#help-13

1 messages · Page 62 of 1

cosmic steppe
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I'm assuming you haven't done multivariable differentiation either

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Hm

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Oh you know what

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Just treat h as a constant

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So you're maximizing $\pdv{V}{r}$

wraith daggerBOT
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Umbraleviathan

undone star
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sure

cosmic steppe
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See where that goes

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If it doesn't work then shiiiiiiiiiit

undone star
#

i just need to prove that then the turning pointi is concave down when h = r ?

cosmic steppe
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Sure

undone star
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only problem is when u differentiate it it produces no constants

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if i try to equate that to 0 to find turning points

cosmic steppe
#

If you find $\pdv{V}{r}$ you should get $2\pi r h$

wraith daggerBOT
#

Umbraleviathan

undone star
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yeah

cosmic steppe
#

Hm

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Hm wait

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There's no other constraint?

undone star
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so just to reiterate

cosmic steppe
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Ah I see

undone star
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the cone has a fixed surface area with its top missing

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prove that the volume is maximised when r = h

cosmic steppe
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cylinder you meant?

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What's the surface area

undone star
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oh yeah cylinder

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not cone

undone star
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*rearranged

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ok

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thats worded better

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SA = 2pi r h + pi r^2

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then rearranged h as SA/2pi r minus r/2

cosmic steppe
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Are you not given the numerical value of SA?

undone star
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no

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if i attempt to subsitute h after first derivative

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i would yield r^2 = 4pi r h + 2 pi r^2

cosmic steppe
undone star
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the top of the cylidner is missing in the surface area

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its a open can

cosmic steppe
#

$S = \pi r^2 + 2\pi rh \implies h = \frac{S - \pi r^2}{2\pi r}$

undone star
#

yes

cosmic steppe
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And I forget a pi somewhere amazing

wraith daggerBOT
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Umbraleviathan

cosmic steppe
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And then you split it up

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I see

undone star
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yeah

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i split it up to see if i can just get a separate term

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to then equate after first derivative

cosmic steppe
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Lemme check something

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Hm you don't maximize partial V then

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You have to substitute into h before differentiation

undone star
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oh ok

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i figured it out i think

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if someone could just check that this is logically sound

cedar kilnBOT
#

@undone star Has your question been resolved?

cedar kilnBOT
#

@undone star Has your question been resolved?

cedar kilnBOT
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soft shuttle
#

How do I solve this? I’ve tried getting rid of the radicals by squaring everything, but I’m not sure if that’s even how it works. I know the answer is 144/25, but I have no clue how to get there. I am studying for a math test.

royal loom
#

hmm

wraith daggerBOT
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AustinU

soft shuttle
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need to get rid of the radicals

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can i still get help orrr??

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<@&286206848099549185>

cedar kilnBOT
# soft shuttle <@&286206848099549185>

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soft shuttle
#

what the hell

#

.close

cedar kilnBOT
#
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bronze phoenix
cedar kilnBOT
bronze phoenix
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can someone help me do this

timber bluff
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hi i need

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help about the pie theroy

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im in my current senior math clasx

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class

crimson sedge
crimson sedge
bronze phoenix
dull oxide
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That's right

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you're basically done

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Just one step left

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Doesn't even require trig

bronze phoenix
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do I then mulitply 1/sinx by cosx or sinx/cosx?

undone star
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well express cscx in terms of sin

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and u will get ur answer

dull oxide
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consider $\frac{\sin{x}}{\cos{x}}$ as $\sin{x}\cdot\frac{1}{\cos{x}}$

wraith daggerBOT
bronze phoenix
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like this?

dull oxide
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you left out one factor

undone star
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i mean i guess it stil proves it correct if u divided both sides by sinx first

bronze phoenix
dull oxide
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yes

bronze phoenix
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and then like this?

dull oxide
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How did you get 4 terms in the denominator?

bronze phoenix
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dont u have to multiply sinx by both sides?

undone star
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no?

dull oxide
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both sides?

undone star
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think of sin x and cos x as sinx/1 and cosx/1

dull oxide
#

Remember that $\frac{1}{\sin{x}}$ is the reciprocal of $\sin{x}$

wraith daggerBOT
dull oxide
#

So if they're reciprocal, then what should $\frac{1}{\sin{x}}\cdot\sin{x}$ be?

wraith daggerBOT
dull oxide
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yes

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Which becomes....

bronze phoenix
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1

dull oxide
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same idea for cos(x)

bronze phoenix
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ok but can u explain previously on how this came to be?

dull oxide
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$\frac{a}{b}=a\cdot\frac{1}{b}$

bronze phoenix
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I dont know if im over thinking it or not but this part confuses me

wraith daggerBOT
cedar kilnBOT
#

@bronze phoenix Has your question been resolved?

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celest kernel
#

i found is 2, want to check answer

cedar kilnBOT
celest kernel
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numbers i found is 123654 and 321654

fair geyser
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yes

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same

celest kernel
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ok

#

.close

cedar kilnBOT
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clear grail
#

how do u convert a 14 bit twos complement back to decimal

clear grail
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like if im given 11 1111 1100 1000

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how do i convert it to -422

cedar kilnBOT
#

@clear grail Has your question been resolved?

latent bloom
#

Wait 11111111001000 in base 2 = 422 in decimal?

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,w convert 11111111001000 from base 2 to base 10

wraith daggerBOT
cedar kilnBOT
#

@clear grail Has your question been resolved?

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native solstice
#

What is larger, e^pi or pi^e? Need the working out without a calculator ty

digital cliff
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Its not well structured really but im sure you get the gist

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,rotate

wraith daggerBOT
digital cliff
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@native solstice

cedar kilnBOT
#

@native solstice Has your question been resolved?

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wild wyvern
#

Can someone help me understand this statement? A system of n linear equations in n unknowns typically has a unique solution

cosmic steppe
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So assuming that the system has a solution

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Then if the number of unknown variables equals to the number of linear statements, then there's gonna be a solution

chilly warren
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That's not true. If the determinant representing of the linear equations is zero, there is no unique solution.

cosmic steppe
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Although by "typically" I think they mean most likely

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Or assuming there's a solution of some kind

wild wyvern
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How does that relate to linearly independent?

chilly warren
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A linearly independent linear equations has nonzero determinant

wild wyvern
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but why does n variable with n equation typically have 1 solution? Can you explain what happen when we have n variables with m equation where m > n or n < m?

chilly warren
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If there are more than one unknowns, you can at best find a relation between one unknown with another, but not the exact value.

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If there are more, it won't be linearly independent.

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Prove that a set S of (n+1) vector with length n is not linearly independent!

wild wyvern
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Hmm

chilly warren
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Hint: use mathematical induction

wild wyvern
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My class haven't taught us proof for linear algebra

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I am just learning all the jargon of linear algebra right now and trying to understand the relationship between m and n

chilly warren
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Isn't vector space the thing that was taught first?

wild wyvern
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Yes i've learned that

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it means the space n vectors can reach when we apply linear combination of n vectors

chilly warren
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Okay, then. Why does two vectors of length 1 cannot be linearly independent?

wild wyvern
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Hmm, ain't basis vector [0, 1] and [1, 0] linearly independent? 😮

wild wyvern
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[1,0] [0,1] is a unit vector tho...not [2,0][0,2]..?
But If both 2 vectors have the same orientation / direction then they are on the same line and cannot be linearly independent

chilly warren
wild wyvern
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2 vectors that shares the same basis is linearly dependent because they can both be represented as the scalar multiplication of the same basis vector

chilly warren
wild wyvern
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Well if I have n basis vector that are by definition linearly independent, they form R^n, so n+1 vectors imply that one of the vectors must be linearly dependent of the others

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wait

chilly warren
wild wyvern
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because they are linearly independent?

chilly warren
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Yes, that still needs to be proven

wild wyvern
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It forms R^n because any n vectors can be the linear combination of the n basis vectors and the n vectors can span any space in R^n?

chilly warren
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Oh, I guess that's also right.

cedar kilnBOT
#

@wild wyvern Has your question been resolved?

cedar kilnBOT
#

@wild wyvern Has your question been resolved?

cedar kilnBOT
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fervent sandal
#

How much time would it take the rocket to travel 3.45 x 10^9 metres?

fervent sandal
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using indices

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and that speed=distance divided by the time

ruby lion
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what is the speed of the rcoket

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rocket

fervent sandal
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5.3 x 10^5

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53 0000

ruby lion
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do u know index laws

fervent sandal
#

yes

ruby lion
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$$\frac{3.45 \cdot 10^9}{5.3 \cdot 10^5}$$

wraith daggerBOT
ruby lion
#

think about the

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$$10^n$$

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and the

wraith daggerBOT
ruby lion
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and the 3.45/5.3

fervent sandal
#

oh ok

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what is that dot

ruby lion
ruby lion
fervent sandal
#

oh

fervent sandal
#

oooohh

ruby lion
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$$\frac{3.45}{5.3} \cdot $$

fervent sandal
#

now i get it

ruby lion
#

oh

#

oki

wraith daggerBOT
ruby lion
#

was about to tytpe something up

fervent sandal
#

i thought you would times them

ruby lion
#

yea

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what did u get

fervent sandal
#

uh

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nothing

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i was jus confused about the question

ruby lion
#

oh.

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ok

fervent sandal
#

tyty

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.close

cedar kilnBOT
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uneven cloud
#

hi

cedar kilnBOT
uneven cloud
#

the question asks for x

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i tried replacing 1 with log 10 and then log(10/x) and so on

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but that did not work

tame wraith
#

now say

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y = logx

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and subtitute y instead

uneven cloud
#

Oh i got it

#

ty

#

.close

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long mauve
#

Hi may i know how to do question a? What is meant by commutative matrices?

tawny niche
#

Check if A and B commute, i.e. if AB = BA

long mauve
#

.close

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crimson sedge
#

wassup boys and gals

cedar kilnBOT
crimson sedge
#

Let $(X,\Omega, \mu)$ be a $\alpha$-finite measure space. Consider the Hilbert space $H = L^2(X,\Omega, \mu) =: L^2(\mu)$. If $\phi \in L^{\infty}(\mu)$, define [
M_\phi : L^2 (\mu) \longrightarrow L^2(\mu) \textss{by} M_\phi f = \phi f]
How do I show that [
M_{\phi} \in \BB (H) \textss{and} \norm{M_\phi} = \norm{\phi}\infty
]
where $\norm{\phi}
\infty$ is the $\mu$-essential supremum norm

gilded elm
#

bruh

crimson sedge
#

hi derpz

gilded elm
#

whats up

crimson sedge
#

just wanted to make sure

wraith daggerBOT
crimson sedge
#

But the linearity of M_\phi should be pretty obvious

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do i just have to show that M_\phi is bounded then

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and just

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calculate its norm

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wait wtf thonk

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how do i proceed from there

crimson sedge
#

what does "a.e." mean again

gilded elm
#

a.e.?

sacred grail
#

almost everywhere

gilded elm
#

bruh

sacred grail
gilded elm
#

well ive not seen a.e. being used ngl

sacred grail
#

where did lixera go hmmCat

gilded elm
#

hmm

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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old lantern
cedar kilnBOT
old lantern
#

Can someone help me with this? I don't know how to find the complex conjugate for this

vagrant elbow
#

Rewrite the e^ix using Euler's Formula and then invert the signs on the complex parts

#

Or or

old lantern
#

maybe the professor planned this

vagrant elbow
#

$-i = e^{\frac{3\pi}{2} i}$

wraith daggerBOT
#

NEONPerseus

old lantern
#

unfortunately I don't know Euler's Formula

#

I will close this for now

vagrant elbow
#

Oh

old lantern
#

turns out it's exactly the next lesson

vagrant elbow
#

You don't need it

old lantern
#

ohh i can use the formula you gave me

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how did you do it tho?

vagrant elbow
#

Do you know how to represent a complex number in polar form?

old lantern
#

nein!

#

no!

vagrant elbow
#

Ah well

#

I think it's better you wait then

old lantern
#

thank you!! will chose this.

#

.close

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#
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fringe mauve
#

How do i find a

cedar kilnBOT
fringe mauve
#

nvm i got it

#

.close

cedar kilnBOT
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slender jungle
#

hello

cedar kilnBOT
slender jungle
#

how would you do this wo

#

would you do

#

9

#

times by

#

32

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divided*

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I know how to do similaritys but not with the squares

cosmic steppe
#

Just compare the sides

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The ratio between each pair of corresponding sides should be the same

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Which they are

slender jungle
#

6

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and 3 sir

cosmic steppe
#

I need a ratio

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Not their physical lengths

slender jungle
#

3:6

cosmic steppe
#

B:A

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6:3 in that case

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That simplifies to 2:1

slender jungle
#

oh

cosmic steppe
#

So you literally just enlarge it by 2x

slender jungle
#

oh okay

#

thx :)

#

what about this sir

#

X would be 7.8

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scale factor 1.3

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Im looking for y

rustic siren
#

its 8

#

scale factor is 4/3

rustic siren
cedar kilnBOT
#

@slender jungle Has your question been resolved?

cedar kilnBOT
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halcyon patrol
#

Hi! Is there a specific formula to solve this?

harsh sky
#

Hmmm

#

I do physics in french so the terms are hard to translate

vagrant elbow
#

$\vec{v_{AB}} = \vec{v_A} - \vec{v_B}$

#

The velocity of A wrt B is the velocity of A wrt the ground minus the velocity of B wrt the ground

wraith daggerBOT
#

NEONPerseus

halcyon patrol
#

The physics doesn't really matter! It's more that I'm not sure how to find | Va - Vb | from | Va | and | Vb | alone

vagrant elbow
#

What I recommend is you draw out a diagram and take components of the velocity vectors along the coordinate axes

cerulean sail
#

Note that they give you the norm and the directions ("southwest"/"northwest") - can expand out the dot product with
$$
|\mathbf{v}{B} - \mathbf{v}{A}|^{2}
$$

wraith daggerBOT
#

chartbit

cerulean sail
#

Damn you small tex catscream

halcyon patrol
#

I'm not really sure how to work with the dot product here...

#

Does the question imply that they're all at perfect 45 degree angles like so?

cerulean sail
#

$$
|\mathbf{v}{B} - \mathbf{v}{A}|^{2}
$$

wraith daggerBOT
#

chartbit

cerulean sail
#

Ah, hopefully no more badtex

#

Anyways, are you familiar with how to expand dot products, and that $|\mathbf{v}|^{2} = \mathbf{v} \cdot \mathbf{v}$?

wraith daggerBOT
#

chartbit

halcyon patrol
#

I know the second part, but I don't recall if I've expanded dot products before.

cerulean sail
#

Hmmm, have you seen something like $(\mathbf{a} + \mathbf{b}) \cdot \mathbf{c} = \mathbf{a}\cdot \mathbf{c} + \mathbf{b} \cdot \mathbf{c}$?

wraith daggerBOT
#

chartbit

halcyon patrol
#

ah, yes!

cerulean sail
#

Basically use something like that, on $|\mathbf{v}{B} - \mathbf{v}{A}|^{2} = (\mathbf{v}{B} - \mathbf{v}{A})\cdot (\mathbf{v}{B} - \mathbf{v}{A})$

wraith daggerBOT
#

chartbit

cerulean sail
#

It'll give you a very useful formula that will save you time later!

halcyon patrol
#

I'll try that

#

I'm not sure if I'm taking the right approach here...

#

setting Va = (a, b) and Vb = (c, d)

cerulean sail
cerulean sail
# wraith dagger **chartbit**

The idea is to just expand this directly without considering them, like this:
$$
\begin{split}
|\mathbf{v}{B} - \mathbf{v}{A}|^{2} &= (\mathbf{v}{B} - \mathbf{v}{A})\cdot (\mathbf{v}{B} - \mathbf{v}{A}) \
&= \mathbf{v}{B} \cdot (\mathbf{v}{B} - \mathbf{v}{A}) - \mathbf{v}{A} \cdot (\mathbf{v}{B} - \mathbf{v}{A}) \
&= \mathbf{v}{B} \cdot \mathbf{v}{B} - \mathbf{v}{B} \cdot \mathbf{v}{A} - \mathbf{v}{A} \cdot \mathbf{v}{B} + \mathbf{v}{A} \cdot \mathbf{v}{A} \
\end{split}
$$

wraith daggerBOT
#

chartbit
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

cedar kilnBOT
#

@halcyon patrol Has your question been resolved?

cerulean sail
#

I don't even know, it seems to render properly catshrug figure out why it's complaining later

halcyon patrol
#

So, using that, Vb dot Va is just zero, right?

#

Okay, thank you so much!!

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burnt oracle
#

Monoid is a category with one object. But what kind of object. For example, i have monoid (N, +). I guess, morphism are 1, 2,... and compisition of morhipsms k and m is (k+m). But what object must be on a category?

cunning monolith
#

A monoid is a category with a single object. Given a monoid (M,), one can construct a small category with only one object and whose morphisms are the elements of M. The composition of morphisms is given by the monoid operation.

burnt oracle
#

im trying to understand image...

cedar kilnBOT
#

@burnt oracle Has your question been resolved?

burnt oracle
#

Sorry, i cant understand image. But is it really matter what object i use for create category from monoid? Looks like i can choose any object. Is it right?

#

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deep sage
#

Guys I have a question, how would you analyze a multiple regression with some categorical variables as independents? So a combination of numerical and strings (nominal), without the use of dummy or ordinal variables
For example x1=15 x2=red and x3=Europe and y would be numerical too
(I do this analysis in python)

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crimson sedge
#

and in the second question b) if i want to learn how to make x the subject do i need to practice it more of it?

crimson sedge
#

can you check my work out

valid tendon
#

looks nice

crimson sedge
#

i guess i made x the right subject here

#

thx

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cedar nexus
#

i nneed help with this question: prove this statement using the rules of inference. (p^(-(-pvq)))v(p^q)=p

vagrant elbow
#

()))()(()())()))))((()()()()()

cedar kilnBOT
#

@cedar nexus Has your question been resolved?

cedar nexus
#

what about this one: is the following arguement valid or invalid explain if x is an integer, then x is rational. if x is rational, then x is real. x is not real. therefore, x is not an integer. <@&286206848099549185>

#

i converted it into symbol form and determined that it was invalid, but i cant explain why

cursive drift
#

Can you show what you have so far?

#

,status

wraith daggerBOT
#

You must be a bot manager to use this command!

cedar nexus
#

i got p > q q >r -r therefore -p but is not in the valid arguements so is invalid

#

but idk which error it is, like is it inverse error or distributive error?

#

<@&286206848099549185> please

#

.close

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torpid urchin
#

could someone verify my induction

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agile osprey
#

Hello, I have a question about Span in linear algebra that I have been stuck on for hours :/, I am not sure how to find if a vector belongs to span(u,v). w,u,v are all vectors. but the catch is i have a missing variable I have to find. For example w = (23,-19,z) and u = (-3,-3,-4) and v = (16,-5,2) if w belongs to span (u,v) what is z. I have started by making a augemented matrix with w as the right most column and reduced it to the point where the bottom right is -55z+1318 but I am not sure what to do now? so my matrice looks like [(1,-7,-z+19),(0,1,-10z+240),(0,0,-55z+1318)]?

agile osprey
#

I have tried turning that into a system of linear equations but not sure where to go from there if that is the correct way. For example I did 1-7 = -z+19 and so on

mighty drift
#

I'd have solved for the unique combination that gets the first 2 coordinates right. Then look at what the 3rd coordinate is

#

that way the problem is reduced to a 2D problem

agile osprey
#

how would i solve for the unique combination for the first two coordinates?

mighty drift
#

that's just a system of 2 equations. If you're talking about augmented matrices, you should know how to do that

#

spoiler answer: ||a bit of looking around shows that 3u + 2v works||

agile osprey
#

I am lost. So do you mean solving where we do x1 -7x2 = -z +19 and 0x1 + x2 = -10z + 240? (1 and 2 after x should be subscript)

mighty drift
#

but if you did solve it properly like that it would be correct anyways

#

I just offered a smarter method that requires you to solve a 2x2 system rather than a 3x3

agile osprey
#

ohhh i see. I had never done that before so the way I am doing originaly should work if i reduce correctly?

mighty drift
#

yes

agile osprey
#

sweet, thank you very much for your help I appreciate it

#

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vapid lotus
#

How could you rewrite the equation a^(b+cz) such that z has no coefficient

small dust
#

but then u get that c can't be 0, if that's not an issue then do it

red pumice
#

$a^{b+cz} = a^b a^{cz} = a^b (a^c)^z$

wraith daggerBOT
small dust
#

oh I missed the exponent

#

I thought I raed multiplication

#

mbmbm

red pumice
#

classic

small dust
#

fr

vapid lotus
#

That’s what I had

#

I was hoping there was an easier way

small dust
#

what do you find hard about that

vapid lotus
#

It’s hard to write that as a program

small dust
#

hmm

#

not really

#

lemme see ur code

vapid lotus
#

Well when I tell you z isn’t a real number it will be

vapid lotus
small dust
small dust
vapid lotus
#

python

small dust
#

they have a complex number library

#

just use that

#

bulit-in

vapid lotus
#

Also note that a^z=1+(a-1)z

small dust
vapid lotus
#

z is a constant that represents 1/0

#

I will not answer any questions about 1/0 and why I’m doing math with it

small dust
#

well that just sounds like a disaster

vapid lotus
#

Just think of it like an extra dimension just like i

small dust
#

usually division by 0 breaks math pretty hard

#

that doesn't quite make sense though

#

what grade are you in

#

or like level of math

vapid lotus
#

Trust me it works

#

Mostly because z*0=0 not 1

small dust
#

,w (1/0)^0

wraith daggerBOT
vapid lotus
#

But I don’t see how the value of z is relevant

small dust
#

,w (1/0)*0

wraith daggerBOT
vapid lotus
#

Just treat z as an extra dimension

small dust
#

what level of maths are u in

vapid lotus
#

That’s not relevant

small dust
#

I'm just curious

vapid lotus
#

Just trust that z works

small dust
#

is this research or just pure dedication and ambition

#

that's not really how math works

#

I'd need a proof

small dust
#

which doesn't exist

#

ur researching this professionally?

vapid lotus
#

Not professionally

small dust
#

Ah, so just on ur own

jaunty mural
#

what in gods name is going on here sully

small dust
#

it's interesting

vapid lotus
#

I at some point I plan at documenting how z works with all operations

#

None the less the fact that z is 1/0 is irrelevant to what I’m doing

dusk finch
#

lmao

small dust
#

this feels like

dusk finch
#

z=1/0

small dust
#

very interesting

dusk finch
#

I mean I was experimenting with this when I was younger

#

only thing that I accepted was sqrt(-1)

small dust
#

yeah it's definately cool

dusk finch
#

and later I found out it actually exists

jaunty mural
small dust
#

I can't raelly understand that there is a use for division by 0 that makes sense

vapid lotus
#

But to go back to the question I asked

small dust
#

also wym by dimension

vapid lotus
#

Is there any other way of doing that

small dust
#

u said another dimension

dusk finch
#

Is it true that $z^{2}=z$

wraith daggerBOT
#

MathIsAlwaysRight

vapid lotus
#

Yes

#

That is true

dusk finch
#

And $z^{-1}=0$

wraith daggerBOT
#

MathIsAlwaysRight

vapid lotus
#

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

Probably?

small dust
#

wouldn't that be 1 ^

#

wait no

vapid lotus
small dust
#

0/1 = 0

#

I think that ur really ambitious and this is cool to see, good luck bro

vapid lotus
#

Well the reciprocal of z is a gray area as of now

small dust
#

lmk if u make progress

vapid lotus
#

Now can we get back to my original question

small dust
#

also lmk if u need python help, i'm decent

#

,w a^(b+cz)

dusk finch
#

ez 1/0=1

small dust
dusk finch
#

shhh

small dust
#

who said this is even valid

vapid lotus
#

That’s why z^-1 is a gray area

dusk finch
wraith daggerBOT
vapid lotus
#

It might not be 0

wraith daggerBOT
small dust
#

WAIT

#

u can use this to break probability

#

this is pretty cool

vapid lotus
#

You can use z to break alot of things in cool ways

small dust
#

interesitng

vapid lotus
#

If you are curious z is a number in “number space”

small dust
#

huh

#

interesting

vapid lotus
#

But still is there any other way to rewrite a^(b+cz)

small dust
#

hmmm

#

what do u want it to be in the form of

jaunty mural
vapid lotus
small dust
#

yeah and the rest would be just moving these combinations to the denominator with a negated exponent

vapid lotus
#

In form k+vz (with k and v being real numbers)

small dust
#

u can take log base a of that and get b+cz

vapid lotus
#

Hmmm?

#

What would that help with?

small dust
#

$$\log_a{(a^{b+cz})} = b+cz$$

#

it's just that

wraith daggerBOT
#

Jukelyn

vapid lotus
#

Yea but how would that help solve a^(b+cz)

small dust
#

well u want b+cz but don't wannt have it to the exponent of some base, so just takeing the log of that base will evaluate to the exponent

#

for example say a^(b+cz) = 4

#

then you get this:

#

$$\log_a{(a^{b+cz})} = b+cz = \log_a{(4)}$$

wraith daggerBOT
#

Jukelyn

small dust
#

idk what a b or c is so that's where we stop

vapid lotus
#

Let’s use the example 3^(2+5z)

small dust
#

okay then $$\log_3{(3^{2+5z})} = 2+5z$$

wraith daggerBOT
#

Jukelyn

small dust
#

we're not solving anything here though

#

if u wrote something like 3^(2+5z) = x then we'd get

#

$$\log_3{(3^{2+5z})} = 2+5z = \log_3(x)$$

wraith daggerBOT
#

Jukelyn

vapid lotus
#

Because I would just get something like log3(x+yz)

small dust
#

no you wouldn't

#

you'd get something in this form

#

where x is whatever u want

vapid lotus
#

Wait

vapid lotus
small dust
#

no

#

log base 3 of x is 2+5z

vapid lotus
small dust
#

u don't

#

x is just there as whatever u wanted the value of a^(b+cz) to be

vapid lotus
#

Bruh

#

Then why would I want x

small dust
#

there isn't much to just magically take something out of an exponent

vapid lotus
#

I don’t have a problem with z being in a exponent

small dust
vapid lotus
#

I have a problem with z having a coefficient

small dust
vapid lotus
#

and the only form he gave that works, I have no idea how to code

small dust
#

lemme see ur code

vapid lotus
#

I only have code for a^(b+z)

small dust
#

okay, i'll code it myself then

#

watch this

#
...
num = a ** (b + cz)
changed_num = (a ** b) * ((a ** c) ** z)
vapid lotus
#

Ok but then I need to code (a**c)**z

small dust
#

wym

#

that's fien

#

fine*

vapid lotus
#

Well you can’t just do ^z in python

#

Since z is 1/0

small dust
#

yeah

#

you can't do that in many languages

#

ur not gonna get any kind of math out of z, you're going to get errors

vapid lotus
#

Yes but I can tell it how to solve that

small dust
#

then don't assign z

vapid lotus
#

a^z=1+(a-1)z

small dust
#

okay then make a funciton that does that and call it whenever u need it to do that

vapid lotus
#

Bruh

small dust
#
def expZ(base):
  return 1 + (base - 1) * z

(a ** b) * expZ((a ** c))
small dust
vapid lotus
#

Yes I know that

#

Uh no no that still won’t work

small dust
#

why not

vapid lotus
#

You can’t use z at all in python

#

you are still doing something*z

small dust
#

yeah

vapid lotus
#

Don’t do that

#

Just store the coefficient of z

small dust
#

the coeff of z is 1

vapid lotus
#

When?

small dust
#

mean*

#

like how have u defined it

small dust
vapid lotus
#

Yea but you have 1+(base-1)*z

small dust
#

how is multiplication by z defined by ur system

vapid lotus
#

here the coefficient is (base-1)

small dust
vapid lotus
#

so you just need to set base-1 as its own variable

#

Because you can’t directly store anything * z in python

small dust
#

I know

#

I'm asking

#

how is multiplication by z defined by ur system

vapid lotus
#

2*z=2z=2/0

#

3*3=3z=3/0

small dust
#

okay

vapid lotus
#

i*z=q but this one is less relevant

small dust
#

you can't raelly code something like this

vapid lotus
#

You probably can

small dust
#

ok try it

#

maybe I'm misunderstanding

vapid lotus
#

Since I was able to code a calculator for a^(b+z)

#

I can show that code

small dust
#

show

vapid lotus
#
outz=a-1
out=a**b
outz=outz*out

print(out," + ",outz,"z",sep='')```
#

That’s for a^(b+z)

small dust
#

so ur just using strings to represent it

vapid lotus
#

For the output, yea

small dust
#

use printf, it'd look nicer and a bit easier to read

#

but anyways

#

hmm

#

then for exponent of z do this

vapid lotus
#

This code works

#

I’m just trying to make code for a+(b+cz)

small dust
#
printf("{a ** b} * {(a ** c)}^z")
vapid lotus
#

That’s not simplified

small dust
#

yes it is

vapid lotus
#

Is it?

#

No it’s not actually

small dust
#

how so

vapid lotus
#

It still has ^z

#

You can simply that

small dust
#

to what

#

you really cant

vapid lotus
#

You can’t simply +z

#

But you can for ^z

small dust
#

oh right bc u had that rule thing for ^z

#

can u tell me what it was again?

vapid lotus
#

a^z=1+(a-1)z

small dust
#

okay so

#
printf("{a ** b} * 1 + {(a ** c) - 1}z")
#

there

small dust
vapid lotus
#

Someone else found that

#

Something to do with Taylor series

small dust
#

it doesn't hold for reals tho
$$2^3 = 8 \neq 1+(2-1)3=4$$

wraith daggerBOT
#

Jukelyn

small dust
#

,w taylor expand a^x

small dust
#

I think they're trolling u

vapid lotus
small dust
#

that's what u wrote

vapid lotus
#

You then need to do the multiplication

small dust
#

idk how to do multiplication with z

vapid lotus
#

It’s very simple

#

2*z=2z

#

Like that’s all there is to it

small dust
#

that doens't help

vapid lotus
#

What’s the problem?

small dust
#

I have the RHS form alraedy

#

but u just sayinf 2*z=2z doesn't make sense

#

I was asking about what hte actual value would be

vapid lotus
#

That is the actual value

small dust
#

bc 2*z to 2z isn't a simplification

vapid lotus
#

Cuz

small dust
#

ogh I see

#

ohh*

#

so then what I wrote is simplified

#

u can't simplify further

#

give me an example and then tell me what u expect the output to be

vapid lotus
#

Wait what

#

Is there something wrong with your code?

small dust
#

nope

vapid lotus
#

This gave me an error

small dust
#

oh python has f"" not printf("")

#

mb

#

move the f to the inside

#
print(f"{a ** b} * 1 + {(a ** c) - 1}z")
#

mb, I'm used to Java recently

vapid lotus
#

Ahhhh

#

See

#

You give the answer as 9*1+8z

#

First of all the answer would be 9*(1+8z)

small dust
#

oh true, I should have wrote that when I changed it earlier

vapid lotus
#

And second of all you need to distribute the 9

#

Then we would be all done

small dust
#
print(f"{a ** b} + {(a ** b) * ((a ** c) - 1)}z")
#

done

vapid lotus
#

Still gives an error?

vapid lotus
#

Or no?

dire geode
small dust
#

change to ()

small dust
dire geode
#

you can tell when others are being trolled but not when you are

#

my condolences

small dust
#

I'm having a great tiem

#

I have nothing better to do

dire geode
#

okay sorry for interrupting

small dust
#

xD

jaunty mural
vapid lotus
small dust
vapid lotus
#

Ah ok

#

Oh my

#

It actually works

#

Assuming the math is correct

#

I’ll check that at home

small dust
#

the math is what u told me so

#

that's on u bro xd

vapid lotus
#

Lol

#

Thanks!

small dust
#

np xd

cosmic steppe
#

1/0 = N

1 = N(0)

1 = 0

cedar kilnBOT
#

@vapid lotus Has your question been resolved?

#
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vapid lotus
cedar kilnBOT
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timber turtle
#

can someone please elp with question 2a?

cedar kilnBOT
red pumice
#

t formulae?

timber turtle
#

ill get a photo

#

@red pumice

cedar kilnBOT
#

@timber turtle Has your question been resolved?

cedar kilnBOT
#

@timber turtle Has your question been resolved?

timber turtle
#

.close

cedar kilnBOT
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coarse plover
#

hey i am confused on Sin(90)=?

cedar kilnBOT
coarse plover
#

Sin(90)=?

jaunty mural
#

you know what sin is?

coarse plover
#

a little

jaunty mural
#

in terms of right angled triangle

coarse plover
#

Yea I know that

jaunty mural
#

yes - it is?

coarse plover
#

I think it is 1

jaunty mural
#

i mean sin in general

#

Like what is sin x in this diagram

scarlet garnet
#

or this

#

,w graph sin(x)

wraith daggerBOT
jaunty mural
scarlet garnet
#

could also know trigonometric functions from a circle

jaunty mural
#

if theyre asking this question, i think theyve just been introduced

#

smh

coarse plover
#

yea

jaunty mural
#

sin x = what over what?

#

if u dont remember just say

coarse plover
#

I frogot

jaunty mural
coarse plover
#

Ohhh

jaunty mural
#

opposite over hypotenuse

coarse plover
#

ok

jaunty mural
#

so b / c

#

Ok, so back to your question

#

one way to answer it is to consider a triangle where x is close to 90

coarse plover
#

ok

jaunty mural
#

so lets say x = 89

coarse plover
#

ok

jaunty mural
#

Now do you see what sin x must be close to

coarse plover
#

yea

jaunty mural
#

its just under 1 right?

coarse plover
#

yup

jaunty mural
#

As x gets larger and larger so its almost a right angle

#

that sin value will approach 1

#

so thats one way to see sin 90 = 1

#

You can use a similar argument for cos 90 - try it.

coarse plover
#

ok

#

I got 0

jaunty mural
#

yeah

#

so the process looks like this

#

tan 90 is a bit harder (theres no answer actually) ds_girlgiggleOwO

#

do u see why?

coarse plover
#

so tan= a/b

coarse plover
#

ah ok

#

so yea

#

b/a

#

I put it in a caculator and got Error

#

so

jaunty mural
#

well what did u put into calc

#

1 / 0?

coarse plover
#

OH

#

im a bit scattered

jaunty mural
#

it approaches 0

coarse plover
#

yea

jaunty mural
#

So it turns out tan x gets massive as you increase x and get close to 90 degrees

#

you can check tan 89.999

#

and see its very big

#

because you divide by a very small number

coarse plover
#

that makes a bit more sense

dire geode
#

.close

cedar kilnBOT
#
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waxen crater
#

y=5x+7

cedar kilnBOT
waxen crater
#

to write down the gradient of this line is it 5?

dire geode
#

yes

waxen crater
#

just look at mx to get the answer?

jaunty mural
#

yes the coefficient of x when its in this form

#

y = mx + c

waxen crater
#

alr ty

#

.close

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proven ermine
#

how to write the following in Matrix notation:

$$\frac{1}{2n(n-1)} \sum_{i=1}^{n}\sum_{j=1}^{n}(x_i-x_j)^2$$

where $X=(x_1,x_2,...,x_n)$

and $x_i,\ x_j\in X$

wraith daggerBOT
cedar kilnBOT
#

@proven ermine Has your question been resolved?

proven ermine
#

<@&286206848099549185>

cedar kilnBOT
#

@proven ermine Has your question been resolved?

proven ermine
#

<@&286206848099549185>

cedar kilnBOT
#

@proven ermine Has your question been resolved?

proven ermine
#

<@&286206848099549185>

proven ermine
#

<@&286206848099549185>

nimble veldt
#

is your questiion a question how to do something in latex?

proven ermine
worldly iron
#

@proven ermine

worldly iron
#

Are you here?

#

@proven ermine

#

The question simply asks you to write the matrix notation for a nxn matrix

cedar kilnBOT
#

@proven ermine Has your question been resolved?

proven ermine
worldly iron
#

desecrate this wiki article

#

and extract the answer

cedar kilnBOT
#

@proven ermine Has your question been resolved?

whole lake
#

@proven ermine where are u from

cedar kilnBOT
#

@proven ermine Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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storm mantle
#

I can't understand it, pls can someone explain it?

storm mantle
#

nvm, I solved it myself

#

!close

#

.close

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lapis meadow
#

how so I calculate the surface area of a hexagonal prism with a cylindrical hole?

lapis meadow
#

like what would be the formula for that shape

violet flume
#

probably just one less the other

lapis meadow
#

wdym

#

like i really don't get how to do surface area and volume

#

also thanks for da help

#

my teach keeps explaining it in like confusioning ways

livid hound
#

add up the area of the individual faces

lapis meadow
#

ok got it

#

the what do I do

#

<@&286206848099549185>

livid hound
#

?

lapis meadow
#

what do I do after adding up the individual faces

livid hound
#

adding up the areas of the individual faces, if done properly will give you the total surface area

lapis meadow
#

ok thanks man

livid hound
#

and don't ping helpers before 15 minutes

lapis meadow
#

srry bout that

#

ill close this now

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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crimson sedge
#

im doing proofs right now

cedar kilnBOT
crimson sedge
#

the gcd of this is always 1 right

#

and its just desmos bugging out

#

or is my proof wrong

#

because a power of 2 could never share a common factor with 3

small dust
#

is there a condition where a is not b?

crimson sedge
#

no

small dust
#

uhm

#

that'd break is a=b=17

crimson sedge
#

but how

small dust
#

holon, sorry my brain turned off for a sec, u legit just posted it at 12 and 17

#

gimme a sec

#

can I see ur proof

crimson sedge
#

oh lord

#

i cant do that

#

but i cant see how they would share a common factor

#

because 2^17 is 2 * 2 * 2 * 2... * 2

small dust
#

ur proof is wrong

crimson sedge
#

and 3 ^ 17 is just 3 * 3 * 3 * 3 ....

small dust
#

,calc 2 *17

wraith daggerBOT
#

Result:

34
small dust
#

3^34

#

and 2 ^34

#

,calc 2^34

wraith daggerBOT
#

Result:

1.7179869184e+10
small dust
#

,calc gcd(2^34, 3^34)

wraith daggerBOT
#

Result:

8
crimson sedge
#

wolfram alpha reigns supreme

small dust
#

wait woah

#

,w gcd(2^34,3^34)

#

:O

crimson sedge
#

🙏

small dust
#

my proof is wrong

#

gg

crimson sedge
#

L

small dust
#

wait onl

#

i'm so dumb

#

that's

#

yeah

crimson sedge
#

all g

#

thx for help

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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crimson sedge
#

may i get some help on the values of z

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

small dust
#

Show ur work so far @crimson sedge

crimson sedge
#

i think i get it

#

thx

#

.close

cedar kilnBOT
#
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dire geode
cedar kilnBOT
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vocal raptor
#

Abc is 1/4 of circle. AD radius = 4 = AB = AC. DE =2√3. I need to find DC circle size. (I know answer if that helps)

livid hound
#

is that the exact wording of the question?

#

because DE isn't relevant to what's being asked

#

you have the radius and that's pretty much all you need

#

if you know how to find the area of a full circle given the radius,
its not a huge leap getting the area of a quarter

vocal raptor
#

DC circle size*

#

mb

#

AE = 2 with Pythagoras

crimson sedge
#

by "DC circle size" I'm assuminig you are trynna find the area of sector DC?