#help-10

1 messages · Page 342 of 1

robust locust
#

yea

fallow reef
#

What did you set it equal to?

robust locust
#

some quadratic equation

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i got 54=x^2+3x

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so it turns to x^2+3x+54

fallow reef
#

... where did 54 come from?

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AB * AC = 45

robust locust
#

oh

#

OPH

red ice
#

Nah you're tripping, 3(3 + 15) = 54

robust locust
#

what

fallow reef
#

um...

robust locust
#

54 is AB*AC

#

18x3

red ice
#

Ah hold on

fallow reef
#

ah dammit, you're right

#

sorry

red ice
#

Nah it's not 3 * 15 guys

high lily
red ice
#

0 = x^2 + 3x - 54

robust locust
#

yea sorry

#

i mistyped

#

but i did subtract it

red ice
#

Then you shouldn't have x^2 + 3x + 54 = 0

robust locust
#

yep

#

i mistyped the 54

fallow reef
#

So.. you're on the right track -

  1. What was your positive result?
  2. Why did you think your positive result was wrong?
high lily
#

what thing

#

recall what x represents and what the question is asking for

fallow reef
#

I haven't seen anything except the original problem, without any problems worked out

robust locust
#

oh

robust locust
#

that was the issue

#

this is what it looks like

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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halcyon jewel
#

help

obtuse pebbleBOT
halcyon jewel
#

step by step w out giving me the answer,

#

ngl just where do i start

nocturne schooner
#

take derivitive

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-4/13.5

halcyon jewel
#

yea im not gonna waste peoples time

#

.close

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twilit meteor
#

When a 3 digiit number is taken and reversed and this number is subtracted from the original number, and this number is then reversed again and added to the prev. number , u always get 1089. how do u prove ths?

twilit meteor
#

there are exceptions but it works for most numbers

#

for example take 694
reversed: 496
difference: 198
reversed: 891
sum:1089

obtuse pebbleBOT
#

@twilit meteor Has your question been resolved?

naive prism
#

this is a tough one, been thinking for a while

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digital comet
obtuse pebbleBOT
static furnace
#

What was the final form of your equation before you found the variables k, h, and p

#

i found the same k and h, but a different p

obtuse pebbleBOT
#

@digital comet Has your question been resolved?

frosty parcel
#

it does, thanks a lot!, so basically just put it into e and fraction forms, then L'H. Cool!

#

this, on roblox

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digital comet
#

.reopen

obtuse pebbleBOT
#

digital comet
obtuse pebbleBOT
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@digital comet Has your question been resolved?

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sturdy jasper
#

I need help finding the explicit formula for a sequence

sturdy jasper
#

I'm working with this sequence, but I don't know how to begin finding the formula

#

I know that the negative signs are alternating, so there's likely a (-1)^(k-1)

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My best guess is that the numerator should be 1, since its unchanging

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I'm not really sure whats happening with the denominator

thin stone
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look at each term as two different terms (left and right)

sturdy jasper
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I see that they seem to be counting up in alternating fashion

thin stone
#

for example, the left part of the first term is 1/1, the second is 1/2, etc

sturdy jasper
#

1, 2, 3 ...
and
4, 5, 6 ...

thin stone
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yes great

#

thats how you can construct the general term

sturdy jasper
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I'm just not sure how to begin doing that

thin stone
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okay sure

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look at the difference in the denominators of each term

sturdy jasper
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looks like a difference of 3, 2, 3, 2...

thin stone
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isnt the difference always 3

sturdy jasper
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I don't see that

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i see that from 1 to 1/4, the denominator changed by 3, then from 4 to 2, it changes by 2, and repeats

thin stone
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no no

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the first term is 1 and 1/4 the second is 1/2 and 1/5

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the third is 1/3 & 1/6

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etc

sturdy jasper
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oh i didnt notice the fact that two fractions are being subtracted within each term

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so then the order would be (3/4), (3/10), (3/18), (3/28)...

thin stone
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you dont have to subtract them, just look at how the denominators always have a difference of 3 :)

sturdy jasper
#

yeah, within each term
i dont know how i could translate that information into a formula without subtracting them though

thin stone
#

like for example i can rewrite the first term as (i'll call it $a_1$) $a_1 = \frac{1}{1} - \frac{1}{1+3}$

warm shaleBOT
#

anonymemes

thin stone
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try to rewrite $a_2$

warm shaleBOT
#

anonymemes

sturdy jasper
#

like this?

thin stone
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yes great

#

can you see the pattern now

sturdy jasper
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a little bit

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you can write it like this i assume?

thin stone
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yes

sturdy jasper
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and then making the negative sign alternate like this

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actually thats not necessary

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i just realized

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it stays positive each term

thin stone
sturdy jasper
#

well thank you for helping me find it

#

:)

#

.close

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jagged hawk
#

how would you solve this?

obtuse pebbleBOT
dense imp
# jagged hawk how would you solve this?

if the event "only one converts his goal" happened, this could take place two ways:
Jack scores and Ben doesn't OR Ben scores and Jack doesn't. how would you calculate the probabilities of these two using the info given in 1st sentence?

jagged hawk
#

what values do u sub in for P(A|B)=P(AB)/P(B) ?

dense imp
#

so the probability of one happening is 0.18 and the other 0.28, but we know this event occurred (one hit the ball) so the probability of it being Ben, (the 60% guy) would be simply: 0.18/(0.18+0.28)

obtuse pebbleBOT
#

@jagged hawk Has your question been resolved?

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hard citrus
#

can someone please help me with this question?

hard citrus
#

wait nvm

#

.close

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primal idol
obtuse pebbleBOT
primal idol
#

Did i do it right

high lily
#

no

primal idol
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How

high lily
#

what are you doing with the
6^(36x)
none if it seems valid

primal idol
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Do i take the natural log of the whole thing then?

surreal forge
#

do u know this rule

primal idol
#

So

#

According to that rule

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Is it just

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Sorry guys i cant believe i cant solve it

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Im taking upper core mechanical engineering (dynamics) classes and i find it weird that i dont use as much calculus for it

high lily
#

not quite,
you'd also need to multiply by derivative of 36x because chain rule

obtuse pebbleBOT
#

@primal idol Has your question been resolved?

primal idol
#

Im having a hard time

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Understanding it

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And ive taken Advanced Engineering Math

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Sorry

fallow reef
#

How many nests do you have?

primal idol
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Nests?

fallow reef
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One function, nested in another function, nested in another function, etc.

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your goal is to find the derivative of each "level" on its own, in series (in a chain.. hence, the chain rule)

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d/dx f(g(h(x))) =

primal idol
#

Yeah

fallow reef
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start on the outside.. f'(g(h(x))...

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then go to the next one g'(h(x))..

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h'(x)

primal idol
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Im just lost

#

So this is wrong?

fallow reef
#

First part is

#

Left side needs to be addressed

obtuse pebbleBOT
#
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rose ferry
#

hey i am stuck what do I do next

obtuse pebbleBOT
modern onyx
#

U would just write it as 3/x-1

rose ferry
#

why

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soz i don’t know a lot about long division

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so for any remainder we have to divide it by the whole like thing

rose ferry
#

ah okay

modern onyx
rose ferry
#

ur teaching me things my teacher didn’t

#

lmao

#

okay thanks

#

.close

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coarse compass
#

Hello! I need some university-lvl help thumbsupanimegirl I need to find the lateral surface area (I dont even know if I am using the right terms lol) of my eye's cornea that gets in contact with my soft contact lens. I found that the cornea is a prolate spheroid so I guess I can divide it to 2 to find it but I dont know if I should start by finding lateral surface area of the prolate spheroid. I hope you got what I am trying to say meowdy Any help is appreciated!!

obtuse pebbleBOT
#

@coarse compass Has your question been resolved?

coarse compass
#

.close

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cloud stream
#

hi, im struggling to understand how distributive law was used here, i jsut cant seem to visualize how it was done. can anyone help D:

obtuse pebbleBOT
#

@cloud stream Has your question been resolved?

obtuse pebbleBOT
#

@cloud stream Has your question been resolved?

cloud stream
#

.close

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grizzled tinsel
#

if x^3 + px + q has a double root, show that the double root must be -3q/2p, where p cant be 0

obtuse pebbleBOT
grizzled tinsel
#

2

inland matrix
#

What have you tried so far?

grizzled tinsel
#

i made P'(x)

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so that equal to 0

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should be the double root

inland matrix
#

Doesn't double root mean 2 roots that are the same?

grizzled tinsel
#

yes

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and i subbed

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-3q/p into it but the equation is coming out too messy

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so i dont think i should do that

inland matrix
#

If u sub the value of x you got then those will be points of maxima/minima

grizzled tinsel
#

what

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if i put the derivative of (x^3+px+q)

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then P(x) = P'(x) gives me x

cyan void
#

Might not be ideal

grizzled tinsel
#

yeah it def wasnt

#

is there another way

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or a more proper way

cyan void
#

Notice that P'(x) is def simpler

grizzled tinsel
#

its 3x^2 + p

cyan void
grizzled tinsel
#

but

#

do i construct an equation or smth

inland matrix
#

Mb then

grizzled tinsel
#

i alr made x^3 + px + q = 3x^2 + p

cyan void
cyan void
grizzled tinsel
#

yeah

inland matrix
grizzled tinsel
#

im like

#

stuck

inland matrix
#

Assume the roots to be a,a and b then ig

grizzled tinsel
#

still confusing 😭

marsh geyser
#

Are u sure u copied correctly the question?

grizzled tinsel
#

yes
OH

#

ok

#

i show that

cyan void
grizzled tinsel
#

the double root

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is -3q/2p

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not -3q/p

surreal forge
#

that makes more sense

grizzled tinsel
#

howd u figure that out wtf

#

are u psycic

#

psychic

surreal forge
#

when i did this problem i got -3q/2p as the root

cyan void
#

Ahh

grizzled tinsel
#

omg

#

sorry

surreal forge
#

anyway i think viete's relations provides fairly simple way of solvingthis

marsh geyser
#

Its ok

grizzled tinsel
#

is that the

inland matrix
cyan void
#

Hm, is that way simpler.

marsh geyser
#

Next time screenshot so i dont have to guess u are wrong

#

xD

surreal forge
#

loll

grizzled tinsel
#

a + b + y = -b/a

#

except the first is alpha and beta

inland matrix
#

Ye

grizzled tinsel
#

but i dont have bx^2

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do i jsut let it 0

inland matrix
#

ye

grizzled tinsel
#

ok

#

then i do like

#

simulatneous or smth

inland matrix
#

Ye

grizzled tinsel
#

ight

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ill try

#

should i sub the -3q/2p as a root

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like

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am i allowed to do that

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if i have to show

inland matrix
#

That's the end result

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Which you've to prove for it to be true

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So no

grizzled tinsel
#

man

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ok ty

inland matrix
#

Np

grizzled tinsel
#

done

#

ty

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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grizzled tinsel
#

The diagram shows the curve y=x^3 - x +3 and the point P(-2,-3) on the curve. The line L cuts the curve at P, and is tangent to the curve at another point A on the curve. Find the equation of the line L

grizzled tinsel
#

ignore the random bit below the graph they misplaced it on the wrong question (thats working out from it)

harsh remnant
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
grizzled tinsel
#

2

#

but basically 1 coz i just did 1 step

harsh remnant
#

How did you start off?

grizzled tinsel
#

just got derivative of x^3 - x +3

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so i have

#

the gradient

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but not the point

harsh remnant
#

We know the slope of the line

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That should equal f'(A)

harsh remnant
grizzled tinsel
#

yes

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but im confused as to like

#

how to get the other point

harsh remnant
#

What's the derivative?

grizzled tinsel
#

y' = 3x^2 -1

harsh remnant
#

What should that equal to

grizzled tinsel
#

that?

#

nots ure what to sub for x

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just coz the point P

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isnt the other intersection

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that would give it

#

do i like

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leave (3x^2-1) as a variable

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as the gradient

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then point gradient with -2,-3

timid silo
#

set the tangent point as (t,f(t))

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L = f'(t)(x-t) + f(t)

#

put (-2,-3) in it

#

an solve

grizzled tinsel
#

ill try

inland matrix
#

You might get a cubic but you can use rrt in this case

grizzled tinsel
#

wahts rrt

inland matrix
#

Rational root theorem

grizzled tinsel
#

never heard of it

grizzled tinsel
#

L = -3

#

x = -2

timid silo
#

ye

grizzled tinsel
#

but then it comes out as

#

oh

#

hol don

#

but hten it comes out as lke

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-3 = f'(t)(-2-t) + f(t)

timid silo
#

solve for t

grizzled tinsel
#

how can i find f'(t) if i dont know what t is

#

wait i can solve frm there?

timid silo
#

ye

grizzled tinsel
#

ok hold no

#

i dont know how to solve from there 😭

inland matrix
#

We have f'(t)

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It's the same as y'

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But replace x with t

grizzled tinsel
#

wait

#

like

#

y' as in 3x^2 -1

inland matrix
#

Yes

grizzled tinsel
#

OH

#

ok hold on

#

and i solve for x right

inland matrix
#

No

#

Since it's f'(t), replace x with t

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Note that we assumed t to be the x coordinate of the point we wanna find

grizzled tinsel
#

eys

#

oh

#

like

#

all x for t

#

?

inland matrix
#

Yeah

grizzled tinsel
#

ok

inland matrix
#

3t²-1

grizzled tinsel
#

right

#

so

#

x = -2 and 1

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do i find the gradient from here

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coz

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1 is my x coord for the other point

inland matrix
#

In between?

grizzled tinsel
#

no i did get a cubic

#

was

#

2x^3 + 6x^2 - 8 = 0

inland matrix
#

Right

inland matrix
grizzled tinsel
#

right

#

so im pre much done now

inland matrix
#

You can coz you have the x coordinate

grizzled tinsel
#

ok

#

great

inland matrix
#

I thought you never heard or rrt

grizzled tinsel
#

i used a calculator 😐

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is rrt

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like

#

helpful in that

inland matrix
inland matrix
#

But if not then yes, sometimes

grizzled tinsel
#

ok

#

ill try to learn in my spare time i guess

inland matrix
#

Sure

grizzled tinsel
#

so y= 2x +1

#

which is correct

#

ok thanks

#

.close

obtuse pebbleBOT
#
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marsh geyser
#

That one u solve factoring it

obtuse pebbleBOT
#
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dusky marten
#

Hello, I need help understanding the dimensionality and reason for applying a transpose on lambda

dusky marten
#

this problem refers to the sensitivity of an adjoint system

#

in the following:

#

dj/dtheta has dimensions 1xP. dJ/dx has 1xN, df/dx is NxN and df/dtheta is NxP dimensional

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so multiplying dJ/dx with (df/dx)^-1 yeilds a 1xN martix which can be multiplied with NxP to give 1xP which satisfies the equation

#

but taking the transpose of lambda gives dimensions Nx1 which cannot be multiplied with 1xP

#

lambda_T is defined as: -dJ/dx * (df/dx)^-1

#

<@&286206848099549185>

elder crypt
dusky marten
#

it changes the dimensionality meaning we cant multiply

elder crypt
dusky marten
#

what?

dusky marten
elder crypt
dusky marten
#

the topic is adjoint sensitivty

#

gradient based optimisation

#

<@&286206848099549185>

obtuse pebbleBOT
#

@dusky marten Has your question been resolved?

dusky marten
#

<@&286206848099549185>

timid silo
#

I will beat u up

dusky marten
#

bro open a new help channel

#

im using this one

#

<@&268886789983436800>

dusky marten
#

can someone explain to me why in adjoint sensitivity, we define lamdba_transpose instead of just lambda? i dont understand how the dimensions work? <@&286206848099549185>

obtuse pebbleBOT
#

@dusky marten Has your question been resolved?

obtuse pebbleBOT
#

@dusky marten Has your question been resolved?

obtuse pebbleBOT
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honest forum
#

Consider two solid spherical balls, one centered at $\left( 0, 0, \frac{21}{2} \right),$ with radius $6$, and the other centered at $(0,0,1)$ with radius $\frac{9}{2}.$ How many points $(x,y,z)$ with only integer coordinates are there in the intersection of the balls?

warm shaleBOT
#

Dork9399

honest forum
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
honest forum
#

I'm on step 2

#

I can visualize the two objects, but I don't know how to find the number of lattice points inside the intersection.

obtuse pebbleBOT
#

@honest forum Has your question been resolved?

honest forum
#

<@&286206848099549185>

brazen viper
#

@honest forum you can find the intersection of the two balls as a disc. Then once you have that disc, which is constrained to a plane z = a for some number a. If a is an integer, you just count the lattice points on that disc as if it were centered at the origin. If a is not an integer, then you have 0.

honest forum
#

Wouldn't the intersection be an object, not a disc?

brazen viper
#

what is the definition of object?

honest forum
#

Plotting it, I get this shape as the intersection

#

.close

obtuse pebbleBOT
#
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brazen viper
#

ah, my bad

#

you'll need to look at several circles. This is a bit complicated.

obtuse pebbleBOT
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timid silo
#

My question is if there is any site or place where i can learn about union set. And where it doesn't cost money cuz i am poor 🙂

ruby path
#

union set?

timid silo
#

this

spring steeple
ruby path
#

no i meant lik

timid silo
ruby path
#

set theory in general?

#

for math you can always back on Khan Academy

spring steeple
timid silo
timid silo
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cosmic veldt
#

A journal article reports that a sample of size $n=5$ was used as a basis for calculating a 95% confidence interval for the true mean natural frequency (Hz) of delaminated beams of a certain type. The resulting confidence interval was $(229.764, 233.504)$. You decide that a confidence level of $99%$ is more appropriate than the $95%$ level used. What are the limits of the $99%$ interval? Assume that the data collected follows a Normal distribution.

warm shaleBOT
#

cookie2

obtuse pebbleBOT
#

@cosmic veldt Has your question been resolved?

cosmic veldt
#

<@&286206848099549185>

obtuse pebbleBOT
#

@cosmic veldt Has your question been resolved?

obtuse pebbleBOT
#

@cosmic veldt Has your question been resolved?

cosmic veldt
#

.clsoe

#

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real kelp
#

Why do I get Sin (35) * 3 different from Sin (65) * 2 here?

indigo night
#

does this triangle exsist?

real kelp
#

Well, I made it

#

But it it satisfies the proportion rules

indigo night
#

fine

real kelp
#

a + b > c and all angles sum 180

#

Right?

indigo night
#

no

real kelp
#

Wait what?

indigo night
#

if you draw it

#

maybe the angles are not 35 and 65

#

use pencil and ruler

real kelp
#

Oh wait

#

Thats because when you have 3 given sides, then there's a unique solution for the three angles right?

indigo night
#

yes

real kelp
#

That makes sense cause I made up the sides and the angles

real kelp
#

Thxxx

#

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feral harbor
#

I would help you , but im very dumb. Sorry.

#

what?

hexed gull
#

.-.

upbeat plinth
#

.close

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spark horizon
#

how do i do 10b

obtuse pebbleBOT
#

@spark horizon Has your question been resolved?

spark horizon
#

<@&286206848099549185>

obsidian isle
#

<@&286206848099549185>

grand torrent
#

!15mins

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

obtuse pebbleBOT
#

@spark horizon Has your question been resolved?

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cosmic veldt
obtuse pebbleBOT
outer needle
#

Just a tip to make getting help more likely

cosmic veldt
zenith raft
#

is there a typo in the problem...?

jaunty oasis
zenith raft
#

should there be commas separating the transpositions

jaunty oasis
#

sully

zenith raft
#

no way that's supposed to be one element

#

S_5 is not cyclic

jaunty oasis
#

s5 is cyclic trust

zenith raft
#

i do not trust you

jaunty oasis
#

damn

cosmic veldt
#

Wait im also confused too

jaunty oasis
#

anyway yeah those are probably 4 elements?

cosmic veldt
#

r there supposed to b e commas lol

zenith raft
#

yes

cosmic veldt
#

this was the question given

#

no modifications

zenith raft
#

then it is poorly posed

cosmic veldt
#

I think then let's just say there's commas

#

then what?

#

i know that this thing is a theorem

#

but idk how to shuow it

zenith raft
#

are there any sets you know S_5 is generated by

#

other than the whole thing

cosmic veldt
#

that one

#

LOL

zenith raft
cosmic veldt
#

by theorem obviously

#

no intuition

#

Like "every sN can be written as a product of transpotition"

#

i think

zenith raft
#

yes great

cosmic veldt
#

n-1 transpositions*

zenith raft
#

so S_5 is generated by its transpositions

zenith raft
# cosmic veldt

so you could just show you can make any transposition from these 4

cosmic veldt
zenith raft
#

think you're missing one but yea

#

(1 2)

night fox
#

cyclic permutations 👀

#

maybe the set is also permuted in some manner

#

and you want to prove that symmetric group under 5 is generated by the other permuted set.

zenith raft
night fox
#

like the transpositions are permuted as well

zenith raft
night fox
#

huh

obtuse pebbleBOT
#

@cosmic veldt Has your question been resolved?

steep owl
#

no, it’s permutation cycle notation

#

oh i see

night fox
#

yea

#

?

steep owl
#

yeah i think it’s a set of five different transpositions

#

lol

#

it’s basically saying “bubble sort terminates”

night fox
#

yea that works as well

steep owl
#

to prove this just use an algorithm (bubble sort) to get any element of S5

steep owl
#

yes i think so

obtuse pebbleBOT
#
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hoary kindle
#

how can i find the exact value of cosec (-60)

olive dagger
#

so cosex(-x) = -cosec(x)

hoary kindle
#

yep

olive dagger
#

now plug cosec(60)

#

csc(x) = 1/sin(x)

#

if u dont remember the values

hoary kindle
#

so it would be -1/sin(60)?

olive dagger
hoary kindle
#

and then i use exact values for sin60

olive dagger
hoary kindle
#

ohh alr

#

thanks

#

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hexed gull
#

xd

obtuse pebbleBOT
#
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fresh lotus
#

How do I factor when a doesn’t equal one

obtuse pebbleBOT
median dome
#

What?

#

Context?

hexed gull
fresh lotus
#

Ohhhhhh I get it now

fresh lotus
# median dome Context?

I don’t really know how to give context…… Like my pre algebra class has been factoring variables and numbers and now we are gonna do things like positive c, negative c, and when a doesn’t equal one.

#

But I don’t really know what that means because when we are factoring it’s not like we are trying to figure out what the variable is anyways, so why do we need to learn cases when a doesn’t equal one

median dome
#

What is a…

#

The leading coefficient?

obsidian isle
#

yeah so there's multiple ways you can go about this

#

the most common method is to split the linear term

worn yoke
#

are you asking how to factor quadratics in the form
[ ax^2 + bx + c ]
where $a\ne 1$...? you should tell us what you mean, we don't know what `$a$' is automatically

warm shaleBOT
fresh lotus
#

I don’t even know what quadratics are….😢

#

Oh I searched it up

edgy needle
fresh lotus
#

I think

#

I can just ask my teacher on Monday

#

My quiz is on Thursday so I got time

#

.close

obtuse pebbleBOT
#
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dry creek
#

does anybody know where i went wrong

obtuse pebbleBOT
radiant osprey
#

This image is illegible

zenith raft
#

but it also says 2023

dry creek
hexed gull
#

yeah makes the most sense to me

#

well x is fixed due to symmetry

#

and I presume you determined y by setting the two integrals w.r.t y equal?

#

or have you been given a specific other formula for centroid coordintaes @dry creek

dry creek
hexed gull
#

hm I don't want to write a proof for it, but I presume that definition is synonymous to the integrals being equal in x & y

dry creek
#

wdym being equal in x and y exactly?

hexed gull
#

such that A1 = A2

#

and

#

A1 = A2 here

#

which would be applicable

dry creek
#

um

#

probably

hexed gull
#

for an arbitrary shape

dry creek
#

our prof didnt really go over too much what it really means

#

but i do know the formula is guarenteed to work

hexed gull
#

but centroid is just weight center right

#

so it makes sense for the integrals to be equal

#

with respect to any orthogonal basis

#

it'd be the same in 3D

#

or 4D

dry creek
#

we havent learned orthogonal stuff lol he just gave us the formula

hexed gull
#

kk, but it's clear that xdash = 0 right

dry creek
#

which xdash?

#

vertical line in first image?

hexed gull
dry creek
#

uh

hexed gull
#

the x-coordinate of the centroid

#

= xdash

dry creek
#

oh its asking for y coord here

hexed gull
#

yea but I mean it's clear why xdash = 0 right

dry creek
#

ok

hexed gull
#

y = sqrt(4-x²) is symmetrical to the y-axis

#

and y = 1 as well

dry creek
#

ok

hexed gull
#

thereby the enclosed shape is symmetrical as well

#

and the centroid must lie on the y-axis

#

now, if you imagine the centroid as "weight center"

#

it also makes sense that ydash must be in between here:

#

on this red line

dry creek
#

ok

hexed gull
#

since the weight center of that half disk must lie on the disk

#

imagine balancing that shape on one finger

#

if you want to stay it on your finger, then you need to place it somewhere on that red line

#

otherwise it'll tip over

#

nywys back to the task lol

#

ok so how far did you get in evaluating ydash

#

with the formula you provided:

dry creek
#

i evaluated it fully but its wrong

hexed gull
#

hm k do you happen to have the solution

#

I'd just like to briefly check whether my former thesis is true

dry creek
hexed gull
#

aw no

#

sadly not

#

hm then centroid prob isn't the same as weight center :/

hexed gull
dry creek
#

ok

#

if you need me to make any of the steps that are maybe blurry clearer lmk

hexed gull
#

1.3835 would be the weight center btw

#

which is suspiciously close

hexed gull
dry creek
hexed gull
dry creek
#

yeah lol

#

something went wrong but i cant figure it out

hexed gull
#

the area is just 2 * int[1 to 2]f(x)dx where f(x) is the circle function

dry creek
#

i made it from -sqrt3 to sqrt3 along the x axis instead of y

hexed gull
#

yea works as well

dry creek
#

which is harder but should still work

hexed gull
#

hm the substitution for theta seems right but I'm not sure what for

dry creek
#

because i didnt know what to do with the sqrt

hexed gull
#

directly

#

without a calculator

dry creek
#

how would i do the sqrt part without trig sub?

hexed gull
#

but exact value trig sub yeah k

dry creek
#

yeah they want exact value

hexed gull
#

hm don't yet see it, am at the values

#

am confused where the issue occurs

dry creek
#

me too lol

#

the fact that i got sin(8pi/3) which i dont think is a value of the unit circle is werid since usually these weird values dont show up for these problems

#

and the negative area lol

hexed gull
#

8pi/3 = pi/3 for sin

#

so sin(8pi/3) = sqrt(3)/2

dry creek
#

oh ok

hexed gull
#

I think it has to do with the periodic nature of sin/cos?

#

that you can switch with - & 2pi in some places and get the right value

#

but I'm not sure where that flaw occurs

dry creek
#

yeah the answer key just like directly solves for it

hexed gull
#

ah nvm

#

yeah getting 4pi/3-sqrt(3) here shall be the intended

#

don't see it sry

dry creek
hexed gull
dry creek
#

oh yeah

hexed gull
#

good luck with finding it, gtg in a sec

dry creek
#

alr

obtuse pebbleBOT
#

@dry creek Has your question been resolved?

obtuse pebbleBOT
#
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open kelp
#

How should I start with this?
kinda stuck on what to do.

brisk matrix
#

what are the conditions an ideal must satisfy?

#

show that the intersection satisfies those conditions

#

my sir can probably help you with this @fathom flicker

#

he has a doubt about ideals

zenith raft
#

@fathom flicker

fathom flicker
#

Let me ask my sir @gilded needle .. I have a doubt about what a "left" ideal is

open kelp
#

how to differentiate with left and right ideals?

fathom flicker
#

is it such that for all i in I, that for all a in R,
ai in I

#

yes

#

your ring is non-commutative

#

it is not necessarily the same that ri=ir

#

does this clear your doubt?

open kelp
#

if i were to solve it, i would use A⋂B?

brisk matrix
#

wdym

gilded needle
#

the intersection of arbitrarily many left ideals is surely a left ideal, if my sir is not very mistaken

open kelp
#

Let A and B be ideals of R. Then ∃ 0 ∈ R such that 0 ∈ A and 0 ∈ B. Thus 0 ∈ A ⋂ B. Hence A⋂B is nonempty.

#

something like that?

brisk matrix
#

you dont need a quantifier

open kelp
#

or do i specify that A and B are left ideals...

brisk matrix
#

just 0 is in R, so 0 is in A and B

brisk matrix
open kelp
#

so something like this?:
Let A and B be left ideals of R. Then 0 ∈ A and 0 ∈ B. Thus 0 ∈ A ⋂ B. Hence A⋂B is nonempty.

brisk matrix
#

yes, you might want to mention why 0 is in A and B, but otherwise is fine

#

next you'd show that A n B is closed under addition

#

and that it is closed under additive inverses, and finally under left multiplication from R

open kelp
#

Let x,y ∈ A⋂B. ... here's where I'm kinda stuck

brisk matrix
#

well if x,y are in A n B

#

then they are in A

#

what do you know about x + y, if x,y are in A

open kelp
#

it is also in B?

brisk matrix
#

no

#

well yes, but that isn't what i was asking about

#

you have x,y in AnB

#

that means that x,y are in A

#

look at the second condition for an ideal

open kelp
#

so x+y in AnB?

brisk matrix
#

how did you get to that

open kelp
#

Let x,y be elements of AnB such that x+y are in A and in B. thus x+y is in AnB? not sure... i just went in directly

brisk matrix
#

follow along with me, and answer the questions i ask

#

let x,y be in A

#

assuming A is a left ideal of R

#

is x + y in A?

open kelp
#

yes.

brisk matrix
#

why

#

you are correct

#

but why

open kelp
#

since it is an ideal of R

brisk matrix
#

ok yes

#

it is the second condition

#

so you would word your proof as

#

let x,y be in AnB.

  • then x,y are in A, so x + y is in A
  • then x,y are in B, so x + y is in B
    so x + y is in A and B
    so x + y is in AnB
open kelp
#

i see it now

#

Let x,y in AnB. Then x,y in A and x,y in B. thus there exist -x,-y in A and -x,-y in B?

brisk matrix
#

note that you don't need both x and y now

#

you can just let x be in AnB

#

otherwise it looks fine

open kelp
#

Let x in AnB. Then x in A and x in B. thus there exist -x in A and -x, in B. We have x+(-x) = 0 in AnB

brisk matrix
#

yeah looks fine

open kelp
#

Let x,y in AnB such that xy in AnB. Let z in AnB such that z(xy). Thus, z(xy) = (zx)y in AnB.

#

Is this good enough?

brisk matrix
#

no

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you are trying to show that if x in AnB, and r in R, then rx is in AnB

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start by letting x be in AnB and r in R

open kelp
#

oh my bad...

brisk matrix
#

since x in A, ra in A, and since x in B, ...

brisk matrix
brisk matrix
#

you just break it down to the case in A and B, and show that ra is in A and B, and so in AnB

open kelp
#

Let x,y in AnB, then x,y in A implies that xy in A and x,y in B implies that xy in B.

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right?

brisk matrix
#

you dont need x and y

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you need an x in AnB, and an r in R

open kelp
#

Let x,y in AnB and r in R. Then x in A implies that rx in A and x in B implies that rx in B.

brisk matrix
#

yes

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get rid of x,y

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just x

open kelp
#

Let x in AnB and r in R. Then x in A implies that rx in A and x in B implies that rx in B. Thus rx in AnB.
Since A and B are noncommutative, then AnB is a left ideal of R

brisk matrix
#

Since A and B are noncommutative, then AnB is a left ideal of R
this doesnt really make sense and i would drop it

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i would just say that AnB satisfies all conditions to be a left ideal

open kelp
open kelp
#

thank you so much

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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strong forum
#

can someone explain the difference in approaches for part c of each question, why did we treat X as exact same for one but not for other?

remote skiff
#

I don't understand what you are asking

obtuse pebbleBOT
#

@strong forum Has your question been resolved?

strong forum
remote skiff
#

There is nothing particular about either problem that makes one approach more special than the other. That one is missing the justification that Cov(Y,U) = 0.

strong forum
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V=10X-8

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I get Var(V) = 10^2 * 16

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which isn't 832

remote skiff
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Like I already said, "That one is missing the justification that Cov(Y,U) = 0."

strong forum
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that they are independent?

remote skiff
#

The covariance of Y and U

strong forum
#

Alright, thjank u!

#

.close

obtuse pebbleBOT
#
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strong forum
#

.reopen

obtuse pebbleBOT
#

strong forum
#

If independent we do that method if not we do the one I suggested?

remote skiff
#

I said nothing about independence. If the answers aren't correct it's probably because they did the calculation wrong and assumed Cov(Y,U) = 0 when it's not.

#

you should do the calculation yourself as a matter of practice

strong forum
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because I did the calculations and both of those methods lead to different answers

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I also never heard of covariance before and assumed cov(y,u)=0 meant y and u are independent since thats when var(aX+bY) thing works

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at least i was taught

remote skiff
#

No, the property is Var(aX+bY) = a^2 Var(X) + b^2Var(Y) +2abCov(X,Y). They omitted that term, so it is either zero or they are wrong.

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zero covariance does not mean independence

strong forum
#

Ohh

#

that makes sense

#

thank you!

obtuse pebbleBOT
#

@strong forum Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
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silk monolith
#

how do I solve this?

obtuse pebbleBOT
olive dagger
silk monolith
#

should i use tan(2θ-2θ) or smth?

fierce elbow
silk monolith
#

or tan4θ=(sin4θ)/(cos4θ)

silk monolith
fierce elbow
#

wait

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is there a formula for than 2θ

silk monolith
#

actually i dont think so for tan

#

cos and sin only

fierce elbow
#

there is

timid silo
#

square the first equation

olive dagger
olive dagger
timid silo
#

you get 1 - sin2x = k^2

#

now its easier

olive dagger
#

fr

silk monolith
#

oh wait you sqaured both sides

timid silo
#

ye

silk monolith
#

yeah but what do I do with that?

timid silo
#

change tan4x to 2tan2x/1-tan^2(2x)

#

you know sin2x and cos2x

silk monolith
#

ohhh damn

#

aight bro gimme a sec lemme calculate it

obtuse pebbleBOT
#

@silk monolith Has your question been resolved?

obtuse pebbleBOT
#
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pine badger
obtuse pebbleBOT
pine badger
#

is this correct? did i make a mistake somewhere?

#

and can it be simplified further?

last pilot
#

firstly

#

u' is not 12x cos x

#

it needs to be simplified further

#

u = fg
f = 6x^2
g = sin x

use product rule

obtuse pebbleBOT
#

@pine badger Has your question been resolved?

pine badger
pine badger
#

<@&286206848099549185>

pine badger
#

<@&286206848099549185>

#

@last pilot

obtuse pebbleBOT
#

@pine badger Has your question been resolved?

obtuse pebbleBOT
#

@pine badger Has your question been resolved?

obtuse pebbleBOT
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haughty comet
#

Hi, I'm trying to minimize/simplify a boolean expression I got from a karnaugh map to see if i can reduce it any further.
This is my working so far and I can't tell if im just stuck or it can't be simplified further.

haughty comet
#

<@&286206848099549185>

obtuse pebbleBOT
#

@haughty comet Has your question been resolved?

obtuse pebbleBOT
#

@haughty comet Has your question been resolved?

obtuse pebbleBOT
#

@haughty comet Has your question been resolved?

haughty comet
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

wooden cipher
#

!filetype

obtuse pebbleBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

timid silo
#

.close

obtuse pebbleBOT
#
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polar fossil
#

@timid silo in the future, please do not hop around to other channels and advertise your current one or interrupt what's happening over there

obtuse pebbleBOT
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worldly lagoon
obtuse pebbleBOT
worldly lagoon
#

How are either of these wrong

#

It makes 0 sense to me

surreal forge
#

maybe they want you to fully simplify

worldly lagoon
#

I don't really understand what it would entail to "fully simplify" here

#

square the 5tan(theta)

#

?

surreal forge
#

r u familiar with trignometric pythagorean identity

worldly lagoon
#

a^2+b^2?

surreal forge
#

(sinx)^2 + (cosx)^2 = 1

worldly lagoon
#

yeah that I know

surreal forge
#

divide both side by (cosx)^2

#

u will see how to simplify ur expression above

worldly lagoon
#

both sides of what

surreal forge
worldly lagoon
#

ok sure

#

how does that help

surreal forge
#

something seems very incorrect here

worldly lagoon
#

ah wait 1 sec

#

but that's just this identity

#

mmmm

#

I see what you mean

#

make it just sec

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but its not tan^2

#

I mean 5sec(theta)

#

is all that comes to mind

#

because 25+25tan^(theta)

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take the 5 out

#

ok I got it

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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modest minnow
#

what can i cancel out in this equation. im confused by the plus sign in the numerator
n(n + 2) + (n + 1) / (n + 1 )(n +2)

fluid plume
#

hello

modest minnow
#

hello

fluid plume
#

is this what you got?

#

$$\frac{n(n+2)+(n+1)}{(n+1)(n+2)}$$

warm shaleBOT
modest minnow
#

yea thats right

fluid plume
#

ok

#

You're right, we can't cancel anything here

#

but, maybe if we do the sum in the numerator we get something we can cancel

#

try it, and see if you figure out anything

#

if you need help, tell me

modest minnow
#

ok

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wait but would i need to do the multiplication of n(n+2) first?

fluid plume
#

yes, we would do n(n+2) first, and then add (n+1)

#

PEMDAS