#help-10

1 messages · Page 136 of 1

dry echo
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but I can't seem to figure out how to get -1 from this...?

wise talon
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chain rule

unreal musk
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What happens when you differentiate the insides wrt x?

wise talon
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⛓️

dry echo
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OH

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WAIT

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I FORGOT 1

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LMAOO

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once again

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my genius frightens me

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.close

obtuse pebbleBOT
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signal hollow
#

Could someone tell me the process of how to solve this? I've watched several videos and still don't completely understand. As you can see in the attachment, I get stuck there.

signal hollow
#

in some examples that I see, they subtract the arccosine from pi then multiply by u and then also multiply arccosine by u without subtracting

latent walrus
#

replace u with what it originally was and rearrange for t
there will be 2 values for t that are less than 365

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or you could do it before, say u=arccos(1/2.9), 2pi-arccos(1/2.9), 2pi+arccos(1/2.9),... and then solve for t

signal hollow
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wait where did you get the 2pi

latent walrus
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,w graph y=cos(x) and y=0.3 from 0 to 6pi

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if theres a solution at say idk x=0.1 then there will also be one at x=2pi-0.1

signal hollow
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ohh okok I kinda get that. But why does it, in some examples, subtract from pi instead of 2pi?

latent walrus
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that im not sure about - that would generally apply if it was sin rather than cos

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,w graph y=sin(x) and y=0.3 from 0 to 6pi

signal hollow
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ok so for cos it's 2pi cause there's two intercepts in one period but pi for sin cause there's only one?

latent walrus
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theres still 2 for sin. if theres a solution at x=0.1 then theres another at x=pi-0.1

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as you can see the line still intersects at 2 points

signal hollow
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for arcsin it would be pi

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instead of 2pi?

latent walrus
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basically, it may be clearer if you graph them, i can extend the graphs over a few periods

latent walrus
#

,w graph y=cos(x) and y=0.3 from 0 to 6pi

latent walrus
#

sin and cos are repeating functions, so adding 2pi to any solution is also a solution

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but the stuff i mentioned before is what you would look at in a single period

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you shouldnt need to go beyond 2pi for this question though (when finding u)

signal hollow
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okay

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i kinda get it now

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thank you sm

latent walrus
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np

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it might help to play around with it a bit to get used to it

signal hollow
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yeah, looking at the graphs helped too

#

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frosty spoke
#

I'm feeling really lazy right now, but I have a gamer argument with some people, and I need to know:
Suppose we have X_1, X_2, ... iid success/failure random variables with probability p
what is the probability of a run of length M in X_1, ..., X_N?

This almost answers it for me, but it appears to only treat the cases where p = 1/k for k natural
https://www.gregegan.net/QUARANTINE/Runs/Runs.html

fathom flicker
#

?

frosty spoke
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okay yeah turns out the question in the game is simpler than this, so I don't need the answer

drifting wraith
#

the answer is the same, it's only a calculator limitation

frosty spoke
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but it's not actually a binomial distribution thing, because runs have to be contiguous

drifting wraith
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T(n) = (1-T(n-m-1)) * (1-p) * p^m + T(n-1)

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you just calculate that one by one

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sum of (....) no (yes^m) with .... not having a streak or (....) (anything^1) with ... having a streak already

frosty spoke
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you mean something like this recurrence?

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but wiht ds replaced with ps, and no normalization?

drifting wraith
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i don't know, yes?

frosty spoke
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ill have to think about this whole thing more lol

#

ty

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timid silo
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

timid silo
#

I don’t understand what to do from here

twin sapphire
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6-3=3

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then simplify

timid silo
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How can I simplify it?

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Do I divide?

autumn merlin
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yes divide 12 by 3

timid silo
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Can I multiply the roots by 3 as well?

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DIVIDE*

twin sapphire
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$12\sqrt{3}/3 = 4\sqrt{3}$

warm shaleBOT
#

Benjamin

timid silo
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My answer is $4sqrt6 + 4sqrt3$

warm shaleBOT
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1_00_52

timid silo
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@twin sapphire

twin sapphire
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yeah ok

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you can factorize if you want

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$4\sqrt{3}(1+\sqrt{2})$

warm shaleBOT
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Benjamin

timid silo
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So if I have smt like this

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Am I supposed to divide the 2 by the 2

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Or leave it like that

twin sapphire
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$\frac{a \times b}{c} = \frac{a}{c} \times b$

warm shaleBOT
#

Benjamin

obtuse pebbleBOT
#

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tropic patio
#

does someone know how to get the values of a b and c

tropic patio
trail cloak
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Hmm

tropic patio
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by making x to something i cant find A

trail cloak
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The left side is a 3rd degree polynomial

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And the right side is a second degree polynomial

tropic patio
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yes

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it comes from this

trail cloak
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Oh

tropic patio
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that becomes into this

trail cloak
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You gotta carry polynomial division first

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Both the numerator and denominator have the same degree

tropic patio
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ok

trail cloak
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You have to make the numerator at least one degree lower than the denominator's degree

twin sapphire
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this is equal to $1 - \frac{4}{x^3-2x^2}$

warm shaleBOT
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Benjamin

trail cloak
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Hmm...

twin sapphire
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and now do partial fraction on this easier one

trail cloak
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Yep

tropic patio
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oh

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i was adding them

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my bad

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thx

twin sapphire
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wdym?

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partial fractions are added to get the original fraction yeah

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thats why we use them for integration

tropic patio
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well i was doing the substraction

trail cloak
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You didn't carry out the long division first though

trail cloak
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Which is why you got stuck

twin sapphire
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essentially i did "short division"

trail cloak
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Synthetic?

tropic patio
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you took out the four

twin sapphire
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because long division is just numerator = 1*denominator - 4

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which is short

tropic patio
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and then cancelled the left side

trail cloak
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Algebraic manipulation basically

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$$\frac{x^3 -2x^2}{x^3-2x^2} -\frac{4}{x^3 -2x^2}$$

warm shaleBOT
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VulcanOne

tropic patio
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yes

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i did that but by mistake instead of separating the integral i did the substraction

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thank you so much

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vapid badger
obtuse pebbleBOT
vapid badger
#

i need help with b.iii

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This is what I did

obtuse pebbleBOT
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@vapid badger Has your question been resolved?

vapid badger
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steep snow
#

I get answer b why answer paper write is dbleakkekw

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shadow cave
obtuse pebbleBOT
shadow cave
#

Have I made any mistakes from a-d?

obtuse pebbleBOT
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@shadow cave Has your question been resolved?

obtuse pebbleBOT
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@shadow cave Has your question been resolved?

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@shadow cave Has your question been resolved?

shadow cave
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.close

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sage dagger
#

when performing completing the square is it recommended to put it into fraction form

sage dagger
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or does this work fine as welll

frosty spoke
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what's fraction form

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you mean the 3.5 as 7/2?

sage dagger
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do we do that instead of 3.5

sage dagger
frosty spoke
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3.5 and 7/2 mean the exact same thing

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it's like asking whether you can write "automobile" in the place of "car"

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they're literally synonyms

sage dagger
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oh i was just wondering because i was watching a yt video that was using the fraction instead of the 3.5 but makes sense then

frosty spoke
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and I mean this in the notational sense

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not in that it works out mathematically

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like 7/2 and 3.5 refer to the same thing

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so you will never encounter a situation where writing 3.5 gives you a different answer than writing 7/2

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well, okay maybe if some people redefine division or whatever

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but not at your level

sage dagger
#

does this look right

rustic drum
sage dagger
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oh right

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yeah

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but apart from that

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its correct?

rustic drum
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it this completing the square ?

sage dagger
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yes

rustic drum
sage dagger
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also when completing the square during the halfing process

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do u just half the number only or do you also have to include the negative or positive sign

timber island
sage dagger
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oh yeah its squared anyway

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it wont change

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does this look right?

timid silo
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welp if you add 3^2 on one side

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you'd have to add it to the other

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also, would probably recommend you to just divide the whole equation by 3 from the very start

obtuse pebbleBOT
#

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opaque galleon
#

can someone explain to me how the bounds was changed?

unreal musk
#

When x=e^4, you get sec(theta)=2, hence cos(theta) = 1/2, corresponding to theta = pi/3

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Similarly x = e^2 gives sec(theta)=1, cos(theta)=1 and theta=0

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As per your choice of substitution ln(x) = 2 sec(theta)

obtuse pebbleBOT
#

@opaque galleon Has your question been resolved?

opaque galleon
#

wait

unreal musk
opaque galleon
#

So we are changing the bounds to angles because we are rewriting in terms of theta

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I don't understand why we do it this way though

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can someone explain to me please

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what is this part called so I can search it up

unreal musk
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Erm, probably something like "u substitution change of bounds" would do? or "u substitution definite integrals"

opaque galleon
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we are studying trig substitution, I understand that we have to change the bounds to an angle because we rewrite the expression in terms of theta but I don't understand why we are doing it this way

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okay so u = lnx

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then since we are doing trig sub, let lnx = 2sec(theta)

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then get the derivatives of both sides

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we have

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1/x dx = 2 sec(theta)tan(theta) dtheta

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ok now we have to change the bounds

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u = lnx = 2sec(theta)

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we plug in e^2 to lnx

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then solve like I did awhile ago

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so when changing the bounds, we plug it in to the u we chose

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then solve for theta?

obtuse pebbleBOT
#

@opaque galleon Has your question been resolved?

unreal musk
unreal musk
unreal musk
warm shaleBOT
#

@unreal musk

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worn siren
obtuse pebbleBOT
worn siren
#

can someone explain this step?

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i feel like im missing something but i dont get the jump

high lily
#

factored out e^-x

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then simplified

worn siren
#

sorry could you explain it again?

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you're left with

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(Sinx-cosx)-(sinx+cosx)

high lily
#

i said factor out

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not erase / wipe from existence

worn siren
#

yeyeye okok

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yep got it

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.close

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worn siren
#

ty

obtuse pebbleBOT
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fast turtle
#

If I try to solve this I get 3√3x = -6√2
I'm stuck
How to solve the x?

naive fossil
#

What have you tried so far?

high lily
#

note that 3sqrt(3) is just a number

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as is -6qsrt(2)

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3√3x = -6√2

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that isn't that different from something like

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7x = 2

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would you be able to solve for x in that simpler equation?

fast turtle
#

yes

high lily
#

how would you get the solution to that?
(I'm not asking for what the solution is)

fast turtle
high lily
#

bring how?

#

that's very vague/poor wording that's open to interpretation

fast turtle
high lily
#

that's just as bad

#

wdym by becomes :7

#

actually, can you tell me what the solution would be?

fast turtle
#

V = 2/7

high lily
#

you mean x?

#

to concisely unambiguously describe to to get
x = 2/7
the action performed can be described as dividing both sides of the equation by 7

#

$$\red{7}x = \blue{2} \implies x = \frac{\blue{2}}{\red{7}}$$
$$\red{3\sqrt{3}}x = \blue{-6\sqrt{2}}$$

warm shaleBOT
#

ℝamonov

fast turtle
fast turtle
high lily
#

wdym

#

Oh so that's how you learned it we don't have to divide both sides
that's what you're supposed to be doing and what you are effectively doing with all that vague
"move", "bring"

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i even coloured the coefficients / constants in red and blue for you

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in an attempt to indicate that these two equations aren't that different

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(red)*x = (blue) → x = (blue)/(red)
in the 7x = 2

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is in the exact same form as the equation you have

obtuse pebbleBOT
#

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sacred wolf
#

integrating factor of a non-exact de where dM/dy-dN/dx is a function of both x and y

obtuse pebbleBOT
#

@sacred wolf Has your question been resolved?

sacred wolf
#

<@&286206848099549185>

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timid silo
#

hey

obtuse pebbleBOT
timid silo
#

so i'm not getting that part ; C*cos(wt+ p) = Acos(wt+p) + Bsin(wt+p2)

#

To rewrite a sin(t)+b cos(t) as a single cos function, you can use a trigonometric identity that states:

a sin(t)+b cos(t) = R cos(t-C)

where R = sqrt(a2+b2) and C = arctan(b/a).

#

i don't know the intuition for this trig thing

#

i'm not getting it from 12:00

obtuse pebbleBOT
#

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little shuttle
obtuse pebbleBOT
little shuttle
#

hey

#

I already have the answer but I think I did it a pretty bulky way

#

if someone could show me the most concise way to complete the problem that would help

golden oriole
#

How did you do it ?

little shuttle
golden oriole
#

Assume that it is equal to y

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Then divide both sides by -2 and then take the secant

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Now you can do implicit differentiation

little shuttle
#

I dont understand

golden oriole
#

Yes

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It works for regular trig functions im sure
Not 100% sure it will go well with reciprocal functions

little shuttle
#

if -2 and arcsec are factored out?

golden oriole
#

No no

#

Its
Sec(-y/2) = x + 1

little shuttle
#

oh ok

#

where do I go from there?

golden oriole
#

Implicit differentiation

little shuttle
#

ok thanks

#

-solved

#

.close

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gleaming wagon
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

gleaming wagon
#

Does anyone know how to answer thiss?

tranquil sonnet
#

Notice that STU is isosceles

gleaming wagon
#

Ohh wait nvm

#

I see it

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since the equalateral triangle has equal sides

tranquil sonnet
#

ST=SU

gleaming wagon
#

so SU is the same as SR

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and ST is the same as SU

tranquil sonnet
#

Yup

gleaming wagon
#

thank you!

#

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timid silo
obtuse pebbleBOT
timid silo
#

have no idea how to do this

#

we aren't using trig functions either

rain forge
#

do you know sinus rule or just cos = adjacent / hypothenuse

timid silo
#

she didn't teach it to us like that at all

rain forge
#

what do you try first

timid silo
#

she used pythagoras

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i think

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im not sure i dont remember too well

rain forge
#

what is your course

timid silo
#

geometry

sour lance
#

think about an equilateral triangle cut in half.

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try to see how that relates to this problem and use the pythagorean theorem

timid silo
#

umm

#

wait nvm

#

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frail shell
#

how do I start to solve this?

obtuse pebbleBOT
gleaming wagon
#

Are you trying to differentiate it?

frail shell
#

yes

gleaming wagon
#

what do you have so far?

frail shell
#

nothing

#

I forgot how to differentiate

#

im starting my calc 2 class

gleaming wagon
#

Do you remember the chain rule?

frail shell
#

I can watch over it again on youtube

fierce lagoon
#

,tex \dxchainrule

warm shaleBOT
#

Umbraleviathan

gleaming wagon
#

You would differentiate the whole thing and times it by the derivative of it's parts

#

Sorry I'm really bad at explaining

frail shell
#

its okay

#

I can try to figure it out

obtuse pebbleBOT
#

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timid silo
#

hello where is the physics channel

obtuse pebbleBOT
timid silo
#

whyd it get pinned 😭

timid silo
#

ty

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#

ig

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next wagon
#

Hello, how can i tridiagonalise a 3x3 matrix ?

obtuse pebbleBOT
next wagon
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next wagon
#

Hello in the case of a 2x2 non diagonalisable matrix, lets call it A, my objective is to do the next best thing which is to Tridiagonalise it

next wagon
#

So we have 1 double eigenvalue, lets call it v1, and 1 eigenvector called u1

#

Lets call the matrix A

#

So we have A* u1 = v1* u1

#

We can find a vector u2 such as u1 and u2 are linearly independent, so (u1,u2) is a basis of R^2

mighty geyser
#

what do you mean, tridiagonalise it

royal shard
#

tridiagonalise is basically an upper right triangle

#

but the diagonal does not have to be 0

next wagon
#

Now we can write A * u2 = a* u1 + b* u2, a and b being reel numbers

#

Ok finally set up everything, here is my issue now

royal shard
#

you have u2 twice there

next wagon
mighty geyser
#

more like schur decomposition but carry on

#

or jordan normal form

next wagon
#

What i’m saying is we can write u2 as being a linear combination of both vectors of the basis (u1,u2)

royal shard
#

👍

next wagon
#

In my lesson, they state that b must be = v1 otherwise the matrix would be diagonalisable

#

And i don’t understand why

#

They say otherwise A would contain b as an other eigenvalue that’s associated to an eigenvector that looks like u2 + c * u1, for a particular c

mighty geyser
#

generalised eigenvalues it seems

next wagon
mighty geyser
#

hmm, let's suppose it's different and see what happens

#

$u_2+ku_1=v_1ku_1+au_1+bu_2$\
can you find some k such that $v_1k+a=bk$

warm shaleBOT
#

Element118

mighty geyser
#

(basically, what I'm doing is applying the matrix A to get from the left hand side to the right hand side)

next wagon
#

Right side of the =

royal shard
#

honestly, im so confused by this
my intuition tells me that when we look at
u2=a u1 + b u2
then a=0 and b=1 are a must, since they form a basis and are thus linearly independent
b=v1 would either imply that there is a second solution or that v1=1 which is not always the case

next wagon
next wagon
#

Let me correct it

#

Done

royal shard
#

A * u2 = a* u1 + b* u2

next wagon
royal shard
#

and then b must be v1 you say

next wagon
#

If the matrix isn’t diagonalisable yes

next wagon
royal shard
#

so

#

we can form a jordan normal form

#

you know what that is?

#

i think that helps here

next wagon
royal shard
#

hmm

dark stirrup
#

I think I used a Jordan form to solve one of your problems a while ago, @next wagon.

#

Not 100% sure tho

#

@royal shard is this an example?

royal shard
#

if 2t is the eigenvalue, then i would say so

next wagon
#

Just looked it up and this shows up

royal shard
#

i have not yet done matrix exponent though

next wagon
#

Welp never mind

#

Was a very specific question

dark stirrup
#

Okay, what was the original question?

#

I think, thanks to @royal shard, I may be able to answer now

dark stirrup
next wagon
#

I’ll try and put it differently

#

A * u2 = a* u1 + b* u2, a and b being reel numbers

#

A * u1 = v1 * u1

#

If b wan’t equal to v1, we could find an other eigenvalue and therefore A would be diagonalisable

#

So b must be equal to v1

#

So A * u2 = a* u1 + v1 *u2, a being reel number

#

Why does b have to be = to v1 ?

dark stirrup
next wagon
#

Lhs ? Rhs ?

next wagon
#

U1 being an eigenvector associated to v1

#

Wait i just figured it out

#

But only partially

#

Still don’t get why we have this : They say otherwise A would contain b as an other eigenvalue that’s associated to an eigenvector that looks like u2 + c * u1, for a particular c

#

I’ll write it down

dark stirrup
# next wagon Lhs ? Rhs ?

"lhs" means "left-hand side". In your case: A*u2. This should be a vector, right?
"rhs" means "right-hand-side": v1 * u1. I'm assuming these are both vectors, so their product would be a scalar, right?

next wagon
#

V1 is a reel number

#

U1 is a vector yep

#

So the product is a vector

#

Hope this kind of makes sense

#

Just for reminders

dark stirrup
next wagon
dark stirrup
#

Yeah I'm completely lost, sorry. I'm at work, so I'm useless right now

next wagon
dark stirrup
#

awesome

#

That's called "rubber duck" method

next wagon
#

Good luck at work and thx for the help as always, love you man ❤️ @dark stirrup

#

@royal shard thx for your help too 🙂

#

Take care guys !

#

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earnest field
#

Helllllo

obtuse pebbleBOT
earnest field
#

Number 5

#

I’m confused, I tried to do it and it isn’t making since

#

It’s not supposed to have a decimal and 240/9 is 26.6 or something

#

So I’m def doing something wrong but idk how to do this haha

royal shard
#

Length/width stays constant
Therefore also width/length stays constant

#

Lets use width/length

#

In the first picture we see 9/12

#

And in the second?

earnest field
#

X/20

royal shard
#

Yes

#

Since it stays constant, we set them equal

#

So 9/12=x/20

earnest field
#

And then?

#

Cross multiply?

royal shard
#

Rearrange go get x

earnest field
#

OH WAIT A

royal shard
#

We have
9/12=x/20
We want to find x, that means we want to isolate x
This is also called rearranging for x
In our case the only thing that is left is this "/20" which means divide by 20

earnest field
#

I got it I think

royal shard
#

What is your result?

earnest field
#

15=X

royal shard
#

Great

earnest field
#

12/9 and 20/15 are both 4/3 so that means it’s right, right?

royal shard
#

Yes

earnest field
#

Thank you so so much! I might need some more help. I missed a few days of school due to being sick so I am trying to catch up and I’m missing patches so I’m half getting it haha-

#

Does this look correct?

obtuse pebbleBOT
#

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marsh sentinel
#

So $6^{30}+4=6\cdot (6^{29}) + 4$

obtuse pebbleBOT
marsh sentinel
#

Then for which q and r $6^{30}+13=6\cdot (q) + r$

#

and r needs to be between 0 and 6

warm shaleBOT
#

weegee

#

weegee

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@marsh sentinel Has your question been resolved?

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fierce lagoon
#

Notice how you can factor out x^2 first

#

You don't even need to do any arduous division after that

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sterile bone
obtuse pebbleBOT
sterile bone
#

can anyone help me w this please

nocturne minnow
#

You can do factor by grouping

sterile bone
#

.close

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nocturne minnow
# sterile bone

Fyi, when the remainder is 0, that means it's a root of the function

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brittle dune
#

how do I use the vc

obtuse pebbleBOT
#

@brittle dune Has your question been resolved?

obtuse pebbleBOT
#

@brittle dune Has your question been resolved?

forest sinew
brittle dune
#

huh

forest sinew
#

there were moderation problems

brittle dune
#

then what do I do now

forest sinew
#

do?

brittle dune
#

yes how do I get help

forest sinew
#

just ask

brittle dune
#

but

forest sinew
#

id make a new channel though

brittle dune
#

VC is better

forest sinew
#

well i cant help, sorry

brittle dune
#

sadge

forest sinew
#

isnt up to me

#

i just post the cats

brittle dune
#

what if I ring up the mods

forest sinew
#

ah you can do this

#

message modmail

brittle dune
#

you really think so?

#

how?

forest sinew
#

i dont think theyll change their mind

#

its top of the list ->

brittle dune
#

I'll form an alliance

forest sinew
#

if you do message modmail, you should make your entire message one line

#

.close

obtuse pebbleBOT
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forest sinew
#

gl

obtuse pebbleBOT
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near elk
#

Ask

obtuse pebbleBOT
near elk
#

A .3, 7,15 ___
B. 9, 7, 5 ___
C. 2, 12, 72 ___
D.3 9 27 ___

#

hi it says to find the next number as pattern

#

Hoping for help, I will write my answer down

#

A. 31

#

B. 3

#

C. 432

#

D. 81

fierce lagoon
#

Yeah they look fine

obtuse pebbleBOT
#

@near elk Has your question been resolved?

near elk
#

D. 3 9 27 ___ << 81 was incorrect

#

33 is correct answer by the teacher but I dont understand

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near elk
#

.reopen

obtuse pebbleBOT
#

nocturne minnow
#

Oh wait, my bad

#

I thought those were answer choices

near elk
#

🙂

#

sadly i dont understand why teacher says 33 is the correct answer

#

D. 3 9 27 ___ << 81 was my answer by teacher marked it as incorrect
33 is correct answer by the teacher but I dont understand

nocturne minnow
#

You could ask your teacher on what crazy logic they had

near elk
#

hehehe

obtuse pebbleBOT
#

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near elk
#

thank you\

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
#

can someone step me thru this please im having trouble understanding it?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

#

please

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.close

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mortal sun
obtuse pebbleBOT
mortal sun
#

ignore the 2nd one

#

but why is my 3rd one wrong?

hallow plaza
#

You didn’t use tan

mortal sun
#

isnt anti derivative of cos -sin

fierce lagoon
#

Also the antiderivative of + cos(x) is sin(x)

#

So it should be + 5sin(t)

keen gust
mortal sun
#

right right

fierce lagoon
#

You also uh

mortal sun
#

lol let me try that again

fierce lagoon
#

Introduced x

#

Dt

#

Instead of Dx

mortal sun
#

now i got it right...lol

#

thanks guys

#

i think its enough math for today

#

.close

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hallow plaza
#

I need help with questions a and b algebra 2. I don’t know where to start

verbal pulsar
#

it will stop at s = 0

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gentle shard
#

How do I solve this? I did long division and got x^4 + 4x^4 + 16 + 64/(x^2 - 4) but idk what to do from here

trail musk
#

it's just asking for the form

#

not for the numerical values of the coefficients

gentle shard
fathom flicker
#

can the bottom be factored into linear factors?

trail musk
#

even simpler

gentle shard
fathom flicker
#

you have to continue applying long division until the degree of the top is less than the degree of the bottom

#

then you can do partial frac setup

gentle shard
#

how would I do the partial frac setup though?

fathom flicker
#

x^4 isn't lesser in degree than x^2

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#

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wary flame
#

integral from -3 to 0 of f(x) = sqrt(9-x^2)

obtuse pebbleBOT
wary flame
#

wait

devout sable
wary flame
#

i swear give me 30 seconds

#

-_-

#

ok it's just 9pi/4 right

#

lmfao

devout sable
#

,w integral from -3 to 0 of f(x) = sqrt(9-x^2)

devout sable
wary flame
#

i forgot about circles :))))

devout sable
wary flame
#

thank you anyways

#

is that ur cat

#

.close

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fiery iron
#

Is my proof correct?

obtuse pebbleBOT
fiery iron
#

This is graph theory

#

<@&286206848099549185>

obtuse pebbleBOT
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patent bronze
#

I don't understand. My answer is 74cm^2, but it's not one of the options.

patent bronze
#

Can I make a parallelogram without mirroring the shape? If so, how? Maybe that is what the question is asking

#

If not then maybe I should go with the next largest option that works, which is B I think

#

What should I do lol 😅

sonic anchor
#

idk how you got an answer that is cm^2

#

is asking for perimeter

#

there are only 3 ways to construct it i think you can go over all of them

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opaque galleon
#

is this allowed?

obtuse pebbleBOT
timid silo
#

no

#

,w
(5+4x-x^2)^(5/2) = -(x^2-4x-5)^(5/2)

warm shaleBOT
timid silo
#

only works for two values

#

the equality does not hold in general

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wicked current
#

how to solve these ?

obtuse pebbleBOT
royal shard
#

basically rearranging it

wicked current
#

how ?

royal shard
#

$x^{a\cdot b}=(x^{a})^b$

warm shaleBOT
#

~Martin

royal shard
#

this will help us

#

$x^{-\frac{4}{3}}=(x^{-1})^{\frac{4}{3}}$

warm shaleBOT
#

~Martin

royal shard
#

and we know that if we take a fraction to the power of -1, the numerator and denominator change places

#

so we are left with

#

$\sqrt{27}^{4/3}$

warm shaleBOT
#

~Martin

wicked current
#

let me try

royal shard
#

hint: to solve further, try to write the square root as an exponent instead of a root

wicked current
#

okat

#

what now ? @royal shard

royal shard
#

1 to the power of anything will still be 1

#

so we are left with

#

$\frac{1}{27^{-4/6}}=27^{4/6}=27^{2/3}$

warm shaleBOT
#

~Martin

wicked current
#

but theres no option like that

royal shard
#

$a^{b/c}=\sqrt[c]{a}^b$

warm shaleBOT
#

~Martin

royal shard
#

applying this, we get

wicked current
royal shard
#

yes

#

now, we can also pull out the 2

#

$27^{2/3}=\sqrt[3]{27^2}=\sqrt[3]{27}^2$

warm shaleBOT
#

~Martin

royal shard
#

so we now need the third root of 27

#

this works, because taking roots is basically the same as multiplying exponents together, and those are commutative

#

$\sqrt[b]{a}^c=a^{\frac{1}{b}\cdot c}=a^{c\cdot\frac{1}{b}}=\sqrt[b]{a^c}$

warm shaleBOT
#

~Martin

wicked current
#

yes

royal shard
#

as we have perfect squares (1, 4, 9, 16 and so on), we also have perfect cubes

#

27 is one of those

#

1^3=1
2^3=8
3^3=27

wicked current
#

so,

#

9 ?

royal shard
#

$\sqrt[3]{27}^2=\sqrt[3]{3^3}^2=(3^3)^{2/3}=3^2=9$

#

correct

warm shaleBOT
#

~Martin

royal shard
#

👍

royal shard
wicked current
#

let me try some more. Thanks

#

.close

obtuse pebbleBOT
#
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forest crypt
#

Chess is math too right

obtuse pebbleBOT
forest crypt
#

I'm so bad, can you give me tips?

royal basin
#

these stats tell us nothing

royal shard
#

uhm

#

16 and 37 blunders?

#

i dont think math is what helps you the most

#

if you know someone who plays chess, better look at how he plays and let him look how you play

#

that will be more productive

royal basin
#

^

fiery birch
# forest crypt Chess is math too right

No, it isn't , however the programs used to calculate whether a move is good or not does use maths. To get good at chess, you need to practice and be able to see multiple moves ahead , sometimes in less time if you are playing a shorter version of the game. However, don't think that being good at maths will make you a great chess player. It won't.

#

@forest crypt

obtuse pebbleBOT
#

@forest crypt Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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prisma moat
#

i need help finding the expected value of X

obtuse pebbleBOT
prisma moat
#

nvm i figured out my mistake

#

.close

obtuse pebbleBOT
#
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haughty coyote
#

use power series instead if you can

prisma moat
#

how exactly?

#

havent gone over an example where i would use power series yet

haughty coyote
#

the sum of the (k+1)x^k is the derivative of the sum of the x^k+1

#

which is known

prisma moat
#

ooh and we have n(2/5)^n

haughty coyote
#

so the sum of the k x^k is that - the the sum of the x^k

#

or you factor one x out

#

to say it's x sum of the k x^k-1

#

which is the same up to an index shift

prisma moat
#

like this?

haughty coyote
#

,rotate

warm shaleBOT
prisma moat
#

i need to review derivatives in infinite series

haughty coyote
#

you mixed the 2 methods together into a non-method I think

prisma moat
#

hmm

haughty coyote
#

the 2nd one is simpler btw

obtuse pebbleBOT
#
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fresh acorn
obtuse pebbleBOT
fiery birch
#

What is the issue here? @fresh acorn

fresh acorn
#

you have to draw the worksheet

#

idk how too

fiery birch
#

Do you know how to use Excel?

fresh acorn
#

yes

#

but they ask us to draw in paper

fiery birch
#

Where? In the above question, it says to enter

fresh acorn
#

isn't the following transaction the pic?

fiery birch
#

No it's telling you to enter these transactions into a worksheet and then calculate profit or loss

fresh acorn
#

the thing is....

#

i just studied accounting... I don't know shit

#

💀

#

which one is supposed to be debit or kredit

fiery birch
#

Neither did I study finance , but let's see this

#

The first one is telling that capital was injected which means it's a debit as the person started a business using some money

#

Is the next one which tells purchased office stationery clear? As in whether it's credit or debit?

fresh acorn
#

it just says there's a purchase that cost $1600 on office stationery

fiery birch
#

When you purchase , do you lose money or gain money?

#

Debit = losing money, credit = gaining money

fiery birch
#

Am I making the slightest sense at all? @fresh acorn

fiery birch
#

Good , if you pay do you lose money or gain money?

fresh acorn
#

lose

fiery birch
#

So it's a debit or a credit?

fiery birch
fresh acorn
#

debit

fiery birch
#

Awesome , well done

#

Can you try the next one now?

#

Think that the things being mentioned are happening with you

fresh acorn
#

ok

fiery birch
#

Forget about what you might or might not have studied, just think in terms of losing and gaining money

#

Then convert them to debit or credit at the end as per the definition I gave you earlier

fresh acorn
#

OOOWHH

fiery birch
#

Do share what you are doing with each statement

patent blaze
#

i need help

fiery birch
obtuse pebbleBOT
#

@fresh acorn Has your question been resolved?

fresh acorn
#

like this?

fiery birch
#

Yes but why did you put the first one as credit?

#

Rest of it seems correct

#

@fresh acorn

fresh acorn
#

250k is injected fund right?

#

so doesn't the company pocket 250k

fiery birch
#

We are probably not talking about the company here, look at the other statements.

#

It's probably someone starting a company, don't you think?

#

Let's say someone like the CEO of a company

fresh acorn
#

yea

fiery birch
#

I know it's confusing but here when they say injecting it means investing

#

So if you are investing you will actually use your own money but if you get a loan you are not

fresh acorn
#

OOOWHH

#

I GET IT

#

omg tyvm

fiery birch
#

No problem

fresh acorn
#

.close

obtuse pebbleBOT
#
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north gull
obtuse pebbleBOT
north gull
#

Not sure how to go about this

#

It looks simple but

#

My teacher didn’t provide any information in the notes I think it was a mistake

#

If somebody could just give me the formula or guide me please that’d be great

fierce lagoon
#

Is this homework

north gull
#

Yes it’s an online class

fierce lagoon
#

Do you know your power theorems

north gull
#

No

mighty quarry
#

how can you do this ?

fierce lagoon
#

You wanna use the tangent-secant theorem

mighty quarry
north gull
#

Thank you

#

.close

obtuse pebbleBOT
#
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inland matrix
obtuse pebbleBOT
inland matrix
#

can someone explain why total charge is Q1-Q2

misty gate
#

is this capacitators?

#

@inland matrix ??

#

q=cv?

inland matrix
#

yes

inland matrix
#

also Q1 > Q2

misty gate
#

i think bcs of sign change the q2 goes negative

#

and q(total) = q1+(-q2)

whole dock
#

Charges add up

inland matrix
#

wait he draw it wrong

#

let me redraw it

inland matrix
#

lemme show

whole dock
#

Yeah because Q2 is negative

misty gate
inland matrix
inland matrix
inland matrix
#

it also gives you this

whole dock
whole dock
#

But Q1 and Q2 should be positive

inland matrix
inland matrix
inland matrix
whole dock
# inland matrix

So that's a battery right and the positive plate of c1 is connected to positive plate of c2?

inland matrix
#

the answer is 750 and 250 btw

whole dock
#

Negative with negative

#

For the charges?

inland matrix
whole dock
#

Q2 = 250

inland matrix
#

yes

whole dock
#

?

#

For the series one or parallel

inland matrix
#

series

whole dock
#

Can you send a larger picture that has the whole question

inland matrix
#

they are on two different pages

inland matrix
#

does that help?

whole dock
#

Yep

inland matrix
#

the solution is you do Q1-Q2but im not quite sure what the logic for doing that is

whole dock
#

Alr so

#

I think you drew it incorrect

#

It is not in series

#

It remains in parallel but just the connection of the plates have changed

inland matrix
#

ohh

#

wait but why is it the difference

#

wait because theyre switches is different

#

and capacitance is always positive plate

#

omg youre a genius

#

tyty

#

.close

obtuse pebbleBOT
#
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sinful marsh
#

can someone help me in finding the range of this function?

ruby ravine
#

Well, this is a messy function. Finding range of this function is not going to be easy (just saying by looking at it). Usually what you would do is, find the minima/maxima using derivatives, and if that turns out to be the global maxima/minima, then you are a lucky man because then thats your range.

ancient jacinth
sinful marsh
#

guys i don't know how to use derivatives and minima and maxima

#

i know limits

ancient jacinth
#

hmm

ancient jacinth
ancient jacinth
#

and also try to find when f(x) = 0

ruby ravine
#

well alright, first start off by simplifying this function

ancient jacinth
#

if f(x) can equal 0

ruby ravine
#

the numerator is factoring nicely

ancient jacinth
#

if you do that, you will see that all positive numbers are within the range of f(x)

ruby ravine
ancient jacinth
#

yes

sinful marsh
#

ok

ancient jacinth
#

now since there is square root involved, some values of x are undefined

#

for example

#

f(0) is undefined

sinful marsh
#

yes

#

domain is x < -1 U x > 1

ancient jacinth
#

yes

#

we know that 0 is part of the range of the function

#

because f(2) = 0

#

and as x goes to infinity, this function also goes to infinity

#

so we can say that the range must include all positive numbers and 0

#

but we need to find out what negative numbers belong to the range of f(x)

sinful marsh
#

how do you know that f(2) = 0?

ancient jacinth
#

when does x^4-5x^2+4 = 0?

sinful marsh
#

ah ok

ancient jacinth
sinful marsh
#

yes

ancient jacinth
#

hmm

#

tell you what

#

find the minimum of this function

ruby ravine
#

well uh, this function can be reduced to

y = (x + 2)(x - 2) sqrt(x^2 - 1)

#

x != +- 1

#

should be easy from here onwards I believe?

ancient jacinth
#

well kaplan knows that all numbers from 0 to positive infinity belong to the range

#

however they dont know how to find what negative numbers belong to this range

ancient jacinth
#

how could you factor it like this?

ruby ravine
#

what I factored it into is still a qartic

ancient jacinth
#

y = (x + 2)(x - 2) sqrt(x^2 - 1)

#

this is not the original function

ruby ravine
#

nah wait, its fine

ancient jacinth
#

one sec

#

this is x^2 -4 / sqrt(x^2-1)

ruby ravine
#

yip

ancient jacinth
#

the original function is x^4-5x^2+4/ sqrt(x^2-1)

ruby ravine
#

not divide