#help-13

1 messages · Page 95 of 1

slow thicket
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Set the sum to 0

soft jay
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Okay 👌

slow thicket
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Cause that’s what stops it from accelerating

soft jay
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Out of curiosity

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If I then had to find the acceleration would I just do smth like this?

slow thicket
#

something like what

soft jay
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Tim just not certain if it’s ok to have negative acceleration

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I’m *

slow thicket
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did you make up that problem

soft jay
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No

slow thicket
#

cause in the question you asked before it is stationary

soft jay
#

Hang on

slow thicket
#

the whole reason we can set it to 0 is because it is not accelerating in the y direction

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it is hanging

soft jay
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Ty for hanging

slow thicket
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since we know a_y = 0, ma_y = 0 so sum(F_y) = 0

soft jay
#

This time I calculated the horizontal components and added them up

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Then found what acceleration is using f/m

slow thicket
#

yes

soft jay
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So it’s fine to have negative acceleration?

slow thicket
#

that just means its going in the negative direction

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but your work is still relatively disorganized

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stick with symbols

soft jay
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Ity

slow thicket
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its so much harder to mess up

soft jay
#

I suck at mechanics

slow thicket
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you dont suck

soft jay
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But thanks for all the help 🙏

slow thicket
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no problem

soft jay
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I didn’t manage to get into my course because of mechanics.

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So I’m stuck here doing a foundation year lol 😂

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.close

cedar kilnBOT
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odd sierra
cedar kilnBOT
odd sierra
#

How is this not 5-3i,5+3i????

hallow quartz
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just a small algebra mistake

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u need to minus 5 from both sides

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x=-5-3i

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x=-5+3i

odd sierra
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Ah oops

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i see now thanks

dire crag
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remeber to .close if no more questions!

odd sierra
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.close

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cedar kilnBOT
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opal perch
#

Hi everyone! I need help with this problem:

opal perch
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First, I decided to split up the triangles to make it easier for myself to see

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Then I came up with the equation:

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PQ = (RT-RP) - QT

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So then I started substituting:

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PQ = (10-RP) - 5

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So at this point, I needed to solve for RP.

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I looked at that red triangle and since there is an angle being bisected, I decided to use the angle bisector theorem

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So using the angle bisector theorem:

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8/6 = (PT/10-PT)

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80 - 8PT = 6PT

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oh shit

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i see where i went wrong

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sorry

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.close

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fallow parrot
#

Helllo?

cedar kilnBOT
fallow parrot
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o thts how it works

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F(x)=2x/x-1

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The question is asking to find all asymptotes that we are doing in class

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So i found the Vertical asymptote and horizontal asymptote

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But the question is also asking to graph this rational function

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Now would I just plut the VA x=1 and HA y=2

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Draw the dotted lines and that would be the ened of it?

runic garnet
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Well u have to plot points

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Can’t just draw asymptotes lol

cedar kilnBOT
#

@fallow parrot Has your question been resolved?

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merry tinsel
cedar kilnBOT
merry tinsel
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hey

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could sm1 help

#

.close

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sharp kestrel
cedar kilnBOT
sharp kestrel
#

is this correct?

static fern
#

remember, $\tan \theta = \frac{\sin \theta}{\cos \theta}$...

wraith daggerBOT
#

FireBlazer

sharp kestrel
dire geode
static fern
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if we divided both sides of the first equation by $\cos^2 \theta$, we would get $\tan^2 \theta + 1 = \sec^2 \theta$

wraith daggerBOT
#

FireBlazer

static fern
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is that what we want tho?

sharp kestrel
sharp kestrel
static fern
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we want $\cot^2 \theta$, not $\tan^2 \theta$

wraith daggerBOT
#

FireBlazer

sharp kestrel
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yea thats what I got

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I did sin^2(theta) + cos^2(theta) = 1

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and simplified it down to

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1 + cot^2(theta) = sec^2(theta)

obsidian coral
static fern
wraith daggerBOT
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FireBlazer

obsidian coral
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Literally use that

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If you divide both sides by cos^2, what should you get?

sharp kestrel
obsidian coral
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And is that what you want for the first question?

sharp kestrel
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then it turns into 1 + cot^2(theta) = sec^2(theta)

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and I want cot^2

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which I got

sharp kestrel
obsidian coral
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No

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You don't use multiple division steps like that

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All you need is one single division step

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tan^2(theta) + 1 = sec^2(theta)
If that is what you got when you divided by cos, is that what you want as an answer for the first problem?

sharp kestrel
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its fine I fixed it

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I got it correct

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.close

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brave pike
cedar kilnBOT
brave pike
#

how did they even do this

granite knoll
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well what did they substitute?

brave pike
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like it would be 4 [sin^2t*csc^t} no?

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they multiplied the 4

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but idk how they got rid of all the trig

granite knoll
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oh actually, what is the csc equal to?

brave pike
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oh

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1/sin

granite knoll
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yea

brave pike
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I hate these explanations

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makes sense tho i see how they got there

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thank you so much

#

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dim gust
#

I have what has to be an abnormally easy question around here. If I wanted to find out how many sets of 5 teams of 6 men could be made from a pool of 30 men, how would I do that?

dim gust
#

Not just the combinations of 6 men, but the combinations of 5 teams each containing six men, with no man on more than one team... I feel like I'm making this harder than it is

cedar kilnBOT
#

@dim gust Has your question been resolved?

fair geyser
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you shuffle all 30

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and divide into 5

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and then you unshuffle the contents of teams and the order of teams

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30! / 5! / 6! / 6! / 6! / 6! / 6!

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so 11423951396577720
you can also think of it like
take the first person alphabetically
pick 5 more men
take the next unpicked person and repeat
29c5 × 23c5 × 17c5 × 11c5

#

same result

cedar kilnBOT
#

@dim gust Has your question been resolved?

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worthy ridge
#

what did I get wrong here?

cedar kilnBOT
worthy ridge
#

could I not have just simplified the expression by linearity?

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oh my

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i forgot the brackets

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.close

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crimson sedge
#

Can someone help me I'm just kinda confused in this math solution

crimson sedge
#

how 8t^-1/2-12t^3/2dt turned into 16t^1/2-24/5t^5/2

drifting marlin
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They applied the power rule for integration

crimson sedge
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oh right thanks 😄

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so after applying the power rule, I need to simplify right?

drifting marlin
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If you think it's necessary

crimson sedge
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alright thank you

#

how do I close this then?

drifting marlin
#

.close

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jade stag
#

how can relative extrema happen at x_2?

cedar kilnBOT
tropic oxide
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who says x_2 is one?

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as drawn, it is not.

jade stag
#

ty

#

.close

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wide ether
#

So a rational function doesnt has 0?

cedar kilnBOT
wide ether
#

f(x) / g(x) where g(x) cant be 0?

earnest socket
#

the zeros of the function are precisely the zeros of f(x) where g(x) is nonzero

wide ether
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so if like we i have a function f(x) = 1/x

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x cannot be 0?

earnest socket
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correct

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it's defined everywhere except x = 0

wide ether
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but how what if it is 0

earnest socket
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?

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1/0 is undefined

wide ether
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and

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1/-1.5 = -0

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-0.67*?

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as in

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there will be a munis right

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minus*

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minus sign

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cuz -0.67 and 0.67 are confusing me nvrm i got it

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also

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R--{0} what does this mean

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R here is relation

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of function

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.close

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frail nacelle
#

Suppose η is random variable with the density function F . Prove that (Xt, t ≥ 0) exists
random process and find its one-dimensional
and bivariate distribution functions.

frail nacelle
cedar kilnBOT
#

@frail nacelle Has your question been resolved?

cedar kilnBOT
#

@frail nacelle Has your question been resolved?

frail nacelle
#

<@&286206848099549185>

cedar kilnBOT
#

@frail nacelle Has your question been resolved?

crimson sedge
#

i need some context

frail nacelle
#

Suppose η is random variable with the density function F . Prove that
random process

cedar kilnBOT
#

@frail nacelle Has your question been resolved?

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crimson sedge
#

im mildly confused about how to approach that gcd(a,b) times lcd(a,b) = ab

crimson sedge
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i thought i had an idea, but there are like many ways to prove this it hink

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but i want to use divisibility

solar sun
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it's quite simple, actually

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say you want to find lcm(a, b)

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it is the least number that is divisible by both a and b

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now say gcd(a, b) = x
this means a/x and b are coprime (as all the common divisors have been erased by dividing a by common divisors with b), so lcm has to be divisible by ab/x (as it's div. by a/x and b)

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in fact, it can just be ab/x, as it fits as an lcm, as both a/x and b/x are integers, so lcm = ab/x, which means gcd * lcm = ab

#

@crimson sedge

crimson sedge
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sorry im reading thrpugh this! thank you

solar sun
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yeah sure np

crimson sedge
solar sun
crimson sedge
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i think its like ab / gcd(a,b) right?

solar sun
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yeah lcm(a, b) is that

nimble verge
#

God uses this

solar sun
crimson sedge
#

lmao? those look like anxiety meds

crimson sedge
solar sun
crimson sedge
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can we break this down even more

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why do you start off by choosing to find the lcm(a, b)

solar sun
#

because it's meaningful to do that: it looks the weirdest in the equation

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so we might wanna comprehend it rather than anything else

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hence we want to prove lcm(a, b) = ab/gcd(a, b)

crimson sedge
#

also would i need to prove (as all the common divisors have been erased by dividing a by common divisors with b specifically

crimson sedge
solar sun
#

you could also prove it by saying that if you remove any divisor from ab/x it will fail, but it's the same

crimson sedge
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im sorta confused about the erasing aspect

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im sorry

solar sun
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ok

crimson sedge
#

i suck at this math lol

solar sun
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no problem lemme explain

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a and b have some common divisors, right?

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x is basically all of them

crimson sedge
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yes i got that

solar sun
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so if you remove x from both, they won't have any common divisors

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but in fact you don't need to remove it from both, because if you remove it from one it'll be gone

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look: a = x * p and b = x * q

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wait brb

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sorry about the coprime thing, it's quite confusing. not the point

crimson sedge
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ehh im kinda the opposite at gifted in math

solar sun
crimson sedge
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i sorta need to break down like everything unfortunately

solar sun
#

yeah that happens sometimes

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no need to denote that

solar sun
#

if remove any factor from pqx, it will look like pqx/m

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so let's look at (pqx/m)/px and (pqx/m)/qx

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they both have to be integers by the definition of lcm

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so q/m and p/m are integers

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but q and p don't have any common divisors, hence it's impossible

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@crimson sedge yeah bruh I just forgot how to prove this

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sorry that I didn't type it out later and left you confused

cedar kilnBOT
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@crimson sedge Has your question been resolved?

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lavish plank
cedar kilnBOT
lavish plank
#

unsure on what this means. taking limit

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jaunty mural
cedar kilnBOT
jaunty mural
#

I want to move that minimum closer to the origin

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while maintaining the overall... kindof shape

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Like without making f(4) much closer to 0

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hard to describe what im after monke

#

===
f is a cost function for minimization, and I need the above shape with:

  • f(a) > f(b) for a <= 0, b > 0
  • f(0) is the supremum of f(a), a positive
  • The minimum as close to 0 as possible
jaunty mural
#

Ask me for clarification blobsweat

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so graphically, I like want to just squash the function between 0 and 1

autumn fox
#

How are you allowed to transform f glassescat glassescat

jaunty mural
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I want to end up with an analytic function

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so the transformations should be continuous

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and... not too complicated preferably?

#

===
But yeah, I was just asking here for ideas more than anything

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I just can't think of how to do that squash

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f(cbrt x) kindof works, but then the slope at the origin is infinite and I cant have that monke

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kindof, not really tbh

jaunty mural
#

The cost function should be infinitely differentiable.
It assigns a 'cost', and I want to punish values far from 0. In addition to that, I do not want negative values at all, so it should heavily punish negative x.
The function is a cost, so the larger the value, the higher the cost/punishment

#

===
I have an array of values I want to minimize the sum of the cost f(x_1) + f(x_2) + ...

jaunty mural
# jaunty mural

The problem with the green graph is that the minimiser software thinks it can't do much better at say f(4) because the slope is negligible

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So any function with this shape fits the bill. I want the minimum as close to the origin as possible and the slope to be non-negligible for x < 10

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ah found a solution

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(repeatedly) applying h(x) = ln(x+1) to the input makes that slope flattening slow down

#

.close

cedar kilnBOT
#
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jaunty mural
cedar kilnBOT
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turbid spoke
#

is x+y = 80?

cedar kilnBOT
gentle flower
#

2(x+y) = 80

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perimeter

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or 2x + 2y

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x * y is area

turbid spoke
#

o and then 40

gentle flower
#

2y + 2x = 80
y = 80/2 - 2x/2
y = 40-x

turbid spoke
#

thx cat

#

.close

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olive gorge
#

Pls help, a^2 + b^2 + c^2 = 2 prove: a + b + c =< abc + 2

bright bridge
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
#

@olive gorge Has your question been resolved?

olive gorge
#

Pls help, a^2 + b^2 + c^2 = 2 prove: a + b + c =< abc + 2

granite knoll
#

!status

cedar kilnBOT
#
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6. None of the above
latent bloom
#

@olive gorge your channel is here

olive gorge
#

Yea

latent bloom
#

Have you tried attempting the problem?

olive gorge
#

Yes

latent bloom
#

Could you show us your work?

#

And tell us what is troubling you in the problem?

olive gorge
#

I tried to square it, but I didn't succeed

olive gorge
torn wren
latent bloom
#

They're constants. Greaka wants to prove that the sum of the squares of a, b, and c are less than (abc +2).

torn wren
latent bloom
#

Not sure

#

But they're constants

#

And they shouldn't be solved for

olive gorge
torn wren
#

Dude

#

We just can't approach a problem like that without knowing the nature of a,b and c

olive gorge
#

a,b,c - Materialized

torn wren
#

????

olive gorge
#

This is real numbers

#

Do u understand?

cedar kilnBOT
#

@olive gorge Has your question been resolved?

cedar kilnBOT
#
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abstract narwhal
cedar kilnBOT
abstract narwhal
#

Any one plz

bright bridge
#

!status

cedar kilnBOT
#
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6. None of the above
hollow timber
#

So do what you normally do for definite integrals then just find the values of a which is the smallest surely

#

Wait am I being an idiot

zenith sail
cedar kilnBOT
#

@abstract narwhal Has your question been resolved?

cedar kilnBOT
#

@abstract narwhal Has your question been resolved?

cedar kilnBOT
#
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oblique nymph
#

what is p? i dont understand the tables and how they wrote p for some of them

bright bridge
oblique nymph
#

yea i get that

#

like i see that

#

but

#

i am confused

inland kraken
#

Gcd means greatest common divisor?

oblique nymph
#

how is the lcm of 1 and p, p

crimson sedge
#

helo

bright bridge
inland kraken
#

it's a prime number

modest lichen
bright bridge
modest lichen
#

it must be p

#

im explaining it

#

since they share no other factors

oblique nymph
#

ok so how is the gcd of p and 1 p

modest lichen
#

???

#

whats gcd

bright bridge
#

i thought it was lcm

#

not gcd

oblique nymph
#

greatest common divisor

#

x and + are diff

modest lichen
#

its prime

#

again...

#

so it can only be 1

modest lichen
#

might be easier to explain with an example

oblique nymph
#

but the gcd of 1 and 7 is 1

modest lichen
#

yes?

oblique nymph
#

ok wait i think im just confusing myself

modest lichen
#

doesnt it say that on the table on the roght

#

right*

oblique nymph
#

how is b x a of a = 1 and b = p, p

oblique nymph
modest lichen
oblique nymph
#

first table

#

second row

modest lichen
#

lowest common multiple

#

can be found uaing the factors of the two numbers

oblique nymph
#

x x y is gcd

#

x+y is lcm

modest lichen
#

first table is +?

oblique nymph
#

oh

#

my

#

god

#

ok

#

thank you

modest lichen
#

😭

oblique nymph
#

just completely missed that

modest lichen
#

no problem

#

i thought so for a sec too

cedar kilnBOT
#

@oblique nymph Has your question been resolved?

#
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cedar kilnBOT
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true hatch
#

Bruh my retarted ass couldn't solve this question bruh

true hatch
#

pls help

bright bridge
#

!status

cedar kilnBOT
#
What step are you on?
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2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
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5. I have a question about someone else's worked solution
6. None of the above
true hatch
#

for part b

#

how do i use part a

#

i got no clue

glass oasis
#

you can split a^2b^2+a^2c^2+b^2c^2

true hatch
#

into ?

#

-____-

glass oasis
#

i'm giving hints on how to solve it

#

i won't tell you how to solve it

true hatch
#

hmmmmm

glass oasis
#

but just look at common terms?

#

that's how you typically factorise

true hatch
#

but there are no common terms in a^2b^2+a^2c^2+b^2c^2

#

for all 3

glass oasis
#

ur right

true hatch
#

ummmm

glass oasis
#

oh wait you can't

#

💀

#

my bad

true hatch
#

breh

glass oasis
#

i didn't have paper until now

#

oh for this you just show that b^2>bc

#

and same for a^2 and b^s

true hatch
#

hmmmmm ok...

#

then can i just equate a^4>= a^2b^2

#

would that work

glass oasis
#

oh wait AM and GM would help here

true hatch
#

yea i already got part a

#

but can i just equate a^4>= a^2b^2. using part a

glass oasis
#

b^2 could be smaller than a^2

#

so not always greater than or equal to

true hatch
#

yea so bruh then how do i show b^2>bc

glass oasis
#

wait I don't think that works too

true hatch
#

-___-

glass oasis
#

Arithmatic and geometric progression

#

i'm also solving this along with you

#

and you are getting my thoughts raw

true hatch
#

hmmmm ok but im also under a time crunch as it's due tomorrow 💀

glass oasis
true hatch
#

alright

glass oasis
#

but it's due in a couple of hours

true hatch
#

RIP

glass oasis
#

nahhh i'm fine, it's just discrete mathematics

true hatch
#

for compsci ?

glass oasis
#

for maths degree

true hatch
#

oooh nice

glass oasis
#

how about you?

true hatch
#

still in high school 🥲

glass oasis
#

ahhhh

#

so yh arithmetic and geometric is used here

#

and A>G

lime scaffold
glass oasis
#

it's a direct prrof

glass oasis
true hatch
#

oooh i finally got it

glass oasis
#

my answer too

#

(there's only 1 answer)

#

as far as i'm aware

lime scaffold
true hatch
#

(b-c)^2 >=0

#

i proved in the previous part so i can just use it

lime scaffold
#

Good

glass oasis
#

we done here, put a little box at the end

#

👍

true hatch
#

yay

#

thanks guyss

glass oasis
#

nw

true hatch
#

.close

cedar kilnBOT
#
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boreal epoch
#

what

#

@steady anchor I don't think i understood your question right can you rephrase it

wraith daggerBOT
#

TheWhiteShadow

steady anchor
#

for part a

#

like u1 and u2

boreal epoch
#

what about them

#

if you show u1 is independent from u2 and vice versa what will you achieve from it?

steady anchor
#

so $au_1+bu_2=\mathcal{P}_2$

wraith daggerBOT
#

TheWhiteShadow

boreal epoch
#

sorry im not familiar P2 represents 2D?

steady anchor
#

therefore $span({u_1, u_2})=\mathcal{P}_2$

steady anchor
wraith daggerBOT
#

TheWhiteShadow

steady anchor
#

right

#

and since {u1, u2} is a subset of S, S is also a spanning set

#

yea i think that works

boreal epoch
#

ah okay this makes sense now i was confused with p2

steady anchor
#

for part b do we need to include all the elemtns?

boreal epoch
#

originally i thought you had to prove each u is independent

boreal epoch
steady anchor
boreal epoch
#

but you can make a matrix system equation out of each scalar before variables

modern compass
steady anchor
modern compass
#

P2 has dimension 3

steady anchor
#

but each elements are in the same dimension no?

boreal epoch
steady anchor
#

is that not how it works

boreal epoch
#

and show that it is independent

steady anchor
#

oh fk

#

yea

boreal epoch
#

first write down the 3x4 matrix

modern compass
#

pretty sure P2 is "up to degree 2" polynomials. Otherwise it isn't a vector space.

boreal epoch
#

and from there you have 2 possible 3x3 matrices

steady anchor
#

okay yea mb up to

boreal epoch
#

but yeah get each scalar factor in front of each variable to build the 3x4 matrix

#

to prove if the 3x3 matrix of your choice is independent or not you either reduce the matrix with basic operations or find the determinant≠0

steady anchor
#

$\begin{bmatrix} 1 & 1 & 1 & a-2 & -1 & -2 & b\ 5 & 1 & 2 & c\end{bmatrix}

#

right

wraith daggerBOT
#

TheWhiteShadow
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

boreal epoch
#

1 1 1
2 -1 -2
5 1 1
-1 2 4

#

@steady anchor this is what you got

#

now from this 3x4 matrix you can make many different 3x3 matrices, try 3 first rows and find it's determinant

#

if it's determinant is different from 0 it means you have a independent matrix

#

after that for question B you can use the new matrix 3x3

#

after that if let's say your basis is

#

1 1 1
2 -1 -2
5 1 1

#

you do Ax=B

#

1 1 1
2 -1 -2 * X = [5 -2 0]
5 1 1

steady anchor
#

right cheers

cedar kilnBOT
#

@steady anchor Has your question been resolved?

cedar kilnBOT
#
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fringe escarp
cedar kilnBOT
fringe escarp
#

So for b i got 2.5 bacteria but that seems way to low but i dont know where i went wrong

cedar kilnBOT
#

@fringe escarp Has your question been resolved?

hexed ocean
#

You want to be integrating y with respect to time instead of .5y w.r.t. y, this of because y is the quantity you want to average (number of bacteria) and you are averaging over a time interval (so you integrate w.r.t. time)

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dense helm
#

is there another way to solve this other than using lhopital?

livid hound
#

manipulation considering conjugates and factorisation of difference of two cubes

dense helm
#

should i start with the conjugate of numerator or denominator ?

lime scaffold
livid hound
#

conjugates / duifference of two squares to rationalise the sqrt(x+1) - 3
factorisation for difference of two cubes to rationalise the cbrt(x) - 2

lime scaffold
#

In denom take x3 common

#

Nah but twill give the same ans

#

Sorry

dense helm
livid hound
#

factorisation for difference of two cubes to rationalise the cbrt(x) - 2

#

considering the factorisation for a difference of two cubes,
(cbrt(x) - 2) * (what) = something rational

lime scaffold
cedar kilnBOT
#

@dense helm Has your question been resolved?

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crimson sedge
#

i am a little confused over it

cedar kilnBOT
crimson sedge
#

if uve to take a above it becomes inverse

#

if u take a from number one its correct

#

if u do it from 2, why its not?

royal loom
#

Don't think of A inverse as dividing by A in the sense of actually putting it below B

#

do you remember that matrix multiplication is not the same from the left as it is from the right

#

When we have $Ax=B$

wraith daggerBOT
#

AustinU

royal loom
#

If we multiply both sides by A^-1 from the right we get

crimson sedge
#

my tutor has been teaching it this way

royal loom
#

$AxA^{-1}=BA^{-1}$

wraith daggerBOT
#

AustinU

crimson sedge
#

x = b/a

royal loom
#

See how the A and A^-1 can't cancel

#

because they aren't connected

#

So we have to multiply by A^-1 From the left

crimson sedge
#

it is

wraith daggerBOT
#

AustinU

crimson sedge
#

did you get my question

royal loom
#

Please speak in full sentences and properly articulate your confusion

crimson sedge
#

we are learning from this scenario

royal loom
#

I'll try to give you an explanation okay? please read it

crimson sedge
#

ok

royal loom
#

I think your confusion is coming from the fact that you don't see why matrix multiplication is different from the left than it is from the right. You are probably used to the fact that in normal algebra, a * b is the same as b * a. But, for matrices this is not always true. Make up 2 random 2x2 matrices A and B, and multiply them together first with A on the left and then with A on the right, see that the results are different? This shows you that AB is not the same as BA and you can't just interchange the positions of matrices in multiplication.

wraith daggerBOT
#

AustinU

#

AustinU

royal loom
#

So the real real real key point is ** Order matters for matrix multiplication **

crimson sedge
#

thank you so v much

royal loom
#

of course!

#

does that clear it up?

crimson sedge
#

it does clear it up

#

im reading it

wraith daggerBOT
#

AustinU

crimson sedge
#

it makes it obvious to understand

#

thanks once again

#

.close

cedar kilnBOT
#
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royal loom
#

yeah no problem

royal loom
# crimson sedge thanks once again

I like trying to help with linear algebra when I can, so if you have more questions in the future you can feel free to DM me whenever!

cedar kilnBOT
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cedar kilnBOT
royal loom
#

.close

cedar kilnBOT
#
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royal loom
#

lol

#

unless you actually do need this channel

#

then feel free to open

crimson sedge
#

i can close it

#

.close

#

.reopen

cedar kilnBOT
#

crimson sedge
#

.close

cedar kilnBOT
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dull oxide
#

Reopened to close KEK

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crimson sedge
#

Can a line (Not Lime Segment) be Defined as an arc of a circle with its radius at infinity

crimson sedge
#

And in the same way, can a point be defined as a centre of a circle with its radius as infinity

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

dusty pasture
crimson sedge
#

But the staement isnt false either is it?

dusty pasture
#

we only defined what can make lines, and what lines can represent and where they can appear, but not what exactly they are

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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vagrant hamlet
#

how do i do this question, I dont understand

gritty galleon
#

3rd?

livid hound
#

which question

vagrant hamlet
#

3

gritty galleon
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
gritty galleon
#

1 i think?

vagrant hamlet
#

ye

gritty galleon
#

well, from question, what does the length of wire represent?

vagrant hamlet
#

the perimeter

#

of the sector

gritty galleon
#

yeah

#

so whats the perimeter of a sector?

vagrant hamlet
#

uh

#

theta/360 x pi x diameter +2r

#

is it?

gritty galleon
#

yep

#

x is multiplication right

vagrant hamlet
#

ye

gritty galleon
#

okay So

#

$$ (\frac{\theta}{360} * \pi * d) + 2r = 80$$

vagrant hamlet
#

ye

wraith daggerBOT
#

ItzKraken2

gritty galleon
#

now d = 2r

#

so this can simplified as?

vagrant hamlet
#

uh

#

d =2r

#

uh

gritty galleon
#

write it out on paper and send a photo (if u can)

vagrant hamlet
#

okay

gritty galleon
#

u would have

#

$$ {\frac{\theta\pi2r}{360}} + 2r $$

wraith daggerBOT
#

ItzKraken2

vagrant hamlet
#

wha

#

ye

gritty galleon
vagrant hamlet
#

hm

#

2r

gritty galleon
vagrant hamlet
#

ye

livid hound
#

its more convenient and also intended that you work in radians

gritty galleon
vagrant hamlet
#

hm

#

okay]

gritty galleon
gritty galleon
vagrant hamlet
#

okay

gritty galleon
#

$$ 2r({{\frac{\theta\pi}{360}} + 1}) = 80 $$

livid hound
#

yeh, or you could do that from here,
or just start with more simpler pre-established formula for arclength using for an angle in radians

vagrant hamlet
#

o

#

ye

wraith daggerBOT
#

ItzKraken2

gritty galleon
vagrant hamlet
#

uh

#

i think so

gritty galleon
#

yeah

#

now simplify it further

vagrant hamlet
gritty galleon
#

yk i think ramanov was right

vagrant hamlet
#

a

gritty galleon
#

if we consider theta in rad

#

then the formula for perimeter

#

is

#

$$ \theta*r + 2r = 80 $$

vagrant hamlet
#

theta is 80/r

#

in radian

wraith daggerBOT
#

ItzKraken2

gritty galleon
vagrant hamlet
#

i

gritty galleon
#

OH

vagrant hamlet
#

wait

gritty galleon
#

I AM DUMB

vagrant hamlet
#

i forgot my

gritty galleon
#

got it

vagrant hamlet
#

radius

gritty galleon
#

yeah

vagrant hamlet
#

ye

gritty galleon
#

$$ \theta = \frac{80-2r}{r} $$

vagrant hamlet
gritty galleon
#

well gg

vagrant hamlet
#

wha

gritty galleon
vagrant hamlet
#

whaaa

gritty galleon
#

r*theta = 80-2r

vagrant hamlet
#

oh

gritty galleon
#

theta = 80/r - 2

vagrant hamlet
#

oh yea

wraith daggerBOT
#

ItzKraken2

gritty galleon
#

we have theta

#

yayyy

vagrant hamlet
#

yay

gritty galleon
vagrant hamlet
#

ye

gritty galleon
#

all u need to do is now sub. value of theta

#

in A = 1/2* r^2 * theta

vagrant hamlet
#

ye

#

okay

gritty galleon
vagrant hamlet
#

have to find

#

derivative

#

i know how to do I think

gritty galleon
vagrant hamlet
#

the

#

multiply thing

#

dA/dr

gritty galleon
#

yeah

vagrant hamlet
#

ye

#

thank you

gritty galleon
#

np

gritty galleon
vagrant hamlet
#

no

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not yet

#

HAHAHA

#

the stationery point is r=20

#

ye

#

its correct

#

thank you

#

.close

cedar kilnBOT
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visual nebula
#

can someone please recommend a good book for number theory as it is my weak spot ,
and also recommend a question practice source

cedar kilnBOT
#

@visual nebula Has your question been resolved?

visual nebula
#

.close

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dusk finch
#

For every a,b in G, a○b is in G.
Would this be correct way of writing the statement above?
$\forall{a,b \in \mathbb{G}}, a \circ b \in \mathbb{G}$

wraith daggerBOT
#

MathIsAlwaysRight

dull oxide
#

Yes

#

I prefer parentheses tho

dusk finch
#

how would it be written with parenthesis?

dull oxide
#

$\forall(a,b \in \mathbb{G})(a \circ b \in \mathbb{G})$

wraith daggerBOT
dusk finch
#

Okay, tysm

#

.close

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boreal falcon
cedar kilnBOT
boreal falcon
#

Why does x has to be 4

#

Someone help pls

#

<@&286206848099549185>

bright bridge
#

hm

steel heart
#

!15m

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#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

boreal falcon
#

I’m 3 min off

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I thought it was 10 min

#

Can someone help tho pls

#

Anyone ?

#

Bruh

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quiet wind
#

Can you guys check if i did this correctly??

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livid hound
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crimson sedge
#

Given f(x) = x^3 - 3x. How many squares can be found if their points are located on the graph of f(x)?

crimson sedge
#

Seriously I need help because I have no idea what to do at first 💀

old pine
#

Is the domain R?

crimson sedge
#

They announced that the answer was 2

crimson sedge
#

Real numbers then yeah

old pine
#

yeah

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Well, what function contain all the squares?

crimson sedge
tropic oxide
#

uh wait what

crimson sedge
#

And I have to find the number of squares can be found

old pine
#

No, I was asking you that to understand what you have to do

#

what function have as values squares?

gritty viper
#

(geometric) squares with all points being on the curve

crimson sedge
#

Yeah that's right

tropic oxide
#

this looks pretty nontrivial to solve actually

#

or at least there's a lot of moving parts to it...

crimson sedge
old pine
crimson sedge
gritty viper
#

it really doesn't seem like there'd be any squares

old pine
#

I'm asking which function give you a square when you input a value x into it?

gritty viper
#

x^2

old pine
#

yes

tropic oxide
#

@old pine you have completely misunderstood the problem.

old pine
#

Isn't the problems asking for all the squares that are contained in the function x^3 - 3x?

crimson sedge
tropic oxide
#

there might be a square arranged roughly like this (finger drawing on a bus, so it's shaky)

old pine
#

Ohhhh

crimson sedge
#

But there is another square idk what to do

tropic oxide
#

like this i think

crimson sedge
tropic oxide
#

dunno

gritty viper
#

coordinates are (a,b) (b,-a) (-a,-b) (-b,a)

#

so we could try plugging those all in to y=x^3-3x and solving

tropic oxide
#

oh. for a square centered at the origin i guess that is so

crimson sedge
#

For me ig

gritty viper
#

,w b=(3b-b^3)^3-3(3b-b^3)

wraith daggerBOT
crimson sedge
#

hmm

crimson sedge
# wraith dagger

Can you tell me why this equation would be used tho @gritty viper

gritty viper
#

i got it after plugging in the points to y=x^3-3x

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and substituting to get rid of a

crimson sedge
#

Ohh

#

Guys I found the answer but it's in another language

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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After 15 minutes, feel free to ping <@&286206848099549185>.
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junior timber
#

question 18

cedar kilnBOT
junior timber
#

how do I get the area without the height

hushed spoke
#

well you could in fact find out the height of the trapezium

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and then go the common route

junior timber
#

trapezium?

runic garnet
#

trapezoid

junior timber
#

oh

runic garnet
#

Same

junior timber
#

but i dont know how to find the height

runic garnet
#

Hm idk if this is the easiest method, but try drawing lines down from the top base to the bottom base (perpendicular)

junior timber
#

yea thats what i did

runic garnet
#

Then u can use Pythagoras

junior timber
#

but

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yes i thought of thatt

#

but like how

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9-4=5

runic garnet
#

Show me what u labeled the sides

junior timber
#

but its on both sides

runic garnet
#

Yes

#

Label ur unknown sides x and y, and height = h

junior timber
runic garnet
#

Good

runic garnet
runic garnet
junior timber
#

is x and y 4 and 9?

runic garnet
#

This is what I mean

junior timber
#

ohh ok

runic garnet
#

So what’s x + y =

junior timber
#

5

runic garnet
#

Good

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So now do Pythagoras on both triangles

junior timber
#

how tho

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x + y = 5

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but i need x for one side

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and y for the other

runic garnet
#

Just do each individual triangle

junior timber
#

im confused

#

can u do one for me 😭

#

i know how to use pytahgorean but

runic garnet
#

Lol if u know just do it, don’t overcomplicate it, just do Pythagoras on one triangle and tell me what u get

#

Don’t let the variables confuse u

#

U don’t need to solve for anything

#

Just do the Pythagoras

junior timber
#

but what number do i use for the base

runic garnet
# runic garnet

Use x as the base for the first triangle and y as the base for the second triangle

#

just apply a^2 + b^2 = c^2 to it

#

U don’t need to use a number

junior timber
#

yea but im missing two numbers

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i need two numbers to find the last one

runic garnet
#

It’s fine lol, don’t solve for anything

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Don’t find any value

#

Just do the Pythagoras

#

Just set it in the form a^2 + b^2 = c^2

runic garnet
junior timber
#

huh

#

so

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x^2 + h^2 = 4^2

runic garnet
#

Yes exactly

#

Lol

#

Do that to the other

#

We are trying to get a system of equations for which we can solve for x and y

junior timber
#

ohhhhh

#

y^2 + h^2 = 5^2

runic garnet
#

Good

#

So now we have

#

x^2 + h^2 = 16

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y^2 + h^2 = 25

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x + y = 5

junior timber
#

yea

runic garnet
#

Now with the first 2 equations, get one equation with both x and y in it

#

x^2 + h^2 = 16

#

y^2 + h^2 = 25

#

Make one equation with both a “x^2” and “y^2”

junior timber
#

uhhh

#

uhhh

runic garnet
#

?

junior timber
#

this might be wrong but

#

nv

#

m

#

that doesnt make sense

runic garnet
#

If I gave u

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a + b = c
d + b = e

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Get one equation with both “a” and “d”

junior timber
#

a+d+(2b)

#

idk 😭

runic garnet
#

That’s not an equation

#

Notice how both equations both have a “b”

#

Solve for “b” then see if u can go from there

junior timber
#

b = c - a
b = e - d

runic garnet
#

Now what can u do

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To get a and d in the same equation

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I’m trying to get u to understand the process

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That’s the reason I’m using another example right now

junior timber
#

yea

#

how do i get a and d in the same equation tho

runic garnet
#

Set those two equations equal

#

Because both are equal to b

#

That’s the concept

runic garnet
junior timber
#

x^2 + h^2 = 16
y^2 + h^2 = 25

#

h^2 = 16 - x^2
h^2 = 25 - y^2

runic garnet
#

Good

#

Now set the two equal

junior timber
#

wdym by that

runic garnet
#

h^2 = 16 - x^2
h^2 = 25 - y^2

#

Set them equal to each

#

Equation 1 = equation 2 because both are equal to h^2

#

Have u ever done systems of linear equations before? This should be a relatively straightforward concept if you are doing geometric problems of this caliber

junior timber
#

ohh