#help-13

1 messages · Page 63 of 1

livid hound
#

what's the exact wording of the quesiton

#

or is this translated

vocal raptor
#

Bro it's on Georgian and Im translating

#

They ask for CD

#

Answer is 4π/3

#

And the area of full ABC will be 4π since its quarter of full circle

livid hound
#

ok, so this isn't about area at all

#

they want the length of this circular arc marked in red

vocal raptor
#

Yeah, arc

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Sorry didn't remember that word

livid hound
#

in which case, you'd want to first determine <DAC using trig
followed by applying the formula for arc length

vocal raptor
#

How to determine <DAC

#

with a cos?

#

Actually it's not necessary

#

sin<DAC is enough

#

Which makes it 60

crimson sedge
livid hound
#

diagrams aren't to scale

vocal raptor
#

<DAC = 60, what now Ramonov

vocal raptor
crimson sedge
#

4pi/3 would be the answer if <DAC = pi/6 no

livid hound
#

no

#

sin<DAC is enough
Which makes it 60
assuming you meant that <DAC is 60°
that's fine

vocal raptor
#

Yh cause sin<DAC = 2√3/4 which is √3/2 which is sin60

livid hound
#

ideally you'd want the angle in radians

vocal raptor
#

well, how do u get that answer

crimson sedge
#

omg mbmb i thought it was sector area

livid hound
#

ideally you'd want the angle in radians

crimson sedge
#

sleep deprivation sadcat

livid hound
#

can you convert 60° to radians

vocal raptor
#

its π/3

livid hound
#

yes

#

and apply the formula for arclength

vocal raptor
#

ty

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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pulsar igloo
cedar kilnBOT
pulsar igloo
#

i know III is false but i forgot how you would explain that

small dust
#

bc the max slope it has is 3 so (5,6) to (7,y)

#

y can be at most 6 more than what it was and 6+6<13

pulsar igloo
#

why it can be at most 6 more?

small dust
#

Bc the derivative is 3 so for every +1 in x u get +3 in y

#

so do that twice

#

3+3 is 6

pulsar igloo
#

OH

#

is that how it works?

small dust
#

yeah derivative is slope

pulsar igloo
#

ah yea

small dust
#

just much more useful

#

Yuh

pulsar igloo
#

mhmm

#

thanks

small dust
#

Np

pulsar igloo
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sudden willow
#

How do you do question 7?

cedar kilnBOT
crimson sedge
#

That equality seems sus

hasty fulcrum
#

looks to me we want a cos^2 on the bottom

crimson sedge
#

no but like, that equality only holds when theta = pi/2 seemingly

livid shell
hasty fulcrum
#

we cant even have tan(pi/2)

crimson sedge
#

Oh I see okay my graphing software didn't graph this correctly, I just did it on desmos

hasty fulcrum
#

or sec(pi/2) for that matter 🤨

#

o

hasty fulcrum
sudden willow
#

Yeppp

#

I’m still not sure how to solve it

hasty fulcrum
#

okay

#

so sec - tan

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write that in terms of sin and cos

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thats usually a good place to start

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what do ya get

sudden willow
#

I started from the left side and got 1-sin/root cos

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But it’s meant to not the have root

hasty fulcrum
#

woah

#

wait hold up lol

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1-sin/ root cos?

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i think you applied the sqrt wrong

sudden willow
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Wait what

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The right side is

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1-sin/cos

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Right?

hasty fulcrum
#

right

#

you shouldve had a cos^2 at some point

#

square root of cos^2 is cos

#

hence you get what you wrote

sudden willow
#

Ohhh I get it

#

Thank you

#

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vast cobalt
#

The area of a sector of a circle with a central angle of 140° is
67 m2.
Find the radius of the circle.

vast cobalt
#

How do I go about doing this one?

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Something about circular sectgor?

hasty fulcrum
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or circular sector

vast cobalt
#

nay but I can google

hasty fulcrum
#

$\frac12\theta r^2$

wraith daggerBOT
#

blanket

hasty fulcrum
vast cobalt
#

ooo this one

hasty fulcrum
#

yer

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you have the angle and area

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its now just a simple case of

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solving for r

vast cobalt
#

o

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😦

hasty fulcrum
#

which isnt too bad

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id hope

vast cobalt
#

r= the square root of theta?

south tundra
hasty fulcrum
#

convert 140 deg to radians

vast cobalt
#

mb one sec

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okay so

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is it r = the square root of theta?

hasty fulcrum
#

nawp

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shuld be sqrt 2*theta

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dont forget the q1/2

vast cobalt
#

im confused 😦

hasty fulcrum
#

erm

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look at the formula

vast cobalt
#

square root of 2?

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times theta?

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times 1/2

hasty fulcrum
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not 1/2

vast cobalt
#

I could have sworn Ive done it before with 1/2

quiet plover
#

hope this helps (:

vast cobalt
#

so theta is 7pie/;9 radians

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area 67m squared

quiet plover
vast cobalt
#

67 = 7pie/9 rad over 2 pie times n squared?

quiet plover
#

wait lemme type it and show

vast cobalt
#

I remember this being so easy yet so hard to explain

quiet plover
#

$67 = {\frac{\frac{7\pi}{9}}{2\pi}}\pi r^2\$

wraith daggerBOT
quiet plover
#

where $\theta$ is $\frac{7\pi}{9}$

wraith daggerBOT
vast cobalt
#

7.4054?

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or 3square root 938pie over 7pie?

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yep

quiet plover
#

yes

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thats the radius

vast cobalt
#

jesus thats complicated

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welp lol ima have to practice that more

quiet plover
#

you just need to know that the area of the circle is proportional to the angle

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for eg, if theta is pi radians, the sector is half the area of the circle, or (pi)r^2/2 and for pi/2 radians, it is (pi)r^2/4

vast cobalt
#

gotchya, thank you very much

#

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subtle peak
#

Hello

cedar kilnBOT
subtle peak
#

Does someone know how do i simplify this equation in f(x)

dusk finch
#

,rotate

wraith daggerBOT
prisma gull
#

Apply ln both sides?

eternal crag
dusk finch
#

Doesn't the solution contain product log?

#

Lambert W

#

I mean this is the definition

subtle peak
#

Is given that the equation is lambert

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But it given like this

#

I used ln but i didnt get anywhere

dusk finch
#

I mean the original problem is definition of product log, aka lambert W function

#

If you use log, and apply few properties you should get to $\ln\left(y\right)+y=\ln\left(x\right)$

wraith daggerBOT
#

MathIsAlwaysRight

dusk finch
#

where y=f(x)

subtle peak
#

I want to prove that the range is from [0,+infinity)

eternal crag
subtle peak
#

Thanku, now do u know from this how do i prove that the range is from [0,+infinity)?

eternal crag
subtle peak
#

Idk how to do this

eternal crag
#

I gave you the hints you need

#

We can't give the complete solution here.

subtle peak
#

Okay thank you for your time

#

We got this?

eternal crag
subtle peak
#

I said f(x)=ln(x/y)

#

And got this

eternal crag
#

Remember e^f(x) = x/f(x) meaning natural log of x/f(x) is f(x)

cedar kilnBOT
#

@subtle peak Has your question been resolved?

cedar kilnBOT
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autumn notch
#

Hey, I would like some help getting to the solution to this problem: A spam filter is designed by looking at commonly occurring phrases in spam. Suppose
that 80% of email is spam. In 10% of the spam emails, the phrase "free money" is used,
whereas this phrase is only used in 1% of non-spam emails. A new email has just arrived,
which does mention \free money". What is the probability that it is spam?

raw elm
#

6 + 9

autumn notch
#

<@&268886789983436800> is this not trolling?

dusk finch
autumn notch
#

yeah idk

raw elm
#

sry for that

autumn notch
#

i get that i need to use bayes rule and rule of total probability

dusk finch
#

A' means not A

autumn notch
#

yeah

dusk finch
#

at this point you can just plug it in the second equation

autumn notch
#

ah i see

dusk finch
#

Only thing ou don't know is P(A')

#

Which is 1-P(A)

autumn notch
#

yeah 0.2

#

.close

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wintry oyster
#

I was reading https://math.stackexchange.com/questions/37398/what-is-the-geometric-interpretation-of-the-transpose
and came across this
Is this true generally? I tried to see but for some reason it only works out as the transpose in orthonormal basis
$$
\langle Au, v \rangle = A^i_j u^j v^k G_{ik}
$$
Where A is a linear operator and G is the metric tensor
In an orthonormal basis $G_{ik} = \delta_{ik}$
So
$$
\langle Au, v \rangle = A^i_j u^j v^i = u^j (A^T)^j_i v^i = \langle u, A^Tv \rangle
$$
Does this mean transpose is only meaningful in an orthonormal basis? But the determinant identity $det(A^T) = det(A)$ holds regardless of the basis so it's gotta have some more meaning to it right

wraith daggerBOT
#

Frisk17

wintry oyster
#

Another thing I noticed was for a linear operator to preserve the inner product
$$
\langle A(u), A(v) \rangle = (Au)^T G Av = u^T G v
$$
Which also becomes in an orthonormal basis
$$
u^T A^T A v = u^T v \forall u, v \in V
\implies A^T A = A A^T= I
$$

wraith daggerBOT
#

Frisk17

wintry oyster
#

this again raises the question if the transpose is meaningful in a non-orthonormal basis

cedar kilnBOT
#

@wintry oyster Has your question been resolved?

wintry oyster
#

<@&286206848099549185>

cedar kilnBOT
#

@wintry oyster Has your question been resolved?

cedar kilnBOT
#

@wintry oyster Has your question been resolved?

wintry oyster
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.close

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rancid jacinth
#

I need help with part C

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#

@rancid jacinth Has your question been resolved?

rancid jacinth
#

<@&286206848099549185>

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@rancid jacinth Has your question been resolved?

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wispy cave
#

Car A and Car B starts at the same position, car A goes first, after some time, car B starts to catch up with car A, car A is n kilometres away from car B when car B left. We know the time it takes for car B to go and catch up with Car A and Car A's speed, Calculate car B's speed
(All speed is in km/hr and time is in hrs)

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#

@wispy cave Has your question been resolved?

wispy cave
#

<@&286206848099549185>

next glen
#

dont know

#

i wanna get rid of the helper rolee

cedar kilnBOT
#

@wispy cave Has your question been resolved?

wispy cave
#

<@&286206848099549185>

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wraith daggerBOT
crimson sedge
#

no

#

why would it be

#

x = 0

#

x isnt an element of the first set but is an element of the 2nd

#

-5 < -1

#

11+6 = 5

#

where did all the infinities go?

#

x^2 + 11 < -6

#

x^2 + 5 < 0

velvet mortar
#

Isn't intersection the overlap and union includes all?

crystal raptor
#

at one point you timesed both sides of the equation by x-2

#

you need to know the sign of x-2

#

in this case you assumed the fraction was negative

#

the numerator is always positive

#

so the denom must've been negative

#

so all your inequalities flip when you times by it

#

?

#

no?

#

what do i mean by what

#

because x^2+3x+11 is positive for all x

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so if you assumed the fraction was negative it mustve been caused by the denom

#

?

#

you assumed a/b < 0

#

but a > 0

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so it must be that b < 0

#

thats pretty much a separate thing

#

(-a/b) = -a/b = a/-b

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but it doesnt matter which you didnt it wouldnt have made a difference

crystal raptor
velvet mortar
#

Inequalities and absolute values are crazy

crystal raptor
#

you assumed a/b < 0 to be in the "negative" case on the right

#

i dont know what youre asking

#

and im telling you the direction of the inequality depends on the sign of x-2, because you timesed both sides by it, timesing both sides of an inequality by a negative flips it

#

look everything you did after timesing by x-2 would be perfectly fine if x-2 > 0

#

but it's not

#

for reasons i have repeated

#

no worries

cedar kilnBOT
#

@leaden shore Has your question been resolved?

crystal raptor
#

?

#

oh are you working it out again with the fix

#

yes

#

but now -x+2 is positive because its -(x-2)

#

well they cant both be correct

#

because one is the negative of the other

#

this line was fine

#

i was just telling you that by assumption -x+2 is positive because as we discussed earlier x-2 is negative

#

hence at this point when you times both sides by -x+2, the inequality does not flip

#

i am practically telling you what to do

crystal raptor
#

times both sides by -x+2, which is positive for reasons discussed many a time

#

yes

#

yes

#

how are you getting the same result?

#

what have you done?

#

you know that cant be right. -10 <= 0 and -2 <= 0 but (-10)*(-2) = 20 > 0

#

the only way to get something negative is it only one of the brackets is negative

crystal raptor
#

how are you getting the negative on the left hand region

#

when x <= 5

#

Within which range? The middle one?

#

Your inequality is <=

#

Less than OR equal to

cedar kilnBOT
#
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karmic epoch
#

.open

#

.help

cedar kilnBOT
#

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No command called "13" found.

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No command called "1" found.

karmic epoch
#

.reopen

grave axle
#

i need help with a tangent line equation question

grave axle
#

i have the solution on this practice but after plugging in the x im not sure whats happening

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#

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grave axle
#

help

lethal jackal
# grave axle

you mean you're not sure what's happening after this step?

grave axle
#

yes

#

im lost after getting 4 from plugging in 2 as x

lethal jackal
#

okay

#

so do you have an idea of what it means for a line to be tangent to a graph at a given point x?

grave axle
#

yes

lethal jackal
#

what two properties does it have?

grave axle
#

just the slope of that specific point right?

grave axle
lethal jackal
#

but you could draw a tangent line to some curve I gave you right?

#

just like sketch it?

grave axle
#

i think so yeah

lethal jackal
#

does it make sense that the line tangent to a graph at the point (x, f(x)) would have the same slope as the "slope" of the f at the point x and it would also pass through the point?

#

basically it has the same slope and passes through the point?

grave axle
#

yeah that makes sense

#

sorry i had to visualize it for a second

lethal jackal
#

yeah it's okay, the whole point is to get you to visualize it

#

so naturally, you might expect that mathematically, we might say something like:
A line is tangent to the graph of f(x) at x_0 if:

  1. the line passes through (x_0, f(x_0))
  2. the line's slope = f'(x_0)
    right?
grave axle
#

right so it has to pass through both

lethal jackal
#

no, it has to have the given slope

#

and has to pass through a given point

#

but it has to satisfy both conditions yes

grave axle
#

ohhh okok

lethal jackal
#

now consider the line given by $y = f'(x_0)(x-x_0) + f(x_0)$

wraith daggerBOT
#

Saccharine

lethal jackal
#

what's the slope of that line?

grave axle
#

to be honest im not really sure what x_0 means entirely

#

so thats probably one reason im confused

lethal jackal
#

x_0 is basically just a letter

#

let's say I replace it with k

#

$y = f'(k)(x-k) + f(k)$

wraith daggerBOT
#

Saccharine

grave axle
#

the slope of this is k right

#

if its mx+b

lethal jackal
#

no

#

the slope of this is f'(k)

#

can you see why?

grave axle
#

ohhh yeah cuz k is in the x-k part so

#

m would be f'(k)

lethal jackal
#

right

#

and what happens if you plug in k for x?

#

what is y equal to?

grave axle
#

K^2-K+f(k)

#

wait i wrote taht bad

#

like that?

lethal jackal
#

not quite

grave axle
#

oh wait k would cancel k

lethal jackal
#

$y = f'(k)(k-k) + f(k)$ right?

wraith daggerBOT
#

Saccharine

lethal jackal
#

k-k = 0, so

#

$y = f'(k)(0) + f(k) = f(k)$ correct?

wraith daggerBOT
#

Saccharine

grave axle
#

yeah but why do we try to make that middle part 0

#

now i realize since in the original problem x was 2 we did x-2 and that remindes me of this now

lethal jackal
#

well, I'm getting there

grave axle
#

okok

lethal jackal
#

so it would be fair to say that the point (k, f(k)) is on that line right?

grave axle
#

because we have it to equal f(k) ?

lethal jackal
#

no, because if you plug in x=k to the equation of the line, you get y=f(k)

#

like let's say I have a line y = 3x+2

#

the point (2, 8) is on that line, because if I plug in 2 for x, I get y = 3(2) + 2 = 8

grave axle
#

oh so the plugged in value and also the solved value together make the point on a line

lethal jackal
#

if I have $y = f'(k)(x-k) + f(k)$, the point (k, f(k)) is on it for basically the same reason

wraith daggerBOT
#

Saccharine

grave axle
#

ok i see that now thank you

lethal jackal
#

okay so remember when I said this:

so naturally, you might expect that mathematically, we might say something like:
A line is tangent to the graph of f(x) at k if:

  1. the line passes through (k f(k))
  2. the line's slope = f'(k)
#

would you agree that the line $y = f'(k)(x-k) + f(k)$ is tangent to the graph of f(x) at $x = k$?

wraith daggerBOT
#

Saccharine

grave axle
#

yes

lethal jackal
#

and your problem gives you an f and asks you to find the equation of a tangent line at x = 2, right?

grave axle
#

yes

lethal jackal
#

so naturally, if we plug in k = 2, the statement becomes that the line $y = f'(2)(x-2) + f(2)$ is tangent to the graph of f(x) at $x=2$, right?

wraith daggerBOT
#

Saccharine

grave axle
#

yes

lethal jackal
#

would you agree that the steps shown here

#

and here

#

are simply calculating f(2) and f'(2)?

grave axle
#

i understand the first half but the 8(-1/2)(3x-2)^2 . 3 confuses me

#

i dont really know how he got -1/2

#

also the 4 i got by plugging x does that mean there is a point (4,2) somewhere?

lethal jackal
#

okay one step at a time though

#

,w differentiate 8 /sqrt(3x-2) at x = 2

wraith daggerBOT
lethal jackal
#

if I told you that f'(2) = -3/2 and f(2) = 4

#

could you find the tangent line of f at x=2?

grave axle
#

no sorry

#

would it just be y=-3/2+4

#

no that doesnt look right

lethal jackal
grave axle
#

yeah i think i know what that means

lethal jackal
#

so if I plug in the values for f'(2) and f(2)

#

the statement becomes the line $y = \frac{-3}{2} (x-2) + 4$ is tangent to the graph of f at x = 2

wraith daggerBOT
#

Saccharine

grave axle
#

ooooo so then it would be -3/2(x-2)+4

#

okok

#

i was so slow at typing that

#

but yeah it acc makes sense now i think i get f' confused with f

lethal jackal
#

and you can simplify that to y = -3x/2 + 7

#

so really, the only questions that remain are how did I calculate f'(2) and f(2), right?

grave axle
#

yeah

lethal jackal
#

so you can calculate f(2) by just plugging 2 in for x

#

$f(2) = \frac{8}{\sqrt{3(2) - 2}} = 4$

wraith daggerBOT
#

Saccharine

grave axle
#

which is the very first step when you get 4

lethal jackal
#

right

#

now f'(2) is a little harder to do

grave axle
#

yeah this is honestly my main confusion

lethal jackal
#

it actually makes sense to figure out f'(x) for all x and then just plug in 2

#

so we need to take the derivative of f

#

i.e. we need to take the derivative of 8/sqrt(3x -2) with respect to x, right?

grave axle
#

yeah but how

lethal jackal
#

we'll get there

#

but all of this framing information is important

#

because it gives you a path for solving the problem as given

#

as for actually finding the derivative, that's the easy part if you remember a few rules

#

we can write $\frac{8}{\sqrt{3x-2}} = 8(3x-2)^{-1/2}$ right?

wraith daggerBOT
#

Saccharine

grave axle
#

yeah

lethal jackal
#

have you heard about the power rule and the chain rule?

grave axle
#

no i dont think so

#

acc i know power rule i think just not chain rule

lethal jackal
#

should be in your notes somewhere, but I'll give you a very abbreviated explanation:
the power rule states that if you have something like x^n, the derivative of that is nx^(n-1)

#

the chain rule says that if you need to differentiate f(g(x)), you get f'(g(x))g'(x)

#

you should review this later, and you should ponder why this means the following statement

#

but I'm going to skip over that

grave axle
#

ill do the proofs for those later yes

lethal jackal
#

in this context, it means that if you have (something)^n, the derivative of that is n(something)^(n-1) x (derivative of the something)

#

in this case, the something is 3x-2

#

so we write the derivative as $8 \times \frac{-1}{2} \times (3x-2)^{-3/2} \times 3$

wraith daggerBOT
#

Saccharine

lethal jackal
#

where the 8 just gets carried through (this is because you can factor constants out of derivatives)

#

n = -1/2

#

the something is (3x-2)

#

n-1 = -3/2

#

and the 3 is the derivative of the something

grave axle
#

ahhhh so chain rule is basically since its in a bracket all then it works as a whole thing kinda i get it

#

that was a horrible explanation of my thoughts but yeah this makes a lot of sense now

lethal jackal
#

the chain rule is basically what makes the extra x 3

#

and then if you plug in x = 2, stuff the thing through a calculator

#

you get -3/2 I hope

grave axle
#

i see so first we got the normal solution then we got the derrivative solution which is the slope of the tangent line

#

the normal solution helped us get the y intercept?

lethal jackal
#

so f(2) tells you that (2, f(2)) is a point on the line

#

f'(2) tells you the slope of the line

#

the equation of the line that I wrote out before is just the point-slope form of the line, given these two things

grave axle
#

i seeee

lethal jackal
#

in general, if you know a point on a line and the slope of the line, you can find the equation of the line

#

but I sorta tried to explain it a little backwards, where I gave you an equation of a line and guided you through verifying that this line is indeed tangent to the curve

grave axle
#

yeah thank you so much, probably gonna study chainrule and read over everything a little

#

i want to do computer science too someday

lethal jackal
#

I regret it lol

grave axle
#

oop

cedar kilnBOT
#

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lethal jackal
#

okay but if you apply the formula to that situation

#

it does indeed come up as 0.553

#

so why don't you think that it works for the given problem?

#

,w calculate (3.5 - 1.2 * 0.495 - 2.5) / (3.5+1.2+2.5) * 9.8

wraith daggerBOT
cedar kilnBOT
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glossy grail
#

i dont understand how to get from here

cedar kilnBOT
glossy grail
#

to here

short blade
#

looks like they multiplied by the conjugate but im not 100% sure

#

that is, they multiplied by $\frac{2\sqrt{x^8+x^6}+2x^4+x^2}{2\sqrt{x^8+x^6}+2x^4+x^2}$

wraith daggerBOT
#

maximo

glossy grail
#

oh ok makes sense

#

but what is exactly the conjugate? its not the same thing but all positive right?

short blade
#

if you have a+sqrtb, the conjugate is a-sqrtb

#

(or -a + sqrtb)

#

the idea is that

#

$(a+\sqrt{b})(a-\sqrt{b})=a^2 - (\sqrt{b})^2 = a^2 - b$

wraith daggerBOT
#

maximo

short blade
#

it "gets rid" of the square roots

glossy grail
#

ye ok thx, its like rationalizing

#

i dont know if thats the term

#

.close

cedar kilnBOT
#
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civic coral
#

Can someone put those x+2y+3z=0 and x-z=0 and -2x+4y-2z=0 into calculator and find the (x,y,z)

civic coral
#

What I got is (0,0,0)

latent bloom
#

Yep indeed

#

Doesn't need a calculator

#

Solve using x-z = 0 then plug in and keep solving

#

Or you can go for matrix simplifying

cedar kilnBOT
#

@civic coral Has your question been resolved?

flint plinth
#

clearly (0,0,0) is a solution, but the more interesting fact is that it's the only solution.. to see that, you need to show that the three equations are linearly independent

cedar kilnBOT
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scarlet ginkgo
cedar kilnBOT
scarlet ginkgo
#

I don't understand why the Manila - Honolulu edge is present in the Pseudograph, but not in the Simple Graph

#

The instructions are the same, aren't they?

#

If so, the edge must be present (or absent) in both diagrams.

cedar kilnBOT
#

@scarlet ginkgo Has your question been resolved?

cedar kilnBOT
#

@scarlet ginkgo Has your question been resolved?

scarlet ginkgo
#

<@&286206848099549185>

scarlet ginkgo
#

<@&286206848099549185>

cedar kilnBOT
#

@scarlet ginkgo Has your question been resolved?

lethal jackal
#

probably a typo I think

scarlet ginkgo
#

it was really confusing me

cedar kilnBOT
#

@scarlet ginkgo Has your question been resolved?

charred horizon
#

Guys I have a question : On a sphere , if four random points are assumed and joined then a three dimensional figure will be formed . What is the probability of the center of the sphere coming in the figure. (I know the answer but I want a mathematical proof and how should i write it)

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#
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crimson sedge
#

How do i find number of solutions of the equation a+b+c=11 when 0<a,b,c <7

crimson sedge
#

And a,b,c are natural nos

crimson sedge
crimson sedge
#

Any alternate methods beside making the cases?

crimson sedge
#

These are the total natural solutions that i found

#

But i have one more condition too

#

A,b,c should be less than 7

#

If i somehow find the number of cases where a,b,c are more than 6, i will be able to subtract it from these total cases.

crimson sedge
#

I thought to start with a,b,c being any whole numbers.
We want their sum as 11.
Consider this case equivalent to 11 identical balls laid down in a straight line.
Introduce two identical flags in between the balls, to partition them into 3 groups.
Total entities are now 13.

Arranging all the entities now will be equivalent to the number of solutions a,b,c belonging to the whole number set.
Solutions are 13!/(11!2!) (Use arrangement of like objects), which is basically 13C2 solutions.

Now impose the condition of 0<a,b,c<7, and exclude cases.
7+3+1 (3! arrangements)
8+2+1 (3! arrangements)
9+1+1 (3!/2! = 3 arrangements)

These three will be excluded as one of the numbers is >7

Now fix one number as 0.
We now need x+y=11.
Again think of 11 identical balls laid down in a line. Now we have to only introduce 1 flag to partition the balls into 2 groups. Total entities are now 12. Arrangements are 12!/11! = 12. Now we have to multiply by 3 too as we have in total 3 such cases where one of the numbers is 0.
A case with two zeroes is not possible.

Hence the answer is 13C2 - 3! - 3! - 3 - 12×3 = 13C2 - 51 = 27

crimson sedge
#

All the numbers are greater than 0 here

#

So i dont think that we can fix one number 0

#

We can also think it of like 3 dice

#

A,b,c

#

Whose sum is 11

crimson sedge
crimson sedge
#

Did you try this out

crimson sedge
#

Hmm but thinking of them as dice would not really help out, cuz cases would still arise

crimson sedge
#

Checking

crimson sedge
# crimson sedge These are the total natural solutions that i found

Total is now 10C2. Now find cases where a', b', c'≥6 (because a = a' + 1, same for b and c, which are less than 7).

6 + 1 + 1 (3!/2! = 3 arrangements)
7 + 1 + 0 (3! arrangements)
8 + 0 + 0 (3!/2! = 3 arrangements)
6 + 2 + 0 (3! arrangements)

Answer: 10C2 - 3! - 3! - 3 - 3 = 45 - 18 = 27

crimson sedge
#

So we just had to remove 6,7,8 and their position shifts

worn prism
#

can I propose using the ball analogy again

#

dividing 11 balls into 3 piles, with at least 1 ball in each pile

#

the first 3 balls have to go in separate piles, so they each have 1 way of placement (3 ways)
(oh maybe it's 3+2+1)

crimson sedge
worn prism
#

the remaining 8 can go into any of the 3, and since all these events cannot occur simulatneously, just need to add 8x3 to the 3 ways before

#

wait there's an upper restriction

crimson sedge
#

Mhm

worn prism
crimson sedge
crimson sedge
#

We call that method the "beggar method" here lol
First distributing 3 balls (like giving them to the beggar, satisfying the condition first) then doing the later distribution. The upper bound problem comes. If the upper bound wasn't there, for this question only, that method would've surely worked

crimson sedge
crimson sedge
#

I see

crimson sedge
#

Basically this if anyone is interested

#

This question is actually good for revising distribution of like objects with empty groups allowed

crimson temple
# crimson sedge How do i find number of solutions of the equation a+b+c=11 when 0<a,b,c <7

Assuming (a,b,c) are unordered pairs here
for a,b,c < 7 you can just easily brute force.
Theres actually a way to find the number of unordered (a,b,c) to a+b+c=11 for a,b,c in the positive integers efficiently, (actually it works for all a+b+c=n)

Imagine spitting 11, with 2 dividers, then you have three sections. There are in total 10x9 ways to spilt 11 into 3 sections of length at least 1.

Then you separate them into classes of sets
S_3 where all a,b,c are the same
S_2 where at least 2 are of the same value
S_1 where a,b,c are distinct

You notice here 2( |S_3|+3|S_2|+6|S_1| )= 9x10
Then from here you notice |S_3|=0,
|S_2| = 5 because (1,1,9),(2,2,7),…,(5,5,1)
Then from here just sub and solve for |S_1|
With this, just add |S_1|+|S_2|+|S_3| are ur done

crimson temple
#

You can use this to solve for a+b+c=10000 in like one minute lol, its very nice

crimson sedge
crimson sedge
#

Ok

#

Ok so we found 4 methods today

#
  1. Beggar method
  2. knock off beggar method
    3.Big brain method
  3. Poor man's method
cedar kilnBOT
#

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#
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crimson sedge
#

In 4ABC, AB ∼= AC. Let D ∈
−→BA such that B − A − D. Let
P ∈ int CAD. If −→AP||BC then prove that −→AP bisect ∠CAD.

lusty grotto
#

do u have a picture

crimson sedge
#

No sorry

lusty grotto
#

this is quite unclear

crimson sedge
#

Ok

#

I'll try

lusty grotto
#

what is 4ABC

crimson sedge
#

Here @lusty grotto

lusty grotto
#

i dont know what B - A - D means

crimson sedge
#

It means they are co-linear

#

Co-linear points

lusty grotto
#

well have u drawn a picture with all this information

crimson sedge
#

No

lusty grotto
#

can u

crimson sedge
#

Yea I will draw it now

#

Done

#

Drawn a picture

lusty grotto
#

send it

crimson sedge
#

Ok

#

I've drawn it

#

I'm on my PC

#

but I don't have a phone right now

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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chrome vigil
#

Can someone explain how these expressions are equivalent, I’m having trouble figuring it out?

grand forge
#

Whats the function you were orginally trying to integrate / differentiate

#

cos^2x = 1 - sin^2x

chrome vigil
#

cos^3(x) was the function I integrated

grand forge
#

But yea the expressions are valid

#

just re-write the cos^2

chrome vigil
#

alr thx

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#

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flint folio
cedar kilnBOT
flint folio
#

am I not expressing this properly? Is it okay to bring the 1/3 outside of the limit ? Is there a better way to have written this ? Thanks a lot.

mighty drift
#

you don't need to write it as a limit since you've most likely already defined improper integrals. Also then writing it the way you did, with a limit, an equal sign that shouldn't bet there, and then the result, is ugly at best, wrong at worst

#

also the integral for u doesn't start at 1

flint folio
mighty drift
#

1 becomes u(1) = 4

flint folio
#

ohhh i see.

#

of course

#

So I could have solved without resubbing using this, right ?

mighty drift
#

so then you can just write [-1/3u]_4^inf = 1/3*4 = 1/12

flint folio
#

@flint folio

mighty drift
#

did you just ping yourself ?

flint folio
#

i cant see the channel on my other device !! Haha I thought the ping would help

#

Thank you, though.

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#

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devout steeple
#

Algebra question: Can someone please check this for me?

mighty drift
#

yes

#

30Z = {3k, k in 10Z} and k in 10Z => 3k in 10Z

#

may I ask what class introduces the concept of ideal and doesn't write the answers in a concise manner for Q2 ?

devout steeple
#

Higher Algebra

mighty drift
#

what level is that ? First year of undergrad ?

devout steeple
#

Yeah

#

Could you also check this for me

#

@mighty drift

mighty drift
#

never seen a group ring before

devout steeple
#

No worries

#

So q1 and q2 were fine @mighty drift

mighty drift
#

yes

#

you'll probably see pretty soon that aZ + bZ = gcd(a, b) Z

#

btw

#

which can also be used to define the gcd

#

it's usually how the gcd of polynomials is defined btw

devout steeple
#

Great and interesting. Thank you!

#

.close

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crystal finch
#

I’m really confused on this

cedar kilnBOT
crystal finch
#

I’m putting in the value in the calculator but it’s not getting the same value as my teacher

crystal raptor
#

what are you getting and what is your teacher getting

crystal finch
#

I’m getting 1.85E23

#

She’s getting 2.06E6

crimson sedge
#

,help

#

,rc

wraith daggerBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

crimson sedge
#

,rccw

wraith daggerBOT
cedar kilnBOT
#

@crystal finch Has your question been resolved?

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plucky holly
cedar kilnBOT
plucky holly
#

does this question mean 10choose2?

inland fossil
#

not quite

#

its saying pair them up into 5 groups consisting of 2 ppl each

plucky holly
#

10!

#

?

inland fossil
#

thats the number of ways of permuting the ppl

#

not the number of ways of partitioning them

plucky holly
#

so how would i tackle this problem?

inland fossil
#

so how many ways are there to choose our first group consisting of 2 ppl

#

picked from 10

#

(uses choose)

plucky holly
#

so is it 10choose2 now?

inland fossil
#

yep

#

now 8 remaining, choose the next pair

plucky holly
#

8choose2?

#

all the way to 2choose2?

inland fossil
#

yep

#

but ur not done yet

#

because the ordering of the pairs dont matter

#

let the groups be ABCDE

#

each with 2 ppl inside

#

it doesnt matter whether the groups are ordered ABCDE or DECAB or whatever

#

so we divide by the number of ways to permute the groups to account for overcounting

plucky holly
#

so 95/ the overcounted?

#

so what would it be?

crimson sedge
#

Did you add the binomials?

#

(multiplication makes more sense)

cedar kilnBOT
#

@plucky holly Has your question been resolved?

cedar kilnBOT
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torpid mountain
#

hello, I need some help figuring out how to do this, idk if im missing a formula here but im not sure how to solve

torpid mountain
#

if you’re into business math and word problems 🙏🏻

#

uuuh

#

why how where

red pumice
#

actually that looks like an exam

#

cant help you with that

torpid mountain
#

its a homework quiz but like ok, just needed an explanation 😔

cedar kilnBOT
#

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tired inlet
#

How would I expand this? 1/x (x+2)?

cedar kilnBOT
wary grotto
#

1/(x^2+2x)

red pumice
#

brackets 🥹

tired inlet
wary grotto
#

assuming you meant 1/(x(x+2))

tired inlet
wary grotto
#

yeah

#

1/(x^2+2x)

#

you distribute the x

tired inlet
#

But why is x in the bracket now?

wary grotto
#

because you distributed it

crimson sedge
#

$\frac{1}{x(x+2)}$

tired inlet
#

But isn’t it x^-1

wraith daggerBOT
#

hibyehibye

wary grotto
crimson sedge
#

or

#

$\frac{1}{x} * (x+2)$

wraith daggerBOT
#

hibyehibye

tired inlet
wary grotto
#

okay so 1 + 2/x

tired inlet
red pumice
#

1/(x(x+2)) means the first

red pumice
tired inlet
#

Oh

crimson sedge
#

$\frac{1}{x} * (x+2) = \frac{x+2}{x} = \frac{x}{x} + \frac{2}{x} = 1 + \frac{2}{x}$

wraith daggerBOT
#

hibyehibye

tired inlet
#

But how would I do (1/x) * x?

wary grotto
#

its just x/x

#

which is 1

tired inlet
#

Oh ok

#

And (1/x) * 2?

crimson sedge
#

2/x

tired inlet
#

Oh so do I basically multiply the numerator by whatever it is being multiplied by?

crimson sedge
#

yes

#

$\frac{1}{x} * 2 = \frac{1}{x} * \frac{2}{1}$

wraith daggerBOT
#

hibyehibye

tired inlet
#

Alright thanks so the answer is 2/x + 1

#

And what about (2/x)(x^2+3x)?

#

Is it equal to 2x + 6

crimson sedge
#

$\frac{2}{x} * \frac{x^2+3x}{1}$

wraith daggerBOT
#

hibyehibye

crimson sedge
#

$\frac{2}{x} * \frac{x^2+3x}{1} = \frac{2x^2+6x}{x} = 2x+6$ where $x \not = 0$

wraith daggerBOT
#

hibyehibye

tired inlet
#

Ok thanks

#

And last question

#

(2+1/x)(x+3)

#

How am I supposed to do this

#

When I expand I get: 2x+6 + 1 + (3/x)

#

@crimson sedge

cedar kilnBOT
#

@tired inlet Has your question been resolved?

cedar kilnBOT
#

@tired inlet Has your question been resolved?

royal loom
#

@tired inlet if you still want help, let me know what your exact question is and I'll see what I can do

cedar kilnBOT
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short agate
cedar kilnBOT
short agate
#

how do I prove this using just the definition of matrix multiplication

#

All I have is that AB = [AB_1 AB_2 ... AB_k], where each B_i is the ith column of B

#

I don't know how to manipulate the sum to get to the formula the textbook has

#

@lusty birch

#

<@&286206848099549185>

#

I just need to prove that a matrix times a column vector is a linear combination of its columns where the weights are given by the rows of the column vector

#

But I dont know how

#

please please please please please im going insane

cedar kilnBOT
#

@short agate Has your question been resolved?

nimble veldt
#

isnt it obvious from the definition of the maxtrix multiplication? the elements of gamma_j, the jth column of C, are the c_ij for a fixed j.

short agate
#

Where do I go with that fact? I agree with it, but I am trying to figure out how to get from the definition of matrix multiplication into the equation the textbook (in the image)

#

I would imagine that this is almost purely algebraic manipulation, something to do with indices in the sum using the fact that it is a fixed j

#

And another thing that is confusing me is the fact that matrix multiplication is defined by multiplication of the entries, whereas the equation that they have in the image includes a matrix in the sum

nimble veldt
#

$c_{ij}=\sum_{l=1}^na_{il}b_{lj}}$

#

for a fixed j.

wraith daggerBOT
#

ThM
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

nimble veldt
#

look at this with a j_1 and a j_2

short agate
#

i can see that with a fixed j, when ranging L from 1 to n, we have that the j-th column of C will consist of linear combinations of the columns of A with weights coming from the j-th column of B

#

makes sense to me, it just doesn't feel right to immediately jump from that to the equation that the image has

#

i feel like there needs to be more algebraic manipulation, or maybe i'm being too precise?

nimble veldt
#

you just have to switch between vector notation (gamma_j, alpha_r) and element-wise notation.

#

$\gamma_i = <c_{ij}>=<\sum_{r=1}^na_{ir}b_{rj}>\rightarrow \sum_{r=1}^nb_{rj}<a_{ir}>=\sum_{r=1}^nb_{rj}\alpha_r$

short agate
#

i guess that's truly my key area of confusion, when is it okay to switch between vector notation and element-wise notation

wraith daggerBOT
nimble veldt
#

try to express each element of C in both notations (matrix multiplication and linear combination of A-Coloumns) and see if there are differences or not.

#

(if you need it to be more comfortable)

cedar kilnBOT
#

@short agate Has your question been resolved?

cedar kilnBOT
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cosmic steppe
#

Recall that 100% = 1.00

#

So just divide by 100

#

Delete your post

cedar kilnBOT
#
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cosmic steppe
#

Wait why

#

Why did you delete it

#

I meant the other guy

#

Not you

#

Go get a new channel lol

crimson sedge
#

I remember how now

cosmic steppe
#

Ah

cedar kilnBOT
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formal lynx
#

hi so with SSA triangles it is an ambiguous case meaning that there can be 0 1 or 2 triangles but if a triangle is SAS for example or any other triangle then is it only possible for it to have 1 triangle

cedar kilnBOT
#

@formal lynx Has your question been resolved?

formal lynx
#

<@&286206848099549185>

#

hello anyone??

slow thicket
#

maybe nobody knows lol

formal lynx
#

aint no way

#

its precalc

small dust
#

IMO is that it's kinda redudant/useless to care about those features bc the only parts that matter for similarity are SSA side-side-angle and side angle side, not the height other stuff bc those just follow when u look at the trigangles

formal lynx
#

this is not about congruency and similarity

small dust
#

SAS and SSA? yes it is

formal lynx
#

not in this case

#

its for how many triangles formed

small dust
#

I see

slow thicket
formal lynx
#

its laws of sin / laws of cosine ambiguous cases

slow thicket
#

I've forgotten completely what those SSA are

small dust
slow thicket
#

exactly lol

formal lynx
#

yeah but it isnt proofs and all that

#

tbf idk why we are doing this topic

#

u've prob done laws of sin and laws of cosine right

slow thicket
#

yeah

formal lynx
#

its like a continuation of that unit

slow thicket
#

we still use that

#

but not congruency

formal lynx
#

yeah but this isnt about congruency

woven aspen
#

mhmm

formal lynx
#

we just use SSA bc in some cases it can form 2 triangles

#

and u have to check the height in comparison with the a and b value to check

slow thicket
#

if you know SAS

formal lynx
#

like if it forms two trignales then the problem can i have 2 solutions

slow thicket
#

that means you can use law of cosines to get the third side

formal lynx
#

im pretty sure SAS can only have 1 triangle

slow thicket
#

so there is only one sas triangle

formal lynx
#

ok

cedar kilnBOT
#

@formal lynx Has your question been resolved?

cedar kilnBOT
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onyx barn
#

May I ask how I can even begin to try to find X (length of AC) and Y (Length of BC)?

onyx barn
#

There's surely something but I feel clueless.

mental mural
cedar kilnBOT
#

@onyx barn Has your question been resolved?

onyx barn
#

Only the image

cedar kilnBOT
#

@onyx barn Has your question been resolved?

cedar kilnBOT
#

@onyx barn Has your question been resolved?

small dust
#

There are no numbers or anything so it's kinda impossible

small dust
cedar kilnBOT
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jade stag
#

lol its not touching though?

cedar kilnBOT
small dust
jade stag
#

true but they asked at -6,6

#

and if u look at graph it doesnt go there

#

not at -6 atleast, maybe -5.5, 6

slender fog
#

(x)^2=x+x+x+x__ x times. Taking derivative of both sides. 2x=1+1+1__x times. Hence, 2x=x. Hence, 2=1. Where is the problem in this?

small dust
#

as in the domain

small dust
#

yo Doug, u been doing math for a while, u studying or doing hw

#

also how late is it for u rn

jade stag
#

.close

cedar kilnBOT
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crimson sedge
#

I assume here you mean grad$(f) = O$ where $O$ is the zero vector. Use the definition of the gradient vector.

wraith daggerBOT
crimson sedge
#

grad$(f(x, y)) = \left(\frac{\partial f}{\partial x}, \frac{\partial f}{\partial y}\right)$

wraith daggerBOT
crimson sedge
#

Okay

#

You have a simultaneous equation here, no?

#

Yes

#

$6x - 6x^2 + 6y = 0$ and $6x - 6y = 0$

wraith daggerBOT
crimson sedge
#

$x - x^2 + y = 0$ and $x - y = 0$

wraith daggerBOT
crimson sedge
#

In fact, you can solve this by adding the two equations together

#

Yes there is the trivial solution x = y = 0.

#

Yes.

#

No

#

(0,0) and (2, 2) are the only solutions.

cedar kilnBOT
#

@karmic acorn Has your question been resolved?

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waxen crater
cedar kilnBOT
waxen crater
#

what do i do after

vagrant elbow
#

Wavy curve

waxen crater
#

?

#

so is there one answer or 2 answer?

vagrant elbow
#

Depends

#

You'll get a range of answers

waxen crater
#

so how do i continue from what ive done

small dust
#

choose the most restrictive interval

#

here u have (-2, 5) and (3, 7)

#

what interval satisfies both?

waxen crater
small dust
#

yeah those are the roots and since ur a value is positive the quadratic is upward facing meaning that the quadratic is <0 in between the roots

#

aka (-2, 5)

waxen crater
small dust
#

what values are in both of these?

#

i gtg but it's ||(3, 5)||

waxen crater
#

ok bye and thx

cedar kilnBOT
#

@waxen crater Has your question been resolved?

latent bloom
#

.close

cedar kilnBOT
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covert island
cedar kilnBOT
covert island
#

for this one

#

i did u sub

#

my u = 1-p^2

#

and my du would then be 3pdu = 6dp

#

is this the right step

#

?

cedar kilnBOT
#

@covert island Has your question been resolved?

covert island
#

.close

cedar kilnBOT
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crimson sedge
#

Number 3

cedar kilnBOT
crimson sedge
#

So when solving with A when a 3 is under it, how does it change from when your solving just with A with a 1 below it

#

,rotate

wraith daggerBOT
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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@fading fox Has your question been resolved?

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tacit phoenix
#

Why is it that when I repeat the Lloyd's algorithm, in this case 1024 times, the cells of the Voronoi diagram move to the upper left corner?

tacit phoenix
#

hmm, maybe it's because of integer rounding

#

nvm, ill try to increase the precision of the calculations and squeeze the result to the size of the screen (now I count at coordinates <= window size)

#

thx!

#

.close

cedar kilnBOT
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hollow kraken
#

how to solve this kind of problem ?

cedar kilnBOT
vagrant elbow
#

Multiply both sides with x and then use the discriminant of a quadratic

hollow kraken
#

Like this ?

dusk finch
#

yes, now multiply both sides by x