#linear-algebra

2 messages · Page 282 of 1

flint nexus
#

But the way he explains he use the kernel to show that the first row in the Integration of the Defferentiation( Av=w A =matrix i mean) A is all 0

#

thats what gets me confused

#

Im going to show a picture

#

Its in german but the drawings are there

#

A is the differentiate matrix and A^-1 is the integration matrix

#

he explains its 0 because in the matrixes top row of A^-1 of A is 0

#

And this is due the kernel being 1 so theres 1 constant

spare widget
#

so what is the question

flint nexus
#

I don get how he gets 0 with this explanation

spare widget
#

as K see it you're having matrices for differentiating and integrating polynomials

#

is T integration?

#

or is T differentiation?

#

T=A?

flint nexus
#

T is differentiation

#

No, T is Av

#

like f=ax

spare widget
#

well d1/dx = 0

flint nexus
#

ye

spare widget
#

then integral of 0 = 0

flint nexus
#

ye

#

that i get

spare widget
#

there should be a constant when integrating the lhs though

#

but assuming pseudo-inverse

#

with constant 0

flint nexus
#

But they explain with the kernel and that for all dim this is possible i believe

spare widget
#

idk, I can't read German

flint nexus
#

because the A-^1A has 4 dim and it still works

spare widget
#

T(x) = Ax?

flint nexus
#

yes

spare widget
#

ok

#

well then it's clear

flint nexus
#

But maybe in this case its saying that what the integration would be dependent on the dim

#

so ofc

spare widget
#

$A^{-1}A\begin{bmatrix} 1 \ 0 \ 0 \ 0 \end{bmatrix} = 0$

flint nexus
#

if it was v=x

#

this would end up in 1

stoic pythonBOT
#

criver

spare widget
#

but what's your question?

flint nexus
#

They explain it thorugh here

#

i think i g et it now

spare widget
#

what is your question?

flint nexus
#

They explain its 0 with this

#

cuz of the one constant that you get with the kernel

#

I get it i think

#

This basically says it would give an identity Matrix but the dim 1 collum is 0

#

the one on the far left

#

Its matrix that describes the differentiatiation and then integration

#

and the thing they try to convey is that with the kernel you can certify that integral of differential of a constant its 0

#

Is what imsaying making sense or am I just waffling?

spare widget
#

idk what the question is

#

yes the matrix is not full rank

#

yes the matrix will spit out a zero for any vector (C, 0, 0, 0)

ornate jetty
#

hello

#

ive an answer to a q but i dont quiet understand

#

part D

#

thats the solution

#

Question is.

How is there an A squared on both sides?

spare widget
#

so you can replace the A^2 by A

#

the point is that the matrix 5A != (5A)^2 = 25A^2 =25 A

#

unless you picked A to be 0

#

but you know that A = I is also from U

#

so you could pick that one

#

and see that 5I != 25I

ornate jetty
#

hold on repeat that again pls@spare widget

spare widget
#

I^2 = I then I is from U, but 5I != (5I)^2

#

hence U is not closed under scalar multiplication -> it's not a subspace

#

I being the identity matrix

ornate jetty
#

yep but in his solution he got 5A^2

spare widget
#

they show (5A)^2 = 25A^2 != 5A^2 = 5A

#

do a substitution for more clarity

#

B = 5A, and A is from U, then A^2 = A

#

now

#

check whether

#

B^2 = B

ornate jetty
#

ahhh ok perfect. got a bit confused

spare widget
#

B^2 = B only if A = 0

ornate jetty
#

yes

spare widget
#

but there are elements other than A=0 in this space

#

namely A = I

#

so you have your counterexample

ornate jetty
#

jesus this is a bit difficult to grasp

spare widget
#

what they provide as proof is technically not enough

#

since they don't show there are other elements than 0 in that set

#

(5A)^2 = 5A for A = 0

ornate jetty
#

only for the 0 yes

#

perfect spot on

#

thank you

spare widget
#
#

Namely point 8 in the answer

thin spire
spare widget
#

this is not linear-algebra

wintry steppe
#

Guys I would like to get help in math high school

#

Like post my questions

#

Im new here

spare widget
fringe zodiac
#

Q: prove that the subset of R4 are subspaces of E4 by writing them as the null space of a matrix.

#

I’m used to doing ones like this, but the wonky coordinate system is confusing me

nocturne jewel
fringe zodiac
#

[a b a+b 2b] and the fact that there are no characteristic equations for a and b

#

Rather all a and b in R

#

Basically I’m not sure how I can make a homogenous system out of that

nocturne jewel
#

W=span{[1,0,1,0]^T,[0,1,1,2]^T}

#

Think about how you would solve Ax=0, then reverse engineer a possible A

#

Hint: Pick A st it's in RREF, it'll be easiest

fringe zodiac
#

^T meaning?

fringe fjord
#

Matrix transposition. In this case it's just a compact way to write column vectors.

fringe zodiac
#

Gotcha

#

I’ll write something up

pulsar imp
#

Hey nerds gimme your lunch money

nocturne jewel
stoic pythonBOT
fringe zodiac
#

So I got to this,

#

Do I take s and t as free variables, and try to make a matrix that works with that?

#

So I have 2 fvs and need 4 columns, meaning a 4x2 matrix is required

#

Could this work @nocturne jewel ?

nocturne jewel
#

looks like it'd work

#

though your augmented vector should be 2x1 not 3x1

fringe zodiac
#

Pardon?

nocturne jewel
#

you have a 2x4 augmented with a 3x1

fringe zodiac
#

Oh! Just noticed, thanks haha

#

Thank you for everything btw, I appreciate it.

celest ore
#

is there some relationship between between having a pivot position in every row to the solution space of the linear system?

fringe fjord
#

It just means none of your original equations were redundant.

celest ore
fringe fjord
#

Doesn't it? The solution space is not affected by whether you originally had redundant equations.

#

So you could have rows without pivots, or have pivots in all rows, no matter what the solution space is.

wintry steppe
#

when you have norm ^2 is that the same as taking hte quantity just square

celest ore
#

Right, so I've asked a dumb question.. i'm trying to justify how a linearly independent 3x3 matrix will span R3.

wintry steppe
#

so for example i want to do | | y - y_hat | |^2 and that quantity ends up being the column vector of 0 1/2 -1/2

nocturne jewel
grave garden
#

Guys

#

Is orthogonal and perpendicular the same thing ?

nocturne jewel
#

Perpendicular usually only refers to R^2

#

orthogonal refers to perpendicularity, and the more abstract idea

grave garden
#

Im confused about normal, perpendicular and orthogonal now hype

#

Now im reading about Scalar Products and Orthogonality

fringe fjord
#

Don't worry, you won't go too wrong by thinking of them as synonyms.

#

Except for matrices.

#

An orthogonal matrix is a normal operator, but not the other way around.

grave garden
#

I see eeveeKawaii

fringe fjord
#

But that particular "normal" hardly has any association to right angles, anyway.

grave garden
#

What does non-degenerate mean ?

fringe fjord
#

About what kind of thing?

grave garden
#

The scalar product is said to be non-degenerate if in addition is also satisfied the condition...

#

If $v$ is an element of $V$ and $<v,w>=0$ for all $w\in V$ then $v=0$

nocturne jewel
stoic pythonBOT
#

Potato

grave garden
#

Is there a latex for $<v,w>=0$ or just type it like this ?

stoic pythonBOT
#

Potato

fringe fjord
#

THat looks like a definition of "non-degenerate" you have right there.

#

$\langle v,w\rangle = 0$.

stoic pythonBOT
#

Troposphere

grave garden
#

I thought non-degenerate is sth, and then that condition make it so

fringe fjord
#

"is said to" is one of the more blink-and-you'll-miss-it ways to introduce a definition.

grave garden
#

I see, I'll keep an eye on it hypersully

fringe zodiac
#

The second pic defines V and W

#

And P2

#

How would I approach c?

zinc timber
#

take an arbitrary polynomial in P2 and show that you can write it in the form v+w

#

requires a little manipulation

fringe zodiac
#

Arbitrary poly being ax^2+bx+c

zinc timber
#

yes

fringe zodiac
#

Got that part, but v and w are not polynomials to begin with, are they?

#

Well they’re polys with conditions attached, but how would I write them out

zinc timber
#

why won't they be polynomials

#

try to separate out ax^2+bx+c = (...x^2+...x+0) + (...x^2+...x+c)

#

see that the constant part of the first term is 0

fringe zodiac
#

Which is derived from V

zinc timber
#

adjust the coefficients so that the sum of the coeffs of 2nd term turns out to be 0

fringe zodiac
#

2nd polynomial you mean?

zinc timber
#

ya

fringe zodiac
#

That brings me here

zinc timber
#

that does not work tho, remember you also need v+w = your original polynomial, i.e. ax^2+bx+c

#

do it step wise, say you split them like this (ax^2+bx) + (c) then it's still our original polynomial and (ax^2+bx) \in V but (c) \notin W

#

for that we need to add some -cx or -cx^2 to our 2nd term giving us (-cx+c) \in W ( u can also use -cx^2 or something else)

#

but now this dis balances our original polynomial, so to balance it again we add another +cx to our first term giving us (ax^2 + (b+c)x) + (-cx+c)

#

check this satisfies the condition

fringe zodiac
#

One sec

zinc timber
#

(also note that the representation is not unique)

fringe zodiac
#

Okay so we use V to make an arbitrary polynomial ax^2+bx+0 which works cause the only condition is c=0

zinc timber
#

ya

fringe zodiac
#

In W, we set a=0 for simplicity, although we could do it with b too

zinc timber
#

we are not setting a=0 but choosing a,b,c, is a way that a+b+c=0

fringe zodiac
#

Yes, and we choose b = -c right

#

We make our second poly 0+(-c)x+c

zinc timber
#

yes and a=0

fringe zodiac
#

The cs cancel and the condition is met

zinc timber
#

therefore P2 \subseteq V+W

fringe zodiac
#

Although any multiple/transformation on c is an alternative answer

zinc timber
fringe zodiac
#

Any is too general yeah, a power, multiple would work though

sweet willow
#

maybe out of scope, but

how can I efficiently make two random matricies, g (1, N) and B (NxN, symmetric) s.t. B is indefinite and B = U'LU -> Ug_1 == 0?

also where B is indefinite and Ug_1 != 0

#

ping if responding please

ionic stream
#

verifying that a set with two operations is a vector space. could someone check parts e-g for mistakes? something tells me i’m supposed to show that all three axioms listed do hold, but instead i found that they don’t

grave garden
#

Guys, is it false to say that all vector space has a scalar product ?

lavish jewel
#

scalar product like the dot product? a map f: V x V -> F?

grave garden
#

$\langle v,w\rangle$

#

This thing

lavish jewel
#

mhm. the answer is yes, it is false

#

(remove the space before the $ btw)

stoic pythonBOT
#

Potato

grave garden
lavish jewel
#

it's not part of the definition of a vector space

#

so they're talking about inner product spaces instead

#

if you're working with R^n and C^n and subspaces thereof, though, yes

grave garden
#

Is the scalar product unique ?

lavish jewel
#

no

#

any operation that satisfies the definition of an inner product is an inner product

#

as useless as that sounds

#

for example in R^n, any symmetric positive definite matrix can be used to define an inner product

grave garden
#

I see

#

( i just learn about positive definite thing hype )

flint nexus
#

Hi, I am having some difficulties in understanding how to turn vector spaces with matrices

#

could someone help me understand plez and explanation would be helpful

#

the first simple example is

#

You have a standardbasis with v1=(1,0); v2 =(0,1)

#

And they turn along the angle theta

#

They ask for matrix

spare widget
flint nexus
#

ty

#

Now they are saying imagine a standard basis of i and j so that the space the classic 2 d space

#

now project them to only fit in a line which is 45 degrees

nocturne jewel
#

Yeah..? and?

flint nexus
#

they want to project all vectors into this line

nocturne jewel
#

the span of that vector

#

yes

flint nexus
#

so i first thought for the vector in the middle

#

so the matrix would be

#

(1/2,1/2),(1/2,1/2)

#

But this matrix only works for one vector right?

nocturne jewel
#

wdym

flint nexus
#

So its Matrix transformation

#

So Av=w

nocturne jewel
#

L[v]=Av works for any v in V

flint nexus
#

and w is the grey line

nocturne jewel
#

w is a vector

#

W is the span of that vector

flint nexus
#

so i need a matrice that describes only the gry lin

#

Do understand wht i mean

#

?

nocturne jewel
#

Not really

#

You found the matrix

flint nexus
#

But it only works for one point in the line

#

how immi supposed to get the whole line spanned

nocturne jewel
#

You have the entire span of [1,1]

flint nexus
#

ye

#

But I wanted so i dont get the entire span

#

i wanted to just span the line

#

and thats where the matrix comes in

nocturne jewel
#

That's contradictory

#

You both want and don't want the entire span

flint nexus
#

of course with the basis vector 10 and 01 i can span all in R^2

#

No i dont want the entire span

#

im saying the basis vectors here span R^2

nocturne jewel
#

Yeah

#

duh

flint nexus
#

but i only want the grey line

#

the one that connects bothe basis vectors

nocturne jewel
#

which grey line...?

flint nexus
#

ahhh

nocturne jewel
#

You have 4 black lines

flint nexus
#

ok lokk at the pic

#

the hypotenuse

nocturne jewel
#

Yeah, there's 4 black lines

flint nexus
#

the long side of the triangle is grey

nocturne jewel
#

It isn't but ok

flint nexus
#

click the pic itll get bigger then youll notice i think if not ill chnage the colour

#

bettter?

flint nexus
#

Just saying maybe you should do one of those colour tests there are a lot of people who dont see coulour that well

#

I think if your male its like 1 in 10

#

but in anyways

#

do understand what im asking now

#

I have 2 basis vector namely 1 0 and 0 1

#

I want to span with matrix only the orange line

#

So That Av=W and W= orange line

#

Is this making sense now?

#

I can get the midle vector with the matrix(1/2,1/2;1/2,1/2)

#

but the others i cant

#

I just found out about the help channels , Sorry for btohering you guys

pastel merlin
#

Any video or helping tool that explains matrices ( addition , subtraction , multiplication ) because I have an exam tmrw and I know nothing 😭

pastel merlin
#

thank you 🫂

oblique prairie
#

all the basic matrix stuff you need is either on that page or linked on that page

zinc timber
#

,av @oblique prairie

stoic pythonBOT
#
quantum#6320's Avatar

Click here to view the GIF.

zinc timber
#

akame

oblique prairie
#

uwu

#

yes very cute

wintry steppe
#

Can we say that theory of matrices is evolved from theory of linear transformation . Coz for example if we consider matrix multiplication then the way it is defined is because of composition of linear transformation and that condition number of columns must be equal to number of rows in order to define matrix multiplication coz in order to define composition two inner dimensions must be equal ?

nocturne jewel
#

Matrices arise from linear transformations

wintry steppe
grave garden
#

Hii guys

#

I dun understand how they get the dimension for W

fringe fjord
#

Bacically "trace=0" is a single linear equation in the entries of the matrix, so enforcing it can at most reduce the dimension by 1.

#

Also, since symmetric matrices with nonzero trace do exist, enforcing trace=0 does take away something, so the dimension has to decrease by at least 1.

grave garden
#

I see

exotic wedge
#

If $T : V \rightarrow W$ and $\dim(V) = \dim(W)$. Then if $T$ maps basis to basis, this implies that it's an isomorphism right ?

stoic pythonBOT
#

ru0xffian

wintry steppe
#

i need some help

Let$$f(x) = \frac{x^2}{x^2 - 1}.$$Find the largest integer $n$ so that $f(2) \cdot f(3) \cdot f(4) \cdots f(n-1) \cdot f(n) < 1.98.$

stoic pythonBOT
#

kaniii

gray dust
#

@exotic wedge try showing it

wintry steppe
#

is someone able to break down whats happening here?

exotic wedge
# gray dust <@!482438368727269378> try showing it

I am using it in a proof and i was trying to verify it. My initial idea is that if it is not surjective then it can't map basis to basis. If it is not injective then it can't be well-defined. But I didn't verify that rigorously.

gray dust
#

are V,W findim?

exotic wedge
#

yeah sure

#

They are findim

wintry steppe
gray dust
stoic pythonBOT
#

RokabeJintaro

exotic wedge
#

Yeah and wlog you can say it maps v_i to w_i

gray dust
#

yes

#

show kerT={0}, conclude T is injective & surjective

exotic wedge
#

yeah i got it, thanks !

gray dust
#

no prob

nocturne jewel
#

But write out the 1st couple values for n

#

That's like always a good place to start w/ patterns

nocturne jewel
#

Had that not at all crossed your mind?

wintry steppe
#

i dont know if i realy find a pattern

wintry steppe
#

what was i supposed to find @nocturne jewel

night wren
#

is the most direct way to compute the matrix of a linear transformation for a nonstandard basis to use the change of basis matrix and the matrix for the standard basis?

gray dust
#

@night wren do u already have these matrices?

night wren
gray dust
night wren
gray dust
#

think of the order of composition

#

looking at the exercise, the alternative is faster tbh. take the coordinates, in beta, of the image of each basis vector

#

T is defined so that those coordinates are easy to find

#

@night wren

night wren
gray dust
#

say b_i is the i'th vector in beta

#

the i'th column of [T]_beta is the coordinates of Tb_i wrt beta

night wren
#

OK, I got it, thanks a bunch

#

so this is a more direct way, look at the image of the new bases and write it as a linear combo of the bases

night wren
gray dust
#

u can show that
$$[Tx]\beta=[T]\beta[x]\beta$$
for all $x\in V$ where $[x]
\beta$ is the coords of $x$ wrt $\beta$

stoic pythonBOT
#

RokabeJintaro

night wren
gray dust
#

this essentially says [T]_beta enacts T, which is what we expect of matrix representations of linear maps

gray dust
night wren
gray dust
#

finding the coords of Tb_i wrt beta is its own matter

#

once u construct [T]_beta then the above is a result u can show (note its for all x in V)

queen pagoda
#

is it possible to find the rank of the matrix if you know that Ax = 0 and number of variables?

haughty berry
wintry steppe
#

so i know an ellipse can be represented as a 2 x 2 matrix

#

is it only a 2 x 2 matrix or can any square matrix represent an ellipe?

#

ah so its any matrix thats symmetrical

nocturne jewel
#

Refer to quadratic forms

wintry steppe
#

cool ty

#

additionally if i had a vector u in ker A^T and v in range A whats the best way to show u is orthogonal to v without using the kAT theorem?

#

i know i cant just do (A^Tu) w

#

and say that it would be 0 * w

#

thus being orthogonal but im not quite sure how to do it otherwise

nocturne jewel
#

That's not what v in range means

wintry steppe
#

i was just saying let Av = some vector w

#

for simplicity

nocturne jewel
#

$v\in \operatorname{Im}(A)\iff\exists w\in V$ st $Aw=v$

stoic pythonBOT
wintry steppe
#

coud i just do smt like this?

nocturne jewel
#

Im just correcting your error

wintry steppe
wintry steppe
fervent ridge
#

So I’m confused on how to get specific solution from echelon form

#

I know you can use echelon form to see if it’s consistent or inconsistent but what if I want to find specific solution?

wintry steppe
nocturne jewel
#

and read off the "state" of solutions

#

Im gonna say no, cause you still have the error

wintry steppe
#

isnt this the same

#

Ax = some vector w given that x is in the range of n

fervent ridge
wintry steppe
#

and A is m x n

nocturne jewel
#

That's not what you have

fervent ridge
#

i just wanted to see if there a way without doing reduced

wintry steppe
#

lol i copied the problem though

nocturne jewel
#

No

#

I'm not saying there's a problem with v in Im(A)

#

I'm saying there's a problem with the fact you then wrote Av=w

wintry steppe
#

so should it just be Av?

nocturne jewel
#

Are you reading what I'm saying?

#

Cause it doesn't seem like you are if you just asked that

wintry steppe
#

i dont know what lm is

nocturne jewel
#

Image

#

Range

#

synonymous

wintry steppe
#

oh

#

you're saying to say v is in R^n not range A

nocturne jewel
#

...

#

v is in range(A)

wintry steppe
#

Ok then i have no clue, i just copied the instructions for the problem and thats exactly what it had 😢

nocturne jewel
#

You're messing up applying the definition of range

fringe fjord
#

If v is something that A can output and A is not square, then v cannot possibly have the right shape for "Av" to be meaningful.

wintry steppe
#

So instead of multiplying v to get w its Aw to get v

wintry steppe
# wintry steppe

then i guess this method of proving they're orthogonal wouldnt work hmm

#

wait nvm u can

#

u can say u^T (Aw) where u is in the kernel of A^T and Aw = v

#

since u^T is a 1 x p matrix and Aw ends up being a p x 1 matrix

#

thus when u do this and take the full transpose u get

#

w^T (A^Tu)

#

A^Tu = 0 bc u is in the kernel of A^T

#

thus it 0

#

showing that the dot product of the two is 0 so they must be orthogonal

feral iron
#

I'm having trouble figuring out the eigenvectors for this. I took linear algebra a few semesters ago so I kind of don't remember what to do

#

work so far:

#

I was following an example where they did row echelon here but it seems kinda complicated with what I have

quartz compass
#

what I do is just put in variables like $\vec x = \begin{bmatrix}x \ y\end{bmatrix}$ and just solve for one of the variables in terms of the other, then factor it out since we only care about eigenvectors up to scalar multiples

stoic pythonBOT
#

Merosity

quartz compass
#

this gets you 2 equations but you can just pick the easier one

#

$$\begin{bmatrix}1 & 1 \ 1 & 0 \end{bmatrix} \begin{bmatrix}x \ y\end{bmatrix}=\lambda \begin{bmatrix}x \ y\end{bmatrix}$$
then you get,
$$\begin{bmatrix}x+y \ x\end{bmatrix} = \begin{bmatrix}\lambda x \ \lambda y\end{bmatrix}$$

stoic pythonBOT
#

Merosity

quartz compass
#

so obviously pick the second component as your equation, $x=\lambda y$. That makes your vector $$\vec x =\begin{bmatrix}\lambda y \ y\end{bmatrix} =y \begin{bmatrix}\lambda \ 1\end{bmatrix}$$ and you're done

stoic pythonBOT
#

Merosity

feral iron
#

That is way easier just remembering its a system of equations. Thanks

quartz compass
#

yup you're welcome

wintry steppe
#

True or false : every vector space is the dual of some other vector space
Its false right ?

fringe fjord
#

In order to be interesting, that question must be interpreted as "is every vector space isomorphic to the dual of some vector space?"

#

It is false indeed (at least assuming the axiom of choice), but can you name a counterexample?

grave garden
#

Hii guys

#

How do they get this ?

wintry steppe
fringe fjord
#

That is true if the vector space has finite dimension.

spare widget
#

it follows because the inner product is bilinear

wintry steppe
wintry steppe
fringe fjord
fringe fjord
#

I crossed out the parenthesized part, because I later concluded that we can find a counterexample without using the axiom of choice. (I may still be wrong about that, though).

wintry steppe
fringe fjord
#

Correct.

#

One of the counterexamples is the space of sequences of real numbers where each sequence only has finitely many nonzero terms.

#

This space has countably infinite dimension.

#

It cannot be the dual of anything with finite dimension, because those spaces all have finite-dimensional duals.

wintry steppe
#

N how did u interpreted that que like how did u know "is every vector space isomorphic to the dual of some vector space "?

fringe fjord
#

It cannot be the dual of anything with larger dimension either, because the dual of a space has at least the dimension of the space itself.

fringe fjord
# wintry steppe N how did u interpreted that que like how did u know "is every vector space isom...

That's mostly a matter of experience. It's a rather uninteresting fact that not every vector space is literally the dual of something else, because the elements of a dual space are always linear transformations, and we're free to define a vector space whose elements are represented by mathematical object that are not even mappings.
On the other hand I already knew that "isomorphic to the dual of something" has an interesting (and slightly surprising) answer, and I also know it is common to skip the "isomorphic to" wording, relying on the reader to understand it implicitly.

fringe fjord
wintry steppe
#

Oh okay

wintry steppe
fringe fjord
#

Again, the dimenions are only equal if the dimension of the original space is finite.

wintry steppe
#

Oh yeah correct .

#

Ty for ur precious time !

wintry steppe
#

lets say you have a c such that

#

c = (B^-1 A^-1)

#

c(AB) = I

#

can you say then that by associativity, that (AB)c = I as well or do u ahve to prove that separately?

#

i guess my question is

#

is there any property of matrices where i can trivially say since c(AB) = I then (AB)c = I too

#

from c(AB) = I the only thing associativity says is that (cA)B = I as well

#

sorry i meant commutative*

#

ik matrix multiplication isnt commutative

#

but this is the identity matrix so i was wondering if theres anyway we can trivially say (AB)c is the identity too

#

AB = I implies BA = I so long as all matrices involved are square

fringe fjord
#

If AB is a square matrix, then you know that the existence of either a left or right inverse means that AB (or really the linear transformation it represents) is bijective.

wintry steppe
#

they r squares

#

A and B are invertible n x n matrices here

fringe fjord
#

For a bijective map a left inverse is automatically a two-sided inverse.

wintry steppe
#

amazing tysm

fringe fjord
#

(And similarly for a right inverse).

wintry steppe
#

i ask bc this was a hw, and i got points off for not proving (AB)c bc i only did c(AB)

#

so im gonna ask my professor

#

bc he also made mistakes on two other problems so its not totally out of field that he messed up here as well

#

but i just wanted to clarify before i ask him for pts

fringe fjord
#

Just because it can be proved is not the same as you don't have to prove it ...

sinful valve
#

what is this notation exactly im confused

wintry steppe
#

and then he took pts off for not proving its not empty

#

even tho ik thats the definition

#

so i vaguely recall he said smt about this too but i wanted to clarify

#

im still a bit confused on how this is the answer

cold flint
#

When doin the laplace transform of S(t-c) is the correct form e^(-cs) or (e^(-cs))/s?

oblique prairie
cold flint
#

I've seen these two forms but I'm not sure which is correct

robust flicker
#

can anyone help me out w this problem im not so sure where to begin

teal grotto
#

do you know what proj_a(v) ? thats where i would start

robust flicker
#

yeah ik that however im confused bc theyre asking for the magnitude of the projection to be 0 right??

halcyon spindle
#

Hmm I have an idea for it, think about orthogonal vectors.

robust flicker
#

ohh okay i think that gave me an idea thank u :))

#

@halcyon spindle can i dm u??

halcyon spindle
#

Sorry, I decline.

robust flicker
#

its alright dw

gray dust
#

@cold flint the functions are NOT the same. delta denotes dirac delta. u denotes the unit step function

cold flint
#

Thank you

cunning pike
#

if i got a given formula to get a matrix

#

they ask for the matrix where the reflection is in the plane x_3 = 0

#

how do i apply this?

tired jungle
#

Let $\mathbb{A}^m$ be an inner product space with tangent space $\mathbb{V}^m.$ We also have the inner product space $\mathbb{B}^n$ with tangent space $\mathbb{W}^n$.
We will use the standard euclidean metric d on $\mathbb{A}^m$ and $\mathbb{B}^n$, where $d(p_1,p_2)=|p_1-p_2|.$
Show that any isometry $F : \mathbb{A}^m \to \mathbb{W}^n$ is an affine map and its differential $$dF : \mathbb{V}^m \to \mathbb{W}^n$$ $$v \mapsto F(p+v)-F(p)$$ is an orthogonal map.

#

If I am asleep pls ping me sadcat

stoic pythonBOT
#

fake neko

spare widget
#

(DTf)(x) = D(x^2f(x)) = x^2f(x) + 2xf(x) from the product rule

robust flicker
#

suppose the coefficient matrix of an m × n linear system has n pivots. is it true that the system has a solution?

#

if it does have a solution can someone explain why that is

lavish jewel
#

in general, no

#

if m > n, then the image of the matrix is only a subspace of the codomain

#

as an easy example, consider a 2x2 identity matrix, and append a row of 0s to it

#

making it 3x2

#

the image is the span of [1,0,0] and [0,1,0], so vectors spanned by [0,0,1] have no sol x so that v = Ax

robust flicker
#

im sorry to bother u but could u show the example thru here?? im having some trouble visualizing it

grave garden
#

Guys, orthogonal basis = basis right ?

#

Because in orthogonal basis, its element are all perpendicular to each other, and for basis, all its element is linear independent, and that mean they all are also perpendicular to each other ?

haughty berry
#

But not all bases are orthogonal (for example {(1, 1), (0, 1)})

#

And not all orthogonal sets are bases or even linearly dependent (for example, {0})

grave garden
#

💀

#

So orhogonal basis can be called a basis, but a basis can't be called orthogonal ?

haughty berry
#

But any orthogonal set that doesn’t include the zero vector is linearly dependent, so it follows that any orthogonal set with n vectors (where n is the dimension of the vector space) that doesn’t include the zero vector is linearly dependent

haughty berry
#

It’s a basis that’s orthogonal

#

So yes, obviously an orthogonal basis can be called a basis

#

And yes, like I said, not all bases are orthogonal

grave garden
#

Hmmm, so a basis imply orthogonal, but an orthogonal set is not a basis and could also be linear dependent

haughty berry
#

No

#

I just said, not all bases are orthogonal

#

So basis doesnt imply orthogonal

#

But yes, an orthogonal set can be linearly dependent (if and only if it contains the zero vector)

grave garden
#

Why zero vector make it linear dependent ?

haughty berry
#

If the zero vector is in any set, then the set is linearly dependent

#

Like suppose you have a set ${v_1,\dots,v_n,0}$. Then you can take the following sum:
[ 0\cdot v_1+\cdots+0\cdot v_n + 1\cdot0 = 0 ]
So you have a zeroing sum where one of the coefficients is not zero. So the set is linearly dependent

stoic pythonBOT
grave garden
#

Ahhh I see it now

grave garden
#

Thank mate !

haughty berry
#

Np good luck!

wintry steppe
#

@haughty berry ?

wintry steppe
#

Show that every plane through the origin in R^3 may be identified with the null space of a vector in (R^3)^* . I didn't get this que how can they talk about null space of vectors of dual of R^3 without defining LT from dual of R^3 to some other vector space and what is meant by identified with null space ? Are they saying i have to find isomorphism ?

spare widget
#

It just means find a normal to the plane

#

And then $f_n(\cdot) =\langle n, \cdot\rangle$ is the element

stoic pythonBOT
#

criver

spare widget
#

Since you know that $\langle n, x\rangle = 0 \implies x \in plane_n$

stoic pythonBOT
#

criver

wintry steppe
#

Okay ty !

spare widget
#

I am trying to figure out how to incorporate an affine constraint into a projected gradient descent procedure.

#

The affine constraint can be turned into a linear constraint on the gradient of the form:

#

$\boldsymbol{1}^T \begin{bmatrix} \boldsymbol{I} & \ldots & \boldsymbol{I} \end{bmatrix} \boldsymbol{d} = 0$

stoic pythonBOT
#

criver

spare widget
#

where the middle matrix is made of m identity matrices stacked next to each other

#

it's clear that one solution is:

#

to split d into m equal pieces

#

and then for each piece to impose the constraint

#

$\boldsymbol{1}^T\boldsymbol{d}_i=0$

stoic pythonBOT
#

criver

spare widget
#

which would consist of projecting d_i on a normalized version of 1 and subtracting that from d

#

I don't think this is the projection of the steepest descent, since additionally one also wants to maximize the similarity with the initial negated gradient

#

$\max_{\boldsymbol{d}} \boldsymbol{v}^T\boldsymbol{d}$

stoic pythonBOT
#

criver

spare widget
#

or potentially

#

$\max_{\boldsymbol{d}}|\boldsymbol{v}-\boldsymbol{d}|^2$

stoic pythonBOT
#

criver

spare widget
#

with the caveat that d must satisfy the aforementioned constraint

lavish jewel
#

those two aren't really the same though

spare widget
#

I know

lavish jewel
#

what's the original problem

spare widget
#

I am guessing that |v-d| would be the equivalent of the projection in the sense of L2

#

while d dot v is just something I thought of

#

the original problem is constrained gradient descent with affine constraints

#

since I am minimising an L2 energy, it probably makes sense to prefer the L2 projection

spare widget
lavish jewel
#

gradient descent is usually not the original problem

#

it's the proximal of the 1st order taylor approx

#

what's the original cost func and constraints

spare widget
#

the original cost function is

#

$\min_c|u(c)-f|^2$

stoic pythonBOT
#

criver

spare widget
#

where u depends nonlinearly on c

#

there are also the constraints on c I mentioned

#

I derived the gradient for the above

#

and I would like to apply projected gradient descent to it

#

in order to satisfy the aforementioned affine constraint on c

#

I basically have the negated gradient v

#

and want to project it onto the set

#

$X = {\boldsymbol{x} ,:, \boldsymbol{1}^T\begin{bmatrix}\boldsymbol{I} &\ldots & \boldsymbol{I}\end{bmatrix}\boldsymbol{x} = 0}$

stoic pythonBOT
#

criver

spare widget
#

If the matrix with the Is was not there, then it's fairly simple as x_proj = x - (1 dot x)/|1|^2 * 1

#

i.e. removing the component parallel to 1

lavish jewel
#

well but, the way this constraint is written is separable

spare widget
#

yes I can do 1^T di = 0

#

but I don't think this will be the projection

lavish jewel
#

yes, that's exactly equivalent

spare widget
#

is it?

lavish jewel
#

do the linear algebra

spare widget
#

wouldn't I be able to trade-off different component

#

e.g.

lavish jewel
#

if you multiply the 1^T from the left, then 1^T replaces all of the I matrices

spare widget
#

say I have a d that I split into m blocks

lavish jewel
#

and vector equivalence is done elementwise

spare widget
#

and 1 dot d_i = 0

#

then let \sum_i d_{i,j} = k

#

now I can choose the different j differently

#

and this will still satisfy the constraint

#

however one would clearly have a higher energy

#

I think it's because [I ... I] is a rectangular matrix

#

so there are multiple ways to satisfy this

#

it takes us from a larger space (namely m times larger) to a smaller one

#

so there are multiple solutions that will seem equivalent, but I do not think they are equivalent under an L2 norm when considering |d - v|^2

lavish jewel
#

this is already captured in the 1^T d_i

#

each of those is a hyperplane

#

they're algebraically equivalent

spare widget
#

ah, is it because the spaces are orthogonal

#

when I split it into m pieces

#

each piece is orthogonal to the others

#

ok, that's great, thank you

lavish jewel
#

wait

#

lemme look at it again

#

yes

#

if it were a large I matrix, it'd just be 1^T d

#

but it's in blocks

spare widget
#

yes

lavish jewel
#

this chops up d into independent pieces

#

each one has its own hyperplane

#

if you know how to do the projections for a constraint of the type 1^T x, you just have to do it N times (however many I blocks there are)

spare widget
#

great, I was worried that the two may not be equivalent

#

but I guess because they are linearly independent

#

it can be split up

#

thank you

lavish jewel
#

hmmmmmm

#

actually

#

it's easier

#

it's just one long 1^T vector

#

i messed up the multiplication from the right

#

it's a single projection

spare widget
#

ah

#

you did

lavish jewel
#

1^T [I I I...] just makes one long 1^T vector

spare widget
#

1^T * [I ... I]

#

yes, you're correct

lavish jewel
#

this is even simpler, then

spare widget
#

I messed it up too, hence why I thought something was off

lavish jewel
#

😛

spare widget
#

I mean it makes perfect sense, it's just a different grouping of the terms 😂

lavish jewel
#

it takes 2 to tell each other they're dumb

chilly hazel
#

not sure in what channel I should ask this but why does the constraint Tr(X) = 1 increase numerical stability in semidefinite programming

still lodge
#

positive determinant implies that a linear transformation stays in the 1st or 2nd quads right

spare widget
#

positive determinant implies no odd number of reflections

#

e.g. change of handedness in 3d

#

idk what it means for a linear transformation to stay in the 1st or 2nd quads

#

A rotation matrix has determinant of 1 and can send an input vector to any quadrant

still lodge
#

i'll rephrase then

#

what does it mean for a linear transformation to preserve orientation

#

wait im stupid

#

basis vecs dont flip

spare widget
#

Well imagine an identity matrix with one of the 1s being a -1

#

That's a reflection along the axis

#

And changes the handedness

#

An even number of reflections yields you a rotation

#

An odd number yields you a negative determinant so a change in orientation

#

If you were to draw an example you can take a basis, and then negate one of the basis vectors

#

If you want you can also think of a hyperplane with normal n, flipping its normal changes its orientation, then you can extend this to manifolds too

#

e.g. think of flipping the normal of a sphere in R^3 to the inside

#

Basically det < 0

#

Also makes sense if you think of the determinant as computing the signed area of a high-dimensional parallelepiped with the edges being the matrix's columns

#

If you flip an odd number of the edges the sign and orientation flips

wintry steppe
#

is the inverse of a square matrix always itself?

#

its not

slow scroll
wintry steppe
#

yea thats what i ended up doing, tysm!

#

what does it mean when someone says training data as i.i.d?

finite karma
#

independent and identically distributed

keen siren
#

What properties of matrix and vector algebra ensure that Ay = 0?

#

these are the theorems i have to choose from

slow scroll
keen siren
#

yea thats why im hella confused

halcyon spindle
#

If y was 0, you can definitely use a and b to show Ay = 0.

slow scroll
#

do you have a screenshot of the question?

keen siren
#

this is y

#

yeah

slow scroll
#

okay i guess we need to know what A is too lol

keen siren
#

^this is A

slow scroll
#

how is your understanding of property d? @keen siren

keen siren
#

not too well honestly

#

my teacher isnt the best

gray dust
#

it should be said that a_j denotes the j'th column of A

slow scroll
#

Okay, so if A is a m x n matrix, you can write A = [a1 a2 .... an] where a1, .., an are the columns of A. So its saying that Ae_i picks out the ith column of A

gray dust
#

d) can be found by direct computation

keen siren
#

ohhh i see

#

so then what does it have to do with Ay= 0 tho

slow scroll
#

well, this is kind of a weird question tbh, but the idea is that technically you can use properties a, b, and d to perform any matrix multiplication

#

maybe think about how

keen siren
#

oh i get what you're saying

keen siren
timber gust
#

How would I go about finding vectors in a span that aren't multiples?

#

For example,

gray dust
slow scroll
# keen siren so like you're basically saying that is it able to be multipliable because it ha...

nope. im saying that if you want to compute A(x,y,z) for example, then you can start by writing (x,y,z) = x(1,0,0) + y(0,1,0) + z(0,0,1) = xe_1 + ye_2 + ze_3
Then by property a, A(x,y,z) = A(xe_1 + ye_2 + ze_3) = A(xe_1) + A(ye_2) + A(ze_3)
and then by property b, A(xe_1) + A(xe_2) + A(xe_3) = xA(e_1) + yA(e_2) + zA(e_3)
and then by property d, xA(e_1) + yA(e_2) + zA(e_3) = xa_1 + ya_2 + za_3
So A(x,y,z) = xa_1 + ya_2 + za_3 where a_1, a_2, a_3 are the columns of A

timber gust
gray dust
#

eg 1u+1v

timber gust
#

this the format

timber gust
#

I keep getting that wrong, also thought it was 1

gray dust
timber gust
gray dust
timber gust
#

Im also getting the 1 in front of the u and v wrong without even computing

gray dust
#

vector scaling is multiplying each component by the scalar

timber gust
#

im still confused, could you provide an example

gray dust
#

c(x,y,z)=(cx,cy,cz)

timber gust
#

Oh i did that before, but how would I apply that here?

gray dust
#

compute 1u+1v

#

find 1u & 1v then add the results

timber gust
#

IT WORKED

#

I LOVE YOU

#

Woudl it be the same process for the second part?

#

what would i be multioplying the u and v by in that part?

gray dust
#

any nonzero weights, just not the same as before

keen siren
#

A remaining the same exact matrix and z being :

slow scroll
# keen siren

yea. Like i said before, these are kind of strange questions. It sounds like they want you to see some trick, but I'm not really seeing it. a, b and d are technically needed to compute any matrix multiplication by a vector though, so a, b and d are "not wrong"

keen siren
#

Alright thanks that's what I thought. The questions are pretty weird

ancient patrol
#

A linear combination of 1v + (-1)v = 0 holds right? so it's not linearly independent? Sorry if it's a dumb question but im new to this

lavish jewel
#

1v + -1v is 0v

#

to be linearly dependent, you need nonzero scalars

ancient patrol
#

yes so S is linearly dependent right? 1,-1 are nonzero scalars

lavish jewel
#

no

#

1-1 = 0

#

so it IS a 0 scalar

#

which definition of linear (in)dependence are you using in your course material

ancient patrol
#

wait...lemme show you

lavish jewel
#

so in your case, this sum is of the form c v = 0

#

since you have a single vector v

ancient patrol
lavish jewel
#

and you have written (1-1)v = 0

#

i.e. 0v = 0

ancient patrol
#

oh.....

#

im dumb

#

thank you so much

zinc timber
#

why is there a nptl logo

forest frost
#

Hey, I'm about to start linear algebra next week and was wondering if there was anything I should read or watch before I start the class

zinc timber
#

3b1b ELA is a good overview of things you'll be doing

lavish jewel
#

i would advise against that one, those videos make more sense to watch after you have seen the topics in class

zinc timber
#

It did help me tho, could be a different experience for others

lavish jewel
#

idk, the whole time he's referencing future knowledge

zinc timber
native gust
haughty berry
#

Anyways, the point of a class is to teach you, so usually there isn't a reason to prepare for a class...

spare widget
#

analytic geometry is great to study before or along with linear algebra

#

gives most of the geometric intuition you would need

halcyon spindle
# native gust

Do you understand what it means the line is normal to (x, b/(x+1)^2)?

#

Draw a diagram if that helps and try to think about it for a sec.

spare widget
#

I am trying to figure out what it means to take a derivative wrt the index of a Kronecker delta. In the continuous case with a Dirac delta it looks like the d_x operator if applied inside an integral

#

$\lim_{h\rightarrow 0} \frac{f(x+h)-f(x)}{h} = \int_{-\infty}^{\infty}\lim_{h\rightarrow 0} \frac{\delta(y-(x+h))-\delta(y-x)}{h}f(y),dy$

#

I am not quite sure how legal this is though

stoic pythonBOT
#

criver

spare widget
#

Or what happens in the finite dimensional case with a kronecker delta

#

to me it looks like I'll get a 0 in the finite dimensional case

#

Is it just supposed to differentiate the other function and then multiply it with a dirac delta?

#

so in the finite dimensional case the analogy would be a discrete derivative multiplied by a dirac delta?

#

i.e.

#

$\langle\delta'{ij}, f\rangle = \langle \delta{ij}, f'\rangle = f'_i$

#

Where D is some discretisation of a derivative (e.g. forward differences)

stoic pythonBOT
#

criver

spare widget
#

I think it should have a minus sign actually

spare widget
#

it makes sense because of integration by parts

#

$\langle \partial_x f, g \rangle = -\langle f, \partial_x g \rangle$

stoic pythonBOT
#

criver

spare widget
#

if f or g vanishes on the boundary

true jacinth
#

is this right ?

#

$a_i\in A_i\iff A_i={a_i}\implies A_1\times A_2\times A_3\stackrel{?}{=}{a_1,a_2,a_3}$

nocturne jewel
#

the iff isn't always true

#

and your product doesn't have tuples, so no

true jacinth
#

oh ok

stoic pythonBOT
#

DonutsenPLS

true jacinth
#

i don't understand how n-tuples work

nocturne jewel
#

$A\times B:={(a,b)|a\in A & b\in B}$

stoic pythonBOT
true jacinth
#

oh ok thanks

zinc timber
#

But I don't that's you meant

#

so I'll pass

true jacinth
#

so if $A_i={a_1, a_2,\dots ,a_n}$ then i don't understand what is $A^n$

stoic pythonBOT
#

DonutsenPLS

lavish jewel
#

going by your previous messages, A_i is a set

#

A^n is the cartesian product of A n times

#

the difference is that A^n is an ordered list where you really want to consider a list with n elements at the same time, in a particular order, to do something with it

#

whereas with sets, you care about each element individually satisfying some property

#

so A_i^n would be a tuple of n elements taken from the set A_i

#

and you really consider all n elements at the same time

#

the tuple itself is a single object that may or may not have additional properties

true jacinth
#

ok thank you, i think i understand it now

lavish jewel
#

if you just run into {x,y,z} in the wild, there is no way to know which of the two it was without further context

#

but yeah, recall that a set is defined in set builder notation as a collection of individual elements satisfying some property

true jacinth
#

okok thank you again

spare widget
# zinc timber But I don't that's you meant

Turns out it's that, I looked it up, and it seems to match what I wrote. I guess it really depends of whether I want to treat the Kronecker delta as a discretisation of the Dirac delta or not, so the answer is likely application dependent.

sleek sundial
#

I have inner products classified as positive definite bilinear forms, how do I show that any two inner products are equivalent via linear transform on a vector space?

dusky epoch
#

is that even true for non-finite-dimensional spaces

sleek sundial
#

Only working in finite dimensions

dusky epoch
#

i mean ok like

#

i think you can just take two bases, one of which is orthonormal wrt the first inner product and the other orthonormal wrt the second, and have the linear transformation in question send one basis to the other

sleek sundial
#

ah yea I can see that happening

wintry steppe
#

can i please get help with this

#

linear equation systems

#

substitiution

somber loom
#

Pick one of those equations, solve for either x or y, and substitute into the second solution; that way you can solve for that particular variable, and then find the second variable value afterwards

wintry steppe
#

thank you

wintry steppe
#

here if t is in R

#

its a line through X_0 and parallel to t right?

#

and the (1-t) translates the X_0

mystic frigate
nocturne jewel
wintry steppe
#

sorry parallel to x_1

wintry steppe
still lodge
#

in general, what kinds of linear transformations/matrices preserve the angle between vectors

narrow egret
ember vessel
mystic frigate
still lodge
#

what i mean is like what do those matrices look like

#

if that makes sense lol

ember vessel
ember vessel
#

but there is no general formula for them

gray dust
#

@ember vessel @still lodge orthogonal maps on R^n have a canonical (usual) representation. if A is orthogonal then there exists an orthonormal basis of R^n in which the matrix of A has, along its diagonal, a string of 1s, a string of -1s, and a string of 2x2 rotation blocks

#

ie in this basis, for some axes A does nothing, for some A reflects, and for some axis pairs A rotates by some angle

spare widget
#

Reflections also preserve angles but they flip orientation

#

For orthogonal transformations you have R=R^T

#

And thus dot(u,v) = u^Tv = u^TR^TRv = (Ru)^TRv = dot(Ru, Rv)

#

it means that the columns/rows of R form an orthonormal basis

#

In mathematics, the orthogonal group in dimension n, denoted O(n), is the group of distance-preserving transformations of a Euclidean space of dimension n that preserve a fixed point, where the group operation is given by composing transformations. The orthogonal group is sometimes called the general orthogonal group, by analogy with the general...

gray dust
#

heres what a decomposition of an orthogonal map may look like

#

note that pairs of 1s (identity) & pairs of -1s (reflection) can be written like the 2x2 rotation blocks, theyre just rotations with respective angles 0,pi

spare widget
#

There can be a lone -1 somewhere if the matrix changes orientation

viral magnet
#

that just means time reversal

gray dust
mystic dagger
#

to a set A={v1, v2, v3} be a set of orthogonal vectors it has to have every dot product to be 0 or just one is enough?

gray dust
mystic dagger
#

ok thanks

little frigate
#

Oh gawd fuck latex I'm just gonna post a mere translation

#

Let {u1, . . . , a} and {v1, . . . , vn} two bases of E. Let P be the passage matrix from {u1, · · , un} to {v1, · · , vn}. If u ∈ E with A = P{u}{u1,...,un},
so P{u}{v1,...,vn} = P−1A.

#

Could someone explain me where the inverse is popping off from?

#

This is the diagram associated with that thing

#

Theorem 4.2.5 states that if {u_1, ..., u_n} is a base of E, v_1, ..., v_n in E constitute a base of E if and only if P^{v_1,...v_n}_{u_1,...u_n} is invertible

#

That's pretty much the only other place where inversion is mentioned around

sleek sundial
#

Is there such a thing as nonlinear algebra

#

Things feel so nice in linear

wintry steppe
#

"abstract algebra"

#

in this definition

#

would covariance go away only when x and y are independent? because isnt E(x-mu_x) = 0?

#

,rotate

stoic pythonBOT
nocturne jewel
wintry steppe
#

wait it is tho right bc im using this to figure out the EPE stuff

nocturne jewel
wintry steppe
#

im looking at the ESL text

#

ok

slim thicket
#

Your mom is independent

wintry sphinx
wintry steppe
#

like this

#

dumb q sorry

mystic frigate
#

wait wtf is this

#

😆

wintry steppe
#

covariance matrix

mystic frigate
#

my undergrad brain is lost 😆

wintry steppe
#

relatable

#

relatable

#

what does it mean to write something as a linear combination of something else?

#

is it just literally when u have

#

a column vector = scalar[col 1] + scalar2[col 2]

mystic frigate
#

yes

wintry steppe
#

for however many columns u have

mystic frigate
#

pretty much

wintry steppe
#

ok cool bc

#

i found beta thru xtx-1 xty

#

and now its like

#

write y_hat as a linear combination of X

#

but thats literally beta??

#

so i was like

#

is there more to this lmao

mystic frigate
#

so from the pic above are the vectors linearly independent when there are no covariacne values

#

aka cov = 0

#

with the pivots as var(x_1)...var(x_k)

wintry steppe
#

im not sure

#

i think they must be independent

grave garden
#

HEyy guys

#

Is the number of element in orthogonal basis in V = dim V ?

zinc timber
#

hint: that's a basis

gray dust
#

@grave garden dimV is defined as the size of ANY basis of V

grave garden
#

I see 👁️

sleek sundial
#

wait I am not losing my marbles.. right?

#

31 is true just by linearity no?

#

and then 32 is the other way around, but how does 1-1 tie in?

#

assuming that T is a linear operator

lavish jewel
#

i think you could do it that way, yea. pick a v_i, express it in terms of the other v_js and use linearity in 31

#

for 32

#

if {T(v_i)} are lin dep

#

then there is one T(v_j) that can be written as a sum of the remaining T(v_k)

#

then use linearity to say that T(v_j) = T(v_k + ...)

#

then use 1-1 to argue that v_j = v_k + ....

#

so that the v_i are lin dep by definition

sleek sundial
#

wait for 31, how does that work exactly? say i get v1 = -a2v2 - ... - apvp/a1

#

so I take the transform of v1,...,vp, then what? i rewrite v1 with what I got?

lavish jewel
#

yeah

#

i'll give you an example, you can generalize it yourself

#

say {u,v} are lin dep

#

then u = cv for some c in F

#

then consider {T(u), T(v)}

#

where u = cv

#

so this is equivalent to {cT(v), T(v)} which is lin dep

sleek sundial
#

got it

#

thanks

lavish jewel
#

now use sigma notation for n vectors

zinc timber
grave garden
#

Guys, if i have n linear independent elements, then the space generated by it has dimension = n right ?

restive raft
#

Sounds about right

grave garden
#

Guys, can you help me understand to get row rank + dim solution = n ?

#

I can't understand this part, if possible can you provide a linear map like how they solve it for the first part ?

lavish jewel
#

rank nullity moment

#

so the basic idea is to keep in mind the definition of the image and null space of a matrix

#

and to consider that a matrix vector product is a linear combination of the columns of a matrix, as they show there in the line L(X) = ...

#

the image of a matrix is all vectors y such that Ax = y

#

the null space of a matrix is all vectors x such that Ax = 0

#

so given an equation Ax = y, the number of solutions depends on the dimension of the null space

#

if the only vector x for which Ax = 0 is x = 0, then Ax = y has a single solution (at most)

#

if not, then you can use linearity of matrix mult to construct more solutions

#

let w be the set of all vectors for which Aw = 0

#

then if Ax = y, A(w+x) = y too

#

since A(w+x) = Aw + Ax = 0 + y = y

#

then you consider the space of all y generated by Ax, i.e. the space spanned by the columns of A

#

its dimension is the rank of A, i.e. the number of linearly independent columns of A

#

there's a few more steps to go from there, but i'll jump to your second point

#

regarding the row rank, consider that the alternative formulation of matrix multiplication is via inner products

#

in Ax = y, each entry in A is the inner product of a row from A with x

#

so that in order to obtain Ax = 0, x must be orthogonal to all the rows of A

#

the rows are of size n, and there are r linearly independent rows

#

by this definition, the set of x for which Ax = 0 is the orthogonal complement of the space spanned by the r linearly independent rows

#

you can go from there

grave garden
#

Ill let you know if i dun understand sth there

grave garden
#

Thanks Ed !

#

I think i could see why now

#

( but not really clear about it yet, but i think i will soon )

spare widget
#

If I have an overdetermined inconsistent system Ax=b, I can always find a solution minimizing it in an L2 sense: A^TAx = A^Tb. If I have an underdetermined system I generally have to add extra constraints, or drop some unknowns and columns, right?

#

That is, there are no other options (excluding minimisations wrt another metric for the overdetermined case), right?

subtle gust
#

find the inverse of A if 5A^3+3A^2-4A=0nxn

#

any idea how we do this problem...

haughty berry
subtle gust
haughty berry
#

Multiply by A^-1?

#

or the step before that

#

oh wait

lavish jewel
#

you did the mult wrong though

haughty berry
#

sorry i dropped the 4

lavish jewel
#

in at least 3 places