#linear-algebra

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stoic pythonBOT
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mirzathecutiepie

lavish jewel
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don't u wanna do $\sqrt{\int_0^{2 \pi} f(\phi) f^*(\phi) d\phi}$?

stoic pythonBOT
lavish jewel
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you just integrated the func, that's not the norm and requires complex analysis to justify

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btw this is also the reason the inner product is more general than the dot product, this "coordinate" of a vector requires the inner product to define, anyway

twilit belfry
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@wintry steppe

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what do i do next

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this is what i have so far

lavish jewel
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i'm busy :3 use what i wrote

twilit belfry
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like im looking at an example problem

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and it looks way easier

lavish jewel
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yea

lyric swallow
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this is even easier because the conjugate and the function simply cancel out

lavish jewel
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the exponential becomes 1

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u got this, i think it's normalized tho

stoic pythonBOT
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mirzathecutiepie

twilit belfry
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this?

lyric swallow
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1=1?

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its correct tho

twilit belfry
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o idk i just put that there to show that its normalized since the function is = to 1

lavish jewel
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the function's norm

twilit belfry
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ty i get it now

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i just messed up the complex conjugate

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needed to set it to - of the function

humble oak
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another quick question, say i had P(A + P) where A, P are matrices same size. could i make it into PA + PP?

lyric swallow
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yes

humble oak
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thanks

twilit belfry
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i have another quick question

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would this be a good answer?

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or is there more to it

lavish jewel
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i'm not familiar with the terms in physics

lyric swallow
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if two operators commute they share a complete set of common eigenstates (eigenfunctions)

twilit belfry
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what exactly is an observable

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thats what im sorta confused on?

lyric swallow
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observable can be thought of as some function of $X$ and $P$ like $X^2,P^2,X^2+P^2,....$ are observables

stoic pythonBOT
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PROnoob

twilit belfry
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not sure what you mean

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not sure what this quesiton is really asking too

lyric swallow
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ok so observables are in general some kind of operators but what is actually observed are their eigenvalues and when this happens the wave function becomes the corresponding eigenfunction.

twilit belfry
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ohhh

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so if the two operators commute then that means the observables are their eigenvalues?

lyric swallow
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yes 'observables' in the sense that when you make the measurement thats what is actually observed.

twilit belfry
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ahh

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TY

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are their multiple restrictions or just one?

nocturne jewel
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If v and w are in a complex inner product space, how do you expand ||v-iw||^2? I feel like im doing it wrong

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I get = <v,v>+i<v,w>-i<w,v>+<w,w>

lavish jewel
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the two norm squared in C^N is v^H v

nocturne jewel
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what's v^H?

lavish jewel
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so let z = v - iw

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hermitian transpose

nocturne jewel
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no clue what that is

twilit belfry
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same

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ive heard of hermitian operators

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but never that

lavish jewel
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are these vectors in C^N or are they functions or what?

nocturne jewel
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vectors in a complex inner product space V

lavish jewel
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generic abstract vectors?

nocturne jewel
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yes

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Im using the fact that norm^2 is the inner product with itself

lavish jewel
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yep

nocturne jewel
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but not sure if i'm doing the expansion right

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cause the 2nd term has conjugate stuff

lavish jewel
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looks ok

nocturne jewel
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<v-iw,v-iw>=<v,v-iw>-i<w,v-iw>

lavish jewel
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remember tho that the inner product ina complex space requires complex conjugation

nocturne jewel
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yeah that's for the 2nd term expanding

twilit belfry
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is that my question?

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or moshill

lavish jewel
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moshill

twilit belfry
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ahh

lavish jewel
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you can ask in a channel that deals with differential equations

twilit belfry
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o i thought this is linear algebra

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what channel would that be

lavish jewel
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multivar calc and diffeq

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@nocturne jewel it looks ok, just notice that the 2nd and 3rd terms are complex conjugates of each other

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so the overall result is real

nocturne jewel
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Gonna be honest im not 100% confident with the conjugate symmetry property, how do they cancel?

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i<v,w>-i<w,v> = 2i<v,w> is what i'm seeing

lavish jewel
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they don't cancel, you get 2Re{i<v,w>}

nocturne jewel
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Not seeing it

lavish jewel
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what is z + z* for some complex number?

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a + bi + a - bi

nocturne jewel
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2Re(z)

lavish jewel
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yeah

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well

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i<v,w> = z

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-i<w,v> = z*

nocturne jewel
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OH cause conjugate "distributes" so you get conj(i<v,w>) = conj(i)conj(<v,w>) =-i<w,v>

lavish jewel
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ye

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double check i'm not spewing shit, but that should be correct

nocturne jewel
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lol ty

lavish jewel
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still differential equations

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probably linear, at that, but you should try the other channel

twilit belfry
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is this linear algebra

lavish jewel
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or a physics server where they use notation you are familiar with

plain saffronBOT
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Rule 4

If your question has not been answered for a minimum of 15 minutes, you may use the Helpers tag once. Please do not try to bump your question using this ping unnecessarily. Do not abuse this ping. Do not individually ping users with the Helpers tag without their express permission.

limber sierra
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also this isnt really linear algebra, but whatever; have you tried substituting the point in?

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if you "plug in" x = 2, y = 3, z = 4, is the equality true?

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right.

nocturne jewel
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lines are orthogonal if the direction vectors are

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and how do you tell if 2 vectors are orthogonal?

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yes

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yes

wintry steppe
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@wintry steppe u r in 12th?

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they are it's direction ratios

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points are (1,-1,0)

nocturne jewel
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They already got help

stoic pythonBOT
dusky epoch
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yeah seems ok

tame mural
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Homogeneous equation just means there's no constant term other than 0

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but it can be independent or dependent

modest kayak
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if u have an linear independent family of vector that are all from Q and if the family is independent in Q how does that implicate that it is linear independent in R

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can somebody help me

tame mural
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You're saying you want to look at the "column" perspective of a linear systems of equations, right?

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ah

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if you do rref,

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and you isolate the pivot columns

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those columns will be independent

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if you do column row factorization, which is what I think parametization does

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where M = CR

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then C would be your pivot columns

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and R would be your independent rows, kind of acting as weights

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so my intuition is yes -_-a

sonic osprey
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@modest kayak where is this question from?

tame mural
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u should probably ask someone else too though hehe

wintry steppe
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Yo is this valid for Gauss Jordan : r2 / -r2 -> r2

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Or do you have to divide by another row

tame mural
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I don't think multiplying rows is safe

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but I'd love to be corrected

wintry steppe
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I know you can switch rows, add rows, and subtract rows I believe. But i'm not sure about mult and div

gritty swift
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in elimination at least you're only supposed to subtract a multiply of one row from another

stable kindle
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i'm fairly certain you can multiply rows.

tame mural
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oh???

wintry steppe
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I'm confused cause I tried to follow this Usually with matrices you want to get 1s along the diagonal, so the usual method is to make the upper left most entry 1 by dividing that row by whatever that upper left entry is. So say the first row is 3 7 5 1. you would divide the whole row by 3 and it would become 1 7/3 5/3 1/3.

stable kindle
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what's the problem

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why would you not be able to

wintry steppe
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I was asking is this valid

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Yo is this valid for Gauss Jordan : r2 / -r2 -> r2

gritty swift
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if you could divide rows then $x + y = c \implies 1 = 1$ NOT $1 + 1 = 1$

stoic pythonBOT
wintry steppe
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What........

gritty swift
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I mean in terms of the system of equations

wintry steppe
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I just want to know if you can divide the same row by itself and store it in that row

stable kindle
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r2/-r2 = -1

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so not really

gritty swift
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nvm sorry you can divide by the same row

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wait

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what do you mean by "divide row"

tame mural
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I'm not sure you can

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It's not one of the elementary row operations

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I don't think you can do mult/div

stable kindle
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you can do scalar multiplication and division

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you can't do 'times 3x+4y+5z'

tame mural
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Yeah, but he wants more right

gritty swift
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its just when he put $r2/r2$ the denominator is a row, which you can't do

wintry steppe
stoic pythonBOT
stable kindle
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what article

wintry steppe
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Usually with matrices you want to get 1s along the diagonal, so the usual method is to make the upper left most entry 1 by dividing that row by whatever that upper left entry is. So say the first row is 3 7 5 1. you would divide the whole row by 3 and it would become 1 7/3 5/3 1/3.

stable kindle
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yeah so you can divide by 3

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easy

wintry steppe
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....

stable kindle
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you can divide the whole row by 3

tame mural
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You mult/div with Scalars

stable kindle
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but not the whole row by the whole row

wintry steppe
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Ohhh

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i seee

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so it would be r2/-2 -> r2

tame mural
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Yes, and it's better just to think of multiplication and not division

gritty swift
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usually you don't apply a row operation to itself if you're doing elimination

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since you want to zero everything below the pivots

tame mural
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You do it on the first operation at least

wintry steppe
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Here wait

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[ 1 1 0 | - 1 ]
[ 0 -2 1 | 1 ]
[ 0 2 -1 | 3 ]

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So I'm stuck here

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trying to get the 2nd row to be 1

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in the spot where -2 is

stable kindle
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so divide by -2

wintry steppe
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Yeah thats what I was doing

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lol

wintry steppe
stable kindle
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[0, 1, -0.5 | -0.5]

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yeah that works

wintry steppe
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Sweet thank you

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other question

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do the "pivots" have to be 1

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exactly 1

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or can it be -1

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I call them diagnols but

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Uh, i think just standard rref

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Yeah thats all I've seen so far, I thought it would be weird to leave it as -1

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[ 1 1 0 | - 1 ]
[ 0 1 -.5 | -1.5 ]
[ 0 0 1 | 1 ]

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So I proved that there are infinitely many solutions even though they ended up with slightly different numbers right?

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I ended up with a1 = -1 a2= -1.5 and a3 = 1 after doing Gauss Jordan

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Feel free to roast/correct me

vital tapir
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Can someone help me with this. cant seem to get it

marble lance
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You need to find the general solution to those equations. Maybe try adding/subtracting them as a place to start?

vital tapir
marble lance
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That looks good. You need to introduce three free variables now

stable kindle
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x1 = -x3 - x5, you could note

vital tapir
vital tapir
stable kindle
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well if you use x2 = -x4 and x1 = -x3 - x5

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x3, x4, x5 could be your frees

marble lance
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^

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Then you can write the general solution only in terms of x3, x4, x5

wintry steppe
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I guess I'm just still not understanding the process of Gauss Jordan. Like I wish I could see a tutorial on this exact kind of problem but I don't know what to google

vital tapir
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trying to think through it

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my basis elements will be linear equations equalling zero right

marble lance
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Well, your general solution is $\begin{pmatrix} x_1 \ x_2 \ x_3 \ x_4 \ x_5 \end{pmatrix}$

stoic pythonBOT
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Lunasong

marble lance
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But now you can replace x1 and x2 in terms of x3-x5

vital tapir
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okay so (0 1 0 -1 0) will be one

marble lance
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So that it only depends on x3-x5

vital tapir
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I only know x2 in terms of x4 though

stable kindle
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yeah

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so by 'x3-x5' they mean x3, x4, x5

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not the best notation :P

marble lance
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I doooo, oops

vital tapir
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okay so $\begin{pmatrix} -x_3-x5 \ -x_4 \ x_3 \ x_4 \ x_5 \end{pmatrix}$

stoic pythonBOT
stable kindle
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depression

vital tapir
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whoops

marble lance
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Yes, now can you split that up into three terms? One with x3, one with x4, and one with x5?

vital tapir
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so these are my three basis elements then?

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does that look right @marble lance @stable kindle

marble lance
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@vital tapir uh

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What happened to the fourth row?

vital tapir
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oh wtf my bad

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lmao

wintry steppe
vital tapir
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still forgot it

marble lance
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Looks good

vital tapir
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on last one

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LOL

marble lance
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Just add a 0 lol

vital tapir
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@marble lance thanks so much for the help!

marble lance
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Np

wintry steppe
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Yeah one sec

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@wintry steppe I feel Like might have done this right so far, but I am lacking a step or two to actually get the values of x,y,z ( or a1 a2 a3 in this problem )

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I dunno that ones just such a mess, I'm about to do another and I'll be more carefull but I still don't know what to do after that, Like I think there's an extra step because we didn't do the upper right triangular as all 0's

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Thank you!

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Imma still do these by hand but, am I dumb and there's just calculators for these? LOL

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Omfg , the time..... so much time wasted

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LOL

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Bruhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I was wondering how we were expected to do these problems in 3 min

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Oh...

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HMMMMMMMM

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now i'm more confused

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LOL

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wait cause

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This ones suppose to have no solutions, but it looks like it does?

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Or do I have to take those values and then calculate a1 still

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this is for another problem but

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also I thought the diagnol had to be all 1's

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Linear is so confusing lol

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OH

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so because that last row is 0 = 1 its no solutions

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wait...

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didn't you do that in yours tho

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no no

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you had 0 =0

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for that last row

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ohhhhhh, now it makes sense

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So you don't even have to further calucate that for the actual value?

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If you just end up seeing an obvious inequality in the rref you can stop there

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such as 0 = 1

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Bruh, I see why you'd want to do rref now

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You have enlightened me , thank you kind fellow

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how can i find the orthogonal vector space to another vector space?

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This seems like a dumb question but is it wrong to write Span = {} vs span = {} like is it just convention or an actual symbol like COS or SIN

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I guess even COS and SIN are just conventions too i think

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Like for a spanning set you would write S = {} and for the span it's span = {} but does the way it's written actually matter

tame mural
wintry steppe
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isnt gram schmidt to find a base?

tame mural
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It's a technique to orthogonalize a basis

wintry steppe
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@wintry steppe Not sure if you're still around but, what do you do with that last row if the columns and rows are uneven. Is it just 0 = 1

wintry steppe
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i got this

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my polynomio is p(t)=1+t

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and i have to find the orthogonal subspace generated by p(t)

nocturne jewel
wintry steppe
nocturne jewel
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no

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  1. it's not an inequality
  2. 1000 means x=0
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0100 means y=0

wintry steppe
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ohhh

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then what the heck is the last line

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also z?

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lol

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Is it basically re-defining Z to = 1 = 0

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But yeah the fact there's an extra row confuses me

nocturne jewel
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the bottom-most row reads 0x+0y+0z=1

wintry steppe
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....... thats so weird

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so you're basically adding another line to the system that makes no sense

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and thats why its impossible

wintry steppe
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Isn't the dim(Poly of degree 2 ) = 2 ?? Or am I missing something here

limber sierra
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its 3

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a basis for P_2 is {1, t, t^2}

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in general, the dimension of P_n is n+1

wintry steppe
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oh duh 3 vectors not n = 2

limber sierra
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its somewhat weird notation

wintry steppe
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That is really weird

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but makes sense

limber sierra
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though i guess the other way would be confusing as well.

wintry steppe
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Like R3 is 3 and that makes total sense

limber sierra
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P_3 denoting the space of polynomials with degree at most 2

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๐Ÿคข

wintry steppe
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Lol, more so confusing for polys I guess VS other spaces

stable kindle
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ew

wintry steppe
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Lol , break time

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only 5 more sections to do LOL

vital tapir
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Not sure about how to do this problem

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Tried to do some of it,, but kind of stuck

nocturne oracle
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what do you think the image is

vital tapir
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or the set of derivatives of arbitrary polynomials in V

nocturne oracle
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yes, which is precisely what

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given any poly p in the image, T, can you find some other poly q such that T(q) = p

vital tapir
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yes

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like 2x in the image can be represented by x^2 + k

vital tapir
nocturne oracle
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you basically just have to apply the power rule/integration power rule? idr what its called

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to every part of the poly

vital tapir
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idk how to do that

nocturne oracle
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what is the integral of ax^b

vital tapir
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a/(b+1)x^b+1 + c

nocturne oracle
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and so the derivative is of course ax^b

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so for any given p(x) in T (the image) , the polynomial given by applying that rule to each of the monomials of p(x), named q(x), is such that T(q(x)) = p(x)

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which should give you the answer

vital tapir
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So would it be the span of (1, x, x^2, x^3, ..., x^n) ?

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aka the set of linear combinations of those

nocturne oracle
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from my understanding it doesnt seem like V is finitely generated

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idk

vital tapir
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hmm we haven't learned about infinite dimensional spaces

nocturne oracle
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well ur answer depends on whether V is finitely generated or not lol, not sure

vital tapir
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If V is finitely generated, would that be the answer and just with the qualification that n is finite?

nocturne oracle
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would what be the answer

vital tapir
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the span of (1, x, x^2, x^3, ..., x^n) ?

nocturne oracle
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no, that set wouldnt span

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there are no terms of q(x) with power n

vital tapir
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oh right

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so n-1 then

nocturne oracle
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yep

vital tapir
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okay got it thanks. and that would be n-1 dimensional right?

nocturne oracle
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would it? you should count them

vital tapir
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oh n dimensional

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wait

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idk how to count it actually

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the set of linear combinations of (1, x, x^2, x^3, ..., x^n-1). not sure how I would count that

nocturne oracle
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whats the dim of {v1, v2, ..., vn}

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n right

vital tapir
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right

nocturne oracle
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so let v1 = 1, v2 = x etc

vital tapir
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but isn't it the count of all possible linear combinations

nocturne oracle
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no, the dim of V = the number of vectors in a spanning set

vital tapir
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ohh okay

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so it would be n-1 dimensional then

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I see

nocturne oracle
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noo

vital tapir
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oh its n

nocturne oracle
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yes

vital tapir
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LOL I cant think

nocturne oracle
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you have n-1 vectors with an x component, and 1 vector that is just "1"

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so we have n-1+1

vital tapir
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right, the count of v1 starts at x

nocturne oracle
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no

vital tapir
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so its x-1 + 1

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n-1 + 1

nocturne oracle
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i mean it doesnt matter where you start

vital tapir
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yeah aas long as you add what you left out

nocturne oracle
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sure

vital tapir
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lol thanks for helping me think through that problem

nocturne oracle
old dirge
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Solving through some Matlab work

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It's asking me to compute the left hand side and right hand side of the equation and store them in the variables LHS1 RHS1 and so forth

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How would i calculate LHS1?

nocturne jewel
old dirge
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Ah here we go

nocturne jewel
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You posted 3 matrices and mentioned an equation

old dirge
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For the first one A(B+C) = AB+AC

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my apologies

nocturne jewel
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A(B+C) follows bedmas of numbers, but with matrix rules

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so you compute B+C first, then left multiply the result with A

old dirge
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I think i understand now

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Thanks

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Smooth brain moment

edgy kelp
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How would I go about solving this?

wide magnet
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@edgy kelp There is a formula with A, det(A), and adj(A) in it. If you know the formula, you can plug in the value that you know and find the answer. If you are unsure of what the formula is, I can show it if you want.

edgy kelp
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Yeah @wide magnet what is the formula? I believe the answer is suppose to be a matrix though

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Right?

wide magnet
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Yeah that is correct

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@edgy kelp and if this looks unfamiliar to you, you may recognize this. I wouldn't use this one though since the problem being asked is not dealing with an inverse matrix.

edgy kelp
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I am familiar with this formula @wide magnet

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The second one at least

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So Its just 7 * Identity Matrix

wide magnet
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Yeah

edgy kelp
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Oh okay I see now.

hexed mural
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Question regarding the Gram-Schmidt process, particularly in anything greater than R^3. From the derivation from 1D-3D there is a recursive way to compute a new N+1 orthonormal basis vector by finding a orthogonal projection of another vector with a linear combination onto the unit vectors subspace, this extends that idea into N dimensions. But I am curious for anything past 2D can we derive a new orthonormal vector with a cross product between two orthonormal basis without doing any projections onto sub spaces and solving for the new basis vector?

quartz compass
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yeah that will work in 3D

hexed mural
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I figured

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logically it makes sense

quartz compass
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in 4D and higher you have to define what you mean by a cross product of 2 vectors, or think if that's something you actually want

hexed mural
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Well I refreshing linear algebra after years of doing it and coming at with a fresh new mindset and start to see patterns

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i never saw before when taking it in uni

quartz compass
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you can basically make a cross product in n dim that takes n-1 vectors and outputs a vector that's orthogonal to them all by the same determinant type construction as the cross product in 3D space

hexed mural
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what you mean by same determinate type construction

quartz compass
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you can compute the cross product by a determinant by putting the first row as basis vectors, then the second and third rows as two vectors you're taking the cross product of

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it's a pretty common way to compute the cross product, if you haven't seen it before tell me how you compute it normally

hexed mural
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so you use the row space (column space transpose)

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then

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so it's something with the row space you're doing right?

quartz compass
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I'm not doing anything

hexed mural
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Ya ok I see what you mean

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"you can compute the cross product by a determinant "

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this is the key

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that's interesting

quartz compass
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another way to think of it is as like, in n dimensions if you have a determinant with n-1 vectors already filled in it

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if you put any other vector that's in the span of those n-1 vectors, the determinant is 0

hexed mural
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yeah its squished

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sits on the plane

quartz compass
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and so you can think of factoring out this vector and you have effectively a determinant operator

hexed mural
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wild

quartz compass
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waiting to be dotted with its final nth vector

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yeah

hexed mural
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That's such a hack

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lolz

quartz compass
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lol ๐Ÿ˜›

hexed mural
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math I swear is crazy like this

vital tapir
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hey guys can you help me with a determinant?

quartz compass
#

you can leave more rows of the determinant "unfilled" in a similar way, but at that point it's probably easier to change notation to work with levi-civita tensors

hexed mural
#

No idea what levi-civita tensors are lol

#

but okay hah

vital tapir
quartz compass
#

like I said, just change of notation effectively

vital tapir
#

Having trouble finding the determinant for that

quartz compass
#

imagine you leave 2 rows out of the determinant filled

#

you could imagine this as being a thing that's now orthogonal to the n-2 vectors left in it

#

I guess in this case you could explicitly write it as a matrix

#

and then multiply with a vector on either side

hexed mural
#

interesting stuff

#

I'd have to see it on paper

#

but makes sense

quartz compass
#

ok 3x3 case, expand out one row with i_1, j_1, k_1 and second row with i_2, j_2, k_2 and last row is a vector

#

then the entries of the matrix will be the number multiplying the product of the thingies

#

yeah like you know what it has to give you in the end, the determinant of a 3x3 matrix, so you can check your work no matter how you fumble through to the final answer

#

maybe that's not very fun though, lol

hexed mural
#

lol

#

either way was curious I am not a linear algebra expert or anything just building the knowledge base now after watching the khan videos to get a good knowledge base

#

to work with things in game dev

quartz compass
#

makes sense, sounds fun

#

have you made any games yet or what kinds of game do you want to make?

hexed mural
#

I've been constantly going to Linear algebra back and forth and said F""" it i am gonna sit down and understand this on a geometric level

#

because last time I learned it it was compute this compute that

#

and i never learned anything

#

Now when I visualize it in my head geometrically it makes way more sense to derives things with it that uses vectors

quartz compass
#

I just helped someone else out with a handful of vector calculus two days ago too for something they were programming for a game saying similar kinda things lol

hexed mural
#

I need to use linear algebra to do rotations, movement mechanics and collision physics

#

some of it can be easy just normal vectors and some vector math

#

Right now I am trying to figure out how to translate a rotation matrix to a equivalent quaternion operation

#

I am rotating a frame of reference where a vector lives

quartz compass
#

hmm it's been a while since I've done that but I distinctly remember quaternions being much better than matrices

hexed mural
#

it's more compact

#

per frame

quartz compass
#

because you could more directly rotate how and where you want to

hexed mural
#

to compute

#

save compuation

#

Right now I have what I want working with a rotation matrix

#

I can take any vector

#

say its gravity

#

and reorient the players mouse input

#

with gravity pointing down

#

regardless of frame of reference

#

for example if I walk up and wall and want gravity to point in that direction perpendicular to that wall

#

I need to rotate my frame of reference so my mouse input stays aligned when I pitch or yaw or roll

#

while having zero gimbal lock

quartz compass
#

yeah, from what I remember quaternions avoid gimbal lock altogether

hexed mural
#

yes

#

so what I was trying to figure out was

#

how do I compute the pure quaterions and W to get a new rotation

#

to rotate my vector

#

using quaternion multiplication versus a rotation transform

quartz compass
#

I guess I don't understand what you're really doing well enough from that description to say what to do but I'm pretty sure I could come up with the computation directly in terms of quaternions

#

which might be easier than trying to translate from rotation matrices

hexed mural
#

That would be dope. Let me try to see what I can derive from it

#

I have a bit of knowledge with quats

#

let you know what I get

quartz compass
#

I have a specific quaternion video that helped me when I was doing animation in blender a few years ago that might help

hexed mural
#

I have had some success with quats already doing a plane game

#

but I never did this specific frame of reference transform with quats before

quartz compass
#

explains pretty clearly how quaternions have a double cover and why that makes sense to have the whole rotation space be 4 dimensional to cleanly interpolate between different mixtures of pitch, roll, and yaw

hexed mural
#

the only thing I could think of is computing the projection between two coordinate systems

#

to get W

#

for all the basis vectors i transform

#

then I can take the vector and rotate it by that amount

quartz compass
#

I feel like fundamentally converting from rotation matrices to quaternions will be flawed

hexed mural
#

I mean I am cheating a little

quartz compass
#

you'll end up doing things the same way and so end up having gimbal lock

#

because how you're working with them is as if you're working with matrices, they just happen to be represented as quaternions

hexed mural
#

I am cheating because

#

i am using pure quaternions

#

so they map 1:1

#

at least what I think i am doing

#

X-Y-Z unit vectors

#

W = 0

#

right

#

rotate those when W = 0

#

then do quat math on that vector in that new basis

quartz compass
#

I don't think so, at least I don't know if how you're imagining quaternions work is how they actually work

#

like normalized quaternions let's say, when W=1 that's completely unrotated

#

then W=sqrt(2)/2 and X=sqrt(2)/2 would be like one of 3 possible ways to rotate around an axis by 90 degrees

#

they're like living in a space of rotations

hexed mural
#

yeah

#

the sum of the squares must equal 1

#

its like two buckets of water

#

between real and imaginary

#

at least how I visualize it

quartz compass
#

yeah that's pretty good way to think of that I think

hexed mural
#

you can have complex, pure real and pure imaginary

#

so the pure imaginary defined a vector

#

in R3

#

so like

#

(w,i,j,k) => (0,1.0i,0.0j,0.0k) so I have a vector

#

rotating around i

#

which is

#

roll i think

#

how much is defined by some other quat

#

times that

#

thats how I was able to do a airplane rotation

#

with a rotating velocity

quartz compass
#

well you need all 4 dimensions to talk about rotations unless there's some other convention I'm aware of

hexed mural
#

PM

#

i'll show you

quartz compass
#

if w=0 always it's weird

#

because you can never rotate back upright even partially

old dirge
#

What would the matlab code look like to divide the first row to make the pivot a one

#

Just a general idea

raw sand
#

A(1,:) = 0.2*A(1,:)

#

I think

old dirge
#

why 0.2?

raw sand
#

same as dividing by 5

old dirge
#

I see, so by pivot we are trying to turn the 5 into a 1?

#

btw that worked, thanks dude!

raw sand
#

np

vital tapir
#

Trying to find an example for this scenario

#

Can't figure it out

wintry steppe
#

try a really simple line to project onto

vital tapir
lavish jewel
#

what is the dimensionality of a line?

vital tapir
#

1

lavish jewel
#

how many lin indep columns does the matrix have, then?

vital tapir
#

one right?

lavish jewel
#

mhm

#

so what can you conclude

vital tapir
#

tbh im not too sure. I know that the basis has only one vector since the dimension of a line is 1. and that vector clearly will span the line

#

not sure what else I can conclude

lavish jewel
#

that:s about it, just notice that the column space of the matrix has to be dim 1

vital tapir
#

that makes sense I think. still not sure how to create an example from that knowledge

lavish jewel
#

aside from that, you could use this single vector as a change of basis

#

or if it is clearer, do a vector projection with dot products

wintry steppe
#

if you write this out as an equation with one side being the expression for a projection, you can choose a really simple line. from there you might see what the matrix would have to be

vital tapir
#

still not completely understanding. trying to think through what you guys have said

vital tapir
wintry steppe
#

idk like the line defined by scalar multiples of a standard basis vector

#

that is as simple as it gets

#

for example, t*(1,0,0)

lavish jewel
#

do you know how to do scakar and vector projections? changes of basis?

vital tapir
#

yeah I know the computations

#

never really thought through them though conceptually

#

so I project a vector onto t(1,0,0) and essentially I'm trying to find the matrix of the transformation?

#

So I'm looking at my textbook. looks like I can easily find a 2x2 matrix that projects onto a line in R2

#

@lavish jewel @wintry steppe is there a similar formula for a transformation matrix of a projection onto a line in R3?

wintry steppe
#

you don't need a general formula

#

what is the projection of a general R^3 vector (v1,v2,v3) onto (1,0,0) (on the line we are talking about)?

lavish jewel
#

this is the general formula anyway

wintry steppe
#

o I meant for a projection matrix

lavish jewel
#

just notice that $x \cdot w = w^{\text{T}} x$

stoic pythonBOT
vital tapir
#

it would be v1/1 (v1, v2, v3)

lavish jewel
#

so you can group stuff in that formula and it directly gives you a matrix

wintry steppe
#

nah chief u are a little off @vital tapir

#

almost tho

lavish jewel
#

i trust you peeps will be ok, have fun!

vital tapir
#

v1/1 (1, 0, 0)

#

@wintry steppe

wintry steppe
#

yuhhhh

vital tapir
#

yeah so if we choose a line L to be scalar multiples of (1, 0, 0). then every (v1, v2, v3) will project to (v1, 0, 0)

#

line L in R3*

vital tapir
wintry steppe
#

that works yup

vital tapir
#

ah okay that finally makes sense

wintry steppe
#

POG

vital tapir
#

thanks so much for the help!

wintry steppe
#

why the orthogonal vector subspace to the polynomio 1+t is inf-dimensional?

native rampart
#

wrt which product?

#

Well,The dimension of orthogonal vector subspace will always dimension of parent vector space-dimension of the subspace you care aboit

native rampart
#

SPD?

vital tapir
#

Need some help thinking through this

#

Could scalars of the identity matrix for a 2x2 matrix (I2) work?

native rampart
#

Yea,That would be vector space generated by I

quartz compass
#

other fun examples might be, diagonal matrices, symmetric matrices, triangular matrices

vital tapir
#

I just have to show that the subspace contains 0, so the zero matrix, and it is closed under addition and scalar multiplication right?

quartz compass
#

yup

vital tapir
#

got it thanks! and to show that it is a subspace of all 2x2 matrices, I can just state that since it is 2x2 it is a subset of the space. or do I have to do something more rigorous to show it is a subset?

native rampart
#

The matrices are 2x2

#

So,yes it's a subset

vital tapir
#

perfect, thanks!

wintry steppe
#

I'm not really sure what they mean , could someone dumb it down for me

#

first equality is the rank-nullity formula

#

the inequality is because dim ker L >= 0

#

dim ker L + dim range L >= 0 + dim range L = dim range L

#

(you can add things to both sides of inequalities and they still hold)

#

which shows that dim V >= dim range L

#

oh one sec

#

so nullity is dim ( N(B) ) where N(B) is the null space right

#

yes

#

which is the same thing as the rank of the null space

#

if by "rank of null space" you mean "dimension of null space" yes

#

but be careful with that terminology

#

ooops

#

because in linear algebra "rank" usually refers to the dimension of the image

#

but it can be used to talk about the dimension of any space

#

I see...

#

this makes sense

#

hard to think about abstractly

#

thanks!

vital pagoda
#

i have a matrix where the entries are members of Z_3 and I want to row reduce it

#

and ive been wondering

#

how do I deal with row operations producing negative / fractional entries?

#

is that an invalid row operation?

native rampart
#

No

#

R_4->R_3+(-1)R_4 is perfectly valid

#

Here

#

Valid operations are:
1)swapping of 2 rows
2)Scaling of a row by a unit
3)R_1->R_1+cR_2 where c is any member of the ring

vital pagoda
#

well

#

i may be misunderstanding but
R_4-> R_3 + (-1)R_4
means the fourth row becomes 0 0 0 1

#

which i can perfectly wrap my head around

#

but lets say

native rampart
#

Yes

vital pagoda
#

one of my intermediate steps

#

was

#

R_1 -> R_1 + (-1)R_2

#

and that produces

#

0 0 (-2) 1

#

-2 is not in Z_3

#

what happens then?

native rampart
#

-2 is in Z_3

#

It is called 1

vital pagoda
#

so they wrap around?

native rampart
#

Yes

vital pagoda
#

i guess that is pretty obvious...

native rampart
#

The addition is as per the ring addition

vital pagoda
#

then what about ones producing fractions?

native rampart
#

Like?

#

To produce a fraction,you multiply the row by a unit

#

So, It's fine

vital pagoda
#

but fractions are not part of any Z_n

native rampart
#

Frcation is multiplication with a multiplicative inverse

vital pagoda
#

OHHHHHHHHHHH

native rampart
#

The multiplication as per the ring rules

vital pagoda
#

of course omg

#

i need to sleep more

wintry steppe
#

I have grabbed a bagel I am now ready for the study guide

#

Lol

#

Do you not like bagels and linear algebra study guides

slim gyro
#

is it possible for a symmetric 2x2 matrix to equal the zero matrix when multiplied by itself?

#

i worked out that it is possible if the 1st entry is equal to minus the 4th entry but i think i did something wrong

nocturne jewel
#

I mean write out the matrix multiplication of a symmetric matrix, set it equal to 0, and you get 4 equations for the entries

native rampart
#

0 matrix is symmetric

nocturne jewel
#

0^2=0 mctcliSip

slim gyro
#

ah wait i see my mistake

native rampart
#

No

slim gyro
#

it's impossible right?

native rampart
#

Yes, It's not possible

#

There's a theorem in LA which says that all symmetric matrices are similar to a diagonal matrix

slim gyro
#

aha yea i don't think i know that one

#

i had to work out the multiplication

reef sleet
#

Am I wrong or is this incorrect?

#

I didn't get the same component for khat

#

I got -2/sqrt5

#

Let me send my det, lol, they wrote theirs a bit diff

tame mural
#

Does anyone know off top of their head how to convert a matrix of floats to rationals?

#

for Julia

edgy kelp
#

This would be true right?

wintry steppe
#

not necessarily

#

Ax = 0 is always consistent

#

but A may not have full rank

#

which leads to A not being invertible

edgy kelp
#

Is this just 6^2

#

Since |adjA| = |A|^n-1

quartz compass
#

yup

dusky tinsel
#

could i get some help with a problem in voice chat?

nocturne jewel
edgy kelp
#

This would be false right since it can have like 2 vectors but still be in R^3

vital tapir
#

Can someone help me with this problem. I'm supposed to only reason through it geometrically

#

I can't manipulate the equations, find RREF, etc.

stable kindle
#

so what are they

vital tapir
#

equations of planes

stable kindle
#

ok

#

so what do solutions to the system look like, geometrically

vital tapir
#

vectors (x,y,z) that satisfy the equations. so it would be a set of vectors

stable kindle
#

no but geometrically so like

#

in terms of the planes, what do the solutions look like

#

the things that satisfy all the equations

#

the things on both planes

vital tapir
#

it would be a line created by the intersection of the planes

stable kindle
#

yes

#

does that help

vital tapir
#

okay so since the solution is in the form of a line, it therefore must have multiple solutions

stable kindle
#

yeah precisely

#

if two planes intersect at all there'll be infinite solutions

vital tapir
#

and I know the planes intersect because they each equation equals zero?

stable kindle
#

uhhh not quite

#

wait

#

hmm

#

no actually yeah that works

#

bc they will intersect at at least the origin

vital tapir
#

so how can I prove that the intersection forms a line?

stable kindle
#

i mean

#

it just does

#

it's pretty obvious

#

i mean formally, okay, so what

vital tapir
#

okay makes sense. so for (a) it can't have a unique solution, because the two planes intersect forming a line, which implies there are infinite solutions. for (b) it can't have no solutions, because the planes intersect at at least the origin, which would be a solution

stable kindle
#

uhhh you could find the normal vectors to the planes, cross product them to get a vector d along the line , take the origin as a point in both and then it's just any vector of the form kv works? or generally with any point p in the intersection, any vector v where v = p + kd would work and that's a line

stable kindle
#

well i think to be pedantic for part a you want to say

#

'if the two planes intersect, the intersect is a line'

vital tapir
#

do I have to explain why that is the case for this system?

#

such as why it doesnt intersect in another form?

stable kindle
#

i think you can take that as granted

vital tapir
#

okay, perfect got it. thanks so much for the help!

stable kindle
#

coolio

wintry steppe
#

um can someone help me?

#

<@&286206848099549185>

plain saffronBOT
#
Rule 4

If your question has not been answered for a minimum of 15 minutes, you may use the Helpers tag once. Please do not try to bump your question using this ping unnecessarily. Do not abuse this ping. Do not individually ping users with the Helpers tag without their express permission.

wintry steppe
#

just ask your question

wind pasture
#

how would i solve this?

marble lance
#

Isn't that just the coordinates of T(1) T(x) T(x^2) in terms of B written as columns?

#

So just find T(1), etc

crisp cloud
#

is there anyone here who can help me with some linear algebra homework

wind pasture
#

@marble lance so its just [T(1) T(x) T(x^2)]

marble lance
#

Yep

wind pasture
#

i thought the entries were respect to the basis B though

#

{[T(1)]B . . . [T(x^2)]B}

#

like this

#

also i don't understand how we can solve it without knowing what p(x) is @marble lance

marble lance
#

Yeah, that's what I thought you wrote the first time, oops

#

Uh, p(x) is your input

#

So it's 1 when you plug in 1, and x when you plug in x, and x^2 when you plug in x^2

wind pasture
#

huh really?

#

isn't the function sign redundant?

#

if p(x) = x

#

why would it be in this form?

stable kindle
#

bruh

#

it can be anything

#

it's a polynomial in P^2

#

the point is that p(x) could be 1, or x, or x^2

#

so like generally p(x) = ax^2 + bx + c, right?

marble lance
#

If I say, f(x) = 2x + 5. You don't say what is X? Well, now you have T(p(x)), p(x) is the polynomial you plug into the equation

wind pasture
#

sorry i was getting confused

#

i thought we were trying to find T(p(1))

#

but we're actually trying to find T(1)

stable kindle
#

nnno

wind pasture
#

wdym? @stable kindle

marble lance
#

Yes, we are trying to find T(1)

nocturne jewel
#

ok then

vital tapir
#

I feel like im close lol

#

so going to repost if I have trouble

#

Can someone check if my answer is correct for this question. It asks for us to say if the statement is true or false and then justify

sick pecan
#

A linear combination of four vectors in R5 can be expressed as a product as the product Ax where A is a 4x5 matrix. T/F

#

anyone know the answer

#

I just started my 8 week course very confused on simple questions

gray dust
vital tapir
sick pecan
#

A linear combination of four vectors in R5 can be expressed as a product as the product Ax where A is a 4x5 matrix. T/F

gray dust
#

@vital tapir matrix multiplication generally doesn't commute so we must be consistent in writing left/right multiplication by a matrix. if we left-multiply the lhs by A^-1 then we must do the same to the rhs

vital tapir
gray dust
#

yes $A\inv(\lambda v)$

stoic pythonBOT
#

RokabeJintarou

vital tapir
sick pecan
#

The dimension of the solution set to the equation 7x1 + 3x2 - x3 + x4 = 0 is three. T/F

#

what do u guys think

wind pasture
#

True @sick pecan

sick pecan
#

thanks

#

i agree

wind pasture
#

I have a question

sick pecan
#

If A and B are square invertible matrices, the inverse of AB is A-1B-1. This is false right cus it's BinverseAinverse

wind pasture
#

if we find that b[T]b is not diagonalizable does that mean T is not diagonalizable?

sick pecan
#

If A is a 5x5 matrix with the property that A3 is equal to the identity matrix, then A is invertible. T/F

#

im unsure

#

according to this no i think

#

i just learned this monday lol

#

The solution set of a system of n equations with n unknowns is a subspace of Rn. T/F

#

what u guiys thing

#

The solution set of a system of n equations with n unknowns is a subspace of Rn. T/F ? also this is tricky

#

If a transformation has the property T( v1 + v2 ) = T(v1) + T(v2) for any vectors v1 and v2, then it is a linear transformation. T/F

#

damn i wish my textbook had solutions to these t/f questions mad hard for me

#

If A is a 5x5 invertible matrix, the null space of the linear transformation T(x)=Ax consists of one vector. t/f

vital tapir
#

The above is my answer for that problem, which is to state if it's true or false and justify. I feel like I'm missing something though or did something wrong

#

I didn't use the fact that v is a unit column vector anywhere in the problem

wintry steppe
#

looks right

#

it's actually true that whenever v is non-zero, vv^T has rank 1

#

hence determinant zero

vital tapir
#

I see. Curious as to why it has the qualification that v is a unit column vector in the problem then.

wintry steppe
#

red herring lmao

vital tapir
#

true lol

#

well thanks for checking the work!

mystic sentinel
#

Welp. I've decided to try to work through the entirety of Axler. ๐Ÿ˜› God help me.

#

And I've run into the first problem that's really stumping me. (The book says it's significantly harder. I COULD look it up but I really don't want to.)

#

That's as far as I've gotten.

#

Here's my proof of the previous problem.

#

But ... I have no idea if I'm on the right track or this is gonna be something completely out of nowhere.

sick pecan
#

anyone can help me with some extra credit stuff on my lecture notes

nocturne jewel
#

want to find a basis for all functions which obey f'=2xf

sleek helm
#

@mystic sentinel I have to study for a final but I think the idea here is to take two vectors each found in only one of the two subspaces

#

and play some game about failure of closure

#

or something

mystic sentinel
#

That's what I did for 1.C.12 and it worked decently well.

sleek helm
#

glancing at your proof though

#

it shouldn't work

mystic sentinel
#

For 1.C.13 though ... when you've got three vectors, I dunno if that's going to just turn into casework trudgery or what

sleek helm
#

Yeah sorry I misread

#

I only read c12

#

okay for c13

#

the hint is useful

#

it tells you that you need to do something that you can't do over F_2

#

I don't have time rn to think about what that is

#

but if you only reference addition of vectors or something

mystic sentinel
#

Fair enough

sleek helm
#

your proof won't work

mystic sentinel
#

Huh. Interesting.

sleek helm
#

So you need to use scalars in some important way or you need to do something that screws up signs

#

(over F_2 +=-)

mystic sentinel
#

I didn't realize that the sum of any two gives you the third.

#

(In Fโ‚‚ยฒ, looking at nonzero vectors)

sleek helm
#

My money is that the reason the proof works for R or C

#

but not F_2

#

is a sign issue

#

maybe not though i really need to get back i cant get drawn in

#

lol

#

good luck

mystic sentinel
#

Hmmm. Alright I'll toy with it.

#

Thanks.

sleek helm
#

tldr if your proof makes sense in F_2 its wrong so you gotta do something that you can't do in F_2

wintry steppe
#

I think I vaguely recall doing this problem, I agree that sign issue sounds probably right

#

Well, I guess this basically has to be it, it is so characteristic of F2

mystic sentinel
#

I thought the characteristic of F2 was 2

#

ducks

covert trellis
#

How do I find vector x and show that T(x)=y?

mystic sentinel
#

So I at least feel like I'm gonna have to do something similar to what I was doing in my 1.C.12 proof. Take three vectors, maybe call them u v w so that each is contained in exactly one of the three subspaces, and consider u + v + w ... or maybe some other combination

#

But if you need to include scalars, maybe u + av + bw

covert trellis
#

I got this

#

but idk how to answer x in vector form

orchid harbor
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Isnt there a mistke here?

wet finch
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@mystic sentinel is it true over other fields of char 2?

orchid harbor
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2.8a how the hell can u multiply if r and c from other are not equal?

mystic sentinel
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What do you mean?

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The given statement? No idea.

orchid harbor
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question 2.8a

mystic sentinel
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It only mentions Fโ‚‚ specifically.

orchid harbor
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F2?

mystic sentinel
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Talking to @wet finch

wet finch
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yeah I know but just in terms of how to answer it

orchid harbor
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oh sorry

wet finch
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if it's true over F_4 for example then that's almost weirder

mystic sentinel
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And yeah, so far my method from before isn't working very well. I tried examining, say, u + av + bw, where u, v, and w come from the subspaces U,V,W

wet finch
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one other thing you can't do over char 2 is divide by 2

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things like u = (u+v)/2 + (u-v)/2

mystic sentinel
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Interesting

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So I'm thinking something like...
Say your vector space is X, and it has three subspaces U, V, W, and none is contained in any of the others. Pick u in U only, v in V only, w in W only.
Show that there's some a,b such that u + av + bw isn't in U u V u W.

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If u + av + bw is in U, then u is in U, so that means av + bw is in U, but that doesn't really give me much of a contradiction to work with.

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Neither v nor w is in U, but their linear combination could be.

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. . . unless this is reducing to the previous case? But if that's the case, then what's so special about Fโ‚‚?

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... okay, in Fโ‚‚ in just about any space, you can have u = (1,1), v = (1,0), and w = (0,1). And neither v nor w is in the span of u, but v+w certainly is.

sleek helm
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Well

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you can reduce one possibility to the previous case

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which allows you to take 3 vectors all not contained in the other spaces

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my guess is from there it doesn't reduce

mystic sentinel
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Yeah, I got that much I think

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Like if one space is contained in another it reduces to the case I already proved so I'm assuming no one contains any other

wet finch
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can you use multiple scalars?

mystic sentinel
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Yeah that's what I"m trying to do, lol

versed topaz
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this is tricky

mystic sentinel
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But let me see if the whole dividing by 2 thing helps. If I can work a 2 in somehow, then I might be onto something.

violet sage
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Does V + W = L + W imply V = L? (set-theoretic pun unintended)

mystic sentinel
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Since if I'm in a field where 2 = 0, then I've got something.

versed topaz
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no

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Take V and L to be contained in W

violet sage
violet sage
mystic sentinel
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Lattice?

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Are you talking about like a lattice created from adding repeated copies of u,v,w in various combinations?

versed topaz
violet sage
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Ohh, right

versed topaz
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At least, I think that's what they're saying

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I was also thinking about this

mystic sentinel
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I see. But I'm trying my best not to use things like "span" because they haven't been discussed yet ๐Ÿ˜› I imagine it should just be doable from the definition of a vector space somehow (and maybe field properties)

versed topaz
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Fair enough

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You weren't going to like any of my attempts then lol

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I think most so far have started with "assume we're in finite dimensions, choose a basis"

violet sage
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U u V u W should equal U + V + W, right?

versed topaz
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If it's a subspace then yeah

sleek helm
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I think i figured it out

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and can see why F_2 doesn't work

versed topaz
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Nice!

mystic sentinel
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Cool. Any suggestions for what direction I might want to try without giving it away?

sleek helm
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uh

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it goes wrong bc of scalars

mystic sentinel
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Right now I'm just sort of trying different linear combinations

sleek helm
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i.e. 2v=0

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in F_2

versed topaz
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what's with the nick btw max? You didn't really seem the type to make jokes about 2 genders...

sleek helm
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over F_2

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GDI

mystic sentinel
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Yeah I figured it would be about the 2 thing LOL

sleek helm
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i stg

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ill kill u all

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anyway

versed topaz
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lmao

sleek helm
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okay so like

versed topaz
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Max, does your proof work over F4?

mystic sentinel
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Actually

sleek helm
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yes

versed topaz
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Okay good

mystic sentinel
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I wonder if the (u+v)/2 + (u-v)/2 thing could be part of it

versed topaz
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I felt like that had to be true lol

sleek helm
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not quite what i did solid

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(it works for char not 2)

wet finch
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is this statement true for F4?

versed topaz
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That's what I'm wondering buncho

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It feels true idk

sleek helm
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Think about you v_1,v_2,v_3 all not contained in the others

wet finch
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yeah

sleek helm
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so the issue before

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was v_1+v_2 can't end up in V_1 or V_2

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if it did work for 3 spaces

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where would they end up

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ponder this

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and try to get a contradiction

mystic sentinel
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I feel like that's exactly what I was trying to do ๐Ÿ˜›

wet finch
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ohhhh wait max I think I see it

sleek helm
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i feel bad

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DM

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because I cannot give another hint

wet finch
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wait maybe not

mystic sentinel
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That's okay

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I'll deal with it

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Wait are you telling me to DM you

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Or referring to my previous name ๐Ÿ˜›

sleek helm
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previous name sorry

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do u prefer solid

mystic sentinel
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Nah either's fine lol

sleek helm
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Anyway like

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v_1+v_2 is an obvious thing to do with v_1 and v_2

mystic sentinel
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Actually maybe I can try reducing it down

sleek helm
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can u think of anything else equally obvious

mystic sentinel
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Like ... if I start with two vectors

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v_1 and v_2, from distinct spaces. Think about v_1 + v_2. I can show from previous problem it's not in the first or second space, so it has to be in the third, and maybe get a contradiction there

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Actually lemme drop subscripts and just use different letters. Here's what I'm thinking now.

Subspaces U, V, W, containing vectors u, v, w (each one is only in that space).

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Start with u and v and look at the last problem.
u + v can't be in U or V. So it has to be in W.

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(If it has any chance of being in UuVuW.)

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And then from there, you can do the same thing with u - v for the same reason, so u - v is also in W. But that means that (u+v) + (u-v) = 2u is in W which wasn't supposed to be the case.

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But that's okay if 2 = 0 because then the zero vector is in any subspace.

sleek helm
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Well the contradiction is to divide 2u by 2

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but yes

versed topaz
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oh so Max your proof doesn't work for F4?

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Hmm

sleek helm
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it wont work in char 2