#help-10

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steel escarp
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to it gave all possible ones but I just had my signs wrong in my answer

obtuse pebbleBOT
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timid silo
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hello, would the answer be 2/3

obtuse pebbleBOT
timid silo
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i did d/dx F(x) = 2x then int 0 1 of 2x^2

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but this seems weird, is ther not a better way to do it than to go from the pdf

smoky vigil
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@timid silo

timid silo
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oh wow

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lemme see

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thanks vm

smoky vigil
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i would note the part where it only works if the support is non-negative

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since its 0 to 1 here, support is nonnegative

timid silo
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i see

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i havent learned the changing integration shits but

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@smoky vigil can you explain what it means to integrate a CDF

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cuz ik pdf -> cdf by integration

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but 1 - cdf -> E(x) by another?

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how does that make sense

smoky vigil
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cdf is an integral

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they convert it back to pdf

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hence why there is two integrals

timid silo
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ik but how is double integral E(x)

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like is there a graphical explanation

smoky vigil
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well in the second line note they're integrating a function of t with respect to x, so antiderivative is just xf(t)

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also there is a more general conception of this with n-th moments if you've learned those

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n-moment is just E(X^n)

timid silo
timid silo
smoky vigil
timid silo
# smoky vigil

do we not have to prove lim x-> infinity x(1-F(x)) = 0 on the second line

smoky vigil
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well, for cdf, it's always 1 beyond its support

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and 0 below its support

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this makes sense if you think about it in terms of an integral of the pdf

timid silo
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is it like as long as the support is finite then it should work?

smoky vigil
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well it'llw ork even if support is infinite

timid silo
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o

smoky vigil
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because limit as F(x) approaches infinity should be 1

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if f(x) is a pdf

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becausee total area under f(x) is 1

timid silo
# smoky vigil

ok i dont know what this really has to do with n moments but i understand the lbue rectangle and the sentence under it but not the graph

timid silo
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@smoky vigil thanks i think i kind of got it after looking at teh graph a bit more, E(x) is just the total gray area??

smoky vigil
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E(X) is total grey area if support is purely positive yes

timid silo
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if support includes negative numbers do u do area > 0 - area < 0

smoky vigil
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area above-area below

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area below only occurs in negatives though

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area below is just the normal integral though

timid silo
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ok so still you're adding, but just the top and bottom function are differnt

smoky vigil
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uhhh

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integral 1-F(X) is grey area for x>0

timid silo
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like you add these two areas?

smoky vigil
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integral F(X) is grey area for x<0, we subtract this off

timid silo
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o

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wait

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ok its substract

smoky vigil
timid silo
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@smoky vigil thanks

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ye i got it now

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thanks a lot

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.close

obtuse pebbleBOT
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iron mason
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I need help

obtuse pebbleBOT
iron mason
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How do i solve the angle?

tardy epoch
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,rotate

warm shaleBOT
iron mason
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Angle u

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?

obtuse pebbleBOT
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@iron mason Has your question been resolved?

glossy lintel
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45 degrees

iron mason
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Please show me how to solve it

spark merlin
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Do you know trigonometry?

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I'll draw a diagram to help.

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Double check my working, but there's a lot we can learn about this situation from the only knowing the diameter (19m) and the perpendicular distance from the chord (in orange) to the circle (4m). It means the opposite side of the triangle from our angle of interest is 15m long (19-4). We know the radius of the circle is half the diameter, so in red, we have 19/2. This makes another right triangle. We know its hypotenuse is red, we know that one side in grey is the radius minus the distance to the chord (19/2 - 4). From the Pythogorean theorem , we can get the bottom side of that triangle (pink is 2sqrt(15). That's the same as the adjacent side of the triangle with the mystery angle.

We have the opposite (15m) and the adjacent (2sqrt(15)m). From trigonometry, we know that the tangent of the angle is the same as its opposite over its adjacent, so the angle itself is the arctangent of the same ratio. That's this bit:

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We can get an actual value in radians or degrees depending on your calculator by plugging in those values, but I think this is usually a good place to stop. The course or teacher may want you to go further, depending.

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In General, the approach is to figure out at least two sides of the right triangle somehow or another, and use trig to get the angle back.

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Does this make sense, @iron mason?

obtuse pebbleBOT
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fiery ingot
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Hello

obtuse pebbleBOT
fiery ingot
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[ABSTRACT ALGEBRA] [PERMUTATION / CYCLE] [GROUP THEORY]

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Question : ** Let n be an integer. How many fixed points on {1, . . . , n} a does permutation belonging to Sn have on average? Check it for n = 3 and n = 4 by explicit calculations**

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I wrote the partitions for n = 4 and for each partition I wrote the products of cycles.
4 = 4 (0 fixed point) there is a 3! cycles product which gives this partition
4 = 3 + 1 (1 fixed point) there is a 2!0! cycles product which gives this partition
4 = 2 +2 (0 fixed point) there is a 1!1! cycles product which gives this partition
4 = 2 + 1 +1 (2 fixed point) there is a 1!0!0! cycles product which gives this partition
4 = 1 +1 + 1 +1 (4 fixed point) there is a 0!0!0!0! cycles product which gives this partition

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But something is missing

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In my teacher's correction in front of the parentheses it is written : 1 = ... , 4 = ... , 3 = .... , 6 = ..., 1 =

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I would like to know how to determine its numbers and what they mean

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If someone can explain it to me detail by detail, I have a lot of difficulty in mathematics

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i'm talking about that

obtuse pebbleBOT
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@fiery ingot Has your question been resolved?

obtuse pebbleBOT
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@fiery ingot Has your question been resolved?

obtuse pebbleBOT
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fallen inlet
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How do I figure out what the graph of g(x) = (0.5)^x+3 - 4 is ?

fallen inlet
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I tried it put in desmos but it’s blank

forest sinew
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it shouldnt

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this is a well behaved exponential function

high lily
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did you zoom out?

fallen inlet
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Yes a lot

forest sinew
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try clicking the 🏠 icon

high lily
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pic of what it seeing please

fallen inlet
high lily
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zoomed out tooo much

forest sinew
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click home

high lily
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also syntax issue

fallen inlet
past sand
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Your 3 is a superscript for some reason

forest sinew
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it will tell you

high lily
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see that warning symbol

past sand
forest sinew
fallen inlet
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Yeah that’s what it says

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How do I do that

forest sinew
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you dont want a superscript

high lily
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redo it,

fallen inlet
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Idk what a superscript is

high lily
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seems you want the + in super too

fallen inlet
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Yes +3 is part of the exponent

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-4 is not

past sand
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(0.5)^{x+3} - 4

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Try this

high lily
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after typing that x, continue typing the +3 instead of dropping back down to the base line

past sand
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You have to go back into the exponent

high lily
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put the cursor back on top if needed

fallen inlet
high lily
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use () instead of {}

fallen inlet
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Ohhh that worked

fallen inlet
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Thx

past sand
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Oh you literally typed the {}

fallen inlet
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Yes

past sand
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I meant it as "copy paste that"

fallen inlet
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Ohh ok

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Oh also guys one more question

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For this problem
In my notes it says range is y > 0 but the answers have 9 or 3

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So idk how to do it

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@past sand sorry for ping

past sand
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What are your notes

fallen inlet
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For the function f(x) = b^x-h

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The question function matches that

past sand
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b^x-h or b^(x-h) ?

fallen inlet
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Ummm idk but it’s this one

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X and h both on top

past sand
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Yeah so b^(x-h)

past sand
fallen inlet
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No??

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Oh yeah

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Wait you’re right

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My other notes

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My other notes for the correct function says range is y > k

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It’s the second answer right

past sand
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Yeah

fallen inlet
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Ok thx!

obtuse pebbleBOT
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@fallen inlet Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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proven citrus
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i need help finding vertices of a plane intersecting a 1x1x1 cube

proven citrus
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ideally I want a general way for each of these 4 situations (num sides = 3, 4, 5, 6)

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i doubt theres a way for that tho

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if someone can help me with one of these I can do the rest 😄

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ty

obtuse pebbleBOT
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@proven citrus Has your question been resolved?

proven citrus
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<@&286206848099549185>

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ok i have a good start

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i can find the coordinates individually for each case (3, 4, 5, 6)

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if anyone wants to help me lump em all together into a general equation

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that would be aweomse

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ok upon further consideration I suspect its impossible

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but im still open to suggestions if anyone has any ideas

obtuse pebbleBOT
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@proven citrus Has your question been resolved?

proven citrus
#

<@&286206848099549185>

obtuse pebbleBOT
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@proven citrus Has your question been resolved?

obtuse pebbleBOT
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@proven citrus Has your question been resolved?

proven citrus
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.close

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lunar vigil
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Hi, can anyone please explain step deviation method?

lunar vigil
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In statistics

obtuse pebbleBOT
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@lunar vigil Has your question been resolved?

obtuse pebbleBOT
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@lunar vigil Has your question been resolved?

obtuse pebbleBOT
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topaz prism
obtuse pebbleBOT
topaz prism
#

how to get yellow hightlight? why v1, Tv1, T^2v1... equal to v1, a1v2, ....

worn coyote
# topaz prism how to get yellow hightlight? why v1, Tv1, T^2v1... equal to v1, a1v2, ....

By definition, i-th column of A represents the coordinates of the image of the i-th basis vector: $Tv_i$. E.g. $Tv_1$ has coordinates listed in the first column of matrix A.
Note that the first column also denotes the coordinates of $a_1 v_2$, because coordinates of $v_2$ are $(0, 1, 0, ..., 0)$. From here it's easy to see that $T^2 v_1 = T a_1 v_2 = a_1 a_2 v_3$, because $T v_2$ has coordinates listed in the second column of A.

warm shaleBOT
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EQUENOS

topaz prism
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ok im reading. a few mins

topaz prism
warm shaleBOT
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yehuihe

topaz prism
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how to give you credits or points for discord? things like that? THank you so much

worn coyote
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Anyways, you're welcome

obtuse pebbleBOT
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@topaz prism Has your question been resolved?

obtuse pebbleBOT
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sage dagger
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I’m not sure how to begin this one

obtuse pebbleBOT
warm canopy
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Plug and chug

signal current
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🗣️

sage dagger
warm canopy
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You are given a solution to an equation, only one thing you could plug in here

sage dagger
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Oh

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Wait nvm I don’t get it

high lily
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given: $y = e^{kt}$ \
first find $\dv[2]{y}{t}$ and $\dv{y}{t}$

warm shaleBOT
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ℝαμΩℕωⅤ

sage dagger
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Oh alright

sage dagger
high lily
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why do you think something is wrong

sage dagger
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Because the k quadratic has no real solutions I can’t factor it and you can’t solve e^kt = 0 because ln(0) just breaks the function

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But I need a value of k

high lily
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why do you think it has no real solutions

sage dagger
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I can’t factor

high lily
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just because something can't be factored doesn't mean it has no real solutions

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just means it doesn't have rational solutions

royal basin
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shhhhh ramonov didn't you know Q = R

high lily
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value of the discriminant is what determines whether you have real solutions or not

sage dagger
high lily
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-4ac isn't -4

sage dagger
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Oh yeah

royal basin
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sign errors are very sneaky

sage dagger
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Running on 3 hours of sleep is also very sneaky opencry

sage dagger
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anyways

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.close

obtuse pebbleBOT
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foggy prawn
#

Looking for help with Q8 part C

obtuse pebbleBOT
foggy prawn
#

This is my current working out

light raft
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maybe use the formula v dot u = |v||u|cos(theta)

foggy prawn
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Sorry I don't know that formula can you break it down a bit for me

light raft
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basically, the dot product of two vectors is equal to the product of the magnitude or length of the two vectors multiplied by cosine of the angle between the vectors

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so take the dot product of AC and BD, and you can equate this to the length of AC * length of BD * cos(theta), where theta is the angle you need to find

foggy prawn
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Okay so the dot product of AC is 2k and BD is 2k so it would be |2|.|2|?

light raft
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wait, what did you get as the vector AC and the vector BD

foggy prawn
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Sorry all my working out is in the 2nd photo

light raft
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ok im not fully checking your work, ill assume your vectors are correct. AC = (0,0,2) and BD = (0,0,2), so AC dot BD = 4

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so, 4 = |AC| * |BD| cos(theta)

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the lengths you got are |AC| = 2, and |BD| = 2, so 4 = 4cos(theta)

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now you just have to solve cos(theta) = 1

foggy prawn
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So would that be cos^-1(1/2x2)

obtuse pebbleBOT
#

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violet rapids
obtuse pebbleBOT
violet rapids
#

Focusing on left endpoint

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It’s overestimation

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my question is

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If the graph was f(x)=2(squarerootx+3)+2

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Would it still be a overestimation

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that would still be a overestimation but if the graph was like

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lol

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Like

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basiclaly if the grpah was the other way around

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would it still be overestimate

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For LEFT end point

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would it change ?

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Nvm I figured it out

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.close

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hexed gull
#

why is the set which only contains the null-vector linearly dependent?

spice citrus
#

maybe because it can be written as the linear combination of 0 vectors

fickle turret
hexed gull
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ah k

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thank thees

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twilit bay
#

xsqaure = 2 to the power x

obtuse pebbleBOT
twilit bay
#

How do you solve it

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ik 2 is a possible value for x

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but how do i equate to it

royal basin
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$x^2 = 2^x$

warm shaleBOT
royal basin
#

is this what you were talking about?

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use the symbol ^ (shift+6) for exponents

twilit bay
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yes

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thanks

ancient ledge
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x=2

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(idk)

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just graph that bro

timid silo
timid silo
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or logx

twilit bay
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theres 3 solutions

twilit bay
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u cant achieve a solvable equation

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at least i didnt

timid silo
timid silo
timid silo
#

Use Maclaurin’s series expansion

spark merlin
#

The problem with using log is that it'll impose a domain restriction that will lose the negative root. If you don't want to graph but you're cool with some analysis, you can set this up as $f(x) = x^2-2^x$, take the derivative with respect to x, $f'(x) = 2 x - 2^x log(2)$, and employ Newton's Method to hunt them down.

warm shaleBOT
#

Shenzao

twilit bay
twilit bay
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then what

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you get an equation $x^2 = 2^x = e^xln(2)$

warm shaleBOT
#

G͟e͟l͟l͟e͟r͟t

timid silo
tardy epoch
tardy epoch
# twilit bay

You're just supposed to identify x=2 and 4 are the only solution by plugging in small numbers and checking.

twilit bay
#

-0.76?

tardy epoch
#

Yea you're not meant to find the negative solution

twilit bay
#

what 💀

spark merlin
#

It can be found, but you need calculus and some analysis to get there.

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If you don't know Maclaurin's Series, going into the W Lambert function like Wolfram is recommending there is probably off the table for now.

twilit bay
#

aight then

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.close

obtuse pebbleBOT
#
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olive cobalt
#

hi

obtuse pebbleBOT
olive cobalt
#

what it the general way to solve this type of questions

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m = asinx + bcosx

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as an example im trying to solve

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4 = 6sinx - 5 cosx

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and what is the best way to find just cosx or sinx (in case there is no need to find x)

solid cargo
# olive cobalt 4 = 6sinx - 5 cosx

so u want to bring them into one trigonometric ratio
like either everything in sin
or everything in cosine
or everything in tan
Thats what were aiming for.

Usually If u had 6sinx = 5cosx it wouldve been easy to make tanx by dividing both sides by cosx
But in ur question we also have a constant so we gotta try a different approach

4= 6sinx - 5cosx
5cosx = 6sinx - 4
Square both sides
25cos^2 x = (6sinx - 4)^2
25cos^2x = 36sin^2x -48sinx + 16
Use identity , cos^2x = 1-sin^2x
25-25sin^2x = 36sin^2x - 48sinx + 16

We have now brought the equation into one trig ratio Sine
By simplifying we see that its a quadratic in terms of sin U can easily solve it further by substitution now

olive cobalt
#

thank you so much I got it 🍀

#

you have a great day

#

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wanton kraken
#

does this = 1?

obtuse pebbleBOT
#

@wanton kraken Has your question been resolved?

wanton kraken
#

<@&286206848099549185>

wicked nymph
wanton kraken
wicked nymph
wicked nymph
wanton kraken
#

🤔

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ok I g2g

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stuck bough
#

help, i tried to find common factors but still cant

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

stuck bough
#

sorry

jagged falcon
#

.close

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.close

stuck bough
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.close

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worldly bolt
#

How would I put a into my calculator? I can put an equals sign to do =1

cyan sinew
#

why put it into a calculator? lol

#

search about the general forms of ellipse, hyperbola, parabola and circles

worldly bolt
#

Oh ok

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worldly bolt
#

.reopen

obtuse pebbleBOT
#

worldly bolt
#

Ok but hold on.

#

Ellipse and hyperbola general forms look identical

robust raven
#

no

#

$\frac{\left( x-x_{0} \right)^{2}}{a^{2}}+\frac{\left( y-y_{0} \right)^{2}}{b^{2}}=1\text{ }\text{ is ellipse}\\\frac{\left( x-x_{0} \right)^{2}}{a^{2}}-\frac{\left( y-y_{0} \right)^{2}}{b^{2}}=1\text{ }\text{ is hyperbola}\\\left( x-x_{0} \right)^{2}+\left( y-y_{0} \right)^{2}=r^{2}\text{ }\text{ is circle}$

warm shaleBOT
#

Joanna Angel

worldly bolt
#

Oh hyperbola has a -

robust raven
#

yes )

worldly bolt
#

Ok 👍

robust raven
#

very subtle diffeernce

worldly bolt
#

Yes it is

#

Ok thank you

#

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robust raven
#

yw)

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modern sierra
#

coudl someone please explain to me how to find the area of the shaded region with provided z score? doi use calculator?

worn coyote
#

The answer is $\frac{1}{\sqrt{2 \pi}} \int_{-0.83}^\infty e^{-\frac{t^2}{2}} dt$

modern sierra
#

i'm sorry im just not quite sure what to do with the calculator for this i missed a class n im lost now

#

i have a ti 84

#

so what would i plug in is basically what im asking

worn coyote
#

Depends on which calculator you're using

modern sierra
#

ti84

#

!

#

: D

worn coyote
#

oh

#

I don't know that tool

warm shaleBOT
#

EQUENOS

modern sierra
#

😭

worn coyote
#

It's 0.7967...

modern sierra
#

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real pulsar
#

I need help regarding if a specific series shown in the picture converges or diverges.

real pulsar
#

We can just use quotient test (its called by us in germany), root test, dirichlet, leibniz, majorant & minorant and cauchy (i think atleast)

#

I tried already quotient and root, but its not doable by hand, cause there i get on the wrong track and i couldnt find a good majorant ( from wolfram alpha i do know it converges)

fickle turret
#

Kennst du den P-Series test?

fossil crag
#

use comparison with $\sum_{n\geq 1} \frac{1}{n^\alpha}$

warm shaleBOT
#

rafilou2003

fossil crag
#

find a good alpha

fossil crag
real pulsar
fickle turret
real pulsar
fossil crag
real pulsar
#

Ah you mean integral probably, right?
If so, we cant use integral.

fickle turret
real pulsar
#

Nope, tbh didnt heard of it.

#

Ah its part of the integral test, so i cant use it.

#

nvm i think we can use it

#

We stated, that if p is bigger than 1 it converges

serene dawn
#

You can use root theorem to prove P-series

real pulsar
#

but didnt call it p test, just had it at the beginning of series

#

1 thing i thought about, but isnt the best solution in my eyes is, that for n gets really big sqrt(n+1)/n and 1/sqrt(n) both converge to zero, therefore the series should converge to zero. But hmm, not the best i think

fossil crag
#

ok

serene dawn
#

In that case multiply the top and bottom by sqrt(n + 1) + sqrt(n)

And then the denominator will be n(sqrt(n + 1) + sqrt(n))

Remove the 1 to get n(sqrt(n) + sqrt(n)) = n(2sqrt(n)) = 2n^1.5

#

But its (1/n^p)^(1/n)

real pulsar
#

its not about the number its about the proof

real pulsar
fickle turret
serene dawn
serene dawn
#

So the root test would be inconclusive

fickle turret
#

Didn't see a polynomial where root test makes sense. Just wanted to ask because I was very confused 😅

real pulsar
#

But the problem is that i have $\frac{n+1-\sqrt{n+1} \sqrt{n} -n}{2n\sqrt{n}}$

warm shaleBOT
#

Nitrolack

serene dawn
#

You havent multiplied the top correctly

#

(a + b)(a - b) = a^2 - b^2

real pulsar
#

did i make a mistake ? lol where ?

#

i'm dumb mb

#

$\frac{1}{2n\sqrt{n}}$

warm shaleBOT
#

Nitrolack

serene dawn
#

nsqrt(n) = n^1.5

Thus if the series of 1/n^p converges if p > 1 then if p = 1.5 it converges

real pulsar
#

Now i could easily proof it, that i have n^1,5 and so on

#

So its proven 🤔

serene dawn
#

I believe so

#

👌

real pulsar
#

Thank you so damm much, ty 😄
Math student ?

serene dawn
#

Nope, autodidact

real pulsar
#

Not bad 😄

serene dawn
#

Wikipedia is my school XD

real pulsar
#

Another 0.5 points in the homework xD

#

Idk why i even make so much stress for half a point lol

#

/close

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#

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forest mirage
#

can someone help me with where i went wrong here?

obtuse pebbleBOT
#

@forest mirage Has your question been resolved?

worn coyote
forest mirage
#

eventutally through simplifying I got to the integral of (16than(theta))/x with respect to theta

#

tan instead of than that was typo

#

so i pulled 16/x out of the integral and integrated tan(theta) to my final answer which is 16/x - ln|(cos(theta))| + C

#

O man

#

was i supposed to solve for theta to write it in terms of x?

#

so if i solve for theta, x=16(sec(theta), I would get 1/16 sec^-1(x) = theta?

#

and I just plug that in for final answer, so
16/x - ln|cos((1/16)sec^-1(x))|+C ?

#

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dark idol
obtuse pebbleBOT
dark idol
#

This right?

timid silo
#

does 0 solve the initial equation?

ebon yoke
# dark idol

no, you are not taking into account the area of acceptable values

pseudo raft
#

how did you get x^2 - 4x?

#

it suppose to be like this:
x^2 -4x + 2

#

you can also check by urself if u got a right answer or no

#

for example as i can see u got x = 4 as an answer right?

#

we can plug in x = 4 in sqrt(2x - 1) + 1 = x

#

-> sqrt(8-1) + 1 = 4
-> sqrt(7) + 1 = 4
sqrt(7) + 1 not equal to 4 so x = 4 not a right answer

scarlet gale
#

Yeah, if you're unsure whether you got a right answer, check it like that.

obtuse pebbleBOT
#

@dark idol Has your question been resolved?

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glossy lintel
#

if i have my class intervals like this,
50-60
61-70
71-80
would i need to convert them to decimals first & then figure out the class marks?

fathom flicker
#

Can you provide more context

#

What do you mean by class intervals and class marks

#

I assume you're trying to figure out your grade in a class right?

glossy lintel
#

i'll sleep

fathom flicker
#

What?

obtuse pebbleBOT
#

@glossy lintel Has your question been resolved?

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honest flicker
obtuse pebbleBOT
honest flicker
#

Is the most simplified

#

(4y-6)/(y^2-3y)

somber hare
#

the fraction will be undefined when the denominator is = 0

azure anchor
honest flicker
#

how

azure anchor
#

factor out y from the denominator ()

#

y^2 - 3y = y(y-3)

honest flicker
#

so

unreal musk
honest flicker
#

OMG HI

#

UR SO COOL

azure anchor
unreal musk
honest flicker
#

anyways

#

So is it simplified furthest fr

#

and the domain restrictions areee

#

B

#

C

#

I think that's it

unreal musk
#

(As a side note, it's worth bearing in mind that if you cancel factors out, be careful to keep note that those "will be part of what makes the original expression undefined" - in this case you don't really lose anything, but in some cases you might (e.g. x/x simplifying to 1, but undefined when x=0))

honest flicker
#

plz teach antiderivatives

spark merlin
#

You've really been practicing rational functions today from the looks of it. It's good to see practice, but make sure that each time you come back, you're providing more and more of what you've attempted.

gentle sigil
#

Any takers?

unreal musk
obtuse pebbleBOT
gentle sigil
#

Ok

unreal musk
#

I'm better with like examples and stuff kawaiiCat

honest flicker
#

look i find this

unreal musk
#

Oooh cool Rootiepie

scarlet gale
#

I've seen that one recently.

unreal musk
#

That's like noting that the integral represents the signed area under the curve and all

honest flicker
#

idk how do

honest flicker
scarlet gale
#

You get the equations of the three line segments at the top. You get their antiderivatives, including C. You solve for C in each one. Then, you have f(x).

unreal musk
honest flicker
#

FR

#

oh

#

OK

#

I got

#

(24x+4k)/6

scarlet gale
#

Yes, now do the division.

#

(since they want it expanded)

honest flicker
#

wat

scarlet gale
#

Well, you can divide 24 and 4 by 6.

honest flicker
#

how

scarlet gale
#

Well, what's 24/4?

honest flicker
#

oh

scarlet gale
#

Oh, sorry, 24/6.

honest flicker
#

4x+2k/3

scarlet gale
#

Right.

#

And when does the function's result not exist?

honest flicker
#

Idk doesn't matter

scarlet gale
#

Oh, it doesn't ask like last question?

honest flicker
#

No

scarlet gale
#

Oh, OK.

unreal musk
#

Well think about it anyway rooDevil1

honest flicker
#

x≠-k

unreal musk
scarlet gale
#

Right.

honest flicker
#

Maybe

#

so likee

#

between 0 and 2

#

ummmm

#

the area is 4 right

#

Fr

scarlet gale
#

On which function?

#

The one you got from elsewhere?

honest flicker
#

wat

scarlet gale
unreal musk
honest flicker
#

yes

honest flicker
scarlet gale
#

Oh, then you can't really do that problem.

unreal musk
honest flicker
unreal musk
#

Tl;dr those

honest flicker
#

isn't it just area fr

unreal musk
#

There's a key word missing from there...

scarlet gale
#

Yes, it's the area under the curve of f'(x) from x = 0 to x = 2.

#

I guess you could break it into a rectangle and triangle.

#

Never mind, it's just a triangle.

unreal musk
#

(Signed by whether it's under or below the x axis)

scarlet gale
#

So, the base is 2, the height is -4.

#

You can do the rest.

honest flicker
#

Idk if below the x axis matters

scarlet gale
#

It does. The area under the x axis is negative area. The area above is positive area.

honest flicker
#

ruh roh

scarlet gale
#

That's why the area here is negative because it's all below the x axis between x = 0 and x = 2.

honest flicker
#

I THOUGHT U CANT HAVE A NEGATIVE AREA

scarlet gale
#

It's more like they're both positive areas, but the part below the x axis subtracts and the part above adds.

#

It's trying to tell the part above the x axis - the part below.

#

That's because the idea is to get the area above the x axis, and the area below cancels it out.

honest flicker
#

wat

scarlet gale
#

Well, it's sort of like a game.

honest flicker
#

I will win

scarlet gale
#

If you get area above the x axis, you get points.

#

If you get area below the x axis, you lose points.

#

It adds together all those points and that's the total score.

honest flicker
#

umm doesn't it like go up forever like in that positive area idk

scarlet gale
#

What do you mean?

honest flicker
scarlet gale
#

No, you color in the x axis.

#

Then, you see that the function being graphed is below the x axis in that region.

#

So, you color in the part between the x axis and the graph.

#

From x = 2 to x = 4, you color in the triangle between the graph and the x axis.

#

From x = 4 to x = 6, you color in the triangle between the graph and the x axis.

honest flicker
#

so is the area -4

scarlet gale
#

Yes.

honest flicker
#

EASY

#

Light work

#

No reaction

scarlet gale
#

Yeah, it's easy with straight lines.

honest flicker
#

Does this look right so far fr

scarlet gale
#

Integrals become useful once the functions get harder.

#

Like y = x^2.

honest flicker
honest flicker
unreal musk
scarlet gale
#

Yes, that looks fine.

honest flicker
#

Ikkkk

#

MY CONNECTION

#

OK

#

uhhh

#

I think it's E

#

also did I simplify fully

scarlet gale
#

I think it's Discord, I kept lagging.

#

Well, there are up to four zeroes in the bottom.

spark merlin
#

Unrelated to the topic of the channel, I'm seeing discord outages cropping up here and there, so hang tight! I'm sure they're working on it.

scarlet gale
#

You can say u = z^3 and then figure out what u values produce 0.

honest flicker
#

guys I got it right

scarlet gale
#

Yeah, there are no real roots of the denominator.

honest flicker
#

we should learn Abt limits nowglassescat

#

wat do limits mean

scarlet gale
#

It means you find the value of a function at some x value.

#

But you don't do it the normal way.

#

Instead, you look at what the graph looks like really close to that x value.

#

You figure out what y value the graph is heading towards from both sides of the x value.

#

And whatever value it's heading towards is the limit, even if the actual y value is different.

#

Like if you had y = x^2 except y = 100 at x = 3, the limit at x = 3 would be 9 because you ignore what it is at the actual point and you see that all the rest of the points nearby narrow in on y = 9.

honest flicker
#

wahr

#

okkk

#

.close

obtuse pebbleBOT
#
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long fossil
#

isnt that answer vertex form ? ignore the answer i spammed random stuff to get to see the answer

long fossil
forest sinew
#

seems like it

long fossil
#

oh

#

alr thanks

high lily
#

.

#

depends on locale

long fossil
#

what

#

what is locale

high lily
#

certain places use "standard form" to describe vertex from

long fossil
#

ah

#

ic

#

ok thanls

#

.close

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#
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ripe shard
#

how do i intergrate (cos x)^4 (sin x)^2

obtuse pebbleBOT
scarlet gale
#

Do you know how to integrate cos^n(x)?

ripe shard
#

doesnt the method change depending on n

#

like i wold do somehting different for cos^3(x) than cos^4(x)

scarlet gale
#

Well, you can use the Pythagorean identity to get cos^4(x) and cos^6(x).

ripe shard
#

oh

#

is there an easer way so i don thaeve to deal with thos ehigh powers

#

theya re long to integrate

scarlet gale
#

Oh, I'm not sure.

ripe shard
#

i tried using cos2x

#

identity

#

and sin2x

long fossil
#

cant you use sin^2 x + cos^2 x = 1

#

im not sure

obtuse pebbleBOT
#

@ripe shard Has your question been resolved?

obtuse pebbleBOT
#
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ripe shard
#

.reopen

obtuse pebbleBOT
#

ripe shard
#

its long process to integrate (cos x)^6

sour sun
#

you could just brute-force half-angle formulas

#

notice that cos^2(x) = (1 + cos(2x))/2

ripe shard
#

thats waht id di

#

i split cos^4 to cos^2cos^2

#

then with the sin^2

#

i get (1/2 sin2x)^2

obtuse pebbleBOT
#

@ripe shard Has your question been resolved?

obtuse pebbleBOT
#

@ripe shard Has your question been resolved?

#
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chrome basin
#

Anyone cna help me graph iit im not really good with graphings things with 1/2 and 1/3 factor

leaden ginkgo
#

scale each side down by a factor of 1/3

chrome basin
#

Yea i know it says that but i dont know how to cause i just learned this today in class but we had a short period so im not really sure that much

leaden ginkgo
#

if you had to scale up by a factor of 2, what would you do?

obtuse pebbleBOT
#

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fallen inlet
#

Hi for
F(x) = 9^1/2x
X is -2
Would it be 9^1.5 ?
In my solution it says 9^-1 = 1/9

fallen inlet
#

Why

unreal musk
#

$F(x) = 9^{\frac12 x}$ - do you mean this?

warm shaleBOT
#

@unreal musk

atomic umbra
#

,tex $$f(x) = 9^{ \frac{x}{2}}$$ $$x = -2$$

warm shaleBOT
#

@atomic umbra

atomic umbra
unreal musk
fallen inlet
atomic umbra
#

,tex $$f(-2)$$ $$= 9^{ \frac{-2}{2}}$$ $$= 9^{-1}$$ $$= \frac{1}{ 9^{1}}$$ $$= \frac{1}{9}$$

warm shaleBOT
#

@atomic umbra

fallen inlet
#

But what about the half

#

Isn’t it like 1/2 - 2

atomic umbra
fallen inlet
#

Oh then idk

atomic umbra
#

you are multiplying the variable

#

not adding the variable

fallen inlet
#

Ohh multiply ok

#

Yeah that’s -1

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Lol thanks

#

I was confused

atomic umbra
#

this problem is the reason i prefer x/2 and not (1/2)x

#

,tex $$\frac{x}{2} = \frac{1}{2}x$$

warm shaleBOT
#

@atomic umbra

fallen inlet
#

I don’t really get x/2 for me I wonder what is the x

#

Is the x always 1/2 in that type of fraction ?

atomic umbra
fallen inlet
#

So how do I find out then

atomic umbra
#

in this case you were given x = -2

#

yes

#

1/2 = 0.5

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0.5 * 2 = 1

#

but you forgot the negative

#

no

fallen inlet
#

But / is divide

#

Right

#

So it would be multiply

atomic umbra
#

first you do the division, then the multiplication

fallen inlet
#

Oh ok

fallen inlet
#

Wait division by what

atomic umbra
#

?

atomic umbra
#

yep

#

now multiply that by x

fallen inlet
#

Ok if it’s x/2 but x is 0.5
I did 0.5 divide 2 = 4 now what

#

What do I multiply by

atomic umbra
#

because your taking the value of 1/2, x times

atomic umbra
fallen inlet
#

So 0.25 times of-2?

atomic umbra
#

0.5 times

#

0.5 * -2

fallen inlet
#

Ok thx I got it

atomic umbra
#

bro i thought it was dia who needed help

fallen inlet
#

Lol

#

.close

obtuse pebbleBOT
#
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#
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fathom pier
#

This question throws me off because I believe by "vertical angle theorem" JMG and KMH are congruent but then it follows by saying the shit about AAS and how thats how you find JMG and KMH being congruent and not through "vertical angle theorm"

subtle sinew
#

The problem asks to prove that JMG and KMH are congruent

#

The vertical angle theorem just states that if there are two opposite vertical angles, then they are congruent

fathom pier
#

and the two opposite vertical angles are JMG and KMH right?

subtle sinew
#

Yes

fathom pier
#

Its the fact that after that it says "JMG and KMH are conguent by AAS" making me doubt they're congreunt by vertical angle theorem

subtle sinew
#

Vertical angle theorem only proves that two opposite vertical angles are congruent

#

It does not tell you overall that the triangles are congruent

#

You have to use other given info to prove that

#

And determine if it's SSS, ASA, etc

fathom pier
#

Are MJG and MKH vertical angels? I don't think so. but maybe I just don't understand vertical angles

subtle sinew
#

You have all the info given

#

You just apply what the proof gives you

fathom pier
#

okay thank you, I understand what you're saying, I don't I explained what was confusing me quiet well.

subtle sinew
#

And as mentioned, vertical angles are opposite

#

Like this

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So you asked if MJG and MKH are vertical angles, using that, are they?

fathom pier
#

Nerp

subtle sinew
#

Correct, they are not vertical angles

fathom pier
#

okay thank you

obtuse pebbleBOT
#

@fathom pier Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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oblique kelp
#

(context: hard practice question in final grade, first semester, of Vietnam)

obtuse pebbleBOT
brazen gorge
#

factor 4x^2-4x+1

oblique kelp
#

(2x - 1)²

brazen gorge
#

mhm

oblique kelp
#

no clue how to proceed yet

#

the 4x² + 1 outside is suspicious, but I don't feel like it's gonna help much

brazen gorge
#

now that i thought about, i don't know either

oblique kelp
#

:p

brazen gorge
#

farthest i got was $2\log_7(2x-1) - \log_7(2x) + 4x^2 + 1 = 6x$

cyan sinew
#

firstly the question seems a bit off to me because there's no clear definition upon which root will be considered as x1 and which one as x2. If you have roots as 1 and 2, then x1 + 3x2 could be 1 + 2*3 and also 2 + 1*3, and both are different

#

that's incorrect, it'll be -log(7)2x

brazen gorge
#

oops

warm shaleBOT
#

artemetra

brazen gorge
#

you are right

oblique kelp
cyan sinew
#

I never said it wasn't. I just said it seems off to me, unless I am missing something

oblique kelp
#

ye

#

oh wait, I sincerely apologize 😭

#

I cut off the part where x_1 was supposed to not be greater than x_2 in the original paper
it was not the original question

cyan sinew
#

ok

obtuse pebbleBOT
#

@oblique kelp Has your question been resolved?

obtuse pebbleBOT
#

@oblique kelp Has your question been resolved?

oblique kelp
meager swift
warm shaleBOT
#

edwardborn

meager swift
#

Do you see anything peculiar?

oblique kelp
#

...so it was important after all!

#

that 4x^2 - 4x + 1 chunk could appear outside the logarithm!

#

wait.

#

why is 2x suspiciously outside there as well-

meager swift
#

Yes very sus

oblique kelp
#

(I still do not know what to do, dw)

#

very log7(a / b) + a = b moods here

meager swift
#

Truth is unraveling

oblique kelp
#

wait
am I supposed to manipulate log7(a / b) = b - a now?

#

log7(a) + a = log7(b) + b is what I can do-

wait?

meager swift
#

Let the man think drugs

oblique kelp
#

(I'm not "the man", given my identity lol)

meager swift
#

*person

oblique kelp
#

("the dude" is OK too)

#

hmm
I gotta draft for a minute

meager swift
#

gl

oblique kelp
#

thx

meager swift
#

Give it some time. I'm sure you're going to figure it out

#

np

oblique kelp
#

so I have log7(a) + log7(7^a) = log7(b) + log7(7^b)
log7(a * 7^a) = log7(b * 7^b)
a/b = 7^b/7^a (...?)

#

I'm a little less confident now 💀

meager swift
#

If you were to desperately find just one solution without thinking too much about formalism

#

What would you do?

oblique kelp
#

I would feel completely clueless unless I had a calculator

#

(also known as plugging some numbers™️)

meager swift
#

Yeah forgot that you could do that stuff these days

oblique kelp
#

what were you hinting at, anyway

meager swift
#

And could you state just one condition in order for this equation to be true

oblique kelp
#

I would absolutely not be able to imagine either side 💀

#

ye, sorry
please clarify further

meager swift
#

Addict can take over. I gtg sorry

oblique kelp
#

aw, okay

devout yarrow
#

Hi, I might be putting you on the wrong track, but based on what I see, you have the same unknown in the base and the exponent, maybe u could try lambert W function

#

take my advice lightly

#

i also cant solve this question

oblique kelp
#

what is "lambert W function" 💀

devout yarrow
#

oh

#

nvm

#

then there must be some other way to solve it

#

since u havent been taught this

meager swift
#

yeah if it is what i think it is then that's probably not the right way to solve this

#

Would be correct tho if it was a numerics course

meager swift
#

Just looking over it quickly can you state one case where this is true

oblique kelp
#

...a = b?

meager swift
#

hard to disagree with that

oblique kelp
#

making x equal to (3 + sqrt(5))/4 or (3 - sqrt(5))/4 🤔🤔

devout yarrow
#

if a = b (btw not a good choice of unknowns as they are used in a different context in the qn) then we have 4x^2-4x+1=2x

meager swift
#

That's two real solutions isnt it?

oblique kelp
#

two real solutions indeed

devout yarrow
#

by the quadratic equation?

oblique kelp
#

by solving a = b, ye

devout yarrow
#

like 4x^2-6x+1=0

oblique kelp
#

...ye
the two roots

#

I haven't checked it against other things

devout yarrow
#

kinda a cheat method

#

but ig u have to do what u have to do to score points

oblique kelp
#

ye
I still want a better way to analyze log7(a) + a = log7(b) + b

devout yarrow
#

graph it

#

use a graphing calculator

meager swift
#

In this case f(x) is something called injective meaning that f(a) = f(b) is true if and only if a = b

#

This is due to f(x) monotonically increasing

devout yarrow
#

yes

meager swift
#

This is probably not something that's is expected of you to figure out yet so if the question ask you to find two real roots then there probably only are two real roots

oblique kelp
devout yarrow
oblique kelp
#

not quite, because I still do not have an idea what you meant

#

the second equation's left-hand side is (6+sqrt(5))/2, which is equal to 1/4(12+2sqrt(5)), making the sum equal to 17 and resolving the question

however, I do not feel satisfied

#

a * 7^a = b * 7^b my beloved

oblique kelp
#

f(x) = log7(x * 7^x) will not be defined for non-positive reals (of x * 7^x), indeed
but I cannot say why it will strictly not decrease

#

wait!

#

the derivative!!

#

f'(x) = 1/(x ln 7) + 1

devout yarrow
oblique kelp
#

thank you 👍

devout yarrow
#

no prob

#

i joined this server tdy too

#

lol

oblique kelp
oblique kelp
#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @oblique kelp

Use .reopen if this was a mistake.

oblique kelp
#

.reopen

obtuse pebbleBOT
#

devout yarrow
#

just not real

#

bro

#

u dont have to reopen it

oblique kelp
#

I clarify that I can only work with real numbers rn

devout yarrow
#

ok

#

sorry

oblique kelp
#

this is serious enough >:3

#

tell me what happens when it is negative

devout yarrow
#

srsly

oblique kelp
#

worth learning a bit, and then it's closing time lol

devout yarrow
#

the solution is complex

oblique kelp
#

oke, the solution is complex

#

as in complex number...?

devout yarrow
#

if its 0 its truly undefined

devout yarrow
oblique kelp
#

oke

devout yarrow
#

close

oblique kelp
#

mhm

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @oblique kelp

Use .reopen if this was a mistake.

#
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glossy lintel
#

if i have my class intervals like this,
50-60
61-70
71-80
would i need to convert them to decimals first & then figure out the class marks?

glossy lintel
#

woke up

obtuse pebbleBOT
#

@glossy lintel Has your question been resolved?

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

what’s x

#

and how do you get it

severe reef
#

Show your work?

timid silo
#

I don’t have any

severe reef
#

Alright what do you think we can do to isolate x

timid silo
#

square it

#

oh wait

#

isolate it

#

get it to the other side?

severe reef
#

Let's first try simplifying the radical with 18

#

Can you rewrite √18

#

As something simpler

timid silo
#

uh

#

root 9 and root 2?

past sand
timid silo
#

root 9 goes to 3

#

2 on the outside root 3

#

now what

past sand
timid silo
#

I hate surds

severe reef
timid silo
#

root 3 divided by root 3

#

nothing