#help-13

1 messages · Page 79 of 1

cerulean bridge
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1/sqrroot(2)

vernal shell
cerulean bridge
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i cant really understand why this worked🤔

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i take the lower bound for z to get the upper bound for r🤔

vernal shell
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ahh I see

cerulean bridge
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hahaha but how did you reason ur way to the bounderies??

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i cant really understand the 2d thing u talked about

vernal shell
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which is the same as finding the value of r of the intersection of both surfaces

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in a similar way to when you find the intersection of two lines, you use both equations

cerulean bridge
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aha i think i know

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if i take the lowest value of z which is r, then r should be maximizied because of the lower z is the higher r is

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which is stated: z^2+r^2<1

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i get it!!!🥳

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and with that upperlimit i get the right answer for the tripleintergral😄

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Thanks alot @vernal shell !!

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austere iron
cedar kilnBOT
austere iron
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How to solve step by step

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<@&286206848099549185>

weary fulcrum
austere iron
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No

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That's all the info

cedar kilnBOT
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@austere iron Has your question been resolved?

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austere iron
#

.reopen

cedar kilnBOT
#

muted bear
#

do you know what a median is?

narrow stone
#

If you dont know where to start you could plot the points on a graph like desmos

cedar kilnBOT
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@austere iron Has your question been resolved?

austere iron
cedar kilnBOT
#

@austere iron Has your question been resolved?

vernal shell
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You already have A

austere iron
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Whatre extreme points

cedar kilnBOT
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@austere iron Has your question been resolved?

vernal shell
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You said you know what a median is, what is the concept you have for median?

cedar kilnBOT
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@austere iron Has your question been resolved?

distant cedar
#

@austere iron Are you perhaps confusing median in the sense of a line segment with median of a given set of data? If yes, it's the former that your question is referring to here

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!status

cedar kilnBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
crimson sedge
cedar kilnBOT
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@austere iron Has your question been resolved?

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broken knoll
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yo

cedar kilnBOT
broken knoll
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need abit help here

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ik for one one y should be equate to the f(x)

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sorry for onto

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but how to approach it

flint plinth
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hint: $(x-1)^2 \geq 0$

wraith daggerBOT
burnt vapor
broken knoll
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ok

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so xsquare + 1 is greater then or equal to 0 but no 0
therefore it has no 0 so it cant be onto

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minor bear
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hey uh

cedar kilnBOT
minor bear
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how do i do this?

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i dont understand the question or the answer

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oh @digital cliff what's up man you got time?

limpid plume
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Remember the principle - if you need to keep a fraction unchanged while changing the numerator and denominator - you must always multiply or divide the same number on both sides.

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So if 3xy^3 has changed to 15xy^7, then something has been multiplied. Find it, multiply it to the existing numerator. Compare that with ky^n.

cedar kilnBOT
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@minor bear Has your question been resolved?

minor bear
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oh it has been

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how do i

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heady cypress
cedar kilnBOT
heady cypress
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a,b,x,y all greater than zero

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.close

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green grove
#

im trying to find the covariance of 3 random variables each with expected value of 1

green grove
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$cov(X,Y)=\mathrm{E}((X-\mu_1)(Y-\mu_2))$

wraith daggerBOT
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metnal

green grove
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but how do i find the expected value of two random variables multiplied?

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E(XY-XE(Y)-E(X)Y+E(X)E(Y))

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E(XY) how do i find that

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or do i just use this

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[
cov(X,Y)=\sum_{x}\sum_{y}((x-\mathrm{E}(X))(y-\mathrm{E}(Y))P(X=x,Y=y)
]

wraith daggerBOT
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metnal

turbid bone
wraith daggerBOT
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11de784a

turbid bone
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You have to know one of $cov(X, Y)$ or $E(XY)$ to find the other.

wraith daggerBOT
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11de784a

green grove
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\begin{tabular}{rllrrl}
X $\backslash$ Y & 0 & 1 & 2 & 3 & P(X=x)\
\hline
0 & 1/10 & 1/10 & 1/10 & 1/10 & 4/10\
1 & 1/10 & 1/10 & 1/10 & 0 & 3/10\
2 & 1/10 & 1/10 & 0 & 0 & 2/10\
3 & 1/10 & 0 & 0 & 0 & 1/10\
P(Y=y) & 4/10 & 3/10 & 2/10 & 1/10 & 1\
\end{tabular}

wraith daggerBOT
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metnal

green grove
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isnt this table sufficient for use with the following formula though
[
cov(X,Y)=\sum_{x}\sum_{y}((x-\mathrm{E}(X))(y-\mathrm{E}(Y))P(X=x,Y=y)
]

wraith daggerBOT
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metnal

green grove
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i dont need to know E(XY) do i?

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@turbid bone

turbid bone
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Ah, I see.

green grove
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great tysm have a great day @turbid bone

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crimson sedge
#

I've gotten the answer 5 (+ or - symbol) sqrt 105. However, deltamath say that is wrong. Here are my steps but I don't know where I am wrong -
4x^2 - 10x = 5
firstly, I identified that - 10 could be (x-5)(x-5)
Then, I got -5 * -5 = 25 and mulitplied it by 4 to get the value i needed to add to both sides
Therefore, I got 4x^2 - 10x + 100 = 5 + 100
Then, I got (x-5)^2 = 105
After that, I square rooted it to get x-5 = sqrt(+ or - symbol) sqrt 105 105
Then, I moved the 5 to get the final answer of x = 5(+ or - symbol) sqrt 105

austere sierra
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Just use quadratic formula.

crimson sedge
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?

livid hound
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you forgot about the factor of 4

crimson sedge
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oh wait

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BRUH

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ur right

tropic oxide
crimson sedge
livid hound
austere sierra
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Oops I just read equation. Sorry.

buoyant latch
crimson sedge
buoyant latch
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Your idea of completing the square is not complete

crimson sedge
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it's a method my teacher taught me

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it said it was correct for all the other responses

buoyant latch
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Yeah I don’t think you understood the method

buoyant latch
crimson sedge
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I did...

crimson sedge
buoyant latch
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The first step to completing the square is factoring until the coefficient of x² is 1

livid hound
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you were doing most of the calculations based on the leading coefficient being 1,
when it isn't

crimson sedge
livid hound
buoyant latch
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Lol at that point you could say first step is to put it in vertex form

crimson sedge
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wait but if I factor left side do I have to factor right side as well?

buoyant latch
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Not very helpful for learning an algorithmic way to complete the square

livid hound
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i'd recommend first dividing both sides of the equation by 4

crimson sedge
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cuz 4 and 10 have a different gcf than 5

crimson sedge
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bro what

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I got x = 0 and x = 10/4

livid hound
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show work

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ideally written if possible

crimson sedge
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I did this:
4x^2 - 10x = 5 with the entire thing divided by 4
Then I got x^2 -10/4x = 5/4
(x-5/4)(x-5/4) for the -10/4

  • 5/4 * -5/4 = 25/16
    Then I add 25/16 to 5/4 which is 25/16 + 25/16 which is 50/32 which is again 25/16 if u simplify it
    After that I put the equation together as (x-5/4)^2 = 25/16
    Then I square rooted it to get x - 5/4 = (+ or - symbol) 5/4
    this lead me to get two different possibilities: x - 5/4 = 5/4 and x - 5/4 = - 5/4
    In the first case, it is 10/4 when u combine 5/4 and 5/4, in the second case, the 5/4 and - 5/4 cancel out to equal 0
lyric narwhal
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your addition is wrong

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25/16+25/16 != 50/32

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you just said 25/16 + 25/16 = 25/16...

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that makes no sense

crimson sedge
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oh wait

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frick nvm

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now I got x = 10 sqrt2 entire thing voer 4 and x = sqrt 2 over 4

lyric narwhal
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5/4 != 25/16

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you said "I add 25/16 to 5/4 which is 25/16 + 25/16"

crimson sedge
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I did this:
starting from the place where I did the addition wrong
(x-5/4)^2 = 25/16 + 25/16
(x-5/4)^2 = 50/16
(x-5/4)^2 = 25/8
x - 5/4 = 5/2 sqrt 2
x - 5/4 = +- 5 sqrt 2 entire thing over 4 after u rationalize the denominator
two different possibilities: x-5/4 = 5sqrt/4 and x - 5/4 = 5 sqrt 2 over 4
This leaves me with the values x = 10 sqrt 2 entire thing over 4 and x = sqrt2 over 4

lyric narwhal
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did you read what I wrote?

crimson sedge
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ye but I'm not good with factorials

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so i dont understand it

lyric narwhal
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factorials?

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do you mean fractions?

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you have to add 5/4 and 25/16

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so when you get a common denominator

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5/4 = 20/16

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NOT 25/16

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since you multiply both numerator and denominator by 4

crimson sedge
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oh ye

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frick

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.close

cedar kilnBOT
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placid portal
#

hi how do you convert x and y coordinates to a 360 degree angle, im trying a coding and the function im supposed to use is some arctan thing, but id like to know how to actually do that calculation if its not too complicated

fair geyser
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atan2(y,x)

placid portal
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yes

fair geyser
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that's the entire calculation

placid portal
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yeah i wanna know how atan2 works tho

fair geyser
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180 + degrees(atan2(y,x)) i guess

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oh i missed that

lyric narwhal
fair geyser
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yeah

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i even know it by heart

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it's like x - x^3 / 3 + x^5 / 5

lyric narwhal
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ye

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no

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there aren't factorials

fair geyser
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fixed

lyric narwhal
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ya

fair geyser
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and x is y/x
so
(y/x) - (y/x)^3 / 3 + (y/x)^5 / 5

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and you follow this

placid portal
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is this the simplest calculation for getting an angle out of coordinates?

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💀

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is this the same thing?

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or a different thing

fair geyser
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same

placid portal
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so tan^-1 y÷x does the angle?

fair geyser
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yes except you can't tell it if y or x is negative

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so it doesn't have 360 degree range, it has to assume

placid portal
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ah

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so i do just have to use atan2 function then

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alright

fair geyser
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i tried to do what i said and it works if y < x, but not otherwise

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where's the mistake

placid portal
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uhh

fair geyser
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ok there's something caleld interval of convergence apparently

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and it's -1 to 1

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fair enough

placid portal
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im not good enough at trig to get atan2

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im a highschool dropout

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well i did the calculation wrong tho in my coding attempt

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idk if u can read the code or if u want to

fair geyser
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yeah let me see

placid portal
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transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(characterPosition.x - Input.mousePosition.x, characterPosition.y - Input.mousePosition.y) * Mathf.Rad2Deg);

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i prolly just missed something

fair geyser
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it should be mouse − player

placid portal
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i did that first

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and it didnt work

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and now i switched it to test

fair geyser
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you have x then y

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this makes it start at 12 o clock and go clockwise

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and the range is −180 to 180

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many things to check what exactly doesn't work?

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and it's mildly weird that you convert to degrees at all

placid portal
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oh shid ill try mp4 instead

fair geyser
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it opens fine

placid portal
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for the embed

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it doesnt rotate to the mouse

fair geyser
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are you sure you want degrees?

placid portal
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i tried copying code from a solution i found online

fair geyser
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that's the sussiest part

placid portal
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and that had the degrees thing

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and unity does use degrees for rotating

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im pretty sure

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yes it does

fair geyser
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very mysterious

placid portal
placid portal
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maybe i need to ask in for unity help this may not be a calculation mistake

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oh yeah

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mouse position prolly has a different frame of reference than the object coordinates

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is why

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i need to shift that

fair geyser
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that may be right

placid portal
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it uses the very bottom left as zero and not the object position

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i want it to use the object position as zero

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hmmmmmm

cedar kilnBOT
#

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oblique helm
#

hey , i have been wondering if the Constant of integrating have units ?

oblique helm
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integral of dx = x + c

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if it has no units (since it is a constant)

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integral of dx/sqrt(a^ 2- x^2 ) = integral Wdt

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where W is constant

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so integrating

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we get Sin inverse x/a = Wt + c

fair geyser
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it's the same unit as the rest of the expression

oblique helm
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take Sin function both sides

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here then x = a sin(Wt + c)

oblique helm
fair geyser
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i don't know

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just don't think about it

burnt leaf
oblique helm
burnt leaf
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Sometimes you'll have things like e^(x+c) but instead of +c you can write Ae^x

oblique helm
burnt leaf
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For instance if you ∫velocity dt

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You would get ∆position

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Which means your + c would be x_0 aka starting position

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The purpose of your integral has its reasons

oblique helm
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Oh! got it also i have another doubt

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integral of dx/sqrt(a^ 2- x^2 ) = integral Wdt
where W is constant
so integrating
we get Sin inverse x/a = Wt + c , From Which side does this c come from , the integral of dt or dx ?

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i am still learning so i dont know if that's stupid or not

burnt leaf
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It's not a stupid question

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Imagine dx and dt are minute changes

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The integral is basically adding an infinite amount of rectangles underneath a graph with a width of dx

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Obviously the smaller dx, the more accurate

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You only need to pick one side of the equation for + c which is good but is there a context?

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for arcsin(x/a) + c = ∫ W dt ?

oblique helm
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SHM

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the equation is x = a sin (Wt + phi) , location of particle at any time t

where phi is a constant

burnt leaf
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phi is a phase shift

oblique helm
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yes

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okay

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also

burnt leaf
#

is this a pendulum?

oblique helm
#

general SHM

burnt leaf
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So, both

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The starting position shouldn't make a difference with the period so it doesn't have a big effect besides context

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At least I believe so

oblique helm
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integral of dx/sqrt(a^ 2- x^2 ) = integral Wdt THIS is the original equation

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when integrating so integrating
we get Sin inverse x/a = Wt + phi(phase shift)

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but why can't we take this constant to left side

burnt leaf
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Don't you want an expression for x?

oblique helm
#

like Sin inverse x/a + phi = wt

oblique helm
#

but

burnt leaf
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instead of sin inverse, just write arcsin

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It makes it easier to read

burnt leaf
#

Do you know the difference between definite and indefinite integrals?

oblique helm
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yes

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definite is a from a specific lower limit to upper limit

burnt leaf
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Good

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I don't recall proving SHM with that integral though

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But since the context is dependent on a function x(t), it's usually a sign to apply +c to the other side

oblique helm
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so there is no reason for it pandaOhNo

burnt leaf
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I mean if w is a constant...

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Well it's fine

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Did your teacher suggest it?

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Or was it just indulging in curiosity?

oblique helm
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i dont know tbh

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maybe right now

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this question came into my mind

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@burnt leaf Anyway i will just accept that as a fact
Thank you for your help though !!

#

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turbid mauve
#

Hi friends, I am looking for some extra guidance on this problem. I know how to represent this as an definite integral, but no clue how to make the jump to a definite integral

clear berry
turbid mauve
#

like the question provided by the professor, or the question that Im asking (how to take the extra step to represent this as the integral between 0 and 1)

clear berry
#

as in what you're asking

gritty viper
#

what do you normally do to solve definite integrals?

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You have the antiderivative

turbid mauve
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do I just plug in 1 for one series and subtract that by the series with 0 plugged into it?

gritty viper
#

yeah

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F(1)-F(0)

clear berry
#

You'd need to exchange the summation and integration right?

turbid mauve
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wouldn't the series with 0 plugged in just be all 0s? and we would get the series with x=1 as the whole thing?

gritty viper
#

that step seems to have been done, yes

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yes for the 0s part

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not exactly sure what the whole thing means

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ah

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yes, that's correct

turbid mauve
#

can i try and do the step and send what i mean? just to make sure im going about it the right way - the professor didn't give us any examples of definite integrals and didn't link any in the notes either so this is all a new process :)

gritty viper
#

Sure

turbid mauve
#

Like this?

#

oops i didn't mean to include the integral symbol in the line with the subtraction

cedar kilnBOT
#

@turbid mauve Has your question been resolved?

turbid mauve
#

.close

cedar kilnBOT
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long mauve
#

help b and c

cedar kilnBOT
long mauve
#

how to b)
c) what is angle between VAB and VAC

untold thorn
#

I would start by finding the triangle of A, V, and the midpoint of BC

long mauve
#

like this?

untold thorn
#

yes, but also connect the midpoint of BC to V

long mauve
long mauve
#

nvm I found the angle

#

tytyty ty

#

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north cradle
#

Anyway to undo something like $2^x * 3^y * 5^z$ to get any of the exponents?

wraith daggerBOT
#

λemon

dusk finch
#

ln both sides

#

$\ln\left(2^{x}\cdot3^{y}\cdot5^{z}\right)=\ln\left(C\right)$

wraith daggerBOT
#

MathIsAlwaysRight

dusk finch
#

then try to expand the left side

north cradle
#

$$C = 1563485784343740843750000000000$$
$$\ln(2^x * 3^y * 5^z)= \ln(C)$$
$$x * y * z = \ln(C)$$

#

like that?

wraith daggerBOT
#

λemon

burnt vapor
wraith daggerBOT
north cradle
#

logs hurt me

#

I am guessing there's no way to find all of the unknowns because of algebra rules and stuff?

burnt vapor
north cradle
#

yes

burnt vapor
#

Then you should use a computer or a calculator
Divide the number by 2 as many times as you can before getting a non-integer number, and count how many times you did it
Then do the same with 3 and 5

#

Actually with 5 you can use logarithms

burnt vapor
north cradle
#

yeah I used this

cedar kilnBOT
#

@north cradle Has your question been resolved?

cedar kilnBOT
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native jolt
#

2.1 this is my answer is it wrong ?

cedar kilnBOT
native jolt
#

I think it is wrong 😂

turbid bone
#

The question asked you to integrate $\frac{e^x}{(e^x + 1)\sqrt{e^x - 1}}$, why are you integrating $e^x + 1$?

wraith daggerBOT
#

11de784a

native jolt
#

Duuuh cuz am dumb asf

turbid bone
#

So, do you want help integrating $e^x + 1$?

wraith daggerBOT
#

11de784a

native jolt
#

No i do not i want to integrate ex/(exp(x)+1)sqrt…. By substituting the variable to t=sqrt(e^x+1 )

#

It’s easier if I substitute it to exp(x)+1 but that’s not what he asked

hardy island
#

Try finding dt using $t^2=e^x-1$

wraith daggerBOT
hardy island
#

also labeling what each expression means would be helpful

cedar kilnBOT
#

@native jolt Has your question been resolved?

cedar kilnBOT
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• Be polite and have a nice day!

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jolly kernel
#

I need help for this question: A box contains 10 pins
3 are blue and 7 are green.

Two pins are randomly taken out of the box without replacements.
Workout the probability that both pins are the same colour.

obsidian coral
#

Didn't you say that you solved this?

jolly kernel
#

i was mistaken

#

sorry

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

jolly kernel
#

ok i will explain

#

The probability of selecting a blue pin on the first draw is 3/10. If a blue pin is selected on the first draw, then there are 2 blue pins left out of 9 total pins on the second draw. Therefore, the probability of selecting two blue pins in a row is:

P(Blue, Blue) = (3/10) * (2/9) = 1/15

Similarly, the probability of selecting a green pin on the first draw is 7/10. If a green pin is selected on the first draw, then there are 6 green pins left out of 9 total pins on the second draw. Therefore, the probability of selecting two green pins in a row is:

P(Green, Green) = (7/10) * (6/9) = 14/45

The probability of selecting two pins of the same colour is the sum of the probability of selecting two blue pins and the probability of selecting two green pins:

P(Same colour) = P(Blue, Blue) + P(Green, Green)
= 1/15 + 14/45
= 3/45 + 14/45
= 17/45

Therefore, the probability that both pins are the same colour is 17/45.

glad kestrel
#

seems awfully gpt-y

jolly kernel
#

yep

dire geode
jolly kernel
#

kinda

cosmic steppe
#

Chat GPT's more politically incorrect than political subreddits

jolly kernel
#

fairs

dire geode
#

write the solution as you understand in your own words

#

there's no point in explaining a bot response to you

jolly kernel
#

ye mb lol

dire geode
#

open a new channel when you do

jolly kernel
#

?

gritty viper
#

also the bot is wrong

jolly kernel
#

but can someone explain to me how thebot is wrong

dire geode
#

moni got baited into reading chatgpt response

gritty viper
#

though it gets the ideas involved right

jolly kernel
#

it looks correct to me

dire geode
#

do your own work and just don't use chatgpt altogether

jolly kernel
#

but it looks correct no?

gritty viper
#

there's a mistake

jolly kernel
#

can you tell me where

jolly kernel
gritty viper
#

allow that to motivate you to learn how to solve the problem

#

well

dire geode
jolly kernel
#

ive tried for half an hour i dont know that is why i opened the channel 🤦

#

excuse me if i came across rude there

gritty viper
#

Did you try submitting the chatGPT answer and it didn't work

jolly kernel
#

yes

#

i did

gritty viper
#

is there a part of the solution that you don't understand the reasoning behind

jolly kernel
#

not really

#

i just dont understand how this 17/45 asnwer is wrong...

gritty viper
#

try doing the solution yourself from memory without looking at the bot output

#

remember how its done only, rederive everything else

#

dont memorize numbers

jolly kernel
#

rederive sorry what does that mean?

gritty viper
#

build up again from scratch

jolly kernel
#

sounds good thx

gritty viper
#

np

jolly kernel
#

YESSS

#

Thank you so much mate

gritty viper
#

you're welcome

cedar kilnBOT
#

@jolly kernel Has your question been resolved?

cedar kilnBOT
#
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indigo marsh
#

For part b would it matter if I solve using an equality sign or equals sign?

indigo marsh
#

I feel like cuz they give the diagram u can get the answer either way

#

Mainly for working out marks

crimson sedge
#

it is an inequality question

#

but here, you could use an equality sign first, and be careful about the inequality directions later on

#

(though its probably the same amount of effort either way)

cedar kilnBOT
#

@indigo marsh Has your question been resolved?

indigo marsh
#

fair enough

#

thanks

#

.close

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#
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sick turtle
#

hello

cedar kilnBOT
sick turtle
#

my question is I'm trying to figure out a shipping pricing. I'm a bit lost with everything. I've set my products for t shirt at .5lb and hoodies at .6lb now I want my pricing starting at $7 and each product that a customer adds has an additional $2.50 per item

#

from what range should i set the lb condition for it to work as $2.50 per item

#

@cold briar

cerulean valley
#

i don't think i understand your question?

cedar kilnBOT
#

@sick turtle Has your question been resolved?

cedar kilnBOT
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barren gust
#

How do you find the radius for this?
My working out so far:
(x^2 - 8x + 16) + (y^2 + 14y + 49) = 35 - 16 - 49
= (x-4)^2 + (y+7)^2 = -30

barren gust
#

the tb says the radius is 10

gilded elm
#

you made a huge mistake

#

if you add 16 and 49

#

to the left side

#

you should be adding it to the right side

#

try again

#

instead you seem to have subtracted it

barren gust
#

oh oh yeah

#

ok i got it

#

thanks

gilded elm
#

np

#

close if done

barren gust
#

.close

cedar kilnBOT
#
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gray blade
cedar kilnBOT
gray blade
#

I'm just like confused on how to approach this

#

like i can guess and check the answer

#

but

#

that seems wrong

modern compass
#

if they're similar, all the sides are proportional

gray blade
#

right

modern compass
#

so if the dimensions of A are a,b,c
and the dimensions of B are x,y,z
then x = ma, y = mb, z = mc

gray blade
#

ohhhhh

#

so B = m^3 abc

#

and then

#

we can really just divide 96/12

#

and cbrt?

#

and that's m

modern compass
#

yep

gray blade
#

so 2

modern compass
#

now, you know the proportion. So given the side of A, you can find the side of B

gray blade
#

so then 6 / 2

#

okay I get it now

#

ty

#

.close

cedar kilnBOT
#
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rose flax
cedar kilnBOT
rose flax
#

I know there are 3 horizontal 3 vertical and 2 diagonal straight lines

#

And I thought you would do 1/9 x 1/8 x 1/7

#

Multiply by 8 because of the 8 possibilities but apparently that is not right

#

What do I do instead?

modern compass
#

the probability you gave assumes order you fill the dots matters. It does not

rose flax
#

How so?

modern compass
#

the order you choose the dots in the top row doesn't matter, if you end up choosing all the dots in the top row it'll be filled. No matter which order you choose them in

#

that goes for any 3 dots you choose too

rose flax
#

Ah okay so what do I do instead

modern compass
#

there's 8 straight lines.
divide by how many ways there are to choose 3 dots from 9

rose flax
#

I’m still a bit confused

modern compass
#

do you know combinations and permutations?

rose flax
#

No

#

Sorry 😅

modern compass
#

so you've never seen $_nC_k = \frac{n!}{k!(n-k)!}$?

wraith daggerBOT
#

Zybikron

rose flax
#

No that’s not something we learn in my year

#

I’m in year 11 (grade 10)

modern compass
#

Can you tell me how many ways you can line up 3 things?

rose flax
#

8 ways

modern compass
#

not the dots, just if we have 3 objects, how many ways can I line them up?

rose flax
#

6

modern compass
#

good,

#

So there's 6 ways to choose any 3 dots that end up being the same grid pattern.
So multiply the answer you got by 6

rose flax
#

Ahh okay thank you I see!But why can’t you multiply by 8

modern compass
#

your answer before had 8 multiplied already

rose flax
#

Right

#

Thank you very much!!

#

.close

cedar kilnBOT
#
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inland ocean
cedar kilnBOT
inland ocean
#

How do i determine if they odd?

cedar kilnBOT
#

@inland ocean Has your question been resolved?

cosmic steppe
#

A function is odd if f(-x) = -f(x)

#

So just test each integrand

cedar kilnBOT
#
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limpid schooner
cedar kilnBOT
limpid schooner
#

So is the limit should be like -2 right

livid hound
#

yes

limpid schooner
#

W

#

.close

cedar kilnBOT
#
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hoary spoke
cedar kilnBOT
hoary spoke
#

can someone help

#

how to expand this cubic polynomial

livid hound
#

distributive property

hoary spoke
#

m^3-7m-6

#

oh hm....

#

i didn't get it

#

what does distributive property has to do with it

livid hound
#

you said you wanted to expand

hoary spoke
#

that is not what I mean

#

sorry for misunderstanding

hoary spoke
livid hound
#

ok.

#

consider rational root theorem

hoary spoke
#

and what does that say?

eager panther
#

Smyle are you ismyle

livid hound
#

try first looking that up.

hoary spoke
eager panther
hoary spoke
#

ya mauktik

hoary spoke
eager panther
hoary spoke
#

so it has to do with the first and last term of the polynomial?

#

so can u plz help me with it?

#

like,

#

if there is a polynomial with coefficients ai and degrees i

#

such that I ranges from 0 to n

livid hound
#

rational root theorem can help you identify candidates for rational roots.

hoary spoke
#

oh

#

so more like an inspection method?

livid hound
#

its a systematic method of determining nice roots

hoary spoke
#

okay.....

livid hound
#

and then you can apply factor theorem / long division
to factorise

hoary spoke
#

hm...

hoary spoke
#

I have to consider coefficient of m^3 and m^0 right?

#

so what I learnt so far is....

hoary spoke
#

should be in the form p/q

#

where q is factor of a0

livid hound
#

not every single root

hoary spoke
#

and p is factor of an

hoary spoke
#

what are the exceptions then?

livid hound
#

not all of +-p/q are roots

#

they're just candidates of rational roots

hoary spoke
#

oh

#

well

livid hound
#

if the polynomial has rational roots, they'll be available in that list

hoary spoke
#

what I meant is...

#

if x is a root of the given polynomial

#

then it will be in the form p/q

livid hound
#

identify the candidates and test which ones are actual roots

hoary spoke
#

is that right?

livid hound
#

if x is a rational root

hoary spoke
#

yeah yeah ofcourse

#

and both p and q are relatively prime?

#

hm....

livid hound
#

p and q don't need to be relatively prime

hoary spoke
#

so factor of 1 is just 1

#

oh

livid hound
#

depends on how you define them

hoary spoke
#

then what do they mean here?

#

and factors of 6 are

#

1,2,3 and 6

livid hound
#

it just increases efficiency if you consider that

hoary spoke
#

omg

#

so you mean they are not being general?

livid hound
#

if you consider all cases, you'll get duplicates

hoary spoke
#

oh

#

wiki

livid hound
#

e.g. for
2x^3-x^2 - 13x - 6

hoary spoke
hoary spoke
#

but why is wiki saying like that?

livid hound
#

considering the factors of 6 : 1,2,3,6
and factors of 2: 1,2
you'll have +-6/2 as a candidate (where 6 and 2 aren't relatively prime)
but that's the same as +-3/1

hoary spoke
#

hm...

#

oh okay thanks

#

can you give me a polynomial with this kind of coefficients?

livid hound
#

i just did didn't I?

#

2x^3-x^2 - 13x - 6

hoary spoke
#

okay....

#

so

#

p is 2

#

and q is 6

livid hound
#

no

hoary spoke
#

oh

#

sorry

#

p is factor of 6

#

and q is factor of 2

livid hound
#

yes

hoary spoke
#

so roots are

#

-2

#

-1/2

#

and 3

livid hound
#

you seemed to have skipped a lot of steps

hoary spoke
#

well😅

#

i just want to check this theorem

#

so that I can apply

#

on that problem

livid hound
#

so roots are
-2
-1/2
and 3
they are correct, but just by stating those, not sure if you did the valid work to reach those,
anyway try applying whatever you did you what you had

hoary spoke
#

but..m

#

how is -2 in the form p/q?

livid hound
#

-2 = -2/1

hoary spoke
#

hm...

livid hound
#

and 3 = 3/1

hoary spoke
#

and -1/2?

#

hm....

#

oh

#

so you can pick any random p and q?

#

from those factors?

#

and keep checking

livid hound
#

usually you'd start small with +-1

hoary spoke
#

this means there are 4×2×2 possibilities?

#

16?

#

like I took all their permutations

#

and also considered the negative sign so multiplied by 2

livid hound
#

well after identifying one root, you can do some division making finding the rest easier

hoary spoke
#

oh

#

wow

#

hm...

#

so what should we do for that?

livid hound
#

for which, your question or the one i gave

hoary spoke
#

anyone

#

lets take urs

livid hound
#

well this would be a good time to actually ask how you got

so roots are
-2
-1/2
and 3

#

please don't say you chucked it into a calculator

hoary spoke
#

so lets say I found out that 3 is known

#

nah😅

livid hound
#

knowing that 3 is a root, you can apply factor theorem

hoary spoke
#

hm...

livid hound
#

do you know what factor theorem states

hoary spoke
#

hm....

#

i am not good in names

#

but..

#

i know that is a is a root of f(x)

#

then f(x)/x-a is also equal to zero

livid hound
#

no

hoary spoke
#

sorry

#

i meab

#

*mean

hoary spoke
livid hound
#

no

hoary spoke
#

oh

#

shouldn't it?

livid hound
#

f(x)/(x-a) doesn't have a as a root

#

if $\alpha$ is a root of a polynomial $f(x), (x-\alpha)$ is a factor of $f(x)$

hoary spoke
#

ya ofcourse

#

but

#

f(x)/x-a

wraith daggerBOT
#

ℝamonov

hoary spoke
#

will also have the same roots as f(x) right?

livid hound
#

no

hoary spoke
#

it may or may not have a now

livid hound
#

it'll give you the other factor

hoary spoke
#

like...

livid hound
#

but its not the same

hoary spoke
#

if

livid hound
#

wording is important

hoary spoke
#

(x-a)(x-b)(x-c)=0

#

f(x)

#

then f(x)/x-a

#

will be (x-b)(x-c)

livid hound
#

(x-a)(x-b)(x-c)=0
doesn't have the exact same roots as
(x-b)(x-c)=0

hoary spoke
livid hound
#

you said have

hoary spoke
#

okay

#

to be more precise

livid hound
#

to which i responded

wording is important

hoary spoke
#

set of roots of f(x)/(x-a) is a subset of roots of f(x)

#

now u satisfied?

livid hound
#

missing () around the x-a

hoary spoke
#

so then what

#

damn....

livid hound
#

well do the long division

hoary spoke
#

hm...

livid hound
#

3 is a root of 2x^3-x^2 - 13x - 6
what will be a factor

#

(according to factor theorem)

hoary spoke
#

(x-3)

livid hound
#

yes

hoary spoke
#

so I have to do long division

livid hound
#

or synthetic division if you prefer

hoary spoke
livid hound
#

do whatever valid method you're most comfortable with

hoary spoke
#

oh

#

thank you very much

#

and you are very serious when it comes to wordings tho😅

#

i really appreciate it

hoary spoke
#

.close

cedar kilnBOT
#
Channel closed

Closed by @hoary spoke

Use .reopen if this was a mistake.

livid hound
#

bad wording comes off as misunderstanding

cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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restive plover
#

How many positive integers not exceeding 1000 are divisible by 7 or 11, but not
by 13?

restive plover
#

I found out the answer to the first part of the question, and that is 220

#

I do not know about the second part, can someone help me with it?

#

it is like A union B and minus C if A is the number of integers divisible by 7 and B is the number of integres divisible by 11

dusk finch
#

Hint: all integers divisible by 7 and 13 are divisible by 7*13

#

There is actually iff relation, N is divisible by 7 and 13 if and only if N is divisible by 7*13

restive plover
#

right

crimson sedge
#

yep

restive plover
#

thanku for the hints

#

I will try noe

#

so I should first find the number of integers that are divisible by 7 or 13, and then take the compliment of it?

#

do the same for 11 or 13 , and then find the intersection of the above two?

#

it is quite confusing

#

@dusk finch

dusk finch
#

You are trying to find red region

#

and you found out that red+blue = 220

#

To find that first subtract this

#

then this

#

and then add this

#

In general

crimson sedge
#

goddamn how did you do all that

dusk finch
crimson sedge
#

impressive

dusk finch
#

You just need to find divisible by 7 and 13, by 11 and 13, by 11 7 and 13

#

using the product thing 7*13, 11*13, 11*7*13

restive plover
#

Woahhh

#

That was co cool

dusk finch
# dusk finch In general

those are called venn diagrams, they are helpful when you are making intersections, unions etc

restive plover
#

Here does the 13 in the venn diagram represent that it is the set of numbers divisible by 13 or not divisible by 13

#

@dusk finch

dusk finch
#

You are trying to find this which is set of all numbers divisible by 7, 11 but not by 13

cedar kilnBOT
#

@restive plover Has your question been resolved?

wind glade
#

there is a useful set formula useful for a problem like this

#

$|A\cup B\cup C| = |A| + |B| + |C| - (|A\cap B| + |A\cap C| + |B\cap C|) + |A\cap B\cap C|$

wraith daggerBOT
#

please request a new nickname

cedar kilnBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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echo jasper
#

I've solved for col A, nul A, and row A for the matrix, and have found all three to be existent, but I'm not sure what the question means by "Which of the following vector spaces ColA, NulA, RowA is H, if any?"

echo jasper
#

I know the matrix has a col/nul/row but not sure how H could be a col A, nul A or row A.

#

I know that the row A basis is practically the same as the given matrix, if that's what it's asking?

crystal raptor
#

What's your definition of nullA

echo jasper
#

The null space of the matrix A

crystal raptor
#

What is the null space

echo jasper
#

The only way I know how to explain it is that it has all the solutions for Ax=0

crystal raptor
#

Which is exactly H in the question

echo jasper
#

It would only be Nul A right? Could ColA and RowA also be the same in any situation? (not necessarily the matrix in the picture)

crystal raptor
#

If the matrix was square, colA and rowA could be the same

#

But here colA is a subspace of R³ and rowA is a subspace of R⁵

echo jasper
#

Ohh that makes sense, thank you

#

.close

cedar kilnBOT
#
Channel closed

Closed by @echo jasper

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

crisp flint
cedar kilnBOT
crisp flint
#

Wait

#

Let me re-render that problem

#

Im stuck probably

#

because newton's methd doesnt work

#

f(x) = ax² + 20x + c - 0

#

its what they told

#

Isnt it x_0 = \frac{\f({x)}}{\f'{(x)}}

#

Is it wrong way

spice pier
#

What are we trying to do here exactly?

crisp flint
#

Ordered pairs of natural numbers a, c

#

How many can be for a ,c pairs

#

And roots are integer

#

Isnt newtons method for finding roots

south tundra
#

Just use the quadratic formula

spice pier
# crisp flint And roots are integer

If the roots are integers then discriminant of this quadratic must be a perfect square.
I am not sure about this bit but a=1 when roots are integers.

south tundra
#

And -b + sqrt(discriminant) must be divisible by 2a *

crisp flint
#

Not newtons method can find?

hidden osprey
south tundra
#

Newton's method is for approximating sully

hidden osprey
#

yes

#

newtons method isnt useful here because it just approximates the roots of the equation

hidden osprey
# crisp flint

we need to use our knowledge of quadratics to solve this question

crisp flint
#

Not just equal as root?

hidden osprey
#

죄송하지만, 이해가 안 돼요

crisp flint
#

그러면 이차방정식의 근을 구할때 newton 의 방법의 사용할수 있나요?

hidden osprey
#

if i am not mistaken

#

the question doesnt want us to solve for x

#

we just need to find ordered pairs (a,c) so that x is an integer

crisp flint
#

Yes it is

#

But its for roots so

hidden osprey
#

do you know what the solution to a quadratic equation is?

crisp flint
#

No

hidden osprey
#

ax^2+bx+c=0

crisp flint
#

it cant be ax + bx form because it can only be ax - bx

hidden osprey
#

for example, b is -20

#

so you can replace b with -20

#

then -b = -(-20)

#

=20

#

-b=20

crisp flint
#

ax + (-bx) ≠ ax - bx

hidden osprey
#

ax+ (-bx) = ax-bx

south tundra
#

ax + (-bx) = ax - bx

crisp flint
#

How

hidden osprey
hidden osprey
crisp flint
hidden osprey
#

ok

hidden osprey
crisp flint
#

I cant understand how

hidden osprey
#

hmm

#

when you add -x to a number, you are subtracting x from that number

#

1 + (-x) =1-x

crisp flint
#

I dont see how

hidden osprey
#

ok assume x is equal to 2

#

1+(-x) = 1+(-2)

#

does this make sense?

crisp flint
#

$1 + (-2 )\neq 1 - 2$

wraith daggerBOT
#

아리스킨충∪

crisp flint
#

I tried it myself

hidden osprey
#

if you believe that 1+(-2) ≠ 1-2

what do you think 1+(-2) is equal to?

crisp flint
#

I did it myself then it was 1

hidden osprey
#

hmm

#

ok fine

#

what is -2+1 equal to?

crisp flint
#

$-2 + 1 = -1$

wraith daggerBOT
#

아리스킨충∪

hidden osprey
#

ok

#

The commutative property of addition states that a+b=b+a

#

do you agree with this?

#

a+b=b+a

For ALL numbers a,b

crisp flint
#

How

hidden osprey
#

you can't say how

#

this is the commutative property of addition

#

this is an axiom

#

a+b=b+a is always true

crisp flint
#

then its like 3 - 1 = 1 - 3

hidden osprey
#

this is different as it is subtraction

#

i am talking about addition

#

a+b=b+a

#

this is always true

crisp flint
#

The commutative law applies only to multiplication

worn lichen
#

pfftt this problem is easy

hidden osprey
hidden osprey
#

it applies for addition as well

worn lichen
#

whats the concept

hidden osprey
#

i am trying to explain that to him

worn lichen
#

ok i will help both of u guys

hidden osprey
#

the more the merrier

crisp flint
#

The commutative law doesnt applies to subtraction but plus is changed to minis aswell

#

So its same as subtraction

worn lichen
#

When you add a negative number to another number, it is the same as subtracting the absolute value of that negative number from the original number. So, adding -b to a is the same as subtracting b from a, which gives you a-b. Therefore, a+(-b) is equal to a-b

dusk finch
#

a + (-b) = (-b) + a (by the commutative addition)

hidden osprey
worn lichen
#

who's the one having trouble here?

hidden osprey
worn lichen
#

he ain't even talking

hidden osprey
#

he is

crisp flint
#

Also its same as subtraction

#

because minus changed to plus

worn lichen
#

bruh pacepalm

hidden osprey
crisp flint
#

But commutative law doesnt work on subtraction

hidden osprey
#

a+b=b+a

this is true for all numbers, even negative numbers @crisp flint

dusky plume
#

Think of it as a number line
$-3, -2, -1, 0, 1, 2, 3$

wraith daggerBOT
worn lichen
#

@dusk finch how do u know if its wrong?

hidden osprey
worn lichen
#

@dusk finch explain why im wrong then

dusk finch
crisp flint
#

$3 + (-3) \neq (-3) + 3 because$
$3+ (-3) = 0$
$(-3) + 3 = 6$

wraith daggerBOT
#

아리스킨충∪

hidden osprey
#

you are wrong when you say (-3) + 3 = 6

(-3) + 3 = 0

dusky plume
#

Think of it as number line easy

worn lichen
#

@dusk finch adding a negative number to a positive number is the same thing as subtracting the absolute value of that negative number from the positive number. So, for any numbers a and b, a+(-b) is the same as a-b, where -b can be any negative number.

dusk finch
#

but -b doesnt nesecarilly have to be negative

crisp flint
#

Its just same as 4 ± 4

hidden osprey
#

this is wrong

#
  • is +
  • is -
    They are different
worn lichen
#

@dusk finch I apologize for the mistake. In general, adding any number with its opposite (or negative counterpart) will result in zero. So, for any numbers a and b, a+(-b) is the same as a-b or b-a, regardless of whether b is positive or negative.

hidden osprey
#

(-3)+3 =0

hidden osprey
dusk finch
hidden osprey
#

we are not considering that

#

i feel that you are confusing him more than helping

dusky plume
#

What about -8 + 2

#

-6

hidden osprey
#

@crisp flint 들어세요

#

a+b=b+a

#

this is true for all numbers a and b

#

this is a theorem

#

meaning it is never wrong

#

it is always true that a+b=b+a

worn lichen
#

아리스킨충∪

#

@crisp flint

crisp flint
#

음수여도 여전히 3±3

hidden osprey
worn lichen
#

are you korean? bro i cant understand you

crisp flint
#

yes

dusky plume
#

Same i cant understand

worn lichen
#

what were you saying

hidden osprey
dusk finch
#

A+B=B+A
Having A and B means the same as having B and A
Having apple and banana is same as having banana and aaple

Do you already understand that A+B=B+A?

crisp flint
#

-3 + 3 = 3 ± 3

hidden osprey
#

this is wrong

#

please understand that

dusk finch
worn lichen
#

bruh even my 8th grade self would solve that problem

dusky plume
#

Relax we all were like that

dusk finch
hidden osprey