#help-10
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so the answer is 0?
Do u know what f(0) means?
not really
So to get f(0), u go to the graph and look for the graph of f. Once you’ve found it, find which y-value the graph intercepts when x=0
Do u get it or need an example
so 2
is it f(2)+g(4)
4
yes
Then what’s f(0)+ g(0)
so (f-g) would be -2?
yes
Yes it was thanks
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ok guys be honest ..
what are divides relations in set theory?
whoops sorry
grrr
ill move one sec
good luck
thank you!
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How do I write this as a potency with the base 3
So 3^2^8?
I don’t really get it
Alright will try
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Can someone tell me what do I do with sin 5 ∅ and csc ∅ cuz I seriously have no idea
Um yes?
If ur asking a question start a channel
can somone help me
Can anyone help me with this?
Holy shit everyone's stealing your channel, huh
It's not that I care honestly but I just want to get answer cuz this question is abit confusing
What have you tried
Well I have tried using the last 4 geometry lessons nothing seemed to really fit with this question as the first unit is about similarity and I definitely did not take anything in trigonometry that can back this up
And algebra is out of the question
What do you know about intersecting chords?
Co x do = bo x ao (atleast this is the rule that we supposedly should solve this with)
And what happens if you sub in the values?
Sin and csc are different not really numbers wouldn't they be added as variables?
This wouldn't help solve the question at all we would have 3 different variables
How can we even multiply the csc with sin?
What's the definition of csc?
Havent got to that point yet in trigonometry
Okayyy
Okay I seriously did not get how we will solve this with two variables Inside and no absolute term
I'm back but after we considered 2csc(x) = 2sin(x) how will we approach this afterwards?
Okay
How did you get 2cscx = 2sinx
Yes
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Hi I'm pretty lost on how I would solve for the interval?
I tried plugging in 1.1 and 1.2 into the equation but it seems like that wasn't the best approach
and same for 1 and 2 above
<@&286206848099549185>
i need help

the intervals should have endpoints that are the inputs
no?
Yeah. since f(1) < 0 < f(2), you know there is a number c between 1 and 2 such that f(c) = 0.
So there is a root between 1 and 2. A root means a point where the y value is 0.
Try understand what exactly this means
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I'm doing a physics practice question and I'm stuck on the math calculations, basically have no idea how to finish the calculation to get the appropriate units
The first equation is a kinematics equation, and the second is the rearranged version to solve for a (acceleration)
-(27.8m/s)^2 is because v2 is 0m/s, so v1 just becomes negative
How do I finish the calculation and get the right units (m/s^2)
Ahhh that's what I was confused about
I wasn't sure how the exponent would affect the units
Thanks a lot man, I appreciate it
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X
What is the negation of "exactly one of x or y is odd"
is it "x and y have the same parity"
ok
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X
what is the negation of "everything I know in mathematics"
"something I know in mathematics that is true but is actually false" ?
Maybe something like "everything I don't know in mathematics"...?
something i dont know
that's not a statement with any truth value to negate.
But listen
what if I have the statement: "square root of two is irrational"
Every statement can be rewritten such that P=>Q
if it's a statement with a truth value, yes
If i say "trees" you can't turn that into an implication, it doesn't have any truth value
'everything I know in mathematics' isn't a complete statement
"everything I know in mathematics is true"
"Everything I know is in mathematics"
Would be examples of statements with truth value.
@barren summit Has your question been resolved?
"everything I know in mathematics", i.e. "everything I know to be true in mathematics"
idk
maybe you are right
Your statement is equivalent to “everything I know about math”
Basically you have “∀x∈M”
There’s no implication though
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can yall help with physics also?
ask your question first but maybe if it involves mostly maths
or if its basic physics
there is a physics server if you want more people willing to help out
check #old-network
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How to solve?
do you know about the quotient rule or product rule?
Yes my professor started by taking a cos out from the top to equal
1-sin^2 cos^2 / sin^2
and then im lost
Supposed to use trigonometricc integrals
its a derivative tho 👀
Yeah this was the easy one
It started out
csc^2 cos^3
I just converted it to cos^3 / sin^2
and your asking how to solve this, right?
Yes
quotient rule
:)
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How do I add and subtract binomials
?
Ya like, (-7x + 5) - (-4x + 6)
yeah you can remove the brackets
notice that theres a negative, uve to * that with the terms inside
How do i distribute?
u mean -1?
ye
-1 * -4x and 6?
yes
is that just -4x?
so 4x
yes
negative * positive = ?
neg
positive * negative = ?
neg
how do u get a pos then
so it will be -6
so whats the expression now
-7x + 4x
no the
and then 5 + 6
what?
(-7x + 5) - (-4x + 6)
yea
put the whole exp in 1 line
-7x + 5 + 4x - 6
yes
ye
np
cya
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that looks like torture
everything
theta alpha and beta
yea thats easy
its just 56
theta is 68
ik just confused with beta and alpha
is there something else we need to know about triangle PST?
because like it could be anything
from just the drawing
no
there are nothing
oh yeah
prob S and T are tangents
what is tangent?
thats what i suspected
i dont think u can solve it if they arent
what is tangent?
Trigon is greek for triangle, and metric is greek for measurement. The trigonometric ratios are special measurements of a right triangle.
touches 1 point
oh yea it touches
a more useful definition for a circle
a tangeant line is orthogonalm to the radius
and touches the circle
use this
so beta = theta?
no but use the fact that a+b+c = 180° if a b and c are the angles of atriangle
on well chosen triangles
and using the fact in this drawing that the orange line cuts beta in 2
yeah but how does that finds beta?
if you do it on two good triangles
you'll have 2 equations with 2 unknowns
and you can solve that with a little bit of algebra
no i remembered something that my teacher tought
hold on ill just draw a diagram
and i can find 2x by halfing 56
wel ok
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I know normally how to find the average rate of change given a function, but not in this scenario. I'm completely lost.
Youre expect to see the pattern
The rate of change of $g(x)$ over $[{\color{lime}{a}}, {\color{cyan}{a+h}}]$ is expressed as $4a + 2h$.
You're given [{\color{lime}{2}}, {\color{cyan}{3}}]$
Umbraleviathan
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
@neat sedge so you're expected to see this connection and set a system of equations
Hmmm
I've been on this problem for over 45 minutes and I haven't found anything. I haven't done this kind of stuff in over 3 years and the lesson we were given had no examples like this.
Well the colors should highlight something pretty evident
The components of the interval are color coded by similarity. So perhaps you should set up a system of equations based on color
As in something like 2 = a, 3 = a+h, so 3 = 2 + h ? meaning h = 1
Yup!
so it becomes 4(2) +2(1) ?
My entire issue was I didnt want to assume I could just plug in the 2 and 3 into the other interval
Yeah
You can assume that similar components of something are equal to each other
Like if a/b = c/d, then it is a valid assumption that a = c, b = d
It may not be true, but you could make that assumption until proven false
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how do i solve for the second half of the answer?
I understand how to find 9, but im stuck on the part inside the parenthesis
@sterile thistle Has your question been resolved?
,w solve log2(x+2) = log2(2x-7)
no clue
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I'm so confused right now can someone explain what I did wrong
@grizzled geyser Has your question been resolved?
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How to solve 589_ divided by 7 = _8_2
what are the _
Missing numbers
Is it supposed to be same like a variable
M I S S I N G N U M B E R S
Sorry 😦
I'm honestly just stuck on all of this
Hello?
Anyone here?
<@&286206848099549185>
😦
I'm sorry 😦
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@ionic warren 5894 divided by 7 = 0842
✅
Thank you!
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How do you memorize trig formulas for quizzes?
generally you don't
commit a few basic ones to memory (pythagoras, angle sum/diff/double, that sorta thing)
derive all else from those
My teacher says that memorizing trig formulas is preparation for calculus
So is it yes?
don't memorize blindly
did your teacher give you a list of formulas they would like you to memorize
Yes
show
Ok
very likely there's only a few key ones there and everything else can be derived from them
cutting down on the memory load
do combo of both?
yeah porque no los dos
I am not sure his lectures are kinda delaying
the more you practice with these formulas the more they will cement themselves in your mind
Ok
imo the most pesky would be the sum ↔️product formulas
Memorizing sum to products formulas is complicated?
depends on who you are,
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What is the domain for |y| = 4 - x
Yes that is correct
Yea x can’t be more than 4
Yes
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Np
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Math is not mathing what am i supposed to put in this
if three rings collectively give 4, each outer ring is 4/3 as 4 is split by the three rings, then for the other gaps simply add the two 4/3s together
Its a set thing idk what ur talking abt
oh damn my mistake, sorry i didnt realize
Ah its ok
so you see the value for each of the singular games, 20 play scrabble, 27 billiard and i cant see how many play chess
those values are your outer ring values as those are the values for just people playing the single games
do you mean the top middle? the very centre has a 4 in it
Yes
ah alright
Its just so hard trying to guess stuff
say you make each outer ring one of the games, one of the numbers will give you the two games that cross each other
Its the medal question
could you show the full paper?
@spiral bobcat Has your question been resolved?
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$P(A\cap B’) = 0.32$ $P(A’\cap B) = 0.11$ and $P(A\cup B) = 0.65$
Krispeh
How can I find P(A) and P(B)?
write P(A ∪ B) in terms of other stuff that you can find
How can I do that?
well you could start with inclusion-exclusion
elaborate pls
do you know the principle of inclusion-exclusion?
Never heard of it.
P(A ∪ B) = P(A) + P(B) - P(A ∩ B)
so this is what its called
well its usually just called PIE
I know that yea..
think about how A∩B relates to the three sets whose probabilities are given
first time hearing it
Makes sense
you're probably also gonna need the total probability formula
which one is that?
never seen that one lemme note it down
youve probably used it before
Maybe in a different form with the eqn written in terms of $P(A\cap B)$
Krispeh
like say for example
you want to calculate the probability of it being cold today or something
so you go probability of it being cold today and it rained yesterday + probability of it being cold today and it was sunny yesterday
mhmm
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For a probability space (Ω, P) we say that an outcome ω ∈ Ω is an atom if P({ω}) > 0.
a) Show that there are at most n atoms with P({ω}) ≥ 1/n.
b) Show that each probability space has at most a countable number of atoms.
didnt you ask about part a several days ago?
ok
well, have you made any progress?
perhaps a similar contradiction proof?
or maybe some more sophisticated cardinality argument
Not really I’ve tried showing P is injective

not only would that not have helped you at all it's not even true in generla
general*
denote by At(P) the set of all atoms of P, and denote by A_n the set of all atoms whose probability is at least 1/n.
you have shown in part (a) that $|A_n| \leq n$ for all $n \in \bN$.
Ann
and it should be clear that $\mathrm{At}(P) = \bigcup_{n=1}^{\infty} A_n$.
Ann
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Hello. I'm currently trying to write a program which requires I find the height value of that red point P. The corners all have their own different height values so I intend to get it by finding the blue point X, lerping between the height values of A and B using X, and then between the height values of X and C using P.
I, however, don't understand barycentric coordinates at all. Looking into them they seem to be the appropriate way to find X, and conveniently also give me t values for lerping, but I can't figure out how to actually do that since my vector math skills, if not just general math skills, are pretty bad 😅 I would really apricate someone helping walk me through this, though I must warn this probably won't be the easiest time.
So you want to find the height value of P given what?
I know the height values of A, B, and C, and I know the x and y positions of A, B, C, and P.
So to get that, I intend to get point X, lerp between A and B to get it's height, then lerp between X and C to get P's height.
What do you mean by height value? As I see that's different from y position
Yes. I've flattened this down to 2D for simplicity. Sorry for poorly explaining this 😅
Ah so we're working in 3 dimensions?
This is actually a part of a large grid, where each square is made of two triangles and each corner has it's own height value.
Mhmm!
So are A, B and C like on the ground or is any of them elevated?
All of them are elevated to different heights.
This is just looking at one triange of a map something more like this. Bigger of course, but you can see how I'm just taking one triangle from it. Each point in this has it's own elevation value.
A simple square mesh plane.
Alright, two more questions though for clarification, so are X and P fixed points or do you want X to go from A to B?
And is P the midpoint of CX?
from A to B. The point of getting X is so I have something I can find the height value of that is then in line with P and C. And no, P can be anywhere in the triangle.
If there's a way of skipping getting X and just go straight to the height value of P, I'm all for hearing it. That's just the solution I came up with to try minimise the maths 😅 I'm a programmer, you see. I'm used to avoiding doing the maths parts in favour of functions.
Well it looks like what we could do instead of finding X is finding the equation representing the ABC plane
It's probably simpler. I tried the lerp to avoid bringing equations into the ordeal, but since that's unavoidable then why not try that instead?
What did you label the coordinates of A B and C to be?
x, y, z
Z being height.
Or Y if that's easier. It honestly doesn't matter for this.
Let's go with Y, for height, actually 😅 Trying to think what's easiest for the little program I have here.
Right. Ye that's actually easier. I get thrown a bit with how to handle 3D when I'm also compressing it to 2D like this.
Each square is 1, 1 and the height is random, so let's go with:
A: 1, 1, 4
B: 0, 0, 1
C: 1, 0, 3
Okay the equation of the plane ABC can be represented by ax + by + cz = d, where a, b, c and d are coefficients such that the equation is satisfied for (1, 1, 4) (0, 0, 1) and (1, 0, 3)
You might have to take that a little slower for me 😅 I've not really had to touch maths since school so a lot of that's slipped over time.
So it means we can plug in values x=1 y=1 z=4, x=0 y=0 z=1 and x=1 y=0 z=3 into the equation and the equation will remain true
Alright look generally an equation of a plane is of the form ax + by + cz = d
what is the x y z in that ax + by + cz?
We'll use that
x y z coordinates of any points lying on that plane
The equation is showing the relationship between those coordinates
And a, b, c and d are unknowns
For now
We have to solve for them
D being the point on the plane?
No, d is just a number like other coefficients a, b and c
Gotcha.
Okay so firstly the plane ax + by + cz = d needs to go through the point (0, 0, 1), right?
Yes, since that's point B.
And if a plane goes through a point (0, 0, 1), it means that we can plug in values x=0 y=0 and z=1 into the equation freely
The equation will still hold
So a * 0 + b * 0 + c * 1 = d
Therefore c = d
Let's now rewrite the equation of the plane to be ax + by + cz = c, since c = d and it'll look simpler
Alright, I follow.
Now that we made sure that the (0, 0, 1) is on the plane, we go onto (1, 0, 3)
So, again, plug in values x=1 y=0 and z=3 to get that a + 3c = c
Therefore a = -2c
Let's again rewrite the equation to be -2cx + by + cz = c
And, as you guessed, now we plug in values x=1 y=1 and z=4
-2c + b + 4c = c
So b = 3c
So the equation is of the form -2cx + 3cy + cz = c
Ok then. So what has this acheived?
Huh, there's something wrong, wait let me check everything I did here
Ah b = -c, my bad
So the equation is -2cx - cy + cz = c
Now, I know it may sound weird at first, but we can choose any value for c
Because as long as the proportions between the coefficients are the same, the equation will represent the same place
Let's pick c = 1
So the equation of the plane, finally, is -2x - y + z = 1
There z, the height value, for any point on the plane is equal to 2x + y + 1
So if the x and y coordinates of P are, let's say, P_x and P_y
Then P_z, the height value of P that we're looking for, is 2P_x + P_y + 1
Btw how is the point P "generated"? Just by picking random coordinates?
Mhmm. So let's say 0.4, 0.7
Then the height value is simply 2 * 0.4 + 0.7 + 1
That's... huh, that's pretty interesting. Let me just go over that again in my head real quick.
That's actually a lot simpler than I thought it'd be, huh. Thank you.
Is there a name of this process I can look up? As well as actually implementing it, I need to explain the process a little. I get the process but not entirely how to describe it.
Well the thing process is just finding a, b, c and d values such that (0, 0, 1), (1, 0, 3) and (1, 1, 4) points satisfy the equation ax + by + cz = d, not sure if that has a name on it
Perhaps you could look up "Finding equation of a plane given 3 points"
Alright, thank you. This is actually helping me with a job application (thankfully not a maths heavy one). Thank you so much for taking your time to run some random guy through this. You have no idea just how lot I was on this beforehand.
It's fine, you're welcome
Have a nice day. 😃
You too
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ok i need help
in
can you post actual question
the photo
apparently meaningless

Stop the trolling nonsense, please. You've been posting nothing but that since you joined.
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Hello
This is true when the inverse function takes the principle value
Consider this θ=arcsinx
Find expression of x in terms of cos
$\theta = \arcsin(x)$
Basudev
Ye
Okay so $\arccos(x) = \frac{\pi}{2} - \theta$
Replace theta with arcsinx
Then we’re done
Ohhh
Ye I got it
So you get
arccos(x)=90-arcsin(x)
Then
arccos(x)+arcsin(x)=90
Thx for helping mam
*man
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Np
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Help Needed
@worldly thorn Has your question been resolved?
I did
one min
here @final thunder
need help at b bit
if the remainder when (4x^3 + 17x^2 + 9x) is divided by (x^2 + 5x + 6) is 18
then the remainder when (4x^3 + 17x^2 + 9x - 18) is divided by (x^2 + 5x + 6) is 0
so (4x^3 + 17x^2 + 9x - 18) has (4x-3) and (x^2 + 5x + 6) as factors
what don't you understand, specifically
first we seperated (4x-3)(x^2+5x+6)
1st value we got as 4/3
so for 2nd equation should we use quad formula?
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Hi
what r u stuck on
I dont know what to do with the 4 t shirts and 67.80
K
just take 67.8 and add tax of 5.5% on top of taht
I dont see 73.3
Yes
because i got a different answer
no im not asking if u got that
how did u get 73.3
Arent you supposed to move the decimal of the percent like 2 times to the left
For 5.5
Or once
Thats what i was told to do
100% = 1, 10%=0.1, 1%=0.01
thats what we r doing but u did it wrong
What was i supposed to do
i told u
^^'
im saying ur answer is wrong
0.055?
multiply what
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@dark storm Has your question been resolved?
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Hello! This is about logic. I have this given and I don't know where I got it wrong. It says that (p and q) implies r is logically equivalent to (p implies q) implies r. But that is not the case as you can see in my truth table. What did i do wrong?
@fickle bramble Has your question been resolved?
<@&286206848099549185> sorry. but please help
Looking
I haven't checked your whole truth table, but I checked your last row and my calculations agree
Maybe a typo in the problem?
Could that be the case? I hope so.. I'll just have to ask my teacher about it then
thank you so much
That's my suggestion yeah
Wait False implies True is True?
Unless I've missed something
Yes, under material implication
It's just the less-than-or-equal-to relation for bools
It's vacuously true
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How to prove that 5^2002 < 10^2001
Like
It sort of logical if we take one 5 out of left part
But how to hard prove it?
Like 5*5^2001 < 10^2001
You can reduce the inequality to 5 < 2^(2001)
Now that's easy to prove because 2^3 is already greater than 5 and 2^x is increasing
Yes you can assume it holds (first) and manipulate it however you wish to reduce it to a simpler form
Or how do you do that
Dont get it tbh
This one
Can you explain in math language xd..
np!
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X
Tim O’Brien
The case where $x$ is even is easy
But in the case where x is odd I am having trouble
Tim O’Brien
Is this enough for a contradiction? Feels kind of shady
I think this looks good tbh
i mean yeah, right? I clearly define k and c as integers before and treat them as such
but something about the division by 3 is unsettling
not all integers can be divided by 3
But 3c and 3k clearly can be decided by 3
yeah
true
rightfully so, but I will wait for 1 more reply here I guess before I close the channel to be sure
Alright
reminds me of something like this:
3 = 5
3*0 = 5*0
0 = 0
true, so 3=5
but i guess
3=5
3/3 = 5/3
1 = 5/3
1 is in Z, 5/3 is not in Z, contradiction, 3!=5
so it's fine Im pretty sure
Yeah I’m pretty sure this proof works
alright well wish me luck on my exam in. an hour, i hope this doesn't bite me in the. ass
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Lol good luck
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can this converge by DCT?
dct ?
direct comparison test
@blazing mason Has your question been resolved?
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I thinknits possible, can't think of any series I'd compare it tho. It'd be better if you just used the integral convergence test
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Idk if it fits here
But if uranium235 isotope gets fissioned to barium+krypton and some neutrons
the difference in mass will be converted to energy
correct?
but the question:
why? why does it not just even out? whats the cause for that difference? is this just a "god" given fact of how the universe+particles and stuff work?
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¿?
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How to factorize bc(b+c)-ca(c-a)+ab(a+b) using factor theorem
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I already matched the bases , and I don't know how shall I continue due the square root of 3
$\sqrt{a} = a^\frac{1}{2}$ a is positive
Pure
whats the goal? find all real x that satisfy the inequality?
yeap
I don't know what to do with the square root
Someone just told you
replace a by 3 and it's still true
you can mash the threes on the right hand side together
I would rather simplify a bit further
no
dang
huh?
then how it is, the bases are already equal right?
why is $\log_3( 3\cdot 3^{-x})=-x$ in your steps?
shouldn't I just pass to the exponents?
alshfik
thats the function you applied to both sides in the first step in this image
yeah you were doing fine
till where
this
that come from here
right?
$\log_3 (3^{\frac{1}{2}x})=\frac{1}{2}x$ is fine though
alshfik
where the 1/2x from the right come from?
definition of logarithm?
logarithm, the exponent or power to which a base must be raised to yield a given number. Expressed mathematically, x is the logarithm of n to the base b if bx = n, in which case one writes x = logb n. For example, 23 = 8; therefore, 3 is the logarithm of 8 to base 2, or 3 = log2 8.
oh
try to simplify $3 \cdot 3^{-x}$ using $a=a^1$
alshfik
3^{\frac{1}{2}}\cdot x\ge3^{1}\cdot3^{-x}
why
$3^{\frac{1}{2}}\cdot x\ge3^{1}\cdot3^{-x}
I don't get the bot either
however
?
$dollars on both sides$
alshfik
the right hand side is fine right now, but what happened to the left
by_melody
?
why'd the x fall lol
mistake of the machine
good job! you should also note, if you don't already know, that $3^1 \cdot 3^{-x}=3^{1-x}$
alshfik
yeah, I write it like this in my notebook
just the right part
..
OH
I didn't get it
ok
both part are the same
so at the end it's just two 3 instead of three 3
as an additional comment, you can apply $log_3$ to both sides of the inequality (while still keeping the new inequality vlaid) because $log_3(x)$ is an increasing function
alshfik
I didn't study logarithms yet, you could teach me how to use them?
are you able to work with this then?
I don't know what I should do with the 1/2x
add $x$ to both sides, are you able to work with that
alshfik
add x to both side? how? shouldn't I just do $\frac{1}{2}\cdot x+x-1\ge0$
by_melody
uh sure, you didn't need to do anything with the $1$ thouh
alshfik
there are like terms now! add them!
by_melody
?
alshfik

