#help-10

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crude ice
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haha aight

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obtuse pebbleBOT
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restive jungle
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Let ABCD be a quadrilateral such that A, B, C, D are concyclic. Suppose AB = 11, BC = 12, CD = 6 and DA = 8. If the extensions of rays BA and CD meet at P, find the length of PA.

restive jungle
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i only know PAxPB = PDxPC

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dont know hiw to make any more steps

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just found out PAD and CPB are similar

crude ice
restive jungle
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$Let ABCD be a quadrilateral such that A, B, C, D are concyclic. Suppose AB = 11, BC = 12, CD = 6 and DA = 8. If the extensions of rays BA and CD meet at P, find the length of PA.$

warm shaleBOT
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candies

restive jungle
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what

obtuse pebbleBOT
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@restive jungle Has your question been resolved?

restive jungle
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yes i got it

obtuse pebbleBOT
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civic bone
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what's the best way to solve for a variable thats inside of a fraction in an exponent

grizzled shore
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Logarithms!

civic bone
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like $2^{\frac{3 - 2x}{2 - x}} = 3$

warm shaleBOT
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nchoosek

grizzled shore
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Logarithms!

civic bone
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right but then im stuck with a $\log_{2} 3$

grizzled shore
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That’s just a constant

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Nothing wrong with that

warm shaleBOT
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nchoosek

grizzled shore
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That’s the same as being stuck with a +5

civic bone
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what I'm really trying to solve is this

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and I set x = log_4n... = log_3n...

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then got x down to that form up there

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but if I solve for x there im at a dead end

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so did I just reach a dead end in general?

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before I put myself there I also got $2^{3 - 2x} = 3^{2 - x} = n$

warm shaleBOT
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nchoosek

grizzled shore
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There’s no dead end

grizzled shore
warm shaleBOT
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Frosst

grizzled shore
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Now it’s just a quadratic in x

civic bone
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it's not a quadratic is it?

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main moth
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How do you do this question it’s pretty confusing

obtuse pebbleBOT
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@main moth Has your question been resolved?

obtuse pebbleBOT
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@main moth Has your question been resolved?

slate hamlet
main moth
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How do you do that ?

slate hamlet
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On the graph you have been given

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Treat x axis as the East and west

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and y axis as north and south

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and origin as Point S

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Can you plot it now?

obtuse pebbleBOT
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@main moth Has your question been resolved?

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obtuse pebbleBOT
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deft ginkgo
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fellow nerds, i come to thee with a simple question

deft ginkgo
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does i^2 and -i*i both equal -1?

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-i*i comes out to -i^2 which in my brain comes out to 1

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but it doesnt?

wet moss
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Yeah it would be 1

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-(i^2) = -(-1) = 1

deft ginkgo
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what about (-i)^2?

wet moss
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That would be -1

deft ginkgo
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hmmmmmmmmmmmmmmmm

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my brain is struggling with i

hollow dove
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for the latter, you can expand it out more as (-1 * i)^2

royal basin
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-i * i = -(i * i) = -i^2 = -(-1) = 1

hollow dove
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that might be more helpf:l

royal basin
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@deft ginkgo are you getting somebody telling you that -i*i is not 1?

deft ginkgo
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no no, but I just started dealing with i 2 days ago and its a bit confusing at times

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your expanded equation for it makes sense though

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so I can treat -ii as -1i*i

grizzled shore
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put `` around your text

deft ginkgo
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so I get -1*-1 in the end

grizzled shore
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`like this`

deft ginkgo
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-i*i=-1*i*i=-1*-1

grizzled shore
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put one at the end as well

deft ginkgo
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ah, anyways it makes sense now

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there we go

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oke, thanks everyone

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dreamy gale
obtuse pebbleBOT
dreamy gale
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Subject: Multivariable Calculus

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I honestly dont understand this, how is the flux of A have a value of 2Pi if the divergence is 0? I'd just assume that B is just 6Pi then

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silent spruce
obtuse pebbleBOT
silent spruce
frank monolith
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start by $\log{a} - \log{b} = \log{\frac{a}{b}}$

warm shaleBOT
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Dissrupt

silent spruce
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?

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!status

obtuse pebbleBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
silent spruce
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1

rich plume
silent spruce
silent spruce
rich plume
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Okay

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so at what value of x do you think y is equal to zero

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(talking abt the red line)

obtuse pebbleBOT
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@silent spruce Has your question been resolved?

obtuse pebbleBOT
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viral tree
obtuse pebbleBOT
viral tree
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I got the wrong answer

warm shaleBOT
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Dissrupt

viral tree
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what?

warm shaleBOT
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Dissrupt

viral tree
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1 3/4 is 7/4

frank monolith
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yeah

viral tree
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can any one point for me where I was wrong here

frank monolith
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your answer was 9/4

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i think you messed up your calculation at the last step

viral tree
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2- 1/4 = 7/4 ?

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wait

frank monolith
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its $x^2 - 2 = \frac{1}{4}$

viral tree
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I forgot to turn the 2 to positive

warm shaleBOT
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Dissrupt

viral tree
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so final answer is x^2 = square root 9/4

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x = 3/2 , or x = -3/2

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I just forgot to turn minus 2 to plus 2 then

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thanks

frank monolith
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np

viral tree
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frozen quest
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can somone explaiin this one?

obtuse pebbleBOT
frozen quest
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can't understand what the language is trying to say 😐

timid silo
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Twelve men play basketball, five of them at a time. The game is one hour long and [if] each man plays the same amount of time, how many minutes does each of them play?

frozen quest
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very confusing

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😦

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even if we go by options it is still very confusing for me

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i can't really comprehend this question

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like if we take the answer 25 min and multiply it by 12 we get 300 min but 1 game was just 60 minute

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and also if 5 play in a game so it is possible to get repeated person as the persons are 12

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i hope you getting what i am trying to say angerysad

timid silo
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Yeah, the wording of the question doesn't help as well.

frozen quest
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in the explanation of answer they did like 5*60/12 = 25min

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and i'm like so confused devastation

timid silo
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Oh, I get it now. I was thinking way farther than I should.

frozen quest
timid silo
# frozen quest can you explain

We have twelve men, and the game requires five people on the field at any given time, and the game lasts for 60 minutes. Let's say each one of the twelve will play for $x$ minutes. We have $5\cdot60$ as our total time. Imagine that at each minute in every match, five "player-minutes" are used. Then, we have $12x=300$ (which is $5\cdot60$). Dividing both sides by $12$ we get the time-per-man.

warm shaleBOT
frozen quest
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how is total time 5*60?

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5 players play at a time in a team for 60 minutes

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i know that but cant get how is 5*60 the total time available

timid silo
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I guess that's the intended answer for simplicity's sake.

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In the end, if we take into consideration that any man (or men) can be repeated in each of the five men teams, it's undecidable, as I see it.

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The number of minutes in game wouldn't be the same for all of them.

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After all, they could play the same group of five indefinitely.

frozen quest
timid silo
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Glad to help.

frozen quest
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wraith reef
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this is right? can i do this? (inside the blue rectangle)

tardy epoch
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,w plot -log(1-x^2)/x^2 for -1 < x < 1

tardy epoch
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yes

wraith reef
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and the thing inside ln is a right logic? ln(1-x^2) = ln(1 + (-x^2))

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ty

obtuse pebbleBOT
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@wraith reef Has your question been resolved?

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glacial wolf
obtuse pebbleBOT
glacial wolf
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how to get the range for x

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?

hard igloo
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Solve the quadratics in the exponents then write 6^a=2^a×3^a

glacial wolf
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tried that

hard igloo
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Ok new method

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Let x^2-5x+1=a

glacial wolf
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2^2a+1 + 6^a >= 3^2a+1

hard igloo
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=

glacial wolf
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ya sorry

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missed that

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then?

hard igloo
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Probably 2^a=y 3^a=z

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But im not seeing the solution yet

glacial wolf
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ya

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wait

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how does that help

hard igloo
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Ohh i got it

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Yeah let y=2^a and 3^a=z

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What do we get?

glacial wolf
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2y^2 + yz >= 3z^2?

hard igloo
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Yes

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Just what is x

glacial wolf
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sry yz

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got used to putting variables as x

hard igloo
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Now substract and then factor

glacial wolf
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u mean send 3z^s to other side?

hard igloo
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Yeap

glacial wolf
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2y^2 + yz - 3z^2 >= 0

hard igloo
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Yes

glacial wolf
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now how?

hard igloo
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(y-z)×(2y+3z)>=0

glacial wolf
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now should i substitute

hard igloo
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You have to find when its equals zero

glacial wolf
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either y = z

hard igloo
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Yes

glacial wolf
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or y = 3z/2

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(1.5)z

hard igloo
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2^a-3^a= 0 when a =0

glacial wolf
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ya

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we need to equate that quadratic equation to zero?

hard igloo
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Hmm you can do that but i dont know what to do with y=3z/2

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2^a+1+3^a+1 is always bigger then 0

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So we can ignore it

glacial wolf
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i am getting x = (5+-(21^1/2))/2 when a=0

glacial wolf
hard igloo
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No

glacial wolf
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then it will become 1-1

hard igloo
glacial wolf
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oh sry a = 1

hard igloo
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Or sory thaths 2 value

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At both of them the equation is 0

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Test a value between them to see wheter its positive or negative

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Thats working because every quadratic equation has an upwards parabola

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And at those two value does its function intercepts the x axis

glacial wolf
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after this i am not understanding

hard igloo
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Okay

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2y+3z is always postive do you inderstand that?

glacial wolf
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when z = -2y/3??

hard igloo
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No

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Substitue back

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2×2^a+3×3^a

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Right?

glacial wolf
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ya

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yaya

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it will not be negative

hard igloo
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Yes

glacial wolf
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so we need to equate right part to 0

hard igloo
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Yes

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Wich you got

glacial wolf
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so a = 0

hard igloo
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Yes

glacial wolf
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then we found values of x for that

glacial wolf
hard igloo
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Yes two values, do you understand until here?

glacial wolf
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ya

hard igloo
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Do you know what graph a quadratic equation has?

glacial wolf
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ya

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parabola

hard igloo
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Yes it can be upwords or downwords right?

glacial wolf
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ya

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somethn like this

hard igloo
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Yes

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And this has 2 intercepts on the x-axis

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Right

glacial wolf
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ya

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one +ve and one -ve

hard igloo
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What is ve

glacial wolf
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+ve = positive

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-ve = negative

hard igloo
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Do you mean it has an x-axis intercept at a negative x value? Or that there is an x solution with + and - sqrt21?

glacial wolf
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so we have to take the negative root and positive root and all the values above positive root?

hard igloo
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Yes

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But both of them postive

glacial wolf
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is that the solution?

hard igloo
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No

hard igloo
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But roots are positive

glacial wolf
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ohya

hard igloo
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So now we dont know wheter we have an upwords or downwords parabila

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Thats why we test a value between x1 and x2 (these are the 2 roots

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If thats positive now we know that x1=<x=<2
And if negative
x=<x1 and x>=x2

glacial wolf
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k

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so can we try 1/10?

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we can even try 1/5

hard igloo
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If its between the 2 values the yes

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I'll check what are the values

glacial wolf
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they are in between

hard igloo
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No

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1/5 is smaller

glacial wolf
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its 51/100

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i tried with x = 1/10

hard igloo
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Thats also smaller

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But you xan do that way as well

glacial wolf
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(1/10)^2 - 5*1/10 + 1 = 51/100

hard igloo
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To check an outside value

glacial wolf
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so inside it is -ve?

hard igloo
glacial wolf
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because we are getting outside +ve

glacial wolf
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x^2 - 5x + 1

hard igloo
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But not in this

glacial wolf
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in which one?

hard igloo
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Oh my bad

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Yes in this

glacial wolf
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so answer is everything excluding the numbers in b/w roots

hard igloo
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Yes

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And you can check for example 2

glacial wolf
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k

hard igloo
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Wich is between them and it will be negative

glacial wolf
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-5

hard igloo
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Yes so between them is not part of the solution as you figured it out before

glacial wolf
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so we got the solution?

hard igloo
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Yes

glacial wolf
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great

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thanks

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nice to meet you

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where r u from?

hard igloo
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Hungary

glacial wolf
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ohh

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im from india

hard igloo
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Nice

glacial wolf
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kbyee then

hard igloo
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Bye

glacial wolf
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what is the command to close

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i forgot

hard igloo
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.close

glacial wolf
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ohk

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i was using /

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.close

obtuse pebbleBOT
#
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timid silo
#

Need help in Linear Equations with one variable

timid silo
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I don’t know what to do after this

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Usually when something is added/subtracted to the number with the variable

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I’d know what to do

versed stratus
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Hint:- Bring the Ts to one side and the constnats to the other

nocturne minnow
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Move terms with variables to one side, everything else to the other

timid silo
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So 18t-16t = 18-12?

nocturne minnow
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Yeah

timid silo
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It shows it’s a mistake

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The system says it’s a mistake

nocturne minnow
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Then maybe it wants you to do one term at a time (really stupid)

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So don't move both 18t and 12 at the same time, do one then the next in separate steps

timid silo
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I do not understand

nocturne minnow
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12 - 16t = 18 - 18t to 18t-16t = 18-12
You moved both 18t and 12 at the same time, correct?

timid silo
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Yes

nocturne minnow
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I'm saying do one at a time, either move 18t first then 12 or vice versa but don't move both at the same time

timid silo
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So 18t-16t and keep the other side same?

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That didn’t work

nocturne minnow
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12 - 16t = 18 - 18t
Moving just 18t you get 12 - 16t + 18t = 18

timid silo
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Why do we move 18t

nocturne minnow
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I'm saying do one at a time, either move 18t first then 12 or vice versa but don't move both at the same time

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12 - 16t = 18 - 18t

do one at a time, either move 18t first then 12 or vice versa but don't move both at the same time

timid silo
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Yeah but what does that do

nocturne minnow
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Because

Move terms with variables to one side, everything else to the other

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You're doing that

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But that site might be requiring you to do one step at a time

timid silo
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I’m saying what does moving 18t to the left side do to help us get the answer

nocturne minnow
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The goal is this

Move terms with variables to one side, everything else to the other

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You did

12 - 16t = 18 - 18t to 18t-16t = 18-12

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Moving both 18t and 12 at the same time

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So instead of moving both at the same time, I'm saying do one at a time

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Meaning move the 18t first

timid silo
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So we do 12 - 16t -18t = 18

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If we only move 18t

nocturne minnow
timid silo
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So now what?

nocturne minnow
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Try it

timid silo
nocturne minnow
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That was a typo, you add 18t

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I put -18t by accident

timid silo
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Oh

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Ok it works now

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Don’t know what to do next

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Do we add the variables?

nocturne minnow
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You can

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Try it

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Idk how that site works

timid silo
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Doesn’t work

nocturne minnow
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That's -16t + 18t

timid silo
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Oh so the 16t became negative

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Oh 12 + 2t = 18

nocturne minnow
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Try it

timid silo
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I did it works

nocturne minnow
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12 + 2t = 18
Move the 12 now

timid silo
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2t = 18 + 12?

nocturne minnow
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No

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How do you get the 12 on the left the right?

timid silo
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So it becomes minus?

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2t = 18 - 12?

nocturne minnow
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Yes

timid silo
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Oh

timid silo
nocturne minnow
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Move terms with variables to one side, everything else to the other
Recall that statement

nocturne minnow
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That's all you're doing

timid silo
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So just group the like terms

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On different sides

nocturne minnow
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But you are literally doing one step at a time

timid silo
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Yeah that’s how this system works

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We do 1 step at a time

nocturne minnow
timid silo
#

Get the 6x and the 12x on one side?

#

At least that’s what we want to do

#

But the system might not let us

nocturne minnow
#

The 6x is already on one of the sides

timid silo
#

So bring the 12x there

nocturne minnow
#

Yes

timid silo
#

Do we change the sign?

#

So it becomes 6x + 12x

nocturne minnow
#

Yes

#

Then you simplify

#

Just repeat what you did with the last problem

#

That's all you're doing

timid silo
#

Wait I don’t understand one thing

#

What about the other side?

#

6x + 12x

#

On the other side though

#

Does it become 15 + 12 or 15 - 12

nocturne minnow
#

You should watch that

obtuse pebbleBOT
#
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green sinew
#

matrix eigenvaslue question

obtuse pebbleBOT
green sinew
#

can we use matrix A= [1,-1,-2;0,m,0;0,-1,p] instead

#

and lambda1=1, lambda2=2, lambda3=2

fathom flicker
#

the sum of the eigenvalues equals the trace

#

the product of the eigenvalues equals the determinant

#

try that

sage geode
#

That matrix is different from the one presented, why do you think replacing A with that will help?

green sinew
#

reason is i did this question already with the A in the picture, i wanted to try it with a diff matrix

#

and diff lambda

sage geode
#

Ah, I misunderstood then, yeah sure you can try

green sinew
#

could i use characteristic polynomial to solve for m and p

sage geode
#

Yes, and what Austin suggested is also note-worthy

green sinew
#

ok for characteritic plnml i got this

#

P(λ)=−(−λ+m)(−λ+p)(λ−1)

#

then for p and m i got 2

#

m=2,p=2

#

@sage geode

#

@fathom flicker

#

is this right

#

<@&286206848099549185>

obtuse pebbleBOT
#

@green sinew Has your question been resolved?

obtuse pebbleBOT
#
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woven wharf
#

i can do Sp-Sq and Sq-Sp it doesnt matter right?

frosty river
#

p+q=q+p

woven wharf
#

yea

#

but if i am doing p+q

#

then would i have to do p-q

#

or anything

#

because my answer is different

woven wharf
#

the question is is vice versa applicable

#

no?

royal basin
woven wharf
#

here is this solution

frosty river
#

Bro, the exercise could be stated as:

If the sun of q terms is p, and the sum of p terms is q, then the sum of q+p is...

The exercise is completely symetric

woven wharf
#

they have done Sp-Sq

#

but i did Sp-Sq

frosty river
#

No problem, p works the same as q, they're interchangable

woven wharf
#

and the ans is diff which is obvious

#

but the answer should not be different

frank monolith
#

show what you did

woven wharf
#

ok wait

#

its on my notebook, gimme 1 min

#

Here in my common difference there is no negative sign

warm shaleBOT
woven wharf
#

But the one they have done, does have negative sign

#

Ans the answer should not be different

frosty river
#

You or then have done something

#

The answers must be the same

woven wharf
#

Yes

frosty river
#

And the answer must be symmetric for p and q so I guess it's a sum, I'm thinking aloud, didn't do any cacluations

woven wharf
#

its obvious that q-p is not equal to p-q

frosty river
#

Exactly

woven wharf
#

but to find the difference i can do the vice versa

#

the only difference would be of negative sign

#

no i mean

frosty river
#

For the difference, you have to suppose p>q or q>p, innit?

woven wharf
#

according to the question the difference would be same but with negative sign

frosty river
#

Do you mean the differences p-q and q-p are opposite?

woven wharf
frank monolith
#

found your mistake

#

silly mistake

woven wharf
#

yes pls

woven wharf
#

tell me

frank monolith
#

it was q^2 - p^2

frosty river
#

The thing is, there must be a p+q, not a p-q

frank monolith
#

which is (q-p)(q+p)

woven wharf
#

where

frank monolith
#

not p-q

#

second last

woven wharf
#

ohhh

frosty river
#

That creates a negative sign

frank monolith
#

yup

frosty river
#

(-1)(-1) = 1 et voila

#

Hehe

frank monolith
#

btw be aware of the site you're using

woven wharf
#

so i can do vice versa in this question

#

it doesnt matter

frank monolith
#

its known to have wrong answers

woven wharf
frank monolith
#

yup

frosty river
woven wharf
frank monolith
#

toppr*

frosty river
frank monolith
#

i just know

woven wharf
#

ok thanks everyone

#

love you all

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#

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#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
warm shaleBOT
frank monolith
#

try replacing x with x+4

#

what?

warm shaleBOT
thin hare
#

use both of these in tandem

warm shaleBOT
thin hare
#

wild dock
#

Hello

#

I am new here

#

I just found this server

#

I am an A level student

hidden compass
#

And go on another channel among the available ones

thin hare
#

try showing that if f(2) < 2, then f(x+5) = f(x) + 5 doesnt hold

#

so we know this is a fact right

#

so we can use this to show f(6) = f(1) + 5 = 6

#

now i'll assume for the sake of contradiction that f(2) != 2 and use that to show f(6) != 6

#

and clearly that means f(2) must be 2

#

with me so far?

#

oh thats "not equal"

warm shaleBOT
thin hare
#

just use the f(x+1) <= f(x) + 1

#

over and over

#

clearly f(2) is not greater than 2 since f(2) <= f(1) + 1 = 2

#

so assume f(2) < 2

#

that means f(3) <= f(2) + 1 < 3

#

and keep going

#

yea

#

#

npnp

obtuse pebbleBOT
#
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clear oar
obtuse pebbleBOT
clear oar
#

So i ahd someone explain this yesterday

#

but im still a little confused

#

as to how we got d ≅ 0 mod n

#

i know now

#

that d is the same between each p value

#

and that I should try and prove the contrdiction

obtuse pebbleBOT
#

@clear oar Has your question been resolved?

zenith raft
#

where was it explained to you before?

clear oar
#

uh in this channel actually

clear oar
#

where k is between 0 and n-1

#

and that it spans all possible reminders

#

cycles through them whatever

#

but then we got to something about -p1

#

and i got hellla confused

zenith raft
#

i was expecting you to link the previous conversation

clear oar
#

oh right

#

mb

#

.

zenith raft
#

that’s too much reading for me to catch up on sorry

clear oar
#

alright

#

<@&286206848099549185>

clear oar
#

.close

obtuse pebbleBOT
#
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vital pawn
#

I am stuck on another discrete math problem. The problem represents F(x,y): x can fool y. We need to translate the statement "There is exactly one person whom everybody can fool"

forest sinew
#

using quantifiers, yea?

vital pawn
#

Yep. With the domain of all people

#

I think the answer to the following statement is: Ey ∀x F(x,y)

#

But, I don't think that's correct based on the answer key

forest sinew
#

that gets you most of the way thonk

#

whats the answer KEK

coarse ibex
#

That says that there exists a person, but not that there's exactly one person (meaning, it doesn't rule out the possibility of multiple such people)

vital pawn
#

I found this online, so I don't know of the accuracy (self-studying)

forest sinew
#

im curious how they intend for you to go about

#

wait you said theres an answer key?

#

is that this?

vital pawn
forest sinew
#

the expression is weird though thonk

#

right okay

#

it makes sense happy

vital pawn
#

Hm... Can you explain it. I have read the explanation in the forum about 3-4 times and I am still getting tripped up on the second part that explains "exactly one"

forest sinew
#

sure, one sec

#

im walking back to my house

vital pawn
#

All good. No rush!

forest sinew
#

sorry about that

#

okay

forest sinew
#

for every person, we can find a person, who they

#

uhh

vital pawn
#

Yep

forest sinew
#

in yours was fool

#

now the other part that we need is this

#

well, maybe you can finish this implication we want to be true

#

eh

#

If, for some person, we can find a person whom they can fool, it is the same person

#

trying to think of the best way to say it thonk

#

its like, we scan over everybody

#

everybody who can do the fooling

#

and everybody who can be fooled

#

say everybody who can do the fooling is w

#

everybody who can be fooled is z

#

as we scan through everyone, and put the pairs one after the other into F, if w ~ z, then z better be that same person

#

does that help at all bearlain

#

morrow is typing flonshed

#

think like

#

"everybody gave money to dan, and no one else got any money"

coarse ibex
#

Might help to write $P(y) = \forall x\ F(x,y)$ to simplify things

warm shaleBOT
#

Morrow

forest sinew
#

one way to do this is to make sure that everyone gave money to someone

#

then go around and ask every pair of people if they exchanged money

#

if they said yes, the reciever better be dan

coarse ibex
#

P(y) says that everyone can fool y. We need to express the idea that there is a unique y such that P(y) is true.

vital pawn
#

Oh... I think that makes sense.

coarse ibex
#

What you wrote above is $\exists y P(y)$.

warm shaleBOT
#

Morrow

coarse ibex
#

But we need to add more to express that there is no other person that satisfies P.

vital pawn
#

So, we would add ∀w (P(w) -> x=w)?

coarse ibex
#

y=w, but yeah

vital pawn
#

Yeah. That's what I meant

#

So, essentially first we are checking to see one person who everyone can fool and then we are saying if there is anyone else, they are actually just the first person that everyone can fool

coarse ibex
#

Yep

#

there is a person y who satisfies P, and anyone else who satisfies P is actually just y

vital pawn
#

Okay. That makes sense now.

#

And just to confirm that's the same thing as $\exists !y P(y)$

warm shaleBOT
#

Salaga

vital pawn
#

when we use the uniqueness quantifier...

coarse ibex
#

Yeah

#

I saw in that SE thread there's another nice way of doing it

#

Which is $\exists y \forall x(P(x) \iff x = y)$

warm shaleBOT
#

Morrow

coarse ibex
#

Which says that the people who satisfy P are exactly just y.

vital pawn
#

yeah. I think this is a little more intuitive to understand.

#

This makes a lot more sense. Thanks a lot for the help morrow and jan Niku. I really appreciate the time and help!

#

.close

obtuse pebbleBOT
#
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frosty fractal
#

Quick question, if I have a function f(x,y,z) = 4xy+z

frosty fractal
#

Would the derivative vector of this function i.e. gradient be <4y, 4x, 1>?

random rose
#

Yes it would

frosty fractal
#

okay, awesome, just wanted to make sure i wasnt tripping. thank you homie

#

.close

obtuse pebbleBOT
#
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frosty fractal
#

listen bro

#

use an open channel

urban patrol
hallow hatch
#

oh im sorry i thought it was open

obtuse pebbleBOT
#
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hazy vine
obtuse pebbleBOT
hazy vine
#

online calculator says this is the answer

urban patrol
#

how are there two variables without two integrals

hazy vine
#

but my book says this

#

uhm idk how to explain

slim cove
#

Can you post the full screenshot from the book?

urban patrol
#

nvm thats prob just a me being bad thing

slim cove
#

It's probably a typo

hazy vine
#

that's the problem

slim cove
#

The integral should be 5e^(-3y)

hazy vine
#

ok so then the answer must be wrong too right?

slim cove
#

Most likely yes you'll have to change it a bit

hazy vine
#

alright thx

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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viral tree
obtuse pebbleBOT
viral tree
#

Can some one point me where I'm wrong here

barren yew
#

i have to use the numbers 3, 5, 9, 11, 23, and 25 to get a total of 351, there are no other restrictions besides that but im sure that itll be simple taking its only extra credit

viral tree
#

what?

river finch
#

oh wait

#

sry i didn't see the 2

viral tree
#

so what is the issue?

#

how come I got 40 = 64

tardy epoch
#

,w sqrt(2) + sqrt(8) - sqrt(18)

#

Looks right to me

urban patrol
#

how did you go from that to 8+32

viral tree
#

can you particularly check if I got this part right?

#

oh

#

it should have been 4* 2* 8 and I did 4 (2+8)

#

Solution x1 = +- Square root 10 is correct

#

Solution x2 = 8 2/3 is incorrect as 50/3 == 40/9

#

.close

obtuse pebbleBOT
#
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gleaming rose
obtuse pebbleBOT
gleaming rose
#

i know what u_k is

#

kinetic friction

#

i know what N is normal force

#

what is F_k?

hushed pebble
#

F_k is kinetic frictional force

gleaming rose
#

so the force of kinection friction basically?

gleaming rose
hushed pebble
#

it is specifically the force of kinetic friction

#

in sliding motion, it is entire frictional force opposing that motion

obtuse pebbleBOT
#

@gleaming rose Has your question been resolved?

obtuse pebbleBOT
#
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fervent scaffold
#

how do i know when to

  1. parametrize the surface when doing a surface integral
  2. parametrize the curve when doing a line integral
    , and how do i know what to parametrize them as?
thin pawn
#

Do you mean parameterize to then differentiate using Leibniz' rule?

fervent scaffold
#

wait what?

thin pawn
#

I'm not sure what you mean by parameterize?

fervent scaffold
#

sample question

#

parametrize the surface S

#

like put it in terms of two variables

thin pawn
#

well, sorry, that's not quite what I had in mind, and I can't help you with that. I'm sure someone else will though :)

fervent scaffold
#

thank you for coming tho :)

#

and thank you

slim cove
fervent scaffold
#

oh ok

#

so just basically whenever i do a line integral instead of using stokes theorem or greens theorem

slim cove
#

yeah exactly

#

so like, you can either do it from the definition by parameterizing

#

or if you're integrating the gradient of something, you can use the fundamental theorem of calculus for line integrals

fervent scaffold
#

and the definition is usually harder?

slim cove
#

or if you're integrating along a closed curve, you can use like green's theorem or stokes's theorem

slim cove
#

It's the same thing with surface integrals

fervent scaffold
#

how should i know how to parametrize this surface?

slim cove
#

Either parameterize or use something like gauss's theorem or stokes's theorem to simplify the problem if possible

fervent scaffold
#

if it was + z^2 i wouldve done spherical coords

#

and used that to parametrize

slim cove
#

Right

fervent scaffold
#

but idrk know what to do since its - z^2

slim cove
#

There's multiple different ways you could do this, but might I recommend cylindrical coordinates?

#

SInce there's an x^2 + y^2 and then a constraint in terms of z

fervent scaffold
#

so like

#

ucosv i + usinv j + h?

#

how do i know what z becomes?

#

or is z just sqrt( u^2 - 1)

slim cove
#

can you post the entire problem?

fervent scaffold
slim cove
#

ah okay

slim cove
#

and now the only question is: what values are u and v allowed to take?

fervent scaffold
#

theta and r

#

but if i solve for r

#

and get sqrt(z^2-1)

#

then its z and theta?

slim cove
#

You can do it in terms of r and theta or z and theta

#

It's up to you

fervent scaffold
#

oh ok

slim cove
#

Let's do it in terms of z and theta since we already have the constraint 0 ≤ z ≤ h in terms of z

#

So what would our parameterization be?

fervent scaffold
#

ohhh

#

itd be

#

wait

#

for z wouldnt it just be z

#

then like this

slim cove
#

you got a little typo there

fervent scaffold
#

oh + 1 mb

slim cove
#

yup

#

perfect!

fervent scaffold
#

oh ok could i try another one?

slim cove
#

sure!

fervent scaffold
#

after the parametrization i can solve it i just

#

always struggle on setting it up

slim cove
fervent scaffold
#

i got this

slim cove
#

Hm

#

Try doing cylindrical coordinates

#

Because you have a constraint on z

#

but it's symmetric about x and y

fervent scaffold
#

ohh ok

slim cove
#

perfect! and remember when you do these parameterizations you always have to write what the domain of the variables is

fervent scaffold
#

oh so for theta 0 to 2pi

slim cove
#

yup

fervent scaffold
#

and z 0 to h

slim cove
#

exactly!

fervent scaffold
#

also, does it matter which variable is first for parametrizing?

slim cove
#

nope

#

just be consistent

fervent scaffold
#

oh ok

slim cove
#

well actually

#

yes, it affects the orientation

fervent scaffold
#

oh

slim cove
#

do you know how to figure out the orientation of a parameterization?

fervent scaffold
#

uh not really sorry

slim cove
#

that's okay!

#

so basically

#

you take a look at dr/dtheta and dr/dz

#

and then you use the right-hand rule

#

do you know the right-hand rule?

fervent scaffold
#

ohh ok

#

yeah i think so

slim cove
#

awesome

fervent scaffold
#

how do i parametrize for a line integral

slim cove
#

so dr/dtheta is just the direction of increasing theta, so just counter-clockwise

fervent scaffold
#

like if i wanted to verify stokes’ theorem for those

slim cove
#

and then dr/dz is just the direction of increasing z, so just up

fervent scaffold
#

and use the line integral path

#

ohh ok

slim cove
#

so if you use the right-hand rule you should be able to verify that the normal points outwards

#

if you do theta and then z

fervent scaffold
#

ohh

slim cove
#

just check that you understand that first before we move on :)

fervent scaffold
#

oh ok thank you

#

ohh

#

like in physics class

slim cove
#

yup!

fervent scaffold
#

with the wire

#

how would i do that for spherical coordinates?

slim cove
#

you mean how would you use the right-hand rule?

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it's the same no matter what

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oh

slim cove
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you look at the direction you go when you increase the first coord

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and then the direction you go when you increase the second coord

fervent scaffold
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ohh ok

slim cove
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and then you take the cross product (right hand rule) to find the normal

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ohh got it thank you so much

slim cove
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no problem!

slim cove
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if you have one

fervent scaffold
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oh ok

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uh could i use the same problem?

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it asks me to verify stokes’ theorem

slim cove
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but that's a surface integral isn't it?

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Oh wait

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I see what you mean

fervent scaffold
slim cove
fervent scaffold
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so do i just cut out z for the surface?

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and then look at the XY plane?

slim cove
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well first answer, what does the surface look like

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and what does its boundary look like

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it looks like a sphere with a bit of the top cropped out

slim cove
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yup so what is its boundary

fervent scaffold
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wait sorry what do you mean by boundary

slim cove
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the boundary of the surface

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like

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idk how to describe it 😭 like for example the boundary of a filled-in rectangle is its edges

fervent scaffold
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oh so like the circle?

slim cove
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it'll make this easier

fervent scaffold
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oh ok

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and would the part at z = 0 be the boundary?

slim cove
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the part at z=0 AND what other part?

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at z=h

slim cove
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yup!

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great and how are they oriented?

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their normal points outwards

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like

slim cove
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No that's the orientation of the surface

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be careful

fervent scaffold
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oh

slim cove
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So to get from the orientation of the surface to the orientation of the boundary

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You can use the right-hand rule

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Your thumb should point outwards since the surface is oriented outwards

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And then your fingers curl in the direction that the boundary is oriented

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counter clockwise

slim cove
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Does that make sense?

fervent scaffold
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ohh yeah

slim cove
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well be careful

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which circle is oriented counterclockwise?

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the bottom

slim cove
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yup

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and how is the top circle oriented

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clockwise?

slim cove
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yup!

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perfect

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so

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now we can figure out how to parameterize them

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since it's a line integral, how many parameters should there be?

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1

slim cove
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yup!

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so

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let's start with the bottom circle

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can you parameterize it?

fervent scaffold
slim cove
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perfect!

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what about the top circle

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slim cove
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very close: remember, which way does it have to be oriented?

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clockwise

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oh

slim cove
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that's still oriented counterclockwise haha

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almost right though

fervent scaffold
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oh

slim cove
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nono that just changes the z to -h

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you don't want that

fervent scaffold
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oh

slim cove
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let's start a little simpler: how do you parameterize a circle clockwise in like, 2D?

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with radius 1 centered at the origin?

fervent scaffold
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you make the dr/dtheta negative?

slim cove
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uhhhh

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dr/dtheta isn't a number so I'm not sure what that means

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oh

slim cove
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it's a velocity vector

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but can you give me a clockwise parameterization of a circle in 2D with radius 1 centered at the origin?

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uhh

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im not sure i can sorry

slim cove
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it's okay, so the clockwise one is just the counterclockwise one but the y-coordinate is flipped right?

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like

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instead of going up to start, you go down

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ohh

slim cove
# fervent scaffold

so here you were close except you shouldn't have made the x-coordinate negative

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so the only negative component is y

slim cove
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yup

fervent scaffold
slim cove
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yessss

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:)

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and now once you have that, verifying stokes's theorem should be easy but kinda tedious

fervent scaffold
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yeah

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i set up the line integrals for eCh

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then i do the bottoms line integral - the top’s

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how do i know that the top is supposed to be clockwise?

slim cove
fervent scaffold
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wait im confused at how

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because in both ways it should be going outward if its counterclockwise right?

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oh my god

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ive been using my left hand 🤦‍♂️

fervent scaffold
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oh wait

slim cove
fervent scaffold
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ohh

slim cove
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The orientation of the top circle is clockwise

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The orientation of the bottom circle is counterclockwise

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This is because the orientation of the surface induces and orientation on its boundary (the two circles)

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so they have to be opposites?

slim cove
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you see how the arrows all align together?

fervent scaffold
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yeah

slim cove
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another visual

fervent scaffold
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ohhhh

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its like the which dir is the current

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from physics

slim cove
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yup

fervent scaffold
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its like the

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only half of a full loop of wire inside a field

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ohh thank you so much

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could i try doing the prove stokes’ theorem for the other question?

fervent scaffold
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since i account here for the top being clockwise by it being negative

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does that mean i should add the line integrals now?

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or is it still bottom - top?

slim cove
fervent scaffold
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oh ok

slim cove