#help-10

1 messages · Page 145 of 1

glossy basalt
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i changed 2 to 2/1

worthy peak
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if here

glossy basalt
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yea?

worthy peak
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how did it get the 3rd power

glossy basalt
#

try doing

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(x^⅓)^3

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and see what you get

worthy peak
glossy basalt
#

nope

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(x^⅓)³ = x^(⅓ * 3)

worthy peak
#

1/3 * 3 = 3?

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oh

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oh

glossy basalt
worthy peak
#

so if there an fractional exponnet multply both sides of it by the reciprocal

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tysm

glossy basalt
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x^(1/a)=2

then

(x^(1/a))^a = 2^(a)

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x=2^a

worthy peak
#

o

obtuse pebbleBOT
#

@worthy peak Has your question been resolved?

obtuse pebbleBOT
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timid silo
#

Can somebody explain the generality written at the bottom of this screenshot and give examples by the already done results above the generality?

timid silo
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(answers may be wrong)

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<@&286206848099549185>

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Please ping since I may be away!

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

:(

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

frigid prism
#

There’s no real meaning to it, it’s just an attempt at standardizing notation

#

The probability for a continuous distribution is basically the same whether or not you include the equal sign

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Since the area under a point is zero

obtuse pebbleBOT
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devout parcel
#

The angles opposite the two congruent sides of an isosceles triangle are congruent.
(This was a part of my homework, and the only question I got confused on.)
True or False

devout parcel
#

also, please ping me if you have answered my question

#

.close

obtuse pebbleBOT
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spice chasm
#

yo

obtuse pebbleBOT
spice chasm
#

What does it mean by “Solve each system by using the inverse of the coefficient matrix”

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.close

obtuse pebbleBOT
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spice chasm
#

.reopen

obtuse pebbleBOT
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spice chasm
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What does it mean by “Solve each system by using the inverse of the coefficient matrix”

static beacon
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And find the inverse of that matrix

spice chasm
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ok

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and then

static beacon
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We know AX = B , times both sides by A^-1

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So we get Ix = B A^-1

spice chasm
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oh i get it

#

.close

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azure anchor
#

$\sqrt{x}+\sqrt{y}=1$

obtuse pebbleBOT
warm shaleBOT
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b0ngl0rd

azure anchor
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solve for y

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$\sqrt{y}=1-\sqrt{x}$

warm shaleBOT
#

b0ngl0rd

azure anchor
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then what

empty hull
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square it

azure anchor
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$\left(\sqrt{y}\right)^{2}=\left(1-\sqrt{x}\right)^{2}$

warm shaleBOT
#

b0ngl0rd

azure anchor
#

?

wooden cipher
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indeed

empty hull
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what is the square root of a number squared

azure anchor
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right that makes sense, i was stuck multiplying both sides by y instead of applying a square to the terms themselves

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but now im trying to find the derivative

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$y'=2\left(1-\sqrt{x}\right)\left(-\frac{1}{2\sqrt{x}}\right)$

warm shaleBOT
#

b0ngl0rd

azure anchor
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look good?

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$y'=\frac{2\sqrt{x}-2}{2\sqrt{x}}$

warm shaleBOT
#

b0ngl0rd

azure anchor
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that doesnt look right did i mess up the s igns

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$-2\left(\frac{1-\sqrt{x}}{2\sqrt{x}}\right)$

warm shaleBOT
#

b0ngl0rd

azure anchor
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$y'=-\frac{1-\sqrt{x}}{\sqrt{x}}=\frac{\sqrt{x}-1}{\sqrt{x}}$

warm shaleBOT
#

b0ngl0rd

azure anchor
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.close

obtuse pebbleBOT
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smoky zenith
#

I just need a confirmation here, does the x-2 represent the axis of revolution?

daring rock
#

Yeah, sort of

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It's more accurate to say that (2-x) is the radius of rotation

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2-x is the distance from a given x value to the axis of rotation x=2

obtuse pebbleBOT
#

@smoky zenith Has your question been resolved?

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round dune
obtuse pebbleBOT
empty hull
#

factorise sqrt(44)

round dune
#

uh like √2^2 * 11?

empty hull
#

yes

round dune
#

so the answer would be 8√11?

nocturne minnow
round dune
#

thx

#

.close

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wooden helm
#

not really math but can anyone help me with this annoying logic symbolization

obtuse pebbleBOT
#

@wooden helm Has your question been resolved?

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ionic hawk
#

hi can someone look at my multiple choice answers and tell me if its right. the question involves relations on the set of integers. theyre 8 questions.

nocturne minnow
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No one can help if you don't post any of the questions

ionic hawk
#

idk if it violates the server rules

nocturne minnow
ionic hawk
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kinda

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its worth like .5%

nocturne minnow
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Elaborate

ionic hawk
#

weekly assignment to test knowlege for next week

nocturne minnow
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If it's suppose to test knowledge from reading, then you should read and do it to the best of your abilities

ionic hawk
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ye i tried but i like 30% guessed it

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ive done the readings and everything

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just want to make sure im on the right path

nocturne minnow
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In my opinion, pre reading stuff, is just to make sure you did the reading, and you answer to the best of your abilities

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Then in class your teacher will discuss it

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So it doesn't matter if you're right or wrong because it'll be talked over in class

ionic hawk
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dont go to lectures 💀

nocturne minnow
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That's not my fault then

ionic hawk
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so no help?

timid silo
#

We are only here to guide you through only after you have attempted the problem, we are not here to do your work after you guessing

nocturne minnow
#

And ask questions there

ionic hawk
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ive attempted the problem

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and im asking for guidance

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have you been reading?

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but yes ill follolw ur advice dl

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obtuse pebbleBOT
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odd rampart
#

Can I get help

obtuse pebbleBOT
odd rampart
#

I have no idea what to do with part b

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I've tried whatever I can and it doesnt make sense

fathom flicker
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Its asking you to evaluate the integral

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have you tried that

odd rampart
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what I did before was $\int_0^6 \int_2^6 (x-y)\frac{-1}{x+y} dy dx$

warm shaleBOT
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Brotractor

odd rampart
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and idk if thats right cause im not 100% sure about the change of variable stuff

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yeah i tried.

fathom flicker
#

that is not right

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those are the bounds for the uv plane

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what the question there is saying

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is

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changing variables from x, y using u=xy and v=x-y maps the original region D

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which is given above

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to the rectangle

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the rectangle makes it much easier to integrate, so that's the reason for making the change of variables

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but you can't just swap the bounds and leave the integral in terms of the normal variables

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if I have an integral like this

warm shaleBOT
#

AustinU

fathom flicker
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say from 1 to 100

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I can't just say

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let u = 5x

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and transform the integral to

warm shaleBOT
#

AustinU

fathom flicker
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and leave the bounds the same

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because changing variables, changes the bounds

odd rampart
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the bounds are in the "u"-world

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yes

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but i dont know exactly how to change the bounds in this case

fathom flicker
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that is the nice part for you

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they tell you how the bounds change

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first you have this complicated bounds

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they say the region D is

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blah blah blah

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and then they say

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making the change of variables u=xy and v=x-y

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maps D to the rectangle....

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so your new bounds after the change of variables

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is whatever the region D is in the uv world

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well and they tell you what it is

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its the rectangle

odd rampart
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yea

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but now if i have to go back to the xy world

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how do i do that

fathom flicker
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you don't ?

odd rampart
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wait im confused

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hold on

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to recap

fathom flicker
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the point of the change of variables is to make it easier

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so don't change back

odd rampart
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basically they tell us that in the xy world the bounds are 2 to 6 in x and 0 to 6 in y

fathom flicker
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no not at all

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the bounds in x and y is the complicated region D

odd rampart
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okay so then

fathom flicker
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changing variables to u and v, changes the bounds to just the bounds of the rectangle

odd rampart
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so then... the new bounds are [2,6] x [0,6]

fathom flicker
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the new bounds are 2 to 6 in u and 0 to 6 in v

odd rampart
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yes yea i understand that now

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so then i have to solve for the integral in terms of u and v right?

fathom flicker
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correct

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and you have to include the jacobian

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however

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tricky hint for you

odd rampart
#

with the formula being $\iint_\mathcal{R} v\frac{-1}{x+y} dv du$?

warm shaleBOT
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Brotractor

odd rampart
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okay then

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i assumed the jacobian was the most wrong

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cause i have the jacobian in terms of xy

fathom flicker
#

you need to slow down

odd rampart
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ok

fathom flicker
#

let me help you okay

odd rampart
#

ok

fathom flicker
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Here's the question

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as it stands

odd rampart
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yes

fathom flicker
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this region is complicated

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who knows what to make the bounds in xy

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its gonna be hard

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so, if we wanted to do this integral

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we might want to substitute variables

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this will make our bounds easier

odd rampart
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so basically u sub but uv sub

fathom flicker
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and the questions tells us what swap to make

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so that is nice

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but the nicer part is

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it tells us what the swap will be

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so let me explain what the question actually wants from you

odd rampart
fathom flicker
#
  1. it wants you to manually make the swap of variables, and find the new integral, and evaluate it. 2. it wants you to compare what you find the integral as, to what the real integral is
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and it tells you what the real integral will be!!

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it says

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verify that once you swap variables

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it is equal to the integral of v

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dudv

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and!!! it tells you the bounds

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it says in u-v world

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the bounds will be this nice rectangle

odd rampart
#

so then all i literally need to do is just the jacobian

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and plug it into the formula

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oh

warm shaleBOT
#

AustinU

fathom flicker
#

but what the question truly wants you to do

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is arrive at that integral on your own

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although it gives you a lot of tips about what the end result should be

fathom flicker
#

but it does also just tell you straight up what it will be

odd rampart
#

wait so i dont care about the jacobian in the final integral because its in terms of uv?

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if it was in xy then i wouldve?

fathom flicker
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the jacobian already happened

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they are telling you

odd rampart
#

OH

fathom flicker
#

when we swap from x-y

odd rampart
#

so

fathom flicker
#

this will be the integral

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which means they did the jacobian

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and the subs

odd rampart
#

when you actually do the math and solve it to find the integral

fathom flicker
#

and that was the result

odd rampart
#

they just straight up are telling you

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solve the integral

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with bounds [2,6]x[0,6]

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and integrand v

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with dv du

fathom flicker
#

yes

odd rampart
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and evaluate

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bruh

fathom flicker
#

but

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the goal of the question is for you to find that integral on your own

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they are giving you lots of tips so you don't get stuck

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but you learn nothing from being handed the answer like that

odd rampart
#

yeah, like im doing other questions rn and im stuck on exactly this stuff

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mind if i show you that too?

fathom flicker
#

you can send another one

odd rampart
#

both a and b

fathom flicker
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here's my recommendations ( this will apply to a and b, but only do it one at time)

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first sketch the region

odd rampart
#

i did

fathom flicker
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ignore the integrand

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once you have the region sketched

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write down what it is

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in terms of the lines enclosing it

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because these are the lines that make the bounds complicated

odd rampart
#

so like a parallelogram and triangle, as the question tells us?

fathom flicker
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draw the specific parallelogram with those points as its vertices

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then find the equations of the lines that make its boundaries

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these lines are what make the boundary of the region in x-y coordinates complicated

odd rampart
#

well yeah

fathom flicker
#

so these are the lines that you will want to choose for your substitution of variables to make it simpler

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please don't interrupt

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once you have chosen the substitutions, compute the jacobian for those substitutions using the formula. And then you can also solve for x and y in your substitutions to substitute out the integrand. This will give you 1. easier bounds which you can find in the u-v world from looking back to your original substitutions 2. a jacobian to input into the new integral in order to allow the substitution 3. a way to replace the original integrand in x-y into u-v. At that point, you will have an easily solvable integral in u and v coordinates, and you will be done because the question states you do not need to evaluate

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really just try that out for a bit

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if you get stuck, try it again in a new way

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you can DM me if you are stuck on those in an hour

odd rampart
#

I'll probably just take this and work on it for a bit and then sleep on it if i dont get it as I have to be up early in the morning, so are you okay if I DM if you tomorrow morning? Approx. 9.5 hrs from now if it's not night-time for you?

fathom flicker
#

sure, you can DM me, I'll just expect that you show me some work/effort of what you tried and we can go from there if you need!

odd rampart
#

Okay, I'll do what I can, thanks!

obtuse pebbleBOT
#

@odd rampart Has your question been resolved?

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hot dawn
obtuse pebbleBOT
hot dawn
#

"Why" are x,y,z all of order 2?

#

Also, why are we allowed to simply "assume" that G is cyclic?

obtuse pebbleBOT
#

@hot dawn Has your question been resolved?

obtuse pebbleBOT
#

@hot dawn Has your question been resolved?

hot dawn
#

close channel

#

qui()

#

/quit

#

/quit()

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/close

#

.close

obtuse pebbleBOT
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past walrus
obtuse pebbleBOT
past walrus
#

Hey is my work correct?

#

<@&286206848099549185> ??

thick gyro
#

!15m

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

thick gyro
#

also

#

you can check your answers using desmos

#

best to learn how to self check

past walrus
#

<@&286206848099549185> ?

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cool

#

.close

obtuse pebbleBOT
#
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thick gyro
#

.reopen

obtuse pebbleBOT
#

thick gyro
#

@past walrus

#

not that hard to use desmos

#

.close

obtuse pebbleBOT
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boreal spade
obtuse pebbleBOT
boreal spade
#

what do i do here?

#

when the x on the bottom also has a value?

severe reef
#

for the function to be defined, the denominator has to be non zero

#

you get your domain from that

boreal spade
severe reef
#

when is the denominator becoming 0?

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in your circled example

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for what value of x

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is your denominator 0

boreal spade
#

2

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4(2)-8 = 0

severe reef
#

yes so that means at x=2 the expression will become not defined

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so your domain can not have 2

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other than 2 there is no value of x which makes the function undefined

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therefore your domain is all real values of x except 2

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now for the range

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i like to equate this thing to some constant k, and see what k can not be for x to be defined

boreal spade
#

how would i graph that though

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like i mean

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cause we use the denominator to find the x value shift

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if there is one

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but in this example we seem to be getting rid of the bottom x

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(which from my examples, i need in order to be able to get the graph points)

severe reef
#

oh mb i didnt see you also have to graph it

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i thought we just need the range and domain

boreal spade
#

yeah this is graphing rational functions

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basically like

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an easy example similar to this is

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this

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in this example we would take that 7 and itd mean shifting the graph left by 7

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and the 5 would mean its going down by 7

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and the 10/x is what we use for finding the graph points

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basically we make up the x value to use for the 10/x and use that for graphing

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and then use the 5 and the 7 to shift that graph in the end

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but in this example, the x value isnt singular its 4x which makes me wonder what to do in that situation

#

<@&286206848099549185>

obtuse pebbleBOT
#

@boreal spade Has your question been resolved?

royal shard
#

You could also just get some points and then extrapolate

obtuse pebbleBOT
#
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thick gyro
#

i think it just has to be bigger than 0

royal shard
#

,w log-1(1)

royal shard
#

Works too

#

But not nice

thick gyro
#

,w log-2(5)

warm shaleBOT
thick gyro
#

guess there is no restrictions

royal shard
#

log_a(b)=c means a^c=b
So in this case
(-1)^0=1
Notice that 0 is not the only solution though

thick gyro
#

aslong as you only want to stay in real numbers

#

other way round

#

aslong as you dont care about staying in real numbers

royal shard
#

So i would say if we stay above 0, we will get a well defined function. Otherwise we have to choose one solution

obtuse pebbleBOT
#
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timid silo
#

I found the tangent of a point on a function, im being asked to find a parallel tangent somewhere else on the function but i have no idea how to find the paralell.

The function is x^3+x^2-5x+3 and function of one of the tangents is 3x+15 at (-2,f(-2))

timid silo
#

I suppose the parallel tangent is 3x + some constant

royal basin
#

yes

#

so you want to find those points at which f'(x)=3

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

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royal basin
#

take the logarithm of both sides

#

to whatever base you want

warm shaleBOT
#

MathIsAlwaysRight

trim portal
#

also use parenthesis next time

#

yep, can you now solve it?

#

keep in mind log(5) and log(4) are just numbers

#

Okay, try to expand parenthesis

#

(x-2)*6 = 6x-12

#

e.g.

#

it would be (x)log(5) - 2log(5) but yeah

#

yep

#

now move everything with x on one side and everything without x on other side

#

Now factor out x

#

from left side

#

ab+ac=a(b+c)

#

yep

#

oh I meant divide both sides by (log(5) - log(4))

#

but this is also good, now divide both sides by log(5/4)

#

And that will give you x on one side and everything else on other side

#

so just plug that in calculator

#

or you could also simplify it

#

Oh okay

#

So just simplify the other side

#

$x=\frac{\log\left(4\right)+2\log\left(5\right)}{\log\left(\frac{5}{4}\right)}$

warm shaleBOT
#

MathIsAlwaysRight

trim portal
#

Can you simplify 2log(5)?

#

log(4)+log(25)

#

exactly

#

and 5/4=1.25

obtuse pebbleBOT
#
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round dune
#

no wait i read half the question i got it now 💀

#

.close

obtuse pebbleBOT
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sage dagger
#

Hi, im trying to complete the square and i think i did something wrong

sage dagger
#

can anyone check for me?

sage geode
#

(7/2)^2 is not 7^2/2

sage dagger
#

huh

#

oh i know i just wrote it incorrect

#

ignore that for now

#

pretend its (7/2)^2, but aside from that what else

wanton hull
#

i dont think completing the square works for this question

sage dagger
#

completing the square works for any quadratic equation

sage geode
#

You should have -2.75 under the sqrt

sage dagger
sage geode
#

That's -15 + (7/2)^2

sage dagger
#

oh i thought because it was under the square root that we could remove the square

sage geode
#

Nope

#

Not like that at least

sage dagger
#

but it doesnt make sense to operate the square root on only one term of an equation and not the other i guess

#

makes sense

wanton hull
sage dagger
sage dagger
thick gyro
#

@sage dagger discriminant of b^2 - 4ac = 49 - 60 = -11

sage dagger
#

uh is the discriminant part of completing the square

thick gyro
#

yh

#

sorta

sage dagger
#

it is?

wanton hull
sage dagger
thick gyro
#

ax^2 + bx + c = 0.

#

a(x+b/2a)^2 - a(b/2a)^2 + c = 0

wanton hull
sage dagger
#

is this correct now btw

thick gyro
#

a(x+b/2a)^2 = a(b/2a)^2 - c

#

a(x+b/2a)^2 = b^2/4a - c

#

wait i feel like im missing something

#

nvm

sage dagger
#

what does the discriminant find again

#

the roots right

thick gyro
#

the discriminant tells you if there are real roots

#

or not

sage dagger
#

what were the three cases

thick gyro
#

2 real roots

#

1 equal root

#

no real roots

sage dagger
#

isnt there also like the

#

if delta >0

#

if delta < 0

thick gyro
#

that is the point

#

if delta > 0

#

there are 2 real roots

#

if delta = 0

#

there is 1 equal root

#

if delta < 0

#

there are no real roots

wanton hull
#

imaginary roots:)

thick gyro
#

just like your friends

wanton hull
sage dagger
#

oh yeah i found it

#

if delta > 0 the roots are real and unequal

thick gyro
#

a(x+b/2a)^2 = b^2/4a - c

sage dagger
#

and if delta = 0 the roots are real and equal

#

if delta < 0 the roots are not real

thick gyro
#

a(x+b/2a)^2 = (b^2 - 4ac)/4a

#

(x+b/2a)^2 = (b^2 - 4ac)/4a^2

sage dagger
thick gyro
#

,w roots of x^2 - 7x + 15

warm shaleBOT
sage dagger
#

ew

#

i

thick gyro
#

yh

#

should be right

sage dagger
#

i havent learnt imaginary numbers yet

#

is it difficult

thick gyro
#

not really

sage dagger
#

hm

#

alright

thick gyro
#

plus youll end up realising that, x^3 = 1, doesnt just have x = 1. there is also x = -1/2 + sqrt(3)/2 i and x = -1/2 - sqrt(3)/2 i

sage dagger
#

so far ive only been introduced to the sets of; N,Z,R,Q,Q'

#

by the way when writing the domain and range of functions

#

are we allowed to use subset notations

#

(im just assuming its possible)

#

idk if you can actually do that

thick gyro
#

personally i dislike set notation, so i cant really answer that

wise talon
#

I mean sure you can

#

you can also use intervals

sage dagger
#

alright thanks, was just wondering

wise talon
#

its totally fine lmao

sage dagger
#

so the set of Q refers to fractions like -2/3 right or integers in p/q

#

so would Q' refer to fractions such as sqrt(3)/2

#

or for Q' would the denominator and numerator not be a whole number

#

.close

obtuse pebbleBOT
#
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faint prism
#

Third line, (x+4)(x+3)

#

(x+4)(x+3)=?

#

Look at your fourth line.

#

Ops, my bad.

#

Looks fine to me.

obtuse pebbleBOT
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river axle
#

quick question how do you put sin^2 in calc?

obtuse pebbleBOT
tropic leaf
#

sin x * sin x ?

river axle
#

wont that change the final answer?

river axle
tropic leaf
#

,w sin x * sin x

tropic leaf
#

It works for me

kind hawk
#

lets not forget that some calculators need brackets

#

sin(x)^2 or (sin(x))^2 might also work

river axle
#

nothing is working

tropic leaf
#

What is your calculator model

river axle
kind hawk
#

just checking, your calculator can handle putting in x. or you are putting in a number instead of x, right?

river axle
#

this is what were supposed to sovle using calc

tropic leaf
#

It's stated that you need the calculator?

river axle
tropic leaf
#

Calculate cos 30

wanton hull
#

what is $\cos 30$?

tropic leaf
#

then square the result

warm shaleBOT
#

bettim

tropic leaf
#

with the x^2

#

button

river axle
#

ohh you can do that?

wanton hull
#

you dont even need a calc to be fair

obtuse pebbleBOT
#

@river axle Has your question been resolved?

obtuse pebbleBOT
#
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green glade
#

How do I solve part (b) ?

obtuse pebbleBOT
trim portal
#

start with $y=\arctan\left(x\right)$

warm shaleBOT
#

MathIsAlwaysRight

#

MathIsAlwaysRight

#

MathIsAlwaysRight

trim portal
#

and then use the dy/dx=1/(dx/dy)

green glade
#

I got $\frac{dy}{dx} = cos(y)^2$

trim portal
#

Show your work

green glade
#

x = tany
d/dx x = d/dx tany
1 = sec^2 y * dy/dx
dy/dx = 1/sec^2 y = cos^2 y

#

Wait mb, it should be y above

trim portal
#

Well so you got cos^2(y)

warm shaleBOT
#

FireÞeLost🔥

trim portal
#

Okay thats correct

#

now recall that y=arctan(x)

#

so it will be $\frac{dy}{dx}=\cos^2(\arctan(x))$

warm shaleBOT
#

MathIsAlwaysRight

green glade
#

Yeah, I originally got till here

#

I'm not sure from here on

trim portal
#

arctan will map that length on unit circle to angle theta, and from theta it then gets mapped to the cos

green glade
#

Ohhh I got it now

#

$\frac{dx}{dy} = sec(arctan x)^2 = 1 + tan(arctan x)^2$

trim portal
#

So using geometry you will have to find something that relates the tan length and cos length

warm shaleBOT
#

FireÞeLost🔥

green glade
#

$\frac{dy}{dx} = \frac{1}{1 + x^2}$

warm shaleBOT
#

FireÞeLost🔥

green glade
#

Thanks!

#

.close

obtuse pebbleBOT
#
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graceful wind
obtuse pebbleBOT
graceful wind
#

🙏

#

solved 7 need help on 8 and 10

obtuse pebbleBOT
#

@graceful wind Has your question been resolved?

obtuse pebbleBOT
#

@graceful wind Has your question been resolved?

obtuse pebbleBOT
#

@graceful wind Has your question been resolved?

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lone bolt
#

why is this true

obtuse pebbleBOT
median dome
#

You can use implicit differentiation to prove this

lone bolt
#

how so

abstract flame
#

isn't that the definition of ln

median dome
#

Let y = ln x, then e^y = x

frosty spoke
median dome
#

Differentiate both sides wrt x and solve for dy/dx

abstract flame
#

and then this is trivial by ftc

frosty spoke
#

well you certainly can define it that way

#

but you can also define it as some sort of inverse of e^x

abstract flame
#

idk that's the way it's defined in calc usually

median dome
#

The natural log is defined as the inverse function of e^x

abstract flame
median dome
frosty spoke
#

you can pick your definitions and results

median dome
#

It’s not what ln represents

abstract flame
#

well not really the two definitions are equivalent

#

so which one you pick is arbitrary

frosty spoke
#

just like how we usually don't define x^n as e^(n ln x), but it's common later on

#

never heard of log x being defined like that though

abstract flame
#

that's how my calc book did it

frosty spoke
#

I guess it does really help with showing the log rules

abstract flame
frosty spoke
#

that seems like an annoying proof with Riemann sums lol

abstract flame
#

not really

#

if you have the inverse derivative rule

lone bolt
#

should i just

#

try to do y'

#

of ln x

#

im new to math man, not trying to do rocket science

#

or is it impossible

#

and should i just say it ='s 1/x

#

like e^x = e^e

median dome
#

You don’t really need to prove it

median dome
lone bolt
#

ok

#

y= e^x

#

y' = e^x

#

as an example

#

its a rule

median dome
#

That’s not the same as what you said

#

But

lone bolt
#

i know

median dome
#

Ok

lone bolt
#

its dif

#

just saying

#

it something

#

that was memorized

median dome
lone bolt
#

but not proven

median dome
#

It’s what defines e

lone bolt
#

ok

#

thanks kheeri and others

#

.close

obtuse pebbleBOT
#
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graceful quail
#

I am using this formula to graph the velocity of an object in projectile motion. After the first 10 seconds, gravity is inverted, the object than has a positive value for gravity and should start accelerating upwards. The only issue is that my graph doesn't seem to start where the top one leaves off (in reference to the y values).

Does anyone know what's wrong?

obtuse pebbleBOT
#

@graceful quail Has your question been resolved?

frosty spoke
#

I assume you write v = -gt or something?

#

then the equation of your next thing should be v = g(t-10) + v(10)

obtuse pebbleBOT
#

@graceful quail Has your question been resolved?

graceful quail
frosty spoke
#

it's tax szn

#

a similar thing happens with marginal tax rates

#

oh wait they calculate things differently now LOL

#

but honestly same thing

#

actually it's pretty neat so let's go with it

#

you know that the slope of your velocity vs time graph after you flip the world upside down is +g

#

see if you can find a point on that one

#

and then use point-slope form

graceful quail
frosty spoke
#

yeah but that's not a point on this line

#

well it is

#

but you said yourself that this line starts at the wrong place

graceful quail
#

Somehow my algorithm is not correct.

frosty spoke
#

where should it start? that's a point on the line

frosty spoke
graceful quail
#

It should start at -18.3957

graceful quail
frosty spoke
#

yeah sure go for it

#

it kinda reduces to slope-intercept form

graceful quail
frosty spoke
#

a point on that line would be (10, -18.3957) wouldn't it

graceful quail
frosty spoke
#

isn't the slope just g

#

I'm not sure what you're getting hung up on

graceful quail
frosty spoke
#

kinematics? constant acceleration gives a linearly increasing velocity

graceful quail
obtuse pebbleBOT
#

@graceful quail Has your question been resolved?

frosty spoke
#

this reminds me far too much of doing my taxes

obtuse pebbleBOT
#

@graceful quail Has your question been resolved?

obtuse pebbleBOT
#
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rough anvil
#

Work so far: 1+2=3, 1-1/3=2/3, 1-1/(2/3)=1/2, 1-1/(1/2)=-1, 1+1=2, 1-1/2=1/2. I don't know where I went wrong

sand forum
#

It is talking about function composition, right? Though when I see that they put parentheses around the power

rough anvil
#

Yeah

#

Its a function

sand forum
#

your mistake is the third composition I think

#

1 - 1 / [ 2/3 ] should be 1 - 3 / 2 = -1/2

#

Also uou should get -1/2 instead of 1/2 as a final answer. It should be 3, 2/3, -1/2, 3, 2/3, -1/2. You have 3, 2/3, 1/2, ...

rough anvil
#

Ohhh

#

Thanks

sand forum
#

this is tedious work X_X. Are you using a calculator to do this?

rough anvil
#

No-

sand forum
#

Rough

rough anvil
#

lol

#

.close

obtuse pebbleBOT
#
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nocturne minnow
#

,rotate

warm shaleBOT
thick gyro
#

@timid silo summation formula

#

acc

#

hmm

#

yh summation formula

#

remember though

#

that after the first drop of 5 meters

#

the vertical distance is double

#

the height it reaches

#

since it goes up and then back down

#

its best

#

if you dont start with 5 meters

#

keep 5 meters on the side

#

and start with the first bounce

#

and then do the sum formula

#

and double the answer

#

then add 5 ontop

#

think about it

#

you started from 5 meters

#

how can the next bounce

#

be higher

#

read it again

#

properly

#

well you have read it, but youre getting a different

#

idea

#

from what its saying

#

yh

#

and then

#

multiply that

#

by 4/5

#

to get the next bounce

#

its a geometric sequence

wanton hull
#

isnt it geometric progression,

#

just have to find the 8th term?

thick gyro
#

well its not 8th bounce

#

its best if you start the series with

#

5 *4/5

#

and then go up to the 7th term

#

yh

#

$h_n = ar^{n-1}$

warm shaleBOT
#

doctor99268

thick gyro
#

you know what a and r should be

#

you want to find the sum

#

of the first 7 terms

#

double it

#

and then add on the 5 we started with

#

you can see that from after the first time the ball touches to the ground

#

to the 8th time it does

#

there are 7 heights

#

inbetween

#

which is why we do 7 terms

#

yh

#

you dont need to do this manually

#

you can use the geomertric sum formula

#

we do

#

7 terms

#

n = 7

#

yh

#

yh that seems fine

#

the bottom one

#

wwill be negative aswell

#

and itll cancel out

#

@timid silo it askes fort he vertical distance travelled

#

for a single bounce

#

the vertical distance travelled

#

is twice

#

the height of the bounce itself

#

because it goes up then goes down

#

also not sure

#

why you rounded that

#

to 16

#

yh

#

its because

#

the first bounce

#

not first bounce

#

but the first height

#

of 5 meters

#

isnt doubled

#

oh you mean

#

8 to 7

#

its because you can draw it out

#

7 heights

#

from the first time it touches the ground

#

to the 8th time it touches the ground

obtuse pebbleBOT
#
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quartz basin
#

Hi, i have a question its too simple but time based,
Chris saw a vase in a museum he visited in 2020.
When reading the information about the vase, he discovered year the vase was found and his birt date same. He learned that vase was 300 years old when vase was found. In addition, during this visit, his age multiplied 39 is equal to year the vase was made. Accordingly, how old is Chris in 2020?
Here my aproach: Chris birt year and vase discovering year = "X", the year vase made = "x-300", chris age = "2020-x" equation == 39(2020-x) = (x-300) its true but it takes too long to solve. but instead of doing (2020-x), giving his age = y, and x+y = 2020 makes too much simple and time saver. but how do i know i have to do 2 variable?

quartz basin
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edit: but how do i know i have to do 2 unknown?

dark stirrup
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Time based?

quartz basin
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in exam, i have solve less than 3 minute

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i have to solve*

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i hope its understanding if not please ask, i translated question. both way are true, but the second way is time friendly. but how can i know i have to do second way. @dark stirrup

nocturne minnow
quartz basin
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no. im going to take an exam,

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questions will be like this and there will be time limit.

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my question, how can i learn different approaches the math questions.

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both are them true, but second one is fast, and simple. how can i see this?

tardy epoch
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The fastest one is the one you practice more

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So spend less time thinking which one is simpler and just do more problems

quartz basin
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thanks for answering. the one im familiar with is still takes too long. because its big numbers. and i want to improve my aproach the problems.

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even if i do solve lot more, its like memorizing the solutions. no change in aproach.

obtuse pebbleBOT
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@quartz basin Has your question been resolved?

quartz basin
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.close

obtuse pebbleBOT
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cerulean grail
#

.open

obtuse pebbleBOT
frank horizon
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So you know how if you factor an equation that is in the form x^2+nx+a it gives you two answers or zeros

cerulean grail
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Yes

frank horizon
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It would be something like (x+a)(x+b)

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So try doing the opposite since you already have the zeros

cerulean grail
#

Is this what you mean?

frank horizon
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There needs to be x terms in there since it’s a function

obtuse pebbleBOT
#

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timid silo
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can someone help me please?

obtuse pebbleBOT
timid silo
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i dont know how to solve this with my calculator

fathom flicker
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I would recommend using the formula binom.dist in excel

timid silo
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i dont have excel

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i use a mac n i dont have access to that stuff

fathom flicker
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google sheets

timid silo
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how would i plug it into google sheets n solve it?

fathom flicker
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using the formula binom.dist and following the instructions it should give you for how to input it

drifting wraith
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there

obtuse pebbleBOT
#

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timid silo
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.close

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spiral pollen
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.open

obtuse pebbleBOT
fervent tusk
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Make x the subject for both the inequalities

obtuse pebbleBOT
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torpid bane
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how do i show this works ∣A ∪ B ∪ C∣ = ∣A∣ + ∣B∣ + ∣C∣ − ∣A ∩ B∣ − ∣A ∩ C∣ − ∣B ∩ C∣ + ∣A ∩ B ∩ C∣

torpid bane
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∣A ∪ B ∪ C∣ = ∣A∣ + ∣B∣ + ∣C∣ − ∣A ∩ B∣ − ∣A ∩ C∣ − ∣B ∩ C∣ + ∣A ∩ B ∩ C∣

wanton hull
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are these sets?

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use venn diagram

torpid bane
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how

wanton hull
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draw three sets

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and mark all those youll get your answer

torpid bane
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ok

obtuse pebbleBOT
#

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obtuse pebbleBOT
#

@soft burrow Has your question been resolved?

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haughty blaze
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hii wondering where i went wrong

obtuse pebbleBOT
haughty blaze
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i think it has to do with the first part of the question but i'm not sure where i went wrong

fervent tusk
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could you send the actual question

haughty blaze
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yupppp

fervent tusk
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okay so you want to use product rule

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your u would be 2x

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and your v would be ln(2/3x)

haughty blaze
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did i just divide fractions wrong LOOOOL

fervent tusk
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i think you did

haughty blaze
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ye man

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two brain cells existing rn

fervent tusk
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anyways the answer is 2ln(2/3x) -2

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just for reference

haughty blaze
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yyeye

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i kept just messing up the second part

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cause

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silly fractions

fervent tusk
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no worries

haughty blaze
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thank you!!!!

#

.close

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timid silo
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How would I find ‘h’?

obtuse pebbleBOT
timid silo
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<@&286206848099549185>

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Do I just sub in 30 to T and 7 hours to t

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and then solve for h

obtuse pebbleBOT
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@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

Please <@&286206848099549185>

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This is due tomorrow 😭

#

.close

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wild forge
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how do i get the points?

obtuse pebbleBOT
wild forge
timid silo
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probably recognising that the first equation is an ellipse and the second is a hyperbola is helpful

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you don't need to find the points themselves

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just how many there are

wild forge
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yeah but how do i get them

timid silo
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you want to get them?

wild forge
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yeah

timid silo
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like the values?

wild forge
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yeah

timid silo
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will thats not what your question is asking but you still can

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it is a system of equations

wild forge
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i got x=+/- 3 square root of 2 - 1

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idk if thats correct tho

timid silo
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[
\begin{cases}
2(x+1)^2 + (y-2)^2 &= 25 \
4(x+1)^2 - 3(y-2)^2 &=15
\end{cases}
]
find the suitable $x$'s and $y$'s by whatever method you solve a system of equations with (substitution, elimination)

warm shaleBOT
timid silo
wild forge
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i did this

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2a^2+b^2=25 got multiplied by 3

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ohh wait its supposed to be 10a^2=90

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nvm x is 2 or -4

timid silo
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yes

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thats right now

wild forge
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do i just substitute them with the given equations?

timid silo
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well actually

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you have four values of x

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you have
\begin{align*}
x&= -4 \
x &=2
\end{align*}
from the first equation, and
\begin{align*}
x&= -4 \
x &=2
\end{align*}
from the second equation

warm shaleBOT
wild forge
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ohh i see

timid silo
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so you need to plug in those 4 values of x in the corresponding equations to get 4 values of y too

wild forge
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ohh then i check which ones are the same

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then those are the ones that intersect

timid silo
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yeah

wild forge
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i remember now lol

timid silo
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you have 4 intersection points

wild forge
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oh btw you said earlier that i dont need to find the points to get the answer

timid silo
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yeah

wild forge
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or did i misinterpret it?

timid silo
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u dont

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because reread ur question

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it doesnt ask u to find them

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it asks u to find how many there are

wild forge
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yeah i see that but how do i know that its 4

timid silo
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like i said

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recognise that the first equation is a vertical ellipse

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and the second equation is a horizontal hyperbola

wild forge
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ahhh i see

timid silo
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like

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to graph it for you

wild forge
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i just tried it on desmos

timid silo
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,w graph
2(x+1)^2 + (y-2)^2 = 25
4(x+1)^2 - 3(y-2)^2 =15

wild forge
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its only possible for them to intersect 4 times

warm shaleBOT
timid silo
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well okay