#linear-algebra
2 messages Β· Page 160 of 1
Yes
or with tr(I) = n, i guess it really is unique
that's cute

very nice, i didn't know this
@wintry steppe traceless matrices form a Lie algebra , right? It looks like it when I was studying a bit
yes, i think that the traceless matrices are the lie algebra of the lie group SL(n) (overkill answer but why not lmao)
in the 2x2 case, the subspace of skew symmetric matrices is one dimensional, meaning QQ' is some scalar multiple of I for any skew symmetric matrices Q and Q'. Then... multiplying some skew symmetric matirx Q' on both sides of A=QS gives us Q'A=S' which implies that the product of a matrix with a zero trace with a skew symmetric matrix always gives a symmetric matrix. is this just a wonderful result of 2 dimensions making things beautiful or does this generalize in any meaningful way?
non overkill answer: the commutator AB - BA always has trace zero, and is bilinear, alternating, and satisfies the jacobi identity (long computation), so yes
well id write down the jacobi identity but im on my phone so it would be crappy
the lie group answer should be taken as more of a fun fact if you don't know that stuff
no problem
sorry for burying, you can repost if you'd like
ye np 
in the 2x2 case, the subspace of skew symmetric matrices is one dimensional, meaning QQ' is some scalar multiple of I for any skew symmetric matrices Q and Q'. Then... multiplying some skew symmetric matirx Q' on both sides of A=QS gives us Q'A=S' which implies that the product of a matrix with a zero trace with a skew symmetric matrix always gives a symmetric matrix. is this just a wonderful result of 2 dimensions making things beautiful or does this generalize in any meaningful way?
tl;dr: if A is a 2x2 with a trace of zero and Q is skew symmetric then QA is symmetric. does that generalize?
Is it possible to discover a solution for roots of polynomials for degrees higher than 5 for a specific degree?
what do you mean by 'discover'?
I mean, could there be a formula to find the roots of polynomials for a <specific> degree that's higher than 5?
@hollow finch I did think about it , but I have not come at a solution yet , I thought that we have A as an nXn matrix of trace 0, and Q as a skew symmetric matrix of order also nXn , so we know the trace 0 matrices can be written like A = BC - CB, for some nX n matrices B and C. I proved this a month ago, it is a bit long, (QA)* = (Q(BC-CB))* = (BC-CB)* Q* = ( (BC)* - (CB)* ) Q* = ( (CB)* - (BC)* ) Q now if QA is symmetric QA = (QA)* => Q(BC-CB) = ( (CB)* - (BC)* ) Q
for this to happen we need to see first if ( (CB)* - (BC)* ) Q is commutative ? also, CB and BC must be skew symmetric for this to hold, but is this always true ?
another thing I did, was I took two matrices X and Y say , of same order , and Y is skew symmetric, so for XY to be symmetric , (XY) = (XY)* = -YX* => Y(X+ X*) =0 which means either Y=0 i.e. a 0 matrix , or X+ X * = 0 which is X = -X* i.e. X is skew symmetric
similar to what I did above, Y is not 0 for sure, so X is skew symmetric for it to work which meaning (BC- CB) must be skew symmetric, is it always the case?
this is all what I worked and thought, if I see anything more, I will add it up
Hello I got a question: I got a 4x4 martix A, which rank is 4, so each column is linear independent. Now I need to find a invertable sub matrix of A of max. size. I know that the rank of a matrix is the max. size of an invertable submatrix with max. size. So is now matrix A already a submatrix or does A do not have a invertable submatrix of max. size? I would say it's the first statement, but I am not sure about it
thanks for the confirmation
i dont get the part
where
it says
"at most dimRangeT - 1 non zero vectors in Tv1 .... Tvn"
follows from the definition of rank of matrix / dim (Range(T))
Hi I have a question about linear transformations. Suppose T: V--->W is a linear transformation between two vector spaces with basis B and C respectively. Now the matrix of the linear transformation is the matrix A that satisfies [Av_B]= [Tv]_C. My question is suppose instead we just calculated Tv (without changing the basis to C) what does that represent?
...it represents Tv in W? i'm not sure what you're asking
or maybe you could say it's the unique element of W corresponding to the vector Av_B under the isomorphism determined by the basis C (but that's what you wrote, hmm) (i'll elaborate on this if you want)
Yes, right but what is Tv in W?
without knowing what W is (and what V and T are) it's hard to say more than just "image of v under T"
yeah I think conceptually we could say that [Tv]_C is the image of v under T wrt C but the interpretation I have this is the "correctly transformed" vector in W by T
could you elaborate on what you mean by "correctly transformed?"
Suppose T is a dilation then in my head the "right" (natural) way to properly dilate v in W is given by [Tv]_C
You could also say that I'm asking why is the definition of the matrix given as above instead of the one representing [Tv]
Like what's the intuitive reason
hi, can someone help me with a math question
the answer is 7, provide more details next time
@remote gorge [Av_B]= [Tv]_C is wrong, A actually satisfies [Tx]_C=A[x]_B forall x in V
hard to know wym intuition but you can read the eqn as: once i fix bases B of V & C of W, i can use A to blindly plug some x into T. i first get the coords of x wrt B, [x]_B, then left multiply by A, and i get the coords of Tx wrt C, [Tx]_C. then to get Tx i take a linear combo of the vectors in C with coefficients given by [Tx]_C. compactly the process is convert x to B-coords, transform by T (represented by A), then convert Tx away from C-coords
Yeah actually that's what I intended by my notation A multiplied by the representation of x in terms of B.
hard to know wym intuition
I'm not sure how to communicate this but what I meant why is using the definition of A defined that way [Tx]_C=A[x]_B more useful than defining A satisfying [Tx]=A[x]_B.
@remote gorge that's the same eqn, also i feel you ignored the entirety of my msg explaining how we can read the eqn which also gives a sense of why it's natural to define A that way
@gray dust I think I understand what you mean. You're basically saying what this diagram in my book is saying:
that's the same eqn,
How is this the same equation? The second one is defined in terms of Tx not written in terms of the basis C
not exactly the same as the book
once i fix bases B of V & C of W, i can use A to blindly plug some x into T. i first get the coords of x wrt B, [x]_B, then left multiply by A, and i get the coords of Tx wrt C, [Tx]_C. then to get Tx i take a linear combo of the vectors in C with coefficients given by [Tx]_C. compactly the process is convert x to B-coords, transform by T (represented by A), then convert Tx away from C-coords
in the book this process matches the path that goes right, down, then the last step is converting Tu away from C-coords, the opposite of 'writing Tu in C'
so this path uses A to compute Tu rather than jumping straight from u to Tu
Ok so the bottom arrow is flipped in your explanation. But could you explain why the equation [Tx]_C = A[x]_B is the same as Tx = A[x]_B because in my head those two equation would lead to a different matrix A (unless B=C).
they're not, eqn 2 doesn't make sense to say
ok is that because it's not possible to find such a matrix A or because finding such matrix has no real usefulness?
it's not about A. it's comparing different object types which doesn't make sense
Tx is a vector in W, A[x]_B is a tall matrix
Sorry is it because of the notation I used? Would [Tx] = A[x]_B make more sense? Surely I can see a vector represented as a "tall matrix"?
doesn't help. vectors & tall matrices generally aren't the same object type (really the object type of a vector depends on the context of the vector space we look at), so equality between them makes no sense
Thanks for the explanation!
Can somebody check this simple calculation of a matrix determinant?
inb4 its a 10x10 matrix
what's the original matrix?
Sorry, the equation is lower
in one line
det (3j * A) is the start
I know that when you calculating determinant of a: matrix times a number, you need to also multiply by a unit matrix, idk if I did that correct
Tv1 = (1,....0) Tv2 = (1, ..., 0) ... Tvn = (1,...,0)
Does this kinda transformation work?
im kinda confusion :/
What is that symbol at the beginning of the 2nd line? T is in ...
what symbol
before the (V, W) bracket
okay, I just started linear algebra
you start with determinants :o ?
I mean, I recently started studying matrices and this stuff, I'm on 1st semester uni
Thanks, there's a lot of material to process since I have two mathematical subjects. But forums/servers like this keeps me going
Sorry, I've kinda spammed your question. You might want to repost it
nw lol
well you don't know that you can write the elements of W like this so you may want to be more careful
even then you are given the linear transformation T and basis v_1, ..., vn, so you can't just say that Tv_1, ..., Tv_n are all the same thing
my suggestion is the following
if T is not the zero operator then some Tv_i is nonzero, now ||extend that to a basis of W|| (you might need to be careful with some basis ordering stuff here, i think)
and if T is the zero operator well
whats zero operator
the thing that sends everything in V to the zero element of W
ok
if T is the zero operator then there isn't much to prove since every matrix of T will just be the zero matrix
ye
but if not then i think you can go off of what i recommended
ah, ah, i might have been a bit misleading
instead of splitting into two cases with T being the zero operator or not, you should split into the cases of Tv_1 being zero or nonzero
@thorny hemlock
that's to deal with the basis ordering nonsense, because M(T) is taken wrt the ordering (v1, ..., vn)
well you need a basis of the domain and a basis of the codomain to calculate a matrix rep
i dont see where they used standard basis of F^3
$$T(1,0) = 1 e_1 + 2 e_2 + 7 e_3$$ so the first column of $\mathcal{M}(T)$ is $$\begin{pmatrix}1 \ 2 \ 7 \end{pmatrix},$$ where here $e_1 = (1,0,0),e_2=(0,1,0),e_3=(0,0,1)$.
TTerra
that is just off of the definition of M(T)
same reasoning for the second column
ye
In the case of $F^1$, if we have the matrix product $[1][2]$, is that the same as the dot product $[1] β [2]$?
meow
The first one would be a matrix,The second would be a scalar
Take matrices A and B,if Rows of A are labelled as r_1,r_2...r_n and columns of B are labelled as c_1,c_2...c_n, The element in ij position of AB is dot product of r_i and c_j
Hey guys, I'm trying to solve a multi DOF damped system. I've always been a bit confused why damped systems can't be solved using the following approach? Is there something that I've done wrong here? Is it true that because [C] is not symmetrical then it can't have distinct eigenvalues / eigenvectors, making it not possible to diagonalize? But even if that's true, e^[A]t can still be found without diagonalizing, right?
what does M is an isomorphism mean?
we can represent a linear map as the matrix and an inverse of it exists?
Well,you can represent any linear map as a matrix
every linear map has a matrix form and vice versa
It means your linear map has an inverse

So basically just representing the linear map as a matrix and proving that its invertable and linear
says Tvk = 0 for k= 1, ....,n
am aware the theorem of injective if and only if kernel = {0}
but
its mapping multiple different vectors to same vector in codomainspace??
<@&286206848099549185>

its mapping multiple different vectors to same vector in codomainspace??
why do u think that ?

idk
Tvk = 0 for k = 1... n
sooo
Tv1 = 0
Tv2 = 0
Tvn = 0
@shy atlas

so v1 .. vn \in kernel ???
but ur vectors in this case are linear transformations from V to W
and they're saying no two such linear maps will have the same matrix
yeah but ur not proving M is an injection from V to something, are you ?
are we not?
3 vector spaces?

ye
mhmm

Can smb help me calculating rank of matrix A? I'm stuck
just do gaussian elimination until to obtain RE form or RRE form , to see the number of linearly independent rows
it is the most convenient way when you can't see clearly
@quasi frigate
@shy atlas the dimrange of M equals the dimension of L(V,W) right
dim( range M) = dim F^{m * n}
cuz yknow F^{m * n} is the codomain of M
but becuz M is a bijection F^{m * n} is the range
oof nvm dim(L(V, W)) = dim(F^{m * n}) so its ok anyways

@quasi frigate do you know how to do gaussian elimination ?
I'm reading about it on wiki
I also used an online calculator with steps, and I don't understand the last step in it
I don't get it, why the rank is 2
Yea sorry, I get it now
online calculators use different methods to find the solution quickly
So if there are rows filled with zeros, I must don't care about them?
is hom the same thing as a dual space?
ohm?
nvm
for a vector space V over field F, Hom(V, F) = V* where V* is the dual space of V. Is this what you want to know? @fallen maple
not gonna lie, Gaussian elimination takes a lot of time, and it's not that intuitive for me, but It worked
is there any other method that you use?
yes, thank you very much
Tv_i are vectors for which u can use the 3.64 equality again
unless I miss context
more context.
this should probably say M(Tv_k) in
-last sentence before the blue box
-last part of the blue box
since the columns of M(T) are supposed to be the m by 1 matrices of the Tv_k's wrt (w_1, ..., w_m). even worse, the proof of 3.69 that @Yes#0553 posted supports this
axler....
some part of me imagines this typo wouldn't be present in the second (read: good) version of πͺ
@quasi frigate there maybe. I usually use gaussian elimination only, it's mostly the best and efficient way. Other ways involve determinants but determinants can only be of square matrices, there is also one that can be used total number of non-zero eigenvalues of a matrix is equal to the rank of that matrix, you will have to find eigenvalues, what if the eigenvalues are complex , then everything goes down the drain, so direct gaussian elimination is still easier.
Thanks, I've been calculating several examples and it seems a lot easier now
Use an online calculator @quasi frigate
Yea, I've been using it as well, but I cannot use one on exam day
Is exam in class?
Practice 3 by 3 matrix questions like the hard ones. Maybe do one 4 by 4. Then you should be good @quasi frigate
online, but still I don't want to rely on calculators all the time
Yes, practise is the key to success
Gotcha but if itβs online why not take advantage of it. But I get what you are saying
What is typically taught in 2nd term of 1st year LinAl?
here's what mine did (replace primary decomposition theorem with diagonalization, though)
A theoretical approach to real and complex inner product spaces, isometries, orthogonal and unitary matrices and transformations. The adjoint. Hermitian and symmetric transformations. Spectral theorem for symmetric and normal transformations. Polar representation theorem. Primary decomposition theorem. Rational and Jordan canonical forms. Additional topics including dual spaces, quotient spaces, bilinear forms, quadratic surfaces, multilinear algebra.
good to know im only term 1
because (17, 20) + U is how you write a coset
which instance of "(17, 20) + U" in the example are you referring to
ok
what about 1st term?
ok thanks
why did they need to take the transpose
couldnt they have just rref A and B and seen that they were equal
@thorny hemlock
A theoretical approach to: vector spaces over arbitrary fields, including C and Z_p. Subspaces, bases and dimension. Linear transformations, matrices, change of basis, similarity, determinants. Polynomials over a field (including unique factorization, resultants). Eigenvalues, eigenvectors, characteristic polynomial, diagonalization. Minimal polynomial, Cayley-Hamilton theorem.
the course was slow as fuck though so we only got up to determinants LOL
unique factorization of polynomials, diagonalization, CH, and minimal polynomials all came in LA2
roughly 4 months, one week break about halfway through, where the last 2 and a half weeks or so are examinations (no classes)
it's really more like 3 months
also @acoustic path this buried your post a bit, sorry, so you can repost if you'd like
na its fine
its kinda basic, would you be able to help?
like it just seems weird to take the transpose
what book is that ?
lol 3000 solved problems in linear algebra

same rref implies that the row spaces are equal (because you perform row operations to get there, which preserve the row space), not necessarily the column spaces, so they had to take the transposes
no problem
oh.....OH!!! hawt damn.
i just looked in the errata, and yeah, you're right: https://linear.axler.net/LADRErrataThird.html
@thorny hemlock might be interested to know there's a typo in our book (3rd edition)
TYVM TTerra
π
@wintry steppe that's really slow we covered diagonalization over complex vector spaces, jordan form , a bit of determinants and little about tensors too
I am talking of the first semester
But that's good, I am also eager to study functional analysis, have always liked dabbling with functional equations

take note that's only the first semester
the second semester, which i posted waaaay above, was a bit more reasonable i feel

yeah, it is

honestly most of the linear algebra i actually use i picked up from other things
i don't think i appreciated most of my first year linear algebra class at the time
tfw low mathematical maturity
maybe, but it was enjoyable for me, we had such good homework questions way more to think and do than axler questions
axler... 
well i also did have a bit of a problem with attending lectures and studying during that semester
we will be doing axler this year, no freidberg. But I will go over that too, Friedberg is good
wait, kanishk, you're in first year? or are you gonna be in uni next year
yes, I am in first year
i have lost track of time
the last time we talked you were going into first year i think 
yeah
there are like a million practice problems on the course website i linked, definitely check em out
yeah, sure . Thanks
what Tterra gave same
@acoustic path they used elementary row operations on the matrix which affect the column space , thatswhy they took the transpose. If you don't want to take transpose, you can do elementary column operations
something something row operations preserving "row space" 
thanks for telling me TTerra , I wrote that incorrectly before
i can't recall the last time i unironically row reduced a matrix 
probably in my ODEs class
or maybe once during a manifolds problem about finding a tangent basis
Row reduction is useful for solving linear equations
is it now 
So, probably you won't see them, unless you do engineering or applied math
Gaussian elimination is computationally more efficient than using cramer's rule
cramer's rule has a limitation too, it can be only used to solve when you have the same number of unknowns as the number of equations
more than 3 equations, I have rarely seen anyone using cramer
In engineering, row reduction is really useful , especially in circuit analysis
i used cramer's rule a few times in my smooth manifolds class to show smoothness 
ah yes
inversion in GL is smooth
because the entries of the inverse matrix are rational functions of the original entries or something

i dont understand why there are two ways to achieve rotation.
- multiply by a rotation matrix
- transpose and reverse the matrix
1 2 3 7 8 9 7 4 1
4 5 6 => 4 5 6 => 8 5 2
7 8 9 1 2 3 9 6 3
first reverse up to down, then swap the symmetry
isn't that a rotation?
Ok, You mean rotation in that sense
there are two rotations?
Well, There's the geometric one. Fix a point and rotate the plane
is the geometric one where you multiply?
Yes
which one is the above I referred to then
i'm so confused
geometric rotation and algebriac rotation?
Most of time,people refer to the geometric rotation
that is just another way to do rotation, you are using two steps. While in geometric rotation, you use only 1 step
so which is better?
i think the second rotation is more of a computational solution for 2d matrix. it doesn't geometrically rotate at all.
so you can't really compare the two
so to achieve rotation on a 3d matrix is it that we multiply by a 2d rotation matrix also?
or does that rotation matrix change it's dimension to respect the matrix we're multiplying?
Well, You rotate in 3d with a 3d matrix
makes sense
this is a 2d rotation matrix
so you can only rotate with a 2d matrix?
there are higher dimensional rotation matrices
for example, $$ \begin{pmatrix} \cos \theta & -\sin \theta & 0 \ \sin \theta & \cos \theta & 0 \ 0 & 0 & 1 \end{pmatrix}$$ acts on $\bR^3$ by counter-clockwise rotation by $\theta$ about the $z$-axis
TTerra
i've noticed any linear transformation's origin is (0,0)
All Linear transformations fix a point
that will be an affine transformation then which isn't linear
if it doesn't fix the origin, it's not a linear transformation
you can show this creates a contradiction by the definition of being a linear operator
Linear transformations have the special property that the origin is not moved by the transformation.
yep
this is something you should prove to yourself, it should take a few seconds
and if it doesn't take a few seconds, then you should definitely prove it
i haven't done any proofs yet
I don't mean anything scarier than doing a little algebra
that counts as proving stuff you know
in fact you don't need to prove it, it follows from the contrapositive, if L is a linear map, then L(0) =0 , what will be its contrapositive?
i don't fully understand the proofs tbh
my motivation is to just see the actual solutions to problems using methods
so I can convert it programmatically
that's all I'm asking you to do really
I shouldn't have said 'proof' it caused you to run away like a little baby lol
lol
just convince yourself or a regular person with a little shuffling of algebra symbols
yeah
here I'll just show, take a matrix A and then multiply by the 0 vector
A0=v let's say it doesn't map 0 to 0, but some other v
well since 0=k*0 by a scalar
A(k0) = kA0 = kv
we can pull the k out on the other side of the matrix
but now we have v=kv
oops
only vector this can be true for is v=0
just playing around with the properties a bit until you find something that works out
I was looking at A0=v and thinking
I could scale the 0 vector by any number k
and linearity lets you pull it out and so it would really be scaling v
if the stuff I'm saying is kind of confusing, just spend some time going back to the properties of linearity, I think what I said will help build a bit more familiarity with what's going on here
you can think of linearity as just being: how basis vectors transform is enough to know how all vectors transform
properties of linearity, is this part of linear maps?
we're still referring to linear function here, right
yeah
when I say linearity I mean it follows two rules
L(a+b)=L(a)+L(b)
and
L(ka)=kL(a)
if you have never seen these then I guess I will have to say more but
probably you'll just come across it naturally in your book before too long so just keep on with what you're doing hah
the former, you distributed, the latter you asscoiated?
i have seen those in a book before, yes
first one distributed, second one is more like I commuted
here k is a scalar and a is a vector
never bother fully going into it
you can scale a vector before or after multiplying a linear operator, that's all it is
L(a+b)=L(a)+L(b)
I'm going to try to decode this: adding two vectors first and then transforming is the same thing as transform each vector individually and the adding both transformed values?
exactly
what are these rules useful for though?
in general you can think of yourself having some set of basis vectors a,b,c,... and then you represent an arbitrary vector as some combination of them
$\vec v = r * \vec a+s * \vec b+ t * \vec c$
Merosity
looks like the dot product?
then to know what happens to v, you trickle through to see how it acts on each of the basis vectors a,b,c
like geometrically speaking you can represent reflections, rotations, scaling, shearing, projection and more with linear transformations
right
and more, like derivative is a linear operator even
so if any problem given that says "prove if it's linear"
we just need to check with those props above?
Well, You could also state it as
L(cx+y)=cL(x)+L(y)
yep
$Ξ¦(Ο_1 \vec{v}_1 + β― + Ο_n \vec{v}_n) = Ο_1 Ξ¦(\vec{v}_1) + β― + Ο_n Ξ¦(\vec{v}_n)$
meow
I like it this way because it shows a mapping between coordinates
Determine whether the following functions are linear transformations
how would i interpret the above problem?
you could break it up like how we've been describing it
$$\begin{bmatrix}x\y\end{bmatrix} = x \begin{bmatrix}1\0\end{bmatrix} + y \begin{bmatrix}0\1\end{bmatrix}$$
Merosity
where did you get 1,0?
but maybe write this as $x \vec v_1 + y \vec v_2$
and 0,1
Merosity
@tame mural wanna explain it? I'm going to bed
two approaches jump to mind

yeah so i have the two props in mind right now
ah
i'm come from a comp sci bg so just trying to learn things
it's not wrong to just use the 2 rules of linearity
first test for preservation of addition
ok, so you have T(x,y) = (x+y, y)
next test for homogeneity of scaling
have you learnt defn of a linear map?
yes
hmm let me thinnk here
i mean it is pretty straightforward
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
are you assuming the vectors equal to arbitarry values?
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
is that how you start?
yep
because scalar multiplication
T(av1 + av2)
no
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
oh!
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
T(av1,av2)
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
is this a new problem?
right ok
i dont understand what you're asking for here
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
this is defn of your linear map
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
i mean i understood the substitution
and those props
but i still can't see the intuition behind it
maybe i need to do more of these to understand
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
if you want so
$\frac{f(b)-f(a)}{b-a}=f'(\xi)$
Perform some concrete tests
i mean yes they just use definitions directly
yes if you denote v = (x,y)
i need to sniff it?
Yes,3 is arbitrary
then multiplying the output by 3
is the same as multiplying the arguments by 3
that's the rule for homogenuous multiplication
Next one to concretely test is addition
Then ask how you can make the proof general
because that's a specific case
so can I solve what you've given above?
Based on the information you have, is it even true that multiplying your output by 3 is the same as multiplying your inputs by 3?
well, compute it
With some concrete values
Even though these are specific cases, it should become clearer how to generalize this
should I take x,y aribtarary?
yep
would you want me to write it down?
Nah I trust u... π
your big wall of latex shows you have diligence
To test the preservation of addition
We proved the "homogeneity of vector scaling"
Another way people say it is "Multiply now or multiply later, you choose"
Yes
Yes, finally some english
ok so should I prove the additive property? with the concrety problem you suggested above?
Yes
I'll also tell you one last definition for linearity
Linearity is a function between two vector spaces which preserves the properties of the vector spaces you care about
also known as linear homomorphism
The problem is this
[Pi, e] is actually your input
So you need another vector just like that
[Pi^2, e^2]
don't compute these values of course, that's too painful
So my question now is
let's say [Pi, e] is your input
Is it true that T([Pi, e] + [Pi^2, e^2]) = T([Pi, e]) + T([Pi^2, e^2])
?
yep
Then u win hehe
lol that's it?
yup
what do these show though?
yes, they obey the linearity property
and we know it's a linear function
Well you're learning a bunch of stuff in linear algebra right now
you need to know when it's safe to use your knowledge
this test will say so
are these proofs used anywhere other than academic tests asking to prove linearity
i see
more important than tests or proving
I recommend 3B1B on youtube for intuition
he gives a very visual metaphor for what a linear map does
Home page: https://www.3blue1brown.com/
Matrices can be thought of as transforming space, and understanding how this work is crucial for understanding many other ideas that follow in linear algebra.
Full series: http://3b1b.co/eola
Future series like this are funded by the community, through Patreon, where supporters get early access as the se...
but isn't it obvious though?
yes, because it fails preservation of addition right away
but it doesn't fail homogeneity of scaling
maybe I'm just wrong
how do the two properties define rotation, refleciton, translation, etc.. though?
where do those come to picture
The question is why are these linear operations
And that guy earlier was just listing the kinds of things linear algebra can do
it can do a lot
which guy? the 3b1b guy?
the guy who talked about rotation, reflection, etc.
These rules don't imply rotation, reflection, etc.
Rather, you explore rotation and ask whether it's linear
For example
let's say that R(1) means to rotate once
is R(1 + 1) = R(1) + R(1)
yep
And then we can test for the scaling too
then suddenly we know rotation is linear
that means we can study it via linear algebra
it also means we can find a linear function to do rotation
So the rules of linear algebra won't make you think of rotation right away
I think it's the reverse
You're going to bump into linear phenomena all the time
and you'll have to ask yourself whether it smells linear
and then i perform the sniff test
yeah
is affine transformations part of LA?
Yes and no
It's technically not part of linear algebra
but they'll teach it to you anyway
and they're pretty important
affine transformations look cool and there's a problem i want to solve with it
that's why i got into LA in the first place
biology?
nope
oh
comp sci
ohhh
well not really for advent. it's mainly because I do a bit of shaders
and i thought LA was where I should start to fully understand a few things
here's a shader i computed
which takes x,y positions of pixels
and fluidly rotates
ic
you know
3b1b is teaching a course on this stuff
where he integrates linear algebra with julia hehe
but that's probably a lot to jump into
i can't say pretty neat
but they're coming up with something call webgpu
which is mind blowing
Is there a de-facto winner in this space for interfacing with webgl?
i've been wanting to get into web visualizations for math lessons stuff
threejs is popular
d3 is popular for svg if you're into that
this is what i've built a month ago using svg
and css transforms
uses d3 as an interface to svg
it's an interactive notebook lol
you can view the code
easily
like Jupyter notebook
no
ahh I see
just to understand vectors I built a small library so it can do all manipulations
next goal is to visualize it using 2d canvas
in JS?
ahhh
you can do P+Q which adds it
is it on github?
nope, it's offline since it's not done
i dont understand some concepts to fully 100% code it yet
yeah?
you mean the macros?
No, you represent your vector as an object
yeah
I'd be very very curious to see how your progress as you continue
I have the anticipation you'll run into troubles with your Vector and Matrix object type
well you knw it's not possible to do this right
[1,3]+[2,3]
in JS
becuae it doesn't understand
yes but I assume you intend to build it all
so I transformed all macros and converted it to this...
Vector.Mul(new Vector(1,3)+new Vector(2,3))
this is painful to write
Yup that's what I mean
dangerous!!
I recommend using arrays
Just arrays
Why? well
there's this operation called transpose
yea of course but also i'm not doing this for it to be officially used or anything
It's for fun
tokenizing everything and then replacing it
some of this stuff is a fork of Geometric algebra library
but yeah
u r pursuing geometric algebra?
@_@
Hmm
so I proved this theorem
oh ic
i haven't gotten deep into it
i hope to find perspectives/answers from doing proofs or theorems honestly
prolly makes me solve problems quicker
imho, doing proofs and theorems takes a lot of work
and isn't always the fastest way to learn
do you know about the Yoneda perspective?
from category theory?
yep
that's what i keep in mind when i come across new concepts. If I dont get it right away... I keep moving and maybe there's another way i can look at it.
nope, I haven't gone much into category theory
nope, work in software hehe
oh nice!
Can somedy help me with a really basic question i have
Yeah
one sec pls
Ok
i am doing a project in linear algebra
Ok
a basic predator - prey system
i am trying to find c1, and c2
in relation with the x0 initial population matrix
Ok
i am also supposed to do this in rpackage but i dont know how to organize it
i have written the code for finding eigen values and vectors
and set up a function for graphing
just cant find these c constants
i dont understand how got that
((v-w) + u) is stuff that they could do since U is a subspace?
((v-w) + u) is in U because:
- u is in U (by definition)
- v-w is in U (since we're assuming (a) holds)
- subspaces are closed under addition, so the sum of u and v-w is in U as well
hence w + ((v-w)+u) is in w + U
since we're just adding w
@thorny hemlock
so yeah, its because U is a subspace
Cool
but
Where do they prove that two affine subsets could be disjoint
v+U intersect w+U is not equal to null
meaning that they arnt equal for every choice of vectors in U but equal for possibly 1 or more ?
@limber sierra
it means they share at least one common element, yes
i guess the part c doesnt mean they cant be equal
yeah
ok just to confirm, when none of those equivalences hold, two subsets are disjoint @limber sierra
if none of those hold, then v + U and w + U are disjoint
since that means (c) doesnt hold
yes
so yeah, parallel affine subsets are either equal or disjoint
this should match your visual intuition
:o subspaces?
ops
fixed
but yeah, speaking of visual intuition
if you think of, say, R^2
the one-dimensional subspaces of R^2 are straight lines through the origin
so parallel affine subsets are just parallel lines
so in that context, this theorem is just saying "two parallel lines never meet unless they are the same"
obviously this theorem is far more general than that specific statement
but my point is that it should jive with your visualization
do you see what is the zero vector in V/U?
hello
U and -U are the same vector space
yeah
can somebody help me prove the relation i have writtne is true?
it is really short
so nullpi is just U then ?
yes, v+U is U if and only if v is in U
okay, how did they make use of 3.85 then?
they're just saying that U being the kernel of Ο is immediate from the definition of Ο
you can see Ker(Ο)=U in the equivalence between (a) and (b) with w=0
You're welcome!
In proving that this is a linear map : $T\tilde(v + nullT + u + nullT) = T(v + u) = Tv + Tu$ where v,u in V
Yes
what is the T ?
is this correct for proving additivity?
Transpose
what does it means in the definition?
A = A transposed
actually, it also makes sense in a Hilbert space (a space equipped with a inner product), and the transpose of a operator is just in the normal sense when we consider about the transpose of a operator in normed vector space
Pretty sure,Hilbert spaces have more structure than inner product spaces
Let A be that given matrix,note $A(a_1,a_2,....a_{10})^{T}$=0 is a system of linear equations which have a non trivial solution
MoonBears-D-
Good evening, can someone guide me on how to solve this?
Express the variables x, y, z, t depending on the variables p, q, r by performing the multiplication of appropriate matrices.
@native rampart okay thanks!
seems like the exercise asks to write it as a matrix product though
I think I do, Iβm gonna solve this after my dinner. Thank you very much
oh, my b
i didnt read the performing the multiplication of appropriate matrices part
Hey, just wanted to let you know, that I solved that
Is it possible to simplify
$$|v|^2|w|^2-(v\cdot w)^2$$?
nix
Kanishk

@round coral magnitude of v x w*
I didn't understand. My solution is wrong, right @nocturne jewel
oh I get it , I see, typo
it must be the written as magnitude of (v X w)^2
yeah
since the original thing is a scalar, and squaring vectors isnt defined
yeah, thanks for pointing that out
Can someone help?
For matrices, derive the general formula for A^n, n is a Natural number
try to diagonalize or put it in jordan form
They told me to use mathematical induction as well
well, you can use diagonalization/jordan form to guess a formula, then prove it works with induction
this matrix is diagonalizable so it shouldn't be too bad
TTerra
Thanks, I will read about this things since it's new to me. I will let you know when I solve this
Or just do a couple examples and form a guess from that
A^2, A^3 (I personally had to do A^4)
Ohh, yea good thinking
that works too
just, diagonalizing or using jordan form is usually how these ones are done
but for simpler looking matrices like this one, probably not too bad
Yea, I will def read about these as well. Thanks
Yeah took me like 2 minutes to get the pattern for the 1st row
but that's cause it was curve fitting
@wintry steppe I see that
smh

shhhh it's not my fault i couldnt recognize all the numbers were double the bottom row's
imagine factoring out the 1/3 and making the matrix entries look nice, #3^(n-1) gang
Let's say that {u,v,w} is a set of linearly dependent vectors in R^n and that A is an nxn invertible matrix. How do I know whether the set {A^Tu, A^Tv, A^tw} is linearly dependent or independent?
I think they are linearly independent because you're just taking the transpose of a column (or row) vector giving you a row (or column) vector
and it's still linearly independent
A^T is also invertible so it should be linearly dependent
eh you don't even need invertibility for that
the image of a linearly dependent set under any linear transformation will be linearly dependent
@blissful pagoda
Wait sorry
I meant linearly dependent yea
Because u,v,w are linearly dependent
if i can get dim(Vj) for all j's thats enough to prove its finite dimensional right?
if you can get what about dim(V_j)?
dim(V1 + ... + Vm ) = dimV1 + ... + dimVm
basis exists for all vector spaces so finite dimensional right?
you can use that formula if you already know that the V_1, ..., V_m are finite-dimensional that doesn't make sense
but you are being asked to prove that
i believe so
function
