#help-10

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royal basin
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@true spire ?

obtuse pebbleBOT
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@true spire Has your question been resolved?

obtuse pebbleBOT
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tawdry vigil
#

This is a problem from the SAT. We have to find the points B(-1, 10) and C(8, 10) which I got correct. But when I substituted B(-1, 10) into the equation of y=a(x-3)^2 I got B, which is the incorrect answer. According to the answer we had to use C(8, 10) to arrive at A, which was the correct answer. Why can't we use either value here like we can in any other question?

obtuse pebbleBOT
#

@tawdry vigil Has your question been resolved?

obtuse pebbleBOT
#

@tawdry vigil Has your question been resolved?

tawdry vigil
#

<@&286206848099549185>

timid silo
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Isnt there a mistake in the question. If the vertex of the parabola is at (3,0) and points B and C have the same y-coordinate then the average of their x-coordinates should be 3 because of symmetry. So point B should be (-2,10) which would lead to the answer A instead of B

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So the drawing is incorrect i think

clever pier
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Yeah.

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Vertex should be at 3.5 to make it include both the points.

obtuse pebbleBOT
#

@tawdry vigil Has your question been resolved?

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coarse laurel
#

can anyone help me

obtuse pebbleBOT
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Please don't occupy multiple help channels.

fierce lagoon
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.close

obtuse pebbleBOT
#
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fierce lagoon
#

You have a channel already

coarse laurel
#

ya i know but i cant find it

coarse laurel
#

thanks sorry about that

obtuse pebbleBOT
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crude estuary
obtuse pebbleBOT
crude estuary
#

Im thinking
A)7
B)6
C)4

hard igloo
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A is seven

crude estuary
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b and c?

hard igloo
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I dont know yet can you explain how did you derived them

crude estuary
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so its an exponential function

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t/6 the exponent

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every 6/6 it doubles

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im assuming

hard igloo
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But at t=0 the value is 7 and t=6 the value is 10

crude estuary
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so how often would it double then

hard igloo
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No clue

obtuse pebbleBOT
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@crude estuary Has your question been resolved?

obtuse pebbleBOT
#

@crude estuary Has your question been resolved?

crude estuary
tardy epoch
crude estuary
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t/6

tardy epoch
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,calc 3 * (2)^(0/6) + 4

warm shaleBOT
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Result:

7
tardy epoch
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7 is correct

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,w plot ,calc 3 * (2)^(t/6) + 4

tardy epoch
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is t >0 ?

crude estuary
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thats all it tells me

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what i sent\

tardy epoch
crude estuary
tardy epoch
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probably a typo

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ask your teacher

crude estuary
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cant

tardy epoch
crude estuary
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what about c

tardy epoch
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if t > 0

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if t < 0, then it's the left horizontal asymptote

crude estuary
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so 4

obtuse pebbleBOT
#

@crude estuary Has your question been resolved?

obtuse pebbleBOT
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worthy cargo
#

.close

obtuse pebbleBOT
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fallow rampart
#

I need help with why this simplifies the way that it does. I don't understand the -65

shadow tangle
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They first distributed the 4 into the numerator, then they turned the -9 into fractional form and found a common denominator. Finally they combined the two fractions.

fallow rampart
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-9/1?

shadow tangle
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Yep

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What would be the common denominator between the two fractions?

fallow rampart
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1

shadow tangle
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Not quite

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The denominators are 9 and 1

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Could you possibly multiply one of the denominators to make them equal to eachother?

fallow rampart
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ah

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somehow up to now I haven't run into a problem that had me do this

shadow tangle
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Oh, in that case don't ask for help in other people's channels

fast cliff
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well my channels was just ignored

fallow rampart
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I'm sure there are limited people with limited knowldge. Did you ping a tutor?

fast cliff
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yes

fallow rampart
fast cliff
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the knowledge is arthimetic

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which everyone knows

shadow tangle
fallow rampart
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ty

shadow tangle
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Np

fallow rampart
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off to you vc

#

.close

obtuse pebbleBOT
#
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whole nimbus
#

hi

obtuse pebbleBOT
whole nimbus
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I need help with finding the length thats right of the letter B

hexed gull
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since their angles are the same

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once that becomes clear to you solving for any length in this diagram becomes simple

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@whole nimbus

whole nimbus
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the ratio between adjacent sides?

hexed gull
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note that this red triangle has the same angle as the outer triangle

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which means it's just a smaller version of the outer triangle

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both of them share a right angle and the angle on the very left, which means the third angle is also equal.

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the outer triangle has side lengths 1.7m 5.6m 5.85...m right?

whole nimbus
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yes yes

hexed gull
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which means the red triangle has the same lengths times a scaling factor

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since its the same triangle just smaller

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and you already know the hypothenuse (longest side) of the red triangle has the length 5.6

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which means you can calculate the scaling factor

whole nimbus
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5.6 and 1.7?

hexed gull
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wdym

whole nimbus
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dont i need to get the scale factor between 5.6 and 1.7?

hexed gull
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between 5.6 and 5.85...

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since the longest side of the red triangle has length 5.6

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and the longest side of the outer triangle has length 5.85...

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just to be clear this is the outer triangle

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is that part clear?

whole nimbus
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oh...

whole nimbus
hexed gull
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then you get the scaling factor by dividing the length of the two longest sides: 5.6 / 5.8... = 0.9568805766427723...

whole nimbus
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where do we apply that scale factor?

hexed gull
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so now you know the red triangle is about 95.68% the size of the blue triangle

whole nimbus
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mhm

hexed gull
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and you know the blue triangle has lengths 1.7m 5.6m 5.85...m

whole nimbus
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yes

hexed gull
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so just multiply these lengths with the scaling factor

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and you have all side lengths of the red triangle

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including the length you're looking for

whole nimbus
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so do I apply that scale factor to 5.85

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because if I have that I can use pythagorean theorem

hexed gull
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you're already done if you just multiply the values:
0.9568805766427723*1.7 = 1.6266969802927127
0.9568805766427723*5.6 = 5.358531229199524
0.9568805766427723*5.8... = 5.6

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that way you know the red triangle has the smallest side length 1.62... (the length you're looking for)

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second longest side length 5.35...

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and the longest side length 5.6

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which was already given

whole nimbus
hexed gull
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the second longest length of the red triangle:

whole nimbus
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wait...

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whyd you multiply 5.6 then?

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shouldnt it be 5.8 x scale factor?

hexed gull
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oops I wrote the (the length you're looking for) in the wrong line

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you're looking for 1.6266...

whole nimbus
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oh okay

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thats fine

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the scale factor works for that too?

hexed gull
whole nimbus
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I can apply it to 1.7 and it still works?

hexed gull
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longest_length_of_blue * scale_factor = longest_length_of_red

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2.longest_length_of_blue * scale_factor = 2.longest_length_of_red

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shortest_length_of_blue * scale_factor = shortest_length_of_red

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maybe this makes it easier

whole nimbus
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or would this be 5.6

hexed gull
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is the 2.longest_length_of_red

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5.6 is the 2.longest_length_of_blue

whole nimbus
# hexed gull

but this length is the longest length in blue triangle?

hexed gull
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5.6 * scale_factor = 5.35...

hexed gull
whole nimbus
hexed gull
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yes

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ah you mean where the arrow points?

whole nimbus
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yes

hexed gull
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yes

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was confused since it points at the second_longest_length of the red triangle

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but in regards to the blue triangle yes the full side is the longest length of blue

whole nimbus
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so

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the lpngest blue x scale factor = the longest red

hexed gull
#

yes

whole nimbus
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so where the arrow is pointing aka the 2nd longest

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equals to 5.6 x scale factor?

hexed gull
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yep

whole nimbus
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okay

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tysm man

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appreciate it a lot

hexed gull
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np :)

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btw if you want to know the quickest way to solve this

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you can calculate the triangle's area

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via 1.7m * 5.6m * 0.5

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in general Base * Height * 0.5

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and then divide that area by the longest side (5.85...)

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and you already get the result

whole nimbus
#

how does this work?

obtuse pebbleBOT
#

@whole nimbus Has your question been resolved?

obtuse pebbleBOT
#

@whole nimbus Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
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untold mist
#

i only need help on part c. i know that the derivative is underfined at x= 2, and x=4 but i dont know the third one

obtuse pebbleBOT
#

@untold mist Has your question been resolved?

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slate kayak
#

Anyone can help? I counted and got 15

high lily
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show work

slate kayak
#

but okay let me write it out

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4 -> 1
8 -> 1
12 -> 1
16 -> 2
20 -> 1
24 -> 1
28 -> 1
32 -> 2
36 -> 1
40 -> 1
44 -> 1
48 -> 2

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adding everything you have 12+3 = 15

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@high lily

high lily
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note that two factors of 2 will result in another factor of 4

high lily
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you didn't account for those

slate kayak
#

i tried rewriting it as (2^(2x))

slate kayak
#

Like a number

high lily
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6 = 2 * 3

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2 * 6 = 2 * 2 * 3

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has a factor of 4

slate kayak
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right so 12 has one 4

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which i already write myself as well

high lily
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not talking about the 12 itself

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but the result you get from multiplying 2 and 6

slate kayak
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because i can't seem to see any number i missed

high lily
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you don't seem to be understanding me

slate kayak
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if i'm understanding you right

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you are saying that i need to account for every 2 occurences of 2?

high lily
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yes

slate kayak
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6 = 2*3 so multiplying by 2 already gives you 2 of 2's

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so i have to find numbers that have only 1 2 and then multiply with 2

high lily
#

2 , 4 , 6 , 8 , 10 , 12 , 14 , 16
you've only considered the bolded numbers
but not whether the other values contribute to more factors of 4

slate kayak
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so multiplying by 2 gives 2 of 2's

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but 28 is already included

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same with 10

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10 has 1 factor of 2 -> 5*2

high lily
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doesn't matter if its already included

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you've only counted it once

slate kayak
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sorry, i lost you

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theoretically, we want to count the number of 2 2's in range [1,50]

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right?

high lily
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yes

slate kayak
#

why would i count 20 (for example) twice then

high lily
#

don't think about it as counting those twice

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lets use a simpler example

slate kayak
#

10 = 5 * 2
20 = 5 * 2*2

high lily
#

like
10 * 10 * 4 / 4^n
are you implying that the max n where that's an integer is 1?

high lily
#

yes

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(4 * 8 * 12 * ... * 48)/4^15 is an integer
but you've ignored
2 * 6 * 10 * 14 * ... * 50/4^n

slate kayak
#

oh i guess then the question is more along the lines of how many pairs of two 2's are there rather than considering each number?

high lily
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yes

slate kayak
#

ohh okay i see

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wait

slate kayak
#

from each you can pick 1

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so 17 pairs of two 2's

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so 17 + 15 ?

high lily
#

there's 38 numbers that aren't multiples of 4
some of those are odd

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and aren't multiples of 2

slate kayak
#

ohh

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okay let me see

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wait

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okay 12 groups of all numbers before multiples of 4

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in each group there's one multiple of 2

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so 12 there as well

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?

high lily
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the way i'd count the total factors of 2 in the prime factorisation is
count multiples of 2
count multiples of 4
count multiples of 8
count multiples of 16
count multiples of 32

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(from 1 to 50)

slate kayak
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isn't it total multiples of 2

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or is that how it's called

high lily
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i mean what i said

slate kayak
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yes but i don't understand

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this

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the way i'd count the total factors of 2 in the prime factorisation

high lily
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oh that,yeh , total number of 2s in the prime factorsation

slate kayak
high lily
#

no

slate kayak
#

or is the onus on me to not double count

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for example:
count multiples of 2
count multiples of 4
count multiples of 8
count multiples of 16 -> 16, 32
count multiples of 32 -> 32

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do i only count 32 once?

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i'll get more 32's when i go up i guess

high lily
#

note that 32 will appear in all 5 lists

slate kayak
#

yes

high lily
#

32 = 2^5 and contributes five 2s in the prime factorisation

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overall you count the right amount

slate kayak
#

had the range been extended to 64

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wait

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oh then i'd have to add another row

high lily
#

count up to multiples of 2^k

slate kayak
#

25 + 12 + 6 + 3 + 1

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47 2's

high lily
#

yeh

slate kayak
#

so 46 is an even number

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46/2 = 23 pairs?

high lily
#

yeh

slate kayak
#

oh nicee

high lily
#

,w 50!/4^23

slate kayak
#

what is this method called? considering it seems like it can be generalized

high lily
#

,w 50!/4^24

slate kayak
#

,w 50! mod 4^(24)

slate kayak
#

,w 50! mod 4^(23)

high lily
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it probably has a name, but i don't know it

slate kayak
#

okok

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so i can use this

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for any question of this sort?

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for any numbers ofc

high lily
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yeh

slate kayak
#

okay nice, i also saw another solution

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wanted to know what this is

high lily
#

essentially what we just went through

slate kayak
#

you're right idk where the logic of that comes from though

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it doesn't seem obvious at first glance tbh

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but i guess yeah it seems

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very reminscent of what we did

high lily
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multiples of 2 (each multiple of 2 is counted once so far)
multiples of 4 (multiples of 4 have at least an additional factor of 2)
multiples of 8 (have at least one more on top of that)
etc

slate kayak
#

i get how to solve the question and what to do

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not sure how to make this logic myself though

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2 -> 2,4,6,8,10,...
4 -> 4,8,12,....
8 -> 8,...
.
.
.

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it conveniently counts the number of factors though 😭

high lily
#

omitted the non-2 factors

obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

slate kayak
#

i think i vaguely get it

#

thansk for trying to help me w the intuition

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and thanks for showing me the procedures which i understand

obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

#
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summer owl
#

Just making sure if this is correct, there should only be one restriction for this question right?

leaden ginkgo
#

what did the question ask you to do

summer owl
#

simplify the rational expression and state all the restrictions

high lily
#

technically there are two

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its just that one is implied in the simplified expression

leaden ginkgo
#

the restriction would be -2 too, no?

summer owl
#

i think restrictions are the values that are located in the reduced expression and the original expression

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i might have just answered my own question lol

lethal sand
#

i think this question is rather for your teacher/marker. It depends on whether or not they think x!=-2 is clearly implied in the expression

summer owl
#

i’ll make sure to ask them about it tomorrow πŸ‘

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don’t know what happened here, these are from the answer sheet that my teacher gave us btw

leaden ginkgo
#

which step are you confused about

summer owl
#

3x + 1

leaden ginkgo
#

what's $\frac {4x}{4x}$

warm shaleBOT
#

__saad

summer owl
#

oh i see it now

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ty for the help

obtuse pebbleBOT
#

@summer owl Has your question been resolved?

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wild shoal
#

This was my working out for part a, I don't have answers would anyone be able to clarify if this is correct?

obtuse pebbleBOT
#

@wild shoal Has your question been resolved?

unreal siren
#

youre working for a is correct

wild shoal
#

ok cool, for b i don't really know how to approach it

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ill send my working out so far

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im pretty sure its wrong

unreal siren
#

ok

wild shoal
unreal siren
#

,rccw

warm shaleBOT
unreal siren
#

for x try writing in terms of sin 38

wild shoal
#

so like sin38=sin(100)x/6?

unreal siren
#

no

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sin 38 = AD/x

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then take x on one side

wild shoal
#

ok cool thanks

#

appreciate it

#

.close

obtuse pebbleBOT
#
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willow tulip
#

Just a random question I had in my head. Say you had the equation, mx + b where m and b are integer values. If you were to have say 5x + 3, then you go from x = 0 to x = [infinity] in integer values where 5x + 3 at any integer value of x from 0 to infinity. In general, mx + b with plugged in values for m and b, find all values of mx + b when x is an integer from 0 to infinity. Lining up all the values, my question is, is there any value of mx + b where all total values will be a prime number?

unreal siren
#

are you asking for y = mx + b

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plugging x from 0 to infinity

plucky rivet
#

Well for that you just need x as multiple of b

unreal siren
#

are you asking for what x is y prime?

plucky rivet
#

They are asking a line where all values would be prime i think

polar fossil
plucky rivet
#

For every x in IR

polar fossil
willow tulip
#

yes

unreal siren
polar fossil
#

natural numbers

unreal siren
#

oh

willow tulip
#

ok let me explain my question more better

unreal siren
#

well x^2 + x + 1 is always prime till x=41 i think

#

but i dont think it can exist for linear expressions

plucky rivet
willow tulip
#

mx + b = prime where m and b are constants and x is a variable that is limited from 0 to infinity and can only be an integer.

#

Is this true

polar fossil
#

nope there will always be a composite number somewhere down the line
but! there will also always be another prime number

#

i think

grizzled shore
#

hayley's conjecture

finite mirage
#

Because b = integer, there is a time when x=b, then equation is easily divided by x or b

polar fossil
#

vibes

obtuse pebbleBOT
#

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obtuse pebbleBOT
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ripe terrace
#

how to write this in set builder notation ?

obtuse pebbleBOT
rich plume
#

what have you tried?

ripe terrace
#

I guess there is a pattern 3 , 3+3 , 3+3+5 , ... but can't figure out a formula for it

rich plume
#

no

ripe terrace
rich plume
#

It is something related with squares

hard igloo
#

+3, +5, +7, +9, +11

rich plume
#

try to find it

#

notice 3-2=1
6-2=4
11-2=9
18-2=16
27-2=25
38-2=36

ripe terrace
#

{n : n = kΒ²+2 , kβˆˆβ„€βΊ} ?

rich plume
#

k∈N

ripe terrace
#

yeah

#

thanks

#

.close

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ivory coral
#

Does a β€’ b + 1 : b = a + 1 ?

obtuse pebbleBOT
ivory coral
robust sleet
ivory coral
#

😦

#

😦

robust sleet
#

😦

ivory coral
#

But a β€’ b : b = a

robust sleet
#

Yes

ivory coral
#

Wait

#

a β€’ b : b + 1 = a + 1?

robust sleet
#

No

ivory coral
#

aaaaaa

#

Whyy

robust sleet
#

I have no idea what you did

tranquil sonnet
#

Depends on parantegsis

#

woah

#

parentheses

ivory coral
#

(a)(b) + 1 : (b) = a + 1?

tranquil sonnet
#

no

robust sleet
#

no

ivory coral
#

(a β€’ b + 1) : (b) = a + 1?

robust sleet
#

$\frac{a+b}{c+d}$

warm shaleBOT
#

Fucktalogist

robust sleet
#

Expand this

robust sleet
ivory coral
#

Lol

#

Ok

#

Let me think

#

Does not work

robust sleet
#

You can expand jt

ivory coral
#

How

robust sleet
#

(a+b)/(c+d)= a/(c+d) + b/(c+d)

#

They have same denominator

ivory coral
#

Oh

#

Ohhh

robust sleet
#

Now try (a+b)/c

ivory coral
#

(a β€’ b)/b + 1/b

#

?

robust sleet
#

Where did dot come from

#

And

#

Where is c

ivory coral
#

Idkkkkk

#

πŸ˜”

robust sleet
#

I would recommand you watch videos

ivory coral
#

a/c + b/c

robust sleet
#

Yes

ivory coral
#

Γ–

obtuse pebbleBOT
#

@ivory coral Has your question been resolved?

#
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proper kelp
#

not quite sure how to do c)

obtuse pebbleBOT
whole dock
#

Induction?

proper kelp
#

yep

whole dock
#

What have you tried

proper kelp
#

my writing is very messy here but ill send anyways

#

actually ill write it again

#

And then I tried to write the last expression in terms of m but I couldn’t

elfin burrow
#

how did k+1 become k+2

proper kelp
#

Yeah oops but regardless can’t do

elfin burrow
#

proceed further, use distributivity

proper kelp
#

Should I fully expand

elfin burrow
#

yes

proper kelp
#

Okay

#

And then I get 81(9^k)-8k-17

whole dock
#

$\br{9^{k+1} - 1} -8\br{k+1} = 64m$

warm shaleBOT
#

coldtee

proper kelp
#

$\br{9^{k} - 1} -8\br{k} = 64m$

warm shaleBOT
#

yooyooyoyooyooyooyoo
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

proper kelp
#

Oops

#

There’s a 9 there in front

elfin burrow
#

that's the easiest way i can see

proper kelp
#

ah yep i think i got it. ty

#

.close

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brisk arrow
obtuse pebbleBOT
brisk arrow
#

I can accept the fact that if a point, which we assume is (a,f(a)), is the inflection point of a function. Then f”(a)=0

#

It is true

#

But what does f’’’(a) not equals to 0 implies? I can’t understand why the necessary conditions for the inflection point would be f’’(a)=0 and f’’’(a) not equals to 0

glossy basalt
#

i dont know the formal proof, but you may consider y=x³ and y=x⁴

#

it's because there are uncertainties with f'''(x)=0

brisk arrow
#

We know that g’’(0)=0, however it isn’t a inflection point.

#

Therefore we take further action to confirm it, which is g’’’(0) should not be equals to 0

#

And yet, g’’’(0) is 0 and that implies it is not a inflection point

brisk arrow
brisk matrix
glossy basalt
#

with 3rd derivative=0 and 2nd derivative=0, we cannot conclude if it is a an inflection point or not (?)

brisk arrow
brisk matrix
#

if the third derivative is not 0, and the second derivative is 0, the second derivative must be crossing the x axis at that value

brisk arrow
brisk matrix
brisk matrix
#

,w plot x^2

brisk matrix
#

this is what a derivative of 0 can look like

#

we may touch and go back to being positive

#

,w plot x

brisk matrix
#

this is what a nonzero derivative looks like

#

so if g(a) = 0, and g’(a) is not 0

#

then we cross the x axis at x = a

#

now replace g with f’’

#

f’’(a) = 0

#

f’’’(a) not 0

#

then f’’(x) crosses the x axis

#

meaning it changes sign

#

the definition of a point of inflection

obtuse pebbleBOT
#

@brisk arrow Has your question been resolved?

glossy basalt
# brisk arrow Why? I can’t imagine

as maximo said
f''(x)=0 at x=a
means f''(x) touches x-axis at a and
f'''(x)β‰ 0 at x=a, let's say f'''(x)=c for some real c.
then
for c>0, f''(x) will be increasing at a,
for c<0, f''(x) will be decreasing at a,
that is, for both cases
f''(x) is changing.
that means it will goes from + to - or - to + at a.
furthermore
f'(x) will increase (decrease) until it reaches a, and then start decreasing (increasing) after a.
that is f'(x) is a maximal (minimal) at a.
for explaination for f(x), you can continue by yourself and finally get to a point that (a,f(a)) is an inflection point.

obtuse pebbleBOT
#

@brisk arrow Has your question been resolved?

glossy basalt
#

sigh.... what do you need? @brisk arrow

brisk arrow
#

It’s seems very abstract to me. Namely I can’t understand

glossy basalt
#

i see

#

let's head back to step one then

#

let's take f(x)=xΒ³

#

f'(x)=3xΒ²
f''(x)=6x
f'''(x)=6

#

all good till here?

brisk arrow
glossy basalt
#

okay, let's continue

#

take a=0

#

we know that f(x) has a local minimum at a

brisk arrow
glossy basalt
#

if that's too ambiguous

brisk arrow
#

No, Let’s go with the a

glossy basalt
#

okay

glossy basalt
#

ohhhh

#

sorry

#

I thought i was doing x⁴ lol

#

I'll type again

brisk arrow
#

Ohh

glossy basalt
#

therefore we dont know if f(x) is a local Extrema or not

#

(this is correct now)

#

any question up till now?

brisk arrow
#

No I have no question

glossy basalt
#

good

#

next

#

f'(x) represent the rate of change of f(x)

#

and
f''(x) represent the rate of change of f'(x)

#

sorry for the typos

brisk arrow
#

Okay you’re right

glossy basalt
#

so, from f'(a)=0, we know that f(x) has no rate of change at a

brisk arrow
#

Yes

glossy basalt
#

and from f''(a)=0, we know that f'(x) has no rate of change at a

brisk arrow
#

Yes

glossy basalt
#

now finally
f'''(a)=6, which means f''(x) is changing at a

brisk arrow
#

Yes

glossy basalt
#

at a rate of positive 6

#

now we look in the reverse way

brisk arrow
#

For sure

glossy basalt
#

f''(a)=0 , and it is increasing at a
therefore
f''(x) before a is negative
and
f''(x) after a is postive

brisk arrow
#

Okay

glossy basalt
brisk arrow
#

Yes, you’re right

glossy basalt
#

good, next step inwards

brisk arrow
#

For sure

glossy basalt
#

f''(a)=0, and it is negative before a, and postive after a
f'(x) before a is decreasing
f'(x) reaches 0 at a
f'(x) after a is increasing

#

all good till here?

brisk arrow
glossy basalt
brisk arrow
#

Like if you draw the graph out

glossy basalt
#

oh, if you're good, then it's good!

#

glad that helped you @brisk arrow

brisk arrow
glossy basalt
brisk arrow
brisk arrow
# glossy basalt very true

3rd derivative basically means the rate of change of f’’(x) isn’t zero, however it never says that the sign f’’(x) would change

#

Therefore how could we reach to the result that it is the inflection point

#

Only when f”(x) change sign in a then we could tell it is a inflection point

glossy basalt
#

well,

3rd derivative basically means the rate of change of f’’(x) isn’t zero
and f''(x) is 0 at a
therefore we know theres a sign change

brisk arrow
#

I see and if the sign of f’’(x) remains the same then β€œa” is not a inflection point

#

In contrast if f’’(x) changes sign in a then it is

glossy basalt
#

you can say that

brisk arrow
#

But how do we know if it change its sign or not?

#

By the 3rd derivative

#

No, I mean we cannot determine if it does change sign or not by 3rd derivative

glossy basalt
brisk arrow
glossy basalt
#

to be honest, i am not sure about that. you might have to google a bit to see, but i remember i tried that before and got no conclusion myself

brisk arrow
brisk arrow
#

the 3rd derivative isn’t zero

#

Could lead to the red or blue on the graph of f’(x)

#

However if it leads to the red, then it’s not a inflection point

#

Therefore we couldn’t determine whether it is inflection point or not by that

#

F(x) is just a function which qualifies the conditions of 2rd is 0 while 3rd isn’t

glossy basalt
#

lemme re-read my typings

#

okay, so i was looking at another example
g(x)=xΒ²(x-1)Β²
this example reminds me of the g''(x) related to the concavity of the function

#

the way point of inflexion behaves is where the graph is changing concavity

#

so, given g''(a)=0 and g''(a) is changing signs around a, it will be a saddle point

brisk arrow
glossy basalt
#

yep, but in the above, we didn't consider when 3rd tends to Β±infinity

#

all i can say from the previous conclusions is that 2nd is 0 and 3rd is a real number at a, then (a,f(a)) is an inflection point

obtuse pebbleBOT
#

@brisk arrow Has your question been resolved?

obtuse pebbleBOT
#
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fierce geyser
#

.close

obtuse pebbleBOT
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rain loom
obtuse pebbleBOT
rain loom
#

no idea on how to do this question at all.

#

all sections, a, b, c

polar fossil
#

hmm ok
do you know what sin, cos, and tan mean?

rain loom
grizzled shore
#

what is TOA-CAH-SOH?

rain loom
#

Tan= Opposite/Adjacent.

#

Cos= Adjacent/Hypotenuse

#

Sin= Opposite/Hypotenuse

polar fossil
#

okay, so what does tan ACB = 4/3 tell you?

rain loom
#

AB is 4

#

BC is 3.

polar fossil
#

yep great

#

are there any other lengths you can compute with that?

rain loom
#

AC.

#

Using Pythagorean Theorem.

polar fossil
#

try again

#

(or show your work)

rain loom
#

5?

polar fossil
#

yea

#

3-4-5 is one of those that will come up a lot

#

that should be enough to get you the first two answers

rain loom
#

the 2nd answer is 4/5?

#

How about the 3rd?

polar fossil
#

the third one is more difficult
cosine of that angle would be adjacent over hypotenuse, right

#

but it doesn't look like we have a right triangle here, since the angle is obtuse (bigger than 90Β°)

rain loom
#

yes

polar fossil
#

but we actually do have a right triangle here, it's the same one we've been using

rain loom
#

mhm.

polar fossil
#

it's just that from angle ACD's perspective it's horizontally reversed sorta

#

so any horizontal distances we measure need to be negative

rain loom
#

Yup

polar fossil
#

so with that in mind, what are your thoughts on adjacent and hypotenuse?

rain loom
#

hmm.

#

I'm quite lost.

#

I've been staring at the diagram.

polar fossil
#

that's understandable! it's a strange concept
let's try this, what is happening to the cosine of this angle?

#

as this triangle gets longer and skinnier

rain loom
#

alright.

polar fossil
#

and the angle gets closer to 90β€’, what's happening to the cosine?

rain loom
#

it's like

polar fossil
#

you can just kinda make up side lengths if you need them

rain loom
#

um.

#

The Cosine's value reduces?

#

The sides become less visible.

polar fossil
#

it does indeed reduce, and quite dramatically!

rain loom
#

oh!

polar fossil
#

what happens when the bottom side is basically not even there?

rain loom
#

0?

polar fossil
#

yeah! so we say that cos(90β€’) = 0

rain loom
#

ah!

polar fossil
#

because it's not really a triangle anymore so our normal C = A/H definition doesn't really apply

#

but that's what it seems to want to be

#

if it's continuous that's what it should be

rain loom
#

yup

polar fossil
#

so what do you think about this angle?

rain loom
#

oh negative.

polar fossil
#

yep negative and only barely so

rain loom
#

yes!

polar fossil
#

it's still 'adjacent' / 'hypotenuse' it's just that we're using different ones

rain loom
#

Yup

polar fossil
#

so do you think you can figure out cos(<ACD) now?

rain loom
#

is it negative cos angle acb?

polar fossil
#

yes exactly!

rain loom
#

oh!

#

Wow!

polar fossil
#

if you've seen a sine wave before that's what's going on here

#

that's why it drops below 0 half the time

rain loom
#

Oh I see!

#

Thank you very much! I am sorry for any hassle caused, during time where you had to explain this concept to me.

#

.close

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polar fossil
polar fossil
#

.close

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mint nebula
obtuse pebbleBOT
mint nebula
#

Prove that this is irrational

#

@polar fossil any idea? πŸ’€

#

So I tried to prove that 2^n+1.... is not a perfect square

#

Expanded the powers etc etc

#

And now I'm stuck with uh

#

10^n*2+1

#

No, the whole thing

rigid lintel
mint nebula
mint nebula
elfin burrow
#

pretty sure they mean 2(10^n) + 1

empty cypress
#

$\sqrt{2\cdot 10^n + 1}$

warm shaleBOT
mint nebula
elfin burrow
#

just have to show that the inside is never a perfect square

mint nebula
#

no way

#

really?

empty cypress
mint nebula
#

nawww

elfin burrow
#

the square root of an integer is either irrational or another integer (this is a result)

mint nebula
#

Guys

#

I just have to prove that

#

2(10^n) + 1

elfin burrow
#

hence it suffices to prove that the inside is not a pefect square

mint nebula
#

Isnt a perfect square

mint nebula
#

Yeah so I've tried factorizing it

#

Not worth

elfin burrow
#

uhh

#

it is worth

mint nebula
#

impress me

elfin burrow
#

Write $2 \cdot 10^n + 1 = k^2$ for some integer $k$. Then $$2 \cdot 10^n = (k+1)(k-1)$$

warm shaleBOT
#

tushar

mint nebula
#

How does that help

#

It reminds me of aΒ²-bΒ²

rigid lintel
mint nebula
#

yes

#

but still how does that help

rigid lintel
#

show that no such k can exist

elfin burrow
#

try reducing mod 3 (i think)

#

or mod 4

mint nebula
elfin burrow
#

k can be either 0, 1, or 2 mod 3. check which yields 2 mod 3 in the product

obtuse pebbleBOT
#

@mint nebula Has your question been resolved?

obtuse pebbleBOT
#

@mint nebula Has your question been resolved?

tranquil sonnet
#

k is always 0 mod 3, so after expanding with 3a=k we have 2*10^n=9a^2-1
LHS is 2 mod 9, RHS is 8 mod 9, so no such integer solutions exist

#

@mint nebula

obtuse pebbleBOT
#

@mint nebula Has your question been resolved?

tranquil sonnet
#

What didn’t you understand?

mint nebula
#

like

#

i need to see that on paper

#

or written by the bot

#

if that's possibl

#

possible

tranquil sonnet
#

Oh

#

Ok

#

$2 \cdot 10^n+1=k^2$

$2 \cdot 10^n+1 \equiv 2 \cdot 1^n+1 \equiv 3 \equiv 0 \pmod{3}$

This means that $k$ is divisible by $3$, so let $k=3a$ where $a$ is an integer. Then,

$2 \cdot 10^n+1=9a^2$

Taking modulo $9$, we get

$2 \cdot 1^n+1 \equiv 0 \pmod{9}$

which is not possible, thus there are no integer solutions.

warm shaleBOT
#

kappa_07

mint nebula
#

didn't quite understand this

#

how is 210^n+1 = 21^n+1

glossy juniper
#

So that doesn't mean they're equal $10^{2} \neq 1^2$, but that when you take them mod 3, they give the same result.
The divisibility trick for 3 is to find if the sum of all the digits in a number is divisible by 3 (ex. 453 is bc 4+5+3 = 12 and 12 is divisible by 3) if any power of 10 has 1 for a sum of its digits, then $10^n\equiv1^n (mod 3)$, aka any power of ten will be 1 more than a multiple of three.
Same is true when the sum of all digits is 2 ($2\cdot10^n$) and adding 1 to that will make the sum of the digits 3, so it will always be divisible by 3 ($2\cdot10^n + 1\equiv3\equiv0 (mod 3)$
Sry that was probably too much

warm shaleBOT
#

mking625

mint nebula
glossy juniper
#

Ok, sorry that didn't help then πŸ˜”

tardy epoch
mint nebula
#

yeah

#

anyways

#

.close

obtuse pebbleBOT
#
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fringe rivet
#
  1. Describe the transformations to the graph of f(x)=3^x to produce each of the following functions.
fringe rivet
#

a) $g(x)=2f(x-3)+1$

b) $g(x)=-\frac{1}{2}f\left (\frac{1}{2}x \right )$

c) $g(x)=4\cdot 3^{-\left (x+1 \right )}$

d)$ g(x)=3^{5\left (x-3 \right )}-2$

warm shaleBOT
#

deviousglxy

obtuse pebbleBOT
fringe rivet
#

6

#

see I just wanna know what its asking me

#

exactly

#

ok if lets say

#

a

nocturne minnow
#

It's asking what transformations were done

fringe rivet
#

how did 3^x turn into (x-3)

nocturne minnow
fringe rivet
nocturne minnow
#

Yes

fringe rivet
#

ok

#

how do i describe

#

one sec

#

wait nvm i got this

#

thanks a lot

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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obtuse pebbleBOT
timid silo
#

khan academy

leaden ginkgo
#

addition, subtraction, multiplication, and division

pseudo swift
#

le truc est globalement ordonnΓ©

#

@timid silo

#

si t'as vraiment envie de commencer avec les 4 opΓ©rations

dull rune
#

Personally, my go to precalc book was allendoerfer

#

It requires a dedicated sit down, but is excellent to learn everything before calculus really well

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

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echo gazelle
obtuse pebbleBOT
echo gazelle
#

i did chain rule derivative of cosh (which is sinh) of e^5t* derivative of e^(5t) which is 5e^(5t)

fathom flicker
#

make better use of parenthesis

empty cypress
#

Yeah the answer is right, your formatting isn't

echo gazelle
#

i tried before it changed it to that

#

okay ill try again

#

format it like this?

#

ok ya

#

thanks

#

.close

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#
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echo gazelle
obtuse pebbleBOT
echo gazelle
#

do i make domain negative too?

#

wait no now im more confused

polar fossil
#

I think it wants you to do this implicitly

#

because it says in terms of y and x

echo gazelle
#

ik

tardy epoch
echo gazelle
#

im confused how though bc its all to the -1/2

#

does it make it c-ax / -b^(-1/2)

#

wait no

polar fossil
echo gazelle
#

i tried to i isolated y and made it y' and made the right side ' d

polar fossil
#

that's not implicit differentiation

#

that's normal differentiation

echo gazelle
#

wait wha

#

how do i do it implicitly?

polar fossil
#

don't bother isolating y

#

just take d/dx of both sides

echo gazelle
#

okay

polar fossil
#

remembering the chain rule

echo gazelle
#

wait since a b and c are constants is the derivative of c^2 on the right just 0

polar fossil
#

yep

echo gazelle
#

kk

#

is it 2ax-2by=0

#

or -2by*y'

polar fossil
polar fossil
#

anyway now solve for that

boreal edge
#

I really need helps
Its something simple
but I just dont get it

echo gazelle
#

i got it

#

ax/by

#

it was * y' cause of chain rule ya

#

thank you

echo gazelle
#

.close

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#
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boreal edge
#

how

#

pleas NervousSweat

echo gazelle
#

o idk i think from typing but nvm

#

type in there

#

and post ur problem

obtuse pebbleBOT
#
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timid silo
#

I have a question, if a polynomial is divisible by some factor, it leaves no remainder correct?

violet sentinel
#

correct

timid silo
#

Okay thanks πŸ‘

violet sentinel
#

np

#

anything else?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

empty cypress
#

.close

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#
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shut plover
#

is this correct

obtuse pebbleBOT
empty cypress
#

A) yes
B) yes
C) yes but your 6 looks like a b
D) yes

#

@shut plover

obtuse pebbleBOT
#

@shut plover Has your question been resolved?

shut plover
#

thanks

obtuse pebbleBOT
#
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#
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gusty night
#

need help with this

obtuse pebbleBOT
gusty night
#

<@&286206848099549185>

obtuse pebbleBOT
# gusty night <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

timid silo
#

For part a

#

Imagine the square as two triangles

#

The base of the triangles would be the diameter of the circle

#

So you find the area of the triangles which is also the area of the square

#

Then square root the number and thats your side length

#

And since you did part a pretty sure you can also do part b

obtuse pebbleBOT
#

@gusty night Has your question been resolved?

#
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winged mirage
obtuse pebbleBOT
slim garnet
#

all the bottom numbers are squares

#

and the top ones are squares-1

winged mirage
#

how does that help me

#

how do i use that to find out my answer

slim garnet
#

simplifies the numbers

high lily
#

consider 99 = 11 * 9
80 = 10 * 8
etc
and you'll have mass cancellation of common factors

winged mirage
#

.close

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#
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obtuse pebbleBOT
#
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outer moth
#

Hallo there, i wanted to know how would you do part e since the first piecewise is a modulus of x.
You have to check if its differentiable or not

prime reef
#

so what is f(x) for -1<=x<=0

outer moth
#

Its fine now, mb. Thanks anyways

#

.close

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#
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#
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kind hawk
#

eg the function $\gamma:[0,1]\to \bC, x\mapsto \exp(2\pi i x)$ parametrizes the unit circle

warm shaleBOT
#

denascite

kind hawk
#

which notation

#

function notation?

#

f:A->B ?

#

gamma takes a value in [a,b] and outputs a value in C

#

yes

brisk matrix
#

$\gamma$

warm shaleBOT
#

maximofs

kind hawk
#

z is a parameter. as you increase it you run along the curve

kind hawk
#

think z instead of x

#

yes

#

yes

#

the unit circle has center at 0

#

you are only walking around the circle, not the disk

brisk matrix
#

shows what specifically

#

like a parametrization

warm shaleBOT
#

maximofs

kind hawk
#

its sad that desmos doesnt have native C support

brisk matrix
#

yeah especially given they basically have all the components already

#

i think it helps to refer to the graphs
(x, f(x))
that you have been using for whoknows how long
they can help demistify this parametrization thing

kind hawk
#

because desmos doesnt know complex numbers so you have to do it in R^2

brisk matrix
#

e^i(2pi * t) is basically the same thing as you saw in that desmos thing

kind hawk
#

and then eulers formula

#

here with the proper scaling

brisk matrix
#

in the other one you need to put in pi for t

kind hawk
#

kinda

#

e^ix = cos(x) + i sin(x)

#

is the more direct link

brisk matrix
#

we are mapping z -> e^(2pi * i * z)

#

so the image is
cos(2pi * z) + i sin(2pi * z)
which represented in R^2 is just the vector (cos(2pi * z), sin(2pi * z))

kind hawk
#

because desmos doesnt understand C and we cant use i

#

so we have to translate from C to R^2

brisk matrix
#

the xy plane

#

yes

kind hawk
#

yes

obtuse pebbleBOT
#

@shy solar Has your question been resolved?

kind hawk
#

well the complex number -1 is on the x-axis (aka the real axis)

#

the point (0, -1) corresponds to -i

#

(a,b) corresponds to a+bi

obtuse pebbleBOT
#
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kind hawk
#

because they messed up

#

.reopen

obtuse pebbleBOT
#

βœ…

kind hawk
#

actually, I think they mean that gamma=z(t) so t is the input and z the output

drifting badger
#

In this instance U is the domain of the function f and β„‚ is the codomain. That is, f maps all of the elements in U to elements in β„‚

#

β„‚ is the set of Complex numbers, yes