#help-10
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no
Danggg
to isolate for the variable work backwards with bedmas
yk bedmas right im assuming you do
brackets exponents division multiplication addition subtraction
you might call it something else like pemdas or something
its just the order of operations
yeah bedmas and pemdas are the same thing basically
So what do I write now
so to isolate for the variable just work backwards in bedmas
yeah well we have nothing to subtract and so we'll go to the next part which is divided and multiplying
Ok
do you know how to cancel out the division?
No
basically the opposite of dividing
So multiplication
yeah
see how it says 21h divided by 2?
cancel out the divided by 2 by multiplying both sides by 2
Oh
So how would I do that
U know that 22 14 and 21 are in the triangle 2
Or are we not worried about them
we dont really have to worry about them ig
cus we were given 2 important peices of info already which was the area and base
well for the right side
whats the area times 2
the area being 136.5 so
136.5 times 2
yeah
now that the division is cancelled out our equation is 273 = 21h
remember how we used the opposite of division to cancel out the /2?
Yes
Ok
so what would be the opposite of multiplying?
ai lemme see
,rotate
Same thing really
6 3/4 being the area right?
Finding side length again
same thing basically
It says 6 3/4 cm2
Does the cm2 in the picture matter
Look at it in picture
yeah it is the area
dont worry about the cm^2
its just a unit of measurement
Ohh
however dont forget to express your answer as cm or cm^2
Ok
but when working with it i jus leave out the units
anyways same thing as last time
a = bh/2
Ok
quickly tell me what info were given?
nah were given some dimension of the triangle and the area already
,rotate
,rotate
since the traingle given was a right angle triangle
it means 3 is our height
so input the area and the height into the area formula
No I’m confused
Yessir
ill just rewrite it as a improper fraction
27/4
so 27/4 = a
in the a = bh/2
we can rewrite a and 27/4
because they both have the exact same values hence the equal sign
so out equation wont get changed or ruined
you get it so far?
if it helps you understand then go for it
incase you didnt understand the point i was tryna make i can try explaining it in simpler terms
My bad if I’m asking for a lot but can u just send me what to write
Just so I can get it over quickly
Teacher rushing me and shit
I’m still in class doing this rn I’m acting like I’m texting my parents
Appreciate it btw
@fresh pebble are u still gonna help me?
go dms
@ashen iron Has your question been resolved?
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Wanted to ask about the particular integrals
For the first set, with that Complimentary function
To find the particular integral apparently you would use format 1
But when I did a previous question as seen in set 2, the particular integral is formatted that the lamda doesn't disappear
The complimentary function for the first one would equal 0, because I see e^-x I thought those might disappear so ill place an x
Wait how do you mean?
Generally you use the first one if that doesn't appear in the homogenous solution, but if it happens to be a solution of the homogenous solution, "multiply by x until it isn't"
So like the bottom one has both e^{-x} and xe^{-x} as homogenous solutions, so you need to multiply by x once again to get x^2 * e^{-x}, if that's clear?
Then for the top one :0
Why is multiplying by x not necessary
Cause it has e^-× as homogenous
Well, notice cause you're multiplying by cos(3x) and sin(3x), so it isn't like it's "exactly" a solution by itself, if that makes sense?
Like $e^{-x} \cos(3x)$ and $e^{-x} \sin(3x)$ are "different" than $e^{-x}$ (for one, their derivatives are different)
@unreal musk
Ohh
But for the bottom one, the derivative of e^-x still looks like it
So it's like an exact solution? :0
Therefore need to multiply by the x accordingly
Also taking a guess that your original homogenous equation was effectively $\dv[2]{y}{x} + 2\dv{y}{x} + 10 = 0$, for which $y = e^{-x}$ isn't a solution if you try to check directly
@unreal musk
And in the bottom one, cause you find e^{-x} in that homogenous solution, that would basically vanish if you tried substituting it, similar with xe^{-x}, so you'd keep going until you're not in the homogenous solution, which is x^2 * e^{-x}, and then you don't have the vanishing problem that you would with the homogenous solutions 
I see
So mainly for the top one
Because there's no exact e^-x in homogenous solution, as it multiplied with the cos and sin
It won't vanish so can use the standard one
As in no need to times by x
I seee~~~☆
Thank you chartbit 😭👍✨
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Hello
I would like to inquiry how to find the null space of the above matrix
Much obliged
You're going to find x such that Ax = 0
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How do I solve this? I would be dividing by 0 in the end when I substitute 0.6 in…
Help😭
<@&286206848099549185>
I dont think you have to simply 0.6 stuff
Please expand, I don’t understand…
do you mind writing the last term with the ln and the sqrt here? i can't quite read it
0.12(ln((5x/sqrt(9-25x^2))+(3/sqrt(9-25x^2))-5x/3)
<@&286206848099549185>
😭😭
This is what the graph looks like on Desmond
Desmos
Nooooplshelp
<@&286206848099549185>
Wait, Even with that part included I would still be dividing by 0 though…
no. rewrite the dx part see what you get
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wait it shoule be sin^2, and you use double angle formula
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Idk how to do this at all
Monarch of Eternal Night
$128=4^3.2$
Monarch of Eternal Night
So what’s the answer supposed to be
Well, I already told you the method
No
Since it's cube root, take the number with cube outside the root
Cube root it
@ripe surge Has your question been resolved?
How do I do it on the calculator tho
For this question, you don't need it
Is it 3 for the first box
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would it be possible to map (0.5, 0.5) to the normalized 3d vector (0.91, 0.41, 0.03), if so, what's the formulas
@torpid tundra Has your question been resolved?
<@&286206848099549185>
not sure what this means, could you make a picture or something?
it's probably going to be a projection formula
for example:
(0.5, 0.5)
(0, 0, 1) will map to
(0.5, 0.5, 1)
(0, 1, 0) will map to
(0.5, 1, 0.5)
still confused but you might be able to do that on (0.91,0,0), (0,0.41,0), and (0.03), normalize how you want then add them
im trying to map them to a directional vector, (0, 0, 1) has the vector pointing in the z direction which allows the 2d vector to just be added normally. But if the directional vector is (0, 1, 0) the x, y wouldn't act the same way, which the mapping would look like (0.5, 1, 0.5)
if your thing is vector + 0.5(perpendicular), there's many options but one is {x,y,z} is perpendicular to {-y,x,0} and {-xz,-yz,x^2+y^2}
all the vectors i sent are examples because it's easier to explain with those vectors
the 2d vector is not a constant value
3 examples on (1,0,0) (0,1,0) (0,0,1) give a unique matrix if your thing is linear, I just don't know what you're going for
it's for a thing in minecraft, where the player would look in a direction and be able to go into a "2d screen" like mode. The mouse is what im trying to calculate where the location would be in the 3d space
oh gotcha that's a big thing in unity
right now my guess is this for the 0.5's but I need to consider that video
the 2d vectors are the mouse x and y coordinates
i used 0.5 as an example
and the 3d directional vectors were also examples
there's a weird thing about 3d angles where there's no actual right way up
this sort of thing
what
concretely like if you face north then look up to (0,0,1), that's different from facing east then looking up to (0,0,1)
are you talking about quaternion rotation?
yea it's from quaternions not being commutative
what do quaternions have to do with this
like where do you want the x and y axis to point when looking up in the z-direction, there's no correct choice
this might be good
it just gets funky near the top
if you're looking up it will always be (0, 1, 0)
im getting the vector from the pitch and yaw of the player
then normalizing it
which gives me a normalized directional vector
then i want to apply the 2d coordinates from the mouse vector, to the directional vector so i can then offset the mouse to it's proper location
ok so back to this, it should be +(x mouse)*{-y,x,0}
can't tell if the other vector there points to the north pole or not to give the +y part
+x???
like {0.5,0.5} is the x and y of the mouse
and the function you want seems like direction vector + mouse distance along that viewing 2d plane
yeah but i cant just add it
because that only works if the z is 1
what?
if you angle it it's like the x and y axis of the mouse
idk how this compares to what you want
but it's like you draw a plane at the end of the vector, then add along that plane by the mouse horizontal and vertical
in minecraft it's just blocks so looking at a diagonal angle is going to be really ugly
could you send me a formula of what you mean
so normalized direction {x,y,z} with mouse {a,b} goes to
x-ay/sqrt(x^2+y^2)-bxy/sqrt((xz)^2+(yz)^2+(x^2+y^2)^2),
y-ax/sqrt(x^2+y^2)-byz/sqrt((xz)^2+(yz)^2+(x^2+y^2)^2),
z+b(x^2+y^2)/sqrt((xz)^2+(yz)^2+(x^2+y^2)^2
there's probably a 3d rotation matrix that does this cleaner welp
as (direction)+(3d rotation by direction)*(mouse)
(direction)?
a
the normalized 3d vector (0.91, 0.41, 0.03)
(3d rotation by direction) im assuming is a quaternion from the vector
yea just like pitch and yaw
so grab the quaternion from the vector?
I'm not sure how it works but yea with quaternion of the vector multiply with the quaternion of the mouse with depth=0
and the mouse would be vector(x, y, 0) as a quaternion?
I think so? there's a weird thing with mixing positions and angles in quaternions I don't remember
https://math.stackexchange.com/questions/40164/how-do-you-rotate-a-vector-by-a-unit-quaternion is saying it's qvq* for q=quaternion direction and v=(x,y,0)
q* as conjugate quaternion
3d angles have a representation as quaternions
and you multiply them to compose rotations
oh then you would rotate the vector around that?
but what's the point of converting it to a quaternion
@torpid tundra Has your question been resolved?
quaternions are just one of like 3 ways to do 3d angle stuff
you can do coordinates xyz or pitch yaw trigonometry
@torpid tundra Has your question been resolved?
@torpid tundra Has your question been resolved?
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Question: Find $$L=\lim_{x\to 0}\frac{e^{2x^2}-e^{\arctan(2x^2)}}{x^6}$$
kheerii
I write this as $$L=\lim_{x\to 0}\frac{2\frac{e^{2x^2}-1}{2x^2}-2\frac{e^{\arctan(2x^2)}-1}{\arctan(2x^2)}\cdot\frac{\arctan(2x^2)}{2x^2}}{x^4}$$
kheerii
the $\frac{\arctan(2x^2)}{2x^2}$ term becomes one, so we are left with $$L=2\lim_{x\to 0}\frac{\frac{e^{2x^2}-1}{2x^2}-\frac{e^{\arctan(2x^2)}-1}{\arctan(2x^2)}}{x^4}$$
kheerii
am I incorrect up until here?
because if this is correct we should get 0, since the first term in the numerator gives us $1+x^2+\frac{2}{3}x^4+O(x^6)$ and the second term gives us $1+\frac1{2}\arctan(2x^2)+\frac1{6}\arctan^2(2x^2)+O(\arctan^3(2x^2))=1+(x^2+O(x^6))+\frac{2}{3}x^4+O(x^6)$
kheerii
so their difference is just O(x^6)
why dont you just use the series expansion at the start?
oh yeah, true
that completely slipped my mind for some reason
also i didnt quite follow this step
if you look at the expansions, they cancel out upto the x^4 term
yeah they do
the remaining is just x^6 and above, which gives us the value of the limit as 0
which isn't the answer
if you do the same thing at the start, the x^6 term remains and you end up with 8/3
idk if you messed up the series somewhere
hmm
$e^t=1+\frac{t}{2}+\frac{t^2}{6}+\frac{t^3}{24}$
kheerii
kheerii
,w limit as x goes to 0 of (((e^(2x^2)-1)/(2x^2)-(e^(arctan(2x^2))-1)/(arctan(2x^2)))/x^4
the first one was supposed to be (e^t-1)/t, my bad
what's wrong with the second one?
also there's some issue in this step
which I can't figure out at all
ahhhhh wait there's a plus in tanx
so there should be a minus in arctanx
got it
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can someone help at help 24
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hello can somebody please help me with iii
my solution was C4,3 * C8,2
considering that you pick 3 teachers out of 4 and then you pick 2 other people from the remaining 8
why is this wrong?
@celest musk Has your question been resolved?
you're double counting some combinations
eg if the teachers are ABCD and the rest are EFGHJKL then you could pick:
ABC and then DE
ABD and then CE
ACD and then BE
BCD and then AE
and these would all be the same combination but you've counted it 4 times
why are they the same combination?
2 and 3 are equal but 1 and 4 im confused
that's because I'm bad at typing hold on let me fix it
oh ok dw
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was watching a lecture but the guy said let's skip over the derivation :< how do we get here?
@hoary granite Has your question been resolved?
@hoary granite Has your question been resolved?
@hoary granite Has your question been resolved?
@hoary granite Has your question been resolved?
no sir
is that C a binomial coefficient or so
yes
ah ok then it's just the binomial theorem, the only fucked up part about it is that it uses the generalization of the binomial coefficient to non-natural numbers
cus $(a + b)^x = \sum_{k=0}^\infty \binom{x}{k} a^k b^{x-k}$ holds for all natural x, but if you generalize the binomial coefficient properly, then it also holds for all real numbers x
Lartomato
hmm i am wondering where the -1 went though
oh wait SORRY it could be that i'm talking total shit lmao
the binomial coefficient looks completely normal
yeah i dont get the "+r-1" following the n in the binomial coefficeint
hmm, let me think, i think a good avenue to try and derive this theorem would be the following
we know that $(1 - x)^n = \sum_{k=0}^n \binom{n}{k} (-1)^k x^{n-k}$
Lartomato
and we also know that $(1 - x)^n (1 - x)^{-n} = 1$
Lartomato
so if we assume $(1 - x)^{-n} = \sum_{k=0}^\infty a_k x^k$, then we can try to determine the coefficients $a_k$ by using the series representation of $(1-x)^n$ and the fact that the two series have to multiply to 1
Lartomato
so we know $1 = (1 - x)^n (1 - x)^{-n} = \left(\sum_{k=0}^\infty \binom{n}{k} (-1)^k x^{n-k} \right) \cdot \left( \sum_{k=0}^\infty a_k x^k\right)$, and then we multiply the series on the right-hand side (this is where you can use the cauchy product formula)
Lartomato
also im sorry for not mentioning it before, but n , x , r are all positive integers
by comparing each coefficient with the left-hand side, which is just 1, you will probably get some recursive description of the coefficients $a_k$
Lartomato
that's ok i think that was clear
not for x, but i think it also doesn't matter much for x
okay but what i wrote above was kinda complicated
i understood it dont worry
alternative solution: you can do induction on n; for n = 1 you just have the geometric series, so that's easy
but im afraid that method is too lengthy 🤔
oh yes
the induction step is then $(1 - x)^{-(n+1)} = (1 - x)^{-1} \cdot (1 - x)^{-n}$
Lartomato
the left factor is again just a geometric series, the right factor is your induction hypothesis
and then you again use the cauchy product formula to combine it all
and i'm guessing some standard binomial coefficient properties will give you what you want
maybe you can try that!
yeah let me try
if you struggle let me know but i'm guessing that the hardest part is just writing the cauchy product formula correctly
isnt this
the stars and bars approach/result for counting !!
💀 i dont know about cauchy products yet, but i think theres another way to get their through induction so im trying that
hmm oh i guess if you translated this to stars and bars, each coefficient would be the number of solutions for $x_1 + ... + x_n = k$ ?
no idea what that is
Lartomato
it's the fancy name for $(\sum_{k=0}^\infty a_k x^k) \cdot (\sum_{j=0}^\infty b_j x^j) = \sum_{r=0}^\infty (\sum_{j=0}^r a_j b_{r-j}) x^r$
Lartomato
interesting
hehe yeah this is exactly one of the stars and bars theorems
but it takes some work to see why
Got it guys!! Thank you so much for the help
had to do it thrice because I thought I wasnt getting n+1 term in the final form lmao 😭 I'm just dumb
@strong plinth thank you (letting you know im closing this channel, just in case)
ty methonmatics too
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awesome!
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Stuck on this worksheet not really sure how to work out probabilities
Ok for Q1-3, just start off by list the probabilities of rolling each colour
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need urgent help
easy sequences question
if t1 = -5 and tn = -3t ↓ (n-1) + 8
find the first 6 terms
the n-1 is subscript of t
would you find t2 by doing t2 = -3(t1) + 8
t2 = (-3)(-5) + 8
t2 = 23
please help
what is this downward arrow sign?
Subscript I believe
Yeah that looks good to me
thanks i got it, do you know how to find geometric sequence formula given the terms?
1, -2/3, 4/9, -8/27
@main raptor Has your question been resolved?
assume n starts from 1, you can seperate each term into two parts, one is the size of the number, the other is the sign of the numb
the sign of numb should be simple, then you find the pattern of the fraction
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Hello
First, isolate the term that contains the variable c.
After that, divide by both sides by d to completely isolate c.
if I'm correct this is pretty easy, what steps would you do when you try to find x in a normal equation?
let's take the example 4+4x = 10, you want to get rid of the 4 on the left side, how do you do that? -4 to the whole equation to get 4+4x-4 = 10-4 which is 4x = 6, then the opposite to multiplication would be division, you want to get rid of that 4 that's hugging the x right? They're a bit too close together, so we get 4x/4 = 6/4 which gets us x=6/4 -> x=3/2
@fallen inlet Has your question been resolved?
I should minus ad ?
do you know how to find x in 2+2x=4?
I would isolate x I think
Yes
how would you do that
Minus 2
and then
ok, what's the difference in your question?
ab + cd = ef, you can treat ab and ef as whole numbers
Ok
as ab = number, ef = other number, I'll use n and o to shorten it and get
n + cd = o
now you can clearly see that all you need to do is get rid of that n to get cd = o-n
I hope my explanation makes sense
Yes
Yes
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i can't figure out what's wrong with my interval
same thing with this problem
@stiff hinge Has your question been resolved?
if someone could at least help me out w the principle of the intervals of convergence, i'd rlly appreciate it!
im still confused for this one
you would generally expect the interval of convergence for a center a and radius R to look like
a - R < x < a + R (possibly including the endpoints). in this case your interval and radius/center don't agree
yo
@stiff hinge Has your question been resolved?
it worked, it ended up being the following:
(3/8, 5/8]
thank u all!
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Can someone explain how the line integral along the counterclockwise path is zero? I figured it would be negative since it appears as if you are going against the vectors overall
This all the context you have? They didn't happen to say the field is conservative, did they?
I think the question is more about the other two fields lol
nah its all 3 i think
it makes no sense tho
the first 2 are obv 0 so im good with that
Oh like they all could be zero, I get it
yeah
what class is this
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can someone please explain how you get the solution for the last part:
i tried asking chatgpt as it was urgent and it kept giving me nonsensical reasonings, i tried looking in stackoverflow and didn't find any solutions there either
i just need to know how to do the working
number starts with 11... there are 6^4 ways
number starts with 121... or 122... there are 2 * 6^3 ways
number starts with 1231... or 1232... or 1233... there are 3 * 6^2 ways
number starts with 12341... or 12342... or 12343... or 12344... there are 4 * 6 ways
number starts with 12345... there are 5 ways
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Unsure of how to approach this. Do I need the anti derivative?
yes that
Ohhh
From googling "average value of function"
How do I use that though
Plug the numbers in
Mean value theorem for integrals
do it?
How?
integrate
h o w
Oh💀
power goes up coefficient goes down
So
power becomes 2
divide 3 by 2
and 8 just becomes 8x
plug 6 in
Ohhh, the anti derivative
OHHH
same thing
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i need help with this, not really but its just that my eyes arent to good and i see two of everything (monocular diplopia) and i have a lazy eye making my vision blurry and hard to see
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How can polynomial identities be proven?
Give me an example of one polynomial identity, something like (x + a)^2 = x^2 + 2ax + a^2, and we can try prove it
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Use the second derivative test to find the local extrema of f(x) = 3x^4 + 4x^3 - 12x^2 + 2
So i found the first derivative and set it to 0
and i got x=-2 or x=1
then i found the second derivative and plugged those two values in
to get 72 and 36 respectively
but both of those are minimums
so are there no maximum/extremas?
There’s one more solution (x = 0), which will give you a maximum 
yup
@lilac pebble Has your question been resolved?
wait how
its (x+2)(x-1)=0
nvm
nvm
nvm
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how to do disss :<
what do you understand about 94% of the letters are within 12g of the mean
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Is the circled part the correct final answer?
whoops, youre right, itd be 4(1) - 9, and the end would be 30x^5 - 5 instead?
No, Almost there
What’s the derivative of a constant wrt x?
im not sure, what is the constant wrt x?
9
well does a constant value change wrt any other changing value?
as you can see, any constant number, say k, is not in any way related to x, since it doesnt change as x changes, its rate of change is 0
ie d/dx(constant)= 0
I think I remember that from a chapter before, the ending would be 30x^5 + 4(1) - 9(0) = 30x^5 + 4?
or, constant can be written as kx^0, when u differentiate it, u get 0.kx^-1 = 0
yesss exactly
ok thank you
this is what I did before, thank you
Sorry but am I using the constant rule or the power rule?
ok thats what I thought, thank you for your help
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how did the first line simplify to the second line? (the circled expression is given as 60)
,, \log_{10} 10^{-3} = -3 \log_{10} 10 = -3(1)
cloud
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✅
another question sorry
Hi
I'm trying to understand how we get the equation of this graph
So you know the y intercept
yeah
I see, but where did 1/3 come from
(1/3)^(-1)=3
Bigger than 0
oh so its -(3)^x ?, nah nvm
Again it cuts at -1, 3
When x= -1 y = 3
So y = (1/3)^-1
Generally y : (1/3)^x
😦
okay I get this part, but how did you exactly integrate this into the equation
since they gave the point (-1, 3)
and you know it is exponential of the form $y=a^x$
then sub in (-1, 3)
to get $3=a^{-1}\$
$3=\frac{1}{a}\$
$a=\frac{1}{3}\$
$\therefore y=\left(\frac{1}{3}\right)^x$
kotuseid
For you !
😁
thanks @muted stump that's what I meant
and thanks @distant shadow I get it now
will close
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ofc bye
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Assume the particle released from rest downwards, and I assumed upwards is postive direction. I dont get a terminal velocity once i derive and expression for v
it should be -ma = mkv- mg
since you took the axe upwards
why tho?
because the particle is going downwards so the acceleration as a vector is down
but we arent considering it as a vector
you consider it as a vector first then you project on the axe
the value itself should pop out negative as mkv<mg
where a is the norm of the acceleration vector
mechanics is all vectors
here a is >0
wee difined the vecotr as postive
@spark iron Has your question been resolved?
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I'm struggling with this
Is it true that $\frac{x}{\lambda} = \frac{y'}{\sqrt{1 + (y')^2}}$
Jacob
seems legit, just missing a constant
yeah ofc
so do i need to rearrange to get whats shown?
yep, and you might also have to change the constant a bit at the end
"dummy variable"
yup
wait.... this term shouldn't be used like that lol
anyways i think you know what's happening after
yeah just change/combine constants at the end
@worn gazelle Has your question been resolved?
I don't think this rearranges to what's in the question
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What's the difference between a numerical sequence and a function?
a sequence is technically a function with domain N
but I am not sure thats what you are looking for
In that case then why are they classified as an entirely different thing?
I agree with you that in theory, that's the only difference.
But i'm more interested in how they can be used practically.
Because it is more convient to write let … be a sequence
well they have quite different behavior. for sequences you can talk about the next point. for functions with domain R you cant
OH YEAH
LIGHT BULB LIT UP
THANK YOU
alright let me explain why I asked this question.
I'm trying to create models for different variables in finance using what I've learned during the last year of school.
Specifically, revenue streams (ex: evolution of a salary as per annual raise decided in contract and by labor laws, evolution of investment returns, etc..), savings and reinvestment of those savings.
now, according to what you said, I can use sequences for short term calculations, and functions for long term yes?
Let me give an example so I can get some p2p review
I didnt say anything about short vs long term
???
ohh right, functions can also do that job too
its just that according to my instrucitons, I should be able to integrate both functions and sequences
but honestly I feel like sequences become obsolete due to them literally being a function sub-type
Should I just do using fuctions?
use whatever works better for the model. but dont exclude sequences because they are a "subtype" of functions
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,rotate
<@&286206848099549185>
Hi
Integrating factor
so x ^10
we get x^10 * y = int x^9 ln x
Now do by parts integration
shouldn't y' be alone in the left ranks?
No
im integrating using IF
See if you differentiate x^10 * y
You get thw question result
So multiply lhs and rhs with x^9
if you have pen and paper to hand, please send what you mean :))
Ok bro ofcourse
thank uu
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I don’t understand this
Can someone help me do it
how do u calculate the area of a circle
No clue
Yes
How would I use this for these questions
bro
It says to find exposed surface
It is area
diameter is 16ft
radius is half of diameter
so 8ft
So put in formula
A=πr²
Does it matter to at is asking about exposed surface
exposed means open
So #1 just equals 8^2pi
And that’s useful so he know how much space ig
Ye
Would #2 just be 128pi
Hm
Two coasts what a hell
How can we have two coasts in cylinder
and how can you paint exposed surface
Sigh
We sre pretending the cylinder is a pool
My geometry teacher is a little new
Alr
- V=A×h
So 64*6
ft³
Would #4 just be the price times 384pi
And here ft²
And here ft²
And here ft cubed?
Ye
Ye
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how to integrate (x^2)(sin3x)
Integration by parts by using the DI method! This is the easiest set up to do integration by parts for your calculus 2 integrals. We will also do 3 integrals to illustrate the 3 stops of the DI method.
Dear calculus teachers, please let students use the DI Method (& why it is really the same as integration by parts) 👉 https://youtu.be/8xPfNuXLS...
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can someone help me very quick and simple
what is your question?
@marsh trail Has your question been resolved?
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Does a Shapiro-Wilk test result of W=0.96 and p-value of 0.34 indicate that my data fits a normal distribution?"
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@rough stream Has your question been resolved?
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Can anyone explain more what (b) is asking?
this is what chat gpt was getting but I don't understand how you can write a matrix from a transformation mapping to R^2x2
ah wait, they just stretched out the matrices into vectors
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can some one explain limits to me.
i graphed it. i can see it. and i thought i knew but i dont.
get common denominator
first
x?
no
i dont remember how to get to the common denominator revolving these problems
where x and 1 are both different.
u thought you would cross them over but that is mutiplication
come dm
i will show you
can someone explain limits to me?
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Quick question
idk
is i(v2w3-v3w2) - j(v1w3-w1v3) + k(v1w2-w1v2) the same?
i guess it should be right?
would prefer if you didn't respond then
Sure thing.
yes, the video creator just flipped the sign on j without showing it. we can see algebraically that
j(v3 w1 - v1 w3) = - j(v1 w3 - v3 w1)
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Help please i wanna cry
what is tg
tangens
so tan?
yes
Im really sorry to ask you, could you maybe solve it? I have no idea how to do that
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If X is normally distributed and Var(X)=2 and E(X)=3
Is Var(X+2X) different to Var(3X)?
is X + 2X different from 3X?
Looks like the left one used the canonical sum of products and the other being a minterm 😂

That's what I'm asking
I
I'm doing this question and I just did Var(X+2X)=Var(3X)=9Var(X)
But apparently
Var(X+2X)=Var(X)+4Var(X)
i have a feeling we are missing some context here
Sorry, that was a bad boolean algebra joke
can you send the original question?
Alright let me ss
okay so it didn't ask you to calculate the variance of X + 2X exactly
you also have the -4Y part
this is incorrect
Yeah but the solution did
Var(X+2X-4Y)=Var(X)+4Var(X)+16Var(Y)
I did
they are wrong
you are right
Thank you
np
||they forgot about the infinite variance glitch||
also, whats the reason it doesnt work? cuz of independence?
yes
ah ok makes sense
dependence

whats the infinite variance glitch
lol
so like
it was a joke but i was referring to something like this
var(x + 2x + 4x + 7x) = varx + 4varx + 16varx + 49varx = 70varx VS var(x + 2x + 4x + 7x) = var(14x) = 196varx
more clear to do it like this:
var(x)=var(x+x-x) != var(x)+var(x)+var(x)=3var(x)
