#help-10

1 messages · Page 69 of 1

drowsy nest
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hold on let me load up the identity

restive sapphire
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kk

drowsy nest
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i cant find the identity 😦

restive sapphire
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answers 1/2

drowsy nest
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ya

restive sapphire
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bro me when i forgor sqrt(b) = b^1/2

fierce lagoon
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It's just power rule

restive sapphire
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ye!

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damn bruh i got 1 more

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me when calculator troll2

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@drowsy nest tyvm for the help

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.close

obtuse pebbleBOT
#
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alpine plaza
#

need help with some grade 9 maths

obtuse pebbleBOT
alpine plaza
#

might seem a lil stupid to some of you older ones but

merry peak
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ask away

alpine plaza
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don't understand fractional indices

merry peak
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what do you not understand about them

alpine plaza
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ok so 9 to the power of 1/2 is = 2 root to the square of 9 =3

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lemme get a photo probably

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Here is a photo

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...

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wrote this down during class
I don't go to the best school teacher doesn't help just makes us go through a powerpoint and sits on her phone or laptop

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The second line under fractional indices

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9 to the power of 1/2 and so on

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@merry peak

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ping me if you reply

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or whoever replys

obtuse pebbleBOT
#

@alpine plaza Has your question been resolved?

obtuse pebbleBOT
#

@alpine plaza Has your question been resolved?

obtuse pebbleBOT
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@alpine plaza Has your question been resolved?

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shadow estuary
#

can someone pls help me evaluate sin(75) with a sum identity

shadow estuary
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i tried it and i got sqrt6 + sqrt 2 / 2

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but thats wrong

violet sentinel
#

notice that $75 = 30 + 45$. So then do $sin(30 + 45) = sin(30)cos(45) + cos(30)sin(45)$

warm shaleBOT
#

MellowDramaLlama

shadow estuary
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is it fine if i did sin(45+30) instead

violet sentinel
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yeah same thing

shadow estuary
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hm

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oooooo

violet sentinel
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I think you might've goofed up the angles somewhere

shadow estuary
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yeah i think i goofed up on a denominator

violet sentinel
#

you should get $\left(\frac{1}{2}\right)\left(\frac{\sqrt{2}}{2}\right) + \left(\frac{\sqrt{3}}{2}\right)\left(\frac{\sqrt{2}}{2}\right)$

shadow estuary
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um

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as the final answer?

violet sentinel
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no it needs to be simplified

shadow estuary
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o

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ok

warm shaleBOT
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MellowDramaLlama

shadow estuary
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sqrt 6+ sqrt2 / 4

violet sentinel
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yep perfect!

shadow estuary
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wow tysm

violet sentinel
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you can also write it as $\frac{\sqrt{2}(1 + \sqrt{3})}{4}$ but both are correct

shadow estuary
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i forgot to multiply the denominators when i did sin*cos

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ok

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thx

warm shaleBOT
#

MellowDramaLlama

violet sentinel
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yep np 🙂

obtuse pebbleBOT
#

@shadow estuary Has your question been resolved?

obtuse pebbleBOT
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timid silo
#

what am I supposed to do here?

obtuse pebbleBOT
timid silo
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do I just subsititute for 2?

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I dont understand how im supposed to use the given formula to solve this

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differentiate

timid silo
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y = f(x)

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slope = gradient = tangent

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gradient/slope of y at x=2 = value of dy/dx at x = 2

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.

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im kinda lost

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do u k wat the q is asking u to find

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yes the slope

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what is slope?

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do i estimate it here or find it here

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y2-y2/x2-x1

timid silo
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a linear function

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yes

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is the equaiton in the q a linear function?

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but we make space between the points so small its basically a linear function

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uh no

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or u can do that

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im confused

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how am i supposed to solve for it without estimating it

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hav u learned differentiation?

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it seems no is the answer

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hence do one thing

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let a = 2

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let h = a very small value larger than a

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and then use the formula ig

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kinda ridiculous but ig shd be

timid silo
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shouldnt it be as close to 0 as possible?

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we want the gap to be as close as to 0

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not the value

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shud be close to a

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so it would be like a = 2

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h = 2.00001

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but h is the size of the gap

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thats just making the gap bigger

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i want to get another say in this

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<@&286206848099549185>

#

.close

obtuse pebbleBOT
#
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shadow estuary
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

shadow estuary
#

someone help me do this pls

brisk matrix
#

write this in terms of sine and cosine

shadow estuary
#

ok

shadow estuary
brisk matrix
#

do you know your double angle formulas?

shadow estuary
#

yes

brisk matrix
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then join the fractions and use your double angle formulas

shadow estuary
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ok i will try

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thx

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@brisk matrix

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i rlly need ur help

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with one small part

brisk matrix
#

what is it

shadow estuary
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what does sin^2x+sin^2x simplify to

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o wait

brisk matrix
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2sin^2x

shadow estuary
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really?

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omg

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sorry

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that was a dumb question

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i got tanx as the solution

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pretty sure its right

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thx for helping

#

.close

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mint locust
obtuse pebbleBOT
mint locust
#

I used the formula
y = f(c) + f’(c)(x-c)
y = f’(c)(x-c) + f(c)

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I changed it to this but the equation still marked wrong

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<@&286206848099549185>

plain stag
#

you should evaluate f(5)

#

@mint locust

obtuse pebbleBOT
#

@mint locust Has your question been resolved?

mint locust
obtuse pebbleBOT
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storm wagon
obtuse pebbleBOT
storm wagon
#

im not sure how to start this

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how do i start parameterizing?

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Vector calclus^^^^

brisk matrix
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if x = e^y, let y = t and find what x(t) would be

storm wagon
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lnx = t?

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y = t

brisk matrix
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yeah, but more simply x=e^t

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oh doesn't really help with the integral does it

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instead let y = ln(t)

storm wagon
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so set x = t

brisk matrix
#

yep

storm wagon
#

okay so how would I find the bounds, im confused about this arc thing

brisk matrix
#

if x = t, you're going from t = 1 to t=e^8

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look at the endpoints they gave you for the arc

storm wagon
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so i have to use the equation of arc length??

brisk matrix
#

yes

storm wagon
#

ohh so you can use either bounds of x and y to solve for the bounds of t

brisk matrix
#

yes

storm wagon
#

sqrt(t^2 + (ln(t)^2) doesnt look fun

brisk matrix
#

that's not the arc length

storm wagon
#

oh yeah i need teh derivative

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\sqrt{1^2+\left(\frac{1}{t}\right)^2}

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how doyou show equations..

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mathbot

brisk matrix
#

$\sqrt{1+\frac{1}{t^2}}$

warm shaleBOT
#

maximo

brisk matrix
#

your integral is then $\int_1^{e^8}t^2\sqrt{1+\frac{1}{t^2}},dt$

storm wagon
#

$\sqrt{1^2+\left(\frac{1}{t}\right)^2}$

warm shaleBOT
#

maximo

#

Whunder

storm wagon
#

okay thanks, that wansn't that bad just need to know how to deal with paramatrics...

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that isnt a fun integral to do either

brisk matrix
#

it's actually quite simple

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the integrand is the same as $t\sqrt{1+t^2}$

warm shaleBOT
#

maximo

brisk matrix
#

it's a simple u sub

storm wagon
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u = t^2?

brisk matrix
#

u = 1+t^2

storm wagon
#

you altered the square root?

brisk matrix
#

wdym

storm wagon
#

how did you end up with that integrand

brisk matrix
#

$t^2\sqrt{1+\frac{1}{t^2}}$?

warm shaleBOT
#

maximo

storm wagon
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wouldn't this require ingration by parts or something

brisk matrix
#

no

storm wagon
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cuz subbing 1/t^2 would make 1/t^3

brisk matrix
#

$t^2\sqrt{1+\frac{1}{t^2}}=t\sqrt{t^2+t^2\cdot\frac{1}{t^2}}$

warm shaleBOT
#

maximo

brisk matrix
#

which is just t * sqrt(1+t^2)

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let u = 1 + t^2

storm wagon
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oh you brought a "t" back inside

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well i just symbolabed that intregral and its wrong apparently

brisk matrix
#

what did you write as the answer

storm wagon
#

$\frac{\left(e^{16}+1\right)^{\frac{3}{2}}-2\sqrt{2}}{3}$

warm shaleBOT
#

Whunder

storm wagon
#

okay i noticed that the original equation has a dx, and no DS

brisk matrix
#

ah true

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then dx/dt = 1 -> dx = dt

storm wagon
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its a partial derivative?

brisk matrix
#

which one

storm wagon
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so you just integrate x?

brisk matrix
#

no

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so the dx makes it much easier but let's finish up with the parametrization

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we now have x = t and y = ln(t)

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then the integrand becomes te^ln(t) = t^2

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and dx/dt = d/dt (t) = 1

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so then dx = dt

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so we just get the integral from 1 to e^8 of t^2 dt

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did you follow that?

storm wagon
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so dx goes away and becomes 1

brisk matrix
#

no

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$\frac{dx}{dt}=\frac{d}{dt}(t) = 1\implies dx=dt$

warm shaleBOT
#

maximo

brisk matrix
#

so your integral becomes $\int_1 ^{e^8}t^2, dt$

warm shaleBOT
#

maximo

storm wagon
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yeah i sort of followed along. basically solves for dt which is equal to dx

brisk matrix
#

yes

storm wagon
#

and allows you to sub

brisk matrix
#

it just allows us to take the integral wrt to t instead of finding t as a function of x

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(which is actually just t = x)

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so

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if we just went with the x's from the start, we'd get the same thing

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notice that x = e^y -> y = ln(x)

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so the integrand is truly just x * e^ln(x) = x^2

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the whole parametrization spiel was because i though it was ds instead of dx

storm wagon
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okay i hope i willl be able to apply these to the rest of the questions tmr, this session was insightful.

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didn't need to parameterize but it worked anyways

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.close

obtuse pebbleBOT
#
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storm wagon
#

bed time haha

obtuse pebbleBOT
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kindred swift
obtuse pebbleBOT
kindred swift
smoky slate
#

30% of 80% plus 25% of 20%

lusty cedar
#

You can just assume total no. Of PPL in the department is 100

lusty cedar
smoky slate
kindred swift
#

ok thanks im done with that one

kindred swift
kindred swift
smoky slate
#

Set variables and equations

kindred swift
#

wdym

#

nah this isnt my homework

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this is my elder brothers

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i dont understand any of this

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im tryna do it for him

#

@smoky slate

smoky slate
#

I won't do your brother's homework

kindred swift
#

alr

#

ty anyway

#

.close

obtuse pebbleBOT
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royal basin
#

@kindred swift next time get your brother to post here himself.

kindred swift
ruby path
#

Swedish Hockey League

obtuse pebbleBOT
#
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pastel edge
#

Hi, does anyone know about saddle points and stable games?

pastel edge
#

Like here how do I know if this game is stable or not

obtuse pebbleBOT
#

@pastel edge Has your question been resolved?

obtuse pebbleBOT
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@pastel edge Has your question been resolved?

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small granite
#

hey, i know this channel is supposed to answer math questions but may i post a c++ question

drifting wraith
#

some c++ questions are math but not all

small granite
#

it’s about consecutive numbers

drifting wraith
#

you can't post a non math c++ question

small granite
#

but consecutive numbers counts as math right

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so basically i had to write a code that checks if 2 numbers, x and y, are consecutive

#

my idea was
int x,y;
cin >> x >> y;
if ((x>y && x=y+1))||(y>x && y=x+1)) {
cout << “yes”;
}
else {
cout << “no”;
}

drifting wraith
#

yeah that shuold work, you have to use == for equality

timid silo
#

Can't you just do (y == x + 1 || x == y + 1)?

#

I mean, why are you testing whether x > y or y > x?

drifting wraith
#

numbers can overflow into negative

timid silo
#

Oh, true.

drifting wraith
#

the test deals with it

small granite
#

#include<iostream>
using namespace std;
int main()
{
int x,y;
cin >> x >> y;
if ((x>y && x==y+1)||(y>x && y==x+1)) {
cout << "yes";
}

return 0;
}

#

you were right i got some errors

#

i needed to use == and delete one bracket from the if

#

thanks for the help guys

#

.close

obtuse pebbleBOT
#
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obtuse igloo
#

How do I solve
$\lim{x\to{1}} x^\frac{1}{x-1}$
Without using l'hospital rule?

warm shaleBOT
#

Nex ex Umbra

sage geode
#

$L = \lim_{x\to{1}}x^\frac{1}{x-1} \$
$\ln{L} = \lim_{x\to{1}}\frac{\ln{x}}{x - 1}$

warm shaleBOT
#

A Lonely Bean

sage geode
#

Does the fraction on the right remind of you of anything?

obtuse igloo
#

Ah and then factor the x?

sage geode
#

Not really

obtuse igloo
#

Idk, I just see 0/0 and then I jump to using l'hop 😅

sage geode
#

$\frac{\ln{x}}{x - 1} = \frac{\ln{x} - 0}{x - 1} = \frac{\ln{x} - \ln{1}}{x - 1}$

warm shaleBOT
#

A Lonely Bean

sage geode
#

Does it look familiar now?

obtuse igloo
#

Not really, sorry Idk what I'm supposed to see

sage geode
#

That's the derivative of lnx at 1

#

There's actually another way of doing this but I can't seem to remember it so what comes to my mind is this lol

obtuse igloo
#

Ah sorry, I'm also trying to solve it without derivatives

sage geode
#

Ah

#

Okay one moment let me remember

#

But you can use the limit definition of e, right?

obtuse igloo
#

Yeah

#

There's supposed to be a method with substitution that gets the same answer

sage geode
#

Let u = x - 1

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Then you have (1 + u)^1/u as u approaches 0

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By definition this is equal to e

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Or you could substitute u = 1/(x - 1) to get (1 + 1/u)^u as u approaches infinity

#

The same thing

obtuse igloo
#

Hmm Idk if that would help them, but thank you :)

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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olive thorn
#

how do i find the integer values of x in this equation:
6−x<4−2x≤28+2x

obtuse pebbleBOT
#

@olive thorn Has your question been resolved?

obtuse pebbleBOT
#

@olive thorn Has your question been resolved?

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thin raven
#

What impact should unit conversion have on the relationship between standard deviation and variance?

For example, when the units are kilograms, the sd is 3.156 kg , and the variance is 9.96 kg which is the sd^2.

However, when we convert this to grams, the sd is 3,156 g (the equivalent of 3.156 kg) but the variance is 9,963,829 g (the equivalent of 9,963.829 kg).

royal basin
#

the variance is 9.96 kg^2 actually.

thin raven
#

ok

#

but would it be in grams?

#

what would it be in grams*

royal basin
#

9,963,829 g^2

#

and there's no contradiction there

#

1 kg^2 = 1000^2 g^2

#

though units of squared mass have somewhat dubious physical significance, i admit

thin raven
#

so for instance,

if the standard deviation is 2 hour
if u were to convert this to variance in minutes --> would it be 240 minutes or 14400 minutes

royal basin
#

neither

#

it would be 4 hr^2, or 14400 min^2

thin raven
#

ah

royal basin
#

the units for variance are the SQUARE of those for the original variable and its mean and sd

thin raven
#

thanks

#

.close

obtuse pebbleBOT
#
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supple epoch
#

Why is this true?

If G is isomorphic to H, then G is abelian if and only if H is abelian.

vapid hamlet
#

Uhh, because G is isomorphic to H, they are practically indistinguishable as groups

warm canopy
#

Yeah just prove it yourself

vapid hamlet
#

Try to show it yourself, it's not hard

supple epoch
#

damn alr

warm canopy
#

Send a sum in G to a sum in H by the isomorphism

#

Show the sum in H commutes

obtuse pebbleBOT
#

@supple epoch Has your question been resolved?

elfin burrow
#

i think it uses the fact that the inverse of an isomorphism is an isomorphism

obtuse pebbleBOT
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toxic hollow
obtuse pebbleBOT
toxic hollow
#

What does F^m mean

#

A Field with m Elements?

vapid hamlet
#

The Cartesian product F x ... x F m times

#

An element of it is a tuple (a_1, ..., a_m) with a_i in F for all i

toxic hollow
#

Oh I see thanks

#

I’m quite confused here

#

Why are they choosing two linear independent subsets of S denoted as T and T’? Why can’t they just compare S and T’

elfin burrow
#

they are choosing a linearly independent set T such that all other linearly independent sets T' have size less than or equal to that of T

toxic hollow
#

Could T be S here?

elfin burrow
#

no, because S need not be linearly independent

#

S is just a finite spanning set

#

they are showing that the linearly independent subset of S that has maximum size is a linearly independent spanning set (hence a basis)

obtuse pebbleBOT
#

@toxic hollow Has your question been resolved?

toxic hollow
#

So the proposition is claiming there is a maximum L.I subset of S which means that in any finite spanning set there’s a L.I spanning set?

#

Essentially what I mean is that any spanning set Z must have a maximum finite L.I subset which actually causes the set Z to be spanning?

obtuse pebbleBOT
#

@toxic hollow Has your question been resolved?

elfin burrow
#

they prove that every finite spanning set contains a linearly independent spanning set by presenting one, namely the linearly independent set with max cardinality

obtuse pebbleBOT
#
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silver plover
#

what can i do next?

knotty crow
#

u can integrate it nicely without a sub

elfin burrow
#

you're supposed to substitute x = tan(theta), not x = sec(theta)

silver plover
knotty crow
#

ah ok

silver plover
#

lemme correct my mistakes

#

and ill repost

elfin burrow
#

before your last step, use the identity $1 + \tan^2 \theta = \sec^2 \theta$

warm shaleBOT
#

tushar

elfin burrow
#

follows from the identity for sin and cos

silver plover
ruby path
#

You can do this with Feynman's Technique

#

If you know what that is

silver plover
ruby path
#

Differentiating under the integral by introducing a parameter

ruby path
silver plover
ruby path
#

Ah okay

#

Continue then

silver plover
knotty crow
ruby path
#

woah you actually put down the limit every time

#

respect +

knotty crow
#

or rewrite it in terms of cos(2 theta) if it's easier to integrate

silver plover
knotty crow
#

yes

ruby path
#

yeah the reciprocal of cos is sec

silver plover
#

got this so far

#

but i assume i gotta change the limits right?

#

to match the sub

#

i forgot to

#

so can i just do it now?

#

before i integrate

elfin burrow
#

yes

silver plover
elfin burrow
#

your first line here is wrong

silver plover
elfin burrow
#

you have the identity wrong

#

also you must take the limit after evaluating the integral, not before

silver plover
elfin burrow
#

the integrand is wrong though

#

the identity is: $\cos 2\theta = 1 - 2\sin^2 \theta$

warm shaleBOT
#

tushar

silver plover
elfin burrow
#

i got the same thing

#

,w integral 0 to infinity of x^2 / (1+x^2)^2

elfin burrow
#

nice

silver plover
#

noice

#

hows the working out?

elfin burrow
#

yeah same thing

#

checked it

silver plover
#

cool

#

cheers for help lad

ruby path
#

It's so beautiful

#

Pi shows up in the area under polynomial functions

silver plover
#

i find integration so cool

#

especially subsitiution

ruby path
#

All my friends hate integrals

silver plover
#

like u can substitute something in for something else and u get to the same answer

ruby path
#

Like bruh why

silver plover
ruby path
#

Actually same

silver plover
#

icl its taken me months to get my head round it and get better at it

ruby path
#

I was very close to hating calculus in general

#

But someone showed me the derivative of x^x^x^x^x^x^x... and it really interested me

#

One video by one YouTuber potentially picked my major in college

silver plover
#

dang

ruby path
#

BPRP btw

silver plover
#

the lgend

#

.close

obtuse pebbleBOT
#
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fierce cedar
#

Help please

obtuse pebbleBOT
fierce cedar
#

We have this equation where a, b, c and x are all positive real numbers. We search for all possible x values that satifies this equations.

tall tusk
#

only x=0 works

#

trivial

obtuse pebbleBOT
#

@fierce cedar Has your question been resolved?

obtuse pebbleBOT
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uneven night
#

How do i proof this

obtuse pebbleBOT
uneven night
#

So basically I should prove it by integral estimation?

spiral knot
#

start from :
1<=k<=40

#

then try to reach the 1/(k)^2

uneven night
spiral knot
#

we know that $1<=k<=40$

uneven night
#

Yes

warm shaleBOT
#

Mehdi_Moulati

uneven night
#

So I should take integral of 1 over sqrt x with the bonds 1 to 40?

spiral knot
#

so 1 <= sqrt(k)<= sqrt(40)

uneven night
#

I haven’t solved this type of problem before so I am basically no clue, but I think I can start by integrating 1/sqrt (k) with the range 1 to 40. Am I thinking right?

gloomy valve
#

isnt k up to 400?

spiral knot
#

you need to know 1/sqrt(k) between what's

gloomy valve
#

you can show the upper bound by integration

#

but not the lower bound

spiral knot
#

so you should start from k

tall tusk
#

surely that was a mis ping @tardy epoch srry

spiral knot
#

just follow me

#

we know that k between 1 and 40 right ?

uneven night
#

Yes

spiral knot
#

so $1<=\sqrt{k}<= \sqrt{40}$

uneven night
warm shaleBOT
#

Mehdi_Moulati

spiral knot
#

square root

uneven night
#

Yea I agree

spiral knot
#

then $\frac{1}{\sqrt{40}}<=\frac{1}{\sqrt{k}}<= 1$

fierce cedar
#

.reopen

uneven night
#

I can’t see anything

spiral knot
#

TeXit bot will translate it

uneven night
#

Oh okay

spiral knot
#

but it's to slow

tardy epoch
spiral knot
tall tusk
#

😭

tardy epoch
tall tusk
#

oh ok

uneven night
#

So is that the answer

warm shaleBOT
#

Mehdi_Moulati

spiral knot
#

sum of 1 from 1 to 40 is 1* 40

uneven night
spiral knot
#

$\sum_1^{40} \frac{1}{\sqrt{40}}<=\sum_{k=1}^{40} \frac{1}{\sqrt{k}}<= \sum_1^{40} 1$

uneven night
#

Oh okay take the sum of each thing

spiral knot
#

yeah

uneven night
#

And now just solve it right

#

Then I am done

spiral knot
#

right

uneven night
warm shaleBOT
#

Mehdi_Moulati

gloomy valve
#

am i blind or didnt youssef want to bound
$$\sum_{k=1}^{400} \frac{1}{\sqrt{k}}$$

uneven night
#

Why did you multiply everything with 40?

warm shaleBOT
uneven night
#

Yea it was too 400

elfin burrow
#

isn't the upper limit for the sum 400?

#

lol

uneven night
spiral knot
#

it's must be 40

#

not 400

gloomy valve
#

no its 400

uneven night
gloomy valve
#

up to 40 the sum is 11.something

uneven night
#

The range is between 35 and 40

#

No it’s 400 in sigma notation

#

This is from the booj

#

And the question is: (show with estimating integral that)

gloomy valve
#

<= 40 is easy, just calculate the integral from 0 to 400 of 1/sqrt(x)

uneven night
gloomy valve
#

which is always larger than the sum

gloomy valve
#

$\sum_{k=1}^{400} \frac{1}{\sqrt{k}} \leq \int_0^{400} \frac{1}{\sqrt{x}} \dd{x}$

warm shaleBOT
uneven night
#

Oh just like that?

gloomy valve
#

yes

uneven night
#

But what happens with 35

#

And 40

gloomy valve
#

still thinking about the lower bound

#

the integral is exactly 40 btw

uneven night
#

The lower bound should be changed to B

#

Where B approcheaa 0+

gloomy valve
#

yes

uneven night
#

Because this is a generalized integral right

#

Improper integral**

gloomy valve
#

right

uneven night
#

Wait let me test if this work

#

I think this is right @gloomy valve

gloomy valve
#

yes

uneven night
#

Thank u so much @gloomy valve

elfin burrow
#

that does not give the value of the series

#

just an upper bound

gloomy valve
#

we want lower & upper bounds only

uneven night
elfin burrow
#

i think you can do better than 35

#

a lower bound is:

#

,w integral 0 to 400 1/sqrt(x+1)

elfin burrow
uneven night
#

So I add 1 inside the sqrt

#

But why did u just add 1 inside the square root why not 2

#

Is it because k is equal to 1 @elfin burrow ?

elfin burrow
#

the blue boxes are the sum, so it's bounded between the integral of the function in red and the integral of the function in black

uneven night
#

But that x+1 is hard to integrate right?

elfin burrow
#

you just calculated an identical integral

#

u = x + 1

uneven night
#

Oh ofc

#

So I just do that and then I’m done

elfin burrow
#

yeah

#

2(sqrt(401) - 1) = 2sqrt(401) - 2 > 2sqrt(400) - 2 = 38 > 35

#

neat visual argument, not sure how it can be argued formally though

uneven night
#

So

#

It’s 4

#

Okay I think I got, big thanks to @elfin burrow

elfin burrow
#

others as well

#

nice question

uneven night
#

Thank you, ofc thank you everyone!!

#

.close

obtuse pebbleBOT
#
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uneven night
#

Guys sorry to interrupt u, but I struggled a lot with this question also, so I thought I would take the integral of 1/sqrt(x)(x+1) with the bonds 0 to infinity. And then change 0 to B where B approchaes 0+?

tardy epoch
#

unless you know how to bound the difference between the series and the integral

#

,w integral from 1 to inf 1/(sqrt(x)(x+1))

tardy epoch
#

oh that's convenient. maybe that is all you have to do then

uneven night
#

Why didn’t u take the bonds zero to infinity?

uneven night
#

Is it because k =1

#

Oh but in the previous problem we took 0

#

But k was equal 1

tardy epoch
#

depends on the problem usually

#

and depends what you're trying to show

uneven night
#

Hmmm

#

So wouldn’t that work if we took 1 to 400 in this problem

#

It would right

#

Then u just changing 1 to a B where b is approaching 0+

tardy epoch
uneven night
#

I mean if we take 1 to 400 we would get improper integral

#

So we would have to do the change

#

And then we would definitely get same answer

#

Anyway thank you @tardy epoch!

#

.close

obtuse pebbleBOT
#
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elfin burrow
#

,w integral from 0 to inf 1/(sqrt(x)(x+1))

uneven night
#

.reopen

obtuse pebbleBOT
#

uneven night
elfin burrow
#

oops

uneven night
#

Wait what

elfin burrow
#

oh nevermind

#

wrong problem

uneven night
#

Hahahaha

#

No problem

#

But I have a question

#

Why did u take integral of 0 to 400

#

Why don’t u take 1 to 400

elfin burrow
#

so to obtain an overestimate, i integrated the function in black from 0

#

but you can just use riemann's method here

#

first term is 1/2

uneven night
elfin burrow
# warm shale

all the terms from n = 2 to infinity you can bound above by this integral

#

so an upper bound is 1/2 + pi/2 = (pi + 1) / 2

elfin burrow
uneven night
#

Oh sry I looked at the wrong problem

#

Yes so if I plug in 1

#

I get 1/2

#

That’s right

#

I see

elfin burrow
#

finally

warm shaleBOT
#

tushar

uneven night
#

I didn’t understand why u added 1 inside the sqrt @elfin burrow

#

Can you please explain it to me

elfin burrow
#

i shifted the function to the left

#

so that the area under the curve is always less than the area of the blue boxes

#

that way the integral will be an underestimate

uneven night
#

And because k =1?

elfin burrow
#

the boxes have width = 1 and height = f(x) = 1/sqrt(x) and area = 1/sqrt(x), so they are just the terms of your sum

uneven night
#

Oh okay

#

I think I get it

#

Thanks @elfin burrow .close

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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stark galleon
#

Hello, in my lecture of verifying trigonometric identities the professor showed an example of a step that I didn't understand.

cosx-cosx(sin^2x)
cosx(1-sin^2x)

I don't understand how this factoring works...

A-AB = A(1-B)

Any help?

rigid yarrow
#

Which part are you confused on?

stark galleon
#

Does it have a name?

#

I see the leap now....

#

If I reverse the identity

#

A(1-B) = A-AB

rigid yarrow
#

I was about to say try expanding it out to see if that helps?

stable iron
#

$\text{cos}x - \text{cos}x(\text{sin}^2x)=\text{cos}x\cdot 1 - \text{cos}x \cdot (\text{sin}^2x) = \text{cos}x(1-\text{sin}^2x)$

warm shaleBOT
stark galleon
#

I see, I don't know why I couldn't immediately grasp it but now it makes sense, thank you

#

🙂

#

.close

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#
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worn yacht
#

What trigonometric identities do I need for trigonometric substitution in integrals and how do I do it?

dark mango
#

for trig sub? just sin^2 + cos^2 = 1 and tan^1 + 1 = sec^2

worn yacht
#

So how do I do it?

#

@dark mango

dark mango
#

do u have an example question

worn yacht
#

$\frac{\pi}{\sqrt{8-2x^2}}$

warm shaleBOT
#

kangaroo rat

dark mango
#

ok notice we have a^2 - x^2

worn yacht
#

Yes

dark mango
#

what trig identity does that remind you of

#

think about rearranging

worn yacht
#

Sin x+cos x=1

dark mango
#

yes so rearrange that and we get

#

1 - cos(theta) = sin(theta)

#

so lets make x = asin(theta)

worn yacht
#

Why???

dark mango
#

fundamentally you see that square root?

worn yacht
#

Ye

dark mango
#

its gonna be really hard to intergrate that expression because of the square root

worn yacht
#

Yes

dark mango
#

so the idea of trig sub is to use trig identities to remove that square root

#

lets think more broadly.

#

so assume we have

#

$\sqrt{8-2x^2}$

worn yacht
dark mango
#

ty

worn yacht
#

Np

dark mango
#

wait wrong expression lol

worn yacht
#

Lol

dark mango
#

$\sqrt{a^2 - x^2}$

warm shaleBOT
#

cantprogram

dark mango
#

ok assume we let $x = asin(\theta)$

worn yacht
#

\Theta

dark mango
#

god damn ur a latex pro

worn yacht
#

Wrong slash

warm shaleBOT
#

cantprogram

worn yacht
#

There

dark mango
#

ok lemme rewrite everything

worn yacht
#

K

dark mango
#

if we are integrating $\sqrt{a^2 - x^2}$

warm shaleBOT
#

cantprogram

dark mango
#

we need to get rid of the square root so to do this lets assume we let $x = asin(\theta)$

warm shaleBOT
#

cantprogram

dark mango
#

if we plug in $x = asin(\theta)$ we get

warm shaleBOT
#

cantprogram

dark mango
#

$\sqrt{a^2 - (asin(\theta))^2}$

warm shaleBOT
#

cantprogram

dark mango
#

or

#

$\sqrt{a^2 - a^2sin^2(\theta)}$

warm shaleBOT
#

cantprogram

dark mango
#

and we can factor out $a^2$

warm shaleBOT
#

cantprogram

dark mango
#

$\sqrt{a^2(1-sin^2(\theta))}$

warm shaleBOT
#

cantprogram

dark mango
#

and notice the trig identity

#

sooo

#

we can rewrite this as

#

$\sqrt{a^2cos^2(\theta)}$

warm shaleBOT
#

cantprogram

dark mango
#

which is just simply

#

$acos(\theta)$

warm shaleBOT
#

cantprogram

dark mango
#

and see we removed the square root

warm shaleBOT
#

kangaroo rat

dark mango
#

and made the integration wayyyy easier

worn yacht
#

Ye

dark mango
#

because when we plug in asin(theta) we can factor out the a^2 and be left with a trig identity

worn yacht
#

But what trig identity did u use

dark mango
#

we are manipulating our substitution to remove the squareroot

dark mango
#

if its a^2 - x^2 well you can use sin^2 + cos^2 = 1

#

if its x^2 - a^2 we can use tan^2 + 1 = sec^2

#

etc

dark mango
# dark mango $acos(\theta)$

actually this should be the absolute value of acos(theta) but we can remove absolute value bec of the domain of cosine

#

just a note

worn yacht
#

So how does sin^2+cos^2=1 make u want to make x=asin(theta )

dark mango
#

because

#

see we have a^2 - x^2

#

so thats super similar to

#

1 - sin^2 = cos^2

worn yacht
#

Ohhhhhhhhhh

dark mango
#

(works either way)

#

and if we make x = sin then we will just be left with a cosine

worn yacht
#

I’m getting it

dark mango
#

yeah its honestly just practice

dark mango
#

but fundamentally its a technique typically used to get rid of the square root

worn yacht
#

Anything else?

dark mango
# worn yacht Wdym?

if we make x= sin then after the manipulation we will just have cos^2 and not a^2 - cos^2

worn yacht
#

Yes

dark mango
worn yacht
#

Ok

#

Thanks

dark mango
#

no worries

worn yacht
#

Can I dm you later if I want help with a problem, or ping you in server?

dark mango
#

Yeah I might not respond for a while though

#

depends on time of day

worn yacht
#

Thanks

#

That’s fine

dark mango
#

lots of ppl will help u with this if u just make a thread

#

good luck !!

worn yacht
#

Bye

#

.close

obtuse pebbleBOT
#
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modern dragon
#

im looking for help to determine the probability of getting n unique digits after selecting m digits

modern dragon
#

likle one example would be

#

probability of getting

#

8 unique digits

#

out of 10 total digits selected (0-9)

wild bough
#

well getting 8 unique results would just be the combination (10/10 x 9/10 x ... 2/10) wouldn't it? since the first "draw" would restrict the choices of the second number to only have nine possible positive choices out of 10. next number would only have 8 out of 10 and so on

#

i might be missing something in your question tho.

modern dragon
#

oh ok maybe digits isnt a good choice

#

uhh

#

lets say 5 digits

#

and 3 unique

#

wait

modern dragon
#

i understand that part

#

but

#

i think that is incorrect

wild bough
#

yes? well to be more precise $\frac{10!}{10^8 \cdot 2(!)}$

warm shaleBOT
modern dragon
#

wait so we are not mutlipling by

#

8/10?

#

for the final 2 digits to be overlapping

wild bough
#

no no need that is fulfilled in the fact that we can choose 10 diffrent numbers for the first number than 9 and so on. we basically cheack all the ways we can choose 8 unique numbers out of 10

modern dragon
#

8 unique numbers with 2 repeats

#

so like

wild bough
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then we divide it but the total amount of ways to choose 8 numbers out of 10 which is 10^8 cuz we have to choose 8 times where we have 10 choices

modern dragon
#

yes

wild bough
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ohh wait i get what you are asking now

modern dragon
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so like the answer should be around 0.13

wild bough
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i thought it was the simpler version where you ask what is the probability that you choose only unique choices not where you allow a certain amount of repetes

modern dragon
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mhm im a bit confused i tried

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quite alot of things but im doing something wrong and im not sure where

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i know the combiniations is

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(10!/3! + 10!/2!/2!)

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right?

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but then i dont know the probability

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OH wait

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mmm nvm i still dont have it

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becuase theres one scenario where your repeated digit is the same

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and then another scenario where they are different

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^ this is for the 2 repeat scenario

wild bough
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i wish i had the answer ontop of my head but statistics are ridiculous confusing

modern dragon
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yaaaaaaaa... i used to know this when i was in my probability class but

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now its slipping away

wild bough
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found this, might be something tho they choose from 0 to k rather than only 0 to 9

https://math.stackexchange.com/questions/1087950/calculating-probability-of-getting-m-unique-numbers-when-choosing-n-times-fr

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the formula in there seems pretty promising

modern dragon
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yes the formula does seem to work

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however i do not understand TT

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seems to be inclusion exclusion of some sort

wild bough
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yeah if i understand it correct the sum basically asks what's the probability to get n unique in n choices. then it asks for n unique in n+1 choices. continuing like this until you reach the desired m ways. alternating adding and removing to avoid counting any ways multiple times. but then again half of the statistics field is just pure magic anyways

obtuse pebbleBOT
#

@modern dragon Has your question been resolved?

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coral marsh
#

how many relations are reflexive?

obtuse pebbleBOT
drifting wraith
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they gave the solution then asked the question

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funny, new

twin sapphire
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not exactly

coral marsh
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for reflexive its when the matrix diagonals are all 1s right?

twin sapphire
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yeah

drifting wraith
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not the diagonals, just the main one

twin sapphire
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so how many possibilities for such matrices?

coral marsh
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when i = j?

twin sapphire
#

for each non diagonal entry you have two possibilities

coral marsh
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n * 2 choose 1

twin sapphire
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you have n²-n of those entries

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so 2 possibilities ffor the first

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2 for the second

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and so on

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n²-n times

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i already said too much probably

coral marsh
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for each index you have 2 choose 1 possibilities

twin sapphire
#

yeah

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so 2 possibilities

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2 choose 1=2

coral marsh
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why do we consider non main diagonal entries

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when looking for reflexive relations

twin sapphire
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because the main diagonal ones

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are set

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we dont count the possibilities

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theres only 1

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all 1s on the main diagonal

drifting wraith
#

the rest are free to switch about

coral marsh
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isn't a matrix only reflexive when the main diagonal is all 1s

drifting wraith
#

of course

coral marsh
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why would status of non main diagonals matter

drifting wraith
#

so we're not allowed to touch those, because it will stop working if we do

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it doesn't

coral marsh
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i thought we were looking ways main diagonal can be 1

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think im misunderstanding question

drifting wraith
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we're not exactly looking for a ratio of two numbers

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yes, we're looking for what you said

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"a way" is the entire matrix

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every one of n×n numbers is known, that's 1 way

twin sapphire
coral marsh
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n^2 - n * (2 choose 1)

twin sapphire
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why?

coral marsh
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everything besides the diagonal how many ways can they be different

drifting wraith
#

that's not how things work

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in life

coral marsh
#

if the diagonal can only be reflexive when they are all 1, then that leaves n^2 - n entries to choose 0 or 1?

twin sapphire
#

yeah

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right

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lets simplify

drifting wraith
#

if you can go by train or by car to Paris or to Cape Town tomorrow or today

you have 3 choices, 2 choose 1

total is not 6 choices, but 8

twin sapphire
#

if you have a list of 3 numbers that can be either 0 or 1

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how many cases

coral marsh
#

2^3?

twin sapphire
#

yeah

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so now if you have a list

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of n²-n

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numbers

coral marsh
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is it 2^(n^2 - n)

twin sapphire
#

yeah

coral marsh
#

thanks both of you

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i appreciate help

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @coral marsh

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placid sigil
obtuse pebbleBOT
#

Please don't occupy multiple help channels.

placid sigil
#

HELP\

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HELP

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HELP

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PLS

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somenody

untold flax
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why so urgent

placid sigil
#

cause

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this assignment

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due

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IN GOD DANG 10 MIN

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AAAH

untold flax
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what's ecb

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<ECB

loud dirge
#

Ah okay, if ACB is 90 and DCB is 126, DCA = 126-90 = 36. Since DCE is 90, ACE = 90-36

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Did I make a mistake bo

untold flax
#

bro you're not meant to just give the answer

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no

small granite
#

pretty direct lmao

placid sigil
#

thanks

untold flax
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lmao

loud dirge
#

Wait what did I do

small granite
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yeah its correct

placid sigil
#

wait what

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yay

#

ty

small granite
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i think

placid sigil
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how u solve it

loud dirge
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90-36?

untold flax
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that's why you don't just give the answer

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give them a hint

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and then let them come to it

loud dirge
#

Oh okay

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Sorry

untold flax
#

all good

placid sigil
#

thanks anyways

#

.close

obtuse pebbleBOT
#
Channel closed

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small granite
#

ecb = dcb - dce and ace = dce - ecb

obtuse pebbleBOT
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simple grail
obtuse pebbleBOT
simple grail
#

I really need help i dont understand how to do this at all

stark galleon
#

I would say try to understand the definitions of the terms at least. For example, is JM perpendicular to KL? We don't know that because we don't have the lengths of JK and JL, we only know that M evenly divides KL, so JM is (maybe) not a perpendicular bisector of KL...

simple grail
#

i understand the definitions

stark galleon
#

then you must understand how to match the definitions the the triangle given, for example an altitude is a line that starts from one angle must intersect the opposite length of the triangle at 90 degrees...

#

I would also say that unless you are explicitly told, don't assume lengths or angles by observation. For example, the 2nd image looks like a right triangle, but it doesn't have the red square as in the 3rd, so I would not make that assumption.

simple grail
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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twin ferry
#

Lim x -> a x-a /( lnx - lna)

obtuse pebbleBOT
knotty crow
twin ferry
#

yes

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the question is l hospital question

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but I forgot how to do it on the test

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so gonna ask and see if I did it right

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but I have a feeling I am wrong because the answer I got was 0

knotty crow
#

take derivative of both the numerator and the denominator