#help-10
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how did they combine them here?
multiply the right fraction by x-6 on top and bottom
is x + 5 multiply by x - 6 = x + 5?
yes, you multiply x + 5 by x - 6, they are not equal
no?
what is it then?
the answer to what?
to multiplying the right fraction to x - 6
yes, multiply the top and bottom by x-6, you get what's in that red circle
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The wording confuses me. I could use binomial series. But in terms of t/P I am not sure
@tardy kite Has your question been resolved?
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Guys I fixed the image
Ok anyways, finding second derivative through implicit differentiation but I messed up
I lost the 6xy smth that should be in my final alswer
Spoiler alert, 6xy smth isn't in my final answer atm
my xy stuff cancels out and i don't think it's supposed to π
@meager hull Has your question been resolved?
<@&286206848099549185>
unless I'm overthinking it
and there really is no 6xy in the numerator of my final answer
@meager hull Has your question been resolved?
Hint
Your second derivative may be easier if you do implicit differentiation of the first line you wrote. That way, you don't need to use quotient rule where stuff gets messy
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How can I add (a/12) + 12 together in an equation
12 + a/12 = (144+a)/12
if thats what u mean
Probably not, its a longer equation so should I post the whole equation?
sure
also whats the thing in between a and 100
ok
for the RHS you wanna get rid of the fraction on the bottom and top by multipling top and bottom by 12
do that first
$\frac{100a}{150}=\frac{100a}{a+144}$
πππππππ
you should end up with this
yeah
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$\left(a+144\right)\left(\frac{100}{150}a\right)=100a$
πππππππ
Do I gotta factorise?
uh yeah
wait
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.
oh
$\left(a+144\right)\left(\frac{100}{150}a\right)=100a$
πππππππ
How can I distribute efficiently
$2/3\cdot a^2+96a=100a$
πππππππ
uhm
Yeah this is a quadratic definitely
$2/3\cdot a^2-4a=0$
πππππππ
Yea
a?
$a\left(2/3\cdot a-4\right)=0$
πππππππ
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I have a question that I'm not sure how to word, it involves coordinates
How do I transform coordinates so that the origin is at the center of one side of a square?
Let me try to make a visual example
Iβm fairly sure itβs just a translational transformation from the wording
Probably I guess
No way to know for sure until we get a visual
I am trying to programmatically place objects in a 2d plane, and I'm doing that based on their position in a 2d array, so [0, 0] would be at (0, 0) on the graph. I want to make it so that [0, 0] in the 2d array is placed half the width of the square over. If this even makes any sense π
So it would normally be like it is on the left, but I want it to be like it is on the right
Is one of the corners already at the origin?
I'm not sure what you mean
If you have individual coordinates that correspond to locations, you would just need to translate each coordinate over half the width of the square
If that isnβt whatβs happening then I donβt think I have the time to figure out what youβre doing unfortunately, Iβm about to board a plane
The problem I am facing is I want to be able to scale this square, and have the red point stay in the same place in the world space
I'm really bad at explaining
And normally if I scaled the square, the only point on the square that would stay in the same place would be in the corner. I want it to be halfway along one of the sides
Are you trying to make a function that makes [0,0] = (W/2,0)?
I think so, yeah
That is a pretty interesting problem
Iβm not sure if I have the time to figure this out
I feel like the easiest method would be to redraw the square such that the corners sit at (-W/2,0),(W/2,0),(-W/2,W), and (W/2,W)
If you have the exact width of the square then you can substitute it in for W, and you can add a multiplier c to each corner to scale it quickly
Iβm assuming youβre coding it?
I think I figured it out
I'm working with only odd widths, so [x, y] in the list would be at (x - (W/2 + 1), y)
I forgot to account for the scaling of the pieces
Ahhh, alright
Sorry for wasting your time π
I think I might be good for now, I'll be back if I can't figure out how to account for scaling lol
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i dont understand top line
hows he getting 1/2 and -1/2
on right side
can someone explain
Partial fractions decomposition
is this a knockoff blackpendredpen 
prob best i do it the other way, its easier anyway
ty 
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hi
this is a Green's Theorem problem
i dont understand how to approach this
<@&286206848099549185>
Have you looked at the definition of the theorem?
@upbeat willow Can you identify L and M?
yes
need help with the modulus thingies
to determine the limits for the double integral
hmmmm
yes but didn't think of it.
do I just break these down into 4 fragments?
and solve for line segments
Worst case yes, sometimes you can identify a symmetry that would let you just multiply one quadrant by 2 or 4 to get the answer.
Are you familiar with even/odd functions?
yes
i've done line integrals for line segments from a coordinate to another coordinate with parameterization
will try that by taking these 4 coordinates of the rhombus
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i think i did everything here right but iβm just stumped with number 4
i think itβs simple but the answer wonβt cross my mind
congruency
RS=QU
QUT=RST
QTU=RTS
by AAS Congruency , RST =~ QUT
so by CPCT(Corresponding Parts of Congruent Triangles) , QTU=RTS
bruh
the reason for 4
u write as
Corresponding Parts of Congruent Triangles are Equal
CPCT
no it was given because we were given that information from the picture
thanks anyway
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can someone explain why these two equations look so similar but the graphs go in opposite directions?
The slopes
It's perpendicular to each other, I believe
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they definitely dont look perpendicular 
Looks can be deceiving, but they are perpendicular
Unless I did something wrong
their normal vectors arent perpendicular
one is a reflection of the other through the vertical axis
doesn't that show they aren't perpendicular lol
L
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could i get some help with this?
Have you graphed it to help with intuition?
yes i have
Yeah so subtract that from the other equation to get an equation that singularly described your solid
i did all of that and got 256/3pi
but answer is 64/3
pi
i converted to polar and everything
Can you show me please
Also are you allowed to integrate using volume of revolution?
Might be easier
set up the integral in whatever coordinate system you want to use first
and then you can always change coordinates later
i set up in xyz and converted into polar bc i dont feel like doing trig suvs
this one lends very nicely to cylindrical coordinates I think
so what did you get for the integral then?
^
okay
not the value
the actual integral
like whatever you set up
a number is meaningless
sec
I already asked for their working
that doesn't seem right
feel free to check my work idrc
volume is always a triple integral of 1
because each unit volume is literally counted equally to any other unit volume
(well, after you add in the Jacobian, it might be r)
forget everything else what boxed is what i concluded was the final integral
feel free to show me where im wrong
I just told you
ur telling me but not proving it
the volume is always a triple integral of 1 in Cartesian coordinates, and when you change to cylindrical, it should just be an integral of the Jacobian of the change of coordinates
prove what?
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I'll just give two examples,
f(2) means you look at the table for f and find 2 in the x row. This corresponds to a -3
f^{-1}(-3) means you do the same but look for -3 in the other f(x) row
so you get 2
also note that (fog)(a) = f(g(a))
so how do I calculate (f o g)(2)
f(g(2))
yeah but then that's where I get confused
you do it inside out
am I supposed to look for the x value of 2 in the g(x) section
I don't understand how to do it inside out tho
think of what f and g are
or what functions are
they take some value x, do something, and spit an f(x) out
so you can draw (fog)(3) like this
the number to the left of the arrow is on the x row, and to the right is the f(x) or g(x) row
functions
yeah I know but what kind
like here I'm trying to find the values of a function from a table
I just answered my own question
fuck me bro π
it's just the concept of functions in general
the first part I guess, if it's split into parts
@barren vapor Has your question been resolved?
composite functions
@barren vapor Has your question been resolved?
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Is (2n+1)pi/4 and (4n+1)pi/4 same when it comes to writing trigonometric general solutions?
if yes how?
consider 3pi/4
π
usually n is taken to be an integer
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@timid silo Has your question been resolved?
@timid silo Has your question been resolved?
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where is the twerking bee
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how can i solve this
i found radius $arcsin(x^2)$
TufanBob Kare Pantalon
then i used disk method which lead me to this: $\int_0^1 \pi * \arcsin^2(x^2)$
TufanBob Kare Pantalon
@red hearth
okay np
okay, okay np
It was a guilt for me π
Was this your problem?
yes
Ok one sec
<@&286206848099549185>
Read the problem again, you are revolving around the x-axis
So the radius isn't arcsin(x^2)
then what is the radius?
Do you have any ideas?
Okay
So since you want to use disk method, how do you think the disks would look on the graph?
something like that
my english is not enough
...
bruh
i'm struggling with this question for like 2 hours
thanks stranger with anime pp!
oh btw if you use disk method you need to do some extra steps to get the volume
TufanBob Kare Pantalon
then i used disk method $\int_0^(\pi/2) \pi \sin x$
TufanBob Kare Pantalon
this is the area you're rotating around the x axis
Yeah you need to take the volume of a cylinder minus the volume you got with disk method
volume of cylinder = pi * radius^2 * height
but which cylinder
purple area rotated - red area rotated = yellow area rotated
Yeah
aye np :)
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Confused with this question. Do i just list the set of the vertices $V_1$ and $V_2$? With them being:
[
V_1 = {v_1, v_2, ..., v_n}\text{ } (n \geq 1)
]
[
V_2 = {v_1, v_2, ..., v_m}\text{ } (m \geq 1)
]
β‘LexQaβ‘
not like that
what are V_1 and V_2?
just the set of vertices i suppose
what's off?
your V_i list the same vertices
9^x = x solve for x
oh sorry
[
V_1 = {v_1, v_2, ..., v_n}\text{ } (n \geq 1)
]
[
V_2 = {u_1, u_2, ..., u_m}\text{ } (m \geq 1)
]
β‘LexQaβ‘
@unreal spire open your own channel
i dont think i can
yes you can.
i got it thanks
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Are you allowed to solve the problem like this?
do you have some doubts about a particular step?
there is nothing here that is wrong
i suck at math pls help
@honest chasm open your own channel. read #βhow-to-get-help
@ocean kestrel Has your question been resolved?
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can someone help me understand why x is sin n y cos
There are.... a lot of stuff in that pic. You should probably specify what you mean
well those r components
Heβs asking why the horizontal vectors are represented as sin and the vertical ones are represented as cos when itβs usually the other way around
The frame of reference is rotated and reflected i guess (from your usual form), try drawing triangles with those angles and write them into component form
Basically the reason why itβs switched from the norm is due to how the angles are set up. Since sine is opposite over hypotenuse, it becomes the easiest way to represent the x direction with the given angles. Looking at T2, with T2 being the hypotenuse, the opposite side from the angle is the x direction, meaning the value of the side would be T2sin(theta)
yh exactly
just posting again so i can look at pic n read ur comment
Itβs the same reason why the y direction is cos. If you look at T1, the adjacent side is the y direction, so the vertical component is T1cos(theta).
Give me a minute to grab my laptop
thanks
they can as always was told cos is x n sin y
as circles show
Sometimes we need to break from the norm to solve problems
i see
Booting up laptop, then Iβll annotate the image
thx
I've annotated the steps for T2
thanks as will be same for both
I can't find where it saved to one second
nw
yh thats much clearer
So in future problems, remember to look at the angle to figure out which direction is opposite and which direction is adjacent
u familair with eignevalues/eigenvectors... simple question i have
yh
Somewhat familiar with those, although it's been a little bit since I've reviewed them
do u kno why i divide by 2
obviously in the column vector.. is it to get that unity on rhs
ill share notes of this section
@kind depot thanks
It does appear from the notes that dividing by 2, which is X3, would return the vector to unity
It looks like you only need to turn X3 to unity
l1 would be the hypotenuse
as it looks like x1 is in x direction and l is y
oh yh its the solid line rather than dotted
right
thx
No problem
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Help me solve this geometry homework please
@timid silo Has your question been resolved?
u asked the same question twice
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can this be done on a calculator.. does anyone know
Finding those roots? On what calculator?
Graph it
Some calculator models do, some don't...
On your TI-84
casio fx 991ex
Yeaaaa, pain π
Try shift solve?
(I had a calculator emulator of that back in the day, but my subscription ran out haha!)
lol
Okay well you can always use desmos
not in exam hall
prepping for exam
I see
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ik this sounds really dumb but how would I simplify 2sqrt5β’5sqrt5
Use the fact that βaβb = βab
Yes
says itβs incorrect rip
(2)(β5)(5)(β5)
By rearranging
(2)(5)(β5)(β5)
10(β5)(β5)
What's (β5)(β5)?
5right?
Yes

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does anyone know?
i see
let me try to solve it
i have gotten it wrong
i dont understabd
is it 110?
What's the measure of arc IE
How it says, specifically, "the measure of the angle formed by two tangents ... is half the difference of the measures of the intercepted arcs"
So you didn't do the difference
What is the difference between the arcs
55?
I read
@spiral tulip Has your question been resolved?
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the question is not necessarily hard
i just dont get how i will see that g(x) = 2/3
g'(2) = 2/3 *
yes
you could draw a tangent line (trying to be precise) in order to deduce the intended value
yeah thats what i did
the thing is that i think its hard on the computere
so i get many different answers
i didnt know if there was a way to see it without drawing a line
not really other viable options
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In this image above, the EPE is expected prediction error where X and Y are random variables. And they have a joint probability distribution Pr(X, Y). What does the Pr(dx, dy) mean and do in this integral above?
@grand sky Has your question been resolved?
Linear spaces being vector spaces yea? @grand sky
yeah
for a) i worked through the axioms and I think it is but i'm not 100% sure
is it valid to say every element is in the form (a,a+nk) and go from there
From a quick look, I believe it is too!
Hmm the way I do it is to just go through the axioms one by one tbh
As you don't yet know if it's a vector space to have a basis for
for b) how would i go about finding an additive inverse
But I believe many of them just follow from the real number properties?
Well, for, say, ar^{n-1}, wouldn't -ar^{n-1} do? It is a geometric sequence after all
is it just showing if i make both components negative it's still in the set
yes that's what i was wondering, ty!
Hmm, but then would a linear combination of geometric sequences still form a geometric? That's what I'm thinking, hmm
Same
Hmm, well 1 is a geometric sequence, and so is, say, 2^n, maybe that might form a counterexample...
Whether 1 + 2^n has a common ratio...
you mean 1,1,1,1,1,1
(still thinking this live btw)
right
Yea, first term and common ratio being 1
it can't right if you just look at 3 consecutive terms
9/4 != 17/9
Ah yea, I was being slow and was gonna do it the "general" way, you could have just done that π
You right on that π beat me to it!
are you college level?
im just wondering when I would formally cover these things at college
Graduated ages ago π
I think by first year, you should get an intro to sequences and vector spaces pretty early on!
Personally believe the last one does form a vector space tho? (again by quick eyes)
Any linear combination of sequences that satisfy that, will also themselves satisfy that I believe
yes and you can just make an additive inverse by negation again so i think it works out
Yep, that should be it! But of course, I'd say go through all the axioms and say why each are true!
yep
Ahh, nice nice!
for this one
can i say that as different basis vectors are linearly independent, if one is a subset of another they are not linearly independent - and so they must be the same basis vector
Hmm...
Not sure I see what you mean tbh
At least in the finite dimensional case, I'd just say that both being bases means they have the same size, and one being a subset of the other immediately forces them to be equal (else if not, you'd have something in one that you don't have in the other, contradicting the previous statement I made wrt them being the same size)
Basically [ha!], if two finite sets have the same size and one is included in the other, then they must be equal, yea?
im thinking for r over r
it has to be 2 right
wait hmm
would it actually be 1
since one base takes you to every real
Yep, e.g. {1} forms a basis for the real numbers over the real numbers 
r over c would again be 1 right
waitttt
I'm not entirely sure
because you only need 1 basis for the reals
but is the dimension what's required to navigate your vector space
or what's required to navigate your field
Hint: ||is R a complex vector space?||
no i dont think so
(tysm for teaching me how to do that btw
)
Why not?
wait
R is a subset of C
but R has no complex part
so there is no imaginary basis needed
so there's only the real basis?
Hmm, there's better wording for that...
Hint 2: ||can you find a vector space axiom that fails?||
I'm not sure on that
can't you say if R was a complex vector space 'i' would be a basis but it isnt
Hmm, don't think that makes sense tbh
Anyways... take F = C, V = R
There we go! e.g. i is in C, 1 is in R, but i*1 = i is not in R
So you don't have scalar multiplication!
ill try to do c over r on my own and I'll @ you once ive made a solid attempt
2 i think
both operations work
and 1 and 'i' work as bases
and 2 for C over C surely since 1,i are bases
and both operations work
@unreal musk
Yep, {1,i} is a basis for C over R (or 1 and i are "basis vectors" for C as a real vector space)
polynomials I think for deg<=n it would be n+1
since linear combinations of x^n from 0 to n form every polynomial
so those can be the bases
Agree, facts π
Hmmm...
Well, that's technically true π
Can you find me a basis for that space? How many elements does it have?
x^k s.t. k>=n
Yep, how many elements are in that set?
k+1
Hmmm, not quite...
(And k is your "dummy variable" here)
You start from k=n... do you ever stop?
Yep, it's infinite dimensional! (and clearly, that becomes the answer to the space of all polynomials...)
for c) it should also be infinite right
since x(x-1)(x-a)(x-b)...(x-z) satisfies the conditions
and the polynomials with factor x(x-1) is also infinite
I think it is, personally, for both parts
periodic functions can also be done with polynomials
since any polynomial composed of the trig functions is also periodic
so you can just use what we said early to say they're infinite (i think)
What do you mean by that sorry?
(This one I'm actually a little bit stumped on tbh
)
okay so
let's say we have a periodic function like sinx
it has period 2 pi
any polynomial composed of sinx
eg
Asin^2x+Bsinx+C
also has period 2 pi
hence
for any periodic function with period T
all polynomials of that function also have period T
That's true, I agree, but that doesn't say much about any periodic function, no?
luckily I don't have to prove anything rigorously so word explanations are fine
Think they just mean R^N there, you know? You know the normal usual vectors you think about in geometry
(Damn maths, I was gonna say "normal", then realised that also had another meaning in this context π )
oh yeah like the norms of vectors
or normal like perpendicular
i think it would just be N dimensions then
Yea that π whenever I have a conversation about maths, I always end up having to be careful 
Yea pretty much, don't think there's a trick to that other than it literally just being the N dimensions
Probably put it there to have you fried π
Hmmmm, part of me still feels a little bit off about this one tho 
any periodic function for T has an infinite family of polynomials of any degree that is also periodic with period T
Actually, no, I think it's fine, I'm thinking of Fourier series but those aren't finite either
ohh I think I've heard of those
i think you've helped me through practically everything
this one isn't hard it's just a bunch of the same thing so i think ill be okay
i can show linear dependence by expressing one as a linear combination of another pair
so it's cool
Yea it's just that, set $\alpha_1 \mathbf{v_1} + \alpha_2 \mathbf{v_2} + \alpha_3 \mathbf{v_3} = \mathbf{0}$ and see whether the $\alpha_i$'s have to all be nonzero or not
chartbit
Hahah no worries, and thank you (and @timid silo) for teaching me that spoiler thing π
It's nothing ahahha π
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how do I solve something like this?
What does the notation (x, y) mean?
horizontal and vertical
But what does it mean in terms of a function?
For example, if y = xΒ², then (2, 4) is on that graph. Why?
Do you know how to graph functions?
yeah
How would you graph a function?
But what if you're not given points? How would you graph y = xΒ²?
You don't know how to graph y = xΒ²?
I dont remember
f(x) = y means (x, y) is on the graph
(2, 4) is on f(x) = xΒ² because f(2) = 2Β² = 4
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is it possible to make the x sqrt ln(x) = u ?
Try it
wdym by in a row ?
One after the other
ok so I make this the u
Yours probably works, but if I can, I'd rather spare myself computing the derivative of your expression
Actually I'd expect sqrt(ln x) to work
Not what you said
that implies I have to split it into 2 fractions
It's already split into x and sqrt (ln x)
ok
by doing u = sqrt ln x
i got integral 1/u du 2 sqrt ln x
the sqrt ln x I need to u substitute it too?
is this the second u sub ?
That's the "complicated" u-sub actually
Which does it in one go
That's literally 1/u du 2u
Which is just 2du
du * u is du ?????????????
1/u * du * u = u * 1/u * du = du
du = 1/ 2x sqrt ln x
my integrand is
It's clear then no ?
being honest no, I am more confused now as I though we could not do these manipulations
2du just removes the integral sign ?
ok
ok so integral of 1/x sqrt ln x
du is 1/ 2 x sqrt ln x
2 times that
removes the 2
Don't forget dx when you write that
this is even worse then the first one
hold on
2 du is this
integral of 2 du
it hasn't changed anything
this was the original integral
Once you've reached that, the integral is trivial
The integral of 2 du is the same as the integral of 2dx. It's just a dummy variable
ah ok
That's why you can write
$2 = \int_0^\pi \sin n dn$
mateo713
People are going to scream because n is a terrible choice for an integration variable, but it's technically correct
its supposed to give
2(e^2) - 2(e) + c ?
since integral of 2 is 2x
and there is no u
only a du
- why +c in a definite integral
- is that really your u-interval ?
Does u go from e to e^2 ?
oh yeah my bad no c
there is no u
only the integral
goes from e to e^2
In terms of x
yes since the integral goes from e to e^2
Changing your variables changes your bounds
did not know that
It makes sense that it should
Otherwise would such sentences really have sense ?
nope
When you visualize the integral, it's the variable going from one bound to the other
Changing that variable changes the values
Sqrt(2) - 1 ?
2 sqrt 2 - 2
Yeah right
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How do I find x in this question? This is geometry
what are the properties of said figure? (isosceles trapezium)\
I don't know how to find x
could you please transcribe? im having a hard time reading that
It's asking to find x using angle B and angle C
B = 7x+16
C = (x2+x)
Yea
solve for x?
Can you explain them using steps
7x+16 = x2+x
I didn't learn the quadratic formula
thats not necessarily true? the angles i.e 7x+16 and x2+x have to be positive. -2 yields 2 (unit irrelevant) and 8 yields 72. am i missing smth?
oh yea, mb
factorize by splitting the middle term
or u dont know how to solve quadratics anyway whatsoever?
in which case i recommend you to look up a video
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