#help-10

1 messages · Page 378 of 1

hearty terrace
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yes sir

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if x is a positive number then the absolute value sign doesnt matter

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does that make sense

blazing vale
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so like

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so should i divide

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72 by 6

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and then i get

hearty terrace
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yea

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12

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so that's ONE solution because 6*|12|=72

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so one solution is $x\ge12$

warm shaleBOT
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Vѳrtєx-

blazing vale
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-12>|x| > or equal to 12

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yea

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so i can combine them together

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and get

hearty terrace
blazing vale
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oh

hearty terrace
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because -12>|x| is not correct

blazing vale
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do i have to use a

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and or

hearty terrace
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you have to write it as two separate inequalities

blazing vale
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statement

hearty terrace
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yeah OR

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x>12 OR x<-12

blazing vale
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OKAY

hearty terrace
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=

blazing vale
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oops my fault

hearty terrace
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and <= sorry

blazing vale
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how do you distinguish

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if its a

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and

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statement

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or an OR statement

hearty terrace
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well let's take this for example

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you cant have a number be >4 and <-4

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so this is an OR statement

blazing vale
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yea

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OHHH

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SO IF

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IT WAS

hearty terrace
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x can either be >4 OR <-4

blazing vale
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NOT SEPERATED

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SAY LIKE

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ONE BLUE LINE

hearty terrace
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yes sir

blazing vale
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IT WOULD BE A AND????

hearty terrace
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yea

blazing vale
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omg

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word 2

hearty terrace
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more or less

blazing vale
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thanks mayne

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that make sso muhc sense

hearty terrace
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like -4<x<4

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x is BETWEEN -4 and 4

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in other words

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-4<x AND x<4

obtuse pebbleBOT
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@blazing vale Has your question been resolved?

obtuse pebbleBOT
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tranquil sonnet
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Correct

wooden cipher
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youre on desmos, just write what they give you

obtuse pebbleBOT
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alpine stump
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Is this legal

obtuse pebbleBOT
alpine stump
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Jus wanna know

quaint glen
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Yeah! This is called differentiating under the integral/Leibniz rule. You can read more here https://brilliant.org/wiki/differentiate-through-the-integral/

Differentiation under the integral sign is an operation in calculus used to evaluate certain integrals. Under fairly loose conditions on the function being integrated, differentiation under the integral sign allows one to interchange the order of integration and differentiation. In its simplest form, called the Leibniz integral rule, differentia...

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They have an example thats almost identical to this problem as well

alpine stump
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Ok thanks

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Jus wanted to know if its possible by adding the alpha parameter as an exponent

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.close

obtuse pebbleBOT
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fallen glade
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hello, I'm taking differential equations and it has been a while since I've taken Calc 3 and done stuff with partial derivatives. can someone explain how they arrived at $\frac{\delta}{\delta y}(1-\sin x)...$

warm shaleBOT
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PolloTundra | Aidan B

stoic yacht
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are you asking why they took the partial derivative?

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or why the partial derivative of (1 - ysinx) wrt y is -sinx?

fallen glade
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why the partial derivative of (1 - ysinx) wrt y is -sinx?

stoic yacht
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when you take the partial derivative of a multivariable function with respect to just one of the variables, you hold all other variables constant

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so in this case, 1 - ysinx is a function of both x and y

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and so since you're diff wrt y, you'd consider x to be constant when differentiating

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clearly 1 is already constant so its derivative is 0

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now when differentiating -ysinx, it looks like something you might want to product rule

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but since you're doing it wrt y, x is constant, so sinx is a constant

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so technically -ysinx is no different than something like -2y

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and you know the derivative of that is just -2

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similarly, d/dy (-ysinx) = -sinx

fallen glade
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gotcha, so why is it the partial derivative wrt y when it's dx and vice versa?

stoic yacht
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that has more to do with the properties satisfied by exact differential equations

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if you have a differential equation

Mdx + Ndy = 0

then it must satisfy d/dy(M) = d/dx(N) to be exact

fallen glade
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ah ok that makes sense then, thank you!

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need to add that to my notes

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obtuse pebbleBOT
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solemn isle
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Im having a stroke reading this question

obtuse pebbleBOT
solemn isle
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Is it possible you can explain what is being asked

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And how a cubic function is associated with a 3D shape

wooden cipher
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so you start with a square

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then you take out square corners, so you end up with a smaller square and flaps

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you can fold those flaps up into a box shape without a lid

solemn isle
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Ok i get that part so far

wooden cipher
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to make sure the flaps match up, both sides need to be x long

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both cuts*

solemn isle
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So perfect square for each cut out

wooden cipher
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yes

solemn isle
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Alr

wooden cipher
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so then you fold it to be x high

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the base lengths you solve for

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and you get a cubic

solemn isle
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How do you get a cubic

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Isnt a cubic function not straight

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Also wouldn't the answer automatically be A or C since they have the least amount cut out for the corner cubes

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I dont get how the cubic function or less than whatever crap relates

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Pls ping when you reply, im typing on my phone, so i gotta get back to work

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<@&286206848099549185>

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Bruh

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.close

obtuse pebbleBOT
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unkempt lotus
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Sketch the graph of f by hand and use your sketch to find the absolute and local maximum and minimum values of f.

f(x) = 1/x, 1 < x < 3

unkempt lotus
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i have no idea how to do this

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do i need to get the derivative first?

keen quarry
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you need to find the critical points

unkempt lotus
keen quarry
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1/x = x^-1

supple river
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And just use the power rule

unkempt lotus
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ohhh

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ha

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-x^-2

keen quarry
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yep

unkempt lotus
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So do I need to draw the original graph? it looks like you can’t sketch 1/X here

keen quarry
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you can

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not a lot of it, but part of 1/x does fit in that box

unkempt lotus
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ok so like th eupper half of it then

unkempt lotus
keen quarry
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yep

unkempt lotus
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so $-x^{-2} = 0$ ?

warm shaleBOT
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wakamole

keen quarry
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yes

unkempt lotus
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well thats just 0

keen quarry
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no, cuz x^-2 = 1/x^2

unkempt lotus
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so it's -1

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waity

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so it's $-1/x^2 = 0$

warm shaleBOT
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wakamole

keen quarry
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yes

unkempt lotus
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then

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$-1 = x^2$

warm shaleBOT
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wakamole

keen quarry
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no, cuz anything times 0 = 0

unkempt lotus
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wiatwut

keen quarry
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this equation has no solution

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which in turn means that 1/x has no maximums or minimums

unkempt lotus
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wait so to solve the equation wouldnt it be $sqrt(-1) = x$?

warm shaleBOT
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wakamole

unkempt lotus
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which isd imaginary

keen quarry
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no, cuz in order to get to that step, you have to multiply 0 by x^2

unkempt lotus
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ohhhh

keen quarry
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which wouldn’t give x^2

unkempt lotus
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wait but my book is saying theres an answer for a similar problem though

keen quarry
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which one?

unkempt lotus
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17

unkempt lotus
keen quarry
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what did it give as the answer

unkempt lotus
keen quarry
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ohhhh wait im stupid

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it’s on a closed interval

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so, we didn’t find any critical points, but we still have to check the endpoints

unkempt lotus
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oh so since 17 is closed then it has ac answer

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and since mine is open it doesnt?

keen quarry
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no yours is also closed

unkempt lotus
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well 18 is open

keen quarry
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i simply forgot

unkempt lotus
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no

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18 is open

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mine is open

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1 < x < 3

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not 1 <= x <= 3

keen quarry
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no i meant like an unbounded interval

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yours is bounded

unkempt lotus
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huh

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what u mean

keen quarry
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cuz it’s not just -inf to inf

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but you are right about it not having a solution cuz it’s open

unkempt lotus
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it looks like there is none still

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ok ya

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ha

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if it was closed then it would have absolute i guess

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even though i thought it would have local

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i thought closed have local not absolute

keen quarry
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absolute on the interval

unkempt lotus
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but the answer to the last one has absolute

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absolute on the interval as opposed to something like [-1, 2] ?

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which would have a local?

keen quarry
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no, the absolute max/min is just the highest/lowest point on an interval

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if ur not given an interval, then you assume the interval is the domain of the function

unkempt lotus
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yea but it doesnt include endpoints

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or does it

keen quarry
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it has to

unkempt lotus
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im getting confused if abs max or local max includes endpoints

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ohhh right

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absolute includes endpoints local doesnt?

keen quarry
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no, both can include endpoints

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absolute or local is only decided by if it’s the largest one or not

unkempt lotus
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ok

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so

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so why is 17 = -1?

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why is question 17's answer -1?

keen quarry
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it’s 1 not negative 1

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and that’s cuz the endpoint ended up being the highest point on the interval

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plugging in the endpoint into 1/x gives you 1/1 = 1

unkempt lotus
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ohh

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wow ok

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i hope i dont fail my exam

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seems like idk wtf im talking abt

keen quarry
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trust you got it

unkempt lotus
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yeah thanks

keen quarry
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you have a decent idea, you just need more help putting the pieces together

unkempt lotus
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for the answers to this i can write no abs/loca; max/min.. right?

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yeah

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and my TA's arent helping me at all

keen quarry
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really depends on ur prof

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i always like to go extra just to make sure i get the point

unkempt lotus
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i go to tuoring services 1ce a week plus TA hours

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i just wana make sure i got the point to this

keen quarry
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what unit are you guys doing

unkempt lotus
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since we derived f(x) and tried to make it equal to 0 we found it is undef.

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and since the interval is closed then it means there is no local or absolute min/max

keen quarry
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i like to write the equation, then x = DNE, then “no max/min”

unkempt lotus
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so DNE for all of them then..

keen quarry
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yep

unkempt lotus
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great ty

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only 5 more pages of this.....

keen quarry
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make sure to include the empty circles on the endpoints

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for the open interval

unkempt lotus
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i thought it goes on forever

unkempt lotus
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true

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thx

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.close

obtuse pebbleBOT
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chilly basin
#

Very simple question but one I was wondering about. If a process is working at 150% efficiency and it takes 1s for the process to complete, 1/1.5=0.6666666666666667 (I usually write this as ≈0.66), what unit would you write that as? 666ms? 0.66s? 0.66th of a second? Or would you simply just put ≈0.66 without any unit?

eager niche
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And if it’s for a class ask your instructor

chilly basin
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Okay so, didn't know what sig figs were until now :o

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What exactly am I suppose to do the significant figure of 0.6666666666666667 (16 significant figures)?

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Like, I don't know what to do with the information :o

obtuse pebbleBOT
#

@chilly basin Has your question been resolved?

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obtuse thistle
#

Doing systems of linear equations and am so confused on how I should start this problem. I dont know how to set up the equations for this.

forest sinew
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so, you might have something like this

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lets work on club A

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lets say that the fraction of students in A next year is like this

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$A_{n+1} = F(A_n, B_n, C_n)$

warm shaleBOT
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jan Niku

forest sinew
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where F is linear

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can you find F from the given information?

obtuse thistle
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ngl i havent seen that format before. Our teacher has only gone over like simple equations that we will turn into matrixes and solve

forest sinew
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can you turn this into a matrix?

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the given information i mean

obtuse thistle
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like the problem itself or the equations u just showed

forest sinew
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what you posted

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i forget the name for these matrices

obtuse thistle
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ya if you turn it into equations, i just dont know how for this one

obtuse thistle
forest sinew
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they describe flow on a directed graph

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maybe its markov

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anyways

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lets say $D = \mqty( A \ B \ C)$

warm shaleBOT
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jan Niku

obtuse thistle
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let me show you what i did for a past problem so you can see how she wants us to do it

forest sinew
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so the fraction for each

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you could say if theres no one changes clubs

obtuse thistle
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i didnt post the actual question but this is the general way she wants us to approach these problems

forest sinew
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sure

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well

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you have a 3 by 3 system here

obtuse thistle
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ya

forest sinew
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so a 3x3 matrix

obtuse thistle
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yes but i need three equations for that, which i dont know

forest sinew
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so think of writing $MD_n = D_{n+1}$

warm shaleBOT
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jan Niku

forest sinew
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were M is a 3x3 matrix

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say M was the identity

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what would happen

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how would D change from n to n+1

obtuse thistle
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bro ngl i dont even know what u mean by identity, neither have i ever seen that format u just showed

forest sinew
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okay its like this

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lets say theres 2 clubs a and b

obtuse thistle
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ok

forest sinew
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half of the people in a go to b

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half stay

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and no one in b moves

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im gonna use d = (a b)

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a is proportion of ppl in a

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blah blah

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seem okay?

obtuse thistle
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i see

forest sinew
obtuse thistle
forest sinew
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this is just a vector

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here gimme a seci

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im on mobine

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mobile

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lol

obtuse thistle
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gotchu take ur time

forest sinew
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$\mqty( 0.5 & 0 \ 0.5 & 1) \mqty(a_n \ b_n) = \mqty( a_{n+1} \ b_{n+1})$

warm shaleBOT
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jan Niku

forest sinew
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i want you to do the matrix multiplication

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write a n+1 in terms of an and bn

obtuse thistle
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so...i dont think we have done matrix multiplication, idk if that is later but our class started like a week ago

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if u could show me that would be great

forest sinew
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oh man its gonna be hard to type all this

obtuse thistle
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wait wait

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before you do

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do you think u could try and do the problem like this

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or really just step 1

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because thats all i need

forest sinew
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its like this

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An+1 = 0.4An + 0.2Bn + 0.2Cn

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n+1 and n mean step

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this is just the first eqn

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do you see how i got those numbers?

obtuse thistle
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yes thank you

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i was just confused on the initial step

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.close

obtuse pebbleBOT
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fallen inlet
#

Hello

obtuse pebbleBOT
idle quartz
#

I'm confused about what this whole page of notes is explaining, but especially part of Descartes rule of signs. When it says "then it differs by a multiple of two". Like why is it by a multiple of two? I can try to get a better picture of my notes if that would be helpful

fallen inlet
#

.close

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unreal peak
#

how odds work?

Take this as an example:
I bet 10 bucks on something. My friend does the same. If I win, I get mine 10 bucks + his 10 bucks.

Total win: 20 bucks.

If I say I want to bet 10 bucks with 3:1 odds what does it mean?

unreal peak
#

I understand that if I win, I will get 3x the value I originally bet, is that correct? If so, how much did my friend bet? It wouldnt be fair if we agreed on 10 bucks but when I win he has to pay me 3x more.

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I dont understand how this works

obtuse pebbleBOT
#

@unreal peak Has your question been resolved?

unreal peak
#

I understand that the winner will take home 3x his original bet value, right?
But if only two people are playing this, from where will come the extra money?

Look: If 2 people are betting 10 bucks each. The prize pool will be 20, and the winner will get 2:1 thats understandable. But where will the extra money come from if they agree on 10 bucks initially but with 3:1 odds?

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You may say the other party will pay the extra 10 bucks, but by doing so, wouldnt it be the same as agreeing on betting more money initially?

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Also, wouldnt it be silly to bet on a promise of payment where you dont see all the value but rely on the other party to pay you later a bigger amount?

vague dune
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ok so 3:1 odds

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however, for the other person, it's 1:3 odds

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if it helps, think of it like this

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the total is 4, which is the combined value of the odds (3+1)
converted into percentage, each number is worth 100/4 = 25
so 3:1 odds means 75:25 - you have a 75% chance of winning

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for the other person, they have a 25:75 or 25% chance of winning

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if you both bet $10, the winner (regardless of who it is) will walk away with $20, and the loser will walk away with $0

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Now, if someone says they'll give 3:1 odds, that means the person with the 3:1 odd is willing to pay 3 times more because the chance is 3 times less likely
it is not like the $10 and $10 example - the people agree on $30 to $10 at the beginning

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does this make sense?

obtuse pebbleBOT
#

@unreal peak Has your question been resolved?

obtuse pebbleBOT
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random grotto
#

Hi I need help with a matrix transformation question

random grotto
#

Ill share the set up of the question, its from a university resource I found online

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I know that if a matrix A is the standard matrix of T, its size has to be 3 x 2 (am I right)?

brave bramble
#

Height 3, width 2, yes

random grotto
#

But how how would I find what matrix A is?

brave bramble
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You have an easy shortcut in this case:
I suggest first getting T(1,0)

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See how it's done in this case?

random grotto
#

Not exactly

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Also, why would we want T(1, 0)?

brave bramble
#

That's okay. Note they give
T(1,-1) and T(0,1)

If we add them:
T(1,-1) + T(0,1)
= T([1,-1] + [0,1])
= T(1,0)

random grotto
#

Ah I see

brave bramble
#

If you have the transformations on the standard basis, then the matrix is just given by the outputs stacked into a matrix

random grotto
#

Okay so that works luckily in this case then, but if it were something like T(-1, 4) and T(1, -1) that they have given us, how would we proceed then?

#

Would we do scalar multiple multiplications or similar?

stoic yacht
#

if you want to repeat this approach, you could always find what linear combinations of (-1,4) and (1,-1) you'd need to take to get each of the standard basis vectors

random grotto
#

right, so in the case I just created how exactly would that work - would we still be working to find T(0, 1) and T(1, 0)?

random grotto
stoic yacht
#

to get the matrix representing the transformation

#

see what it does to the standard basis vectors

#

and write the transformed versions of those as the columns

#

you don't know what T does to (1,0) or (0,1), but if you can take some linear combination of T(-1,4) and T(1,-1), maybe you can find T(1,0)

#

you're allowed to take linear combinations of these since they're linear transformations

random grotto
#

So if we want to T(1, 0), we could do T(-1, 4) + 4T(1, -1), which gives T(3, 0), and then divide by 3

#

Is that the right idea?

stoic yacht
#

sure

#

that works

random grotto
#

But how would I write something like that out, because going back to the original question, the solution did something like this

#

Would the divide by 3 be outside the whole thing?

stoic yacht
#

yes

#

technically the dividing by 3 is the same thing as 1/3 T(-1,4) + 4/3 T(1, -1)

#

which is the same as T(-1/3, 4/3) + T(4/3, -4/3)

#

which is the same as T(1, 0)

random grotto
#

Would you mind terribly if I asked if you could write it out in a similar format and share a picture - I'm slightly confused on how to write it out, once I have T(1, 0) I can do T(0, 1)

stoic yacht
#

write what out?

#

do you agree the matrix representing T here has T(1,0) and T(0,1) as its columns?

random grotto
#

The thing that you are explaining, but in a similar format to how the picture shows it

stoic yacht
#

let me try to latex it

random grotto
#

That works, I appreciate it

stoic yacht
#

you used T(-1,4) and T(1,-1) as examples but never said what they actually were

#

let's say you knew T(-1,4) = a and T(1,-1) = b for some vectors a and b

stoic yacht
random grotto
stoic yacht
#

of course if you had the vectors a and b, you could write this as a single vector

#

which would form the first column of your matrix representing T

random grotto
#

I see, let me try it out for T(0, 1) too

#

Okay I think I solved it

#

There was a question after this that asked to find a vector in R^2 whose image under T is a vector they gave

#

And I used the A constructed from (T[1, 0] T[0, 1]), and augmented it with the 3rd vector they gave. I then turned into RREF, got x1 and x2 as basic and x3 as free, and x1 and x2 ultimately turned out to be 1 and 0 respectively, so the vector in R^2 was x = [1 0]

#

Thanks for all your help

#

If i have more questions ill come back

#

.close

obtuse pebbleBOT
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vernal acorn
#

would this be 7 over tan 55 degrees?

obtuse pebbleBOT
tawdry osprey
vernal acorn
#

these are the other options

#

i’m mainly confused between a and d

sage bloom
#

why?

#

tan(55°)=7/BC

#

BCtan(55°)=7
BC=7/tan(55°)

obtuse pebbleBOT
#

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random grotto
#

if a matrix has Nul(A) = 0 then is it guaranteed the linear transformation x to Ax is 1:1?

random grotto
#

i think yes because it means all col are pivot columns which is a req for 1:1

obtuse pebbleBOT
#

@random grotto Has your question been resolved?

random grotto
#

<@&286206848099549185>

shut lagoon
#

Yes. The kernel is trivial iff the transformation (or its associated matrix) is injective,

random grotto
#

thanks

#

.close

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fallen inlet
#

Are -1/3 , 1/-3, and -(1/3) the same slope??

obtuse pebbleBOT
fallen inlet
#

Like in the end my line will be the same right

gilded needle
#

they are all the same number so yes

timid silo
#

a way u can check is to test them with real coordinates to see if they are the same slope

#

and do rise over run to find if they are the same 🙂

fallen inlet
#

Ohh ok

nova bane
#

-1/3 = 1/-3 = -(1/3)

timid silo
#

yup!

fallen inlet
#

Asking because the answer to my problem says -1/3 and -3/1 but I got -1/3 and 3/-1

fallen inlet
#

Yeah

nova bane
#

-3/1 = 3/-1

fallen inlet
#

So it’s same thing right

#

Yes

#

Ok

nova bane
#

-3/1 = (-3/1) * (-1/-1) = 3/-1

#

since (-1/-1) is 1

obtuse pebbleBOT
#

@fallen inlet Has your question been resolved?

#
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bitter terrace
#

How would you tell this is a perfect square?

meager glade
#

all the coefficients are squares

#

2^2=4
6^2=36
9^2=81

nocturne bronze
#

(a+b)^2 = a^2+b^2+2ab

upper sorrel
upper sorrel
nova bane
#

its just a coincidence that 36 is also a perfect square

nocturne bronze
#

yea

meager glade
#

i misunderstood the question

#

mb

nocturne bronze
#

like (x+2)^2

upper sorrel
bitter terrace
#

I’m still kind of confused, what steps would you take to figuring out the perfect square

prisma hatch
#

see you factorise it

nova bane
#

check if the first and last terms are perfect square

prisma hatch
#

you can identify if it's in form of a^2 + 2ab + b^2 or a^2 -2ab +b^2

#

then you can be sure that it's a perfect square

bitter terrace
#

Ok I think I see now

#

Thank you

obtuse pebbleBOT
#

@bitter terrace Has your question been resolved?

obtuse pebbleBOT
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bronze shoal
#

if I want to understand easily about polynomial equations better, what kind of math topic should I review?

sage dagger
#

polynomials

bronze shoal
#

its really confusing to factoring those numbers and had to group them

timid silo
obtuse pebbleBOT
#

@bronze shoal Has your question been resolved?

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radiant marsh
#

can someone please explain when exactly I use the => arrows in math? I know that it means "X implies Y" and I know that <=> means "X implies Y AND Y implies X" but I don't know when not to use them

radiant marsh
#

like for example when I have to use the quadratic formula for an equation, does it matter if I use the arrows there?

prisma hatch
#

x = 238
y = x +2
=> y = 240

radiant marsh
tender tusk
#

its not necessary to use implies for a quadratic equation

radiant marsh
#

I'm not sure when for example I got something like this

tender tusk
#

its not an incorrect usage of it, but its not necessary

radiant marsh
#

when is it necessary? because my exam deducts points for not using them when needed

#

or if you don't use them you have to write down a check for if your answer is correct where you plug in x that you found

#

so far I know that I have to use them when applying algebra and that I have to copy the whole equation everytime I do it

#

so for example
x + 2 = 0
=> x = -2
and not
x + 2 = 0
=> -2

#

but that's about it when it comes to my understanding of it

#

.close

obtuse pebbleBOT
#
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solemn compass
#

Hello

obtuse pebbleBOT
solemn compass
#

I need help with one radical

prisma hatch
meager glade
#

!da2a

obtuse pebbleBOT
#

No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

nocturne bronze
#

where you learn these commands/?

prisma hatch
kind hawk
obtuse pebbleBOT
#

@solemn compass Has your question been resolved?

restive gorge
nocturne bronze
#

!close

#

.close

#

!forceclose

#

!timeout

#

!intolerance

#

!lag

gloomy vector
#

tf

obtuse pebbleBOT
#

@solemn compass Has your question been resolved?

nocturne bronze
#

!forceout

#

won't this chat ever close

meager glade
nocturne bronze
#

'@solemn compass '
ok

obtuse pebbleBOT
#
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round orbit
#

Someone help me with b?

obtuse pebbleBOT
prisma hatch
#

find it's circumcenter

round orbit
#

How exactly?

prisma hatch
#

by drawing perpendicular bisectors

#

and where they meet is known as the circumcenter

round orbit
#

So i should draw a perpendicular bisector on all A, B and C?

prisma hatch
#

no any two sides would be enough

round orbit
#

I see

round orbit
prisma hatch
#

no it should just pass through ABC

#

Steps:

Construct the perpendicular bisector of one side of triangle
Construct the perpendicular bisector of another side
Where they cross is the center of the Circumscribed circle
Place compass on the center point, adjust its length to reach any corner of the triangle, and draw your Circumscribed circle!
round orbit
#

Would this be correct?...

prisma hatch
#

show

round orbit
#

Is the Circle too big?

prisma hatch
#

no no no not like this

#

like this

round orbit
#

Ohhh

#

Ahhh

#

I get it now

#

Wow thank you so much for your time and teaching

#

Didn't know it was that easy

#

.close

obtuse pebbleBOT
#
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topaz sluice
#

can i please have some help?

obtuse pebbleBOT
pseudo raft
#

ask

#

dont ask to ask tho

#

just ask

topaz sluice
#

can someone please tell me how to complete the square?

pseudo raft
#

ask.-.

#

post the question

high lily
#

,tex .cts

warm shaleBOT
#

ℝαμΩℕωⅤ

topaz sluice
#

i dont have a question im asking how to complete the square because idk how

hoary kindle
topaz sluice
hoary kindle
#

what do you not understand

topaz sluice
#

where the c came from

hoary kindle
#

ok we'll ignore that for now

#

let's take this example

#

x^2 + 14x = -24

#

first step of completing the square

#

we always divide the 'b' term by 2

#

in this case we divide 14 by 2

#

so that gives us 7

#

now we square it

#

so we get 49

#

now whatever we do on the left side

#

we do it on the right side

#

so we add 49 to -24

#

so it'll look liike this x^2 + 14x + 49 = -24 + 49

#

now can you tell me what the LHS simplifies to?

topaz sluice
#

idk is it x^2 + x +49 = 25/14?

hoary kindle
#

nope

#

basically i want to know the factored version of the perfect square trinomial

#

so x^2 + 14x + 49 is what we call a perfect square

#

and it's a trinomial because it has 3 terms

#

the x^2

#

the 14x

#

and the 49

#

do you know how to factorise?

topaz sluice
#

kinda ive done it before so i kinda remember but im not 100% sure

hoary kindle
#

Okay do you want to try factorise the perfect square?

#

and tell me what you get?

topaz sluice
#

ok

#

is it (x+7)^2?

hoary kindle
#

yep

#

that's why it's a perfect square

#

i can't explain what a perfect square is perfectly

#

so I would search it up

#

so when we complete the square we're just trying to make the LHS a perfect square

topaz sluice
#

ohh ok

hoary kindle
#

so now (x+7)^2 = 25

#

now we square root both sides

#

so we get x+7 = plus minus 5

timid silo
#

x = -2

hoary kindle
#

yes or x = -12

topaz sluice
#

wait what

#

how

hoary kindle
#

plus minus

topaz sluice
#

surely its (x+7) = 5??

timid silo
#

square root gives pluse/mines 5 for 25

hoary kindle
#

yes

#

because if u think abt

#

it

#

waht does -12 + 7 give u

#

i['ll just answer it it gives u -5

#

and -5 squared is 25

#

now do the same for -2

#

-2 + 7 = 5, 5 squared is 25

#

therefore x can accept both values of -2 and -12

#

hence we get plus minus 5

topaz sluice
#

im confused where -5 came from and where -12 and -2 came from still

hoary kindle
#

ok so let's go from (x+7)^2 = 25

#

if we square root the value

#

we're left with x+7 = plus or minus 5

#

reason being is because either plus or minus 5 works if we square it

#

cause it's going to give us 25 either way right?

topaz sluice
#

so surely its either x= -2 or x=12?

hoary kindle
#

yes

#

-12*

topaz sluice
#

hows it -12?

hoary kindle
#

-5 - 7

topaz sluice
#

not js 12

hoary kindle
#

essentially plus minus 5 is like having two cases

topaz sluice
#

but surely plus or minus so 5 + 7 = 12 and 5-7 = -2

hoary kindle
#

plus 5 (positive 5 basically) is one case

#

nono lemme explain

topaz sluice
#

ok

hoary kindle
#

and minus 5 (negative 5 basically) is another case

#

if we take case 1

#

we completely ignore the minus

#

we assume 5 is just positive

#

so when we move the 7 to the other side

#

we get 5- 7 = -2

#

now scrap the first case and focus on the second case

#

assume 5 is negative and not positive

#

so x+7 = -5

#

x = -5 -7 = -12

#

do you understand?

topaz sluice
#

ohh ok yeah i get it thanks so much for ur help

hoary kindle
#

you're welcome

topaz sluice
#

ive got a exam in a few days and i didnt rly understand how to do that

hoary kindle
#

it's okay

#

just practice

topaz sluice
#

will do

hoary kindle
#

if you have a notebook or like a spare piece of paper, write this down

topaz sluice
#

yeah im also taking screenshots

hoary kindle
#

alr good

#

good luck for the exam then

topaz sluice
#

thanks

obtuse pebbleBOT
#

@topaz sluice Has your question been resolved?

#
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warm galleon
obtuse pebbleBOT
warm galleon
#

not sure how to start?

meager glade
#

what is h_3?

warm galleon
meager glade
#

h1=100

warm galleon
#

ye

meager glade
#

h2=100*0.9

#

then what is h3?

warm galleon
#

r=0.9

warm galleon
meager glade
#

and then h4?

warm galleon
#

100 * 0.9 * 0.9 * 0.9

meager glade
#

perfect

#

now, how would you write $h_n$?

warm shaleBOT
#

Flappie

warm galleon
#

uh

#

idk

meager glade
#

$h_1=100\h_2=1000.9\h_3=1000.9*0.9$

warm galleon
#

ye

warm shaleBOT
#

Flappie

warm galleon
#

yh

tender tusk
#

do u not notice anything

meager glade
#

how would you write this in terms of n

#

so that we can find the height of any arbitrary bounce

warm galleon
#

uh

#

hn = 100 * 0.9n?

meager glade
#

close

warm galleon
#

0.9 times of n

meager glade
#

how would you write 0.9 times itself, n times?

warm galleon
#

0.9^n

meager glade
#

exactly

#

so then what is h_n?

warm galleon
#

100*0.9^n

meager glade
#

exactly!

#

we hae the height of the ball

#

after n bounces

warm galleon
#

ye

meager glade
#

we want the height of the ball

#

to be less than 25 cm

#

after how many bounces does it achieve that

warm galleon
#

100*0.9^n<25 ?

meager glade
#

perfect

#

now, solve that inequality

warm galleon
#

aight

#

how do i solve 0.9^n < 0.25

#

💀 i forgot

meager glade
#

take the logarithm

warm galleon
#

so log10 0.9^n < log10 0.25 right?

meager glade
#

yes

warm galleon
#

got it

#

but its n<13.157

#

answer is 14

#

is something wrong?

meager glade
#

no

#

you have to round it up

#

100*0.9^13=25.4

#

which is just above

#

so you have to let it bounce one more time

warm galleon
#

which is the same

#

13

meager glade
#

not down

#

the threshold is inbetween two whole numbers

#

if you take the lower number

#

then it wont have passed that threshold yet

#

and =thus is not the number we are looking for

#

so you have to round it up

warm galleon
#

got it

#

thankss so much

meager glade
#

👍

warm galleon
#

@meager glade For b how do i actually start?

meager glade
#

you need to take the sum

#

you need the total distance it has travelled

#

and that is each height

#

summed

warm galleon
#

Its height is 100cm

meager glade
#

yes

#

but you want the distance its travelled

warm galleon
#

How do i find the distance travelled

meager glade
#

i just told you

#

read what i type please

#

i am not typing just to type

warm galleon
#

Wdym is each height

meager glade
#

what is the distance it travels between each bounce?

#

its goes down

#

and up

#

what is that distance

warm galleon
#

Yh

#

It doesnt say?

meager glade
#

?????

#

how far does the ball go down

#

when it bounces

warm galleon
#

Theres no distance in the question

meager glade
#

whats the height?

warm galleon
meager glade
#

is that not a distance?

warm galleon
#

Oh

#

I thought u meant the distance between em like left and right thats why i got comfused

meager glade
#

nono

#

up and down distance

warm galleon
#

100-(100*0.9)

meager glade
#

why a -?

#

it wants the total distance

warm galleon
#

Yh

meager glade
#

so you take the distance it goes down

#

and the distance it goes up

warm galleon
#

Oh

#

So 100+2*[100 * 0.9]

#

And so on ?

meager glade
#

yep

warm galleon
#

Is this the only way tho

#

Theres no other methods?

meager glade
#

i dont see how else

#

you want the total distance

#

so you have to add up all the up and down bounces

warm galleon
#

Aight thxxx

#

.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
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fathom ridge
#

for a group with infinite order, such as 2^n

obtuse pebbleBOT
fathom ridge
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n=0 is technically the order

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so why isn't the order 0, but rather inf?

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thats what im asking

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he did r-s saying that the only way it can equal the identity is by it's exponent being 0

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but, how is that a given

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abstract math seems to put exponents into recipe without telling and it's stupid

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i

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i'm okay with it being exponantial but

marble ingot
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that's literally the definition of an element having infinite order, if a^n = e implies n = 0

fathom ridge
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if it has an order, a^0 = e, then it means that ord(a) is zero, not infinite

marble ingot
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if you want to think about it like that sure

fathom ridge
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that's stupid, thanks for help

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abstract algebra makes less sense the more i learn it

marble ingot
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think about it like this

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a generates some subgroup

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the order of a is the number of elements of this subgoup

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if the order is 0, this would imply that the subgoup is the empty set

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can't be tho

fathom ridge
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2^n isn't empty tho

marble ingot
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because it contains at least a

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right

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that's why it makes sense for the order to be infinite

fathom ridge
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i believe this means this

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but if you run a function zero times, also, not run it

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you don't get anything

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not even the identity

marble ingot
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there is no esoteric reason why a^0 = e, it's defined to be like that so that the exponent rules make sense and {a^n in G | n in Z} is a subgroup.

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it's just a notational device

fathom ridge
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oh

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so we're assuming that the G group is using the exponantial fuction

marble ingot
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no

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if o is the operation a^n = a o a o a ... o a n-times

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it's just a matter of definition

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and if you have say $a^n$ and $a^{n-1}$ then $a^n * a^{-n} = e$ obviously

warm shaleBOT
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belabutter

fathom ridge
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i believe, is the thing i should have said

marble ingot
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so for the exponent rules to make sense we define $a^0 = e$ so that $a^n * a^{-n} = a^{n-n} = a^0 = e$

warm shaleBOT
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belabutter

marble ingot
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maybe these help

fathom ridge
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thank

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s

marble ingot
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np

fathom ridge
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by the definition of order, a^r can't equal e, so why must it be r=0?

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im certain that in the definition of order,

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it was

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0 =< x < n, x != e

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i acknowledge that we need to set r to zero, to make a^r equal to e

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but doesn't that contradict the definition of order?

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that's the rule i believe

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does it allow a^0 being e?

obtuse pebbleBOT
#

@fathom ridge Has your question been resolved?

obtuse pebbleBOT
#
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#
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wise lance
#

why is 24 being divided by 4000?

obtuse pebbleBOT
wise lance
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integral of cos is sin, I get that

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and I get that you can pull the 24 out

meager glade
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because of the chain rule

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$\frac{d}{dt}\sin(4000t)=4000\cos(4000t)$

warm shaleBOT
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Flappie

meager glade
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so if oyu take the inverse $\int\cos(4000t)dt=\frac{1}{4000}\sin(4000t)+C$

warm shaleBOT
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Flappie

wise lance
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is it the "t" which makes you require the chain rule in this case?

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im looking at pauls online notes and it seems different

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cos(x)dx = sin(x) + c

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not xsin(x) + c

meager glade
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where are you getting xsin(x)+c from?

wise lance
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4000t = x

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right?

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err

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I haven't actually reached the chain rule for integrals yet in my book so im not sure

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only for derivatives

meager glade
median dome
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sin(ax)

warm shaleBOT
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Flappie

meager glade
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,w int cos(ax)

meager glade
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and since hte constant in the examples is 1 (a=1), you divide by 1, and thus doesnt do anything

wise lance
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ah so a in this case would be 4000

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so you pull it out and divide 24 by it

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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ruby wyvern
obtuse pebbleBOT
ruby wyvern
#

im using the product rule

meager glade
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!show

obtuse pebbleBOT
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Show your work, and if possible, explain where you are stuck.

ruby wyvern
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give me a sec

trail musk
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you can use implicit differentiation as follows:
first divide both sides by the radical, then square both sides, then take the derivative and solve for y'

ruby wyvern
meager glade
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you need to multiply the first term with the derivative of whats inside the sqrt

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$\frac{d}{dx}\sqrt{f(x)}=\frac{f'(x)}{2\sqrt{f(x)}}$

warm shaleBOT
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Flappie

timid silo
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can any1 here help me with limits

ruby wyvern
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open a empty chat

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help-13

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oh, I was playing with the expresion and I got to the answer

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how can I close a chat_

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?

obtuse pebbleBOT
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@ruby wyvern Has your question been resolved?

meager glade
obtuse pebbleBOT
#
Channel closed

Closed by @ruby wyvern

Use .reopen if this was a mistake.

#
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wicked crown
#

is an algorithm that runs with expected runtim O(d * n) still considered an efficient las vegas algorithm if d in N+.
The thing here is that 1/d is the difference of two terms in my analysis and here 1/d is between 0 and 1. Then d can be any positive integer. Which makes this whole runtime weird because it could be arbitrarily large.
Does anyone know how to judge this ?

brave bramble
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Can n also not be arbitrarily large?

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I am maybe not understanding what the issue is. What information are you trying to extract out of the big-O runtime?

obtuse pebbleBOT
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@wicked crown Has your question been resolved?

wicked crown
wicked crown
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now I have some bound on the independence number

timid silo
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I'm not certain but

wicked crown
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and I am trying to derive a las vegas algorithm

timid silo
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as far as I know regarding big o notation

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O(1e8888*n)=O(n)

wicked crown
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Now usually if the graph has m edges, then the las vegas algorithm needs to run O(m) times to find a good set. But unfortunately my analysis tells me that in some cases there might be a value d that can be arbitrarily large, depending on what the fractions do in my term, but it does not directly depend on the graph size

wicked crown
timid silo
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as far as I know big O notation doesn't refer to how fast or efficient an algorithm is but how well it scales as n does

wicked crown
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if we have something like 10^10 * O(n) thats not pracitcal

wicked crown
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technically its linear in the edges

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but by analysis it could have some insanely large constant

timid silo
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well

wicked crown
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and I didnt find any way to bound that value

timid silo
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O(n) is still the worst case scenario

wicked crown
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I could give details if you want

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but its a little bit technical

timid silo
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what language

wicked crown
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english

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could do german too

timid silo
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oh it's not a program?

wicked crown
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lol no its math

timid silo
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😭😭😭

wicked crown
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didnt implement it yet

timid silo
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I'm not quite sure how it would work in math

wicked crown
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wdym

timid silo
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idk if I can help

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give it a try tho

wicked crown
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kk

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no problem

timid silo
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next person may find it useful

wicked crown
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I kind of asked this in here a few times already lol

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nobody seemed to want to take a look

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I know that the expected size of an independent set is n^2/4m

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therefore there is an independent set with size at least n^2/4m

timid silo
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without looking at it too much wouldn't that be O(n*m)?

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What in the computer science is this

wicked crown
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1/3m+1

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is the probability that a randomly constructed independent set has size at least n^2/4m

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so geometric distribution has expected value 1/p

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here it is >= 3m+1

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O(m)

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in the case where the ceil(n^2/4m) is in N

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the other case is the tricky one

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the difference in the numerator can be arbitrarily close to 1

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therefore 1-D = d can be arbitrarily small

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so the fraction can skyrocket as far as I am concerned

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forgot this

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where U is an indpeendent set in a graph G, randomly selected by a certain method

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and n is at most 2m

timid silo
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question real quick

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do n and m grow at similar rates

wicked crown
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the only relation we know is that 2m >= n

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other than that you could have everything up to m = n choose 2

timid silo
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so that would be O(n^2/m) then, no?

wicked crown
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why ?

timid silo
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cause we have two things that change

wicked crown
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but by bounding n through m , I get rid of n ?

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also we know that m is always in O(n^2)

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its at most n choose 2

timid silo
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worst case scenario

wicked crown
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2m >= n

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yes

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and m <= n choose 2

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thats just by definition of a graph