#help-10

1 messages · Page 75 of 1

icy cape
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and

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2a/2b

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2a/2b - cb/2b

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???

royal basin
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missing parentheses, and this is incomplete.

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but yes, you'll get $\frac{2a - bc}{2b}$.

warm shaleBOT
icy cape
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les gooo

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and that = d

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or whatever I wrote

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yes d

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actually

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how abt the x

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that we factored out

royal basin
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well now we actually write down the equation

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and it's not "that = d"

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it's $\frac{2a-bc}{2b} \cdot x = d$

warm shaleBOT
icy cape
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yep

royal basin
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and now you have (a number) * x = d

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how do you deal with this

icy cape
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x(2a - bc)

2ax - bcx?

royal basin
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bad! this doesn't answer my question, is fragmented, and undoes the work that we did.

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okay, let me try to put it this way.

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if your equation read $mx = d$ and you had to solve for $x$, what would you do?

warm shaleBOT
obtuse pebbleBOT
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@icy cape Has your question been resolved?

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obtuse pebbleBOT
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simple totem
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Im having trouble with this, i dont know where to start

earnest elk
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okay what have you treid?

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J is the centre

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so start out by marking which angles are given to you

simple totem
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Oh wait sorry

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.close

obtuse pebbleBOT
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sinful eagle
obtuse pebbleBOT
sinful eagle
#
  1. What is area abc
  2. Equation for planet II, with dots a,b,c.
  3. Volym of pyramid abcd
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<@&286206848099549185>

obtuse pebbleBOT
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@sinful eagle Has your question been resolved?

obtuse pebbleBOT
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uneven night
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How to calculate this area

obtuse pebbleBOT
uneven night
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I know that I should take the lower function minus the over function but what are the bonds?

compact ermine
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you can find the bounds by seeing where they intersect

uneven night
compact ermine
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You don 't need the values written out, you have to find the point where lines intersect each other, what do you need to do to find a point where two lines intersect?

uneven night
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The distance formula?

vestal marsh
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yes

pliant compass
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Yes

compact ermine
uneven night
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Can you please get out @lofty mural

obtuse musk
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taken care of, but please dont remove moderator pings in the future

uneven night
compact ermine
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yh

uneven night
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Because an area can’t be negative

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Okay I got it thank you @compact ermine

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obtuse pebbleBOT
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proud bobcat
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By differentiation etc I can easily get the relation x=2pi. but leaving differentiation, and using pure geometry can you please explain why does this relation hold?

obtuse pebbleBOT
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@proud bobcat Has your question been resolved?

proud bobcat
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<@&286206848099549185>

spiral knot
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I guess the sum of the areas of square and circle is minimum when :
$\pi R² = X²$

warm shaleBOT
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Mehdi_Moulati

spiral knot
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Right ?

proud bobcat
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no, actually

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i got x to be 2/(4+pi)

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and r to be 1/(4+pi)

spiral knot
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but how did you get it ?

proud bobcat
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(hold on, it takes time for me to type in TeXit)

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ok so what I did was I took:

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$2\pi R= a$

warm shaleBOT
proud bobcat
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$4x=2-a$

warm shaleBOT
proud bobcat
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(so that sum of both the perimeters are 2)

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and then I expressed the area as a function

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and differentitated it to find the minima and substituted that value

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this relation seems really interesting to me

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is there some sort of inequality we can use, like AM-GM?

spiral knot
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we can calculate the area then study that function

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$A =(\frac{2-a}{4})² + \pi * (\frac{a}{2\pi})²$

$A(a)=(\frac{2-a}{4})² + \frac{a²}{4\pi}$
proud bobcat
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yep i did the same and differentiated the function here

warm shaleBOT
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Mehdi_Moulati

spiral knot
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,w d/dx (2-x)²/4² + x²/(4pi)

warm shaleBOT
proud bobcat
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what can we deduce from here

spiral knot
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the area is max or min when A'(a) = 0

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if I still remember

proud bobcat
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that's what i did too but i meant what can we deduce geometrically

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like without calculus and in a pure geometric way

spiral knot
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a is always positive

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so we will study our function when a >0

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X is positive when a<= 2

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so a is between 0 and 2

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the function A'(a) = 0 when a = 2/(4 + pi)

proud bobcat
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yes, as i said that is exactly what i did

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i don't need help in finding the answer, i need help in relating this answer geometrically

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like what is the significance of x=2r

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bro 😂

spiral knot
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is that your question 😆 ?

proud bobcat
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NO mate

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I got the answer. I know how to get the answer the calculus way. What I'm asking is, leaving calculus out of the picture, and taking it in a pure **geometric **sense alone, can we somehow come to the same conclusion?

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Do you get what I'm saying

spiral knot
proud bobcat
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finally lol

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can we apply AM-GM here somehow?

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<@&286206848099549185> please refer to the prev chats for context

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BROOO

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i think i am close

spiral knot
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wait

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i m trying

proud bobcat
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ok let also think more about my solution and you too do the same, we will discuss

spiral knot
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What relationship between x and r did you find?

spiral knot
proud bobcat
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oh

spiral knot
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I found : $2R = \pi X$

warm shaleBOT
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Mehdi_Moulati

proud bobcat
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i think you made some calc mistake somewhere?

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yep, the answer key says that too

spiral knot
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we found that A(a) is minimum when $a= \frac{2}{(4+\pi)}$

warm shaleBOT
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Mehdi_Moulati

spiral knot
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and $R = \frac{a}{2\pi}$

proud bobcat
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mate a is not 2/4+pi!

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a is 2pi/4+pi

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a is the random variable we took

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x, the side of square is 2/4+pi

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and r is 1/4+pi

spiral knot
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yeah

proud bobcat
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well anyway thanks for the help

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.close

obtuse pebbleBOT
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timid silo
obtuse pebbleBOT
timid silo
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So do I times both sides by 10 ?

royal basin
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if you wish to do that, there's nothing to stop you.

dusky slate
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Hey

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does anyone know physics>

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?

royal basin
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would recommend multiplying both sides by 100 instead to get rid of the decimals though.

timid silo
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so are they to the tenths place or the hundredths place ?

royal basin
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who are "they"?

timid silo
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the decimals

royal basin
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the two decimals currently present in your equation are 0.14 and 0.06
and by the way, you should never drop that leading zero when writing such decimals. the decimal point is just begging to get lost!

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and yes, they go down to the hundredths place. two places after the decimal point.

timid silo
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ok and do you end up multiplying 396 by 100

royal basin
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well you multiply both sides by 100 (if you wish to follow my suggestion), so...

timid silo
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so yes ?

royal basin
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indeed.

timid silo
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ok then how do you get rid of the 0.06

royal basin
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tell you what: why don't you go through with the multiplication of both sides by 100 and show me what you get?

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if you do it correctly, all decimals should go away.

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(or transform into much more workable integers)

timid silo
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all i have is 14x on the left and 39600 on the right

royal basin
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so your equation has become 14x = 39600?

timid silo
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no the rest of the equation is the same

royal basin
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this is why i said to SHOW what you get... do not give such piecemeal descriptions.

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sit down and write out the equation you get, in full, for me to look at and appraise.

timid silo
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14x + 0.06(5000-x)=39600

royal basin
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okay, see, that's what i was asking for.

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now i can tell you where you went wrong.

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you multiplied only one term of the LHS by 100, instead of the entire LHS as you were meant to do.

timid silo
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if im just multiplying each side how does it get to the rest

royal basin
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you are multiplying the entire left hand side by 100.

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so what you get, prior to simplification, should be:

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100[0.14x + 0.06(5000-x)] = 100*396

timid silo
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ok so we see the entire left side as one term ?

royal basin
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we see the entire left hand side as the entire left hand side.

timid silo
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ok so 14x + 6(5000-x) = 39600

royal basin
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exactly.

timid silo
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and then

royal basin
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do you see how to continue from here?

timid silo
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14x + 30000-6x = 39600

royal basin
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yes, keep going.

timid silo
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do I see the 6x as a + -6x ?

royal basin
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it is being subtracted. if you wish to reframe the subtraction of 6x as the addition of -6x, you are free to do so.

timid silo
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so I would add 6x to get rid of it

royal basin
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if you wish to add 6x to both sides, you don't need to ask me.

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i will not tell you that you MUST do this or MUST NOT do that. i will only tell you of any mistakes you make in execution of your ideas.

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if you want to know what i would do here, then all you need to do is ask.

timid silo
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20x + 30000=39600
minus 30000
20x = 9600
divide by 20

royal basin
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ah, but 14x - 6x is not equal to 20x.

timid silo
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but i thought i was adding 6x to get rid of it

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ok so I subtract -6x from the -6x to get zero ?

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wait no

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-6x minus 6x would be -12x

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for it to work the 6x has to be positive

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hello ?

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wait since we are treating the entire left side as one term does that mean we can simply combine like terms ?

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and simply combine the 14x and -6x to get 8x ?

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zamnnnn i figured it out myself i was right you are able to combine the like terms

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but why why in this case are you allowed the combine the like terms ?

obtuse pebbleBOT
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@timid silo Has your question been resolved?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
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broken spear
obtuse pebbleBOT
broken spear
#

My problem is, that my calculations are always wrong, but if you multiply the result with the upper interval limit its correct

#

you can see it in my notes

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.close

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sinful eagle
#

Hi How to calculate the pointy angle between planet 3x – 5y + 4z = 5 and line x+1= y−2= z−3
4 −1

sinful eagle
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My line is not written correct its (x+1)/4=y-2=(z-2)/-1

alpine raven
shy chasm
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Ohh sorry wrong channel

obtuse pebbleBOT
#

@sinful eagle Has your question been resolved?

sinful eagle
loud shell
#

a triangle?

sinful eagle
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Yeah basically a R^3

loud shell
#

?

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you just need the normal vector for the plane

loud shell
sinful eagle
loud shell
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equal?

sinful eagle
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Yeah i dont get our line tbh

loud shell
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its given in cartesian equation

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do you know what that is?

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convert it to this

sinful eagle
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So we want a table?

loud shell
#

no

sinful eagle
# loud shell

I understand that is our directional vectors from our lengths

sinful eagle
loud shell
#

what is the direction vector for the line?

sinful eagle
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The start minus the end

sinful eagle
loud shell
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yea so can you tell me

sinful eagle
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V= x+1)4-3x + y-2-(-5) + -z+2

sinful eagle
loud shell
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no

sinful eagle
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What I do wrong

loud shell
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give me a few mins

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im helping others

sinful eagle
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Ok

loud shell
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hi

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the direction vector of the line should be (4, 1, -1)

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and then you get the normal vector of the plane which is (3, -5, 4)

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side note: you are supposed to write them vertically but i forgot latex so sorry.

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then you can use this to get the angle between the normal vector and the line

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the numerator is the dot/scalar product

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the final angle is 90 - the angle you got from the above equation because you took the normal vector (90 degrees to the plane)

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@sinful eagle

sinful eagle
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No it’s wrong

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I say that cus I have the answer it says, 01002 rad or 5.7389* degree

loud shell
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i didnt give u the answer dude

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i just told u how to work it out

sinful eagle
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Oh

sinful eagle
loud shell
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so in x+1/4

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the direction vector for x is 4 and the position vector for x is 1

sinful eagle
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I honestly can’t tell.

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could you write this as a drawing? This line share the planet right?

sinful eagle
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Calculate the pointy angle between planet 3x – 5y + 4z = 5 and line (x+1)/4=y-2=(z-2)/-1

sinful eagle
#

.close

obtuse pebbleBOT
#
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hoary raft
#

How do you convert this expression into closed-form

hybrid gull
#

It looks like Line 1 = Line 2

hoary raft
#

Yes they're the same

hybrid gull
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In terms of closed form, not sure

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Maybe some clever factoring?

royal basin
#

was there a dot-dot-dot that you missed?

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the 1/infty plastered in there is sus.

hoary raft
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Yes there is dot between the 2nd and 3rd term

royal basin
#

also i have a feeling this might not even converge unless a is some particular value tbh

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we need $\lim_{n \to \infty} (a - a^{1/n})$ to be 1, and i think this only happens if $a = 2$?

hoary raft
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Yeah but I'm concerned with general wether or not its analytic

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Is there someway it can be expressed?

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To close

royal basin
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your infinite product diverges at all points except a single one

hoary raft
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You mean at all value of a?

royal basin
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no

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...

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is english your native language?

hoary raft
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It's my second

royal basin
#

right. there might be some language barrier going on.

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because i think i'm not getting through to you.

hoary raft
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I get what u say, u say that this expression is only analytic when it is 2, and the value become zero

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But it's not only 2 where it's analytic

royal basin
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no, that isn't what i said.

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you are misusing the word "analytic"

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i did not claim the value of this product at a=2 was zero either.

royal basin
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no, i did not.

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i did not say "and then the infinite product is zero" or anything synonymous to that.

hoary raft
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Okay but 2 is not the only value this expression is convergent

royal basin
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is that so?

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okay, i guess the product can diverge to zero if a is strictly between 0 and 2.

hoary raft
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At zero it would be indeterminate

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And at intervals (0,1) it's oscillatory

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Would only converge at intervals [1,2]

obtuse pebbleBOT
#

@hoary raft Has your question been resolved?

obtuse pebbleBOT
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grand sable
obtuse pebbleBOT
grand sable
#

how do i find this graph without graphing calc?

hoary raft
#

What question a or b?

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Just create a table of values from and plot the points

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Oh no no

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Just know the value for x and y, at theta=-pi/2, 0, pi/2 and you can determine from there the direction of the parametric curve and which side of the y axis it will go

obtuse pebbleBOT
#

@grand sable Has your question been resolved?

spiral knot
#

@grand sable
cos (θ) >= 0 when θ in [π/2 , -π/2] , so :
x is always positive in [π/2 , -π/2]

#

sin( θ ) >=0 when theta in [π/2 ,0]

obtuse pebbleBOT
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willow mantle
#

How do I find this constant?

obtuse pebbleBOT
hybrid gull
#

Think about evaluating the integral as if you know C

#

At some point you'll come across a constraint you'll need to satisfy, you can use that constraint to find C

obtuse pebbleBOT
#

@willow mantle Has your question been resolved?

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cunning citrus
#

The product of two whole numbers is 78. The sum of these numbers is 19. Find the larger of the two numbers.

cunning citrus
#

how do i do this

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i made 2 equations

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a

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a+b=19

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and

tawny fog
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ab=78

cunning citrus
#

yeah

woven crest
#

personally I would factorise 78 and then see which of the factors add to 19

cunning citrus
#

how

woven crest
#

do you know how to factorise a number?

cunning citrus
#

yeah

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ohh that way

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but is there a way to do it using alebra

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algebra

drifting wraith
#

19x-x² = 78

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it's a quadratic equation

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as in you replace your b with 19−a

woven crest
#

yeah you could solve the simultaneous equations by substitution and then solve the quadratic with what you get out of that

cunning citrus
#

yeah i got that but i didnt know how to solve it from there

woven crest
#

but factorising 78 would probably be the better solution

cunning citrus
cunning citrus
#

wait

woven crest
#

you would rewrite it as x^2-19x+78=0

cunning citrus
#

woudnt it be x(19-x)=78

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oh yeah it becomes that

cunning citrus
woven crest
#

at which point you would factorise it by finding two numbers that add to 19 and multiply to 78 anyway

woven crest
#

If you don’t know how to solve a quadratic and you were given this question, it’s likely that the intended solution was for you to factorise 78

cunning citrus
#

yeah

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using the factorizing method would the answer be 13

woven crest
#

yes

cunning citrus
#

how do i learn to solve quadrativ equations

woven crest
#

you’ll be taught it eventually as you learn more maths

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but you could definitely Google it or something if you’re interested, there’s a couple of different methods

cunning citrus
#

thanks

#

have a good day

#

.close

obtuse pebbleBOT
#
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hollow kestrel
obtuse pebbleBOT
hollow kestrel
#

not sure how to find the missing intervals, with delta x being 5/2.

obtuse pebbleBOT
#

@hollow kestrel Has your question been resolved?

obtuse pebbleBOT
#

@hollow kestrel Has your question been resolved?

hollow kestrel
#

.close

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solar crow
#

im doing long division to find the answer to f(x) = 2x^3 - 5x^2 + 6x - 12
f(x) = 3

solar crow
#

how do I find what i need to divide the polynomial by?

high lily
#

wtr

#

wtf

#

why the heck would you close mid convo and reopen with the exact same question

solar crow
#

i didnt see what u said

#

mb

high lily
#

doesn't even matter if I said anything or not

knotty crow
#

wait, u want to solve equation f(x) = 3 or what

high lily
#

f(x) = 3
and now you have another issue, that seems to be irrelevant to what you were asking before

solar crow
#

i thought that was the right notation

high lily
#

Post that link again

solar crow
# knotty crow wait, u want to solve equation f(x) = 3 or what

This precalculus video tutorial provides a basic introduction into the remainder theorem and how to apply it using the synthetic division of polynomials. It explains how to evaluate a function using synthetic division. The value of the function is equal to the remainder when f(x) is divided by a linear factor. This video contains plenty of ex...

▶ Play video
high lily
#

hate having to repeat myself

#

look at what was written in the bottom line of that preview

solar crow
#

I want to solve f(3) = 2x^3 - 5x^2 + 6x - 12

#

whats c?

knotty crow
#

f(3) doesn't equal to the original polynomial u need to plug x value in

high lily
#

again as I mentioned before, bad/wrong notation

solar crow
#

f(3) = 2(3)^3 - 5(3)^2 + 6(3) - 12

high lily
#

no

#

look at what was written in the bottom line of that preview

solar crow
#

what preview

#

the thumbnail of the vid?

high lily
#

yes

solar crow
#

it says 60?

high lily
#

the WHOLE line

solar crow
#

this?

high lily
#

focus on the part that isn't 60

solar crow
#

what about it

high lily
#

that's the correct notation

solar crow
#

ok

high lily
#

follow that structure

#

to get that equation the substituted
ALL xs with (4)

solar crow
#

ok

#

what do I divide f(3) = 2(3)^3 - 5(3)^2 + 6(3) - 12 by when solving it with long division?

high lily
#

poorly worded

solar crow
#

thank you

high lily
#

its all part of what remainder theorem states

#

f(a) gives the remainder when the polynomial f(x) is divided by (x-a)

high lily
#

a constant

#

in this case you a will be 3

solar crow
#

very much appreciate it

#

thank you

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
fierce lagoon
#

Means what

#

It's messy

#

Doesn't work like that

#

sin is not a factor; it's a function

#

$$\sin\left(\frac{θ}{2}\right) = \sqrt{\frac{1-\cos(2θ)}{2}}$$

warm shaleBOT
#

Umbraleviathan

fierce lagoon
#

$$2\sin\left(\frac{θ}{2}\right) ≠ \sin(θ)$$

warm shaleBOT
#

Umbraleviathan

fierce lagoon
#

What if θ = 90°

#

So does 2sin(45) = sin(90)?

#

(It doesn't, but that's my point)

#

Here's a visual, the graphs are in radians

#

So you can't do what you did

#

So rsin(θ) ≠ 2b

obtuse pebbleBOT
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royal yarrow
#

.close

#

.reopen

#

What’s 1 quadrillion divided by 78940

obtuse pebbleBOT
tardy epoch
obtuse pebbleBOT
#

@royal yarrow Has your question been resolved?

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timid silo
#

My algebra is failing: Im on part b and just cant do it

timid silo
#

i set this up on desmos and have been just staring at it

#

you can merge the two equations and get:

#

but idk how to solve

#

ok i feel like they just wanted us to use a graphing calculator

#

ty wolframalpha

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.close

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white jasper
#

hello May I ask is orthogonal projection and projection are the same?

fierce lagoon
#

Wdym orthogonal projection

white jasper
fierce lagoon
#

It might just be regular projection

#

,w Proj[{7, 1, 4}, {2, -1, 2}]

royal shard
#

orthogonal projection is the basic standard projection you learn

warm shaleBOT
white jasper
#

the orthogonal projection supposed to be x-x_w but it seems that the answer for this question is just x_w which is only the projection

fierce lagoon
#

Yeah it's just regular projection it seems

white jasper
#

I mean how can I know which is which?

fierce lagoon
#

Wdym define which is which

royal shard
#

when we say projection we mostly imply that we mean the orthogonal one

#

wait, ima draw you a lil diagram

fierce lagoon
#

$\text{proj}_b(a)$ is "the projection of a onto b", aka:

$$\text{proj}_b(a) = \frac{a\cdot b}{||b||^2} (b)$$

white jasper
fierce lagoon
#

Kill me

#

Where did I go wrong

warm shaleBOT
#

Umbraleviathan

fierce lagoon
#

Looked at the answer

#

And was like "haha yup"

royal shard
#

here we project the blue onto the red but not orthogonal meaning not with a 90° angle

#

at least i think that is what it looks like geometrically

fierce lagoon
#

The projection creates a leg of a right triangle

#

The one that's projecting onto is gonna be the hypotenuse

#

And I guess the "orthogonal" comes from the fact that they make a right triangle but like dhducgifhfcyvyufrufuf

obsidian isle
#

here's a better example

white jasper
white jasper
fierce lagoon
#

Yeah but I guess the right angle is where the "orthogonal" part comes from

white jasper
fierce lagoon
#

That's how projection is defined

#

It's derived from the Pythagorean theorem

#

And for some reason mathematicians were like "yeah we need this projection shit"

white jasper
fierce lagoon
white jasper
fierce lagoon
#

You wouldn't

white jasper
#

wait nothing my mistakes

fierce lagoon
#

It's orthogonal because the projection is orthogonal to (a - projection)

fierce lagoon
white jasper
#

actually becuase I watched this youtube so I am so confused

fierce lagoon
#

And when you dot that with the projection, it's 0

white jasper
fierce lagoon
#

Hm

#

Well I haven't learned linear algebra so the stuff I'm saying is based off vector calculus. Perhaps for linear alg it's slightly different

white jasper
#

do you recognize someone knows this?

#

<@&286206848099549185>

fierce lagoon
#

A lotta people know it

#

But like

#

Idk help is hard to get now due to thanksgiving holidays and then the help here is 100% voluntary

#

Perhaps if I can google what Span is I'll figure it out some way or another lol

white jasper
#

ik🥲

fierce lagoon
#

Wikipedia gave me an intimidating definition for Span(S)

#

Yeah no I have a hard time understanding span

#

So it seems I've hit a dead end with my helpfulness

white jasper
#

no worries it's not your fault

obtuse pebbleBOT
#

@white jasper Has your question been resolved?

raven spire
#

the collection of those vectors together is called the span

#

these two vectors given is called basis

#

the two vectors I'm talking here is given in your W = Span{x, y}

obtuse pebbleBOT
#
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white jasper
#

.reopen

obtuse pebbleBOT
#

white jasper
raven spire
#

think of it as orthogonally throwing light at a vector orthogonal to the vector you wanna take projection on... the projection is the shadow

white jasper
raven spire
#

think about it, when you evaluate the "basic" projection, you draw a perpendicular to the first vector from the tip of the second vector

white jasper
raven spire
#

that's the difference, suppose you were throwing light at it at some different angle, then 1) it will no longer be an orthogonal projection and 2) the angle with which you're throwing light at the second vector w.r.t. to the first vec. is the angle you'll be drawing the projection at >_< not 90° lol

#

btw here if you'd notice you have two lines 1) from origin pointing towards (2, -1, 2) and 2) a vector from origin with end at (7, 1, 4)

raven spire
#

you have to drop a perpendicular from (7, 1, 4) to the line L at say D and evaluate OD which will be your projection

white jasper
#

so its this true?

raven spire
#

ofc.. draw as I said and you'll get the feel yourself

white jasper
#

thanks you sooooooooo much

#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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obtuse pebbleBOT
tardy epoch
#

what is IFT

hoary trench
#

here's the theorem

#

its quite hard to read though 😦

#

btw that is the beginning of the proof that I posted

#

for part a)

obtuse pebbleBOT
#

@hoary trench Has your question been resolved?

hoary trench
#

<@&286206848099549185>

tardy epoch
#

can you also show the full statement of what they're proving

hoary trench
#

sorry about that

#

the conclusions are the a) and b) from the picture above

tardy epoch
#

you can think of it as a function of one dimension

#

say g(y) = F(a, y)

#

Then the middle translates to $g(y)$ is strictly increasing. Since $g(b) = 0$, $g(b+r_1) > 0$ and $g(b-r_1)<0$

warm shaleBOT
#

riemann

hoary trench
#

Yes

#

that makes sense

tardy epoch
#

Now fix $x$ and let $g_x(y) = F(x, y)$. So your question is why does there exist $r_0 \le r_1$ such that $g_x(b+r_1) > 0$ and $g_x(b-r_1)<0$ for $|x - a| < r_0$.

warm shaleBOT
#

riemann

hoary trench
#

I see

tardy epoch
#

It just means you can zoom in and the behavior won't change

#

,w plot x^3

hoary trench
#

ahh

tardy epoch
#

no matter how far you zoom into x around x=0, you still have x^3 < 0 for x < 0 and x^3 > 0 for x > 0

hoary trench
#

so we're like zooming in on a smaller neighbourhood

hoary trench
#

and it has to be continuous for this to be true?

#

is it because if we zoom in on a point where the function breaks then

#

those conditions won't necessarily hold

tardy epoch
#

there could be counterexamples where continuity isn't required

#

but that just sounds like a pain to prove

hoary trench
#

Yeah true

#

So when we fix 'x' are we really only affecting the 'y' part?

#

which is why we defined g_x(y)

#

since its the only moving piece now

tardy epoch
#

yes

#

$g_x(y)$ is just more friendly notation to highlight what's happening

warm shaleBOT
#

riemann

hoary trench
#

how do we know that F(x, b)=0?

tardy epoch
#

.

#

oh

#

x

tardy epoch
hoary trench
#

so how do we know exactly that g_x(b+r_1)>0? and g_x(b-r_1)<0?

#

if g_x(b) != 0

#

unless x=a

tardy epoch
hoary trench
#

yeah

#

i think thats why im so confused by their quick statements about it

tardy epoch
#

you can prove it using epsilon delta, but the idea is that g_a(y) and g_x(y) don't differ that much as functions of y for x in a delta-ball around a

hoary trench
#

Yeah i'm familiar with this

#

he also proved it in his book i believe

tardy epoch
#

yea either r1 or r0

hoary trench
#

yeah hmm

#

feels handwavy a bit

#

but i see the idea

#

since we zoom in quite a bit the points are so close together that we might as well assume g_x(y) approaches 0

#

so as a result g_x(y+r_1)>0 and g_x(y-r_1)<0

#

also,

#

someone had told me to refer to this theorem

#

but i dont think its related

#

okay

#

i think i get it

#

thank you so much!

#

.close

obtuse pebbleBOT
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abstract bear
#

Hello

obtuse pebbleBOT
abstract bear
#

Why is the answer 10x³ + 8x² + 3x - 7?

#

Why does it stop there?

novel knoll
#

wdym? How would you continue?

abstract bear
#

Er... add 10x3 with 8x², and subtract 3x with 7...?

novel knoll
#

lets take subtract 3x with 7

#

what is that equal to?

#

how would u simplify that?

abstract bear
#

-4x?

novel knoll
#

lets try with x=2 and plug in shall we?

abstract bear
#

Okay, okay

novel knoll
#

3 * 2 -7=-1

#

-4 * 2=-8

#

so clearly they are not equal

lucid oar
#

Hi

abstract bear
novel knoll
#

if they were equal they would be equal for all values of x

abstract bear
#

What part of that makes them not equal?

novel knoll
#

I just showed you they are not equal by picking x=2

lucid oar
#

R we finding values of x or what

abstract bear
#

Okay....

#

I still don't understand why they're not equal

#

😬✌

daring rock
#

-1 is not equal to -8

abstract bear
abstract bear
#

Okay, I get it

#

@novel knoll so why can't I continue with the 10x³ + 8x² + 3x - 7

daring rock
#

There aren't any like terms

#

@abstract bear

abstract bear
#

Same goes foe 3x - 7, am I right?

daring rock
#

Right

#

Yes

abstract bear
#

Ooooooooooh

#

I see..

daring rock
#

3x-7x is -4x
3x-7 is just 3x-7

abstract bear
#

Okay, I get the addition now

#

Onto subtraction

#

How did the answer come to 1?

#

How do you calculate 3(-1)²?

#

Actually...

#

Maybe my equation is wrong

daring rock
daring rock
obtuse pebbleBOT
#

@abstract bear Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
timid silo
#

Yep

obtuse pebbleBOT
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static patio
#

@royal basin I have tried to transform the CNF grammar.

static patio
#

my idea is to add $\epsilon$ to every rule

warm shaleBOT
#

Michal

static patio
#

i think that this should ensure correct order of sequence and it gives us ability to skip some symbols

royal basin
#

i would not say every rule. just add N -> ε for every nonterminal N, or so i'd think.

static patio
#

Thanks for idea.

#

Do you have any idea how to show this using PDA?

royal basin
#

pushdown automata?

#

i don't quite remember how those work.

static patio
#

basically NFA with a stack, it is equivalent to context free grammars

#

never mind, i will try to think of something

#

.close

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scenic summit
#

-1,5³×a1=4

obtuse pebbleBOT
strange stump
#

comma?

sage geode
sage geode
scenic summit
#

what is a1

sage geode
#

a1 = -4/1.5³

#

The rest is simplifying

scenic summit
#

thanks

#

.close

obtuse pebbleBOT
#
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strange stump
#

isn't it positive 4?

sage geode
#

4/(-1.5³) = -4/1.5³

strange stump
#

make sense

#

got it

obtuse pebbleBOT
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shell prairie
#

c

obtuse pebbleBOT
warm shaleBOT
#

dain
Compile Error! Click the errors reaction for more information.
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shell prairie
#

<@&286206848099549185>

obtuse pebbleBOT
#

@shell prairie Has your question been resolved?

arctic oasis
#

help me pls, im too dumb

obtuse pebbleBOT
#

@shell prairie Has your question been resolved?

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obtuse musk
obtuse pebbleBOT
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haughty onyx
#

Hello

obtuse pebbleBOT
haughty onyx
#

How do I do part ii?

#

This is my work for part i

old dagger
#

Cross multiplication

haughty onyx
#

It says hence

last dove
#

soooo where are u stuck?
the part i looks fine

haughty onyx
#

I’m stuck on part ii

#

How do I use my part i answer

#

For part ii

last dove
#

yep i mean u can apply the same way?

haughty onyx
#

But I need to use my answer in part i

#

Since the question said hence

#

But idk how to

last dove
#

i guess its just telling u to use a similar way to solve it

#

just like minus the term 1/x on both side

haughty onyx
#

No

#

Like

#

I need to use my part i answer

#

My teacher said whenever the question says hence, you need to use the answer from the previous part

last dove
#

hummmmm ok

timid silo
#

Replace with 1/x

#

yes

#

are u from Singapore?

#

looks like H2 math

#

Haha

#

🙂

#

hehe

#

which jc if u don’t mind

#

Bruh

#

Dm

obtuse pebbleBOT
#

@haughty onyx Has your question been resolved?

#
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exotic ledge
#

how can sin6x be written in a simpler way

obtuse pebbleBOT
exotic ledge
#

in terms of sin and cos

#

i managed to go up to 2sin3xcos3x if that is correct

#

i'm searching to apply landau symbols for x goin to 0

#

but that's another question

sage geode
#

Rewrite sin(2x + x) and cos(2x + x) using identities

exotic ledge
#

ok

#

ill try

high lily
#

sin(6x) is pretty simple,
attempting to manipulate further gets you stuff that's a lot more complicated

exotic ledge
#

but how can i apply landau symbols so

high lily
#

landau?

exotic ledge
#

so

#

sin(x) = x+o(x) as x goes to 0

#

right?

fossil crag
#

Yes

#

Even x + o(x²)

exotic ledge
#

so in this case it's 6x + o(x)

#

?

fossil crag
#

Yes

exotic ledge
#

are you sure?

fossil crag
#

Yes xd

exotic ledge
#

thanks so

fossil crag
#

It's composition

exotic ledge
#

by the way where are you studying?

#

i've seen very few uni use it so far

#

this kind of exercises

fossil crag
#

Um studying in a particular french curriculum

exotic ledge
#

uh ok

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im on italy

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but french guys i know here are all very prepared

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in terms of algebra and calculus

fossil crag
#

Is your question about writing sin(6x) in terms of sin(x) and cos(x) or about using landau approximation ?

exotic ledge
#

landau

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but i thought i couldn't do it in this form

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so

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in this case

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cos(x+2)^2 it can be used too?

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@fossil crag

fossil crag
#

But then when you square the cos, you have to square the whole approximation

exotic ledge
#

lol that s exactly my question

fossil crag
#

So let's say cos(x+2) = 1 - (x+2)²/2 + o((x+2)²)

exotic ledge
#

cos(x+2)2 -1

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as x goes to -2

exotic ledge
fossil crag
exotic ledge
#

so in my case the final answer will be (x+2)^2 / 2

#

+o(x)

fossil crag
#

More like (x+2)²

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Not /2

exotic ledge
#

but why

fossil crag
exotic ledge
#

i don't really get it

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but actually i think it doesn't matter that much in my case

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since i need to compare it to (x+2)^2

fossil crag
#

A factor of 2 really matters

exotic ledge
#

which leads to alpha =1

#

jsut to clarify my function is f(x) = cos(x+2)^2 -1

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as x=>-1

fossil crag
#

Suppose you have f(x) = g(x) + o(x)
Then f(x)² = (g(x) + o(x))²

exotic ledge
#

yes

#

oh ok

fossil crag
#

So when you develop, you got f(x)² = g(x)² + 2g(x)o(x) + o(x)²

exotic ledge
#

i got it

#

so it's (x+2)^4 /2

fossil crag
grizzled drum
#

I need help

exotic ledge
#

i just don't understand where 1/2 went

fossil crag
exotic ledge
fossil crag
#

So, using binomial, this becomes (1-(x+2)²/2)² + 2×(1-(x+2)²/2)o((x+2)²) + o((x+2)²)²

#

The two last terms are both o((x+2)²) so we disregard them

#

So we're left with (1-(x+2)²/2)² + o((x+2)²)

#

Develop the binomial again :

#

1 - 2×(x+2)²/2 + (x+2)⁴/4 + o(...)

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Since (x+2)⁴ is o((x+2)²)

#

We're left with 1 - (x+2)² + o((x+2)²)

exotic ledge
#

ah ok

#

thanks

#

a lot

#

.close

obtuse pebbleBOT
#
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pure heath
#

Can someone please help me with solving number 3

pure heath
#

I have tried many different things but I dont know how to solve it ::(

obtuse pebbleBOT
#

@pure heath Has your question been resolved?

obtuse pebbleBOT
#

@pure heath Has your question been resolved?

obtuse pebbleBOT
#

@pure heath Has your question been resolved?

pure heath
#

<@&286206848099549185>

obtuse pebbleBOT
#

@pure heath Has your question been resolved?

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honest fulcrum
#

What conditions must a matrix meet so that it only has one eigenvector?

twin sapphire
#

strictly speaking

#

you either have 0 eigen vector or an infinity

#

but if you talk about only one line of eigen vectors

honest fulcrum
#

yes, i mean a singe vector as a basis

honest fulcrum
kind hawk
#

completely possible to have only one eigenvector over F_2

twin sapphire
#

complex or real valued matrices?

twin sapphire
honest fulcrum
#

Supose R2, what conditions does the matrix need so that it only has one eigenvector?

kind hawk
#

what kind of conditions are you looking for

#

I think you need minimal poly = char poly

#

obviously also only one eigenvalue, so char poly has form (x-lambda)^2

honest fulcrum
#

and i don't know how to "impose" the condition of having only 1 eigenvector

kind hawk
#

well stated like this there is no matrix

#

cause clearly (2,4) will also be an eigenvector

honest fulcrum
#

without considering scalar multiples of (1,2)

kind hawk
#

nothing in that statement says to do that

#

but well ok, the matrix needs to have the char poly (x-5)^2

#

for overkill you could probably do jordan normal form

#

otherwise set A=(a,b;c,d) and then solve the system (A-5I) (1,2) = 0 for the coefficients of A

honest fulcrum
#

Okey

#

Couldnt you also do A = PDP^-1?

kind hawk
#

depends. what do you think D is

honest fulcrum
#

Scalar matrix with e.values

kind hawk
#

what is a scalar matrix supposed to be

honest fulcrum
kind hawk
#

if A was diagonalizable then it would have a basis consisting of eigenvectors

honest fulcrum
#

Where each of the landas are e.values

twin sapphire
#

excuse me if i'm wrong but in dimension 2

#

couldnt we just say the matrix should be equivalent to a triangular matrix with 5 5 on the diagonal and a non 0 value on the top right

twin sapphire
#

oh yeah

#

didnt reead everything

kind hawk
#

although I guess you don't actually need JNF to justify it here cause it's only dimension 2

twin sapphire
#

yeah

honest fulcrum
#

i mean, why would it work?

obtuse pebbleBOT
#

@honest fulcrum Has your question been resolved?

kind hawk
#

Let v1=(1,2) and extend this to a basis (v1, v2)

#

Then write A with respect to that basis

#

Using that v2 is not an eigenvector and the char poly is what I said earlier, this form follows

twin sapphire
#

since your matrix has one eigenvector at least

#

and you are in R2

#

you can trigonalize it

#

now for the other value on the diagonal

#

it must be also 5

#

since if not that would mean you have 2 different eigenvalues

#

and thus 2 different eigenvectors

#

and also the vector space associated to 5 shouldnt be of dimension 2 so the top right value is non 0

obtuse pebbleBOT
#

@honest fulcrum Has your question been resolved?

obtuse pebbleBOT
#
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glacial widget
#

Does anyone know how to solve for the amount of quarters, dimes, and nickels? I'm a bit confused on this.

tranquil quiver
glacial widget
#

alright

tranquil quiver
#

You can use variables, n, d,q respectively to represent the AMOUNT of coins

glacial widget
#

okk

tranquil quiver
#

keep in mind these are the amount of coins when you set up the equation for the total amount of money

glacial widget
#

mhm

#

ok, so i made the equation

tranquil quiver
#

send them

glacial widget
#

i can't im on pc sorry 😦

#

but i got the answer, and i got it right

#

sooo

#

thanks for helping me with this 🙂

#

.close

obtuse pebbleBOT
#
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drifting kernel
obtuse pebbleBOT
drifting kernel
#

,help

warm shaleBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

drifting kernel
#

I got the 1st equation down

#

just struggling with 2nd now

warm shaleBOT
#

Hadrow

#

Hadrow

drifting kernel
#

Id start solving the 2nd equation by

warm shaleBOT
#

Hadrow

drifting kernel
#

But from there on im lost

#

I dont know how to continue to get the equation

#

<@&286206848099549185>

obtuse pebbleBOT
#

@drifting kernel Has your question been resolved?

mint tendon
#

i by no means have solved it but i think i've come up with something

warm shaleBOT
drifting kernel
#

Interesting

warm shaleBOT
drifting kernel
#

The answers are alpha=2 beta=2 btw

mint tendon
#

isnt alpha a vector

drifting kernel
#

its a scalar

#

sorry

mint tendon
#

._.

drifting kernel
#

misrepresentation

mint tendon
#

rip lmaooo

#

interesting problem anyway

drifting kernel
#

Yeah these are hard

#

I thought I could go through them in a day

#

but I keep getting stuck

warm shaleBOT
#

Hadrow

drifting kernel
#

@mint tendon still with me?

#

@spiral knot you helped me before if you are free can you help now?

drifting kernel
spiral knot
#

$\overrightarrow{a}$ and $\overrightarrow{b}$ are colinear means that:
$\overrightarrow{c} = K(\overrightarrow{a}+\overrightarrow{b}) $

drifting kernel
#

Yes

warm shaleBOT
#

Mehdi_Moulati

spiral knot
#

multiply c by a

#

and c by b

#

to get some equations and then solve the system

drifting kernel
#

you are solving for 2nd equation

#

right

spiral knot
#

i just give you the expression of vector c

drifting kernel
#

oh

#

oh wait no

#

I think you got it wrong

spiral knot
#

try to multiply this expression by a and by b to find the value of K

drifting kernel
#

c is collinear with a + b

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a and b are not collinear

#

Then you must decompose c using a and b

spiral knot
#

if x and y are collinear then
x = alpha y where alpha is a number

#

x in this situation is c

#

and y is a+b

drifting kernel
#

ah

spiral knot
#

so c = K(a+b)

drifting kernel
#

sorry

#

I see