#help-10
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oh
the idea is to start with
… -> n-1 -> n
this is our ordered list
and we assume n+1 loses to n
then its n-1 -> n -> n+1
and if n+1 were to win against n
it would b n-1 -> n + 1 -> n
and then the next case
if they lost to n-1
could be if they lost to n-1
then that is the final
order
and if they win against n-1 then it should be
n+1 -> n-1 -> n
n-2 -> n+1 -> n-1 -> n
and i add d and then consider each case
just like that i can keep adding
but they only asked for k+1 so i should j talk abt that
ok as long as you understand the proof
it’s just cases until you reach the start of the line
Ok let me write this down and then could u proofread it
because idk how to say this in a proofy way
maybe an easier way to phrase this is starting with n+1 beating 1
then we have
n+1 -> 1 -> … -> n
then we assume the contrary
and we get the sequence 1 -> n+1 -> 2 -> … -> n
now we know 1 -> n+1 is well positioned
since we are assuming n+1 lost to 1
so we just consider the rest
n+1 -> 2 -> … -> n
repeat
eventually n+1 fits, or they lose to n and end up at the end of the list
also make a note in your proof that we are assuming there is a sequence that works of the form
1 -> 2 -> … -> n
that’s the inductive hypothesis
the labels don’t really matter, i’m calling them 1 through n for simplicity’s sake
oh true let me add that
done
also say “the queue would be” instead of “the queue would be something like”
we know for certain it would be that
or better yet say “could be”
since there probably are multiple valid arrangements
bet
looks fine otherwise
maybe explain the last bit in a few lines
like the k -> k+1 case
and why it works still
oh what do u mean
but wont it
oh so like
when it reaches k
like just add a line about “if it loses against the k ninja then we can let the queue be: … -> k -> k+1”
so one more nitpick notation wise
do 2 -> 3 -> … -> k
so an arrow before the dots
bet added
(also you didn’t move the k+1 element in the 4th queue you wrote)
and finally
probably worth adding a not somewhere that inserting this ninja won’t change the rest of the queue’s validity
i did wym
it lost to the second ninja
so its after the second ninja
i mean
the fourth queue
you’re looking at the fifth
oh
that says win
never mind
en
so
after you say you assume it loses against the first ninja
don’t write the queue
say first that you assume it loses to the second ninja
coz it remains the same as winning against the second ninja?
oh should i
talk about them at once
well because we don’t know if it fits there yet
losing to 1 and winning to 2
it could have lost against the second ninja
right
yeah. other than that
maybe mention what i said above somewhere
how placing this ninja doesn’t change the rest of the queue being valid
like literally one sentence somewhere
eh
so again i want to suggest you put an arrow after the 3
and before the dots
but also make note of the assumption that “k+1 ninja was to lose agains the first ninja and win against the second ninja”
then go over what happens if the k+1 ninja was to lose to the second ninja and win agains the third ninja
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what's given?
if nothing is given then nothing can be found
Sorry we must close your ticket
I calculated this. Is it correct?
@unique grail Has your question been resolved?
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Hi there, I really have no idea how to start solving this question, should I use integration by parts or by substitution
i mean you can start by simplifying the log
@solemn pollen Has your question been resolved?
Pull out x² from the root and bring the difference of ln together
I've noticed that the answers have 1 + 1/x² and not x² + 1
oh yeah
damn
nice obs
fk im dum
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Number of non trivial entries in matrix A=[a ij] n×n which commutes with
D=dig[a1,a2,....p1 times...p2 times.......ak....pktimes
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|x|-2 / x(x-1) > 0
when we take x<0, will the numerator be -(x-2)?
numerator will be -x-2
OH, i get it now, the mod sign is on x so the negative sign would also be on x only, thanks!

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so it goes to the denomenator??
so first you did the substitution
u = x^2 + 4
then when you derive you get,
du = 2x * dx
and then when you plug in dx with your substitution in the second step you get
x/u^(3/2) * du/2x
yes
ayyy
Did I do this right? :D
Wait no
I still get infinity plus infinity
The negatives cancel out
infinity
Oh it’s still infinity
yeah (its because f(x) is symmetric)
I just used the second definition
this will apply to the 0
wait ill try to solve it
when i derive the indefinite integral i just get - 1/sqrt(x^2+4)
and if i apply the bounds both go to 0
@timid silo Has your question been resolved?
Ye?
no
the first problem here is already division by 0
what are the bounds of the integral after substitution?
both are infinity, you agree?
you don't have to include 0 in the definite integral after substitution
@timid silo Has your question been resolved?
but infinity makes it stay same
for u = x^2 + 4
when x goes to bound -inf, then u goes to +inf
and the same for x -> inf
ooohh
you dont have -infinity anymore
so it goes from infinity to infinity
exactly
you can evaluate the definite integral... and because you have -1/sqrt(u) the u -> inf will be equal to 1/inf = 0
yeah like this
what is summands?
-t^1/2 + t^1/2
i get pi/2 + 2
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When trying to prove that 3 vectors lie in the same plane, we use a dot (bxc)=. I understand that bxc gives a vector perpendicular to a (Call this the normal n). a dot n equals zero means that a is perpendicular to n. However, how does this prove that they are on the same plane?
for example, imagine a piece of paper with vectors b and c on it. bxc gives a normal, which is like a pen sticking out of the paper. even though vector a is perpendicular to the pen, it doesn't mean it's on the paper, right? it's parallel to the paper, but couldn't it be above the paper too?
If it wasnt on the paper, it wouldn't be perpendicular to the normal
vectors don't have a fixed start point
so it being parallel to the paper is good enough
I don't understand this point. Isn't any plane parallel to the paper perpendicular to the normal?
but if it is parallel to the paper, but not on the paper, then it's not on the plane?
I'm a bit confused
The starting location of a vector can be changed
What cannot be changed is its magnitude and direction
when we talk about three vectors lying in the same plane we imply a plane that goes through three manifestations of said vectors w/ the same start point
manifestation?
ya but if any plane parallel to the paper is perpendicular to the normal then they're not on the same plane
or am i wrong
We specifically move the tails to the same point and then check coplanarity
Youre thinking of it in terms of physical lines in space instead of slightly more abstractly where a vector is the same vector if you only move it around
the vector a is perpendicular to the normal but not on the plane
hmm, I can see that a is parallel to the plane and can be moved to fit on the plane yes
Does vector a's tail match the location of the tail of b and c?
I don't really understand the question
you mean can a be shifted to the same plane as b and c and be on the same plane?
Vector a can be picked up and moved wherever you want and it still be the same vector as long and you don't change direction or magnitude
oh
so even though a is not on the plane, it is on the plane because it can be moved to be on the plane?
Yes
You can and sometimes should view all vectors as starting at the same point (might aswell be 0) and then a is immediately on the plane in the usual way you would want it to be
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Where have I gone wrong: https://i.imgur.com/oPXsfoU.png
The stuff inside the cosine looks wrong
t is in years, 206 is in days
And yes I see the /365 at the front but then you get t/365-206/365
206/365 is in years, t/365 is meaningless
There is no t/365 that I put in anything.
If you expand out the /365 into the parentheses you get t/365
Unless there is another mistake I am missing it is probably 2pi(t-206/365)
,calc 63.5-14.5
Result:
49
,calc 63.5+14.5
Result:
78
Yeah okay but then the stuff inside the parentheses is wrong somehow
Since your new period is in days I'm guessing the stuff inside the parentheses should be too
No, it can't be. I've done that way a thousand times.
So you need to convert t to days
Look, you're subtracting days from years
It is in days, the 206th day of the year.
t is in years
I just assumed they worded the question wrong. What sense does it make to talk about the function in years since everyone will look the same?
t is probably in days.
I mean
I can't tell you whether they got the question wrong or whether it is actually in years
I can only tell you what I read
Trigonometric functions repeat, and they repeat exactly
Yeah sure
So, what does the year matter?
But then I don't know how to help
Oh wait I see the confusion
I was confused too at first
It's not just the year
It's uh
It's not necessarily an integer
Dont blow it
...?
Just guide me if you see my error.
Yeah okay
Well t is in years that's what I see
And it seems you don't understand t can be like 3.5
Not just 1, 2, 3, 4... It encodes the exact day
Does that make sense?
I'm trying to take it in and process what you are saying.
"Why does the year matter"
t is not the year
It's not like the year 2022 or any of that
No, it's the exact time that has passed since January 1st 2015 in years
The exact time
If half a year has passed it's not gonna be 0 because we're still in 2015, it'll be 0.5
Right but it says you start at January 1st on the graph so...
Yeah
So the problem here as I have stated many times is that your period is in days but t is in years
.56
Not sure why you'd want to do that
I wouldn't because it doesn't help but that's in years, .56ths of a year
Oh I see
I thought you were gonna convert everything in days instead of converting everything in years
Both work
So if you want to use years as your unit, yes, you'll have to use 206/365 instead of 206
206/365 is in years. it's .56ths of a year
I don't have a clue, I typed what I think it is. I'm lost on what's wrong other than changing the 365 to just a 1 to represent the period as a year.
The period is 365 days, that represents a year
Yes
So have you changed the formula to something else now?
If so, can you screenshot it?
No, I haven't changed it. It's the same as I showed you.
Do you want to use years or days as your unit?
365 days = 1 year, it's semantics to me.
Well it's really not
Like say you're calculating the speed of something
And it moved 10 meters in a minute
That's 10/1=10 meters per minute
Now if you want to calculate it in seconds, you'd do 10/60=0.1666... meters per second
60 seconds is a minute yeah sure
But still, you're using seconds as the unit
@wise hedge Does that analogy make sense?
Yes, what you said just makes sense.
So, I guess I'm just confusing my units, using them 2 different ways I guess.
Yeah, so now you gotta either convert everything to years or everything to days
Also I was myself confused as to how changing the unit gave the same formula, but then I realised we're dividing how much time has passed by the period which are in the same unit
And simple dimensional analysis shows that this gives a dimensionless (unitless) result
Ooooh right yes because we are therefore expressing the time in terms of a single period (which in this case is a year) no matter which units we use to do that calculation
@wise hedge Have you now changed the formula? If so, did it count it as right?
I haven't changed it yet but I understand what you're saying now. Thank You for helping me understand it. I'll have to go back and examine and see where I mixing the units together wrong.
I got the right answer but it was in a tweaking fashion. But you did help me to understand it. Thanks again.
Don't forget to .close
.close
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did i do that right
@echo gazelle Has your question been resolved?
<@&286206848099549185>
yea g'(4)= -6 is right if you're given f(4) = 1 and f'(4) = -2
product rule and chain rule
do i use the product rule or the chain rule? or both? the e^f(x) is confusing me
o
okay
yeah so do i do the chain of e^f(x) and hten the product rule of that answer * sqrt (x)
im rlly confused trying to do the chin rule for e^(f(x))
is it f(x)(e)^(f(x)-1) * e^x
@tardy epoch
It's not power rule
Power rule is for constants
Like x^n
oh what do i do then?
e^f(x) * ln(e)?
but then its just e^f(x) * e^x again wait what
no
$e^{f(x)} = a(f(x)), \ a(x) = e^x$
rie.mann
now try using chain rule
e^f(x) * e^x ?
look up the chain rule and type it exactly here
apply that to a(f(x)) here
im confused is it just e^x then
what's the outer function here?
a
yes
so what's this equal to for g(x) = e^x
e^(f(x))*f'(x)
rie.mann
does f'(x) equate to e^x?
yes. you don't know what f'(x) is so that can't be simplified anymore
so now i have h' = sqrt(x) * e^x * f'(x)
nah
wait what
read this as many times as it takes for you to understand what it's saying
you came up with it yourself
i just wrote it in latex for you
okay i understand the derivative of e^(f(x) now
so do i now do the derivative of sqrt x = x^1/2 so it = 1/2x^(-1/2) or also 1/(2sqrtx) and do the product rule to multiply that with the derivative of e^(f(x)?
write down the product rule exactly
(f * g)' = f' * g + f * g'
use different letters before you confuse yourself
$(u v)' = u' v + u v'$
rie.mann
okay
identify what u and v are
so
u is sqrt(x)
v is e^f(x)
u' is 1/(2sqrt(x))
v' is e^f(x) f'(x)
[ (1/(2sqrt(x))) * e^(f(x)) ] + [ sqrt(x) * e^f(x) * f'(x) ]
looks good
yes
o
you're given f(4) and f'(4) presumably
what do i do about e^f(x) oh wait that'd be e^1 bc of the point (4,1)
so the final answer is
h'(4) = (1/4)e - 4e
or (-15/4)e
@tardy epoch i did
(1/4 * e^1) + (2 * e^1 * -2) to get that answer did i do it correctly?
where's f'(-4) given
is it the same f(x) ?
yes
looks right
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i divided the 4th degree (original) by x-1
then found -4 was a zero of the 3rd degree (result of division)
so divided 3rd degree by x+4
then i got this
how am i supposed to factorize that
Because you entered it wrong
What was the result when you did x^4 divided by x - 1?
The full result
Yeah that's wrong
i officially cant do divisions
??
MINUS 20
damn
😎
finally
is this what im supposed to do
I think it wants you to expand it out too
i got a weird equation as result
so i did (x-1/2)(x-1/2)
same with x+5
and multiplied the result of each of them by each other
nvm
@modest pine Has your question been resolved?
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i have a question
.open
for this question how to make sure the the sign in front of 128/(x+4)
okay that is a stupied question
i got answer
@grizzled lagoon Has your question been resolved?
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I would rewrite the given logarithm as $\frac{\ln{\cos{x}}}{\ln{\cos\frac{x}2}}$ and then just substitute for $\cos\frac{x}2$
alonelybean
And perhaps l'hop then
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Help guys idk how to do
Idk where to start, more specifically
Don’t blindly use formulae
Meh, sometimes is useful when the demonstration is very extensive
Info I know:
v'(t)=-g
v(0)=25
calculate t?
But true
That’s not really what the equation is asking
Read the question and try to rephrase it (without the numbers)
Calculate the difference of time that the ball is thrown on Earth and in Mars?
Try understand what is happening in the question first
What is “difference of time that the ball is thrown”
Like in how long will the ball last in the air
The question doesnt ask the difference, just how long the ball last in the air on Mars
Yes?
It does
Read the last sentence
so we subtract v(t) in Earth from v(t) in Mars?
Don’t worry about v(t)
We want to find time in air mars - time in air earth
Because obviously it will be longer in the air for mars than earth
yes
That should be obvious
Ok so we need to find time in air then
If I shoot a ball upwards on earth at some velocity v
How long does it last in the air?
(What we want to find is a function of this form: f(gravity, initial velocity) = time in air)
so we need v(t)?
What does v(t) tell you about the time in air?
It finally clicked, yes
Or v(0) = 25
yeah
Ok what’s next
It’s affected by only 1 thing
and it's only affected by gravity
Yes
Indeed
How would we model that?
v'(t)=g
Don’t worry about that
ok
If the ball experiences some acceleration
How does its current velocity change in time
a(t) is v'(t), since the acceleration is the derivative of velocity
v(t) = something dependent on initial velocity and acceleration
It’s got to do with this
And I mean don’t worry about the exact value of g here
oh ok
(Because we want to end up with a function that depends on g as well)
That way we can just sub it for earth and mars
so do we need the position of the ball here?
We could
h'(t)=v(t) then
You could also use the fact that the velocity at which the ball hits the ground with
Is negative it’s started velocity
Because of conservation of energy
That’s true falling or rising
wdym falling or rising?
Whether or falling or rising the gravity is the same
oh ok
Here they’ve defined down (towards the centre of planet) to be negative
And away from the centre of planet to be positive
yeah
I’m saying if you start with some velocity v upwards
You will hit the ground with velocity -v
You can use this to find the time spent in air
oh ok
(Also funny side note, mars doesn’t even have air so it wouldn’t be “in the air”)
lol
now we sub g in? as -3.711?
v(t)=gt+c?
what's x here?
Ok what’s c
25 by using initial velocity
We want to find how long it takes to go from v to -v (how long it’s in the air)
Yeah but g can change, being in a different planet will change g
oh ok
And we will sub in different values for g
So it acts like a variable
So we want to find how long it takes to go from v to -v
ok
Yes
Now when are we starting the “timer” (t₀)
We want to find t₁ - t₀ since that’s how long it takes to go from v to -v velocity
ooh
(They are all functions of g but that’s fine)
t₁ - t₀=50/g
What’s t₀
t₀=(50/g)-t₁
Nah
wait
You’re overthinking it
Remember v(g, t₀) is velocity when we start
v(g, t₁) is velocity when we end
ie we launch, and it hits the floor
What’s the time when we launch
when t=0
So we start measuring at t₀ = 0
Like this is what we want
so we use that info to find t_1?
on Mars
Nope
oh
For some gravity value g
oh
We haven’t specified it yet
Ok now we want t₁(g=-3.771) - t₁(g=-9.81)
so then the difference is (50/9.8)-(50/-3.711)?
our teachers would ask to use equations of motions to find time of flight for both ball separately and subtract
Wrong way
specifically the second one
Bigger number goes first
oh ok
Remember that we can obviously know by inspection that t(-3.771) is the longer one
Cos it’s on mars and it’ll take longer to fall
Try rearrange this again
You lost a - sign at the front
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Hi
Do you know any website that is like little alchemy but math version
I have spent at least 20 minutes trying to find one
Like what would you expect from that game
I think what he is trying to do is learn math via fun games. To make the monotomy of learning seem less tedious.
A lot of websites take that approach. I remember a game that taught you about angles by shooting your projectiles from virtual cannons to try and hit targets. Things like that.
I mean alr
I’m already learning math the hard way, but after watching that animation vs math gave me the urge to find out if there is a math game similar to that
There is "brilliant", put you gotta pay
What
I mean you gotta pay tho
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It will be minimum??
At x=0
For maximum the function is symmetric around y axis so -3/8
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Hey
I need help in databases
What’s the point of the attribute called start date between the relationship of the two entities ?
Start Date is a descriptive attribute since it is an attribute for the relationship set Manages
It could store the information on the date from which an employee started managing a particular department
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How do I find the minimum value of y(x)= sin^2(x) + cos^2(x) + x^2?
So far I've only found the derivative of y(x) which is 2sin(x) +2cos(x) + 2x
Can you think of a way to simplify the function
ah yeah 1 + x^2
sin^2(x) + cos^2(x)=1
So the stationary point would be 0 yes?
Mhm
Yup
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yo just needed help with this question
@novel onyx please label the vertices, and describe in detail what did you try
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is the derivative of e/x = -e/x^2?
Please don't occupy multiple help channels.
Yes
bc power rule
Also close one of the two channels you are currently occupying please
Yes, in this case, e is like any other constant
All good
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It’s ok I forgive u man
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Hello, I'm trying to make a python script that will calculate all possible variations for a given Title. Here are some requirements: The title must be between 8-64 chars. And you can only add or remove "extra" spaces to make it unique. Another thing is that 2 titles that are generated one after the other cannot have the same character length.
Now here are some example:
Original Title: Used 2011 Honda Civic
Possible new titles (you can only add or remove "extra spaces")
- Used 2011 Honda Civic
- Used 2011 Honda Civic
- Used 2011 Honda Civic
- Used 2011 Honda Civic
- Used 2011 Honda Civic
- Used 2011 Honda Civic
- Used 2011 Honda Civic
Reminder
a) total title length must be between 8-64 characters
b) two consecutive titles should note have the same character length
my questions:
How many possibilities for a given title depending on
a) Original titles character count
b) Original titles word count
does the chances of duplicate ad increase or decrease as the number of words increase?
does the chances of duplicate ad increase or decrease as the number of characters increase?
maybe someone can help me with the math / logic part of this question (help to understand the possiblity / probability )
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well 4
this is just putting balls into boxes
the number of words is the number of boxes, the number of balls is 64 - number of characters already in the string
putting spaces between words is the same thing as putting balls in boxes between them, plus 1 added box which represents not including those spaces
the question then becomes
how many nonnegative integer solutions are there to
x_1 + x_2 + x_3 + ... + x_n = 64 - k
where n is the number of words and k is the number of characters in the string
for example if you have a 60 character string with 2 words A and B
then we want the number of nonnegative integer solutions to
x + y = 4
which is exactly 5: (0,4) (1,3) (2,2) (3,1) (4,0)
and you'll noice there's 5 strings:
A B
A B
A B
A B
A B
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Hey can somebody just check my thinking here?..
so f(x) is y=x correct?.. Because it's on top, it'll be (x^2 - (x^2)^2)
so because the inner value is the closer function, you'd set up the integral as pi 0 to 1 then f(x) minus g(x) squared
it's around x= 0 (a vertical axis) not y = 0
ohh shoot
I didn't even.. wow
okay so
the y-axis basically, right? so it'll still be 0 to 1, except both will be in terms of y?..
so now the inner is still y=x
right?..
inner is y=x , outer is x^2
or would you add a -1 or whatever
I think you'd do that though since the function is right up against the axis of rotation
dont think*****
@polar fossil please I need you just one more time! :(
like how would you set up the integral for that?.. I think I'm right
if you want to revolve around x = 0 with the washer method you need to write x = f(y)
note though that the region you care about here is R1
yeah definitely, so both functions will be in terms of x, right?
correct
oh ashit wait
that's completely the wrong problem oml
okay imagine we're revolving
hold on
revolving around y=0, r2
R2*
man okay nvm here
just explain this one I tihnk im right
so the integral will be 7 squared mins sqrt(4-x) squared
right?! cause f(x) is 7
it's the one on top
g(x) is the root function, since it's on the bottom
so you'd use washer method instead?
honestly I think that'd be easier in this instance
because R is 7, r is the root function
instead of trying to figure out the weird binomial disk method would create
wait wym
$\int (R^2 - r^2) = \int R^2 - \int r^2$
Hayley
but couldn't you just say that IN DISK METHOD R(x) is (7-sqrt(4-x))
I guess yeah, you could just split it up anyways
because of integral rules
huh... wow
which will almost always make it easier
okay so lemme get this straight. the FINAL INTEGRAL WOULD BE pi ZERO to FOUR, 7^2 MINUS sqrt(4-x)^2
then evaluated at 4
then boom!
no because r isn't sqrt(4-x)
it's 7 minus the function then huh
eg at x=4, r should be 7
very much encourage you to draw these sketches btw
and label r and R
yess okay
yeah I have my own
okay wait Im getting is
so R is 7 itself, r is 7 MINUS sqrt(4-x)
yes
YESS okay I understand, that applies for every axis of rotation that ISNT the y / x axis
okay so...
BAck to this stupid thing. IGNORE THE QUESTION AT THE TOP. What if you rotated R2 over y=0
INNER would be just x^2
outer would be y=x
there wouldn't be any number added because the function is right against the axis?..
or would be each of those functions minus 1
because it's making a giant circle (the sketch I made)
definitely. outer would be x - 1. Inner would be x^2 - 1?
it applies for the y/x axis as well
$\int (0-f(x))^2\dd{x} = \int (f(x))^2\dd{x}$
Hayley
look at what i wrote
in this case it would be like
if you're revolving around y=0
$\int (0 - x)^2 - (0-x^2)^2$
Hayley
dx
yess okay I see
that makes sense, so it's 0 because ther's no number between
like the function covers it
between the axi
axis
like you don't have to include the 0 because it works out the same way as if you just had the functions themselves
but since you're squaring things it doesn't hurt to include it
wait so one last quick question; if the line is UNDER the function, would the line function still be first
like if you have the function X, rotated around y= -2
would it just be (x - 2)
instead of (-2 minus x)
like I guess why are they negative? like the x and x^2
draw graph -> label radii
you could write it equivalently as $\int (x-0)^2 - (x^2-0)^2$
Hayley
they're the same since we're about to square it
it but that isn't right
it endsu p being
see
fuck this is timed how am I wrong
LIKE WHAT @polar fossil
SHOOT I NEED TO GET THIS RIGHT
why would a homework be timed... 
It’s because I submitted it wrong on accident so now he made it timed
Like wtf is wrong here everything is right
📖 
so i just ended up getting this one wrong : I got 188pi like ??
204pi was my first answer but
I put 188 pi and was wrong somehow this was is so easy
nvm I see im dumbokay thanks hayley ily
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@frail junco
i didnt close the channel it got closed
alr so the measure of YZL i'm pretty sure is half the measure of YXL arc
oh wait this isn't that hard
the sum of all arcs equals 360
yeah so find the measure of YXL and it should be half of that
yeah if it has the lines that connect on the circle the angle measure should be half the arc
but how would i find YXL would it jus be half of 87?
no because look at the lines
87 degrees corresponds to ZYX arc
so you see how the other 2 are already put in
shouldnt angle z be half of angle x
idk man i haven't done this in a bit but i'm going off what i think is right
hi
yeah so just subtract the others from 360 and halve it i'm pretty sure

arc YXL is arc YXZ + arc ZXL = 112+118 = 230
and half of that is 115
YXL = 115
so YZL = 65
bruhh
half of 130 = 65
yeah
65 degrees should be it right
yes
i think you should be able to do this now
i have to like inspect it just to figure out how to get it😭
ok i know
angle W is 97 degrees so XPV should be 194
then find the other major arc and halve it
at least that's what i'd do
no
oh i meant arc XPV sory
72 * 2
if you find PXW than you can easily solve for x, so first find that
dont give random numbers, use formulas
oh i found the wrong thing
okok
idk i just joined this server a couple minutes ago
doesnt matter, its okay
oh wait yeah i was on the right track at least
bc i found the missing angle so we can solve fter
i can give a hint, PXW + PVW = 180
oh wow i should've known tht