#help-10

1 messages · Page 156 of 1

fathom flicker
bold bane
#

If you are interested in learning trigonometry, you can find textbooks online by googling --> trigonometry filetype:pdf

fathom flicker
#

free of course

sage dagger
#

I don’t have a solid idea of where I was going to learn from. But I know there are some reputable YouTubers out there and khan academy and all that stuff but I’m very open to trying other things as well

bold bane
#

The benefit of a textbook is that it will have math problems that you can work on.

fathom flicker
#

I'd recommend the OCW over khan or youtubers 100x more, although they are options aswell

sleek mural
#

So just to clarify, the top and bottom angle pairs will always be congruent?

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Not the right and left ones?

bold bane
sage dagger
#

Oh sweet

sage dagger
#

This looks interesting

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I’ll look into it

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Thanks!

fathom flicker
#

np

obtuse pebbleBOT
#

@sage dagger Has your question been resolved?

cold star
sleek mural
#

*?

cold star
cold star
#

if line ab and cd were parallel, the arcs that are opposite from one another would be congruent

cold star
sleek mural
#

Right, left, top, and bottom?

cold star
#

yeah

sleek mural
#

Thank u

cold star
#

right and left would be congruent

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and top and bottom would be congruent

sleek mural
#

And so would top and bottom?

cold star
#

always opposite

sleek mural
#

Thank u

#

Thank u

cold star
#

youre welcomee

sage dagger
#

.close

obtuse pebbleBOT
#
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sudden rivet
#

Hi! I have a question about factoring with the distributive property. The problem:
Apply the distributive property to factor out the greatest common factor
12 + 80

sudden rivet
#

I am trying to arrive at it by prime factorization of the above two numbers. It seems the answer is 4(3 + 20), but I don't know how exactly to arrive at it via prime factorization.

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12 = 2 * 2 * 3
80 = 2 * 2 * 2 * 2 * 5

But then how do I combine the above prime factorizations to equal the 92?

undone rover
#

oh nvm

frosty spoke
#

are you asking how to find the greatest common factor of 80 and 12?

sudden rivet
#

Yes, but via prime factorizations. I read that it's a valid method.

frosty spoke
#

do you know what the greatest common factor means?

sudden rivet
#

It's the largest factor that the two (or more) numbers share, I also saw it read as the greatest common divisor.

undone rover
#

try putting them both in an equation

sudden rivet
#

I know you can just list them out like:
12: 1, 2, 3, 4, 6, 12
80: 1, 2, 4, 5, 8, 10, 16, 20, 40, 80

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And find the largest number that the two share

frosty spoke
#

okay, so yeah if you want to find them via prime factorization

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suppose you write out 12 = 2 x 2 x 3

frosty spoke
#

and 80 = 2 x 2 x 2 x 2 x 5

undone rover
#

^

frosty spoke
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then you just want to take what's in common between them

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so that would be 2 x 2

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but honestly this is a terrible method for finding the greatest common factor lol

sudden rivet
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Oh my god, I see what I did wrong

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I don't know why but I was trying to manipulate multiplying the factors of 12 & 80 in a way to equal 92 lol

frosty spoke
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yeah that doesn't make much sense

sudden rivet
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And just could NOT see how that made sense

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Right?

sudden rivet
undone rover
#

GCF

frosty spoke
#

division

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you can use the Euclidean algorithm to do it

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and this means you don't actually have to compute the prime factorizations of the numbers

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which is sorta important if the numbers get large

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but also important with things like polynomials, which you might not necessarily be able to easily factor

sudden rivet
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(What level of math is that? I am so undeveloped mathematically that I'm still on 6th grade math, catching up via Khanacademy)

frosty spoke
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not sure, honestly

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it doesn't require much to learn

frosty spoke
#

there's not really a prerequisite, but then again, I didn't take high school math, so I wouldn't know when it's taught

sudden rivet
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I see! Well, thank you guys for answering my question and for introducing me to some alternate methods, I greatly appreciate it.

obtuse pebbleBOT
#

@sudden rivet Has your question been resolved?

obtuse pebbleBOT
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worldly trench
#

how do I model this curve?

obtuse pebbleBOT
worldly trench
#

It looks like an increasing sine function, but is this the best way to model it?

deft crescent
#

nvm

clear condor
#

is the question just modeling the curve?

worldly trench
#

I basically want an equation that most accurately represent this

obtuse pebbleBOT
#

@worldly trench Has your question been resolved?

obtuse pebbleBOT
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@worldly trench Has your question been resolved?

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quiet drum
obtuse pebbleBOT
quiet drum
#

idk where to start

timid silo
# quiet drum

what do all the angles in any quadrilateral add up to?

quiet drum
#

is it the

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5-2 x n ?

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im pretty sure exterior is 360

timid silo
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interior should be 360

quiet drum
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theyre both 360

timid silo
# quiet drum

we have all the angles in terms of x and y, so we can add them together to make one equation

quiet drum
#

but theres two variables

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ive made the equation

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its just 360 = all of that summed

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but how do we get rid of the brackets

burnt vector
# quiet drum

Since ABCD is a trapezium, what do we know about the relationships between angles DAB with ADC, and angle DCB with ABC?

quiet drum
#

they ?

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im not sure

burnt vector
quiet drum
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they aall add up to 360?

burnt vector
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Nope

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That's not the one I'm referring to

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We know that AB is parallel to DC, don't we?

quiet drum
#

yes

burnt vector
#

From there, what can you deduce from the sum of angles ADC and DAC?

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If you aren't aware of this property.... u should look up the angle theorems/properties before attempting these questions

brave pivot
#

left 2 angle add up to 180, same as right 2 angle, because parallel

quiet drum
#

so they should add to 180?

burnt vector
quiet drum
#

because they are on a horizontal line

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and all angles on horizontal lkine will equal to 180

burnt vector
#

Not quite

brave pivot
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no because parallel line

quiet drum
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not neccesrily horizontal

burnt vector
#

Okay think of it this way

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If I extended line AB to the left

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And named the extention to be point "Y"

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Angle ADC is equal to angle YAD, right?

quiet drum
#

because

burnt vector
#

As such, it's trivially true that since YAD + DAB = 180, so does CDA + DAB

quiet drum
#

c and y are corresponding

brave pivot
burnt vector
#

So from there

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We can create 2 simultaneous equations

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And from there solve for x and y

quiet drum
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i understan why the left side is 180

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but whats wih the righ side

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how did we deduce that

obsidian heron
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you can solve for x by the left part

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and get y from right part

quiet drum
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im asking how we got to the point where we knew that the right side is equal to 180

obsidian heron
#

since you know that angle A and angle D add up to 180

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right?

quiet drum
#

yeah

#

oh

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fair enough

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nvm

obsidian heron
#

then x+4 +x-4=180

quiet drum
#

ill try doing the simulatenous equation

obsidian heron
#

you can get 2x=180 which x=90

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and on the right you can solve for y with your x= 90

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try it

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i think the question only ask for x and y, dont waste time on solve the angle

quiet drum
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y = 65

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is what i got

obsidian heron
#

tahts right

quiet drum
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alright

obsidian heron
#

anything else?

quiet drum
#

nope

#

thats all ty

#

.close

obtuse pebbleBOT
#
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teal turret
obtuse pebbleBOT
teal turret
#

How would I get a negative z component

#

.close

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eager pulsar
obtuse pebbleBOT
fathom flicker
#

, rotate

warm shaleBOT
fathom flicker
#

!status

obtuse pebbleBOT
#
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6. None of the above
eager pulsar
#

1

fathom flicker
#

I am assuming your goal is to solve for "p"

#

?

eager pulsar
#

yes

fathom flicker
#

What have you tried?

eager pulsar
#

i tried to - 3.2 under 3.2 and 1.7p

fathom flicker
#

The goal should be to get all the "p"s on one side

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and the numbers on the other side

eager pulsar
#

how

fathom flicker
#

So right now you have -0.9p and 3.2 on the same side

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How could you get the -0.9p to the other side?

eager pulsar
#

i have no idea

fathom flicker
#

Could you add 0.9p to both sides?

eager pulsar
#

ill try

#

ok i figured it out tysm

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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random spade
#

What is the solution of 7x congruent to 10 mod 12

timber island
#

wdym by 'congruent'

#

congruency only applies to geometry, no?

#

it should be proportional (i think), no it should equals

random spade
#

The sign equal but with another line so 3 lines

random spade
wooden cipher
#

Congruent is the right word lol

random spade
#

How to solve this basically

wooden cipher
#

Since 7 is coprime to 12, we can usedivision

random spade
wooden cipher
#

My way of doing this and iirc the only is the keep adding 12 until you get a multiple of 7 and then divide

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Just keep going in the seqquence 10, 22, 34, ...

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What is the first multiple of 7

random spade
#

Hold on 1 sec i don’t have a calculator

wooden cipher
#

Take your time

random spade
#

Well it’s 70

wooden cipher
#

Yup

#

So $7x \equiv 70 (mod 12)$

warm shaleBOT
#

GarlicBredFries

wooden cipher
#

Then divide by 7

random spade
#

So x congruent to 7 mod 12

wooden cipher
#

Ah

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70/7=?

random spade
#

10

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😭

#

My bad

wooden cipher
#

Yeah lol

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$ x \equiv 10 (mod 12)$

random spade
#

So that’s the answer?

wooden cipher
#

Hello bot?

#

Yes

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I guess bots taking a break

random spade
#

Why in my textbook the answer is 3 and -5 did the professor got it wrong??

jolly ginkgo
#

you can also do it by substituting x=0,1,2,...,11

wooden cipher
#

Oh true

jolly ginkgo
#

3?

wooden cipher
jolly ginkgo
#

how is 3 even right

wooden cipher
#

Its really not

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Neither is -5

jolly ginkgo
#

ye

wooden cipher
#

You can check pretty easily

jolly ginkgo
#

,w 7x = 10 mod 12

wooden cipher
#

Lmao

random spade
#

I so im confused maybe this isn’t the professor correction and just me who did a mistake

wooden cipher
#

Yeah thought so

jolly ginkgo
wooden cipher
#

I was laughing at the bots weird interpretations

jolly ginkgo
#

gotta see what it was again

#

,w 7x cong 10 mod 12

jolly ginkgo
#

nic

wooden cipher
#

Can you check to make surte you wrote the right question down?

#

Because our solution is wolframalpha verified

random spade
jolly ginkgo
#

yeah no 10 is the answer then

random spade
#

That’s the exact question

#

And the question before was show that 7 is inversible mod 12

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So basically 7 and 12 are coprime

jolly ginkgo
#

yep

random spade
#

Well thanks for both your help

#

.close

obtuse pebbleBOT
#
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timber island
#

context?

royal basin
#

,rccw

warm shaleBOT
obtuse pebbleBOT
#

@maiden compass Has your question been resolved?

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uneven night
#

simplify lg(1000^3)

obtuse pebbleBOT
next reef
#

!status

obtuse pebbleBOT
#
What step are you on?
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6. None of the above
uneven night
#

i don't know how to begin

vestal marsh
#

Do you know log laws?

uneven night
#

yes

#

so i can move the 3 to the right

vestal marsh
#

Well to the left

uneven night
#

yes

#

so wet get 3lg1000

vestal marsh
#

And what's 1000 in exponent form

next reef
uneven night
#

10^3

next reef
#

Are you dealing with log or ln rn?

uneven night
#

lg

next reef
#

Right

vestal marsh
#

Doesn't matter though that rule holds true still...

next reef
#

Simplify 3*lg(10^3)

uneven night
#

oh i see

#

move the 3 to the left again

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we get 9

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and lg and 10 takes out each other

#

thanks

next reef
#

We did nothing

uneven night
#

.close

obtuse pebbleBOT
#
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mild zodiac
obtuse pebbleBOT
fossil crag
#

!status

obtuse pebbleBOT
#
What step are you on?
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6. None of the above
mild zodiac
#

1

fossil crag
# mild zodiac

First, start by writing the result of the matrix/vector product on the left hand side

royal basin
#

@mild zodiac how familiar are you with systems of linear equations?

mild zodiac
#

I'm bad

royal basin
#

that doesn't really answer my question one way or the other.

#

unless you mean that you are bad at doing things with linear systems.

#

ok, so are you familiar with things such as the determinant?

mild zodiac
#

.close

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fossil crag
#

He got scared of the bloodthirsty determinant

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uneven night
obtuse pebbleBOT
uneven night
#

i dont understand how the denominator changed

#

from sqrt(x^2+1) +x ---> x+x??

#

did he factor out sqrt(x^2)?

fossil crag
#

Yes, exactly what he did

uneven night
#

but then we get sqrt(x^2)(1+1/sqrt(x^2)?

fossil crag
#

Leaving sqrt(1 + 1/x²), which goes to 1 as x -> +infinity

uneven night
#

but what did he factor out x^2

#

or sqrt(x^2)?

#

because if he factored out sqrt(x^2) it will leave (1+1/x^2)

fossil crag
#

for x positive, sqrt(x²) = ?

uneven night
#

x

fossil crag
#

Yes

uneven night
#

because if he factored out sqrt(x^2) it will leave (1+1/x^2) am i right

fossil crag
#

So we're now left with xsqrt(1 + 1/x²))

#

The whole denominator is now x(1 + sqrt(1 + 1/x²))

wild swallow
#

confusion due to skipped steps catThink

uneven night
#

i'am confused

fossil crag
#

Yes, what you sent is lacking a bit of rigorousness

uneven night
uneven night
wild swallow
#

[ \lim_{x \to \infty} \f {\s{x^2 + 1} + x} {x + x} = 1 ]

warm shaleBOT
wild swallow
#

this lets you swap out the denominator

uneven night
#

this was the orginal question

wild swallow
#

mmm yes that's evident

uneven night
#

oh okay

#

so i think we should first multiply with conjugate

#

then we get (1/sqrt(x^2+1 +x))

fossil crag
#

Yes

uneven night
#

and now i will factor out sqrt(x^2) so i will get 1/x(1+(1/sqrt(x^2)) +x)

fossil crag
#

Be careful

uneven night
fossil crag
#

You mean 1/(sqrt(x²+1) + x)

uneven night
fossil crag
#

If you're factoring out sqrt(x²) = x here :

uneven night
#

I get this

fossil crag
#

Be careful with the sqrt!

#

sqrt(x²+1) = sqrt(x²)sqrt(1 + 1/x²)

uneven night
#

Should it be sqrt of the parentheses as well?

fossil crag
#

sqrt(1 + 1/x²) is very different from 1 + 1/sqrt(x²)

uneven night
#

Oh so this is correct

uneven night
# uneven night

I think this is correct maybe or what do you think @fossil crag

fossil crag
#

Yes the last thing you wrote is correct

uneven night
#

thank you so much

#

and now i will get x+x

#

i understand

#

I have a similar problem

#

This one I don’t know how to move on

#

Should I factor out the sqrt(x^2)

#

So I get this maybe?

#

yes thanks again

#

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#
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broken wedge
#

Hello, bombed my midterms today, what's the first step here? Is it long division?

broken wedge
#

Oh it is but i just dont know how to long divide 💀

#

impulsively posted here woops

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timid silo
obtuse pebbleBOT
timid silo
#

Is this integration correct?

fossil crag
#

I think the coefficient in front of tan^-1(...) is 1/3, not 2/3

#

Differentiate the result you got to make sure you get back on the same function you started with

#

If you're off by a coefficient, you know what to change in your result

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

This is the solution

#

Where did half come from?

fossil crag
#

$du = (4x+6)dx$, then you're left with $\int \frac{1}{9+u²}du$

warm shaleBOT
#

rafilou2003

fossil crag
#

<@&286206848099549185> feel free to correct me if I'm wrong here

timid silo
#

Wait so im confused

#

What’s the answer

#

This question doesn’t use u sub

fossil crag
#

OOOOHH

timid silo
#

Yes but don’t you have to factor out 2 from the numerator to make it derivative

fossil crag
#

Let me correct what i said up above

#

$du = 2(4x+6)dx$, then you're left with $\int \frac{1}{2(9+u²)}du$

warm shaleBOT
#

rafilou2003

fossil crag
timid silo
#

Can you do it without u sub please

fossil crag
#

What do you want me to do instead of u-sub?

#

Just hand out the result?

timid silo
#

Like this

fossil crag
#

Ok well

#

What is the derivative of (2x+3)²?

timid silo
#

Of the whole thing or just the inside?

#

2x(2x+3)x2

fossil crag
#

Yes

#

If f(x) = (2x+3)², then 4x+6 = f'(x)/2

timid silo
#

Yes

#

That’s where the half comes from

#

Got it

fossil crag
#

Yeah

timid silo
#

Thank you for your time and help🙏

fossil crag
#

Np

timid silo
#

.close

obtuse pebbleBOT
#
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next lintel
#

vector proof

obtuse pebbleBOT
next lintel
#

of a kite

#

i need vector proof of a kite

#

how can i prove a quadrilateral is a kite using vectors

obtuse pebbleBOT
#

@next lintel Has your question been resolved?

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@next lintel Has your question been resolved?

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@next lintel Has your question been resolved?

next lintel
#

probably the most useless math server ever

#

conqeuer is better

drifting wraith
#

@next lintelis conqueur very bad?

timid silo
#

i agree

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willow sierra
#

i need help

obtuse pebbleBOT
plain stag
#

and yet you haven't posted your question

willow sierra
#

I need help

#

I need help

obtuse pebbleBOT
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@willow sierra Has your question been resolved?

willow sierra
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I need help

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timid silo
#

Ok I need help

obtuse pebbleBOT
timid silo
#

I'm very confused

#

in this example

#

they use the

#

formula

#

to find the area bounded by the x axis

#

so you start of with 0 and that subtracted by the other equation of the line

#

ok fine whatever

#

but then in this example

#

even though it is again boudned by the x acis

#

we don't use the formula and subtract the 0 by f(x)

#

as they did in the first example

#

why

fierce lagoon
#

Total area, not net area

#

What happens is that which curve is on top changes

timid silo
fierce lagoon
#

From [-3,0), the cubic is on top, but from (0, 1], the cubic is on the bottom

fierce lagoon
#

Net area is not the same as total area

timid silo
#

can you explain the difference in this context

fierce lagoon
#

Total area is the integration of |f(x)|, and the integral will always be psotive

#

Within integrals, if the curve is beneath the x axis, the area is negative

timid silo
#

yep gotcha

timid silo
#

I still don't understand why we don't use 0 - f(x)

fierce lagoon
#

Because 0-f(x) will make the integral negative

#

f(x) is below the x axis

timid silo
#

because we are subtracting by that integral

#

so if it is negative

#

negative * negative = postive

fierce lagoon
#

You can do - int_0^1 f(x) dx

#

It's the same because 0 - f(x) = - f(x) = -1 • f(x)

timid silo
#

so they just re-arranged

fierce lagoon
#

Basically yeah

timid silo
#

and for the initial -3 to 0 do we not have the subtract by 0 because the function is above the x axis hence it would make f(x) - 0 which is just f(x)

obtuse pebbleBOT
#

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bright root
#

What's the difference between a metric and a euclidean R^n space?

haughty coyote
#

All dot products generate norms
Not all norms are generated by dot products
Therefore a metric space has more generality

#

For instance the norms 1 and $\infty$, defined by
$|(x, y)|1 = |x| + |y|$
and
$|(x, y)|
{\infty} = max(|x|, |y|)$
(here for $\mathbb{R}^2$) don't correspond to a dot product for any dimension

warm shaleBOT
#

mateo713

bright root
#

hmm, I'm not super comfortable with these concepts, is a norm of a vector in essence it's length from the zero vector?

haughty coyote
#

||v|| = d(0, v) yes

#

It's weird you'd see metrics without norms though

#

But then

#

Do also note that all norms generate distances, but not all distances generate norms

#

So technically a metric space is bit more general than a normed space

bright root
#

ok so the base-level answer for my question is that euclidean spaces are a specific subset of metric spaces, right?

haughty coyote
#

Basically yes. You limit yourself to the metrics generated by norms generated by dot products, but in return you have a lot more theory

bright root
#

How do these two relate to a "coordinate system"?

haughty coyote
#

That's just about giving your vector space a basis

#

Which doesn't require a metric, a metric doesn't require a basis

#

So pretty independent

bright root
#

What's a metric precisely?

haughty coyote
#

A distance

#

Respecting a few properties you've probably seen

bright root
#

Yeah ok. Is then a norm a kind of metric?

haughty coyote
#

Because you can define d(x,y) = ||x-y||

bright root
#

What do you mean precisely when you say x generates y?

#

Does that mean that if you have a precise x, then that forces a precise y?

haughty coyote
#

So we'll talk about the distance associated to that norm

#

Of course you could also define d(x,y) = 2 ||x-y|| but it's not the usual one anymore, and all properties linking them are most likely gone

#

Same with the norm defined as ||v|| = sqrt(v.v), change that and all the nice properties go out the window

bright root
#

Right so you can either deviate from the standard definition of the distance, or the norm and lose interesting properties.

bright root
haughty coyote
#

Example: the parallelogram identity is verified by a norm if and only if it comes from a dot product

#

So there's differences that emerge yes

bright root
#

mhm, alright. I'll try to sit on that for a bit, thank you very much!

#

.close

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north anchor
#

someone can demostrate antiderivate rules

obtuse pebbleBOT
devout rune
#

Anti-derivative rules are usually just the inverse of derivative rules. Is there a particular one you're having trouble with?

north anchor
#

are integrals?

devout rune
#

I'm not sure what you mean, can you give an example of a problem you're trying to work through where this is relevant?

north anchor
#

anti derivate and integrals are same?

devout rune
#

Well, there's the fundamental theorem of calculus which basically states the following:

$F(x) = \int_0^x f(x) dx$ and $\frac{d}{dx}F(x) = f(x)$

warm shaleBOT
#

actinium226

north anchor
#

Are there cases that do not exist F(X) = f(x)?

devout rune
#

Usually the only difference between antiderivatives and integrals is that the antiderivative will be a function, whereas if you have an integral then its either a definite integral, i.e. a constant, or an indefinite integral, meaning you'll always have that +C as in your picture

#

You mean d/dx F(x) = f(x)? Yes of course. The theorem requires that f is continuous on [0, x].

#

So the unit step function, for example, does not have an antiderivative in the sense described above. I'm not quite sure if this helps answer your question but please let me know if you need more.

north anchor
#

cWell, another doubt that I have about other theorems is that there are theorems that say that they must be continuous in (a,b) and differentiable in [a,b] and that there is at least one point c.

#

why it must be continuous in that interval and not in another combination like (a,b] or (a,b)

devout rune
#

I'm not sure what question you're asking

#

It sounds like maybe something related to the mean value theorem, but I just don't quite understand what it is that you're asking, and what it has to do with antiderivative rules, which is what you started asking about.

north anchor
#

I know is that I have an examination of the mean value theorem and Rolle's theorem, it is that I do not understand why the definition was made like this, I do not understand the part of the ends of intervals because it is differentiable in [a,b] and not it's ab)

devout rune
#

I don't think I have a good answers for you on that one. I know I had similar questions when I studied this material and didn't quite get a satisfactory answer.

north anchor
#

Don't worry thank you [for the help

#

👍

#

.close

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devout rune
#

Good luck @north anchor !

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proven dragon
#

why do they start with that? if f is differentiable, i thought we should start with the definition? sorry if its a dumb question

brisk matrix
#

you are trying to show continuity, not differentiability

devout rune
#

I don't think there's any real meaning to it. I think it's maybe a little more intuitive to start, as you suggest, with what you know and build up to what you want to show, but here they did it the other way around

brisk matrix
#

i think the opposite is more intuitive

proven dragon
#

it does make sense, but its a bit weird idk

brisk matrix
#

if they just gave you the last equation, you’d be confused as to where it came from

#

they’re just saying “this is what we need to prove”, and then rearrange it to make use of differentiability

#

starting from f’(z) * 0 = 0 is not very helpful imo

devout rune
#

yea now that i see it a little more closely, it might be a little more difficult to understand that way, but in general the way trying to prove a lot of things is that you start by playing with what you want to show and seeing if you can break it down into what you know, and then when you write the proof you usually write those steps backwards, which is why a lot of proofs can look so strange.

#

well you'd start from lim (f(z+h) - f(z))/h = f'(z), then since lim h = 0 (i.e. converges), you can multiply h by both sides and take the limit

#

and then you'd get lim f(z+h) - f(z) = 0, hence lim f(z+h) = f(z) hence the function is continuous

#

But it really does work either way

proven dragon
#

in my head this i would be thinking 'we know its differentiable' then start with the definition of diffeentiable and then from there proving its continuous? is that a wrong way of thinking about proofs in general? i realise in this case, it would be more difficult to do it this way?

#

ahhh okay okay

devout rune
#

You might like Michael Penn's youtube channel. He does various proofs like this, and he explains it in a way that's pretty easy to follow.

#
brisk matrix
#

but consider something like showing injectivity

#

regardless of what you know, you’d usually start with f(x) = f(y)

#

and in some intermediate step you’d apply your assumption to arrive at x = y

proven dragon
proven dragon
proven dragon
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proven dragon
#

so they are saying the top line has derivative of that matrix? can someone explain why we can represent derivates as a matrix? not sure when they even covered that idea in class

proven dragon
#

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wispy lynx
#

Would it be correct to simplify A÷(BX+BY) as A÷B(X+Y) or do you have to write it as A÷(B(Y+X)) ?

clear condor
#

doesn't matter

#

same thing

wispy lynx
#

They aren't though, since you would do division first in A÷B(X+Y) but in A÷(B(X+Y)) you would end up multiplying before dividing.

proven zephyr
#

A÷(B(Y+X)) would be more appropriate tbh

#

A÷B(X+Y) could either mean

A÷(B(X+Y))
A÷B * (X+Y)

#

better to just use

A÷(B(X+Y))

dark stirrup
#

Division and multiplication are resolved left-to-right

wispy lynx
dark stirrup
#

So A÷B(X+Y) will do A÷B first, then multiply that result by (X+Y). That is, it'll do (A÷B)(X+Y)

proven zephyr
#

that's why fractions > division symbol 🙂

wispy lynx
#

Agreed, but unfortunately I can't write in fractions on mobile

clear condor
#

oh i didn't see the ()

wispy lynx
#

Welp thanks for the help anyways

#

!close

#

.close

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exotic palm
#

I’m not sure on what to do after this to make it into a Cartesian equation

dark stirrup
#

$r=5\sec{\theta}$?

warm shaleBOT
exotic palm
#

yeah

restive wharf
#

write out the definition of $$\sec{\theta}$$

warm shaleBOT
#

Jeeves

restive wharf
#

Then think about how you generally convert polar equations into cartesian ones

exotic palm
restive wharf
#

One is the fact that x^2+y^2=r^2, which you don't need here

#

There are another 1/2 identities that would be worth considering

exotic palm
#

alr i got it KurisuGoodJob

#

x=5

#

just a line

#

thank you @restive wharf

#

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restive wharf
#

np

obtuse pebbleBOT
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clear condor
#

can you show the picture

#

more clearly

#

what is the problem

#

the 3 angle can be moved up to be next to the 1 angle

#

yep

#

if you move m and n together

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

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short holly
#

i need help confirming a physcis question

obtuse pebbleBOT
short holly
#

An airport baggage handler pulls a baggage trolley 19.1 m along the flat tarmac. He pulls in a direction 22.5o above the horizontal. The trolley wheels exert a resisting frictional force averaging 34.3 N. Find the magnitude of the force the baggage handler must supply to pull the trolley at a constant speed.

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@short holly Has your question been resolved?

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untold gate
#

Can someone please explain this? I don't get it

untold gate
#

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safe plank
obtuse pebbleBOT
safe plank
#

I know I need to change the n on top, but I can't figure out a solution that works

#

I see that from f(x) to f'(x) you multiply by 1, f'(x) to f''(x) *2, f''(x) to f'''(x) *3

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frigid prism
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manic sorrel
#

Determine whether the series is convergent or divergent. If it is convergent, find its sum.
3 + 2 + 4/3 + 8/9 + ...

manic sorrel
#

I got the equation to be (2^(n-1))/(3^(n-2))

#

now, I got confused about finding the sum

#

I assumed r is 2/3

#

same with a

#

putting that into the sum thing, I get S = (2/3)/(1-(2/3))

#

which gives me 2

#

but that's not the sum

#

just wondering what I'm doing wrong here

#

I can kind of tell what's wrong here, because the equation isn't just (2/3)^n

#

but i'm not sure what r would be here instead of 2/3 (or a for that matter)

frank horizon
#

What does n start at?

#

For the equation

manic sorrel
#
  1. the question wasn't in summation notation tho
#

it gave me the list of numbers above and I had to find the equation

frank horizon
#

Wait

#

You did a/1-r right

trim portal
#

It can be expressed using (2/3)^n, just shift it

#

3*2/3=2, 2*2/3=4/3, 4/3*2/3=8/9...

manic sorrel
#

waid wad

#

no?

#

because the top and bottom are different powers

jolly ginkgo
manic sorrel
#

one is n-1 and the other is n-2

manic sorrel
frank horizon
#

If a is 3 and r is 2/3 wouldn’t u get 9

trim portal
jolly ginkgo
#

Yes

manic sorrel
#

why is a 3? i thought a would be 2/3

frank horizon
#

A is first term right

manic sorrel
#

okay im a dumbass

#

lmao

trim portal
manic sorrel
#

i forgot to use 3 instead of 2/3

#

gruh

frank horizon
#

Lol

manic sorrel
#

thanks lmao

frank horizon
#

Np

manic sorrel
#

writing it out like that is so hard to read

#

but i don't think I follow what you're doing here

trim portal
#

$3 \cdot \frac{2}{3} = 2, 2 \cdot \frac{2}{3} = \frac{4}{3}$

warm shaleBOT
#

MathIsAlwaysRight

trim portal
#

it would be written like that, what I meant is that it infact is a geometric series

#

just the starting term changed

#

But since you understand poopy's explanation, it's not important anymore

manic sorrel
#

right. not worth arguing over.

#

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daring sedge
#

Can someone help me with part C line 1

#

the parametric equations are

x = 1 + t
y = 2
z = 1 + 8t

#

normally you're meant to set the equations all equal but its tripping me up because the y part doesn't have any value of t

jolly ginkgo
#

Hi logan

daring sedge
#

how do you find the general equations

jolly ginkgo
#

Eliminate t

daring sedge
jolly ginkgo
#

You want symmetric form right

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It will be like x-1 = (z-1)/8 , y=2

daring sedge
#

this is the form it wants, i did it for the other line

jolly ginkgo
daring sedge
#

@jolly ginkgo like that

obtuse pebbleBOT
#

@daring sedge Has your question been resolved?

jolly ginkgo
#

But you did calculation mistake

daring sedge
#

where

#

oh

#

i see

jolly ginkgo
#

No idea

daring sedge
#

should be

#

8x - z = 7

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and do calculate the angle between the two lines i would just use the directional vector part of the line equation

daring sedge
#

thank you

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tranquil willow
#

Could someone help me to find dy²/dx²?

jolly ginkgo
cold gale
#

Hi! How would you find the first derivative?

jolly ginkgo
tranquil willow
cold gale
#

I literally sent my message when you did. Keep a friendly manner please

jolly ginkgo
jolly ginkgo
#

It was misunderstanding

tranquil willow
jolly ginkgo
#

I thought you were about to ask a question not help

jolly ginkgo
tranquil willow
jolly ginkgo
#

First as axion asked you have to find the first derivative

tranquil willow
#

I just find 4.3x².(-sin(x³))

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Is it correct?

jolly ginkgo
jolly ginkgo
tranquil willow
#

And how to find the second derivative

jolly ginkgo
#

Find the derivative again

tranquil willow
#

I'm still confused

jolly ginkgo
warm shaleBOT
tranquil willow
jolly ginkgo
#

4×3 and the minus

tranquil willow
#

Not 12?

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Okay ik

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I still haven't found the second derivative 😭

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How to calculate it @jolly ginkgo

tranquil willow
#

But how to find the derivative

tranquil willow
jolly ginkgo
#

Use product and chain rule

tranquil willow
#

I'm little doubt

jolly ginkgo
#

Don't think so

tranquil willow
#

So

jolly ginkgo
#

I can't give you answers

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Use product rule first

tranquil willow
#

-24x . sin(x³) - 36x⁴ . cos(x³)

jolly ginkgo
#

,w differentiate -12x² sin x³

jolly ginkgo
#

Some mistake

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No you did right

tranquil willow
#

Ok thanks

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timid silo
#

Hello just curious where the ke comes in from

timid silo
kind hawk
#

they renamed e^c to k

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c is just some constant, so e^c is just some other constant

timid silo
kind hawk
#

they are using it here to denote a constant, yes

timid silo
#

k

thick gyro
#

k

drifting badger
#

As a side-note, e^c > 0. The reason they can change this to an arbritray constant K, is because of the absolute value that has been removed after simplying e^ln|x + 1| to |x + 1|.

timid silo
kind hawk
#

yes

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whatever you do to one side you have to do to the other

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otherwise they wont stay equal

timid silo
#

of course thank you guys

thick gyro
#

on a side note, you can also do whatever you want if you have two equations

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like

#

if you have

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a = b

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and c = d

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then a^c = b^d

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a/c = b/d

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a + c = b + d

kind hawk
thick gyro
#

oh yh true

drifting badger
timid silo
#

All good thanks for explaining in such detail

#

enjoy ur night

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ashen elk
#

I have to solve a bunch of puzzles for my informatics degree, but a lot of them have to do with highschool maths. I haven't practiced algebra or calculus for a fat 2 years so i've forgotten most of the techniques and term, anybody have any hints to help me further? no answers please!

ashen elk
#

This is as far as i came. I just saw that the Laptas examples are set in increments of 700, but that's it

harsh lantern
#

Solve the system then

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Gauss's Pivot

ashen elk
#

idk how?

#

gauss pivot?

harsh lantern
#

Yes

main rose
#

So you can substract equations from each other, and add them

#

You can also multply any one equation by a constant

#

One concern here is that you have 4 variables but only 3 equations, so there wont be an unique solution

ashen elk
#

well if i multiplied 700L id have to multiply 2N, 2K and 6M, but that wouldnt match the second line with 1400L, so i got confused

main rose
#

Oh but you have to express it in L so that works

#

So then you get 1400L + 4N = 4K + 12M
and 1400L + 43N = 50K + 60M that doesnt necessarily contradict right?

#

You need to multiply every term if you multiply by a constant

ashen elk
#

how does that not contradict?

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oh wait, because I added 4N in one and 43N in the other..?

main rose
#

Yeah

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Wait

#

not

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thats wrong sorry

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Okay so systematically what you wanna do:

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Seperate the M, and multiply, add and subtract such that just L remains on the right hand

#

Do you think you can figure that out?

ashen elk
#

yeahh i can try! how long does this channel stay open? I wanna come back if i don't work it out

main rose
#

Just keep checkign on it every once in a while

#

it autocloses after like an hour or something

#

Just ping me, I'm at my pc

ashen elk
#

okay, thanks!

obtuse pebbleBOT
#

@ashen elk Has your question been resolved?

ashen elk
#

@main rose I just looked up gauss's pivot, i think i understand how it works, however, in all examples the fractor is just a number and doesn't have a variable attached to it. but in my case, i do. Does gaussian elimanation still work then?

#

2100L + 60K - 3N = 90M
1400L - 50K + 43N = 60M
700L - 2K + 2N = 6M

See how the right hand still has the variable M? not sure what to do with that

main rose
#

So I am not exactly sure what they my by gauss' pivot since I havent studied this material is english

#

but you can reduce the problem to an expanded matrix as such;
(2100 60 -3 -90 | 0 )
(1400 -50 43 -60| 0 )
(700 -2 2 -6 | 0 )

#

and then you can apply gaussian elimination

#

but you shouldnt worry to much about that

#

I can give you a simple example

ashen elk
#

ahh like that

#

could u give me an example, cuz i have an oppointment in 5 minutes so i have to. I'll look at it after my appointment! thanks for helping me!

main rose
#

Say you have x + 2y + z = 3
2y - x + z = 2

With the second equation z = 2 + x - 2y, plugging this into the first we find
x + 2y + 2 + x - 2y = 3
Then 2x + 2 = 3, 2x = 1, x = 1/2

#

This time it has a solution because the y dissappears but this is not true in general

#

I hope that illustrates the process

obtuse pebbleBOT
#

@ashen elk Has your question been resolved?

obtuse pebbleBOT
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night echo
obtuse pebbleBOT
night echo
#

I dont know how to obtain the correct response

#

(practice question)

#

oh

#

i think i see it now

#

my fault

#

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lean spear
obtuse pebbleBOT
lean spear
#

how am i supposed to know which graph comes first?

#

i just watched the video where he teaches it but its not very intuitive to finding the first function

dim mulch
#

pick one of them, assume its g and see if the other two are consistent with g' and g''

#

there are only 6 possible combinations so it shouldnt take long to find it

lean spear
#

could you help me with the first graph? i dont know how to draw the slope/derivative from just looking at it

dim mulch
#

ah okay

lean spear
dim mulch
#

when the graph seems to be tending upward, the slope is positive

lean spear
#

like that?

dim mulch
#

yea

#

exactly

lean spear
#

the next part is where im confused, how do i draw the slope line?

dim mulch
#

you sorta guess it, use your intuition

#

you arent given any values so you have to extimate

lean spear
#

im not sure what it would look like

#

its positive until it gets to 0

#

then it becomes negative until it gets to zero again

#

then it becomes positive

dim mulch
#

exactly

#

do you see a graph that follows that sort of trend?

lean spear
#

i think maybe graph 3

dim mulch
#

have a look at where the marks are along the x axis and see if they correspond to where oud expect g' to be 0

lean spear
#

im not sure what you mean

dim mulch
#

so if we assume graph 1 to be g, we would expect g' to cross 0 at just beyond the 6th mark on the x axis, right?

lean spear
#

this is confusing me sorry

#

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pulsar breach
obtuse pebbleBOT
pulsar breach
#

answer is 18pi but i get 9pi

obtuse pebbleBOT
#

@pulsar breach Has your question been resolved?

obtuse pebbleBOT
#

@pulsar breach Has your question been resolved?

obtuse pebbleBOT
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@pulsar breach Has your question been resolved?

obtuse pebbleBOT
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@pulsar breach Has your question been resolved?

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haughty cliff
#

Does anyone know how to solve this? I've been trying to write it down for several minutes and equate to zero but i have no idea how to do it.

haughty cliff
#

in the range of [0,3pi/2]

uneven flicker
#

ok so do you know the formula for sin(a+b)

haughty cliff
#

yea

uneven flicker
#

what is it?

haughty cliff
#

sin(a+b)=sinasinb+cosasinb

uneven flicker
#

good, so we can say that sin(2a) = 2sin(a)cos(a)

#

hence sin(4x) = 2sin(2x)cos(2x)

#

so lets expand the original equation

#

,, cos(2x) + 2sin(2x)cos(2x) = 1 + 2sin(2x)

warm shaleBOT
uneven flicker
#

did you get everything until this part?

haughty cliff
#

yep

uneven flicker
#

good

#

now look at the left hand side

#

we can factor cos(2x) yes?

#

lets do that

#

,, cos(2x)(1+2sin(2x)) = 1 + 2sin(2x)

warm shaleBOT
haughty cliff
#

oh ok

#

so now can we use cos(2x) formula or what?

uneven flicker
#

nah theres no need to

haughty cliff
#

ok

uneven flicker
#

we can substitute 2x for u, then find the solutions for u, then plug in for x

#

for simplicity sake

#

,, cos(u)(1+2sin(u)) = 1 + 2sin(u)

warm shaleBOT
haughty cliff
#

yea ok

#

so maybe now we can throw 1+2sin(u) on a left side?

uneven flicker
#

here solutions would be the following group

  1. cos(u) = 0 and 1+2sin(u) = 0
  2. cos(u) = 1 and 1+2sin(u) no value restrictions
uneven flicker
#

you are familiar with the unit circle right?

haughty cliff
#

yea

uneven flicker
#

i meant circle not table

fossil crag
#

<@&268886789983436800>

uneven flicker
plucky swan
#

whack ass montage

haughty cliff
uneven flicker
#

its basically a circle with a radius of 1

#

on an xy plane

#

y value is the same as sin(x) and x is the value of cos(x)

haughty cliff
#

you mean this yea?

uneven flicker
#

ok so given the prob says in the range of [0;3pi/2]

#

we take into consideration that the solutions are within the first and second quardrant

#
  1. cos(u) = 0 and 1+2sin(u) = 0
  2. cos(u) = 1 and 1+2sin(u) no value restrictions
#

referring back to my previous message, for solutions

#

first step would be to solve for cos(u) = 0, which yields u = pi/2 under these circumstances

#

oh also dont forget that this range is only for x values and not u

haughty cliff
#

so just u= pi/2 without +npi?

uneven flicker
#

lets solve with 2x not u ok

#

cos(2x) =0 hence 2x = pi/2 + kpi

#

k is an integer

#

x = pi/4 + kpi/2

haughty cliff
#

why do we use k if we have given a number range?

uneven flicker
#

1+2sin(2x) = 0 sin(2x) = -1/2
sin(30 deg) = 1/2 thus sin(210 deg) = sin(330 deg) = -1/2

uneven flicker
#

sometimes youll be fine with writing just one

#

but if you dont, you give the impression that you maybe dont know it

#

or thats from my experience

haughty cliff
#

oh ok