#linear-algebra

2 messages · Page 107 of 1

stable urchin
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Alright thank you

slow scroll
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npnp

zinc tapir
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Does this make sense

wintry steppe
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If v in span{e1..em}

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Then $v = c_{1}e_{1} +.. c_{m}e_{m}$

stoic pythonBOT
wintry steppe
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By definition of the inner product, <v, w> = <w, v> and <w, v+u> = <w, v> + <w, u>

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= <v+u, w>

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Which in the case of

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<v, e1> = <c1e1 +.., e1> = <c1e1, e1> + <c2e2, e1> +.. <cm * em, e1>

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= c1<e1,e1> + c2<e2, e1> +.. cm<em, e1>

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By definition, e vectors are orthonormal so the inner products all yield 0 except for <e1, e1>

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Now apply this to all the other sums

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@zinc tapir

dusky epoch
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so long as you restrict to a convex set, it will not.

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well except for singletons i suppose

delicate zealot
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If I have a question about linear algebra should I ask here or in one of the questions chats?

dusky epoch
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whichever one's free

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if both are free it doesn't matter

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but you might get more specific feedback in this channel as it's dedicated to LA

delicate zealot
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Ok I just want someone to check my row reductions because I was asked to find two different echelon forms for a given matrix and then find the reduced echelon matrix of each but I don't get the same answer which is a big big issue...

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And I typed it up in LaTeX so I was wondering if I could share my PDF and have someone else spot my error because I've been on it for much longer than I need to be

dusky epoch
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yeah sure you can send your pdf here

ivory basin
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can someone help me understand how to start problems like these

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i read all my notes and lecture about the 10 axiom rules but im not sure how to use them in this situation

vague cedar
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the axioms that usually fail are v,w in V => v+w in V and v in V => kv in V

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0 in V is a common one that fails too

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in the context of intro linear algebra you can usually just check those three and be fine

cursive narwhal
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Well, in part a), they're really just asking you to show that $(0,0)$ isn't the identity element of $V$. So, what you can do is to see that:

$$(u,v)+(0,0) = (u+0+1,v+0+1) = (u+1,v+1) \neq (u,v)$$

because an identity element is supposed to do nothing to the vector after it is applied.

stoic pythonBOT
cursive narwhal
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@ivory basin

vague cedar
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i'd be careful and state that you're trying to find the identity element of (V,+) specifically

cursive narwhal
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What you should try to do is to read through the axioms again and to do simpler problems involving them so that you get some practise with using them whenever you wish. Then, these problems won't be so tough.

ivory basin
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alright ill try that thanks for the help guys

cursive narwhal
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You're welcome

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Just to also give you give you a hint about part b), it's asking you to, then, show that $(-1,-1)$ is an identity element of $V$ with respect to addition. All you need to do, then, is to add it to another vector in the speciifc way defined above and prove that the result just spits that vector right back at you.

stoic pythonBOT
wintry steppe
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@delicate zealot

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you doxxed yourself

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might want to reupload that

delicate zealot
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???

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What does that mean

wintry steppe
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your name and your profs name and your course code is on it

delicate zealot
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Ohhhhhhhhhhhhhhhh

wintry steppe
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you might want to remove such personal info

delicate zealot
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Good call thanks

pallid rampart
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I mean

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His name is on his youtube

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Which is linked to his discord

delicate zealot
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Yeah but my prof name

pallid rampart
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Oh ok

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If you created the file

delicate zealot
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Which I guess is also public info but ya know

pallid rampart
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Just quick edit

delicate zealot
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Now I'm going to bed but I'll check this channel when I wake up and take a fresh stab at the problem

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Probably some dumb arithmetic mistake =

pallid rampart
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What’s your question tho

stable urchin
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Quick question

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Is this system consistent for all h

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Super quick yes or no

pallid rampart
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Yes

stable urchin
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Alright ty

pallid rampart
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x=4 and y=0

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The only solution

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If h is not 3

delicate zealot
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The question should be in the file... you're given a matrix and you have to find two different matrices in echelon form and then create a reduced echelon form from those echelon matrices that you chose

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I got two different answers for reduced echelon form which is a big no no

wintry steppe
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@delicate zealot

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i checked what the final answer should be with wolframalpha

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neither of your answers are correct

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im not going to try to find any more errors, since if one of the first steps already has an error then you'll need to do things over

prime knoll
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In a 3d vector what value of x y and z is required to make it have a magnitude of 1?

dusky epoch
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what do you mean

prime knoll
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A vector with all 3 values being the same and positive

dusky epoch
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there are many vectors in R^3 with magnitude 1

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oh

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so your vector is (x,x,x) with x > 0, and you want its magnitude to be 1?

prime knoll
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Yes

dusky epoch
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do you know how to calculate the magnitude of a vector in general?

prime knoll
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3d euclid

dusky epoch
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are you having trouble solving the equation $\sqrt{x^2 + x^2 + x^2} = 1$?

stoic pythonBOT
prime knoll
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No I just figured it would be easier to ask

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sqrt 1/3?

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Now I feel like an idiot

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Thanks

green knoll
muted holly
dusky epoch
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well

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the answer should be true bc vacuous truth

muted holly
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yh

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no non-zero vector is orthogonal to itself

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so anything follows

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?

dusky epoch
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yes

green knoll
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so the answer should be True right?

dusky epoch
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i already answered that question

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take it up w your teacher tho. i think the question isn't worded as intended.

green knoll
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ok thank you

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according to teacher "Of course this queston is false. A nonzero vector cannot be the zero vector."

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what a nice question

shy atlas
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yeah nah it not false

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vacuous truth ftw

green knoll
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why do professors ask these kind of stupid questions 😦

shy atlas
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cuz they cant come up with thoughtful questions and have to rely on deception

green knoll
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i hope they can give me points, too

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this was an final question

pallid rampart
shy atlas
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riot against ur profs

cursive narwhal
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cuz they cant come up with thoughtful questions and have to rely on deception
||They should just become IMF agents if they want to rely on deception.||

half ice
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Difference between applied and pure imo. Prof probably doesn't know that vacuous truths are a thing

green knoll
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sorry what do you mean by a "vacuous truths" 😦 i am not mathematics student

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do you think this professor is working applied or pure?

shy atlas
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see your assertion is of the form "if P then Q"

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and P is always false

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so anything can follow

green knoll
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oh the logic

shy atlas
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so the entire statement is vacuously true

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ex falso quodlibet

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mfw french GWcmeisterPeepoEZ

green knoll
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i understand it

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it seems the prof interested in this field "Geometric and combinatorial group theory"

shy atlas
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nvm latin whatever

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same thing

green knoll
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i hope i can pass the class with good grade. i don't want to repeat the lesson. I like learning mathematics from my theoretical physicist professors. You mathematicians are not practical in your solutions 😦

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sorry for that 😄

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there is still no another vector that be orthogonal to itself other than zero vector in complex numbers right?

shy atlas
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in any goddamn inner product space be it over a real field or complex field its true

half ice
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By the definition of an inner product, no element is orthogonal to itself

shy atlas
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$\langle v, v \rangle = 0 \iff v = 0$

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be definition yeah

half ice
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Other than the zero I mean, oops lol

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"If v is non-zero and orthogonal to itself, then v is made of cheese" is a true statement

shy atlas
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😋

fickle tree
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using the vectorial cross and knowing that A(0,1,0) B(2,0,3) C(9,-4,5) D(D5,-2,-1) verify that this is a trapeze and find a vector with the length 1 orthogonal of the image

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I don't know what to do after

fickle tree
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it is

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my course is literally called linear algebra and vectorial geometry

stoic pythonBOT
delicate zealot
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@wintry steppe sorry fell asleep with my laptop open lol. I totally understand you not wanting to find errors if you found something super dumb in the very first step. I'm going to completely start over right now and see what happens. Thanks for finding that dumb idiotic mistake tho

sullen pollen
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What is a linear variety and what is so important about it

wintry steppe
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I thought we could only multiply a 3x2 by a 2x3. By extension of that logic shouldn't we be unable to multiply this 2x2 by a 2x1 as presented in the screenshot above?

tidal kiln
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no in general you can multiply every NxR Matrix with any RxM Matrix, which results in a NxM Matrix where N,M,R are all natural numbers

wintry steppe
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Think of each row as x y and z of vectors

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If your matrix transforms x and y coordinates and the input matrix entirely consits of x coordinates, then the transformation cant be applied

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There's probably a better explanation but im trying to make this intuitive

tidal kiln
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If you where to look closer at the multiplication of 2 matricies, you will see that you multiply each row of your first matrix, with every column of the second matrix
=> row length of matrix 1 = column length of matrix 2

wintry steppe
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Interesting, so it's just numbers of rows in A = number of columns in B?

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If you are multiply B and A, yes

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Also that is nice for my intution, thanks robo @wintry steppe

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Ahh so I got it backwards @wintry steppe

tidal kiln
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no i meant:
numbers of entries in every row of A = numbers of entries in every column of B

wintry steppe
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In general the number of columns in your first matrix = the number of rows in your 2nd matrix

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In order to multiply matrices

tidal kiln
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@wintry steppe So i got it backwards? with the rows and columns, oh man

wintry steppe
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Yah

tidal kiln
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but phrased like the second time, should be right, right?
number of entries in row = number of columns

wintry steppe
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Yes

tidal kiln
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thanks 🙂

wintry steppe
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Np

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Stay blessed

tidal kiln
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You too

tiny grove
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can someone check my answer to the first part of the q:

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w is in column space, row space, and null space of A

torn silo
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🤔

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how did you create a combination of w with rows?

tiny grove
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oh wait i screwed it up brb

torn silo
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hmm

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but that didn't answer my question 😦

tiny grove
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i used matlab

torn silo
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🤔

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is this the way it works now?

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also matlab might have lied to you

tiny grove
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wdym

torn silo
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well try to build the vector w with just rows of A

tiny grove
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ok, ill pick the transpose of last row of A

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wait, does w have to a row in the first place? @torn silo

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to check whether it's in rowspace or not

torn silo
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🤔

tiny grove
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seems like it lol

torn silo
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that would make sense no?

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you could also transpose A and keep thinking of w as a column

tiny grove
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yeah

ocean sequoia
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so is an affine subspace simply : U is a subspace of V then for every U + v would be affine(?) to U?

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to use non-technical terms so i maybe dont botch it so badly

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affine subspaces are when a subspace is shifted by some constant

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So im watching a video and the guy says the affine combinations of a vector must be equal to 1 so it forms a line in R^2 couldnt the affine combinations just be equal to some c

ocean sequoia
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also would 2x + 6 be an affine subspace of 2x?

wintry steppe
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"2x + 6 is an affine subspace of 2x" doesn't make sense

ocean sequoia
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is 2x + 6 a affine subspace of R^n?

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so i know that 2x would be a subspace it obviously satisfies all conditions then i thought an affine subspace is a subspace shifted by some constant

wintry steppe
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by 2x do you mean the set {(x, y) : y = 2x}?

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because if you are talking about subspaces then you should be more careful

ocean sequoia
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yes i am

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im sorry i do need to be more precise im working on that

wintry steppe
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that's a vector subspace of R^2

ocean sequoia
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yea

wintry steppe
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the set {(x,y) : y = 2x + 6} is an affine subspace of R^2

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because you can think of it as the set of all vectors in the first set with (0, 6) added on

ocean sequoia
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ok so an affine subspace is defined on R^n? Not as a subspace of the vector subspace?

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not sure if that makes sense

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sorry trying my best to make my terminology as precise as it can be

wintry steppe
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one moment let me get on my computer

ocean sequoia
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ok

wintry steppe
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affine subspace is defined on R^n? Not as a subspace of the vector subspace?
im not quite sure what you mean. if you have a vector space (here it is R^2) and some vector subspace (here it is the set of all (x,y) with y = 2x), then you define an affine subspace by adding a vector to all of the vectors in that given subspace

ocean sequoia
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I guess an affine subspace is not a subset of the vector space?

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i.e. its viewed as its own thing

wintry steppe
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i use "vector subspace" to mean a subspace in the vector-space sense

ocean sequoia
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ok

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i think i got it

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thanks man!

wintry steppe
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no problem

ocean sequoia
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i appreciate the help

wintry steppe
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geometrically you can think of an affine subspace as a vector subspace translated so that the origin is at a different point

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an affine subspace will not generally be a vector space, but it is a vector space which has undergone a translation

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that's how i see it at least

ocean sequoia
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no that totally makes sense

wintry steppe
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the notation $$U + v$$ for the affine subspace $${ u + v : u \in U }$$ is suggestive of this geometric interpretation

stoic pythonBOT
wintry steppe
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might be something worth keeping in mind

ocean sequoia
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ill take a screenshot

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you are awesome man

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thanks

wintry steppe
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glad to help

delicate zealot
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@wintry steppe thanks for the linear algebra help last night. I went back to do it again and got the answer :)

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I unfortunately didn't have time to submit the correct answer tho so i submitted what I sent last night and still somehow got a 7/10 lol

dreamy iron
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I'm getting bored of Axler, am I'm worried grinding through any more of it is going to cause burn out.....

I want to do a mini digression into Einstein Summation Notation and learning how use the Levi-Cevita symbol to prove identities. would that be profitable use of my time, for future Lin. Alg learning? do you guys encounter them in Lin. Alg, ever?

wintry steppe
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i've not seen it so far in any linear algebraic stuff

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i would assume that stuff mostly comes up in differential geometry / tensor-related-things

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if you're on axler's ladr then you dont need it

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unless you really really want a way to make some things involving sums shorter, there is no point

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the indices don't get so bad in ladr-level linear algebra that it's worth using einstein summation

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(although i must admit i like the proof that matrix multiplication is associative that uses einstein summation)

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$$ ((AB)C)^i_j = (AB)^i_k C^k_j = A^i_l B^l_k C^k_j = A^i_l (BC)^l_j = (A(BC))^i_j$$

stoic pythonBOT
wintry steppe
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but thats just like a fun application of it. there's no serious need to use it

quartz compass
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I say if you think it's fun and interesting and you're trying to avoid burning out, go for it

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I think it would be worth your time if you appreciate that kind of stuff, I find it to be much nicer to work with personally

dreamy iron
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cool guys, great advice. Thanks! I'll go on my little digression then.

i'll have to.read that proof about the associativity of matx. mult. when i get to it, but it does look much neater with out all the Sigmas getting in the way.

quartz compass
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just write in the sigmas and you get the regular proof lol

wintry steppe
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I'm trying to understand how im(A) and null(A) works

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Is the green stuff correct and the red stuff incorrect?

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Apparently it is

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I don't get how the first part is wrong

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This might help

slow scroll
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the image part is right. the first vector you have written down for null(A) clearly doesn't work, but it is not too hard to see how you can combine the first two columns to get the zero vector without putting it in rref.

wintry steppe
slow scroll
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its like you mixed up some stuff between the two wrong vectors in your null space. They are both almost right, but its like you mixed the answers somehow. weird

wintry steppe
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col 1 and col 4

slow scroll
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if you have already put A into rref then dont bother doing it again. The (2, 1, 0, 0, 0) you have written down is saying: "if I take 2 times column one plus 1 times column two then I get the zero vector." This is wrong, BUT there is a way you can combine columns one and two to get the zero vector

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same thing for (-5, 0, 1, 0, 0). i.e. there is a way to combine columns one and three to get the zero vector, but NOT by taking -5*column one + column 3

wintry steppe
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ah koay

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okay*

slow scroll
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once you figure it out, you'll notice its as if somehow you switched the numbers around for your answers. Interesting mistake :p

wintry steppe
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Can you walk me through it?

slow scroll
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c(1, 2, 1) + d(5, 10, 5) = (0,0,0)
what should c and d be?

wintry steppe
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c = 5

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d = -1

slow scroll
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yes. since (1,2,1) is the first column, c = 5 goes in the first entry. Since (5,10,5) is the second column, d = -1 goes in the second entry. i.e. (5, -1, 0, 0, 0) is in the null space of A.

Now try the same thing for columns one and three: c(1,2,1) + d(-2,-4,-2) = (0,0,0)

wintry steppe
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c = 2
d = 1

slow scroll
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yep, so this means what vector is in the null space of A?

wintry steppe
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vector 2 and vector 3

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why not vector 5

slow scroll
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hmm, idk what you mean by that. We are looking for some vector (u,v,x,y,z) such that A*(u,v,x,y,z) = (0,0,0,0,0). Check what I did here:

since (1,2,1) is the first column, c = 5 goes in the first entry. Since (5,10,5) is the second column, d = -1 goes in the second entry. i.e. (5, -1, 0, 0, 0) is in the null space of A.

wintry steppe
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im(A) should be (1,2,1) and (-2,-3,0)... right?

slow scroll
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well, those are vectors in the image, yea, but that is not what I am talking about.

We are looking for some vector (u,v,x,y,z) such that A*(u,v,x,y,z) = (0,0,0).
Okay, so I made a mistake, but I fixed it in the above quote (sry about that). Anyway, when u compute A*(u,v,x,y,z) , you are taking u times column one + v times column two + x times column three + ....
We want to find the u,v,x,y,z such that when doing that operation gives (0,0,0).

We know that 2(1,2,1) + 1(-2,-4,-2) = (0,0,0). So this is the same as A(u,v,x,y,z) = (0,0,0) for which values of u,v,x,y,z?

wintry steppe
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(2,1,0,0,0) , (5,-1,0,0,0) and (-5,0,0,-2,1)

slow scroll
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not quite for the first one: which column is (-2,-4,-2) in?

wintry steppe
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3rd

slow scroll
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therefore the 1 goes in the third entry (2, 0, 1, 0, 0).

wintry steppe
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ah my apologises

slow scroll
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so like, when you see this on a test or something, and the null space vectors are nice (aka have lots of zeros in their entries), its not too hard to fact check yourself

e.g. you get a wrong answer like (2,1,0,0,0): "does 2(1, 2, 1) + 1(5, 10, 5) = (0,0,0). Oh no it doesn't, there is a mistake. Oh it looks like it should have been -5(1, 2, 1) + 1(5, 10, 5) = (0,0,0). Therefore (-5, 1, 0, 0, 0) is the correct vector"

wintry steppe
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Okay

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I understand it better

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What about the image though?

slow scroll
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the image is fine. the columns of A form a perfectly valid spanning set for the image

half ice
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The image, much like the image for a function, is the set of all outputs your matrix can make. Think about it for a bit, it's natural that the columns will span this

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You can't make anything that the columns can't make

delicate zealot
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Is there a way to tell whether a linear system is consistent just by looking at the matrix or do you have to simplify it?

half ice
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You can't tell just by looking at it

delicate zealot
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That's why I ask cause it says don't completely solve but the only way I can figure it out is by completely row reducing.

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So I was wondering if I was missing something.

half ice
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You can also find it by row reducing only to lower triangular

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Or upper haha

delicate zealot
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Like that?

wintry steppe
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that's a colorful matrix

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i like it

delicate zealot
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Thank you sir

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Why multi color pens for $10 when you can buy a stylus for $70

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And that's why I'm a math major folks 😂

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the joke was the flawed logic

wintry steppe
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it means don't do back substitution I think

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just rref and check if there is a contradiction

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oh well..

delicate zealot
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At the end of the day I'm happy if I understand the math

wintry steppe
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that's probably not satisfactory nvm

delicate zealot
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I know how to identify a consistent/inconsistent system so if I can do that IDC about losing a point on one HW question for not answering the problem

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Especially when my professor didn't dock me massive for way less work

fluid linden
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Hi there, could someone point me in the right direction please? I'd like to prove that if A^2 = I, eigenvalues can only be +- 1

brittle juniper
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the polynomial X²-1=(X-1)(X+1) annihilates A so that should tell you some things

quartz compass
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I'd write Av=kv then multiply by A again to get v = k^2 v

shy atlas
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i would say A^-1 = A. now if k is an eigenvalue of A then 1/k is an eigenvalue of A^-1 = A. so k = 1/k

quartz compass
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heh

shy atlas
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welp that doesnt work thonkzoom

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or does it

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k and 1/k are the eigenvalue corresponding to the same eigenvector. they should be equal to each other

quartz compass
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yeah that sounds fine to me

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you could throw in more details if you're still wary

shy atlas
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nice 😌

stray coral
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Is e raised to -infinity 0?

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idk if this belongs here but i need help, sorry

torn silo
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well what is e raised by infty?

gray dust
stray coral
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thanks! i'll move there

uncut hull
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Hey there, I have a question about linear dependency/independency I'm hoping someone can help explain

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Within a matrix: If a column is a multiple of another column, it is extremely clear that the first column is dependent on the other. However, what about when it is not obvious that the columns may be multiples of each other? Is there an algebraic way to determine dependency without having to just visually inspect each element?

gray dust
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say you're seeing whether {v1,...,vn} is linearly dependent (LD). you want to see if there exist scalars c1,...,cn, not all 0, such that c1v1+...+cnvn=0. the c's can be found in any way you want, which probably includes rewriting the eqn as a matrix eqn and row reducing. if there exists a solution where not all the c's are 0, then for sure {v1,...,vn} is LD

uncut hull
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Okay, I see. Is there a name for that theorem or rule? That if there are scalars c1, c2…,cn (not all 0) then c1v1+...cnvn=0?

gray dust
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definition of linear dependence

uncut hull
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Huh. I suppose that makes sense lol

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I have been seeing references to that rule in my book but at literally no point is it defined or explained as 'this is the rule for the thing'

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Anyways that's super helpful, thank you

gray dust
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very suspicious if that defn wasn't introduced explicitly before but sure no prob

uncut hull
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Yeah this book isn't great. They explain LD in terms of individual columns as values themselves can be dependent or not in the first chapter or so. But when you fast forward to matrix multiplication there is no definitions provided for the rule as it applies to matrices

gray dust
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i don't think it's great introducing the 1st few weeks of linalg material in the context of matrices. like when i say vector, it's most of the time best to just depend on its general idea as some object contained in a set (you'll learn later as a vector space) where there exist notions of adding and scaling stuff. then on a related note, from this idea one eventually can view certain sets of matrices as being vector spaces with matrices themselves being the vectors in question

uncut hull
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Yeah, I suppose that would make more sense. I am in an introductory LA class, but we did do Vectors in Calculus 2 and Calculus 3, so the first week of my current class was more of a review and introducing new defs.

torn silo
#

on the other hand starting with the matrix view gives the student something more accessible

uncut hull
#

Now that we are on to matrices, there are a couple of missing points, so I imagine your way would be better

#

Okay I actually have one more question @gray dust . So given that definition, if there are 3 vectors in 3d space, with the first two u and v being dependent on each other, but the third vector w is independent, does that mean that there cannot exist a plane with these three vectors?

#

I have this example where u = [1, -1, 0] and v = [0, 1, -1] and w = [0, 0, 1]. Since b cannot equal zero in this case, my book is laying it out like no plane can exist between them. However, in the second example where they replace w with vector w* = [-1, 0, 1], now there can exist a plane.

gray dust
#

when you say lin dep or lin indep, you're always referring to sets of vectors, so "u,v dependent" reads as "{u,v} is lin dep", but idk what "w is indep" means

#

from the example i'm guessing you mean {u,w} & {v,w} are LI

uncut hull
#

I suppose I shouldn't say it's independent. I am only given that there are three vectors, with w not being able to be in a plane with the other two until the values are altered so that all three vectors result in b = 0

gray dust
#

& idk what's b

uncut hull
#

If u v and w make up matrix A, then their result is b1 + b2 + b3 = 0

gray dust
#

idk what this says either

uncut hull
#

All good. I'll figure it out. Thanks for helping me

gray dust
#

i mean the problem is the b's came from nowhere, they were introduced with no context, so idk what's going on

uncut hull
#

It says: All linear combinations x1u + x2v+x3w* lie on the plane given by b1+b2+b3=0

#

That is all that is given to me. I assume they are referring to the b = 0 as in c1v1+...cnvn=0 or the result in Ax=b

gray dust
#

ok looking at the example, just ignoring whatever the b's mean, {u,v,w} is LI, equivalently meaning there doesn't exist a plane containing em

#

however by inspection, i see {u,v} is LI, so u,v "span" a plane, and -u-v=w* so w* lies in that plane

uncut hull
#

Okay… just so I’m understanding, that means a plane can only exist between 3 vectors only when all 3 vectors are LD?

gray dust
#

remember linear dependence talks of sets of vectors. an equivalent rephrasing of the defn of linear dependence is that the set is LD if any of the vectors in the set is a linear combo of the other vectors in the set

uncut hull
#

Okay, I think I get that. So then if {u,v} are LI, why wouldn’t they span all of 3d space? Why only a plane?

gray dust
#

{u,v} is LI and contains 2 vectors and so they span a 2 dimensional subspace of R^3, what you visually call a plane

uncut hull
#

OH

#

Okay, I get it now.

#

Thank you for explaining this to me.

#

Like 3 things just connected in my brain

gray dust
#

You’re welcome KurisuGoodJob

delicate zealot
#

I have a question about the row reduction algorithm (I'm getting a pic of what I'm talking about rn)

wintry steppe
#

@uncut hull you need 3 vectors that arent coplanar to span all of R^3

#

And two(or three) vectors that are coplanar are necessarily linearly dependent

uncut hull
#

Yes, I get that now. Thanks!

delicate zealot
gray dust
#

And two(or three) vectors that are coplanar are necessarily linearly dependent
No, not all coplanar pairs are LD

wintry steppe
#

Oh right my bad

#

Colinear

gritty frigate
#

Lest say I have a vector from (3, 4) to (8, 6)
Then I get another vector from (0, 0) to (5, 2) Which is the same as te one above
The magnitude of both of them. Has to be the same right ?

#

Forget what I was saying.... I did not copy the right exercise..

torn silo
#

🤔

gritty frigate
#

I was not arriving to the answer because I was doing the wrong exercise hahaha

ivory trout
#

Hello, quick question: is it possible to have other values than 0 or 1 in a reduced row echelon form?

quartz compass
#

definitely

#

look at cases where the matrix is not square

ivory trout
#

thank you 🙂

pallid rampart
#

For an entry that is not on a pivot column and is to the right of a pivot, the entry can be whatever number you want it to be

zinc tapir
#

yo sup my people

#

if im given a span W in C^3 and im told to find an orthonormal basis of W and its orthogonal complement

#

i find the norm, normalize the vector and i got its basis right?

half ice
#

Ya gotta be far more clear, haha.

What is a "span W" here? Are you given vectors that form a basis for a subspace W?

If you do have such a basis, gram schmidt is your boi

pallid rampart
#

You can use Gram Schmidt's process

zinc tapir
#

W = span {(i, 0, 1)}

half ice
#

Cool, okay so you've got a basis for W, which happens to be the span of one vector

zinc tapir
#

ive got that the orthonormal basis is {(i/sqrt(2),0,i/sqrt(2))}

half ice
#

Since there's only one vector, it's already orthogonal! You just need to make it normal.

zinc tapir
#

say if it was two i would have to make them orthogonal right

#

<v,w>=0

half ice
#

Yaya. Gram is the common procedure for that

wintry steppe
#

No u

zinc tapir
#

what about for W orthogonal complement

#

nvm just read up on Hermitian lol

delicate zealot
#

So I just found general solutions but I used my calculator to check my work and it got all 0s in the bottom row, anyone know where I went wrong?

half ice
#

R3+R1 you said 5 + 7 = 7

delicate zealot
#

Oh yeah that'll do it

#

God I feel like I go sooooo slow and still mess this up

#

I feel dumb

half ice
#

It's very computational

delicate zealot
#

Yeah

#

Just need to talk out loud or in my brain when I do that I do fine

#

Is what I put in the box a good conclusion or am I making too many assumptions by saying that?

half ice
#

I'm thinking you want to describe the solutions

sonic osprey
#

We call it equivalence because they generate the same topology

wintry steppe
#

but how did they get the image span of [1 -2]

#

this is what i got but i feel like im finding the kernel

half ice
#

This is a transformation R⁴ → R²
You can get a sense of what it does by multiplying in the basis vectors

wintry steppe
#

uh wdym by multiplying in the basis vectors

half ice
#

By*

#

That is, check what it does to
(1,0,0,0)
(0,1,0,0)
...

wintry steppe
#

well yes that's what i did

gritty frigate
#

If I say that a vector exists on the xy axis

#

And the vector is R3

#

Then z must be zero. Is that right ?

zinc tapir
#

how do i determine if a linear operator T is normal

wintry steppe
#

you can either check that T doesn't satisfy some property of normal operators

#

or you can compute the adjoint and see if T is normal

#

in this case you can probably just compute, since the matrix of T is easy to find

zinc tapir
#

i mean i know how to check if its self adjoint but im having trouble computing if its normal

wintry steppe
#

what is your definition of a normal linear operator

zinc tapir
#

TT*=T*T

#

ehh

#

the asterisk didn't show

wintry steppe
#

"T commutes with its adjoint"

zinc tapir
#

TT^*=T^*T

#

yes

#

that

wintry steppe
#

can you compute the adjoint of T

#

i feel like you can do so very easily using the matrix of T

delicate zealot
#

Sorry for so many linear algebra questions but I promise this will be the last one for the evening. In this problem, don't you need to know what the nonzero values are in order to figure out if a system is consistent or inconsistent?

#

Wait. I'm dumb. Already figured it out.

zinc tapir
#

uhh i dont think i learned up to that @wintry steppe im trying to read up on it

wintry steppe
#

up to what?

#

representing linear maps as matrices?

#

if you're using the book i think you're using (friedberg insel spence) then that's chapter 2 stuff

zinc tapir
#

oh wait

#

is that what im supposed to do?

#

just put it in a matrix?

wintry steppe
#

anyways

#

there is probably a theorem in the book you can use, let me take a look

#

theorem 6.10 in my edition, the one that has to do with matrices of adjoints

#

you can use that here

zinc tapir
#

so basically the adjoint of the matrix is equal to the matrix of the adjoint

#

yeah thats the one i had trouble understanding during lecture

wintry steppe
#

yes that's it

#

in that theorem it's after a choice of basis, but you have a canonical basis on R^3 so who cares

#

anyways

#

some computation and you should get that T is not normal

zinc tapir
#

Is the computation good so far

wintry steppe
#

how did you go from A to the thing on the right?

zinc tapir
#

the adjoint

#

thats what u said right

wintry steppe
#

how did you get it

zinc tapir
#

thats the cofactor of matrix A

wintry steppe
#

uh

#

the leftmost matrix is the matrix of T

#

not whatever the thing on the right is

zinc tapir
#

i thought you said find the adjoint of the matrix

wintry steppe
#

oh, that adjoint

#

no, conjugate transpose

zinc tapir
#

basically i took the 2x2 det of each cofactor

wintry steppe
#

my bad

#

i have literally never used that adjoint so i interpreted it as having the same meaning as that for linear operators

#

but you read the theorem right? the one that says you can calculate the matrix of the adjoint of an operator using the conjugate transpose?

#

use that

spice storm
#

@delicate zealot A is inconsistent because if you try to reducing it you’ll get back the same value back and forth

zinc tapir
#

ok since im inthe reals its just the transpose

wintry steppe
#

so @zinc tapir, all you have to check is if A commutes with its transpose

zinc tapir
#

alright ty, so whats the difference between the adjoints we were talking about

wintry steppe
#

and you know that's equivalent to T commuting with its adjoint

#

https://en.wikipedia.org/wiki/Adjugate_matrix you might have been thinking of that

In linear algebra, the adjugate, classical adjoint, or adjunct of a square matrix is the transpose of its cofactor matrix.The adjugate has sometimes been called the "adjoint", but today the "adjoint" of a matrix normally refers to its corresponding adjoint operator, which is i...

#

which is also called "classical adjoint"

#

and then there is the adjoint of a linear operator as your book defines it

#

"S is an adjoint of T if <Tu, v> = <u, Sv> for all u, v" or something like that

#

its unique and it necessarily exists if V is finite dimensional, etc. etc.

ivory basin
#

Can someone please help me, my teachers lectures arent clear and I have no clue how to do these types of problems

#

do i make matricies or do I use axioms or something like that?

wintry steppe
#

if you know about dimension then you can get rid of one of them easily

#

@ivory basin , what do you think linear independence is?

#

@ivory basin easiest way is to see if the determinant of the matrix whose columns are the vectors is nonzero

#

However, you can definitely eliminate some options

quartz compass
#

don't give it away @wintry steppe

ivory basin
#

im really not too sure my prof uploaded a lecture but it didnt have audio

wintry steppe
#

lol

ivory basin
#

so i only saw what he was writting which didnt help

wintry steppe
#

Sorry my bad

quartz compass
#

I'd do a,b,c by different tricks each personally

ivory basin
wintry steppe
#

@ivory basin still, you should tell us what you know

#

we shouldn't tell you what the answer is but it's ideal that you show us where you are in your understanding

ivory basin
#

i know it has to do with what the vectors span

#

and linear dependant is nonzero scalars that equal a zero vector

#

i think

wintry steppe
#

so that's the issue; it seems you don't know what linear dependence is or independece

#

try seeking a formal definition from a book or online resources

ivory basin
#

do you guys know any youtube lecture i could watch then cuz i really need to learn in under 2 hours

#

alright ill look around i guess

wintry steppe
#

You can learn it in 5 min

#

But you need that formal definition

hollow finch
#

really odd question, sorry:
is there a concise/symbolic way to denote the matrix created by replacing a column of the identity matrix with some column vector v

alternatively, is there a concise/intuitive way to prove that the determinant of that matrix will be the k-th entry of v if v is replacing the k-th column of the identity

wintry steppe
#

do (k-1) column operations to stick v in the first column, then (k-1) row operations to get v_k in the (1,1) entry of the matrix. you've done an even number of row and column operations so the determinant is the same. now the matrix is lower-triangular, so the determinant is the product of the diagonal entries, which are v_k and then (k-1) 1's, so the determinant is v_k

#

that might be wrong, i am pretty tired rn so lemme know if theres an error

#

actually it can be simplified: you can just switch the kth col and the 1st col, then switch the kth row and the 1st row. the determinant switches sign twice, so it is unaffected

hollow finch
#

Aha that's smart

wintry steppe
#

lemme do an example to make sure im not making a silly mistake here

hollow finch
#

Getting it into the form of a triangular matrix seems the best way to go about it so regardless, thanks for that idea. It sounds like it should work though

wintry steppe
#

once you swap the kth column and the 1st column, the 1 that was in the kth column is now in the (1,k) entry

#

then you swap the kth row and the 1st row, that stray 1 goes to (k,k)

#

so its fine, the matrix is lower triangular

#

i tried a low dimensional example and it worked fine

hollow finch
#

Gonna sleep now. Thanks for the help! GoodNight

wintry steppe
delicate zealot
#

Did I set up this system of equations correctly and if so can I have a hint on how to better set up these systems of equations?

#

And then in order to figure out if it is possible to get an equal plate I would solve the system and see if the resulting variables are equal

dusky epoch
#

this is not linear algebra

wintry steppe
#

and what

dusky epoch
#

you're in the wrong channel

wintry steppe
#

sorry

storm python
#

||then what are those linear equations doing there ann? checkmate||

dusky epoch
#

this is in reference to a now deleted question, pub

stiff frost
#

@delicate zealot In your first equation, what does 1 stand for? What does F stand for? etc. I would recommend you write out units for equations like this. By units I mean "grams of fat" or "ounce of pulled pork". If you write all that stuff out, I think you'll be able to set up equations with confidence

vale arrow
#

Hey
What bilinear and multilinear algebra books do you recommend?

keen patrol
#

Can't you set up the vectors as [5 5 1], [0.5 0 1], [1 2 6] in 3D nutrition space, right?

hollow finch
#

is this something that needs to be proven as a lemma or is it just understood as a definition/result of basic matrix multiplication
$$B\begin{bmatrix}\vec{c}_1&\cdots&\vec{c}_n\end{bmatrix}=
\begin{bmatrix}B\vec{c}_1&\cdots&B\vec{c}_n\end{bmatrix}$$

stoic pythonBOT
gray dust
#

following rules of matrix multiplication

hollow finch
#

alright cool

#

is there a name for a system Ax=b where A is invertible since consistent doesnt necessarily imply that?

dry pulsar
#

If kerT= y=-x/2, is the dimkerT=2?

limber sierra
#

what does "kerT= y=-x/2" mean

#

the kernel of T should be a set

#

do you mean that kerT is the set of vectors (x y) such that y = -x/2?

#

if so, what do you think a basis for that set would be?

dry pulsar
#

This is the linear transformation

#

$T\begin{pmatrix}x\ y\end{pmatrix}=\begin{pmatrix}5x+10y\ 2x+4y\end{pmatrix}$

stoic pythonBOT
limber sierra
#

so you DO mean that kerT is the set of vectors (x y) such that y = -x/2

#

can you find a basis for that set?

dry pulsar
#

I think but in confused because the options i can write are (0,0), the line y=-x/2 or cartesian plane

limber sierra
#

the line y = -x/2 is the set of vectors (x y) such that y = -x/2

#

those mean the same thing

#

a line is just a set of vectors (formally the span of a single vector)

#

anyway, whats the dimension of a line?

dry pulsar
#

1 because we only need "x" togenerate all line right?

limber sierra
#

uh, i think i know what you mean

#

anyway yes

#

the dimension of a line is 1

#

indeed the vector (-1, 1/2) spans ker(T)

dry pulsar
#

Thank you!

plush raven
#

I am not sure where to begin. Any help would be appreciated. Thanks.

wintry steppe
#

there is a simple formula for the inverse of a 2x2 matrix that you can use here

plush raven
#

would it be (2,7,1,-3) *(0,1,1,0)? the identity matrix?

wintry steppe
#

how'd you get that?

#

do you know the formula for the inverse of a 2x2 matrix?

plush raven
#

idk im spitballing.

#

No.

wintry steppe
#

you can use this to find A

#

how one would get this formula is a different matter. for now, just try applying it in the most straightforward way

#

(hint: whats the inverse of the inverse of a matrix?)

plush raven
#

ok, i will mess with it.

stable urchin
#

Inverses are so much more annoying when it’s 3x3

vague cedar
#

the move then is usually just reducing (A | I) ~ (I | A^-1)

#

same for 2x2's for me usually just bc i dont like memorizing formulas

gritty frigate
#

Lets say you have two vectors on R2, A and B. You know that |A| = 5 and that A direction is the opposite of B direction. Also B = (1/3, -2/3)

#

I found A direcion by doing tg-1((1/3)/(-2/3)) and then I added 270°

#

So the opposite angle is 116°33°54,18°

#

For finding the components of A I did:
x = sen(b)*5
y = cos(b)*5
b = Angle of the triangle made of the opposite angle of A

#

But I do not arrive to the correct answer

#

Where am I failing ?

plush raven
#

Not sure how we get from step 1 to step 2. Any help would be great.

wintry steppe
#

Do I have to learn about transformation matrix to do this ?

#

@plush raven can you come to one of the question channels?

hollow finch
#

@wintry steppe Technically every matrix is a transformation. But here you just need to know about elementary matrices

stiff frost
#

@gritty frigate There's a much easier way to understand "one vector's direction is opposite that of another" than to calculate angles with trig.

#

Like can you draw a vector that goes in the opposite direction of (1,-2)?

gritty frigate
#

With the angle between two vectors ?

hollow finch
#

Even simpler than that

gritty frigate
#

Doing (-1,2)

#

Multiply it by *-1

hollow finch
#

Yea

gritty frigate
#

Keeps its magnite change its direction

hollow finch
#

Absolutely correct

gritty frigate
#

I was trying to find a hard solution hahahaa, it was pretty simple

#

I m really interested to know if a vector is (x, -y);

#

Then it makes a triangle like this

#

So the angle a is tg-1(x/y) + 270 ??

stiff frost
#

@gritty frigate The triangle you drew makes me think of (-x,y), not (x,-y). If x and y are positive, then tg-1(x/y) is the a in the diagram, but usually when we think about "the angle of a vector", it's measured counterclockwise from the positive x-axis. If you have questions about this sort of trigonometry stuff, maybe #geometry-and-trigonometry or perhaps #precalculus (just because you're talking about vectors) would be good if it's free.

gritty frigate
#

I know that it is measured counterclockwise, I m just making a graph of the 4rth quadrant

#

So that angle I m making needs to be added 270°

#

In order to to get the real angle of a

hollow finch
#

tg-1(x/(-y))=-tg-1(x/y)
so i believe you would subtract a from 360

gray dust
#

don’t crosspost

half forge
#

anyone know linear algebra really well?

#

if you do, please message me asap.. D:

dusky epoch
#

what's wrong with asking your question here?

#

@half forge

viscid kernel
#

What does a complex matrix represent ?

#

Lets say we have a complex matrix in wich the columns represent matrixes. If you look at your first column then lets say you have a vector with coordinates ( 3 , 2i , 6 ) ?

dusky epoch
#

a complex matrix is a complex matrix ¯_(ツ)_/¯

#

it could be viewed as representing a linear transformation from C^n to C^m

#

same as a real matrix just with the base field now being C rather than R

viscid kernel
#

Doesnt seem intuitive tho. Is there a way to visualise it ?

dusky epoch
#

¯_(ツ)_/¯

#

if you want to make a geometric visual for the space C^2 it's gonna require four real dimensions so probably not

viscid kernel
#

Oooh ok I think I get is it cuz the “ i “ represent a 90 degree rotation. It kind of like creates another dimension ? Am I thinking right ?

dusky epoch
#

no

#

in a complex vector space, i is just a scalar like any other

normal quiver
elfin ingot
#

whats (v)_s

wintry steppe
#

what is v_s?

normal quiver
#

i think its the basis vector of v

wintry steppe
#

the easy way to prove this would be to notice that the linear isomorphism taking vectors to their coordinate/basis vectors takes {v,w} to {v_S, w_S}, and then...

#

eh, not even. write out what it means for {v,w} to be linearly dependent, and then try translating that to coordinate vectors wrt the basis

#

(it'll end up being the same as the first way i recommended, just less general)

cursive narwhal
#

@normal quiver

normal quiver
#

ok so: @wintry steppe @cursive narwhal

  1. For {v,w} to be linearly dependent, at least one vector in the set can be defined as a linear combination of the other vector
    IE: if a_1 * v + a_2 * w = 0
  2. You said that i need to "translate that to coordinate vectors wrt the basis" im confused as to what this means
stoic pythonBOT
wintry steppe
#

(your i.e. about linear dependence (originally said independence) is incomplete but im going to assume you know how to finish the sentence)

normal quiver
#

uhh does it imply that the v_s and w_s are linearly independent?

gray dust
#

sanity check, reread the q

wintry steppe
#

oh my bad, i phrased something incorrectly

#

might have confused you

gray dust
#

damn i might need to thonk you too

wintry steppe
#

😔

gray dust
#

it's ok i missed it so it's on me

wintry steppe
#

i mean a statement about linear dependence is the negation of a statement about linear independence

#

:^)

#

thonk aside, @normal quiver can you answer the question?

#

fixed my typo

normal quiver
#

yee its that v_s and ws_ are also linearly dependent

wintry steppe
#

yes

#

im not gonna ask you to tell me why exactly that follows

#

but you can convince yourself

#

should be a straightforward computation using the definition of a coordinate/basis vector

normal quiver
#

yeee okey im gonna work on that :o ty

wintry steppe
ocean sequoia
#

how bad would it be to skip the exercises regarding products of vector spaces? It seems kinda boring in LADR?

#

i also havent seen products of vector spaces that i can remember in a more computational setting

wintry steppe
#

absolutely do them

#

also nice multipost

ocean sequoia
#

is multiposting rude?

#

i wont do it again if it is

wintry steppe
#

i personally dont think it's rude, it's just against the rules and one of the mods might not like it

#

it can waste people's time answering a question when it was already answered

#

but this one was open ended anyway so I don't really think that applies

#

some people would get spammy if they could post their question in every channel, and even though an occasional post of a subjective question over 2 channels doesn't harm anything I can see, it is a server of thousands of people and it is easier to make a blanket rule rather than deal with every individual case

#

So I feel like I understand this conceptually but how can I solve without knowing the transformation or the dimensions of the vectors involved?

#

So since i'm projecting one vector onto another i'm going from R^2 to R^1

limber sierra
#

you can assume youre in R^2 since it says youre in R^2

wintry steppe
#

And I just realized that rereading it, big dumb for that one lol

limber sierra
#

do you know what it means to "project a vector onto another"

wintry steppe
#

hmm

#

did it a lot in calc 3

#

but maybe I'm missing the linear algebra nuance of the operation?

#

something magnitude times consine(theta)

fickle citrus
#

I don't see the LinAlg part of it

#

It's literally just sets and functions

wintry steppe
#

I don't think you need to touch any of those things

#

You are projecting a 2 dimensional space onto a 1 dimensional space

fickle citrus
#

I'd almost read it as this:
Let f be a function from R^2 to another member of R^2.
What is the domain of f? What is its range?
Only under kernel do you need anything from LinAlg

limber sierra
#

uh

#

you're missing an important word @fickle citrus

#

"projects"

#

its not just an arbitrary map between vectors

#

its a projection of x onto v

fickle citrus
#

oh it's a projection not a transformation

wintry steppe
#

Its essentially takes x in R^2 -> y in span{v} @wintry steppe

fickle citrus
#

Wait nvm, that still doesn't do much change

#

The projection only makes it idempotent right (true but useless here)

#

Oh yeah you're right, you can narrow the range to the span

#

That's what make the Kernel useful oops

#

I was thinking of a 0-dim Kernel

wintry steppe
#

Exactly

fickle citrus
#

TBH this is all fancy speak 😦

#

I prefer the terms
Parallel-part vs Perpendicular/orthogonal part

wintry steppe
#

A projection essentially gets rid of the orthogonal part in ur terms

fickle citrus
#

Yeah

limber sierra
#

from an abstract perspective, if V is your vector space, then there is a direct sum V = range(P) + ker(P)

#

this holds for all projections P

fickle citrus
#

IDK if asker really should be introduced to arbitrary vector spaces

#

A geometric perspective on the question would solve it fully

limber sierra
#

ok yeah im just telling you this since it clarifies why we use the term "projection" and kernel/image

#

rather than the more geometric terms

fickle citrus
#

It stems from Rank-Nullity I guess, which I think for most people is a 'given' rather than 'you need to prove this!'

limber sierra
#

er

#

its just by definition really

#

any x in V can be written uniquely as P(x) + (x - P(x)) = P(x) + (I-P)(x)

fickle citrus
#

I see

#

Not sure if this sounds dumb but existence of I is guaranteed under the vector space axioms right

limber sierra
#

I is just the identity function here, it always exists

#

you dont need vector space axioms or whatever

#

it just maps things to themself

fickle citrus
#

I suppose what I'm asking is if the identity function is a linear transformation or if there is an identity transformation

limber sierra
#

the identity function is linear, yes

#

"function" and "transformation" are used interchangeably in mathematics fwiw

#

although "transformation" often specifically implies a function between two things (like between two vector spaces)

fickle citrus
#

Hmm for me function/mapping is a little more abstract

limber sierra
#

in any case, the identity function satisfies the criteria of linearity

#

since Id(x+y) = x+y = Id(x) + Id(y)

#

and Id(rx) = rx = r*Id(x)

#

sorry i changed "I" for "Id" here, habit

fickle citrus
#

Yeah it's ok I get what you mean

#

Essentially it only needs to fit + of the vector space and * of the underlying scalar field

limber sierra
#

yeah

fickle citrus
#

Good to check :X

frank robin
#

hey i dont remember how 2 do this, does anyone can tell me the process, or any example in order to do it by my own?

normal quiver
quartz compass
#

why do you say that @normal quiver

normal quiver
#

you cant ever match a constant out to be equal to variable x right?

#

i thought at first that you could set x=0, and it would be c= -c, which means c and -c are multiples.
So saying c=0 would make the set independent. but im not sure

quartz compass
#

well P_2 is a 3 dimensional vector space

#

if you're trying to make a basis with only 2 vectors, you're doomed from the start

wintry steppe
#

maybe it meant "for which c is the set linearly independent?"?

dry pulsar
#

Suppose V is a vector space of finite dimension, 𝑆,𝑇,𝑈:𝑉→𝑉 linear transformations. Suppose further that 𝑆𝑇𝑈=𝑖𝑑𝑉 Show that T is invertible and determine the inverse of T

#

Im stuck

#

1=det(STU)= det s det T det u so all of S, T and U have nonzero determinants and are invertible but i dont know how to find now the inverse of T

gray dust
#

STU=id leads directly to a formula for T^-1

wintry steppe
#

you can also use the fact that in finite dimensions, the condition TS = id implies T and S are invertible (i.e. left inverse = right inverse)

#

which ends up giving you a formula for T^-1

#

so i might have just said the exact same thing rokabe did

dry pulsar
#

Thabk you! I think i have now an idea let me check

gray dust
#

the idea is starting with STU=id and doing easy manipulations to get T^-1

wintry steppe
#

how can I solve this

#

<@&286206848099549185>

ocean sequoia
#

@wintry steppe row reduction should work

normal quiver
#

for this proof do i just need to prove that all 10 vector space axioms hold?

limber sierra
#

"abstractly" yes @normal quiver but there's a nice "shortcut" for subspaces

#

while you could spend your time verifying commutativity, associativity, whatever

#

the thing is: you "inherit" these properties from the space you're a subset of

#

ie M_23

#

so to verify something is a subspace, the only thing you actually need to verify is that

#

it's closed under vector (in this case matrix) addition, scalar multiplication, and taking additive inverses

#

but additive inverses follow from the first 2 statements

#

(since -1 is a scalar in every field)

#

so the ONLY things you need to check are:

  • the subset is closed under addition +
  • the subset is closed under multiplication by scalars *
#

well okay, technically you also need to make sure it's nonempty

#

but that's obvious in this case

normal quiver
#

i really just spent 20 minutes proving all 10 just to find i only need to prove 3?

#

oh bruh

#

shoot me

#

:(

limber sierra
#

note though that this is not actually a subspace since its not closed under addition

#

$\begin{bmatrix}0&0&1\0&0&1\end{bmatrix} + \begin{bmatrix}0&0&1\0&0&1\end{bmatrix} = \begin{bmatrix}0&0&2\0&0&2\end{bmatrix}$

stoic pythonBOT
limber sierra
#

which is not in the set

#

in other words, addition is not well-defined in this set

#

so it cant be a vector space

#

(and therefore is not a subspace)

fickle citrus
#

Yeah usually the 'constant' part means non-closure under vector addition

#

If you're a more geometric person - the constant parts usually means the origin doesn't exist and you need an origin in vector spaces

wintry steppe
#

Can a 2 row by 4 col matrix have an upper triangular matrix ?

ocean sequoia
#

no

#

upper triangular must be squares

#

in other words and upper triangular matrix is a special kind of square matrix and a 2x4 is not a square matrix

#

@normal quiver wait are you done? sorry didnt mean to interrupt if you werent

wintry steppe
#

just how you're defining it there

normal quiver
#

no im good! you can fire away :)

wintry steppe
#

brzig recall that a linear map is completely determined by what it does to a basis

#

so it's fine to define these functionals by what they do on the chosen basis

ocean sequoia
#

ok so following on that tho

#

why is this functional taking ej to 1 and not to ej

#

since it took xj to xj

wintry steppe
#

a functional maps into the underlying field of the vector space

#

e_j is an element of F^n, not of F

#

but F has an identity element to which e_j maps via phi_j

#

what do you mean by "took x_j to x_j"? the functional takes the tuple (x_1, ..., x_n) belonging to F^n to x_j

#

x_j is an element of the field F

ocean sequoia
#

I thought xj was an element of the tuple (x1...xn)

wintry steppe
#

it is

#

the tuple here is a point, defined by n coordinates

#

that's what the elements of F^n are

ocean sequoia
#

i might have to go back and reread the linear maps chapter

#

just to make sure i dont misremember that a linear map uniquely changes the basis right?

wintry steppe
#

i dont even know what that means

#

could you clarify "a linear map uniquely changes the basis"

ocean sequoia
#

yea so

#

if we have a linear map T: V->W

#

and v1...vj as a basis of V and w1...wj as a basis of W

#

Tvj -> wj

#

and vj is the only vector that gets map to wj

gray dust
#

what's wj

#

gj edit

ocean sequoia
#

thanks i realized i didnt make that clear

gray dust
#

wait that's your explanation of "linear map uniquely changes basis"? still hazy

ocean sequoia
#

let me make one more edit

wintry steppe
#

i dont really see how this relates to your picture

ocean sequoia
#

the one on linear functionality? i just wanted to make sure my definition of a linear map was correct sorry

wintry steppe
#

a linear map is a function with T(ax) = aT(x) and T(x+y) = T(x) + T(y)

gray dust
#

just say homomorphism between vector spaces /s

wintry steppe
#

nothing more

#

you asked why, if $\phi_j$ is the $j$th projection map on $F^n$, does $\phi_j(e_j) = 1$

stoic pythonBOT
wintry steppe
#

that's just the definition

#

moreover, $\phi_j$ cannot send $e_j$ to itself because $\phi_j : F^n \to F$

#

that is my answer to the question following your most recent image

ocean sequoia
#

wait but didnt it send x_j to itself

stoic pythonBOT
ocean sequoia
#

yea sorry got sidetracked

wintry steppe
#

$\phi_j$ is not defined on the domain in which $x_j$ lies. $x_j$ is an element of the field $F$. $\phi_j$ is a function defined on the product $F^n$

stoic pythonBOT
ocean sequoia
#

oh

#

ok

wintry steppe
#

$(x_1, \dots, x_n)$ is a tuple containing $n$ elements from $F$

stoic pythonBOT
wintry steppe
#

also...

#

earlier you were asking about doing the exercises on products of vector spaces

#

this is kind of that

ocean sequoia
#

yea i did a few but i guess i clearly need to do more

wintry steppe
#

i think your confusion just comes from the definition of phi_j. just be a little more careful

ocean sequoia
#

will do thank you

wintry steppe
#

is this right? i tried to put the matrix in echelon form

#

now i need an extra step to make it into reduced echelon form correct ?

#

I need to get rid of the 4 above the 1

#

yes

gray dust
#

-2R2 doesn't match your 2nd row op

wintry steppe
#

you should more clearly label your steps though

#

and that ^

ocean sequoia
#

yea im a bit confused as to what your steps were

wintry steppe
#

-1 - 2(-1) = 1

#

and -4 - 2(-4) = 4

#

what

gray dust
#

oh that works lmao, my bad

wintry steppe
#

oh lol

gray dust
#

i need to copswing both of us

wintry steppe
#

you can also just multiply the second row by -1

#

but thats one way to do it

#

lol true

gray dust
#

so yea get rid of the 4 in R1 to get rref

normal quiver
#

uhhh quick question. For this problem is my way of looking at ax4 prove that the property doesnt hold for this custom addition?

gray dust
#

@normal quiver not really. the point isn't to test if (0,0) is the 0 vector wrt the weird addition defn. use the defn of the sum, find a v that satisfies u+v=u, ie v is an expression for the 0 vector. recall the ax says "there must exist a so called 0 vector such that u+0=u for all vectors u", so v mustn't depend on u if v is to be the 0 vector

normal quiver
#

ok, so is the zeroth vector in this case: (-v_1, -v_2)

gray dust
#

how'd you get that

normal quiver
#

i got it from the (u_1 + v_1) /2 , (u_2 + v_2) /2

#

by setting each term equal to zero?

gray dust
#

reread ax4 or defn of 0 vector

normal quiver
#

uh. 'theres an object 0 in V, called the zero vector for V, where 0+u = u + 0 = u for all u in v`

gray dust
#

so setting the components to 0 doesn't help at all, that means you're solving u+v=(0,0), not u+v=u as i already suggested before where v is an expression for the supposed 0 vector you seek

normal quiver
#

oooh

#

so i want to find a v that makes u+v=u true

half ice
#

Note that, especially in this case, the 0 vector is not actually related to the number 0

#

I can see why this is confusing haha

normal quiver
#

wait what i found v = (u_1,u_2)

#

what

gray dust
#

now you're ready for the next logic step

recall the ax says "there must exist a so called 0 vector such that u+0=u for all vectors u" (carefully note the logical flow of this) so v mustn't depend on u if v is to be the 0 vector

normal quiver
#

wait so if it depends on u, that mean v no good -> v cant be the 0 vector

#

which means ax4 doesnt hold?

gray dust
#

more like a 0 vector doesn't exist so R^2 under the weird addition defn violates ax4, so isn't a vector space

normal quiver
#

yooooooooooooooooo :o

#

i think i was also getting confused because i wrote u & v's are similar

#

lol

tribal lodge
#

can someone walk me through on how to do a change of basis for a function?

wintry steppe
#

Well under change of basis means you want to tranform each basis vector by P

#

To go from B' to B

#

So for the first vector in B'(say b'1)

#

Then [b'1]_B = c1 * b1 + c2 * b2

#

Where b1, b2 are the basis vectors of B

#

And [b'1]_B means b'1 after being transformed by B

tribal lodge
#

ok
like this?
2x + e^x = k_1(x) + k_2(e^x)
5x - 2e^x = k_3(x) + k_4(e^x)

wintry steppe
#

Yes but not the same k1 and k2

#

Then (k1, k2) and (k3,k4) will be ur vectors in P

#

Actually wait other way around

#

It says B'->B

#

@tribal lodge

tribal lodge
#

okay i think i fixed the k_3 and k_4

wintry steppe
#

Essentially u want B = PB'

#

Where P is a matrix with column vectors (k1, k2) and (k3, k4)

#

@tribal lodge

#

Then if u find k1 through k4 you will get P

tribal lodge
#

wait how do you solve for k1-k4

#

@wintry steppe

wintry steppe
#

@tribal lodge we can find a matrix that takes B->B' and then find its inverse

#

Lets call it P^-1

#

So we have 2x + e^x = k1(x) + k2(e^x) => 2x = k1(x), e^x = k2(e^x)

#

So k1 = 2, k2 = 1

#

Now you can solve k3 and k4

#

And P^-1 has column vectors (k1, k2) and (k3, k4)

tribal lodge
#

ooh i see
so then:
5x = k_3 * x
-2e^x = k_4 * e^x
k_3 = 5
k_4 = -2
@deft wedge ?

wintry steppe
#

Yes

#

Now find the inverse P^-1

normal quiver
wintry steppe
#

Thats P^-1

#

You want to find P now

tribal lodge
#

do i just inverse that matrix?

wintry steppe
#

Yes

#

You can do that by row reducing [P^-1 | I]

#

^ thats the augmented matrix of P^-1 and the 2x2 identity matrix

#

This will row reduce to [I | P]

#

So in other words you want to apply row operations to turn P^-1 into I and in the process turn I into P

#

@tribal lodge

normal quiver
#

im a lil confused

wintry steppe
#

@normal quiver so we have a matrix that takes B->B'

#

But we want a matrix that takes B'->B as the problem wants

#

So we need to invert the matrix that takes B->B'

tribal lodge
#

@wintry steppe im not quite sure what you mean by [P^-1 | I]

wintry steppe
#

Its an augmented matrix

#

Containing P^-1 (the matrix you found earlier) and I (2x2 identity matrix)

tribal lodge
wintry steppe
#

Other way around

#

((2, 5) | (1,0))
((1, -2) | (0,1))

#

Now row reduce the left part of it so that you get

#

[I | P]

tribal lodge
#

sorry i havent seen this notation before. so if i reduce that matrix i get this

wintry steppe
#

No i mean

#

You want to turn that matrix into the 2x2 identity

tribal lodge
#

oh you mean reduced row ech?

wintry steppe
#

Yes

tribal lodge
#

ooh

wintry steppe
#

Yes

#

Notice how the denominator is det(P^-1)

#

Theres a general formula for inverting a 2x2 matrix but this process doesnt involve u memorizing anything

#

But yea that looks good

tribal lodge
#

@wintry steppe thank you for being patient ❤️ , ive never done one of these with equations before 😮

wintry steppe
#

Of course :D

gritty frigate
#

What happens with two vectors with the same direction and its proyection ??

wintry steppe
#

@gritty frigate do you mean projecting a vector onto a vector in the opposite direction

gritty frigate
#

Or the same but with different lenght

#

But yeah you got the question hahah

wintry steppe
#

Well projection always involves scaling and changing the direction of the vector

#

So if we project u on to v

#

We will point u in the direction of v and then scale it by 1/|v|

gritty frigate
#

But if you consider that u = va

#

And you want to find the proyection of

#

v and va

wintry steppe
#

Well the same rule applies then

gritty frigate
#

a being a constant

wintry steppe
#

Its already pointing in the direction of v

#

So now we just need to scale it down by 1/|v|

#

@gritty frigate

fossil gust
dusky epoch
#

(1,1) ∈ W_1 but 2 * (1,1) ∉ W_1

wise inlet
#

are all square matrices in reduced row echelon form identity matrices?

quartz compass
#

put the 0 matrix in RREF and tell me what you get

stoic pythonBOT
wise inlet
#

fair enough

#

thanks

wintry steppe
#

also, if that were the case, then every square matrix would be invertible (why?) (this is true assuming that what you asked is true, if interpreted as "every square matrix's rref is identity")

#

and i'd like to think at least a few of them are not invertible

wintry steppe
#

@olive gazelle not every square matrix

olive gazelle
#

Wrong ping I assume

wintry steppe
#

Ah my bad

#

@wintry steppe

olive gazelle
#

Np

wintry steppe
#

Take $\begin{pmatrix}
5 & 5\
2 & 2\
\end$

gray dust
#

$\m{5&5\2&2}$

stoic pythonBOT
wintry steppe
#

Yes

#

Or really any square matrix such that with determinant = 0

crystal oracle
#

Please help me prove this one thing. It's obvious, but I am struggling with technicalities. I want to use this lemma to solve a problem from Linear Algebra Done Right.

Suppose V is a real or complex inner product space. Suppose v_1, ..., v_M is a linearly independent list in V. Define linear functionals φ_1, ..., φ_m on V: φ_i(u)=⟨u, v_i⟩.
Prove that φ_1, ..., φ_m are linearly independent.

dusky epoch
#

suppose $\sum_{i=1}^m \alpha_i \phi_i = 0_{V^*}$. can you show that $(\forall i \in 1:m)(\alpha_i = 0)$?

crystal oracle
#

Or, alternatively, prove that Ф: V->𝔽^m defined as Ф(u)=(φ_1(u), ..., φ_m(u)), is surjective, whichever is easier.

#

@dusky epoch Is V^* the dual space?

stoic pythonBOT
dusky epoch
#

yes, V* is the dual space.

stoic pythonBOT
crystal oracle
#

I've got a followup question. In the setting given above, I want to show that if $\phi_1, ..., \phi_m$ are linearly independent, then $\Phi:V\to\mathbb{F}^m$ defined as $\Phi(u)=(\phi_1(u), ..., \phi_m(u))$ is surjective. I found a proof on math stackexchange which uses the standard inner product on $\mathbb{F}^m$ and goes like this:
Suppose $dim range \Phi < m$. Then there is a vector $w∈\mathbb{F}^m$, which is orthogonal to $range \Phi$. Then $\forall u \in V \ \langle \Phi(u), w \rangle=0=\sum_{i=1}^m \overline{w_i} \phi_i(u)$. Then $\phi_1, ..., \phi_m$ is linearly dependent. QED

But I have a feeling that it's bad style to use an inner product on a vector space, if the theorem itself doesn't say anything about this inner product. Is this feeling correct? Can we prove it without using an inner product on $\mathbb{F}^m$?

stoic pythonBOT
crystal oracle
#

Instead of talking about inner product on 𝔽^m, I can just say that since span Ф ≠ 𝔽^m, there is a linear functional ψ which annihilates range Ф. And this linear functional can be represented in the standard basis, and then I get the same thing.

crystal oracle
#

@wintry steppe Yes, it talks about an inner product space on V. But after some point, I just use the fact that φ_1, ..., φ_m are linearly independent, and don't use inner product on V anymore. And also, noone said anything an inner product on 𝔽^m.

wintry steppe
#

did i say something copswing worthy

#

i might have

#

yeah lol i said something completely false it's true in context

#

no clue what i was thinking

#

my bad

cursive narwhal
#

?

wintry steppe
#

scroll up