#help-13

1 messages · Page 55 of 1

frosty ocean
#

There is no mistake in there.

waxen crater
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where did this come from?

frosty ocean
#

Your teacher wanted to show you what will be left after factoring -3 from -9x

waxen crater
#

oh so I missed the equal sign

frosty ocean
#

Yeah

waxen crater
#

how bout 6/-3=-2 where did that come from

frosty ocean
#

Same

half forge
#

i thnk the last two calculations came from factoring out the -3 from the -9x+6 in the second line

frosty ocean
#

You have +6 in the last term and you're factoring out a -3

cedar kilnBOT
#

@waxen crater Has your question been resolved?

cedar kilnBOT
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crimson sedge
#

Can someone tell me what they get here for a)?

scarlet garnet
#

,w graph 2sin(3x)

wraith daggerBOT
scarlet garnet
#

,w convert 2/3 pi to radians

wraith daggerBOT
crimson sedge
scarlet garnet
#

the max y value

crimson sedge
#

Oh i see

scarlet garnet
#

so the units of y

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and its not given

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,w convert 2/3*360 degrees to radians

wraith daggerBOT
crimson sedge
#

Man i was thinking there was two measurements for amplitude but it made no sense lmao

#

Thanks i got it

#

.close

cedar kilnBOT
#
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scarlet garnet
crimson sedge
#

Yeah

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But thats more of a range

cedar kilnBOT
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gloomy berry
#

You know angle ACE

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Angle sum property of a triangle

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You get ACE = 70°

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Then the reflex angle of ACE must be 360-ACE

solar cypress
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145

gloomy berry
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Then you can use the angle sum property of quadrilaterals for ADEC

solar cypress
#

i try

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it should be 4

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sorry if its wrong i havent done indices in a long time

gloomy berry
#

Least we can say is that it is cyclic

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Yes I guess

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25°

cedar kilnBOT
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@crimson sedge Has your question been resolved?

bitter finch
#

Since the exact places where the points are isn’t specified, consider what happens if F coincided with B

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yea that’s what i mean by coincide

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that they overlap

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no

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oh the parallelograms wont overlap fully

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there’ll still be DEA

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and FGC

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try drawing a diagram

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did u make a diagram?

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show me ur diagram

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it should look something like this

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66 is right

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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mossy gull
#

How do I factorize this expression?

cedar kilnBOT
mossy gull
#

1)There isn't a common factor for all.
2)If I try to factor by a number a number will be left bcs they arent in even number

tropic oxide
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try looking at only 16b^2 - 8b + 1

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that looks like a perfect square to me

mossy gull
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Ok wait

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Oh

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(4b-1)^2

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@tropic oxide what next?

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I have 4 terms but 2 are into the ()

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So I can't factor out

blazing zephyr
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you can factor the -8bc+2c

mossy gull
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By 2c?

blazing zephyr
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yep

mossy gull
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Maybe - 2c

blazing zephyr
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oh yeah sorry

mossy gull
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Ok done

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Another one it's a bit tricky for me

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@blazing zephyr i factor by a

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And I got

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$a[(a-2y)^2-2ay+4y^2]$

wraith daggerBOT
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Sarkes_the_jack

blazing zephyr
#

uh

mossy gull
#

I have to resolve that?

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The square

blazing zephyr
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i havent tried this but maybe expabding the square might help

mossy gull
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Oh k

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I get

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$a(a^2+8y^2-4ay)$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
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What can I do

blazing zephyr
#

wait did i mess up

mossy gull
#

?

blazing zephyr
#

oh nvm

mossy gull
#

Uhm so

blazing zephyr
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how did you get 8y²

mossy gull
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So I have 4y^2 already

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And the square give me another one

blazing zephyr
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good

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how did you get -4ay then

mossy gull
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The same thing

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One I have already

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The second - 2ay I've got by 2ab

blazing zephyr
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how about that other -2ay in the equation

mossy gull
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Wdym

blazing zephyr
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so

mossy gull
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$(A-2y)^2=a^2+4y^2-2ay$

blazing zephyr
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you got -4ay from the (a-2y)² right

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

Like this

mossy gull
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The other by factor with a

blazing zephyr
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$(a-b)^2=a^2+b^2-2ab$

wraith daggerBOT
#

Skill_Issue

mossy gull
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$4ay^2:a =4y^2$

wraith daggerBOT
#

Sarkes_the_jack

blazing zephyr
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if you plug that in you get a²+(2y)²-2a(2y)

mossy gull
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Oh you mean the 2ay

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Btw for factor with a

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I don't understand

blazing zephyr
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dont understand where?

mossy gull
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$a[(a-2y)^2-2ay+4y^2]$

wraith daggerBOT
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Sarkes_the_jack

mossy gull
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What have I to do

blazing zephyr
mossy gull
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$a(a^2+8y^2-4ay)$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

Isn't it?

blazing zephyr
#

check the ay part again

mossy gull
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Uhm

blazing zephyr
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ok ok

mossy gull
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Nooo

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I got it

blazing zephyr
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ok

mossy gull
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Omg

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I dint double it

blazing zephyr
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hehe ^^

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im going to go to sleep bye

mossy gull
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$a(a^2+8y^2-6ay)$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
blazing zephyr
#

yeah

mossy gull
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Now what I have to do

blazing zephyr
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idk XD

mossy gull
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F moment

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<@&286206848099549185>

mossy gull
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$a(a^2+8y^2-6ay)$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
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Can someone factor this?

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K did it

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It's a special poly

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.close

cedar kilnBOT
#
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lucid iris
#

F(x)= (x+4)^2 (x-3) take derivative

cedar kilnBOT
lucid iris
#

I don’t understand how

crimson delta
#

product+chain rule

lucid iris
#

Mmmm

crimson delta
#

do you know how to take the derivative of (x+4)^2

lucid iris
#

Mm 2x+8

clear berry
#

Do you know the chain rule?

lucid iris
#

Yes

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.close

cedar kilnBOT
#
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crimson delta
#

what does it say

#

ok then not

cedar kilnBOT
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proper fjord
#

how do i go about solving this?

cedar kilnBOT
atomic vapor
#

I would break each vector down to sin and cos

proper fjord
#

how come?

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i dont see how that would help

atomic vapor
#

after summing them up you will get the overall effect of the 3 vectors

proper fjord
atomic vapor
#

I think so

proper fjord
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also if i already have the magnitude of the 3, i thought i would just have to do basic addition and subtraction

winged bay
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well, no

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you cannot just do that

proper fjord
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this would be the resultant vector approximately i think

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if you add all of em tip to tail

atomic vapor
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looks right

proper fjord
#

i still dont really know how i would find that remaining distance back to the origin

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it's probably not a nice number

atomic vapor
#

Pythagorean theorem would work

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I hope

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if you know his effect on x and y you could use it to find the vector

proper fjord
#

i figured it out

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thanks a bunch

cedar kilnBOT
#

@proper fjord Has your question been resolved?

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ember warren
#

Heya! Im trying to factorize this equation using the quadratic formula, but I dont understand quite how they arrive at this answer. The fractions are honestly messing me up

ember warren
#

Most videos tell me to solve it by turning the fractions into non-fractions, but my lecturer told me to keep them as fractions. Suffice it to say, he himself struggled to explain this solution to me as well, since in most worlds, I see this as an outcome, so where am I going wrong?

#

Even if you do tell me that the power of 2 belongs to 1/6 and not the x, that still confuses me as to how 1*1 becomes 25 all of a sudden merged with a +4/6

sharp lotus
#

first off, why are you putting x's under the square root sign

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when you use the quadratic formula, a, b, c just refer to the coefficients in the polynomial

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so a = 1, b = 1/6, c = -1/6 there should be no mention of x's in there

sharp lotus
#

$\frac{-1/6 \pm\sqrt{(1/6)^2-4(1)(-1/6)}}{2*1}$

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except my latex is rusty :p

wraith daggerBOT
#

Sooshon

sharp lotus
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something like that if i havent made any more typos

ember warren
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Hmmm, yes this is sorta what it turned into

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But im doing something wrong at this point

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Since 1/6^2 becomes 1/36 and -4*1/6 becomes 4/6

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But clearly the solution doesnt agree with me here

sharp lotus
#

which solution are you even talking about

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you sent two things and one of them seems like complete nonsense

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(the second one)

ember warren
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The very first image

sharp lotus
#

right so 4/6 becomes 24 / 36, add that to 1/36 = 25/36

ember warren
#

wait hold on, how does 4/6 become 24/36?

sharp lotus
#

multiply numerator and denominator by 6 to get common denominator (36), just basic fraction addition

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$\frac{4}{6}\times\frac{6}{6} = \frac{24}{36}$

wraith daggerBOT
#

Sooshon

ember warren
#

Ah, because of the 1/36

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Jesus christ thank you so much

sharp lotus
#

i'm not jesus christ but youre welcome

ember warren
#

I know, but ive been stuck on this for days 😂

#

.close

cedar kilnBOT
#
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livid horizon
#

i need help with an integral

cedar kilnBOT
livid horizon
#

$\int_0^{\pi}\sin(x)\sin(\alpha x)\dd{x}$

wraith daggerBOT
#

RickyDicky

livid horizon
#

i did some work but idk why im not getting the right result

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$\int_0^{\pi}\frac12\left(\cos(x-\alpha x) - \cos(x+\alpha x)\dd{x}\right)$

radiant fjord
#

what's your work so far

wraith daggerBOT
#

RickyDicky

livid horizon
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$\frac12\left(\frac{\sin(x-\alpha x)}{1 - \alpha} - \frac{\sin(x+\alpha x)}{1 + \alpha}\right)^{\pi}_0$

wraith daggerBOT
#

RickyDicky

livid horizon
#

when we substitute pi in

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first one sin(x- alpha x) becomes sin(pi * alpha)

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and second one sin(x + alpha x) becomes -sin(pi * alpha)

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(Im actually not sure why that is but i figured that out, some explanation would be helpful)

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$\frac12\left(\frac{(1+\alpha)\sin(\pi\alpha) + (1-\alpha)\sin(\pi\pi)}{1-\alpha^2}\right)$

wraith daggerBOT
#

RickyDicky

livid horizon
#

,w integral from 0 to pi sin(x)*sin(nx)dx

wraith daggerBOT
livid horizon
#

look at what wolfram gets

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even the denominator is different

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there's no 1/2 in wolfram's answer

clear berry
#

That 2 cancels the 1/2

livid horizon
#

and in the denominator

clear berry
#

what's the issue with the denominator

livid horizon
#

wolfram gets alpha^2 -1

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i get 1 - alpha^2

clear berry
#

yeah and it also has a minus sign infront

livid horizon
#

ah

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can u explain to me that thing earlier

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about how sin(x-alpha x) becomes sin(pi * alpha)

clear berry
#

x = pi right? so, sin(x - alpha x) becomes sin(pi - alpha pi)

livid horizon
#

$\frac12\left(\frac{(1+\alpha)\sin(\pi\alpha) - (1-\alpha)\sin(\pi\alpha)}{1-\alpha^2}\right)$

clear berry
#

$\sin(\pi - \alpha \pi) = \sin \pi \cos \alpha \pi - \cos \pi \sin \alpha \pi = \sin \alpha \pi$

wraith daggerBOT
#

numbpy

clear berry
livid horizon
#

mistake

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i thought sin(pi - alpha pi) is -sin(alpha pi)

clear berry
#

Remember it in this way, pi - theta would lie in the 2nd quadrant, sin is positive there

livid horizon
#

so

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should get this right

wraith daggerBOT
#

RickyDicky

clear berry
#

yeah, correct

livid horizon
#

$\frac12\left(\frac{(1+\alpha)\sin(\pi\alpha) + (-1+\alpha)\sin(\pi\alpha)}{1-\alpha^2}\right)$

wraith daggerBOT
#

RickyDicky

livid horizon
#

then we get this

clear berry
#

Now just simplify

livid horizon
#

$\frac{\sin(\pi\alpha)(\alpha^2-1)}{1-\alpha^2}$

wraith daggerBOT
#

RickyDicky

livid horizon
#

somehow i end up with that

clear berry
livid horizon
#

$(1+\alpha)\sin(\pi\alpha) + (-1+\alpha)\sin(\pi\alpha) = 2\sin(\pi\alpha)(\alpha^2 - 1)$

wraith daggerBOT
#

RickyDicky

livid horizon
#

oh right

clear berry
#

cause $\sin(\pi + \alpha \pi) = -\sin(\alpha \pi)$

livid horizon
#

theres one more minus there

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so its +

clear berry
#

yep

livid horizon
#

ok well then

wraith daggerBOT
#

numbpy

livid horizon
#

the numerator would be

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$\sin(\pi \alpha)(1+\alpha) + \sin(\pi\alpha)(1-\alpha) = 2\sin(\pi\alpha)(1-\alpha^2)$

wraith daggerBOT
#

RickyDicky

livid horizon
#

or not

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god i suck at trig

clear berry
#

nah dude

#

you're thinking too much

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$\sin(\pi \alpha)(1+\alpha) + \sin(\pi\alpha)(1-\alpha) = \ \sin(\pi \alpha) + \alpha \sin(\pi \alpha) + \sin(\pi \alpha) - \alpha \sin(\pi \alpha)$

wraith daggerBOT
#

numbpy

livid horizon
#

ooh okay

#

now i get the right result

#

.close

cedar kilnBOT
#
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fast sundial
#

I don’t understand derivatives

cedar kilnBOT
fast sundial
#

Because x^2 could equal to x^3/3 and 2x

#

Power rule is 2•x^2-1

muted bear
#

One is integration

fast sundial
#

How do you know when to use what

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So say 16x^2

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16 • line thingy x^2dx

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16 • x^3/3 = 4x+c

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but why not 16 • 2x

muted bear
#

Line thingy?

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Oh

fast sundial
#

yea idfk what that’s called

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self taught so uh a lil behind

radiant fjord
#

integration symbol

fast sundial
#

only 13 dead

muted bear
#

Yeah when you have $\int$, you integrate

wraith daggerBOT
#

GarlicBredFries

fast sundial
#

oh

fast sundial
#

question I’m getting is f(x) = x^2 + 1, find avg on 0,3

radiant fjord
#

$\frac{d}{dx} , x^2 = 2x ; \int{x^2}dx = \frac{x^3}{3} +c$

wraith daggerBOT
#

baro | awake

fast sundial
#

OHHH

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I’m so dumb

#

yo thanks g

radiant fjord
#

no worries

fast sundial
#

.close

cedar kilnBOT
#
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glacial brook
#

I need help with this

cedar kilnBOT
glacial brook
#

can I just use limit property and equate this to 0?

sharp lotus
#

did you try l'hopitals?

glacial brook
#

I dont know how to do that

jade sonnet
#

You don’t need to I don’t think so, you can split the fraction

sharp lotus
#

you didn't learn that yet, sure? because these kinds of problems usually are built for that and it makes it trivial but yeah there are other ways

jade sonnet
#

Do you know what the small angle approximation is?

steady fossil
#

you can also try to apply lim sin x/x = 1

dire geode
#

Khan is great

dire geode
soft owl
#

OR use this :
Cos(2x)= 1 - 2Sin²(x)

steady fossil
#

ye so you have 2sin²x/2x

soft owl
steady fossil
#

it screams for hopital ngl but he isnt allowed to use it

glacial brook
#

how do I do hopital?

#

the teacher didn't rly specify which method to use

steady fossil
#

so whenever you have 0/0 or some other undefined forms cant remember em you are allowed to take the derivative from your top of your fraction and your bottom

#

Courses on Khan Academy are always 100% free. Start practicing—and saving your progress—now: https://www.khanacademy.org/math/ap-calculus-ab/ab-diff-contextual-applications-new/ab-4-7/v/introduction-to-l-hopital-s-rule

Introduction to L'Hôpital's Rule

Practice this lesson yourself on KhanAcademy.org right now:
https://www.khanacademy.org/e/lh...

▶ Play video
sharp lotus
#

l'hopitals is basically: if the limit of the numerator and denominator individually is each 0 (this is one case at least, there are others with infinity), the limit of the whole thing is equal to the limit of the derivative of the top / derivative of the bottom

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$\lim\frac{f}{g} = \lim\frac{ f'}{g'}$

#

something along those lines

glacial brook
#

I'll watch the vid... im super new to this topic

sharp lotus
#

man im bad at latex 😄

wraith daggerBOT
#

Sooshon

sharp lotus
#

if it's 0 / 0

wraith daggerBOT
#

Mehdi_Moulati

$\lim_{x \to a}\frac{f(x)}{g(x)} = \frac{\lim_{x \to a} f'(x)}{\lim_{x \to a} g'(x)}$
sharp lotus
#

$\lim_{x\to 0}\frac{1-cos(2x)}{2x} = \lim_{x\to 0}\frac{2sin2x}{1}$

#

as x - > 0 yeah mehdi is writing it much nicer, i forgot how to even do the limits on it

#

so as you can see that second one is a lot easier to do, you can immediately see what the answer is

#

@soft owl how do you get the color in your latex code anyhow?

wraith daggerBOT
#

Sooshon

$\lim_{x\to 0}\frac{1-cos(2x)}{2x} = \lim_{x\to 0}\frac{2sin2x}{1}$
soft owl
sharp lotus
#

yeah

#

and well also this shows some kind of clearer coloring for the code itself

#

not sure how you got the bot to also show the code

#

oh i just answered my own question 😬

soft owl
#
```tex
write your code here
sharp lotus
#
$test$
#
x = 0
wraith daggerBOT
#

Sooshon

soft owl
#

add tex near the first 3 backquote

glacial brook
#

guys, after getting the derivatives of deno and numerator, I got 2sin(2x)/2

#

what do I do next?

glacial brook
#

so I just substitute?

sharp lotus
#

the limit on the right

#

yeah it's a continuous function so basically it's the same as the value i.e. plugging it in

glacial brook
#

oh got ittt

#

thank u!!!!!

cedar kilnBOT
#

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hasty narwhal
#

In the figure, there are 2 triangles.
calculate the length of the segment DE if AC = 4,5 AB = 7,8 and BE = 3,5

cedar kilnBOT
#

@hasty narwhal Has your question been resolved?

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hasty narwhal
#

.reopen

cedar kilnBOT
#

cedar kilnBOT
#

@hasty narwhal Has your question been resolved?

cedar kilnBOT
#

@hasty narwhal Has your question been resolved?

hasty narwhal
#

.close

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obtuse quartz
cedar kilnBOT
obtuse quartz
#

how is this a negative?

#

number?

#

like the answer

#

4 -

#

should be a postive

#

positive

#

bc equal amount of -

wraith daggerBOT
runic adder
obtuse quartz
#

what is a parenthesis

#

my teacher ment

#

but i thought it wasnt imp

runic adder
#

parenthesis = ()

obtuse quartz
#

oh

#

so if it was (-4 to the power of 4)

runic adder
#

(-4)^2 = (-4)x(-4) =16

obtuse quartz
#

then it would be a pos

runic adder
#
  • 4^2 = - 4x4 = -16
obtuse quartz
#

yeah

#

ok ty

runic adder
#

you're welcome!

cedar kilnBOT
#

@obtuse quartz Has your question been resolved?

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#
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mossy gull
#

Prove that, if in a triangle an exterior angle is congruent to the adjacent interior angle, then the other interior angles are acute. How can I prove this

mossy gull
#

So I know that I have 2 angles of 90°

silent finch
#

The exterior angle is the sum of the other 2 angles

mossy gull
#

You can draw for let me understand better

#

Bcs it's a demonstration

silent finch
#

Let’s call our angles a,b, and c. Let the exterior angle be a+b, so that the adjacent angle is c, or 180-a-b. Then we 180-a+b=a+b. Simplifying, we get a+b=90

#

Ok one sec

mossy gull
#

It's geometry

#

Like I can't do expression

silent finch
mossy gull
#

I have to demonstrate by some criteria

#

Like

#

Ok

#

But I can't use this

silent finch
#

Why

#

How should you demonstrate it

mossy gull
#

Wait

#

It's an example

silent finch
#

I don’t understand French

mossy gull
#

Uhm k

#

Waot

silent finch
#

de meme

silent finch
# silent finch

Why is this not okay? Just set c and a+b equal and show that a+b=90, thus a and b are acute

mossy gull
silent finch
#

This is different

silent finch
#

Yea, I’m proving it using Euclidean geometry, not noneuclidean

mossy gull
#

Uhm

#

I don't know what to do

#

@silent finch where can I ask?

silent finch
#

Ask what

mossy gull
#

Ask this problem

#

I don't have to use calculus

silent finch
#

Just leave it here, let someone else try because I don’t understand

silent finch
mossy gull
#

Maybe I have to let you see an example

nimble veldt
#

just make a sketch, name the exterior angle like you want, and name the adjecent interior angle like you want. and then show me your sketch. i will try it.

mossy gull
#

Ok

nimble veldt
#

and of course name all angles in the triangle like you want.

mossy gull
#

@nimble veldt

nimble veldt
#

ok, we know the sum of the angles in a triangle is 180. can we use this?

mossy gull
#

I don't think

#

I think I have to create another triangle

#

Equal to another

#

And prove that the two ugual angles are 90° and then I have to say that the others angles are less then 90°

#

So basically I can only say

#

From the start

#

That omega and delta are 90°

#

Because they are ugual and their sum make 180° by costruction

#

So I can write

nimble veldt
#

if we cant use, that the sum of angles in a triangle is 180, then i have to pass. sorry.

mossy gull
#

Like I don't know if I have to use this way

#

Ivve never used

#

Ahh I don't know

nimble veldt
#

hmm, the sum of the angles = 180 is IMHO a main criteria of euclidian geometry. if this doesnt hold we are non euclidian.

mossy gull
#

Ok

#

Let's try this way so

nimble veldt
#

then you are ready.

mossy gull
#

Btw seems to easy

nimble veldt
#

alpha + beta = 90, alpha > 0, beta > 0.

mossy gull
#

Maybe I try another exercise

#

Yeah yeah now I know

nimble veldt
mossy gull
#

So let's try this

#

Prove that in a triangle ABC each of the two angles formed by the bisector AS with the side BC is greater than half the angle A.

#

@nimble veldt

#

Did you understood the request?

#

I used Google translate so I don't know

#

If it's clear

nimble veldt
#

what is S?

mossy gull
#

It's like the point that the bisector have in, common with bc

nimble veldt
#

just a moment

mossy gull
#

Okok

nimble veldt
mossy gull
#

Yeah

#

It's like this

nimble veldt
#

you mean S = D, and whe should prove the both angles at D are greater then half of A:

mossy gull
#

I think I have to prove that

#

Adb and adc angles are greater then bad and dac angles

nimble veldt
#

ok

mossy gull
#

Oki

#

It's my main problem

nimble veldt
#

ADB + ADC = 180

mossy gull
#

Ok

nimble veldt
#

Assume ADB = ADC -> both are 90 degrees.

mossy gull
#

Oh k

#

I see where do you point

#

I send one page of my book

#

So you can try to understand what we learned

#

To apply

nimble veldt
#

in this case we are ready, sinc CAB < 180, therefore is the half < 90.

mossy gull
#

Use Google translate

#

If you don't understand italian

#

@nimble veldt

nimble veldt
#

ok, i see what you learned. just give me a little time.

#

try to draw a line trough A which is parallel to BC

mossy gull
#

??

nimble veldt
#

the two new angles at A are the same as thoose two at D, an its obvious that the half at A is smaller

mossy gull
#

Uhm

#

Can you try to demonstrate

#

Like in the book

#

Just a try

#

Then I will adjust by myself

nimble veldt
#

i thought i did it like in the book. ok, i ll try it another way.

mossy gull
#

Ok it's good

#

I like this way

nimble veldt
#

and this works with both sides/angles at S,

mossy gull
#

I don't understand a thing that two signs

#

What congruences indicates

nimble veldt
#

it means this two lines are parallel

mossy gull
#

Oh k

#

So now?

#

What I have ti do

nimble veldt
#

nothing else. we are ready. the black angles are "the half of A", the two red angles are the same. and the red angle is greater then the black one.

mossy gull
#

Like visually it's ok

#

But you need some true proves

mossy gull
#

Here says for example

#

EDb =Adc because opposite at the top

#

They are ugual for the 1st criteria of congruence.,...

#

@nimble veldt

#

Understood?

nimble veldt
#
  • EF is parallel BC
  • FAS = ASB
  • FAS > SAC
  • EAS = ASC
  • EAS > BAS
mossy gull
#

Ok I check

#

Why fas=asb

#

@nimble veldt

#

Yuhuu?

nimble veldt
#

if a line intersects two parallel lines then the angles are the same.

mossy gull
#

Oh k

#

Didn't know

#

Ok I figure out

#

How I factor this?

#

@nimble veldt

#

It's one of the last factor I have to do

#

I have to divide by 2?

#

Or like 2atcx

#

But I don't get ot

nimble veldt
#

i would try first to expand this and then have a look whats left.

mossy gull
#

Hm k

#

Expand sometimes can help

nimble veldt
#

you will get $4a^2t^2+4c^2x^2+4c^2t^2+4a^2x^2$

wraith daggerBOT
nimble veldt
#

then group by t^2 and x^2

mossy gull
#

Ok no

#

I didn't get that

nimble veldt
#

$4(at+cx)^2=4(a^2t^2+2atcw+c²x²)$ ok?

wraith daggerBOT
mossy gull
#

What is wrong

#

Oh you multiply too?

nimble veldt
#

you missed 4 in the first line

mossy gull
#

Uhm

#

No like I mean

#

Without the 4 it's like that

nimble veldt
#

yes, but do it with the 4 and then add.

mossy gull
#

I'll add it later

#

Ok

#

Right

nimble veldt
#

you will lose the actx term, which is very helpful

mossy gull
#

It's like u

#

There are a lot of squares

#

But I think I can factor out

#

It's better

#

Two by two?

#

Or all with 4?

nimble veldt
#

just group. the two with t^2 and the two with x^2

mossy gull
#

Oh ok

#

So not together

#

Ok did

#

$(4t^2+4x^2)(a^2+c^2)$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

Ok I think

nimble veldt
#

yes, i would take the 4 out, but yes.

mossy gull
#

But the book says another think

#

Oh k

#

K, done

#

I factor out by 4

#

The LAST

nimble veldt
#

what does the book say?

mossy gull
#

No yeah I had to turn 4 away

#

,rotate

wraith daggerBOT
mossy gull
#

,rotate

wraith daggerBOT
mossy gull
#

,rotate

wraith daggerBOT
mossy gull
#

I though it was ax^2+bx+c at the start

nimble veldt
#

no, group again.

#

those with x and the rest.

mossy gull
#

Group?

#

Hmm

#

Ok

#

How do you know there isn't an identity lol

nimble veldt
#

there is, after you group.

mossy gull
#

I can't group

#

-4 remains alone

nimble veldt
#

$b^2+3b-4+bx+4x=b^2+3b-4+(b+4)x=(b+4)(b-1)+x(b+4)$

wraith daggerBOT
mossy gull
#

Whaat

#

How did you think of that

#

Now there is a special poly

nimble veldt
#

there is one step left -> (b+4)

mossy gull
#

??

#

What I have to do

#

Multiple and factor

nimble veldt
#

$b^2+3b-4+bx+4x=b^2+3b-4+(b+4)x=(b+4)(b-1)+x(b+4)=(b+4)(b-1+x)$

mossy gull
#

No I don't think

wraith daggerBOT
mossy gull
#

???

#

Oh factor

#

By b+4

nimble veldt
#

ye

#

yes

mossy gull
#

Like at the start you thought already I had to factor by x

#

Why

nimble veldt
#

its just expirience. a long expirience.

mossy gull
#

Lol what a hell

#

Ahah

#

Maybe you thought that in this case it's better put away x

nimble veldt
#

just to explain.

mossy gull
#

Bcs you will havem more terms with b

#

Ahah Idk

nimble veldt
#

there are two terms with x. two out of 5 terms. -> group them

mossy gull
#

Like you look and says:oh I have to do this ahah

nimble veldt
#

there is a b^2, so there is maybe someting like (b-a)(b-c)

mossy gull
#

Like I understand how to do

mossy gull
#

I will do the most difficult expression by myself so

#

Of the book

#

I want to see if I'm ready for the tomorrow test

#

So I let you see that

nimble veldt
mossy gull
#

There is

#

So

#

I can try to transform 8 in 2^3

#

And maybe factor out by 2 for now

nimble veldt
#

sound ok

mossy gull
#

So

#

I get

nimble veldt
#

take out 2^3 instead of 2.

mossy gull
#

You mean factor out by 2^3?

nimble veldt
#

yes

mossy gull
#

But I have 2^2n+1

#

How

#

Maybe I don't have to factor it

#

But only the second and third term

nimble veldt
#

doesnt matter $ 2^{2n+1}=2^32^{2n-2}$

mossy gull
#

F

#

doesnt matter $2^{2n+1} = 2^32^{2n-2}$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

???

#

What I'm seeing

#

Oh you mean

#

That I can put the exponent Into a negative one

nimble veldt
#

yes.

mossy gull
#

Ok let's try

nimble veldt
#

but if n>0 it is not negative.

mossy gull
#

So I get

#

$2^3(2^{2n-2}-2^n+1)$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

Is it fine?

nimble veldt
#

yes. see you the next step?

mossy gull
#

Uhm

#

No?

#

Wait

#

Ooo

#

$(2^{n - 1}+1)^2$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

Can it be?

nimble veldt
#

yes. (2^3 missing, but yes)

mossy gull
#

Yeee

#

Lesg9

nimble veldt
#

oh no, -1

mossy gull
#

Oh

#

So?

nimble veldt
#

$2^3(2^{n-1}-1)^2$

wraith daggerBOT
mossy gull
#

Yeah ok

#

Book says something else

#

:((

#

$2(2^n-2)^2$

wraith daggerBOT
#

Sarkes_the_jack

nimble veldt
#

its is just the same.

mossy gull
#

How is it possible?

#

Hm

#

I don't think

#

Maybe it can be

#

No ok I don't get it

nimble veldt
#

$2(2^n-2)^2=2(2(2^{n-1}-1))^2$

wraith daggerBOT
mossy gull
#

Uhm?

#

So it wasn't been

#

$2(2^n-2)^2=2(2^{n-1}-1))^2$

wraith daggerBOT
#

Sarkes_the_jack

mossy gull
#

I see this

#

No?

#

Why another 2 times

nimble veldt
#

just look at $(2^n-2)^2$

wraith daggerBOT
mossy gull
#

Ok

nimble veldt
#

$(2^n-2)^2=(2\cdot (2^{n-1}-1))^2$

wraith daggerBOT
mossy gull
#

Ok

#

Oh

nimble veldt
#

$2^2(2^{n-1}-1)^2$

wraith daggerBOT
mossy gull
#

It puts another 2 times at sx and dx

#

So it will be the same

nimble veldt
#

yes

mossy gull
#

Ooh ok

#

I will re study

#

And go to sleep

#

Thx a lot

nimble veldt
#

if you have any questions just DM me.

mossy gull
#

I didn't understood nothing before help XD

mossy gull
#

By nothing I mean: what I have to use and when

#

Bye bye

nimble veldt
#

bye

#

this should answer an earlier question. @mossy gull

mossy gull
#

Ah la trasversale right

#

I remember

#

I didn't close lmao

#

.close

cedar kilnBOT
#
Channel closed

Closed by @mossy gull

Use .reopen if this was a mistake.

mossy gull
#

Thx again

cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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lucid yoke
#

I am trying to solve this question for an assignment of mine.

It's mostly a coding problem but I am not understanding how to translate from the problem description to actual code. I am willing to learn any free package in C++/python/julia to get this done

lucid yoke
#

I just need help understanding how to go from the equation to actual code

cedar kilnBOT
#

@lucid yoke Has your question been resolved?

lucid yoke
#

No bot, it has not, no one has replied yet :p

#

How would it be solved?

cedar kilnBOT
#

@lucid yoke Has your question been resolved?

lucid yoke
#

No bot, if people are not replying then it has not been solved

cedar kilnBOT
#

@lucid yoke Has your question been resolved?

lucid yoke
#

Not bot, it has not

#

And it might never be

cedar kilnBOT
#

@lucid yoke Has your question been resolved?

lucid yoke
#

Not bot, it has not

gilded elm
cedar kilnBOT
#

@lucid yoke Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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celest pecan
cedar kilnBOT
celest pecan
#

This is homework from my class and I have completely forgotton how to do these questions

tropic oxide
#

,rcw

wraith daggerBOT
cedar kilnBOT
#

@celest pecan Has your question been resolved?

cedar kilnBOT
#

@celest pecan Has your question been resolved?

lethal jackal
celest pecan
#

part a and c are easy I just forgotten how to do the method for part b). There is not any resources my teacher has given that I can find I was just looking for an outline of some of the steps

#

I can try to find my own resources though so dw about it

celest pecan
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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abstract lily
cedar kilnBOT
abstract lily
#

Can someone explain this to me?

#

esp in this part

acoustic shore
# abstract lily

they factorized the numerator and denominator so that the factor which was causing the expression to become 0/0 can get eliminated

#

and the limit can be evaluated without 0's getting in the way

#

the rest is that simple algebra

abstract lily
#

can you explain to me how they factored?

#

i really dont get it

#

like how did the 2x^2 become 2x in the next step and what happened to -27

limpid agate
#

(2x² - 15x - 27) = (2x + 3)(x - 9)

cedar kilnBOT
#

@abstract lily Has your question been resolved?

cedar kilnBOT
#
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#
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grim lantern
#

for questions like this do i use pi on the calculator or 180

buoyant latch
#

I believe they likely result in exact values

#

And if not you write it in exact form

#

Unless the question says something like solve xxxxxx (Round to 2 decimal places)

grim lantern
buoyant latch
grim lantern
#

ah

#

makes sense

#

thanks

#

.close

cedar kilnBOT
#
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random forge
#

For calculating the weight of this boulder do you use sin or cos?

random forge
#

It's sin right because sin is the longest line / shortest line in the triangle?

cedar kilnBOT
#

@random forge Has your question been resolved?

random forge
#

@uncut veldt

#

I've figured out that i's actually cos. So is it 600 * 1.8 = boulder * 0.2 * cos 30 ?

random forge
#

Someone please confirm. I'm not actually sure

#

<@&286206848099549185>

cinder shard
#

Cos makes sense. Otherwise an angle of zero degrees would give “zero” force

#

However, you need to also account for angle with the 600N

random forge
#

I see. Is that cos60 then on the 600N side?

#

Otherwise they'd just cancel each other out right

#

<@&286206848099549185>

cinder shard
#

No also 30

#

They do cancel out

#

Because both are the same angle from horizontal

#

If the bar wasnt straight then you would need to account

random forge
#

so it's just 600 * 1.8 = boulder * 0,2 then?

cinder shard
#

Yeah

random forge
#

ooh. Well that was way simpler then i thought. Thanks!

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cedar kilnBOT
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hot ether
#

Can someone help with me with Division

cedar kilnBOT
deep pendant
sharp lotus
sharp lotus
cedar kilnBOT
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@hot ether Has your question been resolved?

hot ether
#

No

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@hot ether Has your question been resolved?

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crimson sedge
#

it is the absolute value function

#

the absolute value converts the negative to positive

#

so $|-4| = 4$

wraith daggerBOT
#

Lixera

crimson sedge
#

i would assume so, because if they did not, then the equality wouldn't be correct

#

the | | are the usual notation for absolute value

#

type .close haha

cedar kilnBOT
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crimson sedge
#

in general, you can represent the absolute value function as
[|x| = \begin{cases} \hphantom{-}x, &\quad x \geq 0 \ -x, &\quad x < 0 \end{cases} ]as a fyi

wraith daggerBOT
#

Lixera

crimson sedge
#

it makes sense because what it means is basically like

#

if you have a positive number then it stays positive

#

if you have a negative number then the thing becomes -(-4) for example which is just 4

#

so again, positive

cedar kilnBOT
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slim dome
#

One number is six less than three times another number. If the sum of the numbers is 38, find the numbers.
Enter the two numbers separated by a comma, with the smaller number first.

slim dome
#

not sure how to do this

red pumice
#

algebra

slim dome
#

right

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but

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where do I start

red pumice
#

lets call one number a

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and the other b

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then we have a + 6 = 3b

slim dome
#

okay

#

how tho

red pumice
#

a is 6 less than three times b

slim dome
#

when the number is 38?

#

got it

red pumice
slim dome
#

gotcha gotcha

#

I forgot were just writing it

#

Okay I got that from there on do we sub one of the letters for 38?

red pumice
#

if you mean to write a = 38 - b

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then that works yes

slim dome
#

so in our final equation we would have 38-3b= 6?

red pumice
#

a + 6 = 3b

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a = 38 - b

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38 - b + 6 = 3b

slim dome
#

hmm

red pumice
#

44 = 4b

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11 = b

slim dome
#

what happened to the b on the left side

red pumice
#

we added b to both sides

slim dome
#

gotcha

#

so it doesnt become like squared correct?

red pumice
#

no it doesnt become squared

slim dome
#

gotcha

#

well thank you for your help I appreciate it

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.close

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tawny monolith
#

Hello, how do I draw a graph given information about the limit? Specifically, if I know there's a vertical asymptote at a certain x value, but the limit from the right is a finite value?

tawny monolith
#

For example, if f(x) has a va at 9, but lim->9+ is finite

modern compass
#

then the graph would go to the finite number on the right. And go up/down to positive/negative infinity on the left.

tawny monolith
#

Gotcha, thanks

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untold onyx
cedar kilnBOT
#

Please don't occupy multiple help channels.

untold onyx
#

do i just combine these matrices and row reduce?

modern compass
#

yes

untold onyx
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crimson sedge
cedar kilnBOT
feral juniper
#

do you recognise this function

#

or how far are you @crimson sedge

gleaming cloud
#

f isn't even defined at 0 but ok

feral juniper
gleaming cloud
#

If it's not defined there, it doesn't make sense to ask if it's continous there

feral juniper
#

I think the question should be is f at 0 continues with x -> 0

gleaming cloud
#

Should be if f can be made continous for an appropriate choice of f(0)

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i.e. if the left and right limits are the same

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And finite

crimson sedge
#

yeah anyways, we need OP to engage here. Clearly the function is not defined at x = 0, thus it is discontinuous there. You have to show what type of discontinuity there is at x = 0 by checking the limit of the function as it approaches 0, as giannis has stated @crimson sedge

crimson sedge
crimson sedge
cedar kilnBOT
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@crimson sedge Has your question been resolved?

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blazing bison
#

how can i prove that $\frac{x \ln x}{x^2-1} < \frac{1}{2}$ if $x>0, x\neq 1$ ?

wraith daggerBOT
#

пчел

crimson sedge
#

find the max of the lhs using calculus

south tundra
#

And also don't forget to show that the lhs doesn't approach infinity anywhere

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terse grail
#

hello

cedar kilnBOT
terse grail
#

how did they got the second line?

#

i know that
P--->Q == notP V Q

#

so if they used this, it needs to be
notA(x) V B(x)

stable osprey
#

right

#

but top line has notB(x)

#

so if that individually is true, the entire conditional is true

cursive drift
#

The mistake of missing a negation sign is one that you’ll never stop making as a mathematician

stable osprey
#

OR not A(x) like they have for vacuous truth

stable osprey
#

true how so

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they are equivalent

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couldnt tell you if its true or not

terse grail
#

but

stable osprey
#

chicken butt

terse grail
#

ohhhhhhhhhh

#

im so dumb

#

right

#

the Q stays the same

stable osprey
#

yea

#

you can also think of ur actual conditional in terms of p/q

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where Q is (not B(x))

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if Q, the conditional is true

terse grail
#

@stable osprey Thanks!

#

.close

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visual berry
#

if gcd(a,b)=1 then -1^(a/b) is imaginary

visual berry
#

in other words, if a,b are coprime, -1^(a/b) becomes imaginary

#

why

silent finch
#

(-1)^n is imaginary when n is not an integer

#

I’m assuming a or b is not equal to 1

visual berry
#

they can be

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why not

gritty viper
#

a=1, b=1

visual berry
#

ah i see

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yes except for that case

silent finch
gritty viper
#

b isn't 1 anyways

silent finch
#

Since a and b are coprime, they don’t share any factors, thus a/b is not an integer

visual berry
#

damn