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queen panther
#

I suspect that since I squared everything on line 4-5, maybe 2 of the solutions will not work

thick chasm
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Sin2x+1=0
Sin2x=-1
x= (npi+(-1)^n(-pi/2))/2

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3rd step is wrong

queen panther
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what did I do wrong?

thick chasm
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Cosx = sqrt(1-sin^2x) when 0<x<pi/2 or 3pi/2<x<2pi
Cosx =- sqrt(1-sin^2x) when pi/2<x<pi or pi<x<3pi/2

queen panther
#

does it make a difference since everything just gets squared immediately after?

thick chasm
#

Taking sinx into the root also varies

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Sqrt(x^2)=|x|

obtuse pebbleBOT
#
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hard fable
#

Hi. Geometric sequence question here:

obtuse pebbleBOT
hard fable
#

How do I figure out the first element and the change value if I only have element 4 and 8?

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In this case a4 = 108
and
a8 = 8748

civic zealot
#

if $a_n = a_0r^n$ then $\frac{a_8}{a_4} = \frac{a_0r^8}{a_0r^4} = r^4$\
so you can find r\
once you have r, you can find $a_0$

warm shaleBOT
#

Zybikron

hard fable
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Thanks!!

#

This helped

#

This server is so good

#

.close

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void elk
#

Hello

obtuse pebbleBOT
void elk
#

I need help with this:

jolly ginkgo
#

What do you think

obtuse pebbleBOT
#

@void elk Has your question been resolved?

silver oracle
void elk
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I don’t know

radiant surge
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so

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i assume yk the definitions of radius, circumference and diameter ?

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@void elk

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since the minute hand originated from the center to the circumference(perimeter) of the circle(clock), we know that the minute hand = radius

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So radius = 5 inch

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That is what goes in the box

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the answer would be radius

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now

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we know circumference is 2r

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so 5 × 2 = 10

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so the circumference is 10 inch

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and the circumference = 2πr

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so it = 2 × 3.14 × 5

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which = 10 × 3.14

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= 31.4

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So ur circumference would be 31.4 inches

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hope that helps

#

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chilly crater
obtuse pebbleBOT
chilly crater
#

I need help

tired sparrow
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when you add 6x6 you do not add the area outside

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you just add 6x6 square

chilly crater
#

Oh

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Thx

tired sparrow
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to get the area of WXYZ try to calculate the length of |ZY| and the length of |XT|

tired sparrow
chilly crater
#

K

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Bye

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spark field
obtuse pebbleBOT
spark field
#

how would we use limit comparison here

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what would we choose as bn

idle thunder
spark field
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sqrtk/k^9

idle thunder
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$\frac{k^{\frac{1}{2}}}{k^9}$

warm shaleBOT
idle thunder
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@spark field

spark field
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yea

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so 1/k^8.5

idle thunder
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yes

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and p series for p>1 converges correct

spark field
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then we plug that in for an/bn

idle thunder
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yes

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LCT

spark field
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sqrtk/k^9+3/1/k^8.5

spark field
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= 1

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and 1/k^8.5 converges

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so converges

idle thunder
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,w sum k =1 to infinity of (sqrt(k))/(k^9+3) does converge or diverge

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please

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,w does \sum_{n=1}^{\infty}\frac{\sqrt{k}}{k^{9}+3} converge or diverge

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im so sorry

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,w \sum_{n=1}^{\infty}\frac{\sqrt{n}}{n^{9}+3}

idle thunder
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there

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@spark field

spark field
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?

idle thunder
spark field
idle thunder
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you got the answer

spark field
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lim of an/bn

idle thunder
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the answer is correct

spark field
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ok wb this how is htis not convergent

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by ast

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1/n^3

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n^3

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that should covnerge

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3>1

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p series

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obtuse pebbleBOT
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idle thunder
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@spark field

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no use ast

spark field
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why

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.reopen

obtuse pebbleBOT
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idle thunder
spark field
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1/n^3 lim of it = 0

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and decreasing

idle thunder
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  1. alternating
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  1. lim n -> inf = 0
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  1. decreasing
spark field
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yes

spark field
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alternates

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decreases

idle thunder
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ok so what can you conclude from the ast then

spark field
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Converge

idle thunder
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k

spark field
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but why is it diverge

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thats what im asking

idle thunder
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it isnt

spark field
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it is

idle thunder
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how

spark field
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by ratio test

idle thunder
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,w does \sum_{n=1}^{\infty}\frac{\left(-7\right)^{n}}{n^{3}} converge or diverge

idle thunder
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@spark field

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ok

ancient jacinth
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he said

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byeee

ancient jacinth
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that makes two of us

obtuse pebbleBOT
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@spark field Has your question been resolved?

trim portal
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7^n grows much faster than n^3

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which means that whole fraction grows

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since it's alternating (it's sign changes) it will be something like 1-2+3-4+5 etc, just alternating terms getting bigger forever

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and since they are not getting smaller, it cant converge

obtuse pebbleBOT
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orchid badger
#

could someone double check this for me, and remind me how to find the equations for those planes(I have lost my notes over this)

obtuse pebbleBOT
#

@orchid badger Has your question been resolved?

obtuse pebbleBOT
#

@orchid badger Has your question been resolved?

obtuse pebbleBOT
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@orchid badger Has your question been resolved?

orchid badger
#

<@&286206848099549185>

orchid badger
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deep ravine
#

How do i calculate the smallest interval for part c?

obtuse pebbleBOT
#

@deep ravine Has your question been resolved?

deep ravine
#

<@&286206848099549185>

deep ravine
#

<@&286206848099549185>

obtuse pebbleBOT
#

@deep ravine Has your question been resolved?

deep ravine
#

<@&286206848099549185>

slow dome
deep ravine
#

By the way this is the answer key

deep ravine
#

<@&286206848099549185>

slow dome
#

My apologies I misread the question, from my understanding you would calculate the smallest interval for theta that traces the whole curve by checking how the equation graphs it. So it would be 0 < theta < pi/2 because that is the first section that is inclusive to the whole curve.

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Because you only need one section to find the whole curve

deep ravine
#

Also why isn’t it -pi/2 < theta < 0?

deep ravine
#

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wild pine
obtuse pebbleBOT
wild pine
#

<@&286206848099549185>

viral blade
#

indeed all three are incorrect, as well as the sum not being the actual sum of the 3 things you entered

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Did you use Euler's formula?

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actually, scratch the thing about the sum

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I was probably wrong on that

wild pine
viral blade
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can you show the work you did?

wild pine
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uhh

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its kinda a big mess

viral blade
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I'll try my best

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if I can't understand it I'll start from scratch

wild pine
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a mess

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basically i got the z^2 and z^3

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but i dunno how to convert them to rectangular

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so i tried some weird shit and it didn't work

viral blade
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6pi/3 doesn't simplify to pi/2

wild pine
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oh shit

viral blade
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For the others, I'm guessing the mistake might have happened while evaluating the sines/cosines

wild pine
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oh wait

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i see what i'm doing wrong

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thank you for your help

#

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opaque galleon
#

what's the "trick" when doing derivatives of 1/something? besides low di high minus high d low

opaque galleon
#

there sems to be a pattern with the denominator

latent walrus
#

you can express 1/f(x) as [f(x)]^-1, then use the chain rule and power rule

opaque galleon
obtuse pebbleBOT
#

@opaque galleon Has your question been resolved?

opaque galleon
#

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opaque galleon
#

.reopen

obtuse pebbleBOT
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opaque galleon
#

where did they get C = ln3

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ln(3) = right hand expression + C

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how is that ln3 = C

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timid silo
#

Can this be solveable to applying limit laws then isolating f(x)?

timid silo
#

I did it and got the same answer as the answer key but they approached it in a different way

pine sail
#

You're asking if we can find f(x) based on given information?

timid silo
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no no i just want someone to check if my way is fine

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i just feel a lil bit skeptical let me send it rn

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Sorry its a lil bit messy

pine sail
#

It's alright, and that's more or less the same.

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It should work.

timid silo
#

ah ok ty

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warm aurora
#

how would i solve this question?

obtuse pebbleBOT
warm aurora
#

i just left b marked

frigid prism
frigid prism
#

no

tacit gate
#

kefir can i try and explain him

frigid prism
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go ahead

tacit gate
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@warm aurora do you logically understand what inverse function means?

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if not then physically it's flipping the x and y axis

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imagine grabbing the graph and rotating x to y and y to x

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and that fact gives us a symmetry at y=x

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why because inverse of y=x is y=x

warm aurora
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so if i understood correctly it's C?

frigid prism
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yes

tacit gate
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no it's not c

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the graphs in c are not symmetrical with line y=x

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which option has symmetry along y=x @warm aurora

tacit gate
#

i mean there's nothing else left is there

warm aurora
#

yea true lol

obtuse pebbleBOT
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@warm aurora Has your question been resolved?

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dapper gyro
#

i have this hash function. 'h' equals the sum of squares of ascii values of the characters, h2 equals the sum of ascii values of the characters and 'len(key)' equals the number of characters in the key. the returned hash is: (h-len(key)) % h2. How can i prove/check if this function has any collisions or not.

dapper gyro
#

i dont wanna use the brute force method, is there a mathematical way?

frigid prism
#

collisions?

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oh

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this is hashing

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ask in a cs server

dapper gyro
#

ig it can be solved through group theory or somethin

frigid prism
#

isnt really the place here

dapper gyro
#

ok...

frigid prism
#

you can get a lot better assistance in a cs discord

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obtuse pebbleBOT
obtuse pebbleBOT
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@timid silo Has your question been resolved?

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@timid silo Has your question been resolved?

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mild flint
#

I need to find sina and cosa, knowing that tga=-√3/3 and a€(90°:180°)

stable rain
#

a in (90°,180°)?

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try drawing a triangle

mild flint
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Triangle

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Why?

jolly ginkgo
mild flint
#

Yes a belongs to (π/2;π)

stable rain
mild flint
#

Can't I just solve it with formulas?

obtuse pebbleBOT
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@mild flint Has your question been resolved?

mild flint
#

<@&286206848099549185> can u help with 3) or 5) ? I need to find sina and cosa

mild flint
#

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hot dawn
#

anytips for this Q?

obtuse pebbleBOT
hot dawn
#

am stuck up to this part. Don't know how to finish this Q :/

unreal musk
#

Well seems like you wanted to write the (x,y) in terms of those two vectors v1 and v2

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Oh I thought that said -32 and -43 kekw

#

Anyways, you can find the a and b in terms of x and y and then work from there?

obtuse pebbleBOT
#

@hot dawn Has your question been resolved?

hot dawn
unreal musk
hot dawn
#

because we want [x; y] to be in terms of x's and y's too right

#

so like this?

unreal musk
#

Yep yep happyCat that’s the way you’d go about it

hot dawn
unreal musk
hot dawn
# hot dawn

wait, I don't know where I went wrong, but when I plug in v1 or v2, I don't get their given image

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I'm so confused

unreal musk
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What do you mean by plugging in v1 and v2, as in their values?

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Well hmm

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,calc -199(-3) + 9(-4)

warm shaleBOT
#

Result:

561
unreal musk
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Maybe an algebra mistake somewhere I think

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Oh yea also maybe here it should be multiplied by -1 as that’s the determinant of the matrix you’re inverting right?

hot dawn
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oh yeah

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because -9+8 = -1

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oops

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hmmm

unreal musk
#

It happens catscream

hot dawn
#

does a single sign really make the difference here though/

unreal musk
#

Well yea I think it does

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Oh and also again, even taking that into account… catThimc

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So it should be a = -3x + 2y and b = -4x + 3y I think? (Watch me have made an oopsie there catThimc)

hot dawn
#

ahhh

unreal musk
#

At which point you get something I can’t be bothered to do the algebra for, but

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x=-3 and y = -4

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,calc -3(-3) + 2(-4)

warm shaleBOT
#

Result:

1
unreal musk
#

,calc -4(-3) + 3(-4)

warm shaleBOT
#

Result:

0
unreal musk
#

That gets you that you have (1,0) in that other basis as you should have

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Similarly x=2 and y=3 should get you a=0 and b=1

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,calc -3(2)+2(3)

warm shaleBOT
#

Result:

0
unreal musk
#

,calc -4(2) + 3(3)

warm shaleBOT
#

Result:

1
unreal musk
#

Which it does

unreal musk
obtuse pebbleBOT
#

@hot dawn Has your question been resolved?

hot dawn
#

@unreal musk ok I don't thin kyour method works

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I tried again with this similar Q

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and it doesn't work with the vectors v1 v2

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unless i did something wrong again

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(I don't think so)

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nvm I missed a sign again bleak

obtuse pebbleBOT
#

@hot dawn Has your question been resolved?

obtuse pebbleBOT
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snow raptor
#

Can someone please help me in this question? (the pic contains both the question as well as my approach)
Link: https://math.stackexchange.com/questions/4670117/to-find-the-sum-of-all-possible-perimeters-of-a-triangle

obtuse pebbleBOT
#

@snow raptor Has your question been resolved?

snow raptor
#

<@&286206848099549185>

timid silo
#

Ok so we can get a number theory question from the the given information

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By using coordinate geometry

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Let the point a be origin

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So c will be 30,0 and b is 9,0

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D will be a random point that lies on the perpendicular bisector of ac

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Now the condition is that ad and bd are integers

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So we get 2 equations like 225+k^2 and 36+k^2 must belong to integers

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Where d is 15,k

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So if we solve these we can get values of d probably the worst way to solve this but you can get an answer this way @snow raptor

obtuse pebbleBOT
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maiden cypress
#

How would I compute the laplace of t * u(t-3)

obtuse pebbleBOT
#

@maiden cypress Has your question been resolved?

dusk ruin
#

Use the integral, shouldn’t be hard iirc for this

#

Instead of simply using the shortcuts to convert (which are to be fair a third of the reason for doing laplace)

#

To compute u(… you’ll need a second integral to subtract

#

Or wait think I misunderstood been a while since I did ODEs

#

You can use the shortcut/reference table directly, u(t-3) is e^-3s iirc multiplied by the laplace of whatever the u(…) is multiplied by

#

Or simply do the laplace integral by hand

#

Do from 0 to inf minus 0 to 3 and you’ll get the same thing iirc… I think

obtuse pebbleBOT
#

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snow raptor
obtuse pebbleBOT
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timid silo
#

Can there exist a line such that it’s slope is 2 and it contains the point (-1,-6)?

timid silo
#

,tex .point slope

warm shaleBOT
wanton hull
#

until only one point is there, there is a line for every value of m

tacit gate
wanton hull
obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

Okay

#

I have one more

#

What type of graph is appropriate to represent this data, bar graph or histogram?

#

I keep confusing them

tame narwhal
#

bar or dot plot would be appropriate

timid silo
tame narwhal
#

because you have a single value for each group/area

timid silo
tame narwhal
obtuse pebbleBOT
#

@timid silo Has your question been resolved?

#
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timid silo
#

Thank you so much

#

Appreciate it

#

.close

obtuse pebbleBOT
#
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stable iron
#

in taylor series does it matter what point to expand at? in other words does the choice of a impact the estimation?

stable iron
#

when we use o(x^n) notation at the end

fathom flicker
#

impacts it yes, changes its validity? no

#

I mean expand at the point where you care about expanding at

stable iron
#

so technically any point can be used to estimate a function in integrals for example?

fathom flicker
#

not sure what you mean by in integrals, but any point where the function is continuous and differentiable yes

stable iron
#

$\int_a^b f(x) , dx = \int_a^b \sum_{i=0}^\infty f(y)^{(i)}\frac{(x-y)^i}{i!}$

warm shaleBOT
stable iron
#

where y can be any point?

#

is that true for any y

kind hawk
#

well the radius of convergence might be different

#

and stuff like that

stable iron
#

but the equality holds?

kind hawk
#

for some y it probably wont converge

stable iron
#

is it safe to use y = 0

#

does convergence - choice of y - depend on a and b

kind hawk
#

of course

#

on a,b,f

stable iron
#

then using this in a proof is a bad idea if f can be any continuous function from R to R?

kind hawk
#

if f is only continuous then you cant even write down a taylor series

stable iron
#

its twice differentiable and I was thinking to use lagrange's remainder

#

this is the problem, but Id like to try to solve it myself

kind hawk
#

well dont write an infinite taylor series if you only want the first few terms

#

your approach is reasonable

#

(if lagranges remainder is the correct one, I forgot which one is which, there are a few)

stable iron
#

this is what we use in our college

#

c \in (x_0, x)

kind hawk
#

sounds reasonable, yeah

obtuse pebbleBOT
#

@stable iron Has your question been resolved?

#
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proper forum
obtuse pebbleBOT
proper forum
#

I don't understand how the underlined = 6

#

There are 3 kinds of fruits so the way to select only one fruit should be 3. (any one among mangoes/apples/oranges).

tame narwhal
#

there are mangoes, apples, oranges, and three other fruits (each with n=1)

#

10 + 5 + 2 + 1 + 1 + 1 = 20

#

it's definitely easy to miss, so be sure to re-read the question carefully

obtuse pebbleBOT
#

@proper forum Has your question been resolved?

proper forum
#

Right, my bad. Thank you for your time and assistance.

obtuse pebbleBOT
#
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solar wagon
#

Using related rates how to solve this?

obtuse pebbleBOT
solar wagon
#

I'm having trouble forming diagrams and finding the required equations

obtuse pebbleBOT
#

@solar wagon Has your question been resolved?

solar wagon
#

<@&286206848099549185>

unborn valley
#

first, can you find the distance between two planes initially

solar wagon
#

how can I do that if their initial positions arent given

unborn valley
unborn valley
solar wagon
#

I would have some sort of right angle triangle

unborn valley
solar wagon
#

base 12

unborn valley
#

yup

solar wagon
#

and we want hypoteneuse

#

but im not sure what the height is

unborn valley
solar wagon
#

still unsure

unborn valley
#

so height will 5

solar wagon
#

i thought 5 is hypoteneuse

unborn valley
#

well it is specified as 'ahead' and not 'distance between them'

#

so A is 5km ahead of B , try forming a right angle triangle using it

#

did you get it?

solar wagon
#

ah i see

#

so at that point distance/hypoteneuse would be 13 km

unborn valley
#

yup

solar wagon
#

so how do we formulate the related equations?

unborn valley
#

when it 'catches up' with A, both A and B will be parallel , hence distance between them would be 12 km right?

solar wagon
#

yes

unborn valley
#

so you basically have to find out how much time it takes B to catch up with A

#

or at what point of time, A and B are parallel

solar wagon
#

ill try it out and get back to you

unborn valley
#

suree

solar wagon
#

So I need dD/dt

#

and that can be found by dD/dL * dL/dt

#

L is the height of triangle or vertical distance between the two planes

unborn valley
#

hmmm you can solve this by basic speed equations too

solar wagon
#

We find that dD/dL = x/sqrt(144+x^2)

#

and dL/dt is 50 (difference in speed)

#

multiplying these 2 together when L = 5, we get 19.2 m/s

#

which is the right answer

unborn valley
#

yup niceeee

#

great

solar wagon
#

thanks

unborn valley
#

welcome!

obtuse pebbleBOT
#

@solar wagon Has your question been resolved?

obtuse pebbleBOT
#
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high fiber
#

i need help on this

obtuse pebbleBOT
high fiber
#

i need to find the absolute maximum and absolute minimum values of this function at the interval [0,2]

thick field
#

.

#

Find the first derivative

#

Then solve for x putting the equation equal to 0

#

Find the absolute lowest and greatest values

fierce lagoon
#

You need to test inclusive endpoints too

thick field
#

Test the endpoints as well

#

NGL

#

The server pfp caught me

fierce lagoon
#

Dang. We tried

thick field
#

Lul

obtuse pebbleBOT
#

@high fiber Has your question been resolved?

thick field
#

@high fiber How not

high fiber
thick field
#

Oh yeah

#

You have to substitute those x values back into the original equation

#

After solving for them in the first derivative

#

BUT

#

Since 30 reaches out 2

#

And -12 reaches past 0

#

We can forget about those

#

Test the endpoints

high fiber
#

lemme show you my work

thick field
#

2(0)^3 + 3(0)^2 - 12(0) + 4

#

And the same for 2

high fiber
#

<@&286206848099549185>

high fiber
#

i have all correct work up until the evaluating at the critical points. can someone help please

#

@fierce lagoon

thick field
#

Therefore, when x is 1 in the interval [0, 2], you get the absolute minimum value

#

And when x is 2

#

You get the maximum value

high fiber
thick field
#

Nah, u need that one bc that gives u the maximum value in the interval [0, 2]

#

Disregard the other values

high fiber
thick field
#

You didn't

high fiber
#

wat

thick field
#

OHHH WAIT

#

U did

high fiber
#

yea lol

thick field
#

U put

#

-12

#

Wait

#

Yeah that's wrong bc -2 isn't in the interval

#

So put -3 since 1 IS actually in the interval

#

For the minimum

#

Minimim: X = 1; Y = -3

#

Maximum: X = 2; Y = 30

high fiber
#

ah I see

thick field
high fiber
#

let me redo it and ill show you

thick field
#

Alr

#

Ping me when u do

thick field
#

Nah

#

Remember, the numbers HAVE to fit in the interval

#

-2 reaches beyond [0, 2]

#

8 is the max

#

-3 is the min

#

@high fiber

high fiber
high fiber
thick field
#

Nah that's for domain and range

#

I thiiiiiiink

#

Intervals are [a, b]

high fiber
#

so its because the question states that it is a closed interval

thick field
#

That too

high fiber
#

yeah

high fiber
thick field
#

Npppp

high fiber
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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spark sigil
#

i need help with a proof problem

obtuse pebbleBOT
spark sigil
#

And the thing to prove is:
The real part of every non-trivial zero of the function above is always 1/2

mint tendon
#

i hate this server

#

that false ping got me LOL

spark sigil
#

Lmao me too

mint tendon
#

we will use the Kholonosky identity

spark sigil
#

:O

mint tendon
spark sigil
#

Proved

mint tendon
#

ezez

spark sigil
mint tendon
#

yea grandi

spark sigil
mint tendon
#

ur divergent huh

spark sigil
spark sigil
mint tendon
#

why did the mathematician name his dog cauchy?

#

|| because it left a residue at every pole ||

spark sigil
#

why :O

spark sigil
#

marh jokes haha vibe2

#

well have a funny april fools day

#

.close

obtuse pebbleBOT
#
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timid silo
#

How do I do iii?

obtuse pebbleBOT
gloomy valve
#

You already know FO = sqrt(6) and the radius of the circle is 1. Can you construct a right triangle which contains the angle XFY? (or rather, half of that angle)

timid silo
#

Are X and Y points on that circle?

gloomy valve
#

yes

timid silo
#

I got it

#

Thank you

#

.close

obtuse pebbleBOT
#
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primal leaf
#

One message removed from a suspended account.

primal leaf
#

One message removed from a suspended account.

#

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#

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tardy torrent
primal leaf
#

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#

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#

One message removed from a suspended account.

#

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#

One message removed from a suspended account.

timid silo
tardy torrent
#

yeah

#

I've never seen this before

obtuse pebbleBOT
#

@primal leaf Has your question been resolved?

obtuse pebbleBOT
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runic wraith
obtuse pebbleBOT
runic wraith
#

Hi I was just wondering if I wrote the lower and upp bound correctly for the first integral

#

I converted to polar

#

I was thinking 4r^2 might actually be the upper bound and 4 the lower bound

obtuse pebbleBOT
#

@runic wraith Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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distant summit
#

How do I find m<ABE (letter B), m<ADC (letter C) and AE (letter e)?

timid silo
#

For letter B, try to draw a triangle of that specific section including angle ABE, BAC, and AEB

#

It would become clearer from there

#

For letter C, try to review on rhombus properties regarding opposite angles and build on what you have done for letter B

distant summit
#

OHH RIGHT! I forgot about that, thanks

timid silo
#

For letter e, you can use some trigonometry

distant summit
#

how?

#

Oo wait nvm, I think how to do it

#

That will be all, thanks!

#

.close

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
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slate elbow
#

help

obtuse pebbleBOT
slate elbow
#

how do i find the SD and the t-value here?

blazing lark
#

Sd and t value of what?

slate elbow
#

of both post test and pre test

blazing lark
#

I don’t follow

slate elbow
#

you don’t know?

blazing lark
#

Is it like the combined mean of the three fields?

slate elbow
#

yes

blazing lark
#

The mean would just be add the three together and divide by 3

slate elbow
#

and what’s the standard deviation of it

blazing lark
#

You would have to use a calculator or the formula your teacher gave you

#

It will be more complex to calculate since it is dependent on sample size

slate elbow
#

and how do you find the standard deviation

blazing lark
#

Look up standard deviation formula

slate elbow
#

SD = sqrt( (sum(x - mu)^2) / N )

t = (mean - hypothesized mean) / (SD / sqrt(N))

#

correct?

blazing lark
#

Yea looks correct

#

You can calculate t values super easily if you have a Casio or ti 84 btw too

#

That’s what I did when I took stats

#

Makes t and z tests and intervals super easy to calculate as well

obtuse pebbleBOT
#

@slate elbow Has your question been resolved?

slate elbow
#

no

obtuse pebbleBOT
#

@slate elbow Has your question been resolved?

obtuse pebbleBOT
#
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slate elbow
#

.reopen

obtuse pebbleBOT
#

slate elbow
#

how do you find the SD from the mean value?

obtuse pebbleBOT
#

@slate elbow Has your question been resolved?

slate elbow
#

thanks

#

.close

obtuse pebbleBOT
#
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rapid spire
#

Hello

obtuse pebbleBOT
royal basin
#

type your question here

rapid spire
#

okay, thanks

#

So my question is about the standard deviation being negative

#

I used the tabular form to complete the process of finding the mean and the variance, but the results when computing for the Standard deviation ended up being negative

#

hang on i'll send a pic of the table

frosty spoke
#

can you not type it out here or something

#

it's really tedious to transcribe it

rapid spire
#

okay

#

so the mean is 160.7 and the variance is 25194.3

#

I followed the guide / formula on how to compute the standard deviation and the result is -630.19

#

is there anyway i could fix it?

frosty spoke
#

huh? the standard deviation is the square root of the variance

rapid spire
#

wait

#

what came out from the calculator is 0+25.10358540129i

#

after i solved for the square root of -630.19

frosty spoke
#

yeah that's obvious

#

the variance cannot be negative

#

so you've goofed some calculation

rapid spire
#

can you help me figure out what part is it that had an error?

#

I would truly appreciate every ounce of help

frosty spoke
#

no, because I don't feel like transcribing the numbers into a computer to calculate it

#

as I said, it's really tedious to do it

#

now, if you typed them into a format I could copy-paste, maybe

royal basin
#

if you found the variance then surely the stdev is just the square root of that?

#

unless you found something other than variance and misnamed it.

frosty spoke
#

,rotate cw

#

,rotate ccw

rapid spire
#

sorry its blurred

frosty spoke
#

well guess I can't do it to my own picture

#

looks like he calculated E[X^2] = 25194 or whatever

#

why don't you just put the numbers into a computer to check your answer

rapid spire
#

hang on, sorry

quick mauve
#

What’s the formula you’re using for variance

rapid spire
#
x * P(X)   x^2 
7.45       22201
15         22500
7.55       22801
31.4       24649
7.95       25281
16         25600
24.6       26896
8.35       27889
8.4        28224
16.9       28561
8.5        28900
8.6        29584

= 160.7 (mean)

x^2 * P(X)
1110.05
2250
1140.05
4249.05
1264.05
2560
4034.4
1394.45
1411.2
2856.1
1445
1479.2

= 25194.3 (VARIANCE)
rapid spire
#

as for the mean

quick mauve
#

I don’t normally use that formula but it doesn’t look wrong to me

#

And deviation is just square root of variance

#

So it should be positive

#

Which also makes sense with your numbers

frosty spoke
#

would've been great if you could

#

actually type out x

#

and P(x)

#

because you wasted a ton of time typing out stuff that's unusable

rapid spire
#

okay I'll type it

#

sorry

frosty spoke
#

the rest of that can easily be computed with a computer

#

so I don't need your handwritten values

rapid spire
#
X     P(X)
149   0.05
150   0.1
151   0.15
157   0.2
159   0.05
160   0.1
164   0.15
167   0.05
168   0.05
169   0.1
170   0.05
172   0.05

      = 1

frosty spoke
#

these are the values I get

#

check that yours are the same

#

do you see why using a computer is helpful lol

#

wait a minute

#

your probabilities sum to 1.1

rapid spire
#

wait no

#

it sums up to 1 for me

#

151   0.05 not 0.15

#

that's why it says 1.1 for you.

#

sorry

#

151's P(X) is 0.05

frosty spoke
rapid spire
#

mine says 25194.3 for the X^2 P(X)

#

but it may be wrong

frosty spoke
#

then you added it up wrong

rapid spire
#

okay, it now says 49.81 in the standard deviation

#

wait

#

the square root is 7.05761999544

#

is this correct?

#

is the standard deviation correct?

frosty spoke
#

I believe that would be the standard deviation

rapid spire
#

omg omg thank you so much! I've been stressing over this problem for like 5 hours and its finally done

#

you are the best!

frosty spoke
#

you can always use an online calculator to figure this out to check your work

#

or use google sheets next time

#

doing it by hand and calculator is really inefficient

rapid spire
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I'm still slowly familiarizing myself with excel, its a bit complicated, but you've proven it to be worth mastering

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or learning

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how to use it

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I'm suppose to round it up right? cause I can't use the entire thing, so it would be 7.06?

frosty spoke
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you can round it however you want

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however the question asks you to round it

rapid spire
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2 decimal places

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'is it also allowed to round up the mean?

frosty spoke
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depends on what you're asked

obtuse pebbleBOT
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@rapid spire Has your question been resolved?

rapid spire
#

it has, thank you vrry much

obtuse pebbleBOT
#
Channel closed

Closed by @rapid spire

Use .reopen if this was a mistake.

#
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faint stag
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I need help drawing a diagram for this question, I don't even know where to begin.

timid silo
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seems physics to me

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not sure whether this is the right place to ask this question

deft hazel
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Just read the mathematics bit and draw that

faint stag
timid silo
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ohh that's strange..I forgot how to do this things lol

deft hazel
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What don't you understand

faint stag
deft hazel
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Before you send it

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Do you have an isosceles triangle with vertices labelled ABC respectively and line segments AB and AC congruent

faint stag
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yes, its more the fact that im not really sure how the forces are acting on it

deft hazel
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and the angle at A double theta?

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o

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let me draw the diagram for myself

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are we workin in radians or arcdegrees

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or even gradians though extremely unlikely

faint stag
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i should add its a non calculator paper as well

deft hazel
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i mean it wouldn't matter

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but it'll just makes things more direct

faint stag
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lets work in degrees then

deft hazel
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okay

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so this is my understanding

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So the question is asking

faint stag
deft hazel
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To show that the triangle ABC can rest in equilibrium with the peg in contact with any point on BC.

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So just thinking about it and visualising it

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It's true but we need to prove it mathematically/physically

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So to know something is in equilibrium the net force and torque must be 0

faint stag
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yeah so far so good

deft hazel
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  • principle of static equilibrium
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one moment

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So what two forces are acting on the triangle?

faint stag
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well we have weight

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so we can label that mg

deft hazel
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ye

faint stag
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and we have the force from the peg

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which i labelled P

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then we also have friction, but i dont know where it acts

deft hazel
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we'll ignore that for now

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the force of the peg be more specific

faint stag
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the normal contact force

deft hazel
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ye

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Since the plane containing ABC is vertical, the weight of the triangle acts straight down and is balanced by the normal force from the peg acting straight up. Therefore, the net force is zero.

faint stag
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yes, so i guess P = mg then

deft hazel
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So knowing that we are in mechanical equilibrium

faint stag
deft hazel
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What else does the principle of static equilibrium say (which i've said before)

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net force and what else must be zero

faint stag
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or torque not sure what you would call it

deft hazel
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either

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torque or moment of force abbr. moment

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which is the rotational equivalent of linear force

faint stag
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alright cool, so we need rotation equilibrium using moments, as well as vertical/horizontal equilibrium

deft hazel
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ye

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So principle of static equilibrium states that net force and net torque must be 0

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we ascertained that net force is 0

faint stag
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yes

deft hazel
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so what are the torques acting on ABC

faint stag
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the normal contact force

deft hazel
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ye what else

faint stag
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weight? but if it acts from the centre of the object then im not sure how we would incorporate that when we take moments

deft hazel
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mb cuh someone just entered my dms

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but ye the torque of the normal force and the torque of weight

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let's choose A as the axis of rotation

faint stag
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yeah

deft hazel
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the torque due to the W of the triangle is zero, since W acts through point A. The torque due to the F_n from the peg can be calculated using ....

faint stag
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perpendicular distance x force

deft hazel
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ye tau=Fd

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$\tau=F_nd_\perp$
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ofg

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bruh

faint stag
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ahh april fools

warm shaleBOT
deft hazel
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We can denote torque by M too

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but ye

faint stag
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yeah so far it makes sense

deft hazel
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Since the side BC is resting on the peg, the line of action of the normal force passes through point C. Let's call the distance from point A to point C x. Then, the perpendicular distance from point A to the line of action of the normal force is x sin θ. Therefore, the torque due to the normal force is ...

faint stag
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Fxsintheta

deft hazel
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ye

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sorry cuh @timid silo stop do your circle trig 🤮

faint stag
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wait so which force is acting opposite to Fxsintheta to keep it in equilibrium?

deft hazel
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What can you express F_n as

faint stag
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friction?

deft hazel
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no F_n is the notation for normal force

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read as "F sub (subscript also called suffix) n"

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n for normal

faint stag
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F_n = mg?

deft hazel
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we denote COF as mu

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yesn't

faint stag
deft hazel
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acronym for coefficient of friction

faint stag
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ohhhhh

deft hazel
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F_n= Wcosθ/(1+μtgθ)

faint stag
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tgtheta?

deft hazel
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Where W denotes weight which is ma, but since we're on earth a=standard acceleration of free fall (denoted as g_0 or g_n)

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tg is another notation for tan

faint stag
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hold on, how come we've resolved weight using costheta

deft hazel
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Because that's the perpendicular force

deft hazel
faint stag
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right, but if we've taken moments about A, doesnt that mean we do not count weight?

deft hazel
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no

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hol up i lost track

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wait so what are you confused about

faint stag
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also, why is F_n passing through point C?

deft hazel
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Because line segment BC is in contact with the peg

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BC are clearly colinear and let's assume segment BC extends

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and the peg is infinite

faint stag
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wait.... the peg is infinite?

deft hazel
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no

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i said lets assume BC extends and the peg is infinite

faint stag
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i just marked it as a dot under the segment BC

deft hazel
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just to prove my point/help you understand

faint stag
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ohh right okay

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okay so if BC extends, and the peg is infinite

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BC is now resting on this peg

deft hazel
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yes

faint stag
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wouldnt that mean that the force is point directly upwards?

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not through C?

deft hazel
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so that means all infinite points between BC including BC and above lie on/are contained within the peg

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and the normal force acts on all points

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wait

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fuck

faint stag
deft hazel
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Definition. F_n
The normal force is the force that acts perpendicular to the surface of contact between two objects.

Since the wire is in equilibrium, the net force acting on it must be zero. This means that the vertical component of the tension force in the wire must balance the weight of the wire.

The weight of the wire acts downward and is distributed uniformly along the wire. Since the wire is symmetric, the weight is also symmetric and acts through the centroid of the triangle ABC.

Since the wire is in contact with the peg at point C, the normal force must act upward through point C to balance the weight of the wire. If the normal force were to act at any other point on BC, then there would be a net torque acting on the wire, which would cause it to rotate and not be in equilibrium. Therefore, the normal force must pass through point C.

faint stag
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why is the peg at point C?

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it only says BC rests on the peg

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so you could put the peg anywhere and it should be in equ right?

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im guessing u just put it at C to make calculations easier?

deft hazel
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fuck i'm getting confused now

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well you could put the wire anywhere on the peg

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and the peg is horizontal

faint stag
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i completely missed that part

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i modelled it as a particle

deft hazel
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bruh

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i like that atom peg

faint stag
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nah i mean just a dot

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underneath the wire

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didnt realise it was fully horizontal

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alright that makes a bit more sense

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but thwn why does the normal contact force act through C?

faint stag
deft hazel
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wait holy shit lemme just read the q again

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i am confused at my confusion and your confusion

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show me all the work you produced

faint stag
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alright one second

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this was my diagram originally

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but thats literally all ive done

deft hazel
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that is cold

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test message

faint stag
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my diagrams?

deft hazel
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ye

faint stag
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thanks bro

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its wrong anyways

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do you know where to go from here?

deft hazel
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ye hold on

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okay i verified my answer

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ye so it acts on all points in the line segment BC

faint stag
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right

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so like, its a bunch of arrows pointing upwards?

deft hazel
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yes we call those vectors

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normal vectors

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to be precise

faint stag
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now that i think about it, ive never though about how a normal contact force acts on two infinitely long surfaces

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so how would we resolve it then if theres arrows everywhere?

deft hazel
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errr

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honestly lemme check if chatgpt can do this

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honestly the first approach we were taking could've led to the same conclusion

faint stag
#

see this is what i dont get

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why N = mgcostheta

deft hazel
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Because it's perpendicular

faint stag
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but if the normal contact foce was acting straight up

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and the weight was acting straight down

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they would just be equal

deft hazel
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yes

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that's why it's in mechanical equilibirum

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but

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let's look at

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the weight in terms of it's vector components

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And let the plane that contains ABC be expressed in the cartesian coordinate system

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fuck my laptiop is so fucking slow i'm gonna break it

faint stag
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are acting perpencidular to CA and parallel to CA

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yes?

deft hazel
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no

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yes

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lemme just write this down