#help-10

1 messages · Page 98 of 1

tawny fog
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The Organic chemistry tutor

#

Bluepenredpen

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Maybe you could do that

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My god how did I got this role?

cold linden
#

because you are helpful : )

tawny fog
young solar
tawny fog
#

,w plot x^2 + {y -3/4(x^2)^(1/3)}^2 < 1×1

warm shaleBOT
young solar
#

❤️

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.close

obtuse pebbleBOT
#
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toxic hollow
#

5 cards are dealt from a standard shuffled deck, what is the probability that all are from the same suit

toxic hollow
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Is my answer correct?

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Total ways of choosing 5 cards is 52 choose 5

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There’s 4 suits to choose from

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After choosing what suit you get, there’s 12 remaining cards in the suit and you would need to choose 4 of them

calm mesa
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Just confirming: there are 52 cards on the deck, 4 suits(Spade,Heart etc) I think. You have to pick 5 cards each of the same suit and it is random?

#

If it is like that then it becomes ```
P(Suit1 and Suit1 and Suit1 and Suit1 and Suit1) or P(suit2 or suit2 or suit2 or suit2 or suit2) ...
It becomes p(13/52 * 12/51 * 11/50 * 10/49 * 9/48) * 4 --> This is due to the suitn being equal in probablility
Hence the solution of chosing from the same suit is p(33/66640) * 4 --> 33/16660. That is the probability of chosing 5 cards from the standard shuffled deck of the same suit

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Just following the laws of probability is all

obtuse pebbleBOT
#

@toxic hollow Has your question been resolved?

toxic hollow
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I do get your method, and I think I’ve realised where I’ve gone wrong

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The numerator should 4 choose 1 multiplied by 13 choose 5

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However I still can’t wrap my head fully around why my initial attempt was wrong

calm mesa
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I dont even think I understand your method. It seems new but thats how i learnt probability if you think you are in the scenario. It also helps.

obtuse pebbleBOT
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timid silo
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Kind of lost on this

obtuse pebbleBOT
timid silo
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I did the following

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so for the angles, i presume just convert everything to polar

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but for the radius?

elfin burrow
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how did you get -19x on the LHS?

timid silo
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i completed the square i guess

cold linden
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13x to 19x?

timid silo
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oh sorry

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mistyped it, it is 19x

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the question just auto-generates

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so the numbers rotated

elfin burrow
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completing the square gives (x - 6.5)^2 + y^2 = 6.5^2 i believe

timid silo
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here, fixed

elfin burrow
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okay, so circle with radius 6.5 centered at (6.5, 0)

timid silo
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right

elfin burrow
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for a given value of theta, you want the intersection of the line y = tan(theta) x and the circle (x - 6.5)^2 + y^2 = 6.5^2

timid silo
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[
\tan(\theta) \cdot x
]?

warm shaleBOT
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♡LexQa♡

elfin burrow
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nvm i think that's wrong

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gimme a sec

timid silo
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alright

timid silo
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where is fleqn

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nvm im blind lmao

vocal temple
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where are you actually struggling? (x-a)^2 + (y-b)^2 = r^2 where r is the radius

elfin burrow
timid silo
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as my question asks

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No

vocal temple
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oh ok i see

timid silo
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the circle is like this

lost tree
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r goes from 0 to 13/2

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r is the length of a chord starting at the origin drawn t some point on the circle

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right

elfin burrow
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i.e. at theta = 0, r must range from 0 to 13

lost tree
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theta must vary from -pi/2 to pi/2

elfin burrow
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yes

lost tree
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and r given some such theta may be found in terms of theta

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thats what they want right

timid silo
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wait wait, i am very rusty in my polar coordinates

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how can you ascertain that?

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just check whenever r = 0? i suppose?

lost tree
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pick any point on the circle

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and draw a line from the origin to that point

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the length of this line is r

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and the angle it makes with +ve x direction is theta

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write an equation relating theta and r

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?

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and also state the range of values theta and r are alloewd to vary through

timid silo
elfin burrow
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pretty sure r goes from 0 to 13cos(theta)

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lemme check with desmos

lost tree
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oh wait u want the region inside it

elfin burrow
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that's just 0 to the boundary everywhere

lost tree
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as u vary this red point, that blue angle varies thru -pi/2 and pi/2 right

timid silo
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how did we figure that out btw?

lost tree
timid silo
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I didn't quite get that i guess, sorry if i missed something in what you said

elfin burrow
lost tree
#

well i guess u do understand frm the picture that the angle must vary through -pi/2 and pi/2

lost tree
elfin burrow
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which is what they want, right?

lost tree
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yeah ig

lost tree
elfin burrow
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i did it by substituting y = tan(theta)x

timid silo
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yeah you are

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and yeah it is that

lost tree
elfin burrow
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prettier

lost tree
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r = 2 * 13/2 * costheta

elfin burrow
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for an arbitrary ray, the question asks you to provide a lower bound and upper bound for the length along that ray that you should travel so that you will trace out the given region as you vary over all rays

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only rays in the first and fourth quadrants should be considered, as only those intersect the required region

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hence you want to restrict theta from -pi/2 to pi/2

weary delta
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0 thru \pi also works. I usually think about these manually. Not quite sure if there is an analytic way people do these

elfin burrow
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i recommend finding r using silver's method

timid silo
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I see. Thank you, I will continue thinking about it

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have a nice day!

elfin burrow
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you can trivially shift to any interval [a,b] everything once you obtain one parameterization

weary delta
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(cos is periodic afterall, shifting around doesn’t matter indeed)

elfin burrow
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then the angle at the red dot must be 90 (because of circle theorems)

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so you can easily see that r = 13cos(theta)

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that's probably the cleanest way to solve this problem

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@timid silo see this

timid silo
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yeah i see it

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thank you

lost tree
elfin burrow
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yep that

lost tree
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yes nicer

elfin burrow
#

i wish Mac had a MS paint equivalent

timid silo
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ohhh okay okay it just clicked thank you

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have a nice one

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.close

obtuse pebbleBOT
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next wagon
#

Hey guys could anyone help with this ? I have to prove whether or not this integral converges

next wagon
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I most certainly need to use the absolute value

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And i managed to prove that the integral converges from 0 to 1/2

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Now i’m stuck from 1/2 to 1

rigid lintel
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is it not symmetric around 1/2

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and its all positive so you dont need any absolute values

next wagon
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The other question asked the same question but with bounds from 0 to 1/2

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And i proved that it converges so that’s done

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But i have a problem in 1 now

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And can’t use taylor’s "expansion" i think it’s called in english ?

next wagon
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Ln(1-x) with x between 1/2 and 1 is a negative number

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Because value is <1

rigid lintel
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and so is ln(x)

next wagon
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Ah

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Yeah you’re right woops

rigid lintel
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besides

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try proving symmetry around 1/2

next wagon
rigid lintel
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poor wording

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it was meant as a question

next wagon
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I see

rigid lintel
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i think it should be symmetric around 1/2

next wagon
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How though ?

rigid lintel
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show that f(1/2-x) = f(1/2+x) for 0 <= x < 1/2

next wagon
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Damn never used this kind of reasoning i love it ! I’ll try

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Ans yeah if i prove it’s symmetrical i can just conclude it converges right ?

rigid lintel
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exactly

next wagon
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@rigid lintel damn not sure how to prove it

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Wrote that wrong

rigid lintel
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just write out f(1/2+x)

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that will look the same

next wagon
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@rigid lintel

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I’m supposed to find x=x’

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?

rigid lintel
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you made a mistake here

next wagon
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Yep

rigid lintel
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wait is it to the power 1.8

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not 1.5?

next wagon
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But i end up with this if i want it to be equal

next wagon
rigid lintel
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oh lord my bad

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]its not symmetric then

next wagon
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😦

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Didn’t think so but you might be right

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But not for 1/2 so wtf ?

rigid lintel
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no it shouldnt be symmetric

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since the powers are different

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if it were both 1.5 it would be symmetric

next wagon
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Yeah

rigid lintel
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$\int_0^1 \frac{\ln (x) \ln (1-x)}{x^{1.8}(1-x)^{1.5}} \dd x$

warm shaleBOT
rigid lintel
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this is the problem right

next wagon
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How tf can i conclude that it converges then 🙁

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Yes it is

rigid lintel
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and youve proven its convergent for 0 to 1/2 right

next wagon
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Yes 👍

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So the issue is when x —> 1

rigid lintel
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alright

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well that should be alright actually

next wagon
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We can take out the x^1,8

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Cuz it ~ to 1

rigid lintel
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well its still not that close to 1

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,calc 0.5^(1.8)

warm shaleBOT
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Result:

0.28717458874926
next wagon
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No i mean when x —> 1

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But as you pointes out i don’t need to take the absolute value

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I know that the integral converges everywhere for 0 <= x < 1

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So we just need to study the problem when x approches 1

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But that doesn’t help us much

rigid lintel
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i guess try bound it by something

next wagon
rigid lintel
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how did you manage from 0 to 1/2?

next wagon
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I’ll send it to you

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I managed using taylor expansion

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But now that x —> 1 i can’t use it

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I tried considering u = ln(x) so that when x —> 1, u —> 0 but i don’t think that works

obtuse pebbleBOT
#

@next wagon Has your question been resolved?

obtuse pebbleBOT
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grizzled wind
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I forgot how to do it

obtuse pebbleBOT
ornate karma
grizzled wind
ornate karma
#

AD bisects <CAB so it divides it into two congruent angles

grizzled wind
#

so next to 34 is also 34?

ornate karma
#

<DAB

grizzled wind
#

.close

obtuse pebbleBOT
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limber eagle
obtuse pebbleBOT
limber eagle
#

<@&286206848099549185>

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I can't even find a 5 step path that ends with a banana fickle

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i don't understand how to do it

cloud berry
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CHOOSE ONE OF THEM BELOW


1. don't know to add, subtract and multiply
2. don't know english
3. don't know math
4. don't know your name
5. i'm dumb
6. all of the above
7. none of these
8. write custom range between 1 to 7
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can you write your question then I can solve

untold scaffold
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8

cloud berry
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@limber eagle

cloud berry
obtuse pebbleBOT
#

@limber eagle Has your question been resolved?

obtuse pebbleBOT
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versed turret
#

Is the last part with the 45º the angle between a and b?

kind hawk
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Multiply out the dot product

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Remember the relationships between dot product, angle and lengths of vectors

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a^2 doesn't make sense when a is a vector

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Where is the cos term from

fierce lagoon
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You don't multiply the whole thing by cos(45)

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Also it's not a^2

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You don't square vectors

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@light brook understand the significance of a•a and b•b

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And look specifically what the 45° is between

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I saw that...

warm shaleBOT
#

Mehdi_Moulati

spiral knot
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cos(45) = sqrt(2)/2

warm shaleBOT
#

Mehdi_Moulati

spiral knot
#

where did 4*(sqrt(3))^2 came from ?

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yeah it's true @light brook

obtuse pebbleBOT
#

@light brook Has your question been resolved?

obtuse pebbleBOT
#

@light brook Has your question been resolved?

fierce lagoon
#

,w calc 3(4) - 3(3) - 10(2)(\sqrt(3)) cos(150 deg)

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Ha I'm blind

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,w calc 3(4) -3(3) - 8(2 sqrt(3)) cos(150 deg)

warm shaleBOT
fierce lagoon
#

Why is it -4(sqrt(3))^2

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-3 • 1 = -3

fierce lagoon
obtuse pebbleBOT
#
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obtuse pebbleBOT
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oak knot
#

Hi there, the unit I am working on is Transformations of Functions.

See below the 2 examples that I was working on.
In part b, I am asked to sketch the original function with a reflection across the x-axis.

I do understand that both the A and the C value ( af[k(x-d)]+C ) would have to be negative in order to make this reflection.

However , I dont quite understand why the positive 2 was grouped together inside the brackets when C values are outside the brackets in the general formula af[k(x-d)] + c, for when there is a negative outside f(x), due to a reflection across the X-axis.

Originally, I thought the equation for r(x) should be r(x) = -√x + 2

Is someone able to explain the reasoning behind this to me, is it wrong to think of this in terms of the general formula? Or am I just totally off...

oak knot
lost tree
timid silo
#

that sure is very pretty

cedar lichen
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The reflection turns f(x) into -f(x)

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Since f(x) = √(x) + 2, that means -f(x) = -(√(x) + 2)

oak knot
#

OH Shoot

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ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh the whoel thing

#

.close

obtuse pebbleBOT
#
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oak knot
#

Thanks

#

im stupid Lol

oak knot
#

but thanks anyways

obtuse pebbleBOT
#
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stray ridge
#

why cant you work this out using turning points

cedar lichen
#

How would you use turning points?

stray ridge
#

because quadratics are symmetrical, wouldnt the turning point be the midpoint?

cedar lichen
#

It would be, only if the arrow is landing at the same height as the archer (which it is)

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Nvm

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It is not

stray ridge
#

i know its wrong, but i cant quite visualize why

cedar lichen
#

Consider if the archer was on a trillion story building

stray ridge
#

ok

cedar lichen
#

The arrow would reach the turning point WAYYYYY before it hits the ground

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Not at the midpoint

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If you found the turning point, then doubled it, you'd get the time it'd take for the arrow to become level with the archer

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But it still has a trillion stories to fall before hitting the ground

stray ridge
#

wait il re read the question and the chat

lost tree
stray ridge
lost tree
stray ridge
#

thanks

#

.close

obtuse pebbleBOT
#
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dry egret
obtuse pebbleBOT
dry egret
#

This is what im thinking? Idk how to go on from here

cedar lichen
#

πr²h is volume, not area

dry egret
#

im so dumb

teal turret
#

So F/A

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And it’s force of gravity correct?

dry egret
#

yes

dry egret
teal turret
#

Remember that m/V = density

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And that gravitational force is given by m*g

dry egret
teal turret
#

See if u can go from there

teal turret
dry egret
#

so the weight is a force?

cedar lichen
dry egret
#

ah

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its like F = ma lmaoo

teal turret
teal turret
dry egret
cedar lichen
#

What's the area of the circle?

dry egret
#

the cylinders cross section

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pi * r^2

cedar lichen
#

Thats A

dry egret
dry egret
teal turret
#

How else will u get to mass

dry egret
#

nvm

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Im tripping badly

teal turret
#

U figured it out?

dry egret
teal turret
#

What are u stuck on

dry egret
#

finding the numerator 😢

teal turret
#

So the force = weight

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Weight = mg

dry egret
#

yeah i get that

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but where does density come into this

teal turret
#

How can we get mass from density

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Is there a formula relating the two

dry egret
teal turret
#

Yep

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So if weight = mg

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That means

dry egret
#

ah

teal turret
#

F = weight = mg = density * volume * g

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U get it now?

dry egret
#

but where does the h come in

teal turret
#

So now we have

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$p_c = \rhoVg/A$

warm shaleBOT
#

Stephen

teal turret
#

Correct?

dry egret
#

yep

teal turret
#

And what is A = ?

dry egret
#

pi * r^2

teal turret
#

Yep

#

So

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$p_c = \rhoVg/[\pi* r^2]$

dry egret
#

you multiply it to get the area of the entire cylinder

warm shaleBOT
#

Stephen

teal turret
#

This is what we have now right?^

dry egret
#

yes

teal turret
#

Ok and the problem wants us to show that $p_c = (\rho)(g)(h)$

warm shaleBOT
#

Stephen

teal turret
#

And we have $p_c = (\rho)(g)* V/[\pi* r^2]$

dry egret
#

h is multiplied

warm shaleBOT
#

Stephen

dry egret
#

to get the full area of the cylinder

teal turret
#

Yep

warm shaleBOT
#

Stephen

dry egret
#

its just h

teal turret
#

Correct

#

So there u go

#

There’s our answer

warm shaleBOT
#

Stephen

dry egret
#

just one more thing

#

How do I do this question??

teal turret
#

Not sure, been a while since I’ve done fluids, gas laws

#

I’d recommend opening up a new channel and closing this one

#

It looks like it’s just PV = nRT

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With 0.190 = h so A * h = V

dry egret
#

thats what im thinking

teal turret
#

But I’m not sure how to manipulate to get the addition of those densities so I still recommend opening a new channel sorry

dry egret
#

kk

obtuse pebbleBOT
#

@dry egret Has your question been resolved?

#
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tawny compass
obtuse pebbleBOT
tawny compass
#

-rotate

#

.rotate

tawny compass
alpine raven
#

,rotate 180

warm shaleBOT
tawny compass
#

Yeah so how do I do it w/o the a^4 + b^4 identity

#

If you do that it's easy but since its something from school I'm pretty sure you aren't supposed to use that

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I've tried everything i can btw, substituted the cosec^2 and sec^2, but i don't see much approach other than simplify and identity

unreal musk
#

Initial thoughts would be on those 1 + tan^2 and the 1 + cot^2 ...

tawny compass
obtuse pebbleBOT
#

@tawny compass Has your question been resolved?

unreal musk
#

Converting the RHS to that form just involves common denominator, multiple uses of the sin^2 + cos^2 = 1 identity, and splitting that -2(...) that you'd get into two separate bits

tawny compass
unreal musk
#

Right let me typeset what I did for you

tawny compass
#

oh got

#

i see it

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a^2 - b^2 then substitute in for sin^2 + cos^2 right

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wait that doesnt work lmao

unreal musk
#

$$
\begin{aligned}
\sec(\theta) \csc(\theta) - 2\sin(\theta) \cos(\theta) &= \frac{1 - 2\sin^{2}(\theta) \cos^{2}(\theta)}{\sin(\theta)\cos(\theta)} \
&= \frac{\sin^{2}(\theta) + \cos^{2}(\theta) - 2\sin^{2}(\theta) \cos^{2}(\theta)}{\sin(\theta)\cos(\theta)} \
&= \frac{\sin^{2}(\theta) - \sin^{2}(\theta) \cos^{2}(\theta) + \cos^{2}(\theta) - \sin^{2}(\theta) \cos^{2}(\theta)}{\sin(\theta)\cos(\theta)} \
\end{aligned}
$$

tawny compass
#

sorry for pinging i thought u forgot and thought it rendered or something

unreal musk
tawny compass
#

😬

warm shaleBOT
#

chartbit

unreal musk
#

Ah sheeittt it cut off ded

#

One second

#

There we go

unreal musk
#

It's often an easier way to prove identities, get the same thing on manipulating both

tawny compass
# unreal musk There we go

i thought about splitting it to use (a+b)^2 but then dismissed that line of thought too quickly i guess 😭

#

very nice thank you!!

tawny compass
#

.close

obtuse pebbleBOT
#
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acoustic pawn
#

Im supposed to prove that the complex numbers C are not a total ordered field using the assumption that either 0<i or i<0. i know you can show that in both cases this implies that 0<-1 but isnt this only a contradiction in the standard order we're used to in R?

acoustic pawn
#

For example if we take the order relation to be that the standerd order on the radius of a point to 0 (so the radius of -1 is 1) then -1>0 makes sense

#

And isnt that a total order since then every z can be compared?

#

I know im wrong but idk where i went wrong lol

kind hawk
#

at 0<-1 you are not yet done for your proof

#

if that's what you are wondering

timid silo
#

0<-1 implies 0<-1*-1=1 implies -1<0

acoustic pawn
#

oh lol okey that makes more sense

acoustic pawn
#

since then -1 = 1 > 0

kind hawk
#

well its easy to define an order on C

#

but you also want this to play well with addition and multiplication

timid silo
acoustic pawn
kind hawk
#

*C is not an ordered field with that order

#

the order is still well-defined

acoustic pawn
#

So it is an order on the set C but not an order on the group C?

kind hawk
#

not sure why you want to call it group now

acoustic pawn
#

i ment field sorry

#

mixing up my words

kind hawk
#

yes

acoustic pawn
#

So its not a well defined order on the field C but it is on the set C?

kind hawk
#

get away from this well-defined stuff

#

the order is well-defined, there is absolutely nothing wrong with that

#

but it just doesn't have the properties that would make C with it a totally ordered field

acoustic pawn
#

But you cant define that order on the field C or am i missunderstanding

#

because its not compatible with the field axioms or whatever (addition/multiplication)

kind hawk
#

you can define whatever order you want on the set C or on the field C

#

but with whatever order you define, you do not get an ordered field

#

"ordered field" is a new thing, it does not just mean order defined on a field

dark stirrup
#

Stealing from wikipedia:

acoustic pawn
#

oh thats exactly how my book introduces it tho. "In general we introduce a totally ordered field (F,+,.,<=) as a field (F,+,.) provided with a total order <= so that it satisfies the following properties : ....

acoustic pawn
#

the order isnt compatible with the field operations

#

so it cant be defined on that field

kind hawk
#

that quote says that "ordered field" is more than just field+order

#

it's field+order+properties

#

it can still be defined

#

it just doesn't satisfy the properties

acoustic pawn
#

OHHHH

#

i thought defining the order on the field "breaks" the addition on the field and therefor its not a field anymore

#

i think i got what you mean now

#

still a bit confusing but i think i got you?

kind hawk
#

yeah I think you do. I am being overly precise but there is a difference between not being able to define certain stuff and being able to define stuff but it not having properties you want

acoustic pawn
#

So if i define this order on the field, is it an ordered field, just not a totaly ordered field?

kind hawk
#

no

acoustic pawn
#

Okey so if i define that order on the field then its just a field with some order that isnt compatible with the field

#

sorry having trouble making it click

#

brb tho libraries closing haha

acoustic pawn
#

cool, i'll give it some time and come back if it wont click

#

Thanks alot!

#

.close

obtuse pebbleBOT
#
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prime crane
#

How would a toroidal planet core's magnetic field? Basically, if the Earth was torus shaped, it would have a toroidal core inside, and I'd like to figure out how would the magnetic field look like, mainly to know in what direction would a compass point if it was on it's surface

prime crane
#

Oh ok

#

.close

obtuse pebbleBOT
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timber fox
prime crane
#

Also, why is the channel still occupied? I already closed it

timber fox
#

It will close soon no worries

#

Although considering howww the magnetic field is ‘generated’ and assuming planets are held together with voodoo, you would have weird horizontal field lines as well

obtuse pebbleBOT
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dire nexus
obtuse pebbleBOT
dire nexus
#

i know part a

#

its just part b im struggling on

unreal musk
#

Mention of decimals suggests quadratic formula (or completing the square)

#

From those y values, match them with the corresponding x values

dire nexus
#

im not sure how to go about doing that though

high lily
#

do you know the quadratic formula?

dire nexus
#

yes

#

but thats for part a no?

high lily
#

no

#

substituting/eliminating x gets you the equation in part a)

#

apply the quadratic formula to that equation to get the values of y

neon eagle
#

possible*

dire nexus
#

uh

#

mb but idk how

high lily
#

wdym

#

you said you know the quadratic formula

dire nexus
#

well ye

#

but how do i substitute in simultaneous equation

high lily
#

wdym

neon eagle
#

You only have one equation from part a

#

Part a is a quadratic in y

high lily
#

you said you knew part a)
so supposedly you already eliminated x to get
3y^2 - 24y - 47 = 0
this is the equation you want to solve atm

#

and this is a quadratic equation

#

which can be solved using the quadratic formula

dire nexus
#

so 9.6 and -1.6

high lily
#

sounds about right

dire nexus
#

what does that mean tho

#

theres 2

high lily
#

it means there are (potentially) two possible values for y

#

and each will give you a respective value for x

dire nexus
#

so subsitute each in one?

#

for y

#

x = 67.6 y = 9.6 x = 0.4 y = -1.6 ?

#

cos i tried that and it didnt work

high lily
#

when determining x,
you should use the exact/unrounded values of y

dire nexus
#

so 9.627314339 and -1.627314339

#

x = 67.8 y = 9.6 x = 19.8 y = -1.6 ?

high lily
#

how are you getting 19.8 for x

dire nexus
#

oh nvm

#

0.2

#

is that right?

high lily
#

yeh

dire nexus
#

tyvm

obtuse pebbleBOT
#

@dire nexus Has your question been resolved?

#
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obtuse pebbleBOT
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upper hinge
obtuse pebbleBOT
dim bobcat
#

Do the Same thing as earlier

#

Find displacement along each component

#

s=ut+1/2at^2

upper hinge
#

hi again

#

i just cant get my hjead around this topix

dim bobcat
#

Will become normal

#

Just solve some questions

upper hinge
#

.close

obtuse pebbleBOT
#
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warm wadi
obtuse pebbleBOT
warm wadi
#

idrk how to start, I know its moved to the right by 5, stretched by sf 3 and moved down by 2

dark stirrup
#

yup you nailed it

#

moved to the right by 5

#

So a moves right by 5, then becomes a/2

warm wadi
#

im kinda lost by what the point is

muted delta
#

What does stretching do

#

@dark stirrup what does stretching do

#

I’ve never understood that properly

dark stirrup
#

Stretching (vertically) depends on the scale factor

#

Say the original y value c

muted delta
#

How does it affect a point

warm wadi
#

it says the answer is a = -10, b=1 or b=2

dark stirrup
#

And say the scale factor is a

#

Then, @muted delta, the new value is a*c

muted delta
#

Gotcha

#

Does stretching do anything to the x value

warm wadi
#

idk how to get to the answer from this tho

muted delta
#

For example moving it to the right 5 units would get you to (a+5,b)

dark stirrup
#

@muted delta, you can stretch both vertically or horizontally. y=a*f(x) will scale vertically by a factor of a. y=f(b*x) will scale horizontally by a factor of b

muted delta
#

That makes a lot of sense

dark stirrup
#

@warm wadi, you deduced that the graph shifts to the right by 5

#

That is, whatever the x coordinate was originally, it'll be 5 units to the right now

warm wadi
#

im lost

#

how do I find the possible values of it so if its a+5,b then the point it does (a+5)/2 how does it equal -10

dark stirrup
#

You were told that the original x-coordinate was a

warm wadi
#

im so dumb

dark stirrup
#

When you shift a 5 units to the right, it says the new x-coordinate is a/2

warm wadi
#

i get it now

#

ty

#

.close

obtuse pebbleBOT
#
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nocturne minnow
#

Post your work

obtuse pebbleBOT
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mossy spear
#

Translate the parabola y=3x^2 + 1 along the vector v = (2, -1) what is the new function?

cedar lichen
#

What have you tried

mossy spear
#

x'=x+2
y'=y-1

#

so then x=x'-2 and y=y'+1 ?

cedar lichen
#

Yes

#

Then?

mossy spear
#

should I just sub them into the original parabola equation?

cedar lichen
#

Yes

mossy spear
#

ok

#

I have another problem

#

which I can't solve

#

I have to show that for all foci and for all horizontal lines y=k (with k in R) there exists a parabola with focus F and directrix d:y=k

#

no idea how to do this

#

<@&286206848099549185>

trail musk
#

The choice of F is arbitrary?

daring rock
#

@mossy spear Do you know what a parabola is?

#

Like, geometrically I mean

#

this actually isn't completely true, there's a bit of an edge case if F is on y=k

obtuse pebbleBOT
#

@mossy spear Has your question been resolved?

obtuse pebbleBOT
#
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mossy spear
#

.reopen

obtuse pebbleBOT
#

mossy spear
#

all the points in a parabola are equidistant to the focus and the directrix

daring rock
#

Yeah, exactly

#

so put that in an equation

#

(distance from (x,y) to focus) = (distance from (x,y) to directrix)

mossy spear
#

ok one sec

#

|y-k|=sqrt((x_f - x)^2 + (y_f - y)^2)

#

where x_f is the focus x value and y_f is the y value

#

|y-k| is the distance from the point (x,y) to the directrix

daring rock
#

Yeah

#

Notice if you square both sides, the y^2 terms cancel out

#

leaving you with something you can rearrange into

#

a form like y = ax^2 + bx + c

#

the weird edge case is when y_f = k

#

kinda falls apart there

mossy spear
#

uhh

daring rock
mossy spear
#

so after I square both sides, I cancel out the y^2

mossy spear
daring rock
#

A quadratic equation (with a != 0) is a parabola

#

so, yeah

mossy spear
#

okk perfect thank you

#

.close

obtuse pebbleBOT
#
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bleak skiff
#

is there a way to prove that $f_n (x) = x^n - x - 1$ is always increasing, if $n \geqslant 2$ integer and $f: [1, +\infty [ \mapsto \mathbb{R}$; without using derivatives?

tardy epoch
bleak skiff
warm shaleBOT
#

lilisworld

trail cloak
#

I guess you can prove it using reasoning

bleak skiff
#

so it basically means comparing f(x) and f(x+1)

trail cloak
#

Since x varies from 1 to infinity

bleak skiff
trail cloak
#

Well you can just mention the fact that x^n will outweigh -x-1

#

And thus will give you a net increase over all the values of x between 1 and infinity

bleak skiff
#

yes im dumb kekw

#

thanks

trail cloak
#

No you ain't

#

No worries :)

wild swallow
#

that

trail cloak
wild swallow
#

seems kinda thonk

zenith raft
trail cloak
#

Really?

wild swallow
trail cloak
#

Maybe I missed something

wild swallow
#

you need to prove that x^n - x is increasing for x>1

trail cloak
zenith raft
warm shaleBOT
zenith raft
#

which doesn't work

wild swallow
#

and both factors are increasing

#

for x>1

fierce lagoon
#

Is the \parens a packet thing

trail cloak
#

Maybe

wild swallow
#

no its a me thing

fierce lagoon
#

$\parens{x+2^x}$

warm shaleBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

trail cloak
#

Package moment

fierce lagoon
#

Crying

#

I want :((

trail cloak
#

Preamble

warm shaleBOT
trail cloak
#

Yep

#

All preamble coding

#

All I have is green

#

$lol$

warm shaleBOT
#

VulcanOne

trail cloak
#

Anyways let's not stray away

#

From the question

#

Am genuinely curious

warm shaleBOT
zenith raft
trail cloak
#

Hmm

zenith raft
#

sorry i'm beating this reasoning to a pulp

wild swallow
trail cloak
#

Well I haven't done reasoning in a while

#

Civil Engineering moment

#

Beat it all you want

tough tulip
#

your a civil engineer?

trail cloak
#

Yeah

tough tulip
#

wow is it hard

trail cloak
#

Student still

#

Nah

#

Needs a

#

A bit of imagination and some uhh

#

Future thinking

#

You know

#

Like thinking ahead

tough tulip
#

do you mostly study calc

trail cloak
#

No

#

Which is why I hate undergrad studying for Civil

#

Masters and PhD uses calc a lot

bleak skiff
#

.close

obtuse pebbleBOT
#
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trail cloak
tough tulip
#

okay

obtuse pebbleBOT
#
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wild orbit
#

how do you do the last question

obtuse pebbleBOT
wild orbit
#

this is what i have so far

#

but i cant turn this into a quadratic so idk

obtuse pebbleBOT
#

@wild orbit Has your question been resolved?

rugged wind
wild orbit
#

for igcse

mossy spear
#

a and b are correct

#

for c you know that rula buys 4 more sacks than paul

#

so let r be the number of sacks rula buys and p the number of sacks paul buys

#

r=p+4

#

because rula buys the same amount of paul's sacks but gets 4 more

mossy spear
obtuse pebbleBOT
#

@wild orbit Has your question been resolved?

#
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fading birch
#

So I know the 1/x^p is equal to x^-p

obtuse pebbleBOT
fading birch
#

oh wait

#

.close

obtuse pebbleBOT
#
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marsh sand
#

has anyone here completed Schaums Outlines of Advanced Calculus

obtuse pebbleBOT
#

@marsh sand Has your question been resolved?

marsh sand
obtuse pebbleBOT
#

@marsh sand Has your question been resolved?

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sullen tusk
#

is there any trick to reform this easier than multiplying all out ?

kind hawk
#

well you can factor out (n+1)^2 at least

#

in what form do you want to end up

sullen tusk
obtuse pebbleBOT
#

@sullen tusk Has your question been resolved?

sullen tusk
#

i thought about getting (n+1)^3 to (n+1)^2 , so i could get it into the first brackets and already have the ^2 for the result but not working yet

obtuse pebbleBOT
#

@sullen tusk Has your question been resolved?

austere shard
#

((n+2)!/2n!)² is ¼n²(n+1)². the original expression is (n+1)²(¼n²+n+1)... If I didn't do anything wrong, they are completely different

kind hawk
#

$\binom{n+2}{2}^2 = \left(\frac{(n+2)!}{2!n!}\right)^2 = \left(\frac{(n+2)(n+1)}{2}\right)^2 = \frac{(n+2)^2(n+1)^2}{4}$

warm shaleBOT
#

Denascite

sullen tusk
austere shard
#

thank you, I'm slowly getting stupid writing math on my phone

sullen tusk
kind hawk
#

show your work

#

pulling out the (n+1)^2 like you said is correct

sullen tusk
#

My idea was to get the (n+1)^2 in the first brackets and then continue but i havent had an idea how to do this

kind hawk
#

pull the (n+1)^2 out of both terms

sullen tusk
#

Oh

kind hawk
#

$(n+1)^2 \left[ \frac{n^2}{4} + (n+1)\right]$

warm shaleBOT
#

Denascite

sullen tusk
#

why is it n^2/4 ?

#

if i multiply it again, wouldnt it be n^3 + n^2 / 4 then ?

kind hawk
#

the first term is n^2(n+1)^2/4

#

I pull the (n+1)^2 out

sullen tusk
#

ok now it makes sense

kind hawk
#

can you finish it from there?

sullen tusk
#

ill give it a try. but should be able to. i think the hardest part is done

obtuse pebbleBOT
#

@sullen tusk Has your question been resolved?

obtuse pebbleBOT
#
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karmic hedge
#

I know the vector 3 over 1 is orthogonal to the line and passes through zero

#

but idk how to get the intersection point

obtuse pebbleBOT
#

@karmic hedge Has your question been resolved?

viral blade
#

Vectors aren't lines, they don't pass through zero

#

if vector <a,b> is orthogonal to the line and <3,1> is orthogonal to the line then how can you relate <a,b> with <3,1>

karmic hedge
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its the radius of the circle and the norm of the tangent

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.close

obtuse pebbleBOT
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mild cipher
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help

obtuse pebbleBOT
mild cipher
lost tree
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which one do u need help with

supple apex
mild cipher
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plss

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pls help me

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@supple apex

nocturne minnow
obtuse pebbleBOT
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@mild cipher Has your question been resolved?

obtuse pebbleBOT
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mild cipher
obtuse pebbleBOT
mighty geyser
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what have you tried?

obtuse pebbleBOT
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@mild cipher Has your question been resolved?

mild cipher
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tq for your help

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i have solved it

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:)

obtuse pebbleBOT
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sleek breach
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you know how when we mean 65432*1 we call it 6 factorial (6!)
so whats it called when we mean:
6+5+4+3+2+1

warm canopy
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6th triangular number

sleek breach
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pretty cool, thx

elfin burrow
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you can write a closed form for such an expression

sleek breach
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like?

elfin burrow
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1 + ... + n = n(n+1)/2

obtuse pebbleBOT
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@sleek breach Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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waxen hemlock
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Did I set this up correctly?

obtuse pebbleBOT
waxen hemlock
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The word problem is really confusing me lol

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But if I did it correctly then I assume I would use sine

ornate karma
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yup

waxen hemlock
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oh really?

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yay lol

ornate karma
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solve for x yes

waxen hemlock
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I got a weird number tho

ornate karma
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i got 18.663

waxen hemlock
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How did you put it in your calculator

ornate karma
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sinx = 80/250

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sin^-1(.32)=x

waxen hemlock
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oh ok maybe I mistyped

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I don’t get how you calculated it

ornate karma
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Just use a normal calculator

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I dont know why its giving you that

waxen hemlock
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alr

ornate karma
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you can check it

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sin(18.663)=x/250

waxen hemlock
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Did I set this one up correctly

ornate karma
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250sin(18.663)=80

ornate karma
waxen hemlock
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Woohoo

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What did you get for that one

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Because my calculator is janky

ornate karma
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sinx = 7/15

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sin^-1(7/15) =27.818

waxen hemlock
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okay yeah I got a a totally different answer idk why my calculator is being weird but Ty for ur help

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obtuse pebbleBOT
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silver plover
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doing a past paper rn

obtuse pebbleBOT
silver plover
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plz dont tell answer

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unsure with that x

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is it with the sqrt ?

robust sleet
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no

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its outside

silver plover
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?

elfin burrow
robust sleet
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e^((sqrt(2)*x))

fickle turret
robust sleet
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past exam

silver plover
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i DONT WANT THE ANSWER LOl

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hahha dw mehdi

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ight cool

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thanks

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obtuse pebbleBOT
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spiral knot
silver plover
versed cave
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(You can always use l'hopital if you are already familiar with it)

unreal musk
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No need tho - it should be easy to spot what the limit would be with an appropriate sub

spiral knot
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or you can use the definition of the derivation

warm shaleBOT
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Mehdi_Moulati

elfin burrow
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forgot the limit, but yes

silver plover
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for that

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question

versed cave
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What's wrong with it

silver plover
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i thought mehdi said it was 1

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the answr

spiral knot
warm shaleBOT
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Mehdi_Moulati

silver plover
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oh ok

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kl

warm shaleBOT
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Mehdi_Moulati

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Mehdi_Moulati

obtuse pebbleBOT
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zinc spruce
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What mistake have i made in sketching this graph

zinc spruce
spiral knot
zinc spruce
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the inside derivative

spiral knot
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$$g(x) = x²e^{-2x}$$
$$g'(x) = 2xe^{-2x} -2 x² e^{-2x}$$

warm shaleBOT
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Mehdi_Moulati

zinc spruce
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x is powered to 4

spiral knot
zinc spruce
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i came as far as this

warm shaleBOT
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Mehdi_Moulati

zinc spruce
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I cant upload my actual pic of my graph because discord is ruining it

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but that looks similar to what i have posted which isnt entirely correct

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x=1/sqrt(2)

spiral knot
zinc spruce
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oh right

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so i just have to continue skething on the left side as well

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tnx

spiral knot
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you can say that g(x) is even function :
because g(x) = g(-x)

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you need just to check one side

zinc spruce
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yes exactly

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tnx again

warm shaleBOT
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Mehdi_Moulati

spiral knot
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since e^{-2x} is always positive

spiral knot
obtuse pebbleBOT
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@zinc spruce Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
obtuse pebbleBOT
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@violet arrow Has your question been resolved?

obtuse pebbleBOT
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strange fiber
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If the determinant of a matrix is equal to 3, is the determinant of its second power equal to 9?

haughty coyote
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det(AB) = det(A) det(B)

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It follows for any integer n (including negative if A is invertible) det(A^n) = det(A)^n
Taking n = 2 and det(A) = 3 answers your question

strange fiber
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Seems to be 9

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If we change the order of columns in a regular matrix, the determinant of the matrix will always..."

change sign
none of the other answers are correct
remain the same

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Its the “none of the other…” right?

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Cuz it can get multplied by either 1 and -1

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Since there is the always

haughty coyote
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Yes. Changing sign can hardly be interpreted as not changing sign

obtuse pebbleBOT
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@strange fiber Has your question been resolved?

strange fiber
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The number of odd permutations on a five-element set is equal to..."

25
5
60
120

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It is 60, correct?

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Half are odd

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Half are even

haughty coyote
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Yes

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It's always n!/2

obtuse pebbleBOT
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@strange fiber Has your question been resolved?

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timid silo
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is this right

obtuse pebbleBOT
nocturne minnow
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Use desmos to confirm

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You can plot x = 6 in desmos

timid silo
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(But yes)

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.close

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lone harbor
obtuse pebbleBOT
lone harbor
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what i had done recreated in paint

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as you can see i have found the inequalities

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but apparently there is a third inequality x<-

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x<-5

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where did that come from

rigid lintel
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thats the intersection between l and the parabola

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x = -5

lone harbor
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yes but how does that count as an inequality in defining the region

obtuse pebbleBOT
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@lone harbor Has your question been resolved?

lone harbor
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<@&286206848099549185>