#help-10

1 messages · Page 195 of 1

obtuse pebbleBOT
long hedge
#

$\frac{(x+h)^2-6-(x^2-6)}{h}$

#

$\frac{x^2+2xh+h^2-6-x^2-6}{h}$

warm shaleBOT
#

putridplanet

long hedge
#

$\frac{2xh+h^2-6-6}{h}$

warm shaleBOT
#

putridplanet

long hedge
#

im guessing one of the 6's was supposed to be positive but idk how

coarse ibex
warm shaleBOT
#

putridplanet

long hedge
#

this better

coarse ibex
#

Yep

long hedge
#

ok

#

abuse parenthesis

obtuse pebbleBOT
#

@long hedge Has your question been resolved?

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reef jasper
#

Sorry to ask another question, but how would you do this? I can't find the ratio

high lily
#

did you make any attempt to find the ratio

reef jasper
#

yeah I tried but I couldn't find it, I tried using x and listing out the arcs. i did 686, 686x, 686x^2 and then 128

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i wasnt sure if i was correct in my approach though

high lily
#

what's the fourth arc in terms of x

reef jasper
#

686x^3 oh omg

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wait im sorry

#

lmao

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obtuse pebbleBOT
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serene swift
#

Suppose that point is on a circle with radius $10$ cm, and ray $OP$ is rotating with angular velocity $\frac{\pi}{8} \frac{\text{radian}}{\text{second}}$.

warm shaleBOT
serene swift
#

b) Find the distance traveled by P along the circle in $6$ seconds.

warm shaleBOT
formal finch
#

I would first calculate the radians the point travels and convert that into cm

serene swift
#

thats the linear velocity

formal finch
#

First you have to multiply it by the seconds it travels for

serene swift
#

pi/8 * 6

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3pi/4

formal finch
#

And then calculate the circumference

serene swift
#

20pi cm

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x/20pi=(3pi/4)/2pi

formal finch
#

And divide that by 2pi bc that's how many rad you have in a circle

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And then multiply by the number of rad you have

serene swift
#

(3/8)(20pi)=15pi/2

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wait

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isnt linear velocity equal to radius times angular velocity

formal finch
serene swift
formal finch
#

Yes i think

serene swift
#

and got linear velocity=5pi/4 cm/sec

formal finch
#

Why is linear velocity relevant-

serene swift
serene swift
#

=15pi/2 cm

formal finch
#

Ohhh i just used the circumference/rad to solve

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Same solution tho

serene swift
#

ye thx

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obtuse pebbleBOT
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formal finch
#

Np

obtuse pebbleBOT
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silent jolt
obtuse pebbleBOT
silent jolt
#

what does this question mean

native inlet
#

find $\theta$ such that $\cot\theta=0$ where $\theta$ is in between 0 and 720 degrees

warm shaleBOT
#

XxMrFancyu2xX

silent jolt
#

is it just the x and y cooridnates of tan theta but reciprocal

native inlet
#

wait that doesn't make sense

silent jolt
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like tan is y/x

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so cot = x/y

native inlet
#

nvm im just not awake

silent jolt
#

lol

native inlet
#

find a $\theta$ such that $\frac{\cos\theta}{\sin\theta}=0$ or in other words $\cos\theta=0$

warm shaleBOT
#

XxMrFancyu2xX

silent jolt
#

isnt cos the x coordinate

native inlet
#

yep :))

silent jolt
#

so like 90 , 270 , 450 etc

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how come when i type 1/tan(90) in my calucalotr it says error since tan 180is 0

native inlet
#

is undefined because division by 0 is mega cring

silent jolt
#

how do u do cot in calcualtor then

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since its 1/tan

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is it not 1/ tan(theta)

native inlet
#

but think about what tan is

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in terms of sine and cosine

silent jolt
#

sin / cos so cot is cos/sin

native inlet
#

yep, now put cos(90)/sin(90) into your calculator :))

silent jolt
#

why dpes it say error

native inlet
#

uhhh

silent jolt
#

isnt it 0/1

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so 1

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0

native inlet
#

so idk ur calculator is bad at life kekw

silent jolt
#

my brothers calcualtor is just ass then

native inlet
#

yea maybe consider using a different calculator

silent jolt
#

it should say 0 tho rught instead of error

native inlet
#

yep

silent jolt
#

alright thanks

#

cya man

#

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obtuse pebbleBOT
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fair whale
#

The chapter is explaining how to show a limit doesn't exist by negating the delta-epsilon definition of a limit. Where did it get |f(x)| = 1 from? And why is x0 = d/2?

fair whale
royal basin
#

nobody is claiming f(x) itself is 1.

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it is |f(x)| that is 1

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And why is x0 = d/2?
it'll be d/3 next time you ask

fair whale
#

What do you mean?

polar fossil
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it's arbitrary, we just need to divide by something to make it smaller than d

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could be d/3, could be d/7, we choose d/2 because it's simple and works for us

fair whale
royal basin
#

f(x) = x/|x|

fair whale
#

I got |f(x) - L| = |x/|x| - 0| < e (which is 1/2)

royal basin
#

this is 1 for positive x and -1 for negative x

fair whale
#

I thought we couldn't take 1 as a bound because then f(x) will be inside the epsilon range

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Wait wait, is it because x/|x| = x/x = 1?

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Was I too blind to notice that

polar fossil
#

when x>0, x/|x| = x/x = 1
when x<0, x/|x| = x/-x = -1

fair whale
#

Thanks for the help!!

#

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obtuse pebbleBOT
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balmy sequoia
obtuse pebbleBOT
royal basin
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
balmy sequoia
#

1

royal basin
#

do you know how to solve linear equations in general?

balmy sequoia
#

ye

gleaming ridge
#

Then what's the issue here?

balmy sequoia
#

somehow the answer is a fraction

gleaming ridge
#

Okay, show what you've done

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And we'll help correct

balmy sequoia
#

$-8x+24=10x$

warm shaleBOT
#

nicholas

balmy sequoia
#

$24=18x$

warm shaleBOT
#

nicholas

balmy sequoia
#

$x=0.75$

warm shaleBOT
#

nicholas

high lily
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how are you getting x=0.75

balmy sequoia
#

18 divided by 24

high lily
#

why are you dividing 18 by 24

gleaming ridge
balmy sequoia
#

i dont know

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wait

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1.333

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into fraction is 4/3

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oh my goddd

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4/3 is the answer

balmy sequoia
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thx

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i also need help with this

brisk matrix
#

what methods have you been taught to solve something like that?

balmy sequoia
#

elimination

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i guess

brisk matrix
#

have you attempted applying that to the problem?

balmy sequoia
#

yes

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i think i end up with

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$7x-y=28$

warm shaleBOT
#

nicholas

balmy sequoia
#

not sure if its right or not

brisk matrix
#

show how you got there

balmy sequoia
#

if its the same you would subtract but since its different i would add

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so 3x+4x is 7x

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wait

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there woulnt be a y

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because they cancel out

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y would be gone

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so $7x=28$

warm shaleBOT
#

nicholas

brisk matrix
#

that looks good

balmy sequoia
#

$x=0.25 or 1/4$

warm shaleBOT
#

nicholas

brisk matrix
#

no

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try that again

balmy sequoia
#

im looking at my calculator right now

high lily
#

calc won't give you what you need if you don't enter the correct thing

balmy sequoia
#

oh

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whoops

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$x=4$

warm shaleBOT
#

nicholas

high lily
#

consider what you could do to 7x that'll give you just x
and perform that action on both sides

balmy sequoia
#

now we apply to equationm

high lily
#

don't divide stuff in a random order

balmy sequoia
#

i know

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i got confused

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with the other one since that was in a different order than this one

brisk matrix
#

now that you have x, do you think you can find y?

balmy sequoia
#

$4(4)+y=10$

warm shaleBOT
#

nicholas

balmy sequoia
#

$16+y=10$

warm shaleBOT
#

nicholas

balmy sequoia
#

$y=6$

warm shaleBOT
#

nicholas

balmy sequoia
#

final answer

high lily
#

no

balmy sequoia
#

(4,6)

high lily
#

how are you getting
y=6

balmy sequoia
#

minus 16 from both sides

high lily
#

10-16 isn't 6

balmy sequoia
#

wait

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oh

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ok makes sense

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$y=-6$

warm shaleBOT
#

nicholas

balmy sequoia
#

(4,-6)

high lily
#

yes

balmy sequoia
#

how do i find 10.4% of something

high lily
#

1% = 1/100 = 0.01
use whichever depending on personal preference

balmy sequoia
#

could i do 30500 x 10.4/100

obtuse pebbleBOT
#

@balmy sequoia Has your question been resolved?

high lily
#

yes

balmy sequoia
#

yes

obtuse pebbleBOT
#
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balmy sequoia
#

which is correct

obtuse pebbleBOT
balmy sequoia
#

same websites btw

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they jst coinfusing me tbh

wooden cipher
#

Theyre both right

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Just different numbers

dapper silo
#

the first picture has a mistake, since you're supposed to divide by P(B)

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so it should be 2/5

wooden cipher
#

Oh wait

dapper silo
#

second picture is fine

wooden cipher
#

Oh i misread

#

Yeah it should be the second

balmy sequoia
#

ok

#

the website must be on drugs

#

thanks for the clear up

#

.close

obtuse pebbleBOT
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balmy sequoia
#

how to put division in text pot

obtuse pebbleBOT
balmy sequoia
#

bot

brisk matrix
#

$\div$

warm shaleBOT
#

maximofs

brisk matrix
#

like that?

high lily
#

use superior fraction notation

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if you're going to use the bot

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\frac{numerator}{denominator}

balmy sequoia
#

what abt multiply

high lily
#

use \cdot

balmy sequoia
#

.

high lily
#

try avoid \times

balmy sequoia
#

ok

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does it confuse?

brisk matrix
#

it’s more cumbersome notation

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$a\times b$ versus $a\cdot b$

warm shaleBOT
#

maximofs

balmy sequoia
#

also guys

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if i have

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$(y)^3$

warm shaleBOT
#

nicholas

balmy sequoia
#

do i just times it by 3?

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and it becomes

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and it becomes $y^3$?

warm shaleBOT
#

nicholas

high lily
#

(y)^3 is y^3,
but that isn't timesing anything by 3

royal basin
#

also you should not be using "times" as a verb

balmy sequoia
#

for like index law

royal basin
#

(y)^3 is y^3

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these are not two different expressions

balmy sequoia
#

like

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for example

warm shaleBOT
#

nicholas

balmy sequoia
#

would it become $2^3x^6y^3$

warm shaleBOT
#

nicholas

royal basin
#

sure would

balmy sequoia
#

ok

#

thx

#

.close

obtuse pebbleBOT
#
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vestal trout
#

having a problem with c)

obtuse pebbleBOT
vestal trout
#

what can i say?

sage geode
#

Tried making the denominators common?

vestal trout
#

can i say there is an axis of symmetry?

#

on zero?

sage geode
#
  1. There is no axis of symmetry on zero
  2. Irrelevant to the equation
#

Just make the denominators common in $\frac1{e^x + 1} + \frac1{e^{-x} + 1}$

warm shaleBOT
#

A Lonely Bean

vestal trout
#

i got zero

sage geode
#

Show your work

vestal trout
#

that means f(x) + f(-x) = 1 isn't it?

#

but what should i conclude?

sage geode
#

e^x * e^-x is 1

sage geode
#

Oh wait

vestal trout
#

there is 2 already in the other side

sage geode
#

You got 0 = 0 as an equation sully

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Yeah it's right

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It finished the proof

vestal trout
#

what should i conclude bro

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that what i get doomed

sage geode
#

That's the conclusion

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f(x) + f(-x) = 1 is equivalent to 0 = 0 and 0 = 0 is true

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So f(x) + f(-x) = 1 is true as well

thick chasm
#

Just write e^-x = 1/e^x
1/(e^x+1)+1/(1/e^x +1)
1/e^x+1 +e^x/e^x+1
e^x+1/e^x+1 = 1

vestal trout
#

wait a minute it's f(x) + f(2a - x) = 1 where a = 0 isn't it?

sage geode
vestal trout
#

it's center symetry as well

sage geode
#

Don't use chatgpt sully

vestal trout
#

why?

sage geode
#

"Do not post responses written by ChatGPT or a similar AI tool." - #rules

vestal trout
#

so it's axes of symmetry?

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because f(x) = -f(2a - x) + 2b

sage geode
#

Yeah, but you are gonna end up proving that equation that way or another

#

There is no point in mentioning that

vestal trout
#

maybe because our system is different

#

thanks for help

#

.close

obtuse pebbleBOT
#
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ruby elm
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

gloomy trail
#

wait

#

try make X the same

#

@ruby elm

ruby elm
#

So we multiply the second equation by 1

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Or no

gloomy trail
#

nah

ruby elm
#

Wait

gloomy trail
#

so

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for the first equation

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you want to times everything by 5

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which will be 20x + 15y = 45

ruby elm
#

And second equation we multiply by 4 or we just multiply the first

gloomy trail
#

yes you have to times 4 for the second equation

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to make the X the same

ruby elm
#

20x+8y=52

#

?

#

Or wait

#

I forgot to multiply 13

gloomy trail
#

all goods

ruby elm
#

there

gloomy trail
#

there we go

#

now

#

u know what to do next?

ruby elm
#

Nope

gloomy trail
#

alright

#

lemme grab a note

ruby elm
#

alr

gloomy trail
#

lets solve y

#

in order to do that

ruby elm
#

k

gloomy trail
#

we minus

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to take out the x

ruby elm
#

WAOT

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lemme guess what happens next

gloomy trail
#

?

#

sure

ruby elm
#

So now

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we do 15+8?

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Which is 23

gloomy trail
#

it would be

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minus

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as well

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not plus

ruby elm
#

only minus?

gloomy trail
#

yep

ruby elm
#

Ohh k

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so 15-8

gloomy trail
ruby elm
#

=7

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Why negative ?

gloomy trail
#

positive times negative

gloomy vector
#

45-52=-7

gloomy trail
#

will always be negative

ruby elm
#

OH sorry sorry I thought u mean -7 was for 15-8

#

mb

gloomy trail
#

its okay

ruby elm
#

Now we divide

gloomy trail
#

yepp

#

what would y be?

ruby elm
#

=-1

gloomy trail
#

yep

#

bingo

#

we found what y was

#

now we solve X

#

pretty much we should plug in -1 to either equation 1 or 2

ruby elm
#

hm

#

uh

#

1

gloomy trail
#

here

#

alright

#

this is what u got

ruby elm
#

so now it’s -15

gloomy trail
#

yes

ruby elm
#

so now we move the

#

-15

#

Next to 45

gloomy vector
ruby elm
#

It will be 45+15?

gloomy trail
#

20x = 60

gloomy trail
gloomy vector
#

what program do you use to write that stuff

gloomy trail
#

oh

ruby elm
#

Notes

gloomy trail
#

google docs lol

ruby elm
#

I think

gloomy vector
#

zam

gloomy trail
gloomy vector
#

yeah that is what i asked

ruby elm
#

anyways thanks now I understand the whole thing

gloomy vector
#

you didnt undwrstand so i rewrote the question

ruby elm
#

I do have one question tho

gloomy trail
gloomy trail
ruby elm
gloomy trail
gloomy vector
#

you dont

#

there are many cases where you do plus but slitghtly rarer

gloomy trail
#

and we see both 20x in the same equation

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we minus it to get rid of it to make it easier

ruby elm
#

wait let me check the answe

gloomy vector
#

an even more rarer is multiplication and division

ruby elm
gloomy trail
#

alright

#

um

#

whats the problem?

gloomy vector
#

@gloomy trail how do you have 2 full blown active conversation in 2 diffrent channels

gloomy trail
#

how did u even see

gloomy vector
#

i was writing a long paragraph for a question when you took the channel 😠 so i remembered you were asking and i was scrolling down and i noticed you were asking a question and i scrolled down and you were answering a wuestion soo

gloomy trail
#

sorry for taking ur channel

ruby elm
#

I’ll try do this myself now

gloomy trail
#

sure

#

remember to make 3x and 5x the same

ruby elm
#

ya

#

I’ll show u my work

#

Nvm I don’t have storage

gloomy trail
#

oh unlucky

ruby elm
#

Nvm I do

#

A bit left

#

tho

#

lol

#

ok I did x

#

Wait is the firs tone X

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one

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which is x and which is y

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or is the first one y

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And second X

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@gloomy trail

gloomy trail
#

uh

#

ur kinda confusing me here

ruby elm
#

sorry lol

#

I mean

#

like

#

Wait I’ll just show u

#

Is it y

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Or X

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Y right

#

?

gloomy trail
#

sorry im back

gloomy trail
#

31y = 62

#

y = 2

ruby elm
#

The 31 y I fixed after I took the pic

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k thanks

#

I just wanted to check

gloomy vector
ruby elm
#

If it’s X or y

gloomy trail
#

oh alright

gloomy trail
#

to solve what X is

ruby elm
#

I’m doing 2

gloomy vector
# ruby elm

you can do enlimination but you can go cool with 3x+8y=5x+3y and subtitute x for 5/2y

gloomy trail
ruby elm
#

Do I need to write 2,5

#

or it doesn’t matter

#

Is it correct anyway?

gloomy trail
#

back

#

sorry

gloomy trail
#

simultaneous equation is for

#

linear relationships

ruby elm
gloomy trail
#

those to numbers 2 and 5 will be a point (2,5)

ruby elm
#

Oh alr

gloomy trail
#

like these

#

dw abt it too much

ruby elm
#

Oh that’s formula we use

gloomy trail
#

yes

#

bingo

ruby elm
#

ALR IM TAKING A BREAK FOR 1H AND PLAY FORTNITE

gloomy trail
#

yoo

ruby elm
#

I been studying for 6h

gloomy trail
#

which region u play on?

ruby elm
#

I put auto

gloomy trail
#

whats ur default?

ruby elm
#

Wait what do u play on

gloomy trail
#

oceania

ruby elm
#

I’m in the Middle East

gloomy trail
#

oh man rip

ruby elm
#

ohhh won’t work for me

gloomy trail
#

big ping difference

#

oh well

ruby elm
#

yup

gloomy trail
#

have fun with ur game

ruby elm
#

Ima play bio

gloomy trail
#

go ahead

ruby elm
#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @ruby elm

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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astral aurora
#

There is a point p(x,y,z) and it's distance from
X axis is $root(y^2+z^2)$

Y axis $root(x^2+z^2)$

Z axis $root (x^2+y^2)$
So how these three equation are derived? I wanted to know most plane,line formulas derivation which is presented directly in books. Help

warm shaleBOT
#

! Arjunn

royal basin
#

\sqrt{}, not root()

#

the point closest to (x,y,z) on the x-axis is (x,0,0)

astral aurora
#

Thank you ma'am

astral aurora
#

Then distance formula in 3d?

#

Ohh got it thanks

#

One more doubt, most derivations aren't available in my 3d book what should I do?

#

Like angle between planes, lines

royal basin
#

most angle shit comes down to angles between vectors in one way or another

astral aurora
#

I am just learning these formulas with root method

#

No proofs only formulas

#

. close

#

.close

obtuse pebbleBOT
#
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proper kelp
obtuse pebbleBOT
proper kelp
#

,rotate

warm shaleBOT
proper kelp
#

Im not sure how to do question ii)

#

sorry im new to vectors but im not sure what expression to get for ii) and how that expression would show FE is parallel to DC

supple trail
#

Then, what is FE?

proper kelp
#

well i got an expression for FE but its probably wrong

#

i got FE = -r-kp+q

#

and it said in terms of k and p so im wrong there too

supple trail
#

No, I mean I don't know which points are E AND F

proper kelp
#

oh

supple trail
#

It isn't mentioned

proper kelp
#

i have a diagram above

supple trail
#

Oh yes I didn't see before

proper kelp
#

yeah all goods

supple trail
#

Let me see and answer you

#

Right?

proper kelp
#

ahh

#

that makes alot of sense

#

since its just double

#

tysm

supple trail
#

🤗

proper kelp
#

wait quick question

#

i find that you wrote both of the vectors backwards which i assume doesnt really change anything, but is there a specific reason for that

#

oh nvm

#

i just drew my diagram wrong, but the answer is still valid

#

thanks!

#

.cloes

#

.close

obtuse pebbleBOT
#
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timid silo
#

For part b) am I making the wrong D.E?

obtuse pebbleBOT
timid silo
#

This is my DE

#

This is the one the solution uses

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

pseudo swift
#

@timid silo uh how do you get that ?

#

why is there that additional v ?

hidden garnet
#

$v = \dv{x}{t}$

warm shaleBOT
pseudo swift
#

ah it's dv dx

#

ok didn't read lol

hidden garnet
#

yes

timid silo
#

The problem is the q says 1/10 v

#

The ms is using 1/10 v^2

timid silo
obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

balmy sequoia
#

i dont think his problem was resolved

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

boreal acorn
#

nope

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
timid silo
timid silo
#

Resistive forces have mag. 1/10v

#

But the ms is using 1/10 v^2

#

I don't understand why it's doing that

#

Am I reading the q wrong

timid silo
#

I used the eq of power for the driving force correctly

#

$$1600\ddot r = \frac{100000}{\dot r} - \frac{1}{10}\dot r$$

warm shaleBOT
#

brotherImusttalk1234

timid silo
#

This is the differential equation I get

#

That's my problem

#

Ms is using v^2 at the end tho

#

I used p/v correctly I've got the same second term as the ms... Third term is missing a v term but idk am I reading thenresistive force line wrong

#

v(dv/dx) = (dx/dt)(d(dx/dt)/dx)
= (dx/dt)(d^2x/dtdx)
= d^2x/dt^2 = x dot dot

timid silo
timid silo
#

One sec lemme show

timid silo
timid silo
#

I think

#

Huh wait then shouldn't the P/v be P

#

Anyway I think ur DE is correct and matches the solution DE. Right?

#

No

#

It doesn't

#

Why not?

#

That's the problem

#

This is mine.
$$1600\ddot r = \frac{100000}{\dot r} - \frac{1}{10}\dot r$$
In the ms it's...
$$1600\ddot r = \frac{100000}{\dot r} - \frac{1}{10}\dot r^2$$

warm shaleBOT
#

brotherImusttalk1234

timid silo
# timid silo This is my DE

Take this eqn and substitute the r dot dot with v dv/dr. Divide by right hand side and then multiply by dr to get the second to last line?

#

Oh no... Its v cubed...

#

Now u see it

timid silo
#

The d.e is for force

timid silo
#

P = Fv

#

Ik that

#

But the de is for F=ma

#

Not for P

#

That's why it's ma=P/v - R

#

R being resistive force

#

I think the de in the ms is wrong leave it be

#

.close

obtuse pebbleBOT
#
Channel closed

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timid silo
timid silo
#

That's what I said too

#

But the differential equation is not for power

#

It's for force

#

Power doesn't necessarily have superpositions like that

#

Force does bcz it's a linear quantity

#

And then the P/V term and the ma term deffo don't make any sense

timid silo
#

Ah ok

#

Oki oki

#

But just saying power doesn't necessarily add up like that

#

So making a de for power anyways won't be correct

#

You can close the channel honestly

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

#
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opaque galleon
#

I will type my solution here, I got stuck somewhere

opaque galleon
#

oh ncm

#

nvm

#

lol i forgot to take the derivative

#

i will still type regardless

#
$
\vec{R}'(u) = \langle -12 \cos(3u), 5, 12 \sin(3u) \rangle
\\t_0 = 0
\\s = \int_{t_0}^{t} \|R'(u)\|
\\s = \int_{0}^{t} \sqrt{144 + 25} du
\\s=13t
\\t = \frac{s}{13}
$
warm shaleBOT
#

steamhahasteamhaha

opaque galleon
#

then

#

eh not gonna type it

#

you just sub t xD

#

am I wrong

#

can someone tell me pls

#

also why do we write it as $\vec{R}^*(s)$

warm shaleBOT
#

steamhahasteamhaha

spice basalt
#

looks good to me. I've not seen this star notation for labeling the arclength parameterization but I guess it's just a way of distinguishing it from the original function.

obtuse pebbleBOT
#

@opaque galleon Has your question been resolved?

#
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unreal vessel
#

I dont understand how step 2-3 works

obtuse pebbleBOT
wooden cipher
#

Complete the square

unreal vessel
#

wdym

grizzled shore
#

Have you heard of completing the square

unreal vessel
#

no

grizzled shore
#

Have you heard of quadratics

unreal vessel
#

I dont speak english so like I dont know any of the english terminology

grizzled shore
#

What do you speak

unreal vessel
#

dutch

grizzled shore
#

Is deutsch dutch

unreal vessel
#

no

grizzled shore
#

What’s Dutch in Dutch

unreal vessel
#

I can speak english fluently I just dont know the mathematics terminologies because I dont get taught in english

unreal vessel
grizzled shore
#

Have you seen that word before?

unreal vessel
#

ye

grizzled shore
#

That’s what they are doing

grizzled shore
unreal vessel
#

I dont get how

#
  • 1 1/2 becomes - 1 /16th tho
grizzled shore
#

Ok

#

So

#

Did you write that

#

(I hope not)

unreal vessel
#

wdym

#

the formula?

#

no

grizzled shore
#

I have no idea why they have elected to use mixed fractions

#

But it is disgusting

unreal vessel
#

so what you normally do is just use x right instead of 2

#

and do like x (2x + 5) + 3

#

or smth

grizzled shore
#

Can you show me how you would complete the square on x² + 2x + 3

unreal vessel
#

uh

grizzled shore
unreal vessel
#

x(x + 2) + 3

grizzled shore
#

Where’s the square

unreal vessel
#

oh

#

uhhh

#

nah im lost

#

wait can I

grizzled shore
#

Expand (x+1)²

unreal vessel
#

x^2 + 1 + 2x

grizzled shore
unreal vessel
#

yeah

#

oooooh right

#

I forgot you could do that

#

that would be

#

id know if it was -3 but idk tbh

#

yeah im lost idk

#

<@&286206848099549185>

#

@grizzled shore dunno if you mind but would you help me again?

grizzled shore
#

Um

#

So (x+1)² gets you the x² + 2x

#

But it also comes with an annoying +1 that we don’t want

#

So let’s just do (x+1)² - 1

#

That way when we expand we get just x² + 2x

#

Do you follow?

unreal vessel
#

yeah

grizzled shore
#

Ok but we don’t want x² + 2x

#

We want x² + 2x + 3

grizzled shore
#

(x+1)² -1 + 3

unreal vessel
#

so +2

grizzled shore
#

Yes

#

Ok let’s do another one

#

x² + 6x - 5

#

Now you try it

unreal vessel
#

this one also isnt possible in that form

grizzled shore
#

Think about what kind of (x+a)² expanded gives us x² + 6x

unreal vessel
#

I dont think any does that

#

but ig whats close is

grizzled shore
#

Then we’ll deal with the extra bits later

unreal vessel
#

(x+3)^2

grizzled shore
#

Yes

#

What extra bits do you get from that

unreal vessel
#

+9

grizzled shore
#

And we don’t want that

grizzled shore
#

Now we have (x+3)² -9

#

But we don’t just want x² + 6x

#

We want x² + 6x - 5

#

So what do we do

unreal vessel
#

-14?

grizzled shore
#

Yes

#

In full?

#

x² + 6x - 5 = …?

unreal vessel
#

(x+3)^2 -14

grizzled shore
#

Yes

#

Now let’s try 2x² + 5x + 3

#

How would we do that?

grizzled shore
unreal vessel
#

would we do it in the same form as the last one

grizzled shore
#

Because expanding (x+a)² gives us x² + 2ax + a²

unreal vessel
#

ig

grizzled shore
#

And also notice that we always get the a² that we don’t want

#

So for any x² + bx + c the general form is (x + b/2)² - (b/2)² + c

unreal vessel
#

2(x^2 + 2,5x) + 3

grizzled shore
#

Let’s use fractions

#

5/2 not 2.5

unreal vessel
#

so now you want to uh stick a fraction in there

grizzled shore
#

$2\left(x^2 + \frac{5}{2}x\right) +3$

warm shaleBOT
#

frosst

unreal vessel
#

so 2(x + 1 1/4)^2 +3 - 1,5625

#

idk what fraction the last one is so I just did that

grizzled shore
#

Noooooo

#

No mixed fraction

#

Do not use mixed fractions they are disgusting

unreal vessel
#

huh

#

ok but is it right tho

#

because when I look at the answer sheet it says it isnt but to me it looks like I did it right

grizzled shore
#

How did you get 1.5625

unreal vessel
#

5/4 ^2

#

made sense to me idk

grizzled shore
unreal vessel
#

yeah but wouldnt you have to add a counter thing to make it so you can square it in the first place

unreal vessel
grizzled shore
#

$2\left(\left(x+\frac{5}{4}x\right)^2- \left( \frac{5}{4}\right)^2\right)+3$

warm shaleBOT
#

frosst

unreal vessel
#

yeah thats what I did

#

also isnt it just 5/4 no x behind it

grizzled shore
#

But it’s inside the bracket with the 2 outside

#

You didn’t multiply this bit by 2

unreal vessel
#

what?

#

what 2

grizzled shore
#

$2\left(\left(x+\frac{5}{4}x\right)^2- \left( \frac{5}{4}\right)^2\right)+3 \neq 2\left(\left(x+\frac{5}{4}x\right)^2\right)- \left( \frac{5}{4}\right)^2+3$

warm shaleBOT
#

frosst

grizzled shore
#

$2\left(\left(x+\frac{5}{4}x\right)^2- \left( \frac{5}{4}\right)^2\right)+3 = 2\left(\left(x+\frac{5}{4}x\right)^2\right)- 2\left( \frac{5}{4}\right)^2+3$

warm shaleBOT
#

frosst

unreal vessel
#

ok that makes sense kinda

grizzled shore
#

You missed multiplying it by 2 before moving it out of the bracket

unreal vessel
#

oooh righ

#

right

grizzled shore
#

If you do that the answer will be correct

#

(But please don’t use mixed fraction)

unreal vessel
#

alr I think I understand thanks for the help

#

.close

obtuse pebbleBOT
#
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vapid pecan
#

How can i start

obtuse pebbleBOT
vapid pecan
#

,rotate

warm shaleBOT
vapid pecan
#

,rotate

warm shaleBOT
vapid pecan
#

I mean i see that it's 3

#

But like how do i get there

normal oracle
#

what is that, I can't read it well

robust sleet
#

8

royal basin
#

that looks like an eight

vapid pecan
#

8 😅

royal basin
#

anyway 4-sqrt(15) and 4+sqrt(15) are reciprocals

#

that should help

vapid pecan
#

Well i only see that ✓15 will be gone after the root gets ridden of

royal basin
#

let a := (4-sqrt(15))^1/3, then your equation is a^x + (1/a)^x = 8

vapid pecan
#

But how am i supposed to see that they're reciprocal

vapid pecan
obtuse pebbleBOT
#

@vapid pecan Has your question been resolved?

royal basin
#

i simply incorporated it into the value of a

vapid pecan
#

Then my equation is (³✓a)^x + (³✓1/a)^x = 8

#

Oh

#

You did 1/3

#

That removes the root right

obtuse pebbleBOT
#

@vapid pecan Has your question been resolved?

polar fossil
#

$a^{1/3} = \sqrt[3]{a}$

warm shaleBOT
#

kitten.in.a.teacup

vapid pecan
#

Am i doing something wrong

polar fossil
#

what the heck is squiggle

anyway it's b^2 - 4ac not just b^2 - 4

vapid pecan
#

Well a and b is 1

vapid pecan
#

I just did t and not a

polar fossil
vapid pecan
#

Its 1

polar fossil
vapid pecan
#

I just write ugly

polar fossil
#

oh okay

vapid pecan
#

What does factor mean

vapid pecan
#

How do i do this

polar fossil
polar fossil
vapid pecan
#

But i get root of 60

#

And the urge to end my life

#

And then i have t^x = 4 + ✓15

#

Oh but i do have t

#

This might be possible actually

polar fossil
#

might be!

obtuse pebbleBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

vapid pecan
#

.reopen

obtuse pebbleBOT
#

vapid pecan
#

I get -3

#

I think it should be 3

polar fossil
#

I haven't run the numbers myself but it's fairly straightforward to check a solution

vapid pecan
warm shaleBOT
vapid pecan
#

But its obvious that its 3

#

When you import x

polar fossil
#

why is it obvious that it's 3?

vapid pecan
#

It removes the root

polar fossil
#

you have a 1/ and a negative exponent but I think you want one or the other

vapid pecan
#

But i put it there

#

So it becomes 1/

#

Wich is equal to the other side

#

Bc these are reciprocals

polar fossil
#

oh right

#

-3 will also remove the root

vapid pecan
#

Yeah but it will be 1/

#

With 3

#

I have 4-✓15 + 4 + ✓15 =8

#

Which is correct

#

Um

#

I think both are correct

#

3 and -3

#

Oh

#

Ok

#

Ill kms

#

There's also m2

#

I thought 4-✓15 is under 0

#

But it isnt

#

😅😅😅😅😂😂😅😂😅😂😅😂😅😂😅😅😅😅😅😅

#

. close

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @vapid pecan

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vapid pecan
obtuse pebbleBOT
ruby path
#

cancel the log on both sides

vapid pecan
#

But the base isnt the same

ruby path
#

Oh didn't notice that

#

Then make the base the same first

vapid pecan
#

How

gentle current
#

you can change the base using the formula

vapid pecan
#

What formula

#

I forgot this stuff

ruby path
#

$\log_{b^c} a = \frac 1c \log_b a$

vapid pecan
#

Oh yeah there's something like that

warm shaleBOT
#

NEONPerseus

vapid pecan
#

Kay got it

gentle current
ruby path
#

Unnecessary here

gentle current
#

yeah but it s in general

vapid pecan
#

I'll need that too later

#

I forgot almost everything

#

So like this?

timid silo
#

4 = 2^2

gentle current
#

you can t do that because of that 1/2

#

so using the properties of log that 1/2 goes to the power

vapid pecan
#

But i can put it as ^?

gentle current
#

ye

vapid pecan
gentle current
#

raise to the power

vapid pecan
#

Should be like this then?

gentle current
#

exactly

#

and now

#

you must check those values if they give you a true statement if you put them in the original form

gentle current
vapid pecan
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Yeah

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They do

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Thanks

gentle current
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no problem

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wait

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are you sure that x=1 is a solution?

vapid pecan
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Ye

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Its 1=1 in the end

gentle current
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oh yeah right

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sorry

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xd

vapid pecan
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Am i on the right path for this one?

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Ignore the last row ik its incorrect

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But am i supposed to go witg this formula

gentle current
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ye it s good

vapid pecan
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But what do i do

gentle current
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ok wait i ll try to solve it and see if you can do it some easier way

vapid pecan
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Is there?

gentle current
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well not really

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so

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use the properties of log for the disivion and multiplication of the arguments

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and then to be easier you can renote log 5 of x = t or some letter

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and then solve the equation

vapid pecan
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If log5(x) = t

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Is log²5(x) = t²

gentle current
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yes

vapid pecan
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They somehow got 3 results

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I mean photomath

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I got 2

gentle current
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there are 3 results because it s polynomial equation with a 3rd grade

vapid pecan
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I got t= 0 t= 1 and t= -2

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-2 is impossible

gentle current
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send me a pic pls

vapid pecan
gentle current
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-2 is possible

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because t is log 5 of x

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and log can give you negative numbers

vapid pecan
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How

gentle current
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only x must be positive