#help-10

1 messages · Page 557 of 1

timid silo
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i dont think you really get how it works

valid crown
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welp, I guess I'll check it on my own

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plugging some coefficients to see whether that 3 will transform into e

kind hawk
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I mean the difference between 3^x and e^x is just some coefficient in the exponent

valid crown
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the best way of maximizing (non including local maxima) is to choose to assign once every 3 growths

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dunno why

kind hawk
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or does the cpp compiler automatically catch cases like that? that could be the case I guess. I don't know cpp that well

timid silo
kind hawk
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ah you mean your code. yeah I admit I didn't look into it long enough

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not really sure what it does

obtuse pebbleBOT
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@valid crown Has your question been resolved?

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wise kernel
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I need help with this question

obtuse pebbleBOT
worldly heron
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do you know how to multiply 2 matrices

wise kernel
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i think i do

worldly heron
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then do the right side of the equation

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what do you get?

wise kernel
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I thought i would take away the first matrice from the one on the left

worldly heron
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yea but you can't subtract a 2x2 from that product yet

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you need to multiply it out first

wise kernel
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okay let me try to do it

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i got

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0 8
11 8

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@worldly heron

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@warm canopy

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so i took it away

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and got

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-2 4
9 5

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<@&286206848099549185>

obtuse pebbleBOT
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@wise kernel Has your question been resolved?

twilit ivy
wise kernel
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Ok

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So after that

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Do I get rid of the 2 by dividing x by 2

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@twilit ivy

twilit ivy
wise kernel
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Ok

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so would the answer be x=
-1 2
7.5 2.5

twilit ivy
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13/2 is 7.5?

wise kernel
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6.5

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sorry

twilit ivy
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yeh then that would be the answer

wise kernel
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thanks

warm canopy
wise kernel
obtuse pebbleBOT
#

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obtuse pebbleBOT
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peak roost
#

Hi, just learned Lagrange multipliers and coincidently a question in the weekly maths challenge by kings college just posted this one here. Just wondering if you can even use Lagrange multipliers and if so where do I begin, I have x+y<=2 and y^2<=2.

obtuse pebbleBOT
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@peak roost Has your question been resolved?

peak roost
#

<@&286206848099549185>

peak roost
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pallid flame
#

bruh he closed as soon as i got a sol.

obtuse pebbleBOT
pallid flame
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basically start with difference eq x - y = a (we know x is non-negative and having a negative y value would increase difference while changing nothing else from its positive counterpart, so a >= 0)

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so y = x - a

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sub this back we get x + (x - a) <= 2 and x >= (x - a)^2

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we solve these for a

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a >= 2x - 2 and a <= x + sqrt(x)

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so we want maximum a for x + sqrt(x) <= 2x - 2

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meaning sqrt(x) <= x - 2 thus x <= 4

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a increases as x increases so x = 4 is max

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going back to x + y = 2 we get y = -2

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thus 4 - (-2) = 6

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max difference 6

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@peak roost

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obtuse pebbleBOT
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obtuse pebbleBOT
peak roost
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Ah

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Didn’t mean that

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Sorry

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But nice one

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.close

obtuse pebbleBOT
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normal wind
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what am i doing wrong ?

obtuse pebbleBOT
normal wind
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this is the question

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can't find the answer

obtuse pebbleBOT
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@normal wind Has your question been resolved?

obtuse pebbleBOT
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@normal wind Has your question been resolved?

obtuse pebbleBOT
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hushed marsh
#

Hi

obtuse pebbleBOT
hushed marsh
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im wondering why this isnt right

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may the math overlords come to my aid :3

brave bramble
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f(t) = f(t) = t/(4+t)

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You've got one too many f(t)s

hushed marsh
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OH

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lmao. this aint a math question no more. I'm just dumb

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thanks

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👍

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I switched this around so many times lol

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.close

obtuse pebbleBOT
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foggy peak
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Would like to be walked through this problem and recieve tips on surface area

naive owl
foggy peak
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so 2pi(7)(5)?

naive owl
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no

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read the formula lol

foggy peak
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isnt 7 a radius

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and 5 the height

naive owl
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yup

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read the entire formula

foggy peak
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ohhh

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i thought it said or

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2pi(7)(5)+2pi7^2?

naive owl
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yes

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now solve it

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remember order of operations 😳

foggy peak
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im being dumb rn

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its taking me forever to solve the equation

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.close

obtuse pebbleBOT
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teal python
obtuse pebbleBOT
teal python
#

do these look right?

nocturne minnow
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You have to wait at least 15 minutes before pinging helpers

teal python
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mb

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<@&286206848099549185>

obtuse pebbleBOT
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@teal python Has your question been resolved?

teal python
#

<@&286206848099549185>

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bro someone

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hllo?

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its been 40 minutes bro someone

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.close

obtuse pebbleBOT
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lost totem
#

I have all the calculations done, I was just wondering if anyone could graph this on a calculator since I do not have one.

obtuse pebbleBOT
#

@lost totem Has your question been resolved?

lost totem
#

<@&286206848099549185>

hazy sedge
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I'm having trouble seeing the image because my computer is bad but if you look up demos and use that graphing calculator you can graph it your self to check

lost totem
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it's all good, I managed to find a website that would graph it, for reference if you want to try and calculating it, null: p1 = p2, alt: p1 < p2 , x1 = 0.3, n1 = 100, x2 = 0.4, n2 = 100, and it's 2-tailed

kindred spoke
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Also your image is kinda blurry

lost totem
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apologies

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the problem has been solved, thank you for putting up with me 👍

kindred spoke
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Okay!

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.close to close thread please

lost totem
#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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bitter ridge
#

--

obtuse pebbleBOT
gilded needle
#

can you work out the position as a function of time, for the two particles?

bitter ridge
#

here's what i got so far

gilded needle
#

,rotate

warm shaleBOT
bitter ridge
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did i do it correctly?

gilded needle
#

yeah, looks right as far as i can see

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so now just set the the two s(t) formulas equal to each other and see if there is a solution

bitter ridge
#

.end

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.close

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worn saffron
#

Hi, I'm trying to convert some code into a function I'm able to transpose to work out values,

the code's purpose is rudimentary projectile motion, i've already done all the maths with the code however in this instance I wish to make a range chart that allows users to plug in values to determine range, effect of wind speed and such.

Direction = (Barrel.lookVector*420) - (Vector3(0, (60), 0) * dt)
bulletPos = bulletPos + Direction * dt

lookVector is a is a 3d vector value as well as the the Vector3(0,60,0)

restive pilot
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No stress ^^

worn saffron
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there

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dt represents delta time, in context; time lapsed since last last calculation

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please ping me on any responses

worn saffron
restive pilot
worn saffron
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probably worded it terribly, sorry been at this for a while and its burnt me out

restive pilot
worn saffron
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it might help if i produce a diagram

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of how the code works

restive pilot
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Yes 👉 👈

worn saffron
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does that make more sense?

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however the product is in 3d, but as the mortar fires roughly in a straight line (spread not needing to be calculated into distance), i simply need to work out x distance

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and the reason i said a formula is because

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the 420 value is just a numerical value in this example, but will be interchangeable as it represents the projectile velocity and same with 60 as it represents the drop per portion

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@restive pilot

restive pilot
worn saffron
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no it does

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so it moves the projectile and such

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but i want a way for the user to be able to know the distance of their projectile

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as the origin look vector

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will change

restive pilot
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Okay how often is dtbapplied

worn saffron
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its every frame stepped

restive pilot
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So 60 times a second?

worn saffron
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yes

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i assume

restive pilot
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Okay then you need the start height

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Okay for simplicity dt=1/60

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And then its an if case for range.
You say max distance is when it touches the ground

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Which is the last value before you go negative

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Just lookisng at y variable in vector (x, y ,z)

obtuse pebbleBOT
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@worn saffron Has your question been resolved?

restive pilot
#

@worn saffron got something let me write it down

worn saffron
#

um no in this case, simply the Z vector

obtuse pebbleBOT
#
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worn saffron
#

.reopen

obtuse pebbleBOT
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restive pilot
worn saffron
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im sorry some of its not too legible

restive pilot
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Sorry 😬

mighty ether
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would someone be able to help me with this?

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i am so confused

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ah crap

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my bad

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channel taken

restive pilot
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I might how overthought it

worn saffron
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yeah

restive pilot
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Cause you go y steps until you reach midpoint

worn saffron
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so i need to work out the end vector

restive pilot
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And the same amount to get to 0 again

worn saffron
#

no, it'd be z steps

restive pilot
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💀

worn saffron
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as Y is vertical plane

restive pilot
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Okay

worn saffron
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the distance between the origin vector

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and then and projectile landing

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(if on a flat surface)

restive pilot
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Now you confusend me again

worn saffron
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if the origin was on a flat plane

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and the trajectory was not effected by an unflat surface

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what is the point of intersection between y = 0

restive pilot
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Yeah should be 2*height

worn saffron
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x = 2*height?

restive pilot
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Like you got x,y,z in your coordinate system

worn saffron
#

yeah

restive pilot
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And let x and y be the ground

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The z is your height

worn saffron
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im getting confused

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oh i might've forgotten to state

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the projectile could orientate left and right

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so it would be the x and z value, y value wouldn't matter as thats the height

restive pilot
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So in (x,y,z) y is your height correct?

worn saffron
restive pilot
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The range is = 2 * y

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Wont change

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Not dependent on z

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As z is not change throughout your algorithm

worn saffron
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so this graph is a result of

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y = -x^2 + 10

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how do i find out the height

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what about this @restive pilot distance = ((initial_velocity^2)(sin(2 * angle))) / drop

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thats the function for actual ballistics

restive pilot
worn saffron
#

because if it doesnt have it

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its just intersecting with x=0 at y =0

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actually

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dont worry i think i worked it out

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thank you for the help

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.close

obtuse pebbleBOT
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static kiln
#

Hi. I'm searching for the name of this curve. The idea behind it is : the average of mark of the group " terminal " is ~4 and the average mark of the group " polytech " is ~9, so it's like the curve ascend when they have many peoples at this moment

static kiln
#

I don't know if it's clear sorry

obtuse pebbleBOT
#

@static kiln Has your question been resolved?

obtuse pebbleBOT
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@static kiln Has your question been resolved?

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kind nexus
#

There are two cars going towards each other from city A and city B. After they met, they spent 27 and 12 min to go to city B and city A. How much time did each car spent to go from city A to B or city B to A

kind nexus
#

This is what i have tried so far

clear cloak
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City a to b takes 27minutes after they met?

kind nexus
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Yes

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For the first car

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City b to a takes 12 min for the second car

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After they met

timid silo
warm shaleBOT
valid crown
valid crown
obtuse pebbleBOT
#

@kind nexus Has your question been resolved?

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spare current
#

Wondering if i messed this derivative up or is it good?

timid silo
#

Why don't you cross multiply the equation?

spare current
#

what do you mean? with what?

timid silo
#

You have,
y = (1+y)/(1-y)

On cross multiplication,
y(1 -y) = 1 + y
y - y² = 1 + y
1 + y² = 0

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Now differentiate it

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I think the appropriate question might be to differentiate f(y) = (1+y)/(1-y)

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What's the actual question btw?

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It's just to differentiate 1+y/1-y. right?

spare current
#

well the problem is to find the 2nd derivative but i think i gotta get the first one and then the 2nd.

timid silo
valid crown
#

where was an error?

#

oh I see it

spare current
valid crown
#

that's not neutral element

timid silo
#

the speed of the cars are 30km/h 45km/h the distance between AB is 22.5 km

valid crown
#

I can only multiply both denominator and the upper one

timid silo
timid silo
timid silo
#

we point out error

spare current
#

the question is whether that approach is right

timid silo
#

What do you want to differentiate?

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Only right side?

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Of equation.

spare current
#

yes

timid silo
#

Last step is wrong

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-(1+y)(-1) = 1+y

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i.e.
(1-y)(1) - (1+y)(-1) = 1-y + 1 + y

spare current
#

alright, thanks.

#

.close

obtuse pebbleBOT
#
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timid silo
# valid crown

i did it like this:
S=AB
v1 - car going from A speed
v2 - car going from B speed
t - time it took them to meet

t=S/(v1+v2) > S=t(v1+v2)
27=(S-tv1)/(v1) > v1=S/(27+t)
12=(S-tv2)/(v2) > v2 = S/(12+t)
S=t((S/(27+t)) + (S/(12+t)) divide by S
1=t((1/(27+t)) + (1/(12+t)) from here t=18
so t1=18+27=45, t2=18+12=30
@kind nexus

obtuse pebbleBOT
#

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tacit barn
#

i don't quite understand this question

obtuse pebbleBOT
tacit barn
#

i can start it off but i don't know how to continue it

timid yacht
#

how did u start it?

tacit barn
#

i basically multiplied everything buy un+1

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so i got

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Un+2/Un+1 = Un+1/Un+1 + Un/Un+1

timid yacht
#

we need the limit

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so let x= lim u_n+1/u_n n->oo

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and we can split u_n+1

tacit barn
timid yacht
#

?

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n goes to infinity

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its an arrow

tacit barn
#

oh but u placed a minus

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so i was wondering why it was negative

timid yacht
tacit barn
#

Hahah that’s the part I’m not quite sure??

timid yacht
#

did u split it?

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cuz then you would see some hint in the fraction

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@tacit barn

tacit barn
#

sorry im here

tacit barn
#

so U_n+2/ U_n+1 --> oo

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but for the question

#

it would be

#

that symbol lol

#

idk what it is

obtuse pebbleBOT
#

@tacit barn Has your question been resolved?

tacit barn
#

<@&286206848099549185>

compact shadow
#

You can solve u_n

#

The characteristics polynomial is p(λ)=λ^2-λ-1 which has roots (1+sqrt(5))/2 and (1-sqrt(5))/2

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So $u_{n}=a(\frac{1+\sqrt{5}}{2})^{n}+b(\frac{1-\sqrt{5}}{2})^{n}$ for some constants a and b

warm shaleBOT
#

Cogwheels of the mind

compact shadow
#

Use u_1 and u_2 to solve a and b

#

The rest is clear, limit can be calculated by definition

tacit barn
#

ohhh okay

#

i got the answer needed

#

thank youu

#

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tough hornet
#

help

obtuse pebbleBOT
tough hornet
#

<@&286206848099549185>

warm canopy
tough hornet
#

<@&286206848099549185>

timid silo
# tough hornet

If you have this product of binomials, if my english terminology is correct then im guessing it looks something like (ax + c)(bx+d) with x the variable. Multiplying ax by bx should definitely get you 4x^2, so you know they should both be? Thats right, 2x. Now its just a matter of choosing c and d.

tough hornet
#

i don't get it

timid silo
#

I think i get it, i could be wrong

#

First and foremost, do you get all the terminology used to ask the question?

timid silo
timid silo
#

If you dont know what it means for it to be factored then its gonna be somewhat harder of course

tough hornet
timid silo
#

Nice, can you send the work?

#

Or do u first wanna work through the first picture

tough hornet
#

Just wanna know if it's right

#

hello

timid silo
#

Hmmm

tough hornet
#

wrong?

timid silo
#

Think so

#

The forth line

tough hornet
#

im kind of rushing so im forgeting things

timid silo
#

Or no

#

Nvm

#

Brb

#

So u solved for

#

When is the volume zero right

#

How would you determine the length width and height from that? Or did u just wanna solve for the roots and didnt care about the question

#

I mean idk much about rectangular prisms tho

#

But i can defo talk u thru the first picture

tough hornet
#

im supposed to answer the question

tough hornet
timid silo
#

Ahh

#

Aight

tough hornet
#

only have 6 mins lol

timid silo
#

So what terminology is still fuzzy?

#

Oof

#

So in short:

#

We have this polynomial and to say that it is factored as a product of two binomials (i could be totally wrong cause im not taught in English) means that theres two binomials (ax+c) and (bx+d) and their product is the polynomial.

#

Clear on that?

#

Can I go on?

tough hornet
#

yes

timid silo
#

So the product of two binomials is the polynomial like this (ax+c)(bx+d) = polynomial

#

If im not wrong

#

And then, for sure a and and b gotta be 2, right?

#

Cause if you multiply then 2x times 2x is 4x^2

tough hornet
#

yea

timid silo
#

Another thing is the product of c and d is 5

#

Now what should k be

#

We know that if we multiply the things we get axc + bxd

#

Uh

#

Ax c + bx d

#

It keeps messing w the * but u get the picture

#

So we wanna know k

#

And axc+bxd = kx

#

And if we factor the left we get

#

x(ac+bd)

#

Doesnt that look familiar

#

Its x times (something), or just kx

#

So k should be ac+bd i guess

#

A and b are definitely both 2, remember?

#

And the product of c and d should be 5. Well, its easy to find two numbers whose product is 5.

#

Wait actually sorry

#

Nvm its good lol

#

Yeah so

#

In other words

#

k = 2c+2d (because k=ac+bd)

#

And cd=5

#

We can factor out the two

#

K= 2(c+d)

#

cd = 5 so c=5/d

#

We can substitute that in

#

$k=\frac{5}{d} + d$

warm shaleBOT
timid silo
#

And ofc d could be any ol number

#

I think

#

Did you get it? :)

#

A bit of discovery and playing around was involved on my part so i hope u can follow

#

First and foremost did u get the key things? Like why c*d = 5?

timid silo
#

I guess time ran out :,

#

So your answer should read: all possible values of k are determined by $k=\frac{5}{d} + d$ with d any number at all. Or something like this

warm shaleBOT
obtuse pebbleBOT
#

@tough hornet Has your question been resolved?

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shell tundra
#

125x^3-64

i need help factoring this.

obtuse pebbleBOT
warm canopy
#

are you trying to find the roots?

shell tundra
#

I need to factor this by putting it in 2 brackets. so should look like this

()(___)

warm canopy
#

is the question exactly "put this into two brackets"?

shell tundra
#

It is "factor this completly"

compact shadow
#

a^3-b^3=(a-b)(a^2+ab+b^2)

#

a=5x, b=4

shell tundra
#

oh..... okay i get it.

#

just realised that 64 is a perfect cube.

#

thanks

#

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timid silo
#

Hi! I need someone to explain the steps to me of this problem. The answers are shown but I am confused on which step goes where and what to do in each step

timid silo
#

Currently I'm confused on how you would get 1.0485

drifting wraith
#

first column then second

#

divide by 103

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

oh okay thanks

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lean spear
obtuse pebbleBOT
lean spear
#

why does the 81 go to the bottom>

timid silo
warm shaleBOT
#

Pi Creature

timid silo
#

Which takes it to the bottom

lean spear
#

ooooo

#

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timid silo
obtuse pebbleBOT
timid silo
#

I'm slightly unsure on how to work this out

subtle adder
#

volume of pyramid: 216 cm^3
volume of prism: 504 cm^3
volume of composite figure:720

warm shaleBOT
#

☙ Kiwwi ❧

#

☙ Kiwwi ❧

subtle adder
#

total volume of composite figure =

warm shaleBOT
#

☙ Kiwwi ❧

timid silo
#

I done the formula and get 37.70

#

but it's wrong

subtle adder
timid silo
#

yep

subtle adder
#

volume of a cylinder is pi*r^2*h

#

and volume of prism = length*breadth*height

#

volume of composite figure = volume of cylinder + volume of prism

timid silo
subtle adder
#

how though?

#

oh wait

#

yes

#

37.68

timid silo
#

Yes

timid silo
subtle adder
#

yes

#

easy enough

#

6*5*7

timid silo
subtle adder
#

210

#

210+37.68

#

247.68

timid silo
#

yep

#

I got like 120 questions to go through lol

#

Do you know what the formula is for these 2 shapes?

#

I think it is volume = width x height x length

#

@subtle adder do you know the formula for this one because it keeps coming up wrong.

subtle adder
#

they are asking the SURFACE area

#

not volume

timid silo
#

so it'll be 554

#

damn it's wrong

subtle adder
#

you mustn't count it like that

#

you can't simple add them up

#

because there is a side that is covered

#

you must count the surface area as in the visible part, or uncovered area

timid silo
subtle adder
#

add up the surface area of the visible sides ONLY

#

not the bottom side

#

your generic 2(ab + bc + ac) won't work

timid silo
#

I'm stuck 😫

subtle adder
#

or you could just subtract the covered area by the total surface area

subtle adder
#

let's take the top cuboid alone

timid silo
#

Can you how me how you did it after you solve it

timid silo
subtle adder
#

find the total surface area of the top cuboid

#

what do you get

timid silo
subtle adder
#

now find the surface area of the covered area

#

which is a normal rectangle

#

of dimensions 11*5

#

we have the length of the cuboid because; length of top cuboid = length of bottom cuboid

#

by length i mean this

timid silo
subtle adder
#

this part

subtle adder
#

55 for the covered side

#

150-55?

#

95

timid silo
#

yep

subtle adder
#

95 is the area of the cuboid WITHOUT the covered side

timid silo
#

so i minus 55 again for the bottom one that's covered

subtle adder
#

for the bottom cuboid, notice the covered area is the same

subtle adder
#

404-55

#

444

timid silo
#

so in total 444?

#

yes

subtle adder
#

is it the correct answer?

timid silo
#

Nope

#

😭

#

lol

subtle adder
#

what is it then

timid silo
#

11 x 3 = 33

subtle adder
#

hold on i'll calculate surface area of each shape

timid silo
#

It is 488!

#

I got it!!!!!!

#

Thank you!

subtle adder
# timid silo

im getting the surface area of the top cuboid as 206

subtle adder
timid silo
#

66.6 is the pyramid

#
  • 16 to remove the square covered
#

so should be 50.6

#

nope it's incorrect

#

.close

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main cargo
#

for a 3x3 plane

obtuse pebbleBOT
main cargo
#

is there a standard direction that the z axis goes

#

so

#

the x axis increases as you go right

#

the y axis increases as you go up

#

for the z axis, is it increasing as you go into the page, or out.

#

aka

#

is the one on the left correct, or the one on the right

nocturne minnow
#

Right hand rule

main cargo
#

you can make both correct

nocturne minnow
#

You can't make both

main cargo
#

uh how can i make both

nocturne minnow
#

But I'm pretty sure index is x, middle is y, thumb is z

main cargo
#

i can literally make both

nocturne minnow
#

You can make both but arrows would be different

main cargo
#

uh

#

what

#

well it dont help then does it

#

is the one on the left correct or right?

#

if u just tell me which one ill prolly remember forever

nocturne minnow
#

Using the right hand rule, the right image is the proper way

main cargo
#

but if you make index point away, thumb go right, and middle go up

#

then you make the one on the left

nocturne minnow
#

For the z axis to point like the left, y axis is down and x is left

#

As I mentioned, x is index finger, y is middle, and thumb is z

#

So having your index and middle point, the only other option for z is the right image

main cargo
#

ah i get it, thanks for the help 🙂

#

.close

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timid silo
obtuse pebbleBOT
timid silo
#

I don't get this, please help.

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

obtuse pebbleBOT
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@timid silo Has your question been resolved?

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.close

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heady kiln
#

Could anyone help me with substituing simultaneous equations ? I can do them pretty easily but once there's fractions involved I get stuck. Like for example 4x-3y=5 and x^2 +3xy=10

heady kiln
#

Sorry but... <@&286206848099549185>

obtuse pebbleBOT
#

@heady kiln Has your question been resolved?

long sinew
#

$y = -\frac{5 - 4x}{3}$

warm shaleBOT
#

Breeziboi

long sinew
#

Doesn't the denominator cancel out when you substitute it into the second equation?

obtuse pebbleBOT
#

@heady kiln Has your question been resolved?

obtuse pebbleBOT
#

@heady kiln Has your question been resolved?

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obtuse pebbleBOT
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dark vapor
#

if i have a function with a domain (-inf, inf) would this function's domain be open or closed?

dark vapor
#

i'm thinking open since it uses parentheses, but infinity might be an exception to that rule?

neat valley
#

what is your definition of openness

dark vapor
#

if i have a set like [8, 10] that's closed since 8 and 10 are included in the set, but if it was (8, 10) it would be open since 8 and 10 are not in the set

#

but with infinity i guess infinity is in the set? thats why i'm thrown off

#

or i guess to be more specific, my domain is the entire xy-plane, this is multivar calc lol

obtuse pebbleBOT
#

@dark vapor Has your question been resolved?

dark vapor
#

no 😔

#

.close

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neat valley
#

.reopen

#

that didnt work lol

dark vapor
#

.reopen

obtuse pebbleBOT
#

neat valley
#

but it's actually both open and closed technically

#

there's a formal definition of openness you'll learn in analysis

dark vapor
#

ahh so infinity is an exception

neat valley
#

clopen WanWan

#

if you're thinkin about the xy plane it's probably better to think about $\mathbb{R}$

warm shaleBOT
neat valley
#

the set of all real numbers is probabky what you mean by infinity and that set is both open and closed

dark vapor
#

that does make sense

#

thank you. one more question to go with that one if you dont mind? about bounded vs unbounded

#

bounded being if the domain is bounded by some function, bounded would mean everything inside the function or below or above or smth, literally bounded

#

and unbounded would be outside the bounded area right?

#

so I think all real numbers would be unbounded. is that the right way to think about it?

neat valley
#

yeah i dont think you need to think about boundedness too hard for what im assuming is early college calc

#

though these are worthwhile questions you'll circle around to if you take analysis

dark vapor
#

okay, thank you so much! I think I get it now. I think I was just thrown off because my domain is all real numbers

#

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timid silo
#

can someone help me with this im kinda confused
Jacob draws a line that passes through the point A(-2,8) and has a steepness of -3. What is the equation of the line that Jacob draws? Show your calculations.

y=-3x-2, y=-2x-3, y=-3x+2, y=2x-3

naive owl
#

use point slope form

#

cause u have a point

#

and a slope

#

what have you tried tho

timid silo
#

facepalm im actaully a dumbass

#

tysm man

#

.close

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teal blade
obtuse pebbleBOT
teal blade
#

#3 pls

naive owl
#

what have you tried lol

teal blade
#

im braindead

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@teal blade Has your question been resolved?

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naive owl
#

can the function x! be approximated or matched by a^b

naive owl
#

when the domain is limited to 2 and above

#

why or why not

#

just curious lol

brave bramble
#

See Stirling's approximation

#

It can't be approximated with only an exponential, it grows too fast

naive owl
#

,w plot \frac{x!}{\sqrt{2\pi x}\left(\frac{x}{e}\right)^{x}}

naive owl
#

it converges to 1 interestingly

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coral shale
obtuse pebbleBOT
coral shale
#

Hi can someone answer number 3 with complete solution while I answer 1-2

#

Deadline is approaching so I'd really appreciate it if you would help me

obsidian isle
#

1-2 = -1

obtuse pebbleBOT
#

@coral shale Has your question been resolved?

coral shale
#

<@&286206848099549185>

obtuse pebbleBOT
#

@coral shale Has your question been resolved?

coral shale
#

<@&286206848099549185>

cedar lichen
#

We don't just give answers

coral shale
#

Well... I'm done with the problem. Thanks for letting me use the channel tho?

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native basin
#

Can anyone explain to me how to write an equation for a hyperbola given this?

obtuse pebbleBOT
#

@native basin Has your question been resolved?

tardy epoch
# native basin Can anyone explain to me how to write an equation for a hyperbola given this?
Mechamath

The asymptotes of a hyperbola are straight lines that the curve approaches as the values of the independent variable (x) increase. The branches of the hyperbola approach the asymptotes but never touch them. All hyperbolas have two asymptotes, which intersect at the center of the hyperbola. The equations of the asymptotes can have four different …

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real mist
obtuse pebbleBOT
real mist
#

i got all the factors of 2000

#

and im kind of stuck there

royal basin
#

you want to count those factors of 2000 which are strictly greater than 8

real mist
#

oh

#

then its 15 right?

royal basin
#

(otherwise N isn't big enough for a remainder of 8)

#

15... can you list them?

#

just to ensure you haven't forgotten anything by mistake

real mist
#

ok

#

10,16,20,25,40,50,80,100,125,200,250,400,500,1000,2000

#

these are it right?

subtle adder
#

correct, it's 15

real mist
#

oh thanks :)

#

so now i have to close this channel?

royal basin
#

well you can either ask some follow-up questions if you have them

#

or if not, then type .close to close the channel

real mist
#

.close

obtuse pebbleBOT
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meager osprey
#

Hello is this proof correct or do we need to expand further?

obtuse pebbleBOT
#

@meager osprey Has your question been resolved?

meager osprey
#

<@&286206848099549185>

obtuse pebbleBOT
#

@meager osprey Has your question been resolved?

real mist
#

damn my guy is not gettin any helpers

compact shadow
#

You wrote it yourself already

#

|(sqrt(a)-sqrt(a_n))(sqrt(a)+sqrt(a_n))|=|a-a_n| <ε

#

and for n large enough you can let max{a-1,0}<=a_n<=a+1

#

So sqrt(a_n)+sqrt(a)<=sqrt(a+1)+sqrt(a)=C is a constant

#

So |sqrt(a)-sqrt(a_n)|<ε/C

#

You can replace ε with Cε at the beginning

meager osprey
#

I was just wondering if the way I wrote it and what I wrote is okay and isn’t missing anything vital to make this proof stand it’s ground

#

I’m not very good at writing proofs and knowing what to put in and what to leave out

#

I forgot a conclusion to make it complete I guess

compact shadow
#

No problem

meager osprey
#

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cyan thistle
#

Evaluate in scientific notation using three significant figures: (5.04)^-4

cyan thistle
#

i have no idea how to do this

#

if someone can write a step by step solution

nocturne minnow
#

Calculate the number, put it in scientific notation, then round to 3 sig figs

cyan thistle
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.close

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timid silo
obtuse pebbleBOT
timid silo
#

Im trying to solve for the derivative so far this is what i’ve done

strong vale
#

ok

#

lets see

timid silo
royal basin
#

before you continue theres a big issue with what youve written here

timid silo
#

Yeah i had a feeling it was wrong but I continued on bc I didn’t quite get it

royal basin
#

your first line looks a lot like $f(x) = 1 + \sqrt{x^2 + 3x} + 6$, which is wrong bc it denotes a different function than what you're working with.

warm shaleBOT
royal basin
#

this is purely a handwriting issue

#

you should make sure that the radical symbol extends to cover everything that goes under it

#

it may be good to put a little hook at the end to make it not want to retract

timid silo
#

Ohh ok i’ll remember that next time

royal basin
#

other than this, you have set up the limit correctly so far

timid silo
#

Do i just work it out how i usually do and solve?

#

Oh wait it wont work nvm

royal basin
#

well plugging in x=2 won't work as is

#

you need to do some simplification

#

maybe some conjugate fuckery

timid silo
#

Im trying to use 2 examples our teacher gave to solve

#

But i have no idea how she got some of the things in the equation

#

So im stuck where i left off in that photo

strong vale
#

so u havent learned any differentiation techniques? only limit definition

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

silk pond
timid silo
timid silo
#

Like idk the next step

obtuse pebbleBOT
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silk pond
obtuse pebbleBOT
silk pond
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.close

obtuse pebbleBOT
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meager sorrel
obtuse pebbleBOT
meager sorrel
#

How do I know what value to use for ii

night igloo
#

You can try x = 10 I guess

#

The expression will be -10/729 but then you can multiply the approximation by another -10

#

Which should be easy enough if you're asked to perform a decimal approximation

#

Though x = 10 isn't really that small...

#

Yeah, not a good idea, nvm

#

Ah yeah, x = 1/10 works

#

Which is also perfect for doing decimal calculations 😌

obtuse pebbleBOT
#

@meager sorrel Has your question been resolved?

meager sorrel
#

alright thanks

obtuse pebbleBOT
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grave halo
#

When integrating by parts integral(u dv) = uv- integral(v du)) what is the elegant way to solve when the original integral reappears in the integral part of the result

grave halo
#

I remember there was a way to solve this but i have forgotten it

#

for example when integrating e^x*sin(2x)

warm canopy
#

Call the integral I

#

And rearrange for it

grave halo
#

ok will try thanks

#

works cheers

#

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obtuse pebbleBOT
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rain socket
#

Hi, how do i solve a question like this?

obtuse pebbleBOT
rain socket
#

the solutions to the equation: sin(2θ) = sin(θ) for -Π/4 < 0 < Π/4

haughty coyote
#

Use double angle identity

#

Or the fact that sin is injective on that interval, if you've seen what that means

rain socket
#

yeahh ill just stick with the double angle identities lol

haughty coyote
rain socket
#

Well we've never went over that deep into functions

#

but i do know sin(2θ) = 2sinθcosθ, so does that mean 2sinθcosθ = sin(θ) in the question?

haughty coyote
#

That's why I said that as a bonus. The more theory, the less computations needed. When you don't have the theory, you just show it "by hand"

rain socket
#

so is the question asking for the solutions in that specified range?

#

-Π/4 < 0 < Π/4

sonic fog
#

yes

haughty coyote
#

Theta IS the solution

#

Finding theta is solving here

rain socket
#

ah i see, then my issue is not knowing how to solve for theta

haughty coyote
#

Two cases: sin theta = 0 or not

sonic fog
#

I suggest you subtract sin(θ) from both sides and then factor it

haughty coyote
#

Sounds like a more complicated way of doing it, though only slighlt

sonic fog
#

Nope, that is not how it works

rain socket
#

ah i figured

#

oh wait

haughty coyote
#

Yes

rain socket
#

Alright thanks for the help guys i think i know what to do

#

.close

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zealous sable
#

I was just wondering if this was congruent and if so does anyone know if it's SSS, Asa, Sas, AAS, AAA, SSA

zealous sable
#

Alright, Thank you so much, have a great day!

narrow hawk
#

👍

zealous sable
#

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cursive solar
#

I don't understand what the question is asking me to do. the translation is "Find the partial sum of the following series and find the limits of said sums"

cursive solar
#

It's practice tasks before an exam - What would be a partial sum in this context?

royal basin
#

the sum of the first N terms

cursive solar
#

isn't that given?

#

Maybe you can help me out with a)?

royal basin
#

no, what you're given is the terms themselves

#

not their sums

cursive solar
#

ohhh its a latex error, right?

#

its not actually sum of n equals

royal basin
#

you need to find $\sum_{n=1}^{N} \frac{n-1}{n!}$ in terms of $N$

warm shaleBOT
royal basin
#

and yes part a has a latex error even though it is trivially fixable

cursive solar
#

Right! I didn't udnerstand it lol

#

Okay

#

Thank you

#

.close

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cursive solar
#

Actually, I could use some more help on it. This is what I've arrived at

cursive solar
#

Don't know any neat trick to simplify the denominator, the numerator just turned into an arithmetic sequence

#

So I guess what I'm looking for is $\sum_{n=1}^{N}\frac{1}{n!}$

warm shaleBOT
#

Meduza3

cursive solar
#

I relaize my huge mistake

royal basin
#

you are confusing factorials with squares

cursive solar
#

I am. Let me quickly fix that up

royal basin
#

2! is 2, not 4
3! is 6, not 9
4! is 24, not 16
5! is 120, not 25

#

also you can't add fractions the way you tried to

cursive solar
#

Haha, oh my god so many mistakes

#

Thanks for pointing that out

royal basin
#

anyway (n-1)/n! = n/n! - 1/n! = 1/(n-1)! - 1/n!

#

so you will have a telescoping series

cursive solar
#

So its recurrent?

#

I can solve it using the Recurrence relation?

obtuse pebbleBOT
#

@cursive solar Has your question been resolved?

obtuse pebbleBOT
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rain coral
obtuse pebbleBOT
rain coral
#

I don’t rly get 2c

#

am I supposed to integrate it twice

#

so I can set u=1+sin2x

#

then find the du/dx which is 2cosx?

timid silo
#

Try u=2x

rain coral
#

ohhh

#

then I can expand the bracket?

#

wait last question

#

to integrate sec^2usinu

#

should I use integrate by parts

#

or is there a short cut

#

oh nvm

#

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dark vapor
#

can someone help me with this? this is the problem I have and how I'm answering it. I'm not sure where I'm going wrong

dark vapor
#

the first answer is the answer to when it hits the ground, the second is how far it travels

#

wait a second

#

i think

#

omg

#

i messed up

#

quadratic formula

#

-b

#

that was

#

stupid

dark vapor
#

that was rlly it wow

#

.close

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shadow phoenix
#

anyone know how to find the measurements listed below?

shadow phoenix
#

I'm pretty confused with it

nocturne minnow
#

Do you know what $\cong$ means?

warm shaleBOT
#

dldh06

nocturne minnow
#

@shadow phoenix

shadow phoenix
#

no I dont

#

wait

#

nvm i do

gloomy trellis
#

Why can't u used sine law here?

nocturne minnow
#

It's congruent shapes

gloomy trellis
#

Oh I see

#

I didn't see that

nocturne minnow
#

Meaning if you line up the shapes, properly, for example (because this may be wrong), angle R = angle T

shadow phoenix
#

so how would I find the different measurements

nocturne minnow
#

It's all given, you just need to match it up properly

#

The only one is just one angle, and that's found, by using the concept of sum of angles in a triangle equals 180

shadow phoenix
#

so I could go like UV=PR

#

to line up

nocturne minnow
#

Yes

shadow phoenix
#

thank you guys

#

.close

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#
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wide oriole
#

hi

obtuse pebbleBOT
wide oriole
grizzled eagle
#

That's right.

obtuse pebbleBOT
#

@wide oriole Has your question been resolved?