#help-10

1 messages · Page 41 of 1

hazy junco
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yea

teal turret
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That’s the same as f(0)+g(0) iirc

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Try that

hazy junco
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so the answer is 0?

teal turret
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Do u know what f(0) means?

hazy junco
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not really

teal turret
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So to get f(0), u go to the graph and look for the graph of f. Once you’ve found it, find which y-value the graph intercepts when x=0

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Do u get it or need an example

hazy junco
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so 2

teal turret
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Yes

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Now find g(0)

hazy junco
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is it f(2)+g(4)

teal turret
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Nono

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Just find g(0) first

hazy junco
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4

teal turret
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Yes

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So we have f(0) which is 2 and g(0) which is 4

hazy junco
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yes

teal turret
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Then what’s f(0)+ g(0)

hazy junco
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2+4

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got it

teal turret
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Yep

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Is it right?

hazy junco
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so (f-g) would be -2?

hazy junco
teal turret
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Yes, f(0)-g(0)=-2

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Check it and see if ur right

hazy junco
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Yes it was thanks

teal turret
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Cool

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Np

obtuse pebbleBOT
#

@hazy junco Has your question been resolved?

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marsh pulsar
#

ok guys be honest ..

what are divides relations in set theory?

steel goblet
#

whoops sorry

marsh pulsar
#

grrr

steel goblet
#

ill move one sec

marsh pulsar
#

good luck

steel goblet
#

thank you!

obtuse pebbleBOT
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hard quartz
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How do I write this as a potency with the base 3

brisk grove
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9 = 3^2

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use exponent rules

hard quartz
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So 3^2^8?

abstract flame
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not quite

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2^8 seems a little big

hard quartz
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I don’t really get it

abstract flame
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doesn't it

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(a^b)^c=a^(bc)

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use that rule

hard quartz
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Alright will try

hard quartz
#

.close

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shut spoke
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Can someone tell me what do I do with sin 5 ∅ and csc ∅ cuz I seriously have no idea

lost plaza
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k

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question for u

shut spoke
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Um yes?

lost plaza
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I'm so laptop so

shut spoke
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If ur asking a question start a channel

lost plaza
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k

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how start channel

cloud forum
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can somone help me

cedar lichen
cedar lichen
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Holy shit everyone's stealing your channel, huh

shut spoke
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It's not that I care honestly but I just want to get answer cuz this question is abit confusing

cedar lichen
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What have you tried

shut spoke
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Well I have tried using the last 4 geometry lessons nothing seemed to really fit with this question as the first unit is about similarity and I definitely did not take anything in trigonometry that can back this up

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And algebra is out of the question

cedar lichen
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What do you know about intersecting chords?

shut spoke
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Co x do = bo x ao (atleast this is the rule that we supposedly should solve this with)

cedar lichen
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And what happens if you sub in the values?

shut spoke
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Sin and csc are different not really numbers wouldn't they be added as variables?

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This wouldn't help solve the question at all we would have 3 different variables

cedar lichen
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Just trust me

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Pretty please 🥺

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Things will cancel

shut spoke
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How can we even multiply the csc with sin?

cedar lichen
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What's the definition of csc?

shut spoke
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Havent got to that point yet in trigonometry

cedar lichen
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csc x = 1/sinx

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Gotta go, use that

shut spoke
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Okayyy

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Okay I seriously did not get how we will solve this with two variables Inside and no absolute term

cedar lichen
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@shut spoke I'm back

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What do you have rn

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Tag me when you return

shut spoke
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I'm back but after we considered 2csc(x) = 2sin(x) how will we approach this afterwards?

shut spoke
cedar lichen
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How did you get 2cscx = 2sinx

shut spoke
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oh sorry mis understood

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So wait 2 csc = 2 over sin(x)?

cedar lichen
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Yes

shut spoke
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Tysm

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.close

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steep stratus
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Help

#

😔

obtuse pebbleBOT
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hazy junco
obtuse pebbleBOT
hazy junco
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help please

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anyone

#

?

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.close

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delicate cliff
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Hi I'm pretty lost on how I would solve for the interval?

delicate cliff
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I tried plugging in 1.1 and 1.2 into the equation but it seems like that wasn't the best approach

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and same for 1 and 2 above

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<@&286206848099549185>

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i need help crywhy crywhy

hardy widget
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no?

delicate cliff
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i'm not too sure by what you mean

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?

brisk grove
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Yeah. since f(1) < 0 < f(2), you know there is a number c between 1 and 2 such that f(c) = 0.

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So there is a root between 1 and 2. A root means a point where the y value is 0.

brisk grove
delicate cliff
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so x is the root and y is 0?

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?

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so

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?

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.close

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tribal root
#

I'm doing a physics practice question and I'm stuck on the math calculations, basically have no idea how to finish the calculation to get the appropriate units

The first equation is a kinematics equation, and the second is the rearranged version to solve for a (acceleration)

-(27.8m/s)^2 is because v2 is 0m/s, so v1 just becomes negative

How do I finish the calculation and get the right units (m/s^2)

royal shard
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in the top we have (m/s)^2

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which is m^2/s^2

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dividing by m we get m/s^2

tribal root
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Ahhh that's what I was confused about

I wasn't sure how the exponent would affect the units

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Thanks a lot man, I appreciate it

#

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barren summit
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X

obtuse pebbleBOT
barren summit
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What is the negation of "exactly one of x or y is odd"

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is it "x and y have the same parity"

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ok

#

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barren summit
#

X

obtuse pebbleBOT
barren summit
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what is the negation of "everything I know in mathematics"

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"something I know in mathematics that is true but is actually false" ?

formal orchid
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Maybe something like "everything I don't know in mathematics"...?

sinful bane
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something i dont know

civic zealot
barren summit
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what if I have the statement: "square root of two is irrational"

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Every statement can be rewritten such that P=>Q

civic zealot
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if it's a statement with a truth value, yes

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If i say "trees" you can't turn that into an implication, it doesn't have any truth value

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'everything I know in mathematics' isn't a complete statement
"everything I know in mathematics is true"
"Everything I know is in mathematics"
Would be examples of statements with truth value.

obtuse pebbleBOT
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@barren summit Has your question been resolved?

barren summit
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idk

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maybe you are right

civic zealot
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Your statement is equivalent to “everything I know about math”

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Basically you have “∀x∈M”
There’s no implication though

obtuse pebbleBOT
#

@barren summit Has your question been resolved?

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hallow sandal
#

can yall help with physics also?

obtuse pebbleBOT
twin sapphire
#

ask your question first but maybe if it involves mostly maths

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or if its basic physics

wooden cipher
#

there is a physics server if you want more people willing to help out

hallow sandal
obtuse pebbleBOT
#

@hallow sandal Has your question been resolved?

obtuse pebbleBOT
#

@hallow sandal Has your question been resolved?

hallow sandal
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.close

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dusk turtle
obtuse pebbleBOT
dusk turtle
#

How to solve?

summer stone
dusk turtle
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Yes my professor started by taking a cos out from the top to equal

1-sin^2 cos^2 / sin^2

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and then im lost

summer stone
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what is the quotient rule?

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what is the formula for it?

dusk turtle
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Supposed to use trigonometricc integrals

summer stone
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its a derivative tho 👀

dusk turtle
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hi di lo over lo di hi

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XD

dusk turtle
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It started out

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csc^2 cos^3

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I just converted it to cos^3 / sin^2

summer stone
dusk turtle
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Yes

summer stone
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quotient rule

dusk turtle
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Ok

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Thank you

summer stone
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:)

dusk turtle
#

.close

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dense agate
#

How do I add and subtract binomials

obtuse pebbleBOT
dense agate
#

?

twin sapphire
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wdym?

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like (x+2)+(3x-1)?

dense agate
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Ya like, (-7x + 5) - (-4x + 6)

stable rain
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um remove it from the brackets first

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then group like terms

twin sapphire
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yeah you can remove the brackets

stable rain
dense agate
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How do i distribute?

stable rain
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multiply - to each element in the ()

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  • (-4x + 6)
dense agate
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u mean -1?

stable rain
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ye

dense agate
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-1 * -4x and 6?

stable rain
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yes

dense agate
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is that just -4x?

stable rain
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um

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negative * negative = positive

dense agate
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so 4x

stable rain
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yes

dense agate
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negative * positive = ?

stable rain
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neg

dense agate
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positive * negative = ?

stable rain
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neg

dense agate
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how do u get a pos then

stable rain
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neg*neg

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or pos*pos

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eg

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1*1=1

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or

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(-1)*(-1)=1

dense agate
stable rain
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-1 * 6

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yes

dense agate
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ok

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whats the nest step

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next

stable rain
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so whats the expression now

dense agate
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-7x + 5 - 4x -6

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right

stable rain
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Ya like, (-7x + 5) - (-4x + 6)

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i copy pasted

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um no

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the 4x shld be positive

dense agate
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oh

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ok

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its positive 4

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so now i do

stable rain
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yes

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so whats the exp now

dense agate
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-7x + 4x

stable rain
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no the

dense agate
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and then 5 + 6

stable rain
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ensure thing

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put it in 1 line

dense agate
stable rain
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(-7x + 5) - (-4x + 6)

dense agate
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yea

stable rain
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put the whole exp in 1 line

dense agate
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-7x + 5 + 4x - 6

stable rain
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yes

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so now u group like terms

dense agate
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so

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-7x and +4x

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i add them

stable rain
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yes

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what do u get

dense agate
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uh

#

-3x?

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u there

stable rain
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yes

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yes

dense agate
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is that correct?

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-3x

stable rain
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yes

dense agate
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ok

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so

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i do

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5 + 6

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11

stable rain
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-7x + 5 + 4x - 6

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its -6

dense agate
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oh yeah

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5 - 6

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=

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-1

stable rain
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ye

dense agate
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so

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the

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answer is

stable rain
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:ap

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:ap

dense agate
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-3x -1

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?

stable rain
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it wasnt gg thru earlier :c

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yes

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💕

dense agate
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ok

#

thx

stable rain
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np

dense agate
#

cya

stable rain
#

cya

#

💕

dense agate
#

.close

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trail sparrow
obtuse pebbleBOT
rigid lintel
#

that looks like torture

trail sparrow
#

everything

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theta alpha and beta

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yea thats easy

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its just 56

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theta is 68

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ik just confused with beta and alpha

twin sapphire
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is there something else we need to know about triangle PST?

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because like it could be anything

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from just the drawing

stable rain
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cong tri

trail sparrow
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there are nothing

twin sapphire
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oh yeah

stable rain
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prob S and T are tangents

trail sparrow
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what is tangent?

twin sapphire
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thats what i suspected

stable rain
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i dont think u can solve it if they arent

trail sparrow
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what is tangent?

stable rain
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touches 1 point

trail sparrow
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oh yea it touches

twin sapphire
#

a more useful definition for a circle

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a tangeant line is orthogonalm to the radius

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and touches the circle

trail sparrow
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yes it touches

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so how would i find alpha

stable rain
trail sparrow
stable rain
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um

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no

twin sapphire
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no but use the fact that a+b+c = 180° if a b and c are the angles of atriangle

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on well chosen triangles

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and using the fact in this drawing that the orange line cuts beta in 2

trail sparrow
#

yeah but how does that finds beta?

twin sapphire
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if you do it on two good triangles

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you'll have 2 equations with 2 unknowns

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and you can solve that with a little bit of algebra

trail sparrow
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wait i think i know

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thank you

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do i close this channel?

twin sapphire
#

which triangles did you chose?

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just to be sure

trail sparrow
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no i remembered something that my teacher tought

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hold on ill just draw a diagram

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and i can find 2x by halfing 56

twin sapphire
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wel ok

trail sparrow
#

okay thanks

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so do i close this channel?

twin sapphire
#

you can if you want

#

its yours

obtuse pebbleBOT
#

@trail sparrow Has your question been resolved?

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neat sedge
#

I know normally how to find the average rate of change given a function, but not in this scenario. I'm completely lost.

fierce lagoon
#

Youre expect to see the pattern

#

The rate of change of $g(x)$ over $[{\color{lime}{a}}, {\color{cyan}{a+h}}]$ is expressed as $4a + 2h$.

You're given [{\color{lime}{2}}, {\color{cyan}{3}}]$

warm shaleBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
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fierce lagoon
#

@neat sedge so you're expected to see this connection and set a system of equations

neat sedge
#

Hmmm

#

I've been on this problem for over 45 minutes and I haven't found anything. I haven't done this kind of stuff in over 3 years and the lesson we were given had no examples like this.

fierce lagoon
#

The components of the interval are color coded by similarity. So perhaps you should set up a system of equations based on color

neat sedge
#

As in something like 2 = a, 3 = a+h, so 3 = 2 + h ? meaning h = 1

neat sedge
#

so it becomes 4(2) +2(1) ?

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My entire issue was I didnt want to assume I could just plug in the 2 and 3 into the other interval

fierce lagoon
fierce lagoon
#

Like if a/b = c/d, then it is a valid assumption that a = c, b = d

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It may not be true, but you could make that assumption until proven false

neat sedge
#

I see, well thank you very much, I appreciate it.

#

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sterile thistle
#

how do i solve for the second half of the answer?

sterile thistle
#

I understand how to find 9, but im stuck on the part inside the parenthesis

obtuse pebbleBOT
#

@sterile thistle Has your question been resolved?

stable rain
#

,w solve log2(x+2) = log2(2x-7)

stable rain
#

no clue

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grizzled geyser
#

I'm so confused right now can someone explain what I did wrong

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@grizzled geyser Has your question been resolved?

grizzled geyser
#

.close

obtuse pebbleBOT
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ionic warren
#

How to solve 589_ divided by 7 = _8_2

obtuse pebbleBOT
stable rain
#

what are the _

ionic warren
#

Missing numbers

timid silo
#

Is it supposed to be same like a variable

ionic warren
#

M I S S I N G N U M B E R S

stable rain
#

..

#

bit rude

ionic warren
#

Sorry 😦

#

I'm honestly just stuck on all of this

#

Hello?

#

Anyone here?

#

<@&286206848099549185>

#

😦

#

I'm sorry 😦

#

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obtuse pebbleBOT
#
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sullen slate
#

@ionic warren 5894 divided by 7 = 0842

obtuse pebbleBOT
#

ionic warren
#

Thank you!

sullen slate
#

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ionic warren
#

.close

obtuse pebbleBOT
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grand oxide
#

How do you memorize trig formulas for quizzes?

royal basin
#

generally you don't

#

commit a few basic ones to memory (pythagoras, angle sum/diff/double, that sorta thing)

#

derive all else from those

grand oxide
#

My teacher says that memorizing trig formulas is preparation for calculus

royal basin
#

nyeh...

#

memorization is not sth to put that much effort into when it comes to math

grand oxide
#

So is it yes?

royal basin
#

don't memorize blindly

#

did your teacher give you a list of formulas they would like you to memorize

grand oxide
#

Yes

royal basin
#

show

grand oxide
#

Ok

royal basin
#

very likely there's only a few key ones there and everything else can be derived from them

#

cutting down on the memory load

grand oxide
#

Is it better to do some math exercises in textbook than watching his lectures?

high lily
#

do combo of both?

royal basin
#

yeah porque no los dos

grand oxide
#

I am not sure his lectures are kinda delaying

royal basin
#

the more you practice with these formulas the more they will cement themselves in your mind

grand oxide
#

Ok

high lily
#

imo the most pesky would be the sum ↔️product formulas

grand oxide
#

Memorizing sum to products formulas is complicated?

high lily
#

depends on who you are,

grand oxide
#

Ok

#

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feral cosmos
#

What is the domain for |y| = 4 - x

obtuse pebbleBOT
feral cosmos
#

I got the answer: (- infinity, infinity)

#

or would it be (- infinity, 4]

narrow fiber
#

Yes that is correct

final thunder
#

Yea x can’t be more than 4

feral cosmos
#

okay

#

it's because the absolute value of a number has to be positive correct?

final thunder
#

Yes

feral cosmos
#

thanks!

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final thunder
#

Np

obtuse pebbleBOT
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spiral bobcat
obtuse pebbleBOT
spiral bobcat
#

Math is not mathing what am i supposed to put in this

fiery oar
spiral bobcat
#

Its a set thing idk what ur talking abt

fiery oar
#

oh damn my mistake, sorry i didnt realize

spiral bobcat
#

Ah its ok

fiery oar
#

so you see the value for each of the singular games, 20 play scrabble, 27 billiard and i cant see how many play chess

#

those values are your outer ring values as those are the values for just people playing the single games

spiral bobcat
#

No i mean the one in the middle

#

Its the only one not filled

fiery oar
#

do you mean the top middle? the very centre has a 4 in it

spiral bobcat
#

Yes

fiery oar
#

ah alright

spiral bobcat
#

Its just so hard trying to guess stuff

fiery oar
#

say you make each outer ring one of the games, one of the numbers will give you the two games that cross each other

spiral bobcat
#

Its the medal question

fiery oar
#

could you show the full paper?

spiral bobcat
#

I tried to capture the whole thing

obtuse pebbleBOT
#

@spiral bobcat Has your question been resolved?

obtuse pebbleBOT
#

@spiral bobcat Has your question been resolved?

obtuse pebbleBOT
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echo knoll
#

$P(A\cap B’) = 0.32$ $P(A’\cap B) = 0.11$ and $P(A\cup B) = 0.65$

warm shaleBOT
#

Krispeh

echo knoll
#

How can I find P(A) and P(B)?

wild swallow
#

write P(A ∪ B) in terms of other stuff that you can find

echo knoll
#

How can I do that?

wild swallow
#

well you could start with inclusion-exclusion

echo knoll
#

elaborate pls

wild swallow
#

do you know the principle of inclusion-exclusion?

echo knoll
#

Never heard of it.

wild swallow
#

P(A ∪ B) = P(A) + P(B) - P(A ∩ B)

echo knoll
#

ohh okay

#

no I seen that

stable rain
wild swallow
#

well its usually just called PIE

echo knoll
#

I know that yea..

gilded needle
#

think about how A∩B relates to the three sets whose probabilities are given

stable rain
#

first time hearing it

echo knoll
#

Makes sense

wild swallow
#

you're probably also gonna need the total probability formula

echo knoll
wild swallow
#

P(A) = P(A ∩ B) + P(A ∩ B')

#

obviously also works with A and B switched

echo knoll
#

never seen that one lemme note it down

wild swallow
#

youve probably used it before

echo knoll
#

Maybe in a different form with the eqn written in terms of $P(A\cap B)$

warm shaleBOT
#

Krispeh

wild swallow
#

like say for example

#

you want to calculate the probability of it being cold today or something

#

so you go probability of it being cold today and it rained yesterday + probability of it being cold today and it was sunny yesterday

echo knoll
#

mhmm

obtuse pebbleBOT
#

@echo knoll Has your question been resolved?

#
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stoic dove
#

For a probability space (Ω, P) we say that an outcome ω ∈ Ω is an atom if P({ω}) > 0.
a) Show that there are at most n atoms with P({ω}) ≥ 1/n.
b) Show that each probability space has at most a countable number of atoms.

royal basin
#

didnt you ask about part a several days ago?

stoic dove
#

I did, I need help with b

#

a) was just for context

royal basin
#

ok

#

well, have you made any progress?

#

perhaps a similar contradiction proof?

#

or maybe some more sophisticated cardinality argument

stoic dove
#

Not really I’ve tried showing P is injective

royal basin
#

not only would that not have helped you at all it's not even true in generla

#

general*

#

denote by At(P) the set of all atoms of P, and denote by A_n the set of all atoms whose probability is at least 1/n.

#

you have shown in part (a) that $|A_n| \leq n$ for all $n \in \bN$.

warm shaleBOT
royal basin
#

and it should be clear that $\mathrm{At}(P) = \bigcup_{n=1}^{\infty} A_n$.

warm shaleBOT
obtuse pebbleBOT
#

@stoic dove Has your question been resolved?

obtuse pebbleBOT
#
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wanton pecan
#

Hello. I'm currently trying to write a program which requires I find the height value of that red point P. The corners all have their own different height values so I intend to get it by finding the blue point X, lerping between the height values of A and B using X, and then between the height values of X and C using P.

I, however, don't understand barycentric coordinates at all. Looking into them they seem to be the appropriate way to find X, and conveniently also give me t values for lerping, but I can't figure out how to actually do that since my vector math skills, if not just general math skills, are pretty bad 😅 I would really apricate someone helping walk me through this, though I must warn this probably won't be the easiest time.

sage geode
#

So you want to find the height value of P given what?

wanton pecan
#

I know the height values of A, B, and C, and I know the x and y positions of A, B, C, and P.

#

So to get that, I intend to get point X, lerp between A and B to get it's height, then lerp between X and C to get P's height.

sage geode
#

What do you mean by height value? As I see that's different from y position

wanton pecan
#

Yes. I've flattened this down to 2D for simplicity. Sorry for poorly explaining this 😅

sage geode
#

Ah so we're working in 3 dimensions?

wanton pecan
#

This is actually a part of a large grid, where each square is made of two triangles and each corner has it's own height value.

#

Mhmm!

sage geode
#

So are A, B and C like on the ground or is any of them elevated?

wanton pecan
#

All of them are elevated to different heights.

#

This is just looking at one triange of a map something more like this. Bigger of course, but you can see how I'm just taking one triangle from it. Each point in this has it's own elevation value.

#

A simple square mesh plane.

sage geode
#

Alright, two more questions though for clarification, so are X and P fixed points or do you want X to go from A to B?

#

And is P the midpoint of CX?

wanton pecan
#

from A to B. The point of getting X is so I have something I can find the height value of that is then in line with P and C. And no, P can be anywhere in the triangle.

#

If there's a way of skipping getting X and just go straight to the height value of P, I'm all for hearing it. That's just the solution I came up with to try minimise the maths 😅 I'm a programmer, you see. I'm used to avoiding doing the maths parts in favour of functions.

sage geode
#

Well it looks like what we could do instead of finding X is finding the equation representing the ABC plane

wanton pecan
#

It's probably simpler. I tried the lerp to avoid bringing equations into the ordeal, but since that's unavoidable then why not try that instead?

sage geode
#

What did you label the coordinates of A B and C to be?

wanton pecan
#

x, y, z
Z being height.

#

Or Y if that's easier. It honestly doesn't matter for this.

#

Let's go with Y, for height, actually 😅 Trying to think what's easiest for the little program I have here.

sage geode
#

I was gonna go with Z

#

I meant the x y and z values of those points btw

wanton pecan
#

Each square is 1, 1 and the height is random, so let's go with:

#

A: 1, 1, 4
B: 0, 0, 1
C: 1, 0, 3

sage geode
#

Okay the equation of the plane ABC can be represented by ax + by + cz = d, where a, b, c and d are coefficients such that the equation is satisfied for (1, 1, 4) (0, 0, 1) and (1, 0, 3)

wanton pecan
#

You might have to take that a little slower for me 😅 I've not really had to touch maths since school so a lot of that's slipped over time.

sage geode
#

So it means we can plug in values x=1 y=1 z=4, x=0 y=0 z=1 and x=1 y=0 z=3 into the equation and the equation will remain true

sage geode
wanton pecan
#

what is the x y z in that ax + by + cz?

sage geode
#

We'll use that

sage geode
#

The equation is showing the relationship between those coordinates

#

And a, b, c and d are unknowns

#

For now

#

We have to solve for them

wanton pecan
#

D being the point on the plane?

sage geode
#

No, d is just a number like other coefficients a, b and c

wanton pecan
#

Gotcha.

sage geode
#

Okay so firstly the plane ax + by + cz = d needs to go through the point (0, 0, 1), right?

wanton pecan
#

Yes, since that's point B.

sage geode
#

And if a plane goes through a point (0, 0, 1), it means that we can plug in values x=0 y=0 and z=1 into the equation freely

#

The equation will still hold

#

So a * 0 + b * 0 + c * 1 = d

#

Therefore c = d

#

Let's now rewrite the equation of the plane to be ax + by + cz = c, since c = d and it'll look simpler

wanton pecan
#

Alright, I follow.

sage geode
#

Now that we made sure that the (0, 0, 1) is on the plane, we go onto (1, 0, 3)

#

So, again, plug in values x=1 y=0 and z=3 to get that a + 3c = c

#

Therefore a = -2c

#

Let's again rewrite the equation to be -2cx + by + cz = c

#

And, as you guessed, now we plug in values x=1 y=1 and z=4

#

-2c + b + 4c = c

#

So b = 3c

#

So the equation is of the form -2cx + 3cy + cz = c

wanton pecan
#

Ok then. So what has this acheived?

sage geode
#

Huh, there's something wrong, wait let me check everything I did here

sage geode
#

So the equation is -2cx - cy + cz = c

#

Now, I know it may sound weird at first, but we can choose any value for c

#

Because as long as the proportions between the coefficients are the same, the equation will represent the same place

#

Let's pick c = 1

#

So the equation of the plane, finally, is -2x - y + z = 1

#

There z, the height value, for any point on the plane is equal to 2x + y + 1

#

So if the x and y coordinates of P are, let's say, P_x and P_y

#

Then P_z, the height value of P that we're looking for, is 2P_x + P_y + 1

#

Btw how is the point P "generated"? Just by picking random coordinates?

wanton pecan
#

Mhmm. So let's say 0.4, 0.7

sage geode
#

Then the height value is simply 2 * 0.4 + 0.7 + 1

wanton pecan
#

That's... huh, that's pretty interesting. Let me just go over that again in my head real quick.

#

That's actually a lot simpler than I thought it'd be, huh. Thank you.

#

Is there a name of this process I can look up? As well as actually implementing it, I need to explain the process a little. I get the process but not entirely how to describe it.

sage geode
#

Well the thing process is just finding a, b, c and d values such that (0, 0, 1), (1, 0, 3) and (1, 1, 4) points satisfy the equation ax + by + cz = d, not sure if that has a name on it

#

Perhaps you could look up "Finding equation of a plane given 3 points"

wanton pecan
#

Alright, thank you. This is actually helping me with a job application (thankfully not a maths heavy one). Thank you so much for taking your time to run some random guy through this. You have no idea just how lot I was on this beforehand.

sage geode
#

It's fine, you're welcome

wanton pecan
#

Have a nice day. 😃

sage geode
#

You too

wanton pecan
#

!solved

#

Oh wait it was

#

.close

obtuse pebbleBOT
#
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shrewd ginkgo
#

ok i need help

obtuse pebbleBOT
shrewd ginkgo
#

in

devout sable
shrewd ginkgo
#

what is

#

x1 x u9

devout sable
royal basin
#

x1 x u9 is a string of symbols

#

of length seven

devout sable
#

the photo

royal basin
#

apparently meaningless

devout sable
shrewd ginkgo
#

ooooohhhhhhhhhhhh

#

ok

#

thanks

#

2 x 5

long plinth
shrewd ginkgo
#

ok

#

i wont trol

#

from now on

#

me sorry

long plinth
#

.close

obtuse pebbleBOT
#
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sacred root
#

Hello

obtuse pebbleBOT
sacred root
#

How did he got e^{pi/2}??

final thunder
#

This is true when the inverse function takes the principle value

#

Consider this θ=arcsinx

#

Find expression of x in terms of cos

sacred root
#

$\theta = \arcsin(x)$

warm shaleBOT
#

Basudev

sacred root
#

90-t

#

??

final thunder
#

So $x = \sin(\theta) = \cos{(\frac{\pi}{2}-\theta)}$

#

Yeah?

sacred root
#

Ye

final thunder
#

Okay so $\arccos(x) = \frac{\pi}{2} - \theta$

#

Replace theta with arcsinx

#

Then we’re done

warm shaleBOT
sacred root
#

Ohhh

#

Ye I got it

#

So you get

#

arccos(x)=90-arcsin(x)

#

Then

#

arccos(x)+arcsin(x)=90

#

Thx for helping mam

#

*man

#

.close

obtuse pebbleBOT
#
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final thunder
#

Np

obtuse pebbleBOT
#
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worldly thorn
obtuse pebbleBOT
worldly thorn
#

Help Needed

final thunder
#

You could do this by long division, or (better) inspection.

#

What have you tried

obtuse pebbleBOT
#

@worldly thorn Has your question been resolved?

worldly thorn
#

one min

#

here @final thunder

final thunder
#

Okay nice

worldly thorn
#

need help at b bit

fervent cradle
#

if the remainder when (4x^3 + 17x^2 + 9x) is divided by (x^2 + 5x + 6) is 18

then the remainder when (4x^3 + 17x^2 + 9x - 18) is divided by (x^2 + 5x + 6) is 0

so (4x^3 + 17x^2 + 9x - 18) has (4x-3) and (x^2 + 5x + 6) as factors

worldly thorn
#

wait

#

could u explain me clearly?

#

@fervent cradle

fervent cradle
#

what don't you understand, specifically

worldly thorn
#

first we seperated (4x-3)(x^2+5x+6)

#

1st value we got as 4/3

#

so for 2nd equation should we use quad formula?

worldly thorn
#

.close

obtuse pebbleBOT
#
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unreal herald
#

Hi

obtuse pebbleBOT
unreal herald
small thicket
#

what r u stuck on

unreal herald
#

I dont know what to do with the 4 t shirts and 67.80

small thicket
#

well

#

the 4 t shirt information is kinda redundant

unreal herald
#

K

small thicket
#

just take 67.8 and add tax of 5.5% on top of taht

unreal herald
#

I dont see 73.3

small thicket
#

what exactly did u do to get

#

73.3

unreal herald
#

Yes

small thicket
#

because i got a different answer

#

no im not asking if u got that

#

how did u get 73.3

unreal herald
#

Arent you supposed to move the decimal of the percent like 2 times to the left

#

For 5.5

#

Or once

small thicket
#

wydm by moving the decimal

#

r u trying to change it into.

#

0.055?

unreal herald
#

Yes

#

No

#

0.55

small thicket
#

why 0.55

#

u r trying to change 5.5% into decimal form

unreal herald
#

Thats what i was told to do

small thicket
#

100% = 1, 10%=0.1, 1%=0.01

small thicket
unreal herald
#

What was i supposed to do

small thicket
#

i told u

small thicket
#

im saying ur answer is wrong

unreal herald
#

0.055?

small thicket
#

yes

#

so now what should be do

unreal herald
#

Ohh

#

Add?

#

Wait

#

Multiply

small thicket
#

multiply what

obtuse pebbleBOT
#

@unreal herald Has your question been resolved?

obtuse pebbleBOT
#
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dark storm
obtuse pebbleBOT
rigid lintel
#

probability theory correct?

#

what is the total area under any distribution function

obtuse pebbleBOT
#

@dark storm Has your question been resolved?

obtuse pebbleBOT
#

@dark storm Has your question been resolved?

obtuse pebbleBOT
#
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fickle bramble
#

Hello! This is about logic. I have this given and I don't know where I got it wrong. It says that (p and q) implies r is logically equivalent to (p implies q) implies r. But that is not the case as you can see in my truth table. What did i do wrong?

obtuse pebbleBOT
#

@fickle bramble Has your question been resolved?

fickle bramble
#

<@&286206848099549185> sorry. but please help

mossy salmon
#

Looking

#

I haven't checked your whole truth table, but I checked your last row and my calculations agree

#

Maybe a typo in the problem?

fickle bramble
#

Could that be the case? I hope so.. I'll just have to ask my teacher about it then

#

thank you so much

mossy salmon
#

That's my suggestion yeah

slim lake
#

Wait False implies True is True?

mossy salmon
#

Unless I've missed something

#

Yes, under material implication

#

It's just the less-than-or-equal-to relation for bools

cedar lichen
fickle bramble
#

.closed

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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buoyant mortar
#

How to prove that 5^2002 < 10^2001

obtuse pebbleBOT
buoyant mortar
#

Like

#

It sort of logical if we take one 5 out of left part

#

But how to hard prove it?

buoyant mortar
gloomy valve
#

You can reduce the inequality to 5 < 2^(2001)

buoyant mortar
#

W8

#

You can divide them?

gloomy valve
#

Now that's easy to prove because 2^3 is already greater than 5 and 2^x is increasing

#

Yes you can assume it holds (first) and manipulate it however you wish to reduce it to a simpler form

buoyant mortar
#

Dont get it tbh

buoyant mortar
#

Can you explain in math language xd..

gloomy valve
#

5^2002 < 10^2001
5^2002 < (5 * 2)^2001 = 5^2001 * 2^2001

#

5^1 < 2^2001

buoyant mortar
#

Ogh

#

Well

#

Ty ig ❤️

gloomy valve
#

np!

buoyant mortar
#

.close

obtuse pebbleBOT
#
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barren summit
#

X

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

barren summit
#

?

#

anyway

warm shaleBOT
#

Tim O’Brien

barren summit
#

The case where $x$ is even is easy

#

But in the case where x is odd I am having trouble

warm shaleBOT
#

Tim O’Brien

barren summit
#

Is this enough for a contradiction? Feels kind of shady

final thunder
#

I think this looks good tbh

barren summit
#

but something about the division by 3 is unsettling

#

not all integers can be divided by 3

final thunder
#

But 3c and 3k clearly can be decided by 3

barren summit
#

yeah

#

true

#

rightfully so, but I will wait for 1 more reply here I guess before I close the channel to be sure

final thunder
#

Alright

barren summit
#

reminds me of something like this:
3 = 5
3*0 = 5*0
0 = 0
true, so 3=5

#

but i guess
3=5
3/3 = 5/3
1 = 5/3

1 is in Z, 5/3 is not in Z, contradiction, 3!=5

#

so it's fine Im pretty sure

final thunder
#

Yeah I’m pretty sure this proof works

barren summit
#

alright well wish me luck on my exam in. an hour, i hope this doesn't bite me in the. ass

#

.close

obtuse pebbleBOT
#
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final thunder
#

Lol good luck

obtuse pebbleBOT
#
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blazing mason
obtuse pebbleBOT
blazing mason
#

can this converge by DCT?

alpine raven
#

dct ?

blazing mason
#

direct comparison test

obtuse pebbleBOT
#

@blazing mason Has your question been resolved?

obtuse pebbleBOT
#

@blazing mason Has your question been resolved?

obtuse pebbleBOT
#

@blazing mason Has your question been resolved?

midnight scaffold
obtuse pebbleBOT
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mystic tendon
#

Idk if it fits here

obtuse pebbleBOT
mystic tendon
#

But if uranium235 isotope gets fissioned to barium+krypton and some neutrons

#

the difference in mass will be converted to energy

#

correct?

#

but the question:

why? why does it not just even out? whats the cause for that difference? is this just a "god" given fact of how the universe+particles and stuff work?

obtuse pebbleBOT
#

@mystic tendon Has your question been resolved?

mystic tendon
#

¿?

obtuse pebbleBOT
#

@mystic tendon Has your question been resolved?

obtuse pebbleBOT
#

@mystic tendon Has your question been resolved?

obtuse pebbleBOT
#

@mystic tendon Has your question been resolved?

mystic tendon
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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fading musk
#

How to factorize bc(b+c)-ca(c-a)+ab(a+b) using factor theorem

fading musk
#

I let b=-c

#

And got b+c=0

obtuse pebbleBOT
#

@fading musk Has your question been resolved?

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stiff saffron
#

I already matched the bases , and I don't know how shall I continue due the square root of 3

stiff saffron
#

that's what I got now

#

or this

#

it's the same

final thunder
#

$\sqrt{a} = a^\frac{1}{2}$ a is positive

warm shaleBOT
grand garden
stiff saffron
#

I don't know what to do with the square root

timid silo
stiff saffron
#

I didn't understand

#

,

#

OH

#

I did it

#

wait

#

ok nevermind I don't get it

timid silo
#

replace a by 3 and it's still true

stiff saffron
#

so

#

?

timid silo
#

square root is power 1/2

#

Yeah

stiff saffron
#

and then, I multiplied 1/2 by x?

#

ups

#

1/2.x ?

grand garden
#

ye

#

what does the ineq become then

stiff saffron
#

?

grand garden
#

you can mash the threes on the right hand side together

timid silo
#

I would rather simplify a bit further

stiff saffron
#

?

timid silo
#

no

stiff saffron
#

dang

grand garden
#

huh?

stiff saffron
#

then how it is, the bases are already equal right?

grand garden
stiff saffron
#

shouldn't I just pass to the exponents?

warm shaleBOT
#

alshfik

stiff saffron
#

log?

#

we aren't working with logarithms

grand garden
stiff saffron
#

I didn't know that

#

it's like that how the inequalities are solved right?

grand garden
#

yeah you were doing fine

stiff saffron
#

till where

grand garden
grand garden
#

$\log_3 (3^{\frac{1}{2}x})=\frac{1}{2}x$ is fine though

warm shaleBOT
#

alshfik

stiff saffron
#

where the 1/2x from the right come from?

grand garden
#

definition of logarithm?

stiff saffron
#

logarithm, the exponent or power to which a base must be raised to yield a given number. Expressed mathematically, x is the logarithm of n to the base b if bx = n, in which case one writes x = logb n. For example, 23 = 8; therefore, 3 is the logarithm of 8 to base 2, or 3 = log2 8.

#

oh

grand garden
#

try to simplify $3 \cdot 3^{-x}$ using $a=a^1$

warm shaleBOT
#

alshfik

stiff saffron
#

3^{\frac{1}{2}}\cdot x\ge3^{1}\cdot3^{-x}

#

why

#

$3^{\frac{1}{2}}\cdot x\ge3^{1}\cdot3^{-x}

#

I don't get the bot either

#

however

#

?

grand garden
#

$dollars on both sides$

warm shaleBOT
#

alshfik

stiff saffron
#

oh ok

#

$\frac{1}{2}\cdot x\ge1-x$

grand garden
# stiff saffron

the right hand side is fine right now, but what happened to the left

warm shaleBOT
#

by_melody

stiff saffron
#

?

grand garden
#

why'd the x fall lol

stiff saffron
stiff saffron
#

the exponents I mean

grand garden
warm shaleBOT
#

alshfik

stiff saffron
#

yeah, I write it like this in my notebook

#

just the right part

#

..

#

OH

#

I didn't get it

#

ok

#

both part are the same

#

so at the end it's just two 3 instead of three 3

grand garden
warm shaleBOT
#

alshfik

stiff saffron
#

I didn't study logarithms yet, you could teach me how to use them?

grand garden
stiff saffron
#

I don't know what I should do with the 1/2x

grand garden
warm shaleBOT
#

alshfik

stiff saffron
#

add x to both side? how? shouldn't I just do $\frac{1}{2}\cdot x+x-1\ge0$

warm shaleBOT
#

by_melody

grand garden
#

uh sure, you didn't need to do anything with the $1$ thouh

warm shaleBOT
#

alshfik

grand garden
#

there are like terms now! add them!

stiff saffron
#

how?

#

,

#

$1\ \frac{1}{2}x-1\ge0$

warm shaleBOT
#

by_melody

stiff saffron
#

?

grand garden
#

uh oh, no

#

what's $1+\frac{1}{2}$

warm shaleBOT
#

alshfik

stiff saffron
#

nothing, mb, I don't know how to do it

#

I thought it was the result between the two x's