#help-10

1 messages · Page 355 of 1

wintry hearth
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understood till now?

plain sparrow
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yeah

wintry hearth
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alright

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ticket close?

plain sparrow
#

sure

#

ty

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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atomic compass
#

Do trigonometry functions sin cos tan take in degrees or radians

atomic compass
#

?

craggy surge
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both

atomic compass
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How does the function know which one it is

craggy surge
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radian is just another measure of an angle

atomic compass
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I get it

craggy surge
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like how we use km m cm

atomic compass
#

But the numerical value will still be different, 90 for degrees and 1,13 for radians.

So how can the function know

craggy surge
#

do you know how to convert degrees to radians and vice versa?

atomic compass
#

About

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Or do you have to understand as a human and as a machine someone has to tell it which one it is

craggy surge
#

90° = π/2 radians
sin 90° = sin π/2 = 1

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we have to figure out ourselves what angle it refers too

atomic compass
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Yes and computers have degrees usually as default?

Cuz someone could technically write pi/2°

craggy surge
#

if you write π/2° that will be converted to 1.57°

#

calculators have a rad and deg button too

obtuse pebbleBOT
#

@atomic compass Has your question been resolved?

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granite dragon
#

1 – cos(x) is equal to 2 sin²(x/2).

obtuse pebbleBOT
granite dragon
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can somebody show the derivation of this

#

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modest ingot
# dense imp

can i dm you about how to invert colors on that pdf viewer thing? bleakkekw

granite dragon
#

I just got it through double angle but thanks for that

spare gale
dense imp
# granite dragon holy crap thats complicated

well this is a whole bunch of identities kinda proven together, but yeah basically you have to do kind of a geometric proof like that for one identity then you can derive the others from that more or less :p

#

but if you really want a proof that assumes you know nothing about sin cos other than their definitions this pretty much does it

spare gale
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cos(2x) = 1 - 2sin^2(x)
cos(x) = 1 - 2sin^2(x^/2)
2sin^2(x/2) = 1 - cos(x)

#

writing math identites in pc is a pain

obtuse pebbleBOT
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plush egret
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Hi

obtuse pebbleBOT
plush egret
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Guys

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I know we need to get the value of Bd

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But I don’t know, how will we do that

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The formula something

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Can someone explain to me

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The process in able to get that formula

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<@&286206848099549185>

#

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obtuse pebbleBOT
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brisk parrot
#

can u solve pls??

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

turbid hawk
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sub in pi/2 into ur x's

brisk parrot
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can u explan n bref

turbid hawk
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so the expression is asking u

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what would u get close to

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as ur x value approaches pi/2

brisk parrot
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yeah

turbid hawk
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what would ur answer be

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so just sub in pi/2

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into sinx and cos

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so sin(pi/2)

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and cos(pi/2)

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solve

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u should get 1

brisk parrot
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so wat wud final ans be??

heavy belfry
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plug it in yourself and find out

turbid hawk
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no

brisk parrot
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but the ans they gave is 0

turbid hawk
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final answer is 0

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sorry

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calc error

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mb

brisk parrot
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yea thans a bunch

turbid hawk
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np

brisk grove
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What is even going on here

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Subbing pi/2 definitely isn't correct

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The limit is of the form 0/0

dim temple
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try multiplying the numerator and denominator by the conjugate of 1 - sinx

obtuse pebbleBOT
#

@brisk parrot Has your question been resolved?

marsh birch
#

Are you allowed to do l'hopitals

wraith wing
obtuse pebbleBOT
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static marten
#

that's so skibidi pog

ask an actual question

brisk grove
#

<@&268886789983436800>

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I don't think he's going to

obtuse pebbleBOT
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dreamy acorn
#

i dont understand how the cross product works

dreamy acorn
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How to calculate the cross product of 2 vectors

red ice
red ice
warm shaleBOT
red ice
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From that you can show the cross product is distributive

dreamy acorn
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i mean i dont understand how did they come out with these steps

red ice
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$a \times (b + c) = a \times b + a \times c$

warm shaleBOT
red ice
warm shaleBOT
red ice
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But $a \times a = |a| |a| \sin 0$

warm shaleBOT
red ice
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The angle between a vector and itself is 0, so theta = 0

dreamy acorn
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OH

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oh yes

red ice
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Yeah and then $a \times b = -(-b) \times a$

warm shaleBOT
dreamy acorn
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yeah i understand now thank you 南哥

red ice
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That is me yes

dreamy acorn
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Im zero

red ice
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Wow

dreamy acorn
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lmaoooo

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anyway

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thx for your help

#

.close

obtuse pebbleBOT
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solid musk
#

If you have the fraction 5x / 7x , could you simplify it further by cancelling out the x on the top and the bottom

raw torrent
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ye

red ice
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It's cause $\frac{a}{c} \frac{b}{d} = \frac{ab}{cd}$

raw torrent
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wuh

warm shaleBOT
red ice
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Okay that's better

raw torrent
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what does that mean

red ice
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Let me find some sort of explanation

solid musk
red ice
solid musk
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huh

red ice
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So hopefully you can see that $\frac{1/x}{1/x} = 1$

warm shaleBOT
red ice
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anything divided by itself is 1

solid musk
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yhh

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i get that

red ice
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So $\frac{x}{x + 2} \frac{1/x}{1/x} = \frac{1}{(x + 2)(1/x)}$

warm shaleBOT
red ice
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Now by the distributive law on the bottom

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We have $\frac{1}{1 + 2/x}$

warm shaleBOT
solid musk
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ok now im even more confused

red ice
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Distributive law reminder

solid musk
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in the fraction x / x +2 why cant you cancel the top and bottom by x

red ice
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If you divide x by x

raw torrent
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you are dividing by x+2 not x

red ice
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You also need to divide (x + 2) by x

raw torrent
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you cant split denominator into two part

solid musk
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ohhhhhhhhhhhh

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so i cant divide the top by x itself

red ice
red ice
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Like if you have 2x + 5 = 8

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Think of it as subtracting 5 from both sides

solid musk
solid musk
red ice
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Don't think of it as 'bringing' the 5 over, that logic fails as soon as you have anything even a bit complicated

solid musk
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yhhhh

red ice
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That's our denominator

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And x/x is our numerator

solid musk
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isnt it x + 2

red ice
red ice
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And that gives us the same thing

red ice
lost otter
solid musk
red ice
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Cause x can be anything, x can be any number

lost otter
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Exactly

solid musk
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yhh

red ice
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So if x / (x + 2) was equal to 1/2

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Then 3/(3 + 2) would be equal to 1/2

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and 100/(100 + 2) would also be equal to 1/2

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That's what we mean by when we say something containing x is 'equal' to another thing

solid musk
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i still dont understand why you cant cancel out the x

red ice
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That it would be true for literally any x

lost otter
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hmm

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choose a number

solid musk
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5

red ice
lost otter
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5/8

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simplify it further for me

solid musk
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you cant coz theres no common factor

lost otter
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okay

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fair

solid musk
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yhh

lost otter
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but

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i mean

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5/10-2

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now what

solid musk
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would it be 1/5 + 2

lost otter
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no

solid musk
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wait no

lost otter
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10-2 is in the denominator

solid musk
#

yhh

lost otter
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$\frac{5}{10-2}$

warm shaleBOT
lost otter
#

simplify this

solid musk
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1/2 - 2

lost otter
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Really?

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so youre saying

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$\frac{1}{2} - 2$

warm shaleBOT
red ice
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You need to divide the -2 by 5 as well

lost otter
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The two just, came up

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Became god

red ice
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Cause you need to do the same thing to top and bottom

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To keep it the same

lost otter
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let him do it south

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i wanna see his logic

solid musk
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so i divide the top by 5 and then divide 10 -2 by 5

solid musk
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so

lost otter
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uhuh

solid musk
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it would be

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1 / (10-2) divided by 5

lost otter
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Yeah

solid musk
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but what would that be

lost otter
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welp

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what do u think

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any personal ideas?

solid musk
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1 / 8 divided by 5

lost otter
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Why 1/8?

solid musk
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coz 10 minus 2 is 8

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so would it be 1 / 1.6

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coz 8 / 5 is 1.6

lost otter
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aight

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now

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get rid of the decimals

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what do u get

solid musk
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5 / 8

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waittt

lost otter
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back to where we started

solid musk
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that makes sense

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thank you sin

lost otter
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you can't divide something

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that subtracts or adds

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because that's a sum.

solid musk
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ohhhhhhhhhh

lost otter
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you're adding an unknown quantity to something

solid musk
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yhhhhhhhh

lost otter
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you cant divide

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an apple

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with an apple and mango smoothie

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just cus apple is there

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it doesn't dissapear

solid musk
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yhhhhh

lost otter
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get it now?

solid musk
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yes

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thank you

lost otter
#

all g

obtuse pebbleBOT
#

@solid musk Has your question been resolved?

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oblique pebble
#

$f(\theta) = \sin \theta, \theta \in [0, \pi] $
How do I calculate the arc length of this? I got to $\int_0^{\pi} \sqrt{1 + \cos^2x} dx$, but don’t know how to go from here

warm shaleBOT
#

Michael

oblique pebble
#

Oh wait nvm, I misunderstood the task

#

.close

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solid musk
#

In the fraction x / x +2 you cannot cancel the x out as you cannot split the denominator but in the fraction (x+2) / (x+2)(x+2) you can cancel out one of the ( x +2 ) to make 1 / x+2. How does that work?

trail cliff
#

$$x / x +2$$
$$ (x+2) / (x+2)(x+2) $$

warm shaleBOT
#

Bestower

trail cliff
#

So you can cel out multiplied terms

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x+2 is a multiplied term on the bottom

solid musk
#

yh

trail cliff
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you cannot cancel out added terms

solid musk
#

ohhh

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is there is a particular reason

trail cliff
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(unless you factor out from both terms, but thats not possible here)

solid musk
#

3x+3/6x

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can you still not cancel out

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as

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it is added term

trail cliff
#

3/6x?

solid musk
#

no

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3x+3/6x

solid musk
nova cobalt
#

If u take 3 common in the numerator then u can simplify

solid musk
#

but you cant for added terms???

nova cobalt
#

Nope

solid musk
solid musk
nova cobalt
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You can't

nova cobalt
solid musk
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ohhhhhhh

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which makes it a multiplied term

nova cobalt
#

Yea

solid musk
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then

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why not for x / x + 2

nova cobalt
#

Nothing you can take common

solid musk
#

omdd yhhhhh

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that makes more sense

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thank you

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i js need to consider multiplied or added term

nova cobalt
#

Welcome meowdy

solid musk
#

.close

obtuse pebbleBOT
#
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shadow lava
#

trying to understand where i went wrong with this question

shadow lava
stray stump
#

D, is not since (0,0,0) doesn't belong to it

shadow lava
#

so the answer is C and E?

stray stump
#

explain why B is not ?

shadow lava
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no z?

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but maybe that doesn't matter

stray stump
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try to verify the axioms

shadow lava
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so B, C, E

stray stump
shadow lava
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there are 8 right

stray stump
#

3

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0 belongs there

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addition is there

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and multiplication by scalar

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these are subspaces axioms

shadow lava
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oh

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ty
so I will try to understand these

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the reason A doesn't work

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is scalar, not all are same scalar

stray stump
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0 is not in A

shadow lava
#

oh

stray stump
#

since 0 < 0 < 0 is not verified

shadow lava
#

you mean it has to have (0,0,0) for all 3 entries

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origin

stray stump
#

exactly

shadow lava
#

got it

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that makes sense

stray stump
#

0 of R^3 is (0,0,0)

shadow lava
#

for B, let's see..

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even tho no Z, we will just assume Z is 0

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it has x and y, so it's fine?

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i guess this is also the 0 axiom?

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for B

shadow lava
stray stump
#

It have to satisfy all 3 to be a subspace

shadow lava
#

hmmm

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what does this one mean? addition is there

stray stump
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for B, not that it is of the form x(5,-9,4) + y(6,-8,8) so it's spanned by these vectors so it's subspace

shadow lava
#

oh

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why does F not work?

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it's a plane, IIRC?

stray stump
stray stump
shadow lava
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what does that constant actually do

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because E is similar

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but it doesn't have constant

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the constant just moves the plane up or down, right

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but which axiom does that break

stray stump
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any plane that passes by the origin is subspace of R^3

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otherwise, it's not

shadow lava
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hmmm, i am imagining the x,y,z as a 3D plane

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oh, I think I get it

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origin for x,y,z is 0,0,0

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but origin for F's plane is (0,-5,0) relative to the first plane

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something like that

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so both plane origins do not match

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there is a shift of -5

stray stump
#

exactly

shadow lava
#

not sure if = -5 refers to the j hat coordinate

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or not necessarily

stray stump
#

doesn't matter

shadow lava
#

but it would only be one direction right?

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or would you have to use RREF to find out what direction the plane shift is

stray stump
#

it's directed by 2 vectors

shadow lava
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oh, why only 2?

stray stump
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write z in terms of x,y

shadow lava
#

we are talking about F, right

stray stump
#

yes

shadow lava
#

9x - 4y - 6z = -5

shadow lava
#

z = 9x/6 - 4y/6 + 5/6

stray stump
#

so

shadow lava
#

what does that tell us about the plane shift?

stray stump
#

(x,y,z) = (x,y,9x/6 - 4y/6 + 5/6) = x(1,0,9/6) + y(0,1,-4/6) + (0,0,5/6)

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last term is the shift

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first two's are the director vectors

shadow lava
#

x(1,0,9/6) + y(0,1,-4/6) + (0,0,5/6)

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is there a word for this? ^

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it's not origin of this plane, in comparison to the other plane, is it?

stray stump
#

the origin of this plane is (0,0,5/6)

shadow lava
#

oh the constant vector IS the origin

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do we call that a constant vector? or it's still z vector

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i don't see z scalar, only x and y

stray stump
#

it's affine plane actually

shadow lava
#

oh OK

stray stump
shadow lava
#

wait but wouldn't it be x(1,0,9/6) + y(0,1,-4/6) + (0,0,5/6) = 0 for the plane equation
so - (0,0,5/6) is the origin?

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i thought plane needs = sign

stray stump
shadow lava
#

oh right

stray stump
#

we just did the above to determine the origin and director vectors

shadow lava
#

fascinating

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i dont think we have learned this yet

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"affine plane"

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but good to know, thanks

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appreciate the help!

stray stump
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You're more than welcome

shadow lava
#

i'll try to remember those 3 axioms for subspace

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i thought it was 8 in total

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but it gets condensed to 3?

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or maybe i'm thinking 8 for something else

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also @stray stump is this question asking if w is a subspace of v1, v2, v3?

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just another way to word it?

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or is it asking about linear dependence / independence

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if it's subspace, yes
(0,0,0) origin for all 3

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if it's linear dependence i can't spot anything that would make it so

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oh wait, the curly brackets mean set {}

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so maybe it's asking if w is in the set for v1,v2,v3
subset?

stray stump
stray stump
stray stump
#

check if w = a * v1 + b * v2 + c * v3 by determining values of a,b,c

shadow lava
#

so I would use augmented matrix?

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w is the 4th column?

pseudo swift
shadow lava
#

and RREF

pseudo swift
#

they are asking the dumb question

shadow lava
#

one sec lemme post full screen

stray stump
shadow lava
pseudo swift
#

as avid said

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{v1, v2, v3} is just the set

stray stump
#

oh okay

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Span is in 3rd question

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that's why i said "I think"

shadow lava
#

i just know {} notation as "set" that's why I guessed that

stray stump
#

cuz the notations change from place to another

shadow lava
#

so the obvious answer for #1 is no

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i'm just looking at those numbers, 6,8,2

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i don't see a 6 anywhere in v1, v2, v3 so that's a giveaway right

pseudo swift
#

sure

shadow lava
#

but what if v1, v2, v3 had 6,8,2 but in different vectors

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would it still count or it has to be exact same vector

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to be considered in the same set

pseudo swift
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if w is not one of v1 v2 v3, it's not in the set

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the order matters

shadow lava
#

i believe it's asking this but just want to make sure
{[1,-1,4], [2,-1,8], [4,-4,20]}
is [6,8,2] in this set

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so there are 3 entries in the set

pseudo swift
#

yes

shadow lava
#

is w one of those entries

pseudo swift
#

indeed that's what they're asking

shadow lava
#

OK

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kinda like arrays and array index in programming

#

const myArr = [1,2,3]
console.log(myArr[0])
// 1

#

or in this case
const myArr = [[1,-1,4], [2,-1,8], [4,-4,20]]
console.log(myArr[0])
// [1,-1,4]

#

same idea here with the vector set question I guess, it's like an if statement to check if one entry is the same as w

pseudo swift
#

it's a decent analogy yes

shadow lava
#

I mean, it could be Inf right

#

we have 0,0,0

pseudo swift
#

you said the answer before

shadow lava
#

I did?

pseudo swift
#

we're not talking about a span here

#

3 vectors is 3 vectors

shadow lava
#

OH

#

right right

#

set is real entries only in the provided vectors

#

span is all possible vectors, (based on 3 axioms: origin, scalars, and/or addition)

#

space is like the grid system itself (infinite)

pseudo swift
#

all possible linear combinations yada yada

shadow lava
#

do I have that correct? with those 3 definitions

#

or do I have vector space confused with "basis"?

pseudo swift
#

I'm not sure what you mean by grid system here

shadow lava
#

coordinate system

#

x,y,z plane

#

or x,y plane

#

whatever the dimension happens to be

#

also not sure if "plane" is the correct word to use there

#

but i think so

#

oh right, i remember basis now

pseudo swift
#

makes me think more of a lattice when you say that but whatever https://en.wikipedia.org/wiki/Lattice_(group)

In geometry and group theory, a lattice in the real coordinate space Rn{\displaystyle \mathbb {R} ^{n}} is an infinite set of points in this space with the properties that coordinate-wise addition or subtraction of two points in the lattice produces another lattice point, that the lattice points are all separated by some minimum distance, and th...

#

but I got you

#

yeah the coordinate system is just a way of describing the vectors in your space

shadow lava
#

basis is like saying my grid system is 1mm each interval
but another person uses 10cm each interval for their grid system
both draw the same vector on their grid system, but because each interval length is different we say they have a different basis

pseudo swift
#

you have the same vector but you give them two different names essentially

#

cause you're not using the same units or whatever

shadow lava
#

yeah, the exact same vector can be written completely differently depending on the basis

#

and if you draw the vector, it may look different too

#

but if you match the basis (not sure what the term for this is called), it will look like the exact same vector

#

3B1B video on basis helped me to understand this

pseudo swift
#

yeah I figured you had this video in mind

shadow lava
#

i guess i kinda look at it like metric vs imperial measurement

#

or celcius vs fahrenheit

#

if you look on a box for cooking instructions, both will give the same temp, or same measurement

#

but using a different basis

#

so if you are cooking in USA it will use one basis
if you are cooking anywhere else in the world it will use the other basis

#

(dumb US system, why they gotta be different like that)

shadow lava
#

how a grid is drawn can look completely different, basis helps to find common ground

pseudo swift
#

yeah for bases it's fine

shadow lava
#

OK great

pseudo swift
#

just don't confuse a basis and the space it describes

shadow lava
#

i think i'm finally starting to understand these terms

#

at first i thought they were redundant but now i see why each word is needed

#

the only one to me that feels a bit redundant is space and dimension

pseudo swift
#

in what way

shadow lava
#

in the same way that perpendicular and orthoganal basically refer to the same thing

#

a 90 degree angle

#

vector space is infinite, in n directions

#

vector dimension is infinite, in n directions

#

but I think dimension is just a number right? that's the big different

#

when we say R3 it has dimension of 3

pseudo swift
#

it's just a summary of the space yes

#

a vector space, well it's a set of objects satisfying some axioms

shadow lava
#

or would you say the space is R3
"R3" is the dimension. (we include the R?)

pseudo swift
#

the dimension is a "number" that characterizes the space

shadow lava
pseudo swift
#

as in, "in R^3, I can describe all the elements of the space w/ 3 parameters, so the dimension is 3"

pseudo swift
shadow lava
#

not very useful, the 3 axioms for vector span are more useful?

pseudo swift
#

well most of the time, you aren't gonna prove something is a vector space from scratch yea

shadow lava
#

OK lol

pseudo swift
#

it's nice to have them in mind

shadow lava
#

perfect, I think I finally am starting to get it

#

these terms have been a pain point for me, they start to blur into one another

#

but I think I can finally start to see clearly now

pseudo swift
#

it takes quite a bit of time for the blur to go away yea

shadow lava
#

btw, how would you describe the difference between perpendicular and orthogonal? or is it not that important to know their difference

pseudo swift
#

they're synonyms essentially

shadow lava
#

not exactly tho

#

orthogonal refers to vectors only i thought

pseudo swift
#

idk

#

it's a question of taste really

shadow lava
#

lol OK, i don't know why math comes up with a brand new word like that sometimes

#

According to ChatGPT:

#

`Perpendicular:

Think about two lines meeting at a right angle, like the corners of a square. That's perpendicularity in a nutshell. In geometry, when lines or line segments meet to form a 90-degree angle, they're called perpendicular.
Orthogonal:

This term is like a big brother to "perpendicular". It's used not only for lines but also for things like vectors (which are like arrows in space). In math, when you hear "orthogonal", think "right angles", just like perpendicular. But instead of being limited to 2D shapes like lines, it works in all kinds of spaces, even ones with more dimensions.
Why "Orthogonal" Exists:

"Orthogonal" is a fancy term that mathematicians use because it's more general. It lets them talk about right angles not just in flat, 2D space but also in 3D, 4D, or even more complicated spaces. It's like saying, "Hey, we're not just talking about squares here; we're talking about all sorts of shapes and spaces where right angles matter." So, "orthogonal" is like the superhero version of "perpendicular", ready to tackle right angles in any situation!`

pseudo swift
#

yeah that's pretty much my thoughts here

shadow lava
#

Orthogonal is like a "superhero version" of perpendicular lol

pseudo swift
#

perpendicular refers to the geometrical notion we're used to

#

but orthogonality depends on the inner product you use along w/ your space

#

if you use the typical inner product, then the two notions are the same

shadow lava
#

I am so blown away by ChatGPT, every day it genuinely impresses me. And I've been using it daily pretty much. For code it's such a time saver too.
I know it's still not great for solving math problems, but for abstract stuff it's really doing such a great job 95% of the time

pseudo swift
#

yeah it has a nice idea, sad it doesn't talk about inner products in the answer tho

#

that's what's behind the "superhero" thing I guess

shadow lava
#

I have heard some opinions on here that AI cannot solve math problems, and never will be able to, but I'm also not ruling it out, because AI is still in the newborn stages here

shadow lava
shadow lava
#

haha, less reading, more understanding

#

on the basic level to begin with

#

it does a great job with that too!

#

"explain like I'm 5" or "explain like I'm 16" tend to give very good results for both

pseudo swift
#

I haven't tried gpt very much

#

for song parodies it's decent

#

for writing assembly, it's up to a coin flip whether the code will work or not

#

that's the extent to which I tested it

#

we're getting quite far from your exercise lol

shadow lava
#

lol ya

#

i think one day we will have XP bars like the sims

#

to level up our learning

#

a nice visual way to track where we are at

#

in each subject

#

with custom tailored lessons to level up your skill level

#

anyways, until that day comes, head to the grindstone

#

tyvm!

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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burnt thunder
#

for 4a

obtuse pebbleBOT
burnt thunder
#

i dont get the lim y

#

in answers

#

how is is positive infinity

#

and negative for other

warm skiff
#

if x is negative, but it's absolute value is less than 5, then the numerator would be negative, while the denominator will be negative, which makes the fraction negative

#

but if x is negative and it's absolute value is greater than 5, then both the numerator and denominator will be negative, which will cancel to make the whole fraction positive

burnt thunder
#

where did abs value come from

warm skiff
#

it's just to say that even if x is negative, it's still possible for the denominator to be positive because 5 is being added to it

burnt thunder
#

i dont get it

warm skiff
#

you understand why there would be an asymptote at x = -5 right?

burnt thunder
#

yes

warm skiff
#

so lets look at x approaching -5 from the right

#

if x was -4 for example

burnt thunder
#

positive

warm skiff
#

the numerator would be -4, and and denominator would be (-4 + 5) which would work out to be -4/1

burnt thunder
#

yes

warm skiff
#

and if it approached 5 from the left side, like if x = -6 for example

burnt thunder
#

negative

warm skiff
#

then the numerator would be -6 and the denominator would be (-6+5) which works out to -6/-1

burnt thunder
#

yes

warm skiff
#

and the negatives would cancel to make the fraction positive

burnt thunder
#

yes

warm skiff
#

that's why approaching from the left goes to +infinity

burnt thunder
#

left is negative

#

isnt it

#

no

warm skiff
#

left of -5 the graph is positive, right of -5 the graph is negtive

burnt thunder
#

so why does y

#

said

#

0

#

for -5 from left side

dim glen
burnt thunder
#

i need to understand without sketch

#

first

#

sob

warm skiff
#

once x crosses over to the right of -5, only the numerator is negative, which keeps the function itself negative

burnt thunder
#

wait <0 means x is leess then 0?

dim glen
burnt thunder
#

yes

#

sketching comes later

#

like next lesson

dim glen
#

actually these are very basic questions

burnt thunder
#

sorp

#

im not very good

#

at math

dim glen
#

okay i send you some resource

burnt thunder
#

help

warm skiff
#

is there a reason you can't sketch it? that would be the easiest way for me to understand if i wasn't getting it

burnt thunder
#

it comes later

#

also

#

i suck

#

at sketching

#

💀

warm skiff
burnt thunder
#

im not 4.3 of calculus

#

curve sketching comes 4.5

#

or smthn

#

yes

#

i did sketching

#

in my other math course

#

i forgot

#

how to

#

tho

#

ngl

warm skiff
#

that's fine

#

so what i would do is just test a bunch of x values

#

so start with x = -1

#

if you plug in -1 for x in that function, what do you get

burnt thunder
#

-1/4

warm skiff
#

now try something like x = -3

burnt thunder
#

-3/2

warm skiff
#

one more at x = -4

burnt thunder
#

-4

warm skiff
#

so as you get closer to -5 coming from the right side, the function spits out larger and larger negative numbers

burnt thunder
#

yrs

warm skiff
#

like if you plugged in x = -4.999 the function spits out -4999

burnt thunder
#

yea

dim glen
warm skiff
#

so that tells us as x approaches -5 from the right, y approaches - infinity

burnt thunder
#

yes

burnt thunder
#

tight

#

not sketching

warm skiff
burnt thunder
#

yea it does

dim glen
warm skiff
# burnt thunder yea it does

you can do the same thing for the left side of -5. start at -8 or something and get closer to -5. you'll see the function spits out larger and larger positive values

burnt thunder
#

yeyes

warm skiff
#

but a lot of it just comes down to pluggin in points and seeing what it spits out

dim glen
#

ei first you have to clear your limits concepts then you study continuity and diffrentiabilty where limits concept used then you study application of derivative at aod you sketch and solve questions quickly

burnt thunder
#

yes

#

okk

obtuse pebbleBOT
#

@burnt thunder Has your question been resolved?

obtuse pebbleBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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tight raven
#

Is there someone can solve my problem? i cant do that, plz i need help

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

#

@tight raven Has your question been resolved?

tired shell
obtuse pebbleBOT
#

@tight raven Has your question been resolved?

obtuse pebbleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

warped zinc
#

d) –x represents a negative value

Why is this false?

worn yoke
#

what if x = -4? is -x positive or negative?

tawny copper
#

positive

warped zinc
#

what would the formula of the inverse of an absolute value function be?

worn yoke
#

a function must be one-to-one in order to have an inverse

warped zinc
#

wdym?

#

thx for the help bntw

worn yoke
#

in other words, each input x must result in a unique output f(x)

warped zinc
#

ye

worn yoke
#

if two different inputs result in the same output, it can't have an inverse

warped zinc
#

oh okay cool

#

so a circle for ex doesnt have an inverse

worn yoke
#

well a circle is not a function in the first place

#

but if we just took the top half as a semicircle, that would be a function without an inverse

warped zinc
#

but a parabola has an inverse?

worn yoke
#

a parabola does not have an inverse for all x

warped zinc
#

oh its inverse is the root

#

function

worn yoke
#

however, we can create an inverse that only works for part of the domain

warped zinc
#

okay thanks, you would restrict the domain of half the original parabola?

#

from the vertex

worn yoke
#

yes

warped zinc
#

for ex, in this example

#

do i always have to put plus or minus sq root

worn yoke
#

well that's saying that there are really two different inverse functions

#

which are valid for different parts of the parabola

worn yoke
#

that works, yes

warped zinc
#

olkay coolio

#

thanks for the help

#

in 1c) the -7 rep. the y value?

worn yoke
#

if we graph it on the x-y plane we usually represent it as y = f(x), yes

warped zinc
#

i mean its kindadd weird since

#

f(x) is like a placeholder for y

#

so when its y=f(x)

#

its just saying its y=y

worn yoke
#

a function is a thing that takes in an input and returns an output

#

the input is some variable (which we call x), and the output for a function f is called f(x)

#

y is just some other variable, which by convention we often set equal to the output of a given function

#

if we wanted to, we could swap the variables around, and instead use y as the input variable, and x as the output variable, writing x = f(y). which means that f takes in the variable y as input, and we set the output equal to the variable x. this is less common but still follows the same rules

warped zinc
#

in this case

#

would x be the independent variable?

worn yoke
#

the independent variable is the one we use as input, and the dependent variable is the one we set equal to the output. because the output of a function depends on the input

warped zinc
#

ohh

#

so its the other way around>?

worn yoke
#

in this case, yes

warped zinc
#

okay so normally

#

in y=f(x)

#

x is the independent

#

y is the ddepenet

#

because y depends on x

worn yoke
#

yes, y depends on x because we are setting it equal to the the output of a function that takes x as input

warped zinc
#

these are the harder questions

#

i mean for 23

#

i would find the inverse of f(x)

#

then insert 1 into it

#

for x

modest ingot
#

sounds like a plan

warped zinc
#

how would you isolate y thio

#

x+3=y^2+3y

modest ingot
#

complete the squares

warped zinc
#

lemme try

#

ohh

#

soi then its

#

x+3=(y+3/2)^2-9/4

modest ingot
#

looks okay

#

actually you can do

#

,, f^{-1} (1) = y \implies f(y) = 1

warm shaleBOT
#

nyxie9151

modest ingot
#

no need to find inverses

warped zinc
#

im confused

#

why did the bot post that

modest ingot
#

i typed it

#

the bot rendered what i typed

warped zinc
#

oh okay thanks

#

i get it the way i did it

modest ingot
#

i’m telling u that instead of finding the inverse

#

,, f^{-1} (x) = \text{something}

warm shaleBOT
#

nyxie9151

modest ingot
#

you can take apply f to both sides

#

,, f(f^{-1} (x))= f(\text{something})

warm shaleBOT
#

nyxie9151

modest ingot
warped zinc
#

would findding the inverse work tho

#

?

#

i feerl thats the only way i understand

modest ingot
#

so you have $x = f(\text{something})$

warm shaleBOT
#

nyxie9151

modest ingot
#

i’m sure this is what they want you to do

#

lol

#

and it’s also much simpler

warped zinc
#

ok ill try to understand

modest ingot
#

okay here’s an abstracted definition

#

for an inverse u switch the input and output right?

warped zinc
#

yes

modest ingot
#

okay so if the input of (f inverse) is “x” and the output is “something”

#

the input of (f) should be “something” and the output should be “x”, right?

warped zinc
#

when its inverse

#

x=f(y)

modest ingot
#

nah we’re not worried about semantics here

#

read what i said again

#

i added some quotation marks

#

yeah try reading now

#

i just switched the input and output

warped zinc
#

okay

#

yes

modest ingot
#

which u agreed was the notion

warped zinc
#

i kinda understand

#

switch x nd y

modest ingot
#

okay to say that again

#

f(x) = y

warped zinc
#

y=f(x)

modest ingot
#

so f inverse will take as input y now and output x

#

,, f(x) = y

warm shaleBOT
#

nyxie9151

modest ingot
#

do you see that x is the input of the function f?

#

and the output is y right?

warped zinc
#

f(y) = x

#

y is the input

#

x is the output

modest ingot
#

,, f^{-1} (y) = x

warped zinc
warm shaleBOT
#

nyxie9151

modest ingot
#

f inverse however takes y as input and gives x as output

warped zinc
#

yesyes

#

okay

modest ingot
#

we’re talking about f and it’s inverse

#

anyway if i read what i said

#

it should’ve been clear

#

now

warped zinc
#

okay so the inverse of y=f(x)

#

is x=f^-1(y)

modest ingot
#

no you’re using f twice

#

f inverse is a “new” function such that it’s inputs and outputs are switched

warped zinc
#

yes

modest ingot
#

so your statement is wrong

#

u just don’t switch inputs and outputs on the same function

#

if you have f(x) = y

warped zinc
#

now is it right>

#

?

modest ingot
#

then f inverse is a new function that has a nice “property” which allows switches in inputs and outputs

warped zinc
#

i needd to have the -1

modest ingot
#

just read the last few sentences i mentioned

#

if that makes sense to you then sure

warped zinc
#

yes i get it thanks

modest ingot
#

u typing it correctly doesn’t prove much cuz i already did the typing

#

okay cool

warped zinc
#

it needs to be a different function

modest ingot
#

so joe for your question

#

now*

warped zinc
#

its not the same function

modest ingot
#

sure better way to think about it

warped zinc
#

yes

modest ingot
#

you want to find g(1) which is basically finding f^(-1) of 1

#

,, g(1) = f^{-1} (1)

warm shaleBOT
#

nyxie9151

modest ingot
#

so our task here is to find f inverse of 1

warped zinc
#

yes

#

i understand

modest ingot
#

,, f^{-1} (1) = \text{something}

warm shaleBOT
#

nyxie9151

warped zinc
#

yes that is g(x)

modest ingot
#

,, f(something) = 1

warm shaleBOT
#

nyxie9151

modest ingot
#

u apply the inverse of f inverse to both sides

#

incidentally, the inverse of f inverse is just f lol

#

just like the inverse of f was f inverse

warped zinc
#

yes

#

but the other side

#

gets changed?

modest ingot
#

what side?

warped zinc
#

right

modest ingot
#

well the inverse function swaps its input and output

#

the inverse function of f inverse is f

modest ingot
#

initially u have this^

#

what’s the inverse of f^(-1)

#

it’s f

#

and the input and outputs swap in the inverse function so

warped zinc
#

something is the input right?

modest ingot
#

yea

warped zinc
#

yea its

modest ingot
#

so what’s something?

warped zinc
#

f(y^2+3y-3)=1

modest ingot
warped zinc
#

fuck

modest ingot
#

f(x) = x^2 + 3x -3

#

notice x is the input and the function is about x

warped zinc
#

wheres the 1?

#

oh nvm

#

okay

#

go on

modest ingot
#

so f(something) = something^2 + 3(something) -3

#

so f(something) = 1 roughly translates to

#

something^2 + 3(something) -3 = 1

warped zinc
#

whats something

modest ingot
#

lol that’s what u have to find

#

basically solve x^2 -3x -3 = 1

#

,w solve x^2 +3x -3 = 1

warped zinc
#

its +3x

modest ingot
#

it indeed is

#

anyway we don’t care about the right answer

#

i’m imparting the main point to you

warped zinc
#

,w solve x^2 +3x -3 = 1

warped zinc
#

bruh how u so smart

#

okay so to recap

#

g(x) is just the inverse of f(x)

modest ingot
#

no

#

lol

#

here’s the recap

#

g(x) = f^(-1) (x)

#

our question was to find g(1) so basically f^(-1) (1)

#

,, f^{-1} (1) = s \implies f(s) = 1

warm shaleBOT
#

nyxie9151

modest ingot
#

we use the idea that the inverse of f inverse is f

warped zinc
#

wait

warped zinc
modest ingot
#

and for this new inverse function we swap the inputs and outputs

modest ingot
#

it always was?

warped zinc
#

i thought they were different function

#

functions

modest ingot
#

no

#

to find g(5) you’d want to find f^(-1) (5)

#

it’s a relation they gave u

modest ingot
warped zinc
#

okay ill try to readd over what you said

#

thanks

modest ingot
#

which are the two possible values of f inverse of 1

warped zinc
#

for all the help

modest ingot
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hence the two possible values of g(1)

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hmm sure

warped zinc
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i dont get why we need to find the inverse of f^-1

modest ingot
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i don’t see what’s there to read over

modest ingot
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u apply the inverse function to both sides

warped zinc
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but its not like you can apply it to both sides

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its appliedd at once to all of them

modest ingot
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okay look here

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,, x = 3

warm shaleBOT
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nyxie9151

modest ingot
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i can apply f to both sides

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,,f(x) = f(3)

warm shaleBOT
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nyxie9151

warped zinc
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yes

modest ingot
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that’s exactly what i did

warped zinc
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but the inverse

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?

modest ingot
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i applied the inverse function to both sides

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the inverse of f inverse is f

warped zinc
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so its

modest ingot
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by definition, you have that

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,, f(f^{-1} (x)) = x

warm shaleBOT
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nyxie9151

modest ingot
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if you apply the inverse function to a function

warped zinc
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,, f^-1(1)=x^2+3x-3

warm shaleBOT
modest ingot
warped zinc
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YO

modest ingot
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f inverse of (1) is some number

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not an expression

warped zinc
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so

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,,f-1(1)=something

warm shaleBOT
modest ingot
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a number yes

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hopefully you see that

warped zinc
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then aplpy f-1 on both sides?

modest ingot
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you apply the inverse function to both sides

warped zinc
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,, f(1)=f-1(something)

modest ingot
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Inverse function

warm shaleBOT
modest ingot
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,, f^{-1} (1)=something

warm shaleBOT
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nyxie9151

modest ingot
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you apply the inverse function of f inverse

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which is f

warped zinc
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yes

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and yuou do the same to the other side

modest ingot
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,, \underbrace{f(f^{-1} (1) )}_ 1 = f(something) \implies 1= f(something)

warped zinc
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,, f(something)= 1

warm shaleBOT
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nyxie9151

modest ingot
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the left side follows from this definition

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cool?

warped zinc
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😭

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i hatemath

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ill just use the quaddratic forumla 🤡

modest ingot
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bruh

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look