#help-13

1 messages · Page 37 of 1

smoky whale
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Do you mean like this

viscid mulch
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Yes exactly

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Now applying the same logic of earlier

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This logic

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What do you get?

smoky whale
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I have (e) and (x) do i multiply them

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I mean

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Divide

quaint eagle
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mhm

smoky whale
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Sorry

viscid mulch
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Divide yup

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You divide them

smoky whale
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So x/e

viscid mulch
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Nope

quaint eagle
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Achilles, I like the way you explain 😛

viscid mulch
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Close

smoky whale
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Other way around

smoky whale
viscid mulch
viscid mulch
quaint eagle
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so stallion, want me to send it written on a paper ?

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or Mr Achilles made you understand with his perfect skills ? 😛

smoky whale
viscid mulch
smoky whale
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, rotate

quaint eagle
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HELL YEAH DUDE!

wraith daggerBOT
smoky whale
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Like this?

viscid mulch
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Yea

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Now what's the next step?

quaint eagle
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Yup, as Achilles said, we can ignore the logs now

quaint eagle
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it was a thrill to watch! good luck to you both!

viscid mulch
smoky whale
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Thanks a lot for the support @quaint eagle

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Let me finish solving it and I will check with you @viscid mulch

viscid mulch
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Yes

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If there's any problem, I guess you can ping me 🤷

smoky whale
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Hi again @viscid mulch I tried again but i couldn’t find x

smoky whale
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I thought I was capable of solving it halfway through

quaint eagle
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can you send the problem again

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oh okay

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achilles and stallion, I got you!

smoky whale
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Yep

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You are fire 🔥 @quaint eagle

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This is the problem

quaint eagle
smoky whale
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I just did not understand how you got this

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Could you please elaborate a little bit

soft owl
smoky whale
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What

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I don’t understand

quaint eagle
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e is euler's number

smoky whale
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Ohhhhhhh

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I got it

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2.718 is e

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Right right

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Thanks so much for your help

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@quaint eagle I really appreciate your effort with me

quaint eagle
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yeah!

smoky whale
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How should I start this?

dire geode
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Put everything on the right side into one log

smoky whale
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I’ll try

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Is this what you meant @dire geode

dire geode
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You removed the log on the right but not the left

smoky whale
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Is taht better

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What is the next step?

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Oh that’s it

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Just need to remove logs

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Thanks

cedar kilnBOT
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@smoky whale Has your question been resolved?

#
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dim hearth
#

This is a mathematical explanation from a physics question, specially on magnitude of vectors. How did they get from step 3 to step 4? Seems like they took the square-root of both the squared V_x and squared V_y separately and added them together to make a single V variable. Is this a valid operation?

dire geode
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What's the definition of V

dim hearth
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V_new is the magnitude of a vector, whose components are V_x and V_y

dim hearth
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I'm not entirely sure actually ...

cosmic steppe
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Looks like V is the magnitude of a vector

dim hearth
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I'm assuming they combined V_x and V_y into one variable called V?

cosmic steppe
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Well Vx looks like the x-component of V, Vy is the y-component of V

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Such that V: <Vx, Vy>

dim hearth
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hmmm...

sacred grail
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sussy equations

cosmic steppe
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Among us

dim hearth
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is the issue math related or is it my understanding of the concept of vectors?

sacred grail
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well the image shows a bunch of symbols which could be interpreted as some equations calculating the length of a vector once it's been doubled

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but the notation is unclear

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and the variables have not been defined

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so we are missing some key pieces of information

dim hearth
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"If the x- and y-components of a vector are doubled, what happens to the magnitude of the resulting vector?"

this is the question

long swan
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@dim hearth is this a 2d vector

dim hearth
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It isn't specified, but the equation they used is for 2d vectors

long swan
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sqrt(Vx^2 +Vy^2) = |V|

dim hearth
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and by doubling Vx and Vy, you'd get sqrt{4Vx^2+4Vy^2} = V...

long swan
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nope

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= 2V

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in general for some positive real scalar c we can say that:
|cV| = c|V|

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Consider:

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$$V = \langle V_x , V_y \rangle$$
$$||V|| = \sqrt{V_x^2 + V_y^2}$$
then:
$$cV = \langle cV_x, cV_y \rangle$$
$$||cV|| = \sqrt{(cV_x)^2 + (cV_y)^2}$$
$$||cV|| = \sqrt{c^2 (V_x^2+V_y^2)}$$
$$||cV|| = |c| \sqrt{V_x^2+V_y^2}}$$
$$||cV|| = |c| \cdot ||V||$$

wraith daggerBOT
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Mr. Gamer
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

dim hearth
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why would you double the resultant vector in the third step?

long swan
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exponents distribute over multiplication

cosmic steppe
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2 must come from somehweee

long swan
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(ab)^1/2 = a^1/2 b^1/2

dim hearth
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this is the distributive property of exponents?

long swan
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yeah

dim hearth
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I guess I am confused about what is the question is asking. Usually when given an algebraic equation, and asked what would happen to side A if side B of the equation is modified in some way, we don't apply the same modification to side A.

long swan
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really it just comes down to applying definitions

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what is the magnitude of a vector?

dire geode
dim hearth
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So, using the Pythagorean theorem as an example
$$C=\sqrt{A^2+B^2}$$
$$C=\sqrt{2(A^2)+2(B^2)}$$
$$C=\sqrt{4(A^2+B^2)}$$
$$C=2\sqrt{A^2+B^2}$$
since we can't combine the variables A and B, we would have to substitute it with the definition of $$\sqrt{A^2+B^2}$$, which is C; therefore making it ...
$$C=2C$$

wraith daggerBOT
dim hearth
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is this a comparable approach?

honest kayak
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2 needs to be in the squares

long swan
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C cannot be both sqrt(A^2+B^2) and sqrt(2A^2 + 2B^2)

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at the same time

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you're contradicting yourself

dim hearth
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C is not equal to 2C, but if the question is asking what would happen to C if one side of the equation is doubled, C would "become" 2C

long swan
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nope

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that's not what the question is asking

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it's asking what happens if you double each component

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you've got the right idea but you're notating it wrong

dire geode
dim hearth
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since doubling one side of the equation requires doubling the other side

long swan
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which step does the 'doubling' occur in

dim hearth
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first step

long swan
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this is a definition, not an algebraic operation. just define V_new such that V_new = <2Vx, 2Vy>, then its magnitude must be sqrt((2Vx)^2+(2Vy)^2)

crystal raptor
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I give you a random amount of pennies, you work out you have V currency. I then give you the same amount MORE pennies, the new amount of money you have, V_new, is double the old amount you had, V_new = 2V

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thats whats going on here but im doubling your vector instead

dim hearth
wraith daggerBOT
crystal raptor
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its the literal same definition, just with different x and y components of the vector

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one vector has components <Vx,Vy>, the other has components <2Vx,2Vy>

long swan
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honestly i don't like this notation because you're missing the magnitude bars. i'd perhaps write:
V = <Vx, Vy>, so |V| = sqrt(Vx^2 + Vy^2)
then:
2V = <2Vx, 2Vy>, so |2V| = sqrt((2Vx)^2 + (2Vy)^2)

crystal raptor
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Maybe do it with some numbers, let V = <3,4>, find the magnitude of that and compare it with the magnitude of 2V = <6,8>

dim hearth
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I think it's starting to click now. I think I was confused about V_new. It's just a label. The question is asking what would happen to the resultant vector when we double its components. The resultant vector is 2V and it isn't "equal" to V_new. V_new is just the name associated with 2V.

crystal raptor
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the question asks what happens to the magnitude of the new vector

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you need to differentiate between your notation for a vector, which sensibly should be V and the notation for the magnitude of a vector, which you really should be writing |V|

dim hearth
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so the answer should technically be $$V_{new}=2|V|$$?

wraith daggerBOT
cedar kilnBOT
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@dim hearth Has your question been resolved?

long swan
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|V_new| = 2|V|

dim hearth
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and thanks to everyone who contributed to my understanding

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Have a good night!

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.close

cedar kilnBOT
#
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obtuse moth
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this might not be so closely related to math, but can someone with both english and vietnamese proficiency tell me what the english terminology are for these words:
đường vuông góc
đường xiên
hình chiếu
note that all of these words are to be put in context of a triangle(-ish.)

obtuse moth
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rough translation of the text:

from point A not on line d, create a line perpendicular to d at H. On line d, take point B not overlapping H. Then:

  • segment AH is called đường vuông góc (what is this in english?) point H is called the "foot" (???, literal translation of "chân") of the
    đường vuông góc or the hình chiếu of point A on line d.

  • segment AB is called a đường xiên from A to d.

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hình chiếu might have something related to projection, but that's all i know.

muted bear
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Perpendicular

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Foot is the correct translation

dense hornet
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đường vuông góc means perpendicular line, đường xiên just means slant line basically, and hình chiếu would translate directly to projection

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here, projection would be in the right context. "H is the projection of A onto d"

obtuse moth
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ah, i see. thank you so much! @dense hornet @muted bear

(not me unsubtly trying to hunt for vietnamese people on discord)

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#
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manic acorn
cedar kilnBOT
manic acorn
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first part would be 18c2-5c2+1?

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and second part 18c3-5c3?

cedar kilnBOT
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@manic acorn Has your question been resolved?

silent finch
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This looks right

manic acorn
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also pretty confused abt this one

silent finch
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A regular polygon is just a polygon with equal angles and sidelengths

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If I pick 2 vertices, I can pick the 2 opposite vertices to create a rectangle

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But this is over counting

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I can also pick the 2 vertices creating the width of the rectangle so I divide by 2

manic acorn
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Ive got it

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I think i understand

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Thanks

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.close

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#
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wary hamlet
cedar kilnBOT
wary hamlet
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how would u differentiate this

lusty grotto
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product rule

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and chain rule

tropic oxide
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$A = \frac{1}{2} x \sqrt{25 - 10x}$?

wraith daggerBOT
lusty grotto
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$\sqrt{25-10x}=\left(25-10x\right)^\frac{1}{2}$

wraith daggerBOT
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SilverSoldier

lusty grotto
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if that helps

wary hamlet
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wait so which do i produt rule first

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1/2 and x

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or x and sqrt 25-10x

lusty grotto
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differentiate the first function, then multiply its derivative by the second function

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differentiate the second function, then multiply its derivative by the first function

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and add them together

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thats the product rule

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pick any function u like as the first function and the other as the second

tropic oxide
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1/2 is a constant

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if you wish to apply the product rule in the case that one of the factors is a constant then be our guest

wary hamlet
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so i can just leave the 1/2?

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.close

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manic acorn
cedar kilnBOT
manic acorn
#

5c4.12c7?

tropic oxide
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seems correct

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4 bowlers and 7 non bowlers

manic acorn
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Thanks, the solution says 5c1.12c7💀

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tropic oxide
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5c1 = 5c4

manic acorn
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I will

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End it all here

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.

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Why would they

cedar kilnBOT
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manic acorn
cedar kilnBOT
manic acorn
#

no.3 is 50 ?

tropic oxide
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yes

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handwriting though bleak

manic acorn
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This is not mine, also it looks so much better than mine

tropic oxide
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the one in the screenshot is still bad

manic acorn
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🗿

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Bueraeucrat

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.close

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#
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normal pawn
#

what ?

cedar kilnBOT
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manic acorn
cedar kilnBOT
manic acorn
#

So x and y have no restrictions and z belongs from 3 to 50

crimson sedge
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There are loads of solutions to this. Did they maybe mean to ask for the number of integral solutions?

pine igloo
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these questions, where we gotta find solutions
i hate them

manic acorn
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So i thought id calculate no. Of solutions such that z max limit is 50 and subtract no. Of solutions such that z min is 2

manic acorn
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No. Of solns such that z is min 2 is 50c2

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OH

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Oh

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No

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Nothing

pine igloo
manic acorn
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Hm for z max 50 if i try to calculate

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I get weird stuff ill try a diff approach to calc z max 50

pine igloo
manic acorn
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Yea

normal pawn
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z is constant tho

manic acorn
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I know

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Ill show an example

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This is how i usually calculate the maximum restriction

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But in this case if i try to do it

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This is what i get 🗿

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Oh

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Im dumb

manic acorn
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Not working

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I think ive got my mistake

crimson sedge
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If z = 3, we need x + y = 47
So the possible values for (x, y) are (0, 47), (1, 46), ..., (47, 0)
So 48 possible pairs.

If z = 4, we need x + y = 46
So the possible values for (x, y) are (0, 46), (1, 45), ..., (46, 0)
So 47 possible pairs.

At the end, when z = 50, we need x + y = 0
Which has only 1 pair - (0, 0)

So the answer is 48 + 47 + 46 + ... + 0 = 48*49/2 = 1152

manic acorn
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,w c(49,2)

wraith daggerBOT
manic acorn
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I get this

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It is 49c2 💪

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I found out z max 2

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Then i found out z max 50

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Then i did z max 50-z max 2

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Gives solutions to z belong to [3,50]

crimson sedge
manic acorn
#

Thanks, ill close

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.close

cedar kilnBOT
#
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crimson sedge
#

is 1/0 infinity in the extended complex plane?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

latent bloom
#

Here is a graph you can play with

cedar kilnBOT
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feral juniper
#

Proof: "Nested Intervalls" Define unduktiv series with these Intervalls

Why is (2) defined like it is

Its the proof that if f(a) < 0 and f(b) > 0 that at f(p) = 0 exists if the function is continues at the intervall a,b

feral juniper
#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
crimson sedge
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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sand meadow
cedar kilnBOT
sand meadow
#

this is part of solution.. but i dont understand what happened here

crimson sedge
#

since phi is 1 to 1, |Y|=|im(phi)|≤|S|

sand meadow
#

still don't get it

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how is phi 1-1

crimson sedge
#

this shows phi is 1-1 using the definition of 1-1

sand meadow
#

o know definition of 1-1...

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" Q is dence in R " so f(x)=g(x) for all x=R

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is this a result?

crimson sedge
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yes, its a result from topology

sand meadow
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can you tell me

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what is whole result

crimson sedge
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if two functions agree on dense subsets of R, then they agree on R

sand meadow
#

umm okie

crimson sedge
#

I think we only need Hausdorff spaces, but im not completely sure

sand meadow
#

i am not aware of Hausdorff spaces 🥲

crimson sedge
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R is Hausdorff, so it works on the reals

sand meadow
#

okie

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i think this topic will come in continuity

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.close

cedar kilnBOT
#
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plucky holly
cedar kilnBOT
plucky holly
#

if there are 8 people, is it 4x3x2x1?

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If the first person is called A, he can only shake hands with 7 other people, making 4 connections?

cold briar
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ok so

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Ima try to explain a case and you try to see a pattern

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@plucky holly

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Ok in the case of 9 people

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The first person shakes hand with 8 other people

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The second person shakes hand with 7 other people (7, because it excludes himself and the first person)

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The third person shakes hand with 6 other people (6, because it excludes himself and the first and second person)

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The fourth person shakes hand with 5 other people

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So far, there has been 8 + 7 + 6 + 5 handshakes

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and it continues

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are you here?

inland ocean
#

Just wondering can we solve this by using permutations?

cold briar
cold briar
#

which isn't asked for in the question

inland ocean
#

I see

cedar kilnBOT
#

@plucky holly Has your question been resolved?

plucky holly
#

so for 8 people, it should be 7+6+5+4+3+2+1

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which equals to 28

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so that is wrong?

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for 12 people, it would be 11+10+9+8+7+6+5+4+3+2+1

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= 66

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14 people would be 13+12+11+10+9+8+7+6+5+4+3+2+1

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= 91

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did i do smthing wrong?

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<@&286206848099549185>

cold briar
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wait.. was my logic wrong???

plucky holly
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when i tried for everyone one of them, it didn't match any of the answers

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choices

cold briar
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ok i think i might be in the wrong here

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wait ima recheck

plucky holly
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if it was 8, lets say there are people A,B,C,D,E,F,G,H

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A can shake hands with B,C,D,E,F,G,H

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creating 7 handshakes

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isn't that like ur logic?

cold briar
#

yes but it's wrong

#

wait...

plucky holly
#

when it reaches H

#

there is no more handshakes

cold briar
#

because everyone already shook hands with him

#

but i think im wrong

plucky holly
#

but it's still 7+6+5+4+3+2+1

#

but it equals 28

cold briar
#

yeah that should be correct

#

28 people

plucky holly
#

for 10 people, 9+8+7+6+5+4+3+2+1 = 45

#

so both of those aren't correct

cold briar
#

ok idk tbh

plucky holly
#

for 14 people, it is 13+12+11+10+9+8+7+6+5+4+3+2+1 = 91

#

off by 1

#

12 people is 11+10+9+8+7+6+5+4+3+2+1=66

#

then none of them are correct

normal pawn
cold briar
#

i feel like my logic is correct

#

but idk

#

hmm

#

we could probably use a formula nC2, to pick how many handshakes combinations are there.

#

,w 10C2

cold briar
#

wait it's still 45

#

nvm

#

am i wrong or is the question wrong...

#

12C2

#

,w 12C2

cold briar
#

,w 14C2

cold briar
#

,w 8 choose 2

cold briar
#

huh???

#

are you sure the question is correct?

plucky holly
#

yea...

#

that's all the option

cold briar
#

well... i guess just wait for someone else

cold briar
#

is it correct...

plucky holly
#

yes

cold briar
#

welp

#

we might need someone smart here

plucky holly
#

i didn't edit it or anything

cold briar
#

confirm with the professor ig

#

or wait for someone else

plucky holly
#

k

#

ty for trying to help me

crimson sedge
#

nC2 is the maximum number of handshakes

#

its asking whether the given numbers are possible or not

#

ie is it smaller than nC2

spice cedar
#

normally I would be doing guess and check because Im a stupid lazy ass

#

guess that aint helpful

plucky holly
#

so how owuld i do this?

crimson sedge
#

is 92 smaller than 14C2?

cold briar
#

no

crimson sedge
#

then rinse and repeat

#

and only one of them is smaller

#

?

cold briar
#

wait yes

wraith daggerBOT
#

The following error occured while calculating:
Error: Undefined function b

cold briar
#

,w 12 choose 2

plucky holly
#

yea

#

but the option says 12 people and 60 handshakes

cold briar
#

i thought they all had to shake hands...

crimson sedge
#

60≤66

#

so its possible

cold briar
#

the question simply stated that they can't shake hands more than once, it doesn't say that they "have" to shake hands.

crimson sedge
cold briar
#

yeah exactly

crimson sedge
#

yeah

cold briar
#

i misunderstood it

crimson sedge
plucky holly
#

ohh, ok, i get it, thank you everyone

#

.close

cedar kilnBOT
#
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crimson sedge
#

How can i solve this ? It's a geometric series, i have to proof if its convergent or not

#

have you tried any tests? like ratio test?

cedar kilnBOT
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tulip stream
#

prob do limit version of comparasion test by taking bn as (10/9)^n , didnt test yet i have a high feeling it works

tulip stream
#

/abondon

#

/close

#

.close

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#
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tulip stream
#

@crimson sedge

crimson sedge
#

even comparison test? like finding a sequence b_n, such that |10^n/...| ≤ b_n?

#

nop

#

this one should be pretty intuitively true

tulip stream
#

just realized i typed the test wrong, it was limit version of comparasion test

#

oh well limit of this is DNE

#

and since that means limit isnt 0

crimson sedge
#

so you only know about the geometric series yet right?

crimson sedge
#

I could learn tests and solve it but I would be cheating I guess

tulip stream
#

we can say by the nth term test, our series diverges

crimson sedge
#

i think it does not converge

tulip stream
#

your teacher must have showed you nth term test at least

#

that is taught before teaching you geometric and telescopic

#

at least thats how my professor did it

crimson sedge
#

can you at least use that if the sequence 10^n/... itself is not a null sequence, it does not converge?

#

I can use the nth term test

tulip stream
#

yeah

#

by the nth term test limit DNE

#

thus limit is NOT equal to 0, hence our series diverges

#

because limit of (-1)^n

cedar kilnBOT
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wispy spoke
#

how do i solve?

cedar kilnBOT
wispy spoke
#

i dont understand A and C

clear berry
#

For A, you are given that p = sina

wispy spoke
#

yeah

clear berry
#

Now you want to find out other values only in terms of p ie sina

cerulean sail
#

(hint: recall the picture I think I sent you last time)

wispy spoke
#

solve the first one

#

pls

clear berry
#

just use the formula for sin(A+B)

wispy spoke
#

whats that'

cerulean sail
wispy spoke
#

never heard of thast

cerulean sail
clear berry
#

oh, okay

wispy spoke
clear berry
wispy spoke
#

whatttt

#

im lost

cerulean sail
#

Remember what we said about the graph

#

,w plot y = sin(x)

wispy spoke
wraith daggerBOT
wispy spoke
cerulean sail
#

The symmetry of the sin graph

#

The purple on $x$ axis is $\alpha$, and the blue on $x$-axis is $180 - \alpha$

wraith daggerBOT
#

chartbit

wispy spoke
#

okay i get that

cerulean sail
#

Both will have the same output $p$ (and remember that $\alpha$ was between 0 and 90)

wraith daggerBOT
#

chartbit

cerulean sail
wispy spoke
#

you lost me 5 different times

#

wait

cerulean sail
#
  • you should have this
wispy spoke
#

can you try solving A)i)

#

and show me your working out

wispy spoke
cerulean sail
#

Yeah, so can you write something about $2\sin(180 - \alpha)$ using that?

wraith daggerBOT
#

chartbit

wispy spoke
#

i dont know

cerulean sail
#

Well, you know that $\sin(180 - \theta) = \sin(\theta)$ for any $\theta$...

wraith daggerBOT
#

chartbit

wispy spoke
#

it does?

#

so sin180-theta

#

brooooooo

#

i hate thissss

cerulean sail
#

Literally, all you gotta do is replace $\theta$ with $\alpha$, and put that in... catGiggle

wraith daggerBOT
#

chartbit

cerulean sail
wispy spoke
#

im dying😭

cerulean sail
#

So if $\sin(180 - \alpha) = \sin(\alpha)$, then $2 \sin(180 - \alpha)$ is equal to what?

wraith daggerBOT
#

chartbit

wispy spoke
#

so sin(180-a) = p

cerulean sail
#

Yes, that's it! Pretty much that!

wispy spoke
#

okay but look

#

how does sin(180-a) = p

#

shouldnt sin(a) = p

#

what do we do with the 180

cerulean sail
wraith daggerBOT
#

chartbit

wispy spoke
#

how does sin(180-a) = sin(a)

#

WHERE DOES THE 180 GOOOOOO

cerulean sail
#

See that last video about ambiguous angles - they both give you the same output

cerulean sail
wispy spoke
#

oh wait

#

so sin(180-a) is the missing angle?

#

thats why theyre the same

#

right?

cerulean sail
#

Hmm, you're familiar with solving trig equations in a given interval, right?

wispy spoke
#

idk by names

cerulean sail
#

Something like this

#

Or more simpler, this

wispy spoke
#

like a

#

sin-1= 5/7

#

right?

cerulean sail
wispy spoke
#

oh yeah

#

cast

#

one in t and one in a

#

right?

cerulean sail
wispy spoke
#

180 + sin-1= 5/7

wispy spoke
cerulean sail
#

Where [s]in is positive and [a]ll are positive

wispy spoke
#

why s

cerulean sail
#

(a) is $7\sin(\theta) = 5$

wraith daggerBOT
#

chartbit

wispy spoke
#

yes that

#

no whta

#

its tan

#

oh shit wtf

#

bd

#

i read wrong

wispy spoke
cerulean sail
wispy spoke
#

ik how to do that

cerulean sail
#

Basically it's kind of the same idea here

#

You know the angle $\alpha$ in in an area where $\sin$ is positive

wraith daggerBOT
#

chartbit

wispy spoke
#

yesss

cerulean sail
#

And as it's between 0 and 90, you know $180 - \alpha$ is in between 90 and 180

wraith daggerBOT
#

chartbit

cerulean sail
#

Which is where sin is still positive

wispy spoke
#

wait

#

do you wanna go on call😭

cerulean sail
#

Sorry, I don't do calls unfortunately

wispy spoke
#

😢

#

its okay

cerulean sail
wispy spoke
#

not really

cerulean sail
#

What may help is to trace it on a CAST diagram

#

If you give me a second

wispy spoke
#

ok

cerulean sail
#

So initially this is the mental picture we have, right?

#

And for 180 - a, it's like this

wispy spoke
#

what about this?

cerulean sail
#

For the next question, the mental picture is like (give me one moment)

wispy spoke
#

yes

cerulean sail
#

And that's in a region where only tan is positive (so sin is negative)

#

So that should give you -p, if that makes it any clearer?

#

(as there, sin(a - 180) = -sin(a) )

wispy spoke
#

omg

#

i understanddddddddd

#

thank you

cerulean sail
#

Nice nice, hopefully that makes it clearer! Now try out iii maybe?

wispy spoke
#

okay sir

cerulean sail
#

Probably easy to work on working out that angle first then add 3 to whatever you get catthumbsup

wispy spoke
#

nvm

#

fuck this

#

i hate ths

#

3-p

#

imma go kms rq

cerulean sail
wispy spoke
#

i think

cerulean sail
wispy spoke
cerulean sail
#

Or if you're feeling lazy and just want to take something as is, here

wispy spoke
#

how did it become -p

cerulean sail
wispy spoke
#

holy shit i get iy

#

thwnk you thank yoyu

cerulean sail
#

Yep, that's pretty much the idea for these questions really!

wispy spoke
#

okay i understand now

cerulean sail
wispy spoke
#

thanks

cerulean sail
#

No probs, my pleasure catthumbsup

cedar kilnBOT
#

@wispy spoke Has your question been resolved?

cedar kilnBOT
#
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tawny citrus
#

how do you solve equations like x^x= 27

cedar kilnBOT
crimson delta
#

Well here the answer is easy to guess

#

In general, computer

crimson sedge
#

lambert W function

#

hmm one sec

tawny citrus
#

alr

crimson sedge
#

x^x = 27
x = 27^(1/x)
1 = 1/x * 27^(1/x)
1 = 1/x * (e^ln(27))^(1/x)
1 = 1/x * e^(ln(27)/x)
ln(27) = ln(27)/x * e^(ln(27)/x)
W(ln(27)) = ln(27)/x
x = ln(27) / W(ln(27))
x = 3

#

thats at least the only real solution

tawny citrus
#

ooo okay thank you

#

.close

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#
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tranquil folio
#

how to solwe this one?

cedar kilnBOT
thick cipher
#

Write it as the imaginary part of something

cedar kilnBOT
#

@tranquil folio Has your question been resolved?

thick cipher
#

$\sin(x) = \mathcal{Im}(e^{ix})$

wraith daggerBOT
#

black_couscous

cedar kilnBOT
#

@tranquil folio Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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native wedge
#

Evaluating the limit

cedar kilnBOT
native wedge
#

Solved up until

#

-x-4 / x+2 / x+4

#

Dont understand how its simplified to
-1/x+2

red pumice
#

brackets are important

#

but what i think you mean is

#

$\frac{\frac{-x-4}{x+2}}{x+4} = \frac{-x-4}{x+2} \cdot \frac{1}{x+4} = -1 \cdot \frac{x+4}{x+2} \cdot \frac{1}{x+4} = \frac{-1}{x+2}$

wraith daggerBOT
native wedge
#

im dusty on my alg, isnt it supposed to be (-x-4)/(x+2) 1/(x+4)

red pumice
#

well thats what i wrote

native wedge
#

oh lol

red pumice
native wedge
#

yep 😦 gimme a sec

#

what happened here

red pumice
#

x+4 cancels with x+4

native wedge
#

FUCK

#

ok thank you bye lol

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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narrow fiber
cedar kilnBOT
narrow fiber
#

not sure how to go ahead from here

#

or should I have taken a different path?

dusty hazel
#

All good.

#

Let's restart from

#

$3^{\frac{n-6}{3} - 1} = 2^{2-\frac{2n-12}{3}}$

wraith daggerBOT
#

What the hell am I doing here?

dusty hazel
#

So you have this, yes?

narrow fiber
#

yes

dusty hazel
#

Try to isolate the terms with "n" and not 3 and 2.

#

For example.

wraith daggerBOT
#

What the hell am I doing here?

narrow fiber
#

got it

#

thank you

dusty hazel
#

You're welcome.

narrow fiber
#

.close

cedar kilnBOT
#
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dull elbow
#

root 3 sec^2 x = csc x

cedar kilnBOT
dull elbow
#

how do i solve this?

latent bloom
#

You can use an iterative method

opal basin
#

maybe rewrite sec^2 as 1/(1 - sin^2) and solve the quadratic

#

in terms of sin

upbeat lotus
#

Do you know what's 1-sin²x?

crimson sedge
coral imp
brisk dirge
upbeat lotus
upbeat lotus
opal basin
#

@dull elbow

somber jackal
#

Bruh

coral imp
somber jackal
#

Write properly da

upbeat lotus
#

Oh god bas ek baar dila de

#

💀

coral imp
brisk dirge
#

Tharki chhokro aayo re

somber jackal
#

Lmaoo

somber jackal
brisk dirge
#

Lucknow

somber jackal
#

Matlab, in India, where are you from?

somber jackal
brisk dirge
#

Do baar kaahe bol raha

crimson sedge
#

Mods ?

upbeat lotus
#

@somber jackal @brisk dirge @coral imp #chill

brisk dirge
#

No

lusty grotto
#

hey vanilla

coral imp
#

Na ttn 💀

lusty grotto
#

so i still cant make graphs

crimson sedge
lusty grotto
#

yeah okay

dull elbow
#

I can undetstand where ur coming from @opal basin

dull elbow
#

didnt even think of that way

cedar kilnBOT
#

@dull elbow Has your question been resolved?

cedar kilnBOT
#
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dry swallow
#

Calculus

I'm looking to make a graph that behaves like so:
0 <= x < 3 -> f(x) = 1
3 <= x < 6 -> f(x) = -1
6 <= x < 9 -> f(x) = 1
... And so on. Basically every 3 "x units" the function should switch being positive and negative.

How would I go about creating something like this? What would be the condition?

crimson sedge
#

By making a graph do you mean find a function which behaves like this?

#

As in something that isn’t just a piece wise definition

violet night
#

Play around with trig functions and different ways to floor and upper something

#

Should be a good starting point

hushed maple
#

One way is to make a fraction function with

fair geyser
hushed maple
#

absolute value of sin(x/(3pi))

#

over sin(x/(3pi))

crimson sedge
#

Fourier Series also

hushed maple
#

wait bo its xpi/3

violet night
#

yeah theres a bunch of ways

hushed maple
cedar kilnBOT
#

@dry swallow Has your question been resolved?

crimson sedge
dry swallow
#

Thank god you pinged me lol

dry swallow
dry swallow
#

Would've never thought of it myself tbf

#

I'll go stare at it a little while longer until it makes sense
Cheers!

#

.close

cedar kilnBOT
#
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untold sierra
#

Guys think fast
What is the proper the way to set a boundary size for a surface?
I mean to give it a min_size and a max_size and a tendency, which means I want the surface to grow as much as it can or shrink as much as it can
Here is what I achieved so far 🤓

untold sierra
#

Think of the surface as a Vector2

#

for example we have A=(100,300)

#

and we have min_size=(50,50)

#

and we have max_size=(300,800)

#

If I wanted my Vector2 to grow|shrink as much as it can, what should I do?

#

So if I wanted A to shrink it would be (50,150) and if I wanted it to grow it would be (266.66,800) Do you get the Idea?

#

<@&286206848099549185>

cedar kilnBOT
# untold sierra <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

untold sierra
#

😭 😭

#

<@&286206848099549185>

cedar kilnBOT
#

@untold sierra Has your question been resolved?

cedar kilnBOT
#
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untold sierra
cedar kilnBOT
untold sierra
#

.close

cedar kilnBOT
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split briar
#

I need to show the running time of this algorithm which is apparently log2log2 n

split briar
#

I was thinking that it could be solved by finding the amount of times that i * i * i^2 * i ^4 * i^8............... = n

crimson delta
#

yes

#

it might help to simplify the LHS and see how the exponent looks like

cedar kilnBOT
#

@split briar Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
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zealous torrent
#

Prove by contradiction that for xER,
$x>0\implies(x+(1÷x)\le{2})$

wraith daggerBOT
crimson delta
#

Multiply both sides by x, get everything on one side, realize that it looks familiar (hopefully)

cerulean sail
#

,w plot x + (1/x)

wraith daggerBOT
cerulean sail
#

Am I misreading or missing something?

crystal raptor
#

should be >=

cedar kilnBOT
#

@zealous torrent Has your question been resolved?

cedar kilnBOT
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smoky whale
cedar kilnBOT
smoky whale
#

Hi guys, how do I sketch this

manic acorn
smoky whale
#

Yeah

#

This has a dilation and a transformation

#

Translation ******sory

manic acorn
smoky whale
#

I tried getting y=0 to get x intercept

#

But I never done this type of question only simple ones

manic acorn
smoky whale
#

So I wanna know how it should be done

manic acorn
smoky whale
manic acorn
#

line 1 is correct

#

line 2 is also correct

#

but what does line 2 have to do with 1

smoky whale
#

Hold on I’ll write it clearer

dire geode
smoky whale
manic acorn
dire geode
#

Ah I see

manic acorn
manic acorn
# smoky whale

take ln term to the left hand side and divide both sides by 2 then take e to the power both sides

dire geode
manic acorn
#

log base e is also referred to as ln

smoky whale
#

Oh

#

Ok

#

Like taht?

manic acorn
#

ln term goes to the left hand side

#

Then divide by 2

#

Then e to the power both sides

#

If you dont understand this, then review log/exp rules

smoky whale
#

Like this?

smoky whale
manic acorn
manic acorn
smoky whale
#

Like this?

manic acorn
#

You had 0=1-2ln(x-1)

#

ln term goes to the lhs

#

2ln(x-1)=1

#

Divide by 2

#

ln(x-1)=1/2

#

Now raise both sides to the power of e

smoky whale
#

e^1/2

manic acorn
#

Thats the rhs yes

smoky whale
manic acorn
#

Right

#

So whats x?

smoky whale
#

X=e^1/2-1

manic acorn
#

Are you sure

smoky whale
#

No

#

Can I use logs

manic acorn
#

this is not about using logs

smoky whale
#

Finding x

#

Sketching then

manic acorn
smoky whale
#

Yeah

manic acorn
#

Do you get why?

smoky whale
#

Is x -2.64?

manic acorn
#

I have to go sorry hopefully someone else can help

manic acorn
smoky whale
#

Can you complete it so I can understand

#

Please

manic acorn
smoky whale
#

It’s ok, so I can get better picture

#

.close

cedar kilnBOT
#
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narrow swallow
#

I am using the integration of parts but it keeps looping and I can't get to an answer

upper garnet
#

Show work

#

Pretty sure after 2nd IBP your right term will look exactly like the initial integral.

crystal raptor
#

yeah if its looping then set call your original integral I and then you'll have an equation in I that you can solve

cedar kilnBOT
#

@narrow swallow Has your question been resolved?

narrow swallow
crystal raptor
#

what exactly doesnt make sense

dire geode
# narrow swallow

Your original integral appears again with some constants. Factor out the constants. Solve for it now using the suggestion above

narrow swallow
dire geode
narrow swallow
#

So i dont use the integration of parts?

dire geode
#

...

narrow swallow
#

How do i break the loop?

dire geode
#

You don't

#

You solve for I using algebra

#

I = stuff + c * I

narrow swallow
#

Isnt that the original equation?

dire geode
#

It's a new equation

#

If x = 2 + 3x. Can you solve for x?

narrow swallow
#

Ye

dire geode
#

Clean up your equations

narrow swallow
#

Is the I in the first loop?

dire geode
narrow swallow
#

So the box represents C?

#

Because its the 3rd time?

dire geode
#

You only need 2

dire geode
dire geode
cedar kilnBOT
#

@narrow swallow Has your question been resolved?

#
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cedar kilnBOT
#
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crimson sedge
#

hi

cedar kilnBOT
crimson sedge
#

can i ask a question here

patent cape
#

go ahead

crimson sedge
#

how do i solve 4 . 3x = 12

#

i cant seem to get rid of that 4

tropic oxide
#

do you mean 4 * 3x = 12?

#

or do you mean 4.3 as a decimal?

patent cape
#

like $4\cdot3x=12$?

wraith daggerBOT
#

Kel.plush

crimson sedge
#

yup

#

multiply

tropic oxide
#

well this is just 12x = 12, no?

crimson sedge
#

i know but i wanna know how to get rid of that 4

tropic oxide
#

the 4 is multiplying the 3x

#

how do you undo multiplication?

crimson sedge
#

yup

#

oh wait

#

i think i get it

#

thanks

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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dim dune
#

How can I find the area of a shape (triangle) defined by some points in a coordinate system where y axis was rotated about the origin for some angle alpha?

neat meteor
#

multiply the shape of the original by the determinant of your linear transformation matrix

dim dune
#

The problem is that I don't have the original

#

The thing is, I am given three distinct, non-collinear points (x1, y1), (x2, y2) and (x3, y3) in that coordinate system, where x the same and y rotated for some acute angle. This is the only info I have, can I somehow determine the area in this coordinate system?

neat meteor
#

I think so yes, the length of the base would be the norm of the vector connecting two points

#

then I would calculate the height by projecting another vector onto the normal of the base vector

#

Then by A = 1/2 bh you would get the area and could calculate the final area after transformation

dim dune
#

hm

#

I am know thinking of how to connect it with coordinates

#

given

neat meteor
#

(ΔABC) = (1/2) |x1(y2− y3) + x2(y3− y1) + x3(y1 - y2)|

#

pulled this of a random website

dim dune
#

But for some transformed?

neat meteor
#

well what would the transformation be that rotates the y axis but not the x axis

dim dune
#

So the area of a triangle is defined as a determinant of the matrix above

#

What changes in the third row if j^ rotates for acute angle alpha?

cedar kilnBOT
#

@dim dune Has your question been resolved?

dim dune
#

Ok, anyways, thanks Door Van Beveren for help!

#

Much appreciated!

#

.close

cedar kilnBOT
#
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novel cloak
#

Hi, i want to count how much password with 8 numbers that start with "3" it well if i do it like that ?

lusty grotto
#

how many passwords of 8 numbers there are, that start with 3?

lusty grotto
#

i believe there are as many passwords as there are numbers between 30000000 and 39999999

lusty grotto
#

can u find that

novel cloak
lusty grotto
#

how many numbers between 1 and 10

#

for example

novel cloak
#

9

#

Nah wait

#

10 if u count 1 and 10

lusty grotto
#

11?

#

can u list the 11 one by one

novel cloak
#

10*

lusty grotto
#

right

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so how many numbers between 2 and 10

novel cloak
#

9

lusty grotto
#

yes

#

how many between 2 and 200