#help-10

1 messages · Page 211 of 1

timid silo
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That’s pi/6 or 30° that gives that value in 0-90° domain

long hedge
limber quartz
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I guess he divided by 2 after

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Maybe?

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I should get paper out

timid silo
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You do have to memorise a few standard trig values catshrug

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I think those are one of the first things to learn after elementary definitions

long hedge
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i got it

timid silo
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This table

limber quartz
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Yeah so @long hedge the hypotenuse should have been 2sqrt(3)

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And if you divide through by that so the hypotenuse is 1, you see the trig ratio for a 30 degree angle

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Or really, I see the triangle legs for it

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sqrt(3)/2 > 1/2

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:. theta = 30 degrees and not 60

obtuse pebbleBOT
#

@long hedge Has your question been resolved?

obtuse pebbleBOT
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pure dragon
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how do you call this symbol outside of a2 - b2 in english?

pure dragon
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asking because im brazilian and it has a different name

tardy epoch
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Absolute value

pure dragon
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oh its almost the same lol

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long hedge
#

wtf is this range

obtuse pebbleBOT
dull rune
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it's just typed poorly; [-7-pi/2, -7+pi/2]. i havent read it all over, but it seems plausible

tardy epoch
obtuse pebbleBOT
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@long hedge Has your question been resolved?

obtuse pebbleBOT
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next lantern
obtuse pebbleBOT
next lantern
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could someone find the mistake in my algebra, ive looked over it so many times and im still wrong

warm canopy
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check 2nd blue line

next lantern
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7t2

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then t1=t2

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t1=t2 is still wrong

warm canopy
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how

next lantern
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no idea

warm canopy
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no i mean how is it wrong, what have you done to decide its wrong

next lantern
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i put it in the homework

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since i got t2=5

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bruh it would be -5

warm canopy
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try again

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yes

next lantern
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but then

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-5 -5 i think is also wrong

warm canopy
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why

next lantern
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oh

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its right

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nice

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ty

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.close

obtuse pebbleBOT
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obtuse pebbleBOT
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whole zephyr
#

Bezout’s identity

Why can’t I just say that since gcd(a,b)|a,b by definition, then it must divide a(x)+b(y)

whole zephyr
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In mathematics, Bézout's identity (also called Bézout's lemma), named after Étienne Bézout, is the following theorem:

Here the greatest common divisor of 0 and 0 is taken to be 0. The integers x and y are called Bézout coefficients for (a, b); they are not unique. A pair of Bézout coefficients can be computed by the extended Euclidean algorithm...

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And make a converse argument with gcd(a,b) dividing n

warm canopy
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That's just telling you that the gcd divides linear combinations of a and b, not that there are x and y such that ax + by = gcb(a,b)

whole zephyr
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I’m reading a book that gave this statement

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Would what I said work to show that?

warm canopy
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Well no because now n doesn't necessarily divide a and b

warm canopy
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?

whole zephyr
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I’m confused

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What does n not dividing a and b show?

warm canopy
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n is bigger than the gcd, the greatest common divisor

warm canopy
whole zephyr
warm canopy
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But n need not

whole zephyr
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I mean gcd(a,b) divides a and b

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So if ax+by=n then we can factor it out on the left hand side and therefore it must divide n?

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Conversely, if gcd(a,b)|n then n=gcd*N so we can have px+qy=N where gcd*p=a and gcd*q=b

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That’s what I’m thinking though

tardy epoch
whole zephyr
tardy epoch
#

Uh huh what are you trying to show though

whole zephyr
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And if the gcd(a,b) divides a number n, then there exists a linear combination of a and b that represents n

obtuse pebbleBOT
#

@whole zephyr Has your question been resolved?

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haughty venture
obtuse pebbleBOT
haughty venture
#

just making sure this is what the problem is asking for

nocturne minnow
#

What do you think it's asking?

haughty venture
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average rate of change

nocturne minnow
#

What does average rate of change, basically mean?

haughty venture
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profit/price

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so slope

nocturne minnow
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Yes that's what I was getting at

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It's the slope

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The question is asking, what is the most reasonable slope between 100 and 200

haughty venture
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thats 600/100

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so 6

nocturne minnow
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Yes

haughty venture
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.close

obtuse pebbleBOT
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haughty venture
#

.reopen

obtuse pebbleBOT
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nocturne minnow
haughty venture
#

how do you make a channel avaliable again

hybrid gull
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.close

obtuse pebbleBOT
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hybrid gull
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That's how lol

haughty venture
#

ok

obtuse pebbleBOT
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naive fable
obtuse pebbleBOT
naive fable
#

sorry for asking so many questions, but how would i graph this?

bold bane
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What does the question show for the vector component values?

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Nevermind. To find the resultant vector, move either of the red vectors to the tail of the other red vector.

obtuse pebbleBOT
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@naive fable Has your question been resolved?

obtuse pebbleBOT
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Please don't occupy multiple help channels.

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gloomy comet
#

can one of u guys verify this solution

obtuse pebbleBOT
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gloomy comet
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

gloomy comet
#

how come it closed down in the first place

brisk grove
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it didn't

nocturne minnow
brisk grove
#

.close

nocturne minnow
#

.close

obtuse pebbleBOT
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gloomy comet
#

oh shoot

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my bad

obtuse pebbleBOT
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merry cave
obtuse pebbleBOT
#

@merry cave Has your question been resolved?

civic socket
merry cave
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thanks

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one more thing

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u think u can give me one more fact abt a triangle

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and a not statement a not statement is like saying, Im NOT a square sum like that

civic socket
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google it

merry cave
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i did

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i cant find anything else

prime reef
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lmao people that need help normally have some higher level problems

merry cave
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thats crazy

prime reef
merry cave
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i litteraly put everything ik abt a triangle in there bruh

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i cant think of none else

obtuse pebbleBOT
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prime reef
#

I am not a pyramid , My angles dont add up to 180 if i am not on a flat surface

obtuse pebbleBOT
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haughty venture
#

Hello

obtuse pebbleBOT
haughty venture
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so for this problem I found the equation which is y=(x+2)(x-1)

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and from what ive seen none of the answers are correct

tardy epoch
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Is F(x)=f(x)?

haughty venture
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yah

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theres no other information given

high lily
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you aren't told that the function is continuous

tardy epoch
haughty venture
high lily
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you can't assume how it behaves between those given values

haughty venture
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my homework isn't worded well

high lily
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that's all you know for certain

tardy epoch
high lily
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you can't just add additional things on top of that

haughty venture
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ok this is using the information we have

high lily
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again, no

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you're essentially just given points

haughty venture
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ok

high lily
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nothing else, yes

haughty venture
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oh I see because of that B is correct\

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wait actually

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f(x) stays consistent from x=1 to x=0

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@high lily

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so would B be correct

high lily
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no

haughty venture
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then D?

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but that would be x=-0.5

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@high lily

high lily
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none of the options seem right

haughty venture
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thats what I was saying from the start

high lily
#

glossed over that, focussed more on addressing the issue of assuming things

haughty venture
#

I learned a good lesson

obtuse pebbleBOT
#

@haughty venture Has your question been resolved?

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obtuse pebbleBOT
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scarlet swan
#

cos2xsin4x=cos5xsinx

obtuse pebbleBOT
scarlet swan
#

i need help on getting started w this q

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u need to solve for x

prime reef
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for the LHS cos2x (2sin2xcos2x) = cos2x (2 (2sinxcosx) cos2x) = 2cos^2(2x)sinxcosx and the sines cancel

obtuse pebbleBOT
#

@scarlet swan Has your question been resolved?

scarlet swan
#

ohh i see thank you

obtuse pebbleBOT
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stable apex
obtuse pebbleBOT
stable apex
#

what should I assign to let u

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x^4?

solar trellis
#

You should try

stable apex
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ah x^5

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once get the du

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it will be x^4

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du/dx = 5x^4

solar trellis
#

Yes

stable apex
#

let u = ln x or let u = 1/x

warm canopy
soft tiger
stable apex
soft tiger
#

do you know the LIATE acronym?

stable apex
soft tiger
#

k

stable apex
#

This has to be integration by substitution?

soft tiger
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integration by parts

stable apex
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Nah

soft tiger
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it should also work

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through substitution

stable apex
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how?

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u.du clearly 1

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just like x.dx is 1 no?

soft tiger
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∫udu is not 1

stable apex
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what is it then?

soft tiger
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∫ u du = ∫ u^1 du right?

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just use the power rule

stable apex
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this is not power rule no?

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reverse power rule?

soft tiger
#

basically

errant gulch
stable apex
stable apex
stable apex
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then replace the u right?

soft tiger
#

yes

stable apex
#

ok got it

soft tiger
#

after you replace it, that's your answer. don't forget the + C though since it's an indefinite integral

stable apex
#

thank you so much

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yeha yeah C where its a constant

#

#

.close

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timid silo
obtuse pebbleBOT
timid silo
#

Is this correct.

#

?

urban patrol
#

when the upper bound is less than the lower bound you need to flip them and multiply the integral by a negative

#

other than that it looks good

obtuse pebbleBOT
#

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novel crater
#

can someone explain how the hell did we get to the conclusion and what is "c" here

novel crater
#

if anyone is wondering this about linear dependence of two vectors

kind hawk
#

they tell you what c is

obtuse pebbleBOT
#

@novel crater Has your question been resolved?

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tulip steeple
#

what is the derivative of

obtuse pebbleBOT
tulip steeple
#

^ of this

#

Can you apply the quotent rule when a fraction is not fully simplified is the bigger question?

tulip steeple
tulip steeple
# tulip steeple

but than can also be (x+5) if you simplify quadratic anc cancel both x-3

urban patrol
#

oh you already did it

tulip steeple
urban patrol
#

so whats the derivative of x+5?

tulip steeple
#

x+5 is the derivative from simplifying quadratic and cancelling x-3

tulip steeple
timid silo
#

x + 5 is not the derivative

tulip steeple
tulip steeple
timid silo
#

Yes

tulip steeple
#

but thats scuffed as well?

tulip steeple
timid silo
#

,w derivative of (x^2 + 2x - 15)/(x-3)

timid silo
#

you probably took the derivative wrong

tulip steeple
timid silo
#

yes that's correct

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just apply that

tulip steeple
#

what do you mean?

tulip steeple
tulip steeple
timid silo
#

please don't ghost ping

tulip steeple
#

sorry.

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u badicly ditched me so nice but eh
figured it out with other peeps

#

.close

obtuse pebbleBOT
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gleaming rose
obtuse pebbleBOT
gleaming rose
#

which is 1/1000

polar fossil
#

so we have 1 impulse = 1/1000 second
and we want to figure out X impulses = 1 second?

gleaming rose
#

yes so we multiply it by 1 second?

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so one second would be 1000/1000

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and since this is only 1 thousandth of a second it can pulse 1000 times a second?

polar fossil
#

👍🏻

gleaming rose
#

thats right way of thinking of it?

static pasture
#

yes

#

$\frac{1}{1000}s = 1 impulse$

warm shaleBOT
#

zephyrperegrine

static pasture
#

therefore

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in 1 second

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a thousand impulses

gleaming rose
#

i dunno what happened to your message b4'

#

and also @static pasture thank you for putting that in aswell

static pasture
#

dw :D

polar fossil
gleaming rose
obtuse pebbleBOT
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tulip steeple
#

how do you do 'c'

obtuse pebbleBOT
tulip steeple
#

mainly, how did worked answer find that y=2

#

meaning point (0,2) i assume?

obtuse pebbleBOT
#

@tulip steeple Has your question been resolved?

pseudo swift
tulip steeple
pseudo swift
#

well yeah, if the gradient is 0, your tangent is a horizontal line

tulip steeple
#

and what about were its stationary

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ik its when deriv = 0

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but like

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how do u get the answers

pseudo swift
#

well you found the derivative earlier

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just solve the equation

tulip steeple
warm shaleBOT
#

vladthelad69

pseudo swift
#

(x^2-1)^2 = 0

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hmm

#

you're sure that's the correct derivative ?

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seems wrong to me

tulip steeple
warm shaleBOT
#

vladthelad69

tulip steeple
#

how do u use the w, bot

pseudo swift
#

alright alright

tulip steeple
#

i forgot

pseudo swift
#

just ,w and state your query

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,w solve 4x+8y=7 in integers

tulip steeple
#

,w derivative y=2(x^2-1)^3

pseudo swift
#

nah alright sure

tulip steeple
#

but then

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get stuk

pseudo swift
#

it's just that the x wasn't there in your equation

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expanding is a bad idea anyway

tulip steeple
#

how would you solve for x then - correctly

pseudo swift
#

x(x^2-1)^2 = 0

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you have a product of 2 numbers which equals 0

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so either one of them is 0

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either x = 0 or (x^2-1)^2 = 0

tulip steeple
#

ohh ye

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i forgot bout that

pseudo swift
#

and you can do the same thing for the (x^2-1)^2 = 0

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it simplifies to x^2-1 = 0

tulip steeple
#

yep

pseudo swift
#

what are all our solutions then ?

tulip steeple
#

-1, 0 1

pseudo swift
#

yea ^^

obtuse pebbleBOT
#
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timid silo
#

i was curious and so looked up the derivative of $\Gamma(x)$ and found $\Gamma(x)\varphi^{(0)}(x)$ and am confused by what $\varphi^{(0)}$ represents? I thought it might be just a weird way of writing the totient function $\varphi(x)$ but (i think) $\varphi(0) = 0$ so..

warm shaleBOT
#

cinnabasil

timid silo
#

what is it AyaConcern

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wolfram alpha (where i got the derivative from)'s representation:

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and if it were $\varphi^0$, I would also be confused because why put it there at all, since $\varphi^0 = 1$ (presumably)

warm shaleBOT
#

cinnabasil

timid silo
#

It's not 1

#

It's probably the first order expansion of a function

#

Ohh I see - as in the taylor series of it or?

pseudo swift
timid silo
#

ChillBar_stare I.. did not see that

pseudo swift
#

some even weirder function then the gamma function your psi(x)

timid silo
#

Wait I'm now a little confused, since the definition of the digamma function is the logarithmic derivative of $\Gamma(x)$, which itself contains the digamma function

warm shaleBOT
#

cinnabasil

timid silo
#

Right, $\Gamma(x)' = \ln(t)\Gamma(x)$

warm shaleBOT
#

kenfps

timid silo
#

(I think so)

#

That's what it looks like, yeah

#

Thanks for all the help!

#

no worries, hope it cleared something up

#

there's also this video that I haven't watched

timid silo
warm shaleBOT
#

cinnabasil

timid silo
#

Since otherwise having t doesn't make much sense

timid silo
timid silo
#

so no

#

Oh, so where do we get the value for $t$ in $ln(t)$?

warm shaleBOT
#

cinnabasil

timid silo
#

hmm, could you be more specific?

#

Sure sure, given say $\Gamma'(3) = ln(t)\Gamma(3)$ right?

warm shaleBOT
#

cinnabasil

timid silo
#

Using your definition earlier

#

So,, how do we evaluate it since we don't know the value of $ln(t)$

warm shaleBOT
#

cinnabasil

timid silo
#

I actually think the definition I gave was false, because we define $\Gamma(z)$ to be $\int_{0}^\infty t^{z-1} e^{-t} \dd{t}$, right? Which means we are integrating with respect to $t$

warm shaleBOT
#

kenfps

timid silo
#

So the input depends on $z$ (the exponent of $t$)

warm shaleBOT
#

kenfps

timid silo
#

Or, wait, is it: $\Gamma(x) = \int_{0}^{\infty} t^{x-1}e^{-t} \dd t \implies \Gamma'(x) = \int_{0}^{\infty} t^{x-1} ln(t) e^{-t} \dd t$

#

Yeah, that's what I was writing (slowly)

#

use { } when taking exponents in latex

#

uhh

warm shaleBOT
#

cinnabasil

timid silo
#

i promise i'm good at latex i just forgot

#

Ah, I just found an answer to your initial question

#

Look into the polygamma function $\phi^{(0)}(z)$

warm shaleBOT
#

kenfps

timid silo
#

Indeed, $\Gamma ' (z) = \Gamma(z)\psi^{(0)}(z)$

warm shaleBOT
#

kenfps

timid silo
#

Ah okay! I'll have a look into it :>

#

That makes a lot more sense (that it's an actual function I mean)

#

Although I feel like this is a bit circular: it says $\psi^{(0)}(z) = \frac{d}{dz}ln\Gamma(z)$, and that requires the derivative of $\Gamma(z)$, which includes the polygamma function? Although, I guess you can use that other definition of the derivative of $\Gamma'(z)$

warm shaleBOT
#

cinnabasil

timid silo
#

I feel like I'm doing an XY problem here though since this is part of a bigger question which might be easier to solve some other way fdhsjkg

lethal sand
#

Well it indeed is circular. Though you can define digamma witth many integral interpretation as well

lethal sand
#

I think there are also recurrence definition for it

#

Either way though, you are going to have to use some infinite series to compute it.

timid silo
warm shaleBOT
#

cinnabasil

rocky goblet
timid silo
# warm shale **cinnabasil**

which led me to finding the derivative $f'(n) = \frac{k^n ln(n)}{n!} + k^n ln(n!) \cdot \frac{d}{dn}\left( \Gamma(n-1) \right)$

warm shaleBOT
#

cinnabasil

timid silo
rocky goblet
#

using n for a real number is weird

timid silo
#

My bad, I made the question NervousSweat

#

I just am used to seeing $n!$ so I used $n$ but I guess $f(x)$ makes more sense

warm shaleBOT
#

cinnabasil

lethal sand
#

You are misremembering. Gamma(x)=(x-1)!

timid silo
#

Ohh, so it should be $f'(n) = \frac{k^n ln(n)}{n!} + k^n ln(n!) \cdot \frac{d}{dn}\left( \Gamma(n+1) \right)$?

warm shaleBOT
#

cinnabasil

lethal sand
#

Yes

timid silo
#

And I guess I can factor out $k^n ln(n)$ but I'll do that later probably anyway

warm shaleBOT
#

cinnabasil

timid silo
#

Wait no

#

One is n and one is n! SCstupiddumbcat

lethal sand
#

Hmm though I'm not sure if this road is just gonna get much worse. I'm trying to see if there's anything we can do to avoid this

#

Also, your derivative is wrong, can't believe i didn't notice that

timid silo
#

Wait it is?

lethal sand
#

You are having p(n)/q(n), the derivative of 1/q(n) wrt n is not ln(q(n))*q'(n)

#

That's integrating you are thinking of

timid silo
#

Oh you're right DeadAyaka

#

Soooo it should be

#

$f'(n) = \frac{k^n ln(k)}{n!} - \frac{k^n}{(n!)^2} \cdot \frac{d}{dn}\left( \Gamma(n+1) \right)$

lethal sand
#

Yes, that's it

timid silo
#

Gotcha gotcha

lethal sand
#

Ln(k) btw

warm shaleBOT
#

cinnabasil

timid silo
#

One day I will not mix up integration and differentiation but it's not today

#

So, $\frac{d}{dn}(\Gamma(n + 1)) = \int_{0}^{\infty} t^n ln(t) e^{-t} dt$ which I guess I can try evaluate?

warm shaleBOT
#

cinnabasil

timid silo
#

IBP time I guess SCareyouafemboy

lethal sand
#

Actually, using the digamma definition is better here

timid silo
#

Oh really?

lethal sand
#

Since after that, you can factor out gamma(n+1) and k^n

#

After you do common denominator of course

timid silo
#

Ahhh I see

#

sooooo:

#

$f'(n) = k^n \Gamma(n+1) \left( \frac{ln(k) - \psi^{(0)}(n+1)}{(n!)^2} \right)$

warm shaleBOT
#

cinnabasil

timid silo
#

I think

#

Now I gotta solve that equal to 0 ChillBar_scared

#

Although doesn’t that mean I need the inverse functions of $\Gamma(x)$ and $\psi^{(0)}(x)$ hmm

warm shaleBOT
#

cinnabasil

lethal sand
#

You dont have an inverse here, that's the problem I was talking about earlier. The road only leads to hell

timid silo
#

I've got $\psi^{(0)}(n+1) = ln k$ but then I'm stuck :<

warm shaleBOT
#

cinnabasil

lethal sand
#

A way to solve it is to just use a series approximation and solve it, or have a really beefy computer

timid silo
#

I see I see

#

Wikipedia says $\psi^{(0)}(z) = -\sum_{k=0}^{\infty} \frac{1}{z + k}$

warm shaleBOT
#

cinnabasil

timid silo
#

Or $-\zeta(1, z)$

warm shaleBOT
#

cinnabasil

timid silo
#

(I think, I'm just plugging m = 0 into these)

lethal sand
#

Don't really see a way to do tthis nicely here

timid silo
#

Yeah, me neither - Maybe it would've been easier with the integral derivative since there's no non-invertable functions in there, and the gamma function factors out and disappears when = 0 anyway

#

Not sure Think

lethal sand
#

From what i can see, digamma is unbounded and increasing on R^(+) this implies there will always exist a root for our first derivative. And also, since digamma is increasing, that means ln(k)-digamma(x+1) will changes sign from positive to negative. Which implies f(x) is increasing then decreasing. So this just ensure us that we always have a maxima

#

There is no nice form to express that maxima though, but if given a particular k, there is a way to approximate it by using a graphing calculator, or some coded algorithm

timid silo
#

Yeah I see what you mean AE_think

#

It might not really be possible to get it as a function of n in terms of k

#

I tried with the integral and the issue is that you then have an n! in there, which is the gamma function, which gives the same issues as with polygamma really

#

I think my whole question relied on the fact that n! had an inverse function, which I'm now finding out it doesn't

lethal sand
#

Well technically there exists one, but no one has ever found the need to name it yet

#

Or maybe im just finding out about that now

timid silo
#

I don't think there does - there's an approximation for it but from my quick google, no actual formula

lethal sand
#

Yes of course there is no way for us to express it in elementary functions, what im trying to say is, with correct restrictions, there will always be an inverse to a nicely defined functions

timid silo
#

Ohh right right, yeah I get what you mean

#

Well, even if there is no nice solution, still was good practice ChillBar_nod Ty for all the help :>

#

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obtuse pebbleBOT
#
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frosty brook
#

on my reference sheet for maths it's say $y = e^{f(x)} -> \frac{dy}{dx} = f'(x)e^{f(x)}$ what has happened here

warm shaleBOT
#

chromium

timid silo
#

Do you know the chain rule?

frosty brook
#

sorry, i was going to continue the question

#

but in the case of

timid silo
#

Oh my bad

frosty brook
#

$e^{(x^2)}$

warm shaleBOT
#

chromium

frosty brook
#

it results in some imaginary result?

timid silo
#

It shouldn't?

frosty brook
#

oh shit

timid silo
#

$f(x) = e^{(x^2)}, f'(x) = 2e^{(x^2)}x$, no?

frosty brook
#

what the fuck is wrong with me

warm shaleBOT
#

cinnabasil

frosty brook
#

i'm getting integrals and derivatives mixed up

#

the integral of it

#

is imaginary

timid silo
#

Ahhh

#

I guess it's similar to the gaussian integral, although I'm trying to figure this out myself

#

The solution to your question is that bprp has apparently done a video on it so: https://www.youtube.com/watch?v=zorcLisjRUI and https://www.youtube.com/watch?v=jkytxdedxhU&t=0s

Integral of e^x^2 using the Imaginary Error Function!
The "real" version: https://youtu.be/jkytxdedxhU

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▶ Play video

The Error Function is the integral of e^(-x^2) and is closely related to the Gaussian integral. This is a non-elementary function (or you can call it an advanced function). Subscribe to @blackpenredpenfor more fun math videos.

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frosty brook
#

ty, will have a watch

#

.close

obtuse pebbleBOT
#
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slate kayak
obtuse pebbleBOT
slate kayak
#

z = 1/3 + 2x^2

#

is this right?

#

I don't understand how to structure the z from the given question

obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

obtuse pebbleBOT
#

@slate kayak Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
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timid silo
#

not a problem but a lack of understanding

obtuse pebbleBOT
timid silo
#

i dont understand why the log of something is 1/x

#

for example

#

f(x) 7ln(x)

#

f'(x) 7/x

burnt viper
little cedar
#

do u know the limit methos to find a derivative

timid silo
#

h->0?

#

yes i think i do if thats what you mean

little cedar
#

yeah lim h->0 f(a+h)-f(a)/h

timid silo
#

yeah

little cedar
#

try doing it by it you will also need to know the basic properties in limits

#

to find it

timid silo
#

okay

#

thank you

#

.close

obtuse pebbleBOT
#
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forest dawn
#

(a+b)^2

obtuse pebbleBOT
rich plume
#

what is your question?

forest dawn
tardy epoch
#

that's an expression

rich plume
#

Okay so what is your question?

tardy epoch
#

use words

#

preferably english

fiery nacelle
mystic jetty
#

Slight spelling mistake

warm shaleBOT
fiery nacelle
tardy epoch
fiery nacelle
forest dawn
#

(x+y-z)(x^2+y^2+z^2-xy+yz+zx)

mystic jetty
#

What

forest dawn
mystic jetty
#

Ah

forest dawn
fiery nacelle
warm shaleBOT
fiery nacelle
#

Distribute and simplify

obtuse pebbleBOT
#

@forest dawn Has your question been resolved?

#
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bold bane
#

What is the equation for the area of a circle?

#

pi r^2 ring a bell?

#

And how many degrees are in a circle?

#

How many degrees are in angle BAC?

obtuse pebbleBOT
#
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timid silo
#

Ok

obtuse pebbleBOT
timid silo
#

Since cos^2(theta) + sin^2(theta) = 1

#

does that mean that given 3(cos^2(theta)-sin^2(theta))

#

we can re-arrange it and create 3(-1(sin^2(theta)+cos^2(theta))

#

and then substitute 1

#

for the identiity

#

and get -3

wooden cipher
#

_>

wooden cipher
wooden cipher
#

Are not equal

timid silo
#

if we have x-y is that not = -y + x

wooden cipher
#

Yes

soft tiger
#

cos^2(theta) - sin^2(theta) is not equal to cos^2(theta) + sin^2(theta)

wooden cipher
#

But -y+x is not -(y+x)

timid silo
#

I see

#

that makes sense

#

just parantheses

#

thank you 👍

#

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#
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bronze adder
#

I need help

obtuse pebbleBOT
bronze adder
robust sleet
#

What ave you yrtied

bronze adder
warm shaleBOT
#

methisalwaysright

trim portal
#

can you compute the square root?

bronze adder
#

k

#

ty

bronze adder
#

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#
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bronze adder
#

.close

obtuse pebbleBOT
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timid silo
#

can i have some help on this question

obtuse pebbleBOT
timid silo
#

.ask

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
royal basin
timid silo
#

sorry im just confused

royal basin
#

what's your current progress

timid silo
royal basin
#

where do you see a 25° angle

#

also try making your t's and sevens not so similar

timid silo
#

that top bit was what my teacher sent me for the first question

#

so i used that to lay out my working out

royal basin
#

ok well it is gonna be confusing for both you and whoever else has to read it

timid silo
#

they dont need to read it, its for online work

royal basin
#

AB = 49/tan(28°) is correct

royal basin
timid silo
#

im just too stuck and i cant ask my teacher for help because its late and over dues

#

due

royal basin
#

doesn't answer my question either way.

timid silo
#

im confused on the question

royal basin
#

ok not gonna get that from you any time soon

#

let's get back on topic

#

AB = 49/tan(28°) is correct

#

do you see how to proceed from here Y/N

timid silo
#

not really

#

its the shape of it that confuses me

royal basin
#

you know angle BAD and you know edge AB

timid silo
#

yeah

royal basin
#

and you know ABD is a right triangle as it is explicitly marked as such

#

whatever angle you might be viewing it at

#

it is going to happen that you view some shapes at weird angles. it's 3D.

#

if you want you can draw a copy of ABD face-on.

timid silo
#

okay ill do that now

#

i've drawn it

#

what do i do now?

#

@royal basin

#

you there?

royal basin
#

you know angle BAD and you know edge AB

#

and you want edge AD

#

what trig ratio connects AB and AD

timid silo
#

i havent done that yet, all i know is sin cos and tan

#

and how to find a angle

royal basin
#

you haven't done what exactly?

timid silo
#

trig ratios

royal basin
#

what are sin, cos and tan if not trig ratios

timid silo
#

i have no idea, im sorry im just dyslexic so im confused

royal basin
#

anyway

#

again

#

your angle is BAD

#

the sides you care about are AB and AD, one because it's known and the other because it's sought

#

which of sin, cos and tan would you use here to involve both of those

timid silo
#

cos

royal basin
#

great, so write that out in full

timid silo
#

would it be cos56

royal basin
#

in full!

timid silo
#

cos56=BD?

royal basin
#

no

#

cos(56°) is equal to a ratio of sides and not to one single side

#

cos(56°) = ??/??

fill in the question marks with your sides in the proper order

timid silo
#

ohh so cos56=AB/AD

royal basin
#

yes

#

do you see how to proceed from here

timid silo
#

Okayy ill write that down

#

how do i find out AB and AD

royal basin
#

AB is already known!

#

it is AD that you don't know! i told you to rearrange that equation for it.

timid silo
#

oh yeah! 49/tan28

#

So i need to find out how to get AD

#

ill try but im not sure ill get it

royal basin
#

im gonna need to go to sleep now

#

it's a bit late where i am

timid silo
#

alright but quick question, do i lay it out like thisCos56=49/tan28/AD ?

royal basin
#

bad

#

a/b/c is ambiguous as (a/b)/c means a different thing from a/(b/c) and you are guaranteed to forget which way it was and confuse yourself

#

don't need to bother w the value of AB at all just keep it as AB

#

only replace it with 49/tan(28°) at the end

timid silo
#

okay im just confused on how to work AD out

royal basin
#

5/x = 3, how would you work x out

timid silo
#

devide it by 5?

royal basin
#

"it"?

timid silo
#

5/x

royal basin
#

divide only that by 5, while doing nothing on the right?

timid silo
#

is x 5/3

royal basin
timid silo
#

oh ok sorry

#

either that or i thought times 5/x by x

royal basin
#

why are you tampering exclusively with the left hand side of the equation while not doing the same thing on the right?

timid silo
#

im not sure

#

um

royal basin
#

ok well you're gonna have to revise basic algebra and the concept of applying the same operation to both sides

#

im off for zzz

timid silo
#

times the left side with three then times 15/x by x to move it on the othe side?

#

<@&286206848099549185> can anyone give me a hand with this question

#

.close

obtuse pebbleBOT
#
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shell ether
#

I understand how to use the simple formula for calculating percentages is / of but I am a bit confused about a particular scenario.

I have a range of numbers which is -80 to 24 and I am trying to take a random value, say -23 and find what percentage it is between those two numbers.
If it isn't clear, I am wanting a formula that makes the lowest value -80 be 0 and the highest value 24 be 1.

Thank you!

lone dirge
#

Hi, let's take a simpler example

#

Say numbers 1,2,3,4

#

What would you want to get ?

#

You said for 1, p(1) = 0, and for 4 you wanted p(4)=1

#

What about p(2) and p(3)

#

One option for numbers in the interval $[a,b]$ is to take $p(x)=\frac{x-a}{b-a}$

warm shaleBOT
#

cain0196

lone dirge
#

For our example it would give p(2)=1/3 and p(3) = 2/3

obtuse pebbleBOT
#

@shell ether Has your question been resolved?

#
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somber swift
#

hi

obtuse pebbleBOT
somber swift
#

hola

#

soy español

teal turret
#

Ok

#

Send ur question

#

He left the server?

tardy epoch
#

.close

obtuse pebbleBOT
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gleaming glade
#

I know this question is a little bit silly (also I'm not 100% sure this is the right spot to be asking this) but the conjugate of 2sqrt(9+h) is just 2sqrt(9+h) right?

polar fossil
#

$\overline{a + \sqrt{b}} = a - \sqrt{b}$

warm shaleBOT
#

Hayley

gleaming glade
#

Okay thank you

#

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obtuse pebbleBOT
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obtuse pebbleBOT
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lucid marsh
#

Hi, I was just curious about how I need to solve this? is it just simplifying?

lucid marsh
#

.close

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lucid marsh
#

.reopen

obtuse pebbleBOT
#

lucid marsh
#

Sorry, I found out how to solve it

#

but I do have a question about this problem

obtuse pebbleBOT
#

@lucid marsh Has your question been resolved?

obtuse pebbleBOT
#

@lucid marsh Has your question been resolved?

obtuse pebbleBOT
#

@lucid marsh Has your question been resolved?

lucid marsh
#

@jaunty stream

#

<@&286206848099549185>

timid silo
#

question?

lucid marsh
# timid silo question?

I wanted to know how do I solve it because there are a lot of variables going into the problem

timid silo
lucid marsh
timid silo
#

k let me look

lucid marsh
#

<@&286206848099549185>

#

.close

obtuse pebbleBOT
#
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vital patio
#

On a frictionless inclined plane, if an object moves at a constant speed v, does that mean the total work done is 0? How would that make sense when it is known that gravity does some work in this scenario?

shy summit
#

am stuck on this

teal turret
shy summit
#

oh sorry

#

so i basically have no idea how to begin, the only thing i noticedis that the 1/5 corresponds to the 5th root that the question wants. other than that im pretty lost. also probably know it has something to do with the (1+x)^n formula but no idea how its being applied

teal turret
#

Bruh get ur own channel lol

shy summit
#

OHHH okay my bad i was confused

teal turret
#

Set (1+x)^(1/5) = (31)^1/5 then solve for x

#

That’s all I’ll say here

shy summit
#

it says to pick a channel thats available tho

#

so this was under the available section

#

so i was confused

teal turret
#

Yea this channel was taken right before u put ur message

shy summit
#

ahh damn mb

teal turret
#

It was taken by the guy above u Jin Mu Won

shy summit
shy summit
vital patio
#

Lets discuss both cases

#

@teal turret

teal turret
#

Ok well if it’s moving down at a constant speed, doesn’t that mean there’s a constant retardant force opposite the gravity that’s pulling the object down?

#

And if it’s going up at a constant speed, there’s a constant force that’s pulling the object up opposite the gravity that’s pulling it down

#

Bc if constant speed, then F_net = ma = 0

#

Hmmm or am I screwing something up

#

Is the normal force enough

#

And if it’s moving at a constant speed, won’t the net work done on the object equal 0?

#

Gravity does work, but there must be another force to counteract the gravity in order for the object to move at a constant speed with 0 accel

#

So the work done by gravity gets canceled out

#

At least I believe so

#

Perhaps some can give you a more definite answer mr mu won

obtuse pebbleBOT
#

@vital patio Has your question been resolved?

vital patio
#

Thanks for your answer

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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scenic patrol
#

hello

obtuse pebbleBOT
scenic patrol
#

Value of x if |2x+7| = 9

#

<@&286206848099549185>

glossy basalt
#

!15m

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

scenic patrol
#

i am getting 1 and - 1

#

but the textbook says its 1 and -8

prime reef
#

also use google/wolframalpha for trivial problems it s both quicker and doesnt take up our time

timid silo
#

2x + 7 is both + 9 and -9

proven zephyr
obtuse pebbleBOT
#

Show your work, and if possible, explain where you are stuck.

scenic patrol
#

i split it up in 2 cases

#

first 2x+7=9

kind hawk
scenic patrol
#

and-2x+7=9

#

on the basis that x >= 0 and x <0

proven zephyr
kind hawk
#

the two cases should be 2x+7>=0 and 2x+7 < 0.

#

so either 2x+7=9 or -(2x+7)=9

scenic patrol
#

because if we assume x to be negative then why is the whole lhs gone negative?

scenic patrol
kind hawk
#

its not about x being positive or negative

#

its about the whole thing inside the abs to be positive or negative

#

either 2x+7=9 or 2x+7=-9

scenic patrol
#

ok got it

#

ooh

#

got it thank yo u

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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fervent tusk
obtuse pebbleBOT
fervent tusk
#

i found the min and max values for the mod

#

how do I find the values for z

#

btw: max = 3root(2)

#

min = root(2)

lethal sand
#

how did you find the extremas for the modulus?

#

Geometrically or algebraically?

fervent tusk
#

geometrically

lethal sand
#

hmm, then I'm not quite sure how to figure out the z's at which the modulus attain the extremas geometrically. Probably can use some trigonometry.
But anyway, you could also just do this algebraically by just letting z=x+iy, for x,y in R

fervent tusk
#

ah that would give you a circle

#

which you could find the max and min points

#

for the z value right?

lethal sand
#

yes, you have a locus for all possible x, y. It then just turns into an optimisation problem.

#

I'll see if we can still do this geometrically though, There should be a way

fervent tusk
#

thanks

#

by the way, theres nothing saying that you cant do it algebraically

lethal sand
#

yeah i know, just seeing if there is any other way

#

but if you have further question then you can close the channel

knotty wren
# fervent tusk geometrically

How did you do it geometrically? If you found the points at which the maximum and minimum happen, then that's your z already.

fervent tusk
#

i didnt find the points

#

i just found the value for the mod

knotty wren
#

But where is the geometry in that?

fervent tusk
#

well, i used the circle I guess

#

and the radii

#

anyways, the algebra solution sounds pretty good

knotty wren
#

What you're trying to optimize is the distance from a point (the origin) and the circumference of the circle.
You can easily see that the max/min distance between a point and a circle happens when the line segment is parallel to the diameter.

#

There's nothing much else to do.

fervent tusk
#

okay cool

#

ill do the subbing in and see what happens

obtuse pebbleBOT
#

@fervent tusk Has your question been resolved?

obtuse pebbleBOT
#

@fervent tusk Has your question been resolved?

#
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languid shuttle
#

Im just curious what does A\ mean?

obtuse pebbleBOT
languid shuttle
#

i dont think A\ means A/(AnB)

#

is it shorthand for something?

civic zealot
#

A\B means "the set A without anything that is in B"

languid shuttle
#

oh

#

so a\b are mutually exclusive/disjoint

civic zealot
#

so A={1,2,3,4} and B = {2,4,6,8} then A\B = {1,3}

languid shuttle
#

ohhh

#

is there a name for it/

civic zealot
#

set minus

languid shuttle
#

i see tyvm

#

.close

obtuse pebbleBOT
#
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echo gazelle
obtuse pebbleBOT
echo gazelle
#

so i seperated ln(xy) to ln(x) + ln(y)

#

so for taking the derivative of that ik ln(x) is 1/x but for ln(y) idk how to do the derivative

robust sleet
#

you need to solve for y first

echo gazelle
#

ik i subtract ln(x) to have just ln(y) but idk how to do the derivative of ln(y)

robust sleet
#

whats your y=.. function

echo gazelle
#

wdym

robust sleet
#

what do u got for y

echo gazelle
#

idk yet

robust sleet
#

u dont know how to solve for y?

echo gazelle
#

i do but im stuck

robust sleet
#

show where

teal turret
#

Why not just do implicit diff?

echo gazelle
#

i made it ln(y) = 2x - ln(x)

#

i am but idk how to do the derivative of ln(y)

#

is it just 1/y?

teal turret
#

It’s same as ln(x), except every time u differentiate a term with a y, you have to multiply by dy/dx

echo gazelle
#

o yeah

#

so 1/y * y' so its just y'

teal turret
#

Yep differentiating ln(y) gives (1/y) * y’

echo gazelle
#

alr thank you

teal turret
#

U know how to go from there?

echo gazelle
#

yeah take the derivative of the right side so its y'=2- (1/x)

teal turret
#

No

#

U forgot the part on the left side of eqn

#

It’s (1/y) * y’

echo gazelle
#

o is that 1/y then?

#

or wait no

#

u divide the right by y?

teal turret
#

$\frac 1y \cdot y’ = 2 - \frac 1x$

warm shaleBOT
#

northsteve

teal turret
#

How would u solve for y’

echo gazelle
#

ah okay so multiply right by y

teal turret
#

Yea mult both sides by y

echo gazelle
#

so its y' = 2y-y/x

teal turret
#

Ye

echo gazelle
#

cool ty

teal turret
#

Np

echo gazelle
#

.close

obtuse pebbleBOT
#
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rough pecan
#

again because i was an idiot,

obtuse pebbleBOT
rough pecan
#

not sure how to approach this one
ive worked out the magnitude of OP as 5.92

jagged falcon
#

Do you know about dot product of vectors?

rough pecan
#

whats that

jagged falcon
#

How do you find the angle between two vectors?

rough pecan
#

pythagoras's theroeom no?

jagged falcon
#

dot product means scalar product (the one mentioned in part b)

#

Do you know scalar product?

rough pecan
#

yes i think so

#

are they the same thing

jagged falcon
#

Yeah, so what's the scalar product of two perpendicular vectors?

rough pecan
#

its the products of the magnitude?

jagged falcon
rough pecan
#

if the are perpendicular its zero

jagged falcon
jagged falcon
#

So if OP and OQ are perpendicular, their dot product should be zero

#

Can you work it out now?

rough pecan
#

so the magnitude of OP and OQ multiplied together it = zero

jagged falcon
#

Yes

rough pecan
#

so i have to rearrange to find m?

#

ok cool let me try that thank you

jagged falcon
#

The scalar product of two vectors p and q is |p||q|cos(x), where x is the angle between the vectors

rough pecan
#

oh ok and if its perpendicular x is 90

jagged falcon
#

Yes, so cos x is 0

rough pecan
#

so one more question if you dont mind am i correct to use pythagoras to work the magnitude?

jagged falcon
#

Yeah, that works, if you're using it on pairs at a time.

rough pecan
#

nevermind i think m does it equal 0 lol

jagged falcon
#

m should be 4

rough pecan
#

oh

jagged falcon