#help-10

1 messages · Page 524 of 1

pearl rune
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which the closest answer is .718

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and then i did .718/.92

spiral maple
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The probability it's marked A isn't .92

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that's P(A|Orange)

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You want to look at all the A marbles

pearl rune
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so it would b .92*.13?

spiral maple
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No

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P(A) is P(Green and A)+P(Orange and A)

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P(Green and A)=P(A|Green)P(Green)

pearl rune
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P(Green A)=.13*.22

spiral maple
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Yes.

pearl rune
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P(A)=(.92*.78)+(.13*.22)

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?

spiral maple
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yes.

pearl rune
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so it will be .9622 at the end?>

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oh nvm It's still wrong because it's not on the option 😦

spiral maple
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What are the options?

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Cause you likely used intermediate rounding

pearl rune
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omg... im so sorry

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one of the option was .96

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it was a scrolling answer so I didnt see 😦

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sorry about that!

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thank you so much for helping me!

#

.close

obtuse pebbleBOT
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subtle quiver
#

my brain is not working right at 1am I have no idea where to even begin, I think its neutons first law but with vectors but I am unsure

obtuse pebbleBOT
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tawdry pewter
obtuse pebbleBOT
tawdry pewter
#

I'm a little lost as to why you cant just times a11 by B11

misty terrace
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wdym times a11 by B11

tawdry pewter
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so 1 times 2

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ab11=2

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Times the corresponding numbers with the corresponding locations

misty terrace
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that's not how we define matrix multiplication

tawdry pewter
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I know but, why because i'm really having hard time wrapping my head around it

jagged dagger
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if the matrices aren't the same dimensions, that logic fails

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imagine a=3x2 matrix

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b=2x3 matrix

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there's no b3,2

tawdry pewter
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Yes fair, but even if it was the same dimensions we cant do it

misty terrace
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i think fighterman0 is asking about why we define matrix multiplication the way it is

jagged dagger
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exactly so it won't work

jagged dagger
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eh thats a bit deeper. You might just want to look up a proof about matrix multi

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i think axler has a few

tawdry pewter
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thats fine, then I will do that later but now i need help understanding this

jagged dagger
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Matrix vector multiplication

tawdry pewter
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How do you this? I got the answers but i still cant wrapp my head around it

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isnt it 2*1?

jagged dagger
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?? A = 2x3 but B = 2x1

tawdry pewter
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yet some how my tutur got 3*1

jagged dagger
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I don't you can multiply these 2

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lol

tawdry pewter
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this is what he did

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but i dont get it

jagged dagger
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I mean he says it DNE in your first pic

tawdry pewter
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yea but he still works it out??

jagged dagger
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Look, the first picture has A as a 2x3 matrix

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your second picture has A as a 3x2 matrix

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The matrices aren't even the same

tawdry pewter
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ooo yea, I think he just rearranged it?

jagged dagger
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no, they are completely different questions

tawdry pewter
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because this rule?

jagged dagger
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look at the numbers

jagged dagger
tawdry pewter
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oooo yes yes, you right

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Just to clarify we always times rows by columns?

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like there is no exception to that rule?

junior inlet
tawdry pewter
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Awesome will do, thank you!

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obtuse pebbleBOT
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dreamy ember
obtuse pebbleBOT
dreamy ember
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how can i get the period

nocturne minnow
obtuse pebbleBOT
#

@dreamy ember Has your question been resolved?

dreamy ember
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so what is the period here

nocturne minnow
dreamy ember
#

ohhh

main lodge
nocturne minnow
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You're not the OP

main lodge
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Because what you've stated sounds like wavelength

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And im wondering why its the same as period

nocturne minnow
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You can look up period of sine/cosine and it'll say what I stated

nocturne minnow
main lodge
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I was confusing physics terminology where the wavelength is the distance from peak to peak or trough to trough and the period is wavelength/velocity

nocturne minnow
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Wavelength is distance, period is time

obtuse pebbleBOT
#

@dreamy ember Has your question been resolved?

nocturne minnow
obtuse pebbleBOT
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@dreamy ember Has your question been resolved?

obtuse pebbleBOT
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neat dust
#

I'm having trouble with solving this AOPS question: If a^3 - b^3 = 24 and a - b = 2, then find all possible values of a + b.

neat dust
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so far I've tried factoring a^3 + b^3 into (a-b)(a^2+ab+b^2

jagged dagger
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well its a^3-b^3

neat dust
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and I get ab as 8

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yeah

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and then I get (a-b)^2 + ab = 12

pine sail
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Oh wait

neat dust
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yes, but the book tells me a different answer

pine sail
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So listen.

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You have a-b

pine sail
neat dust
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I get (a+b)^2 -ab = 12

pine sail
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From here, you can get the value of ab.

neat dust
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ye

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I get ab as 8

pine sail
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ab is 8, yes.

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Now you have

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(a-b)^2=a^2-2ab+b^2

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Get the value of a^2+b^2

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Then use it to calculate (a+b)^2

neat dust
pine sail
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How'd you get that?

neat dust
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(a+b)^2 - ab = (a-b)^2 + ab

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yes I get a+b as +-sqrt(20)

pine sail
neat dust
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but the answer in the book doesn't match my answer

pine sail
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$$(a+b)^2 -ab = a^2+ab+b^2$$
$$(a-b)^2+ab=a^2-ab+b^2$$

neat dust
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ah

warm shaleBOT
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Sakata Yaksha

neat dust
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ahhh

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forget the signs were different 😄

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my bad

pine sail
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Uh huh.

neat dust
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thank you

pine sail
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You're welcome.

neat dust
#

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obtuse pebbleBOT
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obtuse pebbleBOT
lone blade
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how to do the induction? or is this correct/enough?

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@compact shadow lmao last one last one

obtuse pebbleBOT
#

@lone blade Has your question been resolved?

compact shadow
lone blade
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so it is correct?

compact shadow
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Yes

lone blade
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thanks

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lusty palm
obtuse pebbleBOT
lusty palm
#

circles have radius 1

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how do i find the length of the square

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the line is straight, top 2 points are tangent

compact shadow
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(a,2a) is on the cycle (x-1)^2+(y-1)^2=1

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(a-1)^2+(2a-1)^2=1, quadratic, solve a, the answer is 2a

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Two roots then rule out one root

pine sail
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Don't give the answer right away atleast.

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...

compact shadow
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Edited

pine sail
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You legit gave the answer even now though.

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Right, now it works.

compact shadow
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👍

pine sail
obtuse pebbleBOT
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@lusty palm Has your question been resolved?

lusty palm
#

all good

lusty palm
compact shadow
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Use coordinates

lusty palm
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ah got it

#

ty

obtuse pebbleBOT
#

@lusty palm Has your question been resolved?

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timid silo
#

Yo I have a physics question I dont get

obtuse pebbleBOT
timid silo
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‘An object (with mass 40 kg) is lifted through a rope. Its acceleration is 2 m/s^2 (to the bottom). What is the force that the rope applies to the object?’

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And the answer is 232 N. Im not getting it tbh

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What I did is
Fy = (40*2) - (40*9.81)

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But its completely wrong KEK

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yo what does it mean by the acceleration is 2ms^-2 downwards

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isnt the downwards acceleration the weight force

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as the mass is being lifted shouldnt it mean that the net acceleration of the body is 2 ms^-2 upwards

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I have no idea

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I thought that just meant that the lifting is getting slower but idk

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hmm

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ah ok i got it

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so you need to use two formulae

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when it says the acceleration is downwards that is your first formula

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You know that the net vertical force is equal to the tension in the rope minus the downwards force.

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Meaning you have two unkowns

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$F_y=T-ma$

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you need to derive another formula to find the tension force in the string

timid silo
timid silo
warm shaleBOT
obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
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Im not sure why we need to remove ma from the found Tension

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So what I did is
Fy = ma
Which means
F + 392,4 = -80
Where -80 is ma and 392,4 is 40*9.81

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In which case I get F = 312
And 312 - 80 is indeed the solution

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Tho I dont understand this last step

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Ye, so this problem was set such that it directly gave you the net upwards force (the unkown) and the net downwards force... You know this, because when it says string attached to a mass, you clearly know tension is the only force up, however, when it gives you the acceleration it refers to the net downawards acceleration as the problem specifiically referred to. Given Newton's second law, you know that this net force can be expressed as F=ma

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So you only have two forces to work with in the vertical direction, and taking the vector sum you end up with Fy = T - ma.

timid silo
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you considered the net force as the net force of the entire system, whereas the question refers to the downward acceleration as downwards, hence, opposing the tension.

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The difference between these forces is what generates the upwards force, so if the forces were equal you would have an equilibrium

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Brb 5 min ill try to read everything very carefully lol

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Thanks meanwhile btw very helpful 🙂

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ye np take ur time 👍

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just try to consider that there are only two forces: the tension and the downwards force, and the question made it easier for you in giving you the net acceleration, which allows you to find the net downwards force

obtuse pebbleBOT
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@timid silo Has your question been resolved?

timid silo
#

Because the question wants us to find the force that is applied, which is the summ of all forces on the y axis

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So since the acceleration is negative F == 40*-2 which is -80

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But the weight force downwards is still the same as I calculated, which is 40*9.81

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So the sum between -80 and (40*9.81) and then remove 80

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$F_y=T-ma$

warm shaleBOT
timid silo
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this is the net vertical force ye

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Yeah that

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so u have everything except T

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find one more equation

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it also would have ma in it

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its a more general equation which u may be used to in tension/pulley problems

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Got it now, thanks again 👍

obtuse pebbleBOT
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timid silo
#

ye all good

obtuse pebbleBOT
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tawdry pewter
obtuse pebbleBOT
tawdry pewter
#

Who do you do b) it makes little sense. What I did was I found 2A, 3C and 4B

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when By the look of it if i add 2A+3C it doesnt = 4B

fallen mantle
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Subtract the multiplication of 4 with B and multiplication of 2 with A

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The divide the whole thing with 3

tawdry pewter
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but why?

fallen mantle
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(4B-2A)/3

tawdry pewter
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I cant do it with 2A+3C?

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seems a little weird

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I see what you did

fallen mantle
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Firstly, the C that you calculated in question a or c is not applicable for b

tawdry pewter
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Am i finding the value of C?

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O

fallen mantle
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the Matrix C in all the 3 questions a, b and c have different values

tawdry pewter
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Okay I thought C would be the same for whatever reason. Thanks for clarifying

fallen mantle
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Since 2A+3C = 4B,
By solving algebraically,
3C = 4B-2A
C = (4B-2A)/3

tawdry pewter
#

Yea

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Yep awesome got the same answer

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Thank you!

#

.close

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misty temple
#

How does this converge at .75

obtuse pebbleBOT
misty temple
#

I understand that the limit is 0 and therefore the numbers added get smaller

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But I’m lost on how the numbers sum to 3/4

obtuse pebbleBOT
#

@misty temple Has your question been resolved?

tawdry pewter
#

Thats really strange, I dont know if thats right.

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but then again I'm not the brightest in math so

frosty trench
#

I’m guessing that the summation series goes:

1/3 + 1/8 + 1/15 + 1/24 …

Right?

potent dagger
misty temple
#

I got to here

misty temple
potent dagger
#

my handwriting sucks so I can't send a pic

misty temple
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Aw :/

novel knoll
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\begin{align*}\sum_{n=2}^\infty\frac{1}{n^2-1}&=\frac{1}{2}\sum_{n=1}^\infty \frac{1}{n}-\frac{1}{n+2} \
&=\frac{1}{2}\sum_{n=1}^\infty \left(\frac{1}{n}+\frac{1}{n+1}\right)-\left(\frac{1}{n+1}+\frac{1}{n+2}\right)\end{align*}

misty temple
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How did you get the 1/n - 1/n+2? Thank you btw

warm shaleBOT
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ScapeProf

novel knoll
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You have 1/(n-1)-1/(n+2)

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Index shift

novel knoll
misty temple
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Oh hmmm very interesting

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Ive never seen that but it makes sense!

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Thanks

misty temple
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Other than n

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I’m not sure where the 1/n is from

novel knoll
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If you plug in n=2 in 1/(n-1) it is the same as plugging in n=1 in 1/n?

misty temple
#

Ohhhh yes thanks

obtuse pebbleBOT
#

@misty temple Has your question been resolved?

obtuse pebbleBOT
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timid silo
#

Can someone help me? How can I write the Euler-Lagrange equation in terms of generalized coordinates and velocities?

brave bramble
#

Question is very general

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timid silo
obtuse pebbleBOT
timid silo
#

How should I do this?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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@timid silo Has your question been resolved?

obtuse pebbleBOT
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@timid silo Has your question been resolved?

tardy epoch
#

.close

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lost radish
#

Hi

obtuse pebbleBOT
lost radish
#

Here

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In the point of inflection

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@timid silo ????

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<@&286206848099549185>

lost radish
#

it has the abscissa x = -2

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and what is y?

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Does it f''(-2) ???

fervent cradle
#

if it wants the point on the graph

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then the point will be just f(2)

lost radish
#

But it is point of inflection

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Which is f''(x)

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@fervent cradle

fervent cradle
#

yes

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let the point where the abcissa is be (x, y)

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then at that point, f''(x) = 0

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then, for that x, y = f(x)

lost radish
#

ok

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@fervent cradle

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What about this?

fervent cradle
#

nope

#

should be f(2), not f''(x)

lost radish
#

So it should be f(-2) not f''(-2)

lost radish
fervent cradle
#

that's what i said

lost radish
#

Ok thank you @fervent cradle

#

How to give an feedback? @fervent cradle

#

t!rep @fervent cradle

sinful lightBOT
#

Reputation_Icon Mahdi has given @fervent cradle a reputation point!

lost radish
#

Ok

#

.close

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timid silo
#

Good afternoon folks

obtuse pebbleBOT
past ore
#

Hello guys

#

growth of a spherical tumor modeled as a function of the population of germs (g in Million) in tumor, v(g) = 1.5 g?, When the diameter of the tumor is 2V15 , and population of germs is 20m and it is growing at a rate of 2m /day. How fast is the diameter of the tumor changing at that time?

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My brain froze

timid silo
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1: Why did we need to calculate all those derivatives when we could just insert a = 1 into the taylor summation formula.
2: How did we go from the left side of the summation equation to the series?

past ore
#

Any help?

timid silo
fervent cradle
#

get outta here, someone else got here first

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one question per channel at a time

past ore
#

K thx

timid silo
#

Yes, I believe this channel has been assigned to me.

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No worries tho @past ore

fervent cradle
timid silo
#

you sum up all the derivatives?

fervent cradle
#

??

timid silo
fervent cradle
#

yeah so you need the derivatives to calculate it

timid silo
#

How can you capture the range (0 to infinity) with just 4 derivatives tho?

fervent cradle
#

?

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basically they noticed a pattern

timid silo
fervent cradle
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the zeroth derivative was 1
the first derivative was -1
the second derivative was 2!
the third derivative was -3!
the fourth derivative was 4!

so they say that the nth derivative is gonna be (-1)^n * n!

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if you have the nth derivative, the general derivative for any n, then you can get all of them

timid silo
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Ok, so the point of derivatives is to see what values they return at a given x = a point

fervent cradle
#

sure

timid silo
#

then you identify a pattern, write that into a series form

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is that what they did?

fervent cradle
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you want to work out this

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and you know this

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so if you just substitute that into the first thing

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then you get

timid silo
#

so doing the derivatives lets you find out this component of the taylor series, correct?

fervent cradle
#

yes

timid silo
#

@fervent cradle sorry im jut lost on where each component fits

fervent cradle
#

?

#

i don't understand

timid silo
#

my line of thinking is

#

Given a fn and x =a, find the first nth derivative to find the circled component in blue, and use that to find the Taylor series of the fn.

fervent cradle
#

yes

timid silo
#

but how do we systematically figure out what those series of numbers equal?

fervent cradle
#

??

#

i mean

#

you've found the taylor series

timid silo
#

like you figured this out > (-1)^n * n!

fervent cradle
#

you're done

#

like

timid silo
#

no i don't understand the process rn

fervent cradle
#

so this is the end result

#

this is still a series

#

the end result is a series

#

you're not finding an answer that doesn't have a sigma in it

#

like, there isn't gonna be any nice answer to 'what does this series of numbers equal'

#

there's not gonna be a more nice form than this last series

timid silo
#

I guess my question is how the dude on the left became the dude on the right

#

I don't follow how the blue line happened

#

How are you able to just come up with an algebraic form like that

fervent cradle
#

then it's just 1, 1, 2!, 3!, 4!

#

so it's just gonna be n!, right

#

now, considering the minus signs

#

it goes like +, -, +, -, +...

#

so that's gonna be (-1)^n

timid silo
#

right

#

oh wait

#

how did u know to add ^n

fervent cradle
#

because (-1)^0 = 1, positive

timid silo
#

I get the -1 part

fervent cradle
#

(-1)^1 = -1, negative

timid silo
#

but why ^n?

fervent cradle
#

(-1)^2 = 1, positive

#

(-1)^3 = -1, negative

timid silo
#

ohhh

#

OH WOW

#

ok

fervent cradle
#

so yeah it's just a thing that works

timid silo
#

right

#

this is why I get hooked on calc

#

the dopamine kick I just got from figuring out (-1)^n is better than cocaine caffeine

timid silo
#

Who says that's true for all n?

fervent cradle
#

they just took it for granted bc the pattern is so obvious

#

they just assumed

#

you can probs prove it explicitly

#

induction

timid silo
#

Right but I'm a noob so I don't understand why it's taken for granted

#

like, I wouldn't be able to figure this out on an exam

fervent cradle
#

well it's taken for granted bc it fits lol

timid silo
fervent cradle
#

because the 0th one is 0!

#

the 1st one is 1!

#

the 2nd one is 2!

#

the 3rd one is 3!

#

so they just assume it's gonna be like that always

timid silo
#

because of the numerator?

fervent cradle
#

yes

#

they just evaluate those at 1

#

they put 1 in, and it comes out as
0!
-1!
2!
-3!
4!

so they just assume it's gonna be (-1)^n * n! the whole time

timid silo
#

ohh

#

hm alright

#

im gonna go give this a try

#

thanks

#

@fervent cradlety

#

.close

obtuse pebbleBOT
#
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humble wind
#

sin(180-2x) times 7.5 = 9 times sin (x)

obtuse pebbleBOT
humble wind
#

how would i solve that?

obtuse pebbleBOT
#

@humble wind Has your question been resolved?

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
#

i got up to:

#

2^2x - 18^x = -8

#

wait im stupid its just a quadratic nvm

#

sorry

#

.close

obtuse pebbleBOT
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urban glen
#

How would you draw the point of, on a graph, something like..

Y is bigger than or equal to -2

× > 3

Y > 3x + 1

true rain
#

It’s not a point l

#

It’s an area

#

Draw a line and shade the inequality

gloomy valve
#

Also, because x > 3 and y > 3x + 1, you automatically get y > 10, which makes the y >= -2 condition redundant

obtuse pebbleBOT
#

@urban glen Has your question been resolved?

urban glen
#

I think I get it nvm

obtuse pebbleBOT
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left needle
#

Find solutions for 11x+7y=200 in set of natural numbers, i got:
(x,y)=(400+7k,-600-11k);keZ
but how do i make it be in set of natural numbers

compact shadow
#

11 and 7 are coprime

#

There is a result about solutions of ax+by=c where a and b are relatively prime

#

if you find one solution (x_0,y_0) then all solutions are (x_0+bt,y_0-at) for all integers t. Use this

left needle
#

yes

#

i did that

#

but for just natural numbers/ whole numbers >0

#

i tried this

compact shadow
#

Just solve range of t then

#

k

#

You used k

left needle
#

400+7k>0 => k>-57
-600-11k>0 => k<-54
k e {-56,-55}

#

is that correct

compact shadow
#

400+k>=0,-600-11k>=0

left needle
#

no just >0

#

0 isnt a natural number

compact shadow
#

I see, so 0 isn’t in your version

left needle
#

wdym my version?

compact shadow
#

k>-57,1428… right? So k>=-57

left needle
compact shadow
#

So -57,-56,-55

left needle
#

so that it would be negative

compact shadow
#

Yeah negative

left needle
#

thanks

compact shadow
#

Np

left needle
#

could you also help me with this (4x+10y)(8x+7y)=86, i have no idea how to do it

#

i can only think of writing 86 as a product of whole numbers

#

but thats too much work, there has to be a "smarter" way to do it

compact shadow
#

But don’t worry for each linear system there will be only one solution (x,y)

#

Because
(4 10
8 7)
is invertible

#

But yeah.,, still so much work😂

#

So 4 solutions

left needle
#

i solved it, you get 8 systems of equations but since its a diophantine equation only 2 valid solutions, rest arent integers

#

i wrote it in paint

obtuse pebbleBOT
#

@left needle Has your question been resolved?

#
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obtuse pebbleBOT
compact shadow
#

You know sum of C(n,k) k from 0 to n is 2^n right?

#

The first equation, the left hand side, is half of the total sum

#
  1. is trivially just solve it
#

No

#

2^26

compact shadow
#

Yeah

#

Just by definition I think, it holds for any c actually

#

d>=x^2+42-c right

#

You can always find such d, no matter what x and c are

#

Make d larger than the right hand side

#

Yeah

#

👍

obtuse pebbleBOT
#
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coarse tapir
#

Just wanted to check my method and answer

obtuse pebbleBOT
coarse tapir
#

I've calculated the perpendicular distance to be 4sin(3) x 80N

#

and the other force should just be x100N

#

and equating the two together

#

I have x = 1.6

#

am I missing something?, and also which distance have I just calculated?, the distance from wall to x or from x to the point at the end of the rod

#

seems to simple to be true 🚟

brave bramble
#

Perpendicular distance? Perpendicular to what?

#

There's an N in your distance

#

You are confused about whether your equation represents a force, or a distance. 4sin(30) is the height of the wall section, why are we multiplying that by 80N?

#

Wait, no it isn't even that. What is 4sin(30) here?

#

Make sure to draw an FBD and split it into components

obtuse pebbleBOT
#

@coarse tapir Has your question been resolved?

coarse tapir
#

The moment of the tension force is perpendicular distance x force

#

Distance is 4sin(30) and force is 80N

coarse tapir
#

Sorry im on phone but I'll try to draw it

brave bramble
#

That blue line is 4sin(30) indeed

coarse tapir
#

Mhm

#

Aka, the perpendicular distance to the tension

brave bramble
#

Why is that important?

#

Seeing as gravity acts directly downward, I don't see what you gain from picking a weird frame of reference

coarse tapir
#

And it says they are in equilibrium

coarse tapir
brave bramble
#

There's forces holding up the left and right side of the rod. Having the tension of the cable is enough to get the force on the right using an FBD. Then check the moment at the left side.

obtuse pebbleBOT
#

@coarse tapir Has your question been resolved?

obtuse pebbleBOT
#
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glossy wharf
#

suppose you have n dice. every time you roll all of them, you remove every die that shows a 6. for example, if 2 show up as 6s, you remove them and then roll n-2 dice, etc. (the original problem was with 25 dice)
what is the probability that it will take N rolls to eliminate all the dice?

glossy wharf
#

i started by just looking at n=2 but i wasnt able to figure out a pattern

river tree
#

well maybe the first step to solving this problem could be observing each individual probability in the first trial/roll.
let's say you roll all N dice, with an even 1/6 chance of rolling a six for each individual die. Then the probability of rolling x sixes is equal to the binomial pdf of x, given that p=1/6 and n=N

#

in the second trial, the probability of rolling x sixes is equal to the binomial pdf of x, given that p=1/6 and n= the amount of dice remaining from the first trial

#

i can't think of where to go from here though; my method might lead to nowhere. i'm thinking about it

obtuse pebbleBOT
#

@glossy wharf Has your question been resolved?

drifting wraith
#

it's that thing where you go in circles

river tree
#

?

drifting wraith
#

what if n = 1

river tree
#

then P=1-(5/6)^N), where N is the amount of trials/rolls

drifting wraith
#

but what is the probability

#

N = 10, n = 1

river tree
#

yea sorry for the confusing variables im tired

drifting wraith
#

it's 5/6 × [same problem with N = 9]

river tree
#

probability is equal to 1-(5/6)^N, N rolls for n=1 die

drifting wraith
#

we're probably not seeing the same problem

river tree
#

how so

drifting wraith
#

you did something like N or less

#

or maybe N or more

#

i read exactly N

river tree
#

are you saying i'm thinking about a cumulative probability?

drifting wraith
#

not really

#

i don't know

#

1-(5/6)^N is not(die lives for N rolls)

#

so N or less

river tree
#

For one die, P(rolling a six in N rolls) = 1-(5/6)^N, correct?

drifting wraith
#

yes

fervent cradle
#

it's a branching process except no branching

drifting wraith
#

that's N or less

fervent cradle
#

gimme a sec, this is semi-advanced probability theory

drifting wraith
#

yeah

river tree
#

it is a difficult problem but i believe it can probably be solved with simple probability math

fervent cradle
#

nope

river tree
#

hopes=crushed

fervent cradle
#

it's a branching process, you want to bring in the heavyweight stuff, gimme a sec

drifting wraith
#

it asks not more and not less than N

#

and you're only doing not more

fervent cradle
#

well

#

hmm

river tree
#

you're right, i'm doing it cumulatively when it should probably be considered individually

fervent cradle
#

wait i'm a fool

#

yeah it's simple enough that you can do it with basic prob

#

ok so

drifting wraith
#

oh?

fervent cradle
#

probability that it lives through 24 rolls is (5/6)^24
probability that it dies on the 25th roll is 1/6
so probability that it survives 24 rolls but dies on the 25th is just gonna be (1/6) * (5/6)^24

drifting wraith
#

ok

#

that's 1 die

fervent cradle
#

we know that at least one is like this

drifting wraith
#

tru

fervent cradle
#

the rest can be anything, they can live to 25 or less

#

ok so really we want the probability that none live to 26

#

minus the probability that none live to 25

drifting wraith
#

damn

#

💯

fervent cradle
#

no i'm erratic

#

i'm changing it up

#

this is not what i was originally saying

#

i'm starting over

#

probability that none live to 26 is (1 - P)^n

#

where n is the number of dice, P is the probability that any single one makes it to 26

#

P is (5/6)^26

#

so it's (1 - (5/6)^26)^n

#

then the probability that none live to 25 is just

#

(1 - (5/6)^25)^n

#

so the probability that at least one lives to 25 is 1 - (1 - (5/6)^25)^n

#

wait, bugger

#

conditionals

#

end me

river tree
#

this is killing me

#

so the probability that it ends after N trials is equal to (1-(5/6)^N)-(1-(5/6)^(N-1)) or is that not true

fervent cradle
#

ok it's fine

river tree
#

have you solved the problem o great statistical problabilical genius

fervent cradle
#

the probability that none make it to 26 is (1 - (5/6)^26)^n

#

the probability that at least one lives to 25 is 1 - (1 - (5/6)^25)^n

drifting wraith
#

and you can do it for every number

fervent cradle
#

so the probability that at least one makes it to 25 but none make it to 26 is the second minus the first

river tree
#

substitute 26 for N and 25 for N-1 so that we can get a true representation of the variables initially presented in the problem

drifting wraith
#

and kill them off at the last moment

fervent cradle
#

1 - (1 - (5/6)^25)^n - (1 - (5/6)^26)^n

#

final answer

#

maybe

drifting wraith
#

it rings tru

fervent cradle
#

no

river tree
#

maybe

fervent cradle
#

it's gibberish

river tree
#

yea

fervent cradle
#

there's no way it rings true

#

it's madness

river tree
#

i put it in desmos

fervent cradle
#

it's too complicated

river tree
#

it fucking sucks

#

how is this problem so difficult

drifting wraith
#

(1 - (5/6)^26)^n − (1 - (5/6)^25)^n

#

just an extra 1 -

#

all die minus all die too early

fervent cradle
#

P(A) = P(a single one reaches 25) = (5/6)^25
P(B) = P(a single one reaches 26) = (5/6)^26

P(C) = P(none of the n dice reach 25) = (1 - P(A))^n
P(D) = P(none of the n dice reach 26) = (1 - P(B))^n

||P(C' and D) = P(at least one die reaches 25 but none reach 26) = P(D) - P(C and D) = P(D) - P(C) = (1 - P(B))^n - (1 - P(A))^n = (1 - (5/6)^26)^n - (1 - (5/6)^25)^n

#

ok done

#

that looks more reasonable now

drifting wraith
#

but 26 should be before

fervent cradle
#

why

#

oh no yeah

drifting wraith
#

oh

fervent cradle
#

i goofed it

river tree
#

other than that, though, would it be correct

fervent cradle
#

ok fixed

#

wait

#

ok so 26 > 25

#

so (5/6)^26 < (5/6)^25

#

so 1 - (5/6)^26 > 1 - (5/6)^25

drifting wraith
#

no, that's larger

fervent cradle
#

fixed already

#

so (1 - (5/6)^26)^n > (1 - (5/6)^25)^n

#

so (1 - (5/6)^26)^n - (1 - (5/6)^25)^n > 0

#

which is what we want to see

#

done

river tree
#

yea i believe that would be the correct solution

#

considering the integral of f(n) on the interval zero to infinity would obviously be equal to one i don't see anything wrong with these numbers

drifting wraith
river tree
#

finally i can rest in peace knowing the answer to a silly little probability problem

river tree
glossy wharf
#

so it sort of looks like instead of viewing it as one big system, we look at each die individually since each roll is independent.

glossy wharf
fervent cradle
#

am i the biggest fool in existence

#

sorry

#

i'm sleep deprived

#

P(A) = P(a single one reaches n) = (5/6)^n
P(B) = P(a single one reaches n+1) = (5/6)^(n+1)

P(C) = P(none of the 25 dice reach n) = (1 - P(A))^25
P(D) = P(none of the 25 dice reach n+1) = (1 - P(B))^25

P(C' and D) = P(at least one die reaches 25 but none reach 26) = P(D) - P(C and D) = P(D) - P(C) = (1 - P(B))^25 - (1 - P(A))^25 = (1 - (5/6)^(n+1))^25 - (1 - (5/6)^n)^25

#

swapped everything around

glossy wharf
river tree
fervent cradle
#

sure whatever

river tree
#

yea in place of n, they use 25 and 26 to represent the probability at n=26

drifting wraith
glossy wharf
#

P(A) = P(a single one reaches N) = (5/6)^N
P(B) = P(a single one reaches N+1) = (5/6)^(N+1)

P(C) = P(none of the 25 dice reach N) = (1 - P(A))^25
P(D) = P(none of the 25 dice reach N+1) = (1 - P(B))^25

P(C' and D) = P(at least one die reaches N but none reach N+1) = P(D) - P(C and D) = P(D) - P(C) = (1 - P(B))^25 - (1 - P(A))^25 = (1 - (5/6)^(N+1))^25 - (1 - (5/6)^N)^25

fervent cradle
#

same difference

glossy wharf
#

just making sure

river tree
#

also wouldnt you want to use (n-1) and (n) instead of (n) and (n+1), respectively?

fervent cradle
#

no

#

we want it to reach n but not n+1

#

n-1 is irrelevant?

#

wait

#

fuck

river tree
#

oh never mind we have a different interpretation of what n means

glossy wharf
#

wait is that last line actually correct?

fervent cradle
#

no i think you're right

drifting wraith
#

wouldn't you do minus 1?

fervent cradle
#

oh i copypasted something without changing it

river tree
#

n is the amount of rolls where there are no more dice

fervent cradle
#

ok lemme rego

#

P(A) = P(a single one reaches n-1) = (5/6)^(n-1)
P(B) = P(a single one reaches n) = (5/6)^n

P(C) = P(none of the 25 dice reach n-1) = (1 - P(A))^25
P(D) = P(none of the 25 dice reach n) = (1 - P(B))^25

P(C' and D) = P(at least one die reaches n-1 but none reach n) = P(D) - P(C and D) = P(D) - P(C) = (1 - P(B))^25 - (1 - P(A))^25 = (1 - (5/6)^n)^25 - (1 - (5/6)^(n-1))^25

#

_ _
third time lucky

drifting wraith
#

(5/6)^N → a die lives for N rolls
1 - (5/6)^N → a die dies at some point before N+1
(1 - (5/6)^N)^25 → they all die before N+1

(1 - (5/6)^(N-1))^25 → they all die before N

#

you want them all to die before N+1 but not too early

glossy wharf
#

okay that makes a lot of sense actually

river tree
#

yea im pretty sure this is correct. like 95% sure

fervent cradle
#

the amount of time it took me to do that

#

i am unfit for any task beyond making simple gruel

river tree
#

well look on the positive side. you can feel satisfied now that you've synthesized a coherent and logical answer to the problem you've been analyzing for about half an hour at least

high tiger
#

is this a geometric distribution?

glossy wharf
#

its been a few months since i took probability so i need to check

#

but i think so

fervent cradle
#

surely not

glossy wharf
#

close to at least

fervent cradle
#

it's the difference between geometric distributions

#

the difference between n and n-1

glossy wharf
#

i was kinda of thinking a geometric distribution might come up here since it deals with how many failures before a success

fervent cradle
#

wait, no

#

i'm blind

#

it's not

fervent cradle
#

overall, no

#

more complicated

glossy wharf
#

yeah

#

thats what i meant

#

alrighty neat

#

thank you guys so much for the help. that was a doozy to be sure.

#

.close

obtuse pebbleBOT
#
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void plover
obtuse pebbleBOT
void plover
#

Is the homework program wrong?

#

I've even tried getting it with the LCD

drifting wraith
#

it's 3

#

oh it says that

void plover
#

How did you get to 4(13-x)=5(11-x)?

timid silo
void plover
#

ahhhhhh ok gotcha thank you very much!

#

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obtuse pebbleBOT
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obtuse pebbleBOT
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low fossil
obtuse pebbleBOT
low fossil
#

Can anyone help me to show this?

#

I checked in the Wikipedia, they used the young’s inequality

#

But I didn’t learn that in my courses

#

Is there any ways to start the proof?

#

Originally I want to try the mathematical induction

#

But since it is not proving for integers only, so I am not sure about that

#

Can I just use basic knowledge of vectors and Cauchy Schwartz inequality to prove it?

novel knoll
#

Can be done with Jensen’s also

low fossil
#

Umm sorry I didn’t learnt that as well

#

Can I develop the inequality only by Cauchy?

#

I know it is quite impossible since Cauchy is the special case of holder

novel knoll
#

Uh

#

Sounds weird you are asked to prove it then to me

#

Claims to only use CS (haven’t checked its valid)

low fossil
#

Umm sorry for the confusion, but when I search in the web, I always find the integration version of the Holder’s inequality

#

And idk how to proceed

novel knoll
#

Sums are just integrals

low fossil
#

Oh

#

So they use the integral sign to replace the sigma

#

Seems we have to use Jensen’s anyway

low fossil
#

.close

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timid silo
obtuse pebbleBOT
robust sleet
#

partial decompisition

timid silo
#

um

#

this isnt for me

short spruce
#

what

timid silo
#

my friends been stuck on this question for awhile

short spruce
#

tell your friend to google partial fraction decomposition

timid silo
#

ok

#

thanks

#

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thin torrent
obtuse pebbleBOT
thin torrent
#

would i substitute x = au, y=bv, z=cw. Get boundaries for z between -1 and 1. Get the first jacobian to be abc

#

then substitute further into polar

#

and get another boundary

#

0 to sqrt(1+w^2) for w

#

and 0 to 2pi for theta

obtuse pebbleBOT
#

@thin torrent Has your question been resolved?

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gloomy tusk
#

anyone help? how to find Θ

obtuse pebbleBOT
gloomy tusk
#

idk why i find the slant height but my goal is to find Θ

timid silo
#

angle formula

gloomy tusk
#

which one?

#

can we like determine the Θ at the 3d cone? not the one that's been deform

#

maybe that'll help

obtuse pebbleBOT
#

@gloomy tusk Has your question been resolved?

gloomy tusk
#

<@&286206848099549185>

obtuse pebbleBOT
#

@gloomy tusk Has your question been resolved?

high lily
#

theta is defined to be the angle of the sector of the unfolded cone, dunno why you're trying to get it from the 3d form

#

consider the which parts of the 3d cone correspond to the unfolded cone

obtuse pebbleBOT
#

@gloomy tusk Has your question been resolved?

gloomy tusk
#

.close

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desert sparrow
#

How do I show $X_{n} \overset{L^{r}}{\longrightarrow} X$ and $Y_{n} \overset{L^{r}}{\longrightarrow} Y$ implies $X_{n} + Y_{n} \overset{L^{r}}{\longrightarrow} X + Y$? I am confused when $0 < r < 1$. For $r\geq 1$, Minkowski inequality works

warm shaleBOT
#

pepper

royal basin
#

is the case 0<r<1 even a thing worth talking about

#

might not even hold true then??

desert sparrow
#

Doesn't seem to be qualified in my homework

royal basin
#

might at least be worthwhile to consider convergence towards zero to have less moving parts

obtuse pebbleBOT
#

@desert sparrow Has your question been resolved?

obtuse pebbleBOT
#

@desert sparrow Has your question been resolved?

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autumn patrol
obtuse pebbleBOT
autumn patrol
#

After reducing the matrix to row ech form and doing the diagonal product, why isnt the determinant -2?

#

I dont understand the last step of (-1)^1 * -2 = 2

#

Why interchange rows? Which rows are being interchanged? and why does it negate the determinant

obtuse pebbleBOT
#

@autumn patrol Has your question been resolved?

robust sleet
#

it doesn't matter which rows are interchanged

#

you can find out why it negates by doing a trivial example

obtuse pebbleBOT
#

@autumn patrol Has your question been resolved?

autumn patrol
robust sleet
#

take a trivial 2x2 matrix

#

solve its determinant

#

then change the rows

#

what do u get

autumn patrol
#

1 2
3 4

4-6
6-4

hmm ok makes sense now

#

but why interchange rows anyways? what does it achieve?

robust sleet
#

I think when making the matrix into diagonal form and taking its det

#

u have to swap 2 rows then, to get the det of the 'actual' matrix

autumn patrol
#

alright

#

thanks

#

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scarlet silo
#

Hi, how to find the cumulative frequency for Q2 and Q1?

scarlet silo
obtuse pebbleBOT
#

@scarlet silo Has your question been resolved?

scarlet silo
#

<@&286206848099549185>

obtuse pebbleBOT
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@scarlet silo Has your question been resolved?

obtuse pebbleBOT
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@scarlet silo Has your question been resolved?

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toxic canopy
#

Prove that the diagonal of the 3D parelelogram ( not a native english speaker ) ABCDA1B1C1D1 cuts through the center of the triangle BDA1

toxic canopy
#

we are working with vectors btw!

fringe cedar
#

The triangle inscribed inside is an isosceles triangle

#

As far as I can tell because all 3 sides r equal

toxic canopy
#

i just drew the sketch to make it easier for people to visualize

fringe cedar
#

The center of the tringle is also the midpoint

fringe cedar
toxic canopy
#

college math

fringe cedar
toxic canopy
#

analytical geometry

fringe cedar
#

thats way but i'll try to help

toxic canopy
#

i need to prove it tho thinkies

toxic canopy
#

u learn this stuff in middle school?

fringe cedar
toxic canopy
#

i know what vectors are? thinkingbread

#

u**

fringe cedar
#

i think you should start by proving its an isosceles triangle

fringe cedar
#

uh

#

hm

#

because

#

if u slice the thing in half

#

u would have like a trianglular thing

#

2

#

no not like that

toxic canopy
#

i mean

#

i can visualize it

#

and see why that is the case u know

fringe cedar
toxic canopy
#

but i need to write it on the paper

fringe cedar
#

i-my brain's stuck with colege math

toxic canopy
#

yeah yeah ahahahaha

fringe cedar
#

im 7th grade

#

and im doing college math

toxic canopy
#

yeah you probably should avoid doing that

fringe cedar
#

i want challenges cus middle school stuff easy for me

toxic canopy
#

i wish i was thinking like that during my highschool days

#

i went to the easiest highschool i could find cause why not

#

and then i went on to go to the hardest university in serbia lmao

#

Prove that the diagonal of the 3D parelelogram ( not a native english speaker ) ABCDA1B1C1D1 cuts through the center of the triangle BDA1

obtuse pebbleBOT
#

@toxic canopy Has your question been resolved?

toxic canopy
#

<@&286206848099549185>

compact shadow
#

You let A=0

#

You have three vectors

#

a=AB

#

b=AD

#

c=AA_1

#

So AC_1=a+b+c

#

On the other hand

#

The center is P, AP=(1/3)(a+b+c)

#

So P is on the line AC_1

obtuse pebbleBOT
#

@toxic canopy Has your question been resolved?

#
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toxic canopy
#

thanks!!!

obtuse pebbleBOT
#
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runic arrow
#

You randomly take a card from a well-shuffled deck of cards and then put them back.

  1. What is the probability that after 100 times you have not drawn an ace of hearts.
  2. What is the probability that after 20 times you drew an ace at least once.
runic arrow
#

I don’t really have any work bc I don’t know how to start and we use this formula called la place or whatever

drowsy girder
#

Well in theory if you got 1/54 chance to draw ace of hearts you should draw at least 1 in 100 drawns. But thats not true

runic arrow
#

Well yeah obviously, but that’s the whole point of this exercise it’s to go beyond that logic

drowsy girder
#

@runic arrow ok after a bit of search

#

I found out the formula
$$(1 - p)^n$$ to be true

warm shaleBOT
#

Pluton

drowsy girder
#

p being probability n being tries

runic arrow
#

Yea

drowsy girder
#

Well you just plug it in and thats question 1 done

#

questio 2 uses same formula

runic arrow
#

Idk what to put in tho

#

bc if u say like

drowsy girder
#

Well a deck has 54 cards

#

And 4 aces

#

Probability it wont happen
$$(1 - p)^n$$
Probability it will happen
$$1 - (1-p)^n$$

warm shaleBOT
#

Pluton

drowsy girder
#

Just plug in second formula

runic arrow
#

But then I get one as the answer

#

oh wait I got it

#

But the n is supposed to be only for p

#

Not one

drowsy girder
#

,w 1 - (1 - 4/54)^20

drowsy girder
#

Seems correct to me

runic arrow
#

Not if u do the first one lol

drowsy girder
#

What do you mean

runic arrow
#

If u put in

#

1-(1-53/54)^100

#

My calculator says one

drowsy girder
#

Bc that would be approx 1

#

,w (1/54)^100

drowsy girder
#

Basically 0

obtuse pebbleBOT
#

@runic arrow Has your question been resolved?

obtuse pebbleBOT
#
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gritty dragon
#

Hey i am in 8th grade and I tried everything i just don’t get the question

fallen mantle
#

do you know how to solve?

gritty dragon
#

no sorry

fallen mantle
#

have you learnt solving simultaneous linear equations?

gritty dragon
#

yes but we got a really bad teacher so I asked about it be she couldn't really help me so i thought I would aks here

fallen mantle
#

okay

#

do you know what are the methods to solve simultaneous linear equations?

gritty dragon
#

I think you should trace

fallen mantle
#

For the equation 3y - 2x = 12, express y as the subject in terms of x

fallen mantle
gritty dragon
#

yeah i think so

fallen mantle
#

try it now, and let's see what you get

gritty dragon
#

i will

#

hey i am back

#

i dont have the answer yet

#

I tried but I just get stuck

#

<@&286206848099549185> can you help me i don't understand the question

drowsy girder
gritty dragon
#

oh

drowsy girder
#

Normally when i see this type of questions you need to manipulate somehow both equations

trim oasis
#

I think for an 8th grader, the most straightforward solution would be to solve for x and y

drowsy girder
#

@gritty dragon do you know quadratic formula

gritty dragon
#

yeah I think so but i am not relly good at math

fallen mantle