#help-10

1 messages · Page 149 of 1

jolly ginkgo
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Pi/2 swiping a line to get 1/4th circle then swiping 1/4th circle by pi/2 to get First quadrant of sphere

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Hard to explain without visuals

eternal raft
jolly ginkgo
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Ok

eternal raft
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i was strugging with how to identify if its only a quadrant or a full sphere

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but i got it

jolly ginkgo
#

Alright

eternal raft
#

thenks for the help!

jolly ginkgo
#

Try the questions I gave they are good ones

eternal raft
jolly ginkgo
#

.close

obtuse pebbleBOT
#
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dapper ferry
#

how does that turn into that

obtuse pebbleBOT
jolly ginkgo
#

(4-1) sqrt(3)

dapper ferry
#

where does the -1 come from

high lily
#

the - in front of the first sqrt(3)

dapper ferry
#

oh ok I get it

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next question

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why is it sqrt(12)*3 and not sqrt(12)+3

jolly ginkgo
#

Why would you bring a + when it's not there?

dapper ferry
#

because when 1/2+1/2 happens it's 1+1/2

obtuse pebbleBOT
#

@dapper ferry Has your question been resolved?

tardy epoch
#

,calc 1/2 + 1/2

warm shaleBOT
#

Result:

1
tardy epoch
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,calc 1 + 1/2

warm shaleBOT
#

Result:

1.5
dapper ferry
#

I meant (1+1)/2

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my bad

tardy epoch
dapper ferry
#

there's an addition in the middle

tardy epoch
#

it doesn't matter how you simplify, but you're getting confused so try another way

dapper ferry
#

ok I understood now thanks

#

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obtuse pebbleBOT
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spark ridge
obtuse pebbleBOT
spark ridge
#

Hi, I’m confused on what it’s asking for and how to about solving it

severe reef
#

If the right hand side is equal to left hand side, what should that mean for coefficients of x ?

spark ridge
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Dumb it down 1 more step please

severe reef
#

On the right side we have a perfect square expression in x + some constant b

spark ridge
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So how would we go about solving it?

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I learn from seeing solved problems

severe reef
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Try expanding the (x-a)²

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Then you would get a squared term of x in the right hand side of the equation as well

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And also a linear term of x

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And why is that beneficial to us? Because we can compare coefficients of x that way

spark ridge
#

Can you solve it on paper or send a worked example through texit

severe reef
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Wait let's think about it this way

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$ax²=bx²$

warm shaleBOT
#

Radiation 𝕏

severe reef
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What can you say about a and b

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If they are some numbers

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Forget the original problem for now

spark ridge
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What can I say? Wdym?

severe reef
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a times some number is equal to b times the same number

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What can you say about b and a? Are they equal?

spark ridge
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Yes I think so

severe reef
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Great now let's add another term

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$ax²+qx=bx²+rx$

warm shaleBOT
#

Radiation 𝕏

severe reef
#

Now is it reasonable to conclude if these two polynomials are equal,
a=b and q=r?

spark ridge
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Polynomials?

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I’m soo far behind I will never pass at this rate

severe reef
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It's alright dw

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So a polynomial is basically an expression of algebraic terms

idle thunder
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you got this

spark ridge
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This question was in a completing a square work sheet

severe reef
spark ridge
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Where am I completing a square

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Yes please do

fathom flicker
#

polynomial - means basically "many terms" it is just a name used to call those equations you have up there. Anything involving x's or x^2s (or even x^100s, etc...) added together or subtracted is called a polynomial. don't get caught up on the names

fathom flicker
spark ridge
spark ridge
fathom flicker
#

definitely would be more than worth your time

severe reef
#

If after that you still have any problems, feel free to ask

spark ridge
severe reef
spark ridge
#

Am I completing the square for the 2 questions?

severe reef
#

Then all that's left is to equate the corresponding values

warm shaleBOT
#

AustinU

fathom flicker
#

you need help with this? ^

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I recommend expanding (x-a)^2 and then grouping like terms on the RHS

severe reef
fathom flicker
#

seems unnecessary

severe reef
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True, but we can't help it if the homework instructions are like that lmao

fathom flicker
#

yeah then you need to complete the square for the LHS

spark ridge
fathom flicker
#

then it should be clear to you what values "a" and "b" must be for the equations to be the same on both sidess

spark ridge
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I got to here

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Is this righ so far?

fathom flicker
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no

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you are completing the square incorrectly

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and lack the appropriate parenthesis

warm shaleBOT
#

AustinU

fathom flicker
#

if you are struggling with completing the square then I would go back to the video

spark ridge
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Okay just a sec

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Is it -12 in the end?

fathom flicker
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yes but again you are writing it incorrectly

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(x-3)^2 is not equal to (x^2-3)

spark ridge
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I’m doomed...

fathom flicker
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and on the right hand side

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for no reason

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you are rewriting (x-a)^2

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as (x-a^2)

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which isn't true?

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so

spark ridge
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Oh bruh

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Like that?

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Where do I go from here?

fathom flicker
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is it not obvious from that final line what a and b must be?

spark ridge
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3 and 12??

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Please tell me I'm right

ancient jacinth
#

yessir

spark ridge
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YESSSS

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#
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spark ridge
#

Thank you @severe reef @fathom flicker absolute legends

obtuse pebbleBOT
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crimson flax
obtuse pebbleBOT
sharp pecan
obtuse pebbleBOT
# crimson flax
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
crimson flax
#

1

gloomy pine
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Are you familar with the sum of 2 vectors ?

crimson flax
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yeah

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this is just asking to draw the position not calculate it hence we got no values

gloomy pine
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I get you but there is a way to draw a Vector as the sum of 2

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Do you know it ?

crimson flax
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no

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can you show me

gloomy pine
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Its very visual

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I recommand you watch a video

crimson flax
#

do you have any

gloomy pine
#

Let me check Real quick

crimson flax
#

would it just be this for part (i)

gloomy pine
#

We know that to add two vectors we can apply the triangle law of vector addition or parallelogram law of vector addition. Can we apply any of these laws for addition of vectors? Or we have to use a particular law depending upon the vectors? Also what if we want to subtract one vector from another? Which law do we need to apply for the subtractio...

▶ Play video
crimson flax
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so how would you visualise part ii then

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its division by 2

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ok

gloomy pine
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Hey

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Well to divide a Vector by 2

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Draw the Vector with half the magnitude in the same direction

obtuse pebbleBOT
#

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unreal basin
#

Can anyone help me check a calculation for second moment of area here?

unreal basin
#

I feel that this is the wrong way to approach it and I should perhaps try a table with 3 triangles?

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I can find the second moment with respect to the Y axis just fine since it is not a conflict when the integration bar dA reaches that weird flat part where y=a

obtuse pebbleBOT
#

@unreal basin Has your question been resolved?

obtuse pebbleBOT
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@unreal basin Has your question been resolved?

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@unreal basin Has your question been resolved?

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smoky onyx
#

\begin{document}

\textbf{Problem 2:}
$\int _0^{\infty }:x\left(0.07e^{\left(-0.07x\right)}\right)dx$

let u = x , $dv=0.07e^{-0.07x}dx$, $du=dx$ , and $v=-e^{-0.07x}$

smoky onyx
#

$\int _0^{\infty }:x\left(0.07e^{\left(-0.07x\right)}\right)dx$

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Was working on this problem here

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my approach was IBP

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but kinda confused on how id go about it from here

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can i get some help with this please

rugged barn
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You are almost there

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The only mistake you made is that you don’t want to have du, you want to have du/dx to use the formula

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Same actually, it’s not dv=0,73etc.. it’s dv/dx=0,73etc..

smoky onyx
smoky onyx
#

am i missing something here

#

this better ?

obtuse pebbleBOT
#

@smoky onyx Has your question been resolved?

obtuse pebbleBOT
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@smoky onyx Has your question been resolved?

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scenic elbow
#

ive been trying to find the answer to this for so long and i cant find it.

Why does the area increase until the length becomes greater than the width?

This was a question my teacher gave to me to research on my own, but I cant find any websites or sources even coming close to this. Please help

obtuse pebbleBOT
#

@scenic elbow Has your question been resolved?

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lavish drum
#

im rly stupid

obtuse pebbleBOT
lavish drum
#

how do u do

#

integral from 3 to 6, (2(x-4)^2)dx

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i tried expanding it n stuff then doing rev power rule

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i got rly big numbers and stopped

warm schooner
#

set u = x-4

lavish drum
#

OHH

urban patrol
#

should be big numbers

lavish drum
#

then solve for x?

urban patrol
#

Thats smarr

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smart

lavish drum
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x = u+4

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wait no

urban patrol
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I mean

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Integrate u

lavish drum
#

nvm im confusing this w something else

warm schooner
#

do you know how to do u substitution?

lavish drum
#

then u distribute right

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yeah

#

2(u^2)

urban patrol
#

You can set the bounds equal to when x is that

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so upper bound is now 10

lavish drum
#

yeah

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okay

#

mind blanked

#

ty

warm schooner
#

👍

obtuse pebbleBOT
#

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grave ore
#

.close

obtuse pebbleBOT
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fading sluice
#

pleas help me

obtuse pebbleBOT
obtuse pebbleBOT
# fading sluice pleas help me
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
fading sluice
#
  1. I got an answer and would like my work checked
#

Segment Addition Postulate bc it said that its on the same line meaning that its collinear

#

sorry if i took long to answer i was feeding my cat sadcat

#

thank you catlove

#

.close

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warm siren
obtuse pebbleBOT
warm siren
#

can someone explain how this is wrong?

#

i though its just the x and y values but divided by the mass added up

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nvm its flipped

#

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ruby elm
#

Problem 9 is a tough one. I have tried to think of ways to use what is given, but could not proceed. Please help with this one.

ruby elm
#

If it is not readable, pls tell, I will type the question.

obtuse pebbleBOT
#

@ruby elm Has your question been resolved?

spice rune
ruby elm
#
  1. If sum of the series sigma n=1 to infinity, [ { arc sin (√(mod x)) + arc cosec(√(mod x)) }/ π a ] ^n is finite, where mod x > 1 and a > 0 then find interval of a.
obtuse pebbleBOT
#

@ruby elm Has your question been resolved?

rugged barn
obtuse pebbleBOT
#

@ruby elm Has your question been resolved?

abstract breach
#

that's tooo~ easy

obtuse pebbleBOT
#

@ruby elm Has your question been resolved?

ruby elm
#

Anyone reach anywhere?

smoky onyx
#

it has me soo confused

ruby elm
#

Well, maybe its a little too tough. Need to ask my teacher. Shall I end this?

ruby elm
#

You nailed it my friend. The small observation about mod of common ration being less than 1 was fantastic. Can you give me some tips for solving even harder maths problems?

#

Understood. Tnx.

#

Shall I close?

#

.close

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brave oxide
#

How is this integration wrong?

obtuse pebbleBOT
timid silo
#

The C_2 term said byebye?

#

U forgot to integrate that too

brave oxide
#

It’s a constant right so I have to add a V 1 and V2 to it

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Is it correct like this?

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@timid silo

timid silo
#

No

brave oxide
#

Wdymmm why?

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The last V2 has to be V1

#

Is it correct then?

obtuse pebbleBOT
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little mango
#

can someone explain this to me?

obtuse pebbleBOT
wary vigil
#

Which?

obtuse pebbleBOT
#

@little mango Has your question been resolved?

little mango
#

not yet

#

number 18

#

@wary vigil number 18

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languid rune
#

So I managed to get an answer for question 9 based off of the second-order differential equation for a damped oscillator. This is what I have so far:

languid rune
#

One of the things I'm unsure of is whether my answer for the equilibrium point is correct (10.b). And furthermore, I'm not sure how to move forward for part c

#

This is the third time I've opened a help channel for this question 😅

obtuse pebbleBOT
#

@languid rune Has your question been resolved?

languid rune
#

<@&286206848099549185>

timid silo
#

huh

languid rune
#

I'm mostly getting stuck on part 10b and c but I'm not sure if it's just me or if I screwed up at an earlier state

obtuse pebbleBOT
#

@languid rune Has your question been resolved?

grave gorge
timid silo
obtuse pebbleBOT
#

@languid rune Has your question been resolved?

languid rune
#

Somebody help pls

obtuse pebbleBOT
#

@languid rune Has your question been resolved?

obtuse pebbleBOT
#

@languid rune Has your question been resolved?

obtuse pebbleBOT
#

@languid rune Has your question been resolved?

languid rune
#

This is a bit ridiculous

slim leaf
timid silo
#

then yall should search up "Xing Buildz Youtube"

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tough hawk
#

Can I get help?

obtuse pebbleBOT
tough hawk
#

With this equation

#

?

#

@ruby fulcrum

#

.close

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crisp sparrow
#

Hello! I wam wanting help with this Maths question, I'm in Year 12 Methods. :) I just don't understand how to do part d I think I did the others right... Thankyou!!

crisp sparrow
#

yess!

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sorry the other image must not have worked

midnight spear
#

@crisp sparrow part D is what ur stuck on?

crisp sparrow
#

yes!

obtuse pebbleBOT
#

@crisp sparrow Has your question been resolved?

timid silo
# crisp sparrow

have you tried finding the derivative of (4x^3 + px^2 + qx + 3) e^{-2x} first? You can then just equate the coefficients

#

,, kx^3 e^{-2x} = e^{-2x} (-8x^3 -2px^2 -2qx -6 + 12x^2 + 2px + q)

warm shaleBOT
#

!Kiz__

timid silo
#

you want the right hand side to only contain x^3 terms because otherwise you'd have something like:
ke^{-2x} (x^3 + O(x^2)) which doesn't simplify to the form on the left side

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twin edge
#

I cannot understand why this limit is zero

obtuse pebbleBOT
twin edge
#

I understand the substitution and all the steps leading to the final expression. What I don't understand is how the final limit equals to zero

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#

@twin edge Has your question been resolved?

fathom flicker
#

okay well it looks like inside the square root if r=0 then r^4=0 and the inside of the square root in the denominator goes to sqrt(1)

#

and the r^4 divided by r^2 on the bottom will just go to r^2 on the top

#

so you are left with r^2 times something on the top

#

and just sqrt(1)+1 on the bottom

#

if r -> 0 then you get 0^2 * something on the top

#

divided by 2

#

and 0/2 is 0

twin edge
#

oh I see

#

also another question: when introducing a trigonometric substitution do we consider the angle $\theta$ constant?

warm shaleBOT
#

ναζμπαμπα

fathom flicker
#

a trigonometric substitution to what?

twin edge
#

x = rcos($\theta$) for example

warm shaleBOT
#

ναζμπαμπα

fathom flicker
#

no, so that is swapping from cartesian (x-y) coordinates to polar (r-theta) coordinates

#

so instead of having functions involving x's and y's

#

you have functions involving r's and theta's

#

as variables

#

and like you would normally write a cartesian equation as y=f(x)

#

you normally write a polar equation as r=f(theta)

#

but theta is definitely not kept constant as a rule of thumb

obtuse pebbleBOT
#
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twin edge
#

what I don't understand is why when substituting and x and y for rcos($\theta$) and rsin($\theta$) the variable in the limit is only r and not $\theta$ as well

warm shaleBOT
#

ναζμπαμπα

obtuse pebbleBOT
#

@twin edge Has your question been resolved?

twin edge
#

what I mean is why is it $\lim_{r\to0}f(r, \theta)$ and not $\lim_{(r, \theta)\to(0, \theta_0)}f(r, \theta)$

warm shaleBOT
#

ναζμπαμπα

twin edge
#

nevermind, I think I get it now. It has to do with the fact that $x^2+y^2=r^2$, there's no $\theta$ dependence

warm shaleBOT
#

ναζμπαμπα

sonic anchor
#

intuitively you are looking at a circle with infinitely small radius

#

so letting r->0 is enough

twin edge
#

yeah, thanks

#

.close

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crimson gorge
#

what is the determinant of A?

obtuse pebbleBOT
grizzled shore
#

the first one?

#

what properties of determinants do you know

obtuse pebbleBOT
#

@crimson gorge Has your question been resolved?

obtuse pebbleBOT
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weak meadow
#

if I have a line

obtuse pebbleBOT
weak meadow
#

L1=(9,3)+(1,6)p

#

and I want to find a line that overlaps L1 on (9,3)

#

how would I do that

#

.close

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covert sundial
#

how do I check the convergence of the following infinite sum?

timid silo
#

what do you know about the order of growth of polynomials

#

versus logarithmic functions

covert sundial
timid silo
#

you mean the integral test?

covert sundial
#

yes

#

also

timid silo
#

this isn't an elementary function and it doesn't have an elementary antiderivative, so I wouldn't recommend that

covert sundial
#

I tried comparing it to 1/n, 1/lnn is greater or equal than 1/n and 1/n is divergent

timid silo
#

yes

covert sundial
#

am I allowed to do that?

#

like.. does it result that 1/ln(n) is divergent

timid silo
#

yes it does

covert sundial
#

I see, I didn't think it was correct, thank you

obtuse pebbleBOT
#

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blissful bane
obtuse pebbleBOT
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@blissful bane Has your question been resolved?

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inland patio
#

hey guys
this is a rotation question
when we have two bodies and we want to find the kinetic energy of their centre of mass(in terms of I and omega), how do we do it?

inland patio
#

i understood for I, but how do we find omega of centre of mass

obtuse pebbleBOT
#

@inland patio Has your question been resolved?

obtuse pebbleBOT
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@inland patio Has your question been resolved?

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scarlet oriole
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

scarlet oriole
#

Hey

#

I need help on this one

#

For c2 from 1,1 to 1,0

#

How does the computation work?

obtuse pebbleBOT
#

@scarlet oriole Has your question been resolved?

obtuse pebbleBOT
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deep brook
obtuse pebbleBOT
tame narwhal
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
deep brook
#

i know the pythagoerean identities and stuff

#

im just not sure how to apply it here

#

2

tame narwhal
#

!show

obtuse pebbleBOT
#

Show your work, and if possible, explain where you are stuck.

deep brook
#

I tried raising the whole eqquation to the power of two to see if I could get 9cos^2x - sin^2x +9 = 0 but then I realized sin would be raised to the power too so that doesnt work

#

idk

#

ig i could set sin^2x = to cos^2x +1

#

wait no isnt it 1- co^2x

#

idk what to do after that though

#

if I have cos^2x +3cosx +2 = 0 idk

tame narwhal
#

Do that, then see if the quadratic formula will get you to the solution

deep brook
#

oh ok

tame narwhal
#

letting, say, $u = \cos{x}$

warm shaleBOT
#

cwatson

deep brook
#

a= cos^2x b=3cosx) c = 2

tame narwhal
#

then $au^2 + bu + c = 0$

warm shaleBOT
#

cwatson

deep brook
#

ohhh

#

actually that makes more sense ok

#

is there another easier way to solve as well other than plugging it in?

tame narwhal
#

$a = 1, b = 3, c = 2$, without the cosines

warm shaleBOT
#

cwatson

tame narwhal
#

Got it?

deep brook
#

-1

#

and

#

-2

tame narwhal
#

so $u = -1$ or $u = -2$. Then what?

warm shaleBOT
#

cwatson

deep brook
#

not sure

tame narwhal
#

Guess

deep brook
#

plug in?

tame narwhal
#

Plug what in, where?

deep brook
#

in the original equation idk

tame narwhal
#

What is $u$?

deep brook
#

u is cosx

tame narwhal
#

Right... then?

deep brook
#

-cosx and -2cosx?

#

-3cosx?

tame narwhal
#

Not quite, you're getting closer I think

#

if $u = \cos{x}$ and you've already found that $u = -1$ or $u = -2$, then...

warm shaleBOT
#

cwatson

deep brook
#

cosx = -1

tame narwhal
#

Yes!

deep brook
#

or -2

tame narwhal
#

And so now you solve for x

deep brook
#

arccos(-2)?

#

or -1

tame narwhal
#

Which of those do you think is correct/valid?

deep brook
tame narwhal
#

Good, that's right

deep brook
#

yeah

#

arccosines cant be too big right?

#

why is that?

tame narwhal
#

Well what is the range of cos and sin? i.e., the possible values they can take?

deep brook
#

ohh sin(pi) that makes sense

tame narwhal
#

No that'd be the domain

deep brook
#

ohh

#

1 and -1

tame narwhal
#

yes

#

so you know that $\cos{x} = -2$ is impossible, so you can "throw that out"

warm shaleBOT
#

cwatson

deep brook
#

makes sense

#

this is a angle sum and difference question

#

i dont remember the formulas for them or how they're derived

#

i know how they work i think

deep brook
deep brook
# deep brook

idk what student B did in step 2 but it def seems wrong

#

and for question 12

#

would it be:
cos(180+120) = cos(180)*cos(120) - sin(180)*sin(120)

#

would there be a better way to split it up?

#

sin(360-60) = sin(360)cos(60) - cos(360)sin(60)

#

dunno if I fully understand this one either

lethal falcon
#

you guys needs to look at the unit circle

obtuse pebbleBOT
#

@deep brook Has your question been resolved?

obtuse pebbleBOT
#
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frosty valve
obtuse pebbleBOT
frosty valve
#

i don't have the physical copy of the paper but if i were to draw it, how do i draw it?

sick jewel
lethal blade
#

damn thats some typing speed

timid silo
#

how do i

#

get a

#

help channel

sick jewel
# timid silo get a

take anyone of the help channels under the category math help (available)

just post your question and that channel will be yours

timid silo
#

thanks

frosty valve
#

@sick jewel i dont get the 5cm and 4cm as well

#

is it something like this?

obtuse pebbleBOT
#

@frosty valve Has your question been resolved?

#
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kindred shuttle
#

how can i get the integral of a function like (x^2 + 5)/(x^2 + 1)?

pine sail
#

(x^2+5)/(x^2+1) = 1 + 4/(x^2+1)

#

And then trigsub

#

On an unrelated note, that's Kurt Cobain isn't it?

kindred shuttle
kindred shuttle
pine sail
kindred shuttle
#

thx

#

.close

obtuse pebbleBOT
#
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kindred shuttle
obtuse pebbleBOT
kindred shuttle
#

.close

obtuse pebbleBOT
#
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pine sail
kindred shuttle
pine sail
obtuse pebbleBOT
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kindred musk
#

Hello guys, so I am trying to figure out why the correct answer to this problem is 1/2, I feel like it shouldn't be, especially after I tried doing some integrals.

kindred musk
#

I feel like it should be one of these other answers with n in it.

median dome
#

so what do you think it should be

kindred musk
#

1/2n?

#

But it's not an answer.

#

1 honestly makes sense too.

#

It's a cube, the volume should be 1 * 1 * 1.

median dome
#

what if n=1

kindred musk
#

If n is one, we integrate and get 1/2.

#

Hm.

median dome
#

what if n=2

kindred musk
#

We integrate and get 1/4.

#

The coefficient from n1 remains, 1/2 * (n^2 / 2)

#

Evaluating it as 1 gets us 1/4.

#

And the patter seems to persist.

median dome
#

wait what does it mean by "it's over a cube"

#

it won't be a cube for higher dimensions

#

but anyway

median dome
kindred musk
#

n will always be 1.

median dome
#

(\int_{0}^{1}\int_{0}^{1} x_1 ,dx_2\ ,dx_1)

warm shaleBOT
#

kheerii

median dome
#

finally

#

so you have this

kindred musk
#

Haha, yes.

median dome
#

evaluating the first integral

#

what would you be left with

kindred musk
#

x^2/2

#

= 1/2

median dome
#

why

#

you're integrating wrt x2, not x1.

kindred musk
#

Oh.

median dome
#

the x1 is just a constant

#

in the x2 world

kindred musk
#

Ohh.

#

Ok.

#

so it's x1 * x2

#

then.

median dome
#

yes

#

and

kindred musk
#

x2 = 1

median dome
#

applying the limits of integration

kindred musk
#

so just x1

median dome
#

you'd be left with x1 again

#

yes

#

this would go on up until the final integral

kindred musk
#

Ok, and I do that again, the same thing happens?

median dome
#

at which point you'd get x1^2/2, which would evaluate to 1/2

kindred musk
#

OHH

median dome
#

the order of performing the integrals is

#

important

kindred musk
#

Only the last variable

median dome
#

indeed

kindred musk
#

is dx1

#

I see, that makes so much sense.

#

Thank you!!

median dome
#

no worries

kindred musk
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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echo notch
#

What did i do wrong?

obtuse pebbleBOT
median dome
#

any context of the problem?

echo notch
#

Imagine the sun is infinite distance away, so the sun rays are paralel to the planet. I want to calculate the time an orbiting satelite is inside of the shade

inland mulch
#

just redo the 3 calculations ?

echo notch
#

The radius of the planet is 200.000 km and the orbital period is listen above

#

I did them like 10x and i dont understand why the answer is wrong

median dome
#

where did the measurements 100,000 and 450,000 come from

echo notch
#

They were given

#

omg

#

450.000 was given

inland mulch
#

they look correct to me

echo notch
#

for 100.000 i divided the radius of the planet by two but i think i shouldnt have done that...

median dome
echo notch
#

the distance of the satelite from the center of the planet

echo notch
#

anyway thanks for taking a look

#

.close

obtuse pebbleBOT
#
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woven mantle
obtuse pebbleBOT
woven mantle
#

why does it want me to factor this

royal basin
#

we need to know the times at which the ball's height is zero

#

in other words, we want to solve the equation -5t^2 + 30t = 0

timid silo
woven mantle
#

why

timid silo
#

$0 = -5t(t - 5)$

warm shaleBOT
timid silo
#

now do you see why it’s easy to find t?

woven mantle
#

yes

royal basin
#

you've solved equations by factorization before, yes?

woven mantle
#

how can i tell when a problem would be easier in factored form

royal basin
timid silo
#

factoring always makes it easier to find the values where it’s equal to 0

#

otherwise, you’d be using the quadratic formula or other methods

royal basin
#

i am asking you whether you have used the idea/concept/technique/whatever of factorization or factoring in order to solve equations

#

most likely quadratic ones

woven mantle
#

haven't worked with quadratic stuff yet

#

or it hasn't been called that in my classes

royal basin
#

this problem you've posted involves a quadratic front and center lmfao

woven mantle
#

so it hasnt been called it in my class

royal basin
#

dunno what else it'd be called if not quadratic

#

is this problem from your class or from somewhere else?

woven mantle
#

i missed 4 weeks so they sent me this website

#

saying it had the same material

#

so idk

royal basin
#

well, i have to say these missed weeks explain it then.

#

perhaps it is during those missed weeks that the missing material was covered

woven mantle
#

thewy said this covered it

royal basin
#

we are at an impasse

obtuse pebbleBOT
#

@woven mantle Has your question been resolved?

obtuse pebbleBOT
#
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#

Show your work, and if possible, explain where you are stuck.

timid silo
#

so you are looking for a series $(\sum_i^na_i)n$ such that $a_i>\left(\frac27\right)^n$ (for a positive proportion of i in N) and $0<\lim{n\to\infty}\frac{a_n}{\left(\frac27\right)^n} <\infty$

warm shaleBOT
timid silo
#

(just latexing your question)

timid silo
#

this doesnt work because 4/7 < 2/7

#

perhaps you could try something like 1/7 instead?

#

um

#

lol

#

nvm

#

hmm

#

what about ^(x-1)?

#

?

#

$\left(\frac27\right)^n<\left(\frac27\right)^{n-1}$

warm shaleBOT
timid silo
#

which is what we want, right?

#

we want a_n to not be bigger than (2/7)^n

timid silo
#

it should be what you are looking for

#

2/7 < 1

#

so thats not true

#

,w (2/7)^(n+1)> (2/7)^n in reals

warm shaleBOT
timid silo
#

np

obtuse pebbleBOT
#
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tepid eagle
#

Find the parameter a that solves this identity

tepid eagle
#

with a ≠ 0

#

I'm stuck with this exercise, can u help me?

obtuse pebbleBOT
#

@tepid eagle Has your question been resolved?

tepid eagle
#

<@&286206848099549185>

timid silo
#

Yo.

#

How can I help?

valid canopy
hexed agate
#

You could differentiate 1/4x^2 and equate that either the original function

tepid eagle
#

thank u very much

#

it was easier than I though

obtuse pebbleBOT
#

@tepid eagle Has your question been resolved?

obtuse pebbleBOT
#
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fresh kayak
#

okay so ive been watching the lesson like 3x and idek how t figure anything out

obtuse pebbleBOT
#

@fresh kayak Has your question been resolved?

fresh kayak
#

.close

obtuse pebbleBOT
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After 15 minutes, feel free to ping <@&286206848099549185>.
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timid silo
#

Need the answer please

obtuse pebbleBOT
nocturne minnow
fierce lagoon
rough talon
#

lol try the prob lol dont ask for answers

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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quiet drum
obtuse pebbleBOT
quiet drum
#

I’m having trouble finding AE

limber quartz
#

,rotate

warm shaleBOT
quiet drum
#

<@&286206848099549185>

rough talon
#

ok

#

first look at triangle CED

#

sorry AED

quiet drum
#

yeah

rough talon
#

so

quiet drum
#

oh

#

wait

rough talon
#

sinceAE is straight up

#

its a right triangle

#

so yea

quiet drum
#

9.2^2-7.82^2 = AE

rough talon
#

yes

quiet drum
#

AE^2**

#

since ur here

#

can you tell me how to reset my caculators memory

frosty spoke
#

try looking it up on Google

obtuse pebbleBOT
#

@quiet drum Has your question been resolved?

quiet drum
#

@quiet drum

#

@formal vault

#

<@&286206848099549185>

rough talon
#

,rotate

warm shaleBOT
quiet drum
#

@rough talon

rough talon
#

connect and solve

#

pythagorean theorem

#

right

#

because you can drop the vertex to the s=center of the square

quiet drum
#

oh

rough talon
#

and the center to the side should be 18/2=9

quiet drum
#

i see

rough talon
#

and you get a right triangle

#

yup 😄

quiet drum
#

so

#

60^2 - 9^2

rough talon
#

yup

foggy idol
#

It's the 9,60,61 triple

#

😉

quiet drum
#

61?

rough talon
#

no hypotenuse 60?

#

the hypotenuse is 60

#

so

quiet drum
#

59

#

.32

rough talon
#

no

quiet drum
#

is x

rough talon
#

yes

#

well technically its 3sqrt391

#

but yes to the nearest hundreth

quiet drum
#

whats the difference between a slopping edge and a slopping face

#

,rotat

#

,rotate

warm shaleBOT
quiet drum
#

@rough talon

rough talon
#

ok

quiet drum
#

This one mb

#

,rotate

warm shaleBOT
quiet drum
#

What’s the diff between a sloping edge and face

rough talon
#

ok so the sloping face is the literal face

#

the sloping edge is the altitude of the face

#

so for a: find the base of the face to the vertex(top) of the face

#

and b is find the length of the face

quiet drum
#

so a i where i wrote x correct>

#

?

#

is*

rough talon
#

ok

#

im confused waht the x is

#

srry i gtg now

obtuse pebbleBOT
#

@quiet drum Has your question been resolved?

obtuse pebbleBOT
#

@quiet drum Has your question been resolved?

obtuse pebbleBOT
#

@quiet drum Has your question been resolved?

royal basin
#

.close (op muted)

obtuse pebbleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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plain pine
obtuse pebbleBOT
sage geode
#

Generally a tangent to a line is the line itself

warped hearth
#

Bruh

plain pine
#

whered you come from

warped hearth
#

I spent 2mins typing tht and u types it before me

plain pine
#

just copy and paste in another help channel

warped hearth
#

It's fine I'll just delete my msg 😐

plain pine
sage geode
#

Yeah

plain pine
#

my problem is how am i supposed to solve this

plain pine
sage geode
#

Oh, wait, I misread the question

#

My bad

plain pine
#

you got me trippin

sage geode
#

Can you send the full question?

plain pine
sage geode
#

Ah, alright

#

So, the function shown is an even function, right?

plain pine
#

what do you define as an even function

#

because usually the terms i use are completely different

sage geode
#

Algebraicly it means that f(-x) = f(x) for all x in the domain and visually it means that the graphs is symmetrical around the y-axis

plain pine
#

yes

#

f(x) or f'(x)?

sage geode
#

Therefore the derivative is an odd function

sage geode
plain pine
#

alright

sage geode
#

So, we are given that f'(-1) = 6

#

Since the tangent to the graph at x = 1 is y = 6x + 7

plain pine
#

inst it f'(-1)

sage geode
#

Yes I made a typo

plain pine
#

okay

sage geode
#

Great, let's now evaluate f(1)

#

The tangent to the graph at x = -1 is y = 6x + 7 or y = 6(x + 1) + 1

#

So we must have f(-1) = 1

#

We also know that f is even, so f(1) must be 1 as well

#

And this is it, we just plug in these values into y = f'(1)(x - 1) + f(1)

plain pine
#

ah okay

#

ok makes sense ty

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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chilly lark
#

hi! this is the question im trying to do

obtuse pebbleBOT
chilly lark
#

and here's my working so far

#

i dont really know if what ive done so far is right.. nor what do next

neon eagle
#

try expand the thing u wrote

chilly lark
#

wdym?

timid silo
jolly ginkgo
#

yeah

chilly lark
#

oh 😭

jolly ginkgo
#

wrong factorization

timid silo
#

Use quadratic formula

chilly lark
#

okok

timid silo
#

Also

#

You will have to do some wild guessing/approximation to get the answer

#

Unless you're allowed to use a calculator

#

I guess they wrote it in decimal because writing it in its proper irrational form would give the answer away

chilly lark
#

okay i got 1 + root 2 and 1 - root 2

timid silo
#

YeH

#

Yeah*

#

That's right

chilly lark
timid silo
#

Okay that's great. That was possibly the hardest thing if u weren't able to use a calculator

#

But anyways let's examine your solutions

#

Do both of your solutions fit the domain specified in the question?

chilly lark
#

yes i think?

timid silo
#

Are you sure

#

Okay let's approximate it

#

You know pi is 3.14

chilly lark
#

how do you know if it fits 😅

#

yep

timid silo
#

pi/2 is 1.5 something something

#

sqrt(2) by memory is about 1.4 something something

#

So 1 + 1.4 = 2.4

#

You have a calculator so you can always directly input those values

#

Okay so now, is 2.4 lesser than 1.5, the maximum value of x the function can have?

#

(Hello chartbit nachoWaves)

chilly lark
#

wait but isnt 2pi 6 something 😭

unreal musk
chilly lark
#

is that the maximum value

timid silo
#

The maximum is pi/2

#

Oh wIt

#

Wait

#

I misread

#

Well regardless

#

That solution shouldn't be true either way because it doesn't fit the domain of the arcsin function, does it not

unreal musk
#

(alt: think about what sin(x) must be between)

timid silo
#

Yeah I think I confused them a lot more now LOL

#

I trust you chartbit

chilly lark
#

yeah... 😭 its ok

unreal musk
timid silo
#

Oh lmaoo alright

#

So so @chilly lark

#

Sorry for earliee

#

But basically

#

Let's continue assuming that both solutions are correct

#

you have y = 1+ sqrt(2) and y = 1-sqrt(2) right

#

But what did you define y to be at the very beginning?

chilly lark
#

sinx..?

timid silo
#

Yep!

#

so you have sin(x) = 1+sqrt(2) and sin(x) = 1-sqrt(2) as solutions rn, right?

#

Our aim is to find x

timid silo
chilly lark
#

do i use the inverse of sin to solve?

timid silo
#

Yep!

#

You are completely right

#

BUT

#

Before we do that

#

Can you tell me what the domain and range of the arcsin(x) function (inverse of sin function) is

chilly lark
#

im... not sure how to find that 😅

timid silo
#

And like one-to-one functions

chilly lark
#

kind of?

#

like the range of an inverse function is the domain of the original etc?

timid silo
#

Yes!

#

But there is one condition

#

That needs to be fulfilled for a function to be invertible

#

Do you remember what it is?

chilly lark
#

it can only have one value for x i think?

#

i mean like

#

there cant be multiple y values for the same x value

timid silo
#

That's what makes a function not a function actually!

#

You mixed them up haha

chilly lark
#

oh!

#

oops 😭

timid silo
#

There can't be multiple x values for the same y value

#

This is called injectivity

#

But here is the problem, we are trying to invert sin(x)

#

But does the sin(x) function have multiple x values for the same y value u think?

chilly lark
#

yes?

timid silo
#

Yeah!

#

Like

#

sin(pi/4) and sin(3pi/4) are the same

#

They both give u sqrt(2)/2

#

So that's a problem, because it means the function is not invertible

#

In this case we have to restrict the domain of the function to make it invertible

chilly lark
#

ok i get it!

#

how do we restrict it?

timid silo
#

I hope I'm not losing u btw pff

#

Oh nice!

timid silo
#

So we don't want overlap

#

Now I wont like make u guess what that is because it's kinda hard to visualise, but the restricted domain would be [-pi/2, pi/2]

#

Think about this interval for a second, are there any multiple values of x that would give u the same value of y?

chilly lark
#

nope i dont think so?

timid silo
#

Yeah exactly!

#

You might wonder why we chose that interval in specific

#

To explain it in the best way possible, imagine the xy plane in your mind

#

The way sin(x) function is defined is over the unit circle

#

Now we are trying to restrict its domain so there is no overlap, while still including all possible values for the domain

#

So you have to include both the positive and negative portions of the sin(x) function while still removing the 'overlap'

#

in the unit circle, y = sinx, so whenever the y axis is negative or positive, so is the sin function

#

So our choice of [-pi/2 , pi/2] would start making sense if you think of that interval as encompassing the fourth and first quadrant, because that's what the interval is defining

#

The same logic applies to the cosx function with its inverse, in that case we want to have both the positive and negative portions while removing any overlap, so we want to include only the first and second quadrants (where cosx is negative and positive)

#

so the restricted domain is [0, pi]

#

Anyways I know this might be a lot to take in but I'm hoping you are still with me? @chilly lark

chilly lark
#

hm i think i get it

#

mostly at least 😭

timid silo
#

Okay thats great!

#

So like back to what we are trying to do haha

#

So we restricted the domain of the sinx function to be [-pi/2, pi/2] and our range is still the same of [-1, 1]

#

Now we want to know what the domain and range of arcsin(x) is, what do you think? @chilly lark

#

(Remember what u said earlier about flipping the domain and range haha)

chilly lark
#

[-1, 1] and [-pi/2, pi/2] !

timid silo
#

Yep! You nailed it

#

That's the domain and range of the arcsin(x) function

#

So NOW the entire idea of why we did all of this

timid silo
#

So what do you have out of doing that?

#

like, just tell me what it would look like after you solve for x haha

chilly lark
#

2.99 and 0.16?

timid silo
#

No no I don't want numbers

#

I just want to know the form of the thing right now

#

Without you evaluating or calculating anything

chilly lark
#

ohh is it a cosine graph now?

timid silo
#

Why do u think so?

chilly lark
#

nevermind wait 😭 it would just be the original graph but flipped over y =x ?

timid silo
#

Like I'm just asking you to tell me what [
\map \sin x = 1 + \s 2 \textss{and} \map \sin x = 1 - \s 2
]
Would look like after u solve for $x$ haha

\vs{3 mm}
Like similar to [
\map \tan x = 1 \longrightarrow x = \map \arctan {1}
] just what the equation would look like after you solve for $x$

warm shaleBOT
chilly lark
#

oh