#help-10

1 messages · Page 507 of 1

pearl nymph
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fr bruh

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i wrote

timid silo
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dude i dont know how to

pearl nymph
#

2 pi rh + 2 pi r^2 = s.a

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go there

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talk there

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and wait for help

raven spire
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Yeah ^^" get your s.a. right ✓

pearl nymph
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ok i got it then

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ok now for my derivative

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i got

raven spire
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Now, write S.A. in terms of one variable

pearl nymph
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oh i already did all that stuff

raven spire
#

show me

pearl nymph
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h = 8/(pi * r^2)

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plug that into the equation im minimizing

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and when simplified i get

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16/r + 2pi*r^2

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so thats my final equation of S.A

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and next i get the derivative

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can you confirm taht is correct

raven spire
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(@_@;)

pearl nymph
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what

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did i do sum wrong

raven spire
#

$S(r) = \frac{2(\pi r^3 + 8)}{r}$

warm shaleBOT
raven spire
pearl nymph
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ok cool

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ok from there

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the derivative i got is

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-16/r^2 + 4pi *r = S.A'

raven spire
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lastly what's the third equation!?

pearl nymph
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what

raven spire
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hmm

pearl nymph
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oh the derivative

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well thats what i got

raven spire
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well

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S' = 0

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._.

pearl nymph
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wat

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howd u get that

raven spire
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R u high!? lmao

pearl nymph
#

nah this just doesnt make sense

raven spire
#

Minimum or maximum occurs when first derivative is 0

pearl nymph
#

yes i know

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so you plug in 0 to find the critical points

raven spire
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obv

pearl nymph
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but im having trouble

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finding the critical points

raven spire
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HOW EXACTLY

pearl nymph
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ok so

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through simplification

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ive gotten to

raven spire
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there's only 1 critical point

pearl nymph
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4(-4/r^2 + pi*r)

raven spire
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= 0

pearl nymph
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im not quite sure how to make that portion in parentheses = 0

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yes correct

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im not sure how to make it equal -

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0*

raven spire
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bruh equate to zero!?

pearl nymph
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i am

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oh wait

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1 sce

raven spire
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$-\frac{4}{r^2} + \pi r = 0$

warm shaleBOT
raven spire
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⁉️

pearl nymph
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would you

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move pi*r to other side

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so its

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  • 4/r^2 = - pi*r
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and then simplify from there..?

raven spire
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obviously

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since we're equating to zero

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who'd want to factorize that b.s.

pearl nymph
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true

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1 sec lemme figure it out

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is it

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cbrt(4/pi)

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is that the crit pt

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@raven spire

raven spire
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Since you'd rather figure the c.p. on one side than use the equation

raven spire
pearl nymph
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ok so what do you do man

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oh lets go

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lets fucking go

raven spire
pearl nymph
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ohhh ok fair

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thats a good strat

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@raven spire thx for the help

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i preciate it

obtuse pebbleBOT
#

@pearl nymph Has your question been resolved?

obtuse pebbleBOT
#
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shy jasper
#

Find the volume of the solid whose base is bounded by the given graph and the cross sections perpendicular to the x-axis are squares. a) x^2+y^2=9

shy jasper
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hello! i'm not quite sure what the question is talking about. what does it mean by cross sections perpendicular to the x-axis are squares?

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is it like riemann sum?

brave bramble
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A cross section is the 2D shape made by cutting your solid

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Like, if you look directly into the cut

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So any cut will give you a square cross section

shy jasper
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ah i see

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so how would i apply that to this problem

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x^2+y^2=9 is a circle

brave bramble
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So the base is a circle, but a vertical cut gives a square cross section

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Definitely an odd solid, but it is possible

shy jasper
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haha i guess i just cant wrap my head around it

brave bramble
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It's kind of like a semi-sphere except it has two corners on the top

shy jasper
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so if i want to find the area

brave bramble
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And the walls are vertical

shy jasper
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i find the integral of sq. rt. (9-x^2)

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but then where does the square come in...

brave bramble
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So area of a square is the square of the side length

shy jasper
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yes

brave bramble
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And the volume of the solid is the integral of "all such areas"

shy jasper
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uh huh

brave bramble
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So, if you take a cut at x, what's the area of the cross section?

shy jasper
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x^2

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?

brave bramble
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x is where we're cutting, not the length of the side

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Though it is definitely related

shy jasper
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(9-y^2)^2

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LOL thats probabaly really wrong sorry

brave bramble
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You're on the right track. Good intuition, the height of the circle is exactly what we need

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,w graph sqrt(9 - x^2)

brave bramble
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Basically that's half of the length of the square, no matter where we cut

shy jasper
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is it only half?

brave bramble
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The square's length is given by:
2√[9 - x²]

The area of the square is then:
4(9 - x²)

Finally, the volume is given by:
∫ 4(9 - x²) dx

shy jasper
#

can i ask why it is half

brave bramble
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Nice picture of the solid btw, where's that from?

shy jasper
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i just found it on google 🙂

brave bramble
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The graph I made is only half of the base, since I made a semi-circle

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The whole base is the whole circle

shy jasper
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OHHHHH

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i get it now

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this makes a lot of sense

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that helps a bunch

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thank you so much

brave bramble
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Np, feel free to ask if you have anything else!

shy jasper
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okie imma try solving this!

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haha sorry i have another question

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what would the intervals be?

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would it be [-3, 3]?

obtuse pebbleBOT
#

@shy jasper Has your question been resolved?

shy jasper
#

.close

obtuse pebbleBOT
#
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spare oracle
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

spare oracle
#

<@&286206848099549185>

gilded needle
#

What is your question?

spare oracle
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fill in the blank

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part 2 of 3

gilded needle
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What do you think it should be? Which factors have you not yet accounted for with the parts that are already filled in?

spare oracle
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i dont really know

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i tried x^n, but that was wrong

gilded needle
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There's also a 1/x factor, where did it go?

spare oracle
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and also, after putting (14/9x) into the equation, the denominator became 9n!

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yea i dont know where it went

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i dont know where the x in the denomionator went

gilded needle
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Can you combine (1/x) with x^n?

spare oracle
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if you have

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14 * x^n

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does the n get distributed to the 14

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making it 14^n?

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i dont think so ....

gilded needle
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No, that would be true if it was (14 * x)^n

spare oracle
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yea okay

gilded needle
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But with 14 * x^n, the n is only applied to the x.

spare oracle
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ok

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the x's cancel each other

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thats how the x in the denominator disappeared

gilded needle
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OK, and what are you left with?

spare oracle
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im left with just 14

gilded needle
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When you divide x^n by x

spare oracle
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in the numerator

copper latch
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Nope

warm shaleBOT
#

Deep Hariya

$\frac{x^n} {x} = x^n * x^{-1}$
copper latch
#

$\frac{x^n} {x} = x^n * x^{-1}= x^{n-1}$

warm shaleBOT
#

Deep Hariya

copper latch
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Get it?

spare oracle
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o yea

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because when you're dividing exponents of the same base, you subtract

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okay

copper latch
#

Get it?

spare oracle
#

yup

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.close

obtuse pebbleBOT
#
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spare oracle
#

tysm @copper latch

obtuse pebbleBOT
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errant grove
obtuse pebbleBOT
errant grove
#

I got Q = (7,11) for question C but when I use that for question D, i dont end up with the same lenght

obtuse pebbleBOT
#

@errant grove Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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fathom harbor
#

i havent learned about this "mod" thing yet and my teacher still told me to find the value of this equation

fathom harbor
#

i dont know what is "mod"

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cant seems to find the answer on the internet anywhere

royal basin
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is that a screenshot of the question exactly as it was given to you by the teacher

fathom harbor
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yeah

royal basin
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cause this seems not to make much sense at all

fathom harbor
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how??

royal basin
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is that "how??" as in "how does this not make any sense??" or "how do i solve it??"

fathom harbor
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how does this not make any sense??

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also idk how to solve it since i havent learned this

royal basin
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well ok like, assuming mod is meant in the operational sense, i.e. a mod b is interpreted as "the remainder of a on division by b, lying between 0 and b-1 inclusive"

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then 6 mod 28 = 6 and 32 mod 431 = 32

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so you have 6 + 32 = x + 7

fathom harbor
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uh

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ok

royal basin
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which just makes this an incredibly obtuse way to write down a simple linear equation

fathom harbor
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um

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idk

fathom harbor
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so x is 31??

royal basin
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if you're so desperate for an "answer", then that'd have to be it.

fathom harbor
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ok ill tell my teacher

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1 minute

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brb

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wtf

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she says its wrong

timid silo
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The mod does nothing cause the number on the right is larger then the left

fathom harbor
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i am confused

timid silo
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Ikr

fathom harbor
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why is the answer wrong

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bruh

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um

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my teacher told me the answer is 0

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wtf

royal basin
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so your teacher is either unable or unwilling to communicate what she wants from you.

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or she's intentionally setting you up for failure.

fathom harbor
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wha

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im a failure

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my life

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so

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is the answer "0" possible

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like

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in any way

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that u can do this

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and get 0

timid silo
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nope

fathom harbor
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wtf

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my teacher liar

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im reporting her to the principal

royal basin
fathom harbor
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ok cool

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ty for help

timid silo
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if if u reverse 28 % 6 | 431 % 32
still u cant

fathom harbor
#

principal time

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.close

obtuse pebbleBOT
#
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fathom harbor
#

.reopen

obtuse pebbleBOT
#

fathom harbor
#

good news

royal basin
#

since you asked so brazenly: no

fathom harbor
#

the teacher

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is getting fired tomorrow for teaching false stuff

timid silo
fathom harbor
#

yayyyyyyyyyyyyyyyyyy

fathom harbor
#

she is getting fired tomorrow

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ok thats all

timid silo
#

lol stop making this kind of shit up and close the channel Lol

fathom harbor
#

what

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she is getting fired

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do u not believe me

timid silo
fathom harbor
#

yes

timid silo
#

but very unfortunate that I didnt ask

fathom harbor
#

no need to be rude

timid silo
#

anyways have a bad day

fathom harbor
#

u have a good day

#

byeeee

#

.close

obtuse pebbleBOT
#
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lethal grail
#

5x(y-3) - 3xy - 3y(x+3)=

obtuse pebbleBOT
lethal grail
#

so yea

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i am not sure on how i should solve this

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i thought

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it would be 5xy-15x-3xy-3yx+9y=

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but then i dont even know if i got this right

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and i cant make it up in my head

gloomy trellis
#

After adding +15x to other side you can factor out y

lethal grail
#

What

gloomy trellis
#

You can solve for y.

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2xy-15x+9y=0

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Add 15x to other side

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2xy+9y=15x

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Factor out y

lethal grail
#

How does that work

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it makes no sense how that would be 6x?

gloomy trellis
#

??? 6x?

lethal grail
gloomy trellis
#

Oh my bad

lethal grail
#

isnt 2xy just 6x then?

gloomy trellis
#

I didn't even saw 3yx lmao

lethal grail
#

it makes it so much harder tbh

tulip kestrel
#

You want to seperate the variables

lethal grail
#

how do i do that then

tulip kestrel
#

You can do this by using the distributive property of addition and multiplication

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Lets say for example you have 2xy +3x+ 4y

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=0

lethal grail
#

yea

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so i seperate 2xy to x and y?

tulip kestrel
#

Lets use the commutative propertie to rearrange the terms

lethal grail
#

what words are you using lmao

tulip kestrel
#

commutative propertie is

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a+b=b+a

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basically you can rearrange the terms because that wouldnt change the result

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so with rearrangement

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2xy +4y +3x= 0

lethal grail
#

but often of the times i mess it up with the "+" and "-"

tulip kestrel
gloomy trellis
#

Xy and yx same

tulip kestrel
#

x*y = y*x

#

commutative property but then with multiplication

lethal grail
#

ahh i got it now

#

my teacher helped me

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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long roost
#

$x_{1,n} = 1000x_{3,n-1}\ x_{2,n}=0.02x_{1,n-1}\ x_{3,n}=0.05*x_{2,n-1}$ did i get the right difference equations for this?

long roost
warm shaleBOT
obtuse pebbleBOT
#

@long roost Has your question been resolved?

long roost
#

<@&286206848099549185>

obtuse pebbleBOT
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@long roost Has your question been resolved?

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long roost
#

.reopen

obtuse pebbleBOT
#

long roost
#

Do my equations look right for the question?

jolly ginkgo
long roost
#

ah thanks

#

time to turn it into a matrix and get some eigenvalues

obtuse pebbleBOT
#

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restive turret
obtuse pebbleBOT
restive turret
#

shouldnt it be -x^3 in the fourth line

#

im pretty sure this solution is wrong because if you simply use the calculator you get a different answer

obtuse pebbleBOT
#

@restive turret Has your question been resolved?

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obtuse pebbleBOT
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lost spindle
#

Suppose g is an even function and f is any function. Show that "f o g" is an even function.

worthy comet
#

f is even if f(x)=f(-x)

lost spindle
#

I wrote this down

raven spire
#

right

#

lost spindle
#

It's prolly not the right convention

raven spire
#

nah adding a couple lines introducing f and g would've been okay but

#

the math part's there

lost spindle
#

so it seems reasonable?

raven spire
#

mhmm

lost spindle
#

is that a yes lmao

raven spire
#

yeah

lost spindle
#

aight

#

.close

obtuse pebbleBOT
#
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timid silo
#

I’m confused on how to do this

obtuse pebbleBOT
timid silo
#

,rotate

warm shaleBOT
balmy mortar
#

what have u tried

#

any ideas

#

@timid silo

timid silo
#

Well

#

Oh couldn’t find a root that worked for both the numerator and denom

balmy mortar
#

this is not about roots

timid silo
#

No?

spiral maple
#

No.

balmy mortar
#

If I give you a y value

#

can you give me the x?

#

That is what the question wants

timid silo
#

Ah, so inverse

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pls help me in help 5

balmy mortar
#

indeed

spiral maple
timid silo
#

I got to 2xy-1=-4x but I don’t know how to continue

#

When finding the inverse

spiral maple
#

finding inverses:
Swap x and y
solve for y.

timid silo
#

That is what I was doing

spiral maple
#

So.... keep doing it then

#

"solve for y."

timid silo
#

In one term

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I don’t know how to proceed with that

spiral maple
#

get y=

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like solving any other linear equation

timid silo
#

No

#

I’m getting x=

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I solve for x in terms of y

spiral maple
#

ok you didn't switch x and y.

timid silo
#

And then swap

spiral maple
#

the order of those steps don't matter but sure

#

How would you solve a linear equation

timid silo
#

Solve for the variable

timid silo
spiral maple
#

subtract from both sides...

timid silo
#

If I multiply or divide, I still have an x

spiral maple
#

again, like any other linear equation

timid silo
#

Let me try

spiral maple
#

The process of isolating for a variable doesn't magically change like you think it does.

timid silo
#

Now I can’t get rid of the y

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Oh wait

#

I think I have it

#

I got the inverse

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What do I do with it?

spiral maple
#

range of f is the domain of its inverse

timid silo
#

Ok

spiral maple
#

so find the values not in the range of f

timid silo
#

How can I find those values

#

Without randomly trying things

spiral maple
#

...

spiral maple
timid silo
spiral maple
#

Domain of the function is clearly not all of R.

timid silo
#

No

#

I don’t know

#

You are right

#

So 1/2 is not in the range of the original function?

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It was wrong

spiral maple
#

Yeah

timid silo
#

I don’t know what to do

spiral maple
#

what did you get for the inverse......

#

Or is posting your work still something you're adverse to?

timid silo
#

y=(-3x+1)/(2x+1)

spiral maple
#

yes, so what's not in the domain of the inverse?

timid silo
#

-1/2

spiral maple
#

yes.

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so what not in the range of the original function?

timid silo
#

-1/2

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It worked

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Thanks

balmy mortar
#

Remember what you want to do in the original question. I ask you to find an x for my y. When is this not possible?

#

^ just so you can make sense of this entire process

timid silo
#

.close

obtuse pebbleBOT
#
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balmy mortar
#

eh?

#

🤔 no i think ur confusing roots

spiral maple
#

"This was the answer last time, so it must be the answer this time, cause every question is the exact same"

obtuse pebbleBOT
#
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mellow crane
#

Hello, and thanks in advance for helping
TL;DR
I have a group of points, and need to find circles with radius r that have x points inside it. How do I find these circles?
Context:
I'm working on a project for a simulation of people, cars, and other entities, and need a function to determine an area where the density of entities is above a certain value; for example, Find where 3 people are within 3 metres of each other, and then put a ball on the place so they are all inside the ball. Input radius = r, input amount of ppl = p
For this, my approach is to find possible areas first, then determine the centre point of the circle.
Finding possible areas:
I think of looking around each person and see if it can find other persons in a radius of r. These build possible groups where I then can try to find an area inside.
Finding point of circle:
This is the tricky part, and the one my question entails.
Solution attempt and also problem:
Within the area where I suspect a possible circle:
I am thinking of using the intersection of circles, gradually adding the circle of a person to the already processed group of circles, until I either can't add the circle because there would be no intersection, or every circle has been added. The problem then remains in determining the area of the intersection. Once I have the area, I can just use the middle point or something like that. But I don't know how to describe the area on the coordinate system, and then keep using it for potential intersection.
Alternative:
The alternative is to just see if all the circles intersect, and then bruteforce my way towards it once I know a solution MUST exist. As in, I create a circle, and slightly nudge it until it finds the point. This is bruteforce and inefficient.
I am open to other implementations, this is just what I thought of during the past hour(s)

mellow crane
#

There is also a problem with finding the radius around the people

#

Because using the radius of the circle means that I might miss things like this

#

And using 2r I might have too many circles

unique solstice
#

You could do it entity by entity ig

mellow crane
#

This is why I need to find the intersection of the circles after this initial guess

mellow crane
#

The problem is that I need the intersections and I don't know how to determine that area

unique solstice
#

I'd just use the distance

#

If it's less than your radius sample size thing then +1

#

Then see if numInside/size is worse than max dens

mellow crane
#

What do you mean

#

I'm sorry, I don't think I follow

#

Are you saying to uhh

#

Split up the map into blocks based on the radius

#

Then check the amount of entities in each?

#

Or are you saying to do distance around each entity

#

Because that's basically what I'm trying to do here but I don't know how to calculate the intersection of the circles based on the entities that are out of distance, but still within a possible area

#

center M for r cannot be determined unless I create triangle OR

#

Draw a circle around each entity

#

Find where every circle intersects

#

And choose a point from the intersection

#

I just don't know how to calculate that intersection, and am asking if i.e. you know any way to calculate it

#

Because suddenly there are 3 circles instead of 2

#

Added obligatory r

mellow crane
#

What does BVHs stand for? I'm getting unrelated google results

glossy ibex
#

A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects. All geometric objects are wrapped in bounding volumes that form the leaf nodes of the tree. These nodes are then grouped as small sets and enclosed within larger bounding volumes. These, in turn, are also grouped and enclosed within other larger bounding volumes...

#

this would allow you to search efficiently for bounds with x points

mellow crane
#

Looks promising

#

I need time to read through stuff

#

Though on further thinking... A bit scary, because the entities are moving

#

So I'd need one where you can insert and remove relatively fast

glossy ibex
#

yes and thats one of its strengths as well

mellow crane
#

No actually

#

Lemme look

glossy ibex
#

since things dont move very far per frame

#

this is common for resolving collisions in physics sims

mellow crane
#

It looks promising

#

I'm just still unsure about the actual implementation

#

From the way I understand it

#

You set a bounding shape, i.e. a square

#

I guess that's what you use the quadtree for

#

To determine the squares and find squares with entites inside

glossy ibex
#

you can construct a bounding sphere around N points by (arbitrarily) choosing a center C, sorting all points by distance to C and choosing the Nth as the radius for the sphere

mellow crane
#

I mean I think we can also do squares, I would have to worry less about circles intersecting then

glossy ibex
#

absolutely

#

so you want a box that contains N points? i think BVH will serve you well

mellow crane
#

Yeah, except for the BVH it doesn't look like they save the distance themselves

#

THey are just sorted based on distance

glossy ibex
#

do you want a sphere or box?

mellow crane
#

Whatever is easier to implement / run

#

I'm still worried about performance

#

But I think this is already more efficient than my previous attempt

glossy ibex
#

a box is better

#

its more compact and easier to work with

mellow crane
#

This does look pretty good. I just am worried that the map is too big

#

Ya, I think this is solved for now

#

Thank you very much!

glossy ibex
#

np

mellow crane
#

Completely forgot about this in the context of the other thing

#

Wanna chat a bit or should I close now

glossy ibex
#

bvh doesn't care how big your map is, only how many objects there are

mellow crane
#

Ok, means I still slightly misunderstood it but I now have somewhere to look at

glossy ibex
#

its great

mellow crane
#

And do research and ask ppl about

glossy ibex
#

u can close

mellow crane
#

Thanks again!

#

.close

obtuse pebbleBOT
#
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wicked cedar
obtuse pebbleBOT
wicked cedar
#

Can someone help me with this

#

anyone their?

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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spring vale
#

Hello

obtuse pebbleBOT
spring vale
#

Find two functions f and g such that ( f g) (x) =h(x)

#

a) h(x)=(x-3)^3

cyan pagoda
#

what does the composition f(g(x)) mean?

#

like in words

spring vale
#

Does that help?

cyan pagoda
#

no

#

im asking you what does f(g(x)) mean

#

in words

spring vale
#

Am counfused sorry

cyan pagoda
#

im asking you to tell me what happens if i put in the input x in f(g(x))

#

f o g means f(g(x))

spring vale
#

.close

obtuse pebbleBOT
#
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main cargo
obtuse pebbleBOT
main cargo
#

not a question from there but a general question

#

e.g for b

#

distribution Y, what would the new expectation be?

#

i know that var(2x) = 4var(x) so ik the answer

#

so for distribution Y

#

would the expectation be 2*expectation(x)

#

do 1/6(n^2-1)

tardy epoch
main cargo
#

oh wait i think it would be

#

it would be 1/n sum from 1 to n of 2r

#

right?

#

which would just be 2 x e(x)

tardy epoch
#

Right

main cargo
#

expectation(x) = n+1/2

#

so for n=100

#

expectation(x) = 50.5

#

so expectation of Y should = 101 right?

#

mark scheme says 57.73 though idk where they got that from

tardy epoch
warm shaleBOT
#

riemann

main cargo
tardy epoch
#

Your $Y$ is a little more complicated

warm shaleBOT
#

riemann

tardy epoch
#

$X = {1,2,3, \ldots, n}$ Your statement would be true for $2X = {2,4,6, \ldots, 2n}$

warm shaleBOT
#

riemann

tardy epoch
#

But your $Y \neq 2X$

warm shaleBOT
#

riemann

main cargo
#

oh the -1

#

so expectation of (2x-1) = 2ex(x) -1 ???

#

doesn't that mean expectation is 100

#

oh, as it should be. i read somethign slightly wrong

#

aha that works

#

so back to this question

#

p(100-57.75k <= Y <= 100+57.73k) = 1

#

so the probability of y being between a number and another number is 100%

#

which means y is between the lowest value and highest value of the distribution?

#

which is 1 and 199?

#

omg

#

its that easy?

#

.close

obtuse pebbleBOT
#
Channel closed

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#
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mint hazel
obtuse pebbleBOT
glossy ibex
#

Pythagoras gives y

#

similar triangles gives x and z

obtuse pebbleBOT
#

@mint hazel Has your question been resolved?

obtuse pebbleBOT
#
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violet heath
#

Hi, I'm not sure if this is the right way to do this, I need to find angle AOC, so I imagine a 360° circle inside the triangle and do some basic math.

violet heath
tardy epoch
#

feel free to .close

violet heath
#

Alright thanks

#

.close

obtuse pebbleBOT
#
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rough bough
obtuse pebbleBOT
rough bough
#

(B)

#

Why is it circular ?

spiral maple
#

cause you follow the slopes

obtuse pebbleBOT
#

@rough bough Has your question been resolved?

obtuse pebbleBOT
#
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Available help channel!

Send your question here to claim the channel.

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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grizzled nimbus
#

There are 10k lockers the first person opens all of them the second person opens every second locker and the third does the opposite for every third locker, how many lockers are opened and closed

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

grizzled nimbus
#

<@&286206848099549185>

#

need help

tardy epoch
#

read

• After 15 minutes, feel free to ping @Helpers.```
grizzled nimbus
#

k

bitter frost
obtuse pebbleBOT
#

@grizzled nimbus Has your question been resolved?

obtuse pebbleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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mental grove
#

Hello!

obtuse pebbleBOT
mental grove
#

I need help with this

#

1a and 1b

nocturne minnow
#

Which 1a and 1b?

mental grove
#

the top one :D

#

calculating missing angles

mental grove
#

ya vanished :D

nocturne minnow
#

I don't know that

#

That's why I left

mental grove
#

seriously?

#

is is that hard?

#

i asked so many people

#

no one is able to help

#

lol

#

ty tho, tysm

nocturne minnow
#

I don't do geometry

mental grove
#

<@&286206848099549185>

#

bump <3

grizzled nimbus
#

ppl

#

10k ppl

obtuse pebbleBOT
#

@mental grove Has your question been resolved?

random spoke
#

I think I can help

mental grove
#

SERIOUSLY?

random spoke
#

maybe idk

#

with 1a at least

mental grove
#

damn- ty

random spoke
#

so the easiest angle to find first on 1a is the complementary angle to 116 degrees

#

do you know how to find htat?

mental grove
#

nope

#

im a moron and its 1 am

random spoke
#

thats completely fair

mental grove
#

ty

random spoke
#

tryna figure out how to explain this, it's been a few years

#

do you at least know which angle I'm referring to

mental grove
#

i think so

#

the one

#

that forms 180 with 116?

random spoke
#

yeah

mental grove
#

alr gotcha

#

64?

random spoke
#

Yeah

mental grove
#

alrighty

random spoke
#

quick quesiton, what does the angle in the bottom right of 1a say

#

i can't read it

mental grove
#

82

random spoke
#

Oh sweet it does give you that

mental grove
#

you said on the right

#

thats 116

#

sorry :/

random spoke
#

I meant left

mental grove
#

alright

bitter frost
#

I'm invested in this now

mental grove
#

lol

bitter frost
#

my guy anakin has been waiting for over half an hour

mental grove
#

LMFAO

#

yeah

bitter frost
#

even changed your pfp

mental grove
#

watch an idiot struggle

mental grove
bitter frost
#

I am stuck as well thinkies

random spoke
#

sorry its taking me so long, I'm tryna figure it out myself

bitter frost
#

yeah

mental grove
#

I get it man

#

i get it

#

no worries, i respect you both gentlemen

bitter frost
#

furthest I got was a = 34 - b
not sure where to go from there

random spoke
#

so I haven't figured out how to solve it yet, but do you know the sum of interior angles of a square

mental grove
#

I DID

#

I JUST DID

#

I KNOW WHAT A IS

#

A IS

#

180-64

#

because opposite angles

#

in an inscribed shape

#

form 180

bitter frost
#

that's a thing? huh

mental grove
#

right?

random spoke
#

uhhhhhh

#

i'm not so sure about that one

mental grove
#

i am

#

search it up lol

bitter frost
#

yeah I did

#

I never learned that rule lol

random spoke
#

I thought those angles only worked if the lines are parallel

bitter frost
#

since it's inscribed in a circle

#

that's the kicker

mental grove
#

apparently yes

random spoke
#

OH

#

I never learned any circle rules

bitter frost
#

yeah same lol

random spoke
#

kinda wack

bitter frost
#

ok thinkies 1b

mental grove
#

ye

#

wait

#

still the B

#

LOLOLOL

random spoke
#

Oh B is the easiest part, once you have the other angles

#

that much I know

mental grove
#

ye

random spoke
#

what is it?

#

just want to make sure

mental grove
#

counting

#

sorry

#

82?

random spoke
#

what

mental grove
#

cus

#

the other part of b

random spoke
#

If you add all the interior angles (angles inside the square), how many degrees do you get

mental grove
#

360..

random spoke
#

oh

#

Yeah

mental grove
#

wait listen

random spoke
#

Alright i'm listening

mental grove
#

the other part of the b

#

is 98

#

because

#

180-82

#

and then

#

180-98

#

giving you 82

random spoke
#

i mean

#

it checks out ig

mental grove
#

alright

#

now 1b

#

i hate it already

random spoke
#

i think i'm on to something for this one

gloomy valve
#

notice how there are basically 2 triangles?

#

which are just rotated by 180 deg?

mental grove
#

ye?

gloomy valve
#

what does that tell you?

mental grove
#

nothing.

random spoke
#

lol

gloomy valve
#

if you rotate a triangle

mental grove
#

i am a dumb piece of useless shit.

gloomy valve
#

does that change the angles?

mental grove
#

idk, does it?

random spoke
gloomy valve
#

lol i couldnt solve 1a for some reason either

mental grove
#

LMFAO

#

i grew a beard

#

whilst waiting for an answer

random spoke
#

I THINK I GOT IT

mental grove
#

srsly?

random spoke
#

Ok ok so you know how I was talking about parallel lines

mental grove
#

ye?

random spoke
#

do you know the rule for that

mental grove
#

ye ye ye

#

corresponding

#

alternating

random spoke
#

Yeah so you got another angle then, the one corresponding with x

#

like this

mental grove
#

how is that useful though....

random spoke
#

you'll see

#

this one is wacky

mental grove
#

okay

bitter frost
#

here's something

#

the lines are tangent right

#

so that makes them equal

mental grove
#

yep

bitter frost
#

in lenght

random spoke
#

No

mental grove
#

they are tangents

random spoke
#

I considered that, but they don't have to be equal I don't think

bitter frost
#

the picture disagrees 👁️👁️

random spoke
#

hmmm

#

yeah you right

bitter frost
#

yeah ok so

random spoke
#

well darn, that makes this problem way easier

mental grove
#

;-;

random spoke
#

I was pretty proud of the way I found it out

bitter frost
#

haha

mental grove
#

lmfao

#

what do you do all day

random spoke
#

me? either games or school stuff

mental grove
#

sit in the math discord server and help other dumb shits like me?

random spoke
#

or friends

#

Nah, rarely use this

mental grove
#

then im lucky

random spoke
#

Oh don't get me wrong I could use the help

#

But people don't help with calc 4 all that often

mental grove
#

makes sense

random spoke
#

Do you know how to solve it now

mental grove
#

nope

#

c = x?

random spoke
#

nah

mental grove
#

;-;

random spoke
#

Ok so sum of angles in a triangle is 180

mental grove
#

yee

random spoke
#

If the 2 side lengths are equal, then so are the 2 angles touching the non-equal side

mental grove
#

whats dat?

random spoke
#

isosceles triangle, it's what you got

mental grove
#

yep

random spoke
#

unless i'm being dumb rn

#

which actually

mental grove
#

it is.

random spoke
#

i might be

mental grove
#

its isosceles

random spoke
#

yeah yeah it is

#

alright

random spoke
# random spoke

so you can find angle alpha in this diagram (alpha being the weird a with two tails)

mental grove
#

how tf do i find it lmfao

random spoke
#

180 = 52 + alpha + alpha

mental grove
#

oh yeah

#

right

#

im a dipshit

#

sorry

random spoke
#

dw

#

so you got alpha then

mental grove
#

and c

#

is 52?

#

we dont know what c is

#

so we cant know what d is

random spoke
#

wait how did you find c

#

nonono

#

go back to this

mental grove
#

ye

random spoke
#

alright

#

so you know the colored angles

mental grove
#

ye

random spoke
#

so you can find out d

mental grove
#

yep, wait a sec please

#

64?

random spoke
#

yessir

mental grove
#

is d 64?

#

YEEEE

#

FINALLY

#

alr

#

now i can get c

#

53

#

52*

#

c is 52

#

i said it from the start

random spoke
#

uhh maybe idk i haven't done it yet

mental grove
#

I said it from the start

#

x is c

random spoke
#

lemme verify that

mental grove
#

the answer is right there

#

the triangle

#

to the right

#

is the same

#

as the inscribed one

#

i think

#

someone said it earlier

random spoke
#

uhhhhh

mental grove
#

is that right?

random spoke
#

still working on it

mental grove
#

im pretty sure it is

#

i still have to write 3 essays

random spoke
#

oh jeez

#

ok

mental grove
#

and study for a spanish exam lmfao

#

and a science thing

#

lol

bitter frost
#

still trucking along?

random spoke
#

he thinks he got the answer

#

my brain has stopped functioning

bitter frost
#

lmao

random spoke
#

which sucks because i have to take a quiz

bitter frost
#

tragic

#

hmm I also am supposed to take a quiz tomorrow

mental grove
#

when quiz?

#

oh

#

that sucks

random spoke
#

my quiz is whenever I want today

#

but im planning to take it after this

bitter frost
#

what time is it for ya

mental grove
#

this is a warmup

random spoke
#

6 pm

bitter frost
#

fun

mental grove
random spoke
#

kinda, except nothing I'm doing here is applicable

#

this was just to pass the time

mental grove
#

tbh

bitter frost
mental grove
#

i dont care all that much, i dont like my cousin thaaat much

#

this isnt even my homework lmfao

random spoke
#

BRuh

bitter frost
#

wait then what even is it?!?

mental grove
#

my cousins homework

bitter frost
#

I-

mental grove
#

and i thought it was complete bullshit

random spoke
#

wyd then, just have them do it

bitter frost
#

I feel betrayed

random spoke
#

yeah

mental grove
#

so i challenged him i could do it faster than him

random spoke
#

bruh

mental grove
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and it became my homework

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;-;

bitter frost
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this is the most tragic plot twist of the century

random spoke
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im going to go do my math quiz now

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you have fun

bitter frost
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gl

mental grove
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you too

random spoke
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ty

mental grove
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good luck

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I DONT EVEN TAKE MATH LMFAOO

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see ya

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.close

obtuse pebbleBOT
#
Channel closed

Closed by @mental grove

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

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outer widget
#

how do i do 0,4³

obtuse pebbleBOT
outer widget
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i know it might be simple but i'm lost

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plz help

idle thunder
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@outer widget Is this $0.4^3$

warm shaleBOT
outer widget
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yes

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i think

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what

idle thunder
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$x^3 = x \cdot x \cdot x$

warm shaleBOT
outer widget
#

yes but how do i do 0,4 . 0,4 . 0,4

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thats the part i'm lost

idle thunder
#

Multiply normally, ignoring the decimal points.
Then put the decimal point in the answer - it will have as many decimal places as the two original numbers combined.

outer widget
#

so 4x4 then put 0,016?

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@idle thunder ?

idle thunder
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It's to the power of 3

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So multiply 4 by itsself 3 times

outer widget
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yes

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ok thx

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i know i'm in 9th grade but teachers in brazil are wild

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thank you so much

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @outer widget

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

lone shore
obtuse pebbleBOT
gloomy valve
#

@lone shore Call the width x and the length y, then convert the two sentences into equations

gloomy valve
#

perimeter is 2 * length + 2 * width

gloomy valve
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maybe draw a rectangle and label the sides x and y, for example

lone shore
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so 6 will be x and y for the width

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but how tf am I going to find the length

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if theres no width

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<@&286206848099549185>

obtuse pebbleBOT
#

@lone shore Has your question been resolved?

idle thunder
#

@lone shore Do you still need help?

idle thunder
#

Okay

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P = 2W + 2L correct?

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So you might be thinking

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150 = 2W + 2L

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We know L in terms of W

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Because of how the problem explains the length

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the length of a rectangle is 6m less than twice its width

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@lone shore

obtuse pebbleBOT
#

@lone shore Has your question been resolved?