#help-10

1 messages · Page 209 of 1

brisk matrix
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but we haven’t shown it

uneven otter
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oh

brisk matrix
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the idea is to start with
… -> n-1 -> n

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this is our ordered list

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and we assume n+1 loses to n

uneven otter
#

then its n-1 -> n -> n+1

brisk matrix
#

perfect

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now let’s consider the other case

uneven otter
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and if n+1 were to win against n

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it would b n-1 -> n + 1 -> n

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and then the next case

brisk matrix
#

if they lost to n-1

uneven otter
#

could be if they lost to n-1

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then that is the final

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order

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and if they win against n-1 then it should be

n+1 -> n-1 -> n

brisk matrix
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if they lost to n-2

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make sure you’re clear about that

uneven otter
#

n-2 -> n+1 -> n-1 -> n

brisk matrix
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in general

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we have a section
a -> b -> c

uneven otter
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and i add d and then consider each case

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just like that i can keep adding

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but they only asked for k+1 so i should j talk abt that

brisk matrix
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ok as long as you understand the proof

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it’s just cases until you reach the start of the line

uneven otter
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Ok let me write this down and then could u proofread it

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because idk how to say this in a proofy way

brisk matrix
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maybe an easier way to phrase this is starting with n+1 beating 1

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then we have

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n+1 -> 1 -> … -> n

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then we assume the contrary

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and we get the sequence 1 -> n+1 -> 2 -> … -> n

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now we know 1 -> n+1 is well positioned

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since we are assuming n+1 lost to 1

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so we just consider the rest

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n+1 -> 2 -> … -> n

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repeat

uneven otter
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ohhhhhhhh

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ok one second i think I get it properly now brb

brisk matrix
#

eventually n+1 fits, or they lose to n and end up at the end of the list

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also make a note in your proof that we are assuming there is a sequence that works of the form
1 -> 2 -> … -> n
that’s the inductive hypothesis

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the labels don’t really matter, i’m calling them 1 through n for simplicity’s sake

uneven otter
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could you please lmk if its valid

brisk matrix
#

don’t use commas before the dots

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just use an arrow like you were using before

uneven otter
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done

brisk matrix
#

also say “the queue would be” instead of “the queue would be something like”

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we know for certain it would be that

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or better yet say “could be”

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since there probably are multiple valid arrangements

uneven otter
#

bet

brisk matrix
#

looks fine otherwise

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maybe explain the last bit in a few lines

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like the k -> k+1 case

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and why it works still

uneven otter
uneven otter
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but wont it

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oh so like

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when it reaches k

brisk matrix
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like just add a line about “if it loses against the k ninja then we can let the queue be: … -> k -> k+1”

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so one more nitpick notation wise

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do 2 -> 3 -> … -> k

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so an arrow before the dots

uneven otter
#

bet added

brisk matrix
#

(also you didn’t move the k+1 element in the 4th queue you wrote)

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and finally

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probably worth adding a not somewhere that inserting this ninja won’t change the rest of the queue’s validity

uneven otter
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it lost to the second ninja

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so its after the second ninja

brisk matrix
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i mean

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the fourth queue

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you’re looking at the fifth

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oh

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that says win

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never mind

uneven otter
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yea lol

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so my proof is god?

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good*

brisk matrix
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en

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so

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after you say you assume it loses against the first ninja

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don’t write the queue

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say first that you assume it loses to the second ninja

uneven otter
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coz it remains the same as winning against the second ninja?

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oh should i

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talk about them at once

brisk matrix
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well because we don’t know if it fits there yet

uneven otter
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losing to 1 and winning to 2

brisk matrix
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it could have lost against the second ninja

uneven otter
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right

brisk matrix
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yeah. other than that

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maybe mention what i said above somewhere

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how placing this ninja doesn’t change the rest of the queue being valid

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like literally one sentence somewhere

uneven otter
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is this better

brisk matrix
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eh

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so again i want to suggest you put an arrow after the 3

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and before the dots

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but also make note of the assumption that “k+1 ninja was to lose agains the first ninja and win against the second ninja

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then go over what happens if the k+1 ninja was to lose to the second ninja and win agains the third ninja

uneven otter
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ah

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I see

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tysm

unique grail
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is it possible to calculate the value of theta

uneven otter
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oh lemme close my fault n u can take the channel

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.close

obtuse pebbleBOT
#
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unique grail
#

. reopen

#

.reopen

obtuse pebbleBOT
#
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unique grail
obtuse pebbleBOT
unique grail
#

is it possible to calculate the value of theta

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if yes how?

royal basin
#

what's given?

unique grail
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no value is given

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I mean using geometry

royal basin
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if nothing is given then nothing can be found

unique grail
#

I need to check they are perpendicular or not

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<@&286206848099549185>

timid silo
#

Sorry we must close your ticket

unique grail
#

I calculated this. Is it correct?

heavy frost
#

can you tell the problem

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ill help if i can

obtuse pebbleBOT
#

@unique grail Has your question been resolved?

#
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obtuse pebbleBOT
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solemn pollen
#

Hi there, I really have no idea how to start solving this question, should I use integration by parts or by substitution

solemn pollen
urban patrol
#

i mean you can start by simplifying the log

shell garnet
#

i think u take x2+1 = t

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and then sub it all in the integral

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oh boy is it long

obtuse pebbleBOT
#

@solemn pollen Has your question been resolved?

frosty pendant
#

Pull out x² from the root and bring the difference of ln together

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I've noticed that the answers have 1 + 1/x² and not x² + 1

shell garnet
#

damn

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nice obs

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fk im dum

obtuse pebbleBOT
#
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astral aurora
#

Number of non trivial entries in matrix A=[a ij] n×n which commutes with
D=dig[a1,a2,....p1 times...p2 times.......ak....pktimes

astral aurora
#

I didn't understand it

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This is the solution

#

.close

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toxic kraken
#

|x|-2 / x(x-1) > 0
when we take x<0, will the numerator be -(x-2)?

polar fossil
#

numerator will be -x-2

toxic kraken
polar fossil
toxic kraken
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.close

obtuse pebbleBOT
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timid silo
#

🤡

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
#

So the answer is 0 but I get infinity

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Can someone show me where I went wrong

boreal patio
#

dx = du/2x

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and then in the second step you also lose the x

timid silo
#

oof

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the x was above

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the 2 became half since there was no 2 on the numerator

boreal patio
#

yes

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the x above dissapears

timid silo
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so it goes to the denomenator??

boreal patio
#

so first you did the substitution

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u = x^2 + 4

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then when you derive you get,

du = 2x * dx

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and then when you plug in dx with your substitution in the second step you get
x/u^(3/2) * du/2x

timid silo
#

OHH

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so then

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it becomes

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du/2u^3/2

boreal patio
#

yes

timid silo
#

ayyy

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Did I do this right? :D

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Wait no

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I still get infinity plus infinity

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The negatives cancel out

boreal patio
#

you are not evaluating integral bounds after substitution correctly

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what is b?

timid silo
#

infinity

boreal patio
#

when x -> - inf

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u -> inf

timid silo
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Oh it’s still infinity

boreal patio
#

yeah (its because f(x) is symmetric)

timid silo
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I just used the second definition

boreal patio
#

this will apply to the 0

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wait ill try to solve it

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when i derive the indefinite integral i just get - 1/sqrt(x^2+4)

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and if i apply the bounds both go to 0

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
boreal patio
#

no

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the first problem here is already division by 0

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what are the bounds of the integral after substitution?

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both are infinity, you agree?

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you don't have to include 0 in the definite integral after substitution

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

omg true

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how would i do this

boreal patio
#

when you do substitution

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your bounds change

timid silo
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but infinity makes it stay same

boreal patio
#

for u = x^2 + 4
when x goes to bound -inf, then u goes to +inf
and the same for x -> inf

timid silo
#

ooohh

boreal patio
#

you dont have -infinity anymore

timid silo
#

so it goes from infinity to infinity

boreal patio
#

exactly

timid silo
#

woahhh

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but then what next

boreal patio
#

you can evaluate the definite integral... and because you have -1/sqrt(u) the u -> inf will be equal to 1/inf = 0

timid silo
#

Like this?

boreal patio
#

yeah like this

timid silo
#

:DDDDDDDDDDDDDDDDDDDDDDDD

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OMG TY

boreal patio
#

also the summands just cancel out so you get 0 anyways

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np

timid silo
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what is summands?

boreal patio
#

-t^1/2 + t^1/2

timid silo
#

true

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Alright last question

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Oh waiittt

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I substituted 0 instead of 2

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Brb

boreal patio
#

i get pi/2 + 2

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#
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inner spear
#

When trying to prove that 3 vectors lie in the same plane, we use a dot (bxc)=. I understand that bxc gives a vector perpendicular to a (Call this the normal n). a dot n equals zero means that a is perpendicular to n. However, how does this prove that they are on the same plane?

inner spear
#

for example, imagine a piece of paper with vectors b and c on it. bxc gives a normal, which is like a pen sticking out of the paper. even though vector a is perpendicular to the pen, it doesn't mean it's on the paper, right? it's parallel to the paper, but couldn't it be above the paper too?

warm canopy
#

If it wasnt on the paper, it wouldn't be perpendicular to the normal

wooden cipher
#

They are if you move the takls together

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tails*

royal basin
#

so it being parallel to the paper is good enough

inner spear
inner spear
#

I'm a bit confused

wooden cipher
#

The starting location of a vector can be changed

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What cannot be changed is its magnitude and direction

royal basin
#

when we talk about three vectors lying in the same plane we imply a plane that goes through three manifestations of said vectors w/ the same start point

inner spear
#

manifestation?

inner spear
#

or am i wrong

wooden cipher
#

We specifically move the tails to the same point and then check coplanarity

warm canopy
#

Youre thinking of it in terms of physical lines in space instead of slightly more abstractly where a vector is the same vector if you only move it around

inner spear
#

the vector a is perpendicular to the normal but not on the plane

inner spear
wooden cipher
#

Does vector a's tail match the location of the tail of b and c?

inner spear
#

I don't really understand the question

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you mean can a be shifted to the same plane as b and c and be on the same plane?

warm canopy
#

Vector a can be picked up and moved wherever you want and it still be the same vector as long and you don't change direction or magnitude

inner spear
#

oh

inner spear
# inner spear

so even though a is not on the plane, it is on the plane because it can be moved to be on the plane?

warm canopy
#

Yes

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You can and sometimes should view all vectors as starting at the same point (might aswell be 0) and then a is immediately on the plane in the usual way you would want it to be

inner spear
#

gotcha, that makes a lot of sense

#

thank you

#

.close

obtuse pebbleBOT
#
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wise hedge
timid silo
#

t is in years, 206 is in days

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And yes I see the /365 at the front but then you get t/365-206/365

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206/365 is in years, t/365 is meaningless

wise hedge
#

There is no t/365 that I put in anything.

timid silo
#

If you expand out the /365 into the parentheses you get t/365

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Unless there is another mistake I am missing it is probably 2pi(t-206/365)

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,calc 63.5-14.5

warm shaleBOT
#

Result:

49
timid silo
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,calc 63.5+14.5

warm shaleBOT
#

Result:

78
wise hedge
#

I think you are mistaken, it's always regular period over new period

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2pi/365

timid silo
#

Yeah okay but then the stuff inside the parentheses is wrong somehow

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Since your new period is in days I'm guessing the stuff inside the parentheses should be too

wise hedge
#

No, it can't be. I've done that way a thousand times.

timid silo
#

So you need to convert t to days

timid silo
wise hedge
#

It is in days, the 206th day of the year.

timid silo
#

t is in years

wise hedge
#

I just assumed they worded the question wrong. What sense does it make to talk about the function in years since everyone will look the same?

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t is probably in days.

timid silo
#

I mean

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I can't tell you whether they got the question wrong or whether it is actually in years

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I can only tell you what I read

wise hedge
#

Trigonometric functions repeat, and they repeat exactly

timid silo
#

Yeah sure

wise hedge
#

So, what does the year matter?

timid silo
#

But then I don't know how to help

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Oh wait I see the confusion

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I was confused too at first

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It's not just the year

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It's uh

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It's not necessarily an integer

wise hedge
#

Dont blow it

timid silo
#

...?

wise hedge
#

Just guide me if you see my error.

timid silo
#

Yeah okay

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Well t is in years that's what I see

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And it seems you don't understand t can be like 3.5

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Not just 1, 2, 3, 4... It encodes the exact day

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Does that make sense?

wise hedge
#

I'm trying to take it in and process what you are saying.

timid silo
#

"Why does the year matter"
t is not the year

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It's not like the year 2022 or any of that

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No, it's the exact time that has passed since January 1st 2015 in years

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The exact time

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If half a year has passed it's not gonna be 0 because we're still in 2015, it'll be 0.5

wise hedge
#

Right but it says you start at January 1st on the graph so...

timid silo
#

Yeah

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So the problem here as I have stated many times is that your period is in days but t is in years

wise hedge
#

So convert the 206/365 to a simple decimal?

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It's still a ratio

timid silo
#

Uh...?

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How would that look like?

wise hedge
#

.56

timid silo
#

Not sure why you'd want to do that

wise hedge
#

I wouldn't because it doesn't help but that's in years, .56ths of a year

timid silo
#

Oh I see

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I thought you were gonna convert everything in days instead of converting everything in years

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Both work

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So if you want to use years as your unit, yes, you'll have to use 206/365 instead of 206

wise hedge
#

206/365 is in years. it's .56ths of a year

timid silo
#

And you'll have to use a period of 1

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For 1 year

wise hedge
#

It's just stating in days

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365 means the units are in years

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So 206/365 is in years

timid silo
#

Yes

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@wise hedge So what do you think the formula would look like...?

wise hedge
#

I don't have a clue, I typed what I think it is. I'm lost on what's wrong other than changing the 365 to just a 1 to represent the period as a year.

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The period is 365 days, that represents a year

timid silo
#

Yes

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So have you changed the formula to something else now?

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If so, can you screenshot it?

wise hedge
#

No, I haven't changed it. It's the same as I showed you.

timid silo
#

Do you want to use years or days as your unit?

wise hedge
#

365 days = 1 year, it's semantics to me.

timid silo
#

Well it's really not

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Like say you're calculating the speed of something

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And it moved 10 meters in a minute

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That's 10/1=10 meters per minute

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Now if you want to calculate it in seconds, you'd do 10/60=0.1666... meters per second

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60 seconds is a minute yeah sure

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But still, you're using seconds as the unit

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@wise hedge Does that analogy make sense?

wise hedge
#

Yes, what you said just makes sense.

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So, I guess I'm just confusing my units, using them 2 different ways I guess.

timid silo
#

Yeah, so now you gotta either convert everything to years or everything to days

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Also I was myself confused as to how changing the unit gave the same formula, but then I realised we're dividing how much time has passed by the period which are in the same unit

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And simple dimensional analysis shows that this gives a dimensionless (unitless) result

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Ooooh right yes because we are therefore expressing the time in terms of a single period (which in this case is a year) no matter which units we use to do that calculation

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@wise hedge Have you now changed the formula? If so, did it count it as right?

wise hedge
#

I haven't changed it yet but I understand what you're saying now. Thank You for helping me understand it. I'll have to go back and examine and see where I mixing the units together wrong.

#

I got the right answer but it was in a tweaking fashion. But you did help me to understand it. Thanks again.

wise hedge
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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echo gazelle
obtuse pebbleBOT
echo gazelle
#

did i do that right

obtuse pebbleBOT
#

@echo gazelle Has your question been resolved?

echo gazelle
#

<@&286206848099549185>

tardy epoch
#

yea g'(4)= -6 is right if you're given f(4) = 1 and f'(4) = -2

echo gazelle
#

okay thanks

#

i also have h(x) = sqrt(x) * e^(f(x)) find h'(4) and im confused ab it

tardy epoch
#

product rule and chain rule

echo gazelle
#

do i use the product rule or the chain rule? or both? the e^f(x) is confusing me

#

o

#

okay

tardy epoch
#

there are 3 functions

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sqrt(x), exp(x), and f(x)

echo gazelle
#

yeah so do i do the chain of e^f(x) and hten the product rule of that answer * sqrt (x)

#

im rlly confused trying to do the chin rule for e^(f(x))

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is it f(x)(e)^(f(x)-1) * e^x

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@tardy epoch

tardy epoch
#

Power rule is for constants

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Like x^n

echo gazelle
#

oh what do i do then?

#

e^f(x) * ln(e)?

#

but then its just e^f(x) * e^x again wait what

tardy epoch
#

$e^{f(x)} = a(f(x)), \ a(x) = e^x$

warm shaleBOT
#

rie.mann

tardy epoch
#

now try using chain rule

echo gazelle
tardy epoch
echo gazelle
#

g'(f(x)) * f'(x)

#

g is outside f is inside

tardy epoch
echo gazelle
tardy epoch
echo gazelle
#

a

tardy epoch
#

yes

tardy epoch
echo gazelle
#

e^(f(x))*f'(x)

tardy epoch
#

correct

#

$\frac{d}{dx} e^{f(x)} = e^{f(x)} f'(x)$

warm shaleBOT
#

rie.mann

echo gazelle
#

does f'(x) equate to e^x?

tardy epoch
#

ask in complete sentences

echo gazelle
#

wait nvm

#

do i just leave f'(x) as f'(x)?

tardy epoch
#

yes. you don't know what f'(x) is so that can't be simplified anymore

echo gazelle
#

so now i have h' = sqrt(x) * e^x * f'(x)

tardy epoch
#

nah

tardy epoch
#

and you didn't use product rule

echo gazelle
#

wait what

tardy epoch
tardy epoch
#

i just wrote it in latex for you

echo gazelle
#

okay i understand the derivative of e^(f(x) now

#

so do i now do the derivative of sqrt x = x^1/2 so it = 1/2x^(-1/2) or also 1/(2sqrtx) and do the product rule to multiply that with the derivative of e^(f(x)?

tardy epoch
#

write down the product rule exactly

echo gazelle
#

(f * g)' = f' * g + f * g'

tardy epoch
#

$(u v)' = u' v + u v'$

warm shaleBOT
#

rie.mann

echo gazelle
#

okay

tardy epoch
#

identify what u and v are

echo gazelle
#

so

u is sqrt(x)
v is e^f(x)

u' is 1/(2sqrt(x))
v' is e^f(x) f'(x)

[ (1/(2sqrt(x))) * e^(f(x)) ] + [ sqrt(x) * e^f(x) * f'(x) ]

tardy epoch
#

looks good

echo gazelle
#

so now do i substitute 4 in for x?

#

wait nvm thats confusing bc of f(x)

tardy epoch
#

yes

echo gazelle
#

o

tardy epoch
#

you're given f(4) and f'(4) presumably

echo gazelle
#

what do i do about e^f(x) oh wait that'd be e^1 bc of the point (4,1)

#

so the final answer is
h'(4) = (1/4)e - 4e

#

or (-15/4)e

#

@tardy epoch i did

(1/4 * e^1) + (2 * e^1 * -2) to get that answer did i do it correctly?

tardy epoch
#

where's f'(-4) given

tardy epoch
echo gazelle
#

i did f'(4) in part a of the problem its -2

#

wait f'(-4)?

echo gazelle
echo gazelle
#

thank you for your help

#

.close

obtuse pebbleBOT
#
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modest pine
obtuse pebbleBOT
modest pine
#

i divided the 4th degree (original) by x-1

#

then found -4 was a zero of the 3rd degree (result of division)

#

so divided 3rd degree by x+4

#

then i got this

#

how am i supposed to factorize that

nocturne minnow
#

What was the result when you did x^4 divided by x - 1?

modest pine
#

x^3

#

no way i got this wrong bor

nocturne minnow
#

The full result

modest pine
#

let me put it in a calculator

#

x^3-4x^2+5x+20

nocturne minnow
#

Yeah that's wrong

modest pine
#

i officially cant do divisions

#

??

#

MINUS 20

#

damn

#

finally

#

is this what im supposed to do

nocturne minnow
modest pine
#

so i did (x-1/2)(x-1/2)

#

same with x+5

#

and multiplied the result of each of them by each other

#

nvm

obtuse pebbleBOT
#

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obtuse pebbleBOT
#
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#
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grizzled lagoon
obtuse pebbleBOT
grizzled lagoon
#

.open

#

for this question how to make sure the the sign in front of 128/(x+4)

#

okay that is a stupied question

#

i got answer

obtuse pebbleBOT
#

@grizzled lagoon Has your question been resolved?

grizzled lagoon
#

.closed

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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worthy bramble
obtuse pebbleBOT
#

@worthy bramble Has your question been resolved?

sage geode
#

I would rewrite the given logarithm as $\frac{\ln{\cos{x}}}{\ln{\cos\frac{x}2}}$ and then just substitute for $\cos\frac{x}2$

warm shaleBOT
#

alonelybean

sage geode
#

And perhaps l'hop then

obtuse pebbleBOT
#
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fallow cove
#

Help guys idk how to do

obtuse pebbleBOT
fallow cove
#

Idk where to start, more specifically

grizzled shore
#

Do you understand the question?

#

Like do you know what it’s asking

tropic pier
#

Isnt there like, an specific equation for that?

#

The equation of motion?

grizzled shore
#

Don’t blindly use formulae

tropic pier
#

Meh, sometimes is useful when the demonstration is very extensive

fallow cove
tropic pier
#

But true

grizzled shore
fallow cove
#

cuz counting t dosen't seems like it

#

oh

grizzled shore
#

Read the question and try to rephrase it (without the numbers)

fallow cove
#

Calculate the difference of time that the ball is thrown on Earth and in Mars?

grizzled shore
#

Try understand what is happening in the question first

#

What is “difference of time that the ball is thrown”

fallow cove
#

Like in how long will the ball last in the air

grizzled shore
#

Right

#

So we need to find 2 things

#

And subtract 1 from the other

tropic pier
#

The question doesnt ask the difference, just how long the ball last in the air on Mars

grizzled shore
#

Yes?

grizzled shore
#

Read the last sentence

tropic pier
#

Is doing a comparison

#

Hmm

fallow cove
grizzled shore
#

We want to find time in air mars - time in air earth

#

Because obviously it will be longer in the air for mars than earth

fallow cove
#

yes

grizzled shore
#

That should be obvious

#

Ok so we need to find time in air then

#

If I shoot a ball upwards on earth at some velocity v

#

How long does it last in the air?

#

(What we want to find is a function of this form: f(gravity, initial velocity) = time in air)

fallow cove
grizzled shore
#

What does v(t) tell you about the time in air?

tropic pier
#

It finally clicked, yes

fallow cove
#

it's initial velocity is 25m/s

#

thus meaning that when v(0)=25

grizzled shore
#

Or v(0) = 25

fallow cove
#

yeah

grizzled shore
#

Ok what’s next

tropic pier
#

Remember that the ball is affected by two other things

#

What are those things?

grizzled shore
#

It’s affected by only 1 thing

fallow cove
#

and it's only affected by gravity

grizzled shore
#

Yes

tropic pier
#

Indeed

grizzled shore
fallow cove
#

v'(t)=g

grizzled shore
#

Sure

#

And then?

fallow cove
#

g is -3.711 here

#

so sub it in and integrate

grizzled shore
#

Don’t worry about that

fallow cove
#

ok

grizzled shore
#

If the ball experiences some acceleration

#

How does its current velocity change in time

fallow cove
#

a(t) is v'(t), since the acceleration is the derivative of velocity

grizzled shore
#

v(t) = something dependent on initial velocity and acceleration

grizzled shore
grizzled shore
fallow cove
#

oh ok

grizzled shore
#

That way we can just sub it for earth and mars

fallow cove
#

so do we need the position of the ball here?

grizzled shore
#

We could

fallow cove
#

h'(t)=v(t) then

grizzled shore
#

You could also use the fact that the velocity at which the ball hits the ground with

#

Is negative it’s started velocity

#

Because of conservation of energy

fallow cove
#

yeah

#

v'(t)=-g when falling

#

now?

grizzled shore
#

That’s true falling or rising

fallow cove
#

wdym falling or rising?

grizzled shore
#

Whether or falling or rising the gravity is the same

fallow cove
#

oh ok

grizzled shore
#

Here they’ve defined down (towards the centre of planet) to be negative

#

And away from the centre of planet to be positive

fallow cove
#

yeah

grizzled shore
#

I’m saying if you start with some velocity v upwards

#

You will hit the ground with velocity -v

#

You can use this to find the time spent in air

fallow cove
#

oh ok

grizzled shore
#

(Also funny side note, mars doesn’t even have air so it wouldn’t be “in the air”)

fallow cove
#

lol

grizzled shore
#

Anyway from this

#

v’(t) = g

#

Can you find an equation for v(t)

fallow cove
#

now we sub g in? as -3.711?

grizzled shore
#

No g’s

#

g is a constant

fallow cove
#

v(t)=gt+c?

grizzled shore
#

Fuck

#

I did it wrong

grizzled shore
#

v’(t) = x(t)

#

Wait

fallow cove
#

what's x here?

grizzled shore
#

No that’s wrong

#

Oh wait I got confused sorry

#

That’s right

grizzled shore
fallow cove
#

25 by using initial velocity

grizzled shore
#

Ok

#

So we have v(g, t) = 25 + gt

fallow cove
#

is it v(t) or v(g,t)?

#

cuz I remember that the t is the only variable here

grizzled shore
#

We want to find how long it takes to go from v to -v (how long it’s in the air)

grizzled shore
fallow cove
#

oh ok

grizzled shore
#

And we will sub in different values for g

#

So it acts like a variable

#

So we want to find how long it takes to go from v to -v

fallow cove
#

ok

grizzled shore
#

Which means v(g, t₀) = -v(g, t₁)

#

Yeah?

fallow cove
#

one sec

#

lemme comprehend

#

oh ok

#

so g(t_0)+25=-g(t_1)-25?

grizzled shore
#

Yes

grizzled shore
#

We want to find t₁ - t₀ since that’s how long it takes to go from v to -v velocity

fallow cove
#

ooh

grizzled shore
#

(They are all functions of g but that’s fine)

fallow cove
#

t₁ - t₀=50/g

grizzled shore
#

What’s t₀

fallow cove
#

t₀=(50/g)-t₁

grizzled shore
#

Nah

fallow cove
#

wait

grizzled shore
#

You’re overthinking it

#

Remember v(g, t₀) is velocity when we start

#

v(g, t₁) is velocity when we end

#

ie we launch, and it hits the floor

#

What’s the time when we launch

fallow cove
#

when t=0

grizzled shore
grizzled shore
fallow cove
#

so we use that info to find t_1?

grizzled shore
#

But we don’t need t₀ because it’s equal to 0

#

Yeah

fallow cove
#

oh ok

#

so then t_1=50/g

#

wait wtf

#

ok

#

better

grizzled shore
#

Ok

#

So that’s how long the ball is in the air

#

For some gravity value

fallow cove
#

on Mars

grizzled shore
#

Nope

fallow cove
#

oh

grizzled shore
#

For some gravity value g

fallow cove
#

oh

grizzled shore
#

We haven’t specified it yet

fallow cove
#

oh wait

#

I think I know it

grizzled shore
#

Ok now we want t₁(g=-3.771) - t₁(g=-9.81)

fallow cove
#

so then the difference is (50/9.8)-(50/-3.711)?

timber island
grizzled shore
timber island
#

specifically the second one

grizzled shore
#

Bigger number goes first

fallow cove
#

oh ok

grizzled shore
#

Remember that we can obviously know by inspection that t(-3.771) is the longer one

#

Cos it’s on mars and it’ll take longer to fall

fallow cove
#

ok

#

wait

#

wouldn't the value be negative?

grizzled shore
#

You lost a - sign at the front

fallow cove
#

oh

#

sry

#

one sec

#

Got it

#

8.371

#

thx

#

.close

obtuse pebbleBOT
#
Channel closed

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willow tulip
#

Hi

obtuse pebbleBOT
willow tulip
#

Do you know any website that is like little alchemy but math version

#

I have spent at least 20 minutes trying to find one

rich plume
#

Like what would you expect from that game

willow tulip
#

Idk

#

Search up little alchemy

#

Or do you know it already

sacred root
#

You wana mix things and learn math??

#

Sounds ridiculous...

wise hedge
#

I think what he is trying to do is learn math via fun games. To make the monotomy of learning seem less tedious.

#

A lot of websites take that approach. I remember a game that taught you about angles by shooting your projectiles from virtual cannons to try and hit targets. Things like that.

sacred root
#

I mean alr

willow tulip
sacred root
#

There is "brilliant", put you gotta pay

willow tulip
#

What

sacred root
#

It's website

#

Where you can learn math visually

willow tulip
#

Oh

#

That’s good enough for me lol

#

Ty

sacred root
#

I mean you gotta pay tho

obtuse pebbleBOT
#

@willow tulip Has your question been resolved?

obtuse pebbleBOT
#
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astral aurora
obtuse pebbleBOT
astral aurora
#

It will be minimum??

#

At x=0

#

For maximum the function is symmetric around y axis so -3/8

obtuse pebbleBOT
#

@astral aurora Has your question been resolved?

obtuse pebbleBOT
#
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astral aurora
#

. reopen

#

.reopen

obtuse pebbleBOT
#

obtuse pebbleBOT
#

@astral aurora Has your question been resolved?

obtuse pebbleBOT
#

@astral aurora Has your question been resolved?

astral aurora
#

.close

obtuse pebbleBOT
#
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timid silo
#

Hey

obtuse pebbleBOT
timid silo
#

I need help in databases

#

What’s the point of the attribute called start date between the relationship of the two entities ?

next reef
#

Start Date is a descriptive attribute since it is an attribute for the relationship set Manages

#

It could store the information on the date from which an employee started managing a particular department

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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empty salmon
#

How do I find the minimum value of y(x)= sin^2(x) + cos^2(x) + x^2?

empty salmon
#

So far I've only found the derivative of y(x) which is 2sin(x) +2cos(x) + 2x

warm canopy
empty salmon
#

sin^2(x) + cos^2(x)=1

#

So the stationary point would be 0 yes?

wooden cipher
#

Mhm

empty salmon
#

Aight

#

And thus the minimum value of y(x) would be 1 innit

#

since 1 + (0)^2 = 1

wooden cipher
#

Yup

empty salmon
#

aight thanks

#

.close

obtuse pebbleBOT
#
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novel onyx
#

yo just needed help with this question

obtuse pebbleBOT
novel onyx
#

you need to find the value of angle theta, and the length of x

civic socket
#

yes

#

do you know how to find them?

lone dirge
#

@novel onyx please label the vertices, and describe in detail what did you try

obtuse pebbleBOT
#

@novel onyx Has your question been resolved?

obtuse pebbleBOT
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echo gazelle
#

is the derivative of e/x = -e/x^2?

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

wooden cipher
#

Yes

echo gazelle
#

bc power rule

wooden cipher
#

Also close one of the two channels you are currently occupying please

wooden cipher
echo gazelle
#

i closed the other sorry i forgot to

#

alr thank u

wooden cipher
#

All good

echo gazelle
#

.close

obtuse pebbleBOT
#
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teal turret
obtuse pebbleBOT
#
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verbal coral
#

Hello, I'm trying to make a python script that will calculate all possible variations for a given Title. Here are some requirements: The title must be between 8-64 chars. And you can only add or remove "extra" spaces to make it unique. Another thing is that 2 titles that are generated one after the other cannot have the same character length.

Now here are some example:
Original Title: Used 2011 Honda Civic

Possible new titles (you can only add or remove "extra spaces")

  1. Used 2011 Honda Civic
  2. Used 2011 Honda Civic
  3. Used 2011 Honda Civic
  4. Used 2011 Honda Civic
  5. Used 2011 Honda Civic
  6. Used 2011 Honda Civic
  7. Used 2011 Honda Civic

Reminder
a) total title length must be between 8-64 characters
b) two consecutive titles should note have the same character length

my questions:
How many possibilities for a given title depending on
a) Original titles character count
b) Original titles word count

does the chances of duplicate ad increase or decrease as the number of words increase?
does the chances of duplicate ad increase or decrease as the number of characters increase?

verbal coral
#

maybe someone can help me with the math / logic part of this question (help to understand the possiblity / probability )

obtuse pebbleBOT
#

@verbal coral Has your question been resolved?

obtuse pebbleBOT
#

@verbal coral Has your question been resolved?

obtuse pebbleBOT
#

@verbal coral Has your question been resolved?

drifting wraith
#

why do you care

#

the 2 questions seem pointless

drifting wraith
#

well 4

brisk matrix
#

this is just putting balls into boxes

#

the number of words is the number of boxes, the number of balls is 64 - number of characters already in the string

#

putting spaces between words is the same thing as putting balls in boxes between them, plus 1 added box which represents not including those spaces

#

the question then becomes
how many nonnegative integer solutions are there to
x_1 + x_2 + x_3 + ... + x_n = 64 - k
where n is the number of words and k is the number of characters in the string

#

for example if you have a 60 character string with 2 words A and B
then we want the number of nonnegative integer solutions to
x + y = 4
which is exactly 5: (0,4) (1,3) (2,2) (3,1) (4,0)
and you'll noice there's 5 strings:
A B
A B
A B
A B
A B

obtuse pebbleBOT
#
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remote timber
#

Hey can somebody just check my thinking here?..

remote timber
#

so f(x) is y=x correct?.. Because it's on top, it'll be (x^2 - (x^2)^2)

#

so because the inner value is the closer function, you'd set up the integral as pi 0 to 1 then f(x) minus g(x) squared

polar fossil
#

it's around x= 0 (a vertical axis) not y = 0

remote timber
#

ohh shoot

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I didn't even.. wow

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okay so

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the y-axis basically, right? so it'll still be 0 to 1, except both will be in terms of y?..

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so now the inner is still y=x

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right?..

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inner is y=x , outer is x^2

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or would you add a -1 or whatever

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I think you'd do that though since the function is right up against the axis of rotation

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dont think*****

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@polar fossil please I need you just one more time! :(

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like how would you set up the integral for that?.. I think I'm right

polar fossil
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if you want to revolve around x = 0 with the washer method you need to write x = f(y)

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note though that the region you care about here is R1

remote timber
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yeah definitely, so both functions will be in terms of x, right?

polar fossil
#

correct

remote timber
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oh ashit wait

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that's completely the wrong problem oml

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okay imagine we're revolving

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hold on

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revolving around y=0, r2

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R2*

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man okay nvm here

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just explain this one I tihnk im right

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so the integral will be 7 squared mins sqrt(4-x) squared

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right?! cause f(x) is 7

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it's the one on top

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g(x) is the root function, since it's on the bottom

polar fossil
remote timber
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so you'd use washer method instead?

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honestly I think that'd be easier in this instance

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because R is 7, r is the root function

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instead of trying to figure out the weird binomial disk method would create

polar fossil
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well i mean

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washer method is just disk method twice

remote timber
#

wait wym

polar fossil
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$\int (R^2 - r^2) = \int R^2 - \int r^2$

warm shaleBOT
#

Hayley

remote timber
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but couldn't you just say that IN DISK METHOD R(x) is (7-sqrt(4-x))

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I guess yeah, you could just split it up anyways

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because of integral rules

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huh... wow

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which will almost always make it easier

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okay so lemme get this straight. the FINAL INTEGRAL WOULD BE pi ZERO to FOUR, 7^2 MINUS sqrt(4-x)^2

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then evaluated at 4

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then boom!

polar fossil
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no because r isn't sqrt(4-x)

remote timber
#

it's 7 minus the function then huh

polar fossil
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eg at x=4, r should be 7

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very much encourage you to draw these sketches btw

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and label r and R

remote timber
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yess okay

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yeah I have my own

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okay wait Im getting is

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so R is 7 itself, r is 7 MINUS sqrt(4-x)

polar fossil
#

yes

remote timber
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YESS okay I understand, that applies for every axis of rotation that ISNT the y / x axis

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okay so...

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BAck to this stupid thing. IGNORE THE QUESTION AT THE TOP. What if you rotated R2 over y=0

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INNER would be just x^2

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outer would be y=x

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there wouldn't be any number added because the function is right against the axis?..

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or would be each of those functions minus 1

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because it's making a giant circle (the sketch I made)

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definitely. outer would be x - 1. Inner would be x^2 - 1?

polar fossil
#

$\int (0-f(x))^2\dd{x} = \int (f(x))^2\dd{x}$

warm shaleBOT
#

Hayley

remote timber
#

for what

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wait so around y = 0 the nunber is just 0?..

polar fossil
#

look at what i wrote

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in this case it would be like

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if you're revolving around y=0

remote timber
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yeah R2

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AROUUN Y=0

polar fossil
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$\int (0 - x)^2 - (0-x^2)^2$

warm shaleBOT
#

Hayley

polar fossil
#

dx

remote timber
#

yess okay I see

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that makes sense, so it's 0 because ther's no number between

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like the function covers it

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between the axi

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axis

polar fossil
#

like you don't have to include the 0 because it works out the same way as if you just had the functions themselves
but since you're squaring things it doesn't hurt to include it

remote timber
#

wait so one last quick question; if the line is UNDER the function, would the line function still be first

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like if you have the function X, rotated around y= -2

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would it just be (x - 2)

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instead of (-2 minus x)

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like I guess why are they negative? like the x and x^2

polar fossil
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draw graph -> label radii

remote timber
#

ugh why am I dumb broo

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so finally @polar fossil it's x^2 - x^4

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final integral

polar fossil
warm shaleBOT
#

Hayley

polar fossil
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they're the same since we're about to square it

remote timber
#

it but that isn't right

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it endsu p being

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see

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fuck this is timed how am I wrong

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LIKE WHAT @polar fossil

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SHOOT I NEED TO GET THIS RIGHT

polar fossil
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why would a homework be timed... pandaThink

remote timber
#

It’s because I submitted it wrong on accident so now he made it timed

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Like wtf is wrong here everything is right

polar fossil
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where are you getting x and x^2 from

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x^2 isn't even in that picture

remote timber
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ommg it's x^5

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lord

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ITS SO SMALL

polar fossil
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📖 DonoWall

remote timber
#

so i just ended up getting this one wrong : I got 188pi like ??

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204pi was my first answer but

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I put 188 pi and was wrong somehow this was is so easy

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nvm I see im dumbokay thanks hayley ily

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.close

obtuse pebbleBOT
#
Channel closed

Closed by @remote timber

Use .reopen if this was a mistake.

#
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merry cave
#

@frail junco

obtuse pebbleBOT
merry cave
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i didnt close the channel it got closed

frail junco
#

oh

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i need the pic again or else i'll get lost

merry cave
frail junco
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alr so the measure of YZL i'm pretty sure is half the measure of YXL arc

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oh wait this isn't that hard

merry cave
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the sum of all arcs equals 360

frail junco
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yeah so find the measure of YXL and it should be half of that

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yeah if it has the lines that connect on the circle the angle measure should be half the arc

merry cave
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but how would i find YXL would it jus be half of 87?

frail junco
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no because look at the lines

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87 degrees corresponds to ZYX arc

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so you see how the other 2 are already put in

little cedar
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shouldnt angle z be half of angle x

frail junco
heavy frost
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hi

frail junco
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yeah so just subtract the others from 360 and halve it i'm pretty sure

merry cave
heavy frost
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arc YXL is arc YXZ + arc ZXL = 112+118 = 230

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and half of that is 115

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YXL = 115

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so YZL = 65

frail junco
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360-230=130

heavy frost
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bruhh

frail junco
#

half of 130 = 65

heavy frost
#

yeah

frail junco
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65 degrees should be it right

heavy frost
#

yes

merry cave
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ok thanks i got another one shouldnt it be a 2 step

heavy frost
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i think you should be able to do this now

frail junco
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i have to like inspect it just to figure out how to get it😭

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ok i know

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angle W is 97 degrees so XPV should be 194

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then find the other major arc and halve it

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at least that's what i'd do

frail junco
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oh i meant arc XPV sory

merry cave
#

8x+12=72

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?

heavy frost
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no

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how would you find PXW

frail junco
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72 * 2

heavy frost
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if you find PXW than you can easily solve for x, so first find that

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dont give random numbers, use formulas

frail junco
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oh i found the wrong thing

merry cave
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okok

frail junco
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idk i just joined this server a couple minutes ago

heavy frost
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doesnt matter, its okay

frail junco
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oh wait yeah i was on the right track at least

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bc i found the missing angle so we can solve fter

heavy frost
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i can give a hint, PXW + PVW = 180

frail junco
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oh wow i should've known tht