#linear-algebra

2 messages · Page 127 of 1

old flame
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cause your third definition looks very similar with the definition of evaluating polynomials

spiral star
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if you equip the endomorphisms on some vector space with the addition of linear maps and the function composition as multiplication

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then they form a unital ring

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so all the definitions above apply

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we can construct a polynomial ring End(V)[X]

old flame
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oh okay, I see

spiral star
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so now the polynomials are certain sequences where the elements are endomorphisms

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we can do this for any ring

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endomorphisms are the ring elements

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basically, view the definitions from the beginning but replace $R$ with $(End(V), +, \circ)$

stoic pythonBOT
spiral star
#

nothing changes

old flame
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In summary, a polynomial is a sequence of finite support, where these elements could form a polynomial ring, with the operations of addition and multiplication. We could evaluate polynomials from elements in the unital ring, namely by substitution. Since the set of endomorphisms equipped with the correct operations results in a ring as well, the above apply and we obtain polynomials of operators right ?

dusky epoch
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essentially yes

spiral star
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yep

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and then you can evaluate this polynomial by substituting in a linear operator

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and then the evaluated polynomial will be a sum of compositions of linear operators

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which is again a linear operator

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so the only question that remains is "why can we plug an operator into a polynomial over the field F"

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and i tried to give that answer in my last remark

dusky epoch
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the answer, imo, is that the most obvious way to do so (with the slight caveat of interpreting the constant term as a multiple of the identity operator) behaves almost as you would expect

spiral star
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yea

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that's basically what i wrote as well xd

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we can map elements of the field to an operator by $\lambda \mapsto \lambda \id_V$

stoic pythonBOT
spiral star
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that's how we get from polynomials over the field to polynomials over operators

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and then we can just evaluate as usual there

old flame
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so the remark is basically saying that if we create a mapping between the field F and the set of endomorphisms, the map is actually a ring homomorphism as it satisfies the conditions. Thus, this map implies that the polynomial over F is sufficient to take in elements from End(V) ?

spiral star
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yea, we can always plug an operator into a polynomial over F if we identify each field element $\lambda$ with the operator $\lambda \id$

stoic pythonBOT
old flame
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is that some sort of trick involved ?

spiral star
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no, that's straight forward

old flame
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so this suggests that every field has an identity operator ?

dusky epoch
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no

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we have a field F and a vector space V over F and the ring of endomorphisms End(V) whose unity is the identity operator on V

copper pulsar
#

Is $\vec{r}-\cos(\varphi)\vec{r}=\vec{r}(1-\cos(\varphi))$?

stoic pythonBOT
native rampart
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Yes

old flame
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ignore my stupid message just know. Instead it works because if we map each element to its identity operator we essentially have a ring homomorphism, therefore we can evaluate the polynomial of an operator. Rephrasing the remark, take the inclusion map to bring each term of the polynomial to an operator, then take the evaluation map to show that the sum itself is a operator as well right ?

spiral star
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you dont have to show anything

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but that's how you evaluate

old flame
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evaluate as in "calculating the substitution" ?

spiral star
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uh i guess?

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evaluate as in plug an operator into the polynomial to get an operator as a result

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map each field element to a multiple of the identity operator, then use the evaluation map for polynomials over rings

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as usual

old flame
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oh so you map first, then plug

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ahhhhhhh okay, now I know what the evaluate do LOL

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thank you so much for your time 😹

spiral star
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i can give you an example i guess, maybe that helps

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so if you start if a polynomial in F[X] like 1 + 2X + 3X²

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then you first map it to the polynomial in End(V)[X]: (1 id) + (2 id)X + (3 id)X²

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and then you evaluate it by plugging an operator T in

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$(1 \id)\circ T^0 + (2 \id) \circ T^1 + (3 \id) \circ T^2$

stoic pythonBOT
spiral star
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note that $T^0 = \id$ and $T^2 = T \circ T$

stoic pythonBOT
old flame
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so the inclusion maps the polynomial $a_i$ while the evaluation maps $X$

stoic pythonBOT
spiral star
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well, strictly speaking, no

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but you get how to use it, right?

old flame
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with your example then kinda yeah ?

spiral star
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good, i think that should be enough for now, since you didnt have ring theory and the book you read doesnt need it either

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the inclusion map i defined does not map between the polynomials

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it maps between the field and the endomorphisms

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but i can map between the polynomials by applying the inclusion map element-wise

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i think the main problem is that all my definitions need justifications and proofs and i left them out

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i just claimed that a bunch of functions are homomorphisms

old flame
stoic pythonBOT
spiral star
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idk

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i didnt read enough of the books to know how he defines polynomials

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if its a polynomial function, then the a_i are the same

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if its a formal polynomial then they are technically different, but it doesnt matter for how you use them

dusky epoch
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@old flame no, they're the same a_i

old flame
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@dusky epoch is it because the $a_i$ is scalars in this case ?

stoic pythonBOT
dusky epoch
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yes

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they are scalars

old flame
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Thank you very much

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i think the main problem is that all my definitions need justifications and proofs and i left them out
@spiral star maybe once I start learning ring theory, the definitions would start to make more sense and I may try to prove them with enough tools

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I guess this is quite an interesting introduction sort of to rings lol

thick kite
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I have a question can someone please help me

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I’ve been trying for soo long

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Q17

thick kite
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I have the solutions but I can’t make sense of it

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Can someone help me out.... how did they determine which was the hard and soft earth

old flame
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@thick kite soft earth is the blue area

thick kite
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How did you know that though??

old flame
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it says as B is hard

thick kite
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You know how in the solutions when calculating the total cost they times 100 by CE

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When did they considered just CE as soft

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Why not the whole thing

old flame
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I think thats a typo, it should be 100 times x

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cause it should be AC + CB

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and btw @thick kite this question should be in #calculus

thick kite
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Ahhhh okayy makes sense now

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My bad I avoided posting there since they were in the middle of a discussion... didn’t wanna interrupt

old flame
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ah I see, no worries

wintry steppe
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I need help in proving that the given set of basis is a spanning set for the vector space of polynimials(degree <= 3).

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I need help in proving that the given set of basis is a spanning set for the vector space of polynimials(degree <= 3).
@wintry steppe V is the vector space of polynimials (deg <=3)

native rampart
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You mean you have to prove the given set is a basis?

wintry steppe
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You mean you have to prove the given set is a basis?
@native rampart yes

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I don't kmow how to show that the set spans the space.

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I've proved that it is linearly independent

native rampart
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Show 1,x,x^2,x^3 are in the span

wintry steppe
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oh

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So you mean to say that represent 1, x, x^2, x^3 as a linear combination of the elements of the give basis

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I hope I didn't ask a stupid question

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@native rampart

native rampart
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Actually,You get 4 independent vectors,right

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They span a subspace of the required space

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So,They should be a basis

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@wintry steppe

wintry steppe
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Actually,You get 4 independent vectors,right
@native rampart yes

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So,They should be a basis
@native rampart oh

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Clever

native rampart
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Look up Lagrange polynomials

wintry steppe
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I didn't think in this way

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Thanks man @native rampart

native rampart
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This is clever because it tells you that to define a polynomial,you just need outputs at n+1 different points

wintry steppe
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This is clever because it tells you that to define a polynomial,you just need outputs at n+1 different points
@native rampart 👍 got it. Thanks again.

solid bough
terse vortex
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hello people

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I need help with some math and idk if im wrong or not

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Determine the degree of the polynomial and the coefficients

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I know the degrees

native rampart
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Wrong group

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Ask in math help

terse vortex
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thx

stoic pythonBOT
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alef0:

$\begin{equation}
\begin{aligned}
&\operatorname{If} M \in M_{n \times n}(K) \text { and } A \text { y } B \text { are square } M=\left[\begin{array}{cc}
A & 0 \\
0 & B
\end{array}\right] \text { then }\\
&\det (M)=\det(A)\det(B)
\end{aligned}
\end{equation} 

I try this   \det(M)=\det(\begin{bmatrix}
A & 0 \\
0 & B
\end{bmatrix})=a_1\det(B)=\det(A)*\det(B) $
```Compile error! Output:

! LaTeX Error: Bad math environment delimiter.

See the LaTeX manual or LaTeX Companion for explanation.
Type H <return> for immediate help.
...

l.54 $\begin{equation}

Your command was ignored.
Type I <command> <return> to replace it with another command,
or <return> to continue without it.

dry pulsar
#

I try this

stoic pythonBOT
dry pulsar
#

For 2x2 matrix $\det(M)=\det(\begin{bmatrix}
A & 0 \
0 & B
\end{bmatrix})=a_1\det(\begin{bmatrix}
A_{11} & 0 \
0 & B
\end{bmatrix})+(-1)^{3}a_2\det(\begin{bmatrix}
A_{12} & 0 \
0 & B
\end{bmatrix})=a_1a_4\det(B)-a_2a_3\det(B)=\det(B)(a_1a_4-a_2a_3)=\det(B)\det(A)$

stoic pythonBOT
dry pulsar
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I have to do induction on the size of matrix A and im stuck to prove it is valid for a matrix $A_{s+1\times s+1}$

stoic pythonBOT
dry pulsar
#

<@&286206848099549185>

old flame
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@spiral star quick question, whats the difference between the left and the right side ?

native rampart
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You are defining what (pq)(z) means

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As that expression on the right side

torn ermine
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Apparently it's a good idea to put my question from #help-5 here

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I want to find the transpose of this:

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The two 'outer' terms for C are orthogonal matrices

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I tried this and:

  • switched Sigma_X and Sigma_Y
  • switched ^-1/2 for ^1/2
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Looking at a known calculation, it appears that my second change was incorrect

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However, I can't see any issues with what I've done

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Oh and we know have Sigma_XY^T of course

old flame
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@native rampart well the book asked me to verify that $(pq)(T)=p(T)q(T)$ and Im not sure how

stoic pythonBOT
merry tree
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does it make sense to talk about normed and inner product spaces over some arbitrary field rather than R or C?

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i guess the field needs to have some analogue of the absolute value/modulus

empty copper
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I think the only other thing that your arbitrary field needs is a partial order

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As you need to somehow define positive definiteness in your field

ocean sequoia
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which are 1. linearity 2. Symmetric 3. Positive Definite

empty copper
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that's right

dry pulsar
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I forget to put I have to prove it by induction on size of Matrix A

ocean sequoia
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Im assuming it doesnt satisfy linearity because it works for the other two

empty copper
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Provide a counter-example

ocean sequoia
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any negative scalar should work right?

empty copper
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Seems like it would

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Good job!

ocean sequoia
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thanks lol

ocean sequoia
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@wintry steppe this should go in algebra/prealgebra i can help you there

wintry steppe
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ok ty

hallow kite
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quick question about determinants

i have a 3x3 matrix and i have a 0 in the bottom rightmost element,so i wanna switch columns so its on the left

i would have to 2 permutations and multiply the determinant by (-1)² right?

wintry steppe
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yes

hallow kite
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ty!

wintry steppe
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swapping any two rows or columns changes the sign

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so swapping twice multiplies by (-1)^2

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you are right

hallow kite
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i can only swap adjacent rows or columns right?

wintry steppe
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they do not have to be adjacent, but it certainly makes computations easier (and maybe longer) if you do thay

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there's something to be said more generally about the determinant as an alternating multilinear function of the columns (or rows) of your matrix, but i can't tex it rn

rare swallow
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So, I was thinking about determinants the other day.
Let V be an n-dimensional vector space, let 𝛬ⁿ(V) denote the vector space of alternating n-linear forms on V and let F : V -> V be an endomorphism
Then F induces a pullback Fᵀ : 𝛬ⁿ(V) -> 𝛬ⁿ(V) given by, for 𝜔 ∈ 𝛬ⁿ(V) and v₁, ..., vₙ ∈ V, as
(Fᵀ𝜔)(v₁, ..., vₙ) = 𝜔(Fv₁, ..., Fvₙ)
Now Fᵀ is a linear map and 𝛬ⁿ(V) is 1-dimensional, so we can ask about the eigenvalue of Fᵀ. This eigenvalue is then the determinant of F (I haven't verified, was busy brushing my teeth when I came up with this, should hopefully be correct).

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Over the complex numbers, we have this cool identity which says that the determinant of an endomorphism is equal to the product of its eigenvalues

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But this obviously does not work over arbitrary fields

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I wonder, is there a way of constructing some similar identity by considering the pullbacks on the vector spaces of multilinear alternating k-forms?

rare swallow
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The older editions of Axler had this construction for the determinant of an endomorphism over the reals, where he factored the characteristic polynomial to a product of one and second degree polynomials and then proclaimed that the determinant is the product of the constant terms

wintry steppe
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ugh sorry this is being a pain in the ass, when i fix my latex i'll post this

rare swallow
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@wintry steppe Yes indeed. The nice thing about the construction I did is that it can be done in a basis-independent way.

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But it might just be shifting the mess elsewhere

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Likely to the part where 𝛬ⁿ(V) is 1-dimensional needs to be proven

wintry steppe
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𝛬^k(V) for V n-dimensional has dimension n choose k

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...so 𝛬ⁿ(V) is a 1-dimensional space.

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shifting the mess elsewhere
not sure what this means. proving that 𝛬^k(V) has dim n choose k isn't that bad

rare swallow
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I guess not. Still nicer than constructing the determinant of a matrix first and then showing that it is actually basis-independent and thus a property of the parent linear map.

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Hmm, apparently the Cramer's rule can be proven this way

wintry steppe
rare swallow
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Yes indeed. I am almost afraid to guess as to why most textbooks do not take this route.

wintry steppe
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because developing exterior algebra is way too much work for the definition of the determinant most people use

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it's my favorite definition, but for having a working definition of the determinant, you can go with easier

rare swallow
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What do people actually use the determinant for?

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I guess computing the characteristic polynomial

wintry steppe
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that

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change of variables regarding integration as well

limber sierra
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defining the special linear group

wintry steppe
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testing linear independence

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so many things

limber sierra
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the determinant is also a useful invariant in things like checking whether matrices are similar

rare swallow
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computing-with-numbers things it seems

wintry steppe
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namington is more knowledgeable than me so i will leave this to them

limber sierra
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it is true that many of the determinant's applications are more computational, yes

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however there are some nice more "pure" framings

wintry steppe
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continuity of the determinant function is an important theoretical one iirc

rare swallow
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@limber sierra But, computing the determinant for large-ish matrices is infeasible anyway

limber sierra
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it's very fast for computers

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and oftentimes determinants are more "heuristics"

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like computing the exact value of a determinant may be annoying

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but determining, say, its sign

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might be easier

rare swallow
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Computers compute the determinant by factoring the matrix involved though

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So if you like, need to check for linear independence, you do not have to do the final step

limber sierra
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if you want a less computational example, let $\mathbb{F}, M(\mathbb{F})$ be monoids under $\cdot$ in $\mathbb{F}$; then every homomorphism $M(\mathbb{F}) \to \mathbb{F}$ can be written as $\varphi \circ \det$ for some monoid homomorphism $\varphi\colon\mathbb{F} \to \mathbb{F}$

stoic pythonBOT
limber sierra
#

this means that every monoid homomorphism from square matrices to their scalar field "factors into determinant"

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algebraically this is a very handy propery as it makes the determinant, in some sense, a "canonical" homomorphism

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at least multiplication-wise

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when extracting scalars from matrices

rare swallow
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Interesting. I should probably study some more abstract algebra sometime.

limber sierra
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note however that for n * n matrices where n > 1

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there is no ring homomorphism from this space of matrices back into F

main widget
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If you guys are done, I have a question..

limber sierra
#

ie theres no way to get a homomorphism compatible with both addition and multiplication

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unless of course n=1, since then you have 1x1 matrices

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and the identity map (converting matrices to scalars) does the trick

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also, the leibniz definition of the determinant hints at some group theoretic connections (ie permutation groups)

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which may be worth exploriing

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@main widget go ahead

main widget
#

I'm stuck with this problem. I've recalculated it like 3x even using online calculator for cross product and still somehow get it wrong. Any idea?

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Basically the way I did it was first to cross the two intersecting plane to get a vector parallel to the intersecting line. Then, find one point from the two plane equation laying somewhere in the intersection line. After we get that, we now have the vector going the same direction as the intersecting line (from cross product of the two planes) and we can find the other vector from connecting the point that's given to the one in the intersecting line. After that, I cross both vectors to get the normal vector perpendicular to the plane that we're trying to find. Once I get that, I just use the general A(x-x0) + B(y-y0) + C(z-z0) = 0 formula.

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<@&286206848099549185>

wintry bridge
#

yo can anyone help me out with algebra 1 hw rn? <@&286206848099549185>

wintry steppe
#

just ask

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and

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it probably doesn't belong here it it's alg1

wintry bridge
#

where at?

wintry steppe
devout void
#

is this a good place to ask for matrices

native rampart
#

Sure

devout void
#

alright needed just to be sure rn no specific question tho aside from what do matrices really mean

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i get they express how i j k and other base vectors will transform into a specific way

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but need to do some more learning

bold ivy
#

@versed topaz Do you agree with me, if an determinant of an marix is 0, it has an area 0

versed topaz
#

Matrices don't have areas

bold ivy
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but thats' what is determinant, so far what I understand

versed topaz
#

So like, if think of all the columns as vectors in space, they form a paralleliped, and the volume of that is the determinant

bold ivy
#

( 1 0
0 3
) this means you multiply x with y which will get you 3 which means this matrice has the area of 3

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3bluebrown1 is really good at explaining this, so the yellow is represented to be the area.

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so when a matrice has a determinant 0, i hat and jhat overlap which means they dont have any solutions apperantly.

devout void
#

3 blue 1 brown is god of linear transformation

bold ivy
#

ye

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eitherway

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If determinant is 0 of a system equation, then it has no solutions

native rampart
#

Or infinite solutions

bold ivy
#

?

native rampart
#

x+y=2
2x+2y=4

bold ivy
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if ihat and jhat is pararell then I think there are no solutions tho?

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Solutions means there is a change to the plane ?

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no solutions with 3d space, means khat doesn't do any change on its axis

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there is no change in 3d space

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it is infinite

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WTH

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how is that possible?

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but if you gonna do gausselimination with that system equation

You will just get 0 = 2 which is a contradiction?

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no

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you will get

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0 = 0

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in the last row

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you will only get x + y = 2 which is infinite solution yeyeyeyye

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@native rampart but are you saying that a matrice that has det 0 can be both have no solutions and have infinite solutions?

native rampart
#

Either no solutions or infinite

bold ivy
#

ye but it doesn't make any sense, DET 0 just means they overlapp

native rampart
#

Don't rely on geometric intuition,in places where there are none. You would have to abstract at some point

bold ivy
#

but

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Can you figure out if it has a solution or not based on column space or (rank) ?

native rampart
#

You can

misty sparrow
#

Hey I have this problem, I'm hoping to get some ideas on how to solve it

There's a 4x14 rectangle and I need to find how many ways there are to fill it entirely with 1x2 rectangles (the solution is preferrably using matrices, but without matrices is fine too)

bold ivy
#

@native rampart how would you do it?

native rampart
#

There's this thing called Row reduced echleon form

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Given a system Ax=b you mutliply both sides with P,such that C=PA is row reduced echleon
Cx=Pb is simple to solve,and you can check the number of soultions with that

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And if the det is non zero A is invertible,and C will be Identity

bold ivy
#

and if cx = pb is false then it has no solutions+

native rampart
#

Yes

bold ivy
#

I've done Row reduced echleon form

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but

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I was thinking perhaps you could perhaps use determinant eithweay

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You can use row reduced echelant form adn then multiply the diogonal and get the determinant

native rampart
#

If Invertible,Cx=Pb will always be true for a particular value of x

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The process doesn't preserve determinants

bold ivy
#

wdym ?

native rampart
#

If you take 2I and row reduce it you get I

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Determinant of original is 2^n and latter is 1

bold ivy
#

are you saying upper triangle method doesn't work in all cases?

native rampart
#

Ok, You could do that

bold ivy
#

oh I see, we missunderstood each other.

native rampart
#

Row reduce and find the determinant of the row reduced form
Is that what you mean?

bold ivy
native rampart
#

Well,If you do a few more steps you would get row reduced form

bold ivy
#

yeye

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but

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Can You use upper triangle method in nth matrices?

devout void
#

is this method aka gauss method ?

native rampart
#

A part of gauss

devout void
#

full gauss wants the factors to be 1 aswell if my correct

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the diagonal

native rampart
#

Yes

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Or 0

devout void
#

and gauss jordan is like total obliteration

native rampart
#

idk why you would use gauss over gauss Jordan

devout void
#

sometimes gauss jordan will end up using a lot of fractions

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depends

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gauss jordan fs is more useful

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but might be unpractical

old flame
native rampart
#

If all were injective,The only vector that would be sent to 0 would be 0

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So, Atleast one has to be non injective,since a non zero v gets sent to 0

old flame
#

so for the final line, could we treatt the factors with operators function composition ? or whats going on witht the factors with v

native rampart
#

ABv means apply B then A to result

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Yea, composition

old flame
#

So it is a composition, where we apply the transformation $(T-\lambda_1) \circ (T-\lambda_2) \circ \cdots \circ (T-\lambda_m) (v)$ right ?

native rampart
#

Yes

old flame
#

so one of them lets say j would be zero, $(T-\lambda_j I)v=0$ ? so it corresponds to $Tv=\lambda_j v$ hence the existence of one eigenvalue $\lambda_j$

stoic pythonBOT
native rampart
#

Yes

old flame
#

ok thank you

native rampart
#

Sorry no,not like that

#

You can't conclude that way

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@old flame

old flame
#

oh whats wrong

native rampart
#

The composition of other operators put the vector into the null space of $(T-\lambda_i)$

stoic pythonBOT
old flame
#

so following the usage of the jth term, as the jth composition produces zero, this puts the previous compositions in null(T-\lambda_j I) ?

native rampart
#

Yes

old flame
#

so this shows that $(T-\lambda_j I)$ is not injective right ?

stoic pythonBOT
old flame
#

since $null (T-\lambda_j) \neq {0}$

native rampart
#

Yes, because it has a nullspace

stoic pythonBOT
old flame
#

then how can we conclude it has eigenvalue ?

native rampart
#

(T-a)v=0 for some v and a

#

take a to be $lambda_j$ and v to be that resultant

stoic pythonBOT
old flame
#

so its just using the fact that it has some non-zero vector that maps to 0, then just rearrange and done ?

native rampart
#

Yes

old flame
#

thanks

bold ivy
#

I dont understand why they remove row 2 so it becomes 3x3 matrice

wintry steppe
#

give more context

#

this makes no sense without context

bold ivy
wintry steppe
#

ah it's a determinant calculation

bold ivy
#

ye

prisma pier
#

looks like the minors method

bold ivy
#

why did they remove row 2

prisma pier
#

they remove column 3

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and multiply by -1

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look up the minors formula, also called the laplace expansion

wintry steppe
#

lmao im braindead

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forgot that straight bars on a matrix denotes determinant sometimes

gray dust
#

det is invariant wrt row/col operations, and a tip is to laplace expand along a row/col with many 0s

bold ivy
#

???????

wintry steppe
#

to expand on what rokabe and smh were saying, if you expand along the third column, the result will be -1 * det(matrix with second row and third column deleted)

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which is what happened

bold ivy
#

But that is because 1 is -1 in that scheeme

gray dust
#

did you google laplace expansion formula?

wintry steppe
#

ah, schemes, everyone's favorite LA topic

bold ivy
#

Yes

#

but apperantly you can do that

#

I think you it is fine using laplace expansion with 4x4 but if you have more than 5x5 then I you are being better of just using gausselimination / upper triangle method.

wintry steppe
#

if you have a 5x5 matrix or larger you use wolframalpha

bold ivy
#

Im just speaking general

cosmic crow
gaunt field
#

Can someone help with the very last question after d?

#

I feel like it's not possible for a square matrix to satisfy b)

errant wyvern
#

Can someone help me understand this proof? A is a lin operator A (V->V), detA=/=0 then det A* =/=0. Proof : we assume detA*=0 , then there is such y, y=/=0, Ay=0, we multiply by x from the left side <x,Ay>= <x,0> or <Ax,y>=0. But since A is a regular operator, ImA=V, so there is such vector x that Ax= y, so from before we get <y,y>=0, y=0. Contradiction, detA*=/=0

#

why does y=0 cause a contradiction here?

native rampart
#

Can you use latex pls.

half storm
#

What is A*

wintry steppe
#

y = 0 causes a contradiction because you assumed y is non-zero

gray dust
#

A* is the adjoint of A

half storm
#

Never learned what that was in my LA class

native rampart
#

do you know inner products?

wintry steppe
#

unique linear operator with <Ax, y> = <x, A^*y> for all x,y

#

iirc

#

sniped

#

wait

#

sadcat you deleted it

gray dust
#

it's whatever you got it 1st

errant wyvern
#

ayy thanks got it now

gray dust
#

btw \* to avoid error

errant wyvern
#

il go through latex next time

gray dust
#

don't feel peer pressured to latex vvWink i like this

native rampart
#

You like not being able to read?

gray dust
#

i read it just fine

errant wyvern
#

im allready begging for help, might as well make it easier for people to help me

dusky epoch
#

see that's the spirit

errant wyvern
#

If L is a subspace defined as $ L = { A + A^{T} : A \in R^{2x2}}$

#

how would a basis of said subspace look like?

stoic pythonBOT
errant wyvern
#

$ span{ \begin{pmatrix}
2 & 0\
0 & 0
\end{pmatrix} \begin{pmatrix}
0 & 1\
1 & 0
\end{pmatrix} \begin{pmatrix}
0 & 1\
1 & 0
\end{pmatrix}\begin{pmatrix}
0 & 0\
0 & 2
\end{pmatrix} }$

charred nacelle
#

can someone help me determine if (2a, b, a+1) is a subspace of R3

wintry steppe
#

@errant wyvern use \{ and \}

#

fuck

rose coral
#

@errant wyvern I think your second matrix isn't in the subspace

stoic pythonBOT
errant wyvern
#

ayyy i wrote it

wintry steppe
#

@charred nacelle the channel is occupied, so you should ask one of the help channels. that said, this should be straightforward. just check the vector space axioms and see if they work. i think that one of them fails

rose coral
#

Yeah that looks better, but when you write the basis no need to include the second matrix twice

#

But otherwise that works as a basis. Do you need to prove it is a basis?

errant wyvern
#

Im supposed to check if Linear operator of orthogonal projection on $L^{\perp}$ is a unitary operator

stoic pythonBOT
rose coral
#

I'm guessing you are using the standard inner product from R^4

errant wyvern
#

uuu thats got me thinking, yeah the inner product isnt defined, so is there a list of standard inner products based on the space its performed in?

rose coral
#

I mean the problem isn't well defined unless they give you an inner product

#

My guess is that they want the standard inner product like dot product from R^4

errant wyvern
#

$x=\begin{pmatrix}
x_1 & x_2\
x_3 & x_4
\end{pmatrix} ; y=\begin{pmatrix}
y_1 & y_2\
y_3 & y_4
\end{pmatrix} then $$\langle x,y\rangle$$ = x_1*y_1 + x_2*y_2+x_3*y_3+x_4*y_4$

wintry steppe
#

use _ for subscripts/indices

#

and \langle \rangle for inner product brackets
e.g. \langle x_{test}, y_3 \rangle

stoic pythonBOT
wintry steppe
#

like that

#

nice

errant wyvern
#

why does x3*y3 show as x3 "x" y3

#

i typed it the same way as every other multipliction

rose coral
#

I don't know actually

wintry steppe
#

strange

#

try putting the inner product part in double dollar signs

stoic pythonBOT
rose coral
#

Wait unitary means that it preserves the inner product right?

errant wyvern
#

$U*U^{*}= I$

stoic pythonBOT
wintry steppe
#

which is equivalent to what vman said

errant wyvern
#

$\langle Ux, Uy \rangle = \langle x, y \rangle $

rose coral
#

Ok cool just making sure

#

So the projection can't be unitary

stoic pythonBOT
rose coral
#

Right, so in particular it should preserve lengths/the norm. Try to show that the norm of some matrix changes after applying the projection

errant wyvern
#

could you elaborate?

rose coral
#

Sure

#

So if the projection was unitary, it should preserve the norms of all vectors.

#

But I'm saying the projection changes the norm of some vectors

#

So to show that the projection is not unitary it is enough to find some vector (matrix) that has its norm change after applying the projection

errant wyvern
#

ah i see, so i can just pick a vector, apply the projection in it and show that the norm is different after the projection

rose coral
#

Yeah

#

Well some vectors will have the same norm

#

But as long as you find one whose norm changes you're good

errant wyvern
#

Ok while still on this topic for said L how would i find $L^{\perp} $

stoic pythonBOT
rose coral
#

There are two approaches I know of

#

The easiest might be to find an orthogonal basis for L and then extend it to an orthogonal basis for all of V = R^{2 x 2}. The basis vectors not in L should be a basis for the perpendicular subspace

errant wyvern
#

oh so when we did a simmilar task we would create a matrix from the vectors that span L and then for that matrix find ker, and it would be the orthogonal complement, but i couldnt do that here because my vectors are in matrix form themselves right?

rose coral
#

No, you can use the same thing

#

But you need an orthogonal set of vectors that span L

#

I think

errant wyvern
#

im confused, how would the matrix created from the vectors that span L as i found above look like?

rose coral
#

You treat the matrices like vectors in R^4 and then the projection map would be represented by a 4 by 4 matrix

#

For example if I wanted to represent the transposition map on 2x2 matrices, I can choose a basis like
$$\Bigg{\begin{bmatrix}1 & 0 \ 0 & 0\end{bmatrix}, \begin{bmatrix}0 & 0 \ 1 & 0\end{bmatrix}, \begin{bmatrix}0 & 1 \ 0 & 0\end{bmatrix}, \begin{bmatrix}0 & 0 \ 0 & 1\end{bmatrix}\Bigg}$$

stoic pythonBOT
rose coral
#

And then transposition with would be represented by
$$\begin{bmatrix}1 & 0 & 0 & 0 \ 0 & 0 & 1 & 0 \ 0 & 1 & 0 & 0 \ 0 & 0 & 0 & 1\end{bmatrix}$$

stoic pythonBOT
rose coral
#

In the chosen basis

#

As transposition exchanges the 2nd and 3rd basis vectors while keeping the others the same

errant wyvern
#

$\begin{pmatrix}2 & 0 & 0 & 0 \ 0 & 1 & 0 & 1 \ 0 & 0 & 0 & 2\end{pmatrix}

stoic pythonBOT
errant wyvern
#

so the matrix would look like this ?

rose coral
#

You are trying to represent the projection to L?

errant wyvern
#

im trying to get a matrix of L so i can find kerL to get vectors that span $L^{\perp}

#

yeah i guess

rose coral
#

So if you want to find the space perpendicular to L, you can't just take any map the goes into L, you need the orthogonal projection to L. I believe to find the orthogonal projection you first need an orthogonal basis for L, which the one you have is, but then the map isn't simply putting that basis in the columns

#

I think the orthogonal projection onto the space spanned by an orthogonal basis ${v_1, \dots, v_k}$ is given by
$$P(x) = \sum_{i = 1}^k \frac{\langle x, v_i\rangle}{|v_i|^2} \cdot v_i$$

stoic pythonBOT
rose coral
#

So if you want to represent the orthogonal projection onto L you need to find where the basis vectors
$$\Bigg{\begin{bmatrix}1 & 0 \ 0 & 0\end{bmatrix}, \begin{bmatrix}0 & 0 \ 1 & 0\end{bmatrix}, \begin{bmatrix}0 & 1 \ 0 & 0\end{bmatrix}, \begin{bmatrix}0 & 0 \ 0 & 1\end{bmatrix}\Bigg}$$
go when you apply $P$.

stoic pythonBOT
rose coral
#

It is a bit of a process

#

But the first and last basis vectors are conveniently already in L so they should be kept the same. That means you only need to compute P of the second and third basis vectors

#

And there two of the inner products you have to take will be zero so that should make the computation easier

errant wyvern
#

ok

rose coral
#

You can do it if you want the practice, but otherwise the Gram-Schmidt should be easier

errant wyvern
#

Ayy while reading and writting this on the side i did what u said first

rose coral
#

Oh nice

errant wyvern
#

Found that for x thats all ones

#

like $x=\begin{pmatrix}1 & 1 \ 1 & 1 \end{pmatrix}

stoic pythonBOT
errant wyvern
#

that its norm is different when i apply the orthogonal projection operator on it then its own

#

so eyy that works

rose coral
#

Awesome

errant wyvern
#

I will still try to do but if you dont mind entartaining me let me attempt to clear this up in my own head

rose coral
#

You can also argue using just theory

#

Sure

errant wyvern
rose coral
#

I was just gonna say that since the projection is onto a lower dimensional space, the projection has a non-zero kernel and so can't preserve the norm

errant wyvern
#

so we had a simmilar example to this in our notebooks, so im wandering if we have vectors that are written as 2x2 matrices, how would their form look like when written as a matrix, like in the picture above they littelarly put the vectors that span W into a matrix to form it

rose coral
#

Yeah you should be able to put the matrices as a row vector with 4 entries

#

Like you did above

#

I think I got a bit mixed up thinking about the projection map

#

It does make sense now that I think about it

#

So like
$$\begin{pmatrix}2 & 0 & 0 & 0 \ 0 & 1 & 1 & 0 \ 0 & 0 & 0 & 2\end{pmatrix}$$

stoic pythonBOT
errant wyvern
#

yeah thats what i was wandering

#

thx for helping out really appriciated it

rose coral
#

No problem

errant wyvern
#

So if i have vectors x= 1-3t^2 and y=0, how do i find d(x,y)?

gray dust
#

how's d defined

errant wyvern
#

im not sure how to extrapolate that from the exercise im trying to figure out so let me get the exercise

#

In space of polynomials with degree equal or lesser then 3, we are given some scalar product, matrix B=f', subspace L=span {1,t^2} and we need to figure out based on the scalar product matrix A thats orthogonal projection on L. Task is given to us to find the distance between B(A(f)) and A(B(f)) for f=1+t-t^3

#

so i calculated B(A(f)) and A(B(f)) i just need the way to get the distance between them and i forgot how you do that

#

oh yeah scalar product is inner product or dot product in english litterature

gray dust
#

the problem or your book should define a metric on such spaces

rough olive
#

$\begin{bmatrix}1//2//3\end{bmatrix}$

stoic pythonBOT
rough olive
#

why does this happen

#

$$$\begin{bmatrix}1/2/3\end{bmatrix}$

errant wyvern
#

using the wrong slash

gray dust
#

\\ not //

errant wyvern
#

\ /

rough olive
#

oh

stoic pythonBOT
gray dust
#

$\begin{bmatrix}1\2\3\end{bmatrix}$

stoic pythonBOT
rough olive
#

thanks

#

:)

gray dust
#

no prob

errant wyvern
#

in the past we used $d(x,y) = \sqrt{ (x_1-y_1)^2+...+(x_n-y_n)^2}

gray dust
#

that's a usual metric on R^n but this is a different space

errant wyvern
#

on the side note why am i not managing to call the texit ?

#

what did i mistype

gray dust
#

if you got an inner product then that defines a usual norm by ||x||=sqrt(<x,x>) which in turn defines a usual metric by d(x,y)=||x-y||

errant wyvern
#

ohh so id need to find ||x-y||

#

ight gonna go do that quick, we were given an inner product in the exercise it self

#

thx

gray dust
#

you're welcome

dark harbor
#

Why am I wrong? I have tried multiple ways of putting it in. Please help.

3, 6, 15
0, 0, 0

gray dust
#

you messed up signs

dark harbor
#

Thank you.

gray dust
#

uh sure np

wintry steppe
#

why are there two points labelled C

twilit bronze
#

ah sorry, ill move it there than

dry pulsar
#

$\delta\left(\begin{array}{c}
V_{1} \
\vdots \
V_{s-1}\
U+kV \
\vdots \
V_{s+1}\
\vdots \
V_n
\end{array}\right)= \delta\left(\begin{array}{c}
V_{1} \
\vdots \
V_{(s-1)} \
U\
\vdots \
V_{s+1}\
\vdots \
V_{n}
\end{array}\right)+k\delta\left(\begin{array}{c}
V_{1} \
\vdots \
V_{s-1}\
V \
\vdots \
V_{s+1}\
\vdots \
V_{(n)}
\end{array}\right)$

stoic pythonBOT
dry pulsar
#

This is the def of a n-linear function

#

What are all 1-linear functions of $\delta(M_{1x1}(K) to\ K$

stoic pythonBOT
dry pulsar
#

I think are the functions of the form $\delta(A_{11}) = cA_{11}$

#

For some scalar c

stoic pythonBOT
wintry steppe
#

what is delta(M_{1x1}(K))?

#

are you just asking what the linear maps from M_{1 x 1}(K) to K are?

#

if that is the case then you are right

dry pulsar
#

$\delta\left(\begin{array}{c}
V_{1} \
\vdots \
V_{s-1}\
U+kV \
\vdots \
V_{s+1}\
\vdots \
V_n
\end{array}\right)= \delta\left(\begin{array}{c}
V_{1} \
\vdots \
V_{(s-1)} \
U\
\vdots \
V_{s+1}\
\vdots \
V_{n}
\end{array}\right)+k\delta\left(\begin{array}{c}
V_{1} \
\vdots \
V_{s-1}\
V \
\vdots \
V_{s+1}\
\vdots \
V_{(n)}
\end{array}\right)$ the domain of this all Matrix nxn and the functions that they comply with that are called n-linear functions

stoic pythonBOT
dry pulsar
#

Oh thank you!

wintry steppe
#

if T : M_{1 x 1}(K) -> K is linear, then it's equal to scalar multiplication by T(1)

#

where, if you want to be pedantic, that 1 denotes the 1x1 matrix containing a 1

dry pulsar
#

Oh thank you!

fallow patio
#

is the fact that a vector space being closed under addition an axiom in itself, or is it derived from sth else?

limber sierra
#

it's part of how the operation of vector addition is defined

#

its usually not considered "its own axiom" so to speak

#

its just

#

when you say $+$ is a function from $V \times V \to V$

stoic pythonBOT
limber sierra
#

this requires closure

#

otherwise it wouldnt be a function into V

#

the key takeaway: you do need to check that your vector space is closed under vector addition (and scalar multiplication) unless it's obvious

fallow patio
#

thanks, that's a really good explanation

limber sierra
#

as an aside, it will usually be "obvious" that a vector space constructed "directly" from a field is closed under +

#

like we know R the real numbers are closed under addition

#

so of course R^n will be

#

since vector addition in R^n is just adding up real numbers repeatedly

#

the most common case where closure "isn't obvious" is when we're trying to verify whether something is a subspace

dusky epoch
#

let A, B be two nxn matrices both with positive determinant. is it true that det(tA + (1-t)B) > 0 for any t in [0,1]?

#

wait no

#

obviously not

crystal oracle
#

Hi. I've been thinking about how invariant subspaces of diagonalizable linear operators (over finite dimensional real and complex vector spaces) look like. Does an invariant subspace of a diagonalizable operator necessarily have a basis of eigenvectors?

wintry steppe
#

@crystal oracle The restriction of the linear operator to the subspace is itself diagonalisable (prove this) and therefore there exists a basis of eigenvectors

crystal oracle
split heart
#

Are all symmetrical matrixes invertibles?

umbral smelt
#

I don't think so?

#

Take zero matrix for example

split heart
#

Yes, so not all symmetrical matrixes are invertibles

#

I got it, thank you

umbral smelt
#

You're welcome!

split heart
#

One more thing I've a doubt with: Is the transposed of the inverted equal to the inverted of the transposed? Sorry by mistakes or conventions, I speak spanish.

gray dust
#

@split heart you can try proving this

split heart
#

I haven't go through proves yet 😟

gray dust
#

you can do it if you know properties of transpose & definition of inverse. take an invertible matrix A, prove (A^T)^-1=(A^-1)^T

split heart
#

Alright, I'll try

half storm
#

Does anyone have an nice proof of showing that the nonzero rows of a row reduced echelon form a matrix are linearly independent?

#

It says it's clearly true in my book and if you look at any examples of a RREf it's clear that the nonzero rows are linearly independent but I was wondering if there was a way to prove it really nicely.

#

I may just take it's word for it.

wintry steppe
#

in every nonzero row there's exactly one 1 and all other 0s, and that's the only 1 in its column

#

so if you took a linear combination equal to 0, all the coefficients would have to be zero

#

kind of handwavy, maybe you can use induction or something to do it properly

#

nvm that deleted message is super wrong, ill have to take a second to phrase it properly

vital beacon
wintry steppe
#

just check the definition of a vector space

#

there should be a list of things to check to see if that set is a vector space

vital beacon
#

Okay, thanks

wintry steppe
#

To show subspaces you just gotta show it's closed under addition and scaling not all the axioms of a vector space

wintry steppe
#

for a, are z and w free variables?

spiral star
#

doesnt matter. you can pick any 2 variables as free and express the other two in terms of those

#

i think choosing x and z as free makes it very easy to generate a basis

gritty sapphire
#

I have a question about triple cross products. Suppose u and v are vectors in 3–space where u = (u1, u2, u3) and v = (v1, v2, v3). Evaluate u × v × u
and v × u × u.

#

It's not said what part of the cross product is to be done first. So no brackets.

#

Do i then assume v x u x u = (v x u) x u and u x v x u = (u x v) x u ?

#

Because what i think this question wants me do is expand both u × v × u
and v × u × u to show their not equal?

gray dust
#

i don’t think you can do anything beside mark this as a badly written question

gritty sapphire
#

Do i then assume v x u x u = (v x u) x u and u x v x u = (u x v) x u ?
@gritty sapphire

#

I think i'll just to this

#

Because it's 10 marks of a 50 mark assignment

gray dust
#

or ask the prof to clarify

old flame
stoic pythonBOT
rose coral
#

Since $\lambda$ is an eigenvalue of $T$, $T$ sends some nonzero vector $v$ to $\lambda v$. But then $T - \lambda I$ sends $v$ to $0$.

stoic pythonBOT
rose coral
#

Do you see why that makes T not surjective?

spare hornet
#

If this is the standard matrix of a linear transformation, how do you describe what the transformation does? Is it just nothing?

old flame
#

@rose coral so therefore, there is at least one v that maps to 0, hence the mapping cannot cover the entire space V itself right ?

rose coral
#

But why does sending some nonzero vector to zero mean it's not surjective?

old flame
#

@rose coral Is it because T and $(T-\lambda I)$ is technically the same ? cause its just an rearrangment

stoic pythonBOT
rose coral
#

No, we're not thinking about $T$ really just the map $T - \lambda I$, which we could rename $S$. The question now is just about a generic linear map $S$ on a finite dimensional space which sends a nonzero vector to 0

stoic pythonBOT
rose coral
#

And we want to say S can't be surjective

old flame
#

is this related to the null ?

rose coral
#

Yes

#

If you want I can give you a hint

old flame
#

Is it because $null (T-\lambda I) \neq {0}$ since T is an operator, it is not injective and hence not surjective ?

stoic pythonBOT
rose coral
#

Yeah exactly

#

Essentially rank-nullity which works on finite dimensional spaces

old flame
#

ah alright, cause I recall theres a theorem about an operator being injective is the same as not being injective and not inveritble thank you so much

rose coral
#

No problem, just wanted to make sure you knew which theorem the text was referencing

old flame
#

I didn't thought of it at first, but then suddenly rmb that $(T-\lambda I)$ is an operator as well lol, thanks

stoic pythonBOT
rose coral
#

Glad I could help

#

@spare hornet Being very technical I wouldn't say the transformation "does nothing." But that's being kinda technical. I would say that it's adding a dimension to the space you are talking about.

spare hornet
#

@rose coral thanks for the answer! My homework asks me to "describe the transformation". Would it be accurate to say that it adds a dimension to the vector?

native rampart
#

It maps the vector to a vector space, whose dimension is greater than the original one by 1

spare hornet
#

thanks!

stoic pythonBOT
half storm
#

Prove it however you would prove the kernel of any other linear transformation.

#

Let $ f \in ker(T)$. $T(f(x)) = \int_{0}^{x} f(t) dt = 0$ ; this is what it means for $f \in ker(T)$.

stoic pythonBOT
half storm
#

Think about the fundaemntal theorem of calculus, and that should help you.

stoic pythonBOT
half storm
#

Seems right to me.

#

That's it.

#

Just the the set of continuous functions such that F(x) = F(0)

#

where F is the antiderivative of f(x)

stoic pythonBOT
half storm
#

Yea

#

np

old flame
#

Is the underlined part a typo ? is it suppose to be $span(v_1,...,v_{k-1})$ if its not a typo, could you explain why ?

stoic pythonBOT
dusky epoch
#

the representation of Tv_k in the basis {v_1, v_2, ..., v_n} is just the k'th col of that matrix, is it not?

old flame
#

yes

stoic pythonBOT
old flame
#

so is it because $\lambda_k=0$, then the transformation of the kth basis vector is just the combination of vectors $v_1,...,v_{k-1}$ ?

dusky epoch
#

lambda_k=0

stoic pythonBOT
old flame
#

sorry I typed wrong lol

dusky epoch
#

yes...

prisma cairn
#

I don't get how to deduce that last iff (T* being the adjoint here)

#

@old flame reading Linear Algebra Done Right?

old flame
#

@prisma cairn yeah you ?

prisma cairn
#

same haha

#

(also, just realised not the best channel, oops)

old flame
#

seems like you're way ahead of me though lol

dusky epoch
#

use the defn of adjoint

#

twice

prisma cairn
#

oh lol, thanks Ann

vital verge
#

If you have a parabola with a focal point in (1+sqrt(3), -1+1/sqrt(3), -2/sqrt(3)) and line (translation said scroll?) (1, -1, 0) (that is the direction of the line ) and throug point q (-1-7/sqrt(3), 1-3*sqrt(3), 8/sqrt(3))

#

How do i create the coordinatematrix

#

Cause i remember using 2 focal points to create its direction vector to have it "appointed" as z axis

#

For an ellips

#

Then finding a vector thats orthogonal to it

#

Abd then last orthogonal to previous two

#

But how do i start here?

lucid cedar
#

I am trying to show that a particular transformation is linear if and only if b=c=0. The transformation is as follows:
T(x,y,z) = (2x-4y+3z+b,6x+cxyz)

My attempt was to write out:
T(x1+y1,x2+y2,x3+y3) = T(x1,x2,x3) + T(y1,y2,y3)

In this form it is easy to show that b = 0 because one side has b and the other has b + b; however, I am unsure how to show that c = 0. Using the second term in the transformation gives the statement:

c((x1+y1)(x2+y2)(x3+y3)) = c(x1)(x2)(x3) + c(y1)(y2)(y3)
This is ignoring the "6x" in the second term. I do not know how to show from here that c must be 0.

#

I solved it. Homogeneity property makes c = 0 easy to show.

gaunt field
#

Anyone know where I can get the strang book for free

native rampart
#

Libgen

#

though,You get this particular book if you literally just google

hollow finch
#

@lucid cedar Easiest way would be to make sure that T(0)=0

#

That tells you immediately that b=0

#

By inspection we can see that cxyz makes it nonlinear as well

lucid cedar
#

That is the path that the solution manual took

#

i did not really follow it

#

the c part i mean

hollow finch
#

then we can probably just do something easy like show T(1,1,1)+T(1,1,1) is not equal to T(2,2,2) to show c=0

#

how did the solution manual do it?

#

or better yet, show that kT(x,y,z) is not T(kz,ky,kz)

lucid cedar
#

that was how i did it

#

kT(x) =/= T(kx)

#

The solution manual I have did T(1,1,0) + T(0,0,1) and showed c = 0

hollow finch
#

maybe im stupid but wouldnt both of those inputs make the c term zero?

lucid cedar
#

looking back at it, I do get what they did, but i just dont see how that method is a reliable skill. What if the example that reveals c = 0 is rather difficult to find with a more complicated Transformation

hollow finch
#

oh now i get it

#

T(1,1,1)=T(1,1,0)+T(0,0,1)

#

i thought you meant just looking at the right side

lucid cedar
#

yea sorry i left part of it out

#

This sort of solution just feels cheap because it seems like its difficult to generalize this process to any transformation. I tend to feel this way when specific vectors are used rather than general ones. What if for thousands of examples the property holds but for only a few it breaks? It could very well be possible that I am missing something about the nature of linear algebra that should lead me to, intuitively, find solutions like this or that this method is more powerful than I give it credit for.

#

I guess a good question I should ask myself is "Can a non linear transformation appear linear for some number of specific examples?"

hollow finch
#

@lucid cedar Well, unless it's obnoxiously obvious, I think it's possible to find an infinite number of examples that make a nonlinear transformation look linear. It's probably not easy but it's probably possible.

#

I mean unless you're a computer, an algorithm to determine if a transformation is linear is a waste of time. With some practice you can look at a nonlinear transformation and show it's not linear in one or two steps.

#

The way in which it is nonlinear makes certain properties easier to prove than others.

#

If a constant is being added, just show that T(0) is not 0

#

if terms are multiplied then homogeneity may be the fastest way

#

showing that T(a+b) is not T(a)+T(b) may be faster in some cases though

#

with a lot of these upper level math things, you have to assess the situation and pick the best tool. You're not in elementary algebra where every single problem has the same easy 5 step solution anymore. some tools make some problems nearly trivial and others obnoxiously computational. it really depends.

lucid cedar
#

That's true. Thanks for talking me through it.

hollow finch
#

np

#

good luck

austere cedar
#

@wintry steppe If it helps put your mind at ease, here's a plot.

#

I'm self banned from anything linear algebra, due to none competence or I'd try and help

half forge
#

can someone help me with this

#

im not udnerstanding the notation stuff

flat sedge
#

You could probably take an arbitrary element in W1, an arbitrary element in W2 and apply the definition of their sum. Given this new element, take another element of that set and apply vector addition. Then take a scalar and apply vector multiplication. And then check the 0 vector exists. And probably containment.

true talon
#

Is this right... or am I missing something

half forge
#

i tried this but idk if its right

wintry steppe
#

it's not really clear what you're doing. did you mean "suppose W_1, W_2 ⊂ V" ? what does WNTS mean? why are you considering x, y like that? what are a,b,c,d? (presumably elements of W_1, W_2, but you should spell this out)

half forge
#

hmm not sure, im confused on this stuff

#

wnts means we need to show

wintry steppe
#

alright

#

your end goal is to prove that W_1 + W_2 is a subspace of V

#

so it should be "WNTS W_1 + W_2 is a subspace of V"

#

your next step should be to go right to the definition of a subspace

#

there are a few things, then, that you have to check about W_1 + W_2

#
  1. it's a subset of V (no one will ever do this, practically, but for the sake of following definitions i include it)
  2. it's closed under vector addition (presumably this is what you were trying to do in the picture)
  3. it's closed under scalar multiplication. that is, if v is in W_1 + W_2 and c is a scalar, then cv is in W_1 + W_2

you can check all of these by using the definition of W_1 + W_2 given in the picture. some might say that you should verify that the zero vector of V is also in here, but that follows from (2)

#

it might make it easier to split your proof into three steps, each verifying the three things i listed above

robust pond
#

so my book is telling me to consider the geometric interpretation of this parametric system but im not really clear on what they mean

#

how do you look at something like this and interpret it geometrically?

#

is that too general and bad of a question to ask thonk i wasnt sure what to ask

gray dust
#

x is in the form r+x3*v where r,v are vectors. this matches the form of position vector tracing a line

robust pond
#

is the intuition that this is tracing a line built through doing a bunch of these examples or is there a standard table or something of forms people consult

half storm
#

It just comes out of the geometric interpreation of vector addition.

#

You usually learn about it either in this class or multivariable calculus.

robust pond
#

hmm

median forum
#

its like

#

you fix a vector (-2,1,0)^T

#

and change the parameter x3

#

in the direction of the other one

robust pond
#

maybe ill ask the teacher

#

oh wait i think i get what you mean

median forum
#

youre scaling the vector being summed by the parameter

harsh parrot
#

I have solved part a) i)

#

But I am completely unsure as how to approach part a) ii) and the intuitive reasoning behind it. I would very much appreciate an explanation.

dusky epoch
#

you've found the time $t_0$ at which the altitude is 60 meters in part (a)(i)

stoic pythonBOT
dusky epoch
#

you now need to find the angle between $\mathbf{r}(t_0)$ and the $xy$ plane

stoic pythonBOT
harsh parrot
#

Most definitely 🙂 I'm struggling with the application of finding the angle itself @dusky epoch I've been thinking to find the dot product between r(t0), and r(t0) without the k component, but I'm not too sure if that's the case, and why it is.

dusky epoch
#

there are two possible routes

#

either you find the angle between r(t0) and k, then subtract it from pi/2

#

or you project r(t0) onto the xy plane, and find the angle between that and r(t0)

harsh parrot
#

What's the logic behind subtracting the angle with the k unit vector from 90o?

#

Ohhhhh

#

I think i get it, that's very smart 😄

#

Is it because the entire angle from the k axis to the xy plane constitutes pi/2? @dusky epoch And so, we subtract to find the remaining angle

dusky epoch
#

yes

harsh parrot
#

I'm not too sure about how to project it onto the x-y plane, though

#

I know vector projections involve multiplying twice by the unit vector in a specific direction

#

Wait a second, would we find the dot product between r(t0) and r(t0) in the x-y plane (so just remove the k component). If so, that now makes a lot of sense, as that would give the line of the vector without it's altitude. @dusky epoch

#

Thank you for provoking my thought-process btw, instead of simply giving me the answer.

harsh parrot
#

How would we do part b)

#

I made the i component equal to 0, and i got an invalid solution

dusky epoch
#

the i component of what

#

r(t)?

harsh parrot
#

The i component of r(t) @dusky epoch

dusky epoch
#

why

harsh parrot
#

Should it have been velocity?

dusky epoch
#

yes of course it should've been velocity

#

what you found is when the particle touches the y axis

#

or goes through

harsh parrot
#

Completely right. Thank you.

harsh parrot
#

I'm quite confused about parts a) and b). I used constant acceleration formulas, but I don't think I was close to showing it.

wintry steppe
#

@harsh parrot dude you there?

#

Anyway, you got it wrong, the speed at which the car took off the top of the cliff doesn't matter at all in the first part. While you're considering vertical motion you gotta consider initial velocity in vertical direction i.e. y-axis which is 0 in this case. So all you gotta do is :

#

Ignore the top couple lines

harsh parrot
#

@wintry steppe thank you :)

#

I'm assuming for part b, we can just multiply the initial speed by the time (4 seconds)

#

Given it is in the horizontal direction

wintry steppe
#

No need to thank mate. We're here to help each other out right?

harsh parrot
#

Of course, I appreciate that man.

wintry steppe
#

Yeah you can take t = 4 in the second part too since it won't be travelling horizontally after bumping into the ground ;)

harsh parrot
#

Thanks again mate, I hope you get the same help I just did when you need it.

wintry steppe
#

Anytime mate :)

ember wedge
#

hey guys

#

can someone help me with this question?

wintry steppe
#

wrong channel

ember wedge
#

but this is for my uni course

#

isnt this for early uni?

wintry steppe
#

well, it's not linear algebra

#

just because it's a university course doesn't mean it can't go in the "pre-university" channels

ember wedge
#

aii

wintry steppe
#

what am i doing wrong

limber sierra
#

where did you get your numbers from?

wintry steppe
#

the number of columns that are not pivot columns

limber sierra
#

no, thats what it means to be a free variable

#

basic variables are variables that are not free

#

so columns that are pivot columns

wintry steppe
#

oh

#

i thought it was asking for free variables

agile tangle
#

Hi! I have quite the trouble understanding generalized vector spaces. Could anyone tell me why the objects inside a generalized vector space are called vectors but don't actually requires to be vectors?

#

Why not call them Sets or something that doesn't have anything to do with vectors?

wintry steppe
#

ignoring what a vector space is

#

what is a vector, to you?

#

i ask because you say "objects inside a generalized vector space are called vectors but don't actually requires to be vectors"

agile tangle
#

For me vectors are a quantity with a direction, or a segment with direction

wintry steppe
#

okay

agile tangle
#

But in my textbook (Advanced engineering mathematics, by Greenberg)

#

They say that a vector can be anything

#

like a matrix or a function

wintry steppe
#

well you need to understand a vector space before that

#

so

#

among other things, vectors can be added and multiplied by scalars in ways that obey certain laws (associativity, commutativity, etc.)

#

the idea of a vector space takes this and generalizes it

gray dust
#

the definition of vector space lets one see objects beyond boxes of pointy arrows as vector spaces all the same with the similar structure we like from the original boxes

agile tangle
#

I understand pretty well the concept of vectors in higher dimensions which can't be represented as arrows, so could I say that the set of vectors of 4 dimensions is a vector space?

gray dust
#

nope we're not restricting our talk to R^n

wintry steppe
#

yes, but if you want to understand the idea of an abstract vector space, you should completely forget the idea of vectors as a thing with direction and magnitude

#

anyways i am going to leave this to rokabe because i know he doesn't like having multiple people in one channel

agile tangle
#

So as long as any mathematical objects follows the properties of vector addition and scalars multiplication can be called a vector?

#

it can be called*

gray dust
#

we have the so called vector space axioms which is basically a list of criteria for a set, with given definitions of addition & scaling of elements in that set, to qualify as a vector space

#

after all that, elements of that vector space can be called vectors

agile tangle
#

So, if I understand,the set of all 2D vectors, is 1 particular Vector Space

#

and same for the set of all 3d vectors

#

etc...

#

but Anything else which satisfies these axioms is also a vector space

gray dust
#

since we're talking of the definition of vector space, i'm going to ask you to specify how you're defining addition & scaling on those spaces, and what you mean by 2d

agile tangle
#

Ahhh we call the 2d arrows vectors because they are part of a vector space

#

I think my mind was going the other way around

gray dust
#

So, if I understand,the set of all 2D vectors, is 1 particular Vector Space
there are gaps in what you said, namely
i'm going to ask you to specify how you're defining addition & scaling on those spaces, and what you mean by 2d

agile tangle
#

Additon is when you take a vector, add it to another vector

#

and the result is a vector

#

it is commutative and associative

gray dust
#

1st clarify wym 2d

agile tangle
#

Well I mean the 2d arrows, like U = (u1, u2)

gray dust
#

you don't have to talk of them visually as arrows

#

by 2d space you mean the set of all ordered pairs with real entries?

agile tangle
#

Yeah I guess

gray dust
#

the set of all pairs (x,y) where x,y are real numbers

agile tangle
#

Yeah

gray dust
#

we call that R^2 which is shorthand for RxR, a cartesian product of R with R

#

now how do you like to define adding pairs ie (a,b)+(c,d)=?

agile tangle
#

(a+c, b+d)

#

But I think I understand better now

gray dust
#

how about scaling a pair ie c*(a,b)=?

agile tangle
#

(ca, cb)

gray dust
#

now keep your definitions of addition & scaling on the side

#

have you seen the vector space axioms?

agile tangle
#

Yeah

gray dust
#

have you proved smth is a vector space using em?

agile tangle
#

Yeah

#

I couldn't get into my head that matrices could be called vectors but I think I am starting to get it now

gray dust
#

so this shouldn't be new. make sure R^2, along with how you define addition & scaling, satisfies all the axioms, then you can call R^2, with the same definitions of addition & scaling, and with scalars presumably coming from R, a vector space, and any element in R^2 can be called a vector

#

yes you can do the same thing with matrices, say the set of all n by m matrices with real entries, with addition & scaling defined the usual entrywise way, with real scalars. go through the axioms with that set, that's a vector space too

winged belfry
wintry steppe
#

draw lines

winged belfry
#

like just random lines on my paper?

wintry steppe
#

no

#

each equation corresponds to a line in the plane

#

$x_1 + x_2 = 4$ to the line $x_2 = -x_1 + 4$, and $x_1 - x_2 = 2$ to the line...

stoic pythonBOT
wintry steppe
#

once you find that second one you should be able to graph both lines

winged belfry
#

why subtract x1 instead of x2

wintry steppe
#

because i am rearranging the equation $x_1 + x_2 = 4$ for $x_2$ in terms of $x_1$

stoic pythonBOT
lament lily
#

when you guys are done would you mind if I asked a question

#

not sure if discussion is still ahppening

wintry steppe
#

it is up to apollo

lament lily
#

👍

wintry steppe
#

if they don't respond in like, 10 minutes, then just ask

winged belfry
#

ok so lets say I want to solve for x2 for the 2nd equation, so it would be

$x_1 - x_2 = 2$ then $-x_2 = 2 - x_1$ then $x_2 = -2 + x_1$

stoic pythonBOT
wintry steppe
#

yes

winged belfry
#

oh lol

#

and it would get me the same result regardless if i solved for x1 or x2

#

right?

wintry steppe
#

the same solution, yeah

lament lily
#

I am wondering if the solution set lies in a plane because we are confined to (b1 -1/2b2 + b3) = 0 or because we only have 2 pivots?

#

I feel the former makes more sense because if we have 3 pivots then b1, b2, b3 could be anything which allows for coverage of all of R^n

#

am I thinking of this right

tall thunder
#

Can anyone explain to me how I go about solving a question like this ? This linear algebra class literally makes no sense to me ☠️

#

I don’t even know what R3 means .. all real numbers cubed??

limber sierra
#

$\bR^3$ is the space of vectors with three real number elements

stoic pythonBOT
limber sierra
#

so for example

#

$\begin{pmatrix}5.2\0\-\pi\end{pmatrix}$ is in $\bR^3$

stoic pythonBOT
tall thunder
#

Just because it has 3 things on it ?

limber sierra
#

whereas $\begin{pmatrix}7\-3\-14.349034\0\end{pmatrix}$ is not, since it has 4 entries

stoic pythonBOT
tall thunder
#

Ah ok

limber sierra
#

and $\begin{pmatrix}4+i\31.2\-i\end{pmatrix}$ is not, since $i$ is not a real number

stoic pythonBOT
limber sierra
#

intuitively

#

you can think of $\bR^3$ as ``three-dimensional space"

stoic pythonBOT
limber sierra
#

each entry in the vector corresponding to one of the coordinates in (x, y, z)

tall thunder
#

So when the question asks to find two points that are not in the set ... does it mean like two separate r^3 sets or 2 individual things in the set (like x and y)

limber sierra
#

two things that are not in the set l

#

your image does not include what l is

#

so its pretty hard to answer that

#

but presumably l is a separate set, defined in the question or a previous part somewhere

tall thunder
#

So I already tried to solve for x and y and have z free , right ? At least I think that’s right , so from how I understand I can pick any point on z

#

So if I can just pick any point on z, why can’t I just pick any numbers for x and y that don’t match up to Z for the same number and that not be in the set

limber sierra
#

im not quite sure what you mean

#

you have free variables, which means that what you choose for z will affect the values of x and y, but it will do so in a predictable way

tall thunder
#

Yeah. So if I say z = 1 and that gives me a certain value for x and y , then I can say that perticular x and y does belong to L

#

So why can’t I say something along the lines of x and y being something else while z still being 0 then that set shouldn’t belong to L because it’s not true

limber sierra
#

for example, lets say i had the system:

[ x + y = 1 ]
[ y + z = 0]

then the solution vectors will look like $\begin{pmatrix}x\y\z\end{pmatrix} = \begin{pmatrix}z+1\-z\z\end{pmatrix}$

stoic pythonBOT
limber sierra
#

where the value of z is chosen arbitrarily

#

for example, if i choose $z = 5$, then that particular solution is $\begin{pmatrix}6\-5\5\end{pmatrix}$

stoic pythonBOT
limber sierra
#

i.e. x = 6, y = -5, z = 5

#

here the set l would represent the set of all possible vectors which we get by choosing any value of z

#

(naturally your set will look a bit different since your system is different, but the same ideas apply)

tall thunder
#

Ok so , since the question is asking to find something that does not belong to that

Can I say x = 7 , y = -4 , z = 5

limber sierra
#

for the example i gave, yeah

#

i havent solved your system

tall thunder
#

I mean it doesn’t belong to the set , because x and y are wrong ?

limber sierra
#

so idk if that works

tall thunder
#

Yeah I mean for your example tho

limber sierra
#

right, then yeah

#

that would be an answer to #4

#

(well, one of the two vectors you need for an answer)

tall thunder
#

So all I have to do is pick numbers that are wrong ?

limber sierra
#

yep

#

basically, numbers that don't solve the system

tall thunder
#

Ah okay awesome

limber sierra
#

at least that's what i'm assuming, you cut off some of the text in your image

tall thunder
#

And then for parellel lines , xD how do I do that lol ?

limber sierra
#

but i think i can guess what it says

#

do you know how to get a line from a vector?

tall thunder
#

Uhhhhhhhhhh

#

Lemme think for a second lol

#

Isn’t it like the solution of 2 of them or something ?

#

Idk ☠️

#

Or can I just arbitrarily put in values for z and then maybe make a line out of the points ?

limber sierra
#

sorry, have to leave right away - hopefully someone else is available to help - but the key term to look up here is "vector equation of a line"

#

your textbook might have something on it

tall thunder
#

Ah okay, thanks for the help !

livid ravine
#

it’s about sub vector space, can somebody explain to me which of the following sets are subspaces of real numbers ^n, the rule: n element of natural numbers with n >= 2, i‘m a bit lost

dusky epoch
#

do you know the definition of a subspace

#

this exercise is only a matter of applying that

livid ravine
#

only a bit

dusky epoch
#

do you need me to remind you of it & take you through checking U and V against it?

bold ivy
#

I'm wondering what a 2D plane represent? Does it represent all combinations of vectors in a 2d plane? Or potential vectors?

half storm
#

A plane in the traditional sense is just a flat two-dimensional surface existing in $\mathbb{R}^3$ and has scalar equation $Ax + By + Cz = D$ and vector equation $ \langle a_1,a_2,a_3 \rangle + t\langle b_1, b_2, b_3 \rangle + s \langle c_1, c_2, c_3 \rangle$ $t, s \in \mathbb{R}$. A plane, in general, is a vector space having dimension 2. However, a hyperplane generalizes the concept of a plane. A hyperplane is a subspace of a vector space of dimension $n$ that has dimension $n - 1$. What we think of as a plane in the traditional sense, is a hyperplane of $\mathbb{R}^3$. All of $\mathbb{R}^2$ is a plane in the traditional sense, but if you want to think of what a plane is with respect to $\mathbb{R}^2$ then that's a hyperplane and it's any subspace that has dimension 1. Meaning that lines are "planes" i.e. hyperplanes in 2D spaces.

stoic pythonBOT
gritty frigate
#

Hey guys

#

Once I was shown here a picture that talked about determinants and what its value mean

#

I was wondering if any of you know what picture I m talking about

native rampart
#

The volume interpretation?

gritty frigate
#

Nono, it was a list of consequences

#

Det = 0 then:

#

Something like that

errant wyvern
#

So if $$ \overrightarrow{c}= 3*\overrightarrow{m} + 3*\overrightarrow{n} and \overrightarrow{d} = \overrightarrow{m} - \overrightarrow{n} $$ then what is $$ |-1/2 \overrightarrow{c} \times \overrightarrow{d}| $$ equal to? $$\overrightarrow{n} & \overrightarrow{m}$$are unit vectors

stoic pythonBOT