#help-13

1 messages Β· Page 48 of 1

cedar kilnBOT
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Show your work, and if possible, explain where you are stuck.

wary summit
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Ok

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so basically I don’t know how to do it and I need 1 example

hasty aurora
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Ah

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You dont know how variables work.

wary summit
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no I just see it and do it

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But in this case I wasn’t paying attention

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Do I plug in the 3 with the 2

hasty aurora
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Let's say I have an equation x+5. x is a variable, so, in mathematical terms its a symbol representing some number (in your case). If I want to give x a value, I may do so. For example, saying x = 5, would mean that x+5 = 10

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We can also say x = 4, meaning x+5 = 9

wary summit
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Ohh

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then I divide x with what Evers left right

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Did I do it right

hasty aurora
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Yes

wary summit
hasty aurora
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That is not correct

wary summit
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How would I do it if it was a fraction

wary summit
hasty aurora
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  • times - equals +
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  • times + equals -, as well as + times -
wary summit
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what

hasty aurora
wraith daggerBOT
hasty aurora
wary summit
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Ohhhh

hasty aurora
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multiplying two negative numbers gives a positive number

wary summit
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I forgot to put negative 3

hasty aurora
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no you put in the right value

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In a function f(x) = x+5 for example f(4) = 4+5

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We just replace every x with the value written in the parentheses

wary summit
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Ok

hasty aurora
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If f(x) = x+5 for example, what do you think f(5) would be

wary summit
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0

hasty aurora
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No, f(5) = 5+5 which is 10

wary summit
#

Oh

hasty aurora
#

If I would've said f(-5) you would be correct, as f(-5) = -5+5 = 0

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any questions regarding that?

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Just remember that when you have any function f(x), and you put in a value for x you replace every x with that value

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f(x) = x+5, f(4) = 4+5, f(37) = 37+5 etc.

wary summit
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Ok

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Ima be honest with you

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I do not understand anything your saying

hasty aurora
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Starting from variables?

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or starting from functions

wary summit
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Both

hasty aurora
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Ok let me think of an example to explain them to you

wary summit
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Ok

hasty aurora
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Lets say we have a magic barn in which we store hayballs. We don't know how many hayballs it can store or what form they have. The doors to the barn are closed, so we don't know how many hayballs are in the barn. So we say, that there are x hayballs in there, x being some number. Once we open the door, exactly x hayballs are in the barn.

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Does this make sense?

wary summit
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yes

hasty aurora
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This is the concept of a variable

wary summit
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ok

hasty aurora
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Now once we close the door there are still x hayballs in the barn, until we change the value of this x.

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We may go there one day and say "There are 4 hayballs in there" and there will be 4 hayballs in the barn. Another day we might say "There are 9000 hayballs in there and low and behold there are 9000 hayballs in the barn.

wary summit
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Ok

hasty aurora
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I just now noticed they are called haybales

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hayball is ok as well I hope

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Anyways

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We have a working farm, so we need some hay bales to feed our animals. One day we go to our barn and say "There are 4 hay bales in there", so there are 4 hay bales in there. With our animals on the farm however, 4 bales wont be enough. With our wisdom we decide, that we need 2 more bales to feed all of our animals. So we go outside the barn, close the door and say "There are 2 more hay bales in there". We go inside the barn and see, that there are now 6 hay bales in the barn.

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Remember when I said that once we close the door that there are still x hay bales in the barn until we change the value of this x

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Well here we closed the door to our barn, with 4 hay bales inside. Now we said: "There are 2 more hay bales in there", meaning that there are 2 more hay bales in there than before

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So there are 4+2 hay bales in the barn, giving us 6 hay bales.

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So far so good?

wary summit
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Yeah

hasty aurora
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Now we notice, that for any x hay bales we say that we have, we will always need 2 more hay bales to feed our animals. This means, that the number of hay bales needed for our animals to survive is x + 2

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The thing is, we don't always know what our x will be, so how do we always get 2 more hay bales than x inside our barn?

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Well we can just tell our barn to just put 2 more hay bales in there whenever we say that it contains some number of hay bales.

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Our barn is the concept of a function

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function in extremely short is just f

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According to that discovery, we name our barn f

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Now we want to make our barn f do something to any number of hay bales x we give it.

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For that, we write f(x)

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Now we know exactly what we want the barn f to do to the number x of hay bales. For every number x of hay bales we say it contains, we say it should contain 2 more. So the value of hay bales in the barn is equal to our said value x + 2.

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For that we write f(x) = x + 2

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All clear?

cedar kilnBOT
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@wary summit Has your question been resolved?

wary summit
#

Yes

cedar kilnBOT
#
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wary summit
#

Peace out

cedar kilnBOT
#
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crimson sedge
#

Where does 1.25 come from

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I know it has to do with going down the center but im still confused

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like could someone draw out the way they are walking

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cause i cant wrap my mind around it

grand forge
crystal raptor
#

If you walk down the centre of a 2.5 ft wide path, you are 1.25 ft from either side

grand forge
#

so thats like diameter

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1.25 feet would be radius

crimson sedge
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I THOUGHT THATS WHAT IT WAS

grand forge
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which would be center of the path

crimson sedge
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SOME PERSON IN HERE TRIED TO GASLIGHT ME INTO THINKING THE DIAMTER AND RADIUS HAVE NOTHING IN RELATION

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BYEEE

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😭

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Thank you both

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Sorry

grand forge
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who tf was tha

crimson sedge
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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eternal sphinx
#

hello guys i wanna know how to shrink and stretch a function horizontaly

eternal sphinx
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plz help?

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πŸ™‚

dull oxide
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Shrink/stretch how?

eternal sphinx
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bruh no i wana kn ow how tttoo use a table

crimson sedge
eternal sphinx
#

Oh LOLOLOL nvm i get it thanks thoo

cedar kilnBOT
#

@eternal sphinx Has your question been resolved?

cedar kilnBOT
#
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rustic ether
#

How would I find the perpendicular vector of the normal of a 3d plane?

rustic ether
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Vector n is the normal

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and vector u is the vector perpendicular to the plane running down/up it

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either works

cedar kilnBOT
#

@rustic ether Has your question been resolved?

cedar kilnBOT
#

@rustic ether Has your question been resolved?

cedar kilnBOT
#

@rustic ether Has your question been resolved?

rustic ether
#

<@&286206848099549185>?

cedar kilnBOT
#

@rustic ether Has your question been resolved?

cedar kilnBOT
#

@rustic ether Has your question been resolved?

cedar kilnBOT
#
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frail trout
#

My professor gave a question similar to this on my final.

frail trout
#

I solved it be converting it to the matrix

#
( 1 1 0 | 2 -1 )
( 0 1 2 | -1 1 )
( 2 0 0 | 2 -3 )
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row reducing until I get the identity matrix on the left

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and took the transpose of the right side then as the answer for the matrix of l

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the answer was right but she said my method was weird and was acting like it was wrong

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what method do you think she expected?

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and also, is there any situations where my method wouldn't get the correct answer?

cedar kilnBOT
#

@frail trout Has your question been resolved?

cedar kilnBOT
#

@frail trout Has your question been resolved?

cedar kilnBOT
#

@frail trout Has your question been resolved?

proud torrent
#

it's more intuitive to write general form of the matrix L and figure out it's entries based on the given equations

proud torrent
#

$l = \begin{pmatrix} l_{11} & l_{12} & l_{13} \ l_{21} & l_{22} & l_{23} \end{pmatrix}$

wraith daggerBOT
#

Transparent_Elemental

proud torrent
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now substitute given information about how this transformation acts on vectors

frail trout
frail trout
#

just

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(2 -1)
(-1 1)
(2 -3)
#

?

proud torrent
#

a linear transformation T, if given with it's matrix representation A, can be seen as a matrix-vector multiplication T(x) = Ax

proud torrent
cedar kilnBOT
#

@frail trout Has your question been resolved?

frail trout
#

I understand that part

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But not how to figure out the entries based on the given equations

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And other method than the method I used

proud torrent
#

have you plugged in the vectors into the equation of the transformation?

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this isn't going to end with anything substantial given the pace this talk is going at and I have to go to bed, so you should reread what I was saying earlier and in case you have more questions you should respond to whoever's next going to help more frequently than once every 2 hours

livid tusk
livid tusk
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what your method essentially does it determine T(e1),T(e2),T(e3). which is exactly the columns of the matrix you want.

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i think it's the most efficient method

livid tusk
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and linear combinations are preserved

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<@&268886789983436800> sorry i just really hate having to look at that while i'm scrolling through the messages to see the question

peak relic
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Thanks

livid tusk
livid tusk
wraith daggerBOT
#

nilpotent nix

livid tusk
#

you can use T(2,0,0)=(2,-3) to say the first column is (1,-3/2)
then doing (0,1,0)=(1,1,0)-(1,0,0), so T(0,1,0)=T(1,1,0)-T(1,0,0)=(1,1/2)
etc.
but... if you notice... this is basically doing the steps you did to row reduce

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yeah idk what your teacher expected. lmk if you find out because i'm curious

cedar kilnBOT
#

@frail trout Has your question been resolved?

cedar kilnBOT
#
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#
Available help channel!

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Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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molten salmon
#
  1. The range of the function f(x) = x√x^2 βˆ’ 4
    is (βˆ’βˆž, βˆ’1) βˆͺ (1,∞). To explain
    why this is true, you have to do two things:
    (a) Show that if f(x) = y for some x, then either y > 1 or y < βˆ’1.
    (b) Show that if y < βˆ’1 or y > 1, then the equation f(x) = y has
    a solution in x.
molten salmon
#
  1. The range of the function f(x) = x/√x^2 βˆ’ 4*
#

It is a fraction. I am not even sure where to start

scenic stirrup
#

$\frac{a}{x^2-4}$

wraith daggerBOT
#

πŸ™›π•Ρ³rtΡ”xπŸ™™

molten salmon
#

@lusty birch

scenic stirrup
#

oh wait

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$\frac{a}{\sqrt{x^2-4}}$ right

wraith daggerBOT
#

πŸ™›π•Ρ³rtΡ”xπŸ™™

cedar kilnBOT
#

@molten salmon Has your question been resolved?

scenic stirrup
#

or is it (x/sqrtx^2)-4

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if you want me to answer you should respond

molten salmon
#

sorry, I keep falling asleep.

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it is (x/sqrtx^2-4)

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<@&286206848099549185>

scenic stirrup
#

so it's $\frac{a}{\sqrt{x^2 - 4}}$

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?

wraith daggerBOT
#

πŸ™›π•Ρ³rtΡ”xπŸ™™

molten salmon
#

yes

scenic stirrup
#

oh not a but x mb

molten salmon
#

yup

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Does this require you to find the inverse function?

scenic stirrup
#

i mean i dont think so

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i mean idk how rigorous this has to be

but as x increases when x>2, the value of Y decreases
so when x is very large, like when x is 10000000000 then it's basically $\frac{10000000000}{\sqrt{10000000000^2}}$ and the 4 becomes kinda insignificant

so it approaches just being 10000000000/10000000000=1

wraith daggerBOT
#

πŸ™›π•Ρ³rtΡ”xπŸ™™

scenic stirrup
#

if that makes sense

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it never goes below 1 because the fraction will always be x/(something a little less than x) which gives you the fact that x>1 always, but as x gets bigger, y gets closer to 1

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it's the same idea for -1

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@molten salmon

molten salmon
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Oh okay

scenic stirrup
#

what grade are you in by chance

molten salmon
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Undergraduate in uni, first day

scenic stirrup
#

also for negative it's the same idea because it's x^2 so yeah

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oh ok idk if your teacher wants this to be more rigorous then since this is uni but this is kinda a more intuitive explanation

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as x gets really large you have something like $\frac{large number}{\sqrt{(large number)^2 - 4}}$ and the 4 gets insignificant so it starts to become $\frac{large number}{\sqrt{(large number)^2}}=\frac{large number}{large number}$

wraith daggerBOT
#

πŸ™›π•Ρ³rtΡ”xπŸ™™

scenic stirrup
#

which is virtually 1

#

it never ACTUALLY gets to or passes 1 because the -4 is always still there but we say that it approaches 1

molten salmon
#

But doesn't that mean there is no solution for x

scenic stirrup
#

wdym

molten salmon
#

never mind

scenic stirrup
#

i mean $x/(sqrt(x^2-4))=1$ is never gonna have a solution because obviously the numerator doesn't equal the denominator

wraith daggerBOT
#

πŸ™›π•Ρ³rtΡ”xπŸ™™

scenic stirrup
#

this also doesn't really prove why values like 0 and 0.5 aren't in the range unless you're allowed to assume it's like a decreasing function when x>2

molten salmon
#

It is a decreasing function...like, it is easy to tell immediately by the range given

#

You land on Planet X and perform a simple experiment to study gravity on the
planet’s surface. So you pick up a rock and throw it straight up with initial
velocity of v = 10 m/s (meters per second), from the height of 1 meter. You
know that the height of the rock after t seconds is h(t) = 1 + 10t βˆ’ g/2t^2, where
g is the acceleration due to gravity on the surface of Planet X.
(a) (2 marks) At what time t will the rock come back down to the height of
h(t) = 1 meter? (Your result will involve the unsepecified constant g.)
(b) (2 marks) If the rock came back to the height of 1 meter after t = 12.5
seconds, what is the value of g on Planet X?

#

.closed

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
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stray orchid
#

Hi everyone! I tried to calculate the 4th derivative of tan x, could someone double-check if it's correct? It's below the red line. Thank you very much!!

orchid mural
#

no just put a 1

crimson sedge
#

sec^2 X is the derivative of tan x :)

stray orchid
#

We're not allowed to use sec yet, haven't defined it :(

crimson sedge
#

:(

clear berry
#

wdym not defined sec yet?

crimson sedge
#

you can try

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1 / cos^2 X

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1/ cos^2 X = sec^ 2 X

clear berry
#

secx = 1/cosx

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what's more to define

crimson sedge
#

.yea

stray orchid
crimson sedge
clear berry
#

If this is supposed to be a practice for product rule of differentiation then it's kinda okish

#

otherwise this is a waste of time

stray orchid
#

Alright, thanks everyone!

crimson sedge
stray orchid
#

.close

cedar kilnBOT
#
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#
Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
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β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

distant bridge
#

is this the right way to decide if this equation is divergent (n-2)/(n+2)

distant bridge
#

1/(n+2)(n+1)n(n-1)

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the more we add any n value

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it goes closer to 0

hasty fulcrum
#

in what context are you talking about divergence? as in the limit as n approaches infinity?

distant bridge
#

yes

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in that context

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n approaches infin

hasty fulcrum
#

which one are you trying to find out

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$\frac{n-2}{n+2}$?

wraith daggerBOT
#

blanket

distant bridge
#

yes

hasty fulcrum
#

have you tried factoring out an n from the top and bottom?

distant bridge
#

oh ty now i learned something

hasty fulcrum
#

oh

distant bridge
#

i just did

hasty fulcrum
#

there you go lol

#

you should have something like

#

$\frac{1-\frac2n}{1+\frac2n}$

wraith daggerBOT
#

blanket

hasty fulcrum
#

right?

distant bridge
#

ow like that

#

okei

hasty fulcrum
#

yeah

clear berry
#

That's one way to do it

distant bridge
#

i though i could do it another way

hasty fulcrum
#

you can do lhopitals if you know it

#

or there's a general rule with polynomials

distant bridge
#

lhopitals how does that work

clear berry
#

you can also write it as $1 - \frac{4}{n+2}$

wraith daggerBOT
#

numbpy

hasty fulcrum
clear berry
#

then as n -> infinity the fraction becomes 0

distant bridge
#

im doing calculus

#

my lecturer talked about it

hasty fulcrum
#

you can do lhopitals by taking the derivative of both the top and bottom function

distant bridge
#

have not learned it

hasty fulcrum
#

with respect to n

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what happens when you take the derivative of n-2 with respect to n?

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what do you get

distant bridge
#

n

hasty fulcrum
#

try again

#

what's the power rule?

distant bridge
#

1

hasty fulcrum
#

right

#

so we bring down the 1, and then we have the power as 1-1

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and anything to the 0th power is wat

clear berry
#

Using l hospital is a bit circular so I'd suggest you avoid it now @distant bridge

distant bridge
#

okei

distant bridge
distant bridge
mellow loom
#

How bout series? I think calc use it

clear berry
#

oh that, I just added 2 and subtracted 2. But anyway if you understood using your method it's fine

#

You'll later encounter similar stuff in partial fractions

distant bridge
#

okei

#

$\displaystyle\lim_{n\rightarrow\infin}\frac {1-\frac2n}{1+\frac 2n}$

wraith daggerBOT
#

Sas
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

distant bridge
#

from here what do i do?

#

ops forgot infin

#

or i did not

crimson sedge
#

$\displaystyle\lim_{n\rightarrow\infinity}\frac {1-\frac2n}{1+\frac 2n}$

wraith daggerBOT
#

Wither
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

mellow loom
#

$\lim_{n\to \infty} {\frac2n}=0$

calm sierra
#

\infty

distant bridge
#

so how do i prof this is converging

wraith daggerBOT
clear berry
#

That works

mellow loom
#

If it's calculus, I gues you can use it

distant bridge
#

sorry i dont get it

#

what did you do exactly

distant bridge
clear berry
#

Have you learned that $\lim_{n\to \infty} {\frac1n}=0$

wraith daggerBOT
#

numbpy

distant bridge
#

yes

clear berry
#

then $\lim_{n\to \infty} {\frac2n} = 2 \lim_{n\to \infty} {\frac1n}$

wraith daggerBOT
#

numbpy

distant bridge
#

if $|\frac 1n| <1$

wraith daggerBOT
distant bridge
#

how did you go from $\displaystyle\lim_{n\rightarrow\infty}\frac {1-\frac2n}{1+\frac 2n}$ to $\lim_{n\to \infty} {\frac2n}=0$

hasty fulcrum
#

they didnt go from the first limit to the second

#

they're just talking about a specific part of the limit

wraith daggerBOT
mellow loom
#

$\lim_{n\to\infity} {\frac {1-\frac2n}{1+\frac 2n}} \
= \frac{\lim_{n\to\infity}{1-\frac2n}}{\lim_{n\to\infity}{1+\frac2n} \
= frac{1-\lim_{n\to\infity}{\frac2n}}{1+\lim_{n\to\infity}{\frac2n} \
= \frac{1 - 0}{1+0}$

wraith daggerBOT
#

Welf
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

mellow loom
#

HAHAHAHA

#

Sad

distant bridge
#

without the i

past crescent
#

oof

distant bridge
#

on infity

#

infty

mellow loom
#

$\lim{\frac{f}g} = \frac{\lim{f}}{\lim{g}} \
\lim{fΒ±g} = \lim{f} Β± \lim{g}$

wraith daggerBOT
distant bridge
#

hm

#

im stuck here $\displaystyle\lim_{n\rightarrow\infty}\frac {1-\frac2n}{1+\frac 2n}$

hasty fulcrum
mellow loom
hasty fulcrum
#

$\lim_{n\to\infty}\frac{1-\frac2n}{1+\frac2n}=\frac{\lim_{n\to\infty}(1-\frac2n)}{\lim_{n\to\infty}(1+\frac2n)}$

#

bru

wraith daggerBOT
#

blanket

hasty fulcrum
#

you can apply the limit to both numerator and denominator

#

when its a constant over infinity, it tends towards 0

#

so its essentially $\frac{1-0}{1+0}

distant bridge
mellow loom
#

Whut ._.

distant bridge
hasty fulcrum
#

whats 2 over infinity

#

i know its not a good way to look at it, but what's 2 over a huge number

#

what does that converge to?

distant bridge
#

small number

#

0

hasty fulcrum
#

exactly

#

so we essentially have

#

$\frac{1-0}{1+0}$

distant bridge
#

so i dont need to do smaller steps?

wraith daggerBOT
#

blanket

distant bridge
#

ow

#

yeah !!

#

haha

#

ty

hasty fulcrum
#

np

distant bridge
#

so this says its converging

#

i get 1

distant bridge
hasty fulcrum
#

ye

distant bridge
#

is it that n -> 0 makes it converge?

hasty fulcrum
#

n to infinity

#

makes it 0

distant bridge
#

but if its 1 then its diverge

#

okei

#

so that is saying its converging

hasty fulcrum
#

it is convergent when it converges to a number

#

a limit is divergent when it doesnt diverge to a specific number

distant bridge
#

like $(-1)^n$

wraith daggerBOT
distant bridge
#

is diverge

hasty fulcrum
#

yes

distant bridge
#

so if it reach the number 1 or any number

#

its konverge

hasty fulcrum
#

ye[p

distant bridge
#

if it reached a constant

hasty fulcrum
#

yes

#

any finite number

distant bridge
#

okei

#

Though it was only 0

hasty fulcrum
#

thats when we talk about summations of a series

distant bridge
#

okei

#

is this right $a_n = \frac {n^2-2}{n+2} =\displaystyle\lim_{n\rightarrow\infty} \frac {\frac {n^2}{n^2}-\frac {2}{n^2}}{\frac {n}{n^2}+\frac {2}{n^2}} =\displaystyle\lim_{n\rightarrow\infin} \frac {1-\frac {2}{n^2}}{\frac {1}{n}+ \frac {2}{n^2}}= \frac {1-0}{0+0} = 1$ ?

wraith daggerBOT
#

Sas
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

distant bridge
#

maybe i did it wrong

clear berry
#

is it n-2 or n^2 - 2?

distant bridge
#

n^2

clear berry
#

So, this is a different question?

distant bridge
#

yes

#

$\frac {n^2-2}{n+2} =\frac{n-2}{2}$

#

is this fine?

clear berry
#

maybe remove the gap in the end

distant bridge
#

this one is inf

wraith daggerBOT
distant bridge
#

does this work?

clear berry
#

how are they same?

distant bridge
#

i just crossed the exponent

#

can i do that?

clear berry
#

nope

distant bridge
#

ow

#

so i need to do it the way i did it at first?

clear berry
#

For this the best way is to use partial fractions

#

Basically, separate the fraction out

#

like you know that, n^2 - 4 = (n+2)(n-2)

distant bridge
#

ow

#

so n^2-2 = (n+1)(n-1)

clear berry
#

$\frac{n^2-2}{n+2} = \frac{n^2 - 2 - 2 + 2}{n+2} = \frac{n^2 - 4 + 2}{n+2} = \frac{n^2 - 4}{n + 2} + \frac{2}{n+2}$

wraith daggerBOT
#

numbpy

clear berry
#

Do you understand this?

distant bridge
#

nop

clear berry
#

alright, let's think of another way

#

One way is to just divide by the highest power

distant bridge
#

kvotient rule?

clear berry
distant bridge
clear berry
#

That should work just fine then

distant bridge
distant bridge
clear berry
#

I mean what you did should work fine

#

You could also just divide by n and that'll also work

#

Just write things carefully

distant bridge
#

okei

#

isnt it by the highest exponent?

clear berry
#

Yes that works but dividing by just n makes a bit slicker

#

cause in what you wrote 1/0 which isn't defined

distant bridge
#

yeah

#

$a_n = \frac {n^2-2}{n+2} =\displaystyle\lim_{n\rightarrow\infin} \frac {\frac {n^2}{n^2}-\frac {2}{n^2}}{\frac {n}{n^2}+\frac {2}{n^2}} = \displaystyle\lim_{n\rightarrow\infin}\frac {1-\frac {2}{n^2}}{\frac {1}{n}+ \frac {2}{n^2}} = \frac {1-0}{0+0} = \frac 10$

wraith daggerBOT
#

Sas
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

distant bridge
#

so this is diverge

clear berry
#

I was trying to write the latex but nvm, yes this diverges

#

In fact a good rule of thumb is that whenever the numerator has higher power, it will diverge

#

If the power of numerator is greater, it should converge to zero (not necessary)

#

If the highest powers are same it would be some non-zero number

distant bridge
#

$a_n = \frac {n-2}{n^2+2} =\displaystyle\lim_{n\rightarrow\infin} \frac {\frac {n}{n^2}-\frac {2}{n^2}}{\frac {n^2}{n^2}+\frac {2}{n^2}} = \displaystyle\lim_{n\rightarrow\infin}\frac {\frac {1}{n}- \frac {2}{n^2}}{1+\frac {2}{n^2}} =\frac {0- 0}{1+0} = \frac 01$

wraith daggerBOT
#

Sas
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

distant bridge
#

So this is 0

#

so its Konverge

clear berry
#

yes

cedar kilnBOT
#

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crimson sedge
#

can i get help on part a)

cedar kilnBOT
random shale
#

what have u tried?

crimson sedge
#

i have like understood the b one i just dont get this that how should i find the value of p one

#

i do have the coordinates

sharp ore
#

You have a straight which should go through points A and B

crimson sedge
#

it’s like how to find p

dim mortar
#

You can imagine the x value as the "input" of a function and the y value as its "output".

#

If you put in a certain value of x

lyric narwhal
#

Point B has coordinates (p,0) and lies on the line 3y+4x=18

crimson sedge
#

i thought this equation 3y+4x=18, ill input the values of x and y given

dim mortar
#

you will get a specific value of y

#

in this case you have 0 as the y value and p as its input

#

all you need is to put them into the equation given

crimson sedge
#

im trying to understand this

crimson sedge
dim mortar
#

yea

#

y = 0
x = p

crimson sedge
#

okay so y should be 6

#

oh no

dim mortar
#

the y value is its "height"

crimson sedge
#

is p is on the x axis

dim mortar
#

yes

#

the x axis is horizontal

crimson sedge
#

that is why you have taken it as p

#

like how is y = 0

dim mortar
#

yep

crimson sedge
#

this whole is x axis meaning it should be p

#

p is basically im calculating

#

i have got it

#

thanc

#

.close

cedar kilnBOT
#
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mighty mortar
#

How does the ^2 in the first step (pointed with the green arrow) disappeared?

earnest socket
mighty mortar
#

Got it thanks @earnest socket πŸ‘

#

.close

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sonic thistle
#

Sirius Black

cedar kilnBOT
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leaden gyro
#

hello

cedar kilnBOT
tropic oxide
leaden gyro
#

Sorry I'm uploading a picture and my question

tropic oxide
#

$\sum_{i=1}^3 4 = 4+4+4 = 3\cdot 4$

wraith daggerBOT
leaden gyro
#

ohhhh

#

makes sense thank you!

#

.close

cedar kilnBOT
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lavish prawn
#

anyone familiar with transitive closures? i'm having issues trying to understand part c, i already proved a and b

lavish prawn
#

what i have to prove on c is that, supposing M is the set of all transitive closures on A that contain R as a subset or $m \in M$, such that $\forall m \in M (R \subset m)$ what i have to prove here is that $\forall m \in M (\cap F \subset m)$ right?

wraith daggerBOT
#

beginner

cedar kilnBOT
#

@lavish prawn Has your question been resolved?

cedar kilnBOT
#

@lavish prawn Has your question been resolved?

lavish prawn
#

.close

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clever dune
cedar kilnBOT
clever dune
#

I'm a bit confused on a few things

inland fossil
#

what are you confused on?

clever dune
#

How can I show P(A) + P(B) β‰₯ $P(A \cup B)$

wraith daggerBOT
#

arrow891

clever dune
#

if

#

$P(A \cup B)$ = P(A) + P(B) because of additivity

#

also

wraith daggerBOT
#

arrow891

inland fossil
#

only if they are disjoint

clever dune
#

what is meant by "max"

inland fossil
#

the bigger of the two

#

the higher probability

rose rose
#

max{a, b} = a if a is the bigger of the two

clever dune
#

but how could i show that one is bigger than the other

inland fossil
#

you dont need to, you can assume that without loss of generality

clever dune
#

okay

#

so its safe to assume that

#

lol

inland fossil
#

yea its safe

wraith daggerBOT
clever dune
#

i saw that

inland fossil
clever dune
#

okay if that's the case

clever dune
inland fossil
#

okay so first off, the question doesnt say anything about A and B being disjoint

rose rose
#

As said that only holds if A and B are mutually exclusive

#

There is a more general formula for P(A \cup B)

wraith daggerBOT
clever dune
#

yea

#

that just looks like inclusion exclusion to me

inland fossil
#

yeah thats pretty much it

#

you can state

wraith daggerBOT
clever dune
#

but doesn't the intersection account for over counting or whatever

#

so by subtracting that

#

wouldnt P(A) and P(B) be equal to the rhs

inland fossil
#

P(A) + P(B) - P(A and B) = P(A union B)

clever dune
#

oh yea

#

cuz intersection means or

inland fossil
#

P(A) + P(B) = P(A union B) + P(A and B)

clever dune
#

not both

inland fossil
#

intersection means and

#

union means or

clever dune
#

oh

#

because of that I'm taking out a and b

#

and the sum of a+b should always be >= a-b

#

right?

clever dune
#

I solved it, right?

inland fossil
#

not sure where you are getting a+b >= a-b

#

a-b isnt intersection

rose rose
#

You are veering a little off course. The formula for the probability of union holds forall A, B. You just substitute in and evaluate the inequality to see under what condition it holds

clever dune
#

okay

#

says nervously

#

then I get P(A)+P(B) β‰₯ P(A)+P(B) - $P(A \cap B)$ β‰₯ max{P(A),P(B)}$

#

right?

wraith daggerBOT
#

arrow891
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

clever dune
#

.close

cedar kilnBOT
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crimson sedge
#

y=a(x-d)^3+c this is a cubic function can u give me an example of an absolute value function using the same variables?

hollow nebula
#

y= a|x-h| + k

cedar kilnBOT
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cedar kilnBOT
short blade
#

what is giving you trouble

lyric narwhal
#

the slope of any particular line is gonna be the money per hour yes?

short blade
#

they change

lyric narwhal
#

mb

short blade
#

it doesn’t really matter where diego is specifically, what you’re looking at is the relative positions between the names

#

the question is asking you to select all the graphs

#

let’s start with A

#

as you go further right, the money earned increases

#

as you go further up, the time worked increases

#

so if we have a very steep line, it means that they worked a lot of hours, but didn’t earn a lot of money

#

so they earn less money per hour

#

make sense?

#

similarly

#

a nearly horizontal line

#

will mean that after working a few hours, you earned a lot of money

#

(you’re not going too high up, but you’re going further right)

#

indeed

#

but there’s more graphs that are correct

#

in particular, look at D (i can’t see C here)

#

actually D is not correct for similar reasons

#

but i assume C would be

#

i see

cedar kilnBOT
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thorn tusk
#

Sooo, I gotta help my lil cousin with his homework but he goes to an international school and idk if my english is good enough to understand whats going on. Basically I just need an answer to this question.

grand forge
#

,rotate

wraith daggerBOT
grand forge
#

aka flip the fraction and stick a minus sign on it

#

WOAH THATS NOT IT THO THERE IS MORE

#

once you have the gradient

#

and the 2 points it passes through

#

in our case (3,1)

#

put them into the equation y = mx + c, and find c

#

after u done that

#

Than re-arrange to putted into the desired formt ax + by = c

thorn tusk
#

Alright, I'll talk to them and see how it goes, thanks a lot πŸ™πŸ»πŸ™πŸ»

#

.close

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little pumice
cedar kilnBOT
little pumice
#

Pls help

#

wha

crimson sedge
#

Hey I have an idea

#

We can use the property like

#

All squares are rhombus

#

So

#

Diagonals are given

#

So we can use them

#

Though I haven't tried the question but this might be the right attempt to it

#

Also these two are similar triangles

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grand adder
#

if 2^x is convex and 0<x<1 demonstrate that 2^x>x+1

gritty viper
#

comparing to the definition of convex will be useful here

#

think about the endpoints of the interval, 0 and 1

cedar kilnBOT
#

@grand adder Has your question been resolved?

grand adder
#

yea, i tried..

#

but i think i got the wrong definition

cedar kilnBOT
#

@grand adder Has your question been resolved?

grand adder
#

its ok

#

.close

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dusky scarab
#

can somone tutor me?

cedar kilnBOT
slow thicket
crystal raptor
#

Ask questions in here for free tutoring

slow thicket
#

if you have a speciific question ask it

timid owl
#

i like this place

slow thicket
#

but not an hour tutor session if thats what youre asking

timid owl
#

it helps u without gibing u the answer

timid owl
#

he had patience.

dusky scarab
#

oh alright,thank you

timid owl
#

depends on the person

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livid hound
#

you'd also need to consider the position of Z for the first type

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plain quail
cedar kilnBOT
plain quail
#

i think a = e and r = 6

#

so then i tried e/1-6

#

but that didnt work

wispy marten
#

This is wrong, and also 1-6 is not -7

plain quail
#

ya i put e/-5 after

#

this was taken before i did

#

it

#

brain not working ngl

wispy marten
#

e is power n too, did you notice that?

plain quail
#

yeah but i didnt know what to do with the n so i just hoped the way i did it would work

wispy marten
#

Haha, that's like trying to enter in a country with drugs hidden and hoping you're not being caught πŸ™‚ Unfortunately you got caught

plain quail
#

i did indeed get caught

wispy marten
#

What can you say about a^n / b^n ?

plain quail
#

i am unsure

wispy marten
#

Please look at power rules in general

plain quail
#

would it just become a/b

wispy marten
#

You will have to use an identity about $\frac{a^n}{b^n}$

wraith daggerBOT
#

Fέliχ

wispy marten
plain quail
#

(a/b)^n?

wispy marten
#

Much better

#

Unfortunately you have 6^(n-1)

#

But you can use another power rule

#

In order to have what you want

plain quail
#

6^n - 6?

wispy marten
#

Not quite...

plain quail
#

oh divde instead of subtract

wispy marten
#

Yes

#

You have to know these power rules

#

So what do you get using these two rules?

plain quail
#

e^n

#

e^n/(6^n/6)

#

would it just end up as (e/1)^n

wispy marten
#

$\frac{e^n}{6^{n-1}} = \frac{e^n}{6^n/6}$ is good

wraith daggerBOT
#

Fέliχ

wispy marten
#

But this is not (e/1)^n. Where are all the 6s going in that?

plain quail
#

take the reciprocal and multiply

wispy marten
#

6^n and 6 aren't cancelling each other

plain quail
#

6e^n/6^n

wispy marten
#

Better

#

$\frac{e^n}{6^{n-1}} = \frac{e^n}{6^n/6} = \frac{6e^n}{6^n}$

wraith daggerBOT
#

Fέliχ

wispy marten
#

Then you finally have some a^n / b^n that you can use

plain quail
#

(6e/6)^n

wispy marten
#

$\frac{e^n}{6^{n-1}} = \frac{e^n}{6^n/6} = \frac{6e^n}{6^n} = 6\left(\frac{e}{6}\right)^n$

wraith daggerBOT
#

Fέliχ

wispy marten
#

You have to be able to use these rules, eyes closed

#

I won't be behind you in your test

plain quail
#

you see i learned these rules a while ago but havent seen them in the past like 5 years or something πŸ˜…

wispy marten
#

Math is like building a castle, it is useless to be able to build the tower of the castle [using the geometric series properties], if you cannot build the base [solving basic algebras that will lead you on using the geometric series stuffs]

plain quail
#

i see

#

thanks

wispy marten
#

Did you get the question right?

plain quail
#

so then a = 6 and then r = e/6?

wispy marten
#

Not quite for a

plain quail
#

i havent tried yet

wispy marten
#

a is the first term. What happens when you replace n by 1?

plain quail
#

makes it to the power of 1

wispy marten
#

6e/6 = e, not 6

plain quail
#

oh ya u cancel the 6s

#

sorry i just realized

#

so a = 1

#

oh

wispy marten
#

The first term is 6e/6 = ...

plain quail
#

e

#

so a = e

#

would r still be e/6?

wispy marten
#

Yes

plain quail
#

so then a/1-r

#

e/1-e/6?

#

e/(1-e/6)

#

thanks!

wispy marten
#

Good job!

plain quail
#

.close

cedar kilnBOT
#
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marsh pond
cedar kilnBOT
marsh pond
#

If I multiply by (-1) I need to do that to both sides, correct?

gilded elm
#

yes

#

otherwise the equation will be false

marsh pond
gilded elm
#

maybe ur thinking of factorizing it

marsh pond
#

It works

#

What a shit show

#

Do you deal with these trig identities all the time?

#

I need to memorize these

obsidian coral
# marsh pond

Fyi, I'm pretty sure that where you are proving trig equivalencies, you only use only side and manipulate it in a way where it looks like the other side

marsh pond
#

That’s what I did

#

I need to simplify the harder side

obsidian coral
#

No you didn't, you multiplied by -1 on both sides, meaning you manipulated both sides

marsh pond
#

There is no other way to solve it

obsidian coral
#

you only use only side and manipulate it in a way where it looks like the other side

#

So multiplying by -1 manipulated both sides

gilded elm
#

er u just need to know sin + cos

#

the squared

#

i wouldnt bother memorizing the other ones

marsh pond
obsidian coral
#

LHS, denominator, factor out -1

gilded elm
marsh pond
#

Oh I see

obsidian coral
#

Things cancel, and then it simplifies to look like cos(x) - sin(x)

marsh pond
#

Alright I will try that instead.. that way the RHS remains pristine

obsidian coral
#

The others are derived from the first one

gilded elm
#

yeah to get (2) divide by cos^2

#

on both sides

#

ill leave that as an exercise for the reader

#

to obtain (3) divide by sin^2

#

(also an exercise KEK )

marsh pond
marsh pond
marsh pond
#

Just a different way of writing it?

#

As per the unit circle

#

Therefor hypotenuse is always 1

#

Legs are thetas

obsidian coral
#

Just know this identity

marsh pond
#

That one yeah

obsidian coral
#

The rest are derived from that

marsh pond
#

x^2 + y^2 = r^2

marsh pond
obsidian coral
#

If you just know identity 1, you can derive 2 and 3 based on that

obsidian coral
gilded elm
#

draw a right triangle with sides a b c

marsh pond
#

I don’t get how divide both sides by cos for first identity gets the second identity?

gilded elm
#

recall tanx = sinx/cosx

marsh pond
#

Even if they are squared?

gilded elm
#

yes

#

feel free to verify for yourself

marsh pond
#

OK

gilded elm
obsidian coral
# marsh pond OK

Well $sin^2 = sin * sin, cos^2 = cos * cos$
$\\frac{sin^2}{cos^2} = \frac{sin * sin}{cos * cos} = \frac{sin}{cos} * \frac{sin}{cos} = tan * tan = tan^2$

wraith daggerBOT
#

dldh06

obsidian coral
#

to obtain (3) divide by sin^2

gilded elm
marsh pond
#

First identity: Pythagorean theorem
Second identity: Divide Pythagorean theorem by cos
Third identity: Divide Pythagorean theorem by sin

obsidian coral
#

You got that backwards

marsh pond
#

Oh it matters which order? When you say second identity ppl know exactly which one?

#

Also, are there more than 3?

obsidian coral
obsidian coral
#

I'm basing it off what you wrote

cedar kilnBOT
#

@marsh pond Has your question been resolved?

cedar kilnBOT
#
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snow condor
#

The i is an index that specifies the position of an element right?? But position 0 doesn’t make sense 😭

snow condor
#

Or like the first element is 0??

tropic oxide
#

the rightmost digit is the 0th

#

there's nothing wrong inherently with starting your numbering from 0 instead of 1

snow condor
#

is there a difference between 0 and 1

#

or is it the same

#

Can first position just mean the same as first number I guess

#

Or first thing

cedar kilnBOT
#

@snow condor Has your question been resolved?

snow condor
#

<@&286206848099549185>

tropic oxide
#

your question feels a little odd

snow condor
#

Can I use 0 or 1 and they both mean the 1st element

cedar kilnBOT
#
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jagged charm
#

Hello, I was given this figure in math class and was asked to determine the equations of the trajectory at the center of point O.

The only method I have in mind is to use the tools in physics.
Except that we are in math.
So it's not clear to me.
If someone could help me.

dire geode
#

,rotate

wraith daggerBOT
dire geode
#

Just gravity?

jagged charm
#

It is a ladder cloistered on a wall. It is falling.

jagged charm
cedar kilnBOT
#

@jagged charm Has your question been resolved?

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#
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crystal raptor
#

.test

viral tundra
cedar kilnBOT
viral tundra
#

show with the differential quotient that f(x) is differential able at x0 with fΒ΄(x0)=-23

cedar kilnBOT
#

@viral tundra Has your question been resolved?

viral tundra
#

<@&286206848099549185>

tame wraith
#

@viral tundra have you learnt quotient rule?

viral tundra
#

no

tame wraith
#

do you have to solve from first principles?

viral tundra
#

ok yes

#

but i have to use differential qoutient

tame wraith
cedar kilnBOT
#

@viral tundra Has your question been resolved?

#
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teal grotto
cedar kilnBOT
teal grotto
#

area is just |axb| right?

#

where axb is cross product of a and b

mighty drift
#

Yes

teal grotto
#

cool and the other way is

#

|a||b|sin(angle)

#

right

mighty drift
#

Yes

teal grotto
#

thanks

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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clear berry
#

-e^(-x) + c

dusk finch
fallen moat
#

πŸ˜†

hollow nebula
#

πŸ˜†

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#
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fallow anchor
#

The prism and pyramid have the same bases and equal heights. determine the volume of the pyramid if the volume of the prism is 120 cm3

fallow anchor
#

<@&286206848099549185>

dusk finch
fallow anchor
#

V = b2h / 3

dusk finch
#

what does the 2 mean?

#

I understand it now. b is length of base square, right?

fallow anchor
#

yes

dusk finch
#

Great. Formula for prism is b^2*h, right?

fallow anchor
#

yeah

dusk finch
#

And you know that the volume of prism=120. So b^2*h=120

#

And volume of pyramid is b^2*h/3

#

And you already know what b^2*h is

fallow anchor
#

so 120/3 ?

dusk finch
#

Exactly

fallow anchor
#

thanks

dusk finch
#

You are welcome. If you're done you can close the channel with .close so other people can ask questions

fallow anchor
#

.close

cedar kilnBOT
#
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odd badger
#

Hi, can someone explain to me what is happening in this step?

mighty drift
#

They multiply by 1

wispy marten
#

They multiplied by 1

crystal raptor
#

They multiplied by 1

wispy marten
#

They mutiply by 1

odd badger
#

Ok

#

So 1 all of a sudden turns into the limit of x->0 of x/sinx

mighty drift
#

It's a known limit

odd badger
#

Ohhhh

#

That's interesting now

#

Ok thanks

#

.close

cedar kilnBOT
#
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#
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mortal bone
#

is this a linear ode

cedar kilnBOT
mortal bone
#

bcs i can't solve it

#

i tired findin A(x) which is the primitive of 3

#

which results into 3t

gritty viper
#

there should be a linear polynomial solution

#

for y_p

#

then the homogenous equation is separable

mortal bone
#

so this is the kind of separable ode right

gritty viper
#

the original isn't separable

#

you have to find a particular solution

#

which in this case, there's a y=mt+b type that does the trick

#

then solve the homogenous version

mortal bone
#

so it's linear

#

i got confused

gritty viper
#

probably idk

mortal bone
#

but that's what i was searching bcs i don't know what approach to follow to solve it

gritty viper
#

there's a solution of the form at+b

#

linear polynomial

mortal bone
#

ok thank you

#

.close

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#
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dapper sonnet
#

Hi, I'm looking for a way to find the coordinates of a number based off of this square spiral

dapper sonnet
#

Basically say that there's a function to get the x

#

Like xcoord(14) would return 0, and ycoord(14) would return 2

#

I know how to do this if i make a loop that will go and make the spiral until the n number, but I wanna do it with a formula

long swan
#

This is not the typical spiral

dapper sonnet
#

I know, I'm looking for a square spiral

#

Doesn't matter which direction

#

But it has to go like thst

long swan
#

No I mean the grid doesn't usually contain 0

mighty drift
#

You can find how many numbers are in each square and then invert it to find the square in which it is. Then on each square do some thinking to figure out each coordinate more precisely

dapper sonnet
#

You mean as a starting point?

#

Starting from 1 is fine too

mighty drift
#

Can't help you all the way through up to an answer though

dapper sonnet
#

Hmmm

#

That sounds very complicated lol

mighty drift
#

Yes

#

Finding the layer is a quadratic O think

dapper sonnet
#

My math knowledge equals the math knowledge of a 5 grader

mighty drift
#

Ok then not like that

dapper sonnet
#

Ok maybe like 10th grade

#

But it can't be that complicated surely

#

Like I've seen many games do thst

#

To create like islands or plots etc

mighty drift
#

Game makers have much more math education than you think

dapper sonnet
#

I found out how to create it but like

#

With a loop

#

And if you have like 20k players

#

Or islands

#

20k loops every time someone makes it is like huge

#

Which is why I wanna just store the number and get the coords

#

I mean I could preload like many thousands and store in a list but