#help-13

1 messages · Page 65 of 1

cedar kilnBOT
balmy chasm
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thats undefined for obvious reasons but i dont understand whats wrong with the radii

crimson sedge
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if x=(4/y)-1

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then why are you squaring 4/y and then subtracting 1^2 ?

balmy chasm
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oh sorry i wrote it wrong, i meant the larger radius to be (4/y)-1 and the smaller radius to be 1

crimson sedge
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yes but you need to split into two integrals

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at y=1 its bounded by x=3 now

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drawing a graph makes these 10x easier

balmy chasm
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ohh that makes sense

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so that means the max large radius is 3

crimson sedge
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yes

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then add the integrals and ur done

balmy chasm
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im confused on how youd split it into 2 integrals

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like from 1 to 2 and 0 to 1?

crimson sedge
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yes

balmy chasm
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i set it up this way and im getting an answer but its off

crimson sedge
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your 2nd integral is wrong

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just bec its bounded by x=3 doesnt mean x=1 disappears

balmy chasm
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ohh so its another washer?

crimson sedge
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yes

balmy chasm
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in general when do u know to split it into multiple integrals?

crimson sedge
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just look at the graph

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makes it kinda obvious

balmy chasm
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sounds good, thanks!

#

.close

cedar kilnBOT
#
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honest bobcat
cedar kilnBOT
honest bobcat
#

not really sure where to start with this tbh

crimson sedge
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what have u tried so far

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for (a) do u think its true or false?

honest bobcat
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i think i get a

crimson sedge
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ok

crimson sedge
honest bobcat
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but b im struggling with

crimson sedge
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o alr

honest bobcat
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@crimson sedge

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i found a counter example so its fase

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but b i have no idea

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i cant intuit if its true or false

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actually

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with a bit of a shit venn diagram i kind of do see why

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wait no i dont

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lmao

modern compass
#

element chase.
If x is in A and C, then x is in A n C then x is in B n C, so x is in B
Can you do something similar if x is in A-C using the union statement to get that x is in B?

honest bobcat
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If x is in A and C, then x is in A n C

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isnt this the same thing

modern compass
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yes

honest bobcat
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@modern compass

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is this right

modern compass
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yep

honest bobcat
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.close

cedar kilnBOT
#
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wraith daggerBOT
dull oxide
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I don't think the indefinite integral can be solved analytically by simple means

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Is this for complex analysis?

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Are you supposed to just be approximating this with series?

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More context please

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I don't remember series stuff, so I can't help you further. catshrug

cedar kilnBOT
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runic prawn
cedar kilnBOT
runic prawn
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soo ik the formula for a circle, A = pi(r^2)

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what would the radius be? im confused from that point on

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<@&286206848099549185>

torpid blade
runic prawn
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could i do semicircle cross section and then multiply it by 2 since the graph is symmetrical

torpid blade
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I guess u could. But not a good practice.

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Because as I remember it did not work every time

runic prawn
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oh

runic prawn
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then pi/2 (integral 0 to 4) with an integrand of (2(sqrt x))^2

cedar kilnBOT
#

@runic prawn Has your question been resolved?

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cedar kilnBOT
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crimson sedge
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I need help with 1ii

cedar kilnBOT
half forge
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So you got cos2t = x/2 and sin2t = y/3 right?

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You can use the sin^2+cos^2=1 identity

crimson sedge
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How

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I dont see how

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There isn't a square

half forge
crimson sedge
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O ic ic thanks

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cedar kilnBOT
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merry tinsel
cedar kilnBOT
merry tinsel
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would we have to do partial frac decom

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for this or would subsitute work

crimson sedge
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hm

merry tinsel
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wait

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i subsituted it

crimson sedge
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u=root(x)?

merry tinsel
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yea

crimson sedge
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is it like a trig integral

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I was just thinking if that worked

merry tinsel
merry tinsel
crimson sedge
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yeah i see it now

merry tinsel
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,rotate

wraith daggerBOT
merry tinsel
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ok so i got this

crimson sedge
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ur dx is wrong

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dx = du * 2root(x)

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then its just arctan

merry tinsel
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is

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u

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so 2udu

crimson sedge
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yes i know

merry tinsel
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oj

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i c

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the u

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cancel out

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i forgot to put tjat

crimson sedge
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oh ic

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you subbed in u

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root(x)’s cancels

merry tinsel
merry tinsel
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and now i plug in sqrt x for u?

crimson sedge
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ye

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u should technically have a lim as a -> inf and the integral from 1 to a

merry tinsel
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oh yea

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to repalce

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infity

crimson sedge
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and at 0 too but idk if u rly care

merry tinsel
crimson sedge
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for ur final answer?

merry tinsel
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ye

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20pi/4+20pi/4

crimson sedge
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,w integral from 0 to inf of 10/(root(x)(1+x))

wraith daggerBOT
crimson sedge
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yea looks right

merry tinsel
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do you know what they mean

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by comparison therom

crimson sedge
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comparison test

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id assume

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wait

slow thicket
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dct or lct no?

merry tinsel
crimson sedge
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i guess 1/root(1+x^6)

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wait lemme see

slow thicket
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unless you prove that converges too

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with another test

crimson sedge
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yea ic that

merry tinsel
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ok

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so

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this is what i did

crimson sedge
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show its smaller than like some f(x) that converges honestly my brain is dying lol

merry tinsel
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and we know that 1/x^p

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converges

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so this converges

crimson sedge
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yea that works

merry tinsel
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is this correct?

crimson sedge
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mhm maybe you could have done like < 5x/root(x^6) which is just like 5/x^2

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wait i dont think thats correct

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isnt 1/x^6 smaller?

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,w 5/(root(1+2^6))

wraith daggerBOT
crimson sedge
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,w 5/(1+2^6)

wraith daggerBOT
crimson sedge
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yeah i dont think that works

merry tinsel
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ok

cedar kilnBOT
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@merry tinsel Has your question been resolved?

cedar kilnBOT
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lime harbor
cedar kilnBOT
lime harbor
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got an answer but its wrong

clear berry
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what are you supposed to do?

crimson sedge
lime harbor
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just that

lime harbor
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i sorta got stuck here

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i just expanded all three brackets with every possible combination

crimson sedge
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Geez don't tell me you actually tried developping the equations

lime harbor
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but when i got to line 3 i couldnt factorise

crimson sedge
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Poor soul there was a shortcut

lime harbor
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💀

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wait i have an idea what it is

crimson sedge
# lime harbor

Also clearly you did something very wrong because without even expanding it I can tell you the first term should be y^3

heavy sorrel
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three roots of a equation it should cubic

lime harbor
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dont i just solve all of them for y

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like

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y - 1 = 0

crimson sedge
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Yeah

lime harbor
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fuck im stupid

lusty grotto
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If the product of 3 numbers shud be 0 at least one of them numbers must be 0

buoyant latch
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Those aren’t even quadratics

crimson sedge
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(y-1)(y+5)(y+2)=0 implies that either y-1, y+5, or y+2 is 0

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Becuase multiplying 3 non-zero numbers together just gives you another number that isn't 0

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So it must be that one of them is 0

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And, vice versa, multiplying 0 by any numbers is gonna give you 0

buoyant latch
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Hey that’s called the null factor law

lime harbor
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yup i got it now thanks for the help everyone

crimson sedge
lime harbor
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cant believe i can just sub in shit like that 💀

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cedar kilnBOT
#
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buoyant latch
clear berry
cedar kilnBOT
#

clear berry
crimson sedge
buoyant latch
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Right now

crimson sedge
#

Right now I did not need to refer to its name to explain it

buoyant latch
clear berry
buoyant latch
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It’s the same with any names concept

lusty grotto
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I mean they even have a name for the fact that you can add the same number to both sides of an equation

buoyant latch
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I think it’s pretty ridiculous to argue that things should have names

lusty grotto
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Is that necessary

crimson sedge
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But I regularily talk about lines

buoyant latch
clear berry
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I think it's faster to explain ab = 0 => a=0 or b=0 then tell null factor law

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cause you'll need to anyway explain what "null factor law" is

crimson sedge
buoyant latch
crimson sedge
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I employ it all the time

lusty grotto
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Lol

crimson sedge
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But for real though every f'ing time I find out some basic shting had a name the whole time

buoyant latch
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I mean it’s easy to put as a topic too

crimson sedge
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Like "Oh yeah that rule you've been using for years has a name actually it's called Goober's law" or something

buoyant latch
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In a content sheet or something

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It’s just easier to refer it as the null factor law compared to “the one where if ab = 0 then either a or b or both = 0”

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That also doesn’t fully describe null factor law

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Mhmm it looks like being able to refer to this with a name helps with talking about abstract algebra too

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So it is indeed useful

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.close

cedar kilnBOT
#
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cedar kilnBOT
royal loom
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yes it is correct

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good work

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looks good to me

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nice

cedar kilnBOT
#

@solemn dune Has your question been resolved?

royal loom
#

No problem

cedar kilnBOT
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cedar kilnBOT
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ornate dagger
#

Could someonme help me with this question? Work out the percentage change when a price of £20 is decreased to £3.

ornate dagger
#

Please DO NOT give me the answer

#

.close

cedar kilnBOT
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devout sinew
#

.reopen

shrewd tinsel
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How do i do this?

cedar kilnBOT
opaque hollow
#

how would i make a back and forth movement with linear interpolation? (i only know basic math but i need to know to implement smooth walking animations in my game)

shrewd tinsel
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Help please

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i have to do soon

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<@&286206848099549185>

still rampart
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@shrewd tinsel

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?

shrewd tinsel
shrewd tinsel
still rampart
#

@shrewd tinsel

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DMS

shrewd tinsel
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No i hav to go to school in less than 10 minutes

still rampart
#

Ill teach u

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ill teach you

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what grade r u in btw

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just so i know

shrewd tinsel
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9

still rampart
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ok

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so

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what u wanna do

shrewd tinsel
still rampart
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hmm

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not well

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look it up?

shrewd tinsel
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I did it doesnt make sense

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That’s why im here

still rampart
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ok

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uh"

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pay attention in class

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thats all i can say

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bc idk

silk osprey
shrewd tinsel
silk osprey
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wait are they connected to each other or just are they just separate questions

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for example 3

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are they connected or separate

shrewd tinsel
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I have to find x and y with both of the equations

silk osprey
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are you stuck at like somewhere or do you just completely not understand what to do

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@shrewd tinsel

shrewd tinsel
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i completely dont know what to do

silk osprey
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do you know the elimination method?

shrewd tinsel
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No

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What is that

silk osprey
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i would recommend watching a video on the elimination method first and then try to solve it yourself

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if you still don't understand come back

shrewd tinsel
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i don’t have time

silk osprey
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alright ok ill try to explain

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ok so basically in the elimination method you either add or substract the equations so you get an equation in one variable. When the coefficients of a variable is the opposite you add the equation so you can eliminate a variable but if they are equal you can just subtract the equations to eliminate a variable

shrewd tinsel
silk osprey
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so lets take question 1.
5x - 2y = -48
2x + 3y = -23

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for them to eliminate x or y

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they have to be equal yes

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so its equal to 0

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wait let me word it better

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to eliminate x or y

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they have to be equal to each other so that when you subtract or add each other it becomes 0

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and you successfully eliminate x or y

shrewd tinsel
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what would i subtract and add on 1

silk osprey
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you can choose from x or y

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lets try y

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so -2y and 3y

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if you add them to each other it isnt 0

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so we have to make them equal

shrewd tinsel
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Do i subtract 2x from -23

silk osprey
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no

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you want to isolate

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x or y

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from both equations

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and there's a variable in 2x so you cant substract it from -23

shrewd tinsel
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ok

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i mean so it would be the y on one side by itself

silk osprey
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yes your goal is to have one of the x or y to be on one side

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one of the goals

shrewd tinsel
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so i move it to the right side then not subtract

silk osprey
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that comes later

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for now

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we need to eliminate x or y

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from both equations

shrewd tinsel
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ok

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So what do i do now

silk osprey
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lets try to eliminate y

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-2y and 3y

shrewd tinsel
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yes

silk osprey
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to eliminate both

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they need to add to each other

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so it becomes 0

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because there is a negative number

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-2y + 3y doesnt equal to 0 right?

shrewd tinsel
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No

silk osprey
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so what can you do to make them equal to 0

shrewd tinsel
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add 5 to -2

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I mean

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Subtract 1 -2

silk osprey
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no because there's a variable

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so you cant do that

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so your only option is to multiply

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you have to multiply -2y by 3 and 3y by 2

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so that it becomes equal to -6y and 6y

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-6y + 6y = 0

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but

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since you multiplied

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the others in the equation also has to be multiplied

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so in 5x - 2y = -48

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5x has to be multiply by 3

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because -2 got multiplied by 3

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and same goes for -48

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and it becomes 15x - 6y = -144

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and 2x + 3y = -23

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has to be multiplied by 2 because you multiplied 3y by 2

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so 4x + 6y = -46

shrewd tinsel
#

be back soon gotta finish this class

silk osprey
#

alright ill finish this and you can read it all after you're done

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and then try solve the rest

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and you get
15x - 6y = -144
4x + 6y = -46

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and now you add them all to each other

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19x = -190

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and now you've isolated the x but not completely

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because of the 19

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19x is the same as 19 * x

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so to remove the 19

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you divide it by 19 to get 1

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because 1x is the same as x

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and since you divided

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the other side also has to be divided

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so x = -10

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and now that you have x

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you just put it in one of the original equations

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and you can solve y

cedar kilnBOT
#

@shrewd tinsel Has your question been resolved?

shrewd tinsel
#

a

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Still in classs

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again still in class

shrewd tinsel
#

still here

#

Hmmm

shrewd tinsel
cedar kilnBOT
#

@shrewd tinsel Has your question been resolved?

#
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shrewd tinsel
#

thanks @silk osprey

cedar kilnBOT
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tribal plank
#

height of a picture is (x+4)cm and the perimeter is (6x+14)cm. the width of the picture is 15cm. find the area of the picture

tribal plank
#

im doing work due in like 30 mins

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so it would be helpful if people could get some questions done with me

eager sparrow
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so first find what x is

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Perimeter is just u add all sides together

tribal plank
#

yeah

eager sparrow
#

This is a picture, which is just a rectangle

tribal plank
#

yep

eager sparrow
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so there are (x+4) + (x+4) = 2(x+4)

tribal plank
#

do u subtract

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and divide by 2

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to get the width

eager sparrow
#

Or height= h and width = w

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h +h + w + w = perimeter

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or 2h + 2w = permiter

tribal plank
#

6x+14 - 2x+8

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right?

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or nah

eager sparrow
#

h is (x+4), w is 15 and the perimeter is (6x+14)

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substitute it altogether

tribal plank
#

so h x w =p

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basically

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and then x+4 x 15

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would be 15(x+4) 14x+60

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15x

mellow loom
#

Um, isn't 2×(h+w) = p?

eager sparrow
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Yeah but u gotta solve for x first

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Just substitute the given in here

eager sparrow
eager sparrow
tribal plank
#

2( 15 + 6x +14)

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30 +12x + 28

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58+12x

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?

eager sparrow
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equate it to perimeter

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U forgot the right side

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U have the equation for perimeter

tribal plank
#

6x+14 = 58+12x?

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is that it

eager sparrow
#

Wait hold on a minute

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I just noticed something

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Ur wrong in substitution

eager sparrow
#

at the first step

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what u did is 2(width + THE PERIMETER)

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The formula for permieter is this

eager sparrow
tribal plank
#

2(15+ x+ 4

eager sparrow
#

yeah

tribal plank
#

30+2x+8

eager sparrow
#

Yeah

#

and equate

tribal plank
#

38+2x = 6x+14

#

do i work out from there?

eager sparrow
#

Yeah

#

U have x

tribal plank
#

aight thanks

#

i know now

#

imma copy this down

#

and then close this

#

and ill open another

#

when i need help again

eager sparrow
#

yea yeah

tribal plank
#

i got 2 more pages to get through

eager sparrow
#

gl

tribal plank
#

thanks

#

.clsoe

#

wait

#

.close

cedar kilnBOT
#
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mellow loom
#

Do you know which is the surface?

#

The idea is to combine shape

#

Noice

#

But let me note more for you

#

A hemisphere has 2 side (let's call it that way)

  • the curve
  • the flat (a cricle)
#

A cylinder has 3 as you said

  • top (a circle)
  • bottom (a circle)
  • middle ( a rectangle)
latent bloom
#

Middle is not a square

mellow loom
#

Oh mybad

latent bloom
mellow loom
#

Now if we combine these shape the same as the picture

#

The surface is
Top: Hemisphere

  • the curve

Middle: cylinder

  • middle (a rectangle)

Bottom: hemisphere

  • the curve
#

When you know what is the combination of it then you can work on it

The surface is
Surface of curve of upper hemisphere

  • Surface of middle part of cylinder
  • Surface of curve of lower hemisphere
#

And that's it

#

You can browse on internet for formula

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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whole chasm
#

while finding the mean of 18 observations is 10 if each observation is increased by 4

whole chasm
#

well i dont know where to start

#

ANy one who can help

#

<@&286206848099549185>

ancient lodge
#

What's the question...

whole chasm
#

while finding the mean of 18 observations is 10 if each observation is increased by 4

whole chasm
ancient lodge
#

That's a wonderful statement with no directive.

whole chasm
#

what do u mean ?

#

it an mcq

#

while finding the mean of 18 observations is 10 if each observation is increased by 4 the mean is ?

ancient lodge
#

Yeah 'the mean is ?' is kinda important tbh

#

Recall mean = (total)/(number of observations)

whole chasm
#

fx / f

ancient lodge
#

You can find the total of the observations before the increase, the total afterward follows nicely

#

Then divide by the number of observations again

#

Done.

whole chasm
#

Sorry but not able to understand on how can i do it

ancient lodge
#

What part don't you get?

whole chasm
#

as i know that total addition of f divided by total addtion of f + mid point of ci

#

fx/f

ancient lodge
#

That doesn't answer my question, but ok.

whole chasm
#

but here i dont have any of the above

#

that makes me cunfused

ancient lodge
#

Ig if you're not gonna read anything I say, someone else can help you.

whole chasm
#

can u tell me waht i am doing wrong or whom should i contact

#

<@&286206848099549185> who ca help me ?

vocal plank
#

So 18 different observations right?

whole chasm
#

while finding the mean of 18 observations is 10 if each observation is increased by 4 then mean is ?

whole chasm
vocal plank
#

So to formulate this problem let’s just do it like this (O_18+O_17…O_1)/18=10

whole chasm
#

FX/F?

#

@vocal plank

vocal plank
#

That’s the basis of the question if I am understanding correctly right?

vocal plank
whole chasm
#

idk tahts y i am asking for hel;p

vocal plank
#

Just making sure I am understanding the question correctly

#

Ah alright

whole chasm
#

i guess so

#

it is as

vocal plank
#

Well assuming it’s correct

whole chasm
#

an MCQ with options

vocal plank
#

The formula becomes

#

(O_1 +4+O_2 +4… O_18+4)/18 = y

whole chasm
#

hmm i not understabding it are u using the addtion of f and x and multiplying it ?

vocal plank
#

Using the basic formula for finding the average

#

And then it says observations increased by 4

#

Gimmie a bit to work it out

whole chasm
#

why avrage ?

#

ok take time

vocal plank
#

average same thing as mean

whole chasm
#

oh ok

vocal plank
#

Yeah the answer is as I thought I was just double checking

#

Thing of averages in terms of percentages

vocal plank
#

If every number was 1 the mean would be 1

#

Same for 2 the mean would be 2

#

So with that in mind if you increase every number by x the mean also increases by x

#

Makes sense?

whole chasm
#

so u mean that all f are 10

#

so 10 + 4 = 14 so

#

14 x 10 / 18 ?

vocal plank
#

The mean is 10

#

Or was

#

But the mean has increased

whole chasm
#

So I am wrong here

#

So 14 / 18 ?

vocal plank
#

Where are you getting 18 from

whole chasm
#

sorry

#

wronhg agaim

vocal plank
#

No your fine just gimmie a sec

whole chasm
#

ok

vocal plank
#

And do some basic algebra

whole chasm
#

hm hmm

vocal plank
#

First let’s combine all the Observations into just O

#

So it becomes O/18=10

whole chasm
#

are u trying to tell each f is 1 and 1=4

vocal plank
#

We want to isolate O so we can add 4 to each

vocal plank
#

That would be proof by contradiction

whole chasm
#

bro to be honest , i am not good at maths so if possible can u tell me by easy wordings ?

vocal plank
#

Let me write this out to make it easier this may take a bit if this closes I’ll dm you if it’s not already solved

whole chasm
#

ok np

cedar kilnBOT
#

@whole chasm Has your question been resolved?

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weak void
#

what does it mean when i write something like this 10^^^10

cedar kilnBOT
#
Channel closed

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weak void
#

what does it mean when i write something like this 10^^^10??

solid juniper
#

nothing?

quartz frost
#

looks like the next step after tetration maybe

#

though that also has different notation

weak void
#

so like instead of writing 10^10^10^10 just like 10^^^10?

quartz frost
#

no

weak void
#

?

quartz frost
#

that would be

#

$^4 10$

wraith daggerBOT
#

~Martin

quartz frost
#

or

weak void
quartz frost
#

$10\uparrow\uparrow 4$

wraith daggerBOT
#

~Martin

quartz frost
#

that is the notation used for tetration

#

and we could continue this further to achieve something like 10^^^10

vagrant elbow
#

Stack 4 10s in a mad exponent tower

quartz frost
#

but it would not really be useful in most cases

vagrant elbow
#

I haven't seen tetration being used tbh

weak void
quartz frost
#

well, to be more precise it is 10^(10^(10^(10)))

#

which is probably what you mean

#

at least that is what i think it is

#

tetration is pretty useless normally

weak void
#

i dont get it + thats not what i wanna know i wanna know what 10^(any amount of ^^^)10 means

vagrant elbow
#

Tetrate the tetration opencry

quartz frost
#

repeated summation for example 10+10+10 is multiplication (here 3*10)
where 3 is the number of tens used
repeated multiplication is exponentiation
example: 10 * 10 * 10=10^3
again where 3 is the number of tens used
repeated exponentiation is tetration
example: 10^10^10=10^^3
again where 3 is the number of tens used
repeated tetration is likely what you are after
so we would have:
x^^x^^x=x^^^3

cedar kilnBOT
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marsh pond
#

.close

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solemn bronze
#

guys I'm not getting 21(b)

cedar kilnBOT
solemn bronze
#

using the distance formula on points (0, p) and (0, - y_0) I got d = -y_0 - p

lusty grotto
#

Also find the distance between two other points

solemn bronze
#

but using the distance formula on points $(0, p) and (x_0, y_0)$ I'm getting $d = \sqrt{x_0^2 + (y_0 - p)^2}$

wraith daggerBOT
solemn bronze
#

and idk how to simplify that to show equality

solemn bronze
lusty grotto
#

And then u have it

solemn bronze
#

🤦‍♂️

#

how long until I start seeing stuff like that on my own 😭

#

I've read this question like 5 times

lusty grotto
#

🥲

solemn bronze
#

ngl, it's even worse

#

my algebra is awful, I still don't see how $

#

$\sqrt{4py_0 + (y_0 - p)^2} = what I need$

wraith daggerBOT
lone oxide
#

who can help me with those

solemn bronze
lone oxide
solemn bronze
lone oxide
#

Oh LO i thought that it’s a channel related to math

solemn bronze
#

I am math

#

.close

cedar kilnBOT
#
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marble ermine
#

Hello, if $v(v(t))=t^{8n^2 + 8n}$, what might be v(t)?

wraith daggerBOT
#

lilisworld

latent hamlet
#

Ohh I wanna know this too🥲

marble ermine
#

Fr 😭

latent hamlet
#

Hmm

#

I think $v(t)=t^{root(8n^2+8n)}$

wraith daggerBOT
#

박재현

clear berry
#

use \sqrt

latent hamlet
#

I think $v(t)=t^{\sqrt(8n^2+8n)}$

wraith daggerBOT
#

박재현

latent hamlet
#

wtf

#

It's suck

clear berry
#

$v(t)=t^{\sqrt{8n^2+8n}}$

wraith daggerBOT
#

numbpy

latent hamlet
#

Thank you

#

@marble ermine

clear berry
#

I think this should work

marble ermine
#

Yes thank you both😂 idk why I was hoping for something simpler

glad kestrel
latent hamlet
#

But v(t) isn't omce

#

Once

clear berry
#

cause if you let v(t) = t^(f(x)), v(v(t)) = t^{v(t)^2}

latent hamlet
#

Maybe

#

How do you know it's unique?

marble ermine
#

Bruh

#

Thanksss

#

.close

cedar kilnBOT
#
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latent hamlet
#

Hmm

cedar kilnBOT
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cedar kilnBOT
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supple fiber
#

any one know how to do hamming code matrix?

crimson delta
#

well we dont know how they are given in your lecture notes

supple fiber
#

lecture is useless does explain anything how to a (7,4) only but not (15,11)

#

the thing is idk but the chosen positions chosen

lethal jackal
#

well a (15, 11) Hamming code can be represented as a linear transformation in many ways

#

there's a linear transformation T: R^11 -> R^16 which represents the entire encoding process

#

one T: R^11 -> R^5 which actually produces the code

#

all of these include an extra parity bit over everything

cedar kilnBOT
#

@supple fiber Has your question been resolved?

cedar kilnBOT
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heady salmon
#

Something something something F prime is velocity...
What do the first and second prime mean
all i know is that the first prime means the Slope and curvature....

crimson sedge
#

by f prime they mean the derivative of f

#

f(x) is probably a position function

#

f’(x) is ur velocity function

#

etc

heady salmon
#

whats f''(x)

crimson sedge
#

acceleration function

heady salmon
#

and f'''(x) means nothing since its goes to zero, right?

crimson sedge
#

depends on the function

heady salmon
#

lets say the Leading term of the polynomials has 9 as its exponent... what would f'''(x) mean? and every other prime after that

crimson sedge
#

it would be the change in acceleration

#

not sure of its proper terminology

lethal jackal
#

jerk

#

it's called jerk

heady salmon
#

in respect to?

lethal jackal
#

a really cool term

#

then it's snap, crackle, pop

crimson sedge
#

fr?

lethal jackal
#

and it's usually written f(t), f'(t), f''(t), so on

heady salmon
#

idk if your joking or if that actually true lol

lethal jackal
#

I'm not joking lol

crimson sedge
heady salmon
#

wtff

crimson sedge
#

o

heady salmon
#

well what do these terms mean then?
Is it just another way to describe a certain prime without saying acceleration 2 and 3?

lethal jackal
#

it's literally just like position, velocity, acceleration

#

just names for different derivatives of position

heady salmon
#

oh i see it, thanks

cedar kilnBOT
#

@heady salmon Has your question been resolved?

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young gazelle
#

I know that a11 must be positive as if it were 0 the decomposition would break down because of the divisions and if it were negative then there would be complex alpha values and chokesky factorizations can’t have those but I feel like I am missing some way to prove it must be positive. The inductive step I can show that the resulting cholesky decomposition from K-ww^T/a11 is still positive definite but I feel like I am missing something on part 1

crimson delta
#

what do you know about the matrix A

#

ah wait it says it in the first sentence

#

A is pos def

young gazelle
#

It’s positive definite and symmetric Ye

crimson delta
#

what does that mean

young gazelle
#

By definition the entire diag must be positive

crimson delta
#

no that's not the def of positive definite

young gazelle
#

Is that not true? If any value is negative couldn’t there be a non positive eigenvalue?

crimson delta
#

but I mean if you know that one then you are done

#

do you mean the diag of the diagonalization?

#

or of A itself

young gazelle
#

Of A itself

crimson delta
#

well yes that is true but if you know that then clearly a_11 is positive

#

but again, that's not the usual definition of positive definite

#

also not sure right now if its even equivalent or just follows from positive definite

young gazelle
#

Well it’s symmetric and x^TAx is >0 for all non zero x that are elements of the reals

crimson delta
#

x in R^n, not in R

#

but yes

young gazelle
#

And I see how to use that for 2. To show the inductive step

crimson delta
#

ok that definition

#

now choose x wisely

young gazelle
#

But I’m confused what they want from me for part 1

#

I can set x to be x,y where x is not 0 and y is the bottom right term of A

crimson delta
#

think simpler

young gazelle
#

Like to prove it by contradiction?

crimson delta
#

no

#

we want to find some vector x so that a_11 = x^T A x

#

and then we immediately get a_11 > 0

#

by pos def

young gazelle
#

So just any vector like 1,1?

crimson delta
#

x has to be a vector in R^n

#

what are the most simple vectors

young gazelle
#

I

crimson delta
#

?

young gazelle
#

Identity

crimson delta
#

that's a matrix

#

do you mean its columns?

young gazelle
#

Sorry I haven’t slept for 24 hours .-.

crimson delta
#

also called standard unit vectors

#

e_j

#

what is x^T A x for x=e_j

young gazelle
#

Standard unit vectors like (0,1) and (1,0) with n length and rest of elements 0 yeah?

crimson delta
#

yes. (0,...,0,1,0,...,0)

young gazelle
#

I forgot how to do all math

#

I get a11 alone

#

With just 1,0,0…

#

So it must be positive

#

Cuz it has to be >0 because of positive definite definition

crimson delta
#

yes

#

and now go to bed

young gazelle
#

Thanks for the help, I feel like I need to re learn all of linear… I’ve done well in my last 2 classes and this one is just building on content I did well on and I can’t even figure this stuff out 😦

#

5th year of cpsc in a 400 level computational optimization course and it took me like 5 minutes to figure out how to multiply a vector by a matrix

#

Is there somewhere I can give you rep or a nice review or soemthing on here

crimson delta
#

dw about it

young gazelle
#

Have a good day 🙂

crimson delta
#

and you have a good night

young gazelle
#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

Do you guys have any idea about my mistake?

#

Maybe wrong way?

#

I mean if we say that lnn~n we obtain only e....but i am not sure

#

That we can say lnn~n

carmine bronze
#

You didn't apply e^lim(f(x) for one.

#

infinity^0 is one of the indeterminant conditions in which L'hopital applies.

crimson sedge
carmine bronze
#

Seems like you may have skipped some reading.

crimson sedge
#

I mean, i am not apply hopital

#

I am applying the First formula

#

But maybe i am wrong and i have to apply hopital

carmine bronze
#

One moment, I need to find a reference for it.

crimson sedge
carmine bronze
#

L'Hopital's Rule and the Forms $1^\infty$, $0^0$, and $\infty^0$.\\
$\text{If } \lim_{x\to a} \ln{f(x)} = L\\
\text{then } \lim_{x\to a} f(x) = \lim_{x\to a} e^{\ln{f(x)}} = e^L$

wraith daggerBOT
#

Kookiemon

crimson sedge
#

Ok but i dont understand how this Is useful to my case

wraith daggerBOT
#

Mehdi_Moulati

crimson sedge
#

Ok let me see

carmine bronze
#

As I said earlier, it seems you may have skipped some reading.

crimson sedge
#

For heavens sake

crimson sedge
soft owl
#

try to simplify ln(n²/n+1)

#

ln(a/b) = ln(a) - ln(b)

crimson sedge
#

M triyng

crimson sedge
crimson sedge
crimson sedge
carmine bronze
#

ln(n+1)/ln(n) goes to 1 which results in e^(2-1) = e^1.

crimson sedge
#

Ok and it goes to 1 due to ln (n+1) is approximated to lnn?

#

If n tend to infinite

carmine bronze
#

It technically requires another application of L'hopital but yes.

crimson sedge
#

Ok thank you very much guys i rally appreaciate ur help

#

.close

cedar kilnBOT
#
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turbid charm
#

need help with question 4.3 and 4.6

cedar kilnBOT
#

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spare turtle
cedar kilnBOT
spare turtle
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Help

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ples

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How do I get all leading 1’s

cedar kilnBOT
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@spare turtle Has your question been resolved?

cedar kilnBOT
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@spare turtle Has your question been resolved?

cedar kilnBOT
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muted lantern
#

hi, can anyone help me with this?

cedar kilnBOT
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ashen kite
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Hello! I'm trying to learn how to graph cosine & sine functions (Precalculus). I have been able to find all the transformations, but I don't fully understand how they affect the graph. The question wants me to use two points to define my graph.

ashen kite
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I am pretty sure I put the correct transformations, but the graph is incorrect

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<@&286206848099549185>

azure horizon
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i think that top orange dot should be at like -pi/4 on the x, but it's at -pi/8

ashen kite
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I didn't attempt the graph yet, thats the randomized thing from the question

azure horizon
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oh

ashen kite
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I don't really know how to use the transformations to plot the graph

azure horizon
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i mean ok you just sorta start from something and then go outwards

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so start from cos(x)

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then cos(2x) is that but like squished right

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then cos(2x + pi/2), you move it left by pi/2

ashen kite
azure horizon
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then multiply by 4 and you just gotta make it bigger

azure horizon
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first

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then start changing it like the transformations do

ashen kite
azure horizon
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no

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at x = 0, cos(x) = 1

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at x = pi/2, cos(x) = 0

ashen kite
azure horizon
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yes

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ok so now start changing it

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apply the transformations in turn

ashen kite
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alright

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ill send a ss of each step

azure horizon
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sure

ashen kite
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+3 vertical

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uh

azure horizon
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yes

ashen kite
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idk how to do the amplitude

azure horizon
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well

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it should go up and down 4

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instead of 1

ashen kite
azure horizon
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no

ashen kite
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lol

azure horizon
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how is that 4

ashen kite
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1 sec

azure horizon
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now it goes up and down 4, but you haven't got the +3 right

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at x = 0, 4cos(x) + 3 should be 7

ashen kite
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oh oops

azure horizon
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yes

ashen kite
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shifted it down by accident

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ok now for the other stuff

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phase shift

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because it was -pi?

azure horizon
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was it?

ashen kite
azure horizon
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well the phase of the end thing is pi but the phase shift is like -pi/2

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right

ashen kite
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isnt phase shift h/b

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i think i did it wrong

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pi/2*1/2=-pi/4

azure horizon
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ok i mean, how about this

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let's do the cos(x) -> cos(2x) thing first

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that'll be simpler

ashen kite
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how do you graph cos(2x)

azure horizon
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so basically

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cos(0) = cos(2 * (0))
cos(pi) = cos(2 * (pi/2))
cos(2pi) = cos(2 * pi)

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so when you're comparing cos(x) to cos(2x)

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the cos(2x) goes twice as fast, sorta

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it changes twice as fast

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like, cos(x) goes from 1 to -1 between 0 and pi

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but cos(2x) does it twice as fast

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it goes from 1 to -1 between 0 and pi/2

ashen kite
azure horizon
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yeah

ashen kite
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ok

azure horizon
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that's basically it

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so you can basically do that with what you already had before

ashen kite
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now vertical and phase?

azure horizon
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this is like 4cos(x) + 3

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turn it into 4cos(2x) + 3

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in the same way

ashen kite
azure horizon
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yes

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so it just squishes, right

ashen kite
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ok

azure horizon
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horizontally

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and then you just do the phase shift now

ashen kite
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so now phase shift

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so the equation was this

azure horizon
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yes

ashen kite
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phase shift would = -pi/4?

azure horizon
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sure?

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ok so hmm

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no i think it would just be -pi/2, right

ashen kite
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howcome?

azure horizon
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ok so

ashen kite
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I was taught its h/b, and h is pi/2 and b is 2 in this equation i believe

azure horizon
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actually i might be wrong

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yeah i'm wrong it's -pi/4

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riiight

ashen kite
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oh good

azure horizon
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because you can just turn it into 2(x-pi/4)

ashen kite
azure horizon
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that's what matters here

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yeah that looks good

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so you can test it out by looking at the actual function and putting some stuff in

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so at x = 0, the function should be equal to 3, and it is

ashen kite
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you dont have to do anything for period right?

azure horizon
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well the period is automatic

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basically

ashen kite
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oh its the distance

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yeah

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pi

azure horizon
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so cos(x) has period 2pi

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so you made it into cos(2x) which goes twice as fast

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so it has period pi

ashen kite
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period = 2pi/|b|

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which is pi since the 2s cancel

azure horizon
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so you already did that

ashen kite
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good

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it gives me two attempts so ill see if this is right and ill try another

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ay nice it was correct 🙂

azure horizon
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coolio

ashen kite
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I'll try one more and lyk if I have any more questions

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thank you so much ❤️

azure horizon
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sounds good

ashen kite
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they gave a lot more points for this one lol

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ill give it my best shot

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I think I have it? Think I'm missing something though

azure horizon
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i mean you can always just try stuff

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compare what the result for x = 0 should be from the function with what the value for x = 0 is on your graph

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and then do a few more

ashen kite
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so at x=0 it should be -pi/4?

azure horizon
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ok back

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at x = 0:

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-2cos(-2/3 * (0) + pi/4) -2

= -2cos(pi/4) - 2

= -2 * sqrt(2)/2 - 2

= -sqrt(2) - 2

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so it looks like your thing is wrong

ashen kite
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i see

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oh i think ik why