#help-10

1 messages · Page 255 of 1

nocturne minnow
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Do you know polynomial long division?

versed eagle
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yes

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oh shit

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thats all i do

nocturne minnow
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Yep

versed eagle
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oh lmao

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ok thanks

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<3

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obtuse pebbleBOT
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rigid fog
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How are vectors perpendicular when it comes to 3 dimensions? So for 2 dimensions, v=<3,5>, one perpendicular to it would be <-3,5>. How would it work for <a,b,c>?

brisk grove
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Take <1, 0, 0> and <0, 1, 0>

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Can you try to draw those vectors

rigid fog
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yea

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itd look like a right angle

brisk grove
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Try imagining a cube

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and take 3 sides that meet in a corner

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Those 3 sides are perpendicular

rigid fog
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Mm, don't understand

brisk grove
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Don't understand what?

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Here are 3 perpendicular vectors

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In 3 dimensions (this is a drawing on a flat surface, but you can imagine it)

rigid fog
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Okay

brisk grove
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So you get it?

rigid fog
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No

brisk grove
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Or are you having trouble visualizing it

rigid fog
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vectorz r perpendicular if their dot product = 0

brisk grove
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That's right

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So? where are you having trouble

rigid fog
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Im not sure, I did it fine with vectors with 2 dimensions

brisk grove
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Again, you are not telling me what's the problem.

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What are you confused about? What do you not understand? I can't help if you don't tell me

rigid fog
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I guess solving the equations

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so

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I need a vector that has length x, and is perpendicular to another vector

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so for 2d, I was able to set up the equations for both and solve them

brisk grove
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Show me the original question

rigid fog
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the 2d one?

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or 3d?

brisk grove
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3D, if that's what you are asking about

rigid fog
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yea

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so vector x = <18, 3, 9>, find vector a that is perpendicular and has length 4

brisk grove
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The difference here is that in 3D you have an infinite number of solutions

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There are an infinite amount of vectors that are perpendicular to any given vector.

rigid fog
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okay

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well to get the length

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its 4/|x| (vector a)

brisk grove
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Here is an example

brisk grove
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Let's just take a general vector first

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v = <a, b, c>

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and we want v to have length 4, and be perpendicular to x, right?

rigid fog
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yee

brisk grove
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So what are your equations?

rigid fog
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18a + 3b + 9c =0

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and

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sqrt(a^2+b^2+c^2) = 4

brisk grove
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Great

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Now notice, you have 3 variables but only 2 equations

rigid fog
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yee

brisk grove
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So there are an infinite number of solutions. All you need is to find one of them

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Can you try and do that?

rigid fog
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yea

brisk grove
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Also there is probably an easier way, which I could tell you

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The problem is that you can't just randomly pick c = 6 for example, because that might result in no solutions

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So first just try finding a vector, doesn't matter of what length, with 18a + 3b + 9c = 0

rigid fog
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a = -1, b = 3, c =1

brisk grove
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Okay,

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now you want to take that vector

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And WITHOUT changing it's direction, make it have length 4

rigid fog
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oh

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yea

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so just 4/sqrt(11) <-1,3,1>

brisk grove
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I think you got the length wrong

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It's not sqrt(9)

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Yes

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Great!

rigid fog
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My b

brisk grove
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And you're done

rigid fog
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ah, alright

brisk grove
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You can write it as

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<-4/sqrt(11), 12/sqrt(11), 4/sqrt(11)>

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But that doesn't really matter

rigid fog
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alright, well tysm

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I appreciate the help ❤️

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dawn thunder
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are there any shortcuts I can take besides just evaluating the entire thing before taking anti dervatives?

glossy basalt
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i guess you can factorize the inside on the sqrt?

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opps, seems not

amber obsidian
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hmmm

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arc length question

obtuse pebbleBOT
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@dawn thunder Has your question been resolved?

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vocal marsh
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help

obtuse pebbleBOT
vocal marsh
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how does this happen?

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can I get that result by using Bhaskara?

nocturne minnow
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Just factor by GCF

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Then apply zero product property

vocal marsh
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what is GCF

nocturne minnow
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Greatest common factor

vocal marsh
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oh

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lol

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okay, thannks

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gritty saffron
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not sure what to do for the entire problem; for a i dont know the equation to use to find the position

gritty saffron
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how do i find acceleration?

obtuse pebbleBOT
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@gritty saffron Has your question been resolved?

dawn thunder
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which means there of delta x = v * delta t

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displacement is just the area on a V x T graph

gritty saffron
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is displacement = position?

dawn thunder
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acceleration is given as delta V / delta T

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i think

gritty saffron
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how do i find delta v?

dawn thunder
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delta v = V(final) - V(initial)

gritty saffron
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so should i find the area of the graph to find the positions of the particles?

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sorry im a little confused here

dawn thunder
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yes exactly

gritty saffron
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if im finding the area, how do i find the area of something like t = 6 since its not marked on the graph?

dawn thunder
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in that case look at t = 4 and t =8

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notice how velocity remains constant

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in which case you can assume velocity does not change at t=6

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and the same can be applied to all other times t not labeled on the graph

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i hope this clears it up for you

gritty saffron
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ah so if i wanted to find 6 it would be something like position = (1)(5) ?

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then it would be something like 5 meters?

dawn thunder
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no, i think in this case time would be the entire interval from where you are counting from

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the 5 is correct but 1 should be 6 to represent change in time

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since change in time = T(final) - T(initial)

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final in this case is 6s

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initial in this case is 0s

gritty saffron
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ohhh

dawn thunder
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keep in mind you have a triangle and area under x-axis

gritty saffron
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so just checking, the answer would be found something along the lines of like position of t = 1 is (1)(-5)
t = 2 is (1/2)(1)(-5) and etc?

dawn thunder
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which means its not just rectangles and positive area

gritty saffron
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oh wait would t = 2 be (1/2)(2)(-5) instead?

dawn thunder
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wait

gritty saffron
dawn thunder
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t = 2 should just be (-5)(2-0)

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since that area before t=2 is just a rectangle

gritty saffron
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thought it was a triangle

dawn thunder
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draw a line going from t=2 straight downward

gritty saffron
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so is the little upside down triangle for 3?

dawn thunder
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the area should just be everything to the left of it

dawn thunder
gritty saffron
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so t = 3 would be 1/2 (1) (-5) or 1/2 (3) (-5)?

dawn thunder
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it would be the area of the rectagle you found from t=2 + this triangle t=3 which is 1/2 (1)(-5)

gritty saffron
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oh can i add the areas to find t = 3 after i use 1/2 (1) (-5)?
like (1)(-5) + (-5)(2) + 1/2 (1) (-5)

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area of t = 1 + area of t = 2 + area of t = 3

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would that work?

dawn thunder
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you wont have to add area of t1 in that case since t2 already has t1 included

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consider each time point its own

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its just you can combine previous areas to make the algebra a bit simplier is all

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its still a better idea to calculate each area for each time point on its own

gritty saffron
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so if i did 1/2 (3) (-5) i wouldnt have to do all the addition thing?

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oh wait

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nvm

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i think i got the general idea of it now

dawn thunder
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yup

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because to t=3 there is a rectangle and a triangle

gritty saffron
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i think combining previous areas would make things easier for me

dawn thunder
gritty saffron
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right

dawn thunder
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you should be all set good luck!

gritty saffron
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thank you so much for the help i appreciate it

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:)

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static valve
obtuse pebbleBOT
static valve
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Stuck on D

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Idn how to make it = 58kg

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Is 90 1 over 2 not 90.5?

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I’m getting like 99.9 lol I messed something up

violet sentinel
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can you show your work ?

static valve
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I would if i knew what to do lol

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i have 0 idea how this = 56 but i understood the ones before

solemn epoch
static valve
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im just not getting that answer

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doing the above formula

solemn epoch
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Percent Change = (New-Old)/Old * 100 percent

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We know the 'new value' and the 'percent change'. Take Old price as any variable

static valve
solemn epoch
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?

static valve
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when i mean i dont understand what im doing wrong i have 0 idea lol

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to get 58

solemn epoch
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Percent Change = 90.5 percent
New value = 110.49 kg
Old value = x kg

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Now put all that in the formula

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And solve it

static valve
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idn why its not clicking

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@ruby fulcrum someone just show me cause i stg it makes no sense

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like i need to see it

obtuse pebbleBOT
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@static valve Has your question been resolved?

solemn epoch
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I have an alternative method. Do you wanna see that?

static valve
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please

solemn epoch
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Way easier. (I usually ignore all formulas while doing these types of problems)

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And use variable instead

static valve
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ill wait cause thats confusing

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i was doing 110.45x0.905 which is 99.95

solemn epoch
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You were doing 90.5 percent of 110.49 kg.(which they didn't ask for)

static valve
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is there any way to do that answer simpler?

solemn epoch
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I don't think so

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I used variable method but its still coming to that hard fraction part

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So yea

static valve
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ya i have 0 clue what u did

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tbh

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ive never seen that

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even in class the prof didnt do that

solemn epoch
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I used the formula given in ur book

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I have written that above

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90 1/2 percent in fraction is 181/200

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And 100 percent is 1

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Percentage can be confusing sometimes so I converted them into fraction

static valve
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considering i been on this for 1 hour and sitll dont understand i need help lol

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so lets say i dont make it a fraction

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and leave it as 90.5

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can i do the same math>

solemn epoch
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Yea

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But

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90.5x/100 = 110.49-x

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At one point you have to convert it into fraction

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90.5 of x means (90.5/100)*x but also we cannot write decimals in fractions. So, 181x/200

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Just multiplied both numerator and denominator by 2

static valve
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ok i see u added them together

solemn epoch
static valve
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ok let me try e and see if i have finally learned

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OH SHIT

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so ur right i make it into a fraction its so much easier

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56 over 200 than 200 x 231.75 = 46350/256 = 181.05

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ty so much @solemn epoch

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i know it took awhile but the light bulb is working now

solemn epoch
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No worries

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Haha well. Practice a lot

static valve
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trust im trying my best I make sure i understand everything to a T have not done math serious in my life lol

solemn epoch
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Yeah. Not doing is better without understanding

static valve
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and than turning it into a fraction

solemn epoch
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f right?

static valve
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ya

solemn epoch
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Oh finally did it without picking up pen

solemn epoch
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100/100 = 1

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So 600 percent will be 6*100/100 = 600/100 = 6

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Now do what i did

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The previous percentage was a bit hard but this one is easy

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600 percent is basically 6

static valve
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dw thats why i got 23.5 and its wrong

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go g and h

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so just have to figure out F than im done

solemn epoch
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Gl

static valve
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isnt 600 just 6 over 100 now?

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fraction wise?

solemn epoch
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Previously we found out, 90.5 percent i.e. 90.5/100 = 181/200. Now 600 percent in fraction is 600/100, basically 6

static valve
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the 6 throws me off

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i got it doing 600 over 100 than i multiply 100 by 24.92

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than divide by 700

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= 3.56

solemn epoch
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Yep that's correct

static valve
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so when its over 100% i dont have to x2 each side

solemn epoch
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600/100 = 600/100

static valve
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ahh

solemn epoch
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Left with 6/1 = 6

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Now 6 = (24.92 - x)/x

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/x from RHS goes to lhs and gets multiplied with 6

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6x = 24.92 - x

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-x goes from RHS to LHS and becomes+x

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6x+x = 24.92

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7x = 24.92

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X = 3.56

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100 makes it complicated

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You can make it way simpler, then why not do that

static valve
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ngl for my brain it makes more sense lol

solemn epoch
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No worries

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Need help with 'h' or you are done?

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You can close the channel by using the command .close if you are done

static valve
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done had some worded questions but flew threw them now that i understand

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just 2 more questions ima seen if i need help if not ill close

solemn epoch
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Aight

static valve
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ok im all good

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was something easy

solemn epoch
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Nicee

static valve
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ill be back on the weekend lol

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ty

solemn epoch
static valve
#

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obtuse pebbleBOT
#
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obtuse pebbleBOT
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icy timber
obtuse pebbleBOT
hasty viper
#

alright so

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!status

obtuse pebbleBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
hasty viper
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which one are u at

icy timber
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2

hasty viper
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ok send work

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what have you done so fa

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far

icy timber
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1*

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im on 1

hasty viper
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ok

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okok

urban patrol
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do you know chain rule?

hasty viper
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do you know what g(f(x)) is

icy timber
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yes composition

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of function

hasty viper
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ok so you start with that

icy timber
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square root of x/4

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do you compse g into f

hasty viper
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sqrt(x)/4 or sqrt(x/4)

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just making sure what ur trying to say

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which 1

icy timber
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yes

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second one

hasty viper
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its the first one

icy timber
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oh okay

hasty viper
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since u replace x with the function

icy timber
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ohhh

hasty viper
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ye

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now you do that again since now u have g(f(x)) and u need h(x) of that

icy timber
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so plug h into that

hasty viper
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plug that into h

icy timber
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ok

hasty viper
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the outside function is waht ur plugging the inside into

icy timber
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oh

hasty viper
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ye

icy timber
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4(sqrt(x)/4 +16

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so answer is

hasty viper
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simplify that

icy timber
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first one

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sqrt x +16

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since the 4s cancel right

hasty viper
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yea

icy timber
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ok thank you

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if i have more questions should i make a new help thing

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or should i just leave this one open

hasty viper
#

either or but I suggest making a new one

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this one will be like all the way down

obtuse pebbleBOT
#

@icy timber Has your question been resolved?

obtuse pebbleBOT
#

@icy timber Has your question been resolved?

obtuse pebbleBOT
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modern palm
obtuse pebbleBOT
modern palm
#

heres my work

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what do i do next?

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could a = 0i+ 2j + 1k
and b = -1i + 0j + 0k?

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that would satisfy my equations(i believe)

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but is that correct?

polar fossil
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a + b would be <-1, 2, 1> then which isn't v

modern palm
modern palm
#

am i correct in saying that $b_i = -1$

warm shaleBOT
polar fossil
#

yeah that's forced

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since a isn't going to help you get any i

modern palm
#

yes

polar fossil
#

i think if you just think about like

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hmm

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for a and w to be parallel

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then aj and ak need to be in a 2:1 ratio

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that's all

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you don't need to worry about the square root of 3 stuff

polar fossil
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your bj • 2 + bk = 0 is good

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those two eqns should be enough to get you the solution

modern palm
polar fossil
#

oh yeah along with the ones you wrote down earlier

modern palm
#

.close

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old ermine
obtuse pebbleBOT
old ermine
#

does limit exist for c

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I’m so confused on this topic

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it is approaching but there’s a whole

agile oriole
fathom flicker
#

here's something

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limit existing sometimes has nothing to do with continuity

agile oriole
fathom flicker
#

a function you can say is continuous, if at every point, the limit approaching that point is the same as the function evaluated at that point. At x=-8 this is not the case, but that just means it is not continuous, not that the limit DNE

old ermine
#

thankyou so much

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what about f(-8)

fathom flicker
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is the function defined at x=-8

old ermine
#

no

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there’s a whole

fathom flicker
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look above the hole

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there is a colored in dot

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meaing..?

old ermine
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it exists okkkkkk

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so like is there any part where it doesn’t exist

fathom flicker
#

where what doesn't exist

old ermine
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I’m so sorry but like any part of the question

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where limit doesn’t exist

fathom flicker
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surely yes

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in order for the limit to exist at a point

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you must approach the same value from the left as from the right

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is there any points you can see where this does not happen on your graph

old ermine
#

part d

fathom flicker
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part d isn't a point

old ermine
#

x=-2

fathom flicker
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sure that works

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the limit does not exist at x=-2

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( the two-sided limit )

old ermine
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for part d the limit exists

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???

fathom flicker
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idk

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you tell me

old ermine
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yes it does

fathom flicker
old ermine
#

but it’s approaching isn’t it

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like the black point

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from the right

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so like if the graph has a breaking point

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it means the limit doesn’t exist

fathom flicker
#

what about from the left

old ermine
#

from left it does exist

fathom flicker
#

what exists

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I want you to start talking in full sentences please, it might clear up some of your confusion here

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you are wondering if the limit as x approaches 6 exists. I ask of you, is the limit approaching x=6 from the left, the same as the limit approaching x=6 from the right?

old ermine
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no it’ not the same

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like the limit from the right isn’t the same as the limit approaching from left

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I’m so sorry for that

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my problem is that for lim(x-> 6)

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there is a limit approaching from right

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but

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is this gap considered as approaching or not

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because there is a gap but the whole on 6 is being covered

fathom flicker
#

yeah that gap means it isn't continuous

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right

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it is a jump discontinuity

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also though the limit doesn't exist because coming from the left we approach the empty hole

polar fossil
#

not even layla would argue with that one

fathom flicker
#

and coming from the right we approach the filled in hole

old ermine
#

ok thankyou so much

#

.close

obtuse pebbleBOT
#
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lost hawk
#

Hello! can i have help about my mathematics please?

royal basin
lost hawk
#

hello! my problem is about GCF and factoring

#

i cant keep up

royal basin
#

the way things work here is that you begin by posting your problem

lost hawk
#

how sorry

royal basin
#

do you have a problem/question/exercise that you want us to look at?

lost hawk
#

yes

royal basin
#

ok then post it here...

lost hawk
#

about the factoring one

royal basin
#

... this is way too low-resolution sorry

#

i cannot read this at all

lost hawk
#

oh

agile oriole
#

can you copy it or take a picture from closer to it

lost hawk
#

its 6x + 10

timid silo
#

do you have to calculate x?

lost hawk
#

about gcf / factoring

agile oriole
lost hawk
#

my teacher just showed it only numbers

#

sorry the original picture is low resolution

#

my question is now how to get the gcf of the following:

#

.close

obtuse pebbleBOT
#
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lost hawk
#

.reopen

obtuse pebbleBOT
#

dire plinth
#

if you don't know how to do that just list all the factors of 6 and 10

#

and find the biggest one

lost hawk
#

factoring

#

it really struggles me

lost hawk
dire plinth
#

then you can take it out

#

6x + 10

#

you can factor out the 2

lost hawk
#

like that

#

what to do with that

#

gcf polynomial

#

<@&286206848099549185>

#

.close

obtuse pebbleBOT
#
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vast magnet
#

i have the complex exponential but i dont know what do to to get to the correct notation

vast magnet
#

currently i have -1/32(sin(7theta) +21sin(3theta)+35sin(theta))

kind hawk
#

think about e^(7it) and (e^(it))^7

#

you are missing a sin(5 theta)

#

and the coefficients also aren't correct

vast magnet
#

ok i redid it i just dont know how to write into the sum and how to get rid of the even values of n

agile oriole
vast magnet
#

well the first fraction was just wrong

#

2^7 is 128 not 64 my bad

#

and i just put in the 7sin(5theta)

obtuse pebbleBOT
#

@vast magnet Has your question been resolved?

obtuse pebbleBOT
#

@vast magnet Has your question been resolved?

obtuse pebbleBOT
#

@vast magnet Has your question been resolved?

agile oriole
vast magnet
#

idk i don’t know how to make the summing part remove the sin of even thetas

#

just gave up

agile oriole
vast magnet
#

oh well

#

.close

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river pivot
#

how can i write:

obtuse pebbleBOT
river pivot
#

$\frac{\sqrt{2}}{32}$

warm shaleBOT
river pivot
#

with a base of 2, with some exponent b

#

how can i think what b will have to be

#

i understand if b is -5, we get 1/32

#

i thought maybe -4sqrt(2), but that didn't work the way i wanted

royal basin
#

$\frac{\sqrt{2}}{32} \neq -4 \sqrt{2}$

warm shaleBOT
royal basin
#

you want to find $b$ such that $\frac{\sqrt{2}}{32} = 2^b$, yes?

warm shaleBOT
river pivot
#

yep

royal basin
#

@river pivot

#

oops

#

sorry didnt see that

#

okay so

#

how about just sqrt(2) itself?

#

what's sqrt(2) as a power of two?

river pivot
#

i don't know how that is represented as a fraction

royal basin
#

that... is not what i asked, at all.

river pivot
#

well, if you're asking sqrt(2) to the power of 2, then that is 2

royal basin
#

no.

#

i am asking $\sqrt{2} = 2^?$

river pivot
#

okay, so 2 to the power of sqrt(2)

warm shaleBOT
river pivot
#

idk what that is

#

1/2?

royal basin
#

do you know the relationship between roots and fractional exponents?

river pivot
#

i think i don't then. I know sqrt(x) = x^1/2

royal basin
#

yes that's enough for this.

#

sqrt(x) = x^(1/2)

river pivot
#

and 3sqrt(x^2) = x^2/3

royal basin
#

... do not write the cube root as 3sqrt.

#

nobody will understand you.

#

everybody will read that as if you meant 3 times the square root.

river pivot
#

just wanted a quick way to express that without having an alternative good way

royal basin
#

generally, $\sqrt[n]{x} = x^{1/n}$.

warm shaleBOT
royal basin
#

anyway

#

$\frac{\sqrt{2}}{32} = \frac{2^{1/2}}{2^5} = 2^?$

warm shaleBOT
river pivot
#

negative 5 gives 1/2^5

#

so i assume we have to put something under 5 ?

royal basin
#

no you are overthinking again...

solemn epoch
royal basin
#

do you know exponent laws?

solemn epoch
#

Use the Quotient Rule

royal basin
#

^ here's a reminder of exponent laws

obtuse pebbleBOT
#
Channel closed

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river pivot
#

what

solemn epoch
#

ehh

river pivot
solemn epoch
#

Same

obtuse pebbleBOT
#
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somber quail
#

Hi
I have an issue with a 3D coordinate/ 2D projection.
Basically I have a line for which I have the 2D coordinates on screen and also know the real length between them that is 7 cm. I know there is an extension of that line by 11.7 cm by a third point which is not visible on screen. All 3 points are collinear in real life. I know the roll and pitch of the stick on which all three points lie. I need to correct the 2d projection pitch to make it completely flat out so i can make 2d assumptions of the entire stick. Basically calculating depth and other stuff by using pixel distances.

somber quail
#

So this is an abstract image of the points known and the marker point x’, y’

#

the real life distance between x1,y1 and x2,y2 is 7 cm

#

the same for x2,y2 and x',y' is 11.7 cm

#

The line is basically a pointer which can have any roll or pitch

#

I cannot directly keep the pointer there as I don't know the third coordinate. I need to be able to find that third point and then also correct the pitch so the stick is facing the camera in proper 2d plane.

#

All help is much appreciated.

#

<@&286206848099549185>

timid silo
#

I mean can you please share the abstract question?

somber quail
#

its not an abstract question, it is an issue that I am dealing with in another system that i need to engineer and it requires this insane 3d coordinate play. and i needed some help.

timid silo
#

bloke I mean when I said "abstract" it means what is the original question.

somber quail
#

Well this is the original question. I do not have a question book that has a question that I am solving. It is a real life system which needs me to do math. And the question I raised is the issue I am having. I am sorry for the confusion. 🥲

timid silo
#

Hey I am getting very sleepy so I think to accompish this we should work together dm me.

somber quail
#

Sure.

#

Okay SUMER is AFK it seems.
Anyone else can help me here?

#

<@&286206848099549185>

obtuse pebbleBOT
#

@somber quail Has your question been resolved?

obtuse pebbleBOT
#

@somber quail Has your question been resolved?

obtuse pebbleBOT
#

@somber quail Has your question been resolved?

mint hull
#

mid point

obtuse pebbleBOT
#

@somber quail Has your question been resolved?

somber quail
#

Mid point as in?

#

@mint hull

dim root
#

@somber quail try to structure your question a bit better so we can understand it. the length of a curve is this

obtuse pebbleBOT
#

@somber quail Has your question been resolved?

obtuse pebbleBOT
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silk patrol
#

Is anyone familiar with proofs?

obtuse pebbleBOT
rancid yacht
#

send the problem

silk patrol
#

Using this definition

#

It's legit not possible correct?

#

Am I just dumb?

rancid yacht
#

i'm not familiar with number theory proofs but you could just calculate the mod 19 of powers of 2 until it equals 18

#

and i did get a solution

silk patrol
#

We have never learned mod

#

😦

rancid yacht
#

basically the remainder when you divide it by some number

#

it would go 2, 4, 8, 16, 13 (since it is 16*2-19), etc

silk patrol
#

Can you maybe elaborate xD

#

I'm still lost

rancid yacht
#

basically what i was saying is you can calculate the remainder of the numbers when you divide them by 19

silk patrol
#

But a remainder means that there is a fraction?

#

Or sorry like

#

You have a whole number multiplied by a fraction

rancid yacht
#

well like 16 mod 5 is the remainder when you divide 16 by 5, which is 1

#

and 32 mod 7 would be 4

#

etc

silk patrol
#

16/5 = 3 * 1/5 correct? So is mod is the one?

rancid yacht
#

yes

silk patrol
#

But going back to the question, you would need to use mod and there is no other possible way?

#

To get a solution/integer of k

rancid yacht
#

well as i said i'm not too experienced with number theory

#

but the solution comes pretty quick

silk patrol
#

Wait a second...

#

I got the answer

#

I'm so dissapointed in myself

#

Lmao sorry to waste your time and appreciate it

rancid yacht
#

you didnt waste any time lol

#

youre good

#

and np

silk patrol
#

.close

obtuse pebbleBOT
#
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vagrant obsidian
#

Hi

obtuse pebbleBOT
visual gulch
terse quartz
#

A business firm is owned by five partners, P1, P2, P3, P4, and P5. When making
group decisions, each partner has one vote and the majority rules, except that P1 has
veto power and therefore must vote yes for the motion to pass.
Find the Banzhaf power distribution of the weighted voting system.

#

can someone pleaseee help me

vagrant obsidian
#

.close

obtuse pebbleBOT
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round sable
#

Pls how do I do this

obtuse pebbleBOT
round sable
#

I know generally what I’m supposed to do but idk if I’m right

#

please

#

<@&286206848099549185>

#

⁉️

#

<@&286206848099549185>

obtuse pebbleBOT
#

@round sable Has your question been resolved?

obtuse pebbleBOT
#

@round sable Has your question been resolved?

obtuse pebbleBOT
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honest flicker
#

I forgor to work on my math hw plz help

obtuse pebbleBOT
honest flicker
#

Idk what counts as a quadratic function

violet sentinel
#

quadratic function is one of hte form ax^2 + bx + c, where x is your independent variable

#

in your was your quadratic equation is n^2 + n

obtuse pebbleBOT
#

@honest flicker Has your question been resolved?

obtuse pebbleBOT
#

@honest flicker Has your question been resolved?

obtuse pebbleBOT
#

@honest flicker Has your question been resolved?

stiff cape
#

my question

obtuse pebbleBOT
obtuse pebbleBOT
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slender sundial
#

can someone help make a diagram?

obtuse pebbleBOT
slender sundial
#

i tried but im finding difficulty since they gave the resultant vecctor and not the individual vectors

obtuse pebbleBOT
#

@slender sundial Has your question been resolved?

obtuse pebbleBOT
#

@slender sundial Has your question been resolved?

wide rose
#

Isn't this a sum of vectors?

somber marten
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fair canyon
#

guys I know how to solve this question, can you make sure this is the best way, is there an alternative way to solve it quicker

$\textbf{calculators not allowed in exams}$
So if they have given a problem like this for practice, I am pretty sure there is a way to easily solve it without wasting 15 mins on this

I was gonna solve the cubic equation and do $Tr (M) = \lambda_1 + \lambda_2 + \lambda_3$ and then |A| = product of 3 eigenvalues

I am having problems with solving this manually as the roots of this cubic equation are not whole numbers
@dapper prism

fair canyon
#

Vieta's formulas give the sum and product of roots given the coefficients

#

.close

obtuse pebbleBOT
#
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fair canyon
#

.reopen

obtuse pebbleBOT
#

warm shaleBOT
#

Schrodinger

fair canyon
#

.close

obtuse pebbleBOT
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lethal blaze
obtuse pebbleBOT
lethal blaze
#

Is the answer in the number 3 is there is no real solution??

cinder lintel
#

which part

lethal blaze
#

It is system of non linear equations

cinder lintel
#

i mean which q

lethal blaze
#

Number 3

cinder lintel
#

there is

#

a solution

lethal blaze
#

Using quadratic formula??

cinder lintel
#

yes

#

replace either x or y

#

wait i mis judged signs

lethal blaze
cinder lintel
#

x=-y-2

wide rose
#

heyyo

#

did you try factorizing first equation?

lethal blaze
cinder lintel
#

oh lol

#

imsginary roots

lethal blaze
#

so no real solution right?

cinder lintel
#

ye

wide rose
#

(3x+6y)(x+y-1)-11y=12

lethal blaze
wide rose
#

6-8y=12

#

why no real solution?

#

(i just replaced x+y's with 2)

#

oh wait

cinder lintel
#

from there u get y 0

#

x doesnt correspond

rich silo
cinder lintel
#

in number 2 there is solution

lethal blaze
wide rose
#

i got 6-8y=12 in 3

lethal blaze
lethal blaze
wide rose
#

simplified this: (3x+6y)(x+y-1)-11y=12

#

x+y=2

#

3(x+2y)-11y=12

#

3(2+y)-11y=12

lethal blaze
cinder lintel
wide rose
#

no 3

cinder lintel
#

x+y is -2

lethal blaze
#

wait let me send my solution

cinder lintel
#

not 2

wide rose
#

1 moment

#

3(x+2y)(-3)-11y=12

#

-9(-2+y)-11y=12

#

18-20y=12?

cinder lintel
#

y=3/10?

#

x=-23/10

wide rose
#

yeah

cinder lintel
#

does that even satisfy

wide rose
#

should

cinder lintel
#

it does not

lethal blaze
cinder lintel
#

theuh

#

i misplaced x and y

#

smh

lethal blaze
#

I already do the checking

#

so 3 has a solution

#

for number 2

#

wait im going to send my solution

#

This is what I got so far in number 2

cinder lintel
#

its =9y^2

#

you write as -9

lethal blaze
#

Ohh yeah I forget the squre

#

There

#

Then what do I do next

agile oriole
#

You can start by factoring y out

#

There are 2 real solutions

lethal blaze
#

-9(y+2)??

agile oriole
agile oriole
lethal blaze
#

ahh yeah

#

then my y=2?

agile oriole
#

or

lethal blaze
#

hmm

#

y=9?

#

no?

agile oriole
obtuse pebbleBOT
#

@lethal blaze Has your question been resolved?

#
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woeful tree
#

Hello guys, can anyone help me with this question. I've plotted the curves but I'm finding it hard to find the volume when it's rotated w.r.t x=2.

woeful tree
obtuse pebbleBOT
#

@woeful tree Has your question been resolved?

shrewd wasp
obtuse pebbleBOT
#
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woeful tree
#

.reopen

obtuse pebbleBOT
#

woeful tree
shrewd wasp
obtuse pebbleBOT
#
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shut lagoon
#

The topology contains all finite subsets, N and {}. Then they give you an example of a union of finite subsets (which are open) give an infinite subset (which is not open). This cannot be because we require that a valid topology produce an open set from a union of arbitrarily many open sets.

#

In T or not in T

#

Usually in topology you would call elements of the topology open

#

It's a loose interpretation of open

#

Yes

#

The difference with the definition after this is you consider ANY subset

#

So infinite as well

obtuse pebbleBOT
#
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cloud sparrow
#

i need help in proving this

obtuse pebbleBOT
cloud sparrow
#

not sure where to start

obtuse pebbleBOT
#

@cloud sparrow Has your question been resolved?

ornate oar
#

Well, first try moving that 2 into the summation by changing the bounds

cloud sparrow
#

sorry, got no clue how to do that ;-;

ornate oar
#

What is $\binom{p}{0}$ and $\binom{p}{p}$

warm shaleBOT
cloud sparrow
#

both equal one

ornate oar
#

So if you take $r=1$ and

warm shaleBOT
ornate oar
#

r=p

#

what does the summand evaluate to

#

can you see then that they basically ask you to prove $\binom{2p}{p} = \sum_{r=0}^p \binom{p}{r}\binom{p}{p-r}$

warm shaleBOT
cloud sparrow
#

ahh i get it!

ornate oar
#

This is a pretty common binomial identity

cloud sparrow
#

yeha

ornate oar
#

There's an easy combinatorial proof

cloud sparrow
#

think i get it

ornate oar
#

Also a systematic one using generating functions if you know that

cloud sparrow
#

$\binom{p}{r} = \binom{p}{p-r}$

ornate oar
cloud sparrow
#

we use this?

ornate oar
#

You can use it

#

There are a lot of proofs

warm shaleBOT
#

SirGareth

cloud sparrow
#

ayye got it!

#

thanks man

#

.close

obtuse pebbleBOT
#
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#
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inland thicket
obtuse pebbleBOT
inland thicket
#

guys

#

number 2 is true

#

but is number 1 true? :3

#

no number 2 not true?

sage geode
#

Not necessarily

#

The first equation is not true in the general case but the second equation is

inland thicket
#

oh

#

but how first?

#

2x^1/2?

sage geode
#

Yes, it should be $2x^{\frac12}$

warm shaleBOT
#

A Lonely Bean

inland thicket
#

🇭🇷🇭🇷🇭🇷🇭🇷

sage geode
#

Otherwise I could pick a counterexample like x = 2

inland thicket
#

Math War

frank monolith
#

⚔️ ⚔️

thin star
#

not this shit again

inland thicket
#

Ait 🤙

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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graceful marten
#

Hiaaa

obtuse pebbleBOT
graceful marten
#

How would you draw such a curve

#

Ik it has x=1 x=-1 x= Imaginary x = imaginary

#

How do you know where to plot the 1's?

#

Do you assume since 2 there are 2 imaginary,
(x-1) (x+1) is only counted so u only draw thoes 2 so make it an x^2 graph?

eternal thistle
#

$x^4-1<0 \iff x^4 < 1 \implies |x| < 1$

warm shaleBOT
obtuse pebbleBOT
#

@graceful marten Has your question been resolved?

wary bobcat
# graceful marten How would you draw such a curve

find the real roots (1 and -1 are roots so you factorise it to find it has no other real roots)

then find turning points (triple turning point at x=0)
hence it has either a u shape or n shape (because the power is even)

then notice the x^4 has a positive coefficient so it must be a u shape (you see this by letting x get very big)

obtuse pebbleBOT
#
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crimson zodiac
#

2x/|x-1| < 1

obtuse pebbleBOT
crimson zodiac
#

why is it only x < 1/3

#

And not also x < -1

fossil crag
#

First, writing it as 2x < |x-1|, distinguish the case when x > 1 and x < 1

crimson zodiac
#

Wdym

fossil crag
#

Ok you can do it in another way as well, but you must have gotten "x < 1/3 OR x < -1"

#

Not an AND

timid silo
# crimson zodiac Wdym

\dm
The absolute value function is defined such that [
\abs x = \env{dcases*}{\hp - x &if $x \ge 0$ \ - x &if $x < 0$}
]

warm shaleBOT
crimson zodiac
#

I squared both sides

fossil crag
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2x < max(x-1,1-x)

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So 2x < x-1 OR 2x < 1-x

crimson zodiac
#

1/3

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and -1

fossil crag
#

yep, as an OR

crimson zodiac
#

Yeh

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So why is it only 1

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How do u decide which one it is

fossil crag
#

We don’t decide, we check the union of those statements

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As it so happens, x < -1 IMPLIES that x < 1/3

crimson zodiac
#

Oh ok

#

Ic

fossil crag
#

So x < -1 is superficial while dealing with 'OR'

#

It's like if the requirements for going to a party were "(Be there on time) OR (Be there on time AND bring 1000$)"

crimson zodiac
#

That makes sense

fossil crag
#

Well being there on time is enough

crimson zodiac
#

Thanks

fossil crag
#

No problem 👍

crimson zodiac
#

.close

obtuse pebbleBOT
#
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#
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Ask your math question in a clear, concise manner.
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mossy sandal
#

I have tried plugging in time in the force formula and then dividing by mass. then after getting the x and y accelerations, i try to integrate them for velocity at time 2 but haven't been successful? I am so confused, please help

mossy sandal
obtuse pebbleBOT
#

@mossy sandal Has your question been resolved?

mossy sandal
#

<@&286206848099549185>

mossy sandal
#

<@&286206848099549185> May someone please help me, it has been 40 minutes

timid silo
mossy sandal
#

Yeah sorry

timid silo
#

so tell me what u did

#

in bried

#

brief**

mossy sandal
#

I did force over mass to get acceleration

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plugged in 2 seconds for t

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then I got the acceleration for x and y axis

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so i got the magnitude, by sqr rooting and squaring the ax + ay under the sqroot

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which got me 90.55 m/s^2

#

then I assumed that I could just integrate it for velocity, and got 90.55t, and plug in 2 seconds and got around 181 m/s which sounds pretty off and isn't even close to any of the options.

timid silo
#

owww

mossy sandal
#

I must have some weird misconception

timid silo
#

thats not how u gotta do that bro

mossy sandal
#

Please teach me the ways lol, I thought I was doing sum but ig not

timid silo
#

u did fine till finding the acceleration expression

mossy sandal
#

mmm

timid silo
#

but after that u gotta integrate to find velocity

#

u know that right?

mossy sandal
#

I'm a little confused, sorry.

#

By acceleration expression you mean the 90.55 i got?

timid silo
#

take it slow

#

nope

#

u dont have to put t=2 after finding acceleration expression

mossy sandal
#

I see

#

So should I integrate the force over mass expression(acceleration) and then plug in t = 2?

timid silo
#

integrate the acceleration expression with respect to t

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(time) take upper limit as 2 and lower as 0 and then calculate

#

simple

mossy sandal
#

I see, I was just doing some weird order then

timid silo
#

its easy after integration

#

good luck bro

mossy sandal
#

Ok, yeah I'm getting different numbers now

#

Appreciate the help, thank you so much honestly

timid silo
#

i used to get confused a lot before with these things

#

just ask for help when u cant proceed

#

not being able to do is far better than making mistakes

mossy sandal
#

Ok, so I integrated the functions independently using a calculatorand got 60 for the x acceleration, and -20 for the y acceleration

mossy sandal
timid silo
#

u got velocity bro

mossy sandal
#

oh yeah yeah nvm

timid silo
#

after integration

mossy sandal
#

so with these velocities, I did the square root over vx^2 + vy^2 and got 63

#

which is an actual answer choice lets go

#

Once again, thank you very much. I was getting worried my question would go unnoticed. Thank you

#

.close

obtuse pebbleBOT
#
Channel closed

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#
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spark stump
obtuse pebbleBOT
spark stump
#

No idea where to start

timid silo
#

use work energy theorem

thin star
#

why not just conservation of energy?

timid silo
#

the eqn will be=> 4mg=1/2mv^2+3mg

#

solve for v ull get it

spark stump
#

Hm?

timid silo
spark stump
#

If this was an exam how would I know which formula to use?

#

Whats conservation of energy

#

:D

thin star
#

Energy before = Energy after

spark stump
#

My exam is in 3hrs and I don't know much

#

Oh

timid silo
#

u know ke+pe = constant in a conservative system

timid silo
#

i can help tho

thin star
#

do you know formula for kinetic energy?

spark stump
#

50*0=50v?

#

Uh ke=1/2mv^2

thin star
#

yes

timid silo