#help-10

1 messages · Page 222 of 1

brittle bobcat
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I'm keeping up 🙂

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it's okay

shy salmon
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Now, change the 25 into 5^2:

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(It'll be important for the next step.)

brittle bobcat
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okay

vestal ingot
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how can i get better at math since i have a learning disabilaty

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?

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and it is hard for me to learn

shy salmon
shy salmon
vestal ingot
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ok il have a friend help me with it

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thank you

brittle bobcat
shy salmon
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Alright, so

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So, in this instance, we can write that x = 5sin(u), and we're choosing 5 because:

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And with the great joys of u-substitution, comes with the great joys of taking a derivative to get du since we can't deal with u and x at the same time.

shy salmon
obtuse pebbleBOT
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@brittle bobcat Has your question been resolved?

brittle bobcat
shy salmon
brittle bobcat
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😢

shy salmon
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Though

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Okay, so

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Our main goal here is to turn the stuff inside the square root into a square

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Because we hate square roots here (kidding, but we do want to get rid of it in this instance)

brittle bobcat
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Yes😂

shy salmon
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One way we can do that is to remeber our good friend, trig identities.

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Do you know sin^2(x) + cos^2(x) = 1?

brittle bobcat
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Yess

shy salmon
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So, remember, technically we have sin^2(x) + cos^2(x) = 1^2 per the pygorathous therom

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And if we move sin^2 to the other side, we would have a setup that seems similar to what we have inside the square root.

brittle bobcat
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okay, now it makes sense

shy salmon
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So, for the time being, we'll say that x = 5sin(x) so we can get a setup that resembles 1^2 - sin^2(x) more.

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Looks basically like the same thing, with a different coeffectient on the side.

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So now, when we simplify this a bit more

obtuse pebbleBOT
#
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shy salmon
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.reopen

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We'll have this

obtuse pebbleBOT
#
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shy salmon
#

Wait, can you reopen the channel?

obtuse pebbleBOT
brittle bobcat
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.reopen

shy salmon
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Well, there's that lol

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Okay

brittle bobcat
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is it open now?😂

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i'm so new to this

shy salmon
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I guess so haha

shy salmon
# shy salmon

And with the sutff we mentioned earlier (sin^2(x) + cos^2(x) = 1^2)

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We can rearrange this to match what we have

urban patrol
shy salmon
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cos^2(x) = 1^2 - sin^2(x)

shy salmon
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Now, we have the following inside the integral:

brittle bobcat
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yes we do 🙂

shy salmon
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And guess what we can do with the square root?

brittle bobcat
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reduce it

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5cos(u)?

shy salmon
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Yep!

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Now, we have to deal with converting the dx to a du

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Though I'll assume you're familiar with the process and we'll have the results down here:

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Sounds good so far?

brittle bobcat
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yes, took me a bit but i got it

shy salmon
# shy salmon

(The limits of integration is not quite correct, let me fix that)

brittle bobcat
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yess, we forgot that

shy salmon
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Got a few point taken off because of that during the days where I was taking calculus haha

brittle bobcat
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Same, i always forget it too

shy salmon
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Are you allowed to use a calculator for this question?

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If so:

shy salmon
shy salmon
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Oh, perfect!

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Just a scientific or graphing?

brittle bobcat
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scientific only :/

shy salmon
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Oh okay, gotcha.

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So, we got this lovely equation.

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Some simplification later, we have:

brittle bobcat
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yes

shy salmon
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Do you know how to integrate cos^2(u)du?

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If so, we just plug in our values and we get our answer!

brittle bobcat
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is it with the cos^2(u)=1+cos(2u)/2?

shy salmon
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Sadly, it's not that simple.

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So

brittle bobcat
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i'm making your work a bit harder than it should, sorry🥲

shy salmon
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Nonono, it's ok

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I'm here to explain, so it's all right :)

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So, do we remeber our double angle formula?

brittle bobcat
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yes

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cos2x=cos^2x-sen^2x)

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?

shy salmon
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Basically!

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Now, we gotta get rid of the sin^2(x)

shy salmon
shy salmon
brittle bobcat
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we do this process inside the integral or as an auxiliary calculation?

shy salmon
brittle bobcat
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ok

shy salmon
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Substituting this into our integral

brittle bobcat
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oh

shy salmon
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Wait

brittle bobcat
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yes

shy salmon
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Sorry, that's not quite correct. Let me double check.

brittle bobcat
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okay

shy salmon
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Alright, so.

shy salmon
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Considering the two equation mentioned

brittle bobcat
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yes

shy salmon
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Sorry!

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So

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Let me double check real fast

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Gosh, I'm so sorry-

brittle bobcat
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take ur time, i'll be studying all night

shy salmon
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Okay.

shy salmon
shy salmon
shy salmon
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Are you okay?

brittle bobcat
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yess

shy salmon
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Alright!

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So, do you know what we get after integrating?

brittle bobcat
shy salmon
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Well, integrating it's equalivant

brittle bobcat
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oh

shy salmon
brittle bobcat
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i think we get 1/2(u + 1/2sen(2u))?

shy salmon
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Yep!

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And I think you can plug in the limits and calculate the rest.

brittle bobcat
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and then we evaluate the limits?

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oh

shy salmon
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(You should get ~11.1823)

brittle bobcat
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yes, that's another question, why is it in this case allowed a negative result for the area?

shy salmon
shy salmon
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It means: about 11.1823

brittle bobcat
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oh, sorry, my bad

shy salmon
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No worries!

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Do you get the general concept now?

brittle bobcat
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Yessss, thank u so so so much🥹

shy salmon
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No worries! :) feel free to reach out to me if you have more questions!

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I'll be hiding deep into the calculus corners. (kidding)

brittle bobcat
brittle bobcat
shy salmon
brittle bobcat
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okayy, thank u

shy salmon
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Of course!

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.close

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
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how do i do part b

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how to find radius

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thanks!

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any guidance would do

tardy epoch
timid silo
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sorry im lost, how do i do this
should i use the dV/dt=dr/dt x dV/dr still?

polar fossil
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yeah

timid silo
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like this?? i used the value of d V/dr from (a)

polar fossil
timid silo
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OH

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wait

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i

polar fossil
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(i mean, they're the same scenario but different times)

timid silo
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oh hmmm

polar fossil
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it says "when the rate of change of its radius is one third the rate of change of its volume"

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ignoring the unit conversion issues there, I'd say try and figure out when that is

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or figure out how big the balloon is when that's true

timid silo
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ami in the right direction

polar fossil
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Volume isn't 1/3 4/3 pir^3

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V = 4/3 pi r^3

timid silo
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i was confused withe 1/3

polar fossil
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you have (the rate of change of its radius) is equal to one third times (the rate of change of its volume)

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can you translate that into symbols?

timid silo
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AHHH " is"

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wait so

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-32pi = 1/3 (-96pi) right?
dr/dt = 1/3 (dV/dt)

polar fossil
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idk where you're getting 32 and 96 from

timid silo
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from a

polar fossil
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a has nothing to do with b

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those are different events / times

timid silo
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ok so just the symbols

polar fossil
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yeah

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that second eqn is good

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and you can cancel the dt's

timid silo
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ok what next?

polar fossil
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so you have this equation that relates dV and dr

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you also have the volume equation

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which you could differentiate

timid silo
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ok wait

timid silo
polar fossil
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hmm

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this is right

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and this (specifically the part i have here) is right

obtuse pebbleBOT
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@timid silo Has your question been resolved?

timid silo
polar fossil
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these lines? i don't think they're right

polar fossil
timid silo
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ah i thought it would come from the volume itself

polar fossil
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well we also know that this is true

timid silo
polar fossil
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yeh

timid silo
#

oki

timid silo
polar fossil
timid silo
# polar fossil

ohhh ok thanks! should i continue with the surface area then?
dA/dt = dr/dt x dA/dr

polar fossil
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yep and evaluate that when the radius equals that thing you just calculated

timid silo
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like this?

polar fossil
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the annoying thing here is that you need to calculate dr/dt as well

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but yes

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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errant oracle
#

what even is C^n, and how do u take the conjugate of something in C^n

obtuse pebbleBOT
#

@errant oracle Has your question been resolved?

obtuse pebbleBOT
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hard citrus
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can someone help me with this?

obtuse pebbleBOT
candid yarrow
hard citrus
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:o

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do you have do differentiate it

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because u get that when u do

candid yarrow
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You have to find the area of the rectangle

hard citrus
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yes

candid yarrow
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Have you found it?

hard citrus
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how do we find the length of PQ though

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nope

candid yarrow
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Note that the function is even

hard citrus
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mhm

candid yarrow
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So you can use the x and y coordinates of the points P and Q

hard citrus
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yeah

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but I still don't understand how

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oh wait

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OR is x

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i thought it was QR

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wait so you just sub in x to the function

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which gives u QR

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then u multiply them together

candid yarrow
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Yes

hard citrus
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and multiply them by 2

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right

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.close

obtuse pebbleBOT
#
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urban patrol
#

I dont know what any of this means

obtuse pebbleBOT
urban patrol
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my professor just defined vector spaces and then gave me this

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what is doubly infinite

urban patrol
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ah

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balmy mortar
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is how id recommend thinking about it

urban patrol
#

oh yeah that makes sense

obtuse pebbleBOT
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reef grotto
#

Suppose you live in 2 dimensions in the surface of a sphere, moving through your world would move you around the 3d ball even when your world is 2d.

Let's take this analogy to 4d, if you live in 3 dimensions inside a ball (https://en.wikipedia.org/wiki/Ball_(mathematics)), would moving through this ball move you through the 4th dimension around a 3-sphere ?

Also I'm guessing the geometry inside the 3d ball is euclidian, is that right ? I'm asking because as far as I know the geometry of a sphere is hyperbolic.

obtuse pebbleBOT
#

@reef grotto Has your question been resolved?

sage geode
#

Geometry on the surface of a sphere (and hence any higher dimensional ball I think) is not Euclidean

reef grotto
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like moving through a sphere moves you in 3 dimensions even if you are a 2d being

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assuming your 2d world is a 2-sphere

sage geode
reef grotto
#

that's crazy to even imagine

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ok thanks

obtuse pebbleBOT
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@reef grotto Has your question been resolved?

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spring lantern
obtuse pebbleBOT
#

Show your work, and if possible, explain where you are stuck.

spring lantern
#

i did a question like this befroe

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it was log_a(y)

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but dont know what to do to a quesiton with another subscript

glossy basalt
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$\log_ay=\frac{\log y}{\log a}$

warm shaleBOT
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biscuityxd

spring lantern
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umm

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how

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log_a(y-a) equals that

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doesnt it?

glossy basalt
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nah

urban patrol
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see how the base is 10 now

spring lantern
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wt?

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base?

urban patrol
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a is the base of log_a(y)

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if there is no base it means its 10

spring lantern
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yes

mossy spear
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the formula you're using is the change of base

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4th one

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c is your new base

spring lantern
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oh i never thought there was a rule like that

urban patrol
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and if you didnt close out the last channel you could use change of base to get log_y(a)

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continuing on we know log_a(y)=2m

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use change of base to get log_y(a)

spring lantern
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so that would equal logy/loga

urban patrol
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just use the 5th formula

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5th formula is derived from change of base

spring lantern
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so 1/logya

urban patrol
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yes

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what do you have to do to both sides now

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1/log_y(a)=2m

spring lantern
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divide by 2

urban patrol
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what

spring lantern
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get rid of 2

urban patrol
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no

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we want log_y(a)

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not 1/log_y(a)

spring lantern
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1/?

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y^2m

urban patrol
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no

spring lantern
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a=y^2m

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isnt that how to get rid of log

urban patrol
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no we want to keep the log

spring lantern
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wt do we want to change

urban patrol
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and thats not valid since the log is in the denom

urban patrol
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since we were asked for log_y(a)

spring lantern
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wt is a denom

urban patrol
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instead we have its reciprocal

spring lantern
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oh sorry

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denominator

urban patrol
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denominator

spring lantern
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then just do to power of negative

urban patrol
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yeah

spring lantern
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so (log_y(a))-1/1=2m

urban patrol
#

no

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have to do it to both sides

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and the log_y(a) would still be in the denom

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its what you do now that it is to the power of -1

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$A^{-1}=\frac{1}{A}$

warm shaleBOT
#

Arctic

spring lantern
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yes

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i put the log above the denom

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by power of negative 1

urban patrol
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but you kept the exponent

spring lantern
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u cant remove it

urban patrol
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yes you can

spring lantern
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you ahve to put to power of positive to the whole equaiton?

urban patrol
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$\frac{1}{A^{-1}}=A^1$

warm shaleBOT
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Arctic

spring lantern
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so log-1 if u wann put it above the denom

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so u want me to remove the -1

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my Power of positive 1?

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hellooooo

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@urban patrol

urban patrol
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I'm going to sleep

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I'm about to pass out

spring lantern
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so do i open another channel

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yeh u should get some sleep then

mossy spear
#

what's your question

urban patrol
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no keep this one

spring lantern
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goodnight

spring lantern
mossy spear
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find x from y=x^2 which gives you |x|=sqrt(y)
since the log's argument (x) has to be positive (for equation 1) sqrt(y)=x

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now substitute the x you just found into the first eqn

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what do you get?

spring lantern
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so

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|x|=sqrt(y) into sqrt(y)=x?

mossy spear
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forget that, from the 2nd eqn you have x=sqrt(y)

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substitute that x into the first equation

spring lantern
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substitude x=sqrt(y) into log_a(x)?

mossy spear
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yes

spring lantern
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log_a(sqrty)??

mossy spear
#

yeah

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log_a(sqrt(y))=m

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taking square root of a number is the same as having that number to the power of 1/2

log_(y^(1/2))=m

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use log properties to get 1/2 to the front

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what do you get?

spring lantern
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in front of m?

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or 1/2log_y

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hello

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@mossy spear

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.close

obtuse pebbleBOT
#
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tardy turtle
#

Hello, is someone able to help me with number 11?

slim cove
tardy turtle
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i cant even find the abscissa proper

robust sleet
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intersection points?

tardy turtle
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I think its supposed to be 0 and 4 but i dont know how he got it

robust sleet
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what have you tried to find them

tardy turtle
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Solving y^2=16x and y^2=x^3 simultaneously

robust sleet
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how did you do it

tardy turtle
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Actually I'm getting +-4 so x=4 and x=-4 as the intersection point but i think the book it telling me it should be 0 and 4

slim cove
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It's a little tricky

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There is an easy mistake to make

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Can you show us how you solved simultaneously?

tardy turtle
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X^3=16x , so i got x=+-4

robust sleet
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You divided by x?

dire plinth
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so you divided both sides by x then took the root right

slim cove
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Yeah, if you divide by x you need to make sure x is not zero first

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In this case, zero is also a valid solution

tardy turtle
#

Ooooo

robust sleet
#

And also note that it's y squared

tardy turtle
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But how do i get the value of x? And also how do i antidifferentiate these functions?

slim cove
#

Yeah so once you find your values of x = -4, 0, 4

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Next it's useful to find the y values that correspond to them

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So that you can draw a picture of what's going on

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Can you find the relevant y values?

tardy turtle
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Becuse I'm finding the area would this mean finding relevant y values between -4 and 4?

slim cove
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So like for example if x = -4, what are the y value(s) corresponding to that?

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Because if you're solving
y^2 = 16x
y^2 = x^3
your solution should have both the x-values and the corresponding y-values

tardy turtle
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I tried that but it takes half the area in -ve

slim cove
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What do you mean by that?

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Sorry I don't understand what you're saying

tardy turtle
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Appologies, i meant that drawing it in a graph with the corresponding y value the figure would look like this i think

slim cove
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Yeah

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Do you see from the equations why the value of x=-4 doesn't work?

tardy turtle
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No, could you explain it to me?

robust sleet
#

plug in x=-4 to both equations

slim cove
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What problem do you face?

tardy turtle
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Ohh ok

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Now that i have x value as 0 and 4 how do i calculate the area between these 2 funtions by definite integrals

slim cove
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Okay so you correctly noticed that half of the area is in quadrant I and half of it is in quadrant IV

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So we only have to calculate one of those, and then we can just double it at the end, right?

tardy turtle
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No, actually the solution sates that both functions are bounded at x=0 and x=4 it does not mention the figure in the -ve quadrant

robust sleet
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ahh then you dont have to worry about it

slim cove
#

Wow that is a badly written question then

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But anyways, can you solve y^2 = x^3 for y, assuming that we are in the first quadrant?

tardy turtle
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It is a very old book

slim cove
#

Yeah I guess they just overlooked half of the graph

tacit scarab
#

I mean there's only one region with converging area between the functions

slim cove
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But I guess let's assume we only care about when y > 0

tardy turtle
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No it converges in other quadrant

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Ok, what integration technique we can use for y^2=16x ?

slim cove
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First, can you solve it for y?

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As in, put it in the form y = ...

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Again, assume that y is positive

tardy turtle
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Ohh right.... cuz we doing it in the first quadrant

slim cove
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Yup, so can you solve it for y?

tardy turtle
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Yep got it thank you sooo much

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.close

obtuse pebbleBOT
#
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slim cove
#

No problem! :)

obtuse pebbleBOT
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carmine hawk
#

If you have a random variable that could take a value (say 0) with probability (0), how would you describe that rv?

carmine hawk
#

essentially the question I have is, I have a rv that takes the value 1 with prob. 4/9, -1 with prob -5/9, and 0 with (theoretically) prob 0

#

it takes on discrete values, but it makes no sense to put 0 in the support of this rv

runic void
#

write a piecewise function

carmine hawk
#

and just say that it takes prob. 0?

runic void
#

you can certainly have P(X=0)= 0

#

Pmf is a function from R to [0,1]

carmine hawk
#

interesting, so you'd suggest something like
$X: \begin{pmatrix} -1 & 0 & 1 \ 5/9 & 0 & 4/9 \end{pmatrix}$

warm shaleBOT
#

peaceGiant

runic void
#

I’ll write it as piecewise function

#

if you wait i can type

carmine hawk
#

sure

runic void
#

Thanks for waiting

#

$P_{X}(x) =[ \begin{cases}
4/9 & X=1 \
3/9 & X=-1 \
0 & X=0 \text{ or Otherwise}
\end{cases}
]$

#

idk where the TeX error is

carmine hawk
#

right, that is just a different notation to what I had written

runic void
#

exactly

#

notice otherwise aswell

carmine hawk
#

ohhhhh

#

yeah I quite prefer your way then

runic void
#

To be a pmf, it has be $p(x) \geq 0$ and $\sum p(x)=1$

warm shaleBOT
runic void
#

If both holds, yes it is a pmf

carmine hawk
#

yup, thanks a lot!

#

I'll use the piecewise function write-up

#

cheers!

runic void
#

I just want to confirm capital X

#

before you go

#

inside i’ve used capital X

warm shaleBOT
#

.doc
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

runic void
#

I think it should be fine to use capital X inside

carmine hawk
#

hmm, x=1 and x=-1 and x=0 or otherwise however would be better, right?

#

since at the end of the day, it is a function of x

runic void
#

yes

carmine hawk
#

okii, you're a beast!

#

thanks

#

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regal flax
#

Use the equation to determine the value of the car after 8 years.
General Equation: A=P(1−r)^n
Equation: A=25000(1−0.085) ^8
A is the value of the car after n years passed.
P is the original purchase price of the car
r: depreciation of price per year
n: number of years passed.

tacit scarab
#

What do you need help on?

regal flax
#

im still writing the thing, give one minute

tacit scarab
#

Ok sorry

regal flax
#

(1−0.085)=0.915
(0.915)^8 = 0.49132
Equation: A=25000(0.49132)
A= $12283.
now, i just wanted to know if that is right.
cause ive gotten different answer.

#

because sometimes (0.915)^8 give me 0.437308 for some reason. i have checked multiple online calculators. and most of them give me 0.49132.
so i just wanted to make sure

kindred valley
#

its is right, i wonder how you got 0.437308

regal flax
kindred valley
#

A is right

regal flax
#

thank you

#

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stoic token
#

i have a confusion with sign of derivative , in mathematics if the sign of derivative is {-ve} then it mean the value of the function in decreasing , but in PHYSICS in POSITION , TIME graph if the derivative comes out to be -ve we say that velocity is moving OPPOSITE TO OUR POSITIVE DIRECTION .

civic zealot
#

yes

#

in calculus there's no reference frame, there's just up and down. So a negative derivative means you're function is going down. Notice though, that 'up' on a graph is in the positive direction on the y-axis and 'down' is in the negative direction on the y-axis (the opposite direction of positive.

#

in physics, there's an application. The car is going in a direction, a negative derivative means it's going the opposite direction. What those directions are depends on your frame of reference for 'positive direction'
If north is positive, then the negative derivative means the car is going south.
if south is positive, then the negative derivative means the car is going north.

#

what you call 'positive' can depend entirely on what you're doing and in some cases is arbitrary.

stoic token
#

ok sir , but for eg if the radius is decreasing at the rate of 3cm/sec then its negative right

#

the rate is negative ?

civic zealot
#

seems reasonable, yeah.

stoic token
#

this means that if we would draw the graph of this situation its tan𝞱 would be -ve

#

and i wouold be a st.line

#

it *

stoic token
civic zealot
#

I don't know what situation you're referring too or where tan is coming from.

civic zealot
#

that just says to me that the rate of change of the radius is -3. or the derivative of the radius function is -3.

stoic token
#

yeah but if we let that this change is constant (remains same ) it will make a st.line but the angle with +ve x axis would be obtuse

stoic token
#

with*

obtuse pebbleBOT
#

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versed stratus
#

Give him these hints

#

the slope is defined as ∆y/∆x=m

#

and the equation of a line is y-y1/x-x1=m

#

where y1 and x1 are the coordinates of a point on the line

#

sure, give me a couple of minutes

#

the first line should be x-4y=4

#

the second line is y=-2x

#

np

#

when you're done, remeber to close this channel by typing close and prefixing a dot before it

obtuse pebbleBOT
#

@gentle summit Has your question been resolved?

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#

Please don't occupy multiple help channels.

shadow tangle
#

it did not, keep to your own channel at #help-8

#

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cerulean tulip
#

x, y, and z are positive real numbers such that x + y + z = 1. Show that for any positive integer n, x^n + y^n + z^n >= 1/3^(n-1)

cerulean tulip
#

using AM-GM directly seems promising but i tried and it doesnt work

rotund willow
#

you first need to notice that x^n + y^n + z^n is minimal if x = y = z

cerulean tulip
#

yeah I did notice that

#

but how do you prove that

#

sorry i didnt mention that earlier

#

If i can get that the problem is basically solved because x = y = z = 1/3 gives equality to the original statmnet

rotund willow
#

I'll try to whip up something real quick just wait a few minutes

cerulean tulip
#

oh okay, thanks

rotund willow
#

Okay, I think I got something

#

suppose without loss of generality that x >= y >= z

#

let x = 1/3 + a

#

then we have y >= 1/3 - a/2

#

and z =< 1/3 - a/2

#

and I think that with the binomial expansion of x^n, y^n and z^n, you find that it is always larger if x > 1/3

#

You may need to verify that yourself, but it seems right to me

cerulean tulip
#

hmm

#

alright

#

idk it seems very computational though

#

this was a course on the cauchy schwarz inequality, so im thinking it could be related to that

#

but it doesnt seem like you can apply that here ngl

rotund willow
#

@cerulean tulip I'm stupid, you can just use the Bernoulli Inequality to prove it

#

No need for binomial expansions

cerulean tulip
#

but its kind of weird for the hw to test something that wasnt even taught

obtuse pebbleBOT
#

@cerulean tulip Has your question been resolved?

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cloud sparrow
obtuse pebbleBOT
cloud sparrow
#

cant LHS be divisible by 4 even if y and z are odd and x is even?

cloud sparrow
#

how tho?

severe reef
#

Something that is divisible by 4 + something that is not divisible by 4. The result won't be divisible by 4

#

if x is even x² is divisible by 4

cloud sparrow
#

what if y^2 + z^2 is divisible by 4

severe reef
#

And sum of squares of two odd numbers will always leave a remainder 2 when divided by 4

severe reef
errant lark
#

y and z are of form (2m + 1),
So, y^2 + z^2 will be of form 4(m1^2 + m2^2 + m1+ m2) + 2. Only divisible by 2.

errant lark
#

Cool

cloud sparrow
#

.close

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cerulean tulip
cerulean tulip
#

i guess that shouldve been expected because it only asks you to prove it for positive integers

#

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spice chasm
#

if you have $-4<x<2$ and you square each side you get $16<x^2<4$ which doesnt make sense

warm shaleBOT
spice chasm
#

so how to fix it

fringe rivet
#

mm depends on how its squared honestly

#

if its

#

(-4)^2

#

then its 16

#

but if its

#

-4^2

#

then its going to be -16

spice chasm
#

yea

#

but like i squared it so the entire term is squared

fringe rivet
#

oh ya I see

#

whats the original question

spice chasm
#

im trying to find the range of a function on a closed interval

errant lark
# fringe rivet -4^2

Lol. You always square the whole side, not without the sign - so this will never happen in this case.

kind hawk
#

well remember how if you multiply an inequality with a negative number you have to switch the inequality sign

spice chasm
#

but besides that this doesnt make sense

kind hawk
#

and this is more or less what you are doing if you just square stuff

fringe rivet
#

square the terms

kind hawk
#

you have to be really careful with doing that when both negative and positive numbers are involved

spice chasm
#

but on the left of the inequlity u multiply by negative and on the right ur multiplying by positive

kind hawk
#

lets phrase this a bit more abstractly. you want to take an inequality a<b and apply a function f on both sides to get f(a) < f(b). but this is only possible if f is monotone on the relevant interval [a,b]

#

which x^2 is not on any interval which includes both positive and negative numbers

spice chasm
#

x^2 isnt monotone

kind hawk
#

but if you are just on one side of 0 you can do it

spice chasm
kind hawk
#

increasing for f(a) < f(b). decreasing for f(a) > f(b)

spice chasm
#

oh ok

#

but what do you do when its not monotone

kind hawk
#

well, nothing

#

you just get wrong stuff

spice chasm
#

so how do you get the correct interval

kind hawk
#

you split it at 0

#

for 0<x<2 you can apply square to get 0<x^2<4

#

and for -4<x<0 you can do it and get 16 > x^2 > 0

errant lark
spice chasm
kind hawk
#

yes

spice chasm
#

is that the asnwer

kind hawk
#

well thats the best you can get

#

not sure where you want to go in the first place

spice chasm
kind hawk
#

well I squared everything

spice chasm
#

yea u get 0<x^2<4

#

do you just take the union of (0,4) and (0,16)

kind hawk
#

what is the goal you want to achieve

#

you can notice that in both cases x^2 < 16

spice chasm
#

wait i got it ty

#

.close

obtuse pebbleBOT
#
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errant lark
#

@spice chasm Make sure to include zero in one of the inequalities so that you don't lose zero from answer.

obtuse pebbleBOT
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sharp pecan
#

help:\
I have to make the following composite function steady/continuous in R:\
[f(x)=\frac{ae^{x+1}-b}{x-2}; for;x<-1]
[f(x)=\sqrt{x^2+3}; for;x>=-1]
my current progress follows

warm shaleBOT
#

Jigglyproff

sharp pecan
#

I determinted f(-1) to be 2 (sqrt of 1+3)

#

then did the limit condition for the first part to ensure continuity:\
[ \lim_{x\to -1}(f(x))=2]

warm shaleBOT
#

Jigglyproff

sharp pecan
#

so\
[\lim_{x\to -1}(\frac{ae^{x+1}-b}{x-2})=2]

warm shaleBOT
#

Jigglyproff

sharp pecan
#

with some steps I have decided that
[ae^{x+1}-b = 2*(x-2)]

warm shaleBOT
#

Jigglyproff

sharp pecan
#

which gives me b=4; but now I am dogstuck at\
[ae^{x+1}=x]

warm shaleBOT
#

Jigglyproff

sharp pecan
#

are my previous steps correct so far, and if so, how would I continue

elfin burrow
#

you can evaluate the limit by direct substitution

sharp pecan
#

put it in the fractions, and then to receive 2 as a result I am aiming for something like $\lim_{x\to -1}(\frac{2t}{t})=2$

warm shaleBOT
#

Jigglyproff

sharp pecan
#

where t is something containing x

#

and not zero

elfin burrow
#

uhh

#

just substitute x = -1?

north smelt
#

there is no x

#

lol

sharp pecan
#

I see a small issue

elfin burrow
#

?

#

don’t you just get a - b = -6

sharp pecan
#

yes

elfin burrow
#

so what’s the issue?

sharp pecan
#

trying to use limits for no reason

#

so next up is making sure the slope is equal

elfin burrow
#

this isn’t required for continuity

#

i thought you only wanted continuity

sharp pecan
#

I don't know the english word for it

#

steady?

elfin burrow
#

differentiable?

sharp pecan
#

ah yes

#

differentiable

#

Guess I will leave this channel open for now

#

ok got it

#

.close

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#
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timid silo
obtuse pebbleBOT
timid silo
#

hi, I sketched both equations and found the intersecting points

#

on 3a but unsure what to do next

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@timid silo Has your question been resolved?

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hollow canopy
obtuse pebbleBOT
hollow canopy
#

How do we know we have to consider the angles alpha and beta? Or like, what is going on overall even?

#

What properties of vectors are we using

obtuse pebbleBOT
#

@hollow canopy Has your question been resolved?

high lily
#

they were applying cosine rule/law

mossy spear
#

I can't read the text in the picture but to prove that you'd find (d_1)^2 and (d_2)^2 in terms of ab and theta (using the cosine rule), then adding (d_1)^2 and (d_2)^2 should prove it

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onyx river
#

Probably a simple one yet I couldn't formulate the right google request.
So, probability.
Expectation E of the number of trials to first occurence of event is 1/p. And cumulative probability of one occurence in a series of events is 1-(1-p)^n, where n is the number of attempts.
Why does 1-(1-p)^E give different answers depending on initial p?
I can draw a graph of this function yet I must be missing something, because I can't quite understand how expected number of trials can give different cumulative probabilities of one occurence.

plain stag
#

1-(1-p)^E?

onyx river
#

I take expected number of trials and calculate the probability of 1 successful event using this number

#

1-(1-p)^(1/p)

plain stag
#

Ah ok

onyx river
#

And it gives different answers depending on p. I understand that the formula does I just can't make sense of it

plain stag
#

I'm trying to think of a non formulaic argument then

#

The best answer I can give is that the expectation doesn't show up at the same point in every distribution

#

Like if you took the median, your cumulative probability would be 0.5 by definition

onyx river
#

I probably place too much weight on the word expected. Like for p1=0.05. E=20. P1(20)~64%. And for p2=0.1. P2(10)~65%.

#

But thank you, I didn't think about in in these terms, now I feel something turning in my brain, maybe it'll work out. Lol

#

How do I mark it closed?

plain stag
#

.close

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#
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fluid cargo
obtuse pebbleBOT
fluid cargo
#

can someone pls help me set up this question

#

i also tried this but it didn't work

obtuse pebbleBOT
#

@fluid cargo Has your question been resolved?

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#

@fluid cargo Has your question been resolved?

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@fluid cargo Has your question been resolved?

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timid silo
#

anyone have advice for doing these types of questions

timid silo
#

proof stuffs

#

im getting like 60% in my lin algebra, i can do all the computational stuff but cant do any of these

brisk matrix
#

do you know how to write a proof in general?

timid silo
#

kind of

#

from discrete math

#

like here i would write assume Bx = (lambda)x

#

P^-1 A Px = (lambda)x

#

and then im lost

brisk matrix
#

don't assume Bx = lambda x

#

we are trying to show P^-1 x is an eigenvector of B with eigenvalue lambda

#

so start with BP^-1x

#

and do computations to end up with

#

lambda x

#

would you like to walk through this proof together?

timid silo
#

no it makes sense

#

i think i just need more

#

practice

brisk matrix
#

make sure you're:

  1. not assuming the conclusion
  2. applying the definitions correctly
#

a lot of the proofs you see in linear algebra are symbol pushing

#

you just apply definitions and move letters around in the "obvious" ways, and you arrive at the conclusion

timid silo
#

i miss calculus

brisk matrix
#

you miss computation in general, and that's fine

#

but proof writing is a good skill to have. the arguments you will make in this class will help you tackle different problems

timid silo
#

its all practice for discrete math II i guess

brisk matrix
#

if your discrete 2 class is anything like mine, then this should all get you into the right mindset yes

timid silo
#

well

#

ty

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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timid silo
#

un confused by this step

obtuse pebbleBOT
timid silo
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for finding complex eigenvectors

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how would both equations gives the same eigenvector

restive acorn
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The equations in the top have only one set of solutions

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However

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You can describe the solutions with so called free variables

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The way to find the solutions is by putting the equations into a system

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When you have 2 equations in the system

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Both are true simultaneously

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So you can use either equation to find the relationship between x1 and x2

timid silo
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so i can pick either equation, and pick a value for x1 or x2

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and it would hold

restive acorn
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Basically pick either equation and use it to represent x1 or x2 in terms of the other

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Because both equations are true in the system

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So you can choose the one you want to work with at this step

timid silo
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right now i have an equation
(-7+i)x1 - x2 = 0

restive acorn
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Solve for x2

timid silo
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so i can write it as (-7+i)x1 = x2

restive acorn
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Perfect

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So then all values are able to be written in terms of x1

timid silo
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and then put it as a vector [-7+i, 1] ?

restive acorn
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Other way

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X1 will be free

timid silo
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oh i see

restive acorn
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And x2 is [ -7 + i ] * x1

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So the second component should be

-7 + i

timid silo
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alright that seems easier than i thought it would be

restive acorn
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So the answers are really of the form

x1 * [ 1 , -7 + i ]

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Where x1 is some constant

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And [1, -7 + i] is a vector that encapsulates the "direction" of correct answers

restive acorn
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But damn does it seem hard until it clicks

brittle basalt
#

.close

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

#
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#
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regal latch
#

About arithmetic series pls help

obtuse pebbleBOT
regal latch
versed stratus
#

Hint:- The sum is given by this formula

sacred root
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You can assume the first three terms as

a-d, a, a+d
obtuse pebbleBOT
#

@regal latch Has your question been resolved?

steel parcel
#

@regal latch what part are you stuck on?

versed stratus
regal latch
versed stratus
regal latch
#

Is 2a from A_1 + A_n from the arithmetic series equation?

sacred root
versed stratus
regal latch
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Ohh I thought they're different tho

versed stratus
regal latch
#

A_1 and* A_n

versed stratus
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yeah, but when you derive the formula, this is what you get.

regal latch
#

Ohh Okayy ima try

versed stratus
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Actually, you better use @sacred root 's method, it's faster. Way faster

regal latch
#

Ima try yours

regal latch
#

What I did was divide 309 to 6* rather

sacred root
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a-d+a+a+d=165
3a=165

regal latch
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So that's both the D and the first term I think

sacred root
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You got a

regal latch
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Shoot dang I see

regal latch
sacred root
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Sry

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I wrote 309

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Typo

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I meant 165

regal latch
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Ohkay okay thanks

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Be back in a minute

regal latch
# regal latch

Okay erm I think I got the answer here, the question being what's the value of 10th term

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Is it actually just 55 as well? @versed stratus @sacred root

regal latch
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I got d = 0

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And then I looked up for the 10th term using the arithmetic equation formula:

a_10 = a_1 + (n-1) d

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Where I think:
a_1 = 55
n = 10

a_10 = 55 + (10-1) 0
a_10 = 55

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Thanks and sry I rly had hard time

versed stratus
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the sum of the 4th , 5th and 6t term is 309, so the common difference is obviously not 0

sacred root
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a+2d+a+3d+4d=309

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Where'd get 0 from

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?

versed stratus
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which implied d=0

regal latch
regal latch
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Then I put 55 as the a there, and the 3 for n since the sum of term (S) I put is 165

versed stratus
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Yeah, but d cannot be zero, as the next 3 terms suggest

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are you sure the question is right?

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I think it's wrong

regal latch
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The question itself?

sacred root
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a-d,a,a+d

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Clearly a is the second term

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The first term is 55-d

versed stratus
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oh yeah. Sorry

regal latch
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Ohhh shoot

sacred root
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Ima sleep now

regal latch
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Ohhkay

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Ima answer this the next day as well thanks @versed stratus

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.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
versed stratus
#

what ahve you tried?

timid silo
#

sin(k-a)=cos(90-(k-a))

versed stratus
#

I think expanding the sin and cos terms may help too

versed stratus
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using sin(k-a)=sin(k)cos(a)-cos(k) sin(a)

timid silo
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ehh

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id rather do it the traditional way of eliminating cos

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i know the answer is c or d but i really dont know

versed stratus
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you can find k too

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that would be enough to solve it , think

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as k-a-b=pi/2-k

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but you also know that a+b=90

timid silo
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it says a and b are acute

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not both of them combined are 90

versed stratus
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it's a right triangle

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and as they are acute neither a nor b is 90

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

I SEE

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.close

obtuse pebbleBOT
#
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rugged escarp
obtuse pebbleBOT
rugged escarp
#

someone pls give it a try

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i dont know answer so pls explain ur logic and solution

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<@&286206848099549185>

tacit scarab
#

I would do this algebraically

rugged escarp
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yeah

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do it

tacit scarab
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calculate all the coordinates of the rectangles

rugged escarp
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i tried

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it got messy

tacit scarab
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where are you stuck

rugged escarp
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and not rational asnwer

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i guess there should be some series

quasi glen
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shouldnt be rational if its about diagonals

tacit scarab
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yee

rugged escarp
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by coordinate and by casual way of calculating area and by geometry it is messing up whole the asnwer, and a very long way ,

so i guess there should be some progreesion series , whose sum gives area

tacit scarab
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calculate the coordinates of Rn using coordinates of Rn-1

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then calculate the area

rugged escarp
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i dont know how to continue with this

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pls u try

static furnace
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what part do you get stuck on

glossy basalt
obtuse pebbleBOT
#

Show your work, and if possible, explain where you are stuck.

timid silo
unborn zinc
#

you just need to find the total internal area right?

rugged escarp
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yeah

rugged escarp
rugged escarp
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even i cant figure out now

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where im stuck

unborn zinc
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@rugged escarp cant you just do it with literally just the pythagorean theorem?

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or does that not work?

rugged escarp
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what do you mean ?

unborn zinc
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cuz its half off each rectangle no?

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each rectangle bites exactly half off the next except for the 1st

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which would be your progression ig?

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with the sides getting smaller based on that calculation of the pythagorean theorem

glossy basalt
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good call

unborn zinc
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like correct me if im wrong, im not a math nerd

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like take everything i say with a grain of salt but it just looks like you can manually calculate it with the pythagorean theorem, and form a progression off of that

glossy basalt
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i think this would be the easiest method

unborn zinc
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also 4 and 3 are inverted on the drawing mb lol

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bigbrain

rugged escarp
rugged escarp
unborn zinc
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is it not?

rugged escarp
unborn zinc
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no its half right?

glossy basalt
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R1 cut off half of R0

static furnace
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it does yea

unborn zinc
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why wouldnt it be half

glossy basalt
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and vice versa

timid silo
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hold

glossy basalt
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you don't even need pythagorean in such case

timid silo
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bro check dm @rugged escarp

rugged escarp
#

oggy gonna explain

rugged escarp
glossy basalt
rugged escarp
unborn zinc
unborn zinc
rugged escarp
glossy basalt
glossy basalt
rugged escarp
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im bad at geometry

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ah got it

glossy basalt
rugged escarp
unborn zinc
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how @glossy basalt means to consider the area of the halved rectangles, on the other hand, is a mystery to me as well, theres probably a way i can figure that out though

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because if theres a theorem to calculate the side lengths there gonna be a way to make a progression after all

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of the area

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integrate or something

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idk

rugged escarp
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btw good observation

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appreciable

unborn zinc
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yay ive helped someone here for the first time

glossy basalt
unborn zinc
#

lmfao

timid silo
unborn zinc
obtuse pebbleBOT
#

@rugged escarp Has your question been resolved?

obtuse pebbleBOT
#

@rugged escarp Has your question been resolved?

obtuse pebbleBOT
#
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hoary sleet
#

hey, I am new to this server, I am like really average in maths and find it quite interesting I just want to improve in maths, what resources do I follow especially which books