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timid silo
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dusk mauve
obtuse pebbleBOT
dusk mauve
#

how did they combine them here?

civic zealot
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multiply the right fraction by x-6 on top and bottom

dusk mauve
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is x + 5 multiply by x - 6 = x + 5?

civic zealot
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yes, you multiply x + 5 by x - 6, they are not equal

dusk mauve
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so the answer is x + 5?

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@civic zealot

civic zealot
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no?

dusk mauve
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what is it then?

civic zealot
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the answer to what?

dusk mauve
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to multiplying the right fraction to x - 6

civic zealot
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yes, multiply the top and bottom by x-6, you get what's in that red circle

dusk mauve
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appreciate you man thank you

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tardy kite
#

The wording confuses me. I could use binomial series. But in terms of t/P I am not sure

tardy kite
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My attempt.

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@ruby fulcrum

obtuse pebbleBOT
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@tardy kite Has your question been resolved?

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tardy kite
#

.reopen

obtuse pebbleBOT
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βœ…

tardy kite
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obtuse pebbleBOT
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meager hull
#

Guys I fixed the image

obtuse pebbleBOT
meager hull
#

Ok anyways, finding second derivative through implicit differentiation but I messed up

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I lost the 6xy smth that should be in my final alswer

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Spoiler alert, 6xy smth isn't in my final answer atm

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my xy stuff cancels out and i don't think it's supposed to 😭

obtuse pebbleBOT
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@meager hull Has your question been resolved?

meager hull
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<@&286206848099549185>

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unless I'm overthinking it

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and there really is no 6xy in the numerator of my final answer

obtuse pebbleBOT
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@meager hull Has your question been resolved?

dark stirrup
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Hint

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Your second derivative may be easier if you do implicit differentiation of the first line you wrote. That way, you don't need to use quotient rule where stuff gets messy

meager hull
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Ahh r

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Alr

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fallow needle
#

How can I add (a/12) + 12 together in an equation

timid silo
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if thats what u mean

fallow needle
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Probably not, its a longer equation so should I post the whole equation?

timid silo
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sure

fallow needle
timid silo
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oh

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ru trying to simplify?

fallow needle
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Yessir

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Need to find A

timid silo
fallow needle
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times

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just think of it as 100a

timid silo
#

ok

timid silo
# fallow needle

for the RHS you wanna get rid of the fraction on the bottom and top by multipling top and bottom by 12

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do that first

fallow needle
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100a=a+144

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basically

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?

timid silo
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$\frac{100a}{150}=\frac{100a}{a+144}$

warm shaleBOT
#

πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”

timid silo
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you should end up with this

fallow needle
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yessir thanks

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So now I just solve like its a normal equation?

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Oh?

timid silo
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oops

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that was wrong nvm

fallow needle
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No worries

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So now Ill just solve for a I guess?

timid silo
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yeah

fallow needle
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Thanks man

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obtuse pebbleBOT
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timid silo
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$\left(a+144\right)\left(\frac{100}{150}a\right)=100a$

warm shaleBOT
#

πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”

fallow needle
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Do I gotta factorise?

timid silo
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uh yeah

fallow needle
#

I wanted to do cross multiplication

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Guess thats wrong?

timid silo
#

wait

obtuse pebbleBOT
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fallow needle
#

.

timid silo
#

oh

obtuse pebbleBOT
timid silo
#

this turns into a quadratic

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yeah u gotta factor i guess

fallow needle
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Ohh

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Kk ty man

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Ill do that then

timid silo
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$\left(a+144\right)\left(\frac{100}{150}a\right)=100a$

warm shaleBOT
#

πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”

timid silo
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so distribute

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2/3(a) to a and 144

fallow needle
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How can I distribute efficiently

timid silo
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$2/3\cdot a^2+96a=100a$

warm shaleBOT
#

πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”

timid silo
fallow needle
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Yeah this is a quadratic definitely

timid silo
#

$2/3\cdot a^2-4a=0$

warm shaleBOT
#

πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”

timid silo
#

oops its -4a

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actually

fallow needle
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Yea

timid silo
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u can factor out a common factor

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nice

fallow needle
#

a?

timid silo
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$a\left(2/3\cdot a-4\right)=0$

warm shaleBOT
#

πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”πŸ˜”

timid silo
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now u have 2 factors

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u can use zero product property

fallow needle
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Much love man

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U a GOAT

timid silo
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thx

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,w a(2/3*a-4)=0

warm shaleBOT
timid silo
#

btw those r ur solutions

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ok bye

fallow needle
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Bye man

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Thanks

timid silo
#

.close

obtuse pebbleBOT
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golden bone
#

I have a question that I'm not sure how to word, it involves coordinates

golden bone
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How do I transform coordinates so that the origin is at the center of one side of a square?

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Let me try to make a visual example

fallow needle
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So you mean mirror the coordinate?

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Flip it?

kind depot
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I’m fairly sure it’s just a translational transformation from the wording

fallow needle
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Probably I guess

kind depot
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No way to know for sure until we get a visual

golden bone
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I am trying to programmatically place objects in a 2d plane, and I'm doing that based on their position in a 2d array, so [0, 0] would be at (0, 0) on the graph. I want to make it so that [0, 0] in the 2d array is placed half the width of the square over. If this even makes any sense πŸ˜…

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So it would normally be like it is on the left, but I want it to be like it is on the right

kind depot
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Is one of the corners already at the origin?

golden bone
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I'm not sure what you mean

kind depot
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If you have individual coordinates that correspond to locations, you would just need to translate each coordinate over half the width of the square

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If that isn’t what’s happening then I don’t think I have the time to figure out what you’re doing unfortunately, I’m about to board a plane

golden bone
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The problem I am facing is I want to be able to scale this square, and have the red point stay in the same place in the world space

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I'm really bad at explaining

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And normally if I scaled the square, the only point on the square that would stay in the same place would be in the corner. I want it to be halfway along one of the sides

kind depot
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Are you trying to make a function that makes [0,0] = (W/2,0)?

golden bone
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I think so, yeah

kind depot
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That is a pretty interesting problem

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I’m not sure if I have the time to figure this out

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I feel like the easiest method would be to redraw the square such that the corners sit at (-W/2,0),(W/2,0),(-W/2,W), and (W/2,W)

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If you have the exact width of the square then you can substitute it in for W, and you can add a multiplier c to each corner to scale it quickly

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I’m assuming you’re coding it?

golden bone
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I think I figured it out

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I'm working with only odd widths, so [x, y] in the list would be at (x - (W/2 + 1), y)

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I forgot to account for the scaling of the pieces

kind depot
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Ahhh, alright

golden bone
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Sorry for wasting your time πŸ˜…

kind depot
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No worries

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The time I have was made for spending

golden bone
#

I think I might be good for now, I'll be back if I can't figure out how to account for scaling lol

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agile robin
obtuse pebbleBOT
agile robin
#

i dont understand top line

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hows he getting 1/2 and -1/2

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on right side

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can someone explain

nocturne minnow
wild swallow
#

is this a knockoff blackpendredpen thinkspin

agile robin
#

ty catthumbsup

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upbeat willow
obtuse pebbleBOT
upbeat willow
#

hi

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this is a Green's Theorem problem

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i dont understand how to approach this

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<@&286206848099549185>

timid silo
#

Have you looked at the definition of the theorem?

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@upbeat willow Can you identify L and M?

upbeat willow
#

yes

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need help with the modulus thingies

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to determine the limits for the double integral

timid silo
#

Are you familiar with desmos?

upbeat willow
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hmmmm

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yes but didn't think of it.

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do I just break these down into 4 fragments?

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and solve for line segments

timid silo
#

Worst case yes, sometimes you can identify a symmetry that would let you just multiply one quadrant by 2 or 4 to get the answer.

upbeat willow
#

hmm

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alright

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thank you very much, ill try this.

timid silo
#

Are you familiar with even/odd functions?

upbeat willow
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yes

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i've done line integrals for line segments from a coordinate to another coordinate with parameterization

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will try that by taking these 4 coordinates of the rhombus

#

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carmine surge
obtuse pebbleBOT
carmine surge
#

i think i did everything here right but i’m just stumped with number 4

#

i think it’s simple but the answer won’t cross my mind

warped agate
#

RS=QU
QUT=RST
QTU=RTS

by AAS Congruency , RST =~ QUT

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so by CPCT(Corresponding Parts of Congruent Triangles) , QTU=RTS

carmine surge
#

hmmm alright ill try it

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u were wrong it was already given

warped agate
#

bruh

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the reason for 4

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u write as

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Corresponding Parts of Congruent Triangles are Equal

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CPCT

carmine surge
#

no it was given because we were given that information from the picture

#

thanks anyway

#

.close

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timid silo
#

can someone explain why these two equations look so similar but the graphs go in opposite directions?

nocturne minnow
#

It's perpendicular to each other, I believe

timid silo
#

oh ok thanks

#

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wild swallow
#

they definitely dont look perpendicular hmmCat

nocturne minnow
wild swallow
#

uh

#

no

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they arent

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,w {2, 3} . {2, -3}

warm shaleBOT
nocturne minnow
#

Unless I did something wrong

wild swallow
#

their normal vectors arent perpendicular

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one is a reflection of the other through the vertical axis

zenith raft
#

doesn't that show they aren't perpendicular lol

serene dawn
#

L

nocturne minnow
#

Oh wait

#

Wrong math

#

Neg recipical

#

Oops

obtuse pebbleBOT
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swift root
obtuse pebbleBOT
swift root
#

could i get some help with this?

serene dawn
swift root
#

yes i have

serene dawn
#

So which equation is at "the bottom"

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As in the lower bounding half

swift root
#

the z=x^2+y^2

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because the the second equation starts at z=8

serene dawn
#

Yeah so subtract that from the other equation to get an equation that singularly described your solid

swift root
#

i did all of that and got 256/3pi

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but answer is 64/3

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pi

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i converted to polar and everything

serene dawn
#

Can you show me please

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Also are you allowed to integrate using volume of revolution?

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Might be easier

swift root
#

ive never been shown how to do it

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oh

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thats calc 3

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2

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isnt it

serene dawn
#

I dont know the US calc system sorry

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Can you show me your working

frosty spoke
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set up the integral in whatever coordinate system you want to use first

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and then you can always change coordinates later

swift root
#

i set up in xyz and converted into polar bc i dont feel like doing trig suvs

frosty spoke
#

this one lends very nicely to cylindrical coordinates I think

swift root
#

subs

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i mean

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cylindrical lol

frosty spoke
#

so what did you get for the integral then?

serene dawn
frosty spoke
#

okay

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not the value

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the actual integral

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like whatever you set up

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a number is meaningless

swift root
#

sec

serene dawn
#

I already asked for their working

swift root
#

boxed it

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unless theres a typo in the key that is how it should be set up

frosty spoke
#

that doesn't seem right

swift root
#

feel free to check my work idrc

frosty spoke
#

volume is always a triple integral of 1

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because each unit volume is literally counted equally to any other unit volume

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(well, after you add in the Jacobian, it might be r)

swift root
#

forget everything else what boxed is what i concluded was the final integral

frosty spoke
#

but certainly not (8 - 2r^2)

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yeah and what I'm saying is that's not correct

swift root
#

feel free to show me where im wrong

frosty spoke
#

I just told you

swift root
#

ur telling me but not proving it

frosty spoke
#

the volume is always a triple integral of 1 in Cartesian coordinates, and when you change to cylindrical, it should just be an integral of the Jacobian of the change of coordinates

#

prove what?

swift root
#

.close

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barren vapor
#

.open

#

how do I solve this

obtuse pebbleBOT
nocturne sun
#

I'll just give two examples,
f(2) means you look at the table for f and find 2 in the x row. This corresponds to a -3

#

f^{-1}(-3) means you do the same but look for -3 in the other f(x) row

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so you get 2

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also note that (fog)(a) = f(g(a))

barren vapor
nocturne sun
#

f(g(2))

barren vapor
#

yeah but then that's where I get confused

nocturne sun
#

you do it inside out

barren vapor
#

am I supposed to look for the x value of 2 in the g(x) section

barren vapor
nocturne sun
#

think of what f and g are

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or what functions are

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they take some value x, do something, and spit an f(x) out

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so you can draw (fog)(3) like this

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the number to the left of the arrow is on the x row, and to the right is the f(x) or g(x) row

barren vapor
#

what's this topic of algebra called

#

I need to know so I can understand it better

nocturne sun
#

functions

barren vapor
#

yeah I know but what kind

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like here I'm trying to find the values of a function from a table

#

I just answered my own question

#

fuck me bro 😐

nocturne sun
#

it's just the concept of functions in general

#

the first part I guess, if it's split into parts

obtuse pebbleBOT
#

@barren vapor Has your question been resolved?

barren vapor
#

eh

#

not really

#

but thanks for trying to help @nocturne sun

spring sail
obtuse pebbleBOT
#

@barren vapor Has your question been resolved?

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timid silo
#

Is (2n+1)pi/4 and (4n+1)pi/4 same when it comes to writing trigonometric general solutions?

timid silo
#

if yes how?

mighty geyser
#

consider 3pi/4

timid silo
#

πŸ‘

mighty geyser
#

usually n is taken to be an integer

timid silo
#

right

#

yes

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

alpine panther
#

where is the twerking bee

obtuse pebbleBOT
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red hearth
#

how can i solve this

obtuse pebbleBOT
red hearth
#

i found radius $arcsin(x^2)$

warm shaleBOT
#

TufanBob Kare Pantalon

red hearth
#

then i used disk method which lead me to this: $\int_0^1 \pi * \arcsin^2(x^2)$

warm shaleBOT
#

TufanBob Kare Pantalon

red hearth
#

and it didn't work

#

<@&286206848099549185>

timid silo
#

@red hearth

red hearth
#

yes?

#

@timid silo good, your's?

#

???

#

bro, why

#

...

#

bruh

timid silo
#

Hey bro i am reallyyyyyy sorry

#

Ts my friend typing

red hearth
#

okay np

timid silo
#

And being mad

#

I am really sorryyyyy

red hearth
#

okay, okay np

timid silo
#

It was a guilt for me 😞

timid silo
red hearth
#

yes

timid silo
#

Ok one sec

red hearth
#

<@&286206848099549185>

pallid canyon
#

So the radius isn't arcsin(x^2)

red hearth
pallid canyon
#

Do you have any ideas?

red hearth
#

no

#

my brain stopped working

pallid canyon
#

lmao ok

#

Do you have a drawing of the graph?

red hearth
#

yes

pallid canyon
#

Okay

#

So since you want to use disk method, how do you think the disks would look on the graph?

red hearth
#

something like that

pallid canyon
#

You sure?

#

We are rotating around the x-axis

red hearth
#

x-axis??

#

it says y-axis

pallid canyon
#

read the problem carefully again

#

area is bounded by the y axis

red hearth
#

my english is not enough

#

...

#

bruh

#

i'm struggling with this question for like 2 hours

#

thanks stranger with anime pp!

red hearth
#

it didn't work

pallid canyon
#

oh btw if you use disk method you need to do some extra steps to get the volume

red hearth
#

i found pi

#

which steps

#

so i first find the radius

#

which is $\sqrt(sinx)$

warm shaleBOT
#

TufanBob Kare Pantalon

red hearth
#

then i used disk method $\int_0^(\pi/2) \pi \sin x$

warm shaleBOT
#

TufanBob Kare Pantalon

pallid canyon
#

this is the area you're rotating around the x axis

red hearth
#

yes

#

oh

#

it has a whole

pallid canyon
#

Yeah you need to take the volume of a cylinder minus the volume you got with disk method

red hearth
#

let me try

#

but wait

#

how can i get the volume of the cylinder?

pallid canyon
#

volume of cylinder = pi * radius^2 * height

red hearth
#

but which cylinder

pallid canyon
#

purple area rotated - red area rotated = yellow area rotated

red hearth
#

so i need to rotate y=1

#

get the area

#

then substract it from pi

#

am i right?

pallid canyon
#

Yeah

red hearth
#

okay let me try it

#

let's goooooooooo it worked

#

thank you so much @pallid canyon

pallid canyon
#

aye np :)

red hearth
#

.close

obtuse pebbleBOT
#
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timid silo
#

Confused with this question. Do i just list the set of the vertices $V_1$ and $V_2$? With them being:
[
V_1 = {v_1, v_2, ..., v_n}\text{ } (n \geq 1)
]
[
V_2 = {v_1, v_2, ..., v_m}\text{ } (m \geq 1)
]

warm shaleBOT
#

β™‘LexQaβ™‘

royal basin
#

not like that

zenith raft
#

what are V_1 and V_2?

timid silo
#

just the set of vertices i suppose

timid silo
royal basin
#

your V_i list the same vertices

unreal spire
#

9^x = x solve for x

timid silo
#

[
V_1 = {v_1, v_2, ..., v_n}\text{ } (n \geq 1)
]
[
V_2 = {u_1, u_2, ..., u_m}\text{ } (m \geq 1)
]

warm shaleBOT
#

β™‘LexQaβ™‘

royal basin
#

@unreal spire open your own channel

unreal spire
loud tangle
royal basin
#

yes you can.

unreal spire
#

i got it thanks

timid silo
#

okay i think i got it, thanks

#

.close

obtuse pebbleBOT
#
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ocean kestrel
#

Are you allowed to solve the problem like this?

royal basin
#

do you have some doubts about a particular step?

#

there is nothing here that is wrong

honest chasm
#

i suck at math pls help

royal basin
obtuse pebbleBOT
#

@ocean kestrel Has your question been resolved?

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vital frost
obtuse pebbleBOT
vital frost
#

can someone help me understand why x is sin n y cos

timid silo
#

There are.... a lot of stuff in that pic. You should probably specify what you mean

drifting loom
#

well those r components

kind depot
#

He’s asking why the horizontal vectors are represented as sin and the vertical ones are represented as cos when it’s usually the other way around

timid silo
#

The frame of reference is rotated and reflected i guess (from your usual form), try drawing triangles with those angles and write them into component form

kind depot
#

Basically the reason why it’s switched from the norm is due to how the angles are set up. Since sine is opposite over hypotenuse, it becomes the easiest way to represent the x direction with the given angles. Looking at T2, with T2 being the hypotenuse, the opposite side from the angle is the x direction, meaning the value of the side would be T2sin(theta)

vital frost
#

just posting again so i can look at pic n read ur comment

kind depot
#

It’s the same reason why the y direction is cos. If you look at T1, the adjacent side is the y direction, so the vertical component is T1cos(theta).

vital frost
#

u mind annotating on this

#

i strugggle with angles

kind depot
#

Give me a minute to grab my laptop

vital frost
#

thanks

kind depot
#

No problem

#

Force vectors can get confusing

vital frost
#

as circles show

kind depot
#

Sometimes we need to break from the norm to solve problems

vital frost
#

i see

kind depot
#

Booting up laptop, then I’ll annotate the image

vital frost
#

thx

kind depot
#

I've annotated the steps for T2

vital frost
#

thanks as will be same for both

kind depot
#

I can't find where it saved to one second

vital frost
#

nw

kind depot
#

Sorry about the handwriting, I don't have a good way to draw on a laptop

vital frost
#

yh thats much clearer

kind depot
#

So in future problems, remember to look at the angle to figure out which direction is opposite and which direction is adjacent

vital frost
#

u familair with eignevalues/eigenvectors... simple question i have

kind depot
#

Somewhat familiar with those, although it's been a little bit since I've reviewed them

vital frost
#

do u kno why i divide by 2

#

obviously in the column vector.. is it to get that unity on rhs

#

ill share notes of this section

#

@kind depot thanks

kind depot
#

It does appear from the notes that dividing by 2, which is X3, would return the vector to unity

vital frost
#

but could i use 2.3232 also?

#

like how do i know what one to turn to unity

kind depot
#

It looks like you only need to turn X3 to unity

vital frost
#

ok

#

final question about earlier problem

#

why sintheta1 = x1 /l1

kind depot
#

l1 would be the hypotenuse

vital frost
#

as it looks like x1 is in x direction and l is y

#

oh yh its the solid line rather than dotted

#

right

#

thx

kind depot
#

No problem

vital frost
#

.closw

#

.close

obtuse pebbleBOT
#
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

timid silo
#

Help me solve this geometry homework please

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

loud tangle
#

u asked the same question twice

obtuse pebbleBOT
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vital frost
obtuse pebbleBOT
vital frost
#

can this be done on a calculator.. does anyone know

unreal musk
fierce lagoon
#

Graph it

unreal musk
#

Some calculator models do, some don't...

fierce lagoon
#

On your TI-84

vital frost
#

casio fx 991ex

fierce lagoon
#

No idea

#

We do provide a calculator

unreal musk
#

I think it does, if it's the one I'm thinking of...

#

Send a picture of it please?

fierce lagoon
#

,w NSolve[2.5x^3 - 15.5x^2 + 22.4x == 5.4, x]

#

HA the bot's dead, I forgot

unreal musk
vital frost
unreal musk
#

Try shift solve?

vital frost
#

cos i dont know how to do my hand for x^4

#

or 3 roots rather

unreal musk
#

(I had a calculator emulator of that back in the day, but my subscription ran out haha!)

vital frost
#

lol

fierce lagoon
#

Okay well you can always use desmos

vital frost
#

prepping for exam

fierce lagoon
#

I see

vital frost
#

thanks

#

.close

obtuse pebbleBOT
#
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cyan tinsel
#

ik this sounds really dumb but how would I simplify 2sqrt5β€’5sqrt5

cyan tinsel
#

$$2sqrt5β€’5sqrt5$$

#

smh

narrow fiber
#

Use the fact that √a√b = √ab

cyan tinsel
#

so it’s root25?

#

10root25?

narrow fiber
#

Yes

cyan tinsel
#

says it’s incorrect rip

narrow fiber
#

(2)(√5)(5)(√5)
By rearranging
(2)(5)(√5)(√5)

#

10(√5)(√5)

#

What's (√5)(√5)?

cyan tinsel
#

5right?

narrow fiber
#

Yes

cyan tinsel
#

and then what do I do with that

#

10x5?

narrow fiber
#

Yeah

cyan tinsel
#

oh it is

#

wow

#

cheers

narrow fiber
cyan tinsel
#

.close

obtuse pebbleBOT
#
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spiral tulip
obtuse pebbleBOT
spiral tulip
#

does anyone know?

fierce lagoon
spiral tulip
#

i see

#

let me try to solve it

#

i have gotten it wrong

#

i dont understabd

#

is it 110?

fierce lagoon
#

What's the measure of arc IE

spiral tulip
#

i do not know

#

110?

fierce lagoon
#

Arc measures of a circle add up to 360

#

Yes, IE = 110

spiral tulip
#

yes i have gotten to that part

#

then divided by 2

fierce lagoon
#

How it says, specifically, "the measure of the angle formed by two tangents ... is half the difference of the measures of the intercepted arcs"

#

So you didn't do the difference

#

What is the difference between the arcs

spiral tulip
#

55?

fierce lagoon
#

Does 250 - 110 = 55?

#

It's asking for the difference

#

That's subtraction G

spiral tulip
#

i see

#

140

#

i have gotten 140

fierce lagoon
#

And then it says that the angle is half of that

#

So what's half of 140

spiral tulip
#

hm

#

70?

#

how did you kno what to do

#

@fierce lagoon

fierce lagoon
spiral tulip
#

is that what thethoerem is called?

#

i will look into it

#

?

obtuse pebbleBOT
#

@spiral tulip Has your question been resolved?

#
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storm heart
obtuse pebbleBOT
storm heart
#

the question is not necessarily hard

#

i just dont get how i will see that g(x) = 2/3

#

g'(2) = 2/3 *

#

yes

high lily
#

you could draw a tangent line (trying to be precise) in order to deduce the intended value

storm heart
#

yeah thats what i did

#

the thing is that i think its hard on the computere

#

so i get many different answers

#

i didnt know if there was a way to see it without drawing a line

high lily
#

not really other viable options

storm heart
#

okay then. thanks

#

.close

obtuse pebbleBOT
#
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#
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grand sky
obtuse pebbleBOT
wicked knoll
#

In this image above, the EPE is expected prediction error where X and Y are random variables. And they have a joint probability distribution Pr(X, Y). What does the Pr(dx, dy) mean and do in this integral above?

obtuse pebbleBOT
#

@grand sky Has your question been resolved?

grand sky
#

<@&286206848099549185>

unreal musk
#

Linear spaces being vector spaces yea? @grand sky

grand sky
#

yeah

#

for a) i worked through the axioms and I think it is but i'm not 100% sure

#

is it valid to say every element is in the form (a,a+nk) and go from there

unreal musk
#

Hmm the way I do it is to just go through the axioms one by one tbh

#

As you don't yet know if it's a vector space to have a basis for

grand sky
#

for b) how would i go about finding an additive inverse

unreal musk
#

But I believe many of them just follow from the real number properties?

unreal musk
grand sky
#

is it just showing if i make both components negative it's still in the set

#

yes that's what i was wondering, ty!

unreal musk
#

Hmm, but then would a linear combination of geometric sequences still form a geometric? That's what I'm thinking, hmm

unreal musk
#

Hmm, well 1 is a geometric sequence, and so is, say, 2^n, maybe that might form a counterexample...

#

Whether 1 + 2^n has a common ratio...

grand sky
#

you mean 1,1,1,1,1,1

unreal musk
#

(still thinking this live btw)

grand sky
#

right

unreal musk
grand sky
#

9/4 != 17/9

unreal musk
#

You right on that πŸ˜‚ beat me to it!

grand sky
#

are you college level?

#

im just wondering when I would formally cover these things at college

unreal musk
unreal musk
#

Personally believe the last one does form a vector space tho? (again by quick eyes)

#

Any linear combination of sequences that satisfy that, will also themselves satisfy that I believe

grand sky
unreal musk
grand sky
#

yep

unreal musk
#

Ahh, nice nice!

grand sky
#

for this one

#

can i say that as different basis vectors are linearly independent, if one is a subset of another they are not linearly independent - and so they must be the same basis vector

unreal musk
#

Not sure I see what you mean tbh

#

At least in the finite dimensional case, I'd just say that both being bases means they have the same size, and one being a subset of the other immediately forces them to be equal (else if not, you'd have something in one that you don't have in the other, contradicting the previous statement I made wrt them being the same size)

grand sky
#

hmm

#

i think i understand

unreal musk
grand sky
#

OHH

#

very based

unreal musk
grand sky
unreal musk
#

What you thinking for these?

#

(If you need me reply to this one or @ me)

grand sky
#

im thinking for r over r

#

it has to be 2 right

#

wait hmm

#

would it actually be 1

#

since one base takes you to every real

unreal musk
#

Yep, e.g. {1} forms a basis for the real numbers over the real numbers catGiggle

grand sky
#

r over c would again be 1 right

#

waitttt

#

I'm not entirely sure

#

because you only need 1 basis for the reals

#

but is the dimension what's required to navigate your vector space

#

or what's required to navigate your field

unreal musk
#

Hint: ||is R a complex vector space?||

grand sky
#

no i dont think so

unreal musk
#

(tysm for teaching me how to do that btw catGiggle )

unreal musk
grand sky
#

wait

#

R is a subset of C

#

but R has no complex part

#

so there is no imaginary basis needed

#

so there's only the real basis?

unreal musk
#

Hmm, there's better wording for that...

#

Hint 2: ||can you find a vector space axiom that fails?||

grand sky
#

I'm not sure on that

#

can't you say if R was a complex vector space 'i' would be a basis but it isnt

unreal musk
#

Anyways... take F = C, V = R

grand sky
#

this one

unreal musk
#

There we go! e.g. i is in C, 1 is in R, but i*1 = i is not in R

#

So you don't have scalar multiplication!

grand sky
#

ill try to do c over r on my own and I'll @ you once ive made a solid attempt

#

2 i think

#

both operations work

#

and 1 and 'i' work as bases

#

and 2 for C over C surely since 1,i are bases

#

and both operations work

#

@unreal musk

unreal musk
grand sky
#

polynomials I think for deg<=n it would be n+1

#

since linear combinations of x^n from 0 to n form every polynomial

#

so those can be the bases

unreal musk
#

Agree, facts πŸ“ 

grand sky
#

for greater than n

#

just >=n+2 i guess

unreal musk
#

Hmmm...

unreal musk
#

Can you find me a basis for that space? How many elements does it have?

grand sky
#

x^k s.t. k>=n

unreal musk
#

Yep, how many elements are in that set?

grand sky
#

k+1

unreal musk
#

(And k is your "dummy variable" here)

#

You start from k=n... do you ever stop?

grand sky
#

no

#

so it's countably infinite?

unreal musk
#

Yep, it's infinite dimensional! (and clearly, that becomes the answer to the space of all polynomials...)

grand sky
#

for c) it should also be infinite right

#

since x(x-1)(x-a)(x-b)...(x-z) satisfies the conditions

#

and the polynomials with factor x(x-1) is also infinite

unreal musk
grand sky
#

periodic functions can also be done with polynomials

#

since any polynomial composed of the trig functions is also periodic

#

so you can just use what we said early to say they're infinite (i think)

unreal musk
#

(This one I'm actually a little bit stumped on tbh broke )

grand sky
#

okay so

#

let's say we have a periodic function like sinx

#

it has period 2 pi

#

any polynomial composed of sinx

#

eg

#

Asin^2x+Bsinx+C

#

also has period 2 pi

#

hence

#

for any periodic function with period T

#

all polynomials of that function also have period T

unreal musk
#

That's true, I agree, but that doesn't say much about any periodic function, no?

grand sky
#

If it's infinite for one periodic function

#

its all good

unreal musk
#

Hmm, yeah, got you!

#

See where you're going with that!

grand sky
#

what is a geometric vector

grand sky
unreal musk
#

(Damn maths, I was gonna say "normal", then realised that also had another meaning in this context πŸ˜‚ )

grand sky
#

omg michael penn is also doing linear spaces

#

on a livestream

grand sky
#

or normal like perpendicular

#

i think it would just be N dimensions then

unreal musk
unreal musk
#

Probably put it there to have you fried πŸ˜‚

grand sky
#

This is part of an online maths school for grade 11s

#

They're sadists

unreal musk
grand sky
unreal musk
#

Actually, no, I think it's fine, I'm thinking of Fourier series but those aren't finite either

grand sky
#

ohh I think I've heard of those

#

i think you've helped me through practically everything

#

this one isn't hard it's just a bunch of the same thing so i think ill be okay

#

i can show linear dependence by expressing one as a linear combination of another pair

#

so it's cool

unreal musk
#

Yea it's just that, set $\alpha_1 \mathbf{v_1} + \alpha_2 \mathbf{v_2} + \alpha_3 \mathbf{v_3} = \mathbf{0}$ and see whether the $\alpha_i$'s have to all be nonzero or not

warm shaleBOT
#

chartbit

grand sky
#

thank you so so much

#

lifesaver honestly

unreal musk
#

Hahah no worries, and thank you (and @timid silo) for teaching me that spoiler thing πŸ’œ

obtuse pebbleBOT
#

@grand sky Has your question been resolved?

obtuse pebbleBOT
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runic rover
obtuse pebbleBOT
runic rover
#

This is Geometry

#

How do you find the x

obtuse pebbleBOT
#

@runic rover Has your question been resolved?

obtuse pebbleBOT
#

@runic rover Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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frail shell
obtuse pebbleBOT
frail shell
#

how do I solve something like this?

cedar lichen
#

What does the notation (x, y) mean?

frail shell
#

horizontal and vertical

cedar lichen
#

But what does it mean in terms of a function?

#

For example, if y = xΒ², then (2, 4) is on that graph. Why?

frail shell
#

mmm

#

idk

cedar lichen
#

Do you know how to graph functions?

frail shell
#

yeah

cedar lichen
#

How would you graph a function?

frail shell
#

just graph like xy

#

x first

#

y second

#

x horizontal

#

y vertical

cedar lichen
#

But what if you're not given points? How would you graph y = xΒ²?

frail shell
#

its alright

#

im going to try to find a youtube video or something

cedar lichen
#

You don't know how to graph y = xΒ²?

frail shell
#

I dont remember

cedar lichen
#

f(x) = y means (x, y) is on the graph

#

(2, 4) is on f(x) = xΒ² because f(2) = 2Β² = 4

frail shell
#

oh

#

okay

#

btw

#

how is this incorrect?

#

.close

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

is it possible to make the x sqrt ln(x) = u ?

haughty coyote
#

Hint: 2 u-subs in a row

#

Both simple

haughty coyote
timid silo
haughty coyote
#

One after the other

timid silo
#

ok so I make this the u

haughty coyote
#

Yours probably works, but if I can, I'd rather spare myself computing the derivative of your expression

timid silo
#

is it possible to split it in 2 ?

#

1/ x

#

1/sqrt ln x

haughty coyote
#

Not what you said

timid silo
haughty coyote
#

It's already split into x and sqrt (ln x)

timid silo
#

ok

#

by doing u = sqrt ln x

#

i got integral 1/u du 2 sqrt ln x

#

the sqrt ln x I need to u substitute it too?

#

is this the second u sub ?

haughty coyote
#

Which does it in one go

timid silo
#

ok

#

but it seems impossible from the looks of it

#

as there is another sqrt ln x

haughty coyote
#

Which is just 2du

timid silo
#

du * u is du ?????????????

haughty coyote
#

1/u * du * u = u * 1/u * du = du

timid silo
#

du = 1/ 2x sqrt ln x

haughty coyote
#

So then

#

That's basically your integrand

timid silo
#

my integrand is

haughty coyote
timid silo
#

2du just removes the integral sign ?

haughty coyote
#

No

#

Of course not

timid silo
#

ok

haughty coyote
#

But now it's the integral of 2du

#

Which is just 2(length of the u-interval)

timid silo
#

ok so integral of 1/x sqrt ln x

#

du is 1/ 2 x sqrt ln x

#

2 times that

#

removes the 2

haughty coyote
timid silo
haughty coyote
#

?

#

First what?

timid silo
#

hold on

#

2 du is this

#

integral of 2 du

#

it hasn't changed anything

#

this was the original integral

haughty coyote
#

The integral of 2 du is the same as the integral of 2dx. It's just a dummy variable

timid silo
#

ah ok

haughty coyote
#

That's why you can write

$2 = \int_0^\pi \sin n dn$

warm shaleBOT
#

mateo713

haughty coyote
#

People are going to scream because n is a terrible choice for an integration variable, but it's technically correct

timid silo
#

its supposed to give

#

2(e^2) - 2(e) + c ?

#

since integral of 2 is 2x

#

and there is no u

#

only a du

haughty coyote
#
  1. why +c in a definite integral
  2. is that really your u-interval ?
haughty coyote
timid silo
#

oh yeah my bad no c

timid silo
#

only the integral

#

goes from e to e^2

haughty coyote
#

In terms of x

timid silo
#

yes since the integral goes from e to e^2

haughty coyote
#

Changing your variables changes your bounds

timid silo
#

did not know that

haughty coyote
#

It makes sense that it should

timid silo
#

im mostly familliar with u sub and primitives

#

sorry for my ignorance

haughty coyote
timid silo
#

nope

haughty coyote
#

When you visualize the integral, it's the variable going from one bound to the other

#

Changing that variable changes the values

timid silo
#

ill have to check what value it changed to

#

I got it

#

Thanks

haughty coyote
#

Sqrt(2) - 1 ?

timid silo
#

2 sqrt 2 - 2

haughty coyote
#

Yeah right

timid silo
#

πŸ‘

#

.close

obtuse pebbleBOT
#
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runic rover
#

How do I find x in this question? This is geometry

raven badger
#

what are the properties of said figure? (isosceles trapezium)\

runic rover
#

The base angles are congruent

#

So angle B = angle C, angle A = angle D

raven badger
#

and what is angle B in terms of x?

#

what is angle C in terms of x?

runic rover
#

I don't know how to find x

raven badger
#

could you please transcribe? im having a hard time reading that

runic rover
#

It's asking to find x using angle B and angle C

B = 7x+16
C = (x2+x)

raven badger
#

so equate them as B=C right

#

simplify the quadratic

runic rover
#

Yea

raven badger
#

solve for x?

runic rover
#

Can you explain them using steps

raven badger
#

7x+16 = x2+x

rancid ember
#

x^2 -6x + 16

#

-16*

raven badger
#

x2 - 6x - 16 = 0

#

use the quadratic formula

tranquil sonnet
#

You can factor, (x-8)(x+2)

#

X is ofc positive so x=8

runic rover
raven badger
tranquil sonnet
#

oh yea, mb

raven badger
#

or u dont know how to solve quadratics anyway whatsoever?

#

in which case i recommend you to look up a video

obtuse pebbleBOT
#

@runic rover Has your question been resolved?

obtuse pebbleBOT
#
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carmine surge
obtuse pebbleBOT
carmine surge
#

can someone check my answers

#

and i need help with number 4

cedar mantle
#

Yeah other 5 are correct

#

For #4 could you draw out which angles they refer to on the graph