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missing parentheses, and this is incomplete.
but yes, you'll get $\frac{2a - bc}{2b}$.
Ann
les gooo
and that = d
or whatever I wrote
yes d
actually
how abt the x
that we factored out
well now we actually write down the equation
and it's not "that = d"
it's $\frac{2a-bc}{2b} \cdot x = d$
Ann
yep
x(2a - bc)
2ax - bcx?
bad! this doesn't answer my question, is fragmented, and undoes the work that we did.
okay, let me try to put it this way.
if your equation read $mx = d$ and you had to solve for $x$, what would you do?
Ann
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Im having trouble with this, i dont know where to start
okay what have you treid?
J is the centre
so start out by marking which angles are given to you
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- What is area abc
- Equation for planet II, with dots a,b,c.
- Volym of pyramid abcd
<@&286206848099549185>
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How to calculate this area
I know that I should take the lower function minus the over function but what are the bonds?
you can find the bounds by seeing where they intersect
Well there isn’t any values written out
You don 't need the values written out, you have to find the point where lines intersect each other, what do you need to do to find a point where two lines intersect?
I need a formula
The distance formula?
yes
Yes
nope, you would need to make the equations equal to each other, and solve for where they both equal the same value
Can you please get out @lofty mural
Oh yes ofc
taken care of, but please dont remove moderator pings in the future
So when I’m gonna solve this I’m gonna get two roots one positive and one negative, and I will only using the positive right
yh
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By differentiation etc I can easily get the relation x=2pi. but leaving differentiation, and using pure geometry can you please explain why does this relation hold?
@proud bobcat Has your question been resolved?
<@&286206848099549185>
I guess the sum of the areas of square and circle is minimum when :
$\pi R² = X²$
Mehdi_Moulati
Right ?
but how did you get it ?
(hold on, it takes time for me to type in TeXit)
ok so what I did was I took:
$2\pi R= a$
han
$4x=2-a$
han
(so that sum of both the perimeters are 2)
and then I expressed the area as a function
and differentitated it to find the minima and substituted that value
this relation seems really interesting to me
is there some sort of inequality we can use, like AM-GM?
we can calculate the area then study that function
$A =(\frac{2-a}{4})² + \pi * (\frac{a}{2\pi})²$
$A(a)=(\frac{2-a}{4})² + \frac{a²}{4\pi}$
yep i did the same and differentiated the function here
Mehdi_Moulati
,w d/dx (2-x)²/4² + x²/(4pi)
what can we deduce from here
that's what i did too but i meant what can we deduce geometrically
like without calculus and in a pure geometric way
a is always positive
so we will study our function when a >0
X is positive when a<= 2
so a is between 0 and 2
the function A'(a) = 0 when a = 2/(4 + pi)
yes, as i said that is exactly what i did
i don't need help in finding the answer, i need help in relating this answer geometrically
like what is the significance of x=2r
bro 😂
is that your question 😆 ?
NO mate
I got the answer. I know how to get the answer the calculus way. What I'm asking is, leaving calculus out of the picture, and taking it in a pure **geometric **sense alone, can we somehow come to the same conclusion?
Do you get what I'm saying
now I understand you
finally lol
can we apply AM-GM here somehow?
<@&286206848099549185> please refer to the prev chats for context
BROOO
i think i am close
ok let also think more about my solution and you too do the same, we will discuss
What relationship between x and r did you find?
I don't think there is a way geometrically
oh
I found : $2R = \pi X$
Mehdi_Moulati
no the relation will be 2R=X
i think you made some calc mistake somewhere?
yep, the answer key says that too
we found that A(a) is minimum when $a= \frac{2}{(4+\pi)}$
Mehdi_Moulati
and $R = \frac{a}{2\pi}$
mate a is not 2/4+pi!
a is 2pi/4+pi
a is the random variable we took
x, the side of square is 2/4+pi
and r is 1/4+pi
yeah
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So do I times both sides by 10 ?
if you wish to do that, there's nothing to stop you.
would recommend multiplying both sides by 100 instead to get rid of the decimals though.
@dusky slate please open your own channel. #❓how-to-get-help
so are they to the tenths place or the hundredths place ?
who are "they"?
the decimals
the two decimals currently present in your equation are 0.14 and 0.06
and by the way, you should never drop that leading zero when writing such decimals. the decimal point is just begging to get lost!
and yes, they go down to the hundredths place. two places after the decimal point.
ok and do you end up multiplying 396 by 100
well you multiply both sides by 100 (if you wish to follow my suggestion), so...
so yes ?
indeed.
ok then how do you get rid of the 0.06
tell you what: why don't you go through with the multiplication of both sides by 100 and show me what you get?
if you do it correctly, all decimals should go away.
(or transform into much more workable integers)
all i have is 14x on the left and 39600 on the right
so your equation has become 14x = 39600?
no the rest of the equation is the same
this is why i said to SHOW what you get... do not give such piecemeal descriptions.
sit down and write out the equation you get, in full, for me to look at and appraise.
14x + 0.06(5000-x)=39600
okay, see, that's what i was asking for.
now i can tell you where you went wrong.
you multiplied only one term of the LHS by 100, instead of the entire LHS as you were meant to do.
if im just multiplying each side how does it get to the rest
you are multiplying the entire left hand side by 100.
so what you get, prior to simplification, should be:
100[0.14x + 0.06(5000-x)] = 100*396
ok so we see the entire left side as one term ?
we see the entire left hand side as the entire left hand side.
ok so 14x + 6(5000-x) = 39600
exactly.
and then
do you see how to continue from here?
14x + 30000-6x = 39600
yes, keep going.
do I see the 6x as a + -6x ?
it is being subtracted. if you wish to reframe the subtraction of 6x as the addition of -6x, you are free to do so.
so I would add 6x to get rid of it
if you wish to add 6x to both sides, you don't need to ask me.
i will not tell you that you MUST do this or MUST NOT do that. i will only tell you of any mistakes you make in execution of your ideas.
if you want to know what i would do here, then all you need to do is ask.
20x + 30000=39600
minus 30000
20x = 9600
divide by 20
ah, but 14x - 6x is not equal to 20x.
but i thought i was adding 6x to get rid of it
ok so I subtract -6x from the -6x to get zero ?
wait no
-6x minus 6x would be -12x
for it to work the 6x has to be positive
hello ?
wait since we are treating the entire left side as one term does that mean we can simply combine like terms ?
and simply combine the 14x and -6x to get 8x ?
zamnnnn i figured it out myself i was right you are able to combine the like terms
but why why in this case are you allowed the combine the like terms ?
@timid silo Has your question been resolved?
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My problem is, that my calculations are always wrong, but if you multiply the result with the upper interval limit its correct
you can see it in my notes
.close
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Hi How to calculate the pointy angle between planet 3x – 5y + 4z = 5 and line x+1= y−2= z−3
4 −1
My line is not written correct its (x+1)/4=y-2=(z-2)/-1
Ohh sorry wrong channel
what have u tried?
@sinful eagle Has your question been resolved?
Ive written a triangle in a cordinate system with A B C normal vectors .
a triangle?
Yeah basically a R^3
and maybe convert the cartersian equation to parametric equation so its easier to understand this line
Why does our line have equal ?
equal?
Yeah i dont get our line tbh
So we want a table?
no
I understand that is our directional vectors from our lengths
What is that A letter?
what is the direction vector for the line?
The start minus the end
As seen at this
yea so can you tell me
V= x+1)4-3x + y-2-(-5) + -z+2
Is this right?
no
What I do wrong
Ok
hi
the direction vector of the line should be (4, 1, -1)
and then you get the normal vector of the plane which is (3, -5, 4)
side note: you are supposed to write them vertically but i forgot latex so sorry.
then you can use this to get the angle between the normal vector and the line
the numerator is the dot/scalar product
the final angle is 90 - the angle you got from the above equation because you took the normal vector (90 degrees to the plane)
@sinful eagle
No it’s wrong
I say that cus I have the answer it says, 01002 rad or 5.7389* degree
Oh
How did you figure out directional vector
this
so in x+1/4
the direction vector for x is 4 and the position vector for x is 1
How did you know this
I honestly can’t tell.
could you write this as a drawing? This line share the planet right?
Ugh I don’t understand
Calculate the pointy angle between planet 3x – 5y + 4z = 5 and line (x+1)/4=y-2=(z-2)/-1
How did you figure out the position vector
.close
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How do you convert this expression into closed-form
It looks like Line 1 = Line 2
Yes they're the same
Yes there is dot between the 2nd and 3rd term
also i have a feeling this might not even converge unless a is some particular value tbh
we need $\lim_{n \to \infty} (a - a^{1/n})$ to be 1, and i think this only happens if $a = 2$?
Yeah but I'm concerned with general wether or not its analytic
Is there someway it can be expressed?
To close
your infinite product diverges at all points except a single one
You mean at all value of a?
It's my second
right. there might be some language barrier going on.
because i think i'm not getting through to you.
I get what u say, u say that this expression is only analytic when it is 2, and the value become zero
But it's not only 2 where it's analytic
no, that isn't what i said.
you are misusing the word "analytic"
i did not claim the value of this product at a=2 was zero either.
U say it here
no, i did not.
i did not say "and then the infinite product is zero" or anything synonymous to that.
Okay but 2 is not the only value this expression is convergent
is that so?
okay, i guess the product can diverge to zero if a is strictly between 0 and 2.
At zero it would be indeterminate
And at intervals (0,1) it's oscillatory
Would only converge at intervals [1,2]
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how do i find this graph without graphing calc?
What question a or b?
Just create a table of values from and plot the points
Oh no no
Just know the value for x and y, at theta=-pi/2, 0, pi/2 and you can determine from there the direction of the parametric curve and which side of the y axis it will go
@grand sable Has your question been resolved?
@grand sable
cos (θ) >= 0 when θ in [π/2 , -π/2] , so :
x is always positive in [π/2 , -π/2]
sin( θ ) >=0 when theta in [π/2 ,0]
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How do I find this constant?
Think about evaluating the integral as if you know C
At some point you'll come across a constraint you'll need to satisfy, you can use that constraint to find C
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The product of two whole numbers is 78. The sum of these numbers is 19. Find the larger of the two numbers.
ab=78
yeah
personally I would factorise 78 and then see which of the factors add to 19
how
do you know how to factorise a number?
yeah you could solve the simultaneous equations by substitution and then solve the quadratic with what you get out of that
yeah i got that but i didnt know how to solve it from there
but factorising 78 would probably be the better solution
yeah ik but i wanna learn the algebraic way
you would rewrite it as x^2-19x+78=0
how
at which point you would factorise it by finding two numbers that add to 19 and multiply to 78 anyway
I subtracted 19x-x^2 from both sides
If you don’t know how to solve a quadratic and you were given this question, it’s likely that the intended solution was for you to factorise 78
yes
how do i learn to solve quadrativ equations
you’ll be taught it eventually as you learn more maths
but you could definitely Google it or something if you’re interested, there’s a couple of different methods
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not sure how to find the missing intervals, with delta x being 5/2.
@hollow kestrel Has your question been resolved?
@hollow kestrel Has your question been resolved?
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im doing long division to find the answer to f(x) = 2x^3 - 5x^2 + 6x - 12
f(x) = 3
how do I find what i need to divide the polynomial by?
wtr
wtf
why the heck would you close mid convo and reopen with the exact same question
doesn't even matter if I said anything or not
wait, u want to solve equation f(x) = 3 or what
f(x) = 3
and now you have another issue, that seems to be irrelevant to what you were asking before
i thought that was the right notation
Post that link again
This precalculus video tutorial provides a basic introduction into the remainder theorem and how to apply it using the synthetic division of polynomials. It explains how to evaluate a function using synthetic division. The value of the function is equal to the remainder when f(x) is divided by a linear factor. This video contains plenty of ex...
no
hate having to repeat myself
look at what was written in the bottom line of that preview
f(3) doesn't equal to the original polynomial u need to plug x value in
again as I mentioned before, bad/wrong notation
f(3) = 2(3)^3 - 5(3)^2 + 6(3) - 12
yes
it says 60?
the WHOLE line
focus on the part that isn't 60
what about it
that's the correct notation
ok
ok
what do I divide f(3) = 2(3)^3 - 5(3)^2 + 6(3) - 12 by when solving it with long division?
poorly worded
thank you
its all part of what remainder theorem states
f(a) gives the remainder when the polynomial f(x) is divided by (x-a)
what is a?
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Means what
It's messy
Doesn't work like that
sin is not a factor; it's a function
$$\sin\left(\frac{θ}{2}\right) = \sqrt{\frac{1-\cos(2θ)}{2}}$$
Umbraleviathan
$$2\sin\left(\frac{θ}{2}\right) ≠ \sin(θ)$$
Umbraleviathan
What if θ = 90°
So does 2sin(45) = sin(90)?
(It doesn't, but that's my point)
Here's a visual, the graphs are in radians
So you can't do what you did
So rsin(θ) ≠ 2b
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use a calculator
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My algebra is failing: Im on part b and just cant do it
i set this up on desmos and have been just staring at it
you can merge the two equations and get:
but idk how to solve
ok i feel like they just wanted us to use a graphing calculator
ty wolframalpha
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hello May I ask is orthogonal projection and projection are the same?
Wdym orthogonal projection
like this question
orthogonal projection is the basic standard projection you learn
the orthogonal projection supposed to be x-x_w but it seems that the answer for this question is just x_w which is only the projection
Yeah it's just regular projection it seems
but I can I define them?
I mean how can I know which is which?
Wdym define which is which
when we say projection we mostly imply that we mean the orthogonal one
wait, ima draw you a lil diagram
$\text{proj}_b(a)$ is "the projection of a onto b", aka:
$$\text{proj}_b(a) = \frac{a\cdot b}{||b||^2} (b)$$
like this question ask for the orthogonal projection, but you know the it is just basic projection, how do you know taht?
Umbraleviathan
Because of the answer lol
I look at what the bot did for normal projection
Looked at the answer
And was like "haha yup"
here we project the blue onto the red but not orthogonal meaning not with a 90° angle
at least i think that is what it looks like geometrically
The projection creates a leg of a right triangle
The one that's projecting onto is gonna be the hypotenuse
And I guess the "orthogonal" comes from the fact that they make a right triangle but like dhducgifhfcyvyufrufuf
because I think orthgonal means they are perpendicular
this is a basic projection?
Yeah but I guess the right angle is where the "orthogonal" part comes from
but why this is orthogonal 😭
That's how projection is defined
It's derived from the Pythagorean theorem
And for some reason mathematicians were like "yeah we need this projection shit"
because i dot the two vectors and it is not perpendicular
LOL
You don't dot a and proj_b(a)
no I dot a and b
You wouldn't
wait nothing my mistakes
It's orthogonal because the projection is orthogonal to (a - projection)
The dashed line up here is (a - projection)
actually becuase I watched this youtube so I am so confused
And when you dot that with the projection, it's 0
for the x_w and x_w and the x_w perpendicular
Hm
Well I haven't learned linear algebra so the stuff I'm saying is based off vector calculus. Perhaps for linear alg it's slightly different
I see, I have been asking this question for a few days but no one can help me🥲
do you recognize someone knows this?
<@&286206848099549185>
A lotta people know it
But like
Idk help is hard to get now due to thanksgiving holidays and then the help here is 100% voluntary
Perhaps if I can google what Span is I'll figure it out some way or another lol
ik🥲
Wikipedia gave me an intimidating definition for Span(S)
Yeah no I have a hard time understanding span
So it seems I've hit a dead end with my helpfulness
no worries it's not your fault
@white jasper Has your question been resolved?
span is like you have two vectors x and y, and now you can add ax + by to get any vectors you want
the collection of those vectors together is called the span
these two vectors given is called basis
the two vectors I'm talking here is given in your W = Span{x, y}
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✅
do you know orthogonal projection?
think of it as orthogonally throwing light at a vector orthogonal to the vector you wanna take projection on... the projection is the shadow
I want to ask what is the different of orthogoanl projection and projection
think about it, when you evaluate the "basic" projection, you draw a perpendicular to the first vector from the tip of the second vector
ya
I have this case that it's ask for the orthogoanl projection but I dont know why the answer is actually projection
that's the difference, suppose you were throwing light at it at some different angle, then 1) it will no longer be an orthogonal projection and 2) the angle with which you're throwing light at the second vector w.r.t. to the first vec. is the angle you'll be drawing the projection at >_< not 90° lol
btw here if you'd notice you have two lines 1) from origin pointing towards (2, -1, 2) and 2) a vector from origin with end at (7, 1, 4)
Oh I see
you have to drop a perpendicular from (7, 1, 4) to the line L at say D and evaluate OD which will be your projection
so its this true?
ofc.. draw as I said and you'll get the feel yourself
OHHHHHH I understand finally 😭
thanks you sooooooooo much
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what is IFT
here's the theorem
its quite hard to read though 😦
btw that is the beginning of the proof that I posted
for part a)
@hoary trench Has your question been resolved?
<@&286206848099549185>
can you also show the full statement of what they're proving
you can think of it as a function of one dimension
say g(y) = F(a, y)
Then the middle translates to $g(y)$ is strictly increasing. Since $g(b) = 0$, $g(b+r_1) > 0$ and $g(b-r_1)<0$
riemann
Now fix $x$ and let $g_x(y) = F(x, y)$. So your question is why does there exist $r_0 \le r_1$ such that $g_x(b+r_1) > 0$ and $g_x(b-r_1)<0$ for $|x - a| < r_0$.
riemann
I see
ahh
no matter how far you zoom into x around x=0, you still have x^3 < 0 for x < 0 and x^3 > 0 for x > 0
so we're like zooming in on a smaller neighbourhood
right
and it has to be continuous for this to be true?
is it because if we zoom in on a point where the function breaks then
those conditions won't necessarily hold
there could be counterexamples where continuity isn't required
but that just sounds like a pain to prove
Yeah true
So when we fix 'x' are we really only affecting the 'y' part?
which is why we defined g_x(y)
since its the only moving piece now
riemann
one last thing
how do we know that F(x, b)=0?
i don't think that's true in general. only at x=a
so how do we know exactly that g_x(b+r_1)>0? and g_x(b-r_1)<0?
if g_x(b) != 0
unless x=a
right. they glossed over that entirely.
you can prove it using epsilon delta, but the idea is that g_a(y) and g_x(y) don't differ that much as functions of y for x in a delta-ball around a
something painful like this
https://math.stackexchange.com/a/815624
the r_1 ball?
yea either r1 or r0
yeah hmm
feels handwavy a bit
but i see the idea
since we zoom in quite a bit the points are so close together that we might as well assume g_x(y) approaches 0
so as a result g_x(y+r_1)>0 and g_x(y-r_1)<0
also,
someone had told me to refer to this theorem
but i dont think its related
okay
i think i get it
thank you so much!
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Hello
wdym? How would you continue?
Er... add 10x3 with 8x², and subtract 3x with 7...?
-4x?
lets try with x=2 and plug in shall we?
Okay, okay
Hi
Wait, why are they not equal?
if they were equal they would be equal for all values of x
What part of that makes them not equal?
I just showed you they are not equal by picking x=2
R we finding values of x or what
You said 3x-7 should equal -4x
But ScapeProf plugged in x=2
3x-7 for x=2 gives 3(2)-7 which equals -1
-4x for x=2 gives -4(2) which equals -8
-1 is not equal to -8
Okay, give me a few minutes
OOOOOOOOH
Okay, I get it
@novel knoll so why can't I continue with the 10x³ + 8x² + 3x - 7
10x³ can't be added with 8x2 because they're not like terms
Same goes foe 3x - 7, am I right?
3x-7x is -4x
3x-7 is just 3x-7
Okay, I get the addition now
Onto subtraction
How?
How did the answer come to 1?
How do you calculate 3(-1)²?
Actually...
Maybe my equation is wrong
All the work there is right
3 * (-1)^2
= 3 * 1
= 3
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Yep
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@royal basin I have tried to transform the CNF grammar.
my idea is to add $\epsilon$ to every rule
Michal
i think that this should ensure correct order of sequence and it gives us ability to skip some symbols
i would not say every rule. just add N -> ε for every nonterminal N, or so i'd think.
It could be like this. I will try it on more examples.
Thanks for idea.
Do you have any idea how to show this using PDA?
basically NFA with a stack, it is equivalent to context free grammars
never mind, i will try to think of something
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-1,5³×a1=4
comma?
Seems to serve the purpose of a decimal point
What's the question?
what is a1
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4/(-1.5³) = -4/1.5³
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c
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Hello
Cross multiplication
It says hence
soooo where are u stuck?
the part i looks fine
yep i mean u can apply the same way?
But I need to use my answer in part i
Since the question said hence
But idk how to
i guess its just telling u to use a similar way to solve it
just like minus the term 1/x on both side
No
Like
I need to use my part i answer
My teacher said whenever the question says hence, you need to use the answer from the previous part
hummmmm ok
Replace with 1/x
yes
are u from Singapore?
looks like H2 math
Haha
🙂
hehe
which jc if u don’t mind
Bruh
Dm
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how can sin6x be written in a simpler way
in terms of sin and cos
i managed to go up to 2sin3xcos3x if that is correct
i'm searching to apply landau symbols for x goin to 0
but that's another question
Rewrite sin(2x + x) and cos(2x + x) using identities
sin(6x) is pretty simple,
attempting to manipulate further gets you stuff that's a lot more complicated
but how can i apply landau symbols so
landau?
Yes
are you sure?
Yes xd
thanks so
It's composition
by the way where are you studying?
i've seen very few uni use it so far
this kind of exercises
Um studying in a particular french curriculum
uh ok
im on italy
but french guys i know here are all very prepared
in terms of algebra and calculus
Is your question about writing sin(6x) in terms of sin(x) and cos(x) or about using landau approximation ?
landau
but i thought i couldn't do it in this form
so
in this case
cos(x+2)^2 it can be used too?
@fossil crag
You know the landau approximation for cos(x+2) when x approaches -2
But then when you square the cos, you have to square the whole approximation
lol that s exactly my question
So let's say cos(x+2) = 1 - (x+2)²/2 + o((x+2)²)
i arrived in this conclusion too but in this case how can this be compared to the test function (x+2)^2 would we says that our function is the same order as (x+2)^2
First you look for cos², so you square both sides :
cos²(x+2) = (1 - (x+2)²/2 + o(...))²
cos²(x+2) = 1 - (x+2)² + o((x+2)²) because the terms in (x+2)⁴ are negligible
but why
See what I did there, I squared both sides
i don't really get it
but actually i think it doesn't matter that much in my case
since i need to compare it to (x+2)^2
A factor of 2 really matters
which leads to alpha =1
jsut to clarify my function is f(x) = cos(x+2)^2 -1
as x=>-1
Suppose you have f(x) = g(x) + o(x)
Then f(x)² = (g(x) + o(x))²
So when you develop, you got f(x)² = g(x)² + 2g(x)o(x) + o(x)²
It's just what I did there + regrouped terms negligible
i just don't understand where 1/2 went
#❓how-to-get-help this channel is occupied pal
you need to find an open channel
Let's expand (1 - (x+2)²/2 + o((x+2)²))² together
So, using binomial, this becomes (1-(x+2)²/2)² + 2×(1-(x+2)²/2)o((x+2)²) + o((x+2)²)²
The two last terms are both o((x+2)²) so we disregard them
So we're left with (1-(x+2)²/2)² + o((x+2)²)
Develop the binomial again :
1 - 2×(x+2)²/2 + (x+2)⁴/4 + o(...)
Since (x+2)⁴ is o((x+2)²)
We're left with 1 - (x+2)² + o((x+2)²)
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Can someone please help me with solving number 3
@pure heath Has your question been resolved?
@pure heath Has your question been resolved?
@pure heath Has your question been resolved?
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What conditions must a matrix meet so that it only has one eigenvector?
strictly speaking
you either have 0 eigen vector or an infinity
but if you talk about only one line of eigen vectors
yes, i mean a singe vector as a basis
I mean this
well depends on the base field
completely possible to have only one eigenvector over F_2
complex or real valued matrices?
Of R2
yeah lol
Supose R2, what conditions does the matrix need so that it only has one eigenvector?
what kind of conditions are you looking for
I think you need minimal poly = char poly
obviously also only one eigenvalue, so char poly has form (x-lambda)^2
The exercise is Find all matrices 2x2 A ∈ R2 such that vector (1,2) is the only eigenvector of e.value 5
and i don't know how to "impose" the condition of having only 1 eigenvector
well stated like this there is no matrix
cause clearly (2,4) will also be an eigenvector
without considering scalar multiples of (1,2)
nothing in that statement says to do that
but well ok, the matrix needs to have the char poly (x-5)^2
for overkill you could probably do jordan normal form
otherwise set A=(a,b;c,d) and then solve the system (A-5I) (1,2) = 0 for the coefficients of A
depends. what do you think D is
Scalar matrix with e.values
what is a scalar matrix supposed to be
if A was diagonalizable then it would have a basis consisting of eigenvectors
Where each of the landas are e.values
excuse me if i'm wrong but in dimension 2
couldnt we just say the matrix should be equivalent to a triangular matrix with 5 5 on the diagonal and a non 0 value on the top right
although I guess you don't actually need JNF to justify it here cause it's only dimension 2
just this
yeah
could you explain this?
i mean, why would it work?
@honest fulcrum Has your question been resolved?
Let v1=(1,2) and extend this to a basis (v1, v2)
Then write A with respect to that basis
Using that v2 is not an eigenvector and the char poly is what I said earlier, this form follows
since your matrix has one eigenvector at least
and you are in R2
you can trigonalize it
now for the other value on the diagonal
it must be also 5
since if not that would mean you have 2 different eigenvalues
and thus 2 different eigenvectors
and also the vector space associated to 5 shouldnt be of dimension 2 so the top right value is non 0
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Does anyone know how to solve for the amount of quarters, dimes, and nickels? I'm a bit confused on this.
first set up equations to represent the given information
alright
You can use variables, n, d,q respectively to represent the AMOUNT of coins
okk
keep in mind these are the amount of coins when you set up the equation for the total amount of money
send them
i can't im on pc sorry 😦
but i got the answer, and i got it right
sooo
thanks for helping me with this 🙂
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Id start solving the 2nd equation by
Hadrow
But from there on im lost
I dont know how to continue to get the equation
<@&286206848099549185>
@drifting kernel Has your question been resolved?
i by no means have solved it but i think i've come up with something
Interesting
The answers are alpha=2 beta=2 btw
isnt alpha a vector
._.
misrepresentation
Yeah these are hard
I thought I could go through them in a day
but I keep getting stuck
Hadrow
@mint tendon still with me?
@spiral knot you helped me before if you are free can you help now?
this da problem
$\overrightarrow{a}$ and $\overrightarrow{b}$ are colinear means that:
$\overrightarrow{c} = K(\overrightarrow{a}+\overrightarrow{b}) $
Yes
Mehdi_Moulati
i just give you the expression of vector c
try to multiply this expression by a and by b to find the value of K
c is collinear with a + b
a and b are not collinear
Then you must decompose c using a and b
if x and y are collinear then
x = alpha y where alpha is a number
x in this situation is c
and y is a+b
ah
so c = K(a+b)