#help-13

1 messages · Page 3 of 1

weak berry
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It’s a question I received in advanced functions (a class taught before calculus)

livid hound
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i suppose for this you could first identify the slope of the secant

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the tangent line equation will be in the form
y = -2x + b
and consider when that line intersects with the the curve once

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using properties of the discriminant

cedar kilnBOT
#

@weak berry Has your question been resolved?

weak berry
livid hound
#

use the discriminant to determine when there'll be a single solution

weak berry
livid hound
#

set
2x/(x-4) = -2x+b
convert that to a quadratic and use the discriminant of that

weak berry
#

Perhaps I simplified wrong, when you solved it was (3,6) your answer

livid hound
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show work

weak berry
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Sorry for the poor quality I’m not home at the moment @livid hound

livid hound
#

you didn't expand properly

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b * -4 is -4b not 4

weak berry
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Just realized that as I was checking whoops

weak berry
livid hound
#

what values are you getting now

weak berry
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18 and 2

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I checked on Desmos, 2 is right

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How do you know to reject the 18?

livid hound
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you don't?

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18 works too

weak berry
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Oh I see, thanks!

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How did you know to come up with this answer?

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Or overall strategy

weak berry
livid hound
#

18 for the b in
y = -2x + b

weak berry
#

How’d you come up with this

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I’m very curious

cedar kilnBOT
#

@weak berry Has your question been resolved?

cedar kilnBOT
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restive plover
cedar kilnBOT
restive plover
#

How to prove the third subquestion?

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I mean d

crimson delta
#

well you could give the greatest lower bound explicitly

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first show that it is indeed a lower bound

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and then show it is the greatest, i.e. taking a bigger one is not possible

restive plover
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Ohh but how , should i Start with the epsilon delta definition

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But this a set not a function

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Idk where to start, could you tell me?

bitter finch
restive plover
#

0

bitter finch
#

yea so that’s the greatest lower bound

restive plover
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But I want to write down as a prooof

bitter finch
#

yeah u have to formalise it

restive plover
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Idk how

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But how?

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That's where I am stuck now

bitter finch
#

ok so first actually show it is a lower boun

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d

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how to do this? prove 1/n can’t ever be < 0

restive plover
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Yea cuz we are dividing by natural numbers

bitter finch
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exactly

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for the second part u gotta prove that there’s no lower bound bigger than 0

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i guess you gotta prove that
for a given b, b>0 exists n such that 1/n < b

restive plover
# bitter finch exactly

How can i write it like a proof, or can i just write we are driving by natural numbers so it can never be less than 0

cedar kilnBOT
#

@restive plover Has your question been resolved?

bitter finch
cedar kilnBOT
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green belfry
#

Rotate 90

cedar kilnBOT
green belfry
#

Please someone hel9

green belfry
runic garnet
#

,rotate

wraith daggerBOT
green belfry
#

Ah thanks

#

How do i prove tba5 doce is cyclic

hushed spoke
#

Question statement?

green belfry
hushed spoke
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I can’t say if DOCE is cyclic

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@green belfry

green belfry
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I know dfec

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Is

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Cyclic

hushed spoke
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So why do you need the other one

green belfry
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Wait

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Definitely?

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Defc? Hiw

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How

hushed spoke
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Opposite angles add to 180

green belfry
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So dfoe is Cyclic

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How is defc

hushed spoke
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Angle fdc + fec

green belfry
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But dfoe is cyclic

hushed spoke
#

Is it?

green belfry
#

Fdo is 90

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Not fdc

hushed spoke
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Oh shit

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Sorry

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I drew it incorrectly

worldly glacier
#

Hello guys

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O:

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Language mate

green belfry
#

Hello

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Can any of you figure it out

hushed spoke
#

Any progress?

hushed spoke
cedar kilnBOT
#

@green belfry Has your question been resolved?

cedar kilnBOT
#

@green belfry Has your question been resolved?

cedar kilnBOT
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crimson sedge
#

.help

cedar kilnBOT
#

Commands:
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crimson sedge
#

.reopen

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.clos

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.help

cedar kilnBOT
#

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Type .help <command name> for more info on a command.

cold oxide
#

hello

cedar kilnBOT
cold oxide
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can someone help me out here

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I am studying velocity

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and velocity=displacement/time

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and it gives a result in m/s

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but surley this is just an average distance travlled in a second

cosmic steppe
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Yes that is average displacement over time

cold oxide
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and in order to get an accuarte result you need distanced trravlled overr an infitessiamly small period of time

cosmic steppe
#

Yeah so you need to differentiate the position function

cold oxide
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ahh

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ok

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i do not know what that means, I am too stupid for that

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thank you for calrifiying

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.close

cedar kilnBOT
#
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jade charm
#

Hence "differentiate the position function"

cedar kilnBOT
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ivory delta
#

Can someone just find the answer to this? Change the base

velvet mortar
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What is a base

ivory delta
#

Bro💀

runic garnet
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Base^exponent

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@ivory delta rewrite 81 in terms of 3 with an exponent

ivory delta
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3^4

runic garnet
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Do the same to 49 with 7

ivory delta
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7^2

runic garnet
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So now we have: (Lemme write it visually)

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We can now distribute the external exponent to the numerator and denominator

ivory delta
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Why do we have to distribute? Isnt the form already consisiting of 3/7?

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@runic garnet

runic garnet
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Rn our base is (3^4)/(7^2)

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We wanna get it so that the numerator and denominator have the same exponent

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So instead of 3^4, can we rewrite 81 with a base of 9

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Lemme check smth rlly quick

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Ok well

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There’s no perfect way for us to have a base of 3/7

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We ultimately end up with (3^2/7)^4a

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Which is (3^8a)/(7^4a)

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Idk if that still counts, but there’s no perfect form for 3/7 base

cedar kilnBOT
#

@ivory delta Has your question been resolved?

cedar kilnBOT
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velvet mortar
#

√5 * √2 = √(5*2) = √10 right? How is √-1 * √-1 not √1?

wraith daggerBOT
gray blade
#

so that rule can't apply here

ivory delta
wraith daggerBOT
cedar kilnBOT
#

@velvet mortar Has your question been resolved?

velvet mortar
cedar kilnBOT
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runic garnet
#

Add the x to the right then square both sides

cedar kilnBOT
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crimson sedge
#

Someone asked me to figure out the following and I don't really know what I'm supposed to do with it but I know someone in here would be able to aid me 🙂
The quarrel:
87,5 x divided by 80 should be a whole number (i.e: 1, 2, 6, 25 whatever no commas)
What is X?
I plotted 87.5x/80 and I get a line but then what lol, should I just make y2, y3, y4 etc 1, 2, 3, 4 ,5 ,6 ,7 and see which one it hits?

In other words 87.5x/80 whenever it hits a whole number should give back x

tight epoch
#

I'm very stuck on this problem I can't figure out where the slope equals zero

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

livid hound
#

start by simplifying your fraction

crimson sedge
#

right, simplification, so then 87.5x/80 would simplify to i.e. x80 so thats 7000*80x?

livid hound
#

no

crimson sedge
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why not? getting rid of the division by timing it to the rest is part of simplifying no

livid hound
#

you essentially multiplied your expression by 80^3

crimson sedge
#

i dont really know then how to simplify an equation where i dont have the other side of the equals if you get what i mean

livid hound
#

$\frac{87.5x}{80} \neq 7000\cdot 80x$

wraith daggerBOT
#

ℝamonov

livid hound
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not equation

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expression

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simplify in a similar way you'd simplify something like
$$\frac64$$
the presence of an equation or equal sign isn't relevant

wraith daggerBOT
#

ℝamonov

crimson sedge
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ah

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that would be 3/2 simplified?

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is that what you mean by it

livid hound
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yes

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you can put the x aside for now and focus on expressing
87.5/80 as a fraction of two integers

crimson sedge
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right

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how does 87.5/80 ever boil down to two integers. anything i try to the 87.5 makes the 80 a comma number

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wait 12.5 works

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no fuck

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im just guessing things here i dont know how to do this mathematically im not a very schooled maths guy. all i know is there should be like a calculative way to boil 87.5/80 down to less numbers i dont know how to do it

livid hound
#

first start by multiplying the numerator and denominator so you actually have a fraction of two integers

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in this case this can be achieved by multiplying the numerator and denominator by 2

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$\frac{87.5}{80} = \frac{87.5\times 2}{80\times 2}$

wraith daggerBOT
#

ℝamonov

livid hound
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= 175/160

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and would you be able to simplify that?

crimson sedge
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riiiight i see

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no its probably still the same problem id have to guess numbers to divide it by

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i dont see it

livid hound
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do you know your times tables?

crimson sedge
#

never above 144 xD

livid hound
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and common divisibility rules

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what about

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common divisibility rules

crimson sedge
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errrr

livid hound
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for 2,3,4,5,6,8,9,10

crimson sedge
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could you give an example english isnt my first language

crimson sedge
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thanks

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so 5 would be good then? 175/5 = 35 and 160/5 = 32

livid hound
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yes

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so overall your original fraction simplifies to
$$\frac{87.5x}{80} = \frac{35x}{32}$$

wraith daggerBOT
#

ℝamonov

crimson sedge
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Right. then what should i try to do from there

livid hound
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think about when 35x/32 will be an integer

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wait, 1 sec,

crimson sedge
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but isnt that the same as 87.5x/80 i dont know where to go hah

livid hound
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did x also need to be an integer or not?

crimson sedge
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i dont think so

livid hound
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mmmk.

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then set
$$\frac{35x}{32} = y$$
solve for $x$

wraith daggerBOT
#

ℝamonov

crimson sedge
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so then if i isolate x is should get it right

livid hound
#

yeh, and then plugging in any integer value for y will get you the respective x value

crimson sedge
#

so that comes down to x = (y/32)/35?

livid hound
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no

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you need to be careful of the order of your division

crimson sedge
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x=y/35?

livid hound
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no

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what happened to the 32

crimson sedge
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i divided by 32

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after i timed everything by 32

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okay that sounds weird

livid hound
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wdym by divided by 32

crimson sedge
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so 35x/32 = y -> get rid of /32 by timing everything by 32
1120*32x = 32y

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and then from there /32

livid hound
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wheres 1120 * 32 x coming from now

crimson sedge
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ah

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it should be 1120x = 32y

livid hound
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no

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you're not multiplying properly

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you don't multiply to both the numerator and denominator like that

crimson sedge
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you dont?

livid hound
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$a \times \frac bc = \frac{ab}{c}$

wraith daggerBOT
#

ℝamonov

crimson sedge
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yeah i never got that

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how about this one: 35x = 32y and then divide that by 32

livid hound
#

35x = 32y
would be the correct result of multiplying both sides by 32

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why do you plan on dividing by 32, undoing what you just did

crimson sedge
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cuz i wanna go to 1 y

livid hound
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you already had 1 y at the start

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your goal was to get x alone

crimson sedge
#

now i have 32 though

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ah right

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so i should divide by 35 here

livid hound
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divide both sides by 35 yes

crimson sedge
#

so then x = y*0.9142857143

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is the answer?

livid hound
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ugh

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why would you involved decimals,,,

crimson sedge
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32/35 is that

livid hound
#

just leave 32/35 as 32/35

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given an integer y, you'll know exactly what x is
and not have an approximation

crimson sedge
#

thanks. thats the problem solved then right

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any int i put for y i get x for that equation

livid hound
#

yes

crimson sedge
#

❤️ thanks man sorry that it was such a tough one for me and probably peanuts for you

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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torpid urchin
#

how am i supposed to isolate for y here?

muted bear
#

You dont

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Wait

torpid urchin
#

):

muted bear
#

What ddo you need to find

torpid urchin
#

y'(-2)

muted bear
#

Use implicit

torpid urchin
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so dont i need to know what the function y i

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is

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wait

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does that work 😭

muted bear
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Yes

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dy/dx |_x=2

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x=-2 excuse my mistake

torpid urchin
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ok let me try this out

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will return shortly

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@muted bear the issue is that i still have the e^y

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o

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derived wrog

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one sec

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wrong

muted bear
#

Still dy/dx usually have both x and y

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You plug in your known values (x,y)=(-2,2)

torpid urchin
#

i think this derivative is right

torpid urchin
muted bear
#

From the question statement

torpid urchin
#

oh

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ic

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smrat

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smart

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so plugging in that

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is the same as y'(-2)?

muted bear
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Yes

torpid urchin
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i think it makes sense but

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is there any way u could explain

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the way i am understanding it is

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i have dy/dx

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and values from an original function

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and those values will also be true in the derivative?

muted bear
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Uhh

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Im not exactly sure how to explain this

torpid urchin
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all u know is it works

muted bear
#

Yes and i have a rough understanding that lets me be comfotable with using it

torpid urchin
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i think

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it may have to do wit the fact that is is

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e^y

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and derivative e^y

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is e^y

muted bear
#

3blue1brown made a video on it but its my least favorite in the calc series

torpid urchin
#

so maybe i can like

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just use that method

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if the question has that kind of setup

muted bear
#

Yeah

torpid urchin
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_<

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thoughts???

gaunt hamlet
torpid urchin
#

uhhh

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how do i word it

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so

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why does using (-2,2)

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work in y'

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when it is from y

gaunt hamlet
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You have the derivative in terms of x and y

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x is just, well, x

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y represents the original function

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Which is 2 when x = -2

gaunt hamlet
torpid urchin
#

ohhhhh

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i see

gaunt hamlet
#

Which can't be done probably

torpid urchin
#

so because the derivative is at -2

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it will be the same

#

?

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because y=2 when x=-2

gaunt hamlet
#

Yes

torpid urchin
#

and y'(-2)

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meaning

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x=-2

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cool

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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frail mesa
#

what

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i'm a busy man dude

honest sable
#

okay I'm waiting

frail mesa
#

no

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i cannot help

honest sable
#

😥

cedar kilnBOT
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@honest sable Has your question been resolved?

cedar kilnBOT
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@honest sable Has your question been resolved?

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true garnet
#

How do I do it?

cedar kilnBOT
haughty wraith
#

not sure though someone smarter can probably help

true garnet
#

And how donibsolve the integral of x^x?

haughty wraith
true garnet
#

Thank you so much

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oh wow thats way beyond my skill atm lol

cedar kilnBOT
#

@true garnet Has your question been resolved?

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weak mountain
#

If I have a series $\sum a_n$ that is convergent and nonnegative $a_n\geq 0$, is $\sum \sqrt{a_n}$ convergent as well?

wraith daggerBOT
#

Mirinim

sacred grail
#

harmonic series

weak mountain
#

bleak thank you

#

cant believe forgot about that

#

.close

cedar kilnBOT
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sacred peak
cedar kilnBOT
sacred peak
#

like literally how

#

yes i know what ur gonna say

#

chain rule

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definition of sine

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but try calculating it yourself with the chain rule

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you shouldnt get that answer. i did it myself and i used mathway and both of them are giving a different answer

solemn torrent
#

it’s right

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is it not?

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lemme try

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gimmie a min

sacred peak
#

@solemn torrent remembered implicit differentiation was also involved

solemn torrent
#

mhm

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I got it

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oops forgot to write the cos

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just add it in

sacred peak
#

oh

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thank you

solemn torrent
#

npnp

sacred peak
#

.close

cedar kilnBOT
#
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stray raven
#

you have a pulley and two blocks attached to the rope each pulling on the rope, why is T the same such that you can cancel it out??
Here we have a mass on an inclined ramp attached to a pulley, and another mass hanging from a pulley;
the mass on the ramp must have a Tension force from the hanging mass pulling it towards the pulley.
the mass hanging from the pulley must have a Tension force from the mass on the ramp sliding downwards.
Why are these two tension forces equal?

stray raven
#

I thought that each Tension force would be its own force

obsidian coral
#

Because the tension is on the same rope

#

It's shared between the two blocks

stray raven
#

but like

obsidian coral
#

So it wouldn't be two different tensions

stray raven
#

if m2 (the hanger) was like, pulling with a thousand gravities

#

then the T force on M (the ramp block) should be a thousand gravities

#

and then M is pulling on m2 with a few gravitys

#

soooo

#

T is defined as a shared force?

#

basically the difference between those two forces?

#

because M still gets pulled with a thousand gravities, but it also pulls back with a few of its own gravities

obsidian coral
stray raven
#

i mean the force

#

in newtons is like 1000g

#

ignore the units the guy used

#

sorry

#

i mean like pretend m2 is pulling on the rope with 1000N

#

m1 is pulling with 10N

obsidian coral
#

The tension would be the same between the two because it's attached to the same rope

stray raven
#

we don't say tension force on m2 is 10N and tension force on m1 is 1000N

#

but the total tension force would be 990N, if i understand it correctly?

#

ok let me try saying it this way

#

why can't i have individual tensions? like T_1 and T_2

#

how can the rope be pulling on both masses at the same time with the same amount of force? is that what tension is?

#

a magnitude directed towards a center point, and anything attaches experiences that magnitude?

obsidian coral
#

Because the masses are attached to the same rope

#

It's not two individual pieces

runic garnet
#

1 rope

obsidian coral
#

If you tied a rope to two different objects on each end of the rope, why would they have different tensions?

#

If it's attached to the same rope

stray raven
#

because object 1 is pulling with force A and object 2 is pulling with force B

#

so object 1 should be pulled by force B

#

and object 2 should be pulled by force A

obsidian coral
#

So? Doesn't matter, the masses are attached to the same rope

stray raven
#

I do not understand why though.

#

why doesn't it work the way i think it would

obsidian coral
#

This engineering statics tutorial explains why tension is the same everywhere in a rope. Rope/cable problems are very common in statics, and higher level structural engineering problems. The key takeaways from this video are that for statics problems involving ropes, that the ropes can only be in tension, that tension force is the same at all p...

▶ Play video
#

Maybe that will help

obsidian coral
runic garnet
#

Think it’s 3rd

stray raven
#

so i can't do something like
T_1 = Fg_2 and T_2 = Fg_1, assuming we have two masses hanging by a rope from a pulley hanging freely, because tension is the same throughout the rope. If it wasn't the same, then the rope would move. So tension exists when the rope is not moving? no, that's wrong. Tension exists on the object that is being pulled. So if m1 is heavier, it will pull m2 with a tension force equal to Fg_1, but m1 will not experience any tension force.
I am still confused by what tension is. I do not really understand why tension is the same. I am not satisfied. I'll study it up but recommend some sources would be great.

#

Or is this wrong, and m1 does experience a tension force?

gritty viper
#

both will experience tension force

stray raven
#

wait the tension force wont be equal to fg_1 because fg_2 does exert some kind of force

#

oh.

gritty viper
#

both will experience the same amount of tension force

#

this will be enough force to accelerate the lighter weight upwards

#

but the heavier weight will still accelerate downwards

stray raven
#

Tension
If you pull on a rope, the rope pulls back on you with the same force, by Newton’s third law. The magnitude of this force is called the tension in the rope. As far as the direction of the tension goes, the question, “At a given interior point in the rope, which way does the tension point?” can’t be answered. What we can say is that the tension at the given point pulls leftward on the point just to its right, and pulls rightward on the point just to its left. Equivalently, the tension pulls leftward on someone holding the right end of the rope, and it pulls rightward on someone holding the left end of the rope.

#

still not getting it but ill read it later

#

thanks all

cedar kilnBOT
#

@stray raven Has your question been resolved?

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ornate sage
#

help

cedar kilnBOT
#

Please don't occupy multiple help channels.

ornate sage
#

my channel disappeared

obsidian coral
#

.close

cedar kilnBOT
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cedar kilnBOT
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calm ocean
#

Idk why this is wrong

cedar kilnBOT
calm ocean
bold vine
#

Do you have work?

calm ocean
#

Yes hold on

livid hound
#

note the one obtuse angle in bold

calm ocean
livid hound
#

consider the ambiguity of the law of sines;
that x = arcsin(c) isn't the only solution to
sin(x) = c

calm ocean
#

It's really confusing to me since my professor didn't explain properly. Do you have any resources about the law of sines in general?

livid hound
#

look up ambiguity of sine law/rule

calm ocean
#

Alright, thanks 👍

cedar kilnBOT
#

@calm ocean Has your question been resolved?

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solemn torrent
#

aye aye

cedar kilnBOT
solemn torrent
#

guys

#

is this right???

#

oh wait

#

nvm

#

nvm

#

.close

cedar kilnBOT
#
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toxic moat
#

hm

sacred grail
#

just product rule

toxic moat
#

they closed

#

they gd

sacred grail
#

i know

#

im explaining to you lol

toxic moat
#

d:

#

D:

cedar kilnBOT
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spark birch
#

I'm making a video player thing and I need to get the percentage of people who liked a video.

Say the video get's 5000 views, and 234 likes. How can I get the percentage of people who liked? For example 13%

sullen spire
#

so

#

u do likes/total

#

*100

#

(portion/total)*100

spark birch
#

ty

#

.close

cedar kilnBOT
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gray blade
cedar kilnBOT
gray blade
#

I drew this diagram but I'm just not sure where to go from here

#

the problem is idk x either

toxic moat
#

so much stuff

muted bear
#

15=y

toxic moat
#

whats y btw

gray blade
#

uhh

muted bear
#

ues similar triangles

gray blade
#

I set it to the balloon height

#

oh

toxic moat
#

well

#

u can think of this as some triangle stuff

#

with lamp height as 0

#

and use triangles

#

and translate all accordingly

#

with some neg height itll act the same way as that with pos height

#

well at least Shadow wld b the same

gray blade
#

hmm

#

I don't really get what you mean but

#

I drew some triangles

#

and made a ratio 10 / 30 = (15 - x) / 10

#

to get x?

#

idk

#

okay i dont think that works

toxic moat
#

hm

#

u can extend x n 15 to 25

#

make a rect

#

see sim tri

#

n how rate of change wld change

gray blade
#

uhh

#

?

#

can u draw it perhaps

#

my mind cant comprehend this at 1:30 am

cedar kilnBOT
#

@gray blade Has your question been resolved?

cedar kilnBOT
#

@gray blade Has your question been resolved?

cedar kilnBOT
#
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oblique loom
#

need help with a quadratics question

cedar kilnBOT
oblique loom
#

i got up to 2(x^2 + 12x + 36) but unsure what to do next

oblique loom
tropic oxide
#

x^2+12x+36 is a perfect square

oblique loom
#

oh

#

literally in the question facepalm

#

thanks

#

.close

cedar kilnBOT
#
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zealous tapir
#

how do u find a?

cedar kilnBOT
craggy oriole
#

$log_a(b)=c \Leftrightarrow a^c=b$

wraith daggerBOT
#

ralvrz

cedar kilnBOT
#

@zealous tapir Has your question been resolved?

cedar kilnBOT
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fading summit
#

for a question such as this one

cedar kilnBOT
fading summit
#

would it be the part in red, or the part in blue

#

because im thinking, in part i) the n/(2n+1), is accouting for all the way down to 1/1*3

#

so im thinking since in part ii) its not including it, im assuming i minus the extra

hollow minnow
#

Blue

#

But you can use the formula again

fading summit
#

oh

hollow minnow
#

For the sum from 1/(1•3) to 1/(9• 11)

fading summit
#

so like this

livid hound
#

no

hollow minnow
livid hound
#

where are you getting 10

fading summit
#

not 10?

#

5

#

mb

hollow minnow
#

Yeah

fading summit
#

ok thanks

#

just was not sure

#

.close

cedar kilnBOT
#
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hollow minnow
cedar kilnBOT
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fossil terrace
#

I need help!

cedar kilnBOT
kind wedge
#

With what?

fossil terrace
#

Is anywho here, who can speak ukrainian?

kind wedge
#

uh... not sure.

fossil terrace
#

I am not good at English

#

So, this will be hard for me...

kind wedge
#

Try using google translate?

fossil terrace
#

My PC is ...

kind wedge
#

Ok nvm try english and if not ill use google

fossil terrace
#

Discord was opening 2 min!

kind wedge
#

if i can help with the question that is

fossil terrace
#

So, I am new here. I am not a student.

#

I am 10 years old

#

And I like math

#

so

#

Is here something for me?

#

Ok

kind wedge
#

Вам має бути більше 13 років, щоб бути на цьому сервері

#

idk i just used google translate

kind wedge
fossil terrace
#

but it's so good transleted!

#

No sorry! It's ok!

#

U are so good people.

#

but...

kind wedge
#

No problem :) use .close to close this channel if you dont have any other questions

fossil terrace
#

I need to exit the chanel.

#

becose i'm not 13+ years old

#

...

#

Bye!!!

kind wedge
#

Bye!

fossil terrace
#

Maybe I will come here when I will be 13+ years old!

kind wedge
#

Look forward to it!

fossil terrace
#

Hey wait!

kind wedge
#

Mhm?

fossil terrace
#

Go to my chanel plz!

kind wedge
#

Sure? DM it to me

fossil terrace
#

ok

#

but...

#

can we be friens in discord?

kind wedge
#

Sure!

fossil terrace
#

what's your code?

#

my is

kind wedge
#

I sent you a friend req already, we shouldn’t use this channel anymore

cedar kilnBOT
#

@fossil terrace Has your question been resolved?

cedar kilnBOT
#
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lethal knoll
cedar kilnBOT
lethal knoll
#

not sure how to start here, specifically on which fact of symmetry I can use, or how I can simplify that expression

opal basin
#

notice that x^3 * y^2 is an odd function for x and sin(y^3) is odd for y

#

I'm pretty sure the entire integral just cancels

#

@lethal knoll

lethal knoll
#

trying that now

sharp igloo
#

genuinely curious can you really look at it that way

#

it's not the entire function, just the parts that are odd

opal basin
#

you can split it up into 2 double integrals

lethal knoll
#

if the integral just cancels, do you mean both integrals evaluate to 0?

opal basin
#

pretty sure

sharp igloo
lethal knoll
#

side question, how are you meant to find the explicit limits for this integral?

#

since we just have D

sharp igloo
#

i guess you change dA into dxdy and solve for one of them

#

since you have x²+y²≤1

opal basin
#

x goes from -1 to 1 and y goes from -sqrt(1 - x^2) to sqrt(1-x^2) I think

lethal knoll
#

ah I see

#

thanks 🙂

#

I can't see how this depends on the parity of n.

L = (x-y)^n + l(x^2 + 3y^2 - 1)

L_x = n(x-y)^(n-1) + 2xl
(similar for L_y)

#

So solving I get:
L_x = 0 => n(x-y)^(n-1) = -2xl
L_y = 0 => n(x-y)^(n-1) = 6yl

so -2xl = 6yl, 3y = -x

#

and sub that into the third equation (L_l if you like) to get two values for x and y each, but nothing involving the parity of n?

#

presumably something above is wrong

#

<@&286206848099549185> any ideas?

#

oh, I think I just plug it back into f and look at all 4 possibilities

fossil terrace
#

@kind wedge

#

@kind wedge

#

@

#

@kind wedge

#

@kind wedge

#

please!

cedar kilnBOT
#

@lethal knoll Has your question been resolved?

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crimson sedge
cedar kilnBOT
crimson sedge
#

not sure how i get this right

#

i solved simulttenous equations

#

to get

#

.close

cedar kilnBOT
#
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hollow stirrup
cedar kilnBOT
toxic moat
#

💕

hollow stirrup
#

Where to start

#

🙂

toxic moat
#

we can find each triangle separately

#

by using the fact we know they r of some ratio of the rectangle

#

aka for the pink one

#

its l/2 * w/2 * 1/2

#

= lw/8

#

so its 1/8 of the rect area

#

now u try for the other 2 triangles

#

@hollow stirrup

hollow stirrup
#

Sorry im back

#

Is it l/2w something for the blue triangle

toxic moat
#

hm?

#

howd u get that

hollow stirrup
#

L/2 * w *

toxic moat
#

yea

#

but its

#

L/2 * w * 1/2

#

=lw/4

hollow stirrup
#

Ok and the red l/2 *l * 1/2

toxic moat
#

wheres w

#

also simplify it

hollow stirrup
#

Mb meant w/2

toxic moat
#

so whatd u get after simplifying it

hollow stirrup
#

Wl/4

toxic moat
#

so

#

now we can let the area of the rectangle be a

#

so whats the black triangles area in terms of a

hollow stirrup
#

24cm^2

#

Wait what do you mean in terms of A

toxic moat
#

for eg

hollow stirrup
#

Eg?

toxic moat
#

if we let this be a

#

then the blue line cuts it in half

#

the red part is a/2

#

or half a

#

the green part is also a/2

hollow stirrup
#

Ok)

#

Sorry Im multitasking rn

#

@toxic moat

toxic moat
#

hm?

hollow stirrup
#

What Is A supposed to be

toxic moat
#

its just whatever we want it to be

toxic moat
hollow stirrup
#

Ok

toxic moat
#

but they r diff rectangles

#

if u feel like u can let it be the area of the triangle instead

#

u just hv to keep it consistent

hollow stirrup
#

Ok?

#

Ty for the help btw

#

What are your quals

toxic moat
#

wot

#

im silver 1 in league

sacred grail
#

@toxic moat has no qualifications

toxic moat
#

and refining body layer 1 irl

sacred grail
#

@toxic moat is an amateur

cedar kilnBOT
#

@hollow stirrup Has your question been resolved?

toxic moat
cedar kilnBOT
#
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tidal thistle
cedar kilnBOT
tidal thistle
#

do i use discriminant

#

but what would I make it = to

#

its fine

#

solved it

#

/close

ruby lion
#

its .close

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smoky wyvern
#

Could you please help me with this

cedar kilnBOT
#

@smoky wyvern Has your question been resolved?

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smoky wyvern
#

.reopen

cedar kilnBOT
#

leaden snow
#

what did you try?

cedar kilnBOT
#

@smoky wyvern Has your question been resolved?

smoky wyvern
#

With this

leaden snow
#

what do you do if you want to find the intersection of two functions f and g?

cedar kilnBOT
#

@smoky wyvern Has your question been resolved?

leaden snow
#

you set the functions equal

#

$3x - 2\sqrt{x} = 8x - 16$

wraith daggerBOT
cedar kilnBOT
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potent bough
#

how come its not H(t-1)(t-cos(t-1)+1)

cedar kilnBOT
potent bough
#

somehow it drops the 1

#

cause its the heaviside function times each of the inverse laplaces of the terms right?

#

so we have t+1, -sin(t+1), 1, and sin(t+1)-cos(t+1)

#

the sins cancel

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oh shoot its -1 frick

#

.close

cedar kilnBOT
#
Channel closed

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#
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hearty lily
#

How do I find the arclength? I thought the formula to find the arclength was s =r*theta but the answer isn't correct

solemn torrent
#

aye aye

#

wassup

#

uh

#

yeye

#

it is

#

#

what did u try

#

and how did

#

u get 12?

hearty lily
#

I did the radius, 5, * 2.35619449 and then rounded it

#

I got the second number from 3pi/4

obsidian coral
#

Don't use the decimal approximation

#

Keep it as 3pi/4

hearty lily
#

ohh, I see

#

that was right, thanks

#

ill keep this channel open for any other questions I got

obsidian coral
hearty lily
#

.close

cedar kilnBOT
#
Channel closed

Closed by @hearty lily

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#
Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

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torpid urchin
#

i tried rearranging so i dont have to do a crazy quotient rule but think that may be wrong

fluid crescent
#

huh

torpid urchin
#

oh my ghof

#

wronig

#

ss

fluid crescent
#

i-

cedar kilnBOT
#
Channel closed

Closed due to the original message being deleted

torpid urchin
#

heye man

fluid crescent
#

yo

torpid urchin
#

im on my side hustle shit

#

O_O

#

that is the right 1

fluid crescent
#

i swear why everyone on the tangent shi

#

lemme have a look

torpid urchin
#

here is my work so far if it helps

#

did this in my head but

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8.0779357e+62

fluid crescent
#

lol

torpid urchin
#

weapon

#

yk

#

you can google it

fluid crescent
#

lol

torpid urchin
#

i personally didnt have to

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😭

torpid urchin
#

idek where to begin bth

obsidian coral
#

You were taking a test?

fluid crescent
#

i did

torpid urchin
#

i just threw an idea out

torpid urchin
fluid crescent
#

i cant man i forgot i gotta start learning all over again for this one

obsidian coral
#

That's academic dishonesty

fluid crescent
#

teacher be like HAHAHAHAHAH SCREW THE CHILDREN

torpid urchin
#

dldh06 does not fuck around

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SOOOOO

#

does anyone know how to do that

#

o damn

#

did he just get banned 😭

fluid crescent
#

wait what happened

#

who got banned lol

torpid urchin
#

the 5^90 guy

obsidian coral
#

You need to open a new channel, this is going to close

torpid urchin
#

ok 😦

obsidian coral
torpid urchin
#

oh

#

ic

#

ty

#

.clkose

#

.close

fluid crescent
#

!close"

noble sentinel
#

.close

fluid crescent
#

HHAHAHAHAHAHA

noble sentinel
fluid crescent
#

:IRONIC

cedar kilnBOT
#
Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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frosty crescent
#

Hello

cedar kilnBOT
frosty crescent
#

how do i know when to write  ≥ or > in a picewise function?

mental trail
#

Depends on the function.

obsidian coral
#

When it includes that value or not

frosty crescent
#

i dont get when they use them or what they basically mean

crimson sedge
#

wait but you know what ≥ and > mean right?

#

what the difference is

frosty crescent
#

yeah

mental trail
#

So, if you want to include a bound of your piecewise function into a specific region, you use " ≥". For example, if you want to make the function which outputs 0 for negative numbers and 1 for non-negatives, you say that :
f(x) = { 0 if x < 0
{ 1 if x  ≥ 0

sacred grail
#

double curly braces thonk

mental trail
#

Shuush :)

crimson sedge
#

not everyone is a latex wizard

sacred grail
#

🪄

crimson sedge
sacred grail
wraith daggerBOT
crimson sedge
#

hmm so if x=0 then do i evaluate top or bottom

sacred grail
#

yes

cedar kilnBOT
#

@frosty crescent Has your question been resolved?

frosty crescent
cedar kilnBOT
#
Channel closed

Closed by @frosty crescent

Use .reopen if this was a mistake.

frosty crescent
#

wait what does it mean that the channel is closed

#

.reopen

cedar kilnBOT
#

frosty crescent
#

wait what did i do

#

im sorry im new to this😭

midnight brook
#

it got reopened

frosty crescent
#

what does that mean

quartz frost
#

the bot asked whether your question qas answered

#

you said yes

#

then it autonatically closes the channel

frosty crescent
#

ahhh makes sense

#

thanks

#

how do i find absolute value of a function?

cedar kilnBOT
#

@frosty crescent Has your question been resolved?

#
Channel closed

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#
Available help channel!

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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midnight brook
#

the denominator of a function is (x-1)^2 and I am trying to find vertical asymptote. I set it up so
(x-1)^2 = 0
x^2 + 1 = 0
and got
sqrt(-1)
which Im not very sure what it is.

I already find the domain and by a glance I can tell if x = 1 then there is no value and therefore has an asymptote of 1

cedar kilnBOT
#

Please don't occupy multiple help channels.

midnight brook
#

<@&286206848099549185>

sage forge
#

Firstly, wait 15 min to ping helpers

#

Also what is the connection between the first and second line?

midnight brook
#

The exponent passed into x-1

sage forge
#

(x-1) (x-1) = x^2 + 1 ???

midnight brook
#

I think im remembering that i cant do that

#

.close

cedar kilnBOT
#
Channel closed

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crimson sedge
#

Hello

cedar kilnBOT
crimson sedge
#

I understnad 1,2 and 3. Please help me to understand 4,5 and 6 🙂

crimson delta
#

understand what about it

crimson sedge
#

Why null space of A is zero, if matrix has an inverse.

crimson sedge
crimson delta
#

well that it doesn't send two different points to the same point

#

it only maps 0 to 0

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no other point

crimson sedge
#

Okay. Thank you 🙂

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

#
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shell hearth
#

I don't understand what he did after applying the product rule

hollow minnow
#

Factor out cscθ

#

Then 1-csc^2θ = -cot^2θ

#

After that its just simplify and taking out cotθ at the end

shell hearth
#

Thank you

hollow minnow
shell hearth
#

I don’t understand the factor out part

hollow minnow
#

You have $\csc{\theta}(1-\csc ^2{\theta}) -\csc{\theta}(…)$

wraith daggerBOT
hollow minnow
#

Like $a(…)-a(…)=a(…-…)$

wraith daggerBOT
hollow minnow
#

I realise this is a bit weird

shell hearth
#

I kinda got it bits its rlly getting me confused

#

Thanks for helping

hollow minnow
#

So do you get it?

#

😂

shell hearth
#

not rlly 😅

hollow minnow
#

You see there’s a common factor of csc in both terms of the sum

#

Then you factored it out

#

You have $\csc{\theta}(1-\csc ^2{\theta}) -\csc{\theta}(\cot{\theta}(\theta +\cot{\theta}))$

wraith daggerBOT
shell hearth
#

csc(x)(1 - csc^2(x) + ( x + cot(x))(-csc(x) cot(x)). where is the comman factory?

hollow minnow
#

They are both multiplied by csc

shell hearth
#

ahaaa

#

yesyes

#

i see it

hollow minnow
shell hearth
#

Thank you so much fr

hollow minnow
#

Np

cedar kilnBOT
#

@shell hearth Has your question been resolved?

crimson sedge
cedar kilnBOT
#
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hearty lily
#

How would I find the angle from arclength and radius?

hearty lily
#

if the formula to find arclength is s=r*theta, wouldn't finding theta be theta = r/s?

cedar kilnBOT
#

@hearty lily Has your question been resolved?

hearty lily
#

<@&286206848099549185>