#help-13

1 messages · Page 96 of 1

junior timber
#

so

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16 - x^2 + 25 - y^2

runic garnet
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That’s not an equation

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U have to make 1 equation

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Equate the two values of h^2

junior timber
#

oh sorry

#

wait

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16 - x^2 = 25 - y^2

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i menat this

runic garnet
#

Nice

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Now we have two equations with x and y in them

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16 - x^2 = 25 - y^2

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x + y = 5

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Solve for x and y

junior timber
#

okk

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y = 5 - x

#

so then

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16 - x^2 = 25 - (5-x)^2

runic garnet
#

Keep going, ur on the right track 👍

junior timber
#

ohh

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its a fraction tho

runic garnet
#

That’s fine

#

What did u get

junior timber
#

its 8/5

runic garnet
#

Nice!!!

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Solve for y now

junior timber
#

or 1.6

runic garnet
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x + y = 5

#

Yes that’s correct

junior timber
#

okkk

#

so then

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5 - 1.6

runic garnet
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=?

junior timber
#

3.4

runic garnet
#

Ok so now we have x and y

junior timber
#

yes

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then pythagorean

runic garnet
#

Yes

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Solve for h

junior timber
#

okk

runic garnet
#

Then solve for area

junior timber
#

okok tytyy

runic garnet
#

See what happens when u trust the process

#

Np

junior timber
#

.close

cedar kilnBOT
#
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granite eagle
cedar kilnBOT
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supple forum
#

how is this solved? didnt come across anything similar yet

red pumice
#

taylor series most likely

mighty drift
#

it says deduce, show what's before it

supple forum
#

we didnt take taylor and maclaurin yet

#

.close

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oak imp
#

first degree inequalities with two unknowns

cedar kilnBOT
oak imp
#

if i do a inequality with 2 unknows

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do the graphic

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and check the inequation if it corresponds or not

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how do i know if the solution is the upper part of the graphic or the other one

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here i got confused about the solution

granite eagle
#

do u have a specific problem?

oak imp
#

yh idk why it isn't uploading

granite eagle
#

well assuming ur doing all this in a cartesian plane;

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just take a point thats distinctly in one one those areas, check...

oak imp
granite eagle
#

theres a more intuitive idea but cant really explain it without seeing the graph myself

oak imp
#

i got confused here

granite eagle
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ok first off express that in terms of y

oak imp
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i took of the x

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and putted values to the y

granite eagle
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ok

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5x-6y less than 0

oak imp
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and checked with 0,0 points

granite eagle
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"thats distinctly in one one those areas,"

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0,0 wont do

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i'll try explaining once

granite eagle
#

if 5x-6y is less than 0

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5x must be less than 6y

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5x/6 must be less than y

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now think of a extreme point

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say 0,100

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5*0/6 =0

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its certainly less than 100

oak imp
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so like

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when putting the value

granite eagle
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yes 0,100 and by extension the values above the line are valid

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just exclude the line

oak imp
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oh so this with every inequality?

granite eagle
#

sure

oak imp
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i pick one value of the other line and one from other

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and check

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if it's true

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oh kk

#

tysm

#

.close

cedar kilnBOT
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desert zephyr
#

P (A) ∩ P (B) = P (A ∩ B)

how do i prove thi

desert zephyr
#

s

grand shale
#

what

desert zephyr
#

how do i prove that
P (A) ∩ P (B) = P (A ∩ B)

foggy merlin
#

what is P

tropic oxide
#

^

grand shale
#

your left hand side is a set and right hand side is a number , if p means probability

foggy merlin
#

it cant be a probability anyway

grand shale
#

p sure op was referring to probability

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hence i said "what"

desert zephyr
foggy merlin
#

what ?

desert zephyr
#

parts of a set

tropic oxide
#

this is called the power set.

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but the "parts" you are talking about are properly called subsets.

desert zephyr
#

oh ok in my nat lang its called parts of a set

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but yeah P(A) means subsets of A

tropic oxide
cedar kilnBOT
#

@desert zephyr Has your question been resolved?

desert zephyr
dusk willow
#

What have u tried yet

desert zephyr
#

I tried this

#

what u think?

#

im not sure abt the first move

#

but i came up with this

#

@dusk willow

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rich haven
#

How do I rewrite this using z

cedar kilnBOT
#

@rich haven Has your question been resolved?

cedar kilnBOT
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@rich haven Has your question been resolved?

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solid latch
#

Hey, how would I prove this?

cedar kilnBOT
cerulean sail
#

alt: complete the square

livid hound
#

*discriminant

red pumice
#

oh lord

solid latch
#

I’ve gotten here so far @red pumice

#

I got it

#

.close

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river topaz
#

how do i answer these two questions?

cedar kilnBOT
gentle flower
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
river topaz
#

1

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for both of them

zenith stag
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for the first one, what are the width, height and length

river topaz
#

ah, i think i understand what you mean

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so 5 times 3 times 3

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?

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what abotu the second one tho

gentle flower
#

what is the surface area of a cuboid?

river topaz
#

height times width times length

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or is that volume

zenith stag
#

that's volume

gentle flower
#

how many surfaces does a cuboid have?

river topaz
#

6

gentle flower
#

what is the area of each face?

river topaz
#

legnth times width

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length

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is it length times width times 6?

gentle flower
#

what will be the formula for your surface area then

river topaz
#

LW times 6

#

?

gentle flower
#

is each face the same length and width?

river topaz
#

ok wait

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length times width times 4 +

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length and height times 2

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because 4 rectangles and 2 cuboids

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?

gentle flower
#

2lw + 2lh + 2hw

river topaz
#

NO WAIT

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oh

gentle flower
#

what values are given to you?

river topaz
#

5 for width

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3 for length and height

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so it would be

gentle flower
#

plug those in

river topaz
#

30 + 18 + 30

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78

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right?

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yes yes yess

gentle flower
#

length is 5 width and height are 3

river topaz
#

right

gentle flower
#

yes

river topaz
#

so its 78?

gentle flower
#

let me calculate it wair

river topaz
#

wait how is length 5

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width is 5

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i feel stupid

gentle flower
river topaz
#

alright hold on let me redo it then

gentle flower
#

2(5)(3) + 2(5)(3) + 2(3)(3)

river topaz
#

it ends up the same

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78

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am i right?

#

8?

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78?

gentle flower
#

30 + 30 + 18 = 78

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correct

river topaz
#

alr awesome thanks alot

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do you by any chance know how to do the second one

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i figured out how to do the surface area but not the volume

lofty flame
#

I can help just give me a sec

gentle flower
#

do you know the formula for the volume of a triangular prism?

river topaz
#

i forgot it

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hold on

lofty flame
#

1/2 bh times L

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(1/2) b x h x L

river topaz
#

what is bx supposed to be

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oh

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alr wait time to use my brain

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i can figure it out give me a hot second

gentle flower
#

1/2 bh is the area of a ____?

river topaz
#

trianglle

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but just wait give me a second

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i have the question i just need to find the measurements

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alr i have no clue

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all i know is the square base at the bottom is 30.59 cm

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not sure how that helps me tho

zenith stag
#

The volume of a prism = base area × height

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The base area in this case would be the area of the triangle as there is another triangle parallel to it

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and the height is CF

river topaz
#

hold on which triangle

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is the base

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there are multiple

zenith stag
#

any

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they have the same dimensions

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let's consider triangle ABC for now

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how would you find its area

river topaz
#

12.1 times 13.3

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divided by 2

zenith stag
#

not quite

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13.3 is the hypotenuse

river topaz
#

so it equals 12.1 squared plus the other side squared

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right?

zenith stag
#

yea

spiral reef
river topaz
#

i tried doing that but

#

it ended up being a super specific decimal

river topaz
#

like 5.00000025162162612

zenith stag
#

it's 3 am here blobsweat

spiral reef
#

No problem haha it happens to all of us

zenith stag
#

so you can find the area now

river topaz
#

5 times 13.3 right?

zenith stag
#

base x height

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/2

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and 13.3 is the hypotenuse

river topaz
#

13.3 is the base

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so its not the base?

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man my brain is sort of turned off atm

zenith stag
#

the base and the height are perpendicular

river topaz
#

so

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its

#

not

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the base?

zenith stag
#

yea it's not

river topaz
#

OH WAIT IT CLICKED IN MY HEAD WHAT THAT MEANS

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OK SO

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THE BASE AND THE HEIGHT

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HAVE TO JOIN TOGETHER

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TO MAKE A 90 DEGREE ANGEL

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ANGLE

#

?

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right?

zenith stag
#

yea

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YEA

river topaz
#

EYAAAA

#

IM SO SMART

zenith stag
#

yes you are

river topaz
#

ok ok wait wait

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so it would be 12.1 times 5

zenith stag
#

ok so now u can find the ans using the values

river topaz
#

so 60.5

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divided by 2

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30.25

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thats the area of the triangle

zenith stag
#

yew

river topaz
#

volume of prism is

zenith stag
#

yea*

river topaz
#

base times height

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so 30.25 times

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whats the height elt me check

#

2.3 cm

zenith stag
#

2.3

river topaz
#

69.575

#

THATS THE ANSWER

#

I FEEL THE BRAINPOWER SURGING THROUGH ME

#

thank you so much fo r the help

zenith stag
#

np

#

im gna get my prob much needed sleep now

#

have a good one

runic garnet
#

What a feeling

#

Synapses firing

cedar kilnBOT
#

@river topaz Has your question been resolved?

cedar kilnBOT
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bold needle
#

Am I wrong in believing the triangles in the illustration are not similar but congruent?

crimson delta
#

Well depends on which ones. But congruent implies similar

bold needle
#

DGE is congruent do DGF, no?

crimson delta
#

There is also DEF

bold needle
#

Well.. yes actually

crimson delta
#

But there is nothing wrong with calling triangles similar even if they are more than just similar

bold needle
#

They're similar because although they're different in size their angles are equal, right?

#

It's just DEF would be much larger than DEG

crimson delta
#

Similar means equal angles, yes

#

Congruent means similar and same size

bold needle
#

Right

#

And then, if segment EG = 2 and segment EF = 8, what steps would I have to take to find the length of segment ED

crimson delta
#

Wait what? Those aren't supposed to be right angles at G?

bold needle
#

what?

crimson delta
#

Those lengths don't fit at all with the sketch. I hate sketches that are drawn as if certain angles are right angles even if they aren't necessarily

bold needle
#

Yeah the lengths are not accurate

#

It's just like filler numbers

#

That's how most of it is layered the inaccuracy is tricky

bold needle
crimson delta
#

Without more information this is then impossible

bold needle
#

That's where I get lost

crimson delta
#

I think

bold needle
#

Well D is a right angle

#

90 degrees

crimson delta
#

Not enough

#

Do you know thales?

bold needle
#

Do I know thales?? 🤣 no..

crimson delta
#

The theorem

bold needle
#

In geometry, Thales's theorem states that if A, B, and C are distinct points on a circle where the line AC is a diameter, the angle ∠ ABC is a right angle.

crimson delta
#

Yes google

bold needle
#

But that's when you're working with a circle?

#

LOL

crimson delta
#

Imagine a circle with diameter EF

#

D could be anywhere on the circle

bold needle
#

ok Im imagining

crimson delta
#

And it would give a right angle

#

And the length of ED could be essentially anything

cedar kilnBOT
#

@bold needle Has your question been resolved?

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dreamy zenith
#

$-2x=\sqrt{{\frac{48-20x}{2}}$ solve

cedar kilnBOT
dreamy zenith
#

of so i square both sides to remove the root

#

$4x^2+10x-28=0$

wraith daggerBOT
#

putridplanet

dreamy zenith
#

$x=-10+- \frac{\sqrt{10^2-4\cdot4\cdot-28}}{2\cdot4}$

wraith daggerBOT
#

putridplanet

dreamy zenith
#

$x=-10+- \frac{\sqrt{100+448}}{8}$

wraith daggerBOT
#

putridplanet

dreamy zenith
#

$x=-10+- \frac{\sqrt{548}}{8}$

#

now what

wraith daggerBOT
#

putridplanet

#

putridplanet
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

dreamy zenith
#

<@&286206848099549185>

lofty flame
#

Alright let me solve

lofty flame
cedar kilnBOT
#

@dreamy zenith Has your question been resolved?

dreamy zenith
lofty flame
#

X = aprox -12.925

cedar kilnBOT
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crimson sedge
#

so, i got this fun question

cedar kilnBOT
crimson sedge
#

<enumitem>
Let $(X,\AA)$ be a measurable space. Let $\eta: \AA \longrightarrow [0,\infty)$ be a set function such that
\begin{enumerate}[i.]
\ii $\map \eta{\emptyset} = 0$
\ii $\map \eta{X} < \infty$
\ii for all $U \subseteq V$ in $\AA$ we have $\map \eta U \le \map \eta V \le \map \eta U +\map \eta{V\setminus U}$
\end{enumerate}
Let use define [
\map{\eta^*}Z =\inf\set{\sum_i \map \eta {U_i}: \bigcup_{i=0}^\infty U_i \supsete Z}
]
for every $Z \subseteq X$

\vs{3 mm}
Show that $\map \eta U = \map {\eta^*}U$ for every $u \in \AA$

wraith daggerBOT
crimson sedge
#

I managed to prove that $\eta$ is finitely subadditive, but i am unsure on how to proceed

wraith daggerBOT
crimson sedge
#

Any ideas?

crimson sedge
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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charred beacon
#

hi! can someone help me to check if this is right? thanku!

flat harbor
#

hey mate

#

not sure if there is enough information here

#

are there other parts we should be aware of

#

what is h(x) and k(x)

cerulean sail
charred beacon
#

yes sorry

#

@flat harbor

flat harbor
#

id copy it here mate

charred beacon
#

so h x = what i said and k x is just h x dialated by 5/4

#

thats all the information just dialating the h (x) by 5/4

#

i just dont know if i did it right

flat harbor
#

ill be honest im not the right person here

#

bit above my paygrade in undrestanding

#

thought i could help

#

sorry mate

charred beacon
#

allg

crimson sedge
wraith daggerBOT
crimson sedge
#

,w simplify h(x) = ((4x/5)/800)(4/5 x-20)(4/5 x +20)

wraith daggerBOT
crimson sedge
#

So what u did seems to be right!

#

Although I haven't quite seen someone do the steps you did before

cedar kilnBOT
#

@charred beacon Has your question been resolved?

charred beacon
#

OH OK THANKU!

crimson sedge
cedar kilnBOT
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royal light
#

can anyone help me find this as a definite integral?

cedar kilnBOT
#

@royal light Has your question been resolved?

drifting marlin
#

have you rewritten it in the requested notation?

royal light
#

no thats the part i want help with

#

i can solve the integral

drifting marlin
#

alright, what does a riemann sum look like in general?

royal light
#

like this

#

well the LHS

drifting marlin
#

alright, now identify your f(x) and your delta x

royal light
#

i understand 2/n is my delta x

#

but i dont understand the f(x)

#

ik that xi = a + i(delta x)

#

but theres no i values

#

@drifting marlin how would i know f(xi)

drifting marlin
#

there are "i values," they just don't have i in this form

royal light
#

i understand in xi = a + i(delta x) the a is 1

drifting marlin
#

remember i is nothing more than the index of summation

royal light
#

ok got it

#

how am i supposed to get f(x)

drifting marlin
#

take a look at the sum

#

your i*delta x is (hopefully obviously) present

royal light
#

i see it ya

#

2/n + 1 is the first thing

drifting marlin
#

alright, so what do you think is your f(x_i)

royal light
#

f(2/n + 1)?

drifting marlin
#

ok but what's f?

royal light
#

that i dont know

drifting marlin
#

when i = 1, f(x_i) = 2/n + 1
when 1 = 2, f(x_i) = 4/n + 1

#

figure out the pattern

royal light
#

the numerator of 2/n gets mutiplied by whatever is

#

i is

drifting marlin
#

so what's f(x_i) for a general i?

royal light
#

2i/n + 1?

drifting marlin
#

there we go

royal light
#

so f(x) = 2i/n + 1

#

or thats f(xi)?

drifting marlin
#

f(x_i)

royal light
#

so then whats f(x)

drifting marlin
#

something that won't contain i

royal light
#

so just 2/n + 1

drifting marlin
#

no

#

there will be no n either

#

recall what the definition of x_i is, and see if you can rewrite f(x_i) in terms of x_i instead of i and n

royal light
#

how do i find f(x) from f(xi)

drifting marlin
#

by replacing x_i with x

royal light
#

so f(x) = 2i/n + 1

drifting marlin
#

again, no

royal light
#

how do i get a fucntion that doesnt have n or i in it tho

royal light
#

so 2xi/xi + 1

drifting marlin
#

no

#

what is x_i?

royal light
#

xi = 1 + 2i/n?

#

or 2/n + 1

drifting marlin
#

there needs to be an i

#

so the first one

royal light
#

ok

drifting marlin
#

so then what is f(x_i), in terms of x_i and not i and n?

royal light
#

what do i replace i and n with

drifting marlin
#

what do you mean replace?

#

you're aggressively overthinking this

#

you've previously found f(x_i) = 2i/n+1

#

you've also identified that x_i = 2i/n + 1

#

so then what is f(x_i)? (do not say 2i/n+1, say something that contains x_i)

royal light
#

oh

#

(1 + xi)?

drifting marlin
#

no

#

look a little more closely

royal light
#

i dont understand what the function surronding xi is

drifting marlin
#

it's not that deep

#

f(x_i) = 2i/n+1
x_i = 2i/n+1

royal light
#

f is 1

drifting marlin
#

what is f(x_i) in terms of x_i?

#

f is not 1

royal light
#

there the same

drifting marlin
#

they are the same

#

so what is f(x_i)?

royal light
#

xi

drifting marlin
#

so what is f(x)?

royal light
#

the same as x?

drifting marlin
#

so f(x) =

royal light
#

x?

drifting marlin
#

yes

#

you've identified a already, now identify b and you can evaluate the integral

royal light
#

ok

royal light
#

@drifting marlin is this how i would evaluate the integral?

drifting marlin
#

yes

royal light
#

ok thank you

#

.close

cedar kilnBOT
#
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vagrant hamlet
cedar kilnBOT
vagrant hamlet
#

how do i find c

tropic oxide
#

your graph depicts 1 period of the cosine wave, and c is the length of said period.

vagrant hamlet
#

so i sub y = 4 into the equation

#

but i cant get the answer

#

i only got 0

#

i mean

#

0

livid hound
#

wdym you only got 0

#

oh

#

your graph depicts 1 period of the cosine wave, and c is the length of said period.
try identifying the period of the cosine wave from the equation

cedar kilnBOT
#

@vagrant hamlet Has your question been resolved?

vagrant hamlet
#

okay

#

the period is 1/2

#

so 2pi x 1/2 is pi

livid hound
#

the period is 1/2
no

vagrant hamlet
#

waht

#

uh

#

HU

#

1/2 x

livid hound
#

the coefficient of x isn't the period

vagrant hamlet
#

huh

#

then what

livid hound
#

but you can use that to get the period

#

i'd recommend looking up period of a trig function

vagrant hamlet
#

waht

#

cos 1/2

#

period?

livid hound
#

no

#

stop guessing

#

i'd recommend looking up period of a trig function

vagrant hamlet
#

4pi

#

the answer

#

4pi is the period

livid hound
#

yes

vagrant hamlet
#

yes

#

now what

livid hound
#

your graph depicts 1 period of the cosine wave, and c is the length of said period.
you've found the period,
which means you've just found the value of c

vagrant hamlet
#

hu

#

wha

#

Wow

#

anazing

#

thank you

#

.close

cedar kilnBOT
#
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sick ledge
#

Hello! I wanted to ask a question regarding this problem

sick ledge
#

Does the x=0 case make the whole statement invalid ?

south tundra
#
  1. x here can be 0
  2. Why are you considering a choice of x though?
#

Oh, wait, yeah

sick ledge
#

I want to consider a choice of x here because we have two cases

south tundra
#

But you should say it's the y = 0 case

sick ledge
#

The non zero case and the zero case

#

What should I put in the final answer then ? Sorry I think I might still be confused

#

Because I’m one case the statement is false and the other is true

#

In*

south tundra
#

The statement is false because for y = 0 there is x such that y = x^2 (it's x = 0), but y would not be positive in that case

sick ledge
#

They makes more sense because if you write the truth table out P is true and Q is false which means p-> q is false

#

Yeah

#

One last thing, to write the inverse of the statement, would I need to invert everything, including the = sign to not equal to? I know to write an inverse statement you have to write the negation of both sides of the statement

cedar kilnBOT
#

@sick ledge Has your question been resolved?

sick ledge
#

Done

#

.close

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#
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crimson sedge
#

can line of reflection vary depending on an object and an image or line of reflection is always in b/w obejct and image?

short blade
#

well you could have the image be on the line

crimson sedge
#

im talking about line of reflection

short blade
#

can you clarify your question

crimson sedge
#

i am not able to understand what is line of reflection

plain plover
short blade
#

the image and object could be on the line

plain plover
#

I mean yh that's true

#

But i think he meant as in both being on same side

crimson sedge
#

im trying to understand line of reflection

short blade
short blade
#

take the original point, and draw a line directly to the line of reflection

#

it should make a right angle with the line of reflection

#

then continue that line over the line of reflection to be the same distance as the first half (i'll draw an image in a sec)

#

that's where the reflection lies

crimson sedge
#

right

short blade
#

the red line is the line of reflection

#

think of the left as the original object

#

we draw a line directly to the red line from the object (this is the green line)

#

then we continue and draw the blue line until it is as long as the green line

#

that is where the image is

#

(the right dot)

#

think of it as mirroring the original object

crimson sedge
#

i understood it

#

thank you.

#

.close

cedar kilnBOT
#
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queen horizon
#

What is 5^2022 + 11^2023 mod 64

cedar kilnBOT
crimson sedge
queen horizon
#

Uh i need the way not the result

short blade
queen horizon
crimson sedge
short blade
short blade
#

it's not helpful

crimson sedge
queen horizon
short blade
#

that's why people are here, to get help in finding the answer

short blade
royal loom
crimson sedge
short blade
#

use this to compute 5^2022 mod 64 and 11^2023 mod 64 separately, then add their remainders and mod it by 64

#

$\phi(n)$ here is the euler totient function

wraith daggerBOT
#

maximo

short blade
#

no

#

a = 2022 mod 32

#

b = 2023 mod 32

#

then compute 5^a mod 64

#

and 11^b mod 64

queen horizon
#

So its 5^6 mod 64 + 11^7 mod64?

short blade
#

yes

#

mod 64

queen horizon
#

the answer is 70?

cedar kilnBOT
#

@queen horizon Has your question been resolved?

cedar kilnBOT
#
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clever basalt
#

i need help with this grade 8 geometry problem

hushed spoke
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
spare fiber
clever basalt
#

what next do i do?

hushed spoke
#

You have to first show us what you’ve done so far?

clever basalt
#

i dont understand the correlation between them

hushed spoke
#

Drawing it out like that, is unlikely to be very useful

#

Okay look at the AD/DB part and locate it on your diagram

clever basalt
#

yes?

hushed spoke
#

Now are you aware of the Basic proportionality theorem?

clever basalt
#

i am not

hushed spoke
#

It say that if DE is parallel to BC, then AD/DB = AE/EC

#

Does that look familiar?

clever basalt
#

oh yea that makes sense

hushed spoke
#

You have another name for this theorem?

clever basalt
#

no but we learnt something very similar

hushed spoke
#

Okay now

#

Can you apply this in this problem for AD/DB part

#

What is AD/DB equal to?

#

( DE|| BC )

clever basalt
#

i dont understand

#

ad/db is the same length as ae/ec?

hushed spoke
#

Length might not be the correct term

#

Okay so now you have AD/DB = AE/EC, yes?

clever basalt
#

yes

civic eagle
#

maybe this helps? I found it in a pdf and there's a problem that is similar to yours in the same pdf.

clever basalt
#

thankk youu but i still have no idea how to prove it😭

civic eagle
#

through the properties of complementary angles and knowing which lines are parallel to each other, you can prove these relationships.

clever basalt
#

how?

civic eagle
#

corresponding angles and parallel lines will proportionately dissect triangles. look at triangle ABC, and see how angle ADE and angle ABC will be the same. i tried to mark what angles are the same similarly.

#

the double hash mark one is wrong, my b. but i found a khan video to help explain https://www.youtube.com/watch?v=L1c0SP4W4ro

Prove that a line parallel to one triangle side divides other sides proportionately.

View more lessons or practice this subject at https://www.khanacademy.org/math/geometry/hs-geo-similarity/hs-geo-proving-relationships-using-similarity .

Khan Academy is a nonprofit organization with the mission of providing a free, world-class education for a...

▶ Play video
cedar kilnBOT
#

@clever basalt Has your question been resolved?

clever basalt
#

so how do i prove that ex/ey = ad/db?

#

because segment ex and ey and ad db do not make a triangle so how do i prove that theyre the same?

civic eagle
#

ΔAYE ~ ΔCXE. does this help?

#

ΔABC ~ ΔADE

clever basalt
#

but how about the ad/db?

civic eagle
#

AD/DB = AE/EC

#

theres still more to the problem, but do you understand the reasoning yet?

clever basalt
#

OHHH yea

civic eagle
#

theres still algebra you must do

#

gotta prove AD/DB = AE/EC too

clever basalt
#

how do you prove so?

civic eagle
#

ΔABC ~ ΔADE can give us more ratios to prove it.

#

can you figure which

clever basalt
#

no i dont know

civic eagle
#

two triangles, with angles ∠ADE = ∠ABC, ∠AED = ∠ACB. because they are "similar," in that they share at least two angles, proven by properties of parallel lines producing similar angles with triangles.

#

you can draw conclusions such as AD/AB = AE/AC = DE/BC

#

you can even break these up into more segments

#

AD + DB = AB and so on

#

we need to use algebraic reasoning to prove AD/DB = AE/EC

#

this isn't even the original ratio you were tasked to prove. but knowing how to prove one allows you to prove all of them.

clever basalt
#

so then how do i prove my original ratio knowing this

civic eagle
#

you take all the ratios you can prove from parallel lines and similar triangles, and you should have enough evidence to algebraically manipulate ratios to get the result you want.

#

EX/EY = AD/DB

#

AY || XC means ΔAYE ~ ΔCXE. DE || BC means ΔABC ~ ΔADE

#

knowing these facts, you can produce a lot of ratios

#

also like i said, you can break larger segments into its smaller components within these ratios

#

AD/AB = AD / (AD + DB)

#

AY || XC means ΔAYE ~ ΔCXE this fact is super important for proving the ratio you want

#

ΔAYE ~ ΔCXE means we can derive 3 ratios. these three ratios and their manipulation can bring you to your answer.

clever basalt
#

what are the ratios?

civic eagle
#

can you guess

clever basalt
#

no?

civic eagle
#

why not

clever basalt
#

i know that theyre similar bc they have the same paralel side nd a fixed angle but idk the ratios we can derive out of them

civic eagle
#

similar triangles are when they share two angles, which guarantees the third angle is also similar. since no matter how long the sides of a triangle are, they are governed by ratios of these angles, we can produce ratios without knowing the true lengths of the sides.

#

when a segment of one triangle has the same angles as a segment of another, they are similar.

#

similarity provides us reasoning to derive ratios. in this case DE || BC means ΔABC ~ ΔADE, which would mean AD/AB=AE/AC=DE/BC. three ratios of each corresponding segment of the triangles.

#

now you can try applying the same logic to the other set of similar triangles and derive their ratios.

clever basalt
#

so if AY||XC then it means that ΔAYE ~ ΔCXE and means that CX/AY = CE/AE = XE/YE?

civic eagle
#

good

#

now take a look at the answer we need again

#

how do we get there?

#

starting from CX/AY = CE/AE = XE/YE and AD/AB=AE/AC=DE/BC

#

how do we manipulate these ratios to make EX/EY = AD/DB

clever basalt
#

i dont know

civic eagle
#

CX/AY = CE/AE = XE/YE this already has one piece of the puzzle

#

XE/YE is there already

#

can we manipulate the other two ratios to be AD/DB

clever basalt
#

yes? although i dont know how

civic eagle
#

think about the identities we have here

#

AC = AE + EC, AB = AD + DB, XY = EY + EX

clever basalt
#

so AD = AC +CD?

civic eagle
#

CD?

clever basalt
#

oh sorry

#

i dont know which ones to add to make ad or db

civic eagle
#

we already know the ratio of ad and db

clever basalt
#

AB = AD+DB?

clever basalt
#

@civic eagle ?

civic eagle
#

i feel like your original problem might've been copied wrong? should be EY/EX = AD/DB not EX/EY = AD/DB

#

im going to bed, but look at this. i tried explaining it to you. idk what else to do. good luck.

clever basalt
#

oh thank you so much.

cedar kilnBOT
#

@clever basalt Has your question been resolved?

cedar kilnBOT
#
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steel mica
#

In a coordinate system where the origin is at the top left. how would i translate it into a coordinate system where the origin is the center.

steel mica
#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
#

total (T) = 20 choose 3
right triangles (R) = (20 choose 1) times 2 times 1

#

but the probability is not coming out to be 40/1140

fair geyser
#

i don't know how you did the right triangles, but it looks too small

crimson sedge
fair geyser
#

why a neighbor

crimson sedge
#

im actually using an octagon as a reference which could be why its wrong

fair geyser
#

as long as you connect to the opposite, you get a right triangle

#

what you actually do is pick a diameter, and then any third point works

crimson sedge
fair geyser
#

paint doesn't have an octagon shape 😦

crimson sedge
#

yeah blobcry

crimson sedge
fair geyser
#

basically this is also right triangle

#

they all are

crimson sedge
#

yeah my drawing was terrible that i thought it was wrong lmaoo

#

i realized that it will be right triangle because of the umm central angle theorem

#

i forgot the name

#

subtended arc theorem?

#

something like that

#

thanks so much :)

#

now im getting 6/19 as answer

#

,w (20 * 18)/(1140)

fair geyser
#

there's 10 diameters, not 20

crimson sedge
#

.close

cedar kilnBOT
#
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crimson sedge
#

.close

lavish plank
cedar kilnBOT
lavish plank
#

question and answer. unsure on acceleration denomiantor

cedar kilnBOT
#

@lavish plank Has your question been resolved?

cedar kilnBOT
#

@lavish plank Has your question been resolved?

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tender imp
cedar kilnBOT
tender imp
#

can someone help with this question 😅

#

So, the idea I thought for it is that the rock has to cover 8 squares in 2 dimensions in 4 moves

#

so there are 3 possible cases for that

Case 1: 1 Vertical move and 3 horizontal moves
Case 2: 2 Vertical moves and 2 horizontal moves
Case 3: 3 Vertical moves and 1 Horizontal moves

frozen valve
#

I was going to say to look at cases, so 1 move up then 3 sideways, or 2 up 2 sideways, or 3 up 1 sideways

#

but i feel like theres another way to do it

#

oh you had the same idea as me

tender imp
#

yeah

frozen valve
#

well 3 horizontal and 1 are equal no?

tender imp
#

but the permutations for move was going harder

tender imp
#

21

frozen valve
#

actually no...

tender imp
#

to be exact

frozen valve
#

you may have cases where one horizontal move reaches the corner

#

in a 3 horizontal

#

case

#

you have to exclude those

tender imp
#

like 3 horizontal and 1 vertical will have same as 1 horizontal and 3 vertical

tender imp
frozen valve
#

well if its one vertical, you need that vertical to reach the top, but what if one of the horizontal reaches the edge, that will be a dq case

#

thats what i was saying

tender imp
#

like the equation will be

x + y + z = 8

frozen valve
#

are you sure?

#

say rook reaches a8 first move

tender imp
#

I will write my idea down on a notebook so that you will be understand it clearly

frozen valve
#

then you have x + y <= 7

#

21 cases that are right

#

for 3 horizontal

#

x2 for 1 horizontal

#

so solve for 2 horizontal 2 vertical

#

there are 49 cases for 2 horizontal 2 vertical

#

i think

tender imp
#

yes

mighty drift
tender imp
#

that's where I arrived

frozen valve
#

although now that i think about it, its not 49 but 56

#

but ill get to that later

#

for horizontal you can have x and y 1 to 8

tender imp
#

we can't have zero though

frozen valve
#

yeah right

tender imp
#

yeah

frozen valve
#

but i thought about vertical first

#

and thought we could not have 8

#

actually no we cant have 8

#

man tricked me

#

right so x and y 1 to 7 right?

tender imp
#

yeah

mighty drift
frozen valve
#

and we need their sum to be 8, so by x, y is fixed

frozen valve
mighty drift
#

order matters

frozen valve
#

OH nevermind

mighty drift
#

(h h v v), (h v h v) etc

mighty drift
#

it has to be even because of that factor

frozen valve
#

right lol, this was a brainfuck

#

forgive me for misleading you

#

I feel like we can still solve this problem by looking at cases

mighty drift
frozen valve
#

3 cases include: 1 horizontal move, 2 horizontal moves, 3 horizontal moves
And by simetry, the #of ways in 1 horizontal move and 3 horizontal moves should be the same

mighty drift
#

just better do it in a smart way that minimizes actual case counting

frozen valve
mighty drift
#

idk because I barely read anything before correcting you

frozen valve
#

Lol good

#

Anyways

fair geyser
#

it's just 6×6 yes?

mighty drift
#

what is "it" ?

fair geyser
#

it is the answer

mighty drift
fair geyser
#

yeah, you divide a move of 7

frozen valve
#

So for 2 horizontal moves, we get 7 possibilities, as well as vertical moves
So shouldnt the # of cases for 2 horizntal moves be 49*42?

fair geyser
#

and there's 6 spots where 7 can be divided

frozen valve
#

42x6x6 variations for 2 horizontal

mighty drift
fair geyser
#

oh that assumes you only go towards the goal, but you don;t have to

#

got it

mighty drift
#

say k in [1, 8] is the first step
Then you want (a, 8-k-a) with a in [-k, 7-k]
right

#

giving sum for k in [1, 8] of (8) = 64 ?

#

no

#

should be 7*6

mighty drift
#

giving 7 * 6

#

alright

#

hence 7*6 * 8 + 7²*6 = 630

tender imp
#

the answer is between 500 and 600

mighty drift
#

damn

tender imp
#

yeah

#

I have been trying to solve it but no luck

mighty drift
#

552

#

made the same mistake on the 1st one as the 2nd

#

noticed on the 2nd one, didn't correct the 1st one

tender imp
#

ohh

#

can you explain that in a bit simpler form,

mighty drift
#

6^3: 2 horizonal 2 vertical
for each direction, 6 intermediate stops
6 permutations of the directions

7*6*8: 3 and 1
for the direction that has 3 moves:
choose a 1st stop, then a 2nd, then it's forced
then there's 8 permutations and symmetries

#

the details of the counting are left as an exercise to the reader

tender imp
#

ohh

#

thanks

#

.close

cedar kilnBOT
#
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prime lily
cedar kilnBOT
prime lily
#

what does the nCr mean in the binomial distribution formula

tender imp
#

can you explain that?

mighty drift
#

which is by definition, nCr options

mighty drift
#

actually enumerate and detail which values are allowed at each step

#

which is any but the first for k
any but the current one and the last for a+k

tender imp
#

ohh

prime lily
#

hey

#

why is the probability of event A occuring then event B P(A) * P(B)

#

why is * and not some other operation

mighty drift
#

only if they're independent

#

which is a hypothesis for the binomial distribution

mighty drift
prime lily
#

intuitively

mighty drift
#

look at examples

#

it's like making a table of outcomes

#

what are the odds of the die being 4 on the first throw then 3 ? make a table

#

it has 6*6 = 36 entries

#

only 1 matches that, the entry (4, 3)

#

so it's naturally 1/36

#

which is (1/6) * (1/6)

#

P(4) * P(3)

prime lily
#

what about the rigorous one

mighty drift
#

you're not satisfied ?

prime lily
#

well

#

i am

#

but i want the rigorous version

mighty drift
#

I suppose you're a high schooler ?

prime lily
#

yeah

mighty drift
#

I'm going to try and get rid of some of the unnecessary rigor to make this a bit more approachable
Since they're different events, we're looking at the space of outcomes S², set of all pairs of events of S (where A, B are sets of events in S)
then we take an event of this space, (w1, w2), representing a pair of individual events
We want P((w1, w2) in A * B) = P((w1 in A) and (w2 in B))

Then we use conditional probabilities: given 2 events E and F (to avoid reusing A and B)
P(E | F) = P(E and F) / P(F)
Hence P(E and F) = P(E | F) P(E), which is just P(E) P(F) since we said our events are independant

Hence, taking E = (w1 in A) and F = (w2 in B), we get
P((w1, w2) in A * B) = P(w1 in A) P(w2 in B)

#

therefore the question has been transferred to the understanding of Bayes's formula and conditional probabilities

cedar kilnBOT
#

@prime lily Has your question been resolved?

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warm tree
cedar kilnBOT
warm tree
#

why is this wrong

#

actually i see what i did

#

so same answer but not negative

#

2 + sqrt3

#

i used 60 - 45 instead

#

i guess it was 2 - sqrt3

#

<@&286206848099549185>

#

i can get -2 + sqrt3 and 2 + sqrt3 but i dont know how the answer is 2 - sqrt3

#

.close

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marsh pond
cedar kilnBOT
marsh pond
#

I can’t figure out what step I did wrong

#

Using e^x as an example of how to differentiate an exponential

#

I messed up something to do with tanx right?

drifting marlin
#

comparing against e^x is probably not great here since your base is also a function of x

#

though logarithmic differentiation seems to be the way to go, on the topic(-ish) of e

dull oxide
#

$f(x)=e^{\tan{x} \ln(1+x^2)}$

wraith daggerBOT
violet night
#

pretty ugly final answer

drifting marlin
#

such is life

dull oxide
#

The final answer to life is indeed quite ugly

marsh pond
#

.close

cedar kilnBOT
#
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lament linden
#

Exercise: Find the following derivative:

cedar kilnBOT
#

Please don't occupy multiple help channels.

bright bridge
#

uh

dense nacelle
gentle flower
#

he did already

lament linden
#

For the following functions, calculate the derivative indicated

dense nacelle
lament linden
dull oxide
#

Induction may be the way to go

#

Look for a pattern after applying derivative a few times

cedar kilnBOT
#

@lament linden Has your question been resolved?

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granite crystal
cedar kilnBOT
granite crystal
#

stuck on part b

#

i have absolutely no clue where to start

#

part a was fine

#

c = 6, b=3, a =2

drifting marlin
#

X1 = X2 if they both equal a, or they both equal b, or they both equal c

cedar kilnBOT
#

@granite crystal Has your question been resolved?

granite crystal
#

ok

#

i alr knwe that

#

thats their distribution

#

im just confused on what to do next

#

sorry i wasnt clear

#

thats my fault

cedar kilnBOT
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hollow garnet
cedar kilnBOT
hollow garnet
#

So here if we take the limit it's 1/1 or just 1 because the powers are the same