#help-10

1 messages Ā· Page 401 of 1

civic zealot
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delta(x) is not the derivative of f

late roost
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delta x is just he change in x

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so

civic zealot
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yes

late roost
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how would i mathamatically prove its und at that point

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I think im missing something

civic zealot
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use the limit defintion of the derivative.
Then take the left and right limits.

late roost
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ok

civic zealot
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at $x = 0$, $f'(0) = \lim_{h\to 0} = \frac{|0+h| - |0|}{h} = \lim_{h\to 0} \frac{|h|}{h}$\
When $h>0$, you have $|h| = h$ and when $h<0$ you have $|h| = -h$

warm shaleBOT
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Zybikron

late roost
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ok

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one sec writing it out

civic zealot
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So $\lim_{h\to 0^-} \frac{|h|}{h}= \lim_{h\to 0^-} \frac{-h}{h} = \lim_{h\to 0^-} -1 = -1$\
$\lim_{h\to 0^+} \frac{|h|}{h} = \lim_{h\to 0^+} \frac{h}{h} = \lim_{h\to 0^+} 1 = 1$

warm shaleBOT
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Zybikron

late roost
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how is it -h from the left

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oh change in is - ?

civic zealot
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one sided limit. it's values to the left of 0, so they're negative (h < 0)

late roost
late roost
civic zealot
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h -> 0- means you're only considering values of h < 0 as you approach 0.

late roost
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ok

civic zealot
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when h < 0, you have |h| = -h

late roost
#

OHH

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I was overthinking that so much

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ok just because its the abs value definition

civic zealot
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yep]

late roost
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Ok that makes sense

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Is there a list of checks for what makes a function differenciable or is it legit just something you can tell by taking the limit or looking at the graph

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nvm it would do that wil h'lopitals

civic zealot
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you can check a graph, if it is smooth and continuous then it's differentiable.
you can check the derivative limit, if it's defined everywhere then it's differentiable.

civic zealot
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The replacing it with 1 is just because h/h = 1

late roost
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anything else to look out for or is that it

civic zealot
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'smooth and continuous' should get you pretty far.

late roost
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alr bet thank you so much for all your help lol

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obtuse pebbleBOT
#
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obtuse pebbleBOT
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barren cedar
obtuse pebbleBOT
barren cedar
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please someone help 😭

smoky cairn
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what have you tried

barren cedar
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ill send me previous answers

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16pi

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226pi/7

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thats it

smoky cairn
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like what have you tried specifically with this problem

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like your work

barren cedar
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ohh

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well

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so of course i graphed the problem

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and identified which would be the outer and inner radius

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i made x^3-(-4) the outer radius

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and 1-(-4) the inner

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and set up the integral

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pi integral from 0 to 2 (x^3+4)^2 - 25) dx

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and then i solved the integral

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^which gave me 226pi/7

smoky cairn
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consider your bounds

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are you really going from 0 to 2?

barren cedar
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oh

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1 to 2

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right

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great it worked thank u so much

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obtuse pebbleBOT
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deft violet
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Attempting to solve this problem but the program is saying my solution is incorrect. Where am I going wrong?

hardy widget
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Bounds are wrong

deft violet
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fuck, why are they wrong lmao

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if the bound provided is x=5 then why is it not 0 to 2

hardy widget
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$5=y^2+1 \implies y=\pm 2$

warm shaleBOT
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Civil Service Pigeon

deft violet
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oh it wants the fucking solid below the x axis too

hardy widget
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Yeah you only drew half

deft violet
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oh ggs

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thanks

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obtuse pebbleBOT
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finite jetty
#

can i do this?

$$\lim_{\epsilon\to 0}e^{-4x^2/\epsilon}=\lim_{\epsilon\to 0}e^{-x^2/\epsilon}$$

warm shaleBOT
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arizona

tame python
warm shaleBOT
finite jetty
#

thank you so much!

#

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obtuse pebbleBOT
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hardy widget
#

You forgot to multiply this term by x

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$\frac{x \left(-\sin x \ln x-\frac{\cos x}{x} \right)}{x (\ln x)^2}$

warm shaleBOT
#

Civil Service Pigeon

obtuse pebbleBOT
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eternal pawn
#

If a cat on a jetpack could theoretically go at 60 meters/second, but it plummeting downward will multiply your speed by 1.5x, how long will it take for you to die from 400 meters? Your acceleration speed is an average of 5m/s. We also assume that the speed and height will kill the cat from the height, and the gravitational constant will stay the same. The cat is also an average house cat

cursive pumice
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Can someone explain this to me fully.

eternal pawn
timid silo
obtuse pebbleBOT
#

@eternal pawn Has your question been resolved?

eternal pawn
#

<@&286206848099549185> someone pleasešŸ™

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.status

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!status

obtuse pebbleBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
eternal pawn
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One

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If a cat on a jetpack could theoretically go at 60 meters/second, but it plummeting downward will multiply your speed by 1.5x, how long will it take for you to die from 400 meters? Your acceleration speed is an average of 5m/s. We also assume that the speed and height will kill the cat from the height, and the gravitational constant will stay the same. The cat is also an average house cat

placid matrix
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I’m a bit confused, you use the term you and cat, are we assuming when you say ā€œyouā€ it refers to the cat?

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What does it mean your acceleration speed? Does it just mean acceleration, if that’s the case I believe the unit should be m/(s^2).

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Alright, I think I know how to approach the problem, I’m curious what your first thoughts are though. Can you tell me what your first thoughts of s possibly vague approach might be

placid matrix
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Tag me if you still need this question answered, I’m going to be working on some other things until then, and won’t check discord for a while.

obtuse pebbleBOT
#

@eternal pawn Has your question been resolved?

placid matrix
#

Alright rad, do you have any initial thoughts?

eternal pawn
placid matrix
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If every second your speed increases by 5m/s then the units would be 5m/(s^2) but yeah I absolutely get what you mean

eternal pawn
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I would to try to calculate how long it would take to hit the ground at 60meters per second

placid matrix
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If we know it’s speed will change immediately, and it has an acceleration then I feel like we might want to try to work out an equation to model the situation

eternal pawn
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Yes

placid matrix
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How do you want to do this, if you have any ideas

eternal pawn
placid matrix
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Since our speed coming towards the ground is changing I don’t believe that will do us much good unfortunately. But if you do have an idea of how to utilize that please talk me through your idea

eternal pawn
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Okay

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What I’m meaning is trying to get how long it will take to use that as a base time then add the acceleration to see if our answer is close to our base time

placid matrix
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Do you have a method in mind to do that?

eternal pawn
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No that is was I need help with

placid matrix
#

Cause acceleration will strictly make things end quicker, but the affect of acceleration isn’t linear, if we start fast enough it will make a negligible difference, but if we started at a stand still it would make a huge difference. So there isn’t really a set change acceleration would make if we were trying to do that

eternal pawn
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Alr

placid matrix
#

Try modeling a position over time model where position measures our position in the y, or vertical, direction

eternal pawn
#

Alr

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Okay

obtuse pebbleBOT
#

@eternal pawn Has your question been resolved?

obtuse pebbleBOT
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dark orchid
#

im confused, is y^2 - 4 right for the first stestep in solving the problem?

dark orchid
#

<@&286206848099549185>

past tendon
#

Sounds about right.

dark orchid
#

thanks.

#

.close

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gloomy mason
obtuse pebbleBOT
gloomy mason
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How do I solve this

timid silo
#

whenever it says (f+g)(x) , it simply means ( f(x) + g(x) )

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its just a shorthand

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so

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add both functions together

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combine them

gloomy mason
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Ye but the thing is it doesn't allow me to put a square root symbol

timid silo
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the square root can be rewritten as an exponent

gloomy mason
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Ok

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How

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Wait nvm

timid silo
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you got it?

gloomy mason
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Ye

timid silo
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roots in exponent form are ___

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(for clarification purposes)

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(fill in the blank šŸ‘ )

gloomy mason
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It's whatever the answer to the square root is

timid silo
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.-.

gloomy mason
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Like

timid silo
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i was expecting "fraction"

gloomy mason
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Sqrt 4 is equal 2²

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Oh

timid silo
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4th root is base to the power of (1/4)

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square root is 1/2 power

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roots are fractions šŸ‘

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see if that works

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*fractional exponent

gloomy mason
#

Ok

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Ye no I don't understand

obtuse pebbleBOT
#

@gloomy mason Has your question been resolved?

gloomy mason
#

What is the domain of sqrt2x +7x-5

ionic parcel
#

This?

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Or all is in the sqrt

ionic parcel
gloomy mason
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Ok ry

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Ty

ionic parcel
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Do u know how to find it

gloomy mason
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No

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Idk what to do to find it

ionic parcel
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Do u know the basics of finding the domain

gloomy mason
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I forgot

ionic parcel
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What is the domain of this

gloomy mason
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2

ionic parcel
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No it is not

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It’s all numbers

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Because there are no restrictions

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There isn’t an absolute or a root

gloomy mason
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It just has to not equal zero right?

ionic parcel
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Not really

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Like

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X can be any number

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It can be 1000 can be 1

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What ever

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Because there are no restrictions

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But if

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Like

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What about the second one

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What’s the domain of that

gloomy mason
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X>_ 0

ionic parcel
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Almost

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Yeh

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If there is a root

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The number inside can’t be less than 0 right?

gloomy mason
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Ye

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Wait

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Ye no it cant

ionic parcel
gloomy mason
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X>0

ionic parcel
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What

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The whole thing inside the root

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Everything side the root has to be ___ 0

gloomy mason
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Huh

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I don't get it

ionic parcel
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Because that number is inside a square root

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The numbers inside of a sqrt

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Cannot be negative right???

gloomy mason
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Yes

ionic parcel
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So that would mean 2x+5 cannot be less than 0

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Right?

gloomy mason
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Yes

ionic parcel
gloomy mason
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Y=2x+5

ionic parcel
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What’s Y

gloomy mason
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The range?

ionic parcel
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No no

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Not that far yet

gloomy mason
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Ok

ionic parcel
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How to write this with inequality

gloomy mason
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I forgot

ionic parcel
gloomy mason
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Oh

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Idk

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It's not clicking

ionic parcel
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2x+5 >_ 0

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Is it not?

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And then you solve for x

gloomy mason
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Ah ok

ionic parcel
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Have x?

gloomy mason
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-5/2?

ionic parcel
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Yes

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Well

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X>_-5/2

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So the domain is

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[-5/2,inf)

gloomy mason
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Ohhh

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Ok

ionic parcel
gloomy mason
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[X! X>_0

ionic parcel
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What is [X!

gloomy mason
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I don't think you can solve for x with that equation

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Also

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Another question

ionic parcel
gloomy mason
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Ye

ionic parcel
#

Ask others orthers

gloomy mason
#

Ok

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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spring bloom
obtuse pebbleBOT
spring bloom
#

I don’t know how to do question one

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This is AP precal Topic 1.2

obtuse pebbleBOT
#

@spring bloom Has your question been resolved?

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peak jetty
obtuse pebbleBOT
peak jetty
#

been going at this problem for the past 30 minutes

#

plugged it into a calculator and my whole process was wrong

azure wraith
#

huh

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let's try together shall we?

peak jetty
#

yes please

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would u like me to send my current thought process

azure wraith
#

would be great

peak jetty
#

Not sure if my dx is correct

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Then i get stuck here

azure wraith
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u can cancel the u

peak jetty
#

Holy shit ur right

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Now i jus need to find the anti derivative of 6/(u+3)

azure wraith
#

yes

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$\int \frac{1}{x} dx = \ln|x| + C$

warm shaleBOT
#

Average Calc Student

azure wraith
#

use this magic

peak jetty
#

bet thank u

#

let me try this out

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6ln(u+3)?

azure wraith
#

yes

peak jetty
#

then i plugged sqrt x back into the equation

azure wraith
#

,w integral from x=1 to x=4 (3)/(\sqrt{x}(\sqrt{x}+3))dx

warm shaleBOT
azure wraith
#

,w 6log(5/4)

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interesting...

peak jetty
#

shit

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should i throw away paper and restart

azure wraith
#

nvm

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wait

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i forgot we cahnge bound of integration lol

warm shaleBOT
azure wraith
#

wonderful

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we got it right

peak jetty
azure wraith
peak jetty
#

ok nice

azure wraith
#

subsitute u as \sqrt{x}

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because we use that in the original

peak jetty
#

now i just need to integrate right

azure wraith
#

yes, evaluate, if u may

peak jetty
#

okay ill try my best

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integration is my weakness haha

azure wraith
#

it's every calc student's bane of existence

peak jetty
#

thats good to hear

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once i get to this part i usually do x^n+1 / n+ 1 can i do that here?

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or would i need to use another integration method

azure wraith
#

not here

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1/x is an exception

peak jetty
#

sorry i am chatgpt for this

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but also trying to understand

obtuse pebbleBOT
#

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plain nebula
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

plain nebula
#

how do i do part b)

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fyi the time is 0.63

full mica
# plain nebula how do i do part b)

You would need to resolve the initial velocity into its horizontal and vertical components. The vertical component would be your u, s would be 1.2m and a would be -9.81 ms^-2 then you can use the suvat equation of v^2 = u^2 + 2as.

#

The v that you’ll get is for the vertical component so you need to use Pythagoras to get the final v.

obtuse pebbleBOT
#

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median mica
#

can someone help me solve a quadratic equation using complex roots

median dome
#

!da2a

obtuse pebbleBOT
#

No need to ask ā€œCan I ask…?ā€ or ā€œDoes anyone know about…?ā€ā€”it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

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grim ocean
obtuse pebbleBOT
#

@grim ocean Has your question been resolved?

grim ocean
#

<@&286206848099549185>

empty maple
# grim ocean

This sequence includes every 102-x value for x values other than 1, 0 < x < 100 and x mod 2 = 1 for example If we say x = 39, 102-39 = 63 is in the sequence.

Lets first add 1..51 to the list, now we have 26 integers in our list and we are sure about none of sum of those 2 integers is 102 (we are sure about it because our biggest int in the list of 51 and it's pair is 51 which is istelf)

If we add any other number to our list we are sure about we will get 102, for example if we add 67 we already have 35 in our list and we get 102 as sum

grim ocean
#

what does x mod 2 =1 mean?

empty maple
grim ocean
#

so answer is C?

empty maple
#

26 + 1

grim ocean
#

sorry, where did the +1 come from

#

oh wait nvm

#

just realised

#

alright i got it tyvm

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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gloomy vector
obtuse pebbleBOT
warm shaleBOT
gloomy vector
#

how would you do this question? i know that the top left angle is an angle bisector and i want to find ?

rose scroll
#

angle sum is 180 on two triangles?

gloomy vector
#

wait is this even solvable lol?

rose scroll
#

theta + x + 45 = 2theta + ? +x

gloomy vector
rose scroll
#

so you get the angle in terms of theta. Which is kinda to be expected given the lack of information

gloomy vector
#

oh alr then so i need more info

#

gimme a sec

rose scroll
#

yes. If you feel like whether the information is indeed insufficient, try and reconstruct the figure given only the stuff you know

gloomy vector
warm shaleBOT
gloomy vector
#

i want to find BDE

obtuse pebbleBOT
#

@gloomy vector Has your question been resolved?

opaque dome
#

E mid of BC ?

gloomy vector
#

no

opaque dome
#

Ok

gloomy vector
#

AE angle bisector of BAC

low summit
gloomy vector
#

how?

obtuse pebbleBOT
#

@gloomy vector Has your question been resolved?

obtuse pebbleBOT
#

@gloomy vector Has your question been resolved?

low summit
gloomy vector
#

wtf

#

uh

low summit
#

Do you know what the angles in a triangle add up to?

#

Do you know what the angles in a quadrilateral add up to?

#

Do you know what the angles on a line add up to?

#

Use that to slowly find every angle

obtuse pebbleBOT
#

@gloomy vector Has your question been resolved?

#
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obtuse pebbleBOT
#
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exotic shell
#

Let $E$ be a vector space, and let $E_1$ and $E_2$ be subspaces of $E$, such that both $E/E_1$ and $E/E_2$ are finite-dimensional. Then
[
E/E_1 \cap E_2 \text{ is finite-dimensional, and } \dim E/E_1 \cap E_2 \leq \dim E/E_1 + \dim E/E_2.
]
\begin{proof}
By the fundamental theorem of homomorphisms, the diagonal map $E \to E \oplus E$ induces an injection
[
E/E_1 \cap E_2 \to E/E_1 \oplus E/E_2.
]
(Referring to the Chinese remainder theorem.) Hence, the conclusion follows.
\end{proof}

warm shaleBOT
#

Sapientia

exotic shell
#

I just wonder why is this mapping
[
E/E_1 \cap E_2 \to E/E_1 \oplus E/E_2.
]injective.

warm shaleBOT
#

Sapientia

obtuse pebbleBOT
#

@exotic shell Has your question been resolved?

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#

@exotic shell Has your question been resolved?

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stable flame
obtuse pebbleBOT
stable flame
#

To clarify, I don't see how b != 0 violates any of the subspace conditions

glossy yacht
#

additive identity

#

0,0,0,0 would not be the zero vector

stable flame
#

Yeah, that's right! thank you!

#

Quickly, is there a way to copy-paste latex directly into the chat box?

#

.close

obtuse pebbleBOT
#
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glossy yacht
#

What do you mean?

stable flame
#

.reopen

obtuse pebbleBOT
#

āœ…

stable flame
#

If there is a way to typeset maths directly into the chatbox, instead of doing screen shots like I did

glossy yacht
#

$x^2=i$

warm shaleBOT
#

Xetrov

stable flame
#

got it. Thank you so much!

#

.close

obtuse pebbleBOT
#
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last kestrel
#

whats the easiest way to multiply big numbers with no calc
for example 13x22

last kestrel
#

<@&286206848099549185>

severe valley
#

hmm

last kestrel
#

also how do u solve 2/3(24) +1/5(35)

marble bronze
obtuse pebbleBOT
#

@last kestrel Has your question been resolved?

last kestrel
last kestrel
marble bronze
#

16 + 7 = 23

last kestrel
#

huh

marble bronze
#

2 / 3 is a fraction, but not the actual number. ill use oranges. 2/3 x (24 oranges), there isnt 2 or 3 oranges in total, but 24, correct?

#

so 2/3 of 24 oranges = a fraction (aka a part of) that 24 oranges

last kestrel
#

nvm i figured out but tysm

bold axle
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calm haven
#

I know that when we do the hessian matrix the way to interpret it for 3 variables is:

D1 > 0, D2>0, D3>0 means local minimum

And

D1 < 0, D2 > 0, D3 < 0 is local maximum

Is it the same for 2 variables? Just without the D3?

obtuse pebbleBOT
#

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wide brook
#

Was wondering if anyone could help with question c. All I've got so far is (x-a)² + (y-b)² = 1 and I don't even know where to go next

unreal musk
#

Think about the fact that the circle rolling about the [positive] x axis means that the x axis is a tangent to the circle, and being "stopped" by the line y = x means that said line is a tangent to the circle...

wide brook
#

Do I do something with the fact that the radius is perpendicular to the tangent?

#

So the gradient of the radius is -1? Idk if I actually need this I'm just trying to gather information I know to show I'm trying😭

unreal musk
#

I mean, using the fact they're perpendicular, and the "radius" equation (for the point where it meets y = x) will have gradient -1

#

Pictures might help a bit, to be fair, if you draw it out a bit happyCat

wide brook
#

I've got this. Obvs not accurate cos just a sketch

#

Do I need to find the point where the radius and tangent meets coordinates then somehow get the centre from that?

unreal musk
#

That could help, also, as the x axis is a tangent too, you know that there's also a radius which is perendicular to it where they meet, so it's of the form x = [something]

wide brook
#

You mean the equation of the radius perpendicular to the tangent is x = something?

#

The tangent being the x axis

unreal musk
#

Yep, cause of course, the x axis is y = 0 SCgoodjob2

#

Also, if you draw it in too, it may appeal to more circle theorems as well happyCat

wide brook
#

Something about the tangents being equal in length from the point they meet the circle to where they meet each other (which would be the origin)?

unreal musk
#

Yep, that one should also give you a bit more information happyCat

#

(also, the fact that the circle has radius 1 should instantly tell you the y coordinate of the circle's centre, at least, given what we have Foxy_Popcorn)

wide brook
#

So the y coordinate is definitely 1 because the circle meets the x axis, meaning the radius straight upwards would be 0+1

unreal musk
#

Yep, that's it happyCat

wide brook
#

I'm confused I think I just did something wrong

#

I was trying to work out the equation of the radius perpendicular to the x axis but I got like 1=Mx+0

#

That might not even be relevant

unreal musk
#

Well, for now, we only know that it's of the form x = [something]
(because it's perpendicular to the x axis, which has gradient 0, the whole "1/m" thing doesn't really count here, but we know it's gonna be something like that)

#

Anyways, let's think about the point where y = x and the circle meet, they're tangents there - let me call the point (d, d) or something (both coordinates are the same because they lie on the line y = x)

wide brook
#

That makes sense

unreal musk
#

From that, what's the distance from the origin to that point (d, d), in terms of d?

wide brook
#

d/d so 1?

#

Im sorry I don't know how to figure out diagonal distances

unreal musk
#

(that's the gradient, not the distance SCsnuggle)

#

Have you seen the distance formula before? catLove

wide brook
#

I don't think so

#

But I might've. We got equations at GCSE bcos of covid

#

So might know how to use it just not what it is

unreal musk
#

You may have seen it, it's the one saying the distance between the points $(x_1, y_1)$ and $(x_2, y_2)$ is $\sqrt{(x_1 - x_2)^2 + (y_1 - y_2)^2}$

warm shaleBOT
#

@unreal musk

wide brook
#

I've never seen that before but I think I might be able to use it

unreal musk
#

Awww SCGhugkitty do give it a go! we want the distance between (0, 0), and (d, d), in terms of d happyCat

#

(I do notice they say you may need to do some research, after all, so there's that nyaNana)

wide brook
#

Is that right up to that point? Also if it is can I sqrt each sepertarly or do I have to make it 2d² before I sqrt it

#

Oh wait

#

I messed it up I think

unreal musk
unreal musk
wide brook
#

But 2 doesn't have a square root does it?

#

So I just leave it as √2 d?

unreal musk
wide brook
#

Okay

unreal musk
wide brook
#

Using y=mx+c?

#

So d=-d?

unreal musk
#

Not quite SCsadkittyNO

#

I'm sure you've also seen that if you have a line with gradient $m$ and that passes through the point $(x_0, y_0)$, that it has equation $y - y_0 = m(x - x_0)$, which you can then rearrange to get it in the standard $y = mx + c$ form

warm shaleBOT
#

@unreal musk

wide brook
#

Is x_0 the origin or is it just a way to represent the coordinate?

unreal musk
#

It's just to represent the coordinate, each of those can be whatever you want, in this case both x0 and y0 are d, cause the point is (d, d)

wide brook
#

And I'm supposed to rearrange this for y=Mx+c?

unreal musk
#

(You could even leave it like that, if you really really wanted to, but may as well rearrange it!)

wide brook
#

So y=-x+2d?

unreal musk
unreal musk
wide brook
#

Yes

unreal musk
#

That tells us that, in terms of d, the equation of the radius for the x axis is sqrt{2} * d, right?

wide brook
#

Yeah that's the bit we did earlier right?

unreal musk
#

Yep, but now we know what the "something" is happyCat

#

So, do you know what the centre of the circle is, in terms of d?

wide brook
#

One second I got a bit muddled up

wide brook
unreal musk
wide brook
#

But I thought that was the distance

#

Oh wait

#

The distance is the same on the x axis too become of the circle theorem

#

But how does that get the equation of the radius being √2 d

unreal musk
#

Because the distance from the origin to that point where they meet is sqrt{2} * d, which gets you the x coordinate being sqrt{2} * d too

wide brook
#

Ohhhh my days I get what you mean

#

So the centre point is (√2 d, 1) in terms of d

unreal musk
#

Yep, there we go SCgoodjob2 now, one final thing Foxy_Popcorn

wide brook
#

Okay

unreal musk
# wide brook So y=-x+2d?

We have that in terms of d, but we also know that this radius here also passes through that point, right?

wide brook
#

So I replace y and x with the centre coordinates?

#

Idk how to add -√2 d to 2d

#

I feel like I'm being stupid and this is easy

unreal musk
#

Well, you can factor out the common factor of d, when you add them together

#

So you can have it as $-\sqrt{2}d + 2d = d(2 - \sqrt{2})$, like that

warm shaleBOT
#

@unreal musk

wide brook
#

So d= 1/(2-√2)?

unreal musk
#

Yep happyCat you can rationalise that as well too happyCat

unreal musk
wide brook
#

So the X coordinate is √2/2-√2?

#

And y coordinate is 1

unreal musk
wide brook
#

Thank you so much!!

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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lament stone
#

Can I just get some help with a few of these until I get the hang of it?

lament stone
#

<@&286206848099549185>

quaint wing
#

like delta epsilon

lament stone
#

Uhh

#

Not really

quaint wing
#

its ok

#

the main idea with a lim x->c of f(x)

#

is you're saying

#

what is the value of f(x) as x gets really close to c

#

but it never actually reaches c

#

so you dont care about the value at the actual point

#

so what is it approaching for lim x-> 0- f(x)

#

(the limit coming from numbers less than 0 and going to 0)

#

what value does the function approach

lament stone
#

That’s what’s confusing me tho like am I supposed to use the graph for that 😭

#

The only guess I have is 1

#

Idk where I’m supposed to be looking

quaint wing
#

near x = 0

#

well technically it would be the left side

#

cuz its 0-

#

so around here

#

what does the y value approach as x goes to 0 from the left side

lament stone
#

Is it 3? šŸ’€

quaint wing
lament stone
#

Ok ok

quaint wing
#

a lot of the times for these problems its just the obvious answer

lament stone
#

But what about positive 0 then I’m approaching it from the right side

lament stone
#

Would it still be 3

quaint wing
#

yeah exactly

#

cuz its the same on both sides

lament stone
#

And then what about when it doesn’t have a sign

#

Still 3? šŸ’€

quaint wing
#

it means from either side

quaint wing
lament stone
#

wtf

#

This is crazy stuff

#

LMFAO

quaint wing
#

in general when you have lim x->c f(x)

#

it only exists when lim x->c+ f(x) and lim x->c- f(x) are both the same

lament stone
#

Oh yea I remember my teacher saying that

#

And if they’re not the same then u just say no limit exists or whatever

lament stone
#

I think I’m good for the most part now but how would I do f(0) is that also just 3 šŸ’€

quaint wing
#

so

#

the hollow point in the graph

#

means theres a hole there

lament stone
#

Oh wait I see it now

#

It would be 2 right

quaint wing
#

for f(0) you have to look at the black point

lament stone
#

I completely missed that

quaint wing
quaint wing
lament stone
#

Cuz hollow means there’s not actually a value there

#

Or something like that

quaint wing
#

you have to remember the limit is different from the actual value

lament stone
#

Yea I think I got it now but ima still type my answers here and when I’m done I’ll ping you and u can quickly check if u want but ty

lament stone
# quaint wing np

v) 1
vi) 0?
vii) doesn’t exist?
viii) 3
ix) 1
x) 1
xi) 1
xii) 1

#

Idk the ones at the end are weird cuz there’s no point

#

And for vi) the line ends so there’s no way to come at it from the right side which is how I got zero but I also dk if that’s right

#

@quaint wing

quaint wing
lament stone
#

Deadass

#

wtf

quaint wing
#

yep

lament stone
#

Thanks bro ig this really isn’t that hard 😭

#

Alright I’ll close this now

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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gloomy mason
obtuse pebbleBOT
gloomy mason
#

How do I find the local maximum

haughty stump
#

||there are 2 and they are labeled with a dot each respecitively||

gloomy mason
#

How do I do the local maxima

haughty stump
#

its asking you for the x values

haughty stump
#

-2 and 6

gloomy mason
#

So the local maxima and local maximum is the same thing

haughty stump
#

maximums can also be used, but math teachers like to be fancy for no reason

gloomy mason
haughty stump
#

gonna be honest i have no idea what "what are" is trying to ask

#

maybe its asking for the y value?

#

so try 4,4 or something

#

wait

gloomy mason
#

I feel like it trying have me explain it

haughty stump
obtuse pebbleBOT
#

@gloomy mason Has your question been resolved?

gloomy mason
#

It is asking for y values. What are the y values for local minimums?

gloomy mason
haughty stump
obtuse pebbleBOT
#

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#
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pallid holly
#

I'm doing piecewise Functions and I'm stuck on how to start

plain stag
#

do it in pieces

#

can you write the expression for this line segment?

pallid holly
#

i dont know how to start

plain stag
#

you don't know how to construct the equation of a line using the graph?

pallid holly
#

no i dont

plain stag
#

can you identify two points on that line segment?

pallid holly
#

(-4,-5) & (0,-1)

plain stag
#

cool

#

you can use those two points to determine the slope and intercept of the line segment

pallid holly
#

can i use rise over run method?

plain stag
#

not only can you, but you should

pallid holly
#

ok

#

y=1x-1?

plain stag
#

seems fine

#

now because this is a line segment and not just a line, you need to specify the domain

pallid holly
#

-4 < or equal to x < or equal to -1

plain stag
#

<= can be used instead of "or equal to"

#

i don't like part of that. Why is x forced to be <= -1?

timid silo
plain stag
#

no there isn't

#

even after the edit, that point has nothing to do with the line segment

timid silo
plain stag
# timid silo

i'm aware of the point, it has nothing to do with what i'm currently trying to do. Please leave

plain stag
pallid holly
#

or is it 0?

plain stag
#

be careful

#

what does a hollow dot mean?

pallid holly
#

OHHHHH

#

just <

plain stag
#

so then the line segment's domain is?

pallid holly
#

F(x) = x-1 For -4 <= x <1

plain stag
#

<1?

pallid holly
#

so the domain is just -4 <= x < 1

plain stag
#

it is not

plain stag
pallid holly
#

so im looking for my x values for the domain correct?

#

-4 <= x < 0

plain stag
#

that's better

pallid holly
#

ill try the other segment on my own but what do i do about that dot on x=0 y=2

plain stag
#

it's no different

#

what is the value of the function, and what is the relevant domain?

pallid holly
#

2 For x=0?

plain stag
#

sounds good

pallid holly
#

for the second one will i get a fraction

plain stag
#

fraction for what?

pallid holly
plain stag
#

i'm still not sure what you mean

pallid holly
#

for my r/r

plain stag
#

you might

pallid holly
#

-1/2

plain stag
#

seems right

pallid holly
#

y=-1/2x -infintiy

#

or

#

y=-1/2x + x >= 0

plain stag
#

you seem to have forgotten the intercept

pallid holly
#

-4?

plain stag
#

better

pallid holly
#

that is what i got

#

is it good?

plain stag
pallid holly
#

dang again

plain stag
#

yeah i'll drink to that

pallid holly
#

WOOOOOOOOOOOOOOO

#

better than my real teacher

#

PRIs LORD STEAK

#

Thanks bro

#

appriciate it a lot

plain stag
#

np

pallid holly
#

do you mind if i screen shot these with your tag in a folder on my pc

plain stag
#

sure

pallid holly
#

is there a way to have you as a permanent mentor

#

@plain stag can i get help with another if ydm?

obtuse pebbleBOT
#
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#
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strange wraith
#

How do I do C on calculator?

obtuse pebbleBOT
native inlet
#

you have a graphing calculator right? a Ti-84?

native inlet
#

you can put both the function as an equation and y=3 then find intersection points in the Ti-84, it's built in

obtuse pebbleBOT
#

@strange wraith Has your question been resolved?

native inlet
#

y=polynomial and y=3

obtuse pebbleBOT
#
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knotty portal
#

i feel so stupid asking but i just cannot comprehend word problems😭😭 can someone either explain it better for me or tell me how to set it up😭

open token
#

Use eqn of motion

hollow dove
knotty portal
#

THANK YOU

hollow dove
#

(you have u=2.6, a=1.9, and v=19.1, and you're looking for s)

obtuse pebbleBOT
#

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#
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calm patrol
#

How can I solve sine 135? I don't know where to start

tardy epoch
warm shaleBOT
#

riemann

calm patrol
#

All I know is that sine is y and cos is x

calm patrol
tardy epoch
#

Coordinates

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(x, y)

calm patrol
#

How do they correspond to the radians and degrees?

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They seem random to me.

frigid prawn
calm patrol
#

Is there an equation to convert sine 135 to radians or something?

frigid prawn
#

degree * pi/180

calm patrol
#

no I mean the -square root of 2 over 2, square root of 2 over 2.

frigid prawn
#

that is the point (cos angle, sin angle)

calm patrol
#

Hmm.

frigid prawn
#

degrees are for angles

#

they're not interchangable

calm patrol
#

I thought sine corresponded to cosecant, not cosine.

frigid prawn
#

it's related to both

#

as you said, sine is y, cosine is x

#

a unit circle, as its name implies, is a circle with radius 1

#

due to circle formula
x^2 + y^2 = 1
sub for sine and cosine
cosine(angle)^2 + sine(angle)^2 = 1

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so they're related that way

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sine(angle) = 1/cosecant(angle)

#

sine is related to both, actually like all of the basic trig stuff is related

calm patrol
#

What would be the difference between sine 135 and cosecant 135?

obtuse pebbleBOT
#

@calm patrol Has your question been resolved?

obtuse pebbleBOT
#

@calm patrol Has your question been resolved?

calm patrol
#

.close

obtuse pebbleBOT
#
Channel closed

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Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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jolly radish
#

for C and D

obtuse pebbleBOT
jolly radish
#

for C, I'll just factor and find the solutions right?

#

so for item 1 that's 3(z^2-9) - > 3(z-3)(z+3)

tawdry lark
jolly radish
#

so it's - 9 + 3 and - 9*3?

exotic marsh
#

a shortcut for this: if you get it into standard form (e.g. ax^2+bx+c), you can just use -b/a for the sum of roots, c/a for the product of roots

tawdry lark
jolly radish
#

oh right sorry

exotic marsh
#

however you can also not have to memorize that and just do it by hand which is sometimes easier

jolly radish
#

I prefer doing it by hand

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so ik what's actually going on

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so now I have 3 and - 3

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how do I know if it's - 3 + 3 or 3 + (-3)

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ik it doesn't matter since it's both three cuz u get the same answer but sometimes they're not the same

tawdry lark
#

šŸ’€

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Bro

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a+b=b+a

jolly radish
#

OH RIGHT LMAOO

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SORRY

tawdry lark
#

Man is losing itšŸ˜­šŸ”„

jolly radish
#

-1000 aura unfortunately

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I'll try answering them and I'll ask for questions later if I have any, thank you!!

exotic marsh
#

damn bros already thinkin bout arithmetics with non-commutative addition šŸ˜”

coral bluff
jolly radish
#

How do I go on from here

obtuse pebbleBOT
#

@jolly radish Has your question been resolved?

tawdry lark
#

Nvm that works

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Im dumb

#

So basically now you have two terms with the same coefficient (z+1)

#

So you can write it as (z+1)(3z-8)

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Then solve

jolly radish
tawdry lark
#

How 8

jolly radish
#

idk either

tawdry lark
#

3(8)-8 = 0?

jolly radish
#

I just want my roots

jolly radish
#

no!!

#

or am I supposed to solve further

tawdry lark
#

Right, so solve 3z-8 for 0

jolly radish
#

is it z-(8/3)

tawdry lark
#

z=8/3 yes

jolly radish
#

thank you!!

#

for item 4 do I make it ax^2 + bx + c = 0 first

tawdry lark
#

Ye

obtuse pebbleBOT
#

@jolly radish Has your question been resolved?

jolly radish
#

how do i go on from here

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srry im not on paper xD

#

im in game

obtuse pebbleBOT
#

@jolly radish Has your question been resolved?

jolly radish
#

<@&286206848099549185>

minor quiver
cinder kestrel
warm shaleBOT
#

CyclicTree

cinder kestrel
obtuse pebbleBOT
#

@jolly radish Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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near saddle
#

I know that you normally want to multiple by highest power of x in the denominator but i am confused

azure wraith
#

Yes that’s correct

#

In this case u use $\sqrt{x^2} = |x|$

warm shaleBOT
#

Average Calc Student

near saddle
#

ok i got it now, i had tried simplifying but it was just confusion

#

So I did got sqrt5/ 7

azure wraith
#

Yeah

near saddle
#

Because sqrt(x/x^2) -> 0 and 5x^2/x^2 -> 5

#

Then 7x/x -> 7 and -1/x -> 0

azure wraith
#

Yes

near saddle
#

so just sqrt(5)/7

#

Thank you

#

.close

obtuse pebbleBOT
#
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#
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frosty patrol
#

Can someone help me out? I’m doing vectors and scalars and I know the answer is 2.28 but I need it to be in a fraction for cm so I can draw out the line on my ruler and I’m not sure how to do that

frosty patrol
#

Here’s one my teacher did for us and it was 2.625 and then she got it to 2 5/8 but I don’t remember how she did it

#

Idk if I did this right but at least for this one the answer was 6.3 so I did 3/10

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<@&286206848099549185>

neon gazelle
#

well 6 3/10 is 6.3

terse tree
#

!original

obtuse pebbleBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

frosty patrol
frosty patrol
neon gazelle
#

uhh

terse tree
#

Are you confused on how to get 2.125?

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Oh wait, I see

#

You’re looking for the fraction form

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Right?

frosty patrol
#

Yes

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Sorry I didn’t mean to word it so weird

terse tree
#

Well what do you think would be the first step?

frosty patrol
#

125/1000?

terse tree
#

Sure, let’s start with that

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What’s a really easy common factor between 125 and 1000?

frosty patrol
#

5?

terse tree
#

Yep, so if we divided both by 5 what do we have now?

obtuse pebbleBOT
#

@frosty patrol Has your question been resolved?

frosty patrol
#

25/200?

terse tree
#

Yep

#

Now what’s another one?

obtuse pebbleBOT
#
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#
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misty magnet
#

I need help writing proofs. This is my second time attempting this discrete math course, and I have always been a little lacking with my proof writing skills. I understand how to do it conceptually, and I understand the correct answers when they're posted, but I can't seem to do it myself.

tardy epoch
#

Show the question and your attempt and someone can review it

obtuse pebbleBOT
#

@misty magnet Has your question been resolved?

misty magnet
#

here are the problems for context

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My attempt at some of these

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4 is supposed to be 5

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Let me correct it

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Actually 4

obtuse pebbleBOT
#

@misty magnet Has your question been resolved?

obtuse pebbleBOT
#

@misty magnet Has your question been resolved?

obtuse pebbleBOT
#

@misty magnet Has your question been resolved?

obtuse pebbleBOT
#

@misty magnet Has your question been resolved?

obtuse pebbleBOT
#

@misty magnet Has your question been resolved?

shadow dagger
#

idk what problem 1 is so i won't comment on that

shadow dagger
#

some of the problems here are like 'trivial' so it's a bit hard to understand what exactly they want

shadow dagger
shadow dagger
#

Let $x \in \mathbb{R}$, then let $y = 4 - x \in \mathbb{R}$. Then $x+y = 4 \geq 4$ so $\forall x \in \mathbb{R}, \exists y \in \mathbb{R}$ s.t. $x+y \geq 4$

warm shaleBOT
misty magnet
#

But I feel very clumsy at writing a standard direct proof

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So I restate the facts I know and the definitions I have

shadow dagger
shadow dagger
shadow dagger
shadow dagger
#

try writing up a proof for 6 cus that's actually more interesting than just "R is a field so we have closure"

misty magnet
#

I’m going to attempt 6 and post it here

shadow dagger
#

cus ultimately 4 just says (x+y)/2 is a real number which follows trivially cus R is a field

misty magnet
#

Here’s my attempt at 6

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I tried. It’s shitty but I tried

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I don’t think I’ve tied it together with my last statement yet

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@shadow dagger

shadow dagger
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i mean like

misty magnet
#

Also

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I have a list of definitions for my course

shadow dagger
#

how would you solve x^5 >= 3x^4 + 5x^2 + 2333?

misty magnet
#

So you can see what I’m using for reference

misty magnet
#

I could make an argument about the powers

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But I’m not sure

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I feel like I hit a wall in the middle of it

shadow dagger
#

right so we're comparing x^5 vs smaller powers of x

misty magnet
#

Yeah

shadow dagger
#

so x >= 10 so we can say i.e. x^5 >= 10x^4

misty magnet
#

But isn’t that assuming something too soon

shadow dagger
#

?

misty magnet
#

Okay so you’re saying to state it as x ^5 greater than or equal to 10 multiplied by x^4?

#

I wanna make sure I’m understanding

shadow dagger
#

as in there are many ways of doing this

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my approach was to spot that

misty magnet
#

How did you get 10 times x^4

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Like what were you able to manipulate

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I think that’s the other thing that confuses me here

shadow dagger
#

x^5 >= 10x^4 = 3x^4 + 7x^4 >= 3x^4 + 700x^2 = 3x^4 + 5x^2 + 695x^2 >= 3x^4 + 5x^2 + 2333

shadow dagger
misty magnet
#

Yeah but

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Arent we saying for anything greater than or equal to 10? I guess in my mind it feels like a violation of the universal quantifier because I’m unsure if we are allowed to state anything about x’s value

shadow dagger
#

sorry i'm super confused by ur question

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if x is a number bigger than 10

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then x >= 10

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so x^2 >= 10x

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so x^3 >= 10x^2

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etc.

misty magnet
#

Yeah okay that’s what I thought

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But

#

Okay let me see if I can properly explain my thought process

#

okay so in our original statement we know that x is greater than or equal to 10

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so that means 3 is going to be multiplied by (x >= 10) ^ 4

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and 5 is going to be multiplied by it's respective values

shadow dagger
misty magnet
#

i'm just stating the original question and trying to write out the logic

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if the equation is x >= 10 -> x^5 >= 3(x)^4 + 5(x)^2 +2333

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then we have 3(x>=10)^4 + 5(x>=10)^2 + 2333 for the second half

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like 3 multiplied by whatever that x number is that is greater than or equal to 10

misty magnet
#

but i'm wondering how i'm supposed to manipulate the problem to show this

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because if i am not allowed to state anything concrete about the value of x

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then i'm not sure how i should manipulate the problem with 3(x>=10)

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but this could be me totally misunderstanding what is needed in this problem

shadow dagger
shadow dagger
misty magnet
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because it's the only bit of information i have about x

shadow dagger
#

i think u've probably been confused by all the symbols that u see in a proof

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all that question 6 says is

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"prove that if x is a number bigger than 10, then x^5 >= 3x^4 + 5x^2 + 2333"

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if someone came up to u and asked why x^5 >= 3x^4 + 5x^2 + 2333, how would u show it?