#help-10
1 messages · Page 8 of 1
you just want to know how many cards are left, you're not concerned with which cards have been played or if there even is any full deck (all distinct 52 cards) left?
after youve played 8 cards , there is a possibility you have no more full decks
otherwise you just take 416 - 157 , divide it by 52 and round down
thats not what i mean
it doesnt matter what cards have been played
just how many
okay then you take (416 - X)/52 and round it down to the nearest whole number
where X is the number of cards you've played
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Not sure how to approach this
consider the period of cot
add/subtract integer multiples of that from the argument until you get something more recognisable
yeah i get that so thats what i tried
The first thought i had was to simpliyfy it to 5pi/3 + 5pi/3 but that obviously doesnt work
The first thought i had was to simpliyfy it to 5pi/3 + 5pi/3 but that obviously doesnt work
that's not representative of what i described
nor is 25pi/6 equal to what you wrote
Yeah got that but what would be an alternative
what i wrote...
this?
that combined with the line above it
Could you go in a little more in depth ?
do you know the period of the cot function
What do you mean by period?
@final sonnet maybe read this https://www.cuemath.com/algebra/periodic-function/
yes the period is pi, that means that for any x, cot(x) = cot(x + pi) = cot(x + 2*pi) = cot(x - pi)
you can just add or subtract pi as many times as you want
ngl my mind just exploded
Ok
But i dont see how this helps me tho ?
Like it gives me context but how do i apply it ?
what ramonov was saying was that you can change 25pi/6 to something else which might be more recognisable
but i guess it depends if youve ever dealt with the cot function
yeah
something like what tho?
I got that part
trying to simplify it to a fraction more recognizable
But i dont even know what that would be
are there any values of x where you know what cot(x) is?
i have this resource to help
So thats like
What im trying to turn 25pi/6 to ?
to a fraction recognizable from there?
yes, exactly
the problem is im not sure how i can modify 25pi/6
is it the fraction sign that confuses you?
like do you generally have trouble with fractions?
no its the fact i cant seem to simplify the fraction
say i have cos(7pi/12)
I could turn that into cos(3pi/12 + 4pi/12) ?
Isnt thats a radian value?
Yea sth like that
yeah but i dont know how to repeat the process with 25/6?
no this doesnt help you at all
anyway 7pi/12 is a bad example i think
Bro like thats a very shit number
because it doesnt appear in that chart of yours. nothing there is divided by 12
25×30>360
U can find some values but i dont think it makes sense :/(by breaking it ofc)
but it turns into this
so then i would have my chart?
i think
how does 7pi/12 turn into pi/4 and pi/3? do you mean pi/4+pi/3?
💀
yes
oh right
but this isnt the same as ramonov was talking about at all
youre not using the period of the function
youre just rewriting a fraction
Btw dont u guys think that doesnt make sense?
.
well then im completely lost
now im lost as well
did you understand this?
not well enough
for any x, that is true
so put in the x from your problem
what do you get
write it out!
theres no x?
theres an x in what i wrote
now you put in something instead of x
for example
the thing from your problem
25pi/6 + pi?
since what i wrote is true FOR ALL x, it will also be true for the number in your problem
what about cot? write the full thing cmon
im not sure what you mean ?
it's very simple
take what i wrote. the equation i wrote
replace x with something
lets try 24pi/6? or maybe 23pi/6?
no lets try 25pi/6
that seems reasonable
one sec
what i mean is.. i wrote cot(x) = cot(x + pi) = cot(x + 2*pi) = cot(x - pi)
you write that now, here, while i watch
but instead of 'x' you write '25pi/6'
cot(25pi/6) = cot(25pi/6 + pi) = cot(25pi/6 + 2*pi) = cot(25pi/6 - pi)?
right right
the point is that these are all the same
as well as... cot(25pi/6 - 2*pi)
cot(25pi/6 - 3*pi)
cot(25pi/6 - 4*pi)
cot(25pi/6 - 5*pi)
etc etc
what like make it -25pi?
for example what is 25pi/6 + pi
26pi/6?
25pi/6 + pi/1 so 31pi/6?
yeah!
31pi/6
but thats not any easier to work with
its even worse
what if we do minus instead of plus
25pi/6 - pi?
19pi/6?
13pi/6
keep going
7pi/6 then 1pi/6
which appears here
ok and then cot means we are looking for what in here
so cot(25pi/6) = cot(pi/6)
yeah
since we can just subtracted pi (or add pi) as many times as we want in cot
and then maybe you can take it from there?
this tho
like
what am i even looking for as an answer?
like
what it wants the angle ?
do you know the definition of cot?
no
why are you trying to solve this problem again?
part of the class im in
have they taught you about cot before?
its online so yeah without further explanation but the explanation given didnt suffice so i tried to learn it onm y own
but never actually understood it
its the same with all the other ones
arcsec csc sec sin cos tan arctan arcsin
arccos
like
why so many freaking words
so youre basically no longer asking how to solve cot(25pi/6)
youre asking "tell me about trigonometry"
which is kinda beyond what i can do here :v
wish my teacher gave us more than a 7 minute video but yeah thats fine
Ill read more about it tommorow
see what i can come up with
i'll just tell you that cot(x) = cos(x)/sin(x)
ok
so for instance here
cos is x sin is y ?
so then
it would be
divided by 0.5
so sqr3 divided by 1 ?
yeah it helps me visualize it
why dont you test it
?
thats a good theory
test it ?
well i need to understand it tho
,,cot(pi/6)
then answer wont make me pass the exam
oh i thought you could use it here
yeah yeah you have understood a bunch of things now (hopefully)
but this is just to test your answer
yeah
Well i understand that not the rest but ill check that out on my own obviously
thank you very much
see it is sqrt(3)!
this is correct too
yeah i got that part from the 7 min video he gave
at 0 degrees, or radians, you get cos is 1 and sin is 0
basically the only thing i fully understood
yeah
i also always forget what cot/csc etc etc means
so i have to look it up
theyre all based on sin and cos though
1/sin
is csc
arc means the opposite from what i understood?
So arcsin is sin^-1
same for the others
sec idk what it is yet
arcsin 1/2 is -1/2?
Like
if i go with my chart
the opposit of sin1/2
is basically what its asking
no you read it the wrong way
the pi/6 is what goes inside sin
and 1/2 comes out
sin(pi/6) = 1/2
oh right okay
right
so actually answering sin(1/2) is hard. its not on the chart
reking
youre writing is equal to
yeah that
This is the same as $\cot{\left(\frac{\pi}{6}\right)}$
Umbraleviathan
arcsecx ≠ 1/secx
Inverses are not just flopping the fraction and then multiplying by -1
inverse doesnt mean that you flip the fraction
or put a minus sign in front
exactly :.p
look at your chart
If secx = y then x = arcsec y
You take a function, flip it cross y=x
If you're asking about a relation relating arcsec and arccos, there's arcsec(x) = arccos(1/x)
i just want like formula type thing
i understand more like like
like sec is fine right
iget that 100%
1/cosx is simple
But then how would i wirte the function of arcsec
here
1/cosy?
You can't write arcsec in terms of cos as far as I'm aware
Just arccos
Idk maybe you can, but it wouldn't be nice
so ?
not exactly
but what does it mean ?
It means
the opposite of sec
and sec is 1/cosx?
so what is the oppositie of 1/cosx?
well
yeah
if i dont want to do that it would be ?
$\arcsec{(x)} = \arccos{\left(\frac{1}{x}\right)}$
Umbraleviathan
if you dont want to do that you have to do something else i guess :v
but thats what arcsec is
ok
yeah ill try to look more into it tommorow
thank for you help ill close room now
.close
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https://www.youtube.com/watch?v=n4KKgKpp--0&list=PLUl4u3cNGP60UlabZBeeqOuoLuj_KNphQ&index=64
Optimal marriage problem (graph theory)
3:40 - 6:00
N and T is rogue, contradicts the fact N is optimal for K? Thank you
@delicate lion Has your question been resolved?
@delicate lion Has your question been resolved?
@delicate lion Has your question been resolved?
@delicate lion Has your question been resolved?
Hello guys, anyone knows?
maybe ask in #discrete-math @delicate lion
I did. no response
F
Hello guys, anyone knows?
@delicate lion Has your question been resolved?
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I am working on an excel sheet to calculate damage done but certain weapons in a video game. I want to know the real rounds used per hour for a turret. One of these does 300 rounds per minute with a magazine size of 10 rounds and has a reload time of 2.5 seconds. I worked this out the long ways to figure out what the answer should be for this particular weapon but I need a formula I can put in an excel cell so I can calculate the value of many more weapons in this game.
Does the 300 rounds per minute account for the reload time already
no
And you reload after every 10 rounds fired?
So how long does it take for fire 1 bullet
If it can do 300 continuously in a minute
I figured at 300 rpm I could fire 10 rounds in 2 secs
,calc 300/60
Result:
5
5 rounds a sec, which means 5 rounds every 4.5 sec with reload time
Yeah you're right
14 in 60 seconds
,calc 60/4.5
Result:
13.333333333333
Sus
So in my excel sheet RPM is cell U2 Magazine size is X2 reload time is Y2 and the formula I am putting in AA2 which is Rounds Consumed per Hour
those cells all have variables for the different weapons
.
Well how did we find the 4.5s
We took rounds per minute
Divided it by the minute to see how much time per round
In this case it is 0.2
0.2s per round
thats how I came up with the answer the long way
Then we multiplied it by the number of rounds in a magazine
So 0.2*10 = 2s
Then we added the reload time
Then we divide the number of seconds in an hour to the time we just got (2s + 2.5s)
To find the number of rounds shot over 1 hour
yeah thats not working out to match my other results
I should be at around 8400 rounds per hour
what I am getting is 300rpm/60=5 Then mag size of 10/5=2 then adding the two together is 2+2.5=4.5 then the total seconds in an hour is 3600/4.5=800
In this screenshot I am starting with 60 seconds then I minus 2 seconds to fire 5 10 rounds which takes me to 58 seconds then I reload with takes 2.5 seconds which takes me to 55.5 seconds and so on
every 2 in the screen shot represents 10 rounds and there are 14 2's
14 * 10 bullets is 140 bullets per minute * 60 minutes = 8400
ahh wait....
that 800 needs to be multiplied by 10
so 8000
I guess thats close enough
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how would i set this up, im not a big word problem guy
Have you tried drawing a picture?
ya im confused on how to set it up
ill probably be able to figure it out with it setup just confused on that step
start by drawing the ground
and then a pole
label that pole with a length of 19ft etc
try and represent all the given info on the diagram
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For calc
Can you be more specific with an example of each or precise definitions
@haughty shore
What is the difference between type 1 and 2
yeah it says pretty much this
this would be both right?
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hey can anyone teach me integration
Google Khan academy videos on integrals @brittle warren
Only tiny in width.
You can also use trapezoids if you feel like it
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could someone please teach me how to do (c)
you know the lengths of AO = OB = R using part b)
now just apply the formula arc length = $r \theta$ (which isn't the same as $R$ or $\theta$ in the diagram)
findingsouth
and then you can solve using your GDC, most likely
@quiet ruin Has your question been resolved?
using which numbers though? sorry im confused
for that arc length AB, your radius will be R and your angle will be 2 theta
let me try attempt it again, brb
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Can anyone help me in question no. 2?
Mention me if someone come
i try
Ok
@mellow frost Has your question been resolved?
Have you already done something? Do you need help with 2a or 2b?
I just don’t know how to solve these
I solved basic questions
Like this
Can you explain me from basic?
Do you need help with 2a, 2b or 2c?
I searched on YouTube but didn’t find any good tutorial
What do I have to explain?
Here you can see it better
How
You should be able to solve 2c without limits @mellow frost
Then for the others you can follow the graph I sent you before
Can you tell me how to solve this?
That's how you solve it
This is better
Yeah I agree just there are formulas online about mathematics intergovernmental it could help you a lot in the journey. I use this for my codes to solve local proximity distance so you could use powers of the 10s then dividing making a graphical chart and start adding up the math then search up the basic formula for the question then BOOM.
What
Everything is going above my head lol
I dont that works on simple limits
Lol
I’m in advanced mathematics
So my professor thought us there way
Just have a look at the picture I sent you, it takes 30 seconds, is really easy to understand and you will solve your question in a minute
Basically like kung fu
Ahah
Well you can always manipulate by the asymptote if you want to you can even formulate the limiting factor using the conjugates in distributing the identifier in trig
Could work
Sometimes you just have to extrapolate your ping in such a way that it makes the mathematical equation appear earlier and it allows you to parry easier
That is pretty true
How about warry ?
@cedar dirge
Your method is better though
Yeah ik
Warry is harder than parry but you can always industrialize the Ford Focus
@mellow frost have you tried to solve the problem with the chart I sent you? What did you get?
Im trying
You mean a graphical chart is way better
In calculus, the Leibniz integral rule for differentiation under the integral sign, named after Gottfried Leibniz, states that for an integral of the form
where
−
∞
<
a
(
x
)
,
b
(
x
)
<
∞
Let me know when you're done 👍
@mellow frost Has your question been resolved?
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hi can someone tell me how this works
im trying to use the maclaurin series to solve this
but i dont get the working here
You don't understand how mclaurin series work?
i know that we need (1 + ...)^n for us to use the formula
but im not sure how did we get (2 + x)^-2
like the working xD
Did you do that working
then whoever did that work is lying to you
raising something to the power of 1/2 is not the same as raising it to the power of -2
ohhh
We could derive the mclaurin series ourselves
???
$$\sqrt{4+x} \neq 3 + \sqrt{1+x}$$
Legolas
ahh yes sry
Legolas
well it comes from the formula of taylor series
$$\sum_{n=0}^{\infty} \frac{f^{(n)}(a)}{n!}(x-a)^n$$
Legolas
You should try to have it in the back of your mind yk
ohh okay i will try
so we only want to expand until the x^3 term
is this equivalent to what u wrote
$$\sum_{n=0}^{3} \frac{f^{(n)}(0)}{n!}x^n$$
Legolas
oh wait nvm this is strictly for (1 + x)^n
yes
so we have the function sqrt(x+4) right
yes
we want to keep evaluating it's derivatives at zero
yes
then we sub into this
$$\frac{f(0)}{0!}x^0+\frac{f^{1}(0)}{1}x^1+\frac{f^{2}(0)}{2!}x^2+\frac{f^{3}(0)}{3!}x^3$$
Legolas
Yes
pretend that those represent derivatives plz
this is just f, first derivative, second derivative, third derivative
sure

for this small angle approximation thingy
why can we do this
is it because since the mac series expands infinitely the x becomes insignificant or somethin
yes
for small values of x, only the x term matters
because the -x^3/3!+x^5/5! .... terms will all be really small
if x is small, like less than 1, then x^3 will be even smaller
oh rightt
ohhh i see
and so will all the other terms
so a) we can just convert sin2x to sinx
yessir so it will become so small that we can jut ignore it
sin 2x would be 2x
only for small values of x of course
then when we add all the other expressions the difference will get even smaller
yes
tan(x) is sin(x)/cos(x) right
what is the first term of the mclaurin of sin and cos
we know the first term of sin(x) is x
what about cos(x)
so tan(x) is sin(x)/cos(x)
OH
okay me get
wait but why is cos(x) approximation so much different
from sin and tan
well try deriving the mclaurin series for cos(x) and sin(x) yourself
the graph of tan x is close to the graph of y=x for small vals of x
,wolf cos(-0.001)
ohh wait so the "-x^2/2" is just to show that the value is really really close to 1, but not 1
so we could just say cos(x) approximately 1 for** really **small values of x
oh wooot
nah it's just to add precision
ohh i see
every term we add to the mclaurin series adds extra precision to our answer
ah okei, but the reason why we didnt add 1 more term to the tan and sin one
is because the value is literally x?
well we could've, but we are dealing with small values
hmm okay i understand
wait then what about part c
would it be
would it be x sec x?
oh wait no
Sin(x/2) becomes x/2
oh yea
ahhhh
okay
then for part d
its uh
pi/4 cant be ignored right
its a biig number
so itll just be x + pi/4?
Yes
ohh i see
oh wait LASTTTT
question
all these expansions
are just the maclaurin series right
like for sin(x) = x - x^3/3! + ...
its as if we differentiated it and subbed the values into the maclaurin series
its just an easier way to go about it
I don’t get what you mean
Yes
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need help in proving that the given number is irrational
(2 - root 2) / (5 - root 5)
Need to prove here that the given number is irrational
already proved that root 2 is irrational
can someone tell what to do next?
Do you know rationalisation
yes
$\frac{ (2-\sqrt 2) \cdot ( 5 + \sqrt 5)} {(5 - \sqrt 5) \cdot (5 + \sqrt 5)}$
brackets please
Sry for that i’m on phone 
i do know that we need to compare them with rational numbers and then arrive at a contradiction
Deep.
Yes
Can you simplify this?
yea
gimme a min
yea
so
i am getting
( 10 + 2 root 5 - 5 root 2 - root 10) / 20
Correct, so now if we show root 5 and root 10 irrational the can we say that this is irrational?
yea
so
can i tell you what i did before this
so
what i was planning to do is
that i prove root 2 is irrational
and then simplify and transpose terms in such a way that i get root 2 on one side and rational numbers on the other
and then arrive at a contradication
yea
(irrational numbers arent closed under addition though)
@onyx sentinel Has your question been resolved?
.close
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Given a point E(k^2, k, 2) lies on the plane
find the value of k such that k < 0
I have equated i, j and k so
k^2 = 7 + 8s - 3t
k = 2 + 5s - t
2 = 3 + s + 4t
I've been trying to solve these three simultaneous equations for the past hour or so
sure, go ahead
- find the normal of the plane
- find the equation of the plane in point-normal form
- plug in your point (k^2, k, 2) into it
normal of the plane through the vector product?
or cross product
whichever you call it
and by point-normal form, Cartesian form? like ax + by + cz = d?
not sure whether or not I am even doing it correctly @royal basin @forest yacht
I think I found the cross product
,w (8,5,1) × (-3,-1,4)
looks like you made a sign error somewhere
you can shorten this by a factor of 7
and take (3, -5, 1) as your normal
3x - 5y + z = d
find d from knowing that the point (7,2,3) lies in your plane
I haven't fully learnt the cross product yet
is the cross product the normal vector I get
like what's seen on @forest yacht's diagram
yes
yes it is
nyeh if you wanna put it that way sure
a vector produced by cross product of 2 vectors is perpendicular to them
is there another way to put it?
I've been learning this myself so I haven't really had anyone to give me a proper explanation
my syllabus says r dot n is equal to p
your syllabus probably says something else rather than Just That as if it were gospel
point normal form ax+by+cz=d, you can just put components into x y z or use dot product. but they are actually equivalent
seems legit
I was attempting simultaneous equations before because my book covers the vector product immediately after this question so
and my original vector was where the coefficients in s were all negative
because that's how I found that direction vector
if the coefficients of s were all negative would have it made a difference?
a plane is generated by the all scalars of the 2 direction vectors (linear combination)
ah
with scalars there's no direction so it wouldn't have mattered right
and there's the answer
is what my worked solutions said to do
@royal basin
looks so cumbersome lol
that's what I have been doing for the past 10 or so questions
last question I just summed everything up
and the working looks like
@forest yacht would the cross product have been more efficient?
I think that took several attempts for me to get correct
question was to find p given a point B that lies on the plane
normal vector is how you define a plane. it's natural to do so
yeah
the next exercise is all about the cross product
in future, should I stick to the vector product for planes
and the dot product for lines
in general
or is it not as clear cut as use this or this
I vaguely remember this
if a vector is (a1,a2,a3) then a1x + a2y + a3z = d
I'll keep this in mind
wdym btw
I don't know
nevermind the question
the dot product is useful for both
but next time I won't think of doing simultaneous equations
for this type of problem again
you want some derivation of vector form and normal form of the plane?
might help memorizing
my one looks something like this so far
that's how much I know about the vector product
I know how the scalar one is derived
if you have some already then that's fine
if you have to make them then just give me some things I should go find resources for
I made this one quickly last night I think so
given a plane $\vec{r}=\vec{r_0}+s\vec{u}+t\vec{v}$, the normal vector $\hat n$ is perpendicular to directional vectors $\vec{u},\vec{v}$. so the dot product $\vec{r}\cdot\hat n=(\vec{r_0}+s\vec{u}+t\vec{v})\cdot\hat n=\vec{r_0}\cdot\hat n$
JellyShark
let $\hat n=(a,b,c), \vec{r}=(x,y,z)$. compared to the normal form $ax+by+cz=d$, $d=\vec{r}\cdot\hat n=\vec{r_0}\cdot\hat n$.
JellyShark
if you to get familiar with it, you can try to derive the formula of cross product yourself
or ask somebody else or internet how to do it. knowing how a formula comes from help comprehension a lot.
alright
I'll set some time myself to derive the cross product
I think I have a video or two that derives it
I just haven't had time to watch it yet
thanks for the help today @forest yacht and @royal basin
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how do you do this im so stuck
Look
Notice that DB is the altitude of the equilateral triangle
And it is the diameter of the circle
So by trig you can find AC in terms of the radius
ok
i found AC in terms of the radius but how would i use the radius to find FE
OFB is isosceles
You could draw an altitude on FB from O
Then it would be a right triangle with 30 60 90 as well
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The answer should be 2 no ? the computer says I'm wrong
It should be 2
No but ?
Subtract second equation from first
no need for sub
Yes
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Determine the value for the number “a” so that lim x—>2 [ (3x^2 + ax + a + 3) / (x^2 + x - 6) ] will exist.
What does denominator approach?
Factor the denominator first
Oops right sorry forgot to show that
I got (x-2)(x+3)
But I’m still not sure what to do
Sorry calculus is like super complex for me I’m rlly dumb at it
What do you mean by that?
Ohhh my bad I thought you meant the limit
Sorry
It’s 0
That’s what I don’t get thooo
I thought maybe factoring might help
But it didn’t I still get a denominator of 0
And it changes sign if approaching from 2 from above or below
So only way limit can exist is if numerator also approaches 0 to cancel that out
So if it’s a 0/0, that means the limit can exist ?
Can I make the numerator = 0, and then get the value for a theough that?
Yes
Indeterminate
I thought anything divided by 0 is undefined
Not undefined
but the denominator has x-2, so x -> 2, itll become 0
What?
Where did u get x - 2
oh
What?
And x+3
(x+3) (x-2)
no but like
A 0/0 is still a limit
if x -> 2
true
I thought it was undefined
Yeahhh
????
my bad
thank him
I get it now imma try solving
i didnt do shit
wont they need to know lhospital rule
to like say 0/0 can be a limit
?
Why
@eternal gulch Has your question been resolved?
Wait quick question
How would I find the limit
Is there any other way than that
@novel knoll @uneven flicker
Nvm
Mb for the @
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Linear Algebra
The video shows how to find the image of a transformation. So he takes all the vectors in B, does the transformation on them and says that the span of those vectors is the Image of T. But first, he checks that they're all linearly independant, by putting them in a matrix and ...(idk what the term for what he does is).
Anyways, what I don't understand is: Why does he put the vectors in the matrix horizontally and not vertically?
In which situations do you think "I need to put the vectors vertically / horizontally into a matrix"?
When it comes to images, it's always columns
The column span of a matrix is its image
You "put vectors in horizontally" when you're solving a system of equations by representing it as a matrix
Okay, but this is about images, and it's rows, not columns.
In the picture you sent, he's put them in as columns no?
Ah, you can do either
So what he's done there is put them in as rows so that he can put that matrix into REF to see if they're linearly independent
You can do the same thing by putting them in as columns and doing column operations instead i believe
Column operations?
Like, same as usual but like, adding them horizontally and stuff?
Yeah
I just don't understand why he'd decide to do that instead of vertical
What the motivation for doing either is
Wait a minute, he does row operations
He says so in the video
Okay so in that case
What's also true is that because of the nature of those vectors, they're both the columns and rows lol
Look at the matrix
Both columns and rows happen to be those 3 vectors
So it can look like he's put them in as columns or rows
He's put them in as rows and doing row ops
You could pit them in as cols and do column ops
Works the same way
But if you actuslly want the mateix representation of T, you need to put them as columns
Can I always put vectors into a matrix either like this or like that?
If you jusy want tl see if they're LI, then yes
Otherwise, see this
So it has to be columns, not rows
If you just want to see if vectors are LI, you can make them rows or columns and do row or column ops respectively
