#help-10

1 messages · Page 489 of 1

hushed moat
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Especially if you've tried it a lot

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Try to restart again with a clear mind so you don't go down the same path again

dull forge
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thanks again! 🙂

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obtuse pebbleBOT
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obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
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I don't understand the third line

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third fourth and the rest

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how do we derive it for theta?

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like when we take the derivative of f_x for theta what do we get?

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<@&286206848099549185>

obtuse pebbleBOT
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@timid silo Has your question been resolved?

obtuse pebbleBOT
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@timid silo Has your question been resolved?

timid silo
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What language is this

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I don’t understand

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it just asks

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$\pdv{f}{\theta*r}$

warm shaleBOT
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Cüneyt

timid silo
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I couldn't type it but

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you got it

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Ok yeh

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relations are given as you see

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I see

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z=f(x, y) etc

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One sec

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I don’t understand lol

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okay I understand it until the part $\pdv{f}{r}$

warm shaleBOT
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Cüneyt

timid silo
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but how do we take the derivative of "df/dr" for theta

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teacher has got f_xx and stuff like that

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where did they come from

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I guess I better rephrase the whole question in latex

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Is this partial differential

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Cause I don’t know that

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I cannot type it properly

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but I will

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just wait

warm shaleBOT
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Cüneyt

timid silo
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yes

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hell yeah

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at last

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I'll close this and paste this another channel

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.close

obtuse pebbleBOT
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cunning citrus
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i need help with this

obtuse pebbleBOT
cunning citrus
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idk how to explain this to my friend

mental cloak
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If the oil price is 100€ and the price goes up by 20% it now cost 120€. But if it goes back down to 100€ you have only a decrease by 17%. since the difference of 20€ is less percent of 120 then of 100

cunning citrus
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yeah thats what i told him

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nvm its fine i thihnk i know how to

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/close

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obtuse pebbleBOT
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fervent axle
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How would I solve this?

obtuse pebbleBOT
fervent axle
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I assume I use 1-cos^2x instead of sin^2x

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And then at Cos^3x-Cos^5x I'm not sure what to do

nocturne cloak
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Nope, use the other one

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1-sin^2(x)

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That way you have a cos(x) left over that the u substitution will get rid of

fervent axle
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Ah ok ty. Might be back with more qs on thyis topic cos I haven't fully grasped it.

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obtuse pebbleBOT
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timid silo
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Hmm

obtuse pebbleBOT
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obtuse pebbleBOT
hot gust
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.close

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blissful sonnet
#

hey can someone help me with this please:

Let p be an integer greater than 3, show that if p and (p + 2) are prime numbers then (p + 1) is divisible by 6
mental wren
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How can p and p+1 be prime numbers?

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The only case of this is 2 and three isnt it

blissful sonnet
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11 and 13

mental wren
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Thats p+2 though

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And 13 isnt divisible by 6

blissful sonnet
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yea i made a mistake srry its p and p + 2

mental wren
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Ahhh

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Okay

silk galleon
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ah the classic 6n-1 6n+1

blissful sonnet
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if p is greater than 3 so and prime so p must be an odd number so we can write it as p = 2k + 1 and p + 2 will equal to 2k + 3

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but what do i do next

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shadow trellis
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what does it mean for this expression inside the limit to “not be differentiable at 0”

mental wren
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it's not defined at 0

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contrary |x| is defined at 0 but also not differentiable

rustic harbor
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To not be differentiable at 0 doesn't mean to not be defined at 0

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An interval where the function is differentiable and an interval where the function is defined is very distinguishable

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In fact, the function f(x)=|x| is differentiable at everywhere, except 0, so its interval of differentiability would be R*=R\{0}

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But its definition set is all R

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Well here, for any x different than 0, you have x/x = 1

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Since the limit when x goes to a is about looking at a function infinitely close to the a value, but not exactly on it

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You'll never be on 0

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So by simplifying ln(x²)/ln(x²)

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You're getting a constant

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That doesn't vary with respect to x

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So it's the limit you are searching for

high lily
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that's not what they asked

balmy mortar
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u are only referring to the fraction, ignoring limit?

shadow trellis
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yeah

balmy mortar
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Definition of differentiable?

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huh, why isn't it differentiable at 0 🤔
I'm not rlly with it today

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I'm guessing there's a discontinuity there

balmy mortar
# balmy mortar

Oh right, the limit doesn't exist because f(a) doesn't even exist

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f(0) is undefined

shadow trellis
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f(0) gives infinity/infinity

timid silo
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If $800 is deposited in an account that pays 9% annual interest, compounded semiannually, find the balance after 10 years.

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Need help with this

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I got 1929.37122 this I’m not sure if it’s right

shadow trellis
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this channel’s occupied

timid silo
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?

mental wren
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f(0) gives nothing because ln(0) is not defined

obtuse pebbleBOT
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@shadow trellis Has your question been resolved?

shadow trellis
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so simply if a function’s not defined at a value, it’s derivative doesn’t exist?

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because the function doesn’t exist?

shadow trellis
mental wren
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it's not differentiable in 0 because there are multiple tangents to that point

shadow trellis
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oh okay

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ty

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.close

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
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How do i solve this?

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I figured out that the center of the circle is (2,-1)

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but radius is not known so i tried using the distance formula and got

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and then powered it by 2 to get r^2 which is 40

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but that looks wrong

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i got radius 5

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by just using completing like square

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
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How do I approach this problem?

nocturne minnow
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Do you know least squares method?

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@timid silo

timid silo
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I start the class in a week

nocturne minnow
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General form, Ax = b and it's an overdetermined system

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You do $$A^{T}Ax = A^{T}b$$

warm shaleBOT
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dldh06

timid silo
nocturne minnow
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Then $x = (A^{T}A)^{-1}A^{T}b$

timid silo
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Is what I did so far

warm shaleBOT
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dldh06

nocturne minnow
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So do $$A^{T}Ax = A^{T}b$$ first

warm shaleBOT
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dldh06

timid silo
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Okay this is similar to a regression

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TY @nocturne minnow

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. Close

nocturne minnow
timid silo
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.close

obtuse pebbleBOT
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arctic tusk
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oh sorry it's been closed

obtuse pebbleBOT
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stray elk
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how do i draw a graph for f'

obtuse pebbleBOT
balmy mortar
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describe to me the slope

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at points 1, 2, 3

nocturne minnow
balmy mortar
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ShareX?

stray elk
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its decreasing in 1, at a stop in 2 and rising in 3

balmy mortar
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ok

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So what u just said

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will describe how f' acts

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have u heard of sign diagrams?

stray elk
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no

balmy mortar
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ah well, what u described to me now

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is like a sign diagram

balmy mortar
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f' represents the slope

stray elk
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alright, but wint it just look like the other graph

balmy mortar
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Lets start with (1)

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You said 'decreasing'

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That means f' is negative

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So for starters, that doesn't match up

stray elk
balmy mortar
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The bit where I've marked 1

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Is positive on your graph

stray elk
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oh

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yeah that makes sense

balmy mortar
stray elk
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what?

balmy mortar
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You drew that bit positive (when it should be negative)

balmy mortar
stray elk
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alright im lost

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what do you want me to do again

balmy mortar
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This is your original function

stray elk
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yes

balmy mortar
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Think about which part of it has negative slope

stray elk
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the part under the x-axis

balmy mortar
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no

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the slope describes how steep

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the curve is

stray elk
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so the part that has a neagtive slope is from:

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here to there

balmy mortar
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yes

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Do you also notice how the slope

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is getting less and less negative

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until its 0

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Hope that helps you draw the graph of f' left of that point

stray elk
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no not really

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so let me try again

balmy mortar
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Ok so if you have a graph of f'

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The line you draw

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Can only be in the bit I colored in

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for the left part

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Do you agree?

stray elk
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yes

balmy mortar
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And also, it has to hit 0

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at the dotted line

stray elk
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like this

balmy mortar
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You've draw the tangent

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at that point of the curve

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That's different from f'

stray elk
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oh

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how about this

balmy mortar
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no

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let me give you hint

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@stray elkThe first part should look like this

balmy mortar
stray elk
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so i need to draw a graph that decreases until it hits the bottom part, and then i will star to increase

balmy mortar
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Do you see how the line I've draw corresponds to f'

stray elk
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its negative

balmy mortar
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Not only that

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the slope gets steeper and steeper for the original function

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so f' is decreasing as you towards the left

stray elk
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so like this?

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negativ until it hits zero

balmy mortar
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what you've drawn is correct

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If you have a quadratic

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ie. parabola

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it turns out the line is straight

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f = x^2

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f' = 2x

stray elk
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is there a way i can draw it more snake like

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or is that the only answer

balmy mortar
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your answer isn't wrong.

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but they are kindof expecting a straight line

balmy mortar
stray elk
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alright

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thank you

obtuse pebbleBOT
#

@stray elk Has your question been resolved?

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timid silo
#

how to transform expression in first image to second image for group theory

spiral maple
#

associativity it looks like

timid silo
#

oo

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thnx

#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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sour lantern
#

does this notation mean that I should calculate the derivative while treating y as a constant and instead of x take x^2 and after all that square it?

sour lantern
nocturne minnow
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It's not squaring it

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It's the second partial derivative

silk galleon
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$$ \frac{d^2f}{dx^2} = \frac{d}{dx} \left( \frac{df}{dx} \right)$$

warm shaleBOT
#

xdk1235

sour lantern
#

thank you guys

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.close

obtuse pebbleBOT
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sour lantern
warm shaleBOT
#

Erzis エルジス

sour lantern
#

.reopen

obtuse pebbleBOT
#

silk galleon
#

that's not a thing

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$\frac{d^2f}{dx^2}$ is just a special way of writing a second order derivative

warm shaleBOT
#

xdk1235

silk galleon
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it's not actually "squaring" anything

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so there's no $\frac{d^2f}{dx}$

warm shaleBOT
#

xdk1235

balmy mortar
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$$\dv{x}$$

warm shaleBOT
#

Shuri2060

balmy mortar
#

This 'thing' is an operator

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that acts on functions

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Consider it as one object

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$$\dv{x}\dv{x} = \left(\dv{x}\right)^2 = \frac{d^2}{(dx)^2} = \frac{d^2}{dx^2}$$

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This is shorthand for applying the operator twice

warm shaleBOT
#

Shuri2060

balmy mortar
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a bit like

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$$f(f(x)) = f^2(x)$$

warm shaleBOT
#

Shuri2060

sour lantern
#

ahhh

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amazing notation

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really intuitive

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thank you all

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glad I'm not alone

#

.close

obtuse pebbleBOT
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old night
obtuse pebbleBOT
old night
#

i dont know why they doing that

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i tried to convert 50 sec to h

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and then just times the velocity by time

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and then convert to meters

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but its not working

spiral maple
#

d=vt, however you need to convert km to m and h to s

old night
#

yeah

spiral maple
#

that's all they did

old night
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but im getting different numbers

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am i doing something wrong

spiral maple
#

You didn't convert properly

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1h = 3600s

old night
#

i converted to hours all units

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ohh

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omg

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omggggg

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sometimes i go blind mode

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thanks for the help

#

.close

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halcyon creek
#

I can't figure out why this question involves the second equation which includes f(3)

tardy epoch
halcyon creek
#

Isn't the difference quotient a forumla:
(f(x+h) - f(x))/h?

silk galleon
#

Theyre equivalent

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Plug in h = 3 - x

halcyon creek
#

Okay give me a second to write it through

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I ended up with
= (x^2 -5x+6) / (4x+4)

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hang on that can be simplified right?

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= ((x-5) (x-1)) / (4(x+1))

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NVM not any cleaner 😦

#

2 things: System says it's not right and I don't understand how h = 3-x

tardy epoch
halcyon creek
#

So would it be instead

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(-x^2 +6x -9 ) / (x+1)

storm peak
#

or x+3/(x-3)(x+1)

halcyon creek
#

Isn't the Difference Quotient supposed to end with something linear?

storm peak
#

nope

halcyon creek
#

System is saying none of the answers found have been correct

storm peak
#

now plug into difference quotient term

halcyon creek
#

the (x+h) formula?

storm peak
#

yes

halcyon creek
#

Ok computing...

obtuse pebbleBOT
#

@halcyon creek Has your question been resolved?

halcyon creek
#

its a long boi bot give me time

dusk nexus
#

both are equivalent

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if you take the limit as h->0 and as ∆x->0, you'll see that the derivatives are equivalent too

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it's just that the x+h formula is easier and more convenient for calculations at times

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since everything usually cancel

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s

halcyon creek
#

I think I took a step out of line somewhere
very little cancelled when combining

= ((hx^2+h^2x-2hx-3h^2-3h) / (x+h-3)(x+h+1)(x-3)(x+1) ) / h

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I feel like I made some computation error early in combing and have 6 variables too many

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but this whole process is kind of breaking my brain as it's been years since I studied this previously

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Help! I got stuck again; because inputting h = 3 - x gets me to an incorrect answer

halcyon creek
#

because I don't know how to use the second equation given in the prompt

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inputting f(x) straight gets me to (f(x) -2)/x-3

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and I'm lost

tardy epoch
halcyon creek
tardy epoch
#

$$[(x+5)/(x+1) - 2] / (x-3)$$

warm shaleBOT
#

riemann

tardy epoch
#

Did you simplify?

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You should get a cancellation

halcyon creek
#

to simplify you multiply -2 by x+1 /x+1

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and end up with -2x -2+x+5

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or -x+3

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so (-x+3 / x +1) / x-3

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but I don't know where from there because multipling by the reciprocal didn't work

halcyon creek
#

so -x+3 / (x+1)(x-3)?

tardy epoch
#

Do you see the cancellation

tardy epoch
halcyon creek
#

so -(x-3) cancels with the x-3 on the bottom

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leaving -1/(x+1)?

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Yes!

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Thank you @tardy epoch for your time and paitence

obtuse pebbleBOT
#

@halcyon creek Has your question been resolved?

obtuse pebbleBOT
#
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stable kernel
#

How would I graph f(x) = (x-3)(x^2 +x+1) ? I know that there's an x-intercept at (3,0) but how would I deal with the second part since there are no real solutions?

autumn adder
#

If youre graphing it on a real plane. An XY plane. Then the graph would intersect the X axis at only one point.

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,w graph (x-3)(x^2 + x + 1)

warm shaleBOT
stable kernel
#

Ohh so there'd be additional curves but they'd be below the x-axis that makes sense

#

Tyy!

#

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old night
obtuse pebbleBOT
old night
#

how did they go from 1 to 2

#

did they just take the common factor t

#

but its not working with me

undone geyser
brittle swan
#

yes

#

t² (1/t) = t

old night
#

how is that so if i multiply step 2 by t i wouldnt get step 1

brittle swan
#

they skipped trivial steps like this

old night
#

i see

#

thanks

#

.close

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old night
obtuse pebbleBOT
old night
#

how do we use product rule for this one

timid silo
#

U use chain rule

#

Not product

old night
#

nvm

#

thanks

timid silo
#

Yep that’s ur answer

old night
#

i dont know

#

when to use the different methods

timid silo
#

When u see something like x.sinx

#

Use product

#

When u see something like x/sinx use quotient rule

#

When sin(x^2)

#

Use chain

old night
#

so if we have power is chain, if we have AxB thats product and if we have fraction that quotient

timid silo
#

Chain rule is used when ur variable in caught inside another function

#

For example

#

Sin(x^2 +1)

#

This is where u use chain rule

#

U can say x is chained inside sin

old night
#

ahaha

#

i see

#

alright thanks alot for the help

#

.close

obtuse pebbleBOT
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karmic herald
#

This is the rule for complex numbers equation, can in some how tow solution for deffir k have the same answer for example
z_0=i
z_1=i

dusky zinc
#

Hello is there anyone here that could help me?

karmic herald
#

<@&286206848099549185>

obtuse pebbleBOT
#

@karmic herald Has your question been resolved?

karmic herald
#

.close

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misty wigeon
#

struggling abit on my hw for centroids any help would be good thank you

misty wigeon
autumn adder
obtuse pebbleBOT
#

@misty wigeon Has your question been resolved?

misty wigeon
#

<@&286206848099549185>

faint flower
#

centroid is like center of mass from physics

#

$$X_c = \frac{\int dm * x}{\int dm} $$

warm shaleBOT
#

Dev Shah

faint flower
#

Now, did you try and graph the curves? @misty wigeon

misty wigeon
#

yeah graphed the curves and added the range

faint flower
#

Cool, so now, did you get what you need to integrate?

#

for an x between 0 to 1, you'll have to integral for dm first

#

For any x, $$ \frac{dm}{dx} = \int_{-y}^{y} (x+t)*dt $$

warm shaleBOT
#

Dev Shah

faint flower
#

where y = 1-x^2

#

with me?

misty wigeon
#

kind of, just need to process it

faint flower
#

I basically changed mass/area to mass/length, because we need dm to only be dependant on x for the original integration

#

A disclaimer though, idk any theory for centroids specifically, so there might be an easier method than this for parabolas, but this works for any function where area is defined

misty wigeon
#

2/3 for top section?

faint flower
#

I don't have a way to try it out rn, sorry

#

but that's the method

misty wigeon
#

okay let me know when you can if possible but i think i know how to do it now thank you for your help:)

faint flower
#

Nw! It'll take some time to check tbh, hopefully someone else can do it before me!

obtuse pebbleBOT
#

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timid silo
#

How do you simplify $-\frac{\ln{\frac{3}{4}}}{2}$ to $\ln{\frac{2}{\sqrt{3}}

warm shaleBOT
#

ZED_118
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

timid silo
#

@timid silo can u send a picture

#

Oh ok

timid silo
dusk nexus
#

put the 1/2 back into the ln

timid silo
#

Write(ln3/4) as

#

Or yeh that

#

And then reciprocate it

#

Since it has a -ve sign

timid silo
#

Do you mean log((3/4)^(1/2))?

#

I see

#

Thanks

#

Yes

#

Should I close

#

How do you get rid of the negative sign?

dusk nexus
#

put it back into the ln

timid silo
#

Nvm I get it

#

Becomes (4/3)^1/2

timid silo
dusk nexus
#

$\ln{3/4^{-1/2}}$

warm shaleBOT
timid silo
#

.close

obtuse pebbleBOT
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nocturne shoal
#

how do you do this question

obtuse pebbleBOT
nocturne shoal
faint flower
#

left the original number of boys, girls and adults be 5x, 8x and 2x resp.

#

so 5x+8x+2x=150

#

or x=10

#

so boys:girls:adults = 50:80:20

#

after k girls leave, the ratio is 10:9:4, so 50:80-k:20 :: 10:9:4

#

divide the right ratio by 5, 10:16-(0.2k):4 :: 10:9:4

#

16-0.2k = 9

#

k = 35

timid silo
#

Uhh

#

Oh Oki get it

nocturne shoal
#

easy

#

tysm

#

.close

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violet radish
#

We hv
Mn = 128
Mk = 64
Nk = 8
Calculate m n k

timid silo
#

Uhh

#

Send a picture of the question

violet radish
#

I dont have

warped agate
timid silo
#

Divide the 1st and second equation

#

U get n/k

#

U have nk

warped agate
#

np

obtuse pebbleBOT
#

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sour lantern
obtuse pebbleBOT
sour lantern
#

is this correct?

#

so far

warm shaleBOT
#

Erzis エルジス

high lily
#

you messed up a sign near the end

#

-(-1) is +1

#

i.e you should have +1 instead of -1 after evaluating the bounds

sour lantern
#

ahh true

#

should be + 1

#

what about the limit?

sour lantern
high lily
#

the difference of the lns with the ts, yes

#

it'll be clearer if you consider the difference to quotient law

sour lantern
#

yes lim at inf of $ln|\frac{1+t}{t}|$ is $0$

warm shaleBOT
#

Erzis エルジス

sour lantern
#

thank you

#

.close

obtuse pebbleBOT
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upbeat bloom
#

@flat anvil

obtuse pebbleBOT
upbeat bloom
#

I can solve a summation with i^2 in it like this

upbeat bloom
obtuse pebbleBOT
#

@upbeat bloom Has your question been resolved?

thick fog
#

Was this an actual exercise? I don't see a path to computing this sum without going beyond the scope of your course.

upbeat bloom
#

the original exercise is this one

thick fog
#

I think the intention is for you to just do integration using the fundamental theorem of Calculus and not evaluate that limit at all.

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
#

How do you complete the square here?

high lily
#

the same way you'd complete the square in other questions

timid silo
#

Ok

high lily
#

consider the part you want to complete the square for, in this case the
x^2 - 4x
and add/subtract/manipulate appropriatrly

#

which they actually showed in the the work

timid silo
#

.close

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old saddle
#

Hello can somebody please help me

obtuse pebbleBOT
old saddle
#

Sorry

timid silo
#

You need to ask first

#

As in

#

Put the problem you need help with

#

So people who do know how to solve it can help

obtuse pebbleBOT
#

@old saddle Has your question been resolved?

old saddle
#

It’s being resolved

silk galleon
#

you have three channels open

high lily
#

.close

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acoustic mountain
#

clai

obtuse pebbleBOT
acoustic mountain
#

How do you draw a sketch of a graph from a derivative

short spruce
#

do you have an example? it kinda depends

acoustic mountain
#

Because you can not know the y-coördinate

#

Does that mean that you do not draw the x-axis?

#

In my head it should

sage geode
#

If you aren't given at least one value of the function at some point, you can't really graph it

#

But if you are

acoustic mountain
#

We know that a negative parabola has (a, 0) and (b,0)

#

a and b are given but I forgot

sage geode
#

Oh, so you know the roots?

acoustic mountain
acoustic mountain
#

This parabola is the derivative of the graph I should draw

sage geode
#

Oh

acoustic mountain
#

So my question is: how do you draw the x-values without an x-axis

#

what is the normal way?

sage geode
#

I guess what you can do it just draw the graph go up where the derivative is positive (the bigger the absolute value, the steeper) and go down where the derivative is negative (same thing here)

acoustic mountain
#

True

sage geode
#

That's all I can say

acoustic mountain
#

But do I still draw the axis?

sage geode
#

Yeah I guess

acoustic mountain
#

Because I can not say if the graph is negative or positive

flat anvil
#

what

#

yeah you can

#

if f(x) is decreasing, then f'(x) is negative

#

***most of the time

acoustic mountain
#

But I only know f'(x)

flat anvil
#

ur asking

#

if you can draw the graph of f(x)

acoustic mountain
#

And need to know f(x)

flat anvil
#

given f'(x)?

acoustic mountain
#

Yes

flat anvil
#

well there are an infinite set of solutoins

acoustic mountain
#

So you know the shape of the graph

flat anvil
#

all you really need to know is the shape

acoustic mountain
#

Yes

flat anvil
#

cuz all of the graphs are just off by a constant

#

so it doesn't really matter--you don't need to draw specific values of y

acoustic mountain
#

True

#

But do I still need to include a x-axis?

flat anvil
#

yeah cuz the x's will always be the same

acoustic mountain
#

Because I can not say if it is above or below the formula?

flat anvil
#

the x is not dependent on the y

#

the other way around

acoustic mountain
#

If I draw the x-axis so that the graph is negative

#

That could be incorrect

#

Because I do not know for certain that is the case

flat anvil
#

how would you draw the x-axis so the graph is negativE?

#

oh i c what u mean

#

well for ur purposes it doesn't really matter

acoustic mountain
#

I hope it doesn't

flat anvil
#

you can just assume that the constant would be 0

#

for the purpose of drawing it

#

and then say somewhere else that the graph could be shifted up/down any amount

#

if you wanted to be really specifiuc

acoustic mountain
#

Maybe I should add a disclaimer or paper or something

#

To be safe

#

Thank you

flat anvil
#

you're welcome

acoustic mountain
#

.close

obtuse pebbleBOT
#
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gleaming hare
obtuse pebbleBOT
gleaming hare
#

how to do

nocturne minnow
#

Solve by factoring

gleaming hare
#

3 x -36?

#

i did that and got 108

nocturne minnow
#

Is that 3 times -36?

gleaming hare
#

then i didnt know what number multiplied to get -108 and adds to get -3

gleaming hare
flat anvil
#

to get:

#

$x^2-x-12 = 0$

warm shaleBOT
#

Yottachad

flat anvil
#

and this is much easier to factor than the last one

gleaming hare
#

mhm

#

and what if the number werent divisible by the leading coeffecient

nocturne minnow
#

Then you can do the method you were doing

flat anvil
#

yep

gleaming hare
#

ok

nocturne minnow
#

Or quadratic formula

flat anvil
#

$(3x+a)(x+b) = 0$

warm shaleBOT
#

Yottachad

flat anvil
#

then you would try to find a and b

gleaming hare
#

how

#

zpp?

flat anvil
#

mayb

nocturne minnow
#

Fyi factors of 108: 1, 2, 3, 4, 6, 9, 12, 18, 27, 36, 54 and 108

gleaming hare
nocturne minnow
#

(1, 108), (2, 53), (3, 36), so on

#

That's the general form because you know if there was no leading coefficient, the form is $(x + a)(x + b) = 0$

warm shaleBOT
#

dldh06

nocturne minnow
#

But there is a coefficient of 3, meaning that when you FOIL, there has to be a 3x

gleaming hare
#

ok

nocturne minnow
#

To obtain 3x^2

gleaming hare
#

so where are we so far

nocturne minnow
#

You just factor $x^2-x-12 = 0$

warm shaleBOT
#

dldh06

gleaming hare
#

$(x + 1) (x - 11)?$

warm shaleBOT
#

BlzrdStrike

nocturne minnow
#

No

gleaming hare
#

then what is it

nocturne minnow
#

Does -11 * 1 equal 12? And does it add up to -1?

gleaming hare
#

$(x - 1) (x + 11)??$

warm shaleBOT
#

BlzrdStrike

gleaming hare
#

wait

nocturne minnow
#

If you FOIL, does the math check out, to make $x^2-x-12 = 0$?

warm shaleBOT
#

dldh06

gleaming hare
#

$(x - 1) (x + 12)$

warm shaleBOT
#

BlzrdStrike

nocturne minnow
#

But does that sum to -1?

gleaming hare
#

$(x + 1) (x - 12)$

warm shaleBOT
#

BlzrdStrike

nocturne minnow
#

Still doesn't make a difference

#

Try FOILing

#

See that equals $x^2-x-12 = 0$

warm shaleBOT
#

dldh06

gleaming hare
#

idk

nocturne minnow
#

Did you try to expand $(x + 1) (x - 12)$?

warm shaleBOT
#

dldh06

gleaming hare
#

no

nocturne minnow
#

So then expand it

gleaming hare
#

fine

#

$x^2 - 12x + x -12$

warm shaleBOT
#

BlzrdStrike

nocturne minnow
#

Is that the same as the original problem, $x^2-x-12 = 0$

warm shaleBOT
#

dldh06

gleaming hare
#

no

nocturne minnow
#

So then what does that mean you should do?

gleaming hare
#

not do my hw and play video games

#

jkjk

#

but

#

like find a match for it

nocturne minnow
#

So what other factors of -12 could you use?

#

But it should also add up to -1

gleaming hare
#

hm

nocturne minnow
#

What are the factors of 12?

gleaming hare
#

1 (-12)

#

-1 (12)

nocturne minnow
#

All the factors of -12

gleaming hare
#

1, -12

#

2, -6

#

3, -4

#

4, -3

#

6, -2

#

no more

nocturne minnow
#

12, -1

gleaming hare
#

wait

#

3, -4

#

IT WORKS!!!

#

right?

nocturne minnow
#

Yes

gleaming hare
#

wAYYYYYYYAYYYY

nocturne minnow
#

Because that adds up to -1 and multiplies to -12

gleaming hare
#

ok

#

so

#

$x - 3x - 4x -12$

warm shaleBOT
#

BlzrdStrike

gleaming hare
#

wait

#

$x - 3x - 4x = 0$

warm shaleBOT
#

BlzrdStrike

gleaming hare
#

so now ZPP

nocturne minnow
#

That's when you expand, but don't forget it's in the form (x + a)(x + b) = 0

gleaming hare
#

what about zero product property

nocturne minnow
#

Where a and b where the factors you found

nocturne minnow
nocturne minnow
gleaming hare
#

$(x - 3) (x - 4)$

warm shaleBOT
#

BlzrdStrike

gleaming hare
#

= 0

nocturne minnow
#

Close

#

Remember, you said it was 3 and -4

#

So why is it -3 and -4?

gleaming hare
#

$(x + 3) (x - 4)$

warm shaleBOT
#

BlzrdStrike

nocturne minnow
#

$(x + 3) (x - 4) = 0$

warm shaleBOT
#

dldh06

nocturne minnow
#

To make it more proper

gleaming hare
#

yes

nocturne minnow
#

So zero product property, states that if given AB = 0, then either A = 0 or B = 0

gleaming hare
#

$x + 3 = 0, x = -3/
x - 4 = 0, x = 4$

warm shaleBOT
#

BlzrdStrike

nocturne minnow
#

You can just close each one with $

gleaming hare
#

ok

nocturne minnow
#

$$x + 3 = 0, x = -3$$
$$x - 4 = 0, x = 4$$

warm shaleBOT
#

dldh06

nocturne minnow
#

But yes

#

This is it

gleaming hare
#

ok

#

thx

obtuse pebbleBOT
#

@gleaming hare Has your question been resolved?

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narrow fable
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I have a simple question about this pde. Why is there no resonance in the ansatz?

narrow fable
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The thing I don't understand is in b, why they don't use the ansatz te^(t)(ACos(t)+BSin(t))

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instead of what they do, which is just (ACos(t)+BSin(t))

spiral maple
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cos(t) is just trig, so your guess for underdetermined coefficients is a linear combination of cos and sin

narrow fable
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ahh, I see

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Thanks for your help!

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.close

obtuse pebbleBOT
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karmic vapor
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i just need to know if my answer is correct

obtuse pebbleBOT
karmic vapor
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i did 14 x 12 x 10 x 8

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is that correct^

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could i get steps on how to do this question please

balmy mortar
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So what are the possibilities

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for the 2 shapes?

karmic vapor
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is it 13440?

balmy mortar
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🟥 ⚫ OR ⬛ 🔴

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Do you agree?

karmic vapor
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yes

balmy mortar
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So we add these 2 cases.

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I don't know why you are multiplying everything together

karmic vapor
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oh my bad

karmic vapor
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i mean

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from the info

balmy mortar
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You count how many

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are

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🟥 ⚫

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THEN

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You count how many are

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⬛ 🔴

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Then you add the 2 together. For the total.

karmic vapor
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so 44?

balmy mortar
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let me see

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I don't agree.

karmic vapor
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oh

balmy mortar
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Firstly

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Tell me how many are this

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🟥 ⚫

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Red square, Black sphere

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How many ways can she result in this

karmic vapor
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14 red square and 8 black spheres

balmy mortar
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Right.

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You should imagine these are all different sizes

karmic vapor
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ok

balmy mortar
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Or maybe, each of these are labelled

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A B C D E ...

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So they are different

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Now how many choices can she make?

karmic vapor
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for both?

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112?

balmy mortar
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Yes, she is choosing 1 red square and 1 black sphere

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yes, 112.

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Now for the other case?

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⬛ 🔴

karmic vapor
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12 and 10

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so is it 120

balmy mortar
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ok.

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So the final answer is?

karmic vapor
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112 + 120

balmy mortar
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👌

karmic vapor
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232

balmy mortar
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Do you understand the process?

karmic vapor
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thank you so much

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yes

balmy mortar
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👌

karmic vapor
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.close

obtuse pebbleBOT
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obtuse pebbleBOT
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sweet edge
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I was wondering how I'd extend this to R3

obtuse pebbleBOT
balmy mortar
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Spherical coords 🤔

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You describe point with magnitude and 2 angles

sweet edge
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ah

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uhm

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Am I expected to use that to solve this question?

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(solving for tensions)

balmy mortar
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Whats the Q

sweet edge
balmy mortar
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I have doubts you need it

sweet edge
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Ah, okay

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hm

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I can do this when the scenario is flat

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but I'm not sure how to translate that into when the situation is 3D

nocturne minnow
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Find the x, y, z components of each tension, then equilibrium concept

sweet edge
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what is an equilibrium concept(constant)?

nocturne minnow
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Sum of forces equals 0

sweet edge
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yes*

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but I'm not sure how to make them so it's like

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T1<cos(x), sin(x)> and T2<cos(x), sin(x)> etc.

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and this is for x,y only ^

nocturne minnow
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Trying to recall how to do it

sweet edge
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okie, n

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np*

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@ me if u figure it out

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I'll just be working on other problems for the moment

nocturne minnow
nocturne minnow
sweet edge
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Sorry, yeah, i'm trying that rn

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I got them, they are just

nocturne minnow
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How did you get that as the unit vector?

sweet edge
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well

nocturne minnow
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Let's take T1

sweet edge
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okay

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<5, -5, 5>

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so that's 5 < 1, -1, 1>

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and that vector left over is the unit vector?

nocturne minnow
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Not exactly what I was trying to get you to do

sweet edge
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ahh

nocturne minnow
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Express each force in Cartesian vector form

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Do you know what that means?

sweet edge
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using i j and k?

nocturne minnow
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Yes

sweet edge
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ah

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5i - 5j + 5k

nocturne minnow
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Not exactly, that's just the distance

sweet edge
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uhhhh

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I'm confused as to what you're asking 😅

nocturne minnow
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You understand what the unit vector does, right?

sweet edge
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It describes the direction as a unit length

nocturne minnow
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It's a mag of 1, meaning if you took some other vector and multiplied it, it doesn't scale it

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Right?

sweet edge
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Yes

nocturne minnow
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So we what to find the i, j, k form of each T1

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I'll walk you through the first one

sweet edge
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alright, sure

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Is this it?

nocturne minnow
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Not exactly

sweet edge
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that's a sqrt(75) in the denoms

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aw rip

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What is that which I did?

nocturne minnow
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That's the unit vector

sweet edge
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alright

nocturne minnow
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If you multiply it by T1

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Then that's the overall force vector

sweet edge
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nice

nocturne minnow
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So T1 time that unit vector, is what you need

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Do the same process for all of the other tensions

sweet edge
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so that calculation I did, that's correct so far then

nocturne minnow
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Yes

sweet edge
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I just repeat it

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alright

nocturne minnow
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Yep

sweet edge
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I have all the others then

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It's just variations of this one

nocturne minnow
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So for T1, it's $T1\left[\frac{5 \hat{i} - 5 \hat{j} + 5 \hat{k}}{\sqrt{75}}\right]$

warm shaleBOT
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dldh06

sweet edge
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yes

nocturne minnow
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So that's T1 in i, j, k form

sweet edge
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Is this what normal vectors are?

nocturne minnow
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Yes

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I think

sweet edge
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Okie

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anyways, we have our Force for the first tension

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and also the other 3

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when we sum these, they're equal to the force of gravity (since they need to cancel each other out)?

nocturne minnow
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So, if you rewrite it, it's 0.577T1 i - 0.577T1 j + 0.577T1 k

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Right?

sweet edge
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that's..

nocturne minnow
sweet edge
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I'd prefer leaving it as $\frac{5}{\sqrt{75}}\hat{i}...$

warm shaleBOT
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Jukelyn

nocturne minnow
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That works too

sweet edge
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yesh

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in any case, we have these unit vectors which lets us construct a representation of the forces of tension

nocturne minnow
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Yes

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So, as stated, sum of forces equals 0

sweet edge
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now we would add all 4 of them and that should be equal to the force of gravity?

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or rather, I guess it depends on the POV

nocturne minnow
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So T1 + T2 + T3 + T4 - 150(9.81) = 0

sweet edge
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they sum to 0, but grav is neg so it's 0+ 150 (g) = tensions

sweet edge
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wouldn't this lead to a system of 4 equations though?

nocturne minnow
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Sorta

sweet edge
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hmm

nocturne minnow
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$T1\left[\frac{5}{\sqrt{75}}\hat{i} - \frac{5}{\sqrt{75}}\hat{j} + \frac{5}{\sqrt{75}}\hat{k}\right] + T2 ... - 150(9.81) k = 0$

warm shaleBOT
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dldh06

sweet edge
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why the k at the end?

nocturne minnow
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Because that force is in the k direction

sweet edge
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oh right,

nocturne minnow
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The weight

sweet edge
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yes ofc

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so, I'm trying to add them but it's getting extremely messy

nocturne minnow
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Now, system of equations for x, y, z directions