#help-10

1 messages · Page 294 of 1

warm shaleBOT
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Conflicts

raw torrent
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How do I find what trigs y can be

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Ik there’s prolly 817382971 many but wana find one

teal turret
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Hmm

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If u simplify the right u get

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Tan x

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Then

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$\sin \tan^2 + \sin = y \cdot \tan$

warm shaleBOT
#

Stephen

raw torrent
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O

teal turret
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Then

raw torrent
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Do u divide both side by tan

teal turret
#

No

raw torrent
teal turret
#

That may lose solutions

raw torrent
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Ah ok

teal turret
#

If we factor out sin from left what do we get

raw torrent
#

sin(tan^2x+1)

teal turret
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$\sin (\tan^2 + 1) = y \cdot \tan$

warm shaleBOT
#

Stephen

raw torrent
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There’s a ratio uhh

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Sec

fickle oracle
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whcih is?

teal turret
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Ye

fickle oracle
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there is identity

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for tan^2 + 1

raw torrent
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Yes I mean that mb

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Sec^2x

teal turret
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$\sin x (\sec^2 x) = y \cdot \tan x$

fickle oracle
#

u can also do:
(tan + i )(tan-i)

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if u know complex nums

raw torrent
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no idea

warm shaleBOT
#

Stephen

fickle oracle
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just ignore

raw torrent
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Then do we make sec to 1/cos

fickle oracle
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ye

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so u will have what?

raw torrent
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so it’s like sinx/cos^2x

fickle oracle
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tan/cos right?

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which is

raw torrent
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uh

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Idk

teal turret
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$\tan x \cdot \sec x = y \cdot \tan x$

warm shaleBOT
#

Stephen

fickle oracle
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sinx/cosx = tan?

raw torrent
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Ye

fickle oracle
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so tan/cos

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or what stephen says its the same

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since sec = 1 /cos

teal turret
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So now

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Being the tan over

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What do we get

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And factor it out

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We get

fickle oracle
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what we get @raw torrent

raw torrent
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One sec

fickle oracle
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let him answer stephen 😛

teal turret
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K

raw torrent
#

Do we get 1/cos in the end

teal turret
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Hmm

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Wdym in the end

raw torrent
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Wat

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Ignore that

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Is the answer 1/cos

teal turret
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= y?

raw torrent
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Yes

teal turret
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Ye

raw torrent
#

Bet

fickle oracle
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nice :3

raw torrent
#

Tyty

fickle oracle
#

good luck

raw torrent
#

.close

obtuse pebbleBOT
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raw torrent
teal turret
obtuse pebbleBOT
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sterile stratus
#

Can someone pls tell me how to plug this function into my calculator cause I’m so lost rn when I plug those x values in it doesn’t give the same answer 😭

zenith raft
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maybe you are in degree mode

sterile stratus
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No it’s in radians

zenith raft
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ok what are you doing on the calculator then?

sterile stratus
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I put pie in the denominator too and it still doesn’t give the same answer

zenith raft
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why are you adding pi?

sterile stratus
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cause it’s in the equation

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Ik im supposed to add it in the denominator but still 😭 doesn’t give the same answer

zenith raft
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that should be inside the sin

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$\frac{1}{\sin\left(2\cdot \frac{\pi}{4}+\pi\right)}$

warm shaleBOT
sterile stratus
#

OK ILL TRY THAT IN A BIT

#

OMG THANK YOU SO SO MUCH IM BRAINDEAD RN @zenith raft HOPE YOULL HAVE A GREAT DAY 🩷🩷🩷🩷🩷🩷🩷🩷THANK YOUUUU

zenith raft
#

hope you have a great day as well

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#

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sullen sail
obtuse pebbleBOT
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obtuse pebbleBOT
timid silo
#

sir?

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what is this

pulsar quarry
#

sorry but promotions are not allowed <@&268886789983436800>

timid silo
#

would you like any assistance?

#

OH shit

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hot hazel
#

.close

timid silo
#

lol

#

auto close

obtuse pebbleBOT
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regal ivy
#

guys can you speak arabic?

obtuse pebbleBOT
cyan sinew
#

I don't, but I could use a translator

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as far as I know what the question means and how it could be approached, ill give it a shot

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dense prairie
#

how do you find all 15 factors of 144 fast

obtuse pebbleBOT
gaunt walrus
#

divide with smaller term?

obsidian isle
#

144 = 2⁴ 3²

high lily
#

the number is pretty small
should be relatively easy to identify factors up to 12, from divisibility rules
then determine the respective factor in the pair

obsidian isle
#

Create a multiplication table with powers of 2 up to 16 and powers of 3 up to 9

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Something like this, just filled in

high lily
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excessive

obsidian isle
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Systematic

high lily
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i guess its actually pretty nice here

obsidian isle
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Creates an interesting geometry

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So just list the first 5 powers of 2, multiply each of them by 3 twice

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5+5+5=15

obtuse pebbleBOT
#

@dense prairie Has your question been resolved?

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timid silo
#

(In a race, the order is drawn among the 58 starters. As the weather report predicts increasing winds, it is an advantage to start early.
Ylva draws her lot first, without showing the result, and then it's Fanny's turn.

"I would have had a better chance of getting starting number 1, if I had been able to draw my number tag first, "thinks Fanny.

Determine if Fanny is right by calculating the probabilities that Ylva and Fan respectively get starting number 1.)

The answer from the book is that the odds are the same(1/58). I also got 1/58.
Is that because since Ylva doesn't show her number,
we cannot simple say that the odds of getting "number 1" are 1/57 for Fanny
(since we dont know if she got number 1 or not)? Because of that, we still keep the 1/58

timid silo
#

<@&286206848099549185>

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

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.close

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lethal magnet
obtuse pebbleBOT
lethal magnet
#

oops

lunar raft
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Wrong timing lol

lethal magnet
#

not sure where to go from there

willow crater
#

u can have u=3x-1

rocky trench
#

what you might notice, the top is 6 times the derivation of the botoom

lethal magnet
#

mb

#

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mossy gyro
#

The number of accidents on a certain section of a highway
averages 4 per day. Assuming that this number follows a
Poisson distribution, determine the probability of 1 car
accident in two days?

mossy gyro
drifting wraith
#

,rccw

warm shaleBOT
mossy gyro
#

i think my final soln is wrong it cant be 2.68 but is the p(x=1) step right

drifting wraith
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that step is the solution

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it looks right

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just it's not 2.68

mossy gyro
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it says average is 4 perday so mean of 2 days is just 4x2 right

drifting wraith
#

yes

mossy gyro
obtuse pebbleBOT
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brazen hazel
#

Can someone explain this (German)

obtuse pebbleBOT
alpine bison
#

i cant even read the letters

brazen hazel
#

What can’t u read??

lunar crater
# brazen hazel Can someone explain this (German)

Fabio and Emma are planing for the city festival a game of chance with dice. the dice are rolled 2x in a row. If the sum (the sum of the numbers on both dice) is greater than 9, the player wins 8€. If the sum is exactly 8, the player gets 2€. The stake is 3€

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ich habe es nur übersetzt, um es besser zu verstehen

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Weißt du was ein baumdiagramm ist?

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@brazen hazel

brazen hazel
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Aber ich versteh die Aufgabe irgendwie nd

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Like wie kann man da ein baumdiagramm zeichnen

lunar crater
#

warte gib mir ein moment

brazen hazel
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Ja

lunar crater
#

also du musst 1 kreis W zeichen, dann zu W 6 Pfade zeichnen

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Und dann zu jeweils den 6 pfaden nochmal 6 pfaden zeichnen

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sorry ich kann es nicht so gut erklären

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@brazen hazel

brazen hazel
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Und wieso 6?

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Macht 12 nicht mehr sein weil 2 Würfel

lunar crater
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Guck mal, du würfelst zuerst den 1. würfeln

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würfel*

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und dazu gibt es 6 verschiedene ergebniss

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dann würfelst du den 2. würfel

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dann gibt es wieder 6 verschiedene ergebnisse, aber es gab zuvor auch noch 6 ergebnisse

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also musst du 6 mit 6 multiplizieren, d.h. es gibt 36 insgesamte ergebnisse

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Die möglichen ergebnisse, um 8€ zu gewinnen sind größer als 9, da geht

4+6
5+6
6+6
6+5
6+4

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d.h. die ereignisse davon sind jeweils $\frac {1}{36} , \frac {1}{36} , \frac {1}{36} , \frac{1}{36} , \frac {1}{36}$

warm shaleBOT
#

shotgun

lunar crater
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dann musst du alle ereignisse addieren, nenner bleibt gleich, also 1+1+1+1+1=5

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also haben die spieler eine $\frac {5}{36}$ chance, um 8€ zu gewinnen

warm shaleBOT
#

shotgun

lunar crater
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um 2€ zu gewinnen, müssen die beiden augenzahlen zusammen 8 ergeben

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die jeweiligen rechnungen sind

2+6
3+5
4+4
5+3
6+2

lunar crater
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warte

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es gibt 6 ergebnisse die größer als 9 sind, sorry

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also anstatt 5/36 ist es 6/36

lunar crater
#

jetzt die ereignisse 6/36 und 5/36 addieren, die summe ist 11/36

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die verlustchance beträgt dann 25/36

brazen hazel
#

Ahhh danke

lunar crater
#

@brazen hazel btw was ist gemeint mit "Erwartungswert"?

brazen hazel
#

Es gibt da so ne Formel um zu rechnen ob das Spiel „fair ist“

lunar crater
#

aja stimmt

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gib mir einen moment

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pkay sorry

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ja es ist nicht fair

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und wenn du es fair machen willst dann muss es jeweils 18/36 sein für den verlust & gewinn

brazen hazel
#

Ahhh ja ok sehr danke

obtuse pebbleBOT
#

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rigid lintel
#

suppose you want to compute a limit

obtuse pebbleBOT
rigid lintel
#

.close

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turbid maple
#

what do i do for multiply? as ik how to do the expand one

pulsar quarry
#

constants get mulitply like normally, and for the x part

#

we use the

#

law

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,, x^a \times x^b =x^{a+b}

warm shaleBOT
#

यजतलमाओ

turbid maple
#

so its like the same way as expand?

pulsar quarry
#

yes

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because while expanding you multiply them too

turbid maple
pulsar quarry
#

yea

#

well if b in negative that thing turns into $x^{a}\times x^{-b}=x^{a+(-b)}$

warm shaleBOT
#

यजतलमाओ

turbid maple
#

ohh

#

thanksss

#

.close

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lyric totem
#

[y'=3x^2y]

obtuse pebbleBOT
warm shaleBOT
#

dopediscorduser

lyric totem
#

How’d you go about solving this differential equation? Move the x and ys to separate sides?

#

[\frac{y'}{y}=3x^2]

warm shaleBOT
#

dopediscorduser

lyric totem
#

[lny = x^3 + c]

warm shaleBOT
#

dopediscorduser

lyric totem
#

Like that when integrated?

#

[y =e( x^3 + c)]

warm shaleBOT
#

dopediscorduser

final thunder
#

sure

#

you can also do

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\begin{align*}
y &= e^{x^3} \cdot e^{c} \
& = Ae^{x^3}
\end{align*}

warm shaleBOT
lyric totem
#

Just some constant?

final thunder
#

yes A = e^c

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for some real number c

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so A is just a real number (strictly positive tho)

lyric totem
#

Okay thank you

#

.close

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high stag
#

we have to calculate the derivative of the function gof with and without the chainrule and i am confused about how to come up with gof

high stag
#

my initial solution was e^(y^2) but i am not sure if this is right

#

so it was e^y^2 as a solution for gof

willow crater
#

It's correct

high stag
#

okay but how do i derive this function with and without the chainrule how is this meant?

willow crater
#

Maybe u have to find once using chain rule and then not using chain rule

high stag
#

what do u mean by that?

pseudo swift
#

do you know what the chain rule is ?

high stag
#

yes i do

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but the question states we should derive it one time with the chainrule and one time without it and im confused about what is meant if we shouldnt use the chainrule on the second try

pseudo swift
#

without chain rule means just differentiate directly, g°f is a function R\{0} x R -> R

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and you computed it already

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(g°f)(x, y) = e^(y^2)

high stag
#

so i just derive e^y^2 and get 2ye^y^2?

pseudo swift
#

your input is 2 dimensional here

#

you're looking for the gradient

high stag
#

so i derive it for x and for y ? and put in as a vector?

pseudo swift
#

yea

high stag
#

okay but deriving it without the chainrule just means 2ye^y^2?

#

as a partial der. in respect to y

pseudo swift
#

yes

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I mean you should get the same results with and without chain rule

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otherwise the chain rule would be pretty fucked up

high stag
#

yea but it seems a bit to simple to me since usually they want to trick us or something xd

pseudo swift
#

well there's no trick here

high stag
#

if i derive this in respect to x wouldnt the function just stay the same?

pseudo swift
#

no

#

you'd get 0

high stag
#

since there is no x or would it go to 0

#

ah okay

#

thank you very much ^^

#

.close

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hollow river
#

What is the matter

warm shaleBOT
hollow river
#

What kind of help do you need. Where are you stuck

#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
hollow river
#

Do you know what a surd is

#

They are?

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Ok

#

So basically they want you to simplify the number

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And write it in surd form

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That is why

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Simplify it

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How can I write √2

sour sun
#

hello

hollow river
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It's 2^(1/2)

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Correct?

sour sun
#

is everything okay in here

hollow river
#

It's the better way dear

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And ³√2 can be written as 2^1/3

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Hmm

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Ok

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4^(1/2)

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Get it?

#

Do you know the exponent rule?

sour sun
#

here is the key insight here. When you have $$ \sqrt[n]{\sqrt[m]{a}}}$$ this is equal to $$\sqrt[nm]{a}$$

warm shaleBOT
#

smay
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

hollow river
#

So (x^y)^z

sour sun
#

yes

hollow river
#

Yep

sour sun
#

yes

hollow river
#

Yessir

sour sun
#

yep

hollow river
#

Yessir

#

Yessir

sour sun
#

yes! good job

hollow river
#

Yessir

sour sun
#

yes

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you should know both

hollow river
#

Surds aren't popular to use

#

People use power notation

sour sun
#

nested roots (or surds?) are the same as nested exponents.

obtuse pebbleBOT
#
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timid silo
#

How can I prove this sequence is bounded for any given a > 0?

timid silo
#

I know it will be $a_{n+1} = \sqrt{a + a_n}$. I tried seeing if $a_n < 1 + 2a$ but i reached $\sqrt{2 + 2a}$ and i dont know how to show thats less than 1 + 2a

warm shaleBOT
#

Master Yoda

timid silo
#

I also proved its increasing, so im looking for an upper bound

sour jacinth
red ice
#

try proving $a_n < a$ for all $a, n$ by induction

warm shaleBOT
red ice
#

wait not a

#

but induction is the way to go

sour jacinth
red ice
#

so assume $a_k < L$

warm shaleBOT
timid silo
#

induction is what im trying to apply, but i need to choose a good L, no?

red ice
#

then $a_{k + 1} = \sqrt{a + a_k} < \sqrt{a + L}$

#

yeah

warm shaleBOT
timid silo
#

i tried taking L to be 1+2a, but that didnt work out

red ice
#

okok I see where you are now

#

ah right so we need an L such that sqrt(a + L) < L for all L

timid silo
#

i did this and got $L = \frac{1+ \sqrt{1 + 4a}}{2}$

warm shaleBOT
#

Master Yoda

red ice
timid silo
#

Which is less than 1 + 2a hence my initial choice of L. but i got stuck at trying to show sqrt(2 + 2a) < 1 + 2a

#

so perhaps i should choose a different L?

red ice
#

for 0 < a < 0.309 it doesn't work

timid silo
#

exactly

#

so is there any other way of approaching this?

red ice
#

as in solve $\frac{1}{2}(1+ \sqrt{1 + 4a}) < 1 + 2a$

warm shaleBOT
red ice
#

you can square both sides since a > 0

#

or like move the terms around first

#

as in $\sqrt{1 + 4a} < 1 + 4a$

warm shaleBOT
red ice
#

hey that wasn't too bad

#

multiply by 2 then minus 1

#

oh right there are still some values of a that don't work

#

so it's impossible to show that L < 1 + 2a for all a > 0

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#
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#
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eager pivot
obtuse pebbleBOT
eager pivot
#

shouldnt it be there is a number between -1 and 1 and not 0 and 1?

red ice
#

if x = 0 gives a negative value

#

and x = 1 gives a positive value

#

then at some point between x = 0 and x = 1, y must be exactly 0 from the IVT

#

it must cross from negative to positive

eager pivot
#

ohh ok i was confused becuase i thought that they were saying that those were the f(x) values because they didnt mention the point c itself

#

tysm

#

.close

obtuse pebbleBOT
#
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lilac cave
#

is this true?

x=-13

y=-x

y=13

obtuse pebbleBOT
lilac cave
#

just checking

pulsar quarry
#

yes

lilac cave
#

ok .close

#

.close

obtuse pebbleBOT
#
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sweet sparrow
obtuse pebbleBOT
sweet sparrow
#

I need help with this problem

pallid aurora
#

have you drawn out what it may look like?

sweet sparrow
pallid aurora
#

maybe start with that

sweet sparrow
#

I did

#

you mean the triangle

pallid aurora
#

draw out the entire diagram

#

so the triangle and maybe what the rectangle could look like

sweet sparrow
pallid aurora
#

see anything you could go off of?

#

if not its all good

sweet sparrow
#

lemme think

#

I mean the only thing I see is surface area of the rectangle being equal to x*y

pallid aurora
#

could you rewrite y in terms of x?

#

and then it’s just x(whatever y is in terms of x)

sweet sparrow
#

6-6x/8 ??

pallid aurora
#

yep that works

#

so the expression x(6 - (6x)/8) is the area of the rectangle

sweet sparrow
#

I see

pallid aurora
#

and now you just need to optimize the output

obtuse pebbleBOT
#

@sweet sparrow Has your question been resolved?

#
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obtuse pebbleBOT
#
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vestal spoke
#

Need help on 22-29

obtuse pebbleBOT
#

@vestal spoke Has your question been resolved?

vestal spoke
#

<@&286206848099549185>

vestal spoke
#

karmic palm
#

!15m

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

dapper lark
#

Hey

#

I can help you

vestal spoke
#

Yes please

dapper lark
#

So you're drawing the graph of y=log(x+1)

#

Basically the +1 gives a translation to the left of 1 unit

#

Which is why the graph will look like how you drew it

#

You drew it correctly

#

The graph of question 23 was also done correctly

#

Did you just need someone to check your work?

vestal spoke
#

No i was confused on why the translations were how they were. I used to calculator for 22-25 and was confused on why the graphs were how they are

#

Like in 22 it’s translated 1 unit left because the 1 is positive, but in 23 the 2 is positive but it’s translated to the right?

dapper lark
#

Ah OK I see the co fusion

#

Because it's f(-(x-2)) and so the - provides a reflection along the y axis and then the -2 gives the translation to the right. You always have to have factored out the coefficient of x, to have f(b(x-c)) rather tha f(bx-c)

vestal spoke
#

Ohhhhh that makes more sense

dapper lark
#

👍

vestal spoke
#

I was also confused as to why 24 is as it is

#

I thought the +2 was an upwards translation

dapper lark
#

It is

#

It's drawn wrong

vestal spoke
#

So would it start at (0,2)?

dapper lark
#

It had an asymptote at x=0 because ln(0) is not defined. It normally contains the point (1,0) but in this case has the point (1,1)

vestal spoke
#

I’m a bit confused as to what your trying to say

dapper lark
#

The graph of log(x) has an asymptote at x=0

#

So you can't say there's the point (0,2)

#

Right ?

vestal spoke
#

Right

dapper lark
#

Yea and then, the graph of log(x) has the point (1,0)

#

But then with the transaction of 1 unit upwards it becomes the point (1,1)

#

Got it ?

dapper lark
vestal spoke
dapper lark
#

Yes you're right actually

vestal spoke
#

So it would “start” at (1,2)?

dapper lark
#

Yeah

vestal spoke
#

Based on what I’ve learned from 22-24, 25 would be a reflection across the x-axis and a translation 1 unit to the right?

dapper lark
#

Yes exactly

vestal spoke
#

Ok awesome, now for 26-29 I’m basically entirely lost

dapper lark
#

Ok then let's work on it together

vestal spoke
#

Ok let’s do 26

dapper lark
#

First things first, do you know what the domain is

vestal spoke
#

I know what domain is, I don’t know how to find it for logarithms (same for range)

dapper lark
#

So basically, what's inside the log needs to be positive, because 10^(x) can't be 0 or negative

#

So we need x-3>0 and so x>3

vestal spoke
#

How would I write that

dapper lark
#

D={x€R/x>3}

#

Or D=(3,♾️) if your teacher uses interval notation

vestal spoke
#

The other one looked like I ran my fingers across my keyboard 😂

dapper lark
#

Yeah my grade 11 teacher uses the first one, but this year my teacher accepts both

#

Anyways,

#

Back to the question

#

So for the range,

#

If 10^x is greater than 10 then x is positive, and if it's 1 then x is 0 and if it's between 1 and 0 then x is negative, meaning that in y=log(x) y can have any real value so I=R or I=(♾️,♾️)

#

I usually use I for image in French

#

Do you guys use R for the range?

vestal spoke
#

Yes

dapper lark
#

Ah ok

#

Well anyways there's your answer

vestal spoke
dapper lark
#

Basically what I'm saying is that, because log(x) is the inverse function of 10^x and so whatever values x can take I the domain of 10^x, becomes the range of log(x)

#

Which makes the range equal to the set of real numbers

#

Makes sense?

vestal spoke
#

Ok so the -3 doesn’t really matter in this case for range?

dapper lark
#

Yes

vestal spoke
#

Ok ok, I understand

dapper lark
#

And then for continuity, does your teacher just want you to write whether the graph is continuous or not?

vestal spoke
#

Yes, I forgot to mention I know continuity and increase/decrease

dapper lark
#

Ok good

dapper lark
#

And for symmetry

vestal spoke
vestal spoke
dapper lark
#

You know what even and odd functions are?

vestal spoke
#

What does that mean?

vestal spoke
dapper lark
#

Avenue functions have an axe of symmetry along the y axis, and odd functions have a central symmetry along the point (0,0). For example the function y=x² is even and the function y=x is odd

#

Like just by looking at the graph you can get it

vestal spoke
#

Ok yeah that’s pretty easy

#

Also makes sense to why the logarithm isn’t even or odd

dapper lark
#

Yeah

#

And then for boundedness, this is whether the function has a limit, like a specific value of f(x) that it can't pass

#

But since the range is R then its unbounded

vestal spoke
#

Ok 👍

dapper lark
#

But for example, say you have the graph of 2^x for example, it's range is (0,♾️) and so it has a lower bound of 0

#

Got it ?

vestal spoke
#

Yes

dapper lark
#

And then Extrema , that's basically if it has local or global maximum and minimum

#

Do you know what those are?

vestal spoke
#

So none?

dapper lark
#

Yes exactly

vestal spoke
#

Ok cool

dapper lark
#

And then asymptotes, I assume you know that it has the vertical asymptote x=0

#

That's the only asymptote it has

vestal spoke
#

Yes

dapper lark
#

And then for end behavior, this is the behavior of the graph on each end of its domain, so because the domain is (0,♾️) the end behavior is x->0 y->(?) And x->♾️ y->(?) , and so you find the value that y approaches as x approaches 0 and ♾️ (the two ends of the domain)

#

Makes sense?

#

So can you try to tell me what the end behavior would be?

vestal spoke
#

Let me try

#

As x->3 y-> ♾️

#

And as x-> ♾️ y->3 ?

dapper lark
#

x->3 y->-♾️ , look at your graph

vestal spoke
#

Ohhhh

#

Yes

dapper lark
#

Yeah exactly

#

And then as x approaches ♾️ , y is increasing

#

So y also approaches ♾️

vestal spoke
#

So I was right?

dapper lark
vestal spoke
#

Oh ok

vestal spoke
dapper lark
vestal spoke
#

Oh it’s just one answer

dapper lark
#

Look:

x->3 y->-♾️
x->♾️ y->♾️

#

This is it

vestal spoke
#

Oh I’m sorry I read my own answer wrong

dapper lark
#

It's OK:)

vestal spoke
#

Let me try 27

dapper lark
#

Ok

vestal spoke
dapper lark
#

Let me read it

#

The domain is incorrect

#

The range, continuity, increase/decrease, symmetry, boundedness, Extrema, asymototes are all correct

vestal spoke
#

Is this the domain?

dapper lark
#

Yes exactly

vestal spoke
#

And we’re the end behaviors correct?

dapper lark
#

Yes they were

vestal spoke
#

Ok perfect

dapper lark
#

Are you gonna do 28 and 29?

vestal spoke
#

Let me do the last 2 and I’ll get back to you

dapper lark
#

Ok

vestal spoke
#

There they are

dapper lark
#

Let me read it

vestal spoke
#

Oh domain of 28 is (0, ♾️) right?

dapper lark
#

Yes

vestal spoke
#

Asymptote of 29 is negative?

dapper lark
#

Yes

vestal spoke
#

Which changes the bottom end behavior to x-> -3

dapper lark
#

Yes exactly

vestal spoke
#

It’s so nice when I actually understand it

dapper lark
#

Yeah I know

#

Do you have any other questions?

vestal spoke
#

Let me see

#

Actually yes

#

Can you help with some word problems?

dapper lark
#

Sure

vestal spoke
#

30 was an attempt that I got lost on

dapper lark
#

Let me see

#

So yes, the equation would be 270=93log(d)+65

#

And so in that case you have to subtract 65 on both sides before dividing by 93

#

To isolate the value of log(d)

vestal spoke
#

Yes I got that far

dapper lark
#

Oh yeah I saw directly 205/93 so I hadn't realized you had subtracted 65

#

So from there

#

10^(205/93)=10^(log(d))

#

On the left side jt cancels the log, to have just d on the left side

#

And on the right side you evaluate 10^(205/93) to have the value of d

#

Makes sense?

vestal spoke
#

Oh that’s because 10^log(d) is just equal to d correct?

#

Which is how you isolated d?

dapper lark
#

Yes exactly

vestal spoke
#

Ok I understand that

dapper lark
#

My tablet was glitching for a while

#

Finish the question and show me

vestal spoke
dapper lark
#

Yes exactly

vestal spoke
#

Awesome

dapper lark
#

Are we gonna work on 31 and 32?

vestal spoke
#

Yes please but I might understand 31 A

#

I’m trying it right now

dapper lark
#

Yes exactly

#

Try to do b)

vestal spoke
#

It was actually pretty easy I think

#

If that’s right then I can probably do 32?

dapper lark
#

Yes it is right 👍

#

Try 32

vestal spoke
#

For 32 A

#

It ends up being a pretty big number yes?

dapper lark
#

Let me see

vestal spoke
#

That’s all of my work for 32 A

dapper lark
vestal spoke
#

What’s the short way to write this?

#

Is it just scientific notation?

dapper lark
#

Yeah, 8.7x10¹⁰

vestal spoke
dapper lark
#

Ah ok

vestal spoke
#

Ok let me attempt B

dapper lark
#

Ok let me see

#

Yes, trusting that you did the calculations properly, this is it

vestal spoke
#

Ok awesome

#

Do you still have some time?

dapper lark
#

Yeah I do

vestal spoke
#

Ok last one

dapper lark
#

Yes A is correct

#

Can you try to get the domain and range for B?

#

And show me

vestal spoke
dapper lark
#

Yes exactly 👍

vestal spoke
#

Is it symmetry across y-axis?

#

For C

dapper lark
#

Let me graph it on desmos and double check

#

Yes it is

vestal spoke
#

And for D

#

I need to find a value for x that, when subtracted by 9, would equal 1. Because ln(1)=0 ??

dapper lark
#

Yeah

#

So x²-9=1

vestal spoke
#

Ok

dapper lark
#

Do it and show me

vestal spoke
dapper lark
#

Yes exactly

vestal spoke
#

The last one I’m lost

dapper lark
# dapper lark Yes exactly

But it's better to start off with writing ln(x²-9)=0 so that it's clear where you're getting the equation x²-9=1, for the purpose of communication

vestal spoke
#

Yes

dapper lark
#

Ok now for D

#

Sp

#

It wants H-¹(x) for all x>3

#

So you know, H-¹(x) means the inverse function of H

#

Do you know how to get an inverse function?

vestal spoke
#

Yes I’m just a bit lost on how to get the inverse when there is an ln

dapper lark
#

You'd write x=ln(y²-9) and then the next step would be e^(x)=e^(ln(y²-9)) and so e^x=y²-9

vestal spoke
#

So I end up here?

dapper lark
#

Yes exactly

vestal spoke
#

And is that just the answer?

#

What does it mean by all x > 3

dapper lark
#

It's just that basically this inverse function would only apply to half of the original H(x)

vestal spoke
#

Oh ok

dapper lark
#

Only this half

#

Let me also graph it to double check

vestal spoke
#

🙌🙌

#

Thank you so much for all of your help

dapper lark
#

No problem 🙂

#

If you ever need help with math in the future you can dm me

vestal spoke
#

Really? That’s awesome I’ll keep you in mind

#

I’ll close this now, I have no further questions

#

Thanks and goodbye 👋

#

.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
#
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tough hull
obtuse pebbleBOT
tough hull
#

Why did they find out distance like that not with distance formula

tough hull
#

Last part

tardy epoch
tough hull
#

Yes

tardy epoch
#

oh

#

where is it

tough hull
#

Idk

tardy epoch
tough hull
#

Yea

obtuse pebbleBOT
#

@tough hull Has your question been resolved?

#
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stable urchin
#

Hello need help

obtuse pebbleBOT
stable urchin
#

Can someone confirm if this is correct? Because i used other app too but they had different answers so i am not sure if i should use this one

fierce lagoon
#

What's the original angle

#

2.89°?

#

Or 2.89 radians?

#

Like whaddya tryna convert

obtuse pebbleBOT
#

@stable urchin Has your question been resolved?

stable urchin
stable urchin
fierce lagoon
#

Yeah so you just multiply by 180/π

#

I have no idea what your calculator is doing

obtuse pebbleBOT
#

@stable urchin Has your question been resolved?

#
Channel closed

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After 15 minutes, feel free to ping <@&286206848099549185>.
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turbid maple
#

how do u use the foil method if theres 3 of them for b)

forest sinew
#

you foil then foil

violet sentinel
#

you FOIL the FOIl

violet sentinel
worthy flare
#

(2x+3)(2x+3)(2x+3) =(2x+3)^3

forest sinew
#

although, youre gonna have 3 terms into 2

#

so its really like

#

fmoil

#

or something

#

idk im not a coiner

worthy flare
#

foil (2x+3)(2x+3)

#

then repeat the answer of that

#

with (2x+3)

turbid maple
#

ik how to do with 2

violet sentinel
#

Maybe an example will help

forest sinew
#

an example here

turbid maple
#

okk

forest sinew
#

if youre into videos

#

you will see what happens

#

you pick two factors to foil

#

then you have to distribute 3 terms into 2 terms

#

but its just like a different kind of foiling

turbid maple
#

that was easy

#

thanks for the video

#

.close

obtuse pebbleBOT
#
Channel closed

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Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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forest fiber
obtuse pebbleBOT
forest fiber
#

anyone know why this is wrong?

subtle sinew
#

Meaning plug back in your values for x and see if it actually works

forest fiber
#

oh i see

#

0 wouldnt work since it would become negative

grim basalt
#

||Doesn't log 0 not exist||

subtle sinew
#

Yes

forest fiber
#

thank u

subtle sinew
grim basalt
#

Yeah but in just log(x)

#

If x is 0, 0 DNE

forest fiber
#

ye 0 wont work either

grim basalt
#

So when you plug it back in it would be undefined

forest fiber
#

ok ty

#

.close

obtuse pebbleBOT
#
Channel closed

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pliant tide
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

#

@pliant tide Has your question been resolved?

#
Channel closed

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After 15 minutes, feel free to ping <@&286206848099549185>.
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narrow mesa
#

Why is the sum of this N(n+1)/2?

obtuse pebbleBOT
narrow mesa
#

Like where did this even come from?

dark stirrup
#

Start with 1+2+3+4+...+(n-2)+(n-1)+n
But pair them up like (1+n) + (2 + (n-1)) + (3 + (n-2)) + ...
This is equal to (n+1) + (n+1) + (n+1) + ...

#

So you're basically adding (n+1) a specific number of times.

#

But there are n terms and you're pairing up two at a time, so you're adding (n+1) a total of n/2 times.

#

🥇

narrow mesa
#

Ohhhhh I see I see

#

Wait and does that still work no matter if n's even or odd?

dark stirrup
#

This logic works if n is even. If n is odd, the formula still works, but the logic is a little different.

narrow mesa
#

I see I see
Whats the logic for it when its odd then?

dark stirrup
#

We are still paring up adjacent terms: (1 + n) + (2+(n-1))+...=(n+1)+(n+1)+...

#

But now that n is odd, we are excluding the middle element.

#

So we are adding (n+1) a total of (n-1)/2 times.

#

So this means our sum so far is (n+1)(n-1)/2.

#

But we now need to add the middle element. If n is odd, then the middle element is (n+1)/2

#

So the sum of all terms is [(n+1)(n-1)/2]+[(n+1)/2]=n(n+1)/2

narrow mesa
#

Ohhhhh I see I see

#

And we can do this b/c we're counting the terms with n and using n in the terms themselves at the same time

#

Aight I think I get it now

#

Thanks for helping 🙏

#

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obtuse pebbleBOT
#
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dark stirrup
#

np

obtuse pebbleBOT
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forest fiber
obtuse pebbleBOT
forest fiber
#

im kinda lost on this

#

im trying to solve for x

high lily
#

firstly there are notation issues that need to be fixed

#

the argument of the log should NOT be in superscript

#

$\ln^{(\text{stuff shouldn't be here like this)}$

warm shaleBOT
#

ℝαμΩℕωⅤ
Compile Error! Click the errors reaction for more information.
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forest fiber
#

wouldnt they be multiplied?

high lily
#

that's not the issue

#

the issue is that you wrote them up top instead of just normally

#

you should be writing $\ln(x^2-x-6)$ and NOT $\ln^{(x^2-x-6)}$

forest fiber
#

ok i see

warm shaleBOT
#

ℝαμΩℕωⅤ

high lily
#

anyway, you have a quadratic equation. e is just a constant
expand, rearrange to general form
then apply QF

forest fiber
#

whats qf?

high lily
#

quadratic formula

forest fiber
#

$x^2+x-6-e=0$

warm shaleBOT
forest fiber
#

then apply qf here?

high lily
#

just realised i messed up a sign earlier, but yeh

forest fiber
#

i ended up with an imaginary number as well, would this still be correct?

high lily
#

you shoudlnt' be getting imaginary numbers

#

you messed up your signs

#

when evaluating the b^2 - 4ac

forest fiber
#

im getting the same thing

#

idk where im messing up tbh

high lily
#

product of two negatives isn't negative

forest fiber
#

alr i got it finally lol

#

thank u

#

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obtuse pebbleBOT
#
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obtuse pebbleBOT
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steady delta
#

Hello ?

obtuse pebbleBOT
steady delta
lean trail
#

you closed the other channel?

steady delta
#

idk what happened

lean trail
#

I couldnt reply

steady delta
#

i did nothing

#

me to

lean trail
#

but f(x)=2x is clearly wrong considering the given points dont satisfy it

steady delta
steady delta
lean trail
#

can you show me your steps?

steady delta
#

Yeah so Slope is Rise/Run which is 2/1 = 2
so f(x) is also y
so y=2x+b
(1,2) lies on this line so
2= 2+b which means b = 0
so y=2x i.e, f(x) = 2x

steady delta
lean trail
#

your points are (0,2) and (1,0)

twilit thicket
#

$\frac{0-2}{1-0}$

warm shaleBOT
steady delta
steady delta
#

.....

#

Alright I get it now

twilit thicket
#

so the point (1,2) doesn't lie on the line

steady delta
#

I took the (1,2) as a coordinate

steady delta
#

now i get it

twilit thicket
#

nice catthumbsup

steady delta
#

Thx @lean trail @twilit thicket 🥹

#

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gloomy vector
#

if x,y,z are 3 real numbers where 3x, 4y, 5z are a geometric series and 1/x, 1/y, 1/z are an aritmethic series, if x/z+z/x=a+(b/c) then find a+b+c

gloomy vector
#

a+(b/c) is like a mixed fraction

lost tree
#

$\frac{x}{z}+\frac{z}{x}=a+\frac{b}{c}$

#

is that right?

warm shaleBOT
#

SilverSoldier

lost tree
#

?

willow crater
#

! status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
willow crater
#

Using the first condition u would get y as f(x,z) and then u would substitute that into second condition to get some eqn in x and z

gloomy vector
#

1

gloomy vector
lost tree
#

what equation can u write, knowing that 3x, 4y and 5z are in a geometric progression?

willow crater
#

Ok so do u know what geometric series is

gloomy vector
#

hold up

#

5z=3x×n^2
4y=3x×n

willow crater
#

Yes

#

So a=4y/3x

gloomy vector
#

im just gonna guess it will use x/z+z/x=((x+z)^2-2xz)/xz

lost tree
#

well be careful using a coz its already there elsewhere in ur question

gloomy vector
#

ok lemme change it

lost tree
#

okay so n = 4y/3x

gloomy vector
#

yes

#

and your saying?

#

uhh does making it 15xz=16y^2 help

lost tree
gloomy vector
#

1/y=1+mx/x=1-mz/z
y=x/(1+mx)=z/(1-mz)

gloomy vector
#

y=3nx/4
y=5z/4n

or maybe x=4y/3n, z=4ny/5

#

3n/4y, m/y, 5m^2/4ny

#

ok idfk

willow crater
gloomy vector
#

is it not 16y^2=15xz

willow crater
#

It is

#

It's y^2=15xz/16 which is the same thing as 16y^2=15xz

gloomy vector
#

ok

#

we use $\frac{x}{z}+\frac{z}{x}=\frac{(x+z)^2-2xz}{xz}$ right

warm shaleBOT
#

Skill_Issue

willow crater
#

Do u know what x+z is?

gloomy vector
#

no

willow crater
#

Then why are u going there

gloomy vector
#

ir looked really promising

#

like im having a hard time understanding how to get the second part of the equation (aritmethic one) into action

obtuse pebbleBOT
#

@gloomy vector Has your question been resolved?

willow crater
#

When 3 no.s a,b,c are in AP, a+c=2b

obtuse pebbleBOT
#

@gloomy vector Has your question been resolved?

obtuse pebbleBOT
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sly tulip
#

anyone know how to do this?

obtuse pebbleBOT
sly tulip
#

my answer is r x (q+v)

kind hawk
#

well + makes no sense

sly tulip
#

so?

kind hawk
#

you have the correct idea

#

but writing q+v makes no sense

#

you cant add sets in that way

timid silo
kind hawk
#

there has to be a different symbol between q and v

sly tulip
#

i see

#

what should i write then?

kind hawk
#

well which symbols for set operations do you know

#

you want to "combine" the sets q and v here

sly tulip
#

is it 'U'?

kind hawk
#

you should know a symbol for that

#

yes

#

union

sly tulip
#

ohhh

#

ok nice

#

thanks

#

.close

obtuse pebbleBOT
#
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#

@upper shuttle Has your question been resolved?

#
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obtuse pebbleBOT
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willow crater
#

They did implicit differentiation with x constant

inland matrix
#

Because it's partial differentiation

#

So you treat x as constant

#

Had it been normal differentiation then you would've to consider x as well

obtuse pebbleBOT
#
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obtuse pebbleBOT
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scenic fjord
obtuse pebbleBOT
scenic fjord
#

Hello, may I ask how to do this directly? Normally for me, I’ll do cross product first then only I do dot product

#

But the answer written in this form and I would like to know how to solve in one step

weary heart
scenic fjord
scenic fjord
scenic fjord
#

Cause it’s not the same method that I did normally, so I’m a bit confuse.

scenic fjord
#

.close

obtuse pebbleBOT
#
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silent furnace
#

help

lost tree
#

u might need to send this in a new help channel

silent furnace
#

ok

obtuse pebbleBOT
#
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frigid hawk
obtuse pebbleBOT
frigid hawk
#

sorry for the fact that it is difficult to understand this task due to the different language

#

<@&286206848099549185>

#

😭😭

#

<@&286206848099549185>

#

🥀

#

why doesn't anyone want to help

robust raven
#

если основанием является равносторонний треугольник, используйте теорему Пифагора

frigid hawk
#

MB

#

The line is perpendicular to the plane ABC, ABC is equilateral, AB = 4√3, O is the center of the circle circumscribed around ABC, MO = 3. Find MВ.

robust raven
#

i told you that in russian lan gto make it more clear

#

MB^2 = MO^2 + BO^2

#

AND bo = 2/3 * h, where h is a height in this triangle

#

$BO=\frac{2}3{}h=\frac{2}{3}\cdot \frac{a\sqrt{3}}{2}$

warm shaleBOT
#

Joanna Angel

robust raven
#

where $a=4\sqrt{3}$

warm shaleBOT
#

Joanna Angel