#linear-algebra

2 messages Β· Page 183 of 1

waxen flume
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idk

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,w {{-1,0,1},{-1,0,1},{-1,0,1}}*{{1},{0},{1}}

waxen flume
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rip

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how do i make two of the columns linearly independent

wary lily
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This system doesn't have a unique solution.

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b, c, and d are defined in terms of their relations with a and a is a free variable in R.

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I have a hard time imagining why a circle with 3 points can have infinite many solutions.

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It maybe just smth very simple that I'm stuck on.

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Appreciate any explanation.

dusky epoch
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@wary lily if (a,b,c,d) is a solution to your system then so is (ka,kb,kc,kd) for any nonzero constant k

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this corresponds to the fact that the equation would be unchanged if you were to multiply both sides by k

wary lily
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damn

dusky epoch
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you can just set a=1 and not worry about things

wary lily
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I could even rewrite the equation

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yes

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I could even divide through by a

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set b/a = A, c/a = C...

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which is equivalent to setting a=1 like you said

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OK, thanks

wary lily
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I'm not sure what they're asking

lavish jewel
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i guess it's all the flavors of 1,2, and 3 dimensional subspaces you could get (in the case of part a)

wary lily
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I haven't learned subspaces yet

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we've learned RREF, Gaussian method of elimination etc.

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very beginner material

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could it be they asking what forms the RREF can take on?

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like one leading 1

lavish jewel
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that's pretty much it

wary lily
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times all the possible position

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OK

faint lintel
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I am very very lost for problem #2

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So I want to show for some constants a, b, c

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that if af(p(x)) + bg(p(x)) + ch(p(x)) = 0

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then a = b = c = 0

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but I'm not sure how to go about this

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I have that p is some arbitrary polynomial

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p(x) = c_1 x^2 + c_2 x + c_3

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but idk where to go from here

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Could I send my work here and then have someone look over it?

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I know that's alot to ask but if you'd be willing to look at my work for #2 ping me

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I'm very lost

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I think I got a way to prove linear independance but I feel like I made a mistake maybe

wary lily
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the slope of this line is 1/2 which means that it's direction vector is 2i+j

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a normal line to it has the slope -2, which means its direction vector is i-2j

languid salmon
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So I've got this question:
Determine all the values of a, b, and c so that the augmented matrix corresponds to a consistent system:

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,w {{3,9,-21,a},{0,-24,-96,b},{-6,-6,46,c}}

languid salmon
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I've row reduced it to the identity matrix with some expressions in all 3 of those variables in the 4th column, but I'm not sure where to go from there. How do I get values for a, b, and c? I feel like there will be infinitely many solutions, but how can I express them?

dusky epoch
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,w row reduce {{3,9,-21,a},{0,-24,-96,b},{-6,-6,46,c}}

dusky epoch
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there will be a unique solution no matter what a, b and c are.

languid salmon
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Really? I thought there would be some combinations of a, b, and c that wouldn't represent a solution

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Although I guess not, because whatever you plug in gets you some vector

wary lily
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for an augmented matrix to be inconsistent, its row reduced version must have a zero at one of the supposed pivot positions, while the corresponding entry in the augmented column is none zero. This is equivalent to the equation 0 = c where c is none zero. Since all the pivot positions of your matrix are none zero, the system is consistent regardless of the entries of the augmented column.

languid salmon
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Right. Ok thanks to you both!

wary lily
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you could use Geogebra

lavish jewel
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you don't need to draw it, though

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they don't ask you to

wary lily
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^that's true

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but it may help them to visualize and better understand the formula

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this is false, right?

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one of the other rows could cause inconsistency

quartz compass
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make an example

wary lily
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OK

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[1,0,0,1]
[0,0,0,2]
[0,0,0,0]
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@wintry steppe have you read what I posted further above?

wary lily
quartz compass
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idk does it?

wary lily
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I think so

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I'm asking you

quartz compass
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can you convert the matrix back into a system of equations for me

wary lily
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yeah, sure

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the second row would equal an equation of the form $0x_1 + 0x_2 + 0x_3 = 2$ which is equivalent to $0 = 3$.

stoic pythonBOT
wary lily
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There is not way in the world this would work lol

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OK, got it

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thanks

sonic osprey
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but one method is just to check all the possible values

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you can just plug in x = 0,1,2,..., 18 and see which of them work

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Well, in this case its a little easier

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because 19 is prime, it turns out that the usual quadratic formula works

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where the division and square root need to be like appropriate modular versions

sharp idol
# wary lily OK, got it

Not sure where you got 0=3, but you are right about your thought process. The claim is generally false.

wary lily
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Solved this

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feeling good

north steeple
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would this be true

limber sierra
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what do you think?

north steeple
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to be honest its really confusing to me

limber sierra
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do you know how to check whether something is a subspace?

north steeple
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not yet

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i know just by using the 10 axioms

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but this is confusing to me

limber sierra
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well, what axioms are you having difficulty verifying?

north steeple
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i dont think ists the axiom part

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its the part of understanding what to use

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to verify

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from the question

limber sierra
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i'm not sure i follow

north steeple
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i donmt get the question

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what its giving me

limber sierra
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V consists of all real functions defined on [0, 4] that are continuous

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so if a function:

  • has domain [0, 4]
  • outputs real numbers
  • is continuous
    then it's in V
north steeple
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what does it mean for it to be continuous again

limber sierra
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this is a concept from calculus

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intuitively, it means "can be graphed in a single line without lifting one's pencil"

north steeple
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ok yes i remember now

limber sierra
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more formally, it says that it agrees with its limits at all points

north steeple
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ok il l try somehting

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thanks

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no i dont understand still

sharp idol
wintry sphinx
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do you not understand how to check something is a vector space?

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do you not know what a continuous function is?

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or do you not know what the statement means by "the set V of all real-valued continuous functions on the closed interval [0, 4]"

sharp idol
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Not sure why you said will do. But okay πŸ˜‹

bitter shuttle
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are two vectors colinear if their inner product equals to 1 or -1

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also what does it imply if the scalar triple product of 3 vectors (in R3) is 0

stoic pythonBOT
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slimvesus

bitter shuttle
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@wintry steppe does the cross product respresent the area of a parallelogram?

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i remember learning about it but probably forgot

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yeah i do know that

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I have this 1 problems

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do I have to test out each and every point?

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basically the idea is to connect the points with vectors and use scalar triple product to see coplanarity

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@wintry steppe

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i connected (3, 3, 11) and (-1, 1, -6) to form a vector <-4, -2, -17> and assumed that the other two points are position vectors

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the scalar triple product was not 0

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can i just write that they are not coplanar or do I have to test this for every possible case

sharp idol
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Correct me if I am wrong, but wouldn't this be coplanar if we show that the two remaining vectors are linearly dependent of the other two @bitter shuttle ?

digital kraken
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What’s so special about determinant of 1? It shows up everywhere in applications. I know the thing with the volume of the parallelepiped but is there anything else special

next dune
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I just want to confirm whether this would be true or not
A is a nxn symmetric matrix => A has n linearly independent eigenvecctors right?

limber sierra
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hence the matrix "doesnt affect" determinant properties

digital kraken
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Yeah I was starting to think maybe it has some relationship with conserved quantities

limber sierra
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there's also just a sense where det 1 is like, the "simplest" form of a matrix

wintry steppe
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for this question, the systems are equivalent when they have the same solutions

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but im not sure what the process is to work this out

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do i find the reduced row echelon form of each system?

tame mural
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Let's say that A = [1 2 3; 4 5 6], and that B is its right-inverse. Then AB is identity, but what is BA?

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Oh no, but A is a surjective matrix, so only right-inverse truly exists. I am wondering what BA does though.

sharp idol
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I am not sure I understand your claim

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Ohhh, non square. My bad

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So when you say identity do you mean:
$\begin{pmatrix} 1&0&0\0&1&0\end{pmatrix}$?

stoic pythonBOT
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dackid

tame mural
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Here, lemme get the results from Julia

native rampart
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Let's say BA=C then left multiplying with A gives us that A=AC

sharp idol
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Okay. This is a new concept for me. It doesn't seem too bad, but I've never thought about this before.

tame mural
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-17.0 8.0
-2.0 2.0
13.0 -4.0

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That is the right-inverse of A

sharp idol
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But, what is the identity?

tame mural
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  • 1/18
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It will be 2x2 identity

sharp idol
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Ah okay

sharp idol
tame mural
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This is probably an awful observation

sharp idol
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What do you mean?

lavish jewel
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i don't think you can do that, you can't multiply B with A from both sides

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dims don't match

native rampart
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A is 2x3 ,B is 3x2

lavish jewel
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oh, i misread

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man i should really sleep, wtf is up with me today

native rampart
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Does A=AC uniquely define a matrix C?

sharp idol
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Ohhhh, C=I, well, wait...

lavish jewel
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anyway yea, a transpose was missing

native rampart
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C is non square

sharp idol
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Yea, that part confuses me

native rampart
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Yea,C is not unique

sharp idol
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As in there are infinitely many C's?

native rampart
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Yes

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You will have 9 variables and 6 eqns

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Meaning you have 3 free variables for C

native rampart
lavish jewel
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what are the dimensions of everything going on here?

native rampart
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A-2x3,B-3x2 ,BA-3x3

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AB-2x2

tame mural
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0.833333 0.333333 -0.166667
0.333333 0.333333 0.333333
-0.166667 0.333333 0.833333

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This is C

native rampart
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Maybe BA is always symmetric?

lavish jewel
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doesn't sound right unless A is B^T

tame mural
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By right-inverse I mean A' (A * A')^-1

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I'm pretty sure it's correct because otherwise Julia would crap out on you

lavish jewel
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sure, you can do xAB = x

native rampart
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Try with a different matrix

lavish jewel
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that matrix you just wrote is a projection onto the column space

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that's the only interpretation you could give it. orthogonal projection onto column space of A

tame mural
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I see, thanks

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so you're saying that C is also orthonormal?

lavish jewel
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what's C

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BA?

tame mural
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yeah

lavish jewel
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well, it's no longer orthonormal because A is rank defficient

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also

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isn't B 3x3?

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maybe i meant projection onto row space, i'm still sleepy

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hmm

tame mural
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here's an intuition I haev for why that won't be

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If A is a surjective matrix

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then AA' or A'A will be square

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One of these will be invertible becasue we're only surjective

lavish jewel
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the first, yeah

tame mural
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inv(A A') will also be square

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then multiplying it one last time with A' from the left

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Will make it non-square

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Thus the pseudo-inverse will always be non-square

lavish jewel
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oof man i so asleep, my bad. i meant after multiplying it with A

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A A' (A A')^-1

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that one's an ortho projection

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unique and square, and since it's surjective, also an identity

tame mural
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I see hmm

lavish jewel
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that B matrix is the right pseudo inverse of A, as you said

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you can expand it in an SVD to see what it's actually doing

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aha

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an SVD shows that BA is an ortho projection onto the row space

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double check i didn't make dumb mistakes, i'm gonna go drink coffee

sharp idol
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Ayy, good job on finding the missing piece of the puzzle

tame mural
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I see, so this is just SVD in disguise

lavish jewel
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everything is SVD in disguise

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fundamental theorem of linalg ftw

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for clarity, that's an economy-size SVD. sigma is diagonal, U is unitary, and the columns of V are orthonormal, so that U^H U = I and V^H V = I of their corresponding sizes

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V V^H is not an identity because V only has 2 orthonormal columns

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and to be fair, with how the problem is written, i'm pretty sure U = I already

wary lily
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A and B are matrices

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how to I write the first row or second column of AB?

dusky epoch
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wym show

wary lily
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corrected

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I mean notation-wise

lavish jewel
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you could probably write A in terms of row vectors and B in terms of column vectors

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and then the first row of AB is dot products between the first row of A and all the columns of B

wary lily
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like

A = [  r_1
       r_2
       r_3
]
r_1 * B = ...
lavish jewel
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right

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alternatively, you can put an identity matrix between A and B and then it sorta takes on the form of a decomposition, where it becomes clear that AB can be expressed as a sum of rank 1 matrices

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and you add up the corresponding rows of those matrices to get the rows you want

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it's pretty much the same idea, but writing A as columns and B as rows

wary lily
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I think I just read something similar but haven't practiced it yet

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that's sort of a linear combination

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it was written that this method is mostly used for proofs and not computations

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thank you

lavish jewel
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idk which one you are talking about but ok πŸ˜›

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i guess the latter

wary lily
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this

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yes the latter

lavish jewel
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i mean, it becomes straightforward if you look at that

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instead of taking the whole vectors c_i, just take the corresponding element in them

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if you pick the first element of each c_i, you end up with a sum of rows, and boom, you're done

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this is arguably faster than computing dot products

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(though not really, the 2 methods are equivalent)

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just do whatever is easier to keep track of for you

bitter cedar
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why isn't the starting matrix(cirlced red) in row echelon form?

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it seems to be fulfilling these two conditions of row echelon form imo (copied from wikipedia):

>the leading coefficient (also called the pivot) of a nonzero row is always strictly to the right of the leading coefficient of the row above it.
Some texts add the condition that the leading coefficient must be 1.[1]```
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(please ping me if you answer)

nocturne jewel
bitter cedar
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πŸ₯΄

nocturne jewel
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and the starting matrix isnt in RREF

bitter cedar
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right yes the this is calculating reduced row echelon form

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so is it in ref? The starting one?

limber sierra
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the circled matrix is in REF but not RREF.

bitter cedar
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ahh ok ty ty

random wasp
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[Solved]
Huzzah, I'm regressing as a mathematician, asking for linear algebra help again >.>

Question: I'm trying to show for any real 4x4 matrix A, there exists a 2D subspace U of R^4, such that A(U) ≀ U

What I've tried so far:
The way I've gone about this so far is finding two linearly independent vectors v and w such that A__v__ & A__w__ are in span{v, w}
For the case where I have a complex eigenvalue, it's not too difficult to find a 2D subspace U where A(U) = U (since it's basically a rotation, or at least it has that intuition)
For the case where I have at least 2 distinct real eigenvalues, I could take the eigenvectors corresponding to those eigenvalues and we're done (those eigenvectors won't be scalar multiples)

I'm stuck for the case where I have 1 eigenvalue with algebraic multiplicity 4.
I've tried looking at the Jordan form, and I can eliminate the cases where the geometric multiplicities are 2 or more, but it leaves me with this Jordan matrix :

stoic pythonBOT
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SashaMomo

random wasp
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So essentially, I'm trying to find a 2D subspace U', where the image under this Jordan matrix is J(U') ≀ U

random wasp
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<@&286206848099549185>

wary lily
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There was a general solution for a system like above

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and I was asked to express it as a linear combination of column vectors

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which ended up like the following:

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I understand the technique but I don't understand the use of it

nocturne jewel
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that's right

wary lily
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but what's the use of it?

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or should I just keep going and will see it in the future?

nocturne jewel
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shows the solution set

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Span of the 4 vectors will be the solution set of x

wary lily
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what's the benefit of this type of expression of the solution?

gray dust
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@wary lily it may give visual intuition. since the 3 vectors being scaled by r,s,t are linearly independent, taking every possible linear combo creates a 3d space embedded in 6d space (shifted from the origin by a constant vector)

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a bit more useful in smaller, eg 2d/3d, spaces

gray dust
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yes

lavish jewel
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a quick substitution seems to corroborate that

wary lily
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this works

quasi frigate
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If I have two points A and B in 3D space. I need to find third point C that ACB make 90Β° angle

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How can I find this Point?

wary lily
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the cross product gives the normal to the plane of u v

stable kindle
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you want C such that (C-A) dot (C-B) = 0

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hmmm

quasi frigate
stable kindle
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well AC and AB are a right angle

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so CA and CB are vectors at a right angle

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and perpendicular vectors have 0 dot product, right

quasi frigate
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Ohhh Smart

wary lily
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yeah, good move

stable kindle
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there's probably some hilarious identity that cuts through all of this so fast

quasi frigate
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Thankswhycat

stable kindle
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if it's perpendicular to the thing then it's parallel to the y axis

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so the direction is just gonna look like j

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anything works

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any non-zero number works

wary lily
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they've normalized it, this looks better and is more convenient

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that's all, IG

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yes

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t(0, c, 0) | c not equal to 0

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c in R

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it's bc t is in R

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so you can get any number for y by multiplying

tulip plank
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Hey can someone help me with the matrix representation of linear transformation πŸ˜…πŸ˜… I have the solution but I’m really struggling understanding it

wary lily
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what was the question exactly?

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no, the solution is parallel to the y axis

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bc it's normal to the xz-plane

lavish jewel
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be parallel to*

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not necessarily lie on

wary lily
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it would be *parallel to the z-axis

stable kindle
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if it were perpendicular to the xy-plane, it would be parallel to the z-axis

lavish jewel
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btw for this problem, a really easy way is to notice precisely this we're talking about now. if the vector is on the xz plane, the line must be represented by some point plus a scaled version of the direction vector (0,1,0)

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so you need a point P such that (3,2,-1) - P = c(0,1,0)

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you can try solving equations and stuff to find it exactly, but this one is simple enough to just go "oh, look" and write down P(3,0,-1) + t(0,1,0)

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well, you weren't asked to "prove" anything

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you would also use the cross product, not the dot product

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you can use the basis vectors of the plane xz and take their cross product to produce a direction vector perpendicular to the plane

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show what is perpendicular

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perpendicular to what?

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the xz plane?

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to each other what

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that is 1 line

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because the cross product yields a vector perpendicular to the 2 vectors you started with

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so you can pick any 2 vectors that form a basis for the xz plane, and their cross product will be perpendicular to that plane

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mhm

wary lily
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the set of points t(1,0,1) where t is in R, so you could say that

lavish jewel
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no, that's wrong

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that's just one line on the xz plane

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you're thinking waaaaay too hard

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xz is spanned by (1,0,0) and (0,0,1)

wary lily
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yeah, set of points (t, 0, s) where t,s are in R

stoic pythonBOT
wary lily
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y is zero then

limber sierra
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whats the tick denote

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transpose?

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using the definition of matrix multiplication, find an explicit expression for the entry (i, j) of (ST)'

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and of T'S'

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oh

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yeah sorry, my discord was slow

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is your definition T'(f) = f \circ T for all f?

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okay then ((ST)'l, x) = (l, (ST)x) = (l, S(Tx)) = (S'l, Tx)

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can you justify each step? and can you finish the argument from there?

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and youre right that this implies the third condition with a bit of extra work

quasi frigate
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Can someone direct me on how to start this?
I have points: A(1,0,0), B(0,2,0), C(0,0,3). Find all points P so that angles: ** APB, BPC, CPA are 90 degrees**. I know that one of the P can be (0,0,0), but the rest...

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I know that cross product of these vectors must be equal to 0, but after I try to solve that I get some weird stuff

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It's just doesn't make sense for me. I can only find point (0,0,0), but the exercise says that there is another

quartz compass
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imagine these as the vertices of a rectangular prism

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draw a picture it might be more obvious

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actually what I said doesn't quite work but there's still a point kind of nearby that, so the picture will still be helpful I think

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the solution I have in mind is imagine a plane through the 3 points, then reflect the point (0,0,0) through this plane to the other side and it'll have all the same angles

wary lily
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A normal line to the plane through 0 will be perpendicular to all three lines?

quartz compass
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yep

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so you do 2 times that to get to its reflection

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that vector I mean

wary lily
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if so, we could set up an augmented matrix to solve this

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or no?

quartz compass
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whatever works

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like the person who asked the question used cross products, personally I find those to be laborious

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if you want to specify when something is perpendicular, you can look at when the dot product is 0

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the way I did it was do a single cross product to get a normal vector to the plane, then multiply it by an arbitrary scalar k. I then created two of the vectors that should have a 90 degree angle using it and took their dot product and set it to 0 then solved for k

quasi frigate
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Thanks, I never would never though about that.

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Soo

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I need to find equation of this plane that goes through points A,B,C?

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Then write equation for line that goes from (0,0,0) to the plane. After that find point that intersects with plane and solve the scalar k

quartz compass
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I never find the equation of a plane for my solution

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I just find a normal vector to that plane by taking a cross product of two vectors that are in the plane

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because this is normal to the plane and goes through the origin, I don't have to worry about the plane at all

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I go directly to saying k*that normal vector is the point P and start constructing two vectors from it that are at a 90 degree angle

quasi frigate
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Sorry I don't get that part ...and start constructing two vectors from it that are at a 90 degree angle

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I worte equation for P as [x,y,z] = t[6,3,2] , that is normal vector

quartz compass
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right

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now you have 3 possible angles to choose from

quartz compass
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so you can make AP and BP which have an angle of 90 degrees

quasi frigate
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okay give me a sec to write that down

quasi frigate
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Purple is that point on normal

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and the point P is normal vector [6,3,2] * 2 * t, right??

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or is there a way to make this simpler?

quartz compass
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you didn't listen to me

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you don't need to worry about the plane at all

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P is t<6,3,2>

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now the angle between BP and CP is 90 degrees

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what is the vector BP and what is the vector CP? @quasi frigate

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I'll help, BP is <0,2,0> - t<6,3,2>

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find CP and now take their dot product and set it equal to 0

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then you just solve for t

hearty meteor
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looks interesting

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question is for (b), I'm a little confused about how La is defined, I think I can do the rest if I understand that part

frosty vapor
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L_A just takes 4-tuples to 3-tuples

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so x is a 4-tuple

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and Ax is a 3-tuple

hearty meteor
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ah ok

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hm

frosty vapor
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so the kernel of L_A are just the 4-tuples which get sent to the zero 3-tuple

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(solve the homogeneous eqn)

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Ax=0

hearty meteor
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I don't think I'm very comfortable with using tuple as a term here

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is there another way to say it?

frosty vapor
#

ah i just mean like

#

(1,1) is a 2-tuple since it has 2 components

#

normally we say like

#

ordered pair

nocturne jewel
#

cartesian vectors w/ n entries = n-tuple

frosty vapor
#

and then for the (1,1,1) it's a triplet

#

but for 4 idk the word lol

#

quadruplet?

#

kek

hearty meteor
#

oh no I understand that

#

lmao

frosty vapor
#

i guess the other way is to say that x is an element of R^4

hearty meteor
#

the important part is that it brings down elements in R^4 to R^3?

frosty vapor
#

and Ax will be an element of R^3

#

yeah

hearty meteor
#

I don't think tuples was ever used in my lin alg class lool

#

interesting

nocturne jewel
#

Yeah Ive never heard tuples used for cartesian vectors either

frosty vapor
#

yeah i dunno what i was thinking kek

#

i never use tuple in my linear class either 😭

tame mural
#

It's in Axler

frosty vapor
#

oh lol

tame mural
#

He calls everything lists

hearty meteor
#

so really its just.. solving kernel image rank... the same way you always would

#

I do appreciate that it was defined pedantically I guess

frosty vapor
#

yeah i mean it's important to call it a different thing

#

A is a matrix but L_A is the actual transformation between the R^4 and R^3

#

A just encodes what L_A wants to do or something like that

hearty meteor
#

true

#

thanks!

frosty vapor
#

np

#

wow... my first linear algebra help

#

i am Growing 😌

wintry steppe
#

😌

#

proud of you

#

camp the channel to learn more

#

ill start asking insanely hard LA questions opencry

frosty vapor
wintry steppe
#

show that the characteristic polynomial of a linear operator T is reducible if and only if the vector space has a nontrivial proper T-invariant subspace

#

help any1???

#

(you know how to do one direction, metal)

#

baire category theorem

#

shameful

#

it's trivial

#

unless you're a constructivist

#

cool kid 😎

#

what if m = 0???

limber sierra
#

thm: an open map is a complement of a closed map

#

figuring out what complements of functions mean is left to the reader

undone sky
#

if $V=U\oplus W$ then $U\cong V/W$ but $W\cong{0_U}\oplus W\subset U\oplus W$

stoic pythonBOT
#

Uchigawa

undone sky
#

expanding on this, is it really just notational convenience or it's correct and i am missing something?

lavish jewel
#

wrt the two original vectors, yes?

#

it's the magnitude of the cross product

#

not just the cross product

#

literally the area of a parallelogram lol

#

|v x w| = |v| |w| sin theta

#

well what's the relationship between the sides of a parallelogram and its diagonals?

edgy kelp
#

How do I do this problem?

hearty meteor
#

I guess 2 is the row and 1 is the column, so take the transpose of the matrix and find that entry right

edgy kelp
#

Do I just remove the column #2 and row #1?

#

and then the determinant of the resulting matrix?

hearty meteor
#

what do you define adj A as?

edgy kelp
#

What do you mean?

hearty meteor
#

what does adj A mean

edgy kelp
#

That would be adj A

hearty meteor
#

ok

#

now take the 2,1 entry

#

look at row 2 column 1

#

thats your answer

edgy kelp
#

Hmm

hearty meteor
#

wait what

#

what is this matrix

edgy kelp
#

I saw this on stackexchange

hearty meteor
#

ok sorry my bad, I didn't know adj meant this

edgy kelp
#

Can anyone help me solve this?

half robin
#

Can someone please help me parse this? Not the entirety of it, it's the "Set of all linear dependencies of length at most r+1 on points in C" that's tripping me up

#

What exactly does that mean?

#

This is what C is, for reference.

spring pasture
quasi frigate
quasi frigate
#

Hey I need help. I have points in 3D space: A, B, C, D
I need to calculate distance between line AB and CD in three possible different ways

gritty swift
#

hey I'm trying to understand why distinct eigenvalues implies distinct/linearly independent eigenvectors, here's my reasoning
intuitively, if an eigenvector say $x_3 = c_1x_1 + c_2 x_2$ then $\lambda_3$ must scale both factors (distribute it). but if $\lambda_1 \ne \lambda_2$ then $Ax_3 = \lambda_3(c_1 x_1 + c_2 x_2) = c_1 \lambda_1 x_1 + c_2 \lambda_2 x_2$. since $\lambda_1 \ne \lambda_2 \ne \lambda_3$ this vector $x_3$ cannot be an eigenvector.

to generalize let ${x_1, \dots, x_r}$ be LI eigenvectors, now to show $x_{r+1}$ cannot be dependent

$x_{r+1} = \sum_{i=1}^r c_i x_i \implies \lambda_{r+1}x_{r+1} = \lambda_{r+1} \sum_{i=1}^r c_i x_i = \sum_{i=1}^r c_i \lambda_i x_i$

since we can't factor all $\lambda_i$ out, since they are distinct $x_{r+1}$ cannot be an eigenvector / cannot be dependent.

does this line of reasoning hold up? the factoring out part is intuitive for me but I've probably missed something, usually when I come up with "elegant" proofs they're wrong sad

stoic pythonBOT
gritty swift
#

tldr: not to be pedantic but how can i make this more rigorous? nozoomi (assuming the line of reasoning holds up)

gray dust
#

@gritty swift it's a bit of a jump from 'Ax_3=...' to 'x_3 is not an eigenvector'

#

it's easier to show it for 2 eigenvectors, then i'll leave you to extend it to any number of eigenvectors by induction

#

let $x_1,x_2$ be eigenvectors of $A$ with resp. eigenvalues $\lambda_1\ne\lambda_2$. let $c_1x_1+c_2x_2=0~(1)$. rearranging this gives $c_2x_2=-c_1x_1~(2)$. applying $A$ to (1) and using (2) gives
$$c_1\lambda_1x_1+c_2\lambda_2x_2=c_1(\lambda_1-\lambda_2)x_1=0$$
since $\lambda_1\ne\lambda_2$ and $x_1\ne0$ ($x_1$ is an eigenvector), this means $c_1=0$, and using (2) along with the fact $x_2\ne0$, this in turn means $c_2=0$. thus $\brc{x_1,x_2}$ is lin indep

stoic pythonBOT
#

RokabeJintarou

nocturne jewel
#

I asked this question yesterday and got help, but there's one thing that I'm not seeing:

If A and B are similar, then their eigenvalues have the same geometric multiplicities
The person that helped me yesterday helped get to the fact that if v was an eigenvector of A with value t, then P^-1v is an eigenvector of B with value t, but I'm still unsure how to show they have the same geometric multiplicity

lavish jewel
#

what's your def of similar matrices

#

B = P A P^-1 like usual?

#

if you let BP = PA, with Av = tv, then PAv = tPv = BPv, so Pv is an eigenvalue of B similarly to what you wrote. since P is invertible, Pv_i are unique

#

so the relationship above holds for every Av_i = t_i v_i

north steeple
#

can somebody help me with this

#

what does it mean when it says, "M33"

gray dust
#

the set of all 3x3 matrices

north steeple
#

oh so its literally just all the 3x3 matrices with a trace of 0 ?

#

thanks i wasnt familiar with that notation at the end

#

but now i realize how dumb i am

gray dust
#

W is defined as a subset of M_33, where each matrix in W has 0 trace

lavish jewel
#

what is S there, tho

gray dust
#

presumably they mean W, not S

north steeple
#

yes

lavish jewel
#

fair enough

wintry steppe
#

Hey guys imma need a lot of help today... I've finally admitted to myself that I don't know whats going on anymore and I suck at linear algebra. I do have a specific question about Vector spaces Vs subspaces VS Span though. Like in general..... I don't get the difference between a vector space and its span

#

It's even more confusing that in some cases V = S

native rampart
#

Span of a set is the smallest vector space which contains the set

wintry steppe
#

?

digital bough
#

Well the span of the standardbasis of a vector space is the vector space itself isn’t it?

wintry steppe
#

I think so

#

For R^n?

digital bough
#

Yes

#

But spanning an arbitrary set of vectors will just span a subset of R^n

wintry steppe
#

Right...

#

sorry im very new

#

trying to process

#

That makes sense...

#

Lemme check my current knowledge feel free to roast me

#

So

#

a vector space is essentially a .. infinite or non-infinite set of vectors that .... define uh.... operations on some space? Such as all possible vectors in R^2

#

Or is it that + and * closure are what defines that space

#

not that + and * are in R^2 but that they have to be closed under that to be considered a space

digital bough
#

Yeah, for subspaces it is enough to show closure under + and * operation. A vector space requires more conditions to be fulfilled though

wintry steppe
#

Oh yeah the 8 properties

#

my bad

#

Okay so .... then what is span lol

#

Vector spaces and sub spaces make sense to me

stable kindle
#

about 22.86cm

wintry steppe
#

?

#

lol

digital bough
#

A span of a set of vectors is the set of all possible linear combinations of those vectors

wintry steppe
#

Oh... so the only difference is they must be linear combinations

#

for that set

lavish jewel
#

that's not really a difference

digital bough
#

I think of span as a function that generates a set

lavish jewel
#

spaces and subspaces are closed under addition, so they contain all the linear combinations

digital bough
#

Subspace is just that set if it also fullfills those two properties you mentioned

wintry steppe
#

Oh... so span is like.. sortof another subset then?

lavish jewel
#

the span is the smallest subspace that contains all the linear combinations of a set of vectors

wintry steppe
#

So would it be wrong to say that S is a subspace of possibly both V and W in which they are just all linear combinations

#

But W could possibly contain no linear combinations , in which S would only be a subspace of V then?

nocturne jewel
lavish jewel
#

if some t_i has a set of distinct eigenvectors, those eigenvectors are still distinct when multiplied by P, and the eigenvalue is still t_i

wintry steppe
#

Thank you so much to everyone helping it really is making it more clear

nocturne jewel
#

OH

lavish jewel
#

W has to contain linear combs, otherwise it is just 0

nocturne jewel
#

so the dimension of each set is equal

lavish jewel
#

or is not closed under addition and is not a subspace

wintry steppe
lavish jewel
#

what

#

what is the W you named there

wintry steppe
#

Uhhh hold on lemme check my understanding

#

So from what I understand "linear combo's" are just of the form Ax=b and a polynomial is a form of ax^2 + bx + c

lavish jewel
#

@nocturne jewel yeah, since P is invertible/bijective

#

and why exactly are we talking about polynomials

wintry steppe
#

I literally have no idea

#

lol

digital bough
wintry steppe
#

ohhhh

lavish jewel
#

do you mean to use polynomials of finite order as an example of a vector space?

#

or where did that come from

wintry steppe
#

I think so

nocturne jewel
#

right so if t is an eigenvalue, then the t-eigenspace has a basis {v1,v2,...,vn}
then we know that P^-1 v_i is an eigenvector of B for that t-eigenspace, which means each eigenbasis has the same dimension (rough summary)

lavish jewel
#

what do you mean, you think so

wintry steppe
#

I dunno man im just studying this is all very confusing

lavish jewel
#

you're mixing a lot of stuff up

wintry steppe
#

yes i am

#

LOL

digital bough
#

ax^2 +bx + c is a vector in $\mathbb{P}_2$

wintry steppe
#

Yes in P2 ok ok

#

Poly of degree 2

digital bough
#

yeah, you said we cant have linear combos out of it?

lavish jewel
#

then a subspace would contain linear combinations of polys of that form

#

the definition of subspace hasn't changed just because it contains polys

#

it has to be closed under sum and scalar multiplicaiton

#

i.e. it contains linear combinations of those polys

wintry steppe
wintry steppe
digital bough
#

Any vector at least in finite dimensions can be represented as a linear combination

lavish jewel
#

what do you think a linear combination is

wintry steppe
nocturne jewel
lavish jewel
#

anyway, the answer is yes. a linear combination of 1, x, x^2, ..., x^n for an nth order poly, for example

digital bough
#

Every span of any basis in every finite dimensional vector space are linear combinations

wintry steppe
#

Okay.... so

#

The span is just the smallest set of... those lol

digital bough
#

eh.. i am not american. seems like span means something different then

wintry steppe
#

Forgive me senpais I am a coding major not math

nocturne jewel
#

span just means what you can reach given a set of vectors

lavish jewel
#

i'm not a math major either

nocturne jewel
#

ie the span of a set of vectors is all linear combinations of those vectors

wintry steppe
#

But isnt that just V

#

I thought V also includes all linear combinations

nocturne jewel
#

if the set is a basis of V, then yes

wintry steppe
#

REEEE i need a diagram

digital bough
#

yeah but it seem like span is a span iff it is a subspace aswell? We dont have that condition here, we just say a span of a set of vectors are just linear combinations

wintry steppe
#

LOL

lavish jewel
#

i think you'll have to start again from 0

#

a span is the smaller linear subspace that contains a set of vectors

#

the definition moshi is using is a consequence of that

wintry steppe
#

wtf is this

lavish jewel
#

that's the fundamental theorem of linear algebra in a picture

#

you're like 100 years too early to look at that

wintry steppe
#

LOL

nocturne jewel
#

V is a vector space which is a set of vectors with addition and scalar multiplication that satisfies the 8 axioms/properties
a subspace is a subset of the vectors that meet a requirement
the span of a set of a set of vectors is all the vectors in V you can reach using a linear combination
a basis of V is a set of vectors in V which are all independent and span V

wintry steppe
#

Ok so, I have notes on all this but my fundemental understanding of all of it is trash

nocturne jewel
#

pretty sure that's the summary of what was talked about?

wintry steppe
#

Ok do maybe where I am not understanding is what it fundamentally means to have a linear combination. Lemme google

nocturne jewel
#

ok so if I have a set of vectors {u,v,w}, then a linear combination of them is au+bv+cw where a,b,c and scalars of the vector space

wintry steppe
#

interseting... so vector addition essentially?

nocturne jewel
#

on steroids

wintry steppe
#

but the set itself is any possible combination of those vectors?

nocturne jewel
#

the set is just any number of vectors in V

wintry steppe
#

oh

nocturne jewel
#

could be 3 could be 100

wintry steppe
#

but

#

to say a linear combo.. meaning just any possible addition of htem

#

them

nocturne jewel
#

Yes

wintry steppe
#

ahh

nocturne jewel
#

any addition of them w/ any scalar in front of them

wintry steppe
#

i see

nocturne jewel
#

so for example, the 0 vector is always in the span of any set of vectors

#

just set all the scalars to 0

wintry steppe
#

is there a similar linear multiplication combo

#

is that what its talking about * closure

nocturne jewel
#
  • closure is scalar multiplication
wintry steppe
#

oh

#

right no

#

duh

nocturne jewel
#

so when we define a vector space, we usually say "V is a K-Vector space", where K is the scalar field

wintry steppe
#

I guess im trying to say

nocturne jewel
#

(notation may vary, some use F instead of K)

wintry steppe
#

is there a set of vectors {u,v,w}, combination of them is aubvcw where a,b,c and scalars of the vector space

#

Multiplied

nocturne jewel
#

No

wintry steppe
#

or subtracted for that matter

nocturne jewel
#

subtraction is just addition

#

the scalar is negative

wintry steppe
#

true

lavish jewel
#

should've been added up there, and the scalars are not in the vector space

wintry steppe
#

Why is there not a multiplication of vectors in the vector space

nocturne jewel
#

That's beyond my scope to give an exact answer lol

wintry steppe
native rampart
wintry steppe
#

dot method or whatever

nocturne jewel
#

Oh true, the set of polynomials of bounded degree means multiplying 2 vectors means you get a degree higher

wintry steppe
#

I think I get the just of this now, its starting to come together

nocturne jewel
#

$V=\mathbb{R}[t]_{\leq 3}$ then $t^2\cdot t^3 =t^5$ which isnt in V

stoic pythonBOT
#

moshill1

wintry steppe
#

So you're saying this would just result in a higher degree polynomial

nocturne jewel
#

no cause those are cartesian vectors not polynomials

wintry steppe
#

reeee

#

but if you did the dot product on any vectors in the vector space i mean

nocturne jewel
#

then you'd need to introduce an inner product

wintry steppe
#

It could be any degree then right?

nocturne jewel
#

then the dot product is an inner product

wintry steppe
#

Whats an inner product

#

lol

#

sorry I sound so dumb rn

nocturne jewel
#

There's my notes on IP's

native rampart
#

See finite dimensional linear algebras

wintry steppe
#

Hmmm yes, I think this is getting to advanced for a basic linear algebra class but. I get the jist so far. So you have V, W, and S which W and S are just subsets, S specifically being linear combinations. So , if it's linearly dependent then... a1v1 + a2v2... = 0

#

and if its independent... every scalar... is 0?

#

nah

#

cant be right

#

My notes are trash

nocturne jewel
#

if a1v1+a2v2+...+anvn=0 only when a1=a2=...=an=0, then the vectors are independent

wintry steppe
#

so the scalars are 0?

nocturne jewel
#

Yes

wintry steppe
#

wouldn't that just make every vector 0

nocturne jewel
#

Yep

wintry steppe
#

...........

nocturne jewel
#

If making all the scalars 0 is the only way to make the linear combination = 0, then they are independent vectors

wintry steppe
#

so thats the only possible way to have a vector space that's not linearly dependent

nocturne jewel
#

Independence: If the only way the linear combination is 0 if making the scalars all 0, then they are indepdendent
If there are scalars which are not all 0 and the linear combination is 0, then they are dependent

wintry steppe
#

Oh right cause both are actually 0

#

so the difference is the value of the scalars

#

if its 0 or not

#

all 0

#

my bad

digital bough
#

consider R^2

#

can you construct all vectors in R^2 with two parallel vectors?

wintry steppe
#

wait lemme think

digital bough
#

Well, if you add two vectors you get a new vector

#

however if you add two paralell vectors you cant change the direction of the resulting vector right?

wintry steppe
#

Yeah

digital bough
#

In other words you definitely cant write all vectors in R^2 as linear combinations of two parallel vectors

#

since two parallel vectors are dependent of each other

wintry steppe
#

hmmm

#

I see

digital bough
#

Consider the standard basis in $R^3$ which are basically unit vector of each axis in the room.
$e_1 = (1,0,0)$, $e_2 = (0,1,0)$ , $e_3 = (0,0,1)$

You can construct any vector in $R^3$ by adding these vectors after scaling them. In other words every vector in $R^3$ can be written as a linear combination of the standardbasis $\underline{e}$ like the following:

$$v = \lambda_{1}e_{1} + \lambda_{2}e_2 + \lambda_{3}e_3$$
$$v= \lambda_1\begin{pmatrix}1\0\0\end{pmatrix} +
\lambda_{2}\begin{pmatrix}0\1\0\end{pmatrix} +
\lambda_{3}\begin{pmatrix}0\0\1\end{pmatrix}$$
$$ v= (e_1 , e_2 , e_3) \begin{pmatrix}\lambda_{1} \ \lambda_{2} \\lambda_{3}\end{pmatrix}$$
$$v = \underline{e}\begin{pmatrix}\lambda_{1} \ \lambda_{2} \\lambda_{3}\end{pmatrix}$$

stoic pythonBOT
digital bough
#

where the lambdas are any real number

wintry steppe
#

okok

#

Right so it depends on the value of the scalar

#

otherwise if its just 0 its an independent vector. Just one of them

digital bough
#

yeah, each scalar here is also the coordinate of the vector

wintry steppe
#

well actually becomes 0

digital bough
#

$$\begin{pmatrix}\lambda_{1} \ \lambda_{2} \\lambda_{3}\end{pmatrix}$$
Is the coefficient matrix or the coordinates of the cartesian vector

stoic pythonBOT
wintry steppe
#

coordinates?

#

wait no

#

its each lambda

#

which contain coordinates

#

I dunno

#

Im dead

#

LOL

digital bough
#

yeah, in a room you have xyz coordinates right, so each point in the room is a tuple
$(\lambda_{1}, \lambda_{2}, \lambda_{3})$

stoic pythonBOT
wintry steppe
#

Oh right

digital bough
#

each vector in the room is basically just any point in the room

wintry steppe
#

true

digital bough
#

and each point is represented as a tuple

wintry steppe
#

ok, so when you scale that .... point

#

is what you're getting at

#

gives you another point

#

based on the scalar value

digital bough
#

yep

wintry steppe
#

but if its 0 isnt that just the origin

#

( 0 ,0 , 0 ) = lambda 1

digital bough
#

it is only the origin if
all three coefficients are 0

#

lambda 1 doesnt not have to equal lambda 2

#

you can select any arbitrary coefficient

wintry steppe
#

oops

digital bough
#

no

wintry steppe
#

wut

#

I thought thats what we said earlier

digital bough
#

It is linearly independent if all coeffiecient being zero is the only way of achieving the origin

wintry steppe
#

? isnt that the only way

digital bough
#

it is

#

for the standard basis

wintry steppe
#

.... and dependent otherwise

#

for any e value here mutliplied by each tuple

#

which e is the scalar

digital bough
#

Well consider the following two vectors in R^3
(2,0,0)
(4,0,0)

Are they linear independent?

wintry steppe
#

No?

digital bough
#

correct since i can construct (4,0,0) by scaling the first

#

in other words
$\lambda_{1} = \lambda_{2} =\lambda_{3} =0$ is not the unique solution

stoic pythonBOT
wintry steppe
#

So its only independent if its the origin , since scaling an origin is just 0 and cannot produce another solution?

digital bough
#

no, it is independent if and only if the only way you can scale a vector to the origin is by setting all scalar to 0

wintry steppe
#

no wait i worded that bad

#

its only independent if you are scaling by 0 OR if its the origin

#

oh

#

math sure loves to make things confusing

#

so we have to make each scalar become 0 to get the 3 "tuples" of ( 0 ,0, 0) is what you're saying

#

which is how you get the origin

#

but its not independent because of the origin. Its how you get ther

#

there

wintry steppe
#

LOL

#

SO, the whole reason I wanted to make sure I understood this part is because in my notes the basis is ... essentially vectors in V, that both span V ( meaning they have to be linear combinations ) , and are linearly independent... ( meaning those vectors when multiplied by scalars of 0 must be the only way to get to the origin) ?

lavish jewel
#

you still don't understand what a linear combination is

#

you will have to stop trying to put the math into your own words, because you are doing that wrong, and really read and understand it

wintry steppe
#

Its not like i'm here trying to get help with homework cause im lazy and dont want to try. I'm actually trying to learn and understand these concepts. Especially coming from a different background and only taking advanced math for about 2ish years. I'm trying to put it into my own words to better understand it because mathematics uses a lot of jargon.

nocturne jewel
#

Putting it into your own words is fine, but when those words are wrong then it's a problem

wintry steppe
#

Right, i'm trying my best to make sure i'm remembering your definitions you gave me

nocturne jewel
#

find L1 and L2 in vector form first

wintry steppe
#

Was there something wrong with this Edd I thought this was a good summary of what I just learned. Just point out where its upsetting you. SO, the whole reason I wanted to make sure I understood this part is because in my notes the basis is ... essentially vectors in V, that both span V ( meaning they have to be linear combinations ) , and are linearly independent... ( meaning those vectors when multiplied by scalars of 0 must be the only way to get to the origin) ?

nocturne jewel
#

yes, so are they parallel or not?

#

Yep

wintry steppe
#

I was just more so upset he's saying im not trying to understand it, its not a big deal i just wanted him to know I am trying

nocturne jewel
#

as long as the position vector of 1 isnt on 2 and vice versa, then they're parallel and different

wintry steppe
#

Lol well yeah you learn over time

#

You cant just try harder and suddenly understand it

#

LOl

#

I'm going to do practice problems later , but I was getting a better understanding for now

digital bough
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Consider
v =(2,0,0)
u =(4,0,0)

The linear combination of these two
$\lambda{1}v + \lambda{2}u$
I wanna check if they are linear independent.
They arent, because i can achieve the origin by setting $\lambda_{2} = -\frac{1}{2}$ and $\lambda_{1} =1$
$$\lambda_{1}v + \lambda_{2}u$$
$$\lambda_{1}(2,0,0)+ \lambda_{2}(4,0,0)$$
$$(2,0,0)- \frac{1}{2}(4,0,0) = (2,0,0) + (-2,0,0) = (0,0,0)$$
@wintry steppe

stoic pythonBOT
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rts
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

digital bough
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Home page: https://www.3blue1brown.com/
The fundamental vector concepts of span, linear combinations, linear dependence, and bases all center on one surprisingly important operation: Scaling several vectors and adding them together.

Full series: http://3b1b.co/eola

Future series like this are funded by the community, through Patreon, where sup...

β–Ά Play video
wintry steppe
digital bough
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check out that video i posted

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it explains it perfectly

wintry steppe
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Eh , he doesn't go into formal definition really

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where I am confused at

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was still a good video though, love the visuals

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Thank you

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I mean I learned way more from you guys then that video

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There are big limitations to short-form videos

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haha

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Also what you just wrote is a way better way of writing what was in my brain that I was trying to say. I just wrote it like garbage. So thank you

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I will re-watch it , and try more practice problems. If yall dont mind I have like 2 more formal definitions that are still confusing

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anyone is welcome to answer

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also, I will say it rn, excuse my garbage math communication skills LOL

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So dimension is just simply the number of vectors in a basis then, and thats it?

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Seems to simple

digital bough
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that is it

wintry steppe
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thank god

digital bough
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for finite dimension

wintry steppe
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BOI

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lol

digital bough
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i have no idea about infinitely generated vector spaces

wintry steppe
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would it ... just be n then

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lol

digital bough
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Yeah, R^n is the set of all n-tuples, each tuple in the set represent a vector or rather a point. The basis of R^n is a set of n vectors

wintry steppe
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Makes sense and the dim of an empty set is just 0

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the empty set isn't a vector space

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but {0} is

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and it has dim 0

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thats what i meant

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lol

digital bough
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thanks terra, i didnt know

wintry steppe
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yeah come on dude

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I did give a disclaimer lol

digital bough
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i actually didnt know tbh

wintry steppe
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because we say the basis of {0} is {} (think about this)

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I'm looking at my notes and see dimV{0} = 0

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yup

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dimension = number of elements in a basis, so if you have no elements in your basis...

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yes

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I should have said so the dimension of an empty basis

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my bad

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So , homogeneous systems are just Ax = 0 , which lead to weird problems with finding a basis for R ^n?

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Ax=b , b!=0 is not a subspace of R^n which makes it non-homogeneous

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and easier to find a basis..... of

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I guess

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And finally they mention Iso morphism and Ranks

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and good resources for those?

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I didn't check if 3blue1brown had anything on that yet

digital bough
wintry steppe
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I have no idea, thats what the book said

digital bough
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ah there you go

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set of all solutions was left out so i was confused

wintry steppe
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sorry lol

digital bough
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nah nothing to be sorry about. That was the only way to interpret it actually i was just dumb since im an ESL

wintry steppe
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Ah , whats an ESL

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lol

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You helped a ton already anyway

nocturne jewel
wintry steppe
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Ah yea, makes sense

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Doesn't make you dumb its just harder to understand

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Actual makes you smarter imo because you can understand concepts in multiple ways

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help needed on highlted part

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Oh god i gate cofactors

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The only way I know how to do it takes literally forever

ancient crane
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I’m a bit confused about this guys explanation of what’s going on with Fourier series. So I feel rather lost and was wondering if any one fot some good material or a nice explanation. So he presents it as you have a 2d x y coordinate system and then u put some vector f in there. The thing I’m confused about to start with is that does he mean vector d as a function vector where it’s inifinite dimensional or does he mean something where the x coordinate it the input and y is the output like in a graph? And then he talks about how the Fourier coefficients are really just the inner product of this vector f with some other coordinate system than x y. Which I assume is cos sin in hilberr space? And even if I accept this I don’t quite see why the cos and sin terms are approximations that get better and better with more terms. So in conclusion I think I need to take a step back and get some good learning material

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Hope this is the correct channel

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I don’t feel like the notation where the f vector is a function vector with infinite columns (well one for each point) makes sense here since they’re talking about a set of 2d spaces which would require infinite it to be even but I don’t quite understand how the first notion with x input and y output offers an explanation to how and why it works? And how would it make sense to take an inner product of f to cos and sin. So in this context it’s a 2 column infinite row vector of x y coordinate that’s supposed to be translated to a cos sin infinite row vector? And most importantly how they can find the best way to scale this cos and sin values to come as close as possible to f

edgy kelp
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Can anyone help me with this one?

nocturne jewel
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what formula relates adjoint, inverse, and det of a matrix

edgy kelp
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@nocturne jewel my initial guess right now is -4 * -5

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since inverse = adj/det

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if I solve for adj

nocturne jewel
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$A^{-1} = \frac{adj(A)}{|A|}$

edgy kelp
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inverse * det

stoic pythonBOT
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moshill1

edgy kelp
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So I was right?

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If I set for |A|

nocturne jewel
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yes

edgy kelp
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I'm thinking this one is C

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cause distribute?

nocturne jewel
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poorly worded question

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also is it a test?

edgy kelp
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Nah this is a practice study guide for my midterm next week

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Just trying to get some stuff in

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If I remember correctly I think the property of C is valid

gray dust
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@edgy kelp this asks what's true for all u,v,c and in an arbitrary vector space, and yes C is the only one by definition of vector space

wintry steppe
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if there is a constant (for ex. the 2 in 2+3s) within a set, will it never contain the zero vector?

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or do i have to create a set
[0 2 0 0] + s[1 3 2 3] + t[-3 0 1 0] like this and see if there are any linear combinations of s and t that equal [0 -2 0 0]?

sharp idol
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@wintry steppe the only possible way this could be a 0 vector is if 3s=0. However, if 3s=0, then 2+3s=2, so there is no 0 vector.

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If there is a row in which s and t are by itself, then your claim holds.

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So for $W=\begin{bmatrix} a_1s+a_2t\k+a_3s\a_5t+a_6s\a_7s \end{bmatrix}$. Regardless of the constant, this should not have a zero vector.

stoic pythonBOT
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dackid

wintry steppe
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gotcha

hearty meteor
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Let V and W be finite dimensional vector spaces. Let $T : V \rightarrow W$ be a linear transformation. Let $T^{t} : W^{v} \rightarrow V^{v}$ denote the dual linear transformation. Prove that $rank(T) = rank(T^{t}).$

stoic pythonBOT
hearty meteor
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im so uncomfortable with dual spaces lmao

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rank nullity thm huh? so I should prob take an element in ker(T^t) then.. show its in the image of T?

wintry steppe
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pick bases and recall that row rank = column rank and that transpose of linear map corresponds to matrix transpose in coordinates opencry

hearty meteor
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row rank of A = column rank of A^t? where T represents matrix A and T^t A^t

wintry steppe
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it's a legitimate way to do the problem, you can prove that row rank = column rank without using the fact that rank(T) = rank(T transpose) for linear maps

wintry steppe
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always was

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where's fadey when you need him

hearty meteor
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ok thanks I'll think about what you said a bit more SCGwave

wintry steppe
hearty meteor
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hm

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its not obvious to me how to but I'll give it some thought

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appreciated duo_bird

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oooh

wintry steppe
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it's not entirely obvious to me either what the isomorphism should be, but if you can avoid picking a basis, you should

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(maybe this is one of those things you need finite-dimensionality for?)

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(try checking infinite-dimensional cases and see if it breaks down, thus necessitating the use of a basis)

hearty meteor
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yeah I think so, so far in my class we don't know how to deal with anything infinite lmao

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ooooh true

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thanks guys you're very helpful :')) I understand the question a lot better

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I can see rank nullity theorem is prob gonna be what closes up the proof

wintry steppe
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i imagine it is something you need finite dimensionality for, since without making (non canonical) identifications you can't quite relate $${ \varphi\circ T : \varphi \in W^* }$$ and $${Tv : v \in V}$$

stoic pythonBOT
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(T*Terra, dqⁱ ∧ dpᡒ)

hearty meteor
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OH

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OFC

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dual spaces man

wintry steppe
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$$T^t(W^)={T^t\varphi:\varphi\in W^} = {\varphi\circ T : \varphi\in W^*}$$

stoic pythonBOT
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(T*Terra, dqⁱ ∧ dpᡒ)

hearty meteor
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i mean you facepalm but this isn't evident to me :'))

wintry steppe
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this is just a chain of definitions

hearty meteor
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same

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oh boy

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gotta love bad notation

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like when you talk about sequences of sequences converging to a sequence in analysis

bitter shuttle
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im stuck

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is there any formula to do this????

nocturne jewel
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you can get 3 equations in terms of scalars for a,b,c and solve the system

bitter shuttle
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like???

dire thunder
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d = xa+yb+zc

bitter shuttle
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yeah they give very different answers

brisk fable
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Is this wrong?

nocturne jewel
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yes

torpid portal
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whaddya reckon -32-12 is

brisk fable
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is this not the correct work?

torpid portal
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no it is not

brisk fable
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what am I suppose to do?

torpid portal
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how did you get +4*3 in the first line

brisk fable
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I was following my notebook

torpid portal
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second line +(-1*3) is also wrong

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Well, you're following your notebook wrong or your notebook is wrong

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You should be adding the 4*-3 in the first line

brisk fable
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why -3?

bitter shuttle
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i think it should always be a row x column

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not the other way around

torpid portal
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from the second entry in the second matrix

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you should multiply the red together and the blue together then add the red and blue

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to get the first entry in your result

brisk fable
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oh

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no

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I see

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i forgot the sign

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in my work

torpid portal
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You forgot the sign in the second entry too lol

brisk fable
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i know

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i forgot the sign in my work paper

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i didn't look back

torpid portal
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ah that makes sense lol

brisk fable
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lmao I even posted it and didn't notice

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thanks for the help

torpid portal
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no worries mate

brisk fable
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i thought i was going insane

granite kraken
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Can someone explain the first one so I can try the second myself? Thanks a lot. I'm completely stuck

tame mural
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If both of those vectors, [1 1 1] and [2 3 4] are in the nullspace

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Then [1 2 3] is just a linear combination of the two

granite kraken
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How do we know both are in null space?

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Oh wait! If we let (1,1,1)=B and (2,3,4)=C and AC-AB=0 since AB=AC and since AC-AB=0 we say A(C-B)=0 and since C-B is the given vector, we can say true?

gray dust
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@tame mural those vectors aren't in ker(A)