#help-10

1 messages · Page 372 of 1

fresh pebble
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anyways after substituting the given values in we got this equation

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136.5 = 21h / 2

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do you know how to isolate for the variable here?

ashen iron
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Divide ?

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21 divided by 2

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?

fresh pebble
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no

ashen iron
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Danggg

fresh pebble
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to isolate for the variable work backwards with bedmas

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yk bedmas right im assuming you do

ashen iron
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No

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What’s bedmas my school hasn’t taught us that

fresh pebble
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brackets exponents division multiplication addition subtraction

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you might call it something else like pemdas or something

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its just the order of operations

ashen iron
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Yes pemdas

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They thought us that

fresh pebble
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yeah bedmas and pemdas are the same thing basically

ashen iron
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So what do I write now

fresh pebble
#

so to isolate for the variable just work backwards in bedmas

ashen iron
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Substitute

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Addition

fresh pebble
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yeah well we have nothing to subtract and so we'll go to the next part which is divided and multiplying

ashen iron
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Ok

fresh pebble
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do you know how to cancel out the division?

ashen iron
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No

fresh pebble
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basically the opposite of dividing

ashen iron
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So multiplication

fresh pebble
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yeah

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see how it says 21h divided by 2?

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cancel out the divided by 2 by multiplying both sides by 2

ashen iron
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Oh

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So how would I do that

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U know that 22 14 and 21 are in the triangle 2

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Or are we not worried about them

fresh pebble
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we dont really have to worry about them ig

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cus we were given 2 important peices of info already which was the area and base

ashen iron
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Oh

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So what do I write when multiplying 2 on each side

fresh pebble
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well for the right side

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whats the area times 2

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the area being 136.5 so

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136.5 times 2

ashen iron
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Ok

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That equals 273 right

fresh pebble
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yeah

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now that the division is cancelled out our equation is 273 = 21h

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remember how we used the opposite of division to cancel out the /2?

ashen iron
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Yes

fresh pebble
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this time we have multiplied by 21 on the right side

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21h is the same as 21 times h

ashen iron
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Ok

fresh pebble
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so what would be the opposite of multiplying?

ashen iron
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So now what to I put

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Division

fresh pebble
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yeah so divide the 21 out of each side

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and you should have your height then

ashen iron
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Wait

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So 21 divided by 273?

fresh pebble
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other way around

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273 / 21

ashen iron
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Ik

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Answer is 13 for whole problem right

fresh pebble
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yeah

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any other problems?

ashen iron
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Yes

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2 more

fresh pebble
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ai lemme see

ashen iron
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Rotate

fresh pebble
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,rotate

warm shaleBOT
ashen iron
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Same thing really

fresh pebble
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6 3/4 being the area right?

ashen iron
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Finding side length again

fresh pebble
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same thing basically

ashen iron
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Does the cm2 in the picture matter

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Look at it in picture

fresh pebble
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dont worry about the cm^2

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its just a unit of measurement

ashen iron
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Ohh

fresh pebble
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however dont forget to express your answer as cm or cm^2

ashen iron
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Ok

fresh pebble
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but when working with it i jus leave out the units

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anyways same thing as last time

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a = bh/2

ashen iron
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Ok

fresh pebble
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quickly tell me what info were given?

ashen iron
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Wym

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Nothing really

fresh pebble
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nah were given some dimension of the triangle and the area already

ashen iron
fresh pebble
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,rotate

ashen iron
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,rotate

warm shaleBOT
fresh pebble
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since the traingle given was a right angle triangle

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it means 3 is our height

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so input the area and the height into the area formula

ashen iron
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Ok

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So what would that be

fresh pebble
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you tell me

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wait what grade level is this

ashen iron
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8th grade

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I’m in 8th

fresh pebble
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ai

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did you input the area and height into the area formula yet?

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a = bh/2

ashen iron
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No I’m confused

fresh pebble
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alright i got you

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so our the area is 6 3/4 right?

ashen iron
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Yessir

fresh pebble
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ill just rewrite it as a improper fraction

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27/4

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so 27/4 = a

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in the a = bh/2

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we can rewrite a and 27/4

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because they both have the exact same values hence the equal sign

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so out equation wont get changed or ruined

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you get it so far?

ashen iron
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I think so

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So wait what u want me write on paper

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For the first step

fresh pebble
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if it helps you understand then go for it

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incase you didnt understand the point i was tryna make i can try explaining it in simpler terms

ashen iron
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My bad if I’m asking for a lot but can u just send me what to write

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Just so I can get it over quickly

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Teacher rushing me and shit

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I’m still in class doing this rn I’m acting like I’m texting my parents

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Appreciate it btw

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@fresh pebble are u still gonna help me?

fresh pebble
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go dms

obtuse pebbleBOT
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@ashen iron Has your question been resolved?

obtuse pebbleBOT
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wooden mortar
obtuse pebbleBOT
wooden mortar
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Wanted to ask about the particular integrals

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For the first set, with that Complimentary function

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To find the particular integral apparently you would use format 1

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But when I did a previous question as seen in set 2, the particular integral is formatted that the lamda doesn't disappear

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The complimentary function for the first one would equal 0, because I see e^-x I thought those might disappear so ill place an x

ashen iron
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Jp

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A helper will be with you shortly!!!

wooden mortar
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<@&286206848099549185>

unreal musk
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Generally you use the first one if that doesn't appear in the homogenous solution, but if it happens to be a solution of the homogenous solution, "multiply by x until it isn't"

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So like the bottom one has both e^{-x} and xe^{-x} as homogenous solutions, so you need to multiply by x once again to get x^2 * e^{-x}, if that's clear?

wooden mortar
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Then for the top one :0

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Why is multiplying by x not necessary

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Cause it has e^-× as homogenous

unreal musk
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Well, notice cause you're multiplying by cos(3x) and sin(3x), so it isn't like it's "exactly" a solution by itself, if that makes sense?

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Like $e^{-x} \cos(3x)$ and $e^{-x} \sin(3x)$ are "different" than $e^{-x}$ (for one, their derivatives are different)

warm shaleBOT
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@unreal musk

wooden mortar
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Ohh

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But for the bottom one, the derivative of e^-x still looks like it

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So it's like an exact solution? :0
Therefore need to multiply by the x accordingly

unreal musk
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Also taking a guess that your original homogenous equation was effectively $\dv[2]{y}{x} + 2\dv{y}{x} + 10 = 0$, for which $y = e^{-x}$ isn't a solution if you try to check directly

warm shaleBOT
#

@unreal musk

unreal musk
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And in the bottom one, cause you find e^{-x} in that homogenous solution, that would basically vanish if you tried substituting it, similar with xe^{-x}, so you'd keep going until you're not in the homogenous solution, which is x^2 * e^{-x}, and then you don't have the vanishing problem that you would with the homogenous solutions happyCat

wooden mortar
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I see
So mainly for the top one
Because there's no exact e^-x in homogenous solution, as it multiplied with the cos and sin
It won't vanish so can use the standard one

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As in no need to times by x

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I seee~~~☆
Thank you chartbit 😭👍✨

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.close

obtuse pebbleBOT
#
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unreal musk
#

Always a pleasure LanLove

obtuse pebbleBOT
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spring fossil
obtuse pebbleBOT
spring fossil
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Hello

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I would like to inquiry how to find the null space of the above matrix

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Much obliged

lusty badge
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You're going to find x such that Ax = 0

spring fossil
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This is the answer

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However, I do not know why there is two null space

obtuse pebbleBOT
#

@spring fossil Has your question been resolved?

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sullen solstice
obtuse pebbleBOT
sullen solstice
#

How do I solve this? I would be dividing by 0 in the end when I substitute 0.6 in…

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Help😭

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<@&286206848099549185>

tranquil ginkgo
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I dont think you have to simply 0.6 stuff

sullen solstice
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Please expand, I don’t understand…

somber thistle
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do you mind writing the last term with the ln and the sqrt here? i can't quite read it

sullen solstice
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0.12(ln((5x/sqrt(9-25x^2))+(3/sqrt(9-25x^2))-5x/3)

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<@&286206848099549185>

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😭😭

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This is what the graph looks like on Desmond

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Desmos

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Nooooplshelp

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<@&286206848099549185>

tranquil ginkgo
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you forget the dx part

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you transformed x^2, but not dx

sullen solstice
tranquil ginkgo
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no. rewrite the dx part see what you get

sullen solstice
#

Oh I end with tan^2

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Got it, 🙏

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.end

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.close

obtuse pebbleBOT
#
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tranquil ginkgo
#

wait it shoule be sin^2, and you use double angle formula

obtuse pebbleBOT
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ripe surge
#

Idk how to do this at all

obtuse pebbleBOT
crude lynx
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$1458=9^3.2$

warm shaleBOT
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Monarch of Eternal Night

crude lynx
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$128=4^3.2$

warm shaleBOT
#

Monarch of Eternal Night

crude lynx
#

Just take 9 and 4 out of each root

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You'll get root 2 common

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Just subtract then

ripe surge
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So what’s the answer supposed to be

crude lynx
#

Well, I already told you the method

ripe surge
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I didn’t pay attention when square roots was being taught

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Is it 27

crude lynx
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No

crude lynx
ripe surge
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I wasn’t paying attention in cube either

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So do I take 1458 and square root it by 9

crude lynx
crude lynx
#

So you have to take it out

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9 I mean

obtuse pebbleBOT
#

@ripe surge Has your question been resolved?

ripe surge
crude lynx
ripe surge
#

Is it 3 for the first box

obtuse pebbleBOT
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torpid tundra
#

would it be possible to map (0.5, 0.5) to the normalized 3d vector (0.91, 0.41, 0.03), if so, what's the formulas

obtuse pebbleBOT
#

@torpid tundra Has your question been resolved?

torpid tundra
#

<@&286206848099549185>

tired shell
#

it's probably going to be a projection formula

torpid tundra
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(0, 1, 0) will map to
(0.5, 1, 0.5)

tired shell
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still confused but you might be able to do that on (0.91,0,0), (0,0.41,0), and (0.03), normalize how you want then add them

torpid tundra
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im trying to map them to a directional vector, (0, 0, 1) has the vector pointing in the z direction which allows the 2d vector to just be added normally. But if the directional vector is (0, 1, 0) the x, y wouldn't act the same way, which the mapping would look like (0.5, 1, 0.5)

tired shell
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if your thing is vector + 0.5(perpendicular), there's many options but one is {x,y,z} is perpendicular to {-y,x,0} and {-xz,-yz,x^2+y^2}

torpid tundra
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all the vectors i sent are examples because it's easier to explain with those vectors

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the 2d vector is not a constant value

tired shell
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3 examples on (1,0,0) (0,1,0) (0,0,1) give a unique matrix if your thing is linear, I just don't know what you're going for

torpid tundra
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it's for a thing in minecraft, where the player would look in a direction and be able to go into a "2d screen" like mode. The mouse is what im trying to calculate where the location would be in the 3d space

tired shell
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oh gotcha that's a big thing in unity

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right now my guess is this for the 0.5's but I need to consider that video

torpid tundra
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the 2d vectors are the mouse x and y coordinates

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i used 0.5 as an example

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and the 3d directional vectors were also examples

tired shell
#

there's a weird thing about 3d angles where there's no actual right way up

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this sort of thing

torpid tundra
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what

tired shell
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concretely like if you face north then look up to (0,0,1), that's different from facing east then looking up to (0,0,1)

torpid tundra
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are you talking about quaternion rotation?

tired shell
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yea it's from quaternions not being commutative

torpid tundra
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what do quaternions have to do with this

tired shell
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like where do you want the x and y axis to point when looking up in the z-direction, there's no correct choice

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this might be good

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it just gets funky near the top

torpid tundra
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if you're looking up it will always be (0, 1, 0)

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im getting the vector from the pitch and yaw of the player

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then normalizing it

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which gives me a normalized directional vector

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then i want to apply the 2d coordinates from the mouse vector, to the directional vector so i can then offset the mouse to it's proper location

tired shell
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can't tell if the other vector there points to the north pole or not to give the +y part

torpid tundra
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+x???

tired shell
#

like {0.5,0.5} is the x and y of the mouse

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and the function you want seems like direction vector + mouse distance along that viewing 2d plane

tired shell
torpid tundra
#

because that only works if the z is 1

torpid tundra
tired shell
#

idk how this compares to what you want

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but it's like you draw a plane at the end of the vector, then add along that plane by the mouse horizontal and vertical

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in minecraft it's just blocks so looking at a diagonal angle is going to be really ugly

torpid tundra
tired shell
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so normalized direction {x,y,z} with mouse {a,b} goes to
x-ay/sqrt(x^2+y^2)-bxy/sqrt((xz)^2+(yz)^2+(x^2+y^2)^2),
y-ax/sqrt(x^2+y^2)-byz/sqrt((xz)^2+(yz)^2+(x^2+y^2)^2),
z+b(x^2+y^2)/sqrt((xz)^2+(yz)^2+(x^2+y^2)^2

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there's probably a 3d rotation matrix that does this cleaner welp

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as (direction)+(3d rotation by direction)*(mouse)

torpid tundra
remote needle
#

a

tired shell
#

the normalized 3d vector (0.91, 0.41, 0.03)

torpid tundra
#

(3d rotation by direction) im assuming is a quaternion from the vector

tired shell
#

yea just like pitch and yaw

torpid tundra
#

so grab the quaternion from the vector?

tired shell
#

I'm not sure how it works but yea with quaternion of the vector multiply with the quaternion of the mouse with depth=0

torpid tundra
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and the mouse would be vector(x, y, 0) as a quaternion?

tired shell
#

I think so? there's a weird thing with mixing positions and angles in quaternions I don't remember

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q* as conjugate quaternion

torpid tundra
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hold up

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what do quaternions have to do with any of this?

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same with rotation?

tired shell
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3d angles have a representation as quaternions

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and you multiply them to compose rotations

torpid tundra
#

oh then you would rotate the vector around that?

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but what's the point of converting it to a quaternion

obtuse pebbleBOT
#

@torpid tundra Has your question been resolved?

tired shell
#

quaternions are just one of like 3 ways to do 3d angle stuff

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you can do coordinates xyz or pitch yaw trigonometry

obtuse pebbleBOT
#

@torpid tundra Has your question been resolved?

obtuse pebbleBOT
#

@torpid tundra Has your question been resolved?

obtuse pebbleBOT
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median dome
#

Question: Find $$L=\lim_{x\to 0}\frac{e^{2x^2}-e^{\arctan(2x^2)}}{x^6}$$

warm shaleBOT
#

kheerii

median dome
#

I write this as $$L=\lim_{x\to 0}\frac{2\frac{e^{2x^2}-1}{2x^2}-2\frac{e^{\arctan(2x^2)}-1}{\arctan(2x^2)}\cdot\frac{\arctan(2x^2)}{2x^2}}{x^4}$$

warm shaleBOT
#

kheerii

median dome
#

the $\frac{\arctan(2x^2)}{2x^2}$ term becomes one, so we are left with $$L=2\lim_{x\to 0}\frac{\frac{e^{2x^2}-1}{2x^2}-\frac{e^{\arctan(2x^2)}-1}{\arctan(2x^2)}}{x^4}$$

warm shaleBOT
#

kheerii

median dome
#

am I incorrect up until here?

#

because if this is correct we should get 0, since the first term in the numerator gives us $1+x^2+\frac{2}{3}x^4+O(x^6)$ and the second term gives us $1+\frac1{2}\arctan(2x^2)+\frac1{6}\arctan^2(2x^2)+O(\arctan^3(2x^2))=1+(x^2+O(x^6))+\frac{2}{3}x^4+O(x^6)$

warm shaleBOT
#

kheerii

median dome
#

so their difference is just O(x^6)

frank monolith
median dome
#

that completely slipped my mind for some reason

frank monolith
median dome
frank monolith
#

yeah they do

median dome
#

the remaining is just x^6 and above, which gives us the value of the limit as 0

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which isn't the answer

frank monolith
#

if you do the same thing at the start, the x^6 term remains and you end up with 8/3

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idk if you messed up the series somewhere

median dome
#

hmm

median dome
warm shaleBOT
#

kheerii

median dome
#

$\arctan(t)=t+\frac{t^3}{3}+...$

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are these wrong?

warm shaleBOT
#

kheerii

frank monolith
#

yeah both are

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wrong

median dome
#

,w limit as x goes to 0 of (((e^(2x^2)-1)/(2x^2)-(e^(arctan(2x^2))-1)/(arctan(2x^2)))/x^4

warm shaleBOT
median dome
#

what's wrong with the second one?

median dome
#

which I can't figure out at all

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ahhhhh wait there's a plus in tanx

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so there should be a minus in arctanx

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got it

#

,close

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.close

obtuse pebbleBOT
#
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frank monolith
fluid gulch
#

can someone help at help 24

obtuse pebbleBOT
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celest musk
#

hello can somebody please help me with iii

obtuse pebbleBOT
celest musk
#

my solution was C4,3 * C8,2

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considering that you pick 3 teachers out of 4 and then you pick 2 other people from the remaining 8

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why is this wrong?

obtuse pebbleBOT
#

@celest musk Has your question been resolved?

polar fossil
#

you're double counting some combinations

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eg if the teachers are ABCD and the rest are EFGHJKL then you could pick:
ABC and then DE
ABD and then CE
ACD and then BE
BCD and then AE
and these would all be the same combination but you've counted it 4 times

celest musk
#

2 and 3 are equal but 1 and 4 im confused

polar fossil
#

that's because I'm bad at typing hold on let me fix it

celest musk
#

oh ok dw

polar fossil
#

there we go

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all of them are ABCDE

celest musk
#

alright i think i got it

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thank you

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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hoary granite
#

was watching a lecture but the guy said let's skip over the derivation :< how do we get here?

obtuse pebbleBOT
#

@hoary granite Has your question been resolved?

obtuse pebbleBOT
#

@hoary granite Has your question been resolved?

obtuse pebbleBOT
#

@hoary granite Has your question been resolved?

obtuse pebbleBOT
#

@hoary granite Has your question been resolved?

hoary granite
#

no sir

strong plinth
hoary granite
#

yes

strong plinth
#

ah ok then it's just the binomial theorem, the only fucked up part about it is that it uses the generalization of the binomial coefficient to non-natural numbers

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cus $(a + b)^x = \sum_{k=0}^\infty \binom{x}{k} a^k b^{x-k}$ holds for all natural x, but if you generalize the binomial coefficient properly, then it also holds for all real numbers x

warm shaleBOT
#

Lartomato

strong plinth
#

hmm i am wondering where the -1 went though

#

oh wait SORRY it could be that i'm talking total shit lmao

#

the binomial coefficient looks completely normal

hoary granite
#

yeah i dont get the "+r-1" following the n in the binomial coefficeint

strong plinth
#

hmm, let me think, i think a good avenue to try and derive this theorem would be the following

#

we know that $(1 - x)^n = \sum_{k=0}^n \binom{n}{k} (-1)^k x^{n-k}$

warm shaleBOT
#

Lartomato

strong plinth
#

and we also know that $(1 - x)^n (1 - x)^{-n} = 1$

warm shaleBOT
#

Lartomato

strong plinth
#

so if we assume $(1 - x)^{-n} = \sum_{k=0}^\infty a_k x^k$, then we can try to determine the coefficients $a_k$ by using the series representation of $(1-x)^n$ and the fact that the two series have to multiply to 1

warm shaleBOT
#

Lartomato

strong plinth
#

so we know $1 = (1 - x)^n (1 - x)^{-n} = \left(\sum_{k=0}^\infty \binom{n}{k} (-1)^k x^{n-k} \right) \cdot \left( \sum_{k=0}^\infty a_k x^k\right)$, and then we multiply the series on the right-hand side (this is where you can use the cauchy product formula)

warm shaleBOT
#

Lartomato

hoary granite
#

also im sorry for not mentioning it before, but n , x , r are all positive integers

strong plinth
#

by comparing each coefficient with the left-hand side, which is just 1, you will probably get some recursive description of the coefficients $a_k$

warm shaleBOT
#

Lartomato

strong plinth
#

not for x, but i think it also doesn't matter much for x

#

okay but what i wrote above was kinda complicated

hoary granite
#

i understood it dont worry

strong plinth
#

alternative solution: you can do induction on n; for n = 1 you just have the geometric series, so that's easy

hoary granite
#

but im afraid that method is too lengthy 🤔

strong plinth
#

the induction step is then $(1 - x)^{-(n+1)} = (1 - x)^{-1} \cdot (1 - x)^{-n}$

warm shaleBOT
#

Lartomato

strong plinth
#

the left factor is again just a geometric series, the right factor is your induction hypothesis

#

and then you again use the cauchy product formula to combine it all

#

and i'm guessing some standard binomial coefficient properties will give you what you want

#

maybe you can try that!

hoary granite
#

yeah let me try

strong plinth
#

if you struggle let me know but i'm guessing that the hardest part is just writing the cauchy product formula correctly

cinder hornet
hoary granite
strong plinth
#

hmm oh i guess if you translated this to stars and bars, each coefficient would be the number of solutions for $x_1 + ... + x_n = k$ ?

hoary granite
warm shaleBOT
#

Lartomato

strong plinth
warm shaleBOT
#

Lartomato

hoary granite
#

interesting

strong plinth
#

hehe yeah this is exactly one of the stars and bars theorems

#

but it takes some work to see why

hoary granite
#

Got it guys!! Thank you so much for the help

#

had to do it thrice because I thought I wasnt getting n+1 term in the final form lmao 😭 I'm just dumb

#

@strong plinth thank you (letting you know im closing this channel, just in case)

#

ty methonmatics too

#

.close

obtuse pebbleBOT
#
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strong plinth
#

awesome!

obtuse pebbleBOT
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timid silo
#

Stuck on this worksheet not really sure how to work out probabilities

wraith barn
#

Ok for Q1-3, just start off by list the probabilities of rolling each colour

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main raptor
#

need urgent help

obtuse pebbleBOT
main raptor
#

easy sequences question

#

if t1 = -5 and tn = -3t ↓ (n-1) + 8

#

find the first 6 terms

#

the n-1 is subscript of t

#

would you find t2 by doing t2 = -3(t1) + 8

#

t2 = (-3)(-5) + 8

#

t2 = 23

#

please help

proven aspen
#

what is this downward arrow sign?

eager niche
eager niche
main raptor
#

thanks i got it, do you know how to find geometric sequence formula given the terms?

#

1, -2/3, 4/9, -8/27

obtuse pebbleBOT
#

@main raptor Has your question been resolved?

tranquil ginkgo
#

assume n starts from 1, you can seperate each term into two parts, one is the size of the number, the other is the sign of the numb

#

the sign of numb should be simple, then you find the pattern of the fraction

obtuse pebbleBOT
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fallen inlet
#

Hello

obtuse pebbleBOT
fallen inlet
#

How to do this???

#

I’ve got no clue

bold bane
#

First, isolate the term that contains the variable c.

#

After that, divide by both sides by d to completely isolate c.

radiant marsh
#

let's take the example 4+4x = 10, you want to get rid of the 4 on the left side, how do you do that? -4 to the whole equation to get 4+4x-4 = 10-4 which is 4x = 6, then the opposite to multiplication would be division, you want to get rid of that 4 that's hugging the x right? They're a bit too close together, so we get 4x/4 = 6/4 which gets us x=6/4 -> x=3/2

obtuse pebbleBOT
#

@fallen inlet Has your question been resolved?

fallen inlet
#

Hey guys

#

Sorry I was afk

fallen inlet
radiant marsh
#

do you know how to find x in 2+2x=4?

radiant marsh
#

how would you do that

fallen inlet
#

Minus 2

radiant marsh
#

and then

fallen inlet
#

Divide

#

By 2

#

On both sides

radiant marsh
#

ok, what's the difference in your question?

fallen inlet
#

None

#

I should do the same thing

radiant marsh
#

ab + cd = ef, you can treat ab and ef as whole numbers

fallen inlet
#

Ok

radiant marsh
#

as ab = number, ef = other number, I'll use n and o to shorten it and get
n + cd = o

#

now you can clearly see that all you need to do is get rid of that n to get cd = o-n

#

I hope my explanation makes sense

fallen inlet
#

Yes

radiant marsh
#

awesome

#

you figured it out?

fallen inlet
#

Yes

obtuse pebbleBOT
#

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stiff hinge
#

i can't figure out what's wrong with my interval

stiff hinge
#

same thing with this problem

obtuse pebbleBOT
#

@stiff hinge Has your question been resolved?

stiff hinge
#

if someone could at least help me out w the principle of the intervals of convergence, i'd rlly appreciate it!

stiff hinge
worn yoke
#

you would generally expect the interval of convergence for a center a and radius R to look like
a - R < x < a + R (possibly including the endpoints). in this case your interval and radius/center don't agree

sudden axle
#

yo

obtuse pebbleBOT
#

@stiff hinge Has your question been resolved?

stiff hinge
#

(3/8, 5/8]

#

thank u all!

obtuse pebbleBOT
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glass zodiac
#

Can someone explain how the line integral along the counterclockwise path is zero? I figured it would be negative since it appears as if you are going against the vectors overall

brave bramble
#

This all the context you have? They didn't happen to say the field is conservative, did they?

glass zodiac
#

nope

brave bramble
#

I think the question is more about the other two fields lol

glass zodiac
#

nah its all 3 i think

#

it makes no sense tho

#

the first 2 are obv 0 so im good with that

brave bramble
#

Oh like they all could be zero, I get it

glass zodiac
#

yeah

main raptor
#

what class is this

glass zodiac
#

calc 3

#

imma just say the question is botched lmao

obtuse pebbleBOT
#

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abstract snow
#

can someone please explain how you get the solution for the last part:

abstract snow
#

i tried asking chatgpt as it was urgent and it kept giving me nonsensical reasonings, i tried looking in stackoverflow and didn't find any solutions there either

#

i just need to know how to do the working

surreal forge
# abstract snow i just need to know how to do the working

number starts with 11... there are 6^4 ways
number starts with 121... or 122... there are 2 * 6^3 ways
number starts with 1231... or 1232... or 1233... there are 3 * 6^2 ways
number starts with 12341... or 12342... or 12343... or 12344... there are 4 * 6 ways
number starts with 12345... there are 5 ways

abstract snow
#

TYSM you're the best!!!

#

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shut crater
#

Unsure of how to approach this. Do I need the anti derivative?

glass vapor
#

Mvt

#

integral

#

uhh

shut crater
#

H e l p

brave bramble
glass vapor
#

yes that

shut crater
#

Ohhh

brave bramble
#

From googling "average value of function"

shut crater
#

How do I use that though

glass vapor
#

Mean value theorem for integrals

shut crater
#

Like this? Then what?

#

My professor didn’t go over this bleakkekw

glass vapor
#

do it?

shut crater
#

How?

glass vapor
#

integrate

shut crater
#

bleakkekw h o w

glass vapor
#

Oh💀

#

power goes up coefficient goes down

#

So

#

power becomes 2

#

divide 3 by 2

#

and 8 just becomes 8x

#

plug 6 in

shut crater
#

Ohhh, the anti derivative

glass vapor
#

get the number

#

yes

shut crater
#

OHHH

glass vapor
#

same thing

shut crater
#

Had no idea lmao

#

Got it, thanks!

#

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worthy prawn
#

i need help with this, not really but its just that my eyes arent to good and i see two of everything (monocular diplopia) and i have a lazy eye making my vision blurry and hard to see

worthy prawn
#

its very easy

#

nvm

#

i do myself

#

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sudden mist
#

How can polynomial identities be proven?

obtuse pebbleBOT
hollow badger
#

Give me an example of one polynomial identity, something like (x + a)^2 = x^2 + 2ax + a^2, and we can try prove it

sudden mist
#

i just solved my question thank you!

#

.close

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lilac pebble
#

Use the second derivative test to find the local extrema of f(x) = 3x^4 + 4x^3 - 12x^2 + 2

lilac pebble
#

So i found the first derivative and set it to 0

#

and i got x=-2 or x=1

#

then i found the second derivative and plugged those two values in

#

to get 72 and 36 respectively

#

but both of those are minimums

#

so are there no maximum/extremas?

hollow badger
obtuse pebbleBOT
#

@lilac pebble Has your question been resolved?

lilac pebble
#

its (x+2)(x-1)=0

#

nvm

#

nvm

#

nvm

#

.close

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fiery breach
obtuse pebbleBOT
fiery breach
#

how to do disss :<

safe haven
#

what do you understand about 94% of the letters are within 12g of the mean

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wintry mauve
obtuse pebbleBOT
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wintry mauve
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.reopen

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granite fossil
#

Is the circled part the correct final answer?

earnest elk
#

No

#

The 4x-9 part is incorrect

granite fossil
# earnest elk No

whoops, youre right, itd be 4(1) - 9, and the end would be 30x^5 - 5 instead?

earnest elk
#

What’s the derivative of a constant wrt x?

granite fossil
earnest elk
#

9

granite fossil
#

what would I do with the 9?

#

9 = 0?

urban kiln
#

well does a constant value change wrt any other changing value?

#

as you can see, any constant number, say k, is not in any way related to x, since it doesnt change as x changes, its rate of change is 0

#

ie d/dx(constant)= 0

granite fossil
urban kiln
#

or, constant can be written as kx^0, when u differentiate it, u get 0.kx^-1 = 0

granite fossil
#

ok thank you

granite fossil
#

Sorry but am I using the constant rule or the power rule?

urban kiln
#

dont apologise :D

#

ur using the power rule only

granite fossil
#

ok thats what I thought, thank you for your help

urban kiln
#

wait lemme send a lil pic

granite fossil
#

That makes more sense

#

thank you very much

urban kiln
#

yup, any constant is basically x^0, so it works out

#

no problem :D

granite fossil
#

.close

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dawn nest
#

how did the first line simplify to the second line? (the circled expression is given as 60)

worn yoke
#

,, \log_{10} 10^{-3} = -3 \log_{10} 10 = -3(1)

warm shaleBOT
dawn nest
#

thank you

#

.close

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dawn nest
#

.reopen

obtuse pebbleBOT
#

dawn nest
#

another question sorry

distant shadow
#

Hi

dawn nest
#

if I know the x-intercept of an exp function, how do I find its graph?

#

or I can't

distant shadow
#

Can you explain what you mean

#

You know its an exponential right

dawn nest
#

I'm trying to understand how we get the equation of this graph

distant shadow
#

So you know the y intercept

dawn nest
#

yeah

distant shadow
#

Yeah ofc

#

when x= 0 y = 1

#

So it is satisfied by all exponentials

dawn nest
tardy tusk
#

(1/3)^(-1)=3

distant shadow
#

Now you see the fn be like decreasing

#

So its of a fraction lesser than 1

tardy tusk
dawn nest
#

oh so its -(3)^x ?, nah nvm

distant shadow
#

Again it cuts at -1, 3

#

When x= -1 y = 3

#

So y = (1/3)^-1

#

Generally y : (1/3)^x

tardy tusk
#

😦

dawn nest
distant shadow
#

I mean lets consider the ffunction

#

y = a^x

#

Now satisfy the values

muted stump
#

since they gave the point (-1, 3)
and you know it is exponential of the form $y=a^x$
then sub in (-1, 3)
to get $3=a^{-1}\$
$3=\frac{1}{a}\$
$a=\frac{1}{3}\$
$\therefore y=\left(\frac{1}{3}\right)^x$

distant shadow
#

You will gett ^^^

#

@muted stump bro typed so much ^_^

warm shaleBOT
#

kotuseid

distant shadow
#

For you !

muted stump
#

😁

dawn nest
#

thanks @muted stump that's what I meant

#

and thanks @distant shadow I get it now

#

will close

#

.close

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distant shadow
#

ofc bye

obtuse pebbleBOT
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spark iron
#

Assume the particle released from rest downwards, and I assumed upwards is postive direction. I dont get a terminal velocity once i derive and expression for v

sonic forum
#

since you took the axe upwards

spark iron
#

why tho?

sonic forum
#

because the particle is going downwards so the acceleration as a vector is down

spark iron
#

but we arent considering it as a vector

sonic forum
#

you consider it as a vector first then you project on the axe

spark iron
#

the value itself should pop out negative as mkv<mg

sonic forum
#

let i be a unit vector pointing opwards

#

then a^ = -a i^

spark iron
#

this is mechanics

#

not vecotrs

sonic forum
#

where a is the norm of the acceleration vector

sonic forum
spark iron
#

tru

#

alr thnaks

#

i see

sonic forum
spark iron
#

wee difined the vecotr as postive

sonic forum
#

vector is not a number to say its positive

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worn gazelle
#

I'm struggling with this

obtuse pebbleBOT
worn gazelle
#

Is it true that $\frac{x}{\lambda} = \frac{y'}{\sqrt{1 + (y')^2}}$

warm shaleBOT
glossy basalt
worn gazelle
#

yeah ofc

worn gazelle
glossy basalt
#

"dummy variable"

worn gazelle
#

yup

glossy basalt
#

anyways i think you know what's happening after

worn gazelle
#

yeah just change/combine constants at the end

obtuse pebbleBOT
#

@worn gazelle Has your question been resolved?

worn gazelle
#

I don't think this rearranges to what's in the question

obtuse pebbleBOT
#
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deft nacelle
#

What's the difference between a numerical sequence and a function?

kind hawk
#

a sequence is technically a function with domain N

#

but I am not sure thats what you are looking for

deft nacelle
#

In that case then why are they classified as an entirely different thing?

#

I agree with you that in theory, that's the only difference.

#

But i'm more interested in how they can be used practically.

novel knoll
#

Because it is more convient to write let … be a sequence

kind hawk
#

well they have quite different behavior. for sequences you can talk about the next point. for functions with domain R you cant

deft nacelle
#

OH YEAH

deft nacelle
#

THANK YOU

#

alright let me explain why I asked this question.

#

I'm trying to create models for different variables in finance using what I've learned during the last year of school.

#

Specifically, revenue streams (ex: evolution of a salary as per annual raise decided in contract and by labor laws, evolution of investment returns, etc..), savings and reinvestment of those savings.

deft nacelle
#

Let me give an example so I can get some p2p review

kind hawk
#

I didnt say anything about short vs long term

deft nacelle
#

???

#

ohh right, functions can also do that job too

#

its just that according to my instrucitons, I should be able to integrate both functions and sequences

#

but honestly I feel like sequences become obsolete due to them literally being a function sub-type

#

Should I just do using fuctions?

kind hawk
#

use whatever works better for the model. but dont exclude sequences because they are a "subtype" of functions

deft nacelle
#

Noted. I really appreciate the help!

#

Take care!

#

.close

obtuse pebbleBOT
#
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upper root
obtuse pebbleBOT
versed stratus
#

,rotate

warm shaleBOT
upper root
#

<@&286206848099549185>

distant shadow
#

Hi

#

Integrating factor

#

so x ^10

#

we get x^10 * y = int x^9 ln x

#

Now do by parts integration

upper root
#

shouldn't y' be alone in the left ranks?

distant shadow
#

No

#

im integrating using IF

#

See if you differentiate x^10 * y

#

You get thw question result

#

So multiply lhs and rhs with x^9

upper root
#

if you have pen and paper to hand, please send what you mean :))

distant shadow
#

Ok bro ofcourse

upper root
#

thank uu

distant shadow
#

UndeRstood ?

upper root
#

yes yes now i get it

#

thank u so much

distant shadow
#

I hope you can do the rest bye !

upper root
#

thank u, byee

#

.close

obtuse pebbleBOT
#
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marble oak
#

I don’t understand this

obtuse pebbleBOT
marble oak
#

Can someone help me do it

flint flower
#

how do u calculate the area of a circle

marble oak
#

No clue

flint flower
#

they expect you to know volume?

marble oak
#

Yes

flint flower
#

so they are expecting u to know how to calculate the area of a circle

marble oak
tardy tusk
#

bro

#

It says to find exposed surface

#

It is area

#

diameter is 16ft

#

radius is half of diameter

#

so 8ft

#

So put in formula

#

A=πr²

marble oak
tardy tusk
#

exposed means open

marble oak
#

So #1 just equals 8^2pi

tardy tusk
#

64pi

#

Ye

marble oak
#

And that’s useful so he know how much space ig

tardy tusk
#

Ye

marble oak
#

Would #2 just be 128pi

tardy tusk
#

Hm

#

Two coasts what a hell

#

How can we have two coasts in cylinder

#

and how can you paint exposed surface

marble oak
#

Sigh

tardy tusk
#

actually crazy

#

I can't understand where those two are coasts

marble oak
#

We sre pretending the cylinder is a pool

tardy tusk
#

Okay ....

#

Let us imagine

marble oak
#

My geometry teacher is a little new

tardy tusk
#

That this pool is closed

#

Okay 128pi as you said

marble oak
#

Alr

tardy tusk
#
  1. V=A×h
marble oak
#

So 64*6

tardy tusk
#

384pi

#

Don't forget your pi

marble oak
#

Sh

#

Sh

#

Ah

tardy tusk
#

ft³

marble oak
#

Would #4 just be the price times 384pi

tardy tusk
tardy tusk
marble oak
tardy tusk
#

Ye

tardy tusk
marble oak
#

Would that have pi

#

Also

tardy tusk
#

Ye

#

Use calculator to multiply

#

Or use approximate value

#

Which is 3,14

#

For pi

marble oak
#

Alright

#

Tysm

#

.close

obtuse pebbleBOT
#
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mild notch
#

how to integrate (x^2)(sin3x)

obtuse pebbleBOT
mild notch
#

with respect to x

#

which should i use for u and v

tardy tusk
#

Integration by parts

#

Or DI table

mild notch
#

yes

#

what is a di table

tardy tusk
mild notch
#

cool thanks

#

.end

tardy tusk
#

.close

mild notch
#

.close

obtuse pebbleBOT
#
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marsh trail
#

can someone help me very quick and simple

obtuse pebbleBOT
marsh trail
quartz tulip
obtuse pebbleBOT
#

@marsh trail Has your question been resolved?

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rough stream
#

Does a Shapiro-Wilk test result of W=0.96 and p-value of 0.34 indicate that my data fits a normal distribution?"

obtuse pebbleBOT
#

@rough stream Has your question been resolved?

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#

@rough stream Has your question been resolved?

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grizzled helm
#

Can anyone explain more what (b) is asking?

grizzled helm
#

this is what chat gpt was getting but I don't understand how you can write a matrix from a transformation mapping to R^2x2

#

ah wait, they just stretched out the matrices into vectors

obtuse pebbleBOT
#

@grizzled helm Has your question been resolved?

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timid silo
#

can some one explain limits to me.

obtuse pebbleBOT
timid silo
#

i graphed it. i can see it. and i thought i knew but i dont.

#

get common denominator

#

first

#

x?

#

no

#

i dont remember how to get to the common denominator revolving these problems

#

where x and 1 are both different.

#

u thought you would cross them over but that is mutiplication

#

come dm

#

i will show you

#

can someone explain limits to me?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

#
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latent frost
#

Quick question

obtuse pebbleBOT
latent frost
#

If we look here

timid silo
latent frost
#

is i(v2w3-v3w2) - j(v1w3-w1v3) + k(v1w2-w1v2) the same?

#

i guess it should be right?

latent frost
#

would prefer if you didn't respond then

timid silo
worn yoke
latent frost
#

cheers

#

.close

obtuse pebbleBOT
#
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fierce magnet
#

Help please i wanna cry

obtuse pebbleBOT
timid silo
#

what is tg

fierce magnet
#

tangens

timid silo
#

so tan?

fierce magnet
#

yes

timid silo
#

ok expand using addition formula

#

things should cancel nicely

fierce magnet
#

Im really sorry to ask you, could you maybe solve it? I have no idea how to do that

obtuse pebbleBOT
#

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strong forum
#

If X is normally distributed and Var(X)=2 and E(X)=3

Is Var(X+2X) different to Var(3X)?

wild swallow
#

is X + 2X different from 3X?

harsh remnant
wild swallow
strong forum
#

I

#

I'm doing this question and I just did Var(X+2X)=Var(3X)=9Var(X)

#

But apparently

#

Var(X+2X)=Var(X)+4Var(X)

wild swallow
#

i have a feeling we are missing some context here

harsh remnant
wild swallow
#

can you send the original question?

strong forum
#

Alright let me ss

strong forum
wild swallow
#

okay so it didn't ask you to calculate the variance of X + 2X exactly

#

you also have the -4Y part

wild swallow
strong forum
#

Var(X+2X-4Y)=Var(X)+4Var(X)+16Var(Y)

#

I did

wild swallow
#

they are wrong

strong forum
#

9Var(X)+16Var(Y)

#

Ok cool

wild swallow
#

you are right

strong forum
#

Thank you

wild swallow
#

np

teal turret
#

also, whats the reason it doesnt work? cuz of independence?

wild swallow
#

yes

teal turret
#

ah ok makes sense

teal turret
strong forum
teal turret
#

lol

#

so like

#

it was a joke but i was referring to something like this

#

var(x + 2x + 4x + 7x) = varx + 4varx + 16varx + 49varx = 70varx VS var(x + 2x + 4x + 7x) = var(14x) = 196varx

novel knoll
#

more clear to do it like this:
var(x)=var(x+x-x) != var(x)+var(x)+var(x)=3var(x)