#help-10

1 messages · Page 114 of 1

hallow quiver
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so since the derivative is positive on [0,10]

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wasn't sure what t would be here

limber quartz
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what are you trying to do?

hallow quiver
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to show the function is increasing or decreasing

limber quartz
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it is only asking if the graph is concave or convex on the interval, and if it is increasing or decreasing on the interval

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ok, you are looking for a stationary point?

hallow quiver
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yes

limber quartz
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well, it happens far outside our interval. approx 89

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what is the sign on LHS

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||(should be +)||

hallow quiver
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i must be doing something wrong

limber quartz
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I don't think so yeah maybe

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$f'(t) = -400(1.02)^t \ln{(1.02)} + 46$

warm shaleBOT
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Disorganized

limber quartz
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$\frac{46}{400\ln{(1.02)}} = (1.02)^t$

warm shaleBOT
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Disorganized

limber quartz
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$\ln{\left(\frac{46}{400\ln{(1.02)}}\right)} = t\ln{(1.02)}$

warm shaleBOT
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Disorganized

limber quartz
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$t = \frac{\ln{\left(\frac{46}{400\ln{(1.02)}}\right)}}{\ln{(1.02)}}$

warm shaleBOT
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Disorganized

limber quartz
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was that top part the same as before?

hallow quiver
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yes

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so I just had to divide it by ln (1.02)

limber quartz
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this is the same though

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well this really doesn't matter at all though

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it's true. the graph is increasing and convex down

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it levels off at about t = 89

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any point inside of t=[0,10] would have been sufficient as a test point

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and it will be +

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change the interval to something like 200 and we will see an arch (prediction)

hallow quiver
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right ok

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so the function f_rent - f_buy here would be concave

limber quartz
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I think the convex label in this context is kind of strange

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normally it's "concave-up" (holds water) or "concave-down" (dumps water out)

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("convex" is it's own thing)

hallow quiver
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ok I get it now

limber quartz
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to make sure the graph was concave-up or concave-down, we used the second-derivative test

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and in this case the graph is concave-down on the entire interval

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we used the interval test (using first derivative) to figure out that any value of f'(t) in the interval [0,10] would summarize the entire interval as increasing or decreasing (since the stationary point was far to the right of our interval, which was extra easy)

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and that's that I guess

hallow quiver
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thank you so much for your help!

hallow quiver
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.close

obtuse pebbleBOT
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mild flint
#

Find area ABC, if AB=5, AC=10 and AK bisector=4

obtuse pebbleBOT
static beacon
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Are you assuming any right angles

mild flint
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nope, couldnt come up with anything

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only thing I may do is that bisector cuts bk/kc=1/2

mild flint
obtuse pebbleBOT
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@mild flint Has your question been resolved?

obtuse pebbleBOT
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@mild flint Has your question been resolved?

obtuse pebbleBOT
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@mild flint Has your question been resolved?

earnest elk
#

Doesn’t look like enough info

obtuse pebbleBOT
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@mild flint Has your question been resolved?

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plucky lava
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hi

obtuse pebbleBOT
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Please don't occupy multiple help channels.

plucky lava
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hrllo

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i need help with some pythagorean theorem and triangle exercises

lost tree
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yeah

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use pythagoras's theorem on triangle ABH

plucky lava
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for what f

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fam

lost tree
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?

plucky lava
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i have no sides or angles of abh

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how can i

lost tree
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it is given that AB = 4

plucky lava
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use pythagorean theorem

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yeah thats all i have

lost tree
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and ABH is a right triangle

plucky lava
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yeah

lost tree
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just write pythagoras's theorem

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with what u have

plucky lava
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i only have 4

lost tree
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it doesnt matter

plucky lava
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dont i need at least 2

lost tree
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use BH and AH

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in place of the other numbers

plucky lava
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I DONT KNOW THEM

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okay

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wait

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what am i solving for

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Ah?

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or BH

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Ah i think

lost tree
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no now write the equation for triangle AFH

plucky lava
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what equation fam

lost tree
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pythagoras theorem

plucky lava
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oh my days

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I LITERALLY HAVE NOTHING

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WAIT

lost tree
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treat what u dont know as unknowns

plucky lava
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first i need to find AH

lost tree
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and then notice that triangles FBH and AFH are similar

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and that FB = 4 - AF

plucky lava
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no sorry

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nvm

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.close

lost tree
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using all that u can find a system of equations ig

obtuse pebbleBOT
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bronze rover
#

for (f(x))^(g(x)) to be defined, f(x)>0, why?

brisk matrix
#

what

knotty crow
brisk matrix
bronze rover
brisk matrix
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do you have the whole question?

bronze rover
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it's not a question, it's a theorum that I don't understand

brisk matrix
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do you have the whole theorem?

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what are f and g?

bronze rover
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oh nevermind I just understood it

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0^0 will be undefined

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Thanks for the help

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latent jasper
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does x need to be defined for all x's to use for intermediate value theorem

rigid lintel
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you need continuity for intermediate value theorem

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so yes

latent jasper
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for example 1/x is a continuous function right?

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but x can't be zero

rigid lintel
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1/x is continuous everywhere except 0 yes

latent jasper
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and if I give you [-2, 3] you can't guarantee that 1/x=0 has a solution

rigid lintel
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1/x is not continuous on [-2, 3]

latent jasper
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just by knowing that f(x) is continuous

latent jasper
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as a function don't we?

rigid lintel
latent jasper
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so basically knowing a func is continuous is not enough?

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We need to make sure it is defined for all x's

rigid lintel
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1/x is not continuous on [-2,3]

latent jasper
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I guess what I am trying to say is knowing a function is continuous is not enough? I need to make sure that it is continuous in the intervall as well? We say elementray functions are continuous but I still need to make sure it is continuous in the intervall right?

rigid lintel
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you only need to make sure the function is continuous on the interval

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1/x is not continuous on R

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it is not

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it is on $(-\infty, 0) \cup (0, \infty)$

royal basin
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\cup

warm shaleBOT
rigid lintel
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thjats better

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ty

obtuse pebbleBOT
#

@latent jasper Has your question been resolved?

obtuse pebbleBOT
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pure dune
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ive asked for help on writing this graph as a rational function multiple times here and no one has helped

pure dune
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<@&286206848099549185>

obtuse pebbleBOT
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@pure dune Has your question been resolved?

pure dune
#

.close\

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.close

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bold cedar
#

Hello. I'm trying to find y' here, but the computer system I'm checking against says I'm incorrect, and idk why

civic zealot
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the 1/3 isn't in the denominator

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and $\sqrt[3]x = x^{1/3}$\ but $\frac{1}{\sqrt[3]x} = x^{-1/3}$

bold cedar
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I'm lost. How is 1/3 not in the denominator?

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That's where the cubed root is in y

warm shaleBOT
#

Zybikron

civic zealot
bold cedar
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(-1/3)x^(-4/3)

civic zealot
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you see that that's not the same as what you have?
You applied power rule while the root was still in the denominator, which you can't do. You have to move it up to the numerator before you use power rule

bold cedar
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Gotcha I think

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Let me try again from the beginning and keep that in mind

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Got it, ended up with 2e^x-(7/3x^(4/3)))

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Thanks for the help

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prisma flax
#

how do i solve this?

obtuse pebbleBOT
shy mango
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for exponential functions like that you will want to take the natural log of both sides

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ie ln(e^2x) = ln(2/3)

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natural log cancels with e, leaving you with 2x = ln(2/3)

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x = 1/2 ln(2/3)

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if you want an actual value ask your calculator from there

prisma flax
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yes

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it worked

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thanks

shy mango
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👍

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bold cedar
#

Hello, I'm having issues thinking about this problem. I know it's asking to find the derivative of y with respect to the variable on the bottom of each problem, but how do I do it with respect to a specific variable?

bold cedar
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Do I ignore the other's existence?

sharp pecan
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the 'other' is just a number in that case, or a constant, or multiplier etc.

bold cedar
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So just leave it be?

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So dy/dx would be t2x+t^5x

sharp pecan
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yh:\
$f(x)=2tx^2$\
$f`(x)=4tx$

warm shaleBOT
#

Jigglyproff

sharp pecan
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but I guess you would rather write 2tx, actual numbers first, then list variables

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but thats preference

bold cedar
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Gotcha, thanks

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.close

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sharp pecan
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ah wait

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.reopen

obtuse pebbleBOT
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sharp pecan
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x^1 derives to 1

bold cedar
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Oh yeah, that would be right

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My bad

sharp pecan
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alright

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.close

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bold cedar
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.reopen

obtuse pebbleBOT
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bold cedar
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It seems I did not fully understand this

sharp pecan
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uwu

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what is the derivative of x^5

bold cedar
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5x

sharp pecan
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no

bold cedar
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Wait

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5x^4

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I'm just being dumb

sharp pecan
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the rule is\
$f(x)=ax^b$\
$f`(x)=b\cdot ax^{b-1}$

warm shaleBOT
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Jigglyproff

bold cedar
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I guess this is the point of review

sharp pecan
bold cedar
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So for the first half of this

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We have tx^2

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So I put 1 in front, get rid of t, and have x^2 left

echo lava
bold cedar
sharp pecan
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its just a joke lol

bold cedar
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So then for the second half we have t^5x

echo lava
bold cedar
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So we take 5 to the front, and have t^4, and multiply by x

bold cedar
#

Oh, got it correct this time

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I skipped over one of the steps in my head ig, typing it out helped

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Thanks for the help

#

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bitter rock
#

I am confused on what format the answer should be and dont quite know how to find the plane

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#

@bitter rock Has your question been resolved?

viral blade
#

Neither of those are parallel to the xy-plane

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And they both intersect the sphere at it's center

bitter rock
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how would i write an equation for a plane?

viral blade
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The standard form is ax+by+cz = d

bitter rock
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what is d represent in the equation?

viral blade
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just a number

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it doesn't have any particular geometric interpretation if that's what you're asking

bitter rock
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how do i find its value for example in this problem?

viral blade
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Two planes would be parallel if they have the same values for a,b,c

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so you can use the a,b,c values from the xy-plane

bitter rock
#

ight

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i figured it out

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i was being dumb

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dry dawn
#

is there a resource i can cite to show that 1 can be represented as a fraction?

timid yacht
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yeah

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me

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1/1 = 1

tropic leaf
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so it is a fraction ( a ratio)

dry dawn
tropic leaf
dry dawn
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like an actual resource i can cite 💀

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is it lierally just QED?

tropic leaf
#

QED means "Just like we wanted to prove"

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in latin

timid yacht
dry dawn
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no i get that

timid yacht
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i'd say its a solid enough proof, that we can write it up: we ACTUALLY wrote it up in a fraction form

dry dawn
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like u take x^2 / x^2 its 1

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and thats a "no shit"

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but this assignment asks to prove all our steps via a resource

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by MIV step 3

tropic leaf
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'-'

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is this a troll

dry dawn
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no

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its literally an assignment i ahve to hand in by midnight 💀

tropic leaf
#

show the actual question

dry dawn
obtuse pebbleBOT
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dry dawn
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.close

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mellow relic
#

Can u help me find my error in this integral?

obtuse pebbleBOT
mellow relic
#

It should be -11/384 according the key answer

tropic leaf
#

faz u = sinx dai du = cos x

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sobra um cos x ali se vc fizer cos^2 x = 1- sin^2 x

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mellow relic
#

@tropic leaf vlw

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mellow relic
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thick gyro
#

first step is to get the equation for the velocity of the ball

#

do you know how to do that given you have the equation for the distance of the ball

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yh

#

acc no

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jumping too far ahead lol

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you dont need to the derivative

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basically you have the point at t=2s and y=something. and what its asking you for is a simple gradient at another point where t=2.5 secs for i)@waxen fossil

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like y1-y2/t1 - t2

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yh

warm shaleBOT
#

Cringelord

thick gyro
#

@waxen fossil

warm shaleBOT
#

Cringelord

thick gyro
#

you probably rounded when you didnt need to

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desmos gives me this for the answer

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you know you can just

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do f(t) = 42t - 16t^2

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on desmos

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then use f() for whatever

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even f'()

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well acc, f' doesnt work if you use t and not x

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so best to just use x

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on desmos

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find the average between (2,3) and (3,4)

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yh

obtuse pebbleBOT
#

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coarse beacon
#

I'm doing some geometry homework rn and I don't know why I got a question wrong, I'll link the photos in a sec and what I used

coarse beacon
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random notch
obtuse pebbleBOT
random notch
#

im stuck, on the 2:5 ratio part

thick gyro
#

whats the total angle in a quadrilateral @random notch

thick gyro
#

so whats the angle left over for the other 2 angles

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well this is just covering the basics

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just incase you messed up here

random notch
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35?

thick gyro
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ok

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so how do you split 35

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in a ratio of 2 to 5

random notch
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i dont know 😭

thick gyro
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for these

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instead of 2:5 write it as 2/7 : 5/7

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since 2+5 = 7

random notch
#

oh so if it was 3:4 it would be 3/7 & 4/7?

thick gyro
#

yh

random notch
#

okok

thick gyro
#

2/7 is the fraction of the total it takes for itself

random notch
#

okok

#

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native idol
#

I need to do this integral by parts

obtuse pebbleBOT
native idol
#

this is the solution

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i can´t find my mistake/mistakes and i'm praticing this method so i'm not that familiar with this strategy, if someone could help i would appreciate

small cobalt
#

quick question, that's an x^4 right?

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not an x^5?

native idol
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its 4

small cobalt
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hm ok

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ill try it out

proud moon
small cobalt
#

tbh im still a freshman high schooler but ill try

proud moon
#

Put your integral in here and it’ll show you the steps

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@native idol

small cobalt
#

i have a feeling that you missed a step on the first step

fierce lagoon
#

Or use wolfram

#

You can legit do it right here

#

In discord

small cobalt
#

wolfram doesnt have steps tho?

#

or does it

cold thistle
#

It does with pro

small cobalt
#

oh huh

civic zealot
#

yeah, your fraction decomp doesn't make sense

small cobalt
#

i think they missed a term

cold thistle
#

I'll throw it in my wolfram

small cobalt
native idol
#

Omg

small cobalt
#

yeah they missed the 8x/x^3-7

#

you might need to integrate that too

#

do another partial fraction

native idol
#

i failed in the beginning when i was making the polynomial division

small cobalt
#

yeah, though i think you just missed a term

#

just integrate that 8x/x^3-7

#

and just add that to the end of your answer

native idol
small cobalt
#

yep that probably needs revising

native idol
#

its 2x not 0 the x should be +x not -x

#

@proud moon thanks for the site

#

i found the 2x+1 different

small cobalt
#

nice!

#

if you're done you can run .close

proud moon
native idol
#

thanks you to @small cobalt

small cobalt
#

for integrals just use that site or wolfram

native idol
#

yes you can close this one thanks

small cobalt
#

lol

#

oop alr

#

.close

obtuse pebbleBOT
#
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ember granite
obtuse pebbleBOT
ember granite
#

How do I do this problem?

hollow willow
#

A or b

ember granite
#

A

hollow willow
#

How many different numbers can you have that all don’t differ 10 from eachother

ember granite
#

9?

hollow willow
#

Well 10

#

A number that ends in 0, 1 , 2 , 3 etc .. 9

ember granite
#

Ok

hollow willow
#

Wait hold up

#

No that’s not true

#

Honestly I don’t know how to do this one let me think

civic zealot
#

it's not 'at least 10' it just 10.

#

i think

ember granite
#

Ah ok

hollow willow
#

So from 0-90 there are 2 numbers that are 10 more or less

#

One that is 10 more and one that is 10 less

ember granite
#

apparently i have to use the pigeonhole principle with the division algorithm

#

thats the hint i was given for this problem

hollow willow
#

So you’d take all the numbers from 91-100 which means you can’t take 81-90

civic zealot
#

yeah, so set up pairs of numbers that are 10 apart as your 'holes'
and show that if you pick 55 numbers, at least one of those sets has both number chosen with PH

ember granite
#

ah ok thanks

civic zealot
#

maybe.... that's my guess anyway

ember granite
#

its alright thanks for the help anyways

hollow willow
#

I’m thinking you have to take 91-100 since those are the most effective since they don’t have a +10, which means you can’t take 81-90, which means 71-80 are gonna be the most effective since they wouldn’t overlap with a +10 and you’d get an infinite loop until zero

#

And then you know the amount of numbers you can have without having two numbers be 10 apart

civic zealot
#

or maybe it has to do with multiples of 5 and 2....

lost tree
#

u can pick the 50 numbers 1 - 10, 21 - 30, 41 - 50, 61 - 70, 81 - 90,

#

with no two numbers 10 apart

#

but u cant find 5 more

ember granite
#

Ok

lost tree
#

so like consider splitting up ur numbers into like bins
first bin has the numbers 1, 1 + 10, 1 + 20, ..., 1 + 90
second bin has the numbers 2, 2 + 10, ..., 2 + 90
...
and the tenth bin has the numbers 10, 10 + 10, 10 + 20, ..., 10 + 90

#

u must pick 55 numbers out of these bins

ember granite
#

Alright

#

That makes sense

#

thanks for the help

#

.close

obtuse pebbleBOT
#
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lost tree
#

show that ull have to pick 6 numbers from one bin

ember granite
#

ok

obtuse pebbleBOT
#
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inland spoke
#

Hi

obtuse pebbleBOT
inland spoke
#

this is not graded btw (says practice problems at the top and submissions are not permanently recorded)

#

from this wee are given that V0 (initial velocity)=0m/s, acceleration is = -10 m/s^2 due to gravity, and displacement (x-x0)=40 m

inland spoke
#

no it's for calc

#

but it definitely feels like physics

obtuse pebbleBOT
#

@inland spoke Has your question been resolved?

thick gyro
#

you can integrate to get velocity

#

and then integrate velocity to get distance

inland spoke
#

srry I actually just figured it out

#

I didn't put displacement negative

#

thanks

#

.close

obtuse pebbleBOT
#
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thorn badge
#

I got 537.28, however the answer key said it was 503.01 for the answer

thorn badge
#

I did A = 500(1 + 0.002)^36

short spruce
#

not quite the correct formula

#

A=P(1+rt) where r is rate and t is time in years and P is initial investment

thorn badge
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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trail cloak
unique cliff
trail cloak
#

Please open a new channel

unique cliff
#

Ok

trail cloak
#

This one will close

obtuse pebbleBOT
#
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uneven palm
obtuse pebbleBOT
uneven palm
#

how the hell does it simplify to that?

brisk matrix
#

join the fractions, then factor a (x^3 + 1)^4/3

uneven palm
#

right

#

my brain was not braining

#

ty lol

#

.close

obtuse pebbleBOT
#
Channel closed

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uneven palm
#

guys this is what happens when you do 40 integrals in one day

#

(there was 4 days to do it devastation )

obtuse pebbleBOT
#
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prime oracle
#

By how many zeros the number
$460^{1500}−216000^{500}$,
written in the decimal system, end ?

warm shaleBOT
#

Pierre de Fermat

strange belfry
#

factor out powers of 10

prime oracle
#

3994 ?

#

Decimal are 10^3994

strange belfry
#

how did you come to that

prime oracle
#

By Wolfram alpha infty1category

strange belfry
#

that's just decimal approximation in scientific notation

#

the number itself has 3995 digits so I doubt I'd have 3994 zeroes

#

I meant factoring out powers of 10 algebreicly

prime oracle
#

How to do that ?

strange belfry
#

well

#

can you write 460 as an integer multiplied by a power of 10

#

and do that for 216000 as well

prime oracle
#

$460^{1500}-60^{1500}$

warm shaleBOT
#

Pierre de Fermat

prime oracle
#

I found it

strange belfry
#

should be $460^{1500}-216^{500}\cdot10^{1500}$

prime oracle
#

Oh okay

warm shaleBOT
#

biggboy

prime oracle
#

So it's 1500 ?

strange belfry
#

yeah but you don't come to that conclusion until you seperate 460^{1500} into something times 10^{1500} and then factoring the common 10^{1500} term

prime oracle
#

$460^{1500}=46\cdot 10^{1500}$

warm shaleBOT
#

Pierre de Fermat

prime oracle
#

So $10^{1500}( 46-216^{500})$

warm shaleBOT
#

Pierre de Fermat

prime oracle
#

???fishthonk

strange belfry
#

yes

#

no

#

almost

#

$(ab)^c = a^cb^c$

warm shaleBOT
#

biggboy

strange belfry
#

it distributes

#

so $46^{1500} \times 10^{1500}$

warm shaleBOT
#

biggboy

obtuse pebbleBOT
#

@prime oracle Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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vocal edge
obtuse pebbleBOT
vocal edge
#

I’m terrible at geometry

daring rock
#

You can prove that the triangles are similar

#

And that means their sides are proportional

vocal edge
#

How do I do that

#

Like I understand some of it

#

Well, only one angle pair

#

Bc they are vertical

daring rock
#

in problem 10 you mean, right?

vocal edge
#

Indeed

daring rock
#

You also have parallel lines

#

Which can give you things like alternate interior angles

vocal edge
#

So q is congruent to s due to

#

Uh

daring rock
#

Are they alternate interior angles?

#

like this

vocal edge
#

Yes

daring rock
#

Yep, that proves they're congruent

#

the angles I mean

vocal edge
#

Is w and t congruent for the same reason?

daring rock
#

Yes

#

But you actually only need two pairs of angles

#

to prove that the triangles are similar

#

The third one is free, because they have to add up to 180, so you know it automatically

vocal edge
#

Oh true

#

I forgot ab that

#

Ty it’s 1 am I’m rlly tired Yk

vocal edge
daring rock
#

Same thing basically

vocal edge
#

Wha

#

They aren’t parallel

#

That means perpendicular

daring rock
#

You can still find two pairs of congruent angles

vocal edge
#

But that’s lines

#

Not angles

daring rock
#

Perpendicular tells you about the angles

#

Right angles are congruent to each other

#

And you do have parallel lines, since AP and CQ are both perpendicular to PQ

vocal edge
#

Oh I see

#

Ty

#

So how do I get to figure out

#

What the lines equal

daring rock
#

You can't find their actual values

#

but if they're similar, their sides are proportional

#

like this

vocal edge
#

I’m lost dory

#

Sorry*

daring rock
#

In number 11, do you see how AP in one triangle corresponds to PC in the other?

vocal edge
#

Angle p equals angle C?

daring rock
#

I mean the sides

#

AP and PC

#

They're both the hypotenuse of their triangle

vocal edge
#

Ohh

#

I see that yea

daring rock
#

Then in the small triangle, PB

#

corresponds to which side in the large triangle?

vocal edge
#

CQ

daring rock
#

Yeah

#

So the corresponding sides are proportional

#

meaning

vocal edge
#

This makes so much more sense now

#

Holy

daring rock
#

AP/PC = PB/QC

vocal edge
#

Yeah

daring rock
daring rock
#

I knew what you meant but your teacher will want you to be specific

vocal edge
#

Yeah I see ty

#

Holy you helped me out so much

#

Idk my teacher is terrible at explaining things

#

Algebraic math I’m rlly good at

#

Same w other classes

#

Geometry I just get mental dog

#

Dog

#

Fog

#

.closd

#

.close

obtuse pebbleBOT
#
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mild nimbus
#

I don’t understand this algebra question very much. Does anyone know if I did this right?

novel knoll
#

Looks good

mild nimbus
#

ok 😅

keen plover
#

It's right but don't forget simplify it

mild nimbus
keen plover
#

right

mild nimbus
#

Ok ty

#

😊

#

.close

obtuse pebbleBOT
#
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rigid yacht
#

me

obtuse pebbleBOT
finite wind
#

is the sequence defined by term
a_n = 1 + 1/2 + 1/3 + ... + 1/n convergent?

rigid yacht
#

why is ln b = 3?

#

seems like they obtained that by subbing x = 0 in an equation

#

but which equation did they even use???

rigid yacht
obtuse pebbleBOT
#

@rigid yacht Has your question been resolved?

obtuse pebbleBOT
#

@rigid yacht Has your question been resolved?

obtuse pebbleBOT
#

@rigid yacht Has your question been resolved?

unreal musk
#

So ln(P/k -1) = ln(be^{-rt}) = … = ln(b) - rt

#

“y” intercept (or ln(P/k-1) intercept rather) is 3 so when t=0 you get ln(P/k-1)=3 and as per above

finite wind
trail cloak
#

Oh well did you get help in another channel then?

rigid yacht
#

how’d they know that r has something to do with the gradient?

#

and why -r specifically and not just r?

unreal musk
#

You basically have ln(b) as the “y” intercept and -r as the gradient

#

So -r is the gradient between those points (0,3) and (1.5,0)

finite wind
rigid yacht
#

alrighty

#

danke

#

another question

#

could you shade the area that im supposed to find in the 2nd part of Q2?

#

im having trouble visualising it

wise talon
#

the area where they intersect

#

let f be the thing going up. let g be the thing going down

#

then the area you want is bounded by f=g

obtuse pebbleBOT
#

@rigid yacht Has your question been resolved?

rigid yacht
#

alrighty

#

thanks y’all

#

with fate shalt we meet each other again

#

vanish

#

.close

obtuse pebbleBOT
#
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#
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silver ore
obtuse pebbleBOT
silver ore
#

where would I begin?

#

idk if what I did is right but so far I did

#

$\frac{\partial u}{\partial t}+\rho \nabla \cdot \overrightarrow{u}+\overrightarrow{u}\cdot \rho \nabla =0$

warm shaleBOT
#

arrow891

silver ore
#

I have no idea if this is the right approach or not

obtuse pebbleBOT
#

@silver ore Has your question been resolved?

silver ore
#

.close

obtuse pebbleBOT
#
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next bison
#

Can anyone help me with this exercise? I'd be really thankful.

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

next bison
#

Sorry I'm new to discord

ancient jacinth
#

could you translate this

trim portal
#

I think he is looking for imaginary part of this expression. Am I right @next bison?

high lily
#

i^5 not 5i

trim portal
trim portal
high lily
#

that sounds like the gist of it

#

assuming x and y are real

trim portal
timid silo
#

yes

next bison
#

I'm trying to do it, thank you

high lily
#

show us what progress you've made and where/if you're getting stuck

timid silo
#

interesting question

ancient jacinth
#

$fra/[x^3-3xy^2+3x^2iy-iy^3][i^5]$

high lily
#

$\frac{numerator}{denominator}$

#

braces not (square) brackets

ancient jacinth
#

$frac/[x^3-3xy^2+3x^2iy-iy^3][i^5]$

#

$\frac{x^3-3xy^2+3x^2iy-iy^3}{i^5}$

warm shaleBOT
#

Blighter

high lily
#

try not to just give stuff away

ancient jacinth
#

what do they want us to do again

trim portal
timid silo
ancient jacinth
#

so in the case of a+bi, the imaginary part is b?

#

like that?

ancient jacinth
#

ok

trim portal
#

but do NOT just give-away the answers

ancient jacinth
next bison
#

I speak Bulgarian and Italian

#

And I'm learning English since I need it for my master degree, but I'm not really good ahahaha

trim portal
#

So in order to solve your task, it's good to expand this expression

ancient jacinth
#

mamma mia lascia fare!
Come già sapete, (a+b)^3 è uguale ad a^3+3a^2b+3ab^2+b^3. In questo caso, a è x e b è iy, quindi c'è una leggera differenza quando vediamo b o iy. a^3 sarà ovviamente x^3 e 3a^2b sarà 3x^2iy. MA, 3ab^2 è diverso, b^2 in questo caso è (iy)^2 e sappiamo che i^2=-1, quindi (iy)^2=-y^2, quindi 3ab^2=-3xy^2. Inoltre, b^3 è (iy)^3 e si deve sapere che i^3=-i, quindi (iy)^3=-iy^3.
Quindi, in definitiva, l'intera espressione (x+iy)^3 = x^3-3xy^2+3x^2iy-iy^3

Tradotto con blighter

#

i cooka da pizza

#

capito?

next bison
trim portal
#

,rotate

warm shaleBOT
ancient jacinth
#

che cosa sto guardando

#

no

#

(x+iy)^3 = x^3-3xy^2+3x^2iy-iy^3

ancient jacinth
next bison
next bison
ancient jacinth
#

mmm mm

ancient jacinth
next bison
ancient jacinth
#

uh

#

di nuovo

#

(a+b)^3=a^3+3ab^2+3a^2b+b^3

#

(x+iy)^3= x^3 + 3 * x * (iy)^2 + 3 * x^2 * iy + (iy)^3

#

(iy)^2=-y^2

#

3 * x * (iy)^2 = -3xy^2

#

3 * x^2 * iy = 3x^2iy

#

(iy)^3 = -iy^3

perché : (iy)^3 = i^3 * y^3

i^3 = i^2 * i = -1 * i = -i

= i^3 * y^3 = -y^3

#

(x+iy)^3= x^3 -3xy^2 + 3x^2iy -iy^3

#

capito

#

🤌

#

per favore, sono in ginocchio per cercare di farti capire

next bison
ancient jacinth
#

capito?

next bison
ancient jacinth
#

si

#

ora dobbiamo dividere per i^5

ancient jacinth
#

1/i^5= 1/i^4 * 1/i = 1 * 1/i = 1/i = -i

#

quindi...

#

$\frac{x^3-3xy^2+i(3x^2y-y^3)}{i^5} = -i(x^3-3xy^2+i(3x^2y-y^3))$

warm shaleBOT
#

Blighter

ancient jacinth
#

capito

next bison
#

Yes

#

So the imaginary part is -x^3+3xy^2

ancient jacinth
#

si

next bison
#

Thank you very much for your really hard work and trying to translate everything to me you are very kind person 🙏

ancient jacinth
#

Nessun problema!

#

@next bison ehi amico devi chiudere questo canale

next bison
#

.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
#
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bright scaffold
#

Hi, just a numerical analysis question

obtuse pebbleBOT
bright scaffold
#

Nobody knows from the teachers lecture notes what this is

#

we assume its some sort of equation system

#

I know how we get there

#

but how to get the

#

a + b + c = 0 part just doesnt make any that much sense lol

#

aswell as a - c = 0
a/2 + c/2 = 1

#

The color thing makes sense

#

but after that i assume its just a 3x3 matrix

hallow mesa
#

Idk if I can help a lot but it seems that the picture is cut of at the end. Is there anything important there?

#

@bright scaffold

bright scaffold
#

Oh i can try to capture it better

#

no worries, just a sec!

hallow mesa
#

Thanks

bright scaffold
#

Must say that its quiet ironic that it ends up in a matlab script in order to solve it i assume

#

or its just a matrix solver

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man's to lazy to do it by hand?

hallow mesa
#

So what exactly is your doubt

bright scaffold
#

Or, i don't understand how we get that

hallow mesa
#

Oh

bright scaffold
hallow mesa
#

Then I’m useless

dense imp
#

a + b + c just refers to doing matrix multiplication (first row of 3x3 matrix) multiplied with the a b c vector and getting the first element of the vector on the right, which is 0

bright scaffold
#

Aaah no problem

dense imp
#

1(a) + 1(b) + 1(c) = 0

hallow mesa
#

Sorry

#

I think his doubt is

#

More about how the function turns into the system of equations

bright scaffold
#

Sooshon just explained what i was asking for lol

hallow mesa
#

Oh I’m dumb

#

Sorry

dense imp
#

well then i lucked out

#

lol

bright scaffold
#

But uuh

bright scaffold
#

I do understand what you mean

#

yet not

hallow mesa
#

How does that function just disappear in the matrix though

bright scaffold
#

lol

dense imp
#

that system of equations and the matrix multiplication are exactly equivalent

#

pretty much you can think of it as a different way to write it

bright scaffold
#

OOOH

#

wait

#

now i get it

thick fog
#

You need to show what you are even trying to do in the first place. It looks like you are deriving some finite difference method but there is zero context.

bright scaffold
#

Its okay

#

Sooshon made me realise it

#

.close

obtuse pebbleBOT
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grim skiff
#

In this question;
The displacement (in meters) of a particle moving in a straight line is given by the equation of motion s = 8/t^2, where t is measured in seconds. Find the velocity (in m/s) of the particle at times t = a, t = 1, t = 2, and t = 3.

How do I find the common denominator? I'm having a very hard time incorporating the 8 and knowing what to do with it

dense imp
#

do you know how to take the derivative of a power function? think of it as $8t^{-2}$

warm shaleBOT
#

Sooshon

dense imp
#

you would just find the derivative, which would be v(t), the velocity function and then you can just plug in those numbers for t

grim skiff
#

Finding the derivative in the first place is what I'm having trouble with

dense imp
#

well so youre not familiar with calculus at all?

grim skiff
#

I know how to find a derivative when it doesn't involve fractions

dense imp
#

the rule for power functions is the same, even with a negative exponent, thats why i suggested thinking of s(t) as:

#

$s(t) = 8t^{-2}$

warm shaleBOT
#

Sooshon

dense imp
#

you still just multiply the coefficient by the exponent (-2) and lower the exponent by one:

#

$v(t) = -16t^{-3}$

warm shaleBOT
#

Sooshon

grim skiff
#

So do 8t^-2(a+h)-8t^-2(a)/h for the formula instead?

#

Because if that works that's a lot easier than the abomination I have written right now

dense imp
#

ah youre supposed to do it using definition of derivative?

#

yeah you usually get tortured with that for a day or two before you learn the easy shortcuts, i don't know what class youre doing \ what stage of learning derivatives you are at

grim skiff
#

It's Calculus I first semester

dense imp
#

basically the definition with limits that sounds like maybe you're supposed to be using is how you eventually derive the easier shortcuts but that might be tomorrow's lesson for you

#

if you're using the definition it's just pure algebra to simplify it all, but it should come out to what i showed you, at least you can use that to double check your work

#

$v(t) = -16t^{-3} = \frac{-16}{t^3}$

warm shaleBOT
#

Sooshon

grim skiff
#

Alright, I think I get what you're saying now

#

I just don't quite understand the shortcuts because we haven't gone over those

#

Just the long algebraic equations in which I still suck at implementing fractions into

#

Thank you though, that clears a lot of clutter up

#

.close

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vital kindle
#

I need help with item no. 5

obtuse pebbleBOT
warm shaleBOT
#

SilverSoldier

vital kindle
#

yes

lost tree
#

okay and do u know what csc x is?

vital kindle
#

1/cos x?

lost tree
#

no

vital kindle
#

oh

#

1-sinx

#

please come back hahahha

lost tree
#

not 1 - sinx

vital kindle
#

ohhh. I don't knowww

#

1/sinx?

vestal thorn
#

yes

lost tree
#

now u can do it

vital kindle
#

omg how do I do it?

#

I'm super new to this topic im sorryyy

lost tree
#

replace the cscx with 1/sinx

#

and rewrite the limit

vital kindle
#

what about the other x?

lost tree
#

well leave it

lost tree
vital kindle
#

I srsly do not know what to do

#

help please 🥲

#

nvm I got it

#

.close

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unborn pewter
#

Hello guys

Options
50
65
75
80

obtuse pebbleBOT
unborn pewter
#

Umm....
I found the answer
Late realization

#

.close

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wraith kelp
#

(Undergrad Analysis) Could someone help explain to me what the L and R terms represent

kind hawk
#

the L is the derivative

#

and the r is the remainder which has to go to 0 sufficiently quickly

obtuse pebbleBOT
#

@wraith kelp Has your question been resolved?

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tired sandal
#

Hey, i need help i try but i not understand

obtuse pebbleBOT
tired sandal
thick gyro
tired sandal
#

Yes

#
  1. using the length gives the coordinates of the 4 points
    A,B,C,D
  2. calculate the lengths AB, AC and BC
  3. deduce the nature of triangle ABC, demonstrate your result.
  4. Prove that ABCA' is a rectangle whose area you are calculating
#

( i understand the first)

thick gyro
#

for number 2, do you know how to find the length of a vector

tired sandal
#

No

thick gyro
#

as in

#

if you have (a,b)

#

the length of that vector

#

is sqrt(a^2 + b^2)

#

the length of AB is the length of the vector AB

tired sandal
#

I dont have measure

thick gyro
#

its the length of the vector

#

you can find the vector

#

using your coordinates

#

that you do from question 1

thick gyro
tired sandal
#

What' "^"?

thick gyro
#

ok have you dont the first question @tired sandal

#

to find the coorindates of A B and C

tired sandal
#

If

#

A (-4;-4)
B (4;-2)
C (3;2)
A' (-5;0)

thick gyro
tired sandal
#

I just started this chapter and I don't know how

thick gyro
#

the vector AB would be going from A to origin (which is -A) then going from origin to B

#

so AB = -A + B

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= (4,-2) - (-4,-4) = (8,2)

#

what would the length of this vector be

tired sandal
#

Oh no it's good i have understand

thick gyro
#

the coodinate A is actually OA which means go from origin to (-4,-4)

tired sandal
#

I have understand

#

Thx for the help

obtuse pebbleBOT
#

@tired sandal Has your question been resolved?

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urban quartz
#

help

obtuse pebbleBOT
vestal ridge
#

yes

urban quartz
#

alr

#

so

#

ABC is a isosceles triangle

vestal ridge
#

yes and

urban quartz
#

AB = 6/5 of BC

#

and BC=AC

#

AK=CH+4

#

i need to find out the measures of AB, CB, AC

#

@vestal ridge are u there?

#

ismael despawned

#

<@&286206848099549185>

#

<@&286206848099549185>

obtuse pebbleBOT
#

@urban quartz Has your question been resolved?

urban quartz
#

<@&286206848099549185>

keen plover
#

Are AK and CH perpendicular to CB and AB

#

This question is ask for the circumference of a triangle, right

#

@urban quartz

urban quartz
#

yes

#

yes they are

keen plover
#

OK

#

so AK * CB/2=the area of the the tri=CH * AB/2

urban quartz
#

yeah it's right

keen plover
#

which means

#

AK * CB=CH * AB

urban quartz
#

yeah ok

#

but idk their numbers

keen plover
#

and AB=1.2BC

#

AK=CH+4

#

therefore

#

(CH+4)CB=CH*1.2 CB

#

1.2CH=CH+4