#help-13

1 messages · Page 66 of 1

ashen kite
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how do you graph something like cos(-2/3x)?

azure horizon
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ok so firstly

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if you look at the graph of cos(x), you can see that it's symmetric vertically across the y-axis

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mathematically that means that cos(x) = cos(-x)

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and therefore cos(-2x/3) = cos(2x/3)

ashen kite
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mhm

azure horizon
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and then cos(2x/3) just goes 2/3 times as fast as cos(x), right

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so that's like before

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like

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cos(x) goes from 1 to -1 between 0 and pi

cos(2x/3) does it two-thirds as fast

it goes from 1 to -1 between 0 and 3pi

ashen kite
#

ok

azure horizon
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no

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@ashen kite

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so you can see it's squished, right

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it goes to 0 fast, and then it goes to -1 slower

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that's not right

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it should take the same amount of time to get to 0 as it does to get to -1

ashen kite
azure horizon
#

that looks better

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now do the phase shift

ashen kite
#

ok ill try

azure horizon
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i think that looks right?

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yeah

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now do all the other stuff

ashen kite
#

looks good i think

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vertical

azure horizon
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yes

ashen kite
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says it was incorrect

azure horizon
#

well you didn't do the -2cos thing

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you didn't do the amplitude

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you shifted it down correctly

ashen kite
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ohhh

azure horizon
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no

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not quite

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so basically that's 2cos, not -2cos

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ok wait

ashen kite
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whats the difference?

azure horizon
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shift it back up, it's easier

azure horizon
#

ok so basically cos(x) is like, you go down and then you go up

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-cos(x) is you flip it across the x-axis

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you go up and then you go down

ashen kite
#

so flip the whoel thing?

azure horizon
#

starting from -1 at x = 0 and going up to 1 and then going back down

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yeah basically

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but unshift it first

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the -2 flips the cos but not the shift

ashen kite
azure horizon
#

right yeah so that'd be just -cos(whatever)

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so you want -2cos(whatever), so also stretch it again

ashen kite
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by 1?

azure horizon
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double it

ashen kite
azure horizon
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yeah

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adding 1 is the wrong way to think about it because you're multiplying

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so yeah it's like that

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and then just vertically shift

ashen kite
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ok

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think i got it?

azure horizon
#

so yeah we can test it by putting a random value in

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so at x = 0 i said it should be -sqrt(2) - 2

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and that looks like it agrees with this graph

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so it's probably right

ashen kite
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hope so

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last attempt or I have to do another problem

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lol

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was incorrect how

azure horizon
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oh ok

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i guess the shift was the wrong way

ashen kite
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dang it

azure horizon
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ah right

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because it's -2/3

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not 2/3

ashen kite
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new question

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yeah

azure horizon
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oh well this one looks pretty simple

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hf

ashen kite
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got it

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Thank you so much

azure horizon
#

np

cedar kilnBOT
#

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crimson sedge
cedar kilnBOT
crimson sedge
cerulean sail
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
crimson sedge
#

i got it wrong

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😭😭

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queen dome
#

would this be 2^20

cedar kilnBOT
queen dome
#

<@&286206848099549185>

cedar kilnBOT
#

@queen dome Has your question been resolved?

regal bridge
#

P(axb)= P(A)xP(B)

queen dome
#

?

#

.close

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remote nymph
cedar kilnBOT
remote nymph
#

help

fading summit
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notice that you have 3 right triangles there

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let's name the unnamed sides

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start by using Pythagorean's theorem on all 3 triangles

steady oracle
remote nymph
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I figured it out

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nvm

regal bridge
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First of all the smaller triangle is a right angle triangle

remote nymph
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its square root of 25 x is equal to 10

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square both sides and you get 25x = 100

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x=4

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thanks though

regal bridge
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And then you use use similar triangles to solve it

remote nymph
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yeah

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but it only asks for x though

regal bridge
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Okay

cedar kilnBOT
#

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dull wraith
cedar kilnBOT
dull wraith
#

Could someone explain this step by step

tame wraith
clear berry
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find 0 <= x <= 360 such that sin(x) = 0.34

tame wraith
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also if you draw a sin graph

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you can see that there are multiple x coordinates

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that will satisfy sinx = 0.34

clear berry
#

I don't think there's a well known value for this so just use a calculator

tame wraith
cedar kilnBOT
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swift zodiac
#

how do I calculate a norm of a line segment using the starting point and ending point

south tundra
#

By norm you mean the distance, right?

swift zodiac
#

yes

crimson sedge
swift zodiac
#

oh yeah, alrighty Ty bro

crimson sedge
#

Namely: $\sqrt{(x_1-x_2)^2+(y_1-y_2)^2}$

wraith daggerBOT
#

Labyrinth

swift zodiac
#

thanks

crimson sedge
#

@swift zodiac Once you're done with a channel you can close it with .close

swift zodiac
#

.close

cedar kilnBOT
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thorn path
#
given a bag of 5 unique marbles, draw and replace marbles continuously, how many times must you have drawn from the bag to say with 80% confidence that you have drawn at least 20 of each marble```
the solution I arrived at was to use a binomial survival function
k = 20, p = 0.2
I then started with n = 100, and incremented by +1
the answer I arrived at was 122, resulting in a probability of ~0.81, is this correct?
I was also wondering how I might find the inverse of this function
such that given a confidence interval, k, and p, it would output n
Unless incrementing n until the target confidence interval is reached is the only solution
cedar kilnBOT
#

@thorn path Has your question been resolved?

cedar kilnBOT
#

@thorn path Has your question been resolved?

cedar kilnBOT
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@thorn path Has your question been resolved?

cedar kilnBOT
#

@thorn path Has your question been resolved?

cedar kilnBOT
#

@thorn path Has your question been resolved?

lethal jackal
#

since you're drawing with replacement, can't you just consider drawing each marble as its own separate binomial thingy

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oh wait no

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I swear I'm suffering from cognitive decline already

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ultimately you could eventually use a normal approximation

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but hmm

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you might just be stuck doing binary search on computing probabilities for the given n

cedar kilnBOT
#

@thorn path Has your question been resolved?

mortal beacon
#

.close

cedar kilnBOT
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kindred hornet
#

i got AOD ~ BOC, AOF ~ COE and BOE ~ DOF. but i am not sure what to do next

kindred hornet
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i would appreciate any help or hints

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<@&286206848099549185>

fair lynx
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rearrange the first equation to get CF = BD * BC / AB, and the second equation to get BC = AD * CF / AC.

nimble veldt
fair lynx
#

Substituting the expression for CF from the first equation into the second equation, BC = AD * BD * BC / (AB * AC)
simplifies to: AB * AC = AD * BD

kindred hornet
cedar kilnBOT
#

@kindred hornet Has your question been resolved?

fair lynx
#

In a pair of similar triangles, the corresponding sides are in proportion. So, we can write:

AB/BC = BD/CF and AD/BC = AC/CF

We want to express CF in terms of AB, BC, AD, and AC, so we can rearrange the first equation to solve for CF:

CF = BD * BC / AB
Similarly, we can rearrange the second equation to solve for BC: BC = AD * CF / AC

Substituting the expression for CF from the first equation into the second equation, we get:

BC = AD * BD * BC / (AB * AC)

which can be simplified to:

AB * AC = AD * BD

nimble veldt
cedar kilnBOT
#
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kindred hornet
#

.reopen

cedar kilnBOT
#

kindred hornet
#

are you talking about this orange line?

fair lynx
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yes, but now I have to go so I can not continue to help you, sry

half forge
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i'll continue

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so this is a question using similarity ratios

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you can tell that ABO and COD are similar

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therefore AO:CO=x:y

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you can also tell that COE and CAB are similar, therefore BE:EC=AO:OC=x:y

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@kindred hornet still there?

kindred hornet
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i agree

half forge
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great

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so your goal here is to express each FO and EO using x and y

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just focus on the triangles out lined in blue

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like I said earlier, COE and CAB are similar

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and their ratio is CE:CB = y:x+y

nimble veldt
half forge
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oh sorry I meant CB

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I'm running out of time so

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since the similarity ratio is y:x+y, OE:AB=y:x+y
so OE=ABy/(x+y) = xy/(x+y)

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following the same steps, find OF (use the similarity between DOF and DBA)

cedar kilnBOT
#

@kindred hornet Has your question been resolved?

kindred hornet
#

i see what to do now

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thanks!

cedar kilnBOT
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coral helm
#

can we get help if we in 6th primary???

cedar kilnBOT
inland ocean
#

Please ask your question, someone will help.

#

Wait

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How old are you

south tundra
mortal yarrow
#

Tu es francais ?

coral helm
#

oui

coral helm
#

or 14

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idk

mortal yarrow
#

Tu ne sais pas ton age

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😅

vagrant elbow
#

Go ahead and ask

coral helm
#

comment on fait la roation sur cadrillé facilement avec un rapporteur ou équaire ou compas

#

how to rotate on a grid easily with a protractor or square or compass

coral helm
vagrant elbow
mortal yarrow
#

Je ne comprends pas ta question

vagrant elbow
#

Protractors are used for measuring angles

mortal yarrow
#

Comment ça faire la rotation ?

coral helm
#

oui

coral helm
#

gtg srry thx 4 ur help!

mortal yarrow
#

?

coral helm
#

je dois partir dsl merci pour vore aide

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votre

mortal yarrow
coral helm
#

😂

vagrant elbow
#

Uh

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Close the channel with .close if you're done

coral helm
#

well if u find a answer tell me pls

cedar kilnBOT
#

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cedar kilnBOT
#

@coral helm Has your question been resolved?

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acoustic nest
#

i honestly dont get what im reading

cedar kilnBOT
#

@acoustic nest Has your question been resolved?

acoustic nest
#

<@&286206848099549185>

cedar kilnBOT
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@acoustic nest Has your question been resolved?

cedar kilnBOT
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@acoustic nest Has your question been resolved?

acoustic nest
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.close

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quaint agate
#

prove that there is only one right triangle which sides are NEXT even numbers

quaint agate
#

i did the quadratic formula and calculeted roots but there has to be only one triangle with next even numbers

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but there are two roots that meet the assumption

earnest pollen
#

n2=-1 you can't have a triangle with negative sides

quaint agate
#

aah thanks im so stupid

#

.close

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little trellis
#

A pond grows over with algae. The surface covered by algae doubles every day. After 17 days, half of the pond is covered with algae.
After how many days will the lake be completely covered with algae?

little trellis
#

how to approach these type of problems?

tame wraith
#

So you can start with the form that these equations will take @little trellis

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Which will be

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y = e^ax

little trellis
#

may i ask why a ?

tame wraith
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Well we don't know what a is

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It may be 1

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It may be 5

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It may be ln(2)

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But we do know it's an exponential growth

little trellis
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i thought its something like the factor for growing ^time

like 1,04^10 for 4% on the 10 year timespan

or is this something different?

tame wraith
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e^(ln1.04 • 10) = 1.04^10 @little trellis

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So it's not different

tame wraith
little trellis
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i wrote a bunch of equations but didnt really get a result

tame wraith
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You just need to use the information you have

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You have 2

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Pieces of information

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Which you can use to make 2 equations

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Which you will use to find a and b

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One is that it doubles every x increment

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The other is that it's half the pool at x = 17

little trellis
tame wraith
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Yes

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This would be finding out what b is

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You can use the information that it doubles every x increment

little trellis
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solving for x

tame wraith
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Wait 1,5?

tame wraith
#

keep it as y = a*e^bx

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This will cover everything

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You merely need to find out what b is firstly

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I'll give you the starter

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if x = c.

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And we get

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d = a*e^bc

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And since it doubles every increment

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Then that means x = c + 1

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Should give us

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2d = a*e^b(c+1)

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Now find out what b is

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From those 2 equations I've just listed

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@little trellis

little trellis
#

i can try but im having big difficulty because of all the letters

tame wraith
#

just divide equation 2 by equation 1

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You know what happens when you divide powers

tame wraith
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So

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y = a*e^bx

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And

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2y = a*e^b(x+1)

little trellis
tame wraith
#

Yh lmao

little trellis
#

so after 17 days half of the pond is covered and after 18 days 100% is covered?

tame wraith
#

The reason why i made you do this in a roundabout way

tame wraith
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But questions are usually never that straight forward

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You need a rigorous approach

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That will always work

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Regardless of complexity

little trellis
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man im struggling with the formula

tame wraith
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Which parts

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Remember that e^ax is the same as (e^a)^x

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And so e^a

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Can be any number

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If a is ln3 then e^a is 3. And so e^ax is 3^x

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This formula is not special or anything

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It's just the most general formula there is

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For exponential growth

little trellis
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these i have

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and this

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for 2 different situations i believe

tame wraith
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This formula on the left

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Is the exact same as this

little trellis
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im not sure what its called in english but in german we call it "stetiges Wachstum" or "diskretes Wachstum"

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stetig is like continuous

tame wraith
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This is diskretes wachtsum i assume

little trellis
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and diskret means like every day/week/year i guess

tame wraith
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diskret i assume is german for discrete

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Which just means

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It's in blocks

little trellis
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so we just used that one for our calculation i guess?

tame wraith
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We can use the continuous one

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Works here

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Usually continuous can work for discrete. But not the other way round.

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we use y = ae^bx. But we just say that x will only be 1 2 3 and 4 ....

little trellis
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but why does this one just have ^t and not 2 numbers as in ^bx like in yours?

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t stands for the time

tame wraith
#

Remember that

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e^bx

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Can be written as

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(e^b)^x

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And e^b is Ultimately just another number

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It could even be 3

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Or 4

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We can write this as lets say C

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Then we'd have

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e^bx = C^x

little trellis
#

may i ask how you would have solved this problem number wise? like what would your equation have looked like with input numbers?

tame wraith
#

well we'd have y = a*e^bx

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2y = a*e^b(x+1)

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Then we'd divide equation 2 by equation 1

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And so

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2 = e^b

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b = ln2

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So e^(ln2 x) = 2^x

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Then we'd have y = a*2^x

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We'd substitute x = 17

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And y = 0.5P

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So we'd have

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0.5P = a2^17

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a = 2^-18 * P

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And so

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y = P*2^(x-18)

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When y = P

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2^(x-18) = 1

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So

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x - 18 = 0

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x = 18

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@little trellis

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You could skip the first part by immediately realising e^b should be 2

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Since the equation needs to be a*2^x

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But other questions wont make it so obvious

little trellis
#

thank you a lot for all the help

cedar kilnBOT
#

@little trellis Has your question been resolved?

cedar kilnBOT
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hollow garnet
cedar kilnBOT
hollow garnet
#

I dont understand why my answer doesnt match theirs

violet night
#

all good

#

they simplified 3/81 to 1/27 and used the fact that cos = 1/sec

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there is a pretty big lack of dx and d theta hmmCat

gleaming cloud
#

The d is lacking in this one.

violet night
#

it absolutely is KEK

cedar kilnBOT
#

@hollow garnet Has your question been resolved?

hollow garnet
#

But that explanation makes sense thank you for helping me

violet night
#

all good

hollow garnet
#

.close

cedar kilnBOT
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solemn bronze
#

can anyone help me understand how we got $

solemn bronze
#

my answers were all relative

#

so like tan theta = 5, sin theta/ cos theta = 5, so sin theta = 5 cos theta

#

and cos theta = sin theta / 5

#

all of that is right but cos theta is supposed to evaluate to 1/square root of 26

#

how am I supposed to get that without a calculator?

hollow garnet
#

Oh I see

#

So you used different trig properties

#

But there is actually a way we can draw a triangle to figure out all of our side lengths

#

And then use our new triangle to figure out what is cos of our angle theta

#

So if tan of theta is 5 for example

#

Tangent is opposite over adjacent (from soh cah toa)

#

So if we draw a right triangle, we can choose either of the non-right angles to be theta

#

5 is the same as 5/1, so if tangent is opposite over adjacent, the opposite side will be 5, and the adjacent side will be 1

#

Do you know how we can find the third side length (the hypotenuse)?

solemn bronze
#

ah

#

yep all that is clear now

#

drawing a triangle was not an instinct I had

#

😅

hollow garnet
#

That's ok, I've had problems where I had to draw a triangle like this too and I didnt think of it at all until i've seen it at least once

#

Did you figure out how to get the answer they got now?

solemn bronze
#

yeah yeah

#

rest is easy

#

thanks!

hollow garnet
#

For sure

solemn bronze
#

.close

cedar kilnBOT
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tired inlet
#

hey guys can someone help me graph this

cedar kilnBOT
tired inlet
#

$$f\left(x\right)=\cos\left(x-\frac{\pi}{3}\right)$$

wraith daggerBOT
#

Lex1729

tired inlet
#

from 0 to 2pi

#

Here is my working

#

basically I know the amplitude is 1, and I found the period by using the formula above

#

I also know that the phase shift is pi/3, when finding this out I added it on to my period.

#

although I'm just confused about the "from 0 to 2pi" part what does this really mean?

#

is it just asking for one period?

cedar kilnBOT
#

@tired inlet Has your question been resolved?

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glossy apex
cedar kilnBOT
glossy apex
#

How do I do this?

livid hound
#

apply parallel line theorems

glossy apex
#

What does that mean. I’m sorry this is a new unit and I have been trying to figure it out

eager kiln
#

few ways to solve this

livid hound
#

The are theorems related to parallel lines cut by a transversal

eager kiln
livid hound
#

look them up, these should have been taught to you if you've been given this question

cedar kilnBOT
#

@glossy apex Has your question been resolved?

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tired inlet
#

how do I graph this?

cedar kilnBOT
tired inlet
livid hound
#

consider the parent function cos(x)
and then apply the appropriate graph transformation

tired inlet
#

This is my working

#

Is it correct?

livid hound
#

no

#

the parts near x=0 and 2pi are wrong

tired inlet
#

How so?

livid hound
#

are you implying that
cos(-pi/3) is equal to 1?

#

and that cos(x) exceeds 1 for values of x between 0 and pi/3

#

and that
cos(2pi - pi/3) is 0?

tired inlet
#

Cause cosine graphs start at the top I assumed it would start at the amplitude right?

livid hound
#

the normal cosine graph yes,
but the end goal isn't to graph that

tired inlet
#

So the amplitude is one, there is no vertical shift, but how come the y-intercept is wrong?

#

My initial graph was this

livid hound
#

well it was wrong because you assumed without any work that the y-int would be the same as the graph of cos(x)

#

consider how you'd find the y-intercepts of any function

tired inlet
#

I would set x=0

livid hound
#

yes

tired inlet
#

So then doing so I would get cos(0-(pi/3))

#

Which is 0.99983

livid hound
#

nope to both double edits

#

firstly your calculator is in degrees when it should be in radians
secondly you shouldnt be using your calculator as pi/3 is special angle

tired inlet
#

So then how do I do it?

#

Do I just do (0-(1/3))?

livid hound
#

no

#

well the first thing you should do is to simplify the 0-pi/3 inside to just -pi/3 giving
cos(-pi/3)

tired inlet
#

Yes and what would I do next?

livid hound
#

evaluate that without a calculator

#

considering properties of cosine and special angles

tired inlet
#

I’m not sure how to do that

livid hound
#

are you more comfortable working with degrees?

#

i.e if I gave you
cos(-60°)
would you be able to evaluate that without a calculator

tired inlet
#

No

#

With a calculator I know it is 0.5

livid hound
#

so you don't know the special angles and their respective ratios?

tired inlet
#

Nope

livid hound
#

you should learn those

tired inlet
#

Ok but can we just do this first

livid hound
#

for now just use your calculator

#

so
cos(-pi/3) = 1/2,
and that will be your y-int, (not 1)

tired inlet
#

Ok so cos(-pi/2) = 0.5 radians

livid hound
#

no

#

cos(pi/3) = just 0.5

tired inlet
#

*-pi

livid hound
#

it's still equal considering cos is an even function

tired inlet
#

Ok so after writing 1/2 as my y-intercept what is my next step?

cedar kilnBOT
#

@tired inlet Has your question been resolved?

livid hound
#

find all the x-intercepts between 0 and 2pi

cedar kilnBOT
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calm hedge
#

side ways parabola

cedar kilnBOT
calm hedge
#

how do i solve for this

rocky wave
#

$x=2y^2$

wraith daggerBOT
#

The Impostor

rocky wave
#

or $y=\pm\sqrt{\frac{x}{2}}$

wraith daggerBOT
#

The Impostor

cedar kilnBOT
#

@calm hedge Has your question been resolved?

calm hedge
#

so after this step what do i do, cause i got here

rocky wave
#

hope this helps

calm hedge
#

ooh shi-

cedar kilnBOT
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cedar kilnBOT
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undone basin
#

Hi everyone! A proof I'm reading looks to evaluate $\frac{d}{d t} \int_{-\infty}^{+\infty}|\Psi(x, t)|^{2} d x$. First it starts off by moving the derivative inside the integral $$\frac{d}{d t} \int_{-\infty}^{+\infty}|\Psi(x, t)|^{2} d x=\int_{-\infty}^{+\infty} \frac{\partial}{\partial t}|\Psi(x, t)|^{2} dx$$ and simplifies $\frac{\partial}{\partial t}|\Psi|^{2}$, which is $$\frac{\partial}{\partial t}|\Psi|^{2}=\frac{i \hbar}{2 m}\left(\Psi^{} \frac{\partial^{2} \Psi}{\partial x^{2}}-\frac{\partial^{2} \Psi^{}}{\partial x^{2}} \Psi\right)=\frac{\partial}{\partial x}\left[\frac{i \hbar}{2 m}\left(\Psi^{} \frac{\partial \Psi}{\partial x}-\frac{\partial \Psi^{}}{\partial x} \Psi\right)\right].$$ But then they use this to evaluate the integral, by which I mean they state $$\frac{d}{d t} \int_{-\infty}^{+\infty}|\Psi(x, t)|^{2} d x=\left.\frac{i \hbar}{2 m}\left(\Psi^{} \frac{\partial \Psi}{\partial x}-\frac{\partial \Psi^{}}{\partial x} \Psi\right)\right|_{-\infty} ^{+\infty}$$.

My question is: where did the $\frac{\partial}{\partial x}$ from $\frac{\partial}{\partial x}\left[\frac{i \hbar}{2 m}\left(\Psi^{} \frac{\partial \Psi}{\partial x}-\frac{\partial \Psi^{}}{\partial x} \Psi\right)\right]$ go? Why are we able to use $\frac{i \hbar}{2 m}\left(\Psi^{} \frac{\partial \Psi}{\partial x}-\frac{\partial \Psi^{}}{\partial x} \Psi\right)\right$ directly?

wraith daggerBOT
#

quevorak

LaTeX source sent via direct message.
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<to be read again> 
                   $
l.59 ...l \Psi^{*}}{\partial x} \Psi\right)\right$
                                                   directly?
I was expecting to see something like `(' or `\{' or
`\}' here. If you typed, e.g., `{' instead of `\{', you
should probably delete the `{' by typing `1' now, so that
braces don't get unbalanced. Otherwise just proceed.
Acceptable delimiters are characters whose \delcode is
nonnegative, or you can use `\delimiter <delimiter code>'.```
long swan
#

the intuitive explanation is that the dx cancels in the numerator and denominator

undone basin
#

ah i see

#

thanks!

#

since this is physics, i feel like that's all i really need haha

#

.close

cedar kilnBOT
#
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long swan
#

yeah i mean you can make it rigorous through infinitesimal arithmetic or cotangent vectors or whatever

#

but it works haha

cedar kilnBOT
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waxen crater
cedar kilnBOT
half forge
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
waxen crater
#

1

#

@half forge

half forge
#

can you expand the exponents of the numerator?

waxen crater
#

how do i expand?

#

(36x⁴)(36x⁴)?

half forge
#

well yes

#

or you could use this

waxen crater
#

what's the a and b in my case?

#

@half forge

half forge
#

what do you think it would be?

waxen crater
#

um 2 and 3?

#

@half forge

half forge
#

(36x^4)^2

#

a is 36

#

so what would b be in your case

waxen crater
#

x⁴?

half forge
#

yes

#

now what would x be?

waxen crater
#

²

half forge
#

yes

#

now can you apply the rule I sent you?

waxen crater
#

for x⁴ and ² do i add or multiply?

#

36²x⁸ or 36²x⁶

half forge
#

what do you think it is?

lavish harbor
#

multiply

half forge
#

is (2²)⁸ the same as 2^10 ?

half forge
waxen crater
half forge
#

so what do you think (x⁴)² would be?

lavish harbor
waxen crater
half forge
#

nice

#

so for the numerator you get 36^2 x^8

#

can you prime factorize 36^2 ?

waxen crater
half forge
#

since the question wants us to express it using 2 and 3 (and x, of course)

waxen crater
half forge
#

actually I should've told you to factorize the whole thing first, mb

waxen crater
#

2² × 3²

half forge
#

yes

#

so the numerator would be
( 2² × 3² × x⁴ ) ^2

#

now apply the power of product rule

waxen crater
#

4⁴×9⁴×x⁸?

half forge
#

no

#

consider 2 and 3 variables if this confuses you

#

2 and 3 should not change- only the exponents should

waxen crater
#

2⁴×3⁴×x⁸?

half forge
#

yes

#

so now we've factorized the numerator, let's focus on the denominator

#

can you factorize 8x^2 ?

waxen crater
#

8²x²?

half forge
#

you should keep in mind that 8x² and (8x)² are different

#

right now you're doing 8x²

#

can you prime factorize 8 first?

waxen crater
#

2

half forge
#

2 is a prime factor of 8, but 8≠2

waxen crater
#

half forge
#

great

#

so 8x² would be 2³x²

#

now we need 2³x² × 3x

#

ill seperate it into 2³ × x² × 3 × x

#

do you know what x² × x would be?

waxen crater
#

half forge
#

good

waxen crater
#

now rearrange it?

#

sorry if it's messy

#

@half forge

#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

How do I get the angle from 3pi/5 to 2pi/5 for part b

tame wraith
crimson sedge
tame wraith
#

WTF, this isn't even any better

crimson sedge
#

Wdym

#

How can you not read it

#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

.close

cedar kilnBOT
#
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crimson sedge
#

How do I do part c?

cedar kilnBOT
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tame depot
#

I am a little confused, lets say my probability density function is x/2, and it asks me to find PDF of Y

tame depot
#

is there any way to find it other than finding the CDF first and then taking the derivative of it?

flint plinth
#

well how is Y defined

tame depot
#

1 sec

#

its from this

flint plinth
#

can you express Y in terms of X?

tame depot
#

in books solution it got it from finding the CDF first and then getting the PDF, which i understand and makes sense, but how would i find it if i didnt have the CDF

tame depot
flint plinth
#

there's a formula for getting the pdf of Y directly from the pdf of X, does this look familiar?

#

that's assuming Y is a monotonic function of X

#

it gets more complicated otherwise

flint plinth
tame depot
#

oh i am not familiar with that formula

flint plinth
#

in this case you would have Y = g(x) = 60x

#

so g^-1(y) = y/60

#

and you can compute the derivative yourself haha

tame depot
#

ah i see

flint plinth
#

but when in doubt, just compute the cdf first

#

the problem asks for the cdf anyway

tame depot
#

not as complicated as it looks

flint plinth
#

so no time lost

tame depot
#

yea yea was just curious

#

thanks again

flint plinth
#

cool

#

sure

tame depot
#

.close

cedar kilnBOT
#
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rigid sentinel
cedar kilnBOT
rigid sentinel
#

i know the area is 1/2 x b x h for the unshaded sector, but idk how to find the height

#

nor can i find the length of the curved side

#

i mean idk how to

still frost
#

we know it’s an equilateral triangle, right

#

are you with me so far?

rigid sentinel
#

yea

#

xz is 2

#

so are the other sides

still frost
#

Do you know the formula to find the area of a not right angle triangle?

rigid sentinel
#

noppe

#

i did the area unit so long ago

still frost
#

are you familiar with this?

rigid sentinel
#

no 💀

#

what's a and b

still frost
#

alright np

rigid sentinel
#

or c

#

are they sides

still frost
#

yeah

#

and the value of sin is an angle

rigid sentinel
#

yea

#

i remember trig

#

somewhat

still frost
#

so do you know what one angle in an equilateral triangle is

rigid sentinel
#

60

still frost
#

yeah

#

so let’s substitute these values into our formula

rigid sentinel
#

1/2 x 2 x 2 sin 60

still frost
#

yeah and what do you get

rigid sentinel
#

wait why are there 2 formulas btw

still frost
#

wdym

rigid sentinel
#

there are 2

still frost
#

it’s the diagram that they had, they labelled it differently so they just changed the layers of the formula

#

does that make sense?

rigid sentinel
#

yea

rigid sentinel
#

2 times sin 60

#

is this correct?

#

@still frost

cedar kilnBOT
#

@rigid sentinel Has your question been resolved?

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upbeat lotus
cedar kilnBOT
upbeat lotus
#

Now how to solve this

#

Question 1 btw

#

Any approaches?

crimson delta
#

consider the distance between the trains

#

how does that change with time

upbeat lotus
#

If time increases then the distance decreases

#

Can we use v=s/t

#

Cause it's 1d motion

crimson delta
#

yes

cedar kilnBOT
#

@upbeat lotus Has your question been resolved?

cedar kilnBOT
#
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ashen field
#

can anyone help with part 3?

cedar kilnBOT
lyric narwhal
#

the question essentially asks you to prove Goldbach's weak conjecture, taking the main conjecture as a theorem

#

what have you tried

ashen field
#

I tried making 2n = one prime + another prime and then making 2n +1 = the sum of 3 primes but didn't get anywhere

#

where n >= 3

lyric narwhal
#

well

#

what if you take 2n + 3?

#

for an odd number

#

instead of the traditional 2n + 1

ashen field
#

thank you I rly should have thought of that

lyric narwhal
#

no worries

ashen field
#

.close

cedar kilnBOT
#
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swift moth
#

Given that y = p and dp/dx = 1.
What is integration of y in terms of x?

gentle heron
#

Prove it as i shall learn from you

swift moth
#

Um im asking a question currently?

gentle heron
#

Oh sry

#

Carry on

swift moth
vagrant elbow
#

y = p

#

What would you get?

swift moth
#

dy/dp = 1

vagrant elbow
#

Wrt to x not p

swift moth
#

What is wrt

vagrant elbow
#

With respect to

swift moth
#

dy/dp = 1, dp/dx = 1
So dy/dx = dy/dp × dp/dx = 1

#

Is it like this?

vagrant elbow
#

Yeah that works as well I suppose

swift moth
#

Owh
Then y = x + c, then integrate y in term of x = x²/2 + cx + C?

#

@vagrant elbow

#

If it is correct, then what happen if y = p² and dp/dx = 1?
dy/dp = 2p, so dy/dx = 2p
But then when I integrate dy/dx, what should I do with p?

#

<@&286206848099549185>

tender linden
#

oh

tender linden
swift moth
#

When u integrate u will have constant c
If u integrate again, that c will become cx

#

Is there anything wrong?

vagrant elbow
swift moth
vagrant elbow
#

You need to find y(x) right

swift moth
#

I need to find integral of y

vagrant elbow
#

Ah then yeah integrate it again

swift moth
#

If it is correct, then what happen if y = p² and dp/dx = 1?
dy/dp = 2p, so dy/dx = 2p
But then when I integrate dy/dx, what should I do with p?

hexed orbit
#

hey guys i forgot whats y

#

can anyone tell me

cedar kilnBOT
#

@swift moth Has your question been resolved?

hexed orbit
#

bro

swift moth
#

What

#

Initially y = p

#

For 2nd question, y = p²

#

@hexed orbit

#

I really need some help

tender linden
hexed orbit
#

plz help me

hexed orbit
tender linden
hexed orbit
#

thx

tender linden
#

Like a axis of xOy

hexed orbit
#

ye

#

ok thx

swift moth
#

Why

tender linden
#

so y = 2x + c
y' = 2

swift moth
#

I mean integrate of y?

tender linden
#

Sorry Yes

#

You right c = c*x

swift moth
#

@tender linden in case u missed the msg ima ping u first

slow socket
#

Umm.. buddy

#

I dunno if I'm being dumb or anything

#

But ig u gotta integrate dp/dx=1

#

Which gives p = x + c

#

Then substitute y=p

#

Which gives y=x+c

#

Hence, its integral will be (x^2)/2 + cx?

swift moth
#

Owhhhhhh

swift moth
# slow socket But ig u gotta integrate dp/dx=1

If using this method, can i do this:
Question: Find integral of y where y = p² and dp/dx = 1.
Solution:
dp/dx = 1, p = x + c
Substitute ±sqrt(y) = p:
±sqrt(y) = x + c, y = x² + 2cx + c²
Hence, integral of y = x³/3 + cx² + c²x + C

#

Is this correct?

swift moth
limpid plume
#

Seems correct

#

Are there any boundary conditions?

swift moth
#

Thanks for verify tho!!!

#

If there is some condition i will just substitute in the value to find c and C

#

.close

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

#
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crimson sedge
cedar kilnBOT
crimson sedge
#

how can i solve this algebraically

#

no Lhopital

cosmic steppe
#

Factor out x from the denominator and then factor 16-x using difference of squares

limpid plume
#

Hint: use a^2 - b^2 = (a+b)(a - b)

cosmic steppe
#

Well yeah that's the difference of squares, which I just told them to use lol

limpid plume
#

Oh sorry just noticed

#

👍

crimson sedge
#

🤌🏼

#

confused

cosmic steppe
#

Factor out x from the denominator

#

What does that get you

crimson sedge
#

i must not be factoring right

cosmic steppe
#

x(16-x)

#

Is right

#

Then factor 16-x using difference of squares

#

Note that you'll get square roots

crimson sedge
#

how

#

im confused

cosmic steppe
#

x = sqrt(x)^2

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Therefore b^2 = x

tender linden
cosmic steppe
#

No

#

The denominator is 16x - x^2

tender linden
#

and that would be -x(x^2 - 4^2) = -x(x-4)(x+4)

cosmic steppe
#

Factor out x you get x(16-x)

#

I know what I'm doing

tender linden
#

Yes

cosmic steppe
#

That should help you with the difference of squares issue

#

Once you do that, you can start cancelling factors to simplify the fraction

#

Because there's a removable discontinuity at x = 16

crimson sedge
tender linden
crimson sedge
#

oh yea

tender linden
tender linden
#

then they would simplify and the limit will be 1/x(4+sqrt(x) = 1(16(4+ 4) = 1/16 * 8

#

Something like this lol

crimson sedge
#

yea i was going the wrong way ill do that now

tender linden
#

@crimson sedge

#

Soz for poor quality

crimson sedge
#

much better

#

so for difference of squares i square the bottom left which gives me x(4+sqrtx)(4-sqrtx)

#

like this?

#

thx

#

.close

cedar kilnBOT
#
Channel closed

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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left night
#

need help integrating, i don’t know how the answer outcomes to 2 in front of ln

surreal aurora
#

Hey, @left night . Need help?

#

Let's look at the problem together.

left night
#

yes and thanks 🙂

surreal aurora
#

So what do we have here? Seems like an nice integral.

#

Ok and you want to use u-substitution, ok.

left night
#

yes

reef crown
#

If you have substituted u as x-1, so x+1 wouldn't be (u +2)?

surreal aurora
#

Gaming, I do agree with this.

#

A great way to avoid errors is practicing clean notation. It may take several tries on some scratch paper.

left night
#

im so confused on where the +2 comes from, like how does that come about?

#

I thought id need to get a negative out of the numerator?

surreal aurora
#

So, it seems gaming was ineffective as I estimated. Let's start over.

#

Tell me. What's was your thought process?

left night
#

i thought to take out a negative (-1)and get an x-1 in the numerator

surreal aurora
#

Then what?

left night
#

well, i did my math wrong, because if I acually took out a -1 properly, id be left with just u/u

surreal aurora
#

???

left night
#

the numerator would be -(-x-1)

wraith daggerBOT
#

drsleep

surreal aurora
#

You sau we pull out a negative one. So, let's try that.

wraith daggerBOT
#

drsleep

crimson sedge
#

$\frac{x-1+2}{x-1}$

wraith daggerBOT
#

hibyehibye

crimson sedge
#

split into two fractions, makes this rly easy

surreal aurora
#

There is something you're not getting, @crimson sedge. Which I believe our friend does not know what to substitute. So, this point in the explanation is ahead of the position they're in.

crimson sedge
#

I guess, I just think they should have done this before substituting in the first place

left night
crimson sedge
#

but i might just be missing something didnt rly read the question properly

surreal aurora
#

What does it mean to pull -1 from x+1?

#

This is a critically vague word. We must use mathematical words.

#

This word pull or take out, as you said?

#

When I say pull I mean reverse distribute.

left night
#

okay, yea

surreal aurora
#

That is, if ab+ac, then a(b+c)

#

But do you mean subtract?

#

I wouldn't suggest subtraction.

#

Now that I am on my laptop, I can better help.

#

Hello, @wraith dagger bot, Are you awake?

wraith daggerBOT
#

drsleep

surreal aurora
#

You would like to use u-subsitution, right?

left night
#

yes

surreal aurora
#

ok

#

What's going to go first?

#

What would you like to do?

left night
#

x-1?

surreal aurora
#

What about x-1?

left night
#

wanna substitute x-1 so, id like to get it in the numerator aswell'

surreal aurora
#

So, let us now define u as x-1 with the statement u=x-1.

#

And you say you wan to get it in the numerator? So you want to replace something in the numerator?

#

Unfortunately, we have x+1 and not x-1? how do you intend to use u=x-1 to get it in?

left night
#

well i thought taking a -1 out would get that but I'm starting to think thats not the right direction

wraith daggerBOT
#

drsleep

#

drsleep

surreal aurora
#

And then, -x-1 not equals x-1

wraith daggerBOT
#

drsleep

surreal aurora
#

what are we trying to do anyways?

#

what's the process called?

#

It's called...

#

...

left night
#

are you talking about taking the derivative?

surreal aurora
#

no

#

what integrating process are we doing here?

#

what is the name of the process?

left night
#

u-subsitution?

surreal aurora
#

yes

#

and what are we substituting for?

left night
#

to get the integral

surreal aurora
#

we are substituting for the variable x

#

because these variables x are too are to integrate as far as we know

#

we need to remove every instance of x

#

into something in terms of u

#

we handled the denominator. now we need to some how rewrite the numerator.

#

how can we rewrite x+1 into terms of u with the definition u = x-1

#

we cant substitute the whole x+1 away. so can we just replace x on its own?

#

that would have to require that we define x

#

but we dont have a definition for x?

#

we do have a definition for u and we could use it to define x

left night
#

make it contain x-1?

surreal aurora
#

what i am saying is equivalent to: how can I get x alone in u=x-1?

left night
#

adding 1

#

to u

surreal aurora
#

so if you do something to one side....

#

for the equation to be equal, for it to be balanced, we must...

left night
#

add 1 to the bottom?

#

wait, to make things simple, I could've just done (x-1)+2 because that is equal to x+1

surreal aurora
#

so if we have u=x-1, and we add 1 on the left side, what do we do to the right?

#

we can do that too

#

but it would also mean, u+1 = x

#

and we sub that in to get, x+1=(u+1)+1

#

=u+2

wraith daggerBOT
#

drsleep

left night
#

yes, it all makes sense now, ty

#

its so simple now that I udnerstand that I couldve done it that way, thanks

#

.close

cedar kilnBOT
#
Channel closed

Closed by @left night

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hot cloak