#help-10

1 messages · Page 284 of 1

river kindle
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are the system of equations you solve

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all = 0 except f'(x)=1

light furnace
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that makes me wanna 🔫

obtuse pebbleBOT
#

@river kindle Has your question been resolved?

obtuse pebbleBOT
#

@river kindle Has your question been resolved?

obtuse pebbleBOT
#

@river kindle Has your question been resolved?

obtuse pebbleBOT
#

@river kindle Has your question been resolved?

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steady ledge
#

idk how to do this

obtuse pebbleBOT
daring sorrel
steady ledge
#

uhm

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25?

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:(

daring sorrel
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How did you get that

steady ledge
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cause 5 times 5 is 25 :(

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this isnt my work its my friends i just need the answer

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sorry :(

daring sorrel
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Dw. The value is given by the table so you can get it by looking there

steady ledge
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to find the answer is in the table?

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is it possible if u can just list out the steps w the answer please im just tryna impress a guy here 🙏 SORRY

daring sorrel
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To find f(5) we look at the table. To find g(f(5)) we plug whatever we get f(5) equals to into the g(x) equation

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Lol unfortunately that is against the rules

steady ledge
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aw man

steady ledge
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he'll get it??

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🥺

daring sorrel
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Probably. Just hope he doesnt ask a follow up question

steady ledge
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okay THANK UU SO MUCH!!

obtuse pebbleBOT
#

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robust garnet
obtuse pebbleBOT
robust garnet
#

discrete /decision math problem pls help

kind hawk
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first you need to figure out which numbers you want to include in the list, then you need to figure out in how many orders you can put them in a list

robust garnet
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1st part is cool

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the how many orders is the hard part for me

gilded needle
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the possibility of a duplicate 1 makes that part slightly tricky

robust garnet
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oh yeh

drifting wraith
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only slightly tricky, you just separately count lists with no 1 and with one one, and with two ones

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oh actually it's still tricky

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and also there's infinite lists because you can write 6 as many times as you want?

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you could pretend it says zero numbers that don't belong

gilded needle
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it's poorly worded for sure

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like are 4 and 4 "two square numbers" if they appear twice in the list?

drifting wraith
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yeah it matters a lot if you're allowed to have 4,4

robust garnet
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i got no clue lads

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.close

obtuse pebbleBOT
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ripe hazel
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this problem makes 0 sense to me

obtuse pebbleBOT
ripe hazel
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because the "to verify" part asks for ratios that dont make sense at all

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i dont get how E and G can have the same x value

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these x coords are driving me fkn crazy

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right know i know xy must be 4p, de 6p fg 7p

viral blade
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X should be 4q,4r

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for example

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because it is halfway between L (0,0) and M (8q,8r)

ripe hazel
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yea

viral blade
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the rest can be solved similarly

ripe hazel
viral blade
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Y is the midpoint of M and N, which have given coordinates

ripe hazel
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so y is sqrt[(8p-8q)^2 + (8r)^2] ?

viral blade
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That looks more like a distance formula

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You need midpoint formula

ripe hazel
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oops im dumb

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its 8q+8p/2 right

viral blade
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Yeah

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With parentheses on the left

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So 4q+4p

ripe hazel
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ok i figured the rest out

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.close

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grim cape
#

Is the integral F(x) domain [0,x] or R?

obtuse pebbleBOT
#

@grim cape Has your question been resolved?

fathom flicker
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Big Fs domain is R

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It says F:R->R

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Right because you can make the upper bound of your integral, “x”, any real number

obtuse pebbleBOT
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@grim cape Has your question been resolved?

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somber vale
obtuse pebbleBOT
somber vale
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Any solution on how to solve this? The question is find the upper bounds and the lower bounds, the sepremum, the infermum ect

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All i know is i need to find the set for the inequality

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And i think its [? ; 2]

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I dont have any idea on how to find the second number

warm canopy
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This is equivalent to solving the inequality -2 <= x²-2x-3 <= 2

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The solution will be the intersection of the solutions of both individual inequalities

somber vale
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So i can know the idea

warm canopy
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Make one side equal to zero and then think about the graph of the quad on the other side and when it is positive or negative

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You will need to find the roots along the way

somber vale
warm canopy
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I just unpacked what |a| <= b means

somber vale
obtuse pebbleBOT
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lethal blaze
obtuse pebbleBOT
lethal blaze
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Is this correct??

rigid shard
worthy rivet
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step 3 is wrong

rigid shard
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you did a mistake isolating the secx+cosecx and not dividing it out

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the ans / simplification should be secx.cosecx

lethal blaze
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wait how??

worthy rivet
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,, secx+cscx=1/cosx + 1/sinx

warm shaleBOT
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Lobter

lethal blaze
worthy rivet
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$\frac{secx+cscx}{cosx+sinx}$

warm shaleBOT
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Lobter

worthy rivet
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=

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$\frac{secx+cscx}{1/cscx+1/secx}$

warm shaleBOT
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Lobter

worthy rivet
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=

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$\frac{secx+cscx}{(secx+cscx)/cscxsecx}$

warm shaleBOT
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Lobter

worthy rivet
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=

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,, cscxsecx

warm shaleBOT
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Lobter

lethal blaze
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ohh you added the 1/cscx+1/secx

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waiitt should not it be 1/cscxsecx?

rigid shard
worthy rivet
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Sorry I'm not really good with latex

rigid shard
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so when you have something inverted in denominator you can take it up as numerator

worthy rivet
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yeh

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a/(b/c)=ac/b

lethal blaze
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or i can just trasform it to sinxcosx right?

worthy rivet
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no

rigid shard
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if you want to

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the ans in sin cos would be 1 over sinx.cosx

worthy rivet
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I think they meant something else

lethal blaze
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wait im getting confused

rigid shard
lethal blaze
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$\frac {1}{secxcscx}$

warm shaleBOT
lethal blaze
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why do I need to reciprocal it?

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if I can just transform it to its reciprocal identities

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which is

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,, sinxcosx

warm shaleBOT
rigid shard
lethal blaze
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why 1 over

worthy rivet
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@lethal blaze

worthy rivet
lethal blaze
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yess

worthy rivet
lethal blaze
worthy rivet
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yes

lethal blaze
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Is this it?

worthy rivet
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yes

lethal blaze
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Okey I got it now thank you

worthy rivet
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Very well.

rigid shard
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W

lethal blaze
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Wait I still have some more

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But im gonna try it first

worthy rivet
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Sure 🙂

rigid shard
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😭

obtuse pebbleBOT
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@lethal blaze Has your question been resolved?

worthy rivet
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Any problems, @lethal blaze ?

lethal blaze
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yess I don't know how to procced in this

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wait let me send a pic

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this is a new equation

worthy rivet
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Sure

lethal blaze
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i tried simplifying the right side first

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i got

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$\frac{cos^2x}{sinx}$

warm shaleBOT
worthy rivet
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huh

lethal blaze
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for the right side??

worthy rivet
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is it csc(1+cos^2)?

lethal blaze
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yess

worthy rivet
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csc of that

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?

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or csc times that

lethal blaze
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csc times (1+cos^2)

worthy rivet
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oh

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then yeah

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proceed

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wait no

worthy rivet
lethal blaze
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but i don't know to make it happen in the left side

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wait why?

worthy rivet
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csc = 1/sin

lethal blaze
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is it 2cos^2x/sinx?

worthy rivet
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you forgot to divide the 1 by sin

lethal blaze
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ohh yeah i forgot the 1+

worthy rivet
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and for the LHS

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Try combining fractions

lethal blaze
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ahh okey wait

worthy rivet
lethal blaze
worthy rivet
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Well yes, how else would I combine the fractions

lethal blaze
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by using the lcd

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why is there over sin^2?

worthy rivet
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the denominator is (1-cos)(1+cos)

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so

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it is 1-cos^2

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which is sin^2

lethal blaze
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ohh yeah

worthy rivet
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yes

lethal blaze
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okey now i got

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$\frac{1+cos^2x}{sinx}$

warm shaleBOT
lethal blaze
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if I divide it by

worthy rivet
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Why divide?

lethal blaze
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$\frac{sin}{sin}$

warm shaleBOT
worthy rivet
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I mean yeah, you can put it back to the csc(1+cos^2) form

worthy rivet
# warm shale **akio**

but we have already shown that ^ is equal to RHS, and now we have shown that the LHS is also equal to this

lethal blaze
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I separate the two then simplify it

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Is this wrong?

worthy rivet
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We have already solved the problem

lethal blaze
worthy rivet
lethal blaze
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Yeah so the right and left is equal

worthy rivet
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yeah

lethal blaze
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Okey last

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Is this the final or can I simplify it again

worthy rivet
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You can simplify further

lethal blaze
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Is this it?

worthy rivet
#

Sorry, I was having lunch

lethal blaze
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its okey

worthy rivet
#

I suggest not expanding tanx

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just use that cot=1//tan

lethal blaze
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ahh ok

worthy rivet
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I think you can continue from here

lethal blaze
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Am i still in the right direction??

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is the answer cos^4x??

obtuse pebbleBOT
#

@lethal blaze Has your question been resolved?

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balmy sand
obtuse pebbleBOT
balmy sand
#

i want critique on the way im writing this proof. my teacher wants us to write induction in a certain way, which is basically the outline. but for the divisiblity ones, i think i've messed up the wording a bit?

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Please ping me

obtuse pebbleBOT
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reef rain
#

pls help me with question 2 and 4, just started limits and trying to understand the whole concept of proving stuff

reef rain
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i already watched this one video

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there was a playlist for it and i watched a few but question 2 i dont know how to solve i just cant understand for some reason

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pls help

steel parcel
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do you know the first principles formula

reef rain
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i dont think so 😭

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im doing it how the video showed me

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man ive never proved anything in math before this is the first time im doing this stuff

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uni really fucked me over with this one

steel parcel
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ok no worries

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ok have you seen this before?

reef rain
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i remember doing that in integration or something

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like turning a function into some form or the other

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ive seen it before i think but id appreciate if you could explain it out for me

steel parcel
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okay

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so when you first learn about differentiation

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you will be introduced to first principles

reef rain
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OOOH

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ok now i remember

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💀

steel parcel
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this formula essentially allows you to find the derivative at a point when there’s a very small change (denoted by h)

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the lim as x approaches 0 reinforced the very small change

reef rain
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i never saw that lim thing in highschool but i remember i was daught first principle without that lim

steel parcel
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haha okay

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given this formula

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we can know start doing your question

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for question 2, our f(x) is x^2 and h approaches 2

reef rain
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yes

steel parcel
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we can do lim as x->2 ( lim h -> 0 (( (x+h)^2 - x^2)/h))

reef rain
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ok

steel parcel
#

wait lemme think for a sec

reef rain
#

alr

steel parcel
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ok yes let’s keep moving forward

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expanding this we get

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(x^2 + 2xh + h^2 - x^2)/h

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(2xh + h^2)/h

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(2x + h)

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does it make sense so far?

reef rain
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x^2 + 2xh + h^2 right

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2xh or just 2h

steel parcel
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oh yes 2xh

reef rain
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ok got it

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2x+1

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?

steel parcel
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now we apply the limit h -> 0

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we get 2x

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but the question asks for x -> 2

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we can apply this limit now

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2(2)

reef rain
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wait one sec good sir

steel parcel
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= 4

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okay

reef rain
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nvm im being stupid

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got it

reef rain
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so we sub in values of h

steel parcel
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sub h -> 0 then x -> whatever the question says

reef rain
#

OOO

steel parcel
#

yeah that’s it

reef rain
#

minor issue

reef rain
reef rain
#

no comprende

steel parcel
reef rain
#

ooh okok

#

@steel parcel tysm

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i appreciate you man thanks

steel parcel
#

no worries :)

obtuse pebbleBOT
#

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obtuse pebbleBOT
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timid silo
#

If (-1)^n does not converge, then why does the rule "if the absoulte value converges" the sequence converges work

past sand
#

Where did you see that rule?

timid silo
#

He talks about it earlier in the video and around 2 hours and 25 minutes

past sand
#

He probably meant "if the absolute value converges to zero"

timid silo
#

Ohhh

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So the absoute value of (-1)^n does not converge to 0, correct?

past sand
#

No it's just 1

timid silo
#

But because the absolute value of (-1/2)^n converges to 0, the whole sequence converges to 0?

past sand
#

Yes

timid silo
#

Alr thank you!

#

.close()

#

.close

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graceful marten
#

Hia bae's

obtuse pebbleBOT
graceful marten
#

Part a, is giving me a headache

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All ive got so far is

OP= OA + AP
a + x(-a+c)

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so a(-1 + x) +xC

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and thats about it but its def wrong as an answer but correct

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I guess what I have to do is make MQ = AP and somehow factor it and see what ratio P is from one of them

#

.close

obtuse pebbleBOT
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graceful marten
#

.reopen

obtuse pebbleBOT
#

graceful marten
#

HIAaaaaaaaaaa bae

#

Question a

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Im unsure what to do but I did
MQ = AC

1/4a +c : -a+c

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No clue what to do from here

#

:>

obtuse pebbleBOT
#

@graceful marten Has your question been resolved?

obtuse pebbleBOT
#

@graceful marten Has your question been resolved?

graceful marten
#

<@&286206848099549185>

graceful marten
#

.close

obtuse pebbleBOT
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edgy tree
#

Hey. Been stuck on this question for quite some time now.
Tried solving it by doing y2-y1/x2-x1 and tried other various methods. didn't work out.

The line of a graph in the xy- plane has slope
and contains the point (6,-1) . The graph of
a second line passes through the points (0,1)
and (1,0). If the two lines intersect at the point
(p,q), what is the value of p.q?
A) -6
B) -3
C) 6
D) 3

latent walrus
#

has slope (...?)

edgy tree
#

Slope is 1/3

latent walrus
#

what did you get for each line equation?

edgy tree
#

Can you elaborate further, I do not quite get it.

latent walrus
#

there are two lines:
the one with slope 1/3 passing through (6,-1)
and the one passing through (0,1) and (1,0)

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what did you get for their respective equations

edgy tree
#

This?

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That's what I did so far. but I have no idea on how to continue further

latent walrus
#

those are just points

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do you know how to get line equations

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y=...

edgy tree
#

oh.

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you meant as in

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y=mx+b?

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The first one will be y= 1/3x-1

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If I'm not wrong

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I do not know about the second one

latent walrus
edgy tree
#

Hmm.

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Quite clueless.

latent walrus
#

if x is 6, youd get y=1, (6,1) wasnt the point you were given

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do you know point-slope form?

edgy tree
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It's

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y-y1

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I do not remebmer

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The forumla

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For it

latent walrus
edgy tree
#

Yeah that

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So I have to use that?

latent walrus
#

its the easiest way really

edgy tree
#

Okay well. then it should be

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if we do it that way

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(y-1) = 1/3(x-6)?

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or

latent walrus
#

no

edgy tree
#

And it should be

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Let me rewritte it.

latent walrus
edgy tree
#

(y-(-1)) = 1/3(x-6)

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How come?

latent walrus
edgy tree
#

Ah so

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Just solve?

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y+1 =1/3x - 2

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Should be

latent walrus
#

sure

edgy tree
#

What would the next step be

latent walrus
#

make y the subject
then get the other line's equation

edgy tree
#

Y the subject

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as in like

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y = 1/3x -3?

latent walrus
#

mhm

edgy tree
#

Okay we got that

#

What did you mean by "other lines equation"

latent walrus
#

the other line

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get its equation

edgy tree
#

the, (0,1) (1,0)?

latent walrus
#

the one that goes through (0,1) and (1,0)

edgy tree
#

Same thing? slope intercept?

latent walrus
#

yeah

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just get the slope first

edgy tree
#

So

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0-1/1-0

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= 1/-1

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1 up and 1 left

latent walrus
#

uh, sure

edgy tree
#

Afterwards we use slope intercept

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which is

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(y-1)= 1/-1(x-0)

latent walrus
#

why leave it as 1/(-1), thats rather strange practice

#

its just -1

edgy tree
#

Well

#

Sure

latent walrus
edgy tree
#

y = -1x+0 or y = -1x

latent walrus
#

neither

edgy tree
#

How come

latent walrus
#

y-1=-x

#

y=-x+1

edgy tree
#

Right right. we do not put the coeffecient of 1

#

But it's 0 though

#

for the y-intercept

latent walrus
#

no, it isnt

edgy tree
#

Alright hold on let me resolve

latent walrus
#

y-1=-1(x-0)

#

y-1=-x

#

y=-x+1

latent walrus
# edgy tree

just from your plotting you should know the y-int is not 0

edgy tree
latent walrus
#

you think -1(0)=-1?

edgy tree
#

My brain is fried

#

😂

#

Your correct

#

Okay

#

Fixed

latent walrus
#

👌

edgy tree
#

Alright we now have

#

2 slopes

ancient tangle
#

I Need HELO

#

Help guys

latent walrus
ancient tangle
#

ITS NOT WORKING

#

GOSH

edgy tree
#

Alright so. we have y = 1/3x -3
and y = -x+1

latent walrus
#

indeed you do

edgy tree
#

The question states.

if the two lines intersect at a the point (p,q) then what is the value when you multiply p and q

latent walrus
#

it does

edgy tree
#

So how would I know the p and q

#

after finding the slopes

latent walrus
#

find the intersection

#

set the line equations equal to eachother and solve it

edgy tree
#

1/3x-3 = -x+1?

latent walrus
#

mhm

edgy tree
#

6

#

2/3x = 4

#

divide by 2/3

#

you get 6

#

Which is A?

#

Oh my bad, C*

#

So it counts as multiplying when we did it like y = y?

latent walrus
#

how so

edgy tree
latent walrus
#

1/3x +x is not 2/3 x

edgy tree
#

no but.

#

1/3x + x

#

we know coefficent of x is 1

#

so 2/3x

latent walrus
#

no?

edgy tree
#

yeah?

latent walrus
#

1/3 + 1 is not 2/3

edgy tree
#

oh.

#

4/3

latent walrus
#

yeah

edgy tree
#

I shouldn't do mental math

#

Alright hold on

#

3

#

Okayy

#

Seems easy when you understand what your doing

#

Thing is. I know how to do all these steps

#

The question is confusing

#

Okay well. I am going to solve a question and see if I have any issues

#

Which of the following numbers is NOT a
solution to the inequality 2-1/2x ≤ 2x+7?
A) -2.5
B) -0.5
C) 0.5
D) 2.5

#

Wouldn't this be substitution?

latent walrus
#

you could do that if you want

#

or you could solve the inequality

edgy tree
#

How would you solve the inequality

latent walrus
#

pretty much the same as how youd solve an equation, get x on one side

#

just note if you divide/multiply by a negative, then flip the inequality sign

edgy tree
#

Well I'm using substituation

#

And I got A as the correct answer

latent walrus
#

sure

edgy tree
#

x-y = 1/2y
If (x, y) is a solution to the equation above and
y is not equal to 0, what is the ratio x/y?
A) -3/2
B) -2/3
C) 2/3
D) 3/2

#

😅

#

Any idea on what to do?

vital imp
#

its D i think

#

cuz 3-2= 1/2x2

edgy tree
#

Well I don't have any questions for now.

#

Ill be back when I do so

#

.close

obtuse pebbleBOT
#
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tired nacelle
#

Hi
I have
f(x) = x/2E(x/3)
E is the integer part function
And also we have x!=0
And f(0)=0.5

He say proof that
|f(x) - 1/3| <= |x|\2

tired nacelle
#

I try to make table include x and E values and f(x) values and compare it to |x|/2 values since i don't know how to prove that

But even that i find that this Inequality is true for x>=3

#

So how i can prove something like this

obtuse pebbleBOT
#

@tired nacelle Has your question been resolved?

tired nacelle
#

<@&286206848099549185>

#

Anyone 👀

#

.close

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pine umbra
#

according to solution sheet, it is tan60= ?/15, 15xtan60=?, ?=25.98

i do not understand how to get to opposite and adjacent

pine sail
#

tan(60°) is NOT ?/15

#

So the solution is wrong.

signal ledge
#

uh?

#

no?

pine sail
#

Talking to me?

signal ledge
#

What are you saying

#

yeah

pine umbra
#

i dont understand

signal ledge
#

So 1/√3 is the ratio of your "?" And 15

pine sail
#

Kavin, might wanna recheck before re addressing me?

signal ledge
#

Which means 1/√3 = x/15

#

Sorry I goofed up, I meant to reply to d3vil

#

I mistook you to be the original poster

#

My baddd

signal ledge
pine umbra
#

so the solution is tan30= x/15 right?

signal ledge
#

Yes

pine umbra
#

urm

#

please help to explain how to tell which side is opposite and which side is adjacent

signal ledge
#

The side opposite to the angle in concern is the opposite side

#

The side connected to the angle in concern which also is connected to the right angle is the adjacent

pine umbra
#

is it possible for the ? side to be adjacent and 15 is opposite?

signal ledge
pine umbra
#

ahhhh, i understand now, thanks a lot man i was stuck on this for so long

#

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timid silo
#

I need to find the x in degrees

obtuse pebbleBOT
timid silo
#

KLMN - rectangle

thin star
#

!15m

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

timid silo
#

<@&286206848099549185>

little jewel
timid silo
#

Hmm

#

How does it help me @little jewel

little jewel
#

Maybe those 2 triangles are similar

timid silo
little jewel
#

Yeah

timid silo
#

Wait

#

I thibk

little jewel
#

Or there's also a corollary which you can use

timid silo
#

Angle L = angle M?

little jewel
#

It's || LP * PN = PM^2 ||

timid silo
little jewel
timid silo
little jewel
little jewel
#

Can you write down the values of the following angles: MLN, LMP, PMN, MNL in terms of x

#

Remember that KLMN is a rectangle

timid silo
#

Mhm

timid silo
#

Wait

#

The minute

#

x = LMP - 90°

little jewel
#

So MLN = 90 - x

timid silo
little jewel
timid silo
little jewel
#

LMP is < 90

timid silo
#

A

little jewel
#

So LMP - 90 is negative

timid silo
#

Hm

little jewel
#

But x cant be negative

timid silo
#

Ofc

little jewel
timid silo
#

Wrong*

little jewel
#

Oki

timid silo
#

Just realized

little jewel
#

Try to find the remaining 3 angles in terms of x. It's easy

timid silo
#

Oke

little jewel
#

Then you will yourself be able to see how those 2 triangles are similar

#

You already have MLN = 90 - x

timid silo
#

Soo

#

angleKLN = angleMNL

#

Which is x

#

Can't I make similiar triangles

#

triangleLNK and triangleMPN

little jewel
little jewel
timid silo
#

Owh wait wtf

little jewel
timid silo
#

So we can make it similiar triangles

#

Cuz we got two angles

little jewel
#

Which two triangles

timid silo
#

LKN and MPN

little jewel
#

You are right they are similar

#

But it doesnt really help us alot

timid silo
#

But they don't help

#

Yeh..

little jewel
#

What help us with the given info is

#

If we could prove MPL similar to NPM

timid silo
#

Nothjng

#

WAIT

#

I got an idea

little jewel
#

You said MNL is x. You should be able to find NMP then

timid silo
#

Yehu

#

I got two angles

#

The right side I calculated 2 angles

#

Which are equal

#

Soo

#

I can make it similiar triangles

#

So

#

Hm

little jewel
#

Oki yes

timid silo
#

It doesnt help us tho

#

We need to find k

#

k

#

Or does it

little jewel
#

MPL is similar to NPM right?

timid silo
#

Yes

little jewel
#

Using the property of similar triangles, you can deduce PM^2 = PN * PL

timid silo
#

How

little jewel
#

.

timid silo
#

Never heard of it

little jewel
#

If you rearrange it, it is saying you have to deduce PM/PN = PL/PM

timid silo
#

Ye

#

So

#

Wait

#

Yeye

#

I see

little jewel
#

Your job is to use the fact that MPL is similar to NPM and establish this expression PM/PN = PL/PM

timid silo
#

So

#

Pm

#

Is sqrt(3)

little jewel
#

Yep

#

Well not exactly

timid silo
#

Why not

little jewel
#

How did you get that

timid silo
#

Owhh

#

well

#

sqrt(PL*PN)

#

Which is = sqrt(3) b

#

B would be like

#

the ratio

little jewel
#

PM = sqrt(PL*PN)

timid silo
#

Yeye

little jewel
#

=sqrt(3PN*PN)

timid silo
#

Yup

#

I make PN = b

#

So it's eazier

#

To use it

little jewel
#

So it means PM = bsqrt(3)

timid silo
#

Yup

#

Eoo

#

Soo

#

We can get angle

little jewel
#

which is PN*sqrt(3)

timid silo
#

MLP

#

Yeh

little jewel
#

Now using trigo, you got this

timid silo
#

Yes

#

Thx u alot

#

Asian 100% u are

little jewel
#

Np

#

LOL

timid silo
#

What?

#

I guessed?

little jewel
#

Yeah fair enough

timid silo
little jewel
timid silo
#

Idk about that

#

Anyway thx alot we will see again some time 😉

#

.close

obtuse pebbleBOT
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fervent jay
obtuse pebbleBOT
fervent jay
#

Right, in line 3

#

They divide it into 2 seconds, cos(x)=0 and the longer one

#

How are they simply able to divide that

#

Holy shit I'm a moron

#

😭 DAWG IM SO STUPID

#

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final thunder
#

Long day

violet sentinel
obtuse pebbleBOT
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vivid wraith
#

@violet sentinel is this place open?

obtuse pebbleBOT
violet sentinel
#

yep you're good to go!

raw escarp
#

so i have this math problem to which idk if i went wrong or my professor and I can't even understand final result is this the place

vivid wraith
#

ok so basically im unsure how I would solve this percentage uncertainty question.

pine sail
#

Significant figures.

vivid wraith
#

i looked at the mark scheme

pine sail
#

And error.

vivid wraith
#

but still have absolutely no clue

pine sail
vivid wraith
#

cus they just put the answer

#

ik what sig figs are

pine sail
#

Least count?

vivid wraith
#

least count?

pine sail
#

Do you know what least count is?

vivid wraith
#

no

pine sail
#

okay alright

vivid wraith
#

this was the answer from the mark scheme

pine sail
#

If the reading were:
25.1
What would be the % uncertainty?

raw escarp
#

I'm assuming this is the wrong place

vivid wraith
#

would it be the .1?

violet sentinel
pine sail
vivid wraith
#

.1/100

pine sail
#

No.

vivid wraith
#

wait

#

no

#
  • 100
pine sail
#

No.

#

0.1/25.1 * 100

#

For the % uncertainty

vivid wraith
#

oh

pine sail
#

yeah.

vivid wraith
#

so in this one

#

its

#

1/3.5 x 10^3

#

which gives

pine sail
#

NO

vivid wraith
#

oh

pine sail
#

Well, that's where the least count comes into play

#

That's like

#

The smallest measurement you can make

#

Which is the likely error.

#

When you measure something like 3.5

#

It means the least count is 0.1

#

As the reading could have been something like 3.47 but you had no means to measure it that way and just said 3.5 for simplicity

#

It could be 3.5 +- 0.1

#

So the % error is 0.1/3.5 * 100 in this case

vivid wraith
#

Why not 0.5 for least count

pine sail
#

Get it, somewhat?

pine sail
vivid wraith
#

Oh wait rounding

#

I can be rounded up to 4

#

Down to 3

pine sail
#

yeah.

#

Can you proceed now?

#

I'll have a look at your work.

vivid wraith
#

So 3.5 uncertainty would be 0.1

#

So 0.1/3.5 * 100

pine sail
#

Correct.

#

What

#
  • 100
#

Was essential

#

Alright good.

vivid wraith
#

2.88%?

pine sail
#

Now before you're off, I'll tell you.
In this case the uncertainty wasn't really 0.1
But 0.1 * 10^3
But when you find the % it'd be 0.1 * 10^3 / (3.5 * 10^3)

#

Keep that in mind.

vivid wraith
#

Ohh 2.9

pine sail
#

Yeah whatever that is.

#

Also keep your answer in the same number of significant figures as the reading.

#

So like, you had 2 originally, so 2.9

#

yeah.

vivid wraith
#

So what I should have done was to make em both in the units they gave me

#

So if I had 3.55

#

Would the uncertainty be 0.01?

pine sail
#

precisely.

vivid wraith
#

Ahhh

#

Okkk

#

Thx much

obtuse pebbleBOT
#

@vivid wraith Has your question been resolved?

obtuse pebbleBOT
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keen notch
#

@pine sail

Heyo, need a bit more help here.

Im not quite sure how to visualize whats being said here.

I can easily imagine a plate with a given thickness.

However once they start talking about Area of the Element I get lost.

pine sail
#

Well the element could be anything really.
It's the same as weight, you broke the body into infinite smaller weights and called them dW.
Similarly now there's infinite smaller areas.

#

Earlier we were concerned with the weight of the elementary particle.

#

Now its area.

keen notch
#

Ah, so instead of being given a discrete elemental weight,

we have to infer the weight given the size of the area, thickness of the plate and the density of the material, ?

pine sail
#

Yes.
Weight = density * area * thickness

#

But since the density is meant to be constant.

#

It'll eventually cancel.

keen notch
#

And im assuming its only this simple because we were told the plate was of uniform thickness**

pine sail
#

Precisely.

#

Later on, you'll do variable thickness, and even variable density too.

#

You'll have to account the density there.

#

Because after all it's the weight you need.

#

You'll be given density as f(x) and so on, so that you'll still be able to integrate.

keen notch
#

ah... great.. that sounds so fun

#

lol

#

Give me one more minute if you don't mind. I likely need help understanding first moments.

pine sail
#

You better hurry, I have got to go soon.

#

Haha.

keen notch
#

well actually this I understand.

#

however this next part seems insane.

#

but if you gotta go man, don't worry about it

pine sail
#

yeah, I wasn't expecting paragraphs worth this time lol.

#

Well I'm pretty sure there'll be someone soon enough.

#

Have fun.

keen notch
#

tyty

#

have a good one.

#

.close

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#
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weary heart
#

How does dot product represent a scalar and at the same time it can be negative

brazen gorge
#

scalars can be negative

#

🧐

dark stirrup
#

If you dot two unit vectors and the result is -1, then they are anti parallel

weary heart
brazen gorge
#

well, yes

#

but a scalar is (most likely in your case) any real number

#

including negative ones

dark stirrup
#

Dot product also can describe an abstract quality known as flux: how much one thing flows through something else

#

A loose analogy is putting a net under a steam of water to try to catch fish. If the net is head on to the flow of water, then you maximize the amount of fish you catch (positive flux), if you turn the net sideways, no fish can swim into the opening (zero flux), and if you turn it all the way around, then all the fish you caught will escape (negative flux).

weary heart
#

But for example I can also represent work by the dot product of force and distance

#

How can work be negative

dark stirrup
#

You put energy into the system

#

Aka potential energy

#

As an object falls to earth, it does work traveling through the gravitational force field. If you lift that same object up, it is experiencing negative work.

weary heart
dark stirrup
#

In general, no. Dot product is an abstract concept and the significance of negative depends on your application.

weary heart
#

But in all situation it follows the same law

#

A.B.cos($\theta$)

warm shaleBOT
#

Hamdy Hisham

dark stirrup
#

Yes. But work is not the only application to dot product

weary heart
#

Aha

#

Thnx

#

.close

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zealous oak
#

if something has 1.6% chance of happening whats the chance of it happening once in 31 tries?

empty cypress
zealous oak
#

how do I solve the problem for myself?

empty cypress
#

... well it depends on what the problem actually is

#

theres 2 different methods depending on if you want exactly or at least

zealous oak
#

I want to know the exact number

viral blade
#

I don't think you know what they're asking

empty cypress
#

Do you want to know the chance of the event happening exactly once out of 31 tries, or the event happening one or more times out of 31 tries?

#

"happening once" is an ambigious phrase

zealous oak
#

the chance of it happening one or more times in 31 tries

#

sorry I misunderstood

empty cypress
#

The method for this is
$$1-P(\text{x not happening})^n$$

warm shaleBOT
empty cypress
#

so in your case

$$1 - (1-0.016)^{31}$$

warm shaleBOT
zealous oak
#

so x is the chance and n is the number of tries?

empty cypress
#

yes

#

the "classic" example of this is the question "What is the chance of rolling at least one 6 if I roll 6 dice?"

#

The answer is not 6 * 1/6, which is what a lot of people fall for, its $1-(1-\frac16)^6 \approx 0.6651$

warm shaleBOT
zealous oak
#

thank you for explaining

empty cypress
#

Of course - if you look up the classic example I gave there are lots of explanations on how the formula is derived if you are interested

zealous oak
#

.close

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molten ether
obtuse pebbleBOT
molten ether
#

how do i solve for L i'm not sure where to start

obtuse pebbleBOT
#

@molten ether Has your question been resolved?

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fathom bridge
obtuse pebbleBOT
fathom bridge
#

did i implicitly differentiate this properly?

final thunder
#

No

fathom bridge
#

how wrong is it

final thunder
#

Your second line is wrong

#

😭

fathom bridge
#

oh shit

final thunder
#

You need to use product rule on x^2y

#

And as a rule of thumb every time you differentiate y times it by dy/dx

fathom bridge
#

x^2y is not in that

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at all

final thunder
#

What’s $\frac{d}{dx} x^2y$

fathom bridge
#

oh i saw power rule

final thunder
#

Well

fathom bridge
#

lawl

warm shaleBOT
#

$Pure$

fathom bridge
#

why cant i pull y as the coefficient

final thunder
#

y is not a constant

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y is a function of x

fathom bridge
#

truuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuue

final thunder
#

so you have to use chain rule

fathom bridge
#

prduct rule

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chain is nil

final thunder
#

$\frac{d}{dx} x^2y = y\frac{d}{dx} x^2 + x^2\frac{dy}{dy}\frac{dy}{dx}$

warm shaleBOT
#

$Pure$

final thunder
#

Where the second term I used chain rule

fathom bridge
fathom bridge
final thunder
#

Yeah

#

Now just solve for y‘

fathom bridge
final thunder
#

Erm wait the RHS is -dy/dx right

fathom bridge
#

-10

final thunder
#

It shouldn’t be a number

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But expression

#

One sec I’ll send u

#

This should be right

fathom bridge
final thunder
#

What do you mean?

final thunder
fathom bridge
final thunder
#

Oh

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Lmao

#

It’s 4 😭😭😭

#

Well

#

One sec

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After second line all you have to do is put everything with dy/dx on one side

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And the other terms on the other side

fathom bridge
#

how the fuck, i need to start on a new paper

obtuse pebbleBOT
#

@fathom bridge Has your question been resolved?

obtuse pebbleBOT
#
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fringe trellis
#

Find the symmetry
F(x) = x /x-1

obtuse pebbleBOT
fringe trellis
#

Even:
F(x) = f(-x)

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F(x) = -x / -x - 1
F(x) = -x / -(x+1)

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F(x) = x /x + 1

runic void
fringe trellis
#

F(x) =/ f(-x)

fringe trellis
runic void
#

$F(-x) = \frac{(-x)}{(-x)-1}$

fringe trellis
#

Yeah

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But u bring out the negative in the bottom

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It's x/x+1

warm shaleBOT
fringe trellis
#

Which means it's not even

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And it doesn't match up with it being odd

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Which is

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-- (x) / (x-1)

runic void
#

you got f(-x)=x/x+1?

fringe trellis
#

Yeah

runic void
#

great

fringe trellis
#

As for odd

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Is it that

fringe trellis
obtuse pebbleBOT
#

@fringe trellis Has your question been resolved?