#help-10

1 messages · Page 169 of 1

teal turret
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Take a look at this

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Simplify that

fleet geyser
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So, raise each side with base e

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And then manipulate

teal turret
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Yes

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And what do u get

fleet geyser
#

Circle formula nice

teal turret
#

Ye

fleet geyser
#

Okay so then for ln 3 = ….

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Would I just be able to drop the LN?

teal turret
#

Same process

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Ye by doing both sides e^, that’s what ur doing inadvertently by dropping from both sides

fleet geyser
#

Like this?

teal turret
#

Ye

fleet geyser
#

Nice

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Thx

teal turret
#

Np

fleet geyser
#

.close

obtuse pebbleBOT
#
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nimble igloo
#

pls help, I don't remember the steps to solve this

leaden ginkgo
#

do you know how to take the derivative?

nimble igloo
#

oh, so the derivative would it be -3(2-x)^2 in this case?

leaden ginkgo
#

yes

nimble igloo
#

ty :D

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then that becomes f'(x)?

leaden ginkgo
#

yes, first derivative

prisma hatch
#

how?

marsh geyser
#

sorry, wrong chat lol

leaden ginkgo
#

(3(2-x)^2) * (-1)

prisma hatch
#

,w d/dx (2-x)^3

warm shaleBOT
leaden ginkgo
#

not wrong

marsh geyser
#

i didn't mean to write here

prisma hatch
nimble igloo
#

KEK phew

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wait

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so how do l continue :(

leaden ginkgo
#

you set the derivative = 3 and then solve for x

nimble igloo
#

3=-3(2-x)^2? i think i am wrong

leaden ginkgo
#

that looks right

obtuse pebbleBOT
#

@nimble igloo Has your question been resolved?

nimble igloo
#

tried solving but still didn't get the answer

ivory estuary
#

i reckon there is no answer lol

obtuse pebbleBOT
#

@nimble igloo Has your question been resolved?

nimble igloo
obtuse pebbleBOT
#
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ivory estuary
obtuse pebbleBOT
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karmic granite
#

Yoo I forgot what $R \rightarrow R$ means. Like what do they mean by this?

warm shaleBOT
#

Karsten

royal shard
#

Consider any function f

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for example sin(x)

karmic granite
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So it goes from any real number to any real number?

royal shard
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Yes

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It means that it is defined for all of R and maps its elements onto R

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That does not mean it maps onto the complete R though

karmic granite
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Then what do they mean by $R^n \rightarrow R$

royal shard
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That would be surjectivity

warm shaleBOT
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Karsten

royal shard
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R^n is another vectorspace

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Like

wooden marten
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takes the nth dimensional reals to the reals

karmic granite
royal shard
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The vector (x,y,z) is in R^3

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Yeah

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The norm is an example for R^n->R

karmic granite
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So R^n -> R maps it's answers from the n^th domain to the real domain? So any vector (x1...xn) to just real number?

royal shard
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You take a vector and get a scalar

karmic granite
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ahhhh ok thanks

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makes sence

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that was it thanks

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obtuse pebbleBOT
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fringe trench
obtuse pebbleBOT
fringe trench
#

i cant solve both of them

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<@&286206848099549185>

timid silo
fringe trench
ivory estuary
#

its about setting up the equations

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you have a number of students and a number of chocolates such that
chocolates = 2 * students + 6
chocolates = 3 * students - 16

fringe trench
#

i couldnt do it either

ivory estuary
#

again, setting up the equation

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you'll want to write

  1. score in terms of correct and incorrect
  2. correct and incorrect add to the total number of questions on the test
    can you construct the equations yourself?
obtuse pebbleBOT
#

@fringe trench Has your question been resolved?

ivory estuary
#

can you show us what you think the answer is

fringe trench
fringe trench
#

i got by solving equation

fringe trench
ivory estuary
#

what is your thinking? what have you got so far

fringe trench
#

I tried to made one but wrong

ivory estuary
#

consider
guests = (guests per table) * (tables)

ivory estuary
fringe trench
fringe trench
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<@&286206848099549185>

ivory estuary
#

ok

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take the first situation

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the number of guests is such that if there are 6 guests per table then we need 3 tables more than we currently have

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that is to say (the number of guests) = (6 guests per table) * (number of tables we have + 3)

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can you do the other one

fringe trench
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G=6x+3

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Like this

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Another one please

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G=12x

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Like this the another one

ivory estuary
#

Pretty close but not quite

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First thing is remember the parentheses

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Second thing is the second situation has three tables that will be unused, so
(number of guests) = (12 guests per table) * (total tables - unused tables)

fringe trench
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kindly give me the equation please'

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that way will be easier for me

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like it seems which is what conneted is tough

ivory estuary
fringe trench
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thats why i said

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dont give eq

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with like this give with variables

ivory estuary
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sorry, but these channels are for giving guidance, not for answers

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so i think it’s better if you yourself put the numbers in

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1st equation. guests = (6 guests per table) * (tables we have + extra tables we need)
2nd equation. guests = (12 guests per table) * (tables we have - tables we don’t need)

fringe trench
#

thanks

obtuse pebbleBOT
#

@fringe trench Has your question been resolved?

fringe trench
#

Yes

ivory estuary
#

press the green check mark to close this channel

obtuse pebbleBOT
#
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jagged matrix
#

hello

obtuse pebbleBOT
jagged matrix
#

i dont know how to start this w]question

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i understand proof by induction, its the matrix element thats throwing me off, i dont know where to begin or how to solve this

timid silo
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calculate A^n for small values of n

obsidian isle
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hint: this matrix is upper tri

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just prove it's true for A^1, then consider the product A A^n

jagged matrix
#

okie dokie, how does the product come into play?

tardy epoch
timber fox
jagged matrix
#

yeah it is

timber fox
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lol, it's the paper I sat last year KEK

jagged matrix
#

💀

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i think i understand roughly how to go further but i still dont understand the product of A A^n

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sorry :,))

timber fox
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set your base case for n=1 , get an expression for n=k, and then from considering n=k+1 we establish A * A^k, as a^x * a^y = a^(x+y) from rules of indicies

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then multiply it out and see if you can manipulate it

timber fox
jagged matrix
jagged matrix
tardy epoch
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Show your matrix

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A^2=?

jagged matrix
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n=1

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why cant you do that?

timber fox
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it asks for all n in N \ {0} so I would presume starting at n=1 is the most obvious thing to do, even tho it doesn't 'return anything'

timber fox
tardy epoch
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A=A doesn't show anything

jagged matrix
#

im so lost now :,))

tardy epoch
# tardy epoch A^2=?

@jagged matrix if you can't do this, you need to ask for help learning matrix multiplication

jagged matrix
#

no i understand that, i dont understand why you can't start with subbing n=1

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i apologise, im being kind of dumb ik :,))

timber fox
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I would start at n=1 , the expression of A^n requires all n in N \ {0} to be tested

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the expression A^n is not A either, so showing A^n = A when n = 1 is somewhat meaningful

jagged matrix
#

how so?

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ive worked it through with n=2 :)) thank you for the help

timber fox
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set LHS = A and RHS = A^n and show LHS = RHS when n =1

jagged matrix
#

yeah

timber fox
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if you do it for n=2 I would argue you haven't shown it for all n in N

jagged matrix
#

i think i understand the n=1 thing now

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but if you did it with n=2, wouldnt it just give the same result?

timber fox
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yes you would assume n=k after showing n=2 works just fine, and then consider n=k+1 ,

jagged matrix
#

yay thats what ive done, its all worked out fine :))

wild swallow
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could take base case as n=0 think2

jagged matrix
#

thank you for the help, i very much appreciate it :))

wild swallow
#

you don't have to check n=2 for the induction

timber fox
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if you do this btw ^

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your conclusion would exclude 1 and therefore be wrong

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hence why I said start at 1

jagged matrix
#

ohh that makes sense

timber fox
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' true for n=k, and since proven true for n=k+1 and since n=2 was proven to be true, all n>=2 holds'

jagged matrix
timber fox
wild swallow
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there are finitely many n less than 2 so the marker can check it for themselves in finite time opencry

wild swallow
jagged matrix
#

okie dokie then

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i understand 🙌 thank you :))

timber fox
#

when is your exam

jagged matrix
#

i appreciate the help, thank you :))

timber fox
jagged matrix
#

next wekk 💀

timber fox
timber fox
#

the last question for that 2022 paper was fun

wild swallow
#

i read the whole thread already catThink

jagged matrix
#

i will try my best to, doubt i will 😔

timber fox
#

You can do ittt

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I have an exam tmrw also

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instead of fun applications its full of pure maths that makes me want to die in a hole

jagged matrix
#

i hope :,)) im terrified man, hoping for the best tho

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good luck bro

timber fox
#

you too my dude

jagged matrix
#

you got this, just think about the fun after the exams 🥰

timber fox
wild swallow
jagged matrix
#

me too :DD

timber fox
#

cant say the same for physics and astronomy in 2 weeks NervousSweat

wild swallow
jagged matrix
timber fox
#

got a special place in everyones heart

jagged matrix
#

definetely, the place in my heart thats full of hatred :))

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anyway, study for your exam man and good luck, thank you all for your help and have a nice life :))

#

.close

obtuse pebbleBOT
#
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fallow plank
#

need some help

obtuse pebbleBOT
fallow plank
#

Any ideas?

pine sail
#

Need some help with what?

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You need to find y(x)?

fallow plank
#

Well yea

teal turret
#

Try getting all terms with an x on one side

#

@fallow plank

fallow plank
#

i get 1 + 2tanx

teal turret
#

Ok now u have

#

$y’ = 1 + 2 \frac {\sin x}{\cos x}$

warm shaleBOT
#

Stephen

teal turret
#

Now integrate

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U got it?

#

@fallow plank

obtuse pebbleBOT
#

@fallow plank Has your question been resolved?

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crude ice
#

how do i know how the graph is shaped and if the graph will be cut at exactly one point?

crude ice
#

if i had no graphing calculator what am i supposed to do

timid silo
#

use the algebraic definition of one-to-one

crude ice
obtuse pebbleBOT
#

@crude ice Has your question been resolved?

crude ice
#

.close

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lost moon
#

ok i have a simple question

obtuse pebbleBOT
real hound
lost moon
#

if the ducks and the cows has a total of 132 feets et 48 heads, how many cows are there?

lost moon
#

yeah

obtuse pebbleBOT
#

@lost moon Has your question been resolved?

teal turret
#

@lost moon

#

What’ve u fried

#

Tried

obtuse pebbleBOT
#

@lost moon Has your question been resolved?

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obtuse pebbleBOT
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idle thunder
#

could you post your work please

obtuse pebbleBOT
#

@rain hull Has your question been resolved?

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bold garnet
#

How do I do this example question: 3(2ab^)^

obtuse pebbleBOT
bold garnet
#

It's simplifying brackets with powers thing

#

But is has a number outside the bracket

static beacon
#

thing it has a few missing numbers buddy

bold garnet
#

What do you mean

wooden marten
bold garnet
#

It's this but my question has a number at the front outside the brackets

wooden marten
#

sorry about them

wooden marten
#

exponentiation distributes over multiplication

bold garnet
wooden marten
#

4*(3^5)^6
exponentiation rules
5*6 = 30
=>
4*3^30

bold garnet
#

Could you tell me the answer to this question please

#

Click on the image btw

wooden marten
#

each thing in the parentheses gets taken to the power of 3

bold garnet
#

So u times it all by 3

wooden marten
#

no not multiplied

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to the power of

bold garnet
#

Is this the answer

wooden marten
#

no

wooden marten
#

and you don't do anything with the 4 on the outside of the parentheses

bold garnet
#

.close

obtuse pebbleBOT
#
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lyric wind
obtuse pebbleBOT
lyric wind
#

Are these two possible points correct?

#

(5, -1) (1, 3)

static beacon
#

you have 1 + 8i

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or am i trippin

lyric wind
#

Uhm so im supposed to form a equation from the real nums and the imaginary ones

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Imaginary = imaginary

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Real = real

static beacon
#

Yea

#

your 2nd line

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you have 1 + 8i

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how did the 1 become positive

lyric wind
#

Oh shit

#

-1+8i

static beacon
#

hehe

lyric wind
#

Noooooooo

static beacon
#

have fun doing it again

lyric wind
#

:{

#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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winged shore
#

help

obtuse pebbleBOT
timid silo
#

0.4 or 0.40

winged shore
#

Nope

#

its to 3dp

clear condor
#

the 2 dots on the top mean repeat?

winged shore
#

yes

clear condor
#

well expand it

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like repeat the .47

winged shore
#

0.474

#

idk

winged shore
#

i very confused

#

and tired

winged shore
#

<@&286206848099549185>

old isle
#

repeat both infinite

rich plume
#

The expansion goes 0.4747

old isle
#

infinitely*

rich plume
#

At end there is 7 so the number is rounded to 0.475

winged shore
#

what about this

rich plume
#

same way

#

0.2626

#

6>5 so its rounded to 0.263

winged shore
#

finally

#

thanks

#

.close

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#
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formal raft
#

Estimate the area of the parallelogram.

obtuse pebbleBOT
formal raft
#

what

#

OH

#

its a bot nvm

clear condor
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
formal raft
#

1

#

its very much 1

clear condor
#

maybe find the side lengths

old isle
#

it says estimate tho

#

thats a little unclear as to what you're meant to do

formal raft
#

hm

old isle
#

can you show other problems so i know what it means by estimate

versed arch
#

isn't that a square tho ?

clear condor
#

if it is

#

then you know how to find the area of a sqaure

old isle
#

if you don't know how to find distance between two points you can just find the width and height, multiply and divide by two to find the area

formal raft
#

the topic is Area On A Coordinate Plane

old isle
# clear condor ?

as in find the width on the x axis and height on the y axis of the shape and divide by two

clear condor
#

oh

#

true

formal raft
#

Ima attempt to do that

#

I suppose the formula is: A = B * H where B is the base, H is the height, and * means multiply. The base and height of a parallelogram must be perpendicular.

fierce lagoon
#

Hm do you know vectors

#

That's the easiest way I see without having to find each side

formal raft
#

no

old isle
formal raft
#

Using the distance formula i can find that one side is equal to 6sqrt(2). Thus you can find that the area is 72 by squaring 6sqrt(2)

#

i think i have it ty

#

ty everyone

#

.close

obtuse pebbleBOT
#
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coral axle
#

Kim throws a ball 100 ft. If she has an initial velocity of 43 ft/sec, with an initial height of 12 feet.

How far will she throw the ball?

coral axle
#

i really need help with that

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
coral axle
#

I don't know where to begin

nocturne minnow
#

Do you know your kinematic equations?

coral axle
#

uhh nope

#

i know vertical motion models like h=-16t^2+vt+s

#

hello?

old isle
#

is there an initial angle given

coral axle
#

nope

#

help?

obtuse pebbleBOT
#

@coral axle Has your question been resolved?

frigid prism
#

this is purely application of those equations

#

unless this is calculus, in which case use that single equation

#

but you also said she throws the ball 100 ft

obtuse pebbleBOT
#

@coral axle Has your question been resolved?

coral axle
#

it isnt calculus

#

its intermediate algebra

coral axle
#

well

#

i guess no help after 2 hours..

#

.close

obtuse pebbleBOT
#
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hard minnow
#

Question 7 asks me to use lhopital…am I using it rightly to solve for number 7?

civic zealot
#

you didn't use lhopital

vernal hill
#

For that i think all you'd need to change on the first derivative is n^2 to 2n, then the second derivative is 2

#

Everything else remains the same

hard minnow
#

Seems like I’ve gotten it without it

vernal hill
#

So you'd take the limit to infinity of 3e^n/(5e^n+2) and its 3/5

civic zealot
#

what you did is fine, sure.

#

but it isn't lhopital. So you didn't correctly use lhopital....

vernal hill
#

^

#

Yea the method you did works its just a bit more confusing

#

Lhopital would honestly be a bit easier there imo

hard minnow
civic zealot
#

go for it

hard minnow
#

I'm trying to solve it based off of my notes..

#

Like for here, how did they get 1000e(^0.01t)e^(-0.04t)dt...

#

I can understand how they got e^(0.04)(5) integral from 0 to 5...but everything after is just a blur..

#

Anyone?

civic zealot
#

it's just $\int_0^x f(t)e^{-rt}\ dt$.\
In your example, f(t) = 3650. In the problem $f(t) = 1000e^{.01t}$.

warm shaleBOT
#

Zybikron

hard minnow
civic zealot
#

0.04(5) = 0.2

#

add the exponents in the two e^() inside your integral

obtuse pebbleBOT
#

@hard minnow Has your question been resolved?

hard minnow
obtuse pebbleBOT
#
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fathom mural
#

is this correct?

obtuse pebbleBOT
plain stag
#

looks good to me

fathom mural
#

thanks

#

mind checking a few more?

#

are both correct

obtuse pebbleBOT
#

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signal crater
#

Does the 0 vector always map to a 0 vector in any linear transformation?

forest sinew
#

can you prove it

#

whatd you try

signal crater
#

Uh

#

Well

#

I was watching a video on image and kernel

#

That's where the whole thing came up

grizzled shore
#

what does it mean to be a linear transformation?

forest sinew
signal crater
#

A linear transformation

#

Is something that takes

#

A vector space

#

And gives back another vector space

#

Under the conditions that

grizzled shore
#

defined over the same field*

#

both vector spaces have to be defined over the same field

signal crater
#

For our course we refer to only real fields

#

The Real field*

grizzled shore
#

ok continue

signal crater
#

The conditions are that

#

The transformation is linear

grizzled shore
#

what does that mean

signal crater
#

Obeying scalar multiplication

#

And vector addition

forest sinew
#

yea write the equations

#

how is the transformation defined

#

then see if you can finagle a 0 in

signal crater
grizzled shore
#

ok, and what does it mean for something to be a vector space? how does it relate to scalar multiplication?

signal crater
#

It was written like a matrix

forest sinew
#

right

#

define the transformation $Ax = T(x)$

warm shaleBOT
#

jan Niku

forest sinew
#

now express those two things you said using T(x)

#

write two equations

signal crater
grizzled shore
#

the transformation is a function

forest sinew
#

you said scalar multiplication and vector addition

signal crater
#

Yes

#

Yea

grizzled shore
#

it takes in some input (from input vector space) and returns 1 output (output vector space)

signal crater
#

The matrix of linear transformation

grizzled shore
#

we can define the matrix A that does the transformation

#

as a function

#

T

#

that's why he wrote Ax = T(x)

#

where A is your transformation, x in the input

#

but rewritten in a function notation, where T(x) is the transformation of input x

signal crater
#

x is the input vector?

grizzled shore
#

yep

forest sinew
#

yea

#

to me this is overly granular but maybe its important

signal crater
#

Ah ok

forest sinew
#

linearity has these properties you will see over and over

signal crater
#

So what's Ax

forest sinew
grizzled shore
#

some transformation

signal crater
#

It definitely can't be matrix multiplication

little quartz
forest sinew
#

its matrix multiplication

signal crater
grizzled shore
# forest sinew

u can shorten this into T(cu + v) = cT(u) + T(v) as well :p

#

a 1 liner banger

signal crater
forest sinew
#

were not using it

#

were abstracting it

signal crater
#

Ok wait so

#

Like

#

Let's say

#

We have a transformation

#

That goes from R3 to R2

grizzled shore
#

T: R^3 -> R^2

signal crater
#

How to write vertical matrices

#

Can I send images here

#

Wait I'll send image

forest sinew
#

u mean vectors?

#

no u have to learn latex

grizzled shore
#

well vertical matrices are vectors

signal crater
#

Yea vectors

grizzled shore
#

i swear latex vectors are a hassle to write

signal crater
#

Say u have this

#

So is this matrix the same as A

grizzled shore
#

ok hold up

#

L(v) is not that

signal crater
#

v1 v2 V3 are the components of vector in R3

signal crater
grizzled shore
#

L(v) has 2 parts to it

#

you need the A and the x to make Ax = L(x)

signal crater
#

L(v) is the same as T(v) right

grizzled shore
#

or A and v to make Av = L(v) in this case

#

yes

signal crater
#

Ahh right

#

So we will have to extract A out of it

#

Is this right?

grizzled shore
#

sure

signal crater
#

Ok

grizzled shore
#

but that's not really that relevant to your original question

signal crater
#

Yes

#

My question was about how we can put a zero vector

#

And somehow end up with

#

Non zero vector

#

In a linear transform

grizzled shore
#

look at the definition of a linear transformation

forest sinew
#

oop

grizzled shore
little quartz
grizzled shore
#

and also what it means to be a vector space

forest sinew
#

there are obviously gaps leading up to this

signal crater
#

So is T(v) the same as A product with v

little quartz
grizzled shore
#

kinda but that's not really the point of the exercise i dont think

signal crater
grizzled shore
#

you shouldn't think of it in terms of matrices

forest sinew
#

just think of it as a function

#

with special properties

signal crater
#

Ok it's a function

#

But then

grizzled shore
#

this is super important

#

you really need to understand this first

signal crater
#

Ok

forest sinew
#

if you have $f(x+y)$, its the same as $f(x)+f(y)$

warm shaleBOT
#

jan Niku

signal crater
#

Right

grizzled shore
#

^^that's what the picture is saying

forest sinew
#

well wait arent we missing the one where f(0)=0 bleak

grizzled shore
forest sinew
#

yea\

little quartz
#

a linear transform is about length and angle,so '0' won't change

forest sinew
#

but we havent pasted it

grizzled shore
#

so it's actually built into the linear transformation def

signal crater
#

But a transformation is only defined from one vector space to another tight

forest sinew
#

i mean we dont have it in a nice image

signal crater
#

Right

grizzled shore
#

because the linear transformation def requires vector spaces

#

well

#

go look at vector space def i guess

signal crater
#

Vector space is a set of vectors which satisfy the 8 axipmsdevastation

#

Set of any elements

grizzled shore
#

yeah and one of them has to do with the 0 vector

#

one of the 8 axioms

signal crater
#

Yes it has to have a 0 vector

grizzled shore
#

do you remember which one

signal crater
#

Additive identity*

grizzled shore
#

nah the 0 vector one is the important one here

signal crater
#

Or what u call kt

signal crater
grizzled shore
#

well your input is a vector space right?

signal crater
#

Yes

grizzled shore
#

it by definition of being a vector space must contain the 0 vector

signal crater
#

Yes

grizzled shore
#

ok so if v = 0 exists, what happens to T(0)

signal crater
#

Ohhh

#

Ok

#

So u can say

grizzled shore
#

remember that the linear transformation T satisfies those 2 conditions earlier

signal crater
#

T(0+0) = T(0)+T(0)

grizzled shore
#

yes

#

and also?

signal crater
#

T(c*0)=T(0)= cat(0)

#

cT (0)

grizzled shore
signal crater
#

So (c-1)T(0)= 0

little quartz
signal crater
#

So does a linear transformation take in a whole vector space or just individual vectors

signal crater
grizzled shore
#

it takes in individual vectors of a vector space

signal crater
#

So now

grizzled shore
#

well it can transform the entire space

#

since it can take any vector of the input space

signal crater
#

We have this set of vectors inside the vector space which a linear transformation takes in

grizzled shore
#

right

signal crater
#

Which is called kernel

grizzled shore
#

yes

#

kernel of the transformation*

signal crater
#

Now they also said something about the kernel being the same as null spave

#

Space

grizzled shore
#

kernel = null from what i know

signal crater
#

How r the two things related

grizzled shore
#

it's just a different name for the same concept

#

i think kernel might be a bit more generalised for other ideas in math as well

#

but im not too sure

#

but in the context of matrices it should be meaning the same thing

signal crater
#

Oh

#

So when u have a

#

Linear system

#

Ax=0

#

Homogenous

#

Is the Ax on the left side

#

The same as the Ax you mentioned

#

When u said

#

Ax = T(x)

grizzled shore
#

yes

signal crater
#

So Ax = 0 is basically the same as saying the a linear transformation on a vector space giving the 0 vector?

#

All x for which a linear transformation

#

Gives 0 vector

#

So essentially yielding the null spave

grizzled shore
#

well kinda

signal crater
#

Which is the same thing as kernel

grizzled shore
#

if you solve for all x that satisfies Ax = 0, that set of x will be the kernel/null space of A

signal crater
#

So a system of linear equations is a linear transformation devastation ?

signal crater
#

U there?

grizzled shore
#

im not entirely sure if it's exactly the same tbh

signal crater
#

Cuz Ax=B is the general system of equations equation right

#

Where x is essentially a vector

#

From Rn

grizzled shore
#

b is also a vector (try to use lower case)

signal crater
#

Ok

#

Ohh

#

Right

grizzled shore
#

upper case suggests its a matrix

signal crater
#

Ax=b

#

And b can have a different dimension from x?

grizzled shore
#

yes

signal crater
#

Oh

#

When does this happen

grizzled shore
#

a transformation from R^n to R^m

#

n does not have to equal m

signal crater
#

Exactly

#

So is there a system of linear equations

#

Where

#

x is from Rn and b is from Rm

#

m≠n

#

?

grizzled shore
#

i mean, let me think

#

hmm i suppose so

signal crater
#

Yea

#

So essentially any linear system of equations is basically equating a certain vector with constant elements to a linear transformation on a vector with variable elements?

#

I think I'm close to getting the answer here

grizzled shore
signal crater
#

Like if u have a

#

Linear system of equations

#

You can think of all the constant elements as

#

A vector from Rm

#

The variables as a vector from Rn

#

And the matrix of coefficients as a matrix A

#

And given that Ax is the same as T(x)

#

We r Essentially asking

#

What vector from Rn

#

Would be required

#

So that after the linear transformation is applied on Rn

#

We get the vector of constants from Rm

#

Rn Rm or even Rpxq perhapns

grizzled shore
#

what do you mean by constant elements

signal crater
#

I guess that's redundant and makes no sense

#

I just wrote it

#

But ofc all will be constant

#

I mean variable elements when

#

The vector isn't yet defined

#

And we are trying to find that vector

grizzled shore
#

i dont even know what is a variable element

#

i dont really understand what you're referring to when you say "constant" and "variable" element

signal crater
#

Things in the vector Rn

grizzled shore
#

things?

signal crater
#

v1 v2... vn

grizzled shore
#

you mean the components of a vector from R^n

signal crater
#

In a vector v from Rn

#

Ye components devastation

grizzled shore
#

right ok

#

ok what's the difference between constant and variable components of said vector

signal crater
#

Welp

#

As I said

#

I was mistaken

#

Well yk

#

I was thinking like

grizzled shore
#

ok what did you mean then, if you can rephrase it now

signal crater
#

When we have ax + by = c and dx + ey = f

#

a b
d e

Is the matrix A

grizzled shore
#

you mean
a b
d e

signal crater
#

Yes

#

x
y

is the matrix X

#

x

grizzled shore
#

is the vector v

signal crater
#

And
c
f

Is the same as b

#

Yea vector v

#

So I referred to b as the constant matrix

#

Cuz c and f are constants

#

And v as variable cu x and y r variable

grizzled shore
signal crater
#

Exactly

#

So after this particular linear transformation has been applied on Rn from which x belongs

#

What vector x from Rn

#

Would be transformed into

#

The vector b

grizzled shore
#

in Rm yes

signal crater
#

Right?

#

Yes

grizzled shore
#

yes

signal crater
#

Ahh makes sense now

grizzled shore
#

asking Ax = 0 is where b = 0

signal crater
#

So again kernel will always contain the 0 vector?

signal crater
#

What?

grizzled shore
#

well normally you ask what x satisfies Ax = b for a particular A and b

signal crater
#

Yes

grizzled shore
#

the kernel is a special case of this

signal crater
#

Yes

grizzled shore
#

you're asking when is this true, for b = 0

signal crater
#

Where b is 0

#

Exactly the x which is the solution is

#

The kernel

grizzled shore
#

right

#

which input vectors map to 0

signal crater
#

So x= 0 will always be a solution to a homogeneous set ofequations

grizzled shore
#

you should be able to see that since x = 0 must be in the input space (otherwise it wouldn't come from a vector space)

signal crater
#

Ofc

grizzled shore
#

and since it's linear

#

using the definition of linear transformation

#

the 0 vector must map to 0

#

so yes, it is the trivial solution to any linear system

signal crater
#

Yes so it all comes from the fact that any homogeneous system has to have a trivial solution

grizzled shore
#

yeah

#

if u have 0 of every component

signal crater
#

cuz 0x1+0x2+....+0xn will always be 0

grizzled shore
#

you have 0 in total of anything

#

yep

signal crater
#

Yuss

#

Thanks

#

Thanks a lot

#

I might have to open a help channel again p soon about similar stuffdevastation

grizzled shore
#

don't worry i did something similar a few weeks back gladge

#

glad i can help you now

signal crater
#

ThankspandaWow

#

. close

#

.close

obtuse pebbleBOT
#
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marble hamlet
obtuse pebbleBOT
marble hamlet
#

Did I go about this the right way?

upbeat plinth
#

@marble hamlet yes

marble hamlet
#

this one is the same process just written differently?

#

sorry my class did an example with the inverse matrix and I'm getting confused which process to use for each problem

obtuse pebbleBOT
#

@marble hamlet Has your question been resolved?

obtuse pebbleBOT
#

@marble hamlet Has your question been resolved?

#
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torpid bane
obtuse pebbleBOT
torpid bane
#

Can someone just help me make sure this is correct

#

Basic statistics btw^

#

<@&286206848099549185>

#

<@&286206848099549185>

#

I think my answers correct I just don’t understand it

#

.close

obtuse pebbleBOT
#
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rich patrol
#

When doing a problem like this should I draw out to find the bounds or is there an algebraic technique for it?

dark stirrup
#

In this specific problem, the bounds of the integral scream polar

#

For the bounds of the integral, not that x²+y²=1

rich patrol
#

But would I need to draw out the bounds to get the polar coordinates bounds

#

Or is there a way of algabraically determining them?

#

Without visualizing

bitter cobalt
#

hi

rich patrol
#

In order to solve I had to visualize a circle, is there a way just algebraically?

#

Draw out the bounds in xy plane

dark stirrup
#

I see

#

Cylindrical to Euclidean is defined by the following:

#

$$x=\rho \cos{\phi}\newline
y = \rho \sin{\phi}\newline
z=z$$

ruby path
#

$$ at the end of every row

dark stirrup
ruby path
#

$$x=\rho \cos{\phi}$$
$$y = \rho \sin{\phi}$$
$$z=z$$

warm shaleBOT
#

NEONPerseus

dark stirrup
#

$$\rho=\sqrt{x^2+y^2}$$
$$\phi=\arctan(\frac{y}{x})$$
$$z=z$$

warm shaleBOT
obtuse pebbleBOT
#

@rich patrol Has your question been resolved?

rich patrol
obtuse pebbleBOT
#
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clear kraken
obtuse pebbleBOT
clear kraken
#

what does this notation mean?

#

mod(a,2)

#

an ordered pair?

#

I am only familiar for some integer a: a mod n

real hound
#

I believe it is saying a is the input of f(a)

#

2 is the modulus

clear kraken
#

is this notation standard?

real hound
#

it works in desmos

#

so i guess

clear kraken
#

hmm

real hound
obtuse pebbleBOT
#

@clear kraken Has your question been resolved?

#
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#

@sleek pollen Has your question been resolved?

obtuse pebbleBOT
#

@sleek pollen Has your question been resolved?

sleek pollen
#

Can someone help me

rugged kite
#

try to write the relation that defines a+bi

sleek pollen
#

i dont understand

rugged kite
#

how is a+bi defined ?

sleek pollen
#

i just dont know

#

thats all the infomation

rugged kite
#

i'm asking the question because it's given in the statement

#

it's a square root of x+yi

sleek pollen
#

ok

#

how am i meant to expess 2ab as x any y

#

i just dont have a clue what that means

rugged kite
#

What does being a square root mean ?

sleek pollen
#

you can equal a negative

#

am i confusing square root with something else

rugged kite
#

Yeah I think so

#

a square root of a given number A is a number B such that B²=A

#

it's an ""inverse"" (using that term loosely because it's not unique) of squaring

sleek pollen
#

yep that makes sense

#

so (a+bi)^2 =x+yi

rugged kite
#

if you expand that square you'll see some stuff appearing

sleek pollen
#

ok

#

one sec

#

(a^2-b^2)+2abi=x+yi

rugged kite
#

indeed, now you can deduce A and C

#

Recall that two complex numbers are equal if and only if their real and imaginary parts are equal

sleek pollen
#

so 2ab = x+yi/(a^2-b^2)i

rugged kite
#

No

#

Read what I just said

sleek pollen
#

2ab = x+yi+(b^2-a^2)/i

#

i dont know

#

does 2ab = y

rugged kite
#

yes

#

(a^2-b^2)+2abi and x+yi are equal

#

so their real parts are equal : a²-b² = x

#

and their imaginary parts are equal : 2ab = y

sleek pollen
#

yep that makes sense

#

so how do i rearange to make a^2 + b^2

rugged kite
#

now, you don't rearrange, you're gonna have to use another concept

#

when you have a complex number a+bi, do you know any operation that makes the quantity a²+b² appear ?

sleek pollen
#

time by conjouget

#

whatever the spelling lolk

rugged kite
#

conjuguate

#

what that does is taking the norm (squared)

sleek pollen
#

i guess

rugged kite
#

|a+bi|² = a²+b², that is true

sleek pollen
#

yep

rugged kite
#

edit, don't forget the square

sleek pollen
#

oh

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no

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(a+bi)(a-bi)

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=a^2+b^2

rugged kite
#

it ends up being the same thing

sleek pollen
#

ok

rugged kite
#

you can define $|z| = \sqrt{z\bar{z}}$ if you want to (in fact, that's a usual definition)

warm shaleBOT
#

Syst3ms

sleek pollen
#

yep im aware of that

rugged kite
#

anyway, can you relate the norm of a+bi to the norm of x+yi ?

sleek pollen
#

i asme

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assume

rugged kite
#

you know (a+bi)²=x+yi

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and you wanna talk about the norm of these elements

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what should you do to the equation ?

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this is the only relation you have, so if you have to do anything with a norm it must be on this relation

sleek pollen
#

im not quite sure

rugged kite
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do you understand what "taking the norm of the equation" would be ?

sleek pollen
#

square each component

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sum up and root

rugged kite
#

what about |a+bi|² = |x+yi|

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do you agree with this ?

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the norm is an operation like another (like squaring, like inverses), so you can apply it to both sides of an equation

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If two things are the same and you do the same thing to them, they remain the same. It sounds obvious, but that's the only thing we're doing here.

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Note that I implicitly used the fact that |A²| = |A|² for any complex number A

sleek pollen
#

im so confused

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can you make a start

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do the first line

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please

rugged kite
#

So we have (a+bi)² = x+yi, ok ?

sleek pollen
#

yep

rugged kite
#

The norm |·| is an operation like any other, so if we apply it on both sides the equation will still be true, ok ?

sleek pollen
#

yep

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makes sense'

rugged kite
#

So then |(a+bi)²| = |x+yi|

sleek pollen
#

sure

rugged kite
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The norm works well with powers (because it's multiplicative), so |(a+bi)²| = |a+bi|²

sleek pollen
#

ok

rugged kite
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so putting it all together, |a+bi|² = |x+yi|

sleek pollen
#

yep

rugged kite
#

Now write each side of the equation in terms of a,b and x,y

sleek pollen
#

isnt that already the case

rugged kite
#

ok sure

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but what's the other way to write |a+bi|² that you told me earlier ?

sleek pollen
#

a+bi|² = a²+b²

rugged kite
#

yup

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and what of |x+yi| ?

sleek pollen
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|x+yi|= a²+b²

rugged kite
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yes, but forgetting about that equation, what's the general formula for the norm of |A+Bi| ?

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(hint : you know what happens when you square it, so just take the square root of that)

sleek pollen
#

of |x+yi| ?

rugged kite
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ye

sleek pollen
#

sqrt(|x+yi|)

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?

rugged kite
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okay, with a picture

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what i was trying to lead you to is that |x+yi| = sqrt(|x+yi|²) = sqrt(x²+y²)

sleek pollen
#

ok

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im sorry for being so slow

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thanks for the patience

rugged kite
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it ok

sleek pollen
#

im good now

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thanks for the help

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @sleek pollen

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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wanton oar
#

Can someone explain to me how you get from the red step to the blue step? Like what its doing

wanton oar
#

I understand whats happening underlined in red

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but I dont understand how they are converting it to a summation rule

timid silo
#

they are pulling out a factor of 1/n^2 first

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then writing it as a sum

wanton oar
#

why are they pulling out 1/n^2?

timid silo
#

the sum should probably read $\sum_{i=1}^ni^2$

warm shaleBOT
timid silo
wanton oar
#

isnt 1/n also a factor

kind hawk
#

sure. but you can factor out more

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so why wouldn't you do that

wanton oar
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I see okay

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so their factoring out 1/n^2 from all the sums

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and then after factoring the sums would read like [1+2+3...infinity] ?

timid silo
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it would be [1^2 + 2^2 + ... + n^2]

timid silo
wanton oar
#

oh right its i^2

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Im just having a hard time figuring out how (1/n)^2 factors out (2/n)^2 and etc algebreically

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and leaves it as 1^2, 2^2 etc

timid silo
#

$\left(\frac2n\right)^2=\frac{2^2}{n^2}=\frac1{n^2}\cdot 2^2$

warm shaleBOT
wanton oar
#

ahh okay

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I see

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thank you that helped

timid silo
#

np

wanton oar
#

here they subbed in n=5, does it matter what n is? like its just some arbitrary number right

timid silo
#

dunno about that, you would need to show the original question

wanton oar
#

its split into 5 parts actually on the x axis so im guessing thats actually where the n = 5 comes from

timid silo
#

yeah, that makes sense then