#help-13

1 messages · Page 44 of 1

cedar kilnBOT
stark shell
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I don’t think this question will require physics knowledge anyways tbh

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So the equation you need to use is p=I^2 x R

dull oxide
stark shell
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And for 2 a I get p = 4.0x10^7

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Oh oka

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Ty

soft owl
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the power loss is RI²

soft owl
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but you need to express it by percentage

stark shell
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Right

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But

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The answer in the textbook is 20%

soft owl
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power loss *100/ total power

stark shell
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Oh

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Sorry

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Ty

soft owl
stark shell
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What would the total power be ?

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The 200 MW?

soft owl
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200 MW

stark shell
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Ok

soft owl
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200 * 10 ^6 W

stark shell
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Right ok

soft owl
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power loss = 4 * 10 ^7 W

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$\frac{4 * 10^7 *100 }{2 * 10^8} = \frac{ 4 * 10^9 }{2 * 10^8} = 20$ %

stark shell
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Thanks

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I got it

wraith daggerBOT
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Mehdi_Moulati

soft owl
stark shell
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Sheesh u from morroco

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Lucky

soft owl
stark shell
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W

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Another question

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Do u understand the right hand rules

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For electromagnetism

soft owl
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yeah , i was opencry

stark shell
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Wdym

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Oh like u don’t know it anymore ?

soft owl
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It's been a long time since I used it

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just ask the question

soft owl
stark shell
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X axis?

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Ion know about those terms tbh

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But here

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If I’m gonna be honest I don’t understand any of these

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I’m like really confused

soft owl
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question 1 ?

stark shell
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Yes please

soft owl
stark shell
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Thank u so much

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But there’s like 4 right hand rules

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How do u know what to use

soft owl
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you know the the direction of the current flow

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and you need to find the direction of the magnetic

soft owl
stark shell
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Oh right that makes sense Cus it’s the only thing they give u and it asks for magnetic field

soft owl
stark shell
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I do

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But

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What I don’t understand

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Is the circles

soft owl
stark shell
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The last 2

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In 1)

soft owl
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the circle with a point inside means to your direction

stark shell
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Like up wards?

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Coming out of the page

soft owl
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The current flow is coming in your direction

stark shell
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Right

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Ok

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And the x?

soft owl
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the opposite

stark shell
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Going into the page

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Makes sense

soft owl
stark shell
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Tysm

soft owl
stark shell
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Sorry if I’m bothering u

soft owl
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with my pleasure

stark shell
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Direction of current is from north to south right

soft owl
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which figure @stark shell ?

stark shell
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3

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the first one

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sorry

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and you would use the right hand rule where the palm is the direction of the force

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imma brb if i take long

soft owl
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question 3 1 figure ?

soft owl
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Direction of current wire is out the page

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so the force goes up

cedar kilnBOT
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@stark shell Has your question been resolved?

cedar kilnBOT
#
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stark shell
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kjd

cedar kilnBOT
stark shell
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or no

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because if its the front of your palm

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and your palm is facing up

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the force will be up

soft owl
stark shell
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when wouldnt it be

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nvm

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i got it

cedar kilnBOT
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@stark shell Has your question been resolved?

stark shell
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.close

cedar kilnBOT
#
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cedar kilnBOT
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frail trout
#

I'm in desperate need of help my linear algebra final is in 3 hours and I don't understand kernel properly it seems like. I'm trying to practice a homework problem and I don't understand how functions with a constant input can be the formula for a linear map. Don't they atleast have to reference the variable x? I know the canononical basis, {(1, 0, 0), (0, 1, 0), (0, 0, 1)} and {1, x, x^2, x^3} but I need help with the rest. I can't find anything online or in my text book on these functions

frail trout
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Also not asked in this problem, but can't the basis of the kernel just be the canonical basis of the input?

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<@&286206848099549185>

vagrant pewter
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Think about it like this, if there was a reference to the indeterminate x in the output of l then you wouldn’t have a real number you’d have a polynomial again but this is a map from the space of polynomials to the space of 3 dimensional real vectors

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So I’m some sense your “variables” in the input of the function l are different polynomials

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Like x+x^2 or x^3+10x+1

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Proving that it is linear amounts to taking two different polynomials p(x) and q(x) and then showing that l(ap+bq)=al(p)+bl(q)

frail trout
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but I just don't understand how the actual map is communicated

vagrant pewter
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The easiest way to do so might be to assume $p(x)=a_1x^3+a_2x^2+a_3x+a_4$

wraith daggerBOT
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llspacebarll

vagrant pewter
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And the values for these coefficients doesn’t matter but you would agree that this is what any given polynomial of the third degree looks like right?

vagrant pewter
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Do the same for q and then you can plug these thing into your function l

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Finding the kernel of l amount to finding which polynomials map to the zero vector under l

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So you effectively have to find all p(x) such that l(p(x))=(0,0,0)

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Btw P^3 is third degree or second degree polynomials?

frail trout
vagrant pewter
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Because if it’s third degree then the dimension of it is one higher than the dimension of R3 and so you will have that the kernel of l is one dimensional

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Or I think it might be more but idk for sure unless I computed it

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But you probably could use the Rank-Nullity theorem to figure out dimension

vagrant pewter
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Use different dummy variables

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b_1

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B_2

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The name doesn’t matter

frail trout
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no but I still like

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don't get

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what I derive from the actual formula given

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like say

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l(p(x)) = p(-1)

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how do i interpret that as

vagrant pewter
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Are you redefining l?

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Because l is a function into R3

frail trout
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l(ax+b) = a

frail trout
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i'm writing a small question

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just

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because

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I don't know where the actual coefficients of the map are in the problem

vagrant pewter
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l(p(x))=(p(-1),p(0),p(2))

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It doesn’t ever equal p(-1)

frail trout
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before I've only ever seen stuff like l(a,b,c) = b-c+(2a-c)x

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or whatever map of variables from one place to another basically

vagrant pewter
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Yeah okay you’ve only seen maps from R^3 into P^3? Not the other way around

vagrant pewter
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l is a map that takes a polynomial of degree three

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And it sends it to a real vector

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Defined by the polynomial evaluated at -1, 0 and 2

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Those are the x y and z coordinates of the vector that l outputs

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It’s not gonna return another polynomial because it isn’t mapping you to a polynomial

frail trout
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ohhhhh

vagrant pewter
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It maps to a real vector

frail trout
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thank you that helps!

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a lot

vagrant pewter
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I’m glad I can help, sometimes this stuff takes a second

frail trout
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but i'm still confused I just don't know where yet

vagrant pewter
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It’s very abstract

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The idea for solving the question is do it one at a time start by showing that for any two polynomials p and q and real numbers a and b, $l(ap+bq)=al(p)+bl(q)$

wraith daggerBOT
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llspacebarll

vagrant pewter
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So that is where now to actually solve this you want to describe the polynomials p and q in the most general manner possible

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So define them as $p(x)=a_1x^3+a_2x^2+a_3x+a_4$

wraith daggerBOT
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llspacebarll

vagrant pewter
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And here the coefficients are unknown but it doesn’t matter what they are

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You can do a similar thing with q(x)

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And the idea is now you have something concrete that you can plug into the map l

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Then it comes down to doing some manipulations with real numbers since it’s easy enough to work with those, does that help at all?

frail trout
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but I think I'm still confused on where the actual p(-1) and stuff come into play,

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i understand manipulating p and q but I don't understand where you put the numbers given to evalutate

frail trout
vagrant pewter
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Lemme write it out and get your started

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I think it’ll be more clear

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Gimme a minute

frail trout
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Okay, thanks!

vagrant pewter
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Sorry for the shadow

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But the idea is this

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You plug in the polynomials to the mapping then you rearrange them to make it clearly a new polynomial

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Since the sun of two polynomials is a polynomial

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Then you apply the function l

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Once you’ve done that rearrange and use the fact that we know that vectors in R^3 add like such

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And try to show that the mapping l is linear

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I wrote out at the top WTS that means what to show

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So you wanna prove that fact

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I didn’t finish the proof but it pretty much there

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You just gotta do a few more manipulations

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And if you compute l(p(x)) and l(q(x)) on their own it should become very clear

frail trout
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Ohhh, so, if a_3 happened to be p(3) would you instead use 27 as the coefficient for the last equation?

vagrant pewter
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I just plugged the 2 into x

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For the third entry in the vector

frail trout
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ohhh

vagrant pewter
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It’s just evaluating the polynomial at a real number

frail trout
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oaky

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I think I actually understand now

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this really helps

vagrant pewter
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Now before I go I’ll help you start on the kernel part too

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This is essentially what it amounts to, you want to find all polynomials p(x) such that l(p(x))=(0,0,0)

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So I did a slight calculation using again a general form for p(x)

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I just used coefficients a b c and d to emphasize that it doesn’t matter what you call them

frail trout
vagrant pewter
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And you basically just need to solve that system of 3 equations in 4 variables

frail trout
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i can just solve this with normal row operations

vagrant pewter
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Use a matrix or whatever method you like

frail trout
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like any matrix right?

vagrant pewter
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And you should know that you’ll have one free variable

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So it mean that the kernel of l is a one dimensional space

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It’s spanned and that why it says to give a basis vector for the kernel

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Because technically there are infinitely many polynomials that mapped to zero by the map l

frail trout
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the basis

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is just the kernel with the variable factored out right?

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essentially because then its scalar

vagrant pewter
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Well once you solve that system you’ll have one of the variables a b c or d be a free variable

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So then once you go pack to your definition for p(x) you’ll plug in whatever you found for a b c and d

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And then p(x) with those coefficients you solved for is your basis vector

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And in fact you can just say that the basis has the free variable set to one since it’s a basis so the scaling factor doesn’t matter

frail trout
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I think

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.close

cedar kilnBOT
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frail trout
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.reopen

cedar kilnBOT
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frail trout
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but

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if I find the matrix associated with respect to a R^2 -> R^2 map is that supposed to be R^2 or M^2x2?

vagrant pewter
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Well it’s a 2x2 matrix

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It’s not so sure what you mean though

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R^2 and M^2x2 are vector spaces

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So a 2x2 matrix is in M^2x2

frail trout
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so I would normally write that as a 2x2 matrix

vagrant pewter
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Well in this case it’s a 4x3 matrix I’m pretty sure

frail trout
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but I was confused by the with respect to the standard basis wording

vagrant pewter
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Or sorry 3x4

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It outputs a 3 dimensional vector and takes as input a 4 dimensional vector

frail trout
vagrant pewter
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It always will depend on the dimension of the spaces you are mapping between

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If it’s between R2 and R2 then yes the matrix is 2x2

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A matrix is just a fancy compact way of writing a linear map

frail trout
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okay thank you, I just wanted to check!

vagrant pewter
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At least that’s how I like to think about it

frail trout
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because I learnt to code a long time ago

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but I get confused

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the less explicit things are

vagrant pewter
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Yeah fair enough

frail trout
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.close

cedar kilnBOT
#
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cedar kilnBOT
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viral mural
#

Incredibly easy question, I'm aware but I just want a second opinion so that I know definitely that the answer key is wrong

viral mural
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could somebody do this and say what they get?

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AB is 4/3 times AP, right?

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I.e., AP = (4/3)AB?

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.close

cedar kilnBOT
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long swan
#

AP/AB = 3/4
AP = 3/4 AP

cedar kilnBOT
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meager glade
cedar kilnBOT
meager glade
#

What does ; mean

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(this is a question asking to find the tangent of a curve)

south juniper
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for x=-2

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tangent to the curve at x=-2

meager glade
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Ohh okay

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Thanks boss

#

.close

cedar kilnBOT
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crimson sedge
#

on the basis of which we concluded here that the rank of the matrix is 2

vast beacon
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hi

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what is question

crimson sedge
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why rank of this matix is 2?

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based on what

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the professor told me that it is clearly visible here that the rank is 2

vast beacon
crimson sedge
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same here how is rank 2

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lesson is rank matrix

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and this is the easiest assignment

crimson sedge
#

if it is not maybe because the first column is linearly independent of the other two, so the rank is 2 because of that?

crimson sedge
vast beacon
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search that in google image

vast beacon
crimson sedge
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Serb

vast beacon
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write .close

crimson sedge
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what i do here?

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why i need to write close?

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I did not get an answer to the questions

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maybe someone knows

vast beacon
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search in this

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I do not understand the question

cerulean sail
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Basically you have this after a row operation

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[or row operations]

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If you were to do all the work to get it into REF, you'd e.g. divide the second row by -20, and then after that do the first row - 6* the second row [after the step before which makes that -20 into a 1]

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From that point, you'll see that the matrix would be in the form $\pmqty{1 & 0 & ? \ 0 & 1 & ?}$

wraith daggerBOT
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chartbit

cerulean sail
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If any of that helps?

crimson sedge
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it looks like I'll stay on this problem for a while longer

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.close

cedar kilnBOT
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steel hearth
#

Derivative changes sign also around point x = 0, but that’s an excluded value for the function.

I spotted it by accident and without that would’ve drawn the wrong function. What is the general check that no values like that were left out of the solution? How to check if derivative really changes sign around 0?

My idea was to take limit first approaching from the left then from the right and to see if they approach the same value + are of different signs. Is that correct way to do it?

cedar kilnBOT
#

@steel hearth Has your question been resolved?

steel hearth
#

<@&286206848099549185> would appreciate help here

cedar kilnBOT
#

@steel hearth Has your question been resolved?

cedar kilnBOT
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dark gale
#

Can someone help me, I got stuck

cedar kilnBOT
dark gale
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I’m doing integration by parts

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When it comes to the last part the integration of (1/3)x^3 times cos x dx

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Do I have to use the substitution method?

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To solve it?

lethal schooner
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differentiate x^2 and integrate sinx

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parts is good here

dark gale
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So let my U= x^2 and my dV= sin x?

lethal schooner
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indeed

dark gale
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It can’t be solve like I’m doing it? Just wondering

lethal schooner
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Yes, because you will never receive a constant from sin(x) as it will be binded to our integral

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hence it can never be solved as such

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use the late rule

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L = Logs

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A = Algebraic expressions

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T = Trig

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E = Exponents

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In that order

dark gale
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The late rule is for deciding your U or dV value?

lethal schooner
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U value

dark gale
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Thank you a lot @lethal schooner then. I’ll finish it on my own

lethal schooner
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no problem mon ami

dark gale
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.close

cedar kilnBOT
#
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dark gale
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.reopen

cedar kilnBOT
#

dark gale
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Damn it I got almost into the same situation

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Don’t I have to use substitution method to solve for that -cosx xdx?

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Nvm I figured it out

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.close

cedar kilnBOT
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crimson sedge
#

show your working

long swan
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sqrt(x^2) = ?

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Answer that first

crimson sedge
long swan
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Wrong

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sqrt(x^2) = |x|

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Wdym

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You just take the intersection of the two inequalities

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x <= 5, or x>=6

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I'm not seeing your confusion

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Actually check your arithmetic again

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-x-2 >= 11 - (-x+3)
-x >= 13 + x - 3
-x >= 10 + x
-2x >= 10
x <= -5

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-5 is less than -2, so it's in the interval in which you made your assumption

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But you are right

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If you get a solution that violates your assumption, then it's not a solution

cedar kilnBOT
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wicked helm
#

solution pls

cedar kilnBOT
south cobalt
#

Hi, this is grade 9 math can someone help? step by step

daring ivy
wicked helm
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where can i get the b+c

daring ivy
#

For the arithmetic, you use the common difference to do that
So if x is the common difference,
2+x=b and b+x=c
Then after making x subject of the formula and comparing the two equations you'd get 2b=c+2 which will be the equation for the arithmetic sequence and your first equation

daring ivy
# wicked helm where can i get the b+c

The working is quite long
You'd need to the step above for all three sequences first then work it like a sort of simultaneous equation by substituting

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Should I continue?

wicked helm
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yes pls

daring ivy
#

Ok
For the geometric sequence, y can be the common ratio
so,
by=c and cy=d
y=c/b and y=d/c
equating them and then cross multiplying, you'd get
c^2=bd which is your second equation

wicked helm
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umm, i think i have solved it

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it's 19 right?

daring ivy
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Yep

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Did you use a different way?

wicked helm
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same way

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algebraic manipulation

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tnx

#

.close

cedar kilnBOT
#
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daring ivy
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Ok
no prob

cedar kilnBOT
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deep pendant
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Thank you

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it's ok ill open a new channel

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sorry olivia you can ask your question

cedar kilnBOT
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deep pendant
#

.close

mossy mango
#

@cloud tinsel

cedar kilnBOT
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south turret
#

help on ii

cedar kilnBOT
south turret
#

feel so close but can't get it

#

how to remove ln 2

#

lnx/ln2?

#

probably should remove all ln at the same time lol

#

y=x-2?

#

a

#

did I do it

#

I think I did

#

woohooo

#

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crimson sedge
#

Is it impossible to have a vertex in 2D with more than three regions assuming that all the regions are adjacent to each other and without one of the regions wrapping around at least one of the others?

hidden osprey
patent cape
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

to give more background on my question as I don't just confuse the person reading; suppose you have a map consisting of 9 countries of the following:

#

Suppose you want to colour every country in a way such that you use the least amount of colours, with the constraint that no bordering country can have the same colour so that the distinction between them does not disappear

crimson sedge
patent cape
patent cape
#

aw

#

i kinda dont want to send a file here

#

but the link looks shady too

#

its a computer assisted proof but its still something

crimson sedge
#

Ah I see yeah thats what i needed thank you

#

have a nice one

#

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sage merlin
#

how would i calculate the area ?

cedar kilnBOT
daring ivy
#

Since 4/9 is covered by gravel, can you say what fraction is covered by lawn

sage merlin
#

i need the area of the garden covered by lawn

daring ivy
#

Yh
but first you need to find the fraction of the garden covered by lawn
that fraction would be used to multiply the total area of the garden to get the answer

#

Or
you could find the area covered by gravel by multiplying 4/9 by the total area of the garden
then subtract that from the total area of the garden

#

Either way works

cedar kilnBOT
#

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@sage merlin Has your question been resolved?

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red grove
cedar kilnBOT
red grove
#

how come 2(x-7)

#

doesnt make 2x - 14

#

how come x remains unchanged when multiplied by 2

modern compass
#

it can. but you're also dividing by 2

#

what happens when you multiply by 2 and divide by 2?

red grove
#

ok so step by step

#

id have

#

2x -14

#

then x -7

#

oh

#

hahaha

#

ok i see thank u

#

i hate when they skip steps, confuses us struggling students

#

thank u for your time

#

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glass hinge
cedar kilnBOT
glass hinge
#

Need to check if I’m doing it rig by

#

Right

wraith daggerBOT
tropic oxide
#

why are you integrating with respect to n

glass hinge
#

That is just how I write my x

tropic oxide
#

well you shouldn't write your x this way if you want ppl not to misread it

tropic oxide
#

anyway $\paren{2x - \frac{x^3}{3}} \cdot \frac1x \neq -\frac{2x^3}{3}$

wraith daggerBOT
tropic oxide
#

the cancellation you did there is incorrect

glass hinge
#

Oh so I cannot cancel there

#

So I leave the back as like that

#

And integrate

cedar kilnBOT
#

@glass hinge Has your question been resolved?

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viral breach
#

log3(x)=log5(2x) 3 & 5 are bases

cedar kilnBOT
viral breach
#

How would I solve this?

#

I believe I have to use the change of base formula but not sure how to apply it

mighty drift
#

ln(x)/ln(3) = ln(2x)/ln(5)
use ln(2x) = ln x + ln 2 and it's a linear equation in ln x, which you can find and then find x

viral breach
mighty drift
#

You know how to solve linear equations

viral breach
#

Kinda

#

Might’ve forgotten

mighty drift
#

This is of the form ax + b = cx + d

#

Just with different names

mighty drift
# viral breach Might’ve forgotten

You're not supposed to say that about middle school problems when studying logarithms. This is a level where you just invent the method because you're supposed to be good enough to do that

mighty drift
#

x = 0 shouldn't be possible because ln x isn't defined then

viral breach
#

Yup

#

I tried

#

Combing the ln s on the right side

#

To ln 5x

#

Then i have ln 2x = ln 5x

#

Which doesn’t make sense

mighty drift
#

I don't know what you did there but it's wrong. Also that would give no solution, not x = 0

viral breach
#

Sorry I got ln(2x) = ln(x) + ln(2)

#

Combine the right

#

Then I just get ln(2x) = ln(2x)

mighty drift
#

It's technically correct

mighty drift
viral breach
#

Yes so now I have ln(2x) = ln(x) + ln2

#

But I don’t know where to go from here

#

The teacher got 4.4 roughly

#

Yes I used that to get ln2x = ln x + ln 2

mighty drift
#

ln(x) (1/ln 3 - 1/ln 5) = ln 2 / ln 5

carmine bronze
viral breach
#

I understand this

#

But where would I go from here

#

Is what I’m not sure

carmine bronze
#

Isolate ln(x) by algebraic means then use the identity e^ln(x) = x.

viral breach
#

.close

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#
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marsh bluff
#

I'm not sure how to integrate $\frac{1}{(1+x^{2})^{2}}$. I checked using an online calculator, and it looks like I need to use some trignometric substitution, which leads to $\frac{1}{sec^{4}(u)cos^{2}(u)}$. I can't see what substitution has been used though. It looks like $1+x^{2}=sec^{2}(u)cos(u)$, but I can't see how you're supposed to come up with this when doing the question

wraith daggerBOT
#

William VII

crystal raptor
#

x = tan(u)

marsh bluff
#

What's the intuition behind choosing that substitution?

crystal raptor
#

Because 1 + tan(u)^2 = sec(u)^2

#

You kill the sum in the denominator

#

And things cancel nicely

#

Anything like something + (something else)^2 screams trig or hyp trig subs

marsh bluff
#

Alright, that makes sense

#

I'll go from here and see if I can work out the rest of the question

cedar kilnBOT
#

@marsh bluff Has your question been resolved?

marsh bluff
#

Managed to get the answer, thanks for the help

#

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soft cloak
#

Hello, I'm doing some homework relating to Markov chains and I'm asked to prove one inequality that I just can't figure out. The Markov chain in question has finitely many states $E$ with transition matrix $P$.

It is assumed that there exists $\alpha > 0$ and a probability vector $q$ such that $\forall i,j\in E, P_{ij} \ge \alpha q(j)$. Given any two probability measures $\mu$ and $\nu$, I must show that $|\mu P - \nu P| \le (1-\alpha)|\mu - \nu|$.

wraith daggerBOT
#

Syst3ms

#

Syst3ms

soft cloak
#

I've tinkered and tried a lot of things, but the given inequality always seems the wrong way, on top of inequalities and absolute values not mixing together. I'd appreciate all the help I can get.

cedar kilnBOT
#

@soft cloak Has your question been resolved?

cedar kilnBOT
#

@soft cloak Has your question been resolved?

sage roost
#

.help

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#

Commands:
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Type .help <command name> for more info on a command.

sage roost
#

.unsolved

#

.reopen

#

bruh

cedar kilnBOT
#

@soft cloak Has your question been resolved?

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red grove
cedar kilnBOT
red grove
#

i did it in a different order and got a wrong answer

#

(-7) +3

#

-4

gaunt hamlet
#

PEMDAS

red grove
#

1/2(-4)

gaunt hamlet
#

Multiplication before addition

red grove
#

ahhh so i fuked up

#

okok simple fix

#

thanks

vagrant elbow
#

Technically 2

red grove
#

okok

#

wait what

vagrant elbow
#

PEMDAS and BODMAS

#

You're probably following PEMDAS if you're in the US or whatever

gaunt hamlet
#

Also BEDMAS

red grove
#

bodmas lol

#

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tardy hatch
#

would love some help with this 🙂

cedar kilnBOT
lethal jackal
#

shift + windows + S lets you take screenshots

tardy hatch
#

thank you, but i don’t use discord on laptop unfortunatekt

cedar kilnBOT
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@tardy hatch Has your question been resolved?

tardy hatch
#

any chance you could help ?

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gaunt mesa
#

trying to do some studying. i already know the answer to this and i figured out one length its just no matter what i do i cant find the second one. not looking for an answer im looking for a way to solve it

brisk dirge
#

Use cosine law

gaunt mesa
#

alright ill try that

brisk dirge
#

You'll get a quadratic in a to solve

gaunt mesa
#

idk why i didnt think of that lol i was using sine law

livid hound
#

sine law is fine too

#

but is longer

brisk dirge
gaunt mesa
#

astonishing

#

wow im dumb thats way easier

#

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past wigeon
cedar kilnBOT
past wigeon
#

how do i do this

cedar kilnBOT
#

@past wigeon Has your question been resolved?

past wigeon
#

<@&286206848099549185>

arctic grail
#

use pythogorean theorem to get AB

#

then use pythog to get MC and MD

#

and multiply sum of everything with 12

#

@past wigeon

past wigeon
#

when i use pythag for MD i get a decimal

#

i do 8^2 + 12^2 = c^2

arctic grail
#

ok

#

why is that an issue

#

@past wigeon

past wigeon
#

i got an answer

#

okay i think im good

#

thanks

#

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cedar kilnBOT
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@crimson sedge Has your question been resolved?

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@crimson sedge Has your question been resolved?

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dark coyote
cedar kilnBOT
dark coyote
#

Can someone explain to me how that equals 256

wraith daggerBOT
frosty ocean
#

Do you understand this?

dark coyote
#

Yea

#

Thank you

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shadow verge
#

i am not able to solve this using l hopital

#

does the limit doesnt exist

#

cause

#

(-1)^n^2

manic acorn
#

divide numerator and denominator by n^2

shadow verge
manic acorn
shadow verge
#

no wait

#

the numerator is weird

#

its like (-1)^n^2

manic acorn
#

yea

shadow verge
#

idk if it will be 1 or -1

#

so the limit doesnt exist right?

manic acorn
shadow verge
#

so like -1/infinity or 1/infinity

#

if i use l hopital i cant differentiate the numerator

manic acorn
#

you cant use l hopital after the division

shadow verge
#

oh yeah cause it doesnt give 0/0 or infinity/infinity

brisk dirge
#

degree of denominator is higher so answer will be zero

shadow verge
#

ohhh

#

okay i get it

#

thank you

#

.close

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charred bay
#

May i know how to calculate eigenvector , i'm not sure my answer is correct

dry swallow
charred bay
charred bay
dry swallow
#

But do you understand that a vector cant be of dimension 1 if your matrix is 2x2?

charred bay
#

Hmm wdym?

dry swallow
#

Your matrix is 2x2 right?

charred bay
#

Yep

#

May i ask , is it true for eigenvalue?

dry swallow
#

So any vector that can be multiplied with that matrix is 2x1, right?

dry swallow
charred bay
#

Eigenvalue

dry swallow
#

Eigenvalue is lambda = -1 you mean?

charred bay
#

Yes

#

And lambda = 3

dry swallow
#

Correct

#

Not an eigenvector though

charred bay
#

Yes cuz idk how to calculate it

#

What the first step to calculate? I watchinf video on yt and it doesn't help me

dry swallow
#

Just a moment, I became a little rusty
I'm p sure what you did down there is correct, I need a moment to check though

charred bay
#

Oke thanks i will wait :)) i'm also not sure for calculate eigenvector

dry swallow
#

Essentially you're looking for a vector that does
Av = a * v
So
a * v - A * v = 0
So
(I * a - A)v = 0

#

What you did is good
You may be convinced if you plug in that vector into the matrix and see if the outcome is that vector multiplied by the eigenvalue

charred bay
#

Wait , is this for eigenvector right?

dry swallow
#

Yeah

dry swallow
#

Thats what you did, no?

charred bay
#

Wait how to solve x and y

dry swallow
#

Its a single variable for each equation, you'll get an answer

#

Just plug it in

#

Ah I see the issue I think.

charred bay
dry swallow
#

You said 4x = 0, and 8x = 0
So the vector is (1,2), care to explain that?

charred bay
#

That cuz 4/4 = 1
8/4 = 2

#

🤔

dry swallow
#

Why are you dividing by 4 though?

charred bay
#

Too make it simplier

dry swallow
#

But if 4x = 0
Then dividing by 4 implies:
x = 0

No?

#

Ditto for 8x
8x = 0 ->
2x = 0 - >
x = 0

charred bay
#

Yes

#

4 . 0 = 0

dry swallow
#

Cool
So what is x?

#

As in, x = ?

charred bay
#

0?

dry swallow
#

Very good

charred bay
#

Y= 0?

dry swallow
charred bay
#

Umm idk

dry swallow
#

4x = 0
8x = 0
so
y = 0?

#

Probably not, right?
We didnt really reach a conclusion regarding y

charred bay
#

Wait🤔

#

Idk

dry swallow
#

Well let me put it this way

#

Does the equation say anything about y?

charred bay
#

I think
8y =0
y= 0

#

I think 8y ^_^

dry swallow
#

No, because thats not what we got right?

#

Wr only know that
8x = 0
4x = 0

charred bay
#

Why 8 can be x not y?

dry swallow
#

Can you make it be y somehow?

charred bay
#

Cuz 8 has same row as y

#

🤔🤔

dry swallow
#

Yeah, but thats not the calculation you did

#

You said
(I * lambda - A) * (x, y) = 0 no?

charred bay
#

Yep

dry swallow
#

Cool

#

And then you got
4x = 0
And
8x = 0

Did you?

charred bay
#

Yes

dry swallow
#

Cool
Solve for x, what do you get?

charred bay
#

0

dry swallow
#

Amazing

#

So we know that, in the general vector we plugged in (x,y) : x = 0

#

If I were to simplify it for now:
(x , y) = (0, y)

#

Because x = 0

#

Are you following?

charred bay
#

Yess

dry swallow
#

Very good

charred bay
#

Cuz y doesn't have constant so just y ? And y = 1?

dry swallow
#

So, you might be asking:
"But how do we find y"

#

Right

dry swallow
#

Just any y you want

#

It can be 1, it can be pi, it can be -1000

#

If you're looking for an eigenvector, then yeah
(0, 1) would work

charred bay
#

Okay , then may i ask ,How do we know the constant of x or the constant of x?

dry swallow
#

Constant of x?
You found it, its 0

charred bay
#

Yepp

#

How do we know is x or y

dry swallow
#

Because you got x

#

Not sure I understans

#

for any vector of the form (a,b)
a = 0
No matter what you call a

#

You called a "x" this time

#

You may call it anything else, but the first variable will always be 0

charred bay
#

Owwwhh okay

#

I want to find x and y if lamda = 3

dry swallow
#

Right, just plug it in then

#

As you did just there with lambda = -1

#

Ping me when you're done if you want to post the result

charred bay
#

I just found like this ^_^

#

Idk what should i do next

charred bay
dry swallow
#

Yeah

#

But rather, x is anything

#

It doesnt have a specific* value would be better to say

charred bay
#

the y = -2

dry swallow
#

Uhh lets see

charred bay
#

So can i assume x = 1

charred bay
dry swallow
#

If you're looking for just one eigenvector, you may plug in x = 1

dry swallow
#

Wait

#

But thats not what the equation says
Care to show me all of your calculations?

charred bay
#

y = 8/-4 ?

charred bay
dry swallow
#

Just multiply the matrix with the vector

charred bay
dry swallow
#

No, thats not how you multiply matrices is it?

charred bay
#

I haven't plug the lamda

dry swallow
#

You did

charred bay
#

Same

dry swallow
#

How did you reach x = 1?

#

I see 8 and -4 in your matrix

charred bay
#

Cuz x doesn't have value / constant

dry swallow
#

Thats not true though

#

Do you know how to multiply a matrix?

charred bay
#

Det?

dry swallow
#

No

#

Multiply a matrix

#

As in, multiply matrices together

charred bay
#

Hmm

dry swallow
#

I'll spoil it for you if you dont mind
What you got is:
0 = 0
And
8x - 4y = 0

Not!
8y = 4y

#

Do you understand why?

charred bay
#

Not really

dry swallow
#

Thats... how you multiply it

#

Im afraid you're lacking some fundamental knowledge friend

charred bay
#

Wait how it can be 8x?

dry swallow
#

Thats just how you multiply the two

#

You need to look up how to multiply matrices together before you can solve this
At least the basics

charred bay
#

Wait multiply 1 matrix?

dry swallow
#

No, multiply one matrix with another

dry swallow
#

Yeah lol

#

(x,y) is also a matrix incase u forgot

charred bay
#

I'm confused about this linear algebra :((

dry swallow
#

Yeah its hard to grasp

charred bay
#

(x,y) is the first matrix?

dry swallow
#

Second matrix from the left

charred bay
#

Hmmm

#

So how to calculate this x and y

dry swallow
#

You multiply the matrices together

charred bay
#

:((

dry swallow
#

Im sorry love, you cant solve equations before you know basic operations

charred bay
#

Hmm

cedar kilnBOT
#

@charred bay Has your question been resolved?

cedar kilnBOT
#
Channel closed

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Use .reopen if this was a mistake.

cedar kilnBOT
#
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lethal schooner
cedar kilnBOT
lethal schooner
#

I have to justify whether this is surjective or not

#

I know what a function being surjective is

#

And due to this I have the function being surjective at the moment

#

I'd just like someone to tell me if that is correct, as I am a bit suspicious

#

on how to write this out without giving any specific examples

crimson sedge
#

What exactly are you thinking about to prove it's surjective?

lethal schooner
#

just using the general rule that the set of naturals are infinite

#

from 1 to infinity

#

since our codomain is equivalent to range

#

as the domain is also N

#

hence the number of digits are 1,2,3 and so on

crimson sedge
#

Hmmm

#

Let's say we don't consider 0 in N

#

One way to prove a function is surjective is to take an element of the Codomain N and show you can find an element n in the domain so that c(n)=N

lethal schooner
#

but that's a specific example

crimson sedge
#

Sorry i don't really know if it's "codomain" or "range" as we don't use those terms in my country

lethal schooner
#

it's okay

#

i get you what you meant is range

crimson sedge
#

Alright so

#

Basically let's say we take N a natural number

#

Can we find n natural so that c(n)=N?

#

Knowing N is the number of digits of n

lethal schooner
#

yep

#

we can

crimson sedge
#

So tell me what n is ?

#

Or at least one solution for n

lethal schooner
#

1,2 and so on

crimson sedge
#

Hmm

#

Alright let's say we have N=6

#

What could be n?

lethal schooner
#

anything from 100000 to 999999

crimson sedge
#

Alright

#

Know let's try to find a general form for n using N

#

Let's try with multiple N

#

Solutions for N=1? N=2?

lethal schooner
#

1 to 9

#

11-99

crimson sedge
#

10

lethal schooner
#

yeh my bad

#

10

crimson sedge
#

Alright N=3 maybe?

lethal schooner
#

100 - 999

crimson sedge
#

So 1 is solution for N=1 , 10 for N=2, 100 for N=3 can you see a pattern?

lethal schooner
#

yeah

#

n*10

#

for all N

crimson sedge
#

No you need n using N

#

So n=N*10? It doesn't work for N=3

lethal schooner
#

of yeah

#

oh

#

um

#

i get your explanation

#

therefore this means it's not surjective?

crimson sedge
#

Hmm no i think it is

inland ocean
#

how about this $f(x) = y, f(x) = x^2 \ x^2 = y, x = \sqrt{y} \ f(x) = \sqrt{y}^2, f(x) = y \$ since there are no negatives numbers in N, this should prove it right.

wraith daggerBOT
#

ColdTee

lethal schooner
#

it must be surjective though

#

lol i hate proof

crimson sedge
#

We're using the number of digits of x² not x² i think @inland ocean

#

Alright let's take it slow alright it's not hard

lethal schooner
inland ocean
#

yes but if it can be proved for x^2 it should work for the number of digits too ig

crimson sedge
#

Hmm i can't say.

lethal schooner
#

i mean it's definitely surjective actually

#

but you can't do this by exhaustion it'll take years lol

crimson sedge
#

My solution is that n=10^(N-1) is solution for any natural number N so that c(n)=N

inland ocean
#

yes it is, it is many one surjective.

lethal schooner
#

which doesn't satisfy all natural N

#

oh wait

crimson sedge
#

Ho yeah i forgot about the square

inland ocean
#

but n = 10^(N - 1) if N = 2 its only justified for 10 but N = 2 when n ranges from 10 to 99

crimson sedge
#

N=3 so n=100 so it would work if it wasn't for the ²

#

We need one solution not all

lethal schooner
inland ocean
#

hm that might work then

lethal schooner
#

I was thinking to use cardinalities

#

but we don't have sets here

inland ocean
#

but i still think as long as we prove it for x^2 it still means we have proved it for the number of digits as well

#

since there will be no element in the co domain not related to the domain

crimson sedge
#

You mean if you prove x² is surjective it's the same for c(n)?

inland ocean
#

yes when its mapped from N to N

crimson sedge
#

What about n=Sqrt(10^(N-1)) KEK

#

$\begin{aligned}N\in \mathbb{N} ,\exists n\in N,c\left( n\right) =N,\ n=\sqrt{10^{N-1}}\end{aligned}$

wraith daggerBOT
#

Zamarus

crimson sedge
#

$\begin{aligned}n^{2}=10^{N-1}\ digits\left( n^{2}\right) =N\end{aligned}$

wraith daggerBOT
#

Zamarus

inland ocean
#

yeah

#

but -1 isnt in our domain

#

so

crimson sedge
#

wdym

#

N is never -1

inland ocean
#

i meant n

crimson sedge
#

Yeah n is a square root i doubt i can be -1 either

#

We said we consider 0 not in N

#

Else we have a problem with 0 digits numbers

#

In that case it's not surjective i guess

inland ocean
#

if we consider 0 its definitely not surjective

crimson sedge
#

Maybe you're right and it's just a small trap but some people learn that 0 is not in N so idk

#

@lethal schooner What do you think?

lethal schooner
#

yeah in this question we look at N>=1

#

i still think it's surjective

#

but just needed a general form which nobody in my class can seem to get

crimson sedge
#

I gave it to you i believe

lethal schooner
#

yeah i think it's correct

#

i've tried it out and it seems to work for current cases

crimson sedge
#

To find it it's a lot of "feeling" it

lethal schooner
#

yeah

crimson sedge
#

So i can't really explain sorry

lethal schooner
#

for sure

#

its fine

#

thanks fgor your help

#

.close

cedar kilnBOT
#
Channel closed

Closed by @lethal schooner

Use .reopen if this was a mistake.

#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wind maple
cedar kilnBOT
wind maple
#

Can anyoneplzhelpme with q9

tropic oxide
#

what is the goal here?

dull oxide
#

I think it's to prove the angles equal

tropic oxide
#

let OP speak.

#

@wind maple

wind maple
#

and prove angle

#

are equal

tropic oxide
#

... you have to prove the angles BAC and DBC are equal?

#

that's strange.

dull oxide
#

Indeed

tropic oxide
#

if you do not know that they are equal, then you cannot make any progress here period.

wind maple
#

so

tropic oxide
#

show us the entire page.

wind maple
#

I am sure we need to find the m and n

tropic oxide
#

show us the entire page. there have to be written instructions on it somewhere.

wind maple
#

okay

#

IT SAYS

#

Find the sides marked withletters

#

in q1 to 11

latent bloom
dull oxide
#

I think it's given then that those angles are equal

wind maple
#

that are corresponding

#

with other shape

tropic oxide
#

maybe i was not clear enough? when i said show, i expected a photo.